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Difference between revisions of "Rainbow Six Siege"
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{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
− | |name = Rainbow Six Siege | + | |name = ''Rainbow Six Siege'' |
|picture = R6 siege pc box.jpg | |picture = R6 siege pc box.jpg | ||
|caption = ''Official Boxart'' | |caption = ''Official Boxart'' | ||
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|date = December 1, 2015 | |date = December 1, 2015 | ||
|developer = Ubisoft | |developer = Ubisoft | ||
− | |platforms = Xbox One<br /> | + | |platforms = Xbox One<br />PlayStation 4<br />PC |
|publisher = Ubisoft | |publisher = Ubisoft | ||
|genre = First-Person Shooter | |genre = First-Person Shooter | ||
}} | }} | ||
− | '''''Tom Clancy's Rainbow Six Siege''''' is a tactical first person shooter available on the PlayStation 4, Xbox One and PC. Players assume the roles of counter-terrorism operators from around the world, and engage in PvP and PvE combat. In regular gameplay, players play as either Attackers or Defenders on maps designed with clearly defined indoor and outdoor regions. Attackers must enter the central structure of the map and complete objectives like defusing bombs, securing a point, or rescuing a hostage, while the Defenders must prevent the Attackers from achieving their objectives and run down the round timer to win. Eliminating the enemy team is also a victory condition. | + | '''''Tom Clancy's Rainbow Six Siege''''' is a tactical first person shooter available on the PlayStation 4 and 5, Xbox One and Series S/X, and PC. Players assume the roles of counter-terrorism operators from around the world, and engage in PvP and PvE combat. In regular gameplay, players play as either Attackers or Defenders on maps designed with clearly defined indoor and outdoor regions. Attackers must enter the central structure of the map and complete objectives like defusing bombs, securing a point, or rescuing a hostage, while the Defenders must prevent the Attackers from achieving their objectives and run down the round timer to win. Eliminating the enemy team is also a victory condition. A PvE mode called Terrorist Hunt was available until it was removed in Year 8 Season 3 in 2023. |
− | Players play as "Operators", a roster of characters divided between Attackers and Defenders, with each Operator coming from | + | Players play as "Operators", a roster of characters divided between Attackers and Defenders, with each Operator coming from a counter-terrorist unit background. Each Operator carries a unique Operator gadget that defines their abilities and team role (no Operator may be selected twice by the same team, except in certain modes). In terms of weaponry, each Operator generally has two primary weapon options (three at most, occasionally one) and one or two secondary options. Generally speaking, Rifles and LMGs are used by Attackers, SMGs are used by Defenders, and Shotguns are mostly used by Defenders though sometimes shared with Attackers. Operators of a CTU generally share their sidearm options and their shotgun option. Each Operator also carries a piece of team-specific universal equipment alongside their unique gadget, choosing one from two options. |
− | Also playable are Recruits, who are generic Operators with no special gadgets, instead taking a second piece of universal equipment in place of it. | + | Also playable are Recruits, who are generic Operators with no special gadgets, instead taking a second piece of universal equipment in place of it. Originally able to use a wide variety of weapons, Recruits were reworked in June 2024's Operation New Blood, which saw the previously generic Recruits become fully-fledged Operators, known as Striker for Attackers and Sentry for Defenders. While originally any number of players could pick and play as Recruit in a match, Striker and Sentry are locked to one per team as with every other operator. |
The game also features destructible environments for players to take advantage of, primarily blowing holes in walls for a new entry point to flank opponents, creating windows to defend an area without exposing the player's whole body, or shooting through thin walls to suppress enemies. | The game also features destructible environments for players to take advantage of, primarily blowing holes in walls for a new entry point to flank opponents, creating windows to defend an area without exposing the player's whole body, or shooting through thin walls to suppress enemies. | ||
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All primary and some secondary weapons in the game have "charm mounts" to which keychain-like charms can be attached, which by default appear as sling loops. | All primary and some secondary weapons in the game have "charm mounts" to which keychain-like charms can be attached, which by default appear as sling loops. | ||
Notably, third person weapon animations are completely identical to their first person counterparts. Ejected fired rounds and dropped magazines are physical objects that bounce against surfaces, and can be seen in both first and third person. | Notably, third person weapon animations are completely identical to their first person counterparts. Ejected fired rounds and dropped magazines are physical objects that bounce against surfaces, and can be seen in both first and third person. | ||
+ | |||
+ | As of Year 8 Season 1 Operation Commanding Force, the reloading mechanic is overhauled to be more immersive and "staged" to the likes of ''[[Ground Branch]]''. Various actions while the weapon's magazine is out will retain the one bullet in the chamber (if available) and not the magazines that are removed during the animation. Reloading again inserts the magazine and - if the bullet in the chamber is fired - charge the weapon. Prior to this, weapons can reload cancel. | ||
For ease of searching, all weapons on this page are primarily ordered by chronology of addition to the game, with the base game weapons near the top of each weapon category and DLC weapons further down. | For ease of searching, all weapons on this page are primarily ordered by chronology of addition to the game, with the base game weapons near the top of each weapon category and DLC weapons further down. | ||
− | + | {{VG Title}} | |
+ | |||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
− | = | + | |
+ | =Pistols= | ||
==FN Five-seveN== | ==FN Five-seveN== | ||
− | The [[FN Five-seveN|FN Five-seveN Mark 2]] is issued to the FBI SWAT faction, | + | The [[FN Five-seveN|FN Five-seveN Mark 2]] is issued to the FBI SWAT faction, Jaeger Corps operator Nøkk added in Year 4 Season 2 Operation Phantom Sight, rouge Swedish neuroscientist Fenrir, and Attacker Recruit Striker. It appears as the "5.7 USG" (referencing the earlier USG variant). The Five-seveN has an appropriate 20+1 capacity, but its overall effectiveness is offset by low stopping power. A special version was added in Year 5 Season 3 Operation Shadow Legacy, available to operative [[:Category:Tom_Clancy#Splinter Cell|Zero]] (as giving Sam Fisher anything other than a 5.7 would be heresy), with a permanent Osprey suppressor affixed to the weapon. |
− | + | [[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - 5.7×28mm FN. This variant is now the standard version of the FN Five-seveN offered by FNH. The Mk2 model has cocking serrations on the front of the slide as well as on the rear. This is a fixed-sight version.]] | |
− | [[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - 5.7×28mm FN. This variant is now the standard version of the FN Five-seveN offered by FNH. The Mk2 model has cocking serrations on the front of the slide as well as on the rear. This is a fixed-sight version. ]] | ||
[[file:RainbowSix Siege FN Five-seveN USG.jpg|thumb|600px|none|Menu model of the Five-seveN Mark 2.]] | [[file:RainbowSix Siege FN Five-seveN USG.jpg|thumb|600px|none|Menu model of the Five-seveN Mark 2.]] | ||
[[file:RainbowSix Siege FN Five-seveN USG holding.jpg|thumb|none|600px|First-person view of the weapon.]] | [[file:RainbowSix Siege FN Five-seveN USG holding.jpg|thumb|none|600px|First-person view of the weapon.]] | ||
[[file:RainbowSix Siege FN Five-seveN USG aim.jpg|thumb|none|600px|Aiming down the sights.]] | [[file:RainbowSix Siege FN Five-seveN USG aim.jpg|thumb|none|600px|Aiming down the sights.]] | ||
− | [[file:RainbowSix Siege FN Five-seveN USG reloading 1.jpg|thumb|none|600px|Ejecting a magazine.]] | + | [[file:RainbowSix Siege FN Five-seveN USG reloading 1.jpg|thumb|none|600px|Ejecting a magazine; for whatever reason, this is done using the slide release.]] |
[[file:RainbowSix Siege FN Five-seveN USG reloading 2.jpg|thumb|none|600px|Inserting a new mag into the empty pistol.]] | [[file:RainbowSix Siege FN Five-seveN USG reloading 2.jpg|thumb|none|600px|Inserting a new mag into the empty pistol.]] | ||
− | [[File:RSS Five-seveN (1).jpg|thumb|none|600px| | + | [[File:RSS Five-seveN (1).jpg|thumb|none|600px|Rechambering the Five-seveN; since the slide release is now the magazine release, this is done by simply pulling it back. As an aside, the barrel does in fact exist, though the similarly-colored background makes it hard to see in this image.]] |
+ | [[File:RainbowSix Siege FN Five-seveN s5e3.jpg|thumb|none|600px|Zero's special Five-seveN.]] | ||
==FN FNP-9== | ==FN FNP-9== | ||
− | The [[FN FNP-9]] is a high capacity, 9x19mm handgun used by the GIGN Operators and | + | The [[FN FNP-9]] is a high capacity, 9x19mm handgun used by the GIGN Operators, the reworked Recruit defender and NIGHTHAVEN Attacker Ace. It is referred to as the "P9". Lion always carries one in a vest holster, in addition to his main sidearm (either another FNP-9 or a Model 586) in his leg holster; the extra pistol is not usable by the player. |
[[file:FNP-Pistol.jpg |thumb|350px|none|FN FNP-9 - 9x19mm]] | [[file:FNP-Pistol.jpg |thumb|350px|none|FN FNP-9 - 9x19mm]] | ||
[[file:RainbowSix Siege FNP-9.jpg|thumb|600px|none|FNP-9 in the weapon inspection screen.]] | [[file:RainbowSix Siege FNP-9.jpg|thumb|600px|none|FNP-9 in the weapon inspection screen.]] | ||
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==GSh-18 Sport== | ==GSh-18 Sport== | ||
− | The [[GSh-18]] is a sidearm available to the Spetsnaz CTU (the depicted CTU is more specifically Alpha Group of FSB, going under the more generic and well-known Spetsnaz name). As with the two pistols mentioned above, it is the Russians' high capacity, low damage 9x19mm caliber pistol. The particular model used in-game is a GSh-18 Sport, a civilian offering intended for competition shooting, evident by the front cocking serrations and lack of trigger safety. | + | The [[GSh-18]] is a sidearm available to the all five operators (including Finka) originating from Spetsnaz CTU (the depicted CTU is more specifically Alpha Group of FSB, going under the more generic and well-known Spetsnaz name), as well as FBI asset Flores. As with the two pistols mentioned above, it is the Russians' high capacity, low damage 9x19mm caliber pistol. The particular model used in-game is a GSh-18 Sport, a civilian offering intended for competition shooting, evident by the front cocking serrations and lack of trigger safety. |
[[File:GSh-18 Sport.jpg|thumb|none|350px|GSh-18 Sport - 9x19mm]] | [[File:GSh-18 Sport.jpg|thumb|none|350px|GSh-18 Sport - 9x19mm]] | ||
[[file:RainbowSix Siege GSh-18.jpg|thumb|600px|none|GSh-18 Sport in the early customization menu.]] | [[file:RainbowSix Siege GSh-18.jpg|thumb|600px|none|GSh-18 Sport in the early customization menu.]] | ||
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[[file:RSS GSh-18 (1).jpg|thumb|none|600px|Racking the slide, similar to the FN Five-seveN.]] | [[file:RSS GSh-18 (1).jpg|thumb|none|600px|Racking the slide, similar to the FN Five-seveN.]] | ||
[[file:RSS GSh-18 (2).jpg|thumb|none|600px|Testing a mattress with the GSh-18.]] | [[file:RSS GSh-18 (2).jpg|thumb|none|600px|Testing a mattress with the GSh-18.]] | ||
+ | [[file:RSS GSh-18 shield reload.jpg|thumb|none|600px|Reloading the GSh-18 with a shield after the shield rework (which removed the ability to hip-fire pistols with a shield) with a new animation where the operator holds the handgun with their left hand while inserting a magazine with their right while keeping the shield up.]] | ||
==Heckler & Koch USP Tactical== | ==Heckler & Koch USP Tactical== | ||
− | The P12 is the German equipment designation for the [[Heckler & Koch USP Tactical]], used by the German GSG-9 operatives and NIGHTHAVEN operator Wamai. The loadout icon was originally the same as the FNP-9, but in Update 3.2 the USP was given a new proper icon | + | The "P12" is the German equipment designation for the [[Heckler & Koch USP Tactical]], used by the German GSG-9 operatives, reworked Recruits, and NIGHTHAVEN operator Wamai. The loadout icon was originally the same as the FNP-9, but in Update 3.2 the USP was given a new proper icon. |
[[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler & Koch USP Tactical - .45 ACP]] | [[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler & Koch USP Tactical - .45 ACP]] | ||
[[file:RainbowSix Siege Heckler & Koch USP.jpg|thumb|600px|none|USP Tactical in the weapon inspection screen.]] | [[file:RainbowSix Siege Heckler & Koch USP.jpg|thumb|600px|none|USP Tactical in the weapon inspection screen.]] | ||
− | [[file:RainbowSix Siege Heckler & Koch USP holding.jpg|thumb|none|600px|The USP Tactical in the hands of GSG-9 operator Blitz.]] | + | [[file:RainbowSix Siege Heckler & Koch USP holding.jpg|thumb|none|600px|The USP Tactical in the hands of GSG-9 operator Blitz. Note the HUD; while a flush-fitting magazine for a .45 USP ought to hold 10 or 12 rounds, the in-game version somehow crams in 15.]] |
[[file:RainbowSix Siege Heckler & Koch USP aim.jpg|thumb|none|600px|Aiming the handgun.]] | [[file:RainbowSix Siege Heckler & Koch USP aim.jpg|thumb|none|600px|Aiming the handgun.]] | ||
[[file:RainbowSix Siege Heckler & Koch USP reloading1.jpg|thumb|none|600px|Reloading the USP.]] | [[file:RainbowSix Siege Heckler & Koch USP reloading1.jpg|thumb|none|600px|Reloading the USP.]] | ||
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==M45/MEU(SOC)== | ==M45/MEU(SOC)== | ||
− | The [[M45/MEU(SOC)]] is the other sidearm available to the FBI SWAT operatives. It appears as the "M45 MEUSOC" and feeds from standard seven-round magazines. Compared to their Five-seveN, the MEU(SOC) offers substantially higher stopping power at the expense of having close to only a third of the former's magazine capacity at only 7 rounds. | + | The [[M45/MEU(SOC)]] is the other sidearm available to the FBI SWAT operatives with the exception of Castle, who had it swapped for an M870 MCS Masterkey in a later update. It appears as the "M45 MEUSOC" and feeds from standard seven-round magazines. Compared to their Five-seveN, the MEU(SOC) offers substantially higher stopping power at the expense of having close to only a third of the former's magazine capacity at only 7 rounds. |
− | [[ | + | [[File:Springfieldmeusoc.jpg|thumb|none|350px|Springfield Armory M45/MEU(SOC) - .45 ACP. The one in the game has a different hammer.]] |
[[file:RainbowSix Siege m45 meusoc.jpg|thumb|600px|none|M45/MEU(SOC) in the weapon inspection screen.]] | [[file:RainbowSix Siege m45 meusoc.jpg|thumb|600px|none|M45/MEU(SOC) in the weapon inspection screen.]] | ||
[[file:RainbowSix Siege m45 meusoc holding.jpg|thumb|none|600px|FBI operative Ash models the M45/MEU(SOC).]] | [[file:RainbowSix Siege m45 meusoc holding.jpg|thumb|none|600px|FBI operative Ash models the M45/MEU(SOC).]] | ||
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==Makarov PM== | ==Makarov PM== | ||
− | Though referred to as the improved PMM, the in-game pistol is actually the older [[Makarov PM]], and is issued to the Russian Spetsnaz. | + | Though referred to as the improved PMM, the in-game pistol is actually the older [[Makarov PM]], and is issued to the Russian Spetsnaz and NIGHTHAVEN operator Osa. Likely to balance out its small magazine (with most of the game's pistols featuring double-stack magazines holding 15 rounds or more), the weapon is ''obscenely'' powerful - it's currently the most powerful sidearm in the game short of magnum handguns like the S&W 586 and the SEALs' Desert Eagle, and doing as much damage per shot as DMRs like the 7.62x51mm SR-25. |
− | Likely | + | [[File:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]] |
− | + | [[File:Makarov PMM.jpg|thumb|none|300px|An actual 12-round Makarov PMM for comparison - 9x18mm Makarov]] | |
− | [[ | + | [[File:RainbowSix Siege Makarov PMM.jpg|thumb|600px|none|The Makarov PM in the weapon inspection screen. Note the oddly thick slide serrations.]] |
− | [[ | + | [[File:RainbowSix Siege Makarov PMM holding.jpg|thumb|none|600px|The Makarov PM in the hands of Fuze.]] |
− | [[ | + | [[File:RainbowSix Siege Makarov PMM aim.jpg|thumb|none|600px|Aiming the PM.]] |
− | [[ | + | [[File:RainbowSix Siege Makarov PMM reloading 1.jpg|thumb|none|600px|Reloading. The animation is very fast, making up for the low magazine size.]] |
− | [[ | + | [[File:RainbowSix Siege Makarov PMM reloading 2.jpg|thumb|none|600px|Dry reloading the Makarov.]] |
− | [[ | + | [[File:RSS PM (1).jpg|thumb|none|600px|Using a shiny Makarov to remove some barbed wire.]] |
− | [[ | ||
− | [[ | ||
− | ==SIG-Sauer P226 | + | ==SIG-Sauer P226 MK 25== |
− | The SAS operators | + | The SAS operators, NIGHTHAVEN operator Kali and DAE operator Tubarão use the [[SIG-Sauer P226 MK 25]] as their default handgun of choice. The choice of this particular model for the SAS is odd, as the military of the UK uses regular P226/P226R pistols under the "L105A1/A2" designation. It also predates the inclusion of a proper US Navy SEAL faction, who, in true tacticool fashion, were given the Desert Eagle as their sidearm instead. Although it should be noted that in-universe, Rainbow is a multinational counter-terrorist group with no set loadouts for their operators, so they would be theoretically free to use whatever armaments they see fit. |
[[file:P226 Navy.jpg|thumb|350px|none|SIG-Sauer P226 Navy, this is the version used by the Navy SEALs, easily identifiable by the white anchor on the slide - 9x19mm]] | [[file:P226 Navy.jpg|thumb|350px|none|SIG-Sauer P226 Navy, this is the version used by the Navy SEALs, easily identifiable by the white anchor on the slide - 9x19mm]] | ||
[[file:RainbowSix Siege SIG-Sauer P226.jpg|thumb|600px|none|SIG-Sauer P226 Mk 25 in the weapon inspection screen.]] | [[file:RainbowSix Siege SIG-Sauer P226.jpg|thumb|600px|none|SIG-Sauer P226 Mk 25 in the weapon inspection screen.]] | ||
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[[file:RainbowSix Siege SIG-Sauer P226 reloading 1.jpg|thumb|none|600px|Reloading the pistol.]] | [[file:RainbowSix Siege SIG-Sauer P226 reloading 1.jpg|thumb|none|600px|Reloading the pistol.]] | ||
[[file:RainbowSix Siege SIG-Sauer P226 reloading 2.jpg|thumb|none|600px|Reloading from empty.]] | [[file:RainbowSix Siege SIG-Sauer P226 reloading 2.jpg|thumb|none|600px|Reloading from empty.]] | ||
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==Inglis Hi-Power== | ==Inglis Hi-Power== | ||
− | The Inglis Hi-Power, a Canadian-manufactured version of the [[Browning Hi-Power]], is used by the Canadian JTF2 Operators | + | The Inglis Hi-Power, a Canadian-manufactured version of the [[Browning Hi-Power]], is used by the Canadian JTF2 Operators Buck and Frost, REU operator Iana and 35th Commando Battalion Operator Ram. It appears under the strange name "MK1 9mm". The version used by Iana features custom grips. |
− | [[ | + | [[File:Inglis Hi-Power.JPG|thumb|none|350px|Inglis Hi-Power - 9x19mm Parabellum]] |
[[File:Cc-r6.siege-inglis-001.jpg|thumb|600px|none|Inglis Hi-Power in the weapon inspection screen.]] | [[File:Cc-r6.siege-inglis-001.jpg|thumb|600px|none|Inglis Hi-Power in the weapon inspection screen.]] | ||
[[File:RSSHipower.jpg|thumb|none|600px|The Hi-Power in Buck's hands.]] | [[File:RSSHipower.jpg|thumb|none|600px|The Hi-Power in Buck's hands.]] | ||
[[File:RSSHipower-1.jpg|thumb|none|600px|Iron sight view of the Inglis.]] | [[File:RSSHipower-1.jpg|thumb|none|600px|Iron sight view of the Inglis.]] | ||
[[File:RSSHipower-2.jpg|thumb|none|600px|Inserting a new magazine.]] | [[File:RSSHipower-2.jpg|thumb|none|600px|Inserting a new magazine.]] | ||
− | [[File:RSSHipower-3.jpg|thumb|none|600px|Slide released; ready to go.]] | + | [[File:RSSHipower-3.jpg|thumb|none|600px|Slide released; ready to go. Like the [[Makarov PM]] above, the Hi-Power has oddly thick slide serrations; unlike the Makarov, however, these are only on one side.]] |
==Desert Eagle Mark XIX== | ==Desert Eagle Mark XIX== | ||
− | The classically absurd [[Desert Eagle Mark XIX]] is used by the Navy SEAL Operators added to the game with the Operation Dust Line expansion, and is also used by the Jaeger Corps operator Nøkk | + | The classically absurd [[Desert Eagle Mark XIX]] is used by the Navy SEAL Operators added to the game with the Operation Dust Line expansion, and is also used by the Jaeger Corps operator Nøkk and literal ronin Azami. Contrary to popular belief, the Desert Eagle has been issued to military forces. The Polish GROM (which appears in the game) as well as the Portuguese Special Operations Group both use the Desert Eagle. It appears as the "D-50", similar to its name in other Ubisoft releases around the same time like ''[[Far Cry 3]]''. Originally released with a chrome default finish, the Operation Velvet Shell update changed the default finish to black. |
+ | |||
+ | A special golden variant (as the "Extravagance" skin) is the sole weapon used in the Golden Gun arcade game mode, which was previously available in limited time events. Obviously inspired by the [[Goldeneye 007]]'s Golden Gun, it only contains one shot that instantly kills enemies. It also uses an alternate reload animation. | ||
[[Image:Deser_Eagle_XIX_50AE_Picatinny.jpg|thumb|350px|none|MRI Desert Eagle Mark XIX - .50 AE]] | [[Image:Deser_Eagle_XIX_50AE_Picatinny.jpg|thumb|350px|none|MRI Desert Eagle Mark XIX - .50 AE]] | ||
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[[File:RSSDEagle-3.jpg|thumb|none|600px|Blackbeard dramatically ditches out an empty magazine...]] | [[File:RSSDEagle-3.jpg|thumb|none|600px|Blackbeard dramatically ditches out an empty magazine...]] | ||
[[File:RSSDEagle-4.jpg|thumb|none|600px|...and inserts a fresh one, 7 rounds of .50 Action Express, before finishing off with a tap of the slide release. Unlike the SEALs, Nøkk has a more subdued and simple pull-magazine-out-put-magazine-in empty reload animation, and finishes off the animation with a rack of the slide instead of using the slide release.]] | [[File:RSSDEagle-4.jpg|thumb|none|600px|...and inserts a fresh one, 7 rounds of .50 Action Express, before finishing off with a tap of the slide release. Unlike the SEALs, Nøkk has a more subdued and simple pull-magazine-out-put-magazine-in empty reload animation, and finishes off the animation with a rack of the slide instead of using the slide release.]] | ||
− | [[File:R6S New Desert Eagle Melee.jpg|thumb|none|600px|The melee animation of the current Desert Eagle model | + | [[File:R6S New Desert Eagle Melee.jpg|thumb|none|600px|The melee animation of the current Desert Eagle model; note the new color of the iron sights.]] |
− | [[File:R6S New Desert Eagle Sights.jpg|thumb|none|600px|Aiming down the red | + | [[File:R6S New Desert Eagle Sights.jpg|thumb|none|600px|Aiming down the red and yellow irons.]] |
==Beretta 92== | ==Beretta 92== | ||
− | The [[Beretta 92]] is used by the BOPE Operators from the Operation Skull Rain expansion, labeled in-game as "PRB92." Presumably, these pistols were intended to be vintage [[Taurus PT92]] handguns, but the rounded trigger guard and magazine release located on the butt of the grip are features of the first model Beretta 92. It also has the wider cocking serrations on the slide from the newer PT92 models. | + | The [[Beretta 92]] is used by the BOPE Operators from the Operation Skull Rain expansion and Aruni from the Operation Neon Dawn expansion, labeled in-game as "PRB92." Presumably, these pistols were intended to be vintage [[Taurus PT92]] handguns, but the rounded trigger guard and magazine release located on the butt of the grip are features of the first model Beretta 92. It also has the wider cocking serrations on the slide from the newer PT92 models. |
On another note, the defender Caveira wields a unique "Luison" version that comes pre-equipped with a mineral-based suppressor and fires non-lethal, subsonic rounds. Due to balancing, Lusion used to be able to deal ''more'' damage than a .50 caliber handcannon at close range before being nerfed down, where it now only deals slightly more damage than the Spetsnaz' Makarov (which is still a compact handcannon that puts all other non-magnum sidearms to shame). The magazine size of the Luison is also nerfed compared to the standard PRB92, at 12 instead of 15 rounds. | On another note, the defender Caveira wields a unique "Luison" version that comes pre-equipped with a mineral-based suppressor and fires non-lethal, subsonic rounds. Due to balancing, Lusion used to be able to deal ''more'' damage than a .50 caliber handcannon at close range before being nerfed down, where it now only deals slightly more damage than the Spetsnaz' Makarov (which is still a compact handcannon that puts all other non-magnum sidearms to shame). The magazine size of the Luison is also nerfed compared to the standard PRB92, at 12 instead of 15 rounds. | ||
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[[File:Beretta92oldest.jpg|thumb|none|350px|Beretta 92, the first Beretta 92 Series model produced, noted by rounded trigger guard, butt located magazine release, and frame mounted safety (pre-decocking safety) - 9x19mm]] | [[File:Beretta92oldest.jpg|thumb|none|350px|Beretta 92, the first Beretta 92 Series model produced, noted by rounded trigger guard, butt located magazine release, and frame mounted safety (pre-decocking safety) - 9x19mm]] | ||
[[Image:TaurusPT92AFEarlyFlipSide.jpg|thumb|none|350px|Taurus PT92AF, earliest model of the PT92 for comparison - 9x19mm]] | [[Image:TaurusPT92AFEarlyFlipSide.jpg|thumb|none|350px|Taurus PT92AF, earliest model of the PT92 for comparison - 9x19mm]] | ||
− | [[File:R6S-prb92.jpg|thumb|600px|none|The "PRB92" in the weapon inspect screen. Note the rounded trigger guard, which has never been a feature of the Taurus series.]] | + | [[File:R6S-prb92.jpg|thumb|600px|none|The "PRB92" in the weapon inspect screen. Note the rounded trigger guard, which has never been a feature of the Taurus series. Also the trigger seems to be in its double-action position, despite the hammer being cocked.]] |
[[File:R6S-luison.jpg|thumb|600px|none|Luison in the weapon inspection screen.]] | [[File:R6S-luison.jpg|thumb|600px|none|Luison in the weapon inspection screen.]] | ||
[[File:RSSPt92.jpg|thumb|none|600px|The Beretta 92 in idle on the new Favelas map.]] | [[File:RSSPt92.jpg|thumb|none|600px|The Beretta 92 in idle on the new Favelas map.]] | ||
[[File:RSSPt92-1.jpg|thumb|none|600px|Iron sights.]] | [[File:RSSPt92-1.jpg|thumb|none|600px|Iron sights.]] | ||
− | [[File:RSSPt92-2.jpg|thumb|none|600px|Caveira wields her 92 one handed while in "Silent-Step" mode. Note that the "custom suppressor" is just the same Osprey 9 as other pistols, wrapped in a mysterious shroud.]] | + | [[File:RSSPt92-2.jpg|thumb|none|600px|Caveira wields her 92 one-handed while in "Silent-Step" mode. Note that the "custom suppressor" is just the same Osprey 9 as other pistols, wrapped in a mysterious shroud.]] |
[[File:RSSPt92-3.jpg|thumb|none|600px|Capitão ejects a magazine, note the low button release. This leads to a rather flamboyant "holding the pistol as high as possible while dropping the mag" show of reloading.]] | [[File:RSSPt92-3.jpg|thumb|none|600px|Capitão ejects a magazine, note the low button release. This leads to a rather flamboyant "holding the pistol as high as possible while dropping the mag" show of reloading.]] | ||
− | [[File:RSSPt92-4.jpg|thumb|none|600px|Caveira racks the slide to chamber a round on her Luison. The alleged "non-lethal" rounds seem just as lethal as other pistols, though; its only difference is that it will only incapacitate targets (unless the victim is the last person alive on the enemy team) to allow Caveira a chance to interrogate them and expose the rest of the enemy's positions.]] | + | [[File:RSSPt92-4.jpg|thumb|none|600px|Caveira racks the slide to chamber a round on her Luison. The alleged "non-lethal" rounds seem just as lethal as other pistols, though; its only difference is that it will only incapacitate targets (unless the victim is the last person alive on the enemy team) to allow Caveira a chance to interrogate them and expose the rest of the enemy's positions. Note that the safety seems to be present on the other side too, which is not the case on the real Beretta 92, but it's present on the Taurus.]] |
[[File:RSS Taurusactual.jpg|thumb|none|600px|One of the Skull Rain loading screens shows the actual PT92, however, a current production PT92AF to be precise.]] | [[File:RSS Taurusactual.jpg|thumb|none|600px|One of the Skull Rain loading screens shows the actual PT92, however, a current production PT92AF to be precise.]] | ||
==SIG-Sauer P229 Elite== | ==SIG-Sauer P229 Elite== | ||
− | The [[SIG-Sauer | + | The [[SIG-Sauer P229 Elite]] is used by the SAT Operators from the Operation Red Crow expansion, the FES operator Goyo from the Operation Ember Rise expansion and the NIGHTHAVEN Attacker Grim from the Operation Brutal Swarm expansion. It appears as simply the "P229". What appears to be a SIG-Sauer P229 is seen on the "Custom Game" icon. |
− | [[ | + | [[File:P229_Elite_Stainless.jpg|thumb|350px|none|SIG-Sauer P229 Elite - .40 S&W]] |
− | [[File:R6S-p229.jpg|thumb|600px|none|P229 in the weapon inspection screen. Note the Elite beavertail frame with front strap checkering.]] | + | [[File:R6S-p229.jpg|thumb|600px|none|P229 in the weapon inspection screen. Note the Elite beavertail frame with front strap checkering; sadly, "thick slide serration syndrome" has claimed another victim - though, like the [[Inglis Hi-Power|Hi-Power]] that came before it, only one set (the rear set, in this case) have been altered.]] |
[[File:RSSP229.jpg|thumb|none|600px|Hibana patrols the rooftop dojo, P229 Elite at the ready.]] | [[File:RSSP229.jpg|thumb|none|600px|Hibana patrols the rooftop dojo, P229 Elite at the ready.]] | ||
[[File:RSSP229ads.jpg|thumb|none|600px|Aiming the P229 Elite.]] | [[File:RSSP229ads.jpg|thumb|none|600px|Aiming the P229 Elite.]] | ||
− | [[File:RSSP229-1.jpg|thumb|none|600px|Reloading. It predictably uses the same animations as the SAS's P226.]] | + | [[File:RSSP229-1.jpg|thumb|none|600px|Reloading. It predictably uses the same animations as the SAS's P226, which include the hammer always staying half-cocked during gameplay.]] |
[[File:RSSP229-2.jpg|thumb|none|600px|Fresh mag-in, preparing to release the slide from empty.]] | [[File:RSSP229-2.jpg|thumb|none|600px|Fresh mag-in, preparing to release the slide from empty.]] | ||
+ | [[File:Rainbowsix Custom game.jpg|thumb|none|600px|P229 on the "Custom Game" icon.]] | ||
==Heckler & Koch USP Compact== | ==Heckler & Koch USP Compact== | ||
− | The [[Heckler & Koch USP Compact]] is used by | + | The [[Heckler & Koch USP Compact]] is used by Spanish GEO Operators Jackal and Mira, GIGR guest Operator Oryx and COT Operator Brava. It appears as the "USP40". |
[[Image:Usp40compact.jpg|thumb|350px|none|Heckler & Koch USP Compact - .40 S&W]] | [[Image:Usp40compact.jpg|thumb|350px|none|Heckler & Koch USP Compact - .40 S&W]] | ||
− | [[File:RainbowSixSiege-USP40.jpg|thumb|600px|none|USP40 Compact in the weapon inspection screen. The pistol has a black Hogue grip sleeve, which combines with the default tan body and black slide to give it a somewhat three-tone appearance.]] | + | [[File:RainbowSixSiege-USP40.jpg|thumb|600px|none|USP40 Compact in the weapon inspection screen. The pistol has a black Hogue grip sleeve, which combines with the default tan body and black slide to give it a somewhat three-tone appearance. Oryx's USP40 has a different dark green default finish.]] |
[[File:RSS USP40 1.jpg|thumb|none|600px|Jackal holds down a hallway with the USP40 Compact.]] | [[File:RSS USP40 1.jpg|thumb|none|600px|Jackal holds down a hallway with the USP40 Compact.]] | ||
[[File:RSS USP40 2.jpg|thumb|none|600px|Aiming the USP40 Compact.]] | [[File:RSS USP40 2.jpg|thumb|none|600px|Aiming the USP40 Compact.]] | ||
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[[File:RSS USP40 5.jpg|thumb|none|600px|Melee bashing with the pistol.]] | [[File:RSS USP40 5.jpg|thumb|none|600px|Melee bashing with the pistol.]] | ||
− | == | + | ==QSZ-92== |
− | The 9x19mm variant of the [[ | + | The 9x19mm variant of the [[QSZ-92]] is used by the SDU Operators featured in the Operation Blood Orchid DLC and STAR-NET Aviation's Thunderbird from the Operation North Star expansion, but with a lowered capacity of 10 rounds instead of 15. It appears as the "Q-929". |
− | [[Image:QSZ-92.jpg|thumb|350px|none| | + | [[Image:QSZ-92.jpg|thumb|350px|none|QSZ-92 - 9x19mm]] |
[[File:R6S-q929.jpg|thumb|600px|none|QSZ-92 in the weapon inspection screen. Note the CF-07 marking on the slide. This is most likely modified from the CF-98 markings on export QSZ-92 pistols, but CF-07 is an actual (but very obscure) Chinese compact pistol derived from the QSZ-92.]] | [[File:R6S-q929.jpg|thumb|600px|none|QSZ-92 in the weapon inspection screen. Note the CF-07 marking on the slide. This is most likely modified from the CF-98 markings on export QSZ-92 pistols, but CF-07 is an actual (but very obscure) Chinese compact pistol derived from the QSZ-92.]] | ||
[[File:RSS QSZ-92 (1).jpg|thumb|none|600px|SDU operative Lesion skulks around outside with his QSZ-92.]] | [[File:RSS QSZ-92 (1).jpg|thumb|none|600px|SDU operative Lesion skulks around outside with his QSZ-92.]] | ||
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==PR-15 Ragun== | ==PR-15 Ragun== | ||
− | The Polish [[PR-15 Ragun]] was added to the game with the Operation Blood Orchid expansion. It is referred to as the "RG15", and is used by the GROM | + | The Polish [[PR-15 Ragun]] was added to the game with the Operation Blood Orchid expansion. It is referred to as the "RG15", and is used by the GROM Defender Ela and GROM Attacker Zofia (who was released in Operation White Noise, the following season), and Inkaba Task Force (a fictional anti-poaching unit seemingly inspired by the real-world Black Mambas APU) Defender Melusi. It features a permanently-attached SIG ROMEO1 reflex sight which was originally exclusive to this pistol in-game before the inclusion of the Taurus 4510PLYFS with the Italian GIS faction. Interestingly, pre-release renders of Ela showed her instead holding a [[SIG-Sauer P228]] with a red-dot sight. |
[[File:ragunpistol.jpg|thumb|350px|none|PR-15 Ragun - 9x19mm]] | [[File:ragunpistol.jpg|thumb|350px|none|PR-15 Ragun - 9x19mm]] | ||
− | [[File:R6S-rg15.jpg|thumb|600px|none|PR-15 Ragun in the weapon inspection screen. A unique green colored laser, mounted in the guide rod, can be used as an upgrade for the pistol.]] | + | [[File:R6S-rg15.jpg|thumb|600px|none|PR-15 Ragun in the weapon inspection screen; the trigger oddly sits in the double-action position, despite the cocked hammer. A unique green colored laser, mounted in the guide rod, can be used as an upgrade for the pistol.]] |
[[File:RSS PR-15 (1).jpg|thumb|none|600px|Ela looks down a corridor with the PR-15 Ragun.]] | [[File:RSS PR-15 (1).jpg|thumb|none|600px|Ela looks down a corridor with the PR-15 Ragun.]] | ||
[[File:RSS PR-15 (2).jpg|thumb|none|600px|Aiming down the ROMEO1 red dot sight.]] | [[File:RSS PR-15 (2).jpg|thumb|none|600px|Aiming down the ROMEO1 red dot sight.]] | ||
− | [[File:RSS PR15 (3).jpg|thumb|none|600px|Reloading the PR-15 Ragun. Note the unusually large slide serrations.]] | + | [[File:RSS PR15 (3).jpg|thumb|none|600px|Reloading the PR-15 Ragun. Note the unusually large slide serrations have unfortunately struck again.]] |
[[File:RSS PR-15 (4).jpg|thumb|none|600px|Thumbing the slide release.]] | [[File:RSS PR-15 (4).jpg|thumb|none|600px|Thumbing the slide release.]] | ||
− | [[File:RSS PR-15 (5).jpg|thumb|none|600px|Meleeing with the PR-15.]] | + | [[File:RSS PR-15 (5).jpg|thumb|none|600px|Meleeing with the PR-15; oddly, despite showing proper trigger discipline during reloads, Ela keeps her finger firmly wrapped around the trigger while pistol-whipping.]] |
==CZ 75 Automatic== | ==CZ 75 Automatic== | ||
− | The [[CZ 75 Automatic]] using 26 round magazines was added to the game with the Operation White Noise expansion. It is referred to as the "C75 Auto", and is used by the 707th Special Mission Battalion operators Dokkaebi and Vigil | + | The [[CZ 75 Automatic]] using 26 round magazines was added to the game with the Operation White Noise expansion. It is referred to as the "C75 Auto", and is used by the 707th Special Mission Battalion operators Dokkaebi and Vigil, NIGHTHAVEN attacking operator Kali, Defender Recruit Sentry, and Garda EDU defender Thorn. It is classified as a Machine Pistol in-game. |
− | The weapon cannot accept any attachments beyond a | + | The weapon cannot accept any attachments beyond a suppressor, despite having a rail on top of the sights, although it technically does come in with a compensator and vertical grip in the form of the spare magazine mounted on the lower frame (which is not usable for quick reloads and its also empty). |
[[Image:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic - 9x19mm]] | [[Image:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic - 9x19mm]] | ||
[[File:R6S-c75auto.jpg|thumb|600px|none|CZ 75 Automatic in the weapon inspection screen.]] | [[File:R6S-c75auto.jpg|thumb|600px|none|CZ 75 Automatic in the weapon inspection screen.]] | ||
[[File:RSS CZ75 (1).jpg|thumb|none|600px|Vigil points his CZ 75 Automatic at a suspect pantry.]] | [[File:RSS CZ75 (1).jpg|thumb|none|600px|Vigil points his CZ 75 Automatic at a suspect pantry.]] | ||
− | [[File:RSS CZ75 (2).jpg|thumb|none|600px|Aiming down the sights. Despite the Picatinny rail that is part of the rear sight, it cannot accept other sight options, like the M9A1 in [[Call of Duty: Ghosts]].]] | + | [[File:RSS CZ75 (2).jpg|thumb|none|600px|Aiming down the sights; the pistol is held quite a bit closer than most other pistols, likely to reduce the field of view as a balancing measure. Despite the Picatinny rail that is part of the rear sight, it cannot accept other sight options, like the M9A1 in ''[[Call of Duty: Ghosts]]''.]] |
[[File:RSS CZ75 (3).jpg|thumb|none|600px|Reloading in the presence of a Buddha.]] | [[File:RSS CZ75 (3).jpg|thumb|none|600px|Reloading in the presence of a Buddha.]] | ||
[[File:RSS CZ75 (4).jpg|thumb|none|600px|Rechambering the CZ.]] | [[File:RSS CZ75 (4).jpg|thumb|none|600px|Rechambering the CZ.]] | ||
[[File:RSS CZ75 (5).jpg|thumb|none|600px|Melee-ing. The slide is locked back in this instance.]] | [[File:RSS CZ75 (5).jpg|thumb|none|600px|Melee-ing. The slide is locked back in this instance.]] | ||
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==SIG-Sauer 1911 TACOPS== | ==SIG-Sauer 1911 TACOPS== | ||
− | The [[SIG-Sauer 1911|SIG-Sauer 1911 TACOPS]] is the sidearm of Delta Force and GSUTR ("Grim Sky Urban Tactical Response Team", the CTU added in Year 3 Season 3, Operation Grim Sky) Attacker Operator Maverick. It is equipped with Hogue grip panels and a worn tan finish. Compared to the M45 MEUSOC, the 1911 TACOPS does slightly less damage than the M45, but has the benefit of having one more round due to its | + | The [[SIG-Sauer 1911|SIG-Sauer 1911 TACOPS]] is the sidearm of Delta Force and GSUTR ("Grim Sky Urban Tactical Response Team", the CTU added in Year 3 Season 3, Operation Grim Sky) Attacker Operator Maverick and Garda ERU Defender Thorn. It is equipped with Hogue grip panels and a worn tan finish. Compared to the M45 MEUSOC, the 1911 TACOPS does slightly less damage than the M45, but has the benefit of having one more round due to its eight-round magazine (and a total of nine with one in the chamber). |
− | |||
[[File:SIG-Sauer 1911 TACOPS.jpg|thumb|350px|none|SIG-Sauer 1911 TACOPS - .45 ACP]] | [[File:SIG-Sauer 1911 TACOPS.jpg|thumb|350px|none|SIG-Sauer 1911 TACOPS - .45 ACP]] | ||
[[File:R6S-1911tacops.jpg|thumb|600px|none|The 1911 TACOPS in the weapon inspection screen. Uniquely, its suppressor shares the sand yellow tone as the rest of the gun.]] | [[File:R6S-1911tacops.jpg|thumb|600px|none|The 1911 TACOPS in the weapon inspection screen. Uniquely, its suppressor shares the sand yellow tone as the rest of the gun.]] | ||
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==CZ P-10 C== | ==CZ P-10 C== | ||
− | The [[CZ P-10 C]] is one of the sidearms available to the GSUTR and Metropolitan Police Service Defender Operator Clash added in Year 3 Season 3 Operation Grim Sky, as well as Secret Service operator Warden added in | + | The [[CZ P-10 C]] is one of the sidearms available to the GSUTR and Metropolitan Police Service Defender Operator Clash added in Year 3 Season 3 Operation Grim Sky, as well as Secret Service operator Warden added in Year 4 Season 2 Operation Phantom Sight. It features a permanently-attached SIG ROMEO1 red dot sight like the [[PR-15 Ragun]], and a blue flat-faced HB Industries aftermarket trigger. |
− | |||
[[File:Cz P-10 C OR.jpg|thumb|350px|none|CZ P-10 C with Trijicon RMR sight - 9x19mm]] | [[File:Cz P-10 C OR.jpg|thumb|350px|none|CZ P-10 C with Trijicon RMR sight - 9x19mm]] | ||
[[File:R6S-p10c.jpg|thumb|600px|none|The P-10 C in the weapon inspection screen.]] | [[File:R6S-p10c.jpg|thumb|600px|none|The P-10 C in the weapon inspection screen.]] | ||
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==AMC Auto Mag== | ==AMC Auto Mag== | ||
− | The two Moroccan GIGR | + | The two Moroccan GIGR Operators added in Operation Wind Bastion (the Attacker Nomad and the Defender Kaid) both have access to an [[AMC Auto Mag]] as their sole sidearm option. It goes by the rather generic moniker ".44 Mag Semi-Auto" in-game, and is fitted with Duane Short wood grips and a permanently-affixed low-power pistol scope, the only sidearm in the game to have a sight that grants x2.5 magnification. |
The Auto Mag is a rather bizarre choice; if the pistol's heavy weight, low magazine capacity, large size (especially with a scope mounted), and sharp recoil don't make it an impractical option for martial use (not unlike the Navy SEALs' equally ridiculous [[Desert Eagle Mark XIX]]), then its significant rarity (and correspondingly high price tag) and nigh-on unobtainable proprietary ammunition certainly do. That said, all these factors convinced Ubisoft that the gun is an unparalleled work of craftsmanship and turned it into a pocket DMR. | The Auto Mag is a rather bizarre choice; if the pistol's heavy weight, low magazine capacity, large size (especially with a scope mounted), and sharp recoil don't make it an impractical option for martial use (not unlike the Navy SEALs' equally ridiculous [[Desert Eagle Mark XIX]]), then its significant rarity (and correspondingly high price tag) and nigh-on unobtainable proprietary ammunition certainly do. That said, all these factors convinced Ubisoft that the gun is an unparalleled work of craftsmanship and turned it into a pocket DMR. | ||
− | |||
[[File:Automag.jpg|thumb|none|350px|High-Standard-manufactured Auto Mag - .44 AMP]] | [[File:Automag.jpg|thumb|none|350px|High-Standard-manufactured Auto Mag - .44 AMP]] | ||
− | [[File: | + | [[File:R6S wpn .44 Mag Semi-Auto.jpg|thumb|600px|none|The Auto Mag in the inspection screen. Note that the barrel seems to be slightly longer than the one in the reference image (having 4 vents instead of 3), but is not as long as the real gun's alternate 10 inch barrel option, which also lacks the ribs. The barrel seems closer to that of the .22 LR Baby Auto Mag in some respects.]] |
− | [[ | + | [[File:Automagr6s1.jpg|thumb|600px|none|Nomad points her Auto Mag towards the heavens, giving a good look at its well-polished finish.]] |
[[File:Automagr6s2.jpg|thumb|600px|none|The scope of the Auto Mag, which went for a more representative approach rather than blacking out the borders like most games do. Holding a hard-kicking handgun with a scope this close to one's eye is generally not recommended for those who wish to retain their depth perception.]] | [[File:Automagr6s2.jpg|thumb|600px|none|The scope of the Auto Mag, which went for a more representative approach rather than blacking out the borders like most games do. Holding a hard-kicking handgun with a scope this close to one's eye is generally not recommended for those who wish to retain their depth perception.]] | ||
[[File:Automag3.jpg|thumb|600px|none|Removing an empty magazine, with one round in the chamber.]] | [[File:Automag3.jpg|thumb|600px|none|Removing an empty magazine, with one round in the chamber.]] | ||
− | [[File:Automagr6s4.jpg|thumb|600px|none|When you've only got | + | [[File:Automagr6s4.jpg|thumb|600px|none|When you've only got seven rounds to a magazine, that extra one in the pipe can make all the difference. Especially when each one hits with the force of a small train.]] |
− | [[File:Automagr6s5..jpg|thumb|600px|none|Ditching an empty magazine (not a wise choice - if the gun itself is unobtainium, then extra mags are its rarest isotope, Un-562.]] | + | [[File:Automagr6s5..jpg|thumb|600px|none|Ditching an empty magazine (not a wise choice - if the gun itself is unobtainium, then extra mags are its rarest isotope, Un-562).]] |
[[File:Automagr6s 6.jpg|thumb|600px|none|Inserting a full magazine.]] | [[File:Automagr6s 6.jpg|thumb|600px|none|Inserting a full magazine.]] | ||
[[File:R6sautomag7.jpg|thumb|600px|none|Giving the bolt a quick tug to send it back into battery.]] | [[File:R6sautomag7.jpg|thumb|600px|none|Giving the bolt a quick tug to send it back into battery.]] | ||
==CZ P-09 in CAA Tactical RONI-G2== | ==CZ P-09 in CAA Tactical RONI-G2== | ||
− | Mozzie, the Australian | + | Mozzie, the Australian Defender added in the Operation Burnt Horizon expansion and Aruni, the Thai Defender added in the Operation Neon Dawn expansion, can wield the "P10 RONI" as a primary weapon option under the submachine gun category; despite having "P10" in the name, it is actually a [[CZ P-09]], converted to full-auto and somehow mounted into a [[CAA Tactical RONI|CAA Tactical RONI-G2]] carbine conversion kit meant for [[Glock]] pistols. It lacks the spare magazine holder and the foregrip is absent by default, though the foregrip is reattached with the Angled Grip and Vertical Grip attachments. It is fitted with Magpul MBUS Gen 2 sights and can be equipped with Battlecomp 2.0 flash hider. Initially, it had a unique holographic sight modeled after the Vortex Razor UH-1, this sight has since been given to every operator. |
[[File:Roni P9.jpg|thumb|none|450px|CZ P-09 mounted in a CAA Tactical RONI-CZ - 9x19mm. The conversion kit meant for the P-09.]] | [[File:Roni P9.jpg|thumb|none|450px|CZ P-09 mounted in a CAA Tactical RONI-CZ - 9x19mm. The conversion kit meant for the P-09.]] | ||
− | [[File:CAA RONI G2.jpg|thumb|none|450px|Glock 19 mounted in a CAA Tactical RONI-G2 For comparison.]] | + | [[File:CAA RONI G2.jpg|thumb|none|450px|Glock 19 mounted in a CAA Tactical RONI-G2 - 9x19mm. For comparison.]] |
[[File:R6S cosplay guide mozzie P10 RONI.jpg|thumb|600px|none|Render of the "P10 RONI" from the Mozzie Cosplay Guide. Note that because its in a RONI-G2 kit meant for Glock pistols, the slide release is partially blocked on the CZ P-09.]] | [[File:R6S cosplay guide mozzie P10 RONI.jpg|thumb|600px|none|Render of the "P10 RONI" from the Mozzie Cosplay Guide. Note that because its in a RONI-G2 kit meant for Glock pistols, the slide release is partially blocked on the CZ P-09.]] | ||
[[File:R6S wpn P10 RONI AngGrip.jpg|thumb|600px|none|"P10 RONI" with Angled Grip attachment.]] | [[File:R6S wpn P10 RONI AngGrip.jpg|thumb|600px|none|"P10 RONI" with Angled Grip attachment.]] | ||
[[File:R6S wpn P10 RONI VertGrip Holo.jpg|thumb|600px|none|"P10 RONI" with Holographic Sight and Vertical Grip attachments.]] | [[File:R6S wpn P10 RONI VertGrip Holo.jpg|thumb|600px|none|"P10 RONI" with Holographic Sight and Vertical Grip attachments.]] | ||
[[File:R6sroni1.jpg|thumb|600px|none|The P10 Roni in game.]] | [[File:R6sroni1.jpg|thumb|600px|none|The P10 Roni in game.]] | ||
− | [[File:R6sroni2.jpg|thumb|600px|none|Aiming down sights.]] | + | [[File:R6sroni2.jpg|thumb|600px|none|Aiming down the MBUS Gen 2 sights.]] |
[[File:R6sroni3.jpg|thumb|600px|none|Removing magazine before its empty.]] | [[File:R6sroni3.jpg|thumb|600px|none|Removing magazine before its empty.]] | ||
[[File:R6sroni4.jpg|thumb|600px|none|Inserting new magazine.]] | [[File:R6sroni4.jpg|thumb|600px|none|Inserting new magazine.]] | ||
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==Sphinx SDP Compact Duty== | ==Sphinx SDP Compact Duty== | ||
− | The pistol sidearm option for both Australian SASR operators added in the Operation Burnt Horizon expansion is the [[ | + | The pistol sidearm option for both Australian SASR operators added in the Operation Burnt Horizon expansion is the [[Sphinx SDP Compact Duty]] with a "Krypton" (OD green) frame, going by the name "SDP 9mm" in-game. The pistol was also later given to SFG operator Sens in Operation Vector Glare expansion. |
− | [[File:Sphinx SDP Compact Duty Black.jpg|thumb|none|350px|Sphinx SDP Compact Duty - 9x19mm]] | + | [[File:Sphinx SDP Compact Duty Black.jpg|thumb|none|350px|Sphinx SDP Compact Duty - 9x19mm Parabellum]] |
− | [[File:R6S_wpn_SDP_9mm.jpg|thumb|600px|none|The SDP in the inspection screen.]] | + | [[File:R6S_wpn_SDP_9mm.jpg|thumb|600px|none|The SDP in the inspection screen; tragically, Thick Slide Serration Syndrome has claimed another victim.]] |
[[File:Sdp1.jpg|thumb|600px|none|Holding the SDP.]] | [[File:Sdp1.jpg|thumb|600px|none|Holding the SDP.]] | ||
− | [[File:SDP2.jpg|thumb|600px|none|Aiming down sights.]] | + | [[File:SDP2.jpg|thumb|600px|none|Aiming down sights; note the odd partially-cocked state of the hammer.]] |
[[File:Sdp3.jpg|thumb|600px|none|Reloading.]] | [[File:Sdp3.jpg|thumb|600px|none|Reloading.]] | ||
+ | |||
+ | =Revolvers= | ||
+ | ==Smith & Wesson Model 586== | ||
+ | The base game's lone revolver, the [[Smith & Wesson Model 586]] is available to the French GIGN. It appears as the "LFP586". This weapon is likely standing in for the [[Manurhin MR-73]] revolver, which is used in real life by the French GIGN. Compared to their FNP-9, the Model 586 offers substantially greater stopping power per shot, but requires prime shot placement and well-timed reloads to offset its stout recoil and low capacity. The only accessory available to the 586 is a laser aiming module mounted onto the trigger guard. | ||
+ | |||
+ | Oddly, the revolver has different empty and non-empty reload animations; on a non-empty reload, the user will press the cylinder release with their right thumb and push the cylinder with their left hand from the right side, whereas on an empty reload, they will press the cylinder release with their left thumb. | ||
+ | [[file:S&W586-6.jpg|thumb|none|350px|Smith & Wesson Model 586 with 6" barrel - .357 Magnum]] | ||
+ | [[file:RainbowSix Siege Smith & Wesson Model 586.jpg|thumb|600px|none|Smith & Wesson Model 586 in the weapon inspection screen.]] | ||
+ | [[file:RainbowSix Siege Smith & Wesson Model 586 holding.jpg|thumb|none|600px|The S&W 586 in idle.]] | ||
+ | [[file:RainbowSix Siege Smith & Wesson Model 586 aim.jpg|thumb|none|600px|Aiming the Model 586.]] | ||
+ | [[file:RainbowSix Siege Smith & Wesson Model 586 reloading 1.jpg|thumb|none|600px|Hitting the revolver's ejector rod.]] | ||
+ | [[file:RainbowSix Siege Smith & Wesson Model 586 reloading 2.jpg|thumb|none|600px|Loading six rounds with the aid of a speedloader.]] | ||
+ | [[File:RSS S&W.jpg|thumb|none|600px|A GIGN recruit aims a Model 586 at Rook in the latter's introductory cinematic for a "Trust Exercise", which involves shooting the trustee square in the chest to give them full confidence in their teammates and prototype "Rhino" armor plates.]] | ||
+ | [[File:RSS S&W-1.jpg|thumb|none|600px|Cocking the hammer...]] | ||
+ | |||
+ | ==Taurus 4510PLYFS== | ||
+ | The [[Taurus 4510PLYFS]] is a sidearm option for Italian GIS Operators Maestro and Alibi GIGN operator Doc, Nighthaven operator Grim, GIGR guest operator Oryx and unaffiliated operator Fenrir. It is a .410 shotgun revolver that holds 5 rounds. In ''Siege'', it is called the "Bailiff 410", a play on the real weapon's "Judge" moniker. It comes equipped with a fixed ROMEO1 reflex sight, just as some pistols do. | ||
+ | [[File:Taurus 4510Plyfs.jpg|thumb|350px|none|Taurus 4510PLYFS - .410 Bore]] | ||
+ | [[File:R6S Judge.jpg|thumb|none|600px|The "Bailiff 410" in the main menu. The Bailiff 410's laser mount is located on the right side of the revolver's custom grip, in a similar fashion to the PR-15.]] | ||
+ | [[File:R6S Judge Idle.jpg|thumb|none|600px|The Taurus 4510PLYFS in game.]] | ||
+ | [[File:R6S Judge Sights.jpg|thumb|none|600px|Aiming with the mini-reflex sight.]] | ||
+ | [[File:R6S Judge Reload 1.jpg|thumb|none|600px|Ejecting the spent .410 shells.]] | ||
+ | [[File:R6S Judge Reload 2.jpg|thumb|none|600px|Putting in new shells. Rather weirdly, there are different animations for non-empty and empty reloads (despite there being no open/closed bolt tracking on this gun nor the need to chamber anything), with the non-empty reload animation ending with a very un-Tom Clancylike flick to shut the cylinder, and the empty reload ending with the operator pushing it shut and giving it a spin, [[Half-Life 2|Gordon Freeman]]-style.]] | ||
+ | [[File:R6S Judge Melee.jpg|thumb|none|600px|Punching a table.]] | ||
+ | |||
+ | ==Chiappa Rhino 40DS== | ||
+ | The [[Chiappa Rhino 40DS]], referred to in-game as the "KERATOS .357" ("keratos" being Greek for "horn"), was added in Operation Para Bellum, and can be used by GIS Operators Alibi and Maestro, and NIGHTHAVEN Operator Wamai. It is rather bizarrely depicted as being capable of using a suppressor; with the exception of the [[Nagant M1895]], revolvers fitted with suppressors serve essentially no purpose, as the gases that escape through the gap between the cylinder and barrel would more or less completely negate any noise-reducing effects that the suppressor would otherwise have. This mistake is made even more bizarre by the fact that the game's three other revolvers are both correctly shown as being unable to use a suppressor. | ||
+ | |||
+ | The Rhino's hammer-shaped cocking lever incorrectly cycles when the gun is fired; the Rhino's actual hammer is internal. | ||
+ | [[File:Chiappa Rhino 4".jpg|thumb|350px|none|Chiappa Rhino 40DS (4" barrel version) - .357 Magnum]] | ||
+ | [[File:R6S-Rhino-1.jpg|thumb|none|600px|The Chiappa Rhino in the main menu. The markings read ".357 MAGNUM cal." on the first line, "Made in Italy" on the second, and "76481" (presumably a serial number) on the third.]] | ||
+ | [[File:R6S-Rhino-2.jpg|thumb|none|600px|Maestro's view of the Rhino. What may appear to be some sort of underbarrel module is actually just the severed head of a stone statue sitting on the floor.]] | ||
+ | [[File:R6s-rhino-3.jpg|thumb|none|600px|Aiming down the Rhino's sights, which are a nice combination of green dots on the rear sight and a red fiber-optic insert in the front, though the lighting in this room makes the latter rather hard to see.]] | ||
+ | [[File:R6s-rhino-4.jpg|thumb|none|600px|Ejecting a set of spent cases from the cylinder...]] | ||
+ | [[File:R6s-rhino-5.jpg|thumb|none|600px|...and inserting six fresh rounds, with the help of a speedloader. The reload animation is pretty much identical to the S&W Model 586 reload animation.]] | ||
+ | [[File:R6s-rhino-6.jpg|thumb|none|600px|Pistol-whipping a table with the Rhino.]] | ||
+ | |||
+ | ==Smith & Wesson Model 629 Stealth Hunter== | ||
+ | The [[Smith & Wesson Model 629 Stealth Hunter]] was added to the game as the signature sidearm of mercenary Keres Legion leader and former Rainbow member Deimos, introduced in Operation Deadly Omen. Appearing as the ".44 Vendetta", it is the only sidearm usable by Deimos, comes with a permanently mounted short-range scope, and has only a single attachment option, a laser sight (which, like the 586, is mounted to the trigger guard despite the presence of a front rail section). The description states it is custom made by Deimos, and indeed has some differences from the real thing, such as barrel ribbing, a ported muzzle similar to that of the [[Smith & Wesson Model 500]], and a flat, square cylinder release. | ||
+ | |||
+ | In game, it is portrayed with absurdly low recoil despite its stated .44 Magnum chambering, being more in line with .22 LR than anything. The revolver is depicted as single-action, with the draw animation having him pull back the hammer. However, the hammer is only cocked when the revolver is hip-fired and the weapon has a very high rate of fire, almost as fast as the player can press the fire button on their controller or mouse. The reload speed is also noticeably faster than the other revolvers in the game. It is also the only weapon Deimos can use when he activates his unique gadget, the DeathMARK Tracker. | ||
+ | [[File:S&W M629 Stealth Hunter.jpg|thumb|none|350px|Smith & Wesson Model 629 Stealth Hunter - .44 Magnum]] | ||
+ | [[File:R6S Raging Bull .jpg|thumb|none|600px|The Model 629. The scope has a decal depicting the Keres Legion, Deimos' mercenary outfit.]] | ||
+ | [[File:R6S Raging Bull Idle.jpg|thumb|none|600px|Deimos holding the revolver at the range. His left thumb is positioned in such a way to quickly pull back the hammer.]] | ||
+ | [[File:R6S Raging Bull Sights.jpg|thumb|none|600px|A view through the scope.]] | ||
+ | [[File:R6S Raging Bull Reload 1.jpg|thumb|none|600px|Dumping out the rounds...]] | ||
+ | [[File:R6S Raging Bull Reload 2.jpg|thumb|none|600px|...and as with the other revolvers, Deimos re-ups with a speedloader. And as with the 4510PLYFS, the cylinder is flicked shut.]] | ||
+ | [[File:R6S Raging Bull Melee.jpg|thumb|none|600px|Whacking some crates- probably not recommended when you have a scope attached to your revolver.]] | ||
=Submachine Guns= | =Submachine Guns= | ||
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==FN P90 TR== | ==FN P90 TR== | ||
− | The [[FN P90 TR]] is available to the GIGN Defenders. It can be equipped with an extended barrel that turns it into a fully-automatic PS90 carbine. Its one of the few SMGs capable of using an ACOG sight. | + | The [[FN P90 TR]] is available to the GIGN Defenders and AFEAU Operator Solis. It can be equipped with an extended barrel that turns it into a fully-automatic PS90 carbine. Its one of the few SMGs capable of using an ACOG sight. |
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]] | [[file:FN P90 Triple Rail (TR).jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]] | ||
[[file:RainbowSix Siege FN P90 TR.jpg|thumb|600px|none|FN P90 TR menu model. Note the grey material covering most of the magazine (it's presumably duct tape).]] | [[file:RainbowSix Siege FN P90 TR.jpg|thumb|600px|none|FN P90 TR menu model. Note the grey material covering most of the magazine (it's presumably duct tape).]] | ||
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==Heckler & Koch MP5 MLI== | ==Heckler & Koch MP5 MLI== | ||
− | The [[Heckler & Koch MP5 MLI]] is also usable by the GIGN | + | The [[Heckler & Koch MP5 MLI]] is also usable by the GIGN Operators Doc and Rook, and ITF Operator Melusi. It appears as the "MP5". Its one of the few SMGs capable of using an ACOG sight. |
+ | |||
+ | ''Trivia: GIGR guest operator Oryx could formerly use the MP5 MLI until Operation Neon Dawn had him swap the MP5 with Melusi's [[CS/LS2|Jianshe]].'' | ||
[[file:Heckler-Koch-MP5-MLI.jpg|thumb|none|450px|Heckler & Koch MP5 MLI - updated with a triple-rail forearm, a quick-release-mount, and the new RAL8000 color scheme - 9x19mm]] | [[file:Heckler-Koch-MP5-MLI.jpg|thumb|none|450px|Heckler & Koch MP5 MLI - updated with a triple-rail forearm, a quick-release-mount, and the new RAL8000 color scheme - 9x19mm]] | ||
[[file:RainbowSix Siege Heckler & Koch MP5A3.jpg|thumb|600px|none|Heckler & Koch MP5 MLI in the weapon inspection screen.]] | [[file:RainbowSix Siege Heckler & Koch MP5A3.jpg|thumb|600px|none|Heckler & Koch MP5 MLI in the weapon inspection screen.]] | ||
[[file:RainbowSix Siege Heckler & Koch MP5A3 holding.jpg|thumb|none|600px|Holding the Heckler & Koch MP5 MLI.]] | [[file:RainbowSix Siege Heckler & Koch MP5A3 holding.jpg|thumb|none|600px|Holding the Heckler & Koch MP5 MLI.]] | ||
− | [[file:RainbowSix Siege Heckler & Koch MP5A3 aim.jpg|thumb|none|600px|Aiming down the stock | + | [[file:RainbowSix Siege Heckler & Koch MP5A3 aim.jpg|thumb|none|600px|Aiming down the stock iron sights.]] |
[[file:RainbowSix Siege Heckler & Koch MP5A3 reloading 1.jpg|thumb|none|600px|Reloading the MP5.]] | [[file:RainbowSix Siege Heckler & Koch MP5A3 reloading 1.jpg|thumb|none|600px|Reloading the MP5.]] | ||
[[file:RainbowSix Siege Heckler & Koch MP5A3 reloading 2.jpg|thumb|none|600px|Thumbing the bolt, a rather downplayed variation on the HK Slap.]] | [[file:RainbowSix Siege Heckler & Koch MP5A3 reloading 2.jpg|thumb|none|600px|Thumbing the bolt, a rather downplayed variation on the HK Slap.]] | ||
==Heckler & Koch MP5K-PDW== | ==Heckler & Koch MP5K-PDW== | ||
− | The [[Heckler & Koch MP5K-PDW]] is available in the game. Its used by SAS | + | The [[Heckler & Koch MP5K-PDW]] is available in the game. Its used by SAS Operator Mute, NIGHTHAVEN Operator Wamai, and the updated Defender Recruit. Unlike the MP5 MLI and MP5SD, it is not capable of using an ACOG sight. |
[[file:MP5K-PDW.jpg|thumb|none|450px|MP5K-PDW with its extended barrel with 3 lugs & folding stock - 9x19mm]] | [[file:MP5K-PDW.jpg|thumb|none|450px|MP5K-PDW with its extended barrel with 3 lugs & folding stock - 9x19mm]] | ||
[[file:RainbowSix Siege Heckler & Koch MP5K-PDW.jpg|thumb|600px|none|Heckler & Koch MP5K-PDW in the weapon inspection screen.]] | [[file:RainbowSix Siege Heckler & Koch MP5K-PDW.jpg|thumb|600px|none|Heckler & Koch MP5K-PDW in the weapon inspection screen.]] | ||
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==Heckler & Koch MP7A1== | ==Heckler & Koch MP7A1== | ||
− | The [[Heckler & Koch MP7A1]] is issued to the GSG-9 | + | The [[Heckler & Koch MP7A1]] is issued to the GSG-9 Defender Bandit and unaffiliated Operator Fenrir. It has a 30-round magazine capacity despite being modeled with the 40-round magazine. At launch, the charging handle was for some reason modeled to be permanently in its pulled back position, even visible on HUD icons; this error was fixed in the Operation Black Ice update. In the Dust Line update, the carabiner clipped to the rear sling mount was removed in favor of a "charm" mount instead. A special version was added in Year 5 Season 3 Operation Shadow Legacy, available to Attacker [[:Category:Tom_Clancy#Splinter Cell|Zero]]. |
+ | |||
[[file:MP7 40rdmag.jpg|thumb|none|450px|Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]] | [[file:MP7 40rdmag.jpg|thumb|none|450px|Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]] | ||
− | [[file:RainbowSix Siege Heckler & Koch MP7A1.jpg|thumb|600px|none|Heckler & Koch MP7A1 in the weapon inspection screen ( | + | [[file:RainbowSix Siege Heckler & Koch MP7A1.jpg|thumb|600px|none|Heckler & Koch MP7A1 in the weapon inspection screen (before Operation Black Ice).]] |
− | [[file:RainbowSix Siege Heckler & Koch MP7A1 holding.jpg|thumb|none|600px|In-game view of the pre- | + | [[file:RainbowSix Siege Heckler & Koch MP7A1 holding.jpg|thumb|none|600px|In-game view of the pre-Black Ice MP7A1.]] |
− | [[file:RainbowSix Siege Heckler & Koch MP7A1 aim.jpg|thumb|none|600px|Aiming through the MP7's iron sights. Similar to [[Medal_of_Honor:_Warfighter#Heckler_.26_Koch_MP7A1|Medal of Honor: Warfighter]], the sights are in the raised position.]] | + | [[file:RainbowSix Siege Heckler & Koch MP7A1 aim.jpg|thumb|none|600px|Aiming through the MP7's iron sights. Similar to ''[[Medal_of_Honor:_Warfighter#Heckler_.26_Koch_MP7A1|Medal of Honor: Warfighter]]'', the sights are in the raised position. These have been updated to include illuminated dots on the 3 and 9'o-clock positions and on the front post.]] |
[[file:RainbowSix Siege Heckler & Koch MP7A1 reloading 1.jpg|thumb|none|600px|Reloading.]] | [[file:RainbowSix Siege Heckler & Koch MP7A1 reloading 1.jpg|thumb|none|600px|Reloading.]] | ||
[[file:RainbowSix Siege Heckler & Koch MP7A1 reloading 2.jpg|thumb|none|600px|Pressing the bolt release.]] | [[file:RainbowSix Siege Heckler & Koch MP7A1 reloading 2.jpg|thumb|none|600px|Pressing the bolt release.]] | ||
+ | [[File:RainbowSix Siege HK MP7 s5e3.jpg|thumb|none|600px|Zero's special MP7.]] | ||
==Heckler & Koch UMP45== | ==Heckler & Koch UMP45== | ||
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[[file:RainbowSix Siege Heckler & Koch UMP45 reloading 2.jpg|thumb|none|600px|Cocking the UMP.]] | [[file:RainbowSix Siege Heckler & Koch UMP45 reloading 2.jpg|thumb|none|600px|Cocking the UMP.]] | ||
− | ==PP-19-01 Vityaz | + | ==PP-19-01 Vityaz== |
− | The [[PP-19-01 Vityaz]] appears as the "9×19VSN" and is available to Spetsnaz | + | The [[PP-19-01 Vityaz]] appears as the "9×19VSN" and is available to Spetsnaz Defenders Tachanka and Kapkan, as well as unaffiliated Defender Azami. It is heavily customized with Zenitco furniture, including a B-13 optic mount that remains permanently on the weapon, optic on or off. VSN quite likely is an abbreviation of "PP-19-01 Vityaz-SN", which is a variant of the Vityaz with a railed dust cover and no side rail, but this very clearly has a smooth dust cover and a side rail with the B-13 optic mount on it, making it just an original PP-19-01 Vityaz. |
− | [[File:VityazsnOSN.jpg|thumb|none|450px|PP-19-01 Vityaz | + | [[File:VityazsnOSN.jpg|thumb|none|450px|PP-19-01 Vityaz with Zenit accessories - 9x19mm]] |
− | [[file:RainbowSix Siege PP-19-01 Vityaz-SN.jpg|thumb|600px|none|Vityaz | + | [[file:RainbowSix Siege PP-19-01 Vityaz-SN.jpg|thumb|600px|none|Vityaz menu model.]] |
− | [[file:RainbowSix Siege PP-19-01 Vityaz-SN holding.jpg|thumb|none|600px|The Vityaz | + | [[file:RainbowSix Siege PP-19-01 Vityaz-SN holding.jpg|thumb|none|600px|The Vityaz in first person.]] |
[[file:RainbowSix Siege PP-19-01 Vityaz-SN aim.jpg|thumb|none|600px|Iron sights. Note the B-13 despite no optic being equipped.]] | [[file:RainbowSix Siege PP-19-01 Vityaz-SN aim.jpg|thumb|none|600px|Iron sights. Note the B-13 despite no optic being equipped.]] | ||
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 1.jpg|thumb|none|600px|Removing a magazine.]] | [[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 1.jpg|thumb|none|600px|Removing a magazine.]] | ||
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==MAC-10== | ==MAC-10== | ||
− | A [[MAC-10]] with the upper receiver of a MasterPiece Arms MPA10SST appears as the "SMG-11," as in ''[[Watch_Dogs]]''. The shape of the ejection port denotes it as the .45 ACP version. It is one of the few secondary SMGs available, and is used by all SAS | + | A [[MAC-10]] with the upper receiver of a MasterPiece Arms MPA10SST appears as the "SMG-11," as in ''[[Watch_Dogs]]''. The shape of the ejection port denotes it as the .45 ACP version. It is one of the few secondary SMGs available, and is used by all SAS defenders, as well as Peruvian Operator Amaru and Colombian Operator Solis. The Recruit defender can also use the MAC-10. |
The weapon uses a 30-round magazine, but for balancing reasons it only has half that at 16 rounds. | The weapon uses a 30-round magazine, but for balancing reasons it only has half that at 16 rounds. | ||
+ | |||
+ | Infamously, the MAC-10 used to be able to use a magnified ACOG as an optic option, with the weapon often paired with Smoke on defense. The high damage of the MAC-10 along with its low recoil prior to a later SMG recoil rework resulted in the MAC-10 becoming frequently decried as overpowered and referred to as a "pocket sniper". In a controversial move, Ubisoft removed the ACOG from the MAC-10 in November 2016 during Operation Red Crow. | ||
[[File:MPA10SST-2.jpg|thumb|none|350px|MasterPiece Arms MPA10SST with safety extension - .45 ACP]] | [[File:MPA10SST-2.jpg|thumb|none|350px|MasterPiece Arms MPA10SST with safety extension - .45 ACP]] | ||
[[file:RainbowSix Siege MAC-11.jpg|thumb|600px|none|The "SMG-11" in the inspection screen; note the stock similar to a [[Micro Uzi]]'s.]] | [[file:RainbowSix Siege MAC-11.jpg|thumb|600px|none|The "SMG-11" in the inspection screen; note the stock similar to a [[Micro Uzi]]'s.]] | ||
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==="SMG-12"=== | ==="SMG-12"=== | ||
− | The "SMG-12" is a sidearm available to the Korean 707th SMB Operators and US Secret Service Operator Warden. It appears to be a further development of the SAS's "SMG-11". It appears to have the general receiver design of the MasterPiece Arms MPA935SST, the trigger guard of the MasterPiece Arms MPA930DMG, a wire stock, and a large KeyMod foreend with rail bits. It was initially integrally suppressed, although this feature was removed in the first Year 3 patch. | + | The "SMG-12" is a sidearm available to the Korean 707th SMB Operators and US Secret Service Operator Warden. It appears to be a further development of the SAS's "SMG-11". It appears to have the general receiver design of the MasterPiece Arms MPA935SST, the trigger guard of the [[MasterPiece Arms MPA930DMG]], a wire stock, and a large KeyMod foreend with rail bits. It was initially integrally suppressed, although this feature was removed in the first Year 3 patch. |
While weaker than the SMG-11 due to its smaller cartridge; it has the benefit of having a 32-round magazine and the ability to use an angled foregrip to increase ADS speed. | While weaker than the SMG-11 due to its smaller cartridge; it has the benefit of having a 32-round magazine and the ability to use an angled foregrip to increase ADS speed. | ||
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==Magpul FMG-9== | ==Magpul FMG-9== | ||
− | The [[Magpul FMG-9]] is available in the game, and is used by SAS | + | The [[Magpul FMG-9]] is available in the game, and is used by SAS Operator Smoke and the SAS Defender Recruit. It has also been available to Jaeger Corps Operator Nøkk who is on the attacker's side, making it the second available primary SMG available to Attackers, after Jackal's UDP-9. |
− | The weapon performs similarly to the | + | The weapon performs similarly to the MP5K, but with worse damage drop-off at range. A strange fact when you consider that the FMG-9 has a longer barrel than the MP5K. |
[[file:MagpulFMG-9.jpg|thumb|none|450px|Magpul FMG-9 in open form - 9x19mm]] | [[file:MagpulFMG-9.jpg|thumb|none|450px|Magpul FMG-9 in open form - 9x19mm]] | ||
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==C1 Submachine Gun== | ==C1 Submachine Gun== | ||
− | The [[Sterling SMG|C1 Submachine Gun]], the Canadian variant of the Sterling Mk.4 Submachine Gun, has been available in the game since the Operation Black Ice expansion was released. It is referred to as the "9mm C1", and is exclusive to the JTF-2 Defender Frost. | + | The [[Sterling SMG|C1 Submachine Gun]], the Canadian variant of the Sterling Mk.4 Submachine Gun, has been available in the game since the Operation Black Ice expansion was released. It is referred to as the "9mm C1", and is exclusive to the JTF-2 Defender Frost. The in-game weapon seems to be modeled after the MGC replica for the C1, and includes its unique round front sight. In reality, the C1 is long out of service, a more appropriate choice would have been an [[MP5]] or [[FN P90]], but both are already in use by other operators in game and ''Siege'' wouldn't start recycling weapons until year 4. |
The weapon can be equipped with a suppressor or extended barrel that turns it into a carbine. Additionally, its one of the few SMGs that can't use a vertical grip and can only use an angled foregrip (although due to its low recoil and slow firing rate; it still remains stable even at full auto). | The weapon can be equipped with a suppressor or extended barrel that turns it into a carbine. Additionally, its one of the few SMGs that can't use a vertical grip and can only use an angled foregrip (although due to its low recoil and slow firing rate; it still remains stable even at full auto). | ||
[[File:C1-smg.jpg|thumb|none|450px|C1 Submachine Gun - 9x19mm]] | [[File:C1-smg.jpg|thumb|none|450px|C1 Submachine Gun - 9x19mm]] | ||
+ | [[File:MGC Sterling.jpg|thumb|none|450px|MGC Sterling]] | ||
[[File:Cc-r6.siege-sterling-001.jpg|thumb|600px|none|The C1 in the customization screen.]] | [[File:Cc-r6.siege-sterling-001.jpg|thumb|600px|none|The C1 in the customization screen.]] | ||
− | [[File:RSSSterling.jpg|thumb|none|600px|Prior to the Skull Rain DLC, Frost used to wield her C1 SMG improperly by gripping the magazine, which is a great way to damage the magazine and the well.]] | + | [[File:RSSSterling.jpg|thumb|none|600px|Prior to the Skull Rain DLC, Frost used to wield her C1 SMG improperly by gripping the magazine, which is a great way to damage the magazine and the well. Note the rail mounted onto the weapon; this is a fictional version of the original NATO standard rail (that got replaced by the Picatinny rail) present on other guns in the game, such as the L85A2. The C1 does not use any sort of rail system on top of the receiver, and this fictionalised rail is thinner and flimsier-looking than the real thing.]] |
[[File:RSSSterling-1.jpg|thumb|none|600px|Iron sight view of the C1 Submachine Gun.]] | [[File:RSSSterling-1.jpg|thumb|none|600px|Iron sight view of the C1 Submachine Gun.]] | ||
[[File:RSSSterling-2.jpg|thumb|none|600px|Locking the bolt back on a full reload.]] | [[File:RSSSterling-2.jpg|thumb|none|600px|Locking the bolt back on a full reload.]] | ||
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==SIG-Sauer MPX== | ==SIG-Sauer MPX== | ||
− | The [[SIG-Sauer MPX]] is one of the weapons available to the Navy SEAL operator Valkyrie | + | The [[SIG-Sauer MPX]] is one of the weapons available to the Navy SEAL operator Valkyrie, Secret Service operator Warden and Portuguese DAE operator Tubarão, simply referred to in-game as the "MPX". It is a cross between the prototype version and the Gen 1 model, as it has the left-side receiver components of the former, but with the right-side receiver components and the 8" barrel. It is also fitted with an early version of the MPX Gen 1's collapsible stock. |
− | [[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX | + | [[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX (prototype model) - 9x19mm]] |
− | [[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX | + | [[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX (Gen 1) with early stock - 9x19mm]] |
[[file:R6S-mpx.jpg|thumb|600px|none|MPX in the weapon inspection screen.]] | [[file:R6S-mpx.jpg|thumb|600px|none|MPX in the weapon inspection screen.]] | ||
[[File:RSSMPX.jpg|thumb|none|600px|Valkyrie wields the SIG MPX.]] | [[File:RSSMPX.jpg|thumb|none|600px|Valkyrie wields the SIG MPX.]] | ||
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[[File:RSSMPX-3.jpg|thumb|none|600px|She then turns the gun over to yank the charging handle.]] | [[File:RSSMPX-3.jpg|thumb|none|600px|She then turns the gun over to yank the charging handle.]] | ||
[[File:RSS MPX (1).jpg|thumb|none|600px|With determination, Warden outdoes Valkyrie with his MPX manual-of-arms. Note how the safety and the upper part of the magwell are those of an MPX prototype, in contrast to the right side shown below.]] | [[File:RSS MPX (1).jpg|thumb|none|600px|With determination, Warden outdoes Valkyrie with his MPX manual-of-arms. Note how the safety and the upper part of the magwell are those of an MPX prototype, in contrast to the right side shown below.]] | ||
− | [[File:RSS MPX (2).jpg|thumb|none|600px|Neither one of them has quite figured out how to use the bolt release paddle though. As | + | [[File:RSS MPX (2).jpg|thumb|none|600px|Neither one of them has quite figured out how to use the bolt release paddle though. In Warden's unique reload animation, the charging handle is pulled back only about half the distance it would need to be in order to chamber a round in reality. As additional trivia, Warden has unique sprint animations for all of his weapons, different from the standard gun to the side sprint animation. For most weapons, including the MPX, he sprints with the gun in one hand, pointed upwards. For his other primary, the M590A1, he sprints with the gun sideways and tilted. Here we can see the ejection port, mag release and ambidextrous bolt catch of an MPX Gen 1.]] |
==Beretta PM12S== | ==Beretta PM12S== | ||
− | The [[Beretta M12]], with the stock extended, is one of the weapons available to the BOPE | + | The [[Beretta M12]], with the stock extended, is one of the weapons available to the BOPE Defender Caveira. As with other open bolt weapons in-game, it is incorrectly portrayed as having an additional round in the chamber. |
The weapon can be equipped with a long carbine-length barrel. | The weapon can be equipped with a long carbine-length barrel. | ||
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==Heckler & Koch MP5SD2== | ==Heckler & Koch MP5SD2== | ||
− | The [[ | + | The [[Heckler & Koch MP5SD2]] is one of the weapons available to the SAT Defender Echo, simply referred to in-game as the "MP5SD". The weapon performs similarly to the MP5 MLI, but is equipped with a built-in suppressor that does not reduce its damage. |
− | [[ | + | |
− | [[File:R6S-mp5sd.jpg|thumb|600px|none|MP5SD in the weapon inspection screen. Note the original SEF trigger group | + | [[File:MP5SD2.jpg|thumb|none|450px|Heckler & Koch MP5SD2 - 9x19mm]] |
− | [[File:RSSMP5SD.jpg|thumb|none|600px|Looking a high tech display of some Tokyo towers.]] | + | [[File:R6S-mp5sd.jpg|thumb|600px|none|The MP5SD in the weapon inspection screen. Note the original SEF trigger group, identifying this as an SD2. A KAC M4 RIS is also attached to the handguard with, of all things, steel hose clamps.]] |
− | [[File:RSSMP5SDads.jpg|thumb|none|600px| | + | [[File:RSSMP5SD.jpg|thumb|none|600px|Looking at a high-tech display of some Tokyo towers with the MP5SD2.]] |
− | [[File:RSSMP5SD-1.jpg|thumb|none|600px|Locking the bolt back, | + | [[File:RSSMP5SDads.jpg|thumb|none|600px|Aiming down the rather cropped-open sights.]] |
− | [[File:RSSMP5SD-2.jpg|thumb|none|600px| | + | [[File:RSSMP5SD-1.jpg|thumb|none|600px|Locking the bolt back, just like the other factions' MP5 variants.]] |
− | [[File:RSSMP5SD-3.jpg|thumb|none|600px|...and the aftermath of a gentle HK | + | [[File:RSSMP5SD-2.jpg|thumb|none|600px|Loading in a fresh magazine...]] |
− | [[File:RSSMP5SD-4.jpg|thumb|none|600px| | + | [[File:RSSMP5SD-3.jpg|thumb|none|600px|...and witnessing the aftermath of a gentle HK slap.]] |
+ | [[File:RSSMP5SD-4.jpg|thumb|none|600px|Attempting to no avail to stock-bash a hologram.]] | ||
==Minebea M-9== | ==Minebea M-9== | ||
− | The [[Minebea M-9]] is one of the few secondary SMGs available and usable by | + | The [[Minebea M-9]] is one of the few secondary SMGs available and usable by Japanese SAT Operators Hibana and Echo, also later given to STAR-NET Aviation Operator Thunderbird and as part of balancing measures, later given to the Spetsnaz Operators Glaz and Tachanka. It is referred to as the "Bearing 9". |
[[File:Minebea_M-9_submachine_gun_(New).jpg|thumb|none|450px|Minebea M-9 - 9x19mm]] | [[File:Minebea_M-9_submachine_gun_(New).jpg|thumb|none|450px|Minebea M-9 - 9x19mm]] | ||
− | [[File:R6S-bearing9.jpg|thumb|600px|none|"Bearing 9" in the weapon inspection screen. Minebea stands for "Nippon Miniature Bearing Company," which likely explains the odd in-game designation.]] | + | [[File:R6S-bearing9.jpg|thumb|600px|none|The "Bearing 9" in the weapon inspection screen. Minebea stands for "Nippon Miniature Bearing Company," which likely explains the odd in-game designation.]] |
[[File:RSSM-9.jpg|thumb|none|600px|Echo observes some more traditional Japanese fighting gear, Minebea M-9 in hand.]] | [[File:RSSM-9.jpg|thumb|none|600px|Echo observes some more traditional Japanese fighting gear, Minebea M-9 in hand.]] | ||
[[File:RSSM-9ads.jpg|thumb|none|600px|Aiming the M-9.]] | [[File:RSSM-9ads.jpg|thumb|none|600px|Aiming the M-9.]] | ||
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==Angstadt Arms UDP-9== | ==Angstadt Arms UDP-9== | ||
− | The [[Angstadt Arms UDP-9]] | + | The [[Angstadt Arms UDP-9]] was added to the game with the Operation Velvet Shell expansion. It is referred to as the "PDW9", and is used by the GEO operator Jackal and later NIGHTHAVEN Operator Osa, initially the only primary SMG available to the Attackers until the introduction of Nøkk who is armed with an FMG-9. It feeds from KCI 50-round 9mm Glock drum magazines (also known by other imported rebranded names such as SGM Tactical drum mags) and has a Rainier Arms ambidextrous charging handle. It formerly had an incorrect 3-round burst option; this was later removed. |
− | |||
[[File:UDP-9 PDW.jpg|thumb|450px|none|Angstadt Arms UPD-9 PDW - 9x19mm]] | [[File:UDP-9 PDW.jpg|thumb|450px|none|Angstadt Arms UPD-9 PDW - 9x19mm]] | ||
[[File:RainbowSixSiege-PDW9.jpg|thumb|600px|none|PDW9 in the weapon inspection screen.]] | [[File:RainbowSixSiege-PDW9.jpg|thumb|600px|none|PDW9 in the weapon inspection screen.]] | ||
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[[File:RSS UDP-9 5.jpg|thumb|none|600px|Bashing a drink glass with the collapsible stock.]] | [[File:RSS UDP-9 5.jpg|thumb|none|600px|Bashing a drink glass with the collapsible stock.]] | ||
− | == | + | ==KRISS Vector== |
− | A Gen I / Gen II hybrid [[ | + | A Gen I / Gen II hybrid [[KRISS Vector]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the "Vector .45 ACP" (the same name it goes by in several other Ubisoft games since ''[[Far Cry 3]]''), and is available to GEO operator Mira and Mexican Fuerzas Especiales operator Goyo. It holds 25 + 1 rounds, and has an additional 2-round burst firing mode like in reality. |
− | [[ | + | [[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector - .45 ACP]] |
− | [[ | + | [[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]] |
− | [[File:RainbowSixSiege-Vector45acp.jpg|thumb|600px|none|Vector .45 ACP in the weapon inspection screen. Note the Magpul UBR stock, the magazine assist, and | + | [[File:RainbowSixSiege-Vector45acp.jpg|thumb|600px|none|Vector .45 ACP in the weapon inspection screen. Note the Magpul UBR stock mounted via an M4 stock adaptor, and the magazine assist. The weapon has a Gen I magwell, trigger, and opening above the barrel for a SureFire weaponlight, but a Gen II pistol grip. The setting of the safety lever at the rear is also similar to that of a Gen II Vector, and is incorrectly in the safe position.]] |
[[File:RSS Vector 1.jpg|thumb|none|600px|Mira observes both sides of her one-way window gadget in the resort's courtyard, Vector in hand.]] | [[File:RSS Vector 1.jpg|thumb|none|600px|Mira observes both sides of her one-way window gadget in the resort's courtyard, Vector in hand.]] | ||
[[File:RSS Vector 2.jpg|thumb|none|600px|Aiming; it uses the same iron sights as the GSG-9's M870 shotgun.]] | [[File:RSS Vector 2.jpg|thumb|none|600px|Aiming; it uses the same iron sights as the GSG-9's M870 shotgun.]] | ||
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==="V308"=== | ==="V308"=== | ||
A fictional 7.62x51mm NATO version appears as the primary choice for GIGN CBRN specialist Lion, of the Operation Chimera expansion. It bears a strong resemblance to the sci-fi weapon design "HK G56" by concept artist AlexJJessup, and uses an X Products type drum magazine, similar to the X-91 already used by the G8A1 in-game, though this one is adapted for the fictional .308 Vector magwell and is more correctly proportioned. It is referred to as the "V308". | A fictional 7.62x51mm NATO version appears as the primary choice for GIGN CBRN specialist Lion, of the Operation Chimera expansion. It bears a strong resemblance to the sci-fi weapon design "HK G56" by concept artist AlexJJessup, and uses an X Products type drum magazine, similar to the X-91 already used by the G8A1 in-game, though this one is adapted for the fictional .308 Vector magwell and is more correctly proportioned. It is referred to as the "V308". | ||
− | [[File:R6S-v308.jpg|thumb|600px|none|"V308" in the weapon inspection screen.]] | + | |
+ | [[File:R6S-v308.jpg|thumb|600px|none|"V308" in the weapon inspection screen. The safety of this version is more akin to a Gen I Vector, and is correctly set to the fire position.]] | ||
[[File:R6S V308 2.jpg|thumb|600px|none|"V308" in game being held by Lion.]] | [[File:R6S V308 2.jpg|thumb|600px|none|"V308" in game being held by Lion.]] | ||
[[File:R6S V308 3.jpg|thumb|600px|none|Aiming down sights.]] | [[File:R6S V308 3.jpg|thumb|600px|none|Aiming down sights.]] | ||
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==Jianshe CS/LS2== | ==Jianshe CS/LS2== | ||
− | The [[QCW-05#Jianshe CS/LS2|Jianshe CS/LS2]] is one of the weapons available to the SDU Defender Lesion. It is referred to as the "T-5 SMG", and is depicted with an incorrect closed bolt operation. | + | The [[QCW-05#Jianshe CS/LS2|Jianshe CS/LS2]] is one of the weapons available to the SDU Defender Lesion and was later to given to (unofficial) GIGR guest operator Oryx. It is referred to as the "T-5 SMG", and like several other open bolt guns is depicted with an incorrect closed bolt operation in ''Siege''. |
− | [[ | + | |
+ | ''Trivia: ITF Operator Melusi could formerly equip the Jianshe until Operation Neon Dawn swapped her Jianshe with Oryx's [[MP5 MLI]].'' | ||
+ | |||
+ | [[File:CS LS2.jpg|thumb|none|450px|CS/LS2 - 9x19mm]] | ||
[[File:R6S-t5smg.jpg|thumb|600px|none|Jianshe CS/LS2 in the weapon inspection screen. Note the weird rail bits added to the side of gun. The Chinese text on the magazine well reads "Warning: Read Operating Manual before Use"]] | [[File:R6S-t5smg.jpg|thumb|600px|none|Jianshe CS/LS2 in the weapon inspection screen. Note the weird rail bits added to the side of gun. The Chinese text on the magazine well reads "Warning: Read Operating Manual before Use"]] | ||
[[File:RSS JS-9 (1).jpg|thumb|none|600px|Lesion looks at a wall with his CS/LS2.]] | [[File:RSS JS-9 (1).jpg|thumb|none|600px|Lesion looks at a wall with his CS/LS2.]] | ||
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==CZ Scorpion Evo 3 S1 Carbine== | ==CZ Scorpion Evo 3 S1 Carbine== | ||
− | The [[CZ_Scorpion_Evo_3_series#CZ_Scorpion_Evo_3_A1|CZ Scorpion Evo 3 S1 Carbine]], a civilian variant of the Scorpion Evo 3 A1, is one of the primary weapons available to the GROM Defender Ela. Unlike its real-world counterpart, (a civilian semi-auto carbine), it fires full-auto in-game like a standard Evo 3 A1; interestingly, it is modeled with the correct fire selector for such a weapon, rather than the 2-position safe-semi selector of the S1. | + | The [[CZ_Scorpion_Evo_3_series#CZ_Scorpion_Evo_3_A1|CZ Scorpion Evo 3 S1 Carbine]], a civilian variant of the Scorpion Evo 3 A1, is one of the primary weapons available to the GROM Defender Ela. Unlike its real-world counterpart, (a civilian semi-auto carbine), it fires full-auto in-game like a standard Evo 3 A1; interestingly, it is modeled with the correct fire selector for such a weapon, rather than the 2-position safe-semi selector of the S1. It uses magazines fitted with CZ Custom magazine extensions; this initially gave them a correct (and, as many players complained, completely overpowered) capacity of 50 rounds, but this was later reduced to 40, for balance reasons. It also sports a HB Industries THETA trigger and charging handle in a bright green color, and the extended receiver features Picatinny rails on the M-LOK slots. |
+ | |||
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|450px|CZ Scorpion EVO 3 S1 Carbine with muzzle brake - 9x19mm]] | [[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|450px|CZ Scorpion EVO 3 S1 Carbine with muzzle brake - 9x19mm]] | ||
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A1 - 9x19mm]] | [[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A1 - 9x19mm]] | ||
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[[File:RSS Scorpion (4).jpg|thumb|none|600px|On empty reloads, Ela locks the charging handle back...]] | [[File:RSS Scorpion (4).jpg|thumb|none|600px|On empty reloads, Ela locks the charging handle back...]] | ||
[[File:RSS Scorpion (5).jpg|thumb|none|600px|...changes magazines...]] | [[File:RSS Scorpion (5).jpg|thumb|none|600px|...changes magazines...]] | ||
− | [[File:RSS Scorpion (6).jpg|thumb|none|600px|And drives it home with more thorough HK-slap than the gentle tap seen on the [[MP5]] variants.]] | + | [[File:RSS Scorpion (6).jpg|thumb|none|600px|And drives it home with more thorough HK-slap than the gentle tap seen on the [[MP5]] variants. If the Scorpion is equipped with an optic, Ela will thumb the charging handle instead.]] |
[[File:RSS Scorpion (7).jpg|thumb|none|600px|Meleeing with the Scorpion Evo 3.]] | [[File:RSS Scorpion (7).jpg|thumb|none|600px|Meleeing with the Scorpion Evo 3.]] | ||
==Beretta Mx4 Storm== | ==Beretta Mx4 Storm== | ||
− | The [[Beretta Mx4 Storm]] is a submachine | + | The [[Beretta Mx4 Storm]] is a submachine gun available exclusively to Italian GIS Defender Alibi, who was added during Operation Para Bellum. |
[[File:Beretta Mx4 Storm.jpg|thumb|none|450px|Beretta Mx4 Storm - 9x19mm]] | [[File:Beretta Mx4 Storm.jpg|thumb|none|450px|Beretta Mx4 Storm - 9x19mm]] | ||
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[[File:R6S Mx4 Storm Reload 1.jpg|thumb|none|600px|Dropping a spent magazine out of the Mx4. Note the non-standard round charging handle.]] | [[File:R6S Mx4 Storm Reload 1.jpg|thumb|none|600px|Dropping a spent magazine out of the Mx4. Note the non-standard round charging handle.]] | ||
[[File:R6S Mx4 Storm Reload 2.jpg|thumb|none|600px|Sending the bolt into battery with a quick flick of the bolt release.]] | [[File:R6S Mx4 Storm Reload 2.jpg|thumb|none|600px|Sending the bolt into battery with a quick flick of the bolt release.]] | ||
− | [[File:R6S Mx4 Storm Melee.jpg|thumb|none|600px|The Mx4's melee attack animation, which shows off the weapon's seldom-seen stock and right | + | [[File:R6S Mx4 Storm Melee.jpg|thumb|none|600px|The Mx4's melee attack animation, which shows off the weapon's seldom-seen stock and right hand side.]] |
==Brügger & Thomet MP9-N== | ==Brügger & Thomet MP9-N== | ||
− | The [[ | + | The [[Brügger & Thomet MP9-N]] is one of the sidearms available to SCO19 (and GSUTR) operator Clash (her primary weapon is the CCE Shield, meaning that she only has firearms as secondary options), added in Operation Grim Sky and NIGHTHAVEN operator Kali. It is referred to as the "SPSMG9", uses 20-round magazines, features a permanently attached red dot sight, and was initially locked in two-round burst fire mode. |
A future update removed the two-round burst and allowed it to fire on full-auto, making it a true secondary machine pistol. | A future update removed the two-round burst and allowed it to fire on full-auto, making it a true secondary machine pistol. | ||
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[[File:R6S-spsmg9.jpg|thumb|600px|none|Brügger & Thomet MP9 in the weapon inspection screen. The suppressor model uses the correct proprietary B&T version and the "flash hider" uses the classic TMP muzzle device.]] | [[File:R6S-spsmg9.jpg|thumb|600px|none|Brügger & Thomet MP9 in the weapon inspection screen. The suppressor model uses the correct proprietary B&T version and the "flash hider" uses the classic TMP muzzle device.]] | ||
[[FIle:Spsmg.jpg|thumb|600px|none|Clash holding her SPSMG9.]] | [[FIle:Spsmg.jpg|thumb|600px|none|Clash holding her SPSMG9.]] | ||
− | [[File:Spsmg 2.jpg|thumb|600px|none|Aiming | + | [[File:Spsmg 2.jpg|thumb|600px|none|Aiming down the sights.]] |
[[FIle:Spsmg 4.jpg|thumb|600px|none|Mid-reload.]] | [[FIle:Spsmg 4.jpg|thumb|600px|none|Mid-reload.]] | ||
[[File:SPSMG 3.jpg|thumb|600px|none|Inserting a new magazine.]] | [[File:SPSMG 3.jpg|thumb|600px|none|Inserting a new magazine.]] | ||
− | [[File:Spsmg5.jpg|thumb|600px|none|Empty | + | [[File:Spsmg5.jpg|thumb|600px|none|Empty reload.]] |
[[File:Spsmg 6.jpg|thumb|600px|none|Inserting a new mag from empty.]] | [[File:Spsmg 6.jpg|thumb|600px|none|Inserting a new mag from empty.]] | ||
[[File:Spsmg 7.jpg|thumb|600px|none|Pulling the charging handle back to chamber a new round.]] | [[File:Spsmg 7.jpg|thumb|600px|none|Pulling the charging handle back to chamber a new round.]] | ||
==Steyr AUG A3 9mm XS== | ==Steyr AUG A3 9mm XS== | ||
− | The [[Steyr AUG A3 9mm XS]] is one of the weapons available to the Moroccan GIGR Defender Kaid added in Operation Wind Bastion | + | The [[Steyr AUG A3 9mm XS]] is one of the weapons available to the Moroccan GIGR Defender Kaid added in Operation Wind Bastion; it is referred to simply as the "AUG A3". While it is modeled with a 32-round magazine, it bizarrely has a capacity of 31+1 in-game. |
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm]] | [[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm]] | ||
− | [[File: | + | [[File:R6S cosplay guide kaid AUG A3.jpg|thumb|600px|none|An officially-released render of the "AUG A3" from Ubisoft's Kaid Cosplay Guide. Note the interesting skeletonized upper rail segment; compare with the image above.]] |
− | [[File: | + | [[File:R6S wpn AUG A3.jpg|thumb|600px|none|The AUG A3 9mm XS in the inspection screen; this menu was updated with the release of Operation Wind Bastion.]] |
[[File:Auga31.jpg|thumb|600px|none|The AUG A3 in the hands of Kaid.]] | [[File:Auga31.jpg|thumb|600px|none|The AUG A3 in the hands of Kaid.]] | ||
[[File:Auga32.jpg|thumb|600px|none|Aiming down the submachine gun's sights.]] | [[File:Auga32.jpg|thumb|600px|none|Aiming down the submachine gun's sights.]] | ||
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[[File:Auga36.jpg|thumb|600px|none|...and finishing a reload by pulling back the charging handle.]] | [[File:Auga36.jpg|thumb|600px|none|...and finishing a reload by pulling back the charging handle.]] | ||
− | ==Colt 9mm Submachine Gun== | + | ==Colt 9mm Submachine Gun (R0991)== |
− | The [[Colt 9mm Submachine Gun]], specifically the R0991 model, is available as a primary option for the Australian | + | The [[Colt 9mm Submachine Gun]], specifically the R0991 model, is available as a primary option for the Australian Defender Mozzie added in Operation Burnt Horizon and later given to Defender Recruit Sentry as part of Operation New Blood. It is modeled with a fixed stock, similarly to the civilian R6430 model. It is referred to in-game as the "Commando 9", and holds 25+1 rounds despite being modeled with a 32-round magazine. Bizarrely, it is currently incorrectly classified as an assault rifle, like the HK416-C (and unlike the K1A), despite it being quite obviously a submachine gun both visually and performance-wise. |
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm Submachine Gun (R0991) - 9x19mm]] | [[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm Submachine Gun (R0991) - 9x19mm]] | ||
− | [[File:R6S cosplay guide mozzie Commando 9.jpg|thumb|600px|none|Render of the "Commando 9" from Mozzie Cosplay Guide. Note the rail-mounted carry handle, fixed stock, round handguard, and | + | [[File:R6S cosplay guide mozzie Commando 9.jpg|thumb|600px|none|Render of the "Commando 9" from Mozzie Cosplay Guide. Note the rail-mounted carry handle, fixed stock, round handguard, and extra rail segments on the handguard. The stock, lower receiver, and pistol grip also feature a rather worn coat of camouflage paint; this appears to be at least partially inspired by the finish applied to wartime [[Owen Gun]]s, fittingly enough.]] |
[[File:R6S wpn Commando 9.jpg|thumb|600px|none|The "Commando 9" in the inspection screen.]] | [[File:R6S wpn Commando 9.jpg|thumb|600px|none|The "Commando 9" in the inspection screen.]] | ||
[[File:R6sCommando1.jpg|thumb|600px|none|Mozzie holding his "Commando 9" in game.]] | [[File:R6sCommando1.jpg|thumb|600px|none|Mozzie holding his "Commando 9" in game.]] | ||
− | [[File:R6scommando2.jpg|thumb|600px|none|Aiming down sights.]] | + | [[File:R6scommando2.jpg|thumb|600px|none|Aiming down the SMG's sights.]] |
− | [[File:R6scommando3.jpg|thumb|600px|none|Mozzie | + | [[File:R6scommando3.jpg|thumb|600px|none|The R0991's reload animations, both empty and non-empty, are rather flashy; for the latter, Mozzie sharply twists the gun to the left as he ejects the magazine, catching it in his left hand...]] |
− | [[File:R6scommando4.jpg|thumb|600px|none| | + | [[File:R6scommando4.jpg|thumb|600px|none|...then mashes in a fresh one, finger firmly wrapped around the trigger.]] |
− | [[File:R6scommando5.jpg|thumb|600px|none| | + | [[File:R6scommando5.jpg|thumb|600px|none|During empty reloads, on the other hand, Mozzie twists the gun to the right as he dumps the old magazine; this gives a good view of the right side of the receiver, showing that, while it does correctly have an SMG-type brass deflector, it also bafflingly has a standard rifle-style brass deflector behind it, and a forward assist behind that, possibly suggesting that a standard 5.56mm AR variant was used as a reference/basis for the model. The open ejection port furthers this idea with its view of the rifle-type locking lugs visible in the back of the barrel extension (Colt's 9mm subguns are all straight blowback, and thus lack these); to top it all off, Mozzie's consistently nonexistent trigger discipline means that he's not even hitting the magazine release.]] |
− | [[File:R6scommando6.jpg|thumb|600px|none|Inserting a new fully loaded magazine.]] | + | [[File:R6scommando6.jpg|thumb|600px|none|Inserting a new fully loaded magazine, still refusing to let go of the trigger...]] |
− | [[File:R6scommando7.jpg|thumb|600px|none| | + | [[File:R6scommando7.jpg|thumb|600px|none|...and hitting the bolt release to chamber a round.]] |
+ | |||
+ | ==IMI Uzi== | ||
+ | A stylized [[IMI Uzi]] was added in Y6S4 Operation High Calibre as the "UZK50GI" as the Irish Garda EDU Defender Thorn's signature primary weapon. It is rechambered in .50 GI, has a high-powered destruction profile, and holds 22 rounds, with an incorrect +1 chambering. | ||
+ | [[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm Parabellum]] | ||
+ | [[file:R6s UZI 01.jpg|thumb|none|600px|]] | ||
+ | [[file:R6s UZI 02.jpg|thumb|none|600px|]] | ||
+ | [[file:R6s UZI 03.jpg|thumb|none|600px|]] | ||
+ | |||
+ | ==POF PSG== | ||
+ | [[POF PSG]] is added in Y7S2 Operation Vector Glare as the "POF9" for Belgian SFG Operator Sens, it is incorrectly classified as an assault rifle despite the game itself claiming that it uses 9mm. | ||
+ | [[File:POF PSG.jpg|thumb|none|450px|POF PSG with stock mounted sling - 9x19mm]] | ||
+ | [[file:R6s POF 01.jpg|thumb|none|600px|]] | ||
+ | [[file:R6s POF 02.jpg|thumb|none|600px|]] | ||
+ | [[file:R6s POF 03.jpg|thumb|none|600px|]] | ||
− | =Rifles | + | =Rifles and Carbines= |
− | + | These weapons are mostly usable by Attackers in Multiplayer. This large category of weapons is also sub-divided into Assault Rifles and Marksman Rifles in-game, the latter of which all fire semi-auto only. | |
==AK-12== | ==AK-12== | ||
− | The 2012 prototype variation of the [[AK-12]] is issued to the | + | The 2012 prototype variation of the [[AK-12]] is issued to operators Fuze and Ace. The Spetsnaz Recruit had access to the AK-12 in older versions of the game. |
− | [[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm | + | [[File:AK-12 2012.jpg|thumb|none|450px|AK-12 2012 prototype - 5.45x39mm]] |
[[file:RainbowSix Siege ak-12.jpg|thumb|600px|none|AK-12 menu model.]] | [[file:RainbowSix Siege ak-12.jpg|thumb|600px|none|AK-12 menu model.]] | ||
[[file:RainbowSix Siege ak-12 holding.jpg|thumb|none|600px|The AK-12 in first person.]] | [[file:RainbowSix Siege ak-12 holding.jpg|thumb|none|600px|The AK-12 in first person.]] | ||
[[file:RainbowSix Siege ak-12 aim.jpg|thumb|none|600px|Iron sights.]] | [[file:RainbowSix Siege ak-12 aim.jpg|thumb|none|600px|Iron sights.]] | ||
[[file:RainbowSix Siege ak-12 reloading 1.jpg|thumb|none|600px|Throwing away an empty magazine. While the fire mode is correctly set to full-auto, the selector is shown in the wrong direction: the order АВ-3-1-ПР should be from the rear to the front.]] | [[file:RainbowSix Siege ak-12 reloading 1.jpg|thumb|none|600px|Throwing away an empty magazine. While the fire mode is correctly set to full-auto, the selector is shown in the wrong direction: the order АВ-3-1-ПР should be from the rear to the front.]] | ||
− | [[file:RainbowSix Siege ak-12 reloading 2.jpg|thumb|none|600px|About to send the AK-12's bolt home. Unlike other games, the bolt is shown locking open, which | + | [[file:RainbowSix Siege ak-12 reloading 2.jpg|thumb|none|600px|About to send the AK-12's bolt home. Unlike other games, the bolt is shown locking open, which was a feature of the later AK-12 prototypes. Also unlike several games, the player character does not feel the need to ignore the left-side charging handle and reach underneath the weapon to grab the right-side one.]] |
==Enfield L85A2== | ==Enfield L85A2== | ||
− | The [[ | + | The [[Enfield L85A2]] is available in the game, and issued to all SAS Attackers and the Recruit class. It is fitted with a long, quad-railed Daniel Defense handguard. |
− | It | + | It was also, most bizarrely, the primary weapon of the "White Mask" terrorists in the Terrorist Hunt mode. Exactly ''why'' they chose to use a somewhat uncommon assault rifle, not exported in wide numbers, with near-unobtainable spare parts, and plagued with a variety of design issues even ''after'' its improvement as a service weapon, is as much as a mystery as the White Masks' relevance in ''Siege'' in general. |
− | [[file:L85A2 upgraded.jpg|thumb|450px|none|Enfield L85A2 with magazine removed, railed | + | [[file:L85A2 upgraded.jpg|thumb|450px|none|Enfield L85A2 with magazine removed, quad-railed Daniel Defense handguard, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]] |
− | [[file:RainbowSix Siege L85A2.jpg|thumb|600px|none|Enfield L85A2 in the weapon inspection screen. Note the shorter-than-normal barrel compared to the reference image.]] | + | [[file:RainbowSix Siege L85A2.jpg|thumb|600px|none|Enfield L85A2 in the weapon inspection screen. Note the shorter-than-normal barrel compared to the reference image, as well as the altered pistol grip and DD handguard, both of which are slightly different to the actual rifle.]] |
− | [[file:RainbowSix Siege L85A2 holding.jpg|thumb|none|600px|The L85A2 in idle.]] | + | [[file:RainbowSix Siege L85A2 holding.jpg|thumb|none|600px|The L85A2 in idle. Note the rail underneath the carry handle; this is a fictional version of the original NATO standard rail (that got replaced by the Picatinny rail) present on other guns in the game, such as the C1 SMG. The SA80 does use this style of rail instead of the Picatinny rail, but it is thinner and flimsier-looking in-game.]] |
[[file:RainbowSix Siege L85A2 aim.jpg|thumb|none|600px|Aiming down the carry handle iron sights.]] | [[file:RainbowSix Siege L85A2 aim.jpg|thumb|none|600px|Aiming down the carry handle iron sights.]] | ||
[[file:RainbowSix Siege L85A2 reloading 1.jpg|thumb|none|600px|Inserting an empty magazine. Bullets have since been added in a patch.]] | [[file:RainbowSix Siege L85A2 reloading 1.jpg|thumb|none|600px|Inserting an empty magazine. Bullets have since been added in a patch.]] | ||
− | [[file:RainbowSix Siege L85A2 reloading 2.jpg|thumb|none|600px|Ignoring the bolt release, the | + | [[file:RainbowSix Siege L85A2 reloading 2.jpg|thumb|none|600px|Ignoring the bolt release and proper British Army drill, the Recruit tugs the charging handle to release the bolt.]] |
==FAMAS F1== | ==FAMAS F1== | ||
− | The [[FAMAS F1]] appears in the game as the "F2" and originally incorrectly | + | The [[FAMAS F1]] appears in the game as the "F2" and originally incorrectly held 30 rounds in 25-round magazines. The magazine capacity was changed to 25 during a mid-season balance patch in Y4S3, nerfing the gun while making its magazine capacity accurate to real life. It is only available to Operator Twitch, after the Recruit rework removed the faction-based Recruit system. |
[[file:Famas.jpg|thumb|450px|none|FAMAS F1 - 5.56x45mm]] | [[file:Famas.jpg|thumb|450px|none|FAMAS F1 - 5.56x45mm]] | ||
[[file:RainbowSix Siege FAMAS F1.jpg|thumb|600px|none|FAMAS F1 in the weapon inspection screen.]] | [[file:RainbowSix Siege FAMAS F1.jpg|thumb|600px|none|FAMAS F1 in the weapon inspection screen.]] | ||
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The [[Heckler & Koch G36C]] is available in the game, and used by FBI SWAT operator Ash and REU operator Iana. | The [[Heckler & Koch G36C]] is available in the game, and used by FBI SWAT operator Ash and REU operator Iana. | ||
− | The gun was frequently overlooked due to its complete inferiority to her other weapon | + | The gun was frequently overlooked due to its complete inferiority to her other weapon, the R4-C, until a later patch made it that the G36C is the only gun in Ash's arsenal that can use an ACOG optic (which grants a very valuable x2.5 view magnification) before the R4-C received the ACOG once more in Operation Deadly Omen. |
[[file:Hkg36c.jpg|thumb|450px|none|Heckler & Koch G36C - 5.56x45mm]] | [[file:Hkg36c.jpg|thumb|450px|none|Heckler & Koch G36C - 5.56x45mm]] | ||
[[file:RainbowSix Siege g36c.jpg|thumb|600px|none|Heckler & Koch G36C in the weapon inspection screen. Note the strange texture on the magazine.]] | [[file:RainbowSix Siege g36c.jpg|thumb|600px|none|Heckler & Koch G36C in the weapon inspection screen. Note the strange texture on the magazine.]] | ||
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==Heckler & Koch HK33A2== | ==Heckler & Koch HK33A2== | ||
− | The [[Heckler & Koch HK33A2]] appears as the "AR33", and is used by SAS Operator Thatcher and | + | The [[Heckler & Koch HK33A2]] appears as the "AR33", and is used by SAS Operator Thatcher and FBI asset Flores. It uses a 30-round magazine, though it only holds 25 rounds. It has a permanently attached optic rail, a rail on the bottom of the handguard, and a "charm mount" was on the left side of the stock, above the stock pins, but was updated to be on the rearward most claw on the optic mount. The rear sight is removed when using optics. |
− | [[file:HK33w25rdMag.jpg|thumb|450px|none|Heckler & Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm | + | [[file:HK33w25rdMag.jpg|thumb|450px|none|Heckler & Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm]] |
[[file:RainbowSix Siege Heckler & Koch HK33A2.jpg|thumb|600px|none|Heckler & Koch HK33A2 in the weapon inspection screen.]] | [[file:RainbowSix Siege Heckler & Koch HK33A2.jpg|thumb|600px|none|Heckler & Koch HK33A2 in the weapon inspection screen.]] | ||
[[file:RainbowSix Siege Heckler & Koch HK33A2 holding.jpg|thumb|none|600px|The HK33A2 in the hands of an SAS Recruit.]] | [[file:RainbowSix Siege Heckler & Koch HK33A2 holding.jpg|thumb|none|600px|The HK33A2 in the hands of an SAS Recruit.]] | ||
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==Heckler & Koch HK416C== | ==Heckler & Koch HK416C== | ||
− | The [[Heckler & Koch HK416C]] is appears as the "416-C Carbine". Prior to the "White Noise" update that added the Daewoo K1A for Vigil, it was the only assault rifle usable on the Defender's side; issued to the GSG-9 | + | The [[Heckler & Koch HK416C]] is appears as the "416-C Carbine". Prior to the "White Noise" update that added the Daewoo K1A for Vigil, it was the only assault rifle usable on the Defender's side; issued to Jäger and the original GSG-9 Recruits. Long considered one of the best weapons for Defenders, it was the target of multiple nerfs, including one that took its magazine capacity down from 30+1 to 25+1. |
− | The weapon can be equipped with a 14.5 inch extended barrel | + | The weapon can be equipped with a 14.5 inch extended barrel. |
− | [[file:HK416C.jpg|thumb|450px|none|Heckler & Koch HK416C ultra-compact carbine with 9" barrel - 5.56x45mm | + | [[file:HK416C.jpg|thumb|450px|none|Heckler & Koch HK416C ultra-compact carbine with 9" barrel - 5.56x45mm]] |
[[file:RainbowSix Siege Heckler & Koch HK416C.jpg|thumb|600px|none|The HK416C in the weapon inspection screen.]] | [[file:RainbowSix Siege Heckler & Koch HK416C.jpg|thumb|600px|none|The HK416C in the weapon inspection screen.]] | ||
[[file:RainbowSix Siege Heckler & Koch HK416C holding.jpg|thumb|none|600px|A Recruit holds the HK416C.]] | [[file:RainbowSix Siege Heckler & Koch HK416C holding.jpg|thumb|none|600px|A Recruit holds the HK416C.]] | ||
[[file:RainbowSix Siege Heckler & Koch HK416C aim.jpg|thumb|none|600px|<strike>*notices your iron sights*</strike>]] | [[file:RainbowSix Siege Heckler & Koch HK416C aim.jpg|thumb|none|600px|<strike>*notices your iron sights*</strike>]] | ||
− | [[file:RainbowSix Siege Heckler & Koch HK416C reloading 1.jpg|thumb|none|600px|Reloading a STANAG | + | [[file:RainbowSix Siege Heckler & Koch HK416C reloading 1.jpg|thumb|none|600px|Reloading a STANAG magazine.]] |
[[file:RainbowSix Siege Heckler & Koch HK416C reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]] | [[file:RainbowSix Siege Heckler & Koch HK416C reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]] | ||
==Heckler & Koch HK417== | ==Heckler & Koch HK417== | ||
− | The [[Heckler & Koch HK417]] is available to | + | The [[Heckler & Koch HK417]] is available to Twitch, GIGN CBRN specialist Lion and SFG operator Sens. It is intended to be used as a DMR, as it is restricted to semi-auto only. It is also modeled with a 20-round magazine, which is rendered solid instead of transparent, but at release it had the in-game capacity of only 10 rounds; this was buffed and fixed to the correct 20 rounds in Operation Ember Rise. |
[[file:HK417 16.jpg|thumb|450px|none|Heckler & Koch HK417 with sights removed and 16" barrel - 7.62x51mm NATO]] | [[file:HK417 16.jpg|thumb|450px|none|Heckler & Koch HK417 with sights removed and 16" barrel - 7.62x51mm NATO]] | ||
[[file:RainbowSix Siege Heckler & Koch HK417.jpg|thumb|600px|none|Heckler & Koch HK417 in the weapon inspection screen.]] | [[file:RainbowSix Siege Heckler & Koch HK417.jpg|thumb|600px|none|Heckler & Koch HK417 in the weapon inspection screen.]] | ||
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[[file:RainbowSix Siege Heckler & Koch HK417 reloading 1.jpg|thumb|none|600px|Reloading the 417.]] | [[file:RainbowSix Siege Heckler & Koch HK417 reloading 1.jpg|thumb|none|600px|Reloading the 417.]] | ||
[[file:RainbowSix Siege Heckler & Koch HK417 reloading 2.jpg|thumb|none|600px|Pulling the charging handle, again....Note the fire selector is properly set to semi-auto.]] | [[file:RainbowSix Siege Heckler & Koch HK417 reloading 2.jpg|thumb|none|600px|Pulling the charging handle, again....Note the fire selector is properly set to semi-auto.]] | ||
+ | [[File:Rainbowsix Favela HK416.jpg|thumb|none|600px|HK417s seen inside a weapons locker on the Favela level.]] | ||
==Remington R4-C== | ==Remington R4-C== | ||
− | A [[Remington R4|Remington R4-C]] appears simply as the "R4-C" and is available to | + | A [[Remington R4|Remington R4-C]] appears simply as the "R4-C" and is available to FBI Operator Ash and South Korea's 35th Commando Battalion Operator Ram in the upcoming Operation Heavy Mettle expansion. It is modeled with a Magpul MOE pistol grip, CTR buttstock, and Remington RAHG modular forend with rail sections permanently installed. The weapon's charm mount is located in the middle of the receiver, close to the top rail. |
− | |||
− | |||
[[file:RemingtonR4C.jpg|thumb|450px|none|Remington R4-C - 5.56x45mm]] | [[file:RemingtonR4C.jpg|thumb|450px|none|Remington R4-C - 5.56x45mm]] | ||
[[file:RainbowSix Siege Remington R4-C.jpg|thumb|600px|none|Remington R4-C menu model. On the left side, one can see that the operator has written "pew pew" on the auto selector position in red marker pens.]] | [[file:RainbowSix Siege Remington R4-C.jpg|thumb|600px|none|Remington R4-C menu model. On the left side, one can see that the operator has written "pew pew" on the auto selector position in red marker pens.]] | ||
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==SIG SG 552== | ==SIG SG 552== | ||
− | The [[SIG SG 552]] is appears as the "552 Commando". Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], it has a 30 round magazine capacity despite being modeled with the 20 round magazine. It | + | The [[SIG SG 552]] is appears as the "552 Commando". Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], it has a 30 round magazine capacity despite being modeled with the 20 round magazine. It was also seen in terrorist hands in the Terrorist Hunt mode. The SG 552 is used by GSG-9 Attacker IQ and NIGHTHAVEN Attacker Grim. |
[[file:SIG SG552.jpg|thumb|450px|none|SIG SG 552 - 5.56x45mm]] | [[file:SIG SG552.jpg|thumb|450px|none|SIG SG 552 - 5.56x45mm]] | ||
[[file:RainbowSix Siege SIG SG 552.jpg|thumb|600px|none|SIG SG 552 in the weapon inspection screen. The magazine has an unusual waffle-like pattern.]] | [[file:RainbowSix Siege SIG SG 552.jpg|thumb|600px|none|SIG SG 552 in the weapon inspection screen. The magazine has an unusual waffle-like pattern.]] | ||
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==SIG-Sauer SIG556xi SWAT== | ==SIG-Sauer SIG556xi SWAT== | ||
− | The [[SIG | + | The [[SIG-Sauer SIG556xi|SIG-Sauer SIG556xi SWAT]] with a full-auto lower and a 16" barrel is available to FBI attacker Thermite and NIGHTHAVEN attacker Osa. When firing, and when the bolt locks back after the last shot, the bolt does not fully recoil backwards, and instead stops at the point where the ejection port/charging handle slot narrows; apparently the developers mistook the narrowed charging handle slot as a fixed part of the receiver. |
− | + | ''Trivia: in the "Inside Rainbow" trailer series showcasing the CTUs, Glaz is seen using the weapon in the the SAS, FBI SWAT, and GIGN trailers. The model is slightly different, with more segments on the handguard and R4-C-styled diamond iron sights, and is also incredibly broken - it sounds like an OTs-03 when fired, and Glaz's hand isn't even on the trigger when firing. He got the proper SVU model by the release of the GSG-9 and the Spetsnaz trailers.'' | |
[[file:SIG-Sauer SIG556XI SWAT 16in.jpg|thumb|450px|none|SIG-Sauer SIG556xi SWAT 16in - 5.56x45mm]] | [[file:SIG-Sauer SIG556XI SWAT 16in.jpg|thumb|450px|none|SIG-Sauer SIG556xi SWAT 16in - 5.56x45mm]] | ||
[[file:RainbowSix Siege SIG SG 556xi.jpg|thumb|600px|none|SIG556xi SWAT in the weapon inspection screen.]] | [[file:RainbowSix Siege SIG SG 556xi.jpg|thumb|600px|none|SIG556xi SWAT in the weapon inspection screen.]] | ||
− | [[file:RainbowSix Siege SIG SG 556xi holding.jpg|thumb|none|600px|FBI SWAT operative Thermite models the SIG556xi SWAT. Note the charging handle is on the left side of the ambi | + | [[file:RainbowSix Siege SIG SG 556xi holding.jpg|thumb|none|600px|FBI SWAT operative Thermite models the SIG556xi SWAT. Note the charging handle is on the left side of the ambi receiver as can be done in real life.]] |
[[file:RainbowSix Siege SIG SG 556xi aim.jpg|thumb|none|600px|Aiming down the sights.]] | [[file:RainbowSix Siege SIG SG 556xi aim.jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[file:RainbowSix Siege SIG SG 556xi reloading 1.jpg|thumb|none|600px|Reloading.]] | [[file:RainbowSix Siege SIG SG 556xi reloading 1.jpg|thumb|none|600px|Reloading.]] | ||
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==Steyr AUG A2== | ==Steyr AUG A2== | ||
− | The [[Steyr AUG A2]] is available in the game to the | + | The [[Steyr AUG A2]] appears under the name "Aug A2", the developers seemingly not realizing that AUG is an acronym and should be capitalized accordingly. It is available in the game to the GSG-9 operator IQ and NIGHTHAVEN operator Wamai and was occasionally seen in terrorist hands in the Terrorist Hunt mode. |
− | [[file:AUG A2 | + | [[file:AUG A2 Alternvative.jpg|thumb|450px|none|Steyr AUG A2 - 5.56x45mm]] |
[[file:RainbowSix Siege Aug-A2.jpg|thumb|600px|none|Steyr AUG A2 in the weapon inspection screen.]] | [[file:RainbowSix Siege Aug-A2.jpg|thumb|600px|none|Steyr AUG A2 in the weapon inspection screen.]] | ||
[[file:RainbowSix Siege Aug-A2 holding.jpg|thumb|none|600px|GSG-9 operator IQ holds the AUG A2.]] | [[file:RainbowSix Siege Aug-A2 holding.jpg|thumb|none|600px|GSG-9 operator IQ holds the AUG A2.]] | ||
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[[file:RainbowSix Siege Aug-A2 reloading 1.jpg|thumb|none|600px|Inserting a new mag.]] | [[file:RainbowSix Siege Aug-A2 reloading 1.jpg|thumb|none|600px|Inserting a new mag.]] | ||
[[file:RainbowSix Siege Aug-A2 reloading 2.jpg|thumb|none|600px|Charging the AUG.]] | [[file:RainbowSix Siege Aug-A2 reloading 2.jpg|thumb|none|600px|Charging the AUG.]] | ||
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==Colt Model 933== | ==Colt Model 933== | ||
A [[Colt Model 933]] with the carrying handle removed, a KAC RIS handguard, Colt Canada-type M4 stock, and using Magpul PMAGs with Ranger plates has been available for JTF-2 operator Buck since the Operation Black Ice expansion was released. It is referred to incorrectly as the "[[C8 SFW]]", but is identifiable as a 933 by its 11.5" barrel. It also incorrectly has a cut in the barrel for an [[M203 grenade launcher]]. | A [[Colt Model 933]] with the carrying handle removed, a KAC RIS handguard, Colt Canada-type M4 stock, and using Magpul PMAGs with Ranger plates has been available for JTF-2 operator Buck since the Operation Black Ice expansion was released. It is referred to incorrectly as the "[[C8 SFW]]", but is identifiable as a 933 by its 11.5" barrel. It also incorrectly has a cut in the barrel for an [[M203 grenade launcher]]. | ||
− | It is equipped with a M26 Modular Accessory Shotgun System, which is actually Buck's special gadget, the "Skeleton Key". Details of it can be seen below. | + | It is equipped with a M26 Modular Accessory Shotgun System, which is actually Buck's special gadget, the "Skeleton Key". Details of it can be seen below. The Team Deathmatch and free-for-all Deathmatch game modes added much later removes the ability to use operator abilities, and rather than giving Buck an empty shotgun, it actually removes the M26 from the weapon entirely. The M26-less rifle can also be seen in the loadout menu, though exclusively in the overview section, as actually clicking on it to customize brings the M26 back. |
+ | |||
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with 4-position stock - 5.56x45mm]] | [[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with 4-position stock - 5.56x45mm]] | ||
[[Image:C8-SFW.jpg|thumb|none|450px|An actual Colt Canada C8 SFW, for comparison - 5.56x45mm]] | [[Image:C8-SFW.jpg|thumb|none|450px|An actual Colt Canada C8 SFW, for comparison - 5.56x45mm]] | ||
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[[File:RSSC8-2.jpg|thumb|none|600px|Inserting a new Magpul PMAG, which shows a good view of the underbarrel shotgun.]] | [[File:RSSC8-2.jpg|thumb|none|600px|Inserting a new Magpul PMAG, which shows a good view of the underbarrel shotgun.]] | ||
[[File:Screenshot-Original (41).jpg|thumb|none|600px|Buck karate chops the oddly-shaped charging handle back to chamber a round.]] | [[File:Screenshot-Original (41).jpg|thumb|none|600px|Buck karate chops the oddly-shaped charging handle back to chamber a round.]] | ||
+ | [[File:R6C8NoM26.JPG|thumb|none|600px|The 933 sans M26.]] | ||
==C1A1== | ==C1A1== | ||
− | The [[FN_FAL#L1A1|C1A1]], the Canadian variant of the L1A1 SLR, is Buck's second primary weapon choice from the Operation Black Ice expansion. It is referred to as the "CAMRS", and is fitted with an L1A1 SLR's synthetic stock and handguard. Like the "C8-SFW", Buck's special gadget the "Skeleton Key" (a M26 Modular Accessory Shotgun System) is attached to the weapon, details of which can be seen below. | + | The [[FN_FAL#L1A1|C1A1]], the Canadian variant of the L1A1 SLR, is Buck's second primary weapon choice from the Operation Black Ice expansion. It is referred to as the "CAMRS", and is fitted with an L1A1 SLR's synthetic stock and handguard. Like the "C8-SFW", Buck's special gadget the "Skeleton Key" (a M26 Modular Accessory Shotgun System) is attached to the weapon, details of which can be seen below. The C1A1 without the skeleton key is available to COT operator Brava from the Operation Commanding Force expansion. |
It is only capable of semi-auto fire, accurate for a C1A1. | It is only capable of semi-auto fire, accurate for a C1A1. | ||
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The [[FN SCAR-H CQC]] has been available in the game since the Operation Dust Line expansion was released, for Navy SEAL operator Blackbeard. It is referred to as the "Mk17 CQB". | The [[FN SCAR-H CQC]] has been available in the game since the Operation Dust Line expansion was released, for Navy SEAL operator Blackbeard. It is referred to as the "Mk17 CQB". | ||
− | The weapon is powerful, but is plagued by having the slowest ADS speed of any assault rifle in the game. | + | The weapon is powerful, but is plagued by having the slowest ADS speed of any assault rifle in the game and extremely high recoil, leading to many in the community labeling it one of the worst primary weapons in the game. |
− | [[ | + | |
+ | [[File:SCAR-H CQC.jpg|thumb|none|450px|FN SCAR-H CQC - 7.62x51mm NATO.]] | ||
[[file:R6S-mk17cqb.jpg|thumb|600px|none|Mk17 CQB in the weapon inspection screen.]] | [[file:R6S-mk17cqb.jpg|thumb|600px|none|Mk17 CQB in the weapon inspection screen.]] | ||
[[File:RSSScar.jpg|thumb|none|600px|Blackbeard's SCAR-H.]] | [[File:RSSScar.jpg|thumb|none|600px|Blackbeard's SCAR-H.]] | ||
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==Knight's Armament SR-25== | ==Knight's Armament SR-25== | ||
− | The [[Knight's Armament SR-25]] has been | + | The [[Knight's Armament SR-25]] Enhanced Combat Carbine is the DMR option for Blackbeard and one of the two weapons included in his kit. It was later made available to FBI asset and questionable rogue Flores. The Crane stock has been replaced with a Magpul UBR stock and Blackbeard has custom clips mounted on the handguards of his SR25 to allow the attachment of his rifle shield. |
+ | |||
+ | It is a generally average but lackluster gun in comparison to others. | ||
+ | |||
[[file:Knights Armament SR25 ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]] | [[file:Knights Armament SR25 ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]] | ||
− | [[file:R6S-sr25.jpg|thumb|600px|none|SR-25 in the weapon inspection screen. Note the clips to attach Blackbeard's Rifle Shield and the Magpul UBR Collapsible Stock.]] | + | [[file:R6S-sr25.jpg|thumb|600px|none|SR-25 in the weapon inspection screen. Note the clips to attach Blackbeard's Rifle Shield and the Magpul UBR Collapsible Stock. ]] |
[[File:RSSSR25.jpg|thumb|none|600px|Blackbeard uses his SR25 with attached gun shield to defend himself from some deranged 7.62x51mm STANAGS.]] | [[File:RSSSR25.jpg|thumb|none|600px|Blackbeard uses his SR25 with attached gun shield to defend himself from some deranged 7.62x51mm STANAGS.]] | ||
[[File:RSSSR25-1.jpg|thumb|none|600px|Troy iron sight view.]] | [[File:RSSSR25-1.jpg|thumb|none|600px|Troy iron sight view.]] | ||
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==DSA SA58 OSW Carbine== | ==DSA SA58 OSW Carbine== | ||
− | A [[FN FAL#DSA SA58 OSW|DSA SA58 OSW Carbine]] is the main battle rifle available to BOPE | + | A [[FN FAL#DSA SA58 OSW|DSA SA58 OSW Carbine]] is the main battle rifle available to BOPE Operator Capitão and COT Operator Brava (who happens to be Capitão's cousin), under the name of "PARA-308". It has a worn tan finish and holds 30 rounds per magazine; the magazine depicted in-game is too short for that, but is also too long to be 20-rounder - 25 rounds would be a good guess. |
+ | |||
[[Image:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW Carbine with 30-round magazine - 7.62x51mm NATO]] | [[Image:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW Carbine with 30-round magazine - 7.62x51mm NATO]] | ||
[[File:R6S-para308.jpg|thumb|600px|none|PARA-308 in the weapon inspection screen. Note the different fire selector markings compared to the above SA58 OSW.]] | [[File:R6S-para308.jpg|thumb|600px|none|PARA-308 in the weapon inspection screen. Note the different fire selector markings compared to the above SA58 OSW.]] | ||
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==Colt Canada C7== | ==Colt Canada C7== | ||
− | The [[M16_rifle_series#Diemaco_C7.2FColt_Model_715|Colt Canada C7]] is used exclusively by GEO Operator | + | The [[M16_rifle_series#Diemaco_C7.2FColt_Model_715|Colt Canada C7]] is used exclusively by GEO Operator Jackal who was added with the Operation Velvet Shell DLC. The weapon in-game is modeled after the C7NLD, an officially dubbed, custom variant of the C7 used by the Armed Forces of the Netherlands. Along with the Dutch handguard, it is fitted with a Magpul PRS, uses PMAGs with Ranger Plates, and has the same charging handle as the UDP-9. It is named the "C7E" in-game, and is incorrectly depicted as having both fully-automatic and burst-fire modes. |
[[Image:C7NLD.jpg|thumb|none|450px|C7NLD with Grip Pod and Aimpoint sight - 5.56x45mm]] | [[Image:C7NLD.jpg|thumb|none|450px|C7NLD with Grip Pod and Aimpoint sight - 5.56x45mm]] | ||
[[File:RainbowSixSiege-C7E.jpg|thumb|600px|none|C7E menu model. Note the lack of a muzzle device and any barrel threading.]] | [[File:RainbowSixSiege-C7E.jpg|thumb|600px|none|C7E menu model. Note the lack of a muzzle device and any barrel threading.]] | ||
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==Daewoo K1A== | ==Daewoo K1A== | ||
− | A customized [[Daewoo K1A]] is available for 707th SMB | + | A customized [[Daewoo K1A]] is available for 707th SMB Operator Vigil with the Operation White Noise expansion. It is referred to as the "K1A" and is classified as a submachine gun; while this isn't correct from a technical standpoint, it is at least correct in the sense that that's how the Korean military classifies it. The gameplay seems to go with the SMG route too, having a damage and recoil profile more similar to other SMGs than the assault rifles. |
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|450px|Daewoo K1A - 5.56x45mm]] | [[Image:Carbine_Daewoo_K1.jpg|thumb|none|450px|Daewoo K1A - 5.56x45mm]] | ||
− | [[File:R6S-k1a.jpg|thumb|600px|none|K1A in the weapon inspection screen. It is fitted with a | + | [[File:R6S-k1a.jpg|thumb|600px|none|K1A in the weapon inspection screen. It is fitted with a DEVGRU DT-K01 MK.II RAS handguard and the standard collapsible stock has been replaced with a StormWerkz AR-15 stock adapter fitted with a [[Z-M LR 300|Z-M Weapons LR-300]] stock.]] |
[[File:RSS K1A (1).jpg|thumb|none|600px|The K1A in idle.]] | [[File:RSS K1A (1).jpg|thumb|none|600px|The K1A in idle.]] | ||
[[File:RSS K1A (2).jpg|thumb|none|600px|Aiming the K1A.]] | [[File:RSS K1A (2).jpg|thumb|none|600px|Aiming the K1A.]] | ||
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==Troy Industries Rock SOPMOD M14== | ==Troy Industries Rock SOPMOD M14== | ||
− | The [[ROCK SOPMOD M14|Troy Industries Rock SOPMOD M14]] is used | + | The [[ROCK SOPMOD M14|Troy Industries Rock SOPMOD M14]] is used by 707th SMB operator Dokkaebi, NIGHTHAVEN operator Aruni, and the reworked attacking Recruits. It is incorrectly designated "Mk 14 EBR" and locked in semi-automatic. |
[[Image:SOPMODM14.jpg|thumb|none|450px|Troy Industries Rock SOPMOD M14 - 7.62x51mm NATO]] | [[Image:SOPMODM14.jpg|thumb|none|450px|Troy Industries Rock SOPMOD M14 - 7.62x51mm NATO]] | ||
[[File:R6S-mk14ebr.jpg|thumb|600px|none|Rock SOPMOD M14 in the weapon customization.]] | [[File:R6S-mk14ebr.jpg|thumb|600px|none|Rock SOPMOD M14 in the weapon customization.]] | ||
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==Saritch== | ==Saritch== | ||
− | A compact version of the [[Saritch]] design concept is the primary choice for Spetsnaz CBRN specialist Finka, of the Operation Chimera expansion. | + | A compact version of the [[Saritch]] design concept is the primary choice for Spetsnaz CBRN specialist Finka, of the Operation Chimera expansion and later STAR-NET Aviation Operator Thunderbird in the Operation North Star expansion. In-universe, the Saritch appears to be a prototype weapon. Where in reality, the design is one conceived military version of the Saritch proposed by its designer but never mocked up, with 30-round magazines, automatic fire and a compact barrel; the in-game model resembles the medium-length 622mm-barrel version shown in the weapon designer's [https://guns.fandom.com/wiki/File:Sartich_document.png concept arts]. A right-facing ejection port has been added to the weapon, and the forearm is replaced with a set of underbarrel rails. It is referred to as the "Spear .308". |
[[File:Saritch 308.jpg|thumb|none|450px|Saritch design concept - 7.62x51mm NATO (non-functional)]] | [[File:Saritch 308.jpg|thumb|none|450px|Saritch design concept - 7.62x51mm NATO (non-functional)]] | ||
− | [[File:R6S-spear308.jpg|thumb|600px|none|Saritch in the weapon inspection screen. The camouflage is the weapon's default skin. Note the 30-round 5. | + | [[File:R6S-spear308.jpg|thumb|600px|none|Saritch in the weapon inspection screen. The camouflage is the weapon's default skin. Note the 30-round 5.56mm PMAG.]] |
[[File:R6S Saritch 2.jpg|thumb|600px|none|Saritch in game being held by Finka.]] | [[File:R6S Saritch 2.jpg|thumb|600px|none|Saritch in game being held by Finka.]] | ||
[[File:R6S Saritch 3.jpg|thumb|600px|none|Aiming down sights.]] | [[File:R6S Saritch 3.jpg|thumb|600px|none|Aiming down sights.]] | ||
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==M4A1 Block II== | ==M4A1 Block II== | ||
− | Available for SFOD-D (and GSUTR) | + | Available for SFOD-D (and GSUTR) Operator Maverick of the Operation Grim Sky expansion and Attacker Recruit Striker as of Operation New Blood, a carbine indexed as the "M4" appears to be a customized [[M4A1 Block II]]. It features a Daniel Defense MK18 RIS II 9.5 inch railed handguard and a 12.5 inch barrel instead of the usual 14.5 inch barrel, along with a tan Command Arms UPG16 modular pistol grip (a copy of the Fab Defense/Mako AG-43), rail covers, and a standard 6-position M4 stock. The weapon is marked "M4A1 Carbine" on the left side of the mag-well where the usual roll marks would be. Equipping the "M4" with the Heavy Barrel attachment gives it a longer 16-inch aftermarket pencil barrel. Attaching this would technically make it a heavily modernized [[Colt Model 653]] instead of a proper Block II. |
+ | |||
+ | It incorrectly features semi-auto, three-round burst, and fully automatic fire modes, even though it has an M4's Safe/Semi/Burst fire selector, while being marked as an M4A1. Additionally, the developers forgot to model a gas block onto the standard or extended barrel, so in reality Maverick's using a bolt-action M4 that's only capable of automatic fire through the power of video game magic. | ||
− | It | + | It has a unique suppressor model, which is wrapped in lots of cloth like Caviera's Luison's suppressor, to help remove the mirage from when the can is hot and make it safer to re-tighten it. Equipping the compensator gives it a unique XM177-style moderator. |
− | [[File:SOPMODBII.jpg|thumb|none|450px|M4A1 Block II - 5.56x45mm | + | [[File:SOPMODBII.jpg|thumb|none|450px|M4A1 Block II - 5.56x45mm]] |
− | [[File:R6S-m4.jpg|thumb|600px|none|The M4A1 Block II Carbine in the weapon inspection screen. Maverick's STANAG magazines have improvised magazine assists in the form of Paracord looped into the baseplate and duck-tape around the bottom of the mag | + | [[File:R6S-m4.jpg|thumb|600px|none|The M4A1 Block II Carbine in the weapon inspection screen. Maverick's STANAG magazines have improvised magazine assists in the form of Paracord looped into the baseplate and duck-tape around the bottom of the mag.]] |
− | [[File:R6S M4 Idle.jpg|thumb|600px|none|Maverick holding his custom M4A1 Block II.]] | + | [[File:R6S M4 Idle.jpg|thumb|600px|none|Maverick holding his custom M4A1 Block II. For whatever reason, his DD handguard has quad-weaver rails instead of the traditional picatinny, a truly odd design choice since Daniel Defense do not offer any product with this kind of rail system.]] |
[[File:R6S M4 Sights.jpg|thumb|600px|none|Aiming down the folding iron sights.]] | [[File:R6S M4 Sights.jpg|thumb|600px|none|Aiming down the folding iron sights.]] | ||
[[File:R6S M4 Reload 1.jpg|thumb|600px|none|Removing empty magazine.]] | [[File:R6S M4 Reload 1.jpg|thumb|600px|none|Removing empty magazine.]] | ||
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==Alexander Arms .50 Beowulf== | ==Alexander Arms .50 Beowulf== | ||
− | The [[Alexander Arms .50 Beowulf]] is available for the SFOD-D | + | The [[Alexander Arms .50 Beowulf]] is available for the SFOD-D Attacker Maverick with the Operation Grim Sky expansion. It is referred to as the "AR-15.50", and is correctly semi-automatic. It is fitted with a Mako Group Recoil Reducing GL-Shock stock, a Mako Group MWG (mag well grip), and a Magpul BAD Lever (which is never used, Maverick instead pulling the charging handle on empty reloads).It was also later given to DAE operator Tubarão in the Operation Deep Freeze expansion. |
− | The weapon used | + | The weapon used SureFire 60-round quad-stack magazines at release, but only holds 10 rounds in gameplay - not that this really matters, since the internal geometry of the SureFire magazine would render .50 Beowulf rounds unable to fit anyways. The Operation Burnt Horizon update apparently acknowledged this, replacing the magazine with a more sensible 30-rounder, fitted with a Magpul Ranger Plate; this also fixes the capacity issue, since 30-round STANAG magazines can fit only ten .50 Beowulf rounds. |
[[Image:AA_Beowulf.jpg|thumb|450px|none|Alexander Arms .50 Beowulf - .50 Beowulf]] | [[Image:AA_Beowulf.jpg|thumb|450px|none|Alexander Arms .50 Beowulf - .50 Beowulf]] | ||
[[File:R6S-ar15-50.jpg|thumb|600px|none|The .50 Beowulf in the inspection screen. Equipping a muzzle brake replaces the "birdcage"-style flash hider with an Alexander Arms Tank Brake, unique to this weapon in-game.]] | [[File:R6S-ar15-50.jpg|thumb|600px|none|The .50 Beowulf in the inspection screen. Equipping a muzzle brake replaces the "birdcage"-style flash hider with an Alexander Arms Tank Brake, unique to this weapon in-game.]] | ||
[[File:R6S AR-15.50 Idle.jpg|thumb|600px|none|Maverick holding his AR-15.50.]] | [[File:R6S AR-15.50 Idle.jpg|thumb|600px|none|Maverick holding his AR-15.50.]] | ||
− | [[File:R6S AR-15.50 Sights.jpg|thumb|600px|none|Aiming down the familiar | + | [[File:R6S AR-15.50 Sights.jpg|thumb|600px|none|Aiming down the familiar ArmaLite-style iron sights.]] |
[[File:R6S AR-15.50 Reload 1.jpg|thumb|600px|none|Removing the magazine.]] | [[File:R6S AR-15.50 Reload 1.jpg|thumb|600px|none|Removing the magazine.]] | ||
[[File:R6S AR-15.50 Reload 2.jpg|thumb|600px|none|Inserting a new mag, note that his hand is rather seriously clipping into it.]] | [[File:R6S AR-15.50 Reload 2.jpg|thumb|600px|none|Inserting a new mag, note that his hand is rather seriously clipping into it.]] | ||
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=="AK-74M"== | =="AK-74M"== | ||
− | The "AK-74M" is an assault rifle available for GIGR operator Nomad of the Operation Wind Bastion expansion. Instead of being an actual [[AK-74M]], the in-game weapon the appears to be an [[AKM]] customized with Magpul MOE pistol grip, stock, hand guard, and a rail mount. Telltale signs of the in-game weapon model being based on an AKM is its ribbed dust cover, original slanted gas block, and its magazine being a waffle-pattern 7.62x39mm magazine (that holds 40 rounds) instead of 5. | + | The "AK-74M" is an assault rifle available for GIGR operator Nomad of the Operation Wind Bastion expansion and later for Deimos as his alternate primary. Instead of being an actual [[AK-74M]], the in-game weapon the appears to be an [[AKM]] customized with Magpul MOE pistol grip, stock, hand guard, and a rail mount. Telltale signs of the in-game weapon model being based on an AKM is its ribbed dust cover, original slanted gas block, and its magazine being a waffle-pattern 7.62x39mm magazine (that holds 40 rounds) instead of 5.45x39mm that the AK-74M actually uses. |
The right side of the in-game weapon features a white piece near the stock, which exists on the real AK-74M as a component of its side-folding stock. Despite this, the in-game weapon does not have a folding stock, and even lacks the corresponding button on the other side of the receiver for the AK-74M's folding stock. | The right side of the in-game weapon features a white piece near the stock, which exists on the real AK-74M as a component of its side-folding stock. Despite this, the in-game weapon does not have a folding stock, and even lacks the corresponding button on the other side of the receiver for the AK-74M's folding stock. | ||
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[[File:WASR10.jpg|thumb|none|450px|A US imported Romanian WASR 10/63 - 7.62x39mm]] | [[File:WASR10.jpg|thumb|none|450px|A US imported Romanian WASR 10/63 - 7.62x39mm]] | ||
[[File:R6S_cosplay_guide_nomad_AK-74M.jpg|thumb|600px|none|A render of the "AK-74M" from Nomad Cosplay Guide. Note that, like many firearms in ''Siege'', the AK features an [[M16A2]]-style flash hider by default.]] | [[File:R6S_cosplay_guide_nomad_AK-74M.jpg|thumb|600px|none|A render of the "AK-74M" from Nomad Cosplay Guide. Note that, like many firearms in ''Siege'', the AK features an [[M16A2]]-style flash hider by default.]] | ||
− | [[File:R6S_wpn_AK-74M_plus.jpg|thumb|600px|none|A fully kitted-out "AK-74M", with the | + | [[File:R6S_wpn_AK-74M_plus.jpg|thumb|600px|none|A fully kitted-out "AK-74M", with the reflex sight, suppressor and laser Sight. Note the new reflex sight model, which was previously used for Clash's [[MP9]].]] |
[[File:Ak74mr61.jpg|thumb|600px|none|The hybrid AK in first-person. Note Nomad's gadget, the "Airjab Launcher", mounted onto the side of the handguard. This fires proximity-detonated sticky grenades that push back and knock down enemies, somehow dealing no damage in the process, despite throwing them hard enough to send them through thin walls.]] | [[File:Ak74mr61.jpg|thumb|600px|none|The hybrid AK in first-person. Note Nomad's gadget, the "Airjab Launcher", mounted onto the side of the handguard. This fires proximity-detonated sticky grenades that push back and knock down enemies, somehow dealing no damage in the process, despite throwing them hard enough to send them through thin walls.]] | ||
[[File:Ak74mr62.jpg|thumb|600px|none|Aiming.]] | [[File:Ak74mr62.jpg|thumb|600px|none|Aiming.]] | ||
[[File:Ak74mr63.jpg|thumb|600px|none|Removing an empty magazine...]] | [[File:Ak74mr63.jpg|thumb|600px|none|Removing an empty magazine...]] | ||
[[File:Ak74mr6s4.jpg|thumb|600px|none|...inserting a new one...]] | [[File:Ak74mr6s4.jpg|thumb|600px|none|...inserting a new one...]] | ||
− | [[File:Ak74mr65.jpg|thumb|600px|none|...and pulling the charging handle. Since Nomad lost her right middle and ring fingers, she uses her pinky to pull the charging handle back, though why she doesn't use her index finger, her palm, or her other hand instead isn't entirely clear.]] | + | [[File:Ak74mr65.jpg|thumb|600px|none|...and pulling the charging handle. Since Nomad lost her right middle and ring fingers, she uses her pinky to pull the charging handle back, though why she doesn't use her index finger, her palm, or her other hand instead isn't entirely clear. Deimos also reuses this same animation, despite having all of his fingers intact.]] |
[[File:R6S wpn AK-74M Updated.jpg|thumb|none|600px|The post-Burnt Horizon version, complete with its less-curved plum-colored 5.45mm magazine.]] | [[File:R6S wpn AK-74M Updated.jpg|thumb|none|600px|The post-Burnt Horizon version, complete with its less-curved plum-colored 5.45mm magazine.]] | ||
==Beretta ARX-200== | ==Beretta ARX-200== | ||
The [[Beretta ARX-200]] is available for the GIGR attacker Nomad and REU operator Iana. In comparison to Nomad's frankensteined AKM, the ARX-200 does more damage, at the cost of having higher recoil and lower magazine size. | The [[Beretta ARX-200]] is available for the GIGR attacker Nomad and REU operator Iana. In comparison to Nomad's frankensteined AKM, the ARX-200 does more damage, at the cost of having higher recoil and lower magazine size. | ||
+ | |||
[[File:ARX200.jpg|thumb|450px|none|Beretta ARX-200 - 7.62x51mm NATO]] | [[File:ARX200.jpg|thumb|450px|none|Beretta ARX-200 - 7.62x51mm NATO]] | ||
[[File:R6S cosplay guide nomad ARX200.jpg|thumb|600px|none|Render of the ARX-200 from Nomad Cosplay Guide.]] | [[File:R6S cosplay guide nomad ARX200.jpg|thumb|600px|none|Render of the ARX-200 from Nomad Cosplay Guide.]] | ||
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==Thales F90== | ==Thales F90== | ||
Gridlock, the Australian attacking operator added in the Operation Burnt Horizon expansion, has access to a [[Thales F90]] as a primary option, an Australian improved derivative of the [[Steyr AUG]]. | Gridlock, the Australian attacking operator added in the Operation Burnt Horizon expansion, has access to a [[Thales F90]] as a primary option, an Australian improved derivative of the [[Steyr AUG]]. | ||
− | [[File:F90.jpg|thumb|none|450px|Thales F90 - 5.56x45mm | + | |
+ | [[File:F90.jpg|thumb|none|450px|Thales F90 - 5.56x45mm]] | ||
[[File:R6S cosplay guide gridlock F90.jpg|thumb|600px|none|Render of the F90 from Gridlock Cosplay Guide.]] | [[File:R6S cosplay guide gridlock F90.jpg|thumb|600px|none|Render of the F90 from Gridlock Cosplay Guide.]] | ||
[[File:R6S wpn F90.jpg|thumb|600px|none|The F90 in the inspection screen.]] | [[File:R6S wpn F90.jpg|thumb|600px|none|The F90 in the inspection screen.]] | ||
− | [[File:R6sf901.jpg|thumb|600px|none|Gridlock holding the | + | [[File:R6sf901.jpg|thumb|600px|none|Gridlock holding the F90 in game.]] |
[[File:R6sf902.jpg|thumb|600px|none|Aiming down sights.]] | [[File:R6sf902.jpg|thumb|600px|none|Aiming down sights.]] | ||
[[File:R6sf903.jpg|thumb|600px|none|Removing Magazine.]] | [[File:R6sf903.jpg|thumb|600px|none|Removing Magazine.]] | ||
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[[File:R6sF906.jpg|thumb|600px|none|Inserting Full magazine.]] | [[File:R6sF906.jpg|thumb|600px|none|Inserting Full magazine.]] | ||
[[File:R6sf907.jpg|thumb|600px|none|Hitting the charging handle to chamber new round.]] | [[File:R6sf907.jpg|thumb|600px|none|Hitting the charging handle to chamber new round.]] | ||
+ | |||
+ | =="SC3000K"== | ||
+ | An [[FN F2000 Tactical]] with a slightly modified design and rechambered in .300 Blackout was added in the game in the Operation Shadow Legacy expansion as the "SC3000K". It is used by the Operator Zero, aka Sam Fisher from the ''[[Tom Clancy#Splinter Cell|Tom Clancy's Splinter Cell]]'' series. The weapon itself is a nod to the many F2000s (many times with fictional modifications) used by Sam Fisher throughout the ''Splinter Cell'' series, all of them having the fictional series name of "SC-number-K" (starting from the "SC-20K" in the original ''[[Splinter Cell]]''). | ||
+ | |||
+ | [[file:FN F2000 TR rifle.jpg|thumb|450px|none|FN F2000 Tactical TR with gray finish - 5.56x45mm]] | ||
+ | [[File:FS2000 monolith arms handguard.jpg|thumb|450px|none|FN FS2000 Tactical with a C-more red dot sight and Monolith Arms rail system and P90-style foregrip - 5.56x45mm NATO. The latter accessory was discontinued when Monolith Arms was bought out by Magpul.]] | ||
+ | [[file:RainbowSix Siege SC3000K (1).jpg|thumb|600px|none|The SC3000K in the weapon inspection screen. Changes to the F2000's design can be observed in the replacement of the exposed barrel with a unique muzzle device, reshaped buttstock, reshaped magazine well, non-folding charging handle, slightly reshaped top rail (similar to the Slovenian contract F2000s), and the addition of a foregrip that somewhat resembles Monolith Arms' P90-styled foregrip for the F2000.]] | ||
+ | [[File:r6s_SC3000K_1.jpg|thumb|600px|none|Zero holding the SC3000K in game.]] | ||
+ | [[File:r6s_SC3000K_2.jpg|thumb|600px|none|The SC3000K uses the same iron sights from the MP7.]] | ||
+ | [[File:r6s_SC3000K_3.jpg|thumb|600px|none|Removing a spent magazine.]] | ||
+ | [[File:r6s_SC3000K_4.jpg|thumb|600px|none|Inserting a full magazine.]] | ||
+ | [[File:R6S F2000 Widegrip.jpg|thumb|none|600px|A suppressed SC3000K with the "Angled Grip," which uses the classic style F2000 forearm.]] | ||
=Machine Guns= | =Machine Guns= | ||
− | With exception to | + | With exception to Tachanka's DP-27 and Maestro's CETME Ameli, Machine Guns are issued only to Attackers. As with some SMGs, most open bolt machine guns incorrectly track +1 in the chamber. |
− | ==Degtyaryov DP- | + | ==Degtyaryov DP-27== |
− | The Spetsnaz operator Tachanka | + | The Spetsnaz operator Tachanka's primary weapon is a [[DP-27]]. At the release of the game, the DP was Tachanka's gadget, mounted onto a tripod and able to be manned by anyone, even by enemies in unfortunate situations, and his primary weapons were the Vityaz and Saiga. In this tripod-mounted form it was called the "[[Degtyaryov RP-46|RP-46]]" in game, though this is the designation for the belt-fed, pistol-gripped version of the DP. Tachanka himself referred to it as the "DP-28." Its magazines hold an erroneous 70 rounds, and incorrectly do not rotate as the weapon fires. During its life as a mounted weapon, it incorrectly tracked the round in the chamber, but after being reworked into his primary weapon, it's correctly depicted as open-bolt, and the extra round was given to Tachanka's ammo reserve. |
− | + | In its original form, the DP-27 was widely considered an extremely weak gadget, resulting in Tachanka being regarded as one of the weakest Operators in the game (conversely also earning him the ironic nickname and memetic badass status of "Lord Tachanka"). While dealing high damage, the mounted machine gun was extremely situational and required careful placement and quite a bit of luck in order to be used successfully. It was also (comparatively) very slow to both set up and take down. Furthermore, the machine gun could only turn a maximum of 60 degrees in either direction. | |
− | A | + | A patch released in December 2016 added a reinforced glass shield to the turret (modeled after [http://static.tvtropes.org/pmwiki/pub/images/Gun_shield_1805.jpg this particular shield], and marked with the Russian word for "Lord", acknowledging the Lord Tachanka meme), making its usage somewhat more viable. In Operation Blood Orchid, it was changed so that Tachanka kept the magazine loaded in the weapon when moving it instead of unloading and loading it every time, making it faster to move around. |
− | [[File:DP-28.jpg|thumb|none|450px|Degtyaryov DP- | + | |
− | [[File:R6S tachanka dp.jpg|thumb|none|350px|Tachanka's DP- | + | The 2020 October update made the DP-27 man-portable, as Tachanka's new primary weapon, as part of a rework to Tachanka's kit. |
− | [[File:R6S tachanka bio.jpg|thumb|none|350px|Tachanka's profile, armed with his mounted DP- | + | [[File:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27 machine gun - 7.62x54mm R]] |
− | [[file:RainbowSix Siege dp-28 holding.jpg|thumb|none|600px|Tachanka holds his undeployed DP- | + | [[file:R6S DP28 new promo.jpg|thumb|none|600px|The official art of the DP-27 after the update.]] |
+ | [[file:R6S Tachanka 2020 promoa.jpg|thumb|none|600px|Tachanka's new toys in an official artwork.]] | ||
+ | [[File:R6s dp27 new.jpeg|thumb|none|600px|Render of Tachanka holding his new weapon in first person. The gun was given an unique, vintage-style reflex sight to match Tachanka's antique collector persona.]] | ||
+ | [[File:R6S DP28 Portable.jpeg|thumb|none|600px|Now a primary weapon, the DP-27 can be examined and customized in the menu.]] | ||
+ | [[File:R6S DP28 Idle.jpeg|thumb|none|600px|Free of the need to mount it on a tripod, Tachanka hefts around the vintage MG via its bipod.]] | ||
+ | [[File:R6S DP28 New Aim.jpeg|thumb|none|600px|Aiming the unique reflex sight.]] | ||
+ | [[File:R6S DP28 New Reload 1.jpeg|thumb|none|600px|After some 7.62x54mm interior decorating, reloading begins by pulling back the charging handle, and then popping off the magazine.]] | ||
+ | [[File:R6S DP28 New Reload 2.jpeg|thumb|none|600px|Slapping a new pan magazine into place.]] | ||
+ | |||
+ | ===Mounted version=== | ||
+ | [[File:R6S tachanka dp.jpg|thumb|none|350px|Tachanka's DP-27 mounted on its tripod. Note the shortened barrel, which seems to have been returned to the full-length coned barrel with model updates.]] | ||
+ | [[File:R6S tachanka bio.jpg|thumb|none|350px|Tachanka's profile, armed with his mounted DP-27.]] | ||
+ | [[file:RainbowSix Siege dp-28 holding.jpg|thumb|none|600px|Tachanka holds his undeployed DP-27. The large green bin seen on the far right was where additional pan magazines are stored.]] | ||
[[file:RainbowSix Siege dp-28 aim.jpg|thumb|none|600px|Manning the Degtyaryov.]] | [[file:RainbowSix Siege dp-28 aim.jpg|thumb|none|600px|Manning the Degtyaryov.]] | ||
[[file:RainbowSix Siege dp-28 reloading 1.jpg|thumb|none|600px|Reloading the magazine.]] | [[file:RainbowSix Siege dp-28 reloading 1.jpg|thumb|none|600px|Reloading the magazine.]] | ||
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[[file:RSS DP-28 (3).jpg|thumb|none|600px|Pointing the steel beast at his <del>hapless victim</del> admiring audience.]] | [[file:RSS DP-28 (3).jpg|thumb|none|600px|Pointing the steel beast at his <del>hapless victim</del> admiring audience.]] | ||
[[file:RSS DP-28 (4).jpg|thumb|none|600px|Tachanka gives the shield a punch after finishing his work and going mobile.]] | [[file:RSS DP-28 (4).jpg|thumb|none|600px|Tachanka gives the shield a punch after finishing his work and going mobile.]] | ||
− | [[file:RSS DP-28 (5).jpg|thumb|none|600px|The DP- | + | [[file:RSS DP-28 (5).jpg|thumb|none|600px|The DP-27 in Tachanka's operator video.]] |
==Heckler & Koch HK23/HK13 Hybrid== | ==Heckler & Koch HK23/HK13 Hybrid== | ||
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It appears under the name "G8A1", the German designation of the 7.62mm mag-fed [[Heckler & Koch HK11]], even though its magazine well is rather clearly in 5.56mm, appearing more or less identical to the one on Thatcher's HK33. Despite the magazine well, the magazine used are 7.62mm X Products X-91 50-round drum magazines, apparently scaled down to fit into the 5.56mm magazine well. | It appears under the name "G8A1", the German designation of the 7.62mm mag-fed [[Heckler & Koch HK11]], even though its magazine well is rather clearly in 5.56mm, appearing more or less identical to the one on Thatcher's HK33. Despite the magazine well, the magazine used are 7.62mm X Products X-91 50-round drum magazines, apparently scaled down to fit into the 5.56mm magazine well. | ||
− | The weapon is available in the game for IQ | + | The weapon is available in the game for IQ and Peruvian Operator Amaru introduced in Year 4 Season 3 Operation Ember Rise. |
<!--It also has a "long" bolt handle travel length; some of the HK machine guns seem to have shorter ones. Compare the one on file:Hk11e.jpg (shorter) with the one on File:HK21MachineGun.jpg (longer). The "dimple" on the left-side in-game handguard is also on the very front (like on File:HK21MachineGun.jpg) instead of a bit back like on file:Hk11e.jpg.--> | <!--It also has a "long" bolt handle travel length; some of the HK machine guns seem to have shorter ones. Compare the one on file:Hk11e.jpg (shorter) with the one on File:HK21MachineGun.jpg (longer). The "dimple" on the left-side in-game handguard is also on the very front (like on File:HK21MachineGun.jpg) instead of a bit back like on file:Hk11e.jpg.--> | ||
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[[file:RainbowSix Siege g8a1 reloading 2.jpg|thumb|none|600px|Locking the bolt back on an empty reload.]] | [[file:RainbowSix Siege g8a1 reloading 2.jpg|thumb|none|600px|Locking the bolt back on an empty reload.]] | ||
− | ==PKP Pecheneg== | + | ==PKP Pecheneg Bullpup== |
− | A [[PKP Pecheneg]] with an aftermarket bullpup conversion kit manufactured by Zenit is used by the Spetsnaz attacker | + | A [[PKP Pecheneg]] with an aftermarket bullpup conversion kit manufactured by Zenit is used by the Spetsnaz attacker Fuze and Spetsnaz CBRN specialist Finka. |
[[file:Pkpzenit.jpg|thumb|450px|none|PKP Pecheneg with Zenit bullpup conversion kit - 7.62x54mm R]] | [[file:Pkpzenit.jpg|thumb|450px|none|PKP Pecheneg with Zenit bullpup conversion kit - 7.62x54mm R]] | ||
[[file:RainbowSix Siege PKP Pecheneg.jpg|thumb|600px|none|The PKP Pecheneg bullpup in the weapon inspection screen.]] | [[file:RainbowSix Siege PKP Pecheneg.jpg|thumb|600px|none|The PKP Pecheneg bullpup in the weapon inspection screen.]] | ||
[[file:RainbowSix Siege PKP Pecheneg holding.jpg|thumb|none|600px|Fuze holding the PKP. Note that it is labeled by its GRAU index of "6P41" in game.]] | [[file:RainbowSix Siege PKP Pecheneg holding.jpg|thumb|none|600px|Fuze holding the PKP. Note that it is labeled by its GRAU index of "6P41" in game.]] | ||
− | [[file:RainbowSix Siege PKP Pecheneg aim.jpg|thumb|none|600px|ADS view; an | + | [[file:RainbowSix Siege PKP Pecheneg aim.jpg|thumb|none|600px|ADS view; an AK-12 rear sight is co-opted as the new rear sight since the original is covered by a cheek rest.]] |
[[file:RainbowSix Siege PKP Pecheneg reloading 1.jpg|thumb|none|600px|Opening the tray cover.]] | [[file:RainbowSix Siege PKP Pecheneg reloading 1.jpg|thumb|none|600px|Opening the tray cover.]] | ||
[[file:RainbowSix Siege PKP Pecheneg reloading 2.jpg|thumb|none|600px|Setting in the new belt of 7.62x54R. The incorrect +1 in the chamber has since been patched.]] | [[file:RainbowSix Siege PKP Pecheneg reloading 2.jpg|thumb|none|600px|Setting in the new belt of 7.62x54R. The incorrect +1 in the chamber has since been patched.]] | ||
==M249 SAW== | ==M249 SAW== | ||
− | The second option for BOPE attacker Capitão is the [[ | + | The second option for BOPE attacker Capitão and Attacker Recruit Striker is the [[M249 SAW]], appearing under its real name as simply "M249". It has a newer FN Minimi Mk 3 collapsible stock and sports a worn beige finish by default, similar to his SA58 OSW. Until Operation Blood Orchid, it incorrectly tracked a round in the chamber. The reworked Recruit also has access to the belt-fed SAW. |
− | + | Australian attacker Gridlock added later in Operation Burnt Horizon has a near-identical M249 as a primary weapon option, albeit without the beige finish, which for some reason gets a new designation of "M249 SAW". Hers somewhat bafflingly uses a 60-round SureFire quad-stack magazine shoved into the emergency STANAG magazine well, rather than a belt; while this isn't strictly ''impossible'', the M249's magwell is notoriously unreliable, and belts are preferred whenever possible. It previously had access to a unique 3x scope attachment, which works like the pistol scope on the Auto Mag Pistol, but this was removed in a September 2020 patch. | |
+ | |||
+ | When reloading from empty, the charging handle on Gridlock's M249 incorrectly springs back forwards after she pulls it back, while Capitão's M249 is correctly animated with him pushing the handle back forwards manually. | ||
[[File:M249 Para ACOG.jpg|thumb|none|450px|M249 SAW - 5.56x45mm]] | [[File:M249 Para ACOG.jpg|thumb|none|450px|M249 SAW - 5.56x45mm]] | ||
[[File:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]] | [[File:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]] | ||
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[[File:RSSM249.jpg|thumb|none|600px|M249 SAW in idle.]] | [[File:RSSM249.jpg|thumb|none|600px|M249 SAW in idle.]] | ||
[[File:RSSM249-1.jpg|thumb|none|600px|View down the rather beat-up iron sights.]] | [[File:RSSM249-1.jpg|thumb|none|600px|View down the rather beat-up iron sights.]] | ||
− | [[File:RSSM249-2.jpg|thumb|none|600px|Capitão moving to open the latches and pop up the feed tray cover. Note the | + | [[File:RSSM249-2.jpg|thumb|none|600px|Capitão moving to open the latches and pop up the feed tray cover. Note the clipping issue on the rear sight.]] |
[[File:RSSM249-3.jpg|thumb|none|600px|Setting the fresh belt in place. Unlike the PKP, the belt does not disappear as the gun runs out of ammunition, unfortunately enough.]] | [[File:RSSM249-3.jpg|thumb|none|600px|Setting the fresh belt in place. Unlike the PKP, the belt does not disappear as the gun runs out of ammunition, unfortunately enough.]] | ||
[[File:RSSM249-4.jpg|thumb|none|600px|And finally, a tug of the charging handle.]] | [[File:RSSM249-4.jpg|thumb|none|600px|And finally, a tug of the charging handle.]] | ||
[[File:R6S cosplay guide gridlock M249.jpg|thumb|600px|none|Render of the M249 from Gridlock Cosplay Guide.]] | [[File:R6S cosplay guide gridlock M249.jpg|thumb|600px|none|Render of the M249 from Gridlock Cosplay Guide.]] | ||
− | [[File:R6S wpn M249 SAW Scope.jpg|thumb|600px|none|The M249 SAW with | + | [[File:R6S wpn M249 SAW Scope.jpg|thumb|600px|none|The M249 SAW with the formerly available scope attachment.]] |
+ | [[File:R6S M249 SAW 2.jpg|thumb|600px|none|]] | ||
+ | [[File:R6S M249 SAW 3.jpg|thumb|600px|none|]] | ||
+ | [[File:R6S M249 SAW 4.jpg|thumb|600px|none|]] | ||
+ | |||
+ | ==QJB-95== | ||
+ | The [[QJB-95]] is available in the game with the Operation Blood Orchid expansion. It is indexed as the "T-95 LSW", and is usable by the SDU attacker Ying. The weapon's description states that it has been custom made to fire 5.56mm rounds, even though the weapon model is clearly based on the 5.8x42mm version. The QJB-95 is also modeled with several upgrades from civilian Type-97 rifles, such as the flat-top upper, enhanced trigger group, and lower handguard upgrades, reflecting its "custom" nature. | ||
− | + | [[Image:QBB95.jpg|thumb|450px|none|QJB-95 - 5.8x42mm]] | |
− | + | [[File:T97NSR with rails.jpg|thumb|none|450px|EMEI T97NSR with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]] | |
− | [[Image:QBB95.jpg|thumb|450px|none| | + | [[File:R6S-t95lsw.jpg|thumb|600px|none|QJB-95 in the weapon inspection screen.]] |
− | [[File: | + | [[File:RSS QBB-95 (1).jpg|thumb|none|600px|The QJB-95 in idle.]] |
− | [[File:R6S-t95lsw.jpg|thumb|600px|none| | ||
− | [[File:RSS QBB-95 (1).jpg|thumb|none|600px|The | ||
[[File:RSS QBB-95 (2).jpg|thumb|none|600px|Aiming.]] | [[File:RSS QBB-95 (2).jpg|thumb|none|600px|Aiming.]] | ||
[[File:RSS QBB-95 (3).jpg|thumb|none|600px|Reloading the drum magazine.]] | [[File:RSS QBB-95 (3).jpg|thumb|none|600px|Reloading the drum magazine.]] | ||
− | [[File:RSS QBB-95 (4).jpg|thumb|none|600px|Charging the | + | [[File:RSS QBB-95 (4).jpg|thumb|none|600px|Charging the QJB-95.]] |
[[File:RSS QBB-95 (5).jpg|thumb|none|600px|Stock attack of the weapon.]] | [[File:RSS QBB-95 (5).jpg|thumb|none|600px|Stock attack of the weapon.]] | ||
==Krytac Trident LMG-E== | ==Krytac Trident LMG-E== | ||
− | The same airsoft gun based on the [[Ares Shrike]] from ''[[Ghost Recon: Wildlands]]'' appears in ''Siege'' under the designation of "LMG-E". The "LMG-E" is used | + | The same airsoft gun based on the [[Ares Shrike]] from ''[[Ghost Recon: Wildlands]]'' appears in ''Siege'' under the designation of "LMG-E". The "LMG-E" is used by GROM operator Zofia and 35th Commando Battalion Operator Ram. |
+ | |||
[[File:Krytac-55432.jpg|thumb|none|450px|'''Airsoft''' Krytac Trident LMG-E]] | [[File:Krytac-55432.jpg|thumb|none|450px|'''Airsoft''' Krytac Trident LMG-E]] | ||
[[File:R6S-lmge.jpg|thumb|600px|none|"LMG-E" in the weapon inspection screen.]] | [[File:R6S-lmge.jpg|thumb|600px|none|"LMG-E" in the weapon inspection screen.]] | ||
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==CETME Ameli== | ==CETME Ameli== | ||
− | The [[CETME Ameli]] is added in Operation Para Bellum as the "ALDA 5.56". Being a primary option for Defense Operator Maestro, it | + | The [[CETME Ameli]] is added in Operation Para Bellum as the "ALDA 5.56". Being a primary option for Defense Operator Maestro, it was the only portable LMG available to Defenders, until Tachanka's rework made his DP-27 mobile. |
− | [[ | + | |
+ | [[File:CetmeAmeli556.jpg|thumb|none|500px|CETME Ameli - 5.56x45mm NATO]] | ||
[[File:R6S Ameli.jpg|thumb|none|600px|The CETME Ameli in the weapon inspection screen.]] | [[File:R6S Ameli.jpg|thumb|none|600px|The CETME Ameli in the weapon inspection screen.]] | ||
[[File:R6S Ameli Idle.jpg|thumb|none|600px|The Ameli in the hands of Maestro. One could presume that he stole it from the Spanish GEO faction's armory.]] | [[File:R6S Ameli Idle.jpg|thumb|none|600px|The Ameli in the hands of Maestro. One could presume that he stole it from the Spanish GEO faction's armory.]] | ||
[[File:R6S Ameli Sights.jpg|thumb|none|600px|Aiming down sights.]] | [[File:R6S Ameli Sights.jpg|thumb|none|600px|Aiming down sights.]] | ||
− | [[File:R6S Ameli Reload 1.jpg|thumb|none|600px|Lifting the tray cover to remove the spent belt box.]] | + | [[File:R6S Ameli Reload 1.jpg|thumb|none|600px|Lifting the tray cover to remove the spent belt box. In a non-empty reload, Maestro will actually push the belt back into the box before removing it, a neat detail. Similar belt removal animations can also be seen on the M249 and the LMG-E.]] |
− | [[File:R6S Ameli Reload 2.jpg|thumb|none|600px|Attaching a new 80 round belt box onto the gun. There are a few things unusual with this belt box: the CETME Ameli only has 100 or 200-round belt boxes in reality, and the in-game 80-round belt box has a similar shape to the 200-round one, but is much smaller and slimmer. The in-game belt box also opens to the right rather than to the left like on the real belt boxes. Due to the right-sided belt box opening, Maestro uses an unorthodox process where he locks the first round in position (as pictured here) and then pulls the box out to attach it to the left side of the weapon, as opposed to the standard "attach the belt box first and then pull out the belt" procedure.]] | + | [[File:R6S Ameli Reload 2.jpg|thumb|none|600px|Attaching a new 80 round belt box onto the gun. There are a few things unusual with this belt box: the CETME Ameli only has 100 or 200-round belt boxes in reality, and the in-game 80-round belt box has a similar shape to the 200-round one, but is much smaller and slimmer. 100-rounds would be a good guess. The in-game belt box also opens to the right rather than to the left like on the real belt boxes. Due to the right-sided belt box opening, Maestro uses an unorthodox process where he locks the first round in position (as pictured here) and then pulls the box out to attach it to the left side of the weapon, as opposed to the standard "attach the belt box first and then pull out the belt" procedure.]] |
[[File:R6S Ameli Reload 3.jpg|thumb|none|600px|Pulling the charging handle.]] | [[File:R6S Ameli Reload 3.jpg|thumb|none|600px|Pulling the charging handle.]] | ||
[[File:R6S Ameli Melee.jpg|thumb|none|600px|Hitting a table with the stock of the Ameli.]] | [[File:R6S Ameli Melee.jpg|thumb|none|600px|Hitting a table with the stock of the Ameli.]] | ||
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=Shotguns= | =Shotguns= | ||
Shotguns are available to both sides in Multiplayer. Given the game's emphasis on micro-destruction, they make great assets in "redecorating" the interiors throughout the game's levels, except for the ones that fire slugs. | Shotguns are available to both sides in Multiplayer. Given the game's emphasis on micro-destruction, they make great assets in "redecorating" the interiors throughout the game's levels, except for the ones that fire slugs. | ||
+ | |||
==Benelli M4 Super 90== | ==Benelli M4 Super 90== | ||
− | The [[Benelli M4 Super 90]] is available in the game, and goes by its US Military designation of M1014. Although in-game, the M4 holds 7+1 rounds, it is modeled with a 4-round civilian magazine-tube. The Benelli M4 is usable by every FBI operator except Ash. | + | The [[Benelli M4 Super 90]] is available in the game, and goes by its US Military designation of M1014. Although in-game, the M4 holds 7+1 rounds, it is modeled with a 4-round civilian magazine-tube. The Benelli M4 is usable by every FBI operator except Ash, and Norwegian Nighthaven operator Ace. |
[[file:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]] | [[file:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]] | ||
[[file:RainbowSix Siege Benelli M4 Super 90.jpg|thumb|600px|none|Benelli M4 Super 90 in the weapon inspection screen.]] | [[file:RainbowSix Siege Benelli M4 Super 90.jpg|thumb|600px|none|Benelli M4 Super 90 in the weapon inspection screen.]] | ||
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==FABARM SDASS Compact== | ==FABARM SDASS Compact== | ||
− | A [[Heckler & Koch FABARM FP6|FABARM SDASS Compact]] with ghost ring sights of the "Tactical" model appears as the "SG-CQB". It can be used by every GIGN operator sans Montagne, | + | A [[Heckler & Koch FABARM FP6|FABARM SDASS Compact]] with the ghost ring sights of the "Tactical" model appears as the "SG-CQB". It can be used by every GIGN operator sans Montagne and NIGHTHAVEN attacker Grim. It is the only pump-action shotgun that can be fitted with a vertical foregrip, and weapon animations change correspondingly when the grip is used. |
[[file:FABARM SDASS compact 20.jpg|thumb|none|450px|FABARM SDASS Compact - 12 gauge]] | [[file:FABARM SDASS compact 20.jpg|thumb|none|450px|FABARM SDASS Compact - 12 gauge]] | ||
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==Saiga-12K== | ==Saiga-12K== | ||
− | A heavily customized [[ | + | A heavily customized [[Saiga-12K]], most closely resembling ones customized by the Hatcher Gun Company, appears as the "SASG-12" (which ''[[The Division]]'' followed suit with). It has a RIS foregrip with an aftermarket front sight and an AK-12 rear sight mounted on top, an aftermarket trigger-guard, Hogue pistol grip, and a CAA CBS AR-15 stock. It uses 8-round box magazines. The Saiga-12 is used by Spetsnaz defender Kapkan, CBRN Threat unit's Finka and certified mad scientist Fenrir. |
The weapon is the most powerful semi-automatic shotgun available that uses buckshot, but is offset by having the highest recoil aswell. | The weapon is the most powerful semi-automatic shotgun available that uses buckshot, but is offset by having the highest recoil aswell. | ||
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==Mossberg 590A1 Blackwater== | ==Mossberg 590A1 Blackwater== | ||
− | The [[Mossberg 590A1|Mossberg 590A1 Blackwater]] is available in the game, issued to the SAS | + | The [[Mossberg 590A1|Mossberg 590A1 Blackwater]] is available in the game, issued to the SAS, Secret Service operator Warden, and Deimos. The M590A1 was also sometimes used by terrorists in the Terrorist Hunt mode, though they usually carried assault rifles. Although in-game, the M590A1 hold 7 rounds, it is modeled with a 9-round magazine-tube. |
− | |||
− | |||
[[File:M590A1B.jpg|thumb|none|450px|Mossberg 590A1 Blackwater - 12 gauge]] | [[File:M590A1B.jpg|thumb|none|450px|Mossberg 590A1 Blackwater - 12 gauge]] | ||
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==Remington 870 (G&P M870 RAS)== | ==Remington 870 (G&P M870 RAS)== | ||
− | A short-barreled [[Remington 870]] equipped with a Command Arms UPG16 modular pistol grip, 6-postion M4 stock, bolted-on extended top rail, and flip-up iron sights is available to | + | A short-barreled [[Remington 870]] equipped with a Command Arms UPG16 modular pistol grip, 6-postion M4 stock, bolted-on extended top rail, and flip-up iron sights is available to the post-Operation New Blood reworked Defender Recruit Sentry, both the GSG-9 Defenders Jäger and Bandit, and the Irish Garda ERU Defender Thorn. It is closely modeled after the G&P M870 RAS, an airsoft Remington 870. |
The weapon is the second most powerful shotgun in the game, although somewhat "balanced" by the fact that its efficiency diminishes greatly beyond point-blank range. | The weapon is the second most powerful shotgun in the game, although somewhat "balanced" by the fact that its efficiency diminishes greatly beyond point-blank range. | ||
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[[file:RainbowSix Siege m870 aim.jpg|thumb|none|600px|Aiming.]] | [[file:RainbowSix Siege m870 aim.jpg|thumb|none|600px|Aiming.]] | ||
[[file:RainbowSix Siege m870 reloading 1.jpg|thumb|none|600px|Reloading. Placing a shell into the M870's chamber.]] | [[file:RainbowSix Siege m870 reloading 1.jpg|thumb|none|600px|Reloading. Placing a shell into the M870's chamber.]] | ||
− | [[file:RainbowSix Siege m870 reloading 2.jpg|thumb|none|600px|Reloading, but this time from the magazine loading port. In spite of its size, suggesting a | + | [[file:RainbowSix Siege m870 reloading 2.jpg|thumb|none|600px|Reloading, but this time from the magazine loading port. In spite of its size, suggesting a 4+1 capacity at the most, the weapon in-game holds an impressive 6 rounds in the tube, plus one in the chamber.]] |
==Benelli M3 Super 90 Shorty== | ==Benelli M3 Super 90 Shorty== | ||
− | The [[Benelli M3 Super 90|Benelli M3 Super 90 Shorty]] has been available in the game since the Operation Black Ice expansion was released, for JTF-2 defender Frost. It is referred to as the "Super 90," and operates exclusively in semi-automatic mode. | + | The [[Benelli M3 Super 90|Benelli M3 Super 90 Shorty]] has been available in the game since the Operation Black Ice expansion was released, for JTF-2 defender Frost and later the fictional Inkaba Task Force's operator Melusi. It is referred to as the "Super 90," and operates exclusively in semi-automatic mode. |
+ | |||
+ | At release, the Super 90 infamously had ''extremely'' long effective range for a shotgun before receiving two nerfs to range and pellet spread, leading to the fan nickname of "Sniper 90". | ||
[[File:Benelli_M3_Super_90_Shorty.jpg|thumb|450px|none|Benelli M3 Super 90 Shorty - 12 gauge]] | [[File:Benelli_M3_Super_90_Shorty.jpg|thumb|450px|none|Benelli M3 Super 90 Shorty - 12 gauge]] | ||
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==M26 Modular Accessory Shotgun System== | ==M26 Modular Accessory Shotgun System== | ||
− | The JTF-2 operator Buck uses the [[M26 Modular Accessory Shotgun System]] as his gadget, equipped to whatever primary weapon (i.e. "C8-SFW" or "CAMRS") he is using. It is named the Skeleton Key, an obvious allusion to the [[Knight's Armament Masterkey]]'s name, and also a likely nod to how the fictional Skeleton Key can open any door, paired with the fact the M26 was designed to be a door-breaching (or wall-breaching as the design is applied in ''Siege'') shotgun. It has a very large spread that limits its use in combat and at range, but is ''very'' destructive, able to create giant peek holes on walls with ease when combined with its spread. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], the M26 in the game is semi-automatic, while the real one is a straight-pull bolt action. | + | The JTF-2 operator Buck uses the [[M26 Modular Accessory Shotgun System]] as his gadget, equipped to whatever primary weapon (i.e. "C8-SFW" or "CAMRS") he is using. It is named the "Skeleton Key", an obvious allusion to the [[Knight's Armament Masterkey]]'s name, and also a likely nod to how the fictional Skeleton Key can open any door, paired with the fact the M26 was designed to be a door-breaching (or wall-breaching as the design is applied in ''Siege'') shotgun. It has a very large spread that limits its use in combat and at range, but is ''very'' destructive, able to create giant peek holes on walls with ease when combined with its spread. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], the M26 in the game is semi-automatic, while the real one is a straight-pull bolt action. |
+ | |||
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|450px|none|M4A1 carbine fitted with M26 MASS - 5.56x45mm NATO & 12 gauge]] | [[File:PEO M26 MASS on M4 Carbine.jpg|thumb|450px|none|M4A1 carbine fitted with M26 MASS - 5.56x45mm NATO & 12 gauge]] | ||
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|M26 MASS mounted to a Model 933 in the weapon inspection screen.]] | [[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|M26 MASS mounted to a Model 933 in the weapon inspection screen.]] | ||
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==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
− | The [[Franchi SPAS-12]] | + | The [[Franchi SPAS-12]] is used by Navy SEAL Operator Valkyrie and GIGR guest Operator Oryx. As with the Benelli M3, it operates only in semi-automatic mode. Despite being modeled with an 8-round magazine tube (holds 9 rounds in total), the SPAS only holds 7 (6+1) rounds in-game. |
+ | |||
[[File:SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 - 12 gauge]] | [[File:SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 - 12 gauge]] | ||
[[File:R6S-spas12.jpg|thumb|600px|none|SPAS-12 in the weapon inspection screen.]] | [[File:R6S-spas12.jpg|thumb|600px|none|SPAS-12 in the weapon inspection screen.]] | ||
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==Franchi SPAS-15== | ==Franchi SPAS-15== | ||
The last addition of the Operation Skull Rain update is the SPAS-12's successor, the [[Franchi SPAS-15]], used exclusively by BOPE operator Caviera. It is depicted as semi-automatic only, and properly utilizes its bolt catch mechanism. | The last addition of the Operation Skull Rain update is the SPAS-12's successor, the [[Franchi SPAS-15]], used exclusively by BOPE operator Caviera. It is depicted as semi-automatic only, and properly utilizes its bolt catch mechanism. | ||
− | [[File:Franchi | + | |
+ | [[File:Franchi SPAS-15 folding stock.jpg|thumb|none|450px|Franchi SPAS-15 - 12 Gauge]] | ||
[[File:R6S-spas15.jpg|thumb|600px|none|SPAS-15 in the weapon inspection screen.]] | [[File:R6S-spas15.jpg|thumb|600px|none|SPAS-15 in the weapon inspection screen.]] | ||
[[File:RSSSPAS15.jpg|thumb|none|600px|SPAS-15 in-game view.]] | [[File:RSSSPAS15.jpg|thumb|none|600px|SPAS-15 in-game view.]] | ||
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==Benelli Supernova== | ==Benelli Supernova== | ||
The [[Benelli Supernova]] was added in the Operation Red Crow expansion, and is available to both SAT Operators, and the Peruvian Operator Amaru added in Y4S3. Its low damage and slow cycling speed takes a toll on its damage output, but offers excellent recoil control. | The [[Benelli Supernova]] was added in the Operation Red Crow expansion, and is available to both SAT Operators, and the Peruvian Operator Amaru added in Y4S3. Its low damage and slow cycling speed takes a toll on its damage output, but offers excellent recoil control. | ||
+ | |||
[[Image:Benelli Supernova pistol grip.jpg|thumb|none|450px|Benelli Supernova with pistol grip stock combination - 12 Gauge]] | [[Image:Benelli Supernova pistol grip.jpg|thumb|none|450px|Benelli Supernova with pistol grip stock combination - 12 Gauge]] | ||
[[File:R6S-supernova.jpg|thumb|600px|none|SuperNova menu model. Note the green furniture.]] | [[File:R6S-supernova.jpg|thumb|600px|none|SuperNova menu model. Note the green furniture.]] | ||
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==FABARM STF 12== | ==FABARM STF 12== | ||
− | Two variants of the [[FABARM STF 12]] are introduced in Operation Velvet Shell, the Pistolgrip F.E. (without the muzzle brake) as the primary "ITA12L" and the Short Initial as the secondary "ITA12S". The ITA12S was the only secondary shotgun available in the game until the release of the "Super Shorty" in Operation Burnt Horizon of 2019. Both variants are available for both G.E.O. operators introduced in Operation Velvet Shell, while the secondary ITA12S is also available to Peruvian Operator Amaru introduced in Operation Ember Rise. | + | Two variants of the [[FABARM STF 12]] are introduced in Operation Velvet Shell, the Pistolgrip F.E. (without the muzzle brake) as the primary "ITA12L" and the Short Initial as the secondary "ITA12S". The ITA12S was the only secondary shotgun available in the game until the release of the "Super Shorty" in Operation Burnt Horizon of 2019. Both variants are available for both G.E.O. operators introduced in Operation Velvet Shell, while the secondary ITA12S is also available to Peruvian Operator Amaru introduced in Operation Ember Rise, post-Operation New Blood Attacker Recruit Sentry, JTF2 Operator Frost, and 35th Commando Battalion Operator Ram from the Operation Heavy Mettle expansion. The ITA12S is available to AFEAU operator Solis introduced in Operation Solar Raid as a primary option as well. |
===FABARM STF 12 Pistolgrip F.E.=== | ===FABARM STF 12 Pistolgrip F.E.=== | ||
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[[File:RSS STF 12 8.jpg|thumb|none|600px|Stuffing more shells into the tube.]] | [[File:RSS STF 12 8.jpg|thumb|none|600px|Stuffing more shells into the tube.]] | ||
− | ==Crye Precision | + | ==Crye Precision SIX12== |
− | The [[Crye Precision | + | The [[Crye Precision SIX12]] is available for both SDU operators introduced in Operation Blood Orchid, and comes in two variants, the standard variant as "SIX12" for Attack operator Ying and the integrally suppressed as "SIX12 SD" for Defense operator Lesion. Danish Jaeger Corps Operator Nøkk, added in Y4S2, also uses the SIX12 SD. |
+ | |||
+ | Interestingly, the two variants are unique even beyond the suppressor, with the standard variant being based on a prototype model of the SIX12, and the SD being based on the production version. This can most easily be seen in the much thicker buttpad of the SD. Several other surface details also differentiate the two guns that could have, for all purposes, used the same model for everything rearward of the suppressor. | ||
===Standard=== | ===Standard=== | ||
[[File:Crye Precision SIX12 2015.jpg|thumb|none|450px|Crye Precision SIX12 (2nd prototype) - 12 gauge]] | [[File:Crye Precision SIX12 2015.jpg|thumb|none|450px|Crye Precision SIX12 (2nd prototype) - 12 gauge]] | ||
[[File:R6S-six12.jpg|thumb|none|600px|The SIX12 in the weapon inspection screen.]] | [[File:R6S-six12.jpg|thumb|none|600px|The SIX12 in the weapon inspection screen.]] | ||
− | [[File:RSS Six12 (1).jpg|thumb|none|600px|Ying's | + | [[File:RSS Six12 (1).jpg|thumb|none|600px|Ying's SIX12 in idle.]] |
[[File:RSS Six12 (3).jpg|thumb|none|600px|Aiming down the MBUS iron sights.]] | [[File:RSS Six12 (3).jpg|thumb|none|600px|Aiming down the MBUS iron sights.]] | ||
[[File:RSS Six12 (4).jpg|thumb|none|600px|Reloading.]] | [[File:RSS Six12 (4).jpg|thumb|none|600px|Reloading.]] | ||
===Suppressed=== | ===Suppressed=== | ||
− | [[File:Crye six12 suppressor 2016.jpg|thumb|none|450px|Crye Precision | + | [[File:Crye six12 suppressor 2016.jpg|thumb|none|450px|Crye Precision SIX12 (2016 production) with integral SilencerCo Salvo 12 shotgun suppressor - 12 gauge]] |
[[File:R6S-six12sd.jpg|thumb|none|600px|Lesion's SIX12 SD.]] | [[File:R6S-six12sd.jpg|thumb|none|600px|Lesion's SIX12 SD.]] | ||
− | [[File:RSS Six12 (2).jpg|thumb|none|600px|Lesion's suppressed | + | [[File:RSS Six12 (2).jpg|thumb|none|600px|Lesion's suppressed SIX12, equipped with a Trijicon RMR, similar to the reference image.]] |
[[File:RSS Six12 (5).jpg|thumb|none|600px|Inserting a fresh cylinder on the SD variant.]] | [[File:RSS Six12 (5).jpg|thumb|none|600px|Inserting a fresh cylinder on the SD variant.]] | ||
− | [[File:RSS Six12 (6).jpg|thumb|none|600px|Stock attack of the | + | [[File:RSS Six12 (6).jpg|thumb|none|600px|Stock attack of the SIX12. Note that the "SIX12" engraving on the magazine can be seen on certain revolutions of the cylinder.]] |
==Fostech Origin-12== | ==Fostech Origin-12== | ||
The [[Fostech Origin-12]] is available in the game with the Operation Blood Orchid expansion. It is referred to as the "FO-12", and is used by the GROM defender Ela. The weapon currently has the highest RoF out of any semi-automatic shotgun in the game and can also be equipped with a long-barrel to increase its damage over distances. | The [[Fostech Origin-12]] is available in the game with the Operation Blood Orchid expansion. It is referred to as the "FO-12", and is used by the GROM defender Ela. The weapon currently has the highest RoF out of any semi-automatic shotgun in the game and can also be equipped with a long-barrel to increase its damage over distances. | ||
+ | |||
[[Image:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 SBS with 5-round magazine - 12 gauge]] | [[Image:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 SBS with 5-round magazine - 12 gauge]] | ||
[[File:R6S-fo12.jpg|thumb|600px|none|The Origin-12 in the inspection screen. The in-game weapon uses the 10-round magazine.]] | [[File:R6S-fo12.jpg|thumb|600px|none|The Origin-12 in the inspection screen. The in-game weapon uses the 10-round magazine.]] | ||
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[[File:Maverick HS12.jpg|thumb|none|450px|Maverick HS-12 Thunder Ranch - 12 gauge]] | [[File:Maverick HS12.jpg|thumb|none|450px|Maverick HS-12 Thunder Ranch - 12 gauge]] | ||
[[File:Stoeger Double Defense OverUnder.jpg|thumb|none|450px|Stoeger Double Defense Over and Under - 12 gauge]] | [[File:Stoeger Double Defense OverUnder.jpg|thumb|none|450px|Stoeger Double Defense Over and Under - 12 gauge]] | ||
− | [[File:R6S-bosg122.jpg|thumb|600px|none|Preview of the "BOSG.12.2".]] | + | [[File:R6S-bosg122.jpg|thumb|600px|none|Preview of the "BOSG.12.2". Note how the stock, receiver and triggerguard are placed in a manner more like conventional tube fed shotguns compared to the references above. The front of the triggerguard also seems to have a pin or Winchester pump shotgun-like crossbolt safety, despite the presence of a more typical break-action tang safety on the top.]] |
[[File:RSS OverUnder (1).jpg|thumb|none|600px|The "BOSG.12.2" in idle.]] | [[File:RSS OverUnder (1).jpg|thumb|none|600px|The "BOSG.12.2" in idle.]] | ||
[[File:RSS OverUnder (2).jpg|thumb|none|600px|Aiming the shotgun; these sights appear to be [http://www.uniquetek.com/product/T1264 Advantage Tactical pyramid pistol sights].]] | [[File:RSS OverUnder (2).jpg|thumb|none|600px|Aiming the shotgun; these sights appear to be [http://www.uniquetek.com/product/T1264 Advantage Tactical pyramid pistol sights].]] | ||
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==AA-12== | ==AA-12== | ||
− | Added in Operation Para Bellum, the "ACS12" is a modified [[AA-12]], and can be used by Maestro and Alibi | + | Added in Operation Para Bellum, the "ACS12" is a modified [[AA-12]], and can be used by the two operators added in that expansion, Maestro and Alibi. It is also used by literal ronin Azami. Its standard iron sights are missing, the weapon instead being fitted with a G36C-like top rail system for mounting optics, a corresponding low-profile extended charging handle, and a handguard seemingly inspired by the [[Mk 14 Enhanced Battle Rifle]]'s Kydex handguard, with rail segments on its sides and bottom. It uses 20 or 32-round drum magazines in-game, which incorrectly hold 30 rounds (plus an incorrect 1 in the chamber, Ubisoft either not realizing or caring that the AA-12 is open-bolt). |
+ | |||
+ | Of note is that the addition of the "ACS12" marks the appearance of ''Siege'''s first (and so far only) fully-automatic shotgun, which also made it the single most destructive weapon in terms of environmental destruction, able to eat through an entire wall in seconds. Balancing out its full-auto capability is its very big spread and the lowest damage of any shotgun in the game, but that's just another plus when you're busy bulldozing entire rooms because it allows more destruction per shot. During Operation Steel Wave however, the "ACS-12" was balanced to utilize slugs due to its low pick rate among the Italian operators, largely losing its destructive potential while making it more effective at longer ranges. | ||
− | + | Incidentally, the name "ACS12" was first used for this weapon in a previous Ubisoft game, ''[[Splinter Cell: Blacklist]]''. Presumably Ubisoft has its own dictionary for non-trademark-infringing weapon names for its allegedly interconnected video game universe spanning multiple franchises. | |
− | + | While the AA-12 is correctly animated as having a non-reciprocating bolt handle when firing, the empty reload animation incorrectly shows the bolt reciprocating forwards when the player character releases it after pulling it back. | |
[[File:AA12FullAutoShotGun.jpg|thumb|none|450px|AA-12 - 12 gauge]] | [[File:AA12FullAutoShotGun.jpg|thumb|none|450px|AA-12 - 12 gauge]] | ||
[[File:R6S AA-12.jpg|thumb|none|600px|The "ACS12" in the weapon inspection screen. This camouflage finish is, interestingly, the default skin for this weapon.]] | [[File:R6S AA-12.jpg|thumb|none|600px|The "ACS12" in the weapon inspection screen. This camouflage finish is, interestingly, the default skin for this weapon.]] | ||
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==Akdal Arms MKA 1919== | ==Akdal Arms MKA 1919== | ||
− | A heavily customized | + | A heavily customized [[Akdal Arms MKA 1919]] semi-automatic shotgun is available with the Operation Wind Bastion Expansion. The customizations include the lower receiver being modified to fit a [[Bushmaster ACR]] stock and Magpul MOE pistol grip, a modified Chaos quad-rail hand guard, a shortened 13" barrel with appropriately modified gas-system, the front sight repinned to the barrel, an enlarged charging handle and bolt-release paddle, and custom 10-round magazines. |
+ | |||
+ | Simply dubbed "TCSG12" in-game (presumably standing for "Turkish Combat Shotgun"), the weapon is used by GIGR defender Kaid and Mexican FES defender Goyo. The shotgun only fires slugs, just like the "BOSG-12.2". | ||
− | |||
[[file:Akdal Arms MKA 1919.jpg|thumb|450px|none|Akdal MKA 1919 - 12 gauge]] | [[file:Akdal Arms MKA 1919.jpg|thumb|450px|none|Akdal MKA 1919 - 12 gauge]] | ||
[[file:Akdal Arms MKA 1919 Custom.jpg|thumb|450px|none|A custom "Tac 19" Akdal MKA 1919 by RRA with modified Chaos quad-rail.]] | [[file:Akdal Arms MKA 1919 Custom.jpg|thumb|450px|none|A custom "Tac 19" Akdal MKA 1919 by RRA with modified Chaos quad-rail.]] | ||
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==Remington 870 MCS== | ==Remington 870 MCS== | ||
− | While referred to as a "[[Serbu Super Shorty|Super Shorty]]", the secondary shotgun made available to both Australian operators in Operation Burnt Horizon is actually a [[Remington 870 MCS]], in the short-barreled "Masterkey" configuration, as evidenced by the MCS's distinctive forend (compared to the Super Shorty's folding foregrip). | + | While referred to as a "[[Serbu Super Shorty|Super Shorty]]", the secondary shotgun initially made available (a later update removed Mozzie's Super Shorty) to both Australian operators in Operation Burnt Horizon is actually a [[Remington 870 MCS]], in the short-barreled "Masterkey" configuration, as evidenced by the MCS's distinctive forend (compared to the Super Shorty's folding foregrip). |
+ | |||
+ | An update made the 870 MCS Masterkey available as an alternate secondary in FBI operator Castle's loadout, and it is also an available secondary for the Defender Recruit Sentry, SDU Defender Lesion, MPS Defender Clash, and COT Attacker Brava. | ||
[[File:Remington 870 MCS MK.jpg|thumb|none|450px|Remington 870 MCS Masterkey - 12 gauge]] | [[File:Remington 870 MCS MK.jpg|thumb|none|450px|Remington 870 MCS Masterkey - 12 gauge]] | ||
[[File:R6S wpn Super Shorty.jpg|thumb|600px|none|The MCS Masterkey in the inspection screen.]] | [[File:R6S wpn Super Shorty.jpg|thumb|600px|none|The MCS Masterkey in the inspection screen.]] | ||
[[File:R6sshorty1.jpg|thumb|600px|none|Mozzie holding the "Super Shorty".]] | [[File:R6sshorty1.jpg|thumb|600px|none|Mozzie holding the "Super Shorty".]] | ||
− | [[File:R6sshorty3.jpg|thumb|600px|none|"Aiming"; the MCS doesn't come with any sights by default, making this a bit of a pointless exercise.]] | + | [[File:R6sshorty3.jpg|thumb|600px|none|"Aiming"; the MCS doesn't come with any sights by default, not even a groove in the Picatinny rail, making this a bit of a pointless exercise.]] |
[[File:R6sshorty4.jpg|thumb|600px|none|Loading a shell into the chamber...]] | [[File:R6sshorty4.jpg|thumb|600px|none|Loading a shell into the chamber...]] | ||
[[File:R6sshorty2.jpg|thumb|600px|none|...then another 2 in the tube.]] | [[File:R6sshorty2.jpg|thumb|600px|none|...then another 2 in the tube.]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
+ | ==SVU Dragunov== | ||
+ | The [[SVU Dragunov]] appears as the "OTs-03", and is used by the Spetsnaz operator Glaz. The weapon has the best surface-penetrating capabilities of any weapon, being capable of piercing a wide variety of surfaces with a minimal loss of damage, and, prior to Operation White Noise and its addition of the "BOSG. 12.2", being the only weapon capable of shooting through airplane windows (specifically the reinforced airplane windows on the map "Presidential Plane", which is also the only place where they appear); after the aforementioned weapon's mechanics were changed, it once again became the only weapon capable of such a feat. | ||
+ | |||
+ | Glaz's unique gadget is the magnifier on the rifle, which can be flipped into or out of the main sight plane; this does not actually require an optical sight to use, with the front iron sight serving as the reticule instead in the absence of other optics. The sight is originally a rather odd red-tinted (or completely clear, as shown in the Spetsnaz trailer) magnifier called the "HDS Flip Sight", which had no effect other than a bit of zoom. In the Velvet Shell Mid-Season Reinforcements, the magnifier lost its red tint and gained a thermal effect, highlighting enemies by their heat signature; this effect, strangely, only applies to a smaller central blue-tinted circle in the magnifier, rather than the entire thing. | ||
+ | |||
+ | A rather neat detail is that after the thermal sight update, the sight model had an extra clip-on thermal imager added to it. | ||
+ | [[file:Svu-a 2.jpg|thumb|none|450px|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]] | ||
+ | [[file:RainbowSix Siegesvu.jpg|thumb|600px|none|SVU Dragunov in the weapon inspection screen (pre-update).]] | ||
+ | [[file:RainbowSix Siegesvu holding.jpg|thumb|none|600px|Holding the SVU Dragunov.]] | ||
+ | [[file:RainbowSix Siegesvu aim 1.jpg|thumb|none|600px|Aiming with the regular sights.]] | ||
+ | [[file:RainbowSix Siegesvu aim 2.jpg|thumb|none|600px|Aiming with the flip-up magnifier (pre-update). The rather heavy red tint was toned down in a later patch, before being replaced by the thermal scope. The reticle seems to be from a Belarusian Zenit civilian 8x42 PSOP scope; note the .5 and 1.5 meter lines on the stadiametric range finder, which are for hunting deer and elk respectively; a military PSO-1 or PSOP (or, for that matter, presumably any military scope) would instead feature a single 1.7 meter line for human targets.]] | ||
+ | [[file:RainbowSix Siegesvu reloading 1.jpg|thumb|none|600px|Reloading the SVU.]] | ||
+ | [[file:RainbowSix Siegesvu reloading 2.jpg|thumb|none|600px|Chambering a new round.]] | ||
+ | [[File:RSS SVU (1).jpg|thumb|none|600px|Lining up a headshot on a suicide bomber with the thermal lens. The "red tint" one may infer from this image is actually the red wallpapers and wood furniture in the hallways of Kafe Dostoyevsky.]] | ||
+ | [[File:RSS SVU (2).jpg|thumb|none|600px|Aiming a SVU equipped with the OKP-7 reflex sight, which shows a good view of the magnifier's thermal imager.]] | ||
+ | [[File:RSS SVU (3).jpg|thumb|none|600px|Butt-stroking with the SVU.]] | ||
=="CSRX 300"== | =="CSRX 300"== | ||
NIGHTHAVEN operator Kali uses a fictional custom-built rifle known as the "CSRX 300" as her sole primary weapon. The rifle appears to take design cues from the [[Blaser R93]] and the [[Accuracy International Arctic Warfare]] series of rifles, with an underbarrel launcher resembling the [[FN EGLM]]. As the name implies, the rifle is chambered in .300 Winchester Magnum. The rifle has a custom scope that allows the player to switch between x4 and x12 zoom. In-game, players shot by the rifle are instantly downed, though the sniper rounds leave tell-tale vapor trails. The underbarrel launcher fires an explosive drilling device that can destroy barricades (including Castle's barricades) and floor hatches, and creates small holes in breachable walls. When penetrating walls, the explosive destroys any placed gadgets within the blast radius. | NIGHTHAVEN operator Kali uses a fictional custom-built rifle known as the "CSRX 300" as her sole primary weapon. The rifle appears to take design cues from the [[Blaser R93]] and the [[Accuracy International Arctic Warfare]] series of rifles, with an underbarrel launcher resembling the [[FN EGLM]]. As the name implies, the rifle is chambered in .300 Winchester Magnum. The rifle has a custom scope that allows the player to switch between x4 and x12 zoom. In-game, players shot by the rifle are instantly downed, though the sniper rounds leave tell-tale vapor trails. The underbarrel launcher fires an explosive drilling device that can destroy barricades (including Castle's barricades) and floor hatches, and creates small holes in breachable walls. When penetrating walls, the explosive destroys any placed gadgets within the blast radius. | ||
− | [[File:BlaserR93WithHarrisBipod.jpg|thumb|none| | + | [[File:BlaserR93WithHarrisBipod.jpg|thumb|none|450px|Blaser LRS2 with Harris Bipod - .338 Lapua Magnum.]] |
− | [[ | + | [[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]] |
− | [[File:Mk13.jpg|thumb|none| | + | [[File:Mk13.jpg|thumb|none|450px|FN EGLM - 40x46mm]] |
[[Image:R6s CSRX300 movie.jpg|thumb|none|600px|The CSRX300 in Operation Shifting Tides – New Operator Gadgets Teaser.]] | [[Image:R6s CSRX300 movie.jpg|thumb|none|600px|The CSRX300 in Operation Shifting Tides – New Operator Gadgets Teaser.]] | ||
[[Image:R6S_CSRX3003.jpg|thumb|none|600px|The CSRX 300 in the inspection screen.]] | [[Image:R6S_CSRX3003.jpg|thumb|none|600px|The CSRX 300 in the inspection screen.]] | ||
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=Launchers= | =Launchers= | ||
− | Launchers are almost always Operator gadgets. Other launchers of note include Capitão's crossbow, Hibana's X-KAIROS, Zofia's KS79 LIFELINE, Nomad's Airjab Launcher, | + | Launchers are almost always Operator gadgets. Other launchers of note include Capitão's crossbow, Hibana's X-KAIROS, Zofia's KS79 LIFELINE, Nomad's Airjab Launcher, Kali's LV Lance, Grim's Kawan launcher and the generic GONNE-6 "Hand Cannon" gadget (actually a single-shot rifle), not listed here for one reason or another. |
+ | |||
==Heckler & Koch M320== | ==Heckler & Koch M320== | ||
− | The [[Heckler & Koch M320]], indexed as "M120 CREM," is used by the FBI SWAT operative "Ash". It appears stand-alone in the game with a longer barrel and an under-barrel rail with an attached vertical grip instead of the the built-in folding vertical grip. | + | The [[Heckler & Koch M320]], indexed as "M120 CREM," is used by the FBI SWAT operative "Ash". It appears stand-alone in the game with a longer barrel and an under-barrel rail with an attached vertical grip instead of the the built-in folding vertical grip. In-game it fires specialized (and, given the reload animation, seemingly caseless) breaching rounds that drill into destructible surfaces, then explode after a delay in order to ensure maximum penetration. The shell does not explode if it does not hit a breachable surface. |
− | |||
− | |||
+ | To the relief of some and the disappointment of others, the game's list of "breachable surfaces" does not include enemies, although getting directly struck with the shell deals a moderate amount of damage. While the breaching round itself also has a small blast radius and is not reliable against human targets, getting caught in the explosion of an armed round deals a large amount of damage. | ||
[[file:XM320 stock extended.jpg|thumb|none|450px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]] | [[file:XM320 stock extended.jpg|thumb|none|450px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]] | ||
[[file:RainbowSix Siege m320 holding.jpg|thumb|none|600px|Ash with the customized Heckler & Koch M320.]] | [[file:RainbowSix Siege m320 holding.jpg|thumb|none|600px|Ash with the customized Heckler & Koch M320.]] | ||
− | [[file:RainbowSix Siege m320 aim.jpg|thumb|none|600px|Aiming the M320 with non-standard sights mounted directly on top, similar to the [[Heckler & Koch HK69A1|HK69A1]]. The Closed Alpha launcher had them on raised | + | [[file:RainbowSix Siege m320 aim.jpg|thumb|none|600px|Aiming the M320 with non-standard sights mounted directly on top, similar to the [[Heckler & Koch HK69A1|HK69A1]]. The Closed Alpha launcher had them on a raised platform like the image above, and these can still be seen in Ash's Operator video.]] |
[[file:RainbowSix Siege m320 reloading 1.jpg|thumb|none|600px|Handling another breaching round.]] | [[file:RainbowSix Siege m320 reloading 1.jpg|thumb|none|600px|Handling another breaching round.]] | ||
[[file:RainbowSix Siege m320 reloading 2.jpg|thumb|none|600px|The "M120 CREM" barrel loaded and about to be closed.]] | [[file:RainbowSix Siege m320 reloading 2.jpg|thumb|none|600px|The "M120 CREM" barrel loaded and about to be closed.]] | ||
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==Kulakov Revolver Grenade Launcher== | ==Kulakov Revolver Grenade Launcher== | ||
− | + | The October 2020 Tachanka rework adds a [[Kulakov Revolver Grenade Launcher]] to his arsenal as his new gadget, known as the "Shumikha" in-universe. For whatever reason, the Shumikha fires incendiary grenades instead of high-explosives, and its operation is utterly bizarre: the Mosin's receiver is treated as semi-automatic and the bolt blows back like a gas-operated weapon, despite the real deal (still) being bolt-action, and the magazine of the launcher component itself is not animated, with Tachanka simply cramming in more grenades through the static loading gate when reloading the weapon without indexing the drum at all. The pistol grip is also absent; the stock also seems to be a non-standard partial C-grip style. | |
+ | |||
+ | As an unintentional bit of irony, the in-game write-up claims that replacing Tachanka's machinegun stand with the Shumikha will lighten his gear load, while one of the main reasons leading up to the Kulakov being rejected in the first place was how heavy and unwieldy it is to use as a standard-issue weapon. To put it into perspective, an unloaded Kulakov weighs significantly more than a fully-loaded DP-28 (15kg vs. 11.5kg), and was designed to be fired with its bipod deployed. | ||
[[File:Kulakov Grenade Launcher.jpg|thumb|none|450px|Kulakov Grenade Launcher - 44.15mm]] | [[File:Kulakov Grenade Launcher.jpg|thumb|none|450px|Kulakov Grenade Launcher - 44.15mm]] | ||
+ | [[file:R6S Kulakov promo.jpg|thumb|none|600px|The official art of the Kulakov Launcher.]] | ||
+ | [[file:R6S Tachanka 2020 promoa.jpg|thumb|none|600px|Tachanka's new toys on an official artwork.]] | ||
=Grenades & Explosives= | =Grenades & Explosives= | ||
− | + | Most equipment in this category are non-exclusive "generic" gadgets available to multiple Operators (alongside things like Barbed Wire and Deployable Shields), though they are still limited to one team. | |
==C4== | ==C4== | ||
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[[file:RainbowSix Siege m18 smoke.jpg|thumb|600px|none|M18 smoke grenade in game. Apparently, it releases grenade-colored smoke (compare with the above image).]] | [[file:RainbowSix Siege m18 smoke.jpg|thumb|600px|none|M18 smoke grenade in game. Apparently, it releases grenade-colored smoke (compare with the above image).]] | ||
[[file:RainbowSix Siege m18 smoke holding.jpg|thumb|600px|none|M18 smoke grenade in game.]] | [[file:RainbowSix Siege m18 smoke holding.jpg|thumb|600px|none|M18 smoke grenade in game.]] | ||
+ | [[file:Rainbowsix Bank smoke grenade.jpg|thumb|600px|none|Unusable M18 smoke grenade on the "Bank" map.]] | ||
==M67 Hand Grenade== | ==M67 Hand Grenade== | ||
The [[M67 hand grenade]] is given to some attacking operators. | The [[M67 hand grenade]] is given to some attacking operators. | ||
− | The weapon explodes after 4 seconds and deals high damage, although since the grenade is primarily focused on scattering shrapnel than an explosion | + | The weapon explodes after 4 seconds and deals high damage, although since the grenade is primarily focused on scattering shrapnel than an explosion, it does less environmental damage than the impact grenade. The grenade can be cooked to reduce the chances of an enemy escaping the blast once thrown; however, cooking it for longer than 4 seconds will cause it to detonate, killing the wielder and anyone else unlucky enough to be near them. |
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]] | [[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]] | ||
− | [[File:RainbowSix Siege m67 grenade a.jpg|thumb|600px|none|M67 | + | [[File:RainbowSix Siege m67 grenade a.jpg|thumb|600px|none|A good close-up of the M67 in one of the game's menus. Note the smooth, non-split end of the pin; actual grenade pins are split at the end (as seen in the reference image), as removing them is, for obvious reasons, not meant to be particularly easy.]] |
− | [[File:RainbowSix Siege m67 grenade holding.jpg|thumb|600px|none| | + | [[File:RainbowSix Siege m67 grenade holding.jpg|thumb|600px|none|Having failed to get Mew out from under the truck by shooting it, this particular operator decides to resort to extreme measures.]] |
==M84 Stun Grenade== | ==M84 Stun Grenade== | ||
Line 1,245: | Line 1,348: | ||
Unlike traditional claymores, the mine is triggered with three laser beams arranged in a triangular pattern, that extend upto three meters each. If a defender touches any of the lasers: the mine will explode in a 180-degree radius, with a lethal range of upto 5 meters. Although as a balancing measure, both teams can see the claymore's lasers. | Unlike traditional claymores, the mine is triggered with three laser beams arranged in a triangular pattern, that extend upto three meters each. If a defender touches any of the lasers: the mine will explode in a 180-degree radius, with a lethal range of upto 5 meters. Although as a balancing measure, both teams can see the claymore's lasers. | ||
[[File:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]] | [[File:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]] | ||
− | [[File:RSS M18A1.jpg|thumb|none|600px|Back of the Claymore in the | + | [[File:RSS M18A1.jpg|thumb|none|600px|Back of the Claymore in the loadout screen, note the warnings.]] |
[[File:RSS M18A1-1.jpg|thumb|none|600px|And a triple laser beam trigger device is glued on the enemy-facing side.]] | [[File:RSS M18A1-1.jpg|thumb|none|600px|And a triple laser beam trigger device is glued on the enemy-facing side.]] | ||
[[File:RSS M18A1-2.jpg|thumb|none|600px|Claymore in-game.]] | [[File:RSS M18A1-2.jpg|thumb|none|600px|Claymore in-game.]] | ||
==T13 Beano grenade== | ==T13 Beano grenade== | ||
− | The Impact Grenade was added on September 13, 2016, in patch 4.2. It is a modernized depiction of the WWII-era T13 Beano impact grenade. It is exclusive to defenders and deals limited damage in a small radius of 2.5m ( | + | The Impact Grenade was added on September 13, 2016, in patch 4.2. It is a modernized depiction of the WWII-era [[T13 Beano]] impact grenade. It is exclusive to defenders and deals limited damage in a small radius of 2.5m (in fact you'd actually have to throw it directly at someone to get any kind of decent damage). However, its small explosion radius and damage means its relatively safe to throw around to create large openings in destructible surfaces for other operators to pass through, in comparison to other explosives. |
+ | |||
+ | A modified version of the T13 Beano was added as the "Impact EMP Grenade" secondary gadget. | ||
[[File:T13 Impact Grenade.jpg|thumb|none|200px|T13 Beano impact grenade]] | [[File:T13 Impact Grenade.jpg|thumb|none|200px|T13 Beano impact grenade]] | ||
[[File:R6simpact.jpg|thumb|600px|none|The Beano grenade in the inspection screen; note that the model somewhat concerningly lacks a pin...]] | [[File:R6simpact.jpg|thumb|600px|none|The Beano grenade in the inspection screen; note that the model somewhat concerningly lacks a pin...]] | ||
[[File:R6sholdingimpact.jpg|thumb|600px|none|...the consequences of which are actually reflected in first-person, with the button on top popping up to reveal a red ring.]] | [[File:R6sholdingimpact.jpg|thumb|600px|none|...the consequences of which are actually reflected in first-person, with the button on top popping up to reveal a red ring.]] | ||
[[File:Impactholer6s.jpg|thumb|600px|none|Vigil observing the results of chucking a grenade at a wall.]] | [[File:Impactholer6s.jpg|thumb|600px|none|Vigil observing the results of chucking a grenade at a wall.]] | ||
+ | [[File:Rainbow Six Siege Impact EMP Grenade.jpg|thumb|600px|none|The EMP Impact Grenade.]] | ||
+ | |||
+ | =="EMP Grenade"== | ||
+ | Thatcher's special gadget, the EMP Grenade, is modeled after the Portable Jammer Pack, an Israeli grenade-shaped radio jammer made by Netline Communications Technologies. | ||
+ | [[File:Pjp-on-hand.jpg|thumb|none|300px|Netline Communications Technologies Portable Jammer Pack]] | ||
+ | [[File:Rainbow Six Siege EMP Grenade.jpg|thumb|600px|none|The EMP Grenade.]] | ||
+ | |||
+ | |||
+ | =Unusable Weapons= | ||
+ | ==Beretta 93R "Auto 9" == | ||
+ | The "Theme Park" level has arcade machines of "[[Far Cry 3|Far Cry 3: Blood Dragon]]," featuring Rex "Power" Colt and his [[Beretta 93R "Auto 9"]]. | ||
+ | [[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R "Auto 9" - 9x19mm Parabellum]] | ||
+ | [[File:Rainbowsix Auto 9.jpg|thumb|none|600px|Observing one of Ubisoft's many strange implications that their games exist in one anothers' universes.]] | ||
+ | |||
+ | ==Luger P 08== | ||
+ | A tiny [[Luger P 08]] appears in the game as the "Suspicious Package" charm for weapons. | ||
+ | [[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P 08 - 9x19mm Parabellum]] | ||
+ | [[File:Rainbowsix Suspicious package charm.jpg|thumb|none|600px|"I wonder what it is?"]] | ||
+ | |||
+ | ==Nagant M1895== | ||
+ | A [[Nagant M1895]] is seen on Tachanka's phone in an Outbreak cutscene. | ||
+ | [[File:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38mmR Nagant]] | ||
+ | [[File:Rainbowsix Nagant.jpg|thumb|none|600px|Tachanka doing some online shopping.]] | ||
+ | |||
+ | ==Smith & Wesson M&P9== | ||
+ | A [[Smith & Wesson M&P9]] is seen in the map "Oregon", on several posters. | ||
+ | [[File:S&W M&P 9mm.jpg|thumb|none|350px|Smith & Wesson M&P9 - 9x19mm Parabellum]] | ||
+ | [[File:RSS M&P poster.jpg|thumb|none|600px|One of the M&P posters, as seen in the older version of the level.]] | ||
+ | |||
+ | ==Single Action Army== | ||
+ | A [[Single Action Army]] is seen in the map "Chalet", in the trophy room. Two of the same pistols are seen in the map "Kafe Dostoyevsky", in the mining room, and one more in the map "Fortress", in the museum. | ||
+ | [[File:SAA Artillery Cimarron.jpg|thumb|none|350px|Single Action Army with 5.5" barrel with wooden grips - .45 Long Colt.]] | ||
+ | [[File:Rainbowsix Chalet trophy room.jpg|thumb|none|600px]] | ||
+ | [[File:Rainbowsix Dostoyevsky pistols.jpg|thumb|none|600px]] | ||
+ | [[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]] | ||
− | = | + | ==Walther P22== |
− | ==PP-19 Bizon== | + | A fairly generic pistol seemingly modeled off of a [[Walther P22]] is seen on several posters in the map "Presidential Plane". |
− | + | [[File:P22 black.jpg|thumb|none|350px|Walther P22 - .22 LR]] | |
− | [[File: | + | [[File:Rainbowsix P99 Poster.jpg|thumb|none|600px|The poster in question.]] |
− | [[File:Rainbowsix 2016-05-10 02-58-47.jpg||thumb|none|600px]] | + | |
+ | ==Pepperbox Pistol== | ||
+ | A 3-barreled Pepperbox pistol is seen in the map "Chalet", in the trophy room. Two of the same pistols are seen in the map "Kafe Dostoyevsky", in the mining room, and one more in the map "Fortress", in the museum. It appears to be based on Allen and Thurber percussion pepperbox pistols and the Mariette Pepperbox. | ||
+ | [[File:Mariette 4-barrel Pepperbox.jpg|thumb|none|350px|Mariette Pepperbox, 4-barrel model - .36 caliber]] | ||
+ | [[Image:Allen&ThurberPepperbox.jpg|thumb|none|350px|Allen & Thurber Pepperbox revolver.]] | ||
+ | [[File:Rainbowsix Chalet trophy room.jpg|thumb|none|600px]] | ||
+ | [[File:Rainbowsix Dostoyevsky pistols.jpg|thumb|none|600px]] | ||
+ | [[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==British Percussion Pistol== | ||
+ | A British style percussion pistol, either a [[Tower Percussion Pistol|Tower Percussion Pistol]] or Enfield, is seen in the map "Chalet", in the trophy room. Two of the same pistols are seen in the map "Kafe Dostoyevsky", in the mining room, and one more in the map "Fortress", in the museum. | ||
+ | [[File:Tower 1871 Percussion Rider Pistol.jpg|thumb|none|350px|A Tower Model 1871 Percussion Rider Pistol]] | ||
+ | [[File:Rainbowsix Chalet trophy room.jpg|thumb|none|600px]] | ||
+ | [[File:Rainbowsix Dostoyevsky pistols.jpg|thumb|none|600px]] | ||
+ | [[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==Calico M960== | ||
+ | The ''[[Far Cry 3|Far Cry 3: Blood Dragon]]'' arcade machines on "Theme Park" also feature that game's "Fazertron", a [[Calico M960]] with a bulkier stock that feeds from a conventional rifle-like box magazine. | ||
+ | [[File:Calico960a.jpg|thumb|none|450px|Calico M960 - 9x19mm Parabellum]] | ||
+ | [[File:BloodDragon-Calico-1.jpg|thumb|none|600px|''Blood Dragon'''s "Fazertron", for reference.]] | ||
+ | [[File:Rainbowsix Auto 9.jpg|thumb|none|600px|A hand-painted "Fazertron" in the hands of the half-faced fellow on the right.]] | ||
+ | |||
+ | ==PP-19 Bizon-2== | ||
+ | The [[PP-19 Bizon-2]] model from ''[[Far Cry 3]]'' is seen in the map "Clubhouse", in the basement, though it isn't available for use in-game. | ||
+ | [[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]] | ||
+ | [[File:Rainbowsix PP-19 Bizon.jpg|thumb|none|600px|The wall of Bizons; note their slightly extended barrels and incorrect left-side ejection ports, showing their ''FC3'' origins.]] | ||
+ | |||
+ | ==PPSh-41== | ||
+ | A [[PPSh-41]] is seen on Tachanka's phone in an Outbreak cutscene. | ||
+ | [[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]] | ||
+ | [[File:R6S PPSh.jpg|thumb|none|600px|]] | ||
+ | |||
+ | ==AK-103== | ||
+ | The wood-furnished [[AK-103]] from ''[[Far Cry 3]]'' also appears in the basement on Clubhouse; like the Bizon, it isn't usable in-game. The same rifle is also seen on the "Fortress" map. | ||
+ | [[File:Far Cry 3 AK-103.jpg|thumb|none|450px|Photoshopped AK-103 with side-mounted RIS rail & AK-74 style stock, handguard, and pistol grip as seen in [[Far Cry 3]] - 7.62x39mm]] | ||
+ | [[File:Rainbowsix 2016-05-10 02-58-47.jpg|thumb|none|600px|The AKs (and a bunch of other sadly-unusable toys) on the Clubhouse basement's wall. At full size, the tell-tale 90-degree gas blocks on the rifles can be seen, confirming their identity.]] | ||
+ | [[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]] | ||
==AK-107== | ==AK-107== | ||
− | In the introductory video for the Spetsnaz operator Fuze, terrorists are shown wielding what appears to be [[AK-107]] rifles. | + | In the introductory video for the Spetsnaz operator Fuze, terrorists are shown wielding what appears to be [[AK-107]] rifles. The AK-107 was a weapon featured in the extremely early development builds of the game from 2013, but never made it into the game proper, likely having been replaced by the [[AK-12]] prototype. |
[[File:Ak107-2.jpg|thumb|none|450px|AK-107 with experimental 60-round magazine - 5.45x39mm]] | [[File:Ak107-2.jpg|thumb|none|450px|AK-107 with experimental 60-round magazine - 5.45x39mm]] | ||
− | [[File:RSS AK107.jpg | + | [[File:RSS AK107.jpg|thumb|none|600px|Note the distinctive gas tube containing the counter-balance recoil system and the scope rail.]] |
− | [[File:RSS AK107-1.jpg||thumb|none|600px]] | + | [[File:RSS AK107-1.jpg|thumb|none|600px]] |
+ | |||
+ | ==Heckler & Koch G36== | ||
+ | A full size [[Heckler & Koch G36]] is seen on an Outbreak loading screen. | ||
+ | [[File:HKG36.jpg|thumb|none|450px|Heckler & Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]] | ||
+ | [[File:R6S G36art.jpg|thumb|none|600px|]] | ||
+ | |||
+ | ==Mosin Nagant carbine== | ||
+ | What appears to be a [[Mosin Nagant Model 1938 Carbine|Mosin Nagant carbine]] is seen on Tachanka's phone in an Outbreak cutscene. | ||
+ | [[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]] | ||
+ | [[File:Rainbowsix Mosin.jpg|thumb|none|600px|]] | ||
+ | |||
+ | ==M1 Carbine== | ||
+ | A [[M1 Carbine]] is seen in the map "Tower", on a Korean War poster. | ||
+ | [[File:M1CarbineLateModel.jpg|thumb|none|450px|Korean War Era M1 Carbine - .30 Carbine.]] | ||
+ | [[File:Rainbowsix Korean War poster.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==M16A4== | ||
+ | Several [[M16A4]] rifles are seen in the map "Kanal", on a NATO poster. | ||
+ | [[File:M16A4Standard.jpg|thumb|none|450px|M16A4 with carry handle attached - 5.56x45mm]] | ||
+ | [[File:M16A4M203.jpg|thumb|none|450px|M16A4 with M203 grenade launcher - 5.56x45mm / 40x46mm]] | ||
+ | [[File:Rainbowsix Kanal Squad Poster.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==M4A1== | ||
+ | An [[M4A1]] rifle with what appears to be a [[M203 grenade launcher]] is seen on a decal in the map "Kanal". The other two M4A1 rifles (one of which has what appears to be a [[LMT M203]]) are seen in a photo in the map "Fortress". | ||
+ | [[File:Sopmod m4 m203 06.jpg|thumb|none|450px|M4A1 with M203 grenade launcher - 5.56x45mm / 40x46mm]] | ||
+ | [[File:Rainbowsix Kanal M4A1M203.jpg|thumb|none|600px]] | ||
+ | [[File:Rainbowsix Army photo.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==Mk 18 Mod 1== | ||
+ | What appears to be an [[Mk 18 Mod 1]] is seen on an Outbreak loading screen. | ||
+ | [[File:MK18MOD1.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm NATO]] | ||
+ | [[File:R6S Mk18ishart.jpg|thumb|none|600px|]] | ||
+ | |||
+ | ==Norinco Type 56-1== | ||
+ | What appears to be a [[Norinco Type 56-1]] is seen on a book cover, in the map "Presidential Plane", in the executive office, and in the "Coastline" map. | ||
+ | [[File:Type56S.jpg|thumb|none|450px|Norinco Type 56-1 - 7.62x39mm]] | ||
+ | [[File:RainbowsixType56 Plane.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==Ottoman Musket== | ||
+ | An [[Jezail Musket|Ottoman-pattern musket]] is seen in the map "Fortress", depicted in a painting. | ||
+ | [[File:Ottoman musket.jpg|thumb|none|400px|Ottoman-pattern musket]] | ||
+ | [[File:Rainbowsix Ottoman Musket.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==Unidentified Assault Rifle== | ||
+ | An unidentified assault rifle is seen in the map "Kanal", on several NATO posters. | ||
+ | [[File:Rainbowsix Kanal Rifle.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==Unidentified Rifle== | ||
+ | An unidentified rifle (over the Vetterli-Vitali M1870/87) is seen in the maps "Villa" and "Fortress". | ||
+ | [[File:Rainbowsix Villa rifles.jpg|thumb|none|600px]] | ||
+ | [[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==Berthier Mle 1892== | ||
+ | The background for Doc's WWI "Trench Medic" Poilu-themed elite skin shows French soldiers with what appear to be [[Berthier Mle 1892 Artillery Carbine]]s. | ||
+ | [[File:Berthier Artillery Carbine Mle 1892.jpg|thumb|none|450px|Berthier Mle 1892 Artillery Carbine - 8x50mmR Lebel]] | ||
+ | [[File:RSS Trench Medic.jpg|thumb|none|600px|]] | ||
+ | |||
+ | ==Vetterli-Vitali M1870/87== | ||
+ | Zofia's "Duch Bojowy" elite skin contains a [[Vetterli-Vitali M1870/87]] in her MVP animation. The same low poly rifle is seen in the maps "Villa" and "Fortress". | ||
+ | [[File:Vetterli-Vitali.jpg|thumb|none|450px|Vetterli-Vitali M1870/87 - 10.35x47mm R]] | ||
+ | [[File:Rainbowsix Zofia Vetterli.jpg|thumb|none|600px|Note that the rifle is extremely undersized. Zofia stands 1.79m tall and a Vetterli rifle with its bayonet as seen here would at least be 1.3m tall.]] | ||
+ | [[File:Rainbowsix Villa rifles.jpg|thumb|none|600px]] | ||
+ | [[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==Double Barreled Shotgun== | ||
+ | A [[Double Barreled Shotgun]] is seen in the map "Theme Park", on a movie poster parodying ''[[Mad Max]]'', called "Dystopian Outback". | ||
+ | [[File:StevesSBS1960s.jpg|thumb|none|450px|Stevens hammerless side by side shotgun - 12 gauge]] | ||
+ | [[File:Rainbowsix Theme Park DBShotgun.jpg|thumb|none|600px|]] | ||
+ | |||
+ | ==Browning M1919A4== | ||
+ | The background image for Fuze's "2nd Shock Army" elite skin shows a [[Browning M1919A4]] machine gun in the coaxial mount of an M4A1 Sherman tank. | ||
+ | [[File:M1919A4.jpg|thumb|none|400px|Browning M1919A4 - .30-06 Springfield]] | ||
+ | [[File:Rainbowsix DT mg.jpg|thumb|none|600px|]] | ||
+ | |||
+ | ==Goryunov SG-43== | ||
+ | A [[Goryunov SG-43]] is seen on Tachanka's phone in an Outbreak cutscene. | ||
+ | [[File:GoryunovSG43MachineGun.jpg|thumb|none|400px|Goryunov SG-43 Machine Gun On 'Sokolov' mount with shield - 7.62x54mm R]] | ||
+ | [[File:Rainbowsix SG-43.jpg|thumb|none|600px|]] | ||
+ | |||
+ | ==St. Étienne Mle 1907== | ||
+ | The background image for Doc's "Trench Medic" elite skin shows a French [[St. Étienne Mle 1907]] emplacement. | ||
+ | [[File:St 1907right.jpg|thumb|none|450px|Mitrailleuse Saint-Étienne modèle 1907 - 8x50mmR Lebel]] | ||
+ | [[File:RSS Trench Medic.jpg|thumb|none|600px|Note that it is shown feeding from an ammunition belt rather than the iconic feed strip. This was a feature introduced in 1916.]] | ||
+ | |||
+ | ==M240 Machine Gun== | ||
+ | An [[M240 Machine Gun]] is seen in the map "Kanal", on several NATO posters. | ||
+ | [[File:M240-1.jpg|thumb|none|450px|M240B - 7.62x51mm NATO.]] | ||
+ | [[File:Rainbowsix Kanal M240.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==M249 Paratrooper== | ||
+ | An [[M249 Paratrooper]] is seen on the "Compensation" charm for weapons. Another M249 is seen in a photo in the map "Fortress". | ||
+ | [[File:M249ParaWAmmo.jpg|thumb|none|450px|M249 Paratrooper with Picatinny rail and 200-round drum - 5.56x45mm]] | ||
+ | [[File:Rainbowsix Compensation charm.jpg|thumb|none|600px]] | ||
+ | [[File:Rainbowsix Army photo.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==Maxim MG derivative== | ||
+ | A low-poly [[Maxim]] MG variant is seen in the map "Fortress", on the second floor. Mira's "Inspiracion" elite skin contains the same Maxim MG derivative in her MVP animation. | ||
+ | [[File:Maxim1910.jpg|thumb|none|450px|Maxim M1910, for comparison - 7.62x54mmR]] | ||
+ | [[File:Rainbowsix Mira Maxim.jpg|thumb|none|600px]] | ||
+ | [[File:Rainbowsix Fortress Maxim.jpg|thumb|none|600px|]] | ||
+ | |||
+ | ==M134 Minigun== | ||
+ | A [[M134 Minigun]] is seen in the map "Outback", in the truck. | ||
+ | [[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO.]] | ||
+ | [[File:Rainbowsix Minigun.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==MG3== | ||
+ | An [[MG3]] is seen in the map "Kanal", in a photo. | ||
+ | [[File:MG3 Black furniture.jpg|thumb|none|450px|MG3 - 7.62x51mm NATO.]] | ||
+ | [[File:Rainbowsix Kanal MG42.jpg|thumb|none|600px]] | ||
==Mk 19 Grenade Launcher== | ==Mk 19 Grenade Launcher== | ||
Line 1,273: | Line 1,559: | ||
[[File:RSS Mk19.jpg|thumb|none|600px|The Mark-19 with a mounted camera scope rises out of a bunker. Note the blue rounds, which usually signify dummy ammunition.]] | [[File:RSS Mk19.jpg|thumb|none|600px|The Mark-19 with a mounted camera scope rises out of a bunker. Note the blue rounds, which usually signify dummy ammunition.]] | ||
[[File:RSS Mk19-1.jpg|thumb|none|600px|The business end of the mean machine.]] | [[File:RSS Mk19-1.jpg|thumb|none|600px|The business end of the mean machine.]] | ||
+ | |||
+ | ==Oerlikon 20mm Cannon== | ||
+ | What appears to be an [[Oerlikon 20mm Cannon]] is seen in the map "Kanal", on a poster. | ||
+ | [[File:OerlikonTwin.jpg|thumb|none|350px|Twin Mark 4 Oerlikon L70 cannons in a Mark 24 mounting with Mark 14 Gyro Gunsight - 20x110mm RB.]] | ||
+ | [[File:Rainbowsix Kanal Ship Poster.jpg|thumb|none|600px]] | ||
==RPG-7== | ==RPG-7== | ||
An [[RPG-7]] is seen in the map "Clubhouse", in the basement. | An [[RPG-7]] is seen in the map "Clubhouse", in the basement. | ||
[[File:Rpg-7.jpg|thumb|none|450px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]] | [[File:Rpg-7.jpg|thumb|none|450px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]] | ||
− | [[File:Rainbowsix 2016-05-10 02-58-47.jpg||thumb|none|600px]] | + | [[File:Rainbowsix 2016-05-10 02-58-47.jpg|thumb|none|600px]] |
+ | |||
+ | ==Unidentified grenade== | ||
+ | Ela's "Huk Sztuki" elite skin features a what appears to be unusable [[TD Multi Port Plus Distraction Device]]s. | ||
+ | [[File:TDMultiPortPlusFlashbang.jpg|thumb|none|200px|TD Multi Port Plus Distraction Device flashbang grenade]] | ||
+ | [[File:Rainbowsix Ela grenade.jpg|thumb|none|600px]] | ||
==AN/M14 Incendiary Grenade== | ==AN/M14 Incendiary Grenade== | ||
Blackbeard's "Guerrilla" elite skin features an unusable [[AN/M14 incendiary grenade]], attached to his chest by seemingly nothing. | Blackbeard's "Guerrilla" elite skin features an unusable [[AN/M14 incendiary grenade]], attached to his chest by seemingly nothing. | ||
[[File:Gh-ANM14-TH3.jpg|thumb|none|200px|AN/M14 incendiary grenade (modern version with black/orange color scheme & [[M83 smoke grenade|M83]]-type body)]] | [[File:Gh-ANM14-TH3.jpg|thumb|none|200px|AN/M14 incendiary grenade (modern version with black/orange color scheme & [[M83 smoke grenade|M83]]-type body)]] | ||
+ | [[File:M14 Blackbeard.jpg|thumb|none|600px]] | ||
==M26 Hand Grenade== | ==M26 Hand Grenade== | ||
Blackbeard's aforementioned elite skin also features an unusable [[M26 hand grenade]] attached to his belt. | Blackbeard's aforementioned elite skin also features an unusable [[M26 hand grenade]] attached to his belt. | ||
[[File:200px-M-67handgrenade.jpg|thumb|none|200px|M26 hand grenade]] | [[File:200px-M-67handgrenade.jpg|thumb|none|200px|M26 hand grenade]] | ||
+ | [[File:Rainbowsix Blackbeard M26.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==Mk 2 Hand Grenade== | ||
+ | The [[Mk 2 Hand Grenade]] appears in the game as the "Grenade" charm for weapons. | ||
+ | [[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade]] | ||
+ | [[File:Rainbowsix Grenade charm.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==RGD-33 stick grenade== | ||
+ | The [[RGD-33 stick grenade]] appears in the game as the "Fragmentation Stick" charm for weapons. | ||
+ | [[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade]] | ||
+ | [[File:Rainbowsix Fragmentation stick charm.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==M67/Mk 2 hand grenade hybrid== | ||
+ | An [[M67 hand grenade]] and [[Mk 2 hand grenade]] hybrid appears in the game as the "Festive Ammo" and "Missile Toe" charms for weapons. | ||
+ | [[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]] | ||
+ | [[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade]] | ||
+ | [[File:Rainbowsix Festive ammo charm.jpg|thumb|none|600px]] | ||
+ | [[File:Rainbowsix Missile Toe charm.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==Cannon== | ||
+ | Antique blackpowder cannons are seen on the "Fortress" map. | ||
+ | [[File:Naval cannon.jpg|thumb|none|350px|Naval cannon - 18th century]] | ||
+ | [[File:Rainbowsix Fortress Naval cannon.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==Unidentified autocannon== | ||
+ | [[File:Rainbowsix Battleship.jpg|thumb|none|600px]] | ||
+ | [[File:Rainbowsix Fortress Tank.jpg|thumb|none|600px]] | ||
+ | [[File:Rainbowsix Border Tank.jpg|thumb|none|600px]] | ||
+ | |||
{{Tom Clancy Series}} | {{Tom Clancy Series}} |
Latest revision as of 05:46, 22 October 2024
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Rainbow Six Siege for current discussions. Content is subject to change. |
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Tom Clancy's Rainbow Six Siege is a tactical first person shooter available on the PlayStation 4 and 5, Xbox One and Series S/X, and PC. Players assume the roles of counter-terrorism operators from around the world, and engage in PvP and PvE combat. In regular gameplay, players play as either Attackers or Defenders on maps designed with clearly defined indoor and outdoor regions. Attackers must enter the central structure of the map and complete objectives like defusing bombs, securing a point, or rescuing a hostage, while the Defenders must prevent the Attackers from achieving their objectives and run down the round timer to win. Eliminating the enemy team is also a victory condition. A PvE mode called Terrorist Hunt was available until it was removed in Year 8 Season 3 in 2023.
Players play as "Operators", a roster of characters divided between Attackers and Defenders, with each Operator coming from a counter-terrorist unit background. Each Operator carries a unique Operator gadget that defines their abilities and team role (no Operator may be selected twice by the same team, except in certain modes). In terms of weaponry, each Operator generally has two primary weapon options (three at most, occasionally one) and one or two secondary options. Generally speaking, Rifles and LMGs are used by Attackers, SMGs are used by Defenders, and Shotguns are mostly used by Defenders though sometimes shared with Attackers. Operators of a CTU generally share their sidearm options and their shotgun option. Each Operator also carries a piece of team-specific universal equipment alongside their unique gadget, choosing one from two options.
Also playable are Recruits, who are generic Operators with no special gadgets, instead taking a second piece of universal equipment in place of it. Originally able to use a wide variety of weapons, Recruits were reworked in June 2024's Operation New Blood, which saw the previously generic Recruits become fully-fledged Operators, known as Striker for Attackers and Sentry for Defenders. While originally any number of players could pick and play as Recruit in a match, Striker and Sentry are locked to one per team as with every other operator.
The game also features destructible environments for players to take advantage of, primarily blowing holes in walls for a new entry point to flank opponents, creating windows to defend an area without exposing the player's whole body, or shooting through thin walls to suppress enemies.
All primary and some secondary weapons in the game have "charm mounts" to which keychain-like charms can be attached, which by default appear as sling loops.
Notably, third person weapon animations are completely identical to their first person counterparts. Ejected fired rounds and dropped magazines are physical objects that bounce against surfaces, and can be seen in both first and third person.
As of Year 8 Season 1 Operation Commanding Force, the reloading mechanic is overhauled to be more immersive and "staged" to the likes of Ground Branch. Various actions while the weapon's magazine is out will retain the one bullet in the chamber (if available) and not the magazines that are removed during the animation. Reloading again inserts the magazine and - if the bullet in the chamber is fired - charge the weapon. Prior to this, weapons can reload cancel.
For ease of searching, all weapons on this page are primarily ordered by chronology of addition to the game, with the base game weapons near the top of each weapon category and DLC weapons further down.
The following weapons appear in the video game Rainbow Six Siege:
Pistols
FN Five-seveN
The FN Five-seveN Mark 2 is issued to the FBI SWAT faction, Jaeger Corps operator Nøkk added in Year 4 Season 2 Operation Phantom Sight, rouge Swedish neuroscientist Fenrir, and Attacker Recruit Striker. It appears as the "5.7 USG" (referencing the earlier USG variant). The Five-seveN has an appropriate 20+1 capacity, but its overall effectiveness is offset by low stopping power. A special version was added in Year 5 Season 3 Operation Shadow Legacy, available to operative Zero (as giving Sam Fisher anything other than a 5.7 would be heresy), with a permanent Osprey suppressor affixed to the weapon.
FN FNP-9
The FN FNP-9 is a high capacity, 9x19mm handgun used by the GIGN Operators, the reworked Recruit defender and NIGHTHAVEN Attacker Ace. It is referred to as the "P9". Lion always carries one in a vest holster, in addition to his main sidearm (either another FNP-9 or a Model 586) in his leg holster; the extra pistol is not usable by the player.
GSh-18 Sport
The GSh-18 is a sidearm available to the all five operators (including Finka) originating from Spetsnaz CTU (the depicted CTU is more specifically Alpha Group of FSB, going under the more generic and well-known Spetsnaz name), as well as FBI asset Flores. As with the two pistols mentioned above, it is the Russians' high capacity, low damage 9x19mm caliber pistol. The particular model used in-game is a GSh-18 Sport, a civilian offering intended for competition shooting, evident by the front cocking serrations and lack of trigger safety.
Heckler & Koch USP Tactical
The "P12" is the German equipment designation for the Heckler & Koch USP Tactical, used by the German GSG-9 operatives, reworked Recruits, and NIGHTHAVEN operator Wamai. The loadout icon was originally the same as the FNP-9, but in Update 3.2 the USP was given a new proper icon.
M45/MEU(SOC)
The M45/MEU(SOC) is the other sidearm available to the FBI SWAT operatives with the exception of Castle, who had it swapped for an M870 MCS Masterkey in a later update. It appears as the "M45 MEUSOC" and feeds from standard seven-round magazines. Compared to their Five-seveN, the MEU(SOC) offers substantially higher stopping power at the expense of having close to only a third of the former's magazine capacity at only 7 rounds.
Makarov PM
Though referred to as the improved PMM, the in-game pistol is actually the older Makarov PM, and is issued to the Russian Spetsnaz and NIGHTHAVEN operator Osa. Likely to balance out its small magazine (with most of the game's pistols featuring double-stack magazines holding 15 rounds or more), the weapon is obscenely powerful - it's currently the most powerful sidearm in the game short of magnum handguns like the S&W 586 and the SEALs' Desert Eagle, and doing as much damage per shot as DMRs like the 7.62x51mm SR-25.
SIG-Sauer P226 MK 25
The SAS operators, NIGHTHAVEN operator Kali and DAE operator Tubarão use the SIG-Sauer P226 MK 25 as their default handgun of choice. The choice of this particular model for the SAS is odd, as the military of the UK uses regular P226/P226R pistols under the "L105A1/A2" designation. It also predates the inclusion of a proper US Navy SEAL faction, who, in true tacticool fashion, were given the Desert Eagle as their sidearm instead. Although it should be noted that in-universe, Rainbow is a multinational counter-terrorist group with no set loadouts for their operators, so they would be theoretically free to use whatever armaments they see fit.
Inglis Hi-Power
The Inglis Hi-Power, a Canadian-manufactured version of the Browning Hi-Power, is used by the Canadian JTF2 Operators Buck and Frost, REU operator Iana and 35th Commando Battalion Operator Ram. It appears under the strange name "MK1 9mm". The version used by Iana features custom grips.
Desert Eagle Mark XIX
The classically absurd Desert Eagle Mark XIX is used by the Navy SEAL Operators added to the game with the Operation Dust Line expansion, and is also used by the Jaeger Corps operator Nøkk and literal ronin Azami. Contrary to popular belief, the Desert Eagle has been issued to military forces. The Polish GROM (which appears in the game) as well as the Portuguese Special Operations Group both use the Desert Eagle. It appears as the "D-50", similar to its name in other Ubisoft releases around the same time like Far Cry 3. Originally released with a chrome default finish, the Operation Velvet Shell update changed the default finish to black.
A special golden variant (as the "Extravagance" skin) is the sole weapon used in the Golden Gun arcade game mode, which was previously available in limited time events. Obviously inspired by the Goldeneye 007's Golden Gun, it only contains one shot that instantly kills enemies. It also uses an alternate reload animation.
Beretta 92
The Beretta 92 is used by the BOPE Operators from the Operation Skull Rain expansion and Aruni from the Operation Neon Dawn expansion, labeled in-game as "PRB92." Presumably, these pistols were intended to be vintage Taurus PT92 handguns, but the rounded trigger guard and magazine release located on the butt of the grip are features of the first model Beretta 92. It also has the wider cocking serrations on the slide from the newer PT92 models.
On another note, the defender Caveira wields a unique "Luison" version that comes pre-equipped with a mineral-based suppressor and fires non-lethal, subsonic rounds. Due to balancing, Lusion used to be able to deal more damage than a .50 caliber handcannon at close range before being nerfed down, where it now only deals slightly more damage than the Spetsnaz' Makarov (which is still a compact handcannon that puts all other non-magnum sidearms to shame). The magazine size of the Luison is also nerfed compared to the standard PRB92, at 12 instead of 15 rounds.
SIG-Sauer P229 Elite
The SIG-Sauer P229 Elite is used by the SAT Operators from the Operation Red Crow expansion, the FES operator Goyo from the Operation Ember Rise expansion and the NIGHTHAVEN Attacker Grim from the Operation Brutal Swarm expansion. It appears as simply the "P229". What appears to be a SIG-Sauer P229 is seen on the "Custom Game" icon.
Heckler & Koch USP Compact
The Heckler & Koch USP Compact is used by Spanish GEO Operators Jackal and Mira, GIGR guest Operator Oryx and COT Operator Brava. It appears as the "USP40".
QSZ-92
The 9x19mm variant of the QSZ-92 is used by the SDU Operators featured in the Operation Blood Orchid DLC and STAR-NET Aviation's Thunderbird from the Operation North Star expansion, but with a lowered capacity of 10 rounds instead of 15. It appears as the "Q-929".
PR-15 Ragun
The Polish PR-15 Ragun was added to the game with the Operation Blood Orchid expansion. It is referred to as the "RG15", and is used by the GROM Defender Ela and GROM Attacker Zofia (who was released in Operation White Noise, the following season), and Inkaba Task Force (a fictional anti-poaching unit seemingly inspired by the real-world Black Mambas APU) Defender Melusi. It features a permanently-attached SIG ROMEO1 reflex sight which was originally exclusive to this pistol in-game before the inclusion of the Taurus 4510PLYFS with the Italian GIS faction. Interestingly, pre-release renders of Ela showed her instead holding a SIG-Sauer P228 with a red-dot sight.
CZ 75 Automatic
The CZ 75 Automatic using 26 round magazines was added to the game with the Operation White Noise expansion. It is referred to as the "C75 Auto", and is used by the 707th Special Mission Battalion operators Dokkaebi and Vigil, NIGHTHAVEN attacking operator Kali, Defender Recruit Sentry, and Garda EDU defender Thorn. It is classified as a Machine Pistol in-game.
The weapon cannot accept any attachments beyond a suppressor, despite having a rail on top of the sights, although it technically does come in with a compensator and vertical grip in the form of the spare magazine mounted on the lower frame (which is not usable for quick reloads and its also empty).
SIG-Sauer 1911 TACOPS
The SIG-Sauer 1911 TACOPS is the sidearm of Delta Force and GSUTR ("Grim Sky Urban Tactical Response Team", the CTU added in Year 3 Season 3, Operation Grim Sky) Attacker Operator Maverick and Garda ERU Defender Thorn. It is equipped with Hogue grip panels and a worn tan finish. Compared to the M45 MEUSOC, the 1911 TACOPS does slightly less damage than the M45, but has the benefit of having one more round due to its eight-round magazine (and a total of nine with one in the chamber).
CZ P-10 C
The CZ P-10 C is one of the sidearms available to the GSUTR and Metropolitan Police Service Defender Operator Clash added in Year 3 Season 3 Operation Grim Sky, as well as Secret Service operator Warden added in Year 4 Season 2 Operation Phantom Sight. It features a permanently-attached SIG ROMEO1 red dot sight like the PR-15 Ragun, and a blue flat-faced HB Industries aftermarket trigger.
AMC Auto Mag
The two Moroccan GIGR Operators added in Operation Wind Bastion (the Attacker Nomad and the Defender Kaid) both have access to an AMC Auto Mag as their sole sidearm option. It goes by the rather generic moniker ".44 Mag Semi-Auto" in-game, and is fitted with Duane Short wood grips and a permanently-affixed low-power pistol scope, the only sidearm in the game to have a sight that grants x2.5 magnification.
The Auto Mag is a rather bizarre choice; if the pistol's heavy weight, low magazine capacity, large size (especially with a scope mounted), and sharp recoil don't make it an impractical option for martial use (not unlike the Navy SEALs' equally ridiculous Desert Eagle Mark XIX), then its significant rarity (and correspondingly high price tag) and nigh-on unobtainable proprietary ammunition certainly do. That said, all these factors convinced Ubisoft that the gun is an unparalleled work of craftsmanship and turned it into a pocket DMR.
CZ P-09 in CAA Tactical RONI-G2
Mozzie, the Australian Defender added in the Operation Burnt Horizon expansion and Aruni, the Thai Defender added in the Operation Neon Dawn expansion, can wield the "P10 RONI" as a primary weapon option under the submachine gun category; despite having "P10" in the name, it is actually a CZ P-09, converted to full-auto and somehow mounted into a CAA Tactical RONI-G2 carbine conversion kit meant for Glock pistols. It lacks the spare magazine holder and the foregrip is absent by default, though the foregrip is reattached with the Angled Grip and Vertical Grip attachments. It is fitted with Magpul MBUS Gen 2 sights and can be equipped with Battlecomp 2.0 flash hider. Initially, it had a unique holographic sight modeled after the Vortex Razor UH-1, this sight has since been given to every operator.
Sphinx SDP Compact Duty
The pistol sidearm option for both Australian SASR operators added in the Operation Burnt Horizon expansion is the Sphinx SDP Compact Duty with a "Krypton" (OD green) frame, going by the name "SDP 9mm" in-game. The pistol was also later given to SFG operator Sens in Operation Vector Glare expansion.
Revolvers
Smith & Wesson Model 586
The base game's lone revolver, the Smith & Wesson Model 586 is available to the French GIGN. It appears as the "LFP586". This weapon is likely standing in for the Manurhin MR-73 revolver, which is used in real life by the French GIGN. Compared to their FNP-9, the Model 586 offers substantially greater stopping power per shot, but requires prime shot placement and well-timed reloads to offset its stout recoil and low capacity. The only accessory available to the 586 is a laser aiming module mounted onto the trigger guard.
Oddly, the revolver has different empty and non-empty reload animations; on a non-empty reload, the user will press the cylinder release with their right thumb and push the cylinder with their left hand from the right side, whereas on an empty reload, they will press the cylinder release with their left thumb.
Taurus 4510PLYFS
The Taurus 4510PLYFS is a sidearm option for Italian GIS Operators Maestro and Alibi GIGN operator Doc, Nighthaven operator Grim, GIGR guest operator Oryx and unaffiliated operator Fenrir. It is a .410 shotgun revolver that holds 5 rounds. In Siege, it is called the "Bailiff 410", a play on the real weapon's "Judge" moniker. It comes equipped with a fixed ROMEO1 reflex sight, just as some pistols do.
Chiappa Rhino 40DS
The Chiappa Rhino 40DS, referred to in-game as the "KERATOS .357" ("keratos" being Greek for "horn"), was added in Operation Para Bellum, and can be used by GIS Operators Alibi and Maestro, and NIGHTHAVEN Operator Wamai. It is rather bizarrely depicted as being capable of using a suppressor; with the exception of the Nagant M1895, revolvers fitted with suppressors serve essentially no purpose, as the gases that escape through the gap between the cylinder and barrel would more or less completely negate any noise-reducing effects that the suppressor would otherwise have. This mistake is made even more bizarre by the fact that the game's three other revolvers are both correctly shown as being unable to use a suppressor.
The Rhino's hammer-shaped cocking lever incorrectly cycles when the gun is fired; the Rhino's actual hammer is internal.
Smith & Wesson Model 629 Stealth Hunter
The Smith & Wesson Model 629 Stealth Hunter was added to the game as the signature sidearm of mercenary Keres Legion leader and former Rainbow member Deimos, introduced in Operation Deadly Omen. Appearing as the ".44 Vendetta", it is the only sidearm usable by Deimos, comes with a permanently mounted short-range scope, and has only a single attachment option, a laser sight (which, like the 586, is mounted to the trigger guard despite the presence of a front rail section). The description states it is custom made by Deimos, and indeed has some differences from the real thing, such as barrel ribbing, a ported muzzle similar to that of the Smith & Wesson Model 500, and a flat, square cylinder release.
In game, it is portrayed with absurdly low recoil despite its stated .44 Magnum chambering, being more in line with .22 LR than anything. The revolver is depicted as single-action, with the draw animation having him pull back the hammer. However, the hammer is only cocked when the revolver is hip-fired and the weapon has a very high rate of fire, almost as fast as the player can press the fire button on their controller or mouse. The reload speed is also noticeably faster than the other revolvers in the game. It is also the only weapon Deimos can use when he activates his unique gadget, the DeathMARK Tracker.
Submachine Guns
This section primarily covers two in-game categories, Submachine Guns and Machine Pistols. As they're meant to fight in close quarters, SMGs are primarily used by the defenders, although a few are available to attackers. None are used by AI enemies in Terrorist Hunt.
FN P90 TR
The FN P90 TR is available to the GIGN Defenders and AFEAU Operator Solis. It can be equipped with an extended barrel that turns it into a fully-automatic PS90 carbine. Its one of the few SMGs capable of using an ACOG sight.
Heckler & Koch MP5 MLI
The Heckler & Koch MP5 MLI is also usable by the GIGN Operators Doc and Rook, and ITF Operator Melusi. It appears as the "MP5". Its one of the few SMGs capable of using an ACOG sight.
Trivia: GIGR guest operator Oryx could formerly use the MP5 MLI until Operation Neon Dawn had him swap the MP5 with Melusi's Jianshe.
Heckler & Koch MP5K-PDW
The Heckler & Koch MP5K-PDW is available in the game. Its used by SAS Operator Mute, NIGHTHAVEN Operator Wamai, and the updated Defender Recruit. Unlike the MP5 MLI and MP5SD, it is not capable of using an ACOG sight.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is issued to the GSG-9 Defender Bandit and unaffiliated Operator Fenrir. It has a 30-round magazine capacity despite being modeled with the 40-round magazine. At launch, the charging handle was for some reason modeled to be permanently in its pulled back position, even visible on HUD icons; this error was fixed in the Operation Black Ice update. In the Dust Line update, the carabiner clipped to the rear sling mount was removed in favor of a "charm" mount instead. A special version was added in Year 5 Season 3 Operation Shadow Legacy, available to Attacker Zero.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is used by the FBI Defenders. The charging handle incorrectly locks back on its own when the magazine is emptied, similar to the MP5 in Far Cry 3 and Far Cry 4. It has a three-round burst mode; the real UMP45 only has a two-round burst mode.
PP-19-01 Vityaz
The PP-19-01 Vityaz appears as the "9×19VSN" and is available to Spetsnaz Defenders Tachanka and Kapkan, as well as unaffiliated Defender Azami. It is heavily customized with Zenitco furniture, including a B-13 optic mount that remains permanently on the weapon, optic on or off. VSN quite likely is an abbreviation of "PP-19-01 Vityaz-SN", which is a variant of the Vityaz with a railed dust cover and no side rail, but this very clearly has a smooth dust cover and a side rail with the B-13 optic mount on it, making it just an original PP-19-01 Vityaz.
MAC-10
A MAC-10 with the upper receiver of a MasterPiece Arms MPA10SST appears as the "SMG-11," as in Watch_Dogs. The shape of the ejection port denotes it as the .45 ACP version. It is one of the few secondary SMGs available, and is used by all SAS defenders, as well as Peruvian Operator Amaru and Colombian Operator Solis. The Recruit defender can also use the MAC-10.
The weapon uses a 30-round magazine, but for balancing reasons it only has half that at 16 rounds.
Infamously, the MAC-10 used to be able to use a magnified ACOG as an optic option, with the weapon often paired with Smoke on defense. The high damage of the MAC-10 along with its low recoil prior to a later SMG recoil rework resulted in the MAC-10 becoming frequently decried as overpowered and referred to as a "pocket sniper". In a controversial move, Ubisoft removed the ACOG from the MAC-10 in November 2016 during Operation Red Crow.
"SMG-12"
The "SMG-12" is a sidearm available to the Korean 707th SMB Operators and US Secret Service Operator Warden. It appears to be a further development of the SAS's "SMG-11". It appears to have the general receiver design of the MasterPiece Arms MPA935SST, the trigger guard of the MasterPiece Arms MPA930DMG, a wire stock, and a large KeyMod foreend with rail bits. It was initially integrally suppressed, although this feature was removed in the first Year 3 patch.
While weaker than the SMG-11 due to its smaller cartridge; it has the benefit of having a 32-round magazine and the ability to use an angled foregrip to increase ADS speed.
Magpul FMG-9
The Magpul FMG-9 is available in the game, and is used by SAS Operator Smoke and the SAS Defender Recruit. It has also been available to Jaeger Corps Operator Nøkk who is on the attacker's side, making it the second available primary SMG available to Attackers, after Jackal's UDP-9.
The weapon performs similarly to the MP5K, but with worse damage drop-off at range. A strange fact when you consider that the FMG-9 has a longer barrel than the MP5K.
C1 Submachine Gun
The C1 Submachine Gun, the Canadian variant of the Sterling Mk.4 Submachine Gun, has been available in the game since the Operation Black Ice expansion was released. It is referred to as the "9mm C1", and is exclusive to the JTF-2 Defender Frost. The in-game weapon seems to be modeled after the MGC replica for the C1, and includes its unique round front sight. In reality, the C1 is long out of service, a more appropriate choice would have been an MP5 or FN P90, but both are already in use by other operators in game and Siege wouldn't start recycling weapons until year 4.
The weapon can be equipped with a suppressor or extended barrel that turns it into a carbine. Additionally, its one of the few SMGs that can't use a vertical grip and can only use an angled foregrip (although due to its low recoil and slow firing rate; it still remains stable even at full auto).
SIG-Sauer MPX
The SIG-Sauer MPX is one of the weapons available to the Navy SEAL operator Valkyrie, Secret Service operator Warden and Portuguese DAE operator Tubarão, simply referred to in-game as the "MPX". It is a cross between the prototype version and the Gen 1 model, as it has the left-side receiver components of the former, but with the right-side receiver components and the 8" barrel. It is also fitted with an early version of the MPX Gen 1's collapsible stock.
Beretta PM12S
The Beretta M12, with the stock extended, is one of the weapons available to the BOPE Defender Caveira. As with other open bolt weapons in-game, it is incorrectly portrayed as having an additional round in the chamber.
The weapon can be equipped with a long carbine-length barrel.
Heckler & Koch MP5SD2
The Heckler & Koch MP5SD2 is one of the weapons available to the SAT Defender Echo, simply referred to in-game as the "MP5SD". The weapon performs similarly to the MP5 MLI, but is equipped with a built-in suppressor that does not reduce its damage.
Minebea M-9
The Minebea M-9 is one of the few secondary SMGs available and usable by Japanese SAT Operators Hibana and Echo, also later given to STAR-NET Aviation Operator Thunderbird and as part of balancing measures, later given to the Spetsnaz Operators Glaz and Tachanka. It is referred to as the "Bearing 9".
Angstadt Arms UDP-9
The Angstadt Arms UDP-9 was added to the game with the Operation Velvet Shell expansion. It is referred to as the "PDW9", and is used by the GEO operator Jackal and later NIGHTHAVEN Operator Osa, initially the only primary SMG available to the Attackers until the introduction of Nøkk who is armed with an FMG-9. It feeds from KCI 50-round 9mm Glock drum magazines (also known by other imported rebranded names such as SGM Tactical drum mags) and has a Rainier Arms ambidextrous charging handle. It formerly had an incorrect 3-round burst option; this was later removed.
KRISS Vector
A Gen I / Gen II hybrid KRISS Vector is available in the game with the Operation Velvet Shell expansion. It is referred to as the "Vector .45 ACP" (the same name it goes by in several other Ubisoft games since Far Cry 3), and is available to GEO operator Mira and Mexican Fuerzas Especiales operator Goyo. It holds 25 + 1 rounds, and has an additional 2-round burst firing mode like in reality.
"V308"
A fictional 7.62x51mm NATO version appears as the primary choice for GIGN CBRN specialist Lion, of the Operation Chimera expansion. It bears a strong resemblance to the sci-fi weapon design "HK G56" by concept artist AlexJJessup, and uses an X Products type drum magazine, similar to the X-91 already used by the G8A1 in-game, though this one is adapted for the fictional .308 Vector magwell and is more correctly proportioned. It is referred to as the "V308".
Jianshe CS/LS2
The Jianshe CS/LS2 is one of the weapons available to the SDU Defender Lesion and was later to given to (unofficial) GIGR guest operator Oryx. It is referred to as the "T-5 SMG", and like several other open bolt guns is depicted with an incorrect closed bolt operation in Siege.
Trivia: ITF Operator Melusi could formerly equip the Jianshe until Operation Neon Dawn swapped her Jianshe with Oryx's MP5 MLI.
CZ Scorpion Evo 3 S1 Carbine
The CZ Scorpion Evo 3 S1 Carbine, a civilian variant of the Scorpion Evo 3 A1, is one of the primary weapons available to the GROM Defender Ela. Unlike its real-world counterpart, (a civilian semi-auto carbine), it fires full-auto in-game like a standard Evo 3 A1; interestingly, it is modeled with the correct fire selector for such a weapon, rather than the 2-position safe-semi selector of the S1. It uses magazines fitted with CZ Custom magazine extensions; this initially gave them a correct (and, as many players complained, completely overpowered) capacity of 50 rounds, but this was later reduced to 40, for balance reasons. It also sports a HB Industries THETA trigger and charging handle in a bright green color, and the extended receiver features Picatinny rails on the M-LOK slots.
Beretta Mx4 Storm
The Beretta Mx4 Storm is a submachine gun available exclusively to Italian GIS Defender Alibi, who was added during Operation Para Bellum.
Brügger & Thomet MP9-N
The Brügger & Thomet MP9-N is one of the sidearms available to SCO19 (and GSUTR) operator Clash (her primary weapon is the CCE Shield, meaning that she only has firearms as secondary options), added in Operation Grim Sky and NIGHTHAVEN operator Kali. It is referred to as the "SPSMG9", uses 20-round magazines, features a permanently attached red dot sight, and was initially locked in two-round burst fire mode.
A future update removed the two-round burst and allowed it to fire on full-auto, making it a true secondary machine pistol.
Steyr AUG A3 9mm XS
The Steyr AUG A3 9mm XS is one of the weapons available to the Moroccan GIGR Defender Kaid added in Operation Wind Bastion; it is referred to simply as the "AUG A3". While it is modeled with a 32-round magazine, it bizarrely has a capacity of 31+1 in-game.
Colt 9mm Submachine Gun (R0991)
The Colt 9mm Submachine Gun, specifically the R0991 model, is available as a primary option for the Australian Defender Mozzie added in Operation Burnt Horizon and later given to Defender Recruit Sentry as part of Operation New Blood. It is modeled with a fixed stock, similarly to the civilian R6430 model. It is referred to in-game as the "Commando 9", and holds 25+1 rounds despite being modeled with a 32-round magazine. Bizarrely, it is currently incorrectly classified as an assault rifle, like the HK416-C (and unlike the K1A), despite it being quite obviously a submachine gun both visually and performance-wise.
IMI Uzi
A stylized IMI Uzi was added in Y6S4 Operation High Calibre as the "UZK50GI" as the Irish Garda EDU Defender Thorn's signature primary weapon. It is rechambered in .50 GI, has a high-powered destruction profile, and holds 22 rounds, with an incorrect +1 chambering.
POF PSG
POF PSG is added in Y7S2 Operation Vector Glare as the "POF9" for Belgian SFG Operator Sens, it is incorrectly classified as an assault rifle despite the game itself claiming that it uses 9mm.
Rifles and Carbines
These weapons are mostly usable by Attackers in Multiplayer. This large category of weapons is also sub-divided into Assault Rifles and Marksman Rifles in-game, the latter of which all fire semi-auto only.
AK-12
The 2012 prototype variation of the AK-12 is issued to operators Fuze and Ace. The Spetsnaz Recruit had access to the AK-12 in older versions of the game.
Enfield L85A2
The Enfield L85A2 is available in the game, and issued to all SAS Attackers and the Recruit class. It is fitted with a long, quad-railed Daniel Defense handguard.
It was also, most bizarrely, the primary weapon of the "White Mask" terrorists in the Terrorist Hunt mode. Exactly why they chose to use a somewhat uncommon assault rifle, not exported in wide numbers, with near-unobtainable spare parts, and plagued with a variety of design issues even after its improvement as a service weapon, is as much as a mystery as the White Masks' relevance in Siege in general.
FAMAS F1
The FAMAS F1 appears in the game as the "F2" and originally incorrectly held 30 rounds in 25-round magazines. The magazine capacity was changed to 25 during a mid-season balance patch in Y4S3, nerfing the gun while making its magazine capacity accurate to real life. It is only available to Operator Twitch, after the Recruit rework removed the faction-based Recruit system.
Heckler & Koch G36C
The Heckler & Koch G36C is available in the game, and used by FBI SWAT operator Ash and REU operator Iana.
The gun was frequently overlooked due to its complete inferiority to her other weapon, the R4-C, until a later patch made it that the G36C is the only gun in Ash's arsenal that can use an ACOG optic (which grants a very valuable x2.5 view magnification) before the R4-C received the ACOG once more in Operation Deadly Omen.
Heckler & Koch HK33A2
The Heckler & Koch HK33A2 appears as the "AR33", and is used by SAS Operator Thatcher and FBI asset Flores. It uses a 30-round magazine, though it only holds 25 rounds. It has a permanently attached optic rail, a rail on the bottom of the handguard, and a "charm mount" was on the left side of the stock, above the stock pins, but was updated to be on the rearward most claw on the optic mount. The rear sight is removed when using optics.
Heckler & Koch HK416C
The Heckler & Koch HK416C is appears as the "416-C Carbine". Prior to the "White Noise" update that added the Daewoo K1A for Vigil, it was the only assault rifle usable on the Defender's side; issued to Jäger and the original GSG-9 Recruits. Long considered one of the best weapons for Defenders, it was the target of multiple nerfs, including one that took its magazine capacity down from 30+1 to 25+1.
The weapon can be equipped with a 14.5 inch extended barrel.
Heckler & Koch HK417
The Heckler & Koch HK417 is available to Twitch, GIGN CBRN specialist Lion and SFG operator Sens. It is intended to be used as a DMR, as it is restricted to semi-auto only. It is also modeled with a 20-round magazine, which is rendered solid instead of transparent, but at release it had the in-game capacity of only 10 rounds; this was buffed and fixed to the correct 20 rounds in Operation Ember Rise.
Remington R4-C
A Remington R4-C appears simply as the "R4-C" and is available to FBI Operator Ash and South Korea's 35th Commando Battalion Operator Ram in the upcoming Operation Heavy Mettle expansion. It is modeled with a Magpul MOE pistol grip, CTR buttstock, and Remington RAHG modular forend with rail sections permanently installed. The weapon's charm mount is located in the middle of the receiver, close to the top rail.
SIG SG 552
The SIG SG 552 is appears as the "552 Commando". Like in previous games, it has a 30 round magazine capacity despite being modeled with the 20 round magazine. It was also seen in terrorist hands in the Terrorist Hunt mode. The SG 552 is used by GSG-9 Attacker IQ and NIGHTHAVEN Attacker Grim.
SIG-Sauer SIG556xi SWAT
The SIG-Sauer SIG556xi SWAT with a full-auto lower and a 16" barrel is available to FBI attacker Thermite and NIGHTHAVEN attacker Osa. When firing, and when the bolt locks back after the last shot, the bolt does not fully recoil backwards, and instead stops at the point where the ejection port/charging handle slot narrows; apparently the developers mistook the narrowed charging handle slot as a fixed part of the receiver.
Trivia: in the "Inside Rainbow" trailer series showcasing the CTUs, Glaz is seen using the weapon in the the SAS, FBI SWAT, and GIGN trailers. The model is slightly different, with more segments on the handguard and R4-C-styled diamond iron sights, and is also incredibly broken - it sounds like an OTs-03 when fired, and Glaz's hand isn't even on the trigger when firing. He got the proper SVU model by the release of the GSG-9 and the Spetsnaz trailers.
Steyr AUG A2
The Steyr AUG A2 appears under the name "Aug A2", the developers seemingly not realizing that AUG is an acronym and should be capitalized accordingly. It is available in the game to the GSG-9 operator IQ and NIGHTHAVEN operator Wamai and was occasionally seen in terrorist hands in the Terrorist Hunt mode.
Colt Model 933
A Colt Model 933 with the carrying handle removed, a KAC RIS handguard, Colt Canada-type M4 stock, and using Magpul PMAGs with Ranger plates has been available for JTF-2 operator Buck since the Operation Black Ice expansion was released. It is referred to incorrectly as the "C8 SFW", but is identifiable as a 933 by its 11.5" barrel. It also incorrectly has a cut in the barrel for an M203 grenade launcher.
It is equipped with a M26 Modular Accessory Shotgun System, which is actually Buck's special gadget, the "Skeleton Key". Details of it can be seen below. The Team Deathmatch and free-for-all Deathmatch game modes added much later removes the ability to use operator abilities, and rather than giving Buck an empty shotgun, it actually removes the M26 from the weapon entirely. The M26-less rifle can also be seen in the loadout menu, though exclusively in the overview section, as actually clicking on it to customize brings the M26 back.
C1A1
The C1A1, the Canadian variant of the L1A1 SLR, is Buck's second primary weapon choice from the Operation Black Ice expansion. It is referred to as the "CAMRS", and is fitted with an L1A1 SLR's synthetic stock and handguard. Like the "C8-SFW", Buck's special gadget the "Skeleton Key" (a M26 Modular Accessory Shotgun System) is attached to the weapon, details of which can be seen below. The C1A1 without the skeleton key is available to COT operator Brava from the Operation Commanding Force expansion.
It is only capable of semi-auto fire, accurate for a C1A1.
FN SCAR-H CQC
The FN SCAR-H CQC has been available in the game since the Operation Dust Line expansion was released, for Navy SEAL operator Blackbeard. It is referred to as the "Mk17 CQB".
The weapon is powerful, but is plagued by having the slowest ADS speed of any assault rifle in the game and extremely high recoil, leading to many in the community labeling it one of the worst primary weapons in the game.
Knight's Armament SR-25
The Knight's Armament SR-25 Enhanced Combat Carbine is the DMR option for Blackbeard and one of the two weapons included in his kit. It was later made available to FBI asset and questionable rogue Flores. The Crane stock has been replaced with a Magpul UBR stock and Blackbeard has custom clips mounted on the handguards of his SR25 to allow the attachment of his rifle shield.
It is a generally average but lackluster gun in comparison to others.
DSA SA58 OSW Carbine
A DSA SA58 OSW Carbine is the main battle rifle available to BOPE Operator Capitão and COT Operator Brava (who happens to be Capitão's cousin), under the name of "PARA-308". It has a worn tan finish and holds 30 rounds per magazine; the magazine depicted in-game is too short for that, but is also too long to be 20-rounder - 25 rounds would be a good guess.
Howa Type 89-F
The Howa Type 89-F has been available for SAT operator Hibana with the Operation Red Crow expansion. It is referred to as the "Type-89".
Colt Canada C7
The Colt Canada C7 is used exclusively by GEO Operator Jackal who was added with the Operation Velvet Shell DLC. The weapon in-game is modeled after the C7NLD, an officially dubbed, custom variant of the C7 used by the Armed Forces of the Netherlands. Along with the Dutch handguard, it is fitted with a Magpul PRS, uses PMAGs with Ranger Plates, and has the same charging handle as the UDP-9. It is named the "C7E" in-game, and is incorrectly depicted as having both fully-automatic and burst-fire modes.
Daewoo K1A
A customized Daewoo K1A is available for 707th SMB Operator Vigil with the Operation White Noise expansion. It is referred to as the "K1A" and is classified as a submachine gun; while this isn't correct from a technical standpoint, it is at least correct in the sense that that's how the Korean military classifies it. The gameplay seems to go with the SMG route too, having a damage and recoil profile more similar to other SMGs than the assault rifles.
Troy Industries Rock SOPMOD M14
The Troy Industries Rock SOPMOD M14 is used by 707th SMB operator Dokkaebi, NIGHTHAVEN operator Aruni, and the reworked attacking Recruits. It is incorrectly designated "Mk 14 EBR" and locked in semi-automatic.
Beryl M762
A heavily customized Beryl M762 is the primary choice for GROM operator Zofia of the Operation White Noise expansion, named simply as "M762". It is fitted with the Midwest Industries Extended Handguard, a Hera Arms CQR stock, and a railed dust cover in lieu of its standard rail assembly. The assortment of customizations is primarily inspired by a photoshopped AK reported by The Firearms Blog, which is an AK-103-lookalike with the Midwest Industries Gen 1 SS-Extended Handguard with the Hera Arms CQR stock photoshopped in.
Saritch
A compact version of the Saritch design concept is the primary choice for Spetsnaz CBRN specialist Finka, of the Operation Chimera expansion and later STAR-NET Aviation Operator Thunderbird in the Operation North Star expansion. In-universe, the Saritch appears to be a prototype weapon. Where in reality, the design is one conceived military version of the Saritch proposed by its designer but never mocked up, with 30-round magazines, automatic fire and a compact barrel; the in-game model resembles the medium-length 622mm-barrel version shown in the weapon designer's concept arts. A right-facing ejection port has been added to the weapon, and the forearm is replaced with a set of underbarrel rails. It is referred to as the "Spear .308".
M4A1 Block II
Available for SFOD-D (and GSUTR) Operator Maverick of the Operation Grim Sky expansion and Attacker Recruit Striker as of Operation New Blood, a carbine indexed as the "M4" appears to be a customized M4A1 Block II. It features a Daniel Defense MK18 RIS II 9.5 inch railed handguard and a 12.5 inch barrel instead of the usual 14.5 inch barrel, along with a tan Command Arms UPG16 modular pistol grip (a copy of the Fab Defense/Mako AG-43), rail covers, and a standard 6-position M4 stock. The weapon is marked "M4A1 Carbine" on the left side of the mag-well where the usual roll marks would be. Equipping the "M4" with the Heavy Barrel attachment gives it a longer 16-inch aftermarket pencil barrel. Attaching this would technically make it a heavily modernized Colt Model 653 instead of a proper Block II.
It incorrectly features semi-auto, three-round burst, and fully automatic fire modes, even though it has an M4's Safe/Semi/Burst fire selector, while being marked as an M4A1. Additionally, the developers forgot to model a gas block onto the standard or extended barrel, so in reality Maverick's using a bolt-action M4 that's only capable of automatic fire through the power of video game magic.
It has a unique suppressor model, which is wrapped in lots of cloth like Caviera's Luison's suppressor, to help remove the mirage from when the can is hot and make it safer to re-tighten it. Equipping the compensator gives it a unique XM177-style moderator.
Alexander Arms .50 Beowulf
The Alexander Arms .50 Beowulf is available for the SFOD-D Attacker Maverick with the Operation Grim Sky expansion. It is referred to as the "AR-15.50", and is correctly semi-automatic. It is fitted with a Mako Group Recoil Reducing GL-Shock stock, a Mako Group MWG (mag well grip), and a Magpul BAD Lever (which is never used, Maverick instead pulling the charging handle on empty reloads).It was also later given to DAE operator Tubarão in the Operation Deep Freeze expansion.
The weapon used SureFire 60-round quad-stack magazines at release, but only holds 10 rounds in gameplay - not that this really matters, since the internal geometry of the SureFire magazine would render .50 Beowulf rounds unable to fit anyways. The Operation Burnt Horizon update apparently acknowledged this, replacing the magazine with a more sensible 30-rounder, fitted with a Magpul Ranger Plate; this also fixes the capacity issue, since 30-round STANAG magazines can fit only ten .50 Beowulf rounds.
"AK-74M"
The "AK-74M" is an assault rifle available for GIGR operator Nomad of the Operation Wind Bastion expansion and later for Deimos as his alternate primary. Instead of being an actual AK-74M, the in-game weapon the appears to be an AKM customized with Magpul MOE pistol grip, stock, hand guard, and a rail mount. Telltale signs of the in-game weapon model being based on an AKM is its ribbed dust cover, original slanted gas block, and its magazine being a waffle-pattern 7.62x39mm magazine (that holds 40 rounds) instead of 5.45x39mm that the AK-74M actually uses.
The right side of the in-game weapon features a white piece near the stock, which exists on the real AK-74M as a component of its side-folding stock. Despite this, the in-game weapon does not have a folding stock, and even lacks the corresponding button on the other side of the receiver for the AK-74M's folding stock.
More bizarrely, the lower receiver is marked "WASR-10 Cal. 5.45×39mm"; the WASR-10 is indeed an AK variant, but is 7.62x39mm like the AKM, and is also semi-automatic only while the in-game weapon is select-fire. The in-game receiver also most definitely isn't based on a WASR-10 since it has standard AK dimples which the WASR-10 lacks.
Just to confuse matters further, the Operation Burnt Horizon update replaced the 7.62x39mm magazine model with a 5.45x39mm one, appropriate for an actual AK-74M, but not for anything else that the gun is based on.
Beretta ARX-200
The Beretta ARX-200 is available for the GIGR attacker Nomad and REU operator Iana. In comparison to Nomad's frankensteined AKM, the ARX-200 does more damage, at the cost of having higher recoil and lower magazine size.
Thales F90
Gridlock, the Australian attacking operator added in the Operation Burnt Horizon expansion, has access to a Thales F90 as a primary option, an Australian improved derivative of the Steyr AUG.
"SC3000K"
An FN F2000 Tactical with a slightly modified design and rechambered in .300 Blackout was added in the game in the Operation Shadow Legacy expansion as the "SC3000K". It is used by the Operator Zero, aka Sam Fisher from the Tom Clancy's Splinter Cell series. The weapon itself is a nod to the many F2000s (many times with fictional modifications) used by Sam Fisher throughout the Splinter Cell series, all of them having the fictional series name of "SC-number-K" (starting from the "SC-20K" in the original Splinter Cell).
Machine Guns
With exception to Tachanka's DP-27 and Maestro's CETME Ameli, Machine Guns are issued only to Attackers. As with some SMGs, most open bolt machine guns incorrectly track +1 in the chamber.
Degtyaryov DP-27
The Spetsnaz operator Tachanka's primary weapon is a DP-27. At the release of the game, the DP was Tachanka's gadget, mounted onto a tripod and able to be manned by anyone, even by enemies in unfortunate situations, and his primary weapons were the Vityaz and Saiga. In this tripod-mounted form it was called the "RP-46" in game, though this is the designation for the belt-fed, pistol-gripped version of the DP. Tachanka himself referred to it as the "DP-28." Its magazines hold an erroneous 70 rounds, and incorrectly do not rotate as the weapon fires. During its life as a mounted weapon, it incorrectly tracked the round in the chamber, but after being reworked into his primary weapon, it's correctly depicted as open-bolt, and the extra round was given to Tachanka's ammo reserve.
In its original form, the DP-27 was widely considered an extremely weak gadget, resulting in Tachanka being regarded as one of the weakest Operators in the game (conversely also earning him the ironic nickname and memetic badass status of "Lord Tachanka"). While dealing high damage, the mounted machine gun was extremely situational and required careful placement and quite a bit of luck in order to be used successfully. It was also (comparatively) very slow to both set up and take down. Furthermore, the machine gun could only turn a maximum of 60 degrees in either direction.
A patch released in December 2016 added a reinforced glass shield to the turret (modeled after this particular shield, and marked with the Russian word for "Lord", acknowledging the Lord Tachanka meme), making its usage somewhat more viable. In Operation Blood Orchid, it was changed so that Tachanka kept the magazine loaded in the weapon when moving it instead of unloading and loading it every time, making it faster to move around.
The 2020 October update made the DP-27 man-portable, as Tachanka's new primary weapon, as part of a rework to Tachanka's kit.
Mounted version
Heckler & Koch HK23/HK13 Hybrid
A hybrid of the 5.56mm belt-fed Heckler & Koch HK23 and the 5.56mm mag-fed Heckler & Koch HK13 appears in Rainbow Six Siege. The magazine well is a key feature of the HK13, but the receiver design, with its longer ejection port and a large, tubular brass deflector, is almost never found on the mag-fed HK machine guns, and instead comes from the belt-fed HK machine guns like the HK23. It has a G3 rear sight and added rails.
It appears under the name "G8A1", the German designation of the 7.62mm mag-fed Heckler & Koch HK11, even though its magazine well is rather clearly in 5.56mm, appearing more or less identical to the one on Thatcher's HK33. Despite the magazine well, the magazine used are 7.62mm X Products X-91 50-round drum magazines, apparently scaled down to fit into the 5.56mm magazine well.
The weapon is available in the game for IQ and Peruvian Operator Amaru introduced in Year 4 Season 3 Operation Ember Rise.
PKP Pecheneg Bullpup
A PKP Pecheneg with an aftermarket bullpup conversion kit manufactured by Zenit is used by the Spetsnaz attacker Fuze and Spetsnaz CBRN specialist Finka.
M249 SAW
The second option for BOPE attacker Capitão and Attacker Recruit Striker is the M249 SAW, appearing under its real name as simply "M249". It has a newer FN Minimi Mk 3 collapsible stock and sports a worn beige finish by default, similar to his SA58 OSW. Until Operation Blood Orchid, it incorrectly tracked a round in the chamber. The reworked Recruit also has access to the belt-fed SAW.
Australian attacker Gridlock added later in Operation Burnt Horizon has a near-identical M249 as a primary weapon option, albeit without the beige finish, which for some reason gets a new designation of "M249 SAW". Hers somewhat bafflingly uses a 60-round SureFire quad-stack magazine shoved into the emergency STANAG magazine well, rather than a belt; while this isn't strictly impossible, the M249's magwell is notoriously unreliable, and belts are preferred whenever possible. It previously had access to a unique 3x scope attachment, which works like the pistol scope on the Auto Mag Pistol, but this was removed in a September 2020 patch.
When reloading from empty, the charging handle on Gridlock's M249 incorrectly springs back forwards after she pulls it back, while Capitão's M249 is correctly animated with him pushing the handle back forwards manually.
QJB-95
The QJB-95 is available in the game with the Operation Blood Orchid expansion. It is indexed as the "T-95 LSW", and is usable by the SDU attacker Ying. The weapon's description states that it has been custom made to fire 5.56mm rounds, even though the weapon model is clearly based on the 5.8x42mm version. The QJB-95 is also modeled with several upgrades from civilian Type-97 rifles, such as the flat-top upper, enhanced trigger group, and lower handguard upgrades, reflecting its "custom" nature.
Krytac Trident LMG-E
The same airsoft gun based on the Ares Shrike from Ghost Recon: Wildlands appears in Siege under the designation of "LMG-E". The "LMG-E" is used by GROM operator Zofia and 35th Commando Battalion Operator Ram.
CETME Ameli
The CETME Ameli is added in Operation Para Bellum as the "ALDA 5.56". Being a primary option for Defense Operator Maestro, it was the only portable LMG available to Defenders, until Tachanka's rework made his DP-27 mobile.
Shotguns
Shotguns are available to both sides in Multiplayer. Given the game's emphasis on micro-destruction, they make great assets in "redecorating" the interiors throughout the game's levels, except for the ones that fire slugs.
Benelli M4 Super 90
The Benelli M4 Super 90 is available in the game, and goes by its US Military designation of M1014. Although in-game, the M4 holds 7+1 rounds, it is modeled with a 4-round civilian magazine-tube. The Benelli M4 is usable by every FBI operator except Ash, and Norwegian Nighthaven operator Ace.
FABARM SDASS Compact
A FABARM SDASS Compact with the ghost ring sights of the "Tactical" model appears as the "SG-CQB". It can be used by every GIGN operator sans Montagne and NIGHTHAVEN attacker Grim. It is the only pump-action shotgun that can be fitted with a vertical foregrip, and weapon animations change correspondingly when the grip is used.
Saiga-12K
A heavily customized Saiga-12K, most closely resembling ones customized by the Hatcher Gun Company, appears as the "SASG-12" (which The Division followed suit with). It has a RIS foregrip with an aftermarket front sight and an AK-12 rear sight mounted on top, an aftermarket trigger-guard, Hogue pistol grip, and a CAA CBS AR-15 stock. It uses 8-round box magazines. The Saiga-12 is used by Spetsnaz defender Kapkan, CBRN Threat unit's Finka and certified mad scientist Fenrir.
The weapon is the most powerful semi-automatic shotgun available that uses buckshot, but is offset by having the highest recoil aswell.
Mossberg 590A1 Blackwater
The Mossberg 590A1 Blackwater is available in the game, issued to the SAS, Secret Service operator Warden, and Deimos. The M590A1 was also sometimes used by terrorists in the Terrorist Hunt mode, though they usually carried assault rifles. Although in-game, the M590A1 hold 7 rounds, it is modeled with a 9-round magazine-tube.
Remington 870 (G&P M870 RAS)
A short-barreled Remington 870 equipped with a Command Arms UPG16 modular pistol grip, 6-postion M4 stock, bolted-on extended top rail, and flip-up iron sights is available to the post-Operation New Blood reworked Defender Recruit Sentry, both the GSG-9 Defenders Jäger and Bandit, and the Irish Garda ERU Defender Thorn. It is closely modeled after the G&P M870 RAS, an airsoft Remington 870.
The weapon is the second most powerful shotgun in the game, although somewhat "balanced" by the fact that its efficiency diminishes greatly beyond point-blank range.
Benelli M3 Super 90 Shorty
The Benelli M3 Super 90 Shorty has been available in the game since the Operation Black Ice expansion was released, for JTF-2 defender Frost and later the fictional Inkaba Task Force's operator Melusi. It is referred to as the "Super 90," and operates exclusively in semi-automatic mode.
At release, the Super 90 infamously had extremely long effective range for a shotgun before receiving two nerfs to range and pellet spread, leading to the fan nickname of "Sniper 90".
M26 Modular Accessory Shotgun System
The JTF-2 operator Buck uses the M26 Modular Accessory Shotgun System as his gadget, equipped to whatever primary weapon (i.e. "C8-SFW" or "CAMRS") he is using. It is named the "Skeleton Key", an obvious allusion to the Knight's Armament Masterkey's name, and also a likely nod to how the fictional Skeleton Key can open any door, paired with the fact the M26 was designed to be a door-breaching (or wall-breaching as the design is applied in Siege) shotgun. It has a very large spread that limits its use in combat and at range, but is very destructive, able to create giant peek holes on walls with ease when combined with its spread. Like in previous games, the M26 in the game is semi-automatic, while the real one is a straight-pull bolt action.
Franchi SPAS-12
The Franchi SPAS-12 is used by Navy SEAL Operator Valkyrie and GIGR guest Operator Oryx. As with the Benelli M3, it operates only in semi-automatic mode. Despite being modeled with an 8-round magazine tube (holds 9 rounds in total), the SPAS only holds 7 (6+1) rounds in-game.
Franchi SPAS-15
The last addition of the Operation Skull Rain update is the SPAS-12's successor, the Franchi SPAS-15, used exclusively by BOPE operator Caviera. It is depicted as semi-automatic only, and properly utilizes its bolt catch mechanism.
Benelli Supernova
The Benelli Supernova was added in the Operation Red Crow expansion, and is available to both SAT Operators, and the Peruvian Operator Amaru added in Y4S3. Its low damage and slow cycling speed takes a toll on its damage output, but offers excellent recoil control.
FABARM STF 12
Two variants of the FABARM STF 12 are introduced in Operation Velvet Shell, the Pistolgrip F.E. (without the muzzle brake) as the primary "ITA12L" and the Short Initial as the secondary "ITA12S". The ITA12S was the only secondary shotgun available in the game until the release of the "Super Shorty" in Operation Burnt Horizon of 2019. Both variants are available for both G.E.O. operators introduced in Operation Velvet Shell, while the secondary ITA12S is also available to Peruvian Operator Amaru introduced in Operation Ember Rise, post-Operation New Blood Attacker Recruit Sentry, JTF2 Operator Frost, and 35th Commando Battalion Operator Ram from the Operation Heavy Mettle expansion. The ITA12S is available to AFEAU operator Solis introduced in Operation Solar Raid as a primary option as well.
FABARM STF 12 Pistolgrip F.E.
FABARM STF 12 Short Initial
Crye Precision SIX12
The Crye Precision SIX12 is available for both SDU operators introduced in Operation Blood Orchid, and comes in two variants, the standard variant as "SIX12" for Attack operator Ying and the integrally suppressed as "SIX12 SD" for Defense operator Lesion. Danish Jaeger Corps Operator Nøkk, added in Y4S2, also uses the SIX12 SD.
Interestingly, the two variants are unique even beyond the suppressor, with the standard variant being based on a prototype model of the SIX12, and the SD being based on the production version. This can most easily be seen in the much thicker buttpad of the SD. Several other surface details also differentiate the two guns that could have, for all purposes, used the same model for everything rearward of the suppressor.
Standard
Suppressed
Fostech Origin-12
The Fostech Origin-12 is available in the game with the Operation Blood Orchid expansion. It is referred to as the "FO-12", and is used by the GROM defender Ela. The weapon currently has the highest RoF out of any semi-automatic shotgun in the game and can also be equipped with a long-barrel to increase its damage over distances.
"BOSG.12.2"
The "BOSG.12.2" (BOSG presumably standing for Break-Open Shotgun, compare with how "SASG" likely stands for Semi-Auto Shotgun) is a tactical over/under shotgun that is usable by the 707th SMB operators introduced in the Operation White Noise expansion. It shares many design elements with the Mossberg Maverick HS-12 and Stoeger Double Defense Over and Under shotguns. It fires slug shells, unlike the other shotguns in the game. These slugs are extremely powerful and accurate, even at longer ranges. Plus its ability to fire both barrels in quick succession allows it to devastate operators once hit. Although, as a trade-off, its 2-round capacity and long reload time heavily punishes missed shots, plus its ability to damage the environment is limited.
During public testing, the weapon was originally capable of penetrating the bulletproof windows of the executive jet in the "Presidential Plane" map, something only Glaz's SVU can do, but this ability was later removed in the official release.
AA-12
Added in Operation Para Bellum, the "ACS12" is a modified AA-12, and can be used by the two operators added in that expansion, Maestro and Alibi. It is also used by literal ronin Azami. Its standard iron sights are missing, the weapon instead being fitted with a G36C-like top rail system for mounting optics, a corresponding low-profile extended charging handle, and a handguard seemingly inspired by the Mk 14 Enhanced Battle Rifle's Kydex handguard, with rail segments on its sides and bottom. It uses 20 or 32-round drum magazines in-game, which incorrectly hold 30 rounds (plus an incorrect 1 in the chamber, Ubisoft either not realizing or caring that the AA-12 is open-bolt).
Of note is that the addition of the "ACS12" marks the appearance of Siege's first (and so far only) fully-automatic shotgun, which also made it the single most destructive weapon in terms of environmental destruction, able to eat through an entire wall in seconds. Balancing out its full-auto capability is its very big spread and the lowest damage of any shotgun in the game, but that's just another plus when you're busy bulldozing entire rooms because it allows more destruction per shot. During Operation Steel Wave however, the "ACS-12" was balanced to utilize slugs due to its low pick rate among the Italian operators, largely losing its destructive potential while making it more effective at longer ranges.
Incidentally, the name "ACS12" was first used for this weapon in a previous Ubisoft game, Splinter Cell: Blacklist. Presumably Ubisoft has its own dictionary for non-trademark-infringing weapon names for its allegedly interconnected video game universe spanning multiple franchises.
While the AA-12 is correctly animated as having a non-reciprocating bolt handle when firing, the empty reload animation incorrectly shows the bolt reciprocating forwards when the player character releases it after pulling it back.
Akdal Arms MKA 1919
A heavily customized Akdal Arms MKA 1919 semi-automatic shotgun is available with the Operation Wind Bastion Expansion. The customizations include the lower receiver being modified to fit a Bushmaster ACR stock and Magpul MOE pistol grip, a modified Chaos quad-rail hand guard, a shortened 13" barrel with appropriately modified gas-system, the front sight repinned to the barrel, an enlarged charging handle and bolt-release paddle, and custom 10-round magazines.
Simply dubbed "TCSG12" in-game (presumably standing for "Turkish Combat Shotgun"), the weapon is used by GIGR defender Kaid and Mexican FES defender Goyo. The shotgun only fires slugs, just like the "BOSG-12.2".
Remington 870 MCS
While referred to as a "Super Shorty", the secondary shotgun initially made available (a later update removed Mozzie's Super Shorty) to both Australian operators in Operation Burnt Horizon is actually a Remington 870 MCS, in the short-barreled "Masterkey" configuration, as evidenced by the MCS's distinctive forend (compared to the Super Shorty's folding foregrip).
An update made the 870 MCS Masterkey available as an alternate secondary in FBI operator Castle's loadout, and it is also an available secondary for the Defender Recruit Sentry, SDU Defender Lesion, MPS Defender Clash, and COT Attacker Brava.
Sniper Rifles
SVU Dragunov
The SVU Dragunov appears as the "OTs-03", and is used by the Spetsnaz operator Glaz. The weapon has the best surface-penetrating capabilities of any weapon, being capable of piercing a wide variety of surfaces with a minimal loss of damage, and, prior to Operation White Noise and its addition of the "BOSG. 12.2", being the only weapon capable of shooting through airplane windows (specifically the reinforced airplane windows on the map "Presidential Plane", which is also the only place where they appear); after the aforementioned weapon's mechanics were changed, it once again became the only weapon capable of such a feat.
Glaz's unique gadget is the magnifier on the rifle, which can be flipped into or out of the main sight plane; this does not actually require an optical sight to use, with the front iron sight serving as the reticule instead in the absence of other optics. The sight is originally a rather odd red-tinted (or completely clear, as shown in the Spetsnaz trailer) magnifier called the "HDS Flip Sight", which had no effect other than a bit of zoom. In the Velvet Shell Mid-Season Reinforcements, the magnifier lost its red tint and gained a thermal effect, highlighting enemies by their heat signature; this effect, strangely, only applies to a smaller central blue-tinted circle in the magnifier, rather than the entire thing.
A rather neat detail is that after the thermal sight update, the sight model had an extra clip-on thermal imager added to it.
"CSRX 300"
NIGHTHAVEN operator Kali uses a fictional custom-built rifle known as the "CSRX 300" as her sole primary weapon. The rifle appears to take design cues from the Blaser R93 and the Accuracy International Arctic Warfare series of rifles, with an underbarrel launcher resembling the FN EGLM. As the name implies, the rifle is chambered in .300 Winchester Magnum. The rifle has a custom scope that allows the player to switch between x4 and x12 zoom. In-game, players shot by the rifle are instantly downed, though the sniper rounds leave tell-tale vapor trails. The underbarrel launcher fires an explosive drilling device that can destroy barricades (including Castle's barricades) and floor hatches, and creates small holes in breachable walls. When penetrating walls, the explosive destroys any placed gadgets within the blast radius.
Launchers
Launchers are almost always Operator gadgets. Other launchers of note include Capitão's crossbow, Hibana's X-KAIROS, Zofia's KS79 LIFELINE, Nomad's Airjab Launcher, Kali's LV Lance, Grim's Kawan launcher and the generic GONNE-6 "Hand Cannon" gadget (actually a single-shot rifle), not listed here for one reason or another.
Heckler & Koch M320
The Heckler & Koch M320, indexed as "M120 CREM," is used by the FBI SWAT operative "Ash". It appears stand-alone in the game with a longer barrel and an under-barrel rail with an attached vertical grip instead of the the built-in folding vertical grip. In-game it fires specialized (and, given the reload animation, seemingly caseless) breaching rounds that drill into destructible surfaces, then explode after a delay in order to ensure maximum penetration. The shell does not explode if it does not hit a breachable surface.
To the relief of some and the disappointment of others, the game's list of "breachable surfaces" does not include enemies, although getting directly struck with the shell deals a moderate amount of damage. While the breaching round itself also has a small blast radius and is not reliable against human targets, getting caught in the explosion of an armed round deals a large amount of damage.
Kulakov Revolver Grenade Launcher
The October 2020 Tachanka rework adds a Kulakov Revolver Grenade Launcher to his arsenal as his new gadget, known as the "Shumikha" in-universe. For whatever reason, the Shumikha fires incendiary grenades instead of high-explosives, and its operation is utterly bizarre: the Mosin's receiver is treated as semi-automatic and the bolt blows back like a gas-operated weapon, despite the real deal (still) being bolt-action, and the magazine of the launcher component itself is not animated, with Tachanka simply cramming in more grenades through the static loading gate when reloading the weapon without indexing the drum at all. The pistol grip is also absent; the stock also seems to be a non-standard partial C-grip style.
As an unintentional bit of irony, the in-game write-up claims that replacing Tachanka's machinegun stand with the Shumikha will lighten his gear load, while one of the main reasons leading up to the Kulakov being rejected in the first place was how heavy and unwieldy it is to use as a standard-issue weapon. To put it into perspective, an unloaded Kulakov weighs significantly more than a fully-loaded DP-28 (15kg vs. 11.5kg), and was designed to be fired with its bipod deployed.
Grenades & Explosives
Most equipment in this category are non-exclusive "generic" gadgets available to multiple Operators (alongside things like Barbed Wire and Deployable Shields), though they are still limited to one team.
C4
Bundles of C4 charges, somewhat strangely referred to as "Nitro Cells", are available for certain defenders. Unlike other explosives; the C4 sticks to surfaces and is manually detonated with a cellphone.
The weapon is currently the most powerful explosive available, capable of outright killing anyone caught in its 5m blast radius; however, as a heavy explosive, its throwing distance is considerably shorter than that of grenades. It also emits a faint beeping sound once deployed, which can potentially alert attackers to its presence. Much like a real C4, the charge will only explode if its triggered by the user. Attacking it will simply destroy it, and if the user dies before the charge is triggered, the C4 is essentially rendered inert.
M18 Smoke Grenade
The M18 smoke grenade is available to attacking operators.
M67 Hand Grenade
The M67 hand grenade is given to some attacking operators.
The weapon explodes after 4 seconds and deals high damage, although since the grenade is primarily focused on scattering shrapnel than an explosion, it does less environmental damage than the impact grenade. The grenade can be cooked to reduce the chances of an enemy escaping the blast once thrown; however, cooking it for longer than 4 seconds will cause it to detonate, killing the wielder and anyone else unlucky enough to be near them.
M84 Stun Grenade
The M84 stun grenade is another non-lethal grenade for attackers.
M18A1 Claymore Mine
The M18A1 Claymore was added in the September 13, 2016 patch 4.2 for attacking operators. The weapon is very powerful, capable of incapacitating or outright killing anything infront of it once it goes off.
Unlike traditional claymores, the mine is triggered with three laser beams arranged in a triangular pattern, that extend upto three meters each. If a defender touches any of the lasers: the mine will explode in a 180-degree radius, with a lethal range of upto 5 meters. Although as a balancing measure, both teams can see the claymore's lasers.
T13 Beano grenade
The Impact Grenade was added on September 13, 2016, in patch 4.2. It is a modernized depiction of the WWII-era T13 Beano impact grenade. It is exclusive to defenders and deals limited damage in a small radius of 2.5m (in fact you'd actually have to throw it directly at someone to get any kind of decent damage). However, its small explosion radius and damage means its relatively safe to throw around to create large openings in destructible surfaces for other operators to pass through, in comparison to other explosives.
A modified version of the T13 Beano was added as the "Impact EMP Grenade" secondary gadget.
"EMP Grenade"
Thatcher's special gadget, the EMP Grenade, is modeled after the Portable Jammer Pack, an Israeli grenade-shaped radio jammer made by Netline Communications Technologies.
Unusable Weapons
Beretta 93R "Auto 9"
The "Theme Park" level has arcade machines of "Far Cry 3: Blood Dragon," featuring Rex "Power" Colt and his Beretta 93R "Auto 9".
Luger P 08
A tiny Luger P 08 appears in the game as the "Suspicious Package" charm for weapons.
Nagant M1895
A Nagant M1895 is seen on Tachanka's phone in an Outbreak cutscene.
Smith & Wesson M&P9
A Smith & Wesson M&P9 is seen in the map "Oregon", on several posters.
Single Action Army
A Single Action Army is seen in the map "Chalet", in the trophy room. Two of the same pistols are seen in the map "Kafe Dostoyevsky", in the mining room, and one more in the map "Fortress", in the museum.
Walther P22
A fairly generic pistol seemingly modeled off of a Walther P22 is seen on several posters in the map "Presidential Plane".
Pepperbox Pistol
A 3-barreled Pepperbox pistol is seen in the map "Chalet", in the trophy room. Two of the same pistols are seen in the map "Kafe Dostoyevsky", in the mining room, and one more in the map "Fortress", in the museum. It appears to be based on Allen and Thurber percussion pepperbox pistols and the Mariette Pepperbox.
British Percussion Pistol
A British style percussion pistol, either a Tower Percussion Pistol or Enfield, is seen in the map "Chalet", in the trophy room. Two of the same pistols are seen in the map "Kafe Dostoyevsky", in the mining room, and one more in the map "Fortress", in the museum.
Calico M960
The Far Cry 3: Blood Dragon arcade machines on "Theme Park" also feature that game's "Fazertron", a Calico M960 with a bulkier stock that feeds from a conventional rifle-like box magazine.
PP-19 Bizon-2
The PP-19 Bizon-2 model from Far Cry 3 is seen in the map "Clubhouse", in the basement, though it isn't available for use in-game.
PPSh-41
A PPSh-41 is seen on Tachanka's phone in an Outbreak cutscene.
AK-103
The wood-furnished AK-103 from Far Cry 3 also appears in the basement on Clubhouse; like the Bizon, it isn't usable in-game. The same rifle is also seen on the "Fortress" map.
AK-107
In the introductory video for the Spetsnaz operator Fuze, terrorists are shown wielding what appears to be AK-107 rifles. The AK-107 was a weapon featured in the extremely early development builds of the game from 2013, but never made it into the game proper, likely having been replaced by the AK-12 prototype.
Heckler & Koch G36
A full size Heckler & Koch G36 is seen on an Outbreak loading screen.
Mosin Nagant carbine
What appears to be a Mosin Nagant carbine is seen on Tachanka's phone in an Outbreak cutscene.
M1 Carbine
A M1 Carbine is seen in the map "Tower", on a Korean War poster.
M16A4
Several M16A4 rifles are seen in the map "Kanal", on a NATO poster.
M4A1
An M4A1 rifle with what appears to be a M203 grenade launcher is seen on a decal in the map "Kanal". The other two M4A1 rifles (one of which has what appears to be a LMT M203) are seen in a photo in the map "Fortress".
Mk 18 Mod 1
What appears to be an Mk 18 Mod 1 is seen on an Outbreak loading screen.
Norinco Type 56-1
What appears to be a Norinco Type 56-1 is seen on a book cover, in the map "Presidential Plane", in the executive office, and in the "Coastline" map.
Ottoman Musket
An Ottoman-pattern musket is seen in the map "Fortress", depicted in a painting.
Unidentified Assault Rifle
An unidentified assault rifle is seen in the map "Kanal", on several NATO posters.
Unidentified Rifle
An unidentified rifle (over the Vetterli-Vitali M1870/87) is seen in the maps "Villa" and "Fortress".
Berthier Mle 1892
The background for Doc's WWI "Trench Medic" Poilu-themed elite skin shows French soldiers with what appear to be Berthier Mle 1892 Artillery Carbines.
Vetterli-Vitali M1870/87
Zofia's "Duch Bojowy" elite skin contains a Vetterli-Vitali M1870/87 in her MVP animation. The same low poly rifle is seen in the maps "Villa" and "Fortress".
Double Barreled Shotgun
A Double Barreled Shotgun is seen in the map "Theme Park", on a movie poster parodying Mad Max, called "Dystopian Outback".
Browning M1919A4
The background image for Fuze's "2nd Shock Army" elite skin shows a Browning M1919A4 machine gun in the coaxial mount of an M4A1 Sherman tank.
Goryunov SG-43
A Goryunov SG-43 is seen on Tachanka's phone in an Outbreak cutscene.
St. Étienne Mle 1907
The background image for Doc's "Trench Medic" elite skin shows a French St. Étienne Mle 1907 emplacement.
M240 Machine Gun
An M240 Machine Gun is seen in the map "Kanal", on several NATO posters.
M249 Paratrooper
An M249 Paratrooper is seen on the "Compensation" charm for weapons. Another M249 is seen in a photo in the map "Fortress".
Maxim MG derivative
A low-poly Maxim MG variant is seen in the map "Fortress", on the second floor. Mira's "Inspiracion" elite skin contains the same Maxim MG derivative in her MVP animation.
M134 Minigun
A M134 Minigun is seen in the map "Outback", in the truck.
MG3
An MG3 is seen in the map "Kanal", in a photo.
Mk 19 Grenade Launcher
GSG-9 operative Jäger tests his trademark active defense system against a remote Mk 19 Grenade Launcher firing a training 40mm round in his introduction video.
Oerlikon 20mm Cannon
What appears to be an Oerlikon 20mm Cannon is seen in the map "Kanal", on a poster.
RPG-7
An RPG-7 is seen in the map "Clubhouse", in the basement.
Unidentified grenade
Ela's "Huk Sztuki" elite skin features a what appears to be unusable TD Multi Port Plus Distraction Devices.
AN/M14 Incendiary Grenade
Blackbeard's "Guerrilla" elite skin features an unusable AN/M14 incendiary grenade, attached to his chest by seemingly nothing.
M26 Hand Grenade
Blackbeard's aforementioned elite skin also features an unusable M26 hand grenade attached to his belt.
Mk 2 Hand Grenade
The Mk 2 Hand Grenade appears in the game as the "Grenade" charm for weapons.
RGD-33 stick grenade
The RGD-33 stick grenade appears in the game as the "Fragmentation Stick" charm for weapons.
M67/Mk 2 hand grenade hybrid
An M67 hand grenade and Mk 2 hand grenade hybrid appears in the game as the "Festive Ammo" and "Missile Toe" charms for weapons.
Cannon
Antique blackpowder cannons are seen on the "Fortress" map.
Unidentified autocannon