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Splinter Cell: Double Agent

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Splinter Cell: Double Agent (2006)

Tom Clancy's Splinter Cell: Double Agent is the fourth game in the Splinter Cell video game series. This time Sam Fisher must go undercover to stop a domestic terror organization known as John Brown's Army (JBA). Like every Splinter Cell title, Double Agent received an "outstanding" reception and won numerous awards, including "Game of the Year for the XboX 360".

Splinter Cell: Double Agent is available in two different versions: "Version One" is available on the PC, Xbox 360 and PS3; while the PS2, Xbox, GameCube and Nintendo Wii versions are labeled "Version Two". Both versions feature slightly different story, characters, missions and weapons.

Click here for information about the knife Sam Fisher uses in the game.

The following weapons appear in the video game Splinter Cell: Double Agent:


FN Five-seveN

The FN Five-seveN is used by Sam Fisher throughout the game as his preferred sidearm. It is always suppressed and holds 20 rounds. It is fitted with a non-removable OCP (Optically Channeled Potentiator) which can be used to disable/jam small electrical devices (cameras, computers, lights,...). It has no effect on larger items, like an electrical fence. An LED is built into the back of the frame which turns to green if the hit was successful and turns into red if the OCP had no effect on the target. In Version one, Sam's ability from the original game/Pandora Tomorrow to hold his pistol one-handed around corners returns after Chaos Theory cut it while in Version two it is still missing.

FN Five-SeveN - 5.7x28mm
The Five-seveN with OCP and sound suppressor as seen in the "Equipment Guide" menu. The slide is out of battery for an unknown reason.
Fisher holds his Five-seveN during the first mission for the JBA.
The built-in LED on the Five-seveN turns into green when Fisher hits the camera with the OCP.

Luger P08

The Luger P08 is carried by Emile Dufraisne and given to Sam on occasion to be used for executions.
It would seem Emile only carries one round as it never fires more than one round and it is only loaded with one both times it is to be used by Fisher, or perhaps he simply doesn't trust Fisher with a fully loaded gun.

Luger P08 - 9x19mm
Fisher holding Emile's Luger.

SIG-Sauer P220

Guards in Iceland often carry a pistol as their sidearm. The pistol appears to be the SIG-Sauer P220, although the model lacks certain parts, like the hammer and rear sights.

SIG-Sauer P220 - .45 ACP
The P220 in the game, noted by its distinguishing trigger guard.

Beretta 92FS

The Beretta 92FS is used as the sidearm of most enemies in the game.

Beretta 92FS - 9x19mm.
The 92FS in the game.
In the main menu screen Fisher holds a Beretta 92FS.

Beretta 92FS Inox

A Beretta 92FS Inox can be used by Sam in the prison if he kills Barnham in the PS2/Xbox/Wii version. It has the same power as the FN Five-seveN but it isn't suppressed. The 92FS Inox is also used in the PSP version of the game, "Essentials". But that game is slightly different than the console version. The player-usable Beretta in these versions holds only 7 bullets in a magazine with the player getting 14 bullets in reserve for the entire mission if obtained while if the player refuses to kill Barnham, Jamie keeps the pistol and has infinite ammo but the player never gets to obtain it, leaving Sam unarmed outside of grenades for the rest of the mission.

Beretta 92FS INOX - 9x19mm

IMI/Magnum Research Desert Eagle

Desert Eagles (unknown variants) are used by Carson Moss, Stanley Dayton, Enrica, mercenaries in Okhotsk, and JBA members in New York in the Wii version.

Desert Eagle Mark XIX - .50 AE.
The Desert Eagle in Carson's holster.
A Desert Eagle on the ground.

"Compact" Glock

Prisoners at the Ellsworth Penitentiary can be seen using a compact Glock pistol. It can also be found in Enrica's holster but she never uses it.
Since every compact Glock has the same length (174mm) and the models lack the nomenclature, the pistols could be any of the compact versions: G19, G23, G25, G32 or G38.

Glock 19 (3rd Gen) - 9x19mm (An example of a compact Glock)
An inmate holds his compact Glock.
A Compact Glock in the hands of a prisoner. The model lacks the ejection port probably because both sides of the pistol use the exact same texture.

Yarygin PYa

The MP-443 Grach is used by Hisham, mercenaries in Okhotsk and Congolese technicians in Kinshasa in the Wii version.

MP-443 Grach - 9x19mm

Assault Rifles & Battle Rifles


The SC-20K is a modular assault rifle based on the FN F2000 Tactical. It has adjustable buttstock, non-removable sound suppressor and is equipped with a reflex scope. It has a two-stage trigger (like the Steyr AUG) - pulling the trigger halfway produces semi-automatic fire, pulling the trigger all the way to the rear produces fully automatic fire. It is equipped with a GL-1 grenade launcher which can be used to fire non-lethal rounds, "Sonic grenades" which make a deafening sound preventing enemies from hearing Sam briefly, EMP rounds that disable electronics permanently, sticky cameras, 12 ga. shotgun shells and certain non lethal (smoke) grenades. In Version one of the game, the F2000 is only available with the launcher outside of the final JBA HQ mission where it can obtained with a foregrip. (Shotgun shells are fired out of the launcher's barrel in this version.) In Version two, the F2000 is identical to Chaos Theory's F2000 lacking the new ammunition types (Aside from EMP) however not only can Sam freely switch between the Foregrip/Launcher in this version he will also in the later missions have access to both the Shotgun and Sniper attachements from Chaos Theory. (With all 4 attachements being in Sam's inventory at once unlike Chaos Theory.)

FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO
FN F2000 with GL-1 grenade launcher - 5.56x45mm NATO & 40x46mm
During the tutorial stages, Sam has a white SC-20K.
Fisher with the SC-20K after gunning down a patrolling guard. (Note the yellow LED which shows the lighting level around Sam.)
Fisher about to use a snake cam aboard the cruiser ship. Note the different butt-stock.
Fisher watches an African rebel. During the African mission, the SC-20K has a desert camouflage finish.
Using the reflex scope of the rifle.
During the last mission the SC-20K is not equipped with the GL-1 grenade launcher.


The M-160 Assault Rifle is used by ARGUS mercenaries in the multiplayer part of the game. Just like the SC-20K, it is based on the FN F2000, with the addition of the handguard, gas block and barrel of an AKS-74U rifle.

FN F2000 with GL-1 grenade launcher - 5.56x45mm NATO & 40x46mm
Render of the M-160 assault rifle.

Izhmash AK-47

The AK-47 is used by rebels in Kinshasa, mercenaries in Okhotsk and various JBA members. Easily the most common long-arm in the game.

AK-47 - 7.62x39mm
A discarded AK on the ground (which is very badly modeled...) Note that it has a muzzle-brake that's not like the AKM's or AK-74's.
A rebel fires his Kalashnikov.

Izhmash AKS-74U

The AKS-74U is used by mercenaries in the camp and the ship in Okhotsk in the Wii version, terrorists during the training session, Rebels in Kinshasa, and JBA members on the Coast Guard Boat. Appears with steel magazines.

AKS-74U - 5.45x39mm
An AKS-74U on the ground.
A terrorist searches for Fisher with his AKS-74U drawn during the tutorial simulation.

Izhmash AK-101

The AK-101 is used by guards in Iceland, mercenaries in Okhotsk, and some of Massoud's men in Kinshasa in the Wii version.

AK-101 - 5.56x45mm
An AK-101 on the ground.


A FAMAS G1 can be seen in the JBA's armory. It misses the magazine, but the smaller magazine well gives away that it is the older and rarer G1 variant, not the G2 which is almost identical.

FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.
The FAMAS G1 above the night vision goggles.

Heckler & Koch G36C

A G36C without magazine can be seen in the JBA's armory with a red dot sight.

Heckler & Koch G36C - 5.56x45mm
The G36C in the JBA armory.

Heckler & Koch G36K

The G36K is used by guards in Iceland and Government soldiers in Kinshasa in CO-OP mode in the Wii version.

Heckler & Koch G36K - 5.56x45mm

Heckler & Koch XM8

The NYPD ESU team at the end of the game uses XM8 assault rifles with flashlights and laser sights attached, and it is also used by Moss' men in the second part of New York in the Wii version.

Heckler & Koch XM8 - 5.56mm
An NYPD ESU officer holds his XM8 fitted with laser sight and flashlight.
Two NYPD ESU officers search for the remaining terrorists.

Heckler & Koch XM29 OICW

The XM29 OICW prototype rifle is used by Mexican policemen aboard Cozumel in the Wii version.

Objective Individual Combat Weapon (OICW) - 5.56x45mm & 20mm

FN FAL 50.00

FN FAL 50.00 rifles are used by the Mexican maritime police aboard the Cozumel, and some of Massoud's men in Kinshasa in the original Xbox version. The models lack the carrying handle, flash hider, and magazine well, and are rendered with 30-round magazines. Several of the weapons with the magazines removed are also visible in the JBA's armory.

FN FAL 50.00 - 7.62x51mm NATO
An FN FAL on the ground.
A Mexican policeman is about to get pwned by Fisher.


Two first generation FN SCAR-L's can be seen laying on a seat in the Osprey at the beginning of the game.

A First Gen FN SCAR-L with M68 Aimpoint scope and foregrip - 5.56x45mm
Due to a physics error the two SCAR-L rifles are "in" each other.

Colt M4A1

Sound suppressed M4A1 rifles with the side-folding stocks from the Z-M LR 300 can be seen in a crate during the Kinshasa mission.

Colt M4A1 - 5.56x45mm
Customized M4A1 rifles in a crate. Note removable carrying handle.


The M14 rifle is often used by DRC government soldiers in Kinshasa, and also by prison guards and SWAT officers in the prison in the Wii version. They have polymer furniture and 30-round magazines.

M14 rifle - 7.62x51mm
A Congolese soldier holding his M14 in Kinshasa.

Howa Type 89F

Howa Type 89F rifles are used by Jamie Washington in the first part and Carson Moss in the second part of the New York mission in the Wii version.

Howa Type 89-F assault rifle with folding stock for Paratroopers - 5.56x45mm

OTs-14-4A-01 Groza

The OTs-14-4A-01 Groza is used by mercenaries on the ship in Okhotsk after Fisher defuses the bombs in the Wii version.

OTs-14-4A-01 Groza - 9x39mm


FN 303 Less-Lethal Launcher

The FN 303 appears in the game as "Less-lethal shotgun" and can be used during the prison level. It can be grabbed from a locker, but the weapon strangely has only 7 rounds in the magazine, while the real 303's standard capacity is 15 rounds. The in-game model lacks the magazine (!) and has a different handguard.

FN 303 - 18mm less-lethal projectile
The FN 303 in the prison locker.
Fisher aims the 303 less-lethal launcher at a prison guard.

Submachine Guns

Heckler & Koch UMP9

The Heckler & Koch UMP9 is used by Syke's men in the first part and Emile's men in the third part of New York in the Wii version.

Heckler & Koch UMP9 - 9x19mm

Heckler & Koch PDW

The H&K PDW (MP7 Prototype) is used by the guards in Shanghai. The guards fire it in semi-automatic mode.

Heckler & Koch PDW 3rd prototype - 4.6x30mm
A dropped PDW and a flashlight on the ground.

Heckler & Koch MP5A3

The Heckler & Koch MP5A3s are used by kidnappers in the PS2 exclusive level Ship, SWAT officers in the prison, two Rebels in Kinshasa, and JBA members.

Heckler & Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm
A dropped Heckler & Koch MP5A3 next to a dead JBA member.
A JBA member holds his MP5A3.

FN P90

The FN P90 appears as "P190" in the multiplayer part of the game. It is a non-lethal weapon that can temporarily stun the targets or scramble the enemy's electronic equipments. Has infinite ammo, but does have a short cool-down period between shots.

FN P90 - 5.7x28mm
Render of the P190.


Franchi SPAS-12

The Franchi SPAS-12 without stock is used by one of the guards at the Ellsworth prison.

Franchi SPAS-12 with no stock - 12 ga.
The SPAS-12 on the ground. (Note the bigger trigger guard.)


Emile Dufraisne uses an M249 SAW in the Playstation 2 and Wii versions instead of his Luger.

M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.

Barrett M82A1

A Barrett M82A1 Is used in the shooting range at the JBA's headquarters, where it sounds as if it is suppressed despite not having a suppressor attached. Is used again later in Kinshasa at a pivotal moment in the game, where it is fitted with a laser microphone and no longer sounds suppressed.

Barrett M82A1 sniper rifle .50 BMG
The Barrett M82A1 at the shooting range.
The scope of the M82A1 looks like a normal red dot scope, something not really practical for sniper rifles.


An RPG-7 is used by Government forces on the streets of Kinshasa.

RPG-7 40mm with PG-7VM rocket and PGO-7 scope
The RPG-7 on the ground.

M67 hand grenade

The game's resident frag grenade is based on the M67 hand grenade. It can bizarrely be fired from Sam's GL-1 after unlocking the "Frag Grenade" attachment for the SC-20K.

M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.
Two frag grenades sitting on a trash can. The models lack the safety pin and the lever is also shorter.

Mk 2 hand grenade

Two Mk 2 hand grenades can be seen in a crate in Moss' private quarters.

Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade.
Mk 2 hand grenades in the crate.

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