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Ghost Recon Advanced Warfighter 2
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Ghost Recon Advanced Warfighter 2 is the sequel to Ghost Recon Advanced Warfighter.
It is set a few days after the events of the first game and has Mitchell and his team continue fighting against the Mexico Rebel Coup.
The PC version was developed by Grin and is once again the most tactical-focused version with more hardcore gameplay as well as now letting Mitchell carry 3 weapons. (A primary weapon, a secondary weapon which is always a submachine gun or the XM8 Compact and a handgun.)
The main 360/PS3 version was developed by Ubisoft Paris and Red Storm Entertainment and continues in the lite-tactical shooter footsteps of the original with the same two weapon limit (A primary weapon that is usually a rifle and a secondary pistol or submachine gun.) with a few added features like being able to give orders from the helmet cam of your squad like in the original Advanced Warfighter PC version.
It also once again has a unique co-op campaign tying into the events of the main campaign with the multiplayer Ghosts now fighting in Panama.
The PSP spin-off was developed by High Voltage Software, Inc. and is set in-between the PC/360/PS3 versions and the original Advanced Warfighter with Mitchell heading to Colombia to deal with Colombian rebels that are arming the Mexican rebels from the main game and being forced to operate solo after an ambush incapacitates his team, it is a full-on arcade shooter with Mitchell having regenerating health and usually no allies and also has a 3 weapon limit. (Pistol, any non-pistol weapon and a unique slot for the OICW.)
The following weapons appear in the video game Ghost Recon Advanced Warfighter 2:
Handguns
Beretta M9
The Beretta M9 is the main sidearm used by Mexican Rebel Officers and Rebel vehicle crews. It can be used by the player and assigned to the player's teammates, and is the standard sidearm for the Ghost Recon team in the PC version of the game. It has a magazine capacity of 16 rounds, one more than the real thing, and a suppressor can be added.
In the 360/PS3 version, only Mitchell can use the M9 and other handguns.
In the PSP version, there are a small handful of NPCs who use the handgun though only a single soldier in the Hacienda mission can have his M9 taken if the player needs it.
Glock 18C
(PC only) The Glock 18C appears in the game as "G18", it can be used by the player and assigned to the player's teammates. Mercenary vehicle crews also use it on occasion. The ingame pistol uses a 19 round magazine, and the vertically ported barrel on the ingame version indicates that it is the compensated model. A small animation goof in the game is visible when the player character attempts to change the firing mode of the pistol; while the player character will attempt to toggle the fire selector switch with his right thumb (the only visible fire-mode-changing animation of its type in the game) when directed by the player, the switch itself will never move, even though the the pistol will fire appropriately for the mode displayed on the ingame HUD as well as GRAW 1 on PC having the switch move when changing fire-rate.
Heckler & Koch HK45
(PC only) The Heckler & Koch HK45 appears in the game as the "MK45", and it can be used by the player and assigned to the player's teammates. The frame of the gun has a tan finish. A suppressor can also be added. Despite the fact that its real life magazine capacity is 10 rounds, the ingame version has a magazine capacity of 12 rounds and occupies twice(!) the inventory space of the M9 and G18C pistols. These factors could mean that the game developers originally planned to use the H&K Mark 23 pistol (a handgun that would match the magazine capacity of 12 as well as the implied size and weight) instead of the HK45, but either changed their minds and did not alter the ingame stats to match the HK45's real characteristics, or else could not secure the rights to use the Mark 23 and used the HK45 as a visual stand-in instead.
Submachine Guns/ Personal Defense Weapons
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 appears in the game, it can be used by the player and assigned to the player's teammates. An Aimpoint CompM2 red-dot sight can be added. Mercenaries occasionally use it with the red-dot sight as well. Its firing modes include semi-automatic, three-round burst, and fully automatic fire. Magazine capacity is 30 rounds.
Heckler & Koch MP5SD6
The Heckler & Koch MP5SD6 appears in the game, it can be used by the player and the player's teammates. An Aimpoint CompM2 red-dot sight can be added. Some Mercenaries use this weapon with Aimpoint CompM2 red-dot sights. It possesses a telescoping buttstock, and is capable of semiautomatic, three-round burst, and fully automatic fire. Like its parent firearm, it too has a magazine capacity of 30 rounds and for some reason has the exact same damage and range values in this game despite bleeding off an appreciable amount of propellant gas (thereby slowing the fired bullet, lowering penetration, distance, and damage potential) in real life.
While normally only used by Mitchell and the other Ghosts on PC and by multiplayer Ghosts on console, in the PSP version it is rarely used by Colombian rebels.
Shotguns
Benelli M1014
The Benelli M1014 appears in game as the M1014, is the only shotgun in the game, and can be used by the player and assigned to teammates. It has a magazine capacity of 7 rounds of 12 gauge buckshot. Despite being a full-size combat shotgun, it occupies only 3 units of inventory space in the PC version (3 times as large as an M9 pistol), though being limited to carrying only 28 shells in total (as opposed to 5 spare magazines of 5.56x45mm ammo which is standard for 5.56mm rifles) might have something to do with that odd space allocation. Oddly, while the Console version's M1014 goes into the player's secondary slot and has further range despite the game's arcadey nature, (Often killing enemies in 2 shots at distances where most shooter shotguns would do no nothing) the more "realism focused" PC version makes it a primary weapon (Despite it's low ammo pool fitting a secondary weapon) and gives it less range than the console versions.
Assault Rifles/Battle Rifles
Beretta Rx4 Storm
The Beretta Rx4 Storm appears in the game, and is the weapon of choice for the player character, Captain Scott Mitchell, and the standard rifle of the Ghost Recon team. The ingame version is a fictional variant capable of fully automatic fire (the real-life version is limited to semiautomatic fire only). It can be modified with a red dot sight (ACOG in Xbox 360/PS3 versions), an FN EGLM grenade launcher, a sound suppressor and a vertical foregrip. The Rx4 has an urban digital camouflage finish, and has a magazine capacity of 30 rounds.
Crye Associates MR-C
An experimental design that never made it past the mock-up stage (not even working prototypes were ever produced, unlike the Heckler & Koch G11), the Crye Associates MR-C is a compact assault rifle in a bullpup layout using caseless ammunition, appearing in the game as the "MR-C." It can be used by the player and assigned the player's teammates, and is also the preferred weapon of Rifleman Paul Smith (and is used by Sniper John Hume for CQB). It is also used by some of the US troops ingame. The MR-C possesses a 50 round magazine capacity in the game, and is capable of semiautomatic, three-round burst, and fully automatic fire. Possible modifications include an EoTech holographic sight (ACOG in Xbox 360/PS3 version), a sound suppressor, and an FN EGLM grenade launcher. Most notable of the MR-C's modifications is the addition of a camera to the gun that allows the player to see around or over walls without exposing his body, but this feature is not present on the rifle in the PC version. It is painted with a camouflage finish.
Fabrique Nationale SCAR
Both the FN SCAR-L and the FN SCAR-H appear in the game. They can be used by the player and assigned to the player's teammates. Possible modifications include a Grippod vertical foregrip, an Aimpoint CompM2 red dot sight, a sound suppressor, and an FN EGLM grenade launcher. In the console versions the SCAR-H uses an ACOG scope instead. SCAR-Ls also used in limited numbers by the Mercenaries. The SCAR-L has a magazine capacity of 30 rounds, while the SCAR-H has a magazine capacity of 20 rounds. Both are capable of semiautomatic and fully automatic fire, though the SCAR-H, being a battle rifle firing a heavier round, has a lower cyclic rate and a higher stopping power per bullet ratio than the SCAR-L (which is an assault rifle).
In the PSP version, the SCAR-L takes up the unique slot the OICW has until Mitchell acquires it, after that it is treated like a normal primary weapon and uses the same slot as other weapons.
Heckler & Koch G36C
(PC only) The Heckler & Koch G36C is never seen in the singleplayer campaign, but can be equipped as a secondary weapon for the Grenadier and Assault classes in the PC version's multiplayer. It has a magazine capacity of 30 rounds, and is capable of semiautomatic and fully automatic fire. It can mount a red dot sight, but no other accessories.
Heckler & Koch G36KV
The most common firearm in the singleplayer mode, the Heckler & Koch G36KV is the standard weapon for the Mexican forces, both Rebel and Loyalist, and is occasionally used by the Mercenaries as well. In the PC version, it is often used with rail-mounted iron sights only, without the dual optical sights of the German Army version or the single scope of the export version, though an Aimpoint CompM2 red dot sight is occasionally used instead. The G36K is capable of semiautomatic and fully automatic fire, has a 30 round magazine capacity, and can be used by the player but not assigned to teammates. A number of other variants are also used by enemy troopers, including one sporting a suppressor and another with an underslung flashlight that cannot be turned off. The latter version is only found in night missions.
Heckler & Koch G36KV (Aimpoint CompM2 RDS)
Heckler & Koch HK416
(PC only) The Heckler & Koch HK416 appears as the "M416" , it can be used by the player and the player's teammates and possesses a 30 round magazine capacity. It can be fitted with a sound suppressor, a vertical foregrip, a M320 grenade launcher and an Aimpoint CompM2 red dot sight, and is capable of semiautomatic and fully automatic fire. The M416 is also widely used by the Mercenaries.
Heckler & Koch XM8
(PC only) The Heckler & Koch XM8 appears in the game, and it can be used by the player and assigned to the player's teammates. Labelled the "M8 Carbine" ingame, the lack of an "X" designation implies that it was adopted en masse by the US forces in the game's backstory, and indeed several US Marines ingame are seen using it. The rifle is also used by many of the Mercenaries in the game. It can be modified with a sound suppressor, a red dot sight and an M320 grenade launcher. The Heckler & Koch XM8 Compact Carbine is also in the game and can be chosen as a secondary weapon, boasting a retractable stock and the ability to fit a sound suppressor but no other accessories. The rifle in both its forms possesses a 30 round magazine capacity ingame. The Compact Carbine has semiautomatic, three-round burst, and fully automatic firing modes, while the standard-size carbine is limited to semiautomatic and fully automatic fire. Contrary to what might be expected, carrying both the standard carbine and the compact carbine at the same time will not allow the player to draw from a common ammo pool while using either version (i.e., you cannot take a magazine from the compact carbine's reserves and transfer it for use in the standard carbine), despite the fact that both versions use the exact same magazines and ammunition in real life and therefore could share them.
In the PSP version, it is incorrectly used by the Colombian military (which should use the Galil AR or the Galil ACE) as well as Mitchell and rarely by enemy Colombian rebels.
Sniper Rifles/Designated Marksman Rifles
Barrett M99
(PC only) The Barrett M99 sniper rifle appears in the game as the "M99," and can be used by the player or assigned to the Ghost team's snipers. It is the favored weapon of Sniper John Hume. In the PC version it has the scope with the highest magnification rating of any firearm-mounted optics in the game, but is a single shot bolt-action weapon with no magazine, thereby requiring a new round to be manually loaded in the chamber after each shot. Furthermore, the player is only allowed to carry 20 additional rounds for it (aside from the one already chambered), compared to the 3 magazines of 20 rounds each for the other two sniper rifles in the PC version, so care and discretion must be taken when using it. While the rifle features a bipod, it cannot be made use of in the game.
Heckler & Koch MSG-90
(PC only) The Heckler & Koch MSG-90 appears in the game as the "MSG-90." It can be used by the player or assigned to the Ghost Team Sniper, John Hume. Its features include a 20 round magazine capacity, the ability to mount a sound suppressor, and the second highest magnification rating on its scope in the game. It is also the favoured weapon of enemy snipers in the PC version.
M14 Rifle
(PC only) The M14 Rifle appears in the PC version of the game, and is a variant that is restricted to semiautomatic fire only, with a 20 round magazine capacity. It can be used by the player and assigned to the Ghost team Sniper, John Hume. Unlike the other two sniper rifles in the PC version, its scope can be removed and can also be fitted with a sound suppressor. The M14 in the game has a camouflage finish, and details in its textures imply that it may actually have polymer furniture rather than the original wood.
Machine Guns
Browning M2A2
The Browning M2A2 appears in the game, and it is often used by the Mexican Rebels or the Mercenaries. Commonly found on stationary weapons mountings flanked by sandbags, it can be commandeered by the player or the Ghost team. They are a common obstacle and appear with ridiculous and annoying frequency in the later missions of the PC version, thanks in no small part due to the fact that they neither overheat nor run out of ammo. They are also restricted to fully automatic fire as well.
M240G
(PC Only) The M240G can be used by the player or assigned to Automatic Rifleman Marcus Brown. Like the HK21E in this game, it fires 7.62x51mm NATO ammunition and is fed from a 100 round box magazine. Unlike the HK21E, the M240G is restricted to fully automatic fire. It also features a Picatinny that sadly cannot be used.
GE M134 Minigun
The GE M134 Minigun is mounted on the Black Hawk helicopter that is used to insert the Ghost team into the mission area and to extract the Ghosts when the mission is complete. One is mounted on each side. While the minigun will make a show of firing at enemy troops in the PC version when the Black Hawk it's mounted on is approaching a location, the weapon will deal absolutely no damage to them whatsoever, unlike the PC version of GRAW 1, this means it's not uncommon for the gunners of Black Hawks to die due to being literally defenseless against enemies. On the other hand, the console version has several "gunride" missions, and the M-134 does some real damage there.
Heckler & Koch HK21E
The Heckler & Koch HK21E is the mainstay LMG for the Mexican forces, loyalists and rebels, and it also seen mounted on Mexican guntrucks or technicals, or coupled with a gunshield on APCs. It can also be used by the player or assigned to Automatic Rifleman Marcus Brown. It possesses a 100 round capacity, fed from a box magazine. It is capable of semiautomatic, three-round-burst, and fully automatic fire only on the PC version. On the 360/PS3 version, it's locked to full-auto fire.
FN Minimi SPW
(PC only) The FN Minimi SPW appears in the game incorrectly named "Mk.46 LMG", and is the favorite weapon of Automatic Rifleman Marcus Brown of the Ghost team. Very limited numbers of Mercenaries also use it in combat. This LMG sports a capacity of 180 rounds fed from a box magazine, and is limited to fully automatic fire. It also sports a vertical foregrip and a Picatinny rail, the latter of which sadly cannot be used ingame.
Grenades
M61 Hand Grenade
The M61 hand grenade (an improved version of the M26 hand grenade) appears in the PC version and can be assigned to team members. In reality, the M61 would have already been phased out.
AN/M8 HC smoke grenade
(PC Only) The AN/M8 HC smoke grenade is a conventional smoke grenade used by the player character and by the Assault class in multiplayer. Useless in the single player mode however, since the AI was not programmed to have its line of sight obstructed by the smoke. The AN/M8 is rather anachronistic, as it has been phased out by the newer M83 smoke grenade.
Launchers
FGM-172 SRAW
Called the "Zeus-MPAR" in the game, the FGM-172 SRAW can be used by the player and assigned to teammates, and is the preferred weapon of Anti-Armor specialist John Hume in the console versions. To use it, players must first look through the scope and lock onto a heat source large enough for the missile to home in on, a category that includes helicopters, tanks, and even guntrucks and APCs. The warhead is of the "fire-and-forget" variety, so players do not need to keep designating the target. Despite having only a single shot, the FGM-172 is capable of destroying any vehicular target it has locked onto in one hit. It is not possible to carry additional warheads for the launcher.
Milkor MGL Mk 1L
The Milkor MGL Mk 1L appears in the game as the "M32," and is the only grenade launcher that isn't mounted underneath a rifle barrel in the game. It is the preferred weapon of Demolitions Specialist Bo Jenkins. It has a capacity of six 40mm grenades arranged in a revolver configuration, allows for a total of 15 grenades to be carried, and must be reloaded manually.
RPG-7
(PC Only) The RPG-7 is carried by some Mexican Rebels, who often use these to man anti-aircraft firing positions. These must be destroyed before reinforcements can arrive in some missions. It can be picked up and used by the player, but not assigned to or used by the rest of the Ghost team. As with the FGM-172, it is single-shot only and additional warheads for the launcher cannot be carried.
Other
Anti-Tank Mines
(PC Only) Seen only in a cutscene just before the mission entitled "The Long Walk," these mines are placed in a road the Ghost team is travelling down in two guntrucks. The mines detonate and destroy the guntrucks, forcing the Ghost team and the Mexican Loyalist soldiers with them to make the rest of their journey to a rendezvous point on foot through a shantytown crawling with enemy soldiers. They cannot be used by the player or anyone else.
M112 C4 Charge
M112 Demolition Charges are often used by the Ghost team to destroy various objectives, such as air defense artillery, fuel tanks, or self-propelled anti-aircraft guns. They can occasionally be used to destroy light vehicles as well. The player character is always the one who must plant and detonate them, and is never at a loss for these large, heavy bundles.
Handguns (Xbox 360/PS3 Version)
Beretta Px4 Storm
(Xbox 360/PS3 only) The Beretta Px4 Storm is the main sidearm used by Capt. Scott Mitchell and presumably most of the Ghost team in the console versions. A suppressor can be added. It is the .40S&W version, and has a 20 round magazine.
Kimber ICQB
(Xbox 360/PS3 only) The Kimber Desert Warrior appears in the game, labeled the Kimber ICQB. It can be equipped with a sound suppressor, and can only be used in multiplayer. It has a 7 round magazine.
Submachine Guns/ Personal Defense Weapons (Xbox 360/PS3 Version)
Beretta Mx4 Storm
(Xbox 360/PS3 only) The Beretta Mx4 Storm appears in the console versions of GRAW 2. It has a reflex sight and can be equipped with a suppressor or grenade launcher and is used as a primary weapon unlike the other submachine guns. It is the .40 S&W version, and has a 25 round magazine. It also has a unique marine camouflage.
FN P90
(Xbox 360/PS3 only) The FN P90 appears in the game, and can only be used in single player by the player as a secondary weapon. It is the preferred weapon of Medic Alex Nolan. It can be equipped with a suppressor, and has a 50 round magazine.
It is the only secondary weapon that Mitchell can potentially pick up in the field if Nolan is taken out.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 appears as a secondary weapon in the console versions and is first used by Mitchell in the tutorial.
SR-3M Vikhr
(Xbox 360/PS3 only) The SR-3M is a compact PDW that fires the high performance 9x39 round. It cannot be modified. It can only be used in multiplayer, and has a 20 round magazine.
Assault Rifles/Battle Rifles (Xbox 360/PS3 Version)
AK-47
(Xbox 360/PS3/PSP only) The AK-47 is used by AI enemies in multiplayer. The PSP version also features the AK-47 which is the main weapon of the Colombian rebels (though not completely replacing the G36K as well as occasionally used by friendly Colombian soldiers.) A drum-magazine version also appears as the "AK-47 LMG" and is also used by co-op enemies, the gun was originally DLC for the original Advanced Warfighter.
AKM
(Xbox 360/PS3 only) The AKM is in the game. It is not equipped with a scope, and cannot be modified with a grenade launcher. It can only be used in multiplayer, and has a 30 round magazine.
AKS-74U
(Xbox 360/PS3 only) The AKS-74U is in the game, and it does not have a scope or a grenade launcher. It has a 30 round magazine.
Barrett M468
(Xbox 360/PS3 only) The Barrett M468 can be used by the player; it is the preferred weapon of Rifleman Matt Beasley and is used by some Mexican loyalists and US troops in the game. It can be fitted with an Aimpoint CompM2, M320 grenade launcher, and suppressor, and has a 28-round magazine.
FAMAS G2
(Xbox 360/PS3 only) The FAMAS is in the game, it is equipped with a ACOG scope and can be outfitted with an M203 grenade launcher. It can be used by the player, and has a 30 round magazine.
FN F2000
(Xbox 360/PS3 only) The FN F2000 appears in the game as the "SC-20K," the version of the weapon seen in Splinter Cell: Double Agent. It is equipped with a suppressor, FN EGLM grenade launcher, reflex sight, and the adjustable stock unique to Double Agent's SC-20K. It is only usable in single player by the player, and has a 30 round magazine.
L85A2
(Xbox 360/PS3 only) The Enfield L85A2 is in the game, it is equipped with a SUSAT scope and can be outfitted with an M320 grenade launcher. It can only be used in multiplayer, and has a 30 round magazine.
M16A4
(Xbox 360/PS3 only) The M16A4 appears in the game as the A4 Rifle. It is equipped with an Aimpoint CompM2, and also can be equipped with a M320 grenade launcher. It can only be used in multiplayer, and has a 30 round magazine.
Mk 14 Mod 0 EBR
(Xbox 360/PS3 only) The Mk 14 Mod 0 EBR appears in game as the Mk14 EBR. It can be used by the player, and is the preferred weapon of Rifleman Joe Ramirez. It is equipped with an ACOG scope, can be set to full-auto and has a 20 round magazine.
QBZ-95
(Xbox 360/PS3 only) The Norinco QBZ-95 is in the game as the Type 95, and can be outfitted with a M320 grenade launcher. It can be used by the player, and has a 30 round magazine.
SIG-Sauer SIG556
(Xbox 360/PS3 only) The SIG-Sauer SIG556 is in the game as a full-auto capable variant. It is equipped with an Aimpoint CompM2 and also can be equipped with an M320 grenade launcher. It is only usable in multiplayer, and has a 30 round magazine.
Steyr AUG A3-CQC
(Xbox 360/PS3 only) The Steyr AUG A3-CQC is in the game, it is equipped with a built-in scope and can be outfitted with its special grenade launcher. It has a 30 round magazine.
Sniper Rifles/Designated Marksman Rifles (Xbox 360/PS3 Version)
Accuracy International AS50
(Xbox 360/PS3 only) The Accuracy International AS50 is a British-designed .50 caliber semi-automatic rifle used by US special forces. It can be used by the player, and is the preferred weapon of Sniper Alicia Diaz. It has a 10 round magazine.
The AS50 and other high caliber sniper rifles have also gained the ability to shoot through certain surfaces in the console versions.
Barrett M95
(Xbox 360/PS3 only) The Barrett M95 can only be used by the player in single player, and has a 5 round magazine.
Barrett M107
(Xbox 360/PS3 only) Barrett M107 has a 10 round magazine.
The M107 also appears in the PSP version where it is powerful enough to damage every vehicle in the game, including Tanks without hitting a weak point. (Oddly PSP GRAW 2 considers the windows of a vehicle as weak points, even on parked open top jeeps with no driver as well as the vehicle's fuel tank but not the engine.)
DSR-1
(Xbox 360/PS3 only) The DSR-1 is a German-made sniper rifle that can only be used in single player by the player and Ghost member Alicia Diaz, and has a 4 round magazine.
Norinco QBU-88
(Xbox 360/PS3 only) The Norinco QBU-88 sniper rifle is a Chinese made light sniper rifle, and is usable by the player. It has a 10 round magazine.
SIG-Sauer SIG556 DMR
(Xbox360/PS3 only) This is the DMR variant of the SIG-Sauer SIG556 rifle, only usable in multiplayer. It has a 30 round magazine.
Knight's Armament SR-25
(Xbox 360/PS3 only) The Knight's Armament SR-25 appears in the game, it can be equipped with a suppressor and is only usable in multiplayer. It has a 20 round magazine.
SVD Dragunov
(Xbox 360/PS3 only) The modernized version of the SVD Dragunov appears in the game, and is only usable in multiplayer. It has a 10 round magazine.
VSSK Vykhlop
(Xbox 360/PS3 only) The VSSK Vykhlop is in the game, labeled as "VSK-50", it is a Russian made .50 caliber suppressed rifle, only usable in multiplayer. It has a 5 round magazine.
Machine Guns (Xbox 360/PS3 Version)
Ares Shrike
(Xbox 360/PS3 only) The Ares Shrike appears in this game, only usable in multiplayer. Listed as the "AS56 SAW" it appears to be the AAR/C variant, and has a 100 round magazine.
M60D
The M60D appears as an unusable weapon mounted on certain vehicles.
M60E4
(Xbox 360/PS3 only) The M60E4 machine gun appears in the game, only usable in multiplayer. It has a 100 round magazine.
Heckler & Koch MG36
(Xbox 360/PS3 only) The Heckler & Koch MG36 appears in the game, usable by the player. It has a 100 round magazine.
Mk. 48 Mod 0
(Xbox 360/PS3 only) The Mk 48 Mod 0 can be used by the player (actually, it's the only MG that can be selected pre-mission and not scavenged), and is the preferred weapon of Automatic Rifleman Marcus Brown. It has a 100 round belt.
It is also available in the PSP version from ammo boxes and carried by a single Colombia military soldier in the final mission.
Norinco QJB-95
(Xbox 360/PS3 only) The Norinco QJB-95 is in the game as the T-95 LMG, only usable in multiplayer. It has a 75 round magazine
XM312
(Xbox 360/ PS3 Only) The XM312 is a 12.7x99 mm (.50 BMG) mounted machine gun listed in the game as the "M50". It is used by Mexican and Rebel forces as a fixed heavy machine gun and can be used by the player. In game it lacks the scope assembly. In reality it was to replace the Browning M2HB, but its rate of fire was deemed too low.
Explosives (Console Versions Only)
M67 Hand Grenade
The M67 hand grenade is used by Mitchell in the non-PC versions as well as NPCs.
M18 smoke grenade
The M18 smoke grenade appears in all console versions of the game.
M18A1 Claymore
The M18A1 Claymore is available in the multiplayer of the 360 and PS3 versions.
M47 Dragon
A highly fictionalized M47 Dragon appears as the Console version of the "ZEUS MPAR".
The campaign version is now called the "ZEUS T2" and is now guided with the missile following the player's crosshairs.
It has a pistol grip and foregrip added in multiplayer and PSP and still functions as a "dumb" launcher like the first game.
The rear of the launcher now has a hole that is used to insert new rockets and is essentially used as a standard rocket launcher.
Assault Rifles/Battle Rifles (PSP Version Only)
AKMS
The AKMS called "AKS-47" in game is used by Colombian rebels and the player. It only holds 30 rounds per magazine and the weapon is not very common. It appears to be re-used from Rainbow Six: Lockdown.
HK XM29
The XM29 OICW Called "M29 OICW" in game and is only used by Mitchell and has it's own dedicated weapon slot. It contains 30 rounds in each magazine and 6 rounds each grenade launcher magazine. (with Mtichell carrying three magazines which are their own fire modes as one is anti-infantry explosive grenades, anti-armor grenades and a final incendiary magazine.)
Oddly the OICW is like the Barrett M107 where it can damage most vehicles without having to hit a "weak point" though it takes far more bullets for the OICW to destroy a vehicle this way.
Notably the Airburst functionality is depicted as the OICW will automatically set it's detonate range to whatever distance the crosshair is aiming at when Mitchell zooms in.
Sniper Rifles/Designated Marksman Rifles (PSP Version Only)
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 called "PSG-1 sniper" in game and by both the player and enemy snipers. Holds 5 rounds in each magazine.
Machine Gun (PSP Version Only)
Browning M2HB
The Browning M2HB appears as a mounted turret in the PSP version and cannot be used by Mitchell himself.
Artillery (PSP Version Only)
Bofors 40mm
Somewhat undersized Bofors 40mm AA guns appear as demolition targets in the first mission and final mission.
A Naval artillery gun appears on the icon for calling in a naval bombardment.
Explosives (PSP Version Only)
MK 2 Grenade
Oddly, the Mk 2 hand grenade appears as the icon of the M67 in the post-level stat screen.
Demo Charges
C4 Demo Charges are carried by Mitchell and can be freely placed and then remotely detonated.
UAV Bombs
The UAV in the PSP version can drop one of three payloads (with the payload determined by the level.) of either FRAG bombs, smoke bombs or mines.