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Call of Duty: Black Ops 6

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Black Ops 6 for current discussions. Content is subject to change.



Call of Duty: Black Ops 6
Black Ops 6 cover art.jpg
Official Cover Art
Release Date: 2024
Developer: Treyarch
Raven Software
Publisher: Activision
Series: Call of Duty
Platforms: PlayStation 5
PlayStation 4
Xbox One
Xbox Series X/S
PC
Genre: First-person shooter


Call of Duty: Black Ops 6 is a first-person shooter video game developed by Treyarch (multiplayer) and Raven Software (campaign), and published by Activision. It was released on October 25, 2024. A direct sequel to Call of Duty: Black Ops Cold War (considered as the fifth main entry in the Black Ops sub-franchise), the game runs on the IW 9.0 engine used for the previous two Call of Duty games.

Set in the early 1990s in the chaos of the post-Soviet world, the single player campaign follows a CIA strike team led by Frank Woods, forced to go rogue after a botched mission. This rogue team is joined by espionage expert Russell Adler, recently reappeared after being missing in action for months, and now with an unknown set of motivations and loyalties. Disavowed and without access to any official support networks, the team must uncover a sinister conspiracy that has infiltrated the highest levels of the CIA and US government.


The following weapons appear in the video game Call of Duty: Black Ops 6:


Handguns

Due to a bug or developer oversight, when rotating the weapon it disappears offscreen due to being treated as a longer model than it actually is.

Desert Eagle / SIG-Sauer P220 Sport hybrid

Introduced in Season 1, the "Hand Cannon" is exclusively usable as a scorestreak for 900 points. It combines features of the P220 Sport (the slide section especially, as well as the rubber grips) with the frame, trigger guard area, and overall size/silhouette of the Desert Eagle. The hammer incorrectly doesn't move and is always locked back (although the killstreak splash art and in third person its hammer is stuck as up). It somehow holds 10 rounds, the same capacity as its predecessor from the previous game.

Magnum Research Desert Eagle Mark VII - .44 Magnum
Magnum Research Desert Eagle Mark XIX w/ stainless finish, railed frame, and railed and ported barrel - .50 AE
SIG-Sauer P220 Sport - .45 ACP
Official pre-release render of the Hand Cannon.
In-game render of the Desert Eagle in Score Streak selection screen.
Equipping the Desert Eagle hybrid pistol; the operator loads a magazine, releases the slide and turns the laser sight on.
Harry Stone, now hooded up similarly to Vikhor "Stitch" Kuzmin, brandishes the Desert Eagle.
Idle / aiming the pistol. Note it is held at an angle, much like handguns in Modern Warfare 2019.
Checking its magazine, then ejecting a .50 AE round.
Chamber loading then firing.
Ditto but in third person. Note the lack of cartridges and lack of any firing pin or bolt and the barrel tilting up through the compensator (which doesn't happen in first person).

Grendel P-30

The Grendel P-30 appears under the name "Stryder .22". The in-game pistol has a slide more akin to that of a Ruger Mk I, with a grasping tab at the back and an internal bolt, unlike the traditional style slide of the actual Grendel.

Grendel P-30 - .22 Winchester Magnum
The Grendel P-30 in the customization screen.
Loading the P-30 when spawning in.
Aiming down the blacked-out sights.
The inspect animation has the operator tossing the pistol in his left hand and looking at it.
The Grendel is then taken back into the right hand and the magazine is checked.
And of course, an obligatory brass check. Note the peculiar bolt/slide design.
Doing a tactical reload.
Marshall inspects a P-30 modified to look like a Star Wars blaster.
After expending a whopping 30 rounds of .22 Magnum from just one magazine, Marshall reloads with a couple of his dead clones in the background. The side effects of Create-a-Class, one would say.

Heckler & Koch USP45

The Heckler & Koch USP45 appears in-game as the "GS45". It is anachronistic for the 1991 setting, as although working prototypes of the USP existed by late 1991, those were in .40 S&W and the .45 ACP variant would not become available until 1995, four years after the game's setting. The in-game pistol differs slightly in the small details from the real one: the magazine release is not a lever but a triangular button similar in design to SIG pistols starting with the SIG Pro series, the hammer is skeletonized and the stock barrel option and a few others feature slide front serrations from the Heckler & Koch Mark 23 Phase I Prototype. The "Steady Aim Laser" is a scaled-down version of the Mark 23 LAM, something which was also found on the USP .45 in the original Modern Warfare trilogy.

By default, the USP is loaded with 10-round magazines rather than 12. The "Extended Mag" options are a 17-round magazine with extended floorplate and a 24-round magazine that extends below the magwell. The "Fast Mags" come in the form of (likely underloaded) 8 and 6-rounders, the latter featuring a viewing cut in the left side. Based on the internal name, the USP was originally meant to be the 9mm variant (pi_usugar9, with a currently unused pi_usugar40 also found), which would help explain why the standard model features 12 witness holes for 10 rounds, and why the larger magazines have a much greater increase over "Extended Mags" for other weapons.

It appears to be treated as the replacement of the Black Ops staple M1911A1. Like the M1911A1 in Cold War, several of the takedown animations for melee will always have a USP be stolen from an enemy soldier's holster after stunning them and attacking them with it. It is the standard sidearm for western faction NPCs, pulling the pistol out when put into last stand (this is ironic as the M1911A1 from the previous entry can be found on multiple operator outfits, a similar situation to operators from BOCW possessing unusable Makarov pistols). In addition, the emote that replicates the Black Ops cover pose has the character using dual USP handguns instead of the M1911. Pack-a-Punching the USP turns it into "Sally" and dual USP handguns turn into the "Sally & Forth" with both shooting explosive rounds like the M1911 in previous Black Ops Zombies modes.

Heckler & Koch USP - .45 ACP
The USP in the customization screen.
Flicking the safety off when first equipping the pistol.
Holding the USP / view down the three-dot sights.
During the loaded inspect animation, the operator will de-cock the USP and check the magazine...
...then re-cocking and perform a press check.
Performing a tactical reload / dumping a spent magazine after firing the last shot. Note that despite being in .45 ACP, the standard and higher capacity magazines are modeled after the 9mm/.40S&W polymer magazines.
Slingshotting the slide on an empty reload / thumbing the slide release for the "Fast Mag" reload. Note that the slide release animation is also used for subsequent respawn equip animations.
Locking the slide back after rapidly checking the chamber.
Draw animations of the akimbo USPs, similar to Kimber 1911s from MW2019.
Hold the USPs / releasing the slides after loading new magazines.
Russell Adler shooting a USP while riding a bike in the level "Most Wanted".

Heckler & Koch USP Elite/Expert

The "Gain-Twist Barrel" will equip the USP with an Expert-length slide styled after the Elite slide, while the "Reinforced Barrel" will equip an Elite-length slide styled after the Expert's.

Heckler & Koch USP Elite - .45 ACP
Heckler & Koch USP Expert - .40 S&W
The too-long Expert slide, and the too-short Elite slide, which has also had its sides flattened.

Heckler & Koch USP Match

The "Compensator" attachment is modeled after the barrel weight of the USP Match. While the real version is simply a barrel weight, in-game it features porting as one would expect of a compensator. It is also modeled in two pieces, with the rail mount separate from the actual compensator, so that said rail mount can be removed when the Compensator is used together with a laser; why this needed to be done when the model also includes a rail underneath said mount is unclear.

Heckler & Koch USP Match - .45 ACP
The Match compensator on the (non-Match) standard USP. Note how the three cuts in the bottom of the real version have been "moved up" to instead be compensator ports.
Holding dual USP Match handguns like a certain female archaeologist.

Makarov PM

The Makarov PM appears under the name "9mm PM". By default it is loaded with an inaccurate 10-round magazine, though the first "Fast Mags" option lowers to an accurate eight. In the campaign it is used by Iraqi forces and sometimes Avalon criminals though Case will still somehow "borrow" a USP from them in takedown animations. It is also inexplicably used by Harrow's parents and the assassin in the 1960 flashbacks, with Makarov pistols only becoming widely available in the United States after the dissolution of the Soviet Union in 1991.

Makarov PM - 9x18mm Makarov
The Makarov PM in the customization screen.
Grigori Weaver holds his Makarov in the ruins of Vorkuta.
Aiming.
Chamber checking. The only difference between this and the first time equip animation is in the first time equip the operator will tug the front of the pistol.
Performing a tactical reload, revealing a functional window in the magazine used for checking remaining cartridges. The 9x18mm ammo used here appears to be steel cased ammunition, a characteristic shared with the other Soviet-designed weapons in the game. Note that the new magazine's rounds lack textures.
Pressing the magazine release on empty...
...and thumbing the slide stop after loading a new mag.
In a similar manner MWII’s animations when empty inspecting, the operator will eject the spent magazine, then vigorously chamber check.
Releasing the slides when equipping twin Makarovs.
Chamber checking both pistols. Due to a bug or dev oversight, the animation is also used when both pistols are locked back on empty (which leads to the weapons clipping into each-other and rounds being depicted in the magazines).

Makarov PB

The "CHF Barrel" slide option converts the PM into the integrally suppressed PB, though without the suppressor's front half; combining it with the Suppressor attachment completes the look.

Makarov PB without suppressor installed - 9x18mm Makarov
A Makarov fitted with the "CHF Barrel" attachment. On the real PB the "male" threads are on the suppressor rather than the pistol, however this was likely swapped so they would actually be visible within the game.
Makarov PB - 9x18mm Makarov
Fitted with a suppressor, as well as "Fast Mag I" which lowers the capacity to a correct eight.
Holding the Makarov PB.
Checking the PB's chamber. While the "Suppressor" attachment does not gain a unique appearance when paired with this barrel, it does at least match in diameter and sit flush.
About to release the slide on empty. Note due to a bug (and much like in Vanguard and MWIII), a round is incorrectly situated in the barrel.
Empty inspect.

Stechkin APS

The Stechkin APS appears in the game as the "Grekhova". Like other machine pistols from some previous Call of Duty games, it does not have the select-fire capability of other weapon classes and is locked to full-auto. Its stock is available as an attachment, which provides the same "aim without using the sights" zoom-in effect as the "Cross Bar" (from the "Hades" featured in Black Ops 4) on machine guns. The "CHF Barrel" gives it the slide/barrel of the HS Produkt PHP MV, though it retains the APS' fire selector and rear sight. The Makarov's drum magazine is available to the machine pistol.

Stechkin APS - 9x18mm Makarov
The Stechkin APS in the customization screen.
Releasing the slide when first equipping the pistol.
Holding the Stechkin at low ready.
Aiming.
Reloading after running dry. Due to a bug, the spent magazine's follower (and cartridges for the tactical reload) lacks textures.
Yanking the slide with spent magazine in hand.
Press checking with/without rounds.
Equipping twin Stechkins; the left pistol is cocked while the right pistol has its slide released.
Stechkin APS with shoulder stock - 9x18mm Makarov
The Stechkin APS with stock in the customization screen.
Holding the stocked APS. Due to what is likely balance reasons, the pistol cannot be properly aimed and instead the screen is zoomed in.
Weaver uses his thumb to release the magazine.

Submachine Guns

FAMAE SAF

The FAMAE SAF is available under the name "Kompakt 92". It is slightly anachronistic as it was produced from 1993. By default, it lacks the real weapon's burst capability, and the fire selector accordingly has semi-auto/full-auto only markings.

A three-round burst fire attachment was added in Season 1, though the selector markings remain the same. On the other hand, this attachment gives it the integrated grip and extremely short barrel of the Mini-SAF; the stock can then be removed to complete the Mini-SAF build.

FAMAE SAF - 9x19mm
The FAMAE SAF in the customization screen.
An operator holds the FAMAE SAF in not-Monaco- Avalon.
Using the HK-style sights. The front sight is ironically more accurate to the real deal than the game's version of the MP5.
The operator using her middle finger to release the magazine while reloading from empty. For the tactical reload, the operator will use a conventional reload.
Tugging the charging handle.
The inspect animation for ammo / no ammo. Note the dynamic translucent magazine.
An Pantheon Gas Elite is armed with a FAMAE SAF in a campaign promo image. They are always armed with it.
Case bullies a Pantheon Gas Elite by slapping his FAMAE SAF out of his hands.
FAMAE Mini-SAF - 9x19mm
A pseudo-FAMAE Mini-SAF build. Note the pinned magazine.
Pushing the bolt release. The game version appears to be push in instead of push up.

Gepard PDW

The Gepard PDW appears as the "Jackal PDW". In reality, the Gepard was developed in 1995 and publicly revealed in 1997 and was never put to mass production (with allegedly a minuscule number of Gepards being send to a special unit for testing and two specimens showing up during the Chechen Wars). Although it has a fictional 30-round magazine by default, the "Fast Mag II" is the proper flush-fitting 22-rounder (although it is modeled after the Makarov magazine) and the "Extended Mag I" is the longer 40-round mag. The "Extended Mag II" is modeled after the Makarov's 84-round magazine. The "Gain-Twist Barrel" has the RPK-74M's handguard (scaled to AKS-74U handguard size, or also based on airsoft AKS-74U polymer handguards), the "Reinforced Barrel" has a APS Firearms Swiss Grater upper handguard / Khyber Customs Krink Swiss Cheese Grater upper handguard with a aftermarket lower handguard, the "CHF Barrel" is a stylized AS Val handguard, the "Short Barrel" handguard resembles the Magpul MOE SL for the MP5. The "Infiltrator Stock" is a AKS-type side folding stock with Izhmash buttpad, the "Heavy Stock" is a polymer RPK-style stock, the "Balanced Stock" is an AKS-type underfolding stock, and the "Combat Stock" is a 6-position M4 stock.

Gepard PDW with suppressor - 9x18mm Makarov
The Gepard PDW in the customization screen. Note the stylized features; in particular, the stock sits at a different angle compared to the real deal, and the weapon's distinctive thumbhole grip has sadly been removed (with none of the grip attachments restoring it).
Chambering it when first equipping the SMG.
Idle.
Aiming down the distinctly AKS-74U-style sights.
Brass checking, or steel checking in this case.
Using the magazine release with the default fictional magazine. When loading from empty, the operator performs an underhand chambering.
Swapping magazines with the "Extended Mag I", which is based on its actual longer magazine.
Inspecting the empty chamber.

Grendel R-31

The obscure Grendel R-31 carbine (essentially the progenitor of the Kel-Tec CMR-30) appears as the "Tanto .22". Unlike the real weapon which is semi-automatic only, the in-game depiction is fully-automatic (full-auto only, in fact) and is available in the submachine gun class, although it fires much more slowly than a conversion of its type should. It uses a Weaver rail to interface with optical attachments. The R-31 was actually manufactured in 1991, with about 1,000 examples produced (though the game taking place in early 1991 would possibly render it anachronistic).

Grendel R-31 - .22 WMR
The Grendel R-31 in the customization screen.
Holding the carbine near a bootleg RadioShack.
Sights.
Getting a view of the Grendel's right side.
Loading a new magazine of .22 WMR.
Tugging the charging handle. This animation is also used when first spawning with the Grendel R-31, with the alternate first time equip having the operator extend its stock.
Chamber checking on empty.

Heckler & Koch HK94A3/CETME Model L hybrid

The "C9" is a chopped-and-converted Heckler & Koch HK94A3 (typically used to substitute for an MP5A3), stylized with several features of the CETME Model L; this, along with the name, suggests that it was likely intended as a fictional 9mm submachine gun variant of the latter. It has the retractable stock from CETME Model LC and a handguard based on the CETME L first gen handguard. It can be customized with a CETME Model L's round handguard via the "Gain-Twist Barrel". Magazine options include the original straight "waffle" style via the "Fast Mag II" attachment (though it's underloaded to 25 rounds), "Extended Mag II" which is the X Products X-5 MP5 50 Round Drum Magazine, "Flip Mag" which uses a HK 9mm Dual Magazine Clamp (albeit with the magazines flipped opposite of each other unlike in Cold War or what is recommended) and a 45-round magazine. Stock options include the "Heavy Stock", which is a MP5A2 stock, the "Infiltrator Stock", which is a collapsed version of the CETME Model LC stock, a no-stock endcap, the "Balanced Stock" which is an MP5K-PDW stock, and the "Combat Stock", which is a UMP-style stock. The "Reinforced Barrel" gives the SMG a SureFire 628 dedicated weaponlight forend.

Heckler & Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm Parabellum
CETME Model LC - 5.56x45mm NATO
The "C9" in the customization menu. Note the CETME-esque features; for example the larger CETME/G3 charging handle and stock mount.
Releasing the charging handle when first equipping the SMG.
Troy Marshall holds the recurring not-MP5.
Aiming down the very wide diopter sights.
Pressing the magazine release during a tactical reload.
Loading a new magazine on empty after locking the SMG back. Then about to slap the charging handle. Due to a bug around the time of Season 1, the empty magazine model appears as the loaded magazine model.
Loaded/unloaded chamber checking.
Heckler & Koch MP5A3 with SureFire 628 dedicated forend weaponlight and flash hider - 9x19mm Parabellum
The "C9" with a faux SureFire 628 forend and magazine clamp. Note that the SureFire 628 forend has been mated with a CETME Model L handguard.
In a truly 90s Hollywood style, Troy Marshall wields the converted HK94A3 while disguised as a DC SWAT member in a promotional screenshot of the level "Most Wanted".

Heckler & Koch HK94A2

Using the "Heavy Stock" turns the weapon into a pseudo-Heckler & Koch HK94A2.

Heckler & Koch HK94A2 converted to full-auto fire, with shortened barrel - 9x19mm Parabellum
Heckler & Koch MP5A2 with SureFire 628 dedicated forend weaponlight - 9x19mm Parabellum
The HK94A2-style build with a mutant SureFire 628 forend and magazine clamp.

Thompson

Reaching level 50 in first prestige unlocks the "Teddy is a Liar" blueprint/weapon kit, which converts the "HK94" into a pseudo Thompson Submachine Gun with the Thompson's forend, stock, magazine, selector + safety, magazine release and sights. The weapon name is a reference to a recurring phrase of multiple meanings from the older Zombies mode storyline before the Dark Aether Saga - fittingly, the Thompson was a usable weapon in the game that phrase first appeared in, World at War. The blueprint uses the "Fast Mag II" HK stick mag animations.

M1A1 Thompson with 20-round magazine and Cutts compensator - .45 ACP
The "Teddy is a Liar" hybrid weapon in the customization menus. Note the Thompson's fire selector, which isn't usable in game, though the original HK94 fire selector is also absent, leading to the character toggling the empty air.
WWII zombie Weaver holding the HK Thompson.
Sights. Much like the base weapon, they are incredibly wide.
Checking/releasing its magazine. Note that the Thompson magazine release is simply cosmetic as the HK button is used instead for reloading and inspecting.
Inserting a new stick magazine, which is also stylized after the Thompson's and includes witness holes.
Yanking the folding charging handle/chamber checking upon expending all ammunition.

PP-90M

The PP-90M was added as a secondary special weapon in Season 1, under the name "Sirin 9mm". A proprietary optic is available. Despite being modeled with a select-fire lever like the real weapon, it can only fire in full-auto.

PP-90M - 9x18mm Makarov
PP-90 - 9x18mm Makarov
The PP-90M in the customization screen, with views of the underside folding hardware mechanisms. Note that it has an earlier PP-90 style trigger guard and a bolt carrier somewhat reminiscent of it, along with a stock resembling the Ukrainian Goblin submachine gun. Along with typical modern Call of Duty stylizations, it is much shorter and squatter than the real thing.
An operator with her PP in front of a Chinese restaurant.
The sights. Note that they are significantly shrunken and stylized interpretation of the real deal.
Folding the SMG during the inspect animation; first the operator sets it to safe, then removes the magazine, and finally compresses the PP-90M into itself.
The operator will then flip it back open (in a similar manner to the FMG from MW3), load the magazine again, flick the safety and finally chamber it. The equip animation is similar to this, though the selector is already set to fire.
Performing a tactical reload.
Chambering the PP after running dry. There is currently a bug where the spent magazine and empty magazine are reversed in their roles for this reload.
Inspecting the chamber during the empty inspect; oddly, the operator runs the charging handle back and forth multiple times with their finger off the trigger, despite the gun firing from an open bolt (which would normally cause the bolt to lock back on the first pull).

PP-90M1

The PP-90M1 returns from Modern Warfare 3, this time called "PP-919", which is the name of the Kedr-2 in reality. It is anachronistic as it was developed between 1998 and 2000. This is the third appearance of the PP-90M1 in Call of Duty and the second in the Black Ops subseries, after previously appearing in Modern Warfare 3 and the PlayStation Vita-exclusive Black Ops: Declassified. The PP-90 is able to equip box magazines in place of the helical ones via the "Fast Mag II" and "Fast Mag III" attachments, though none of these are accurate to the real-world 32-round double stack mag. The SMG can also equip a Vz. 61 Škorpion's stock via the "Infiltrator Stock", and an AN-94-style stock via the "Heavy Stock".

PP-90M1 with 64-round helical magazine - 9x19mm Parabellum
PP-90M1 with 64-round helical magazine - 9x19mm Parabellum
The PP-90M1 in the customization screen.
Woods inspects the PP-90M1 inside the Bulgarian safehouse. In this scenario, it is relatively less anachronistic compared to when he used it in Saigon in 1975 in Black Ops Declassified.
Chamber checking the SMG when first spawning.
Idle.
Sights.
Pressing the PP-90M1's magazine release during an empty reload.
Attaching a new magazine on empty. Humorously, and similarly to the inspect animations of the PP-19 Bizon and Tavor TS12 from Modern Warfare II, the operator will struggle to seat the magazine while inspecting it.
Using the very awkward and unsafe charging handle (or button?) to chamber the SMG.
Chamber checking on empty. The plunger that connects the charging handle to the bolt can be seen near the top of the ejection port.
PP-90M1 with the stick mag adapter and 32-round magazine - 9x19mm Parabellum
PP-90M1 with the stick mag adapter and 32-round magazine - 9x19mm Parabellum
The PP-90M1 in the customization menu with adapter and slightly longer barrel to resemble the first box conversion image.
Holding the box magazine fed version.
Loading a fresh mag.

PPSh-41

The PPSh-41 from Black Ops Cold War was added in Season 2. It appears under its own name, including the proper lowercase "h" (romanized this way due to cyrillic having a single character for "sh", thus the three-letter "ППШ-41"). The PPSh's default (and "Flip Mag") 35-round magazine holds only 32 rounds, while its 71-round drum contains a mere 55. Its barrel and stock options pull from numerous other SMGs that resemble/are variants of the PPSh, including the Zastava M49 ("Gain-Twist Barrel" and "Ergonomic Stock"), PPS-43 ("Long Barrel" and "Quickdraw Stock"), PPD-40 ("Reinforced Barrel"), K-50M ("Short Barrel" and "Light Stock"), MP Jelen ("Balanced Stock"), and PPSh-45 with an added pistol grip ("Agility Stock").

PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev
Gunsmith preview of the PPSh-41.
In-game inspection of the PPSh - the magazine is checked, ejection port peered into, then the user dry fires the bolt into the empty chamber.
Then locks it back and re-loads the mag.
ADS of the PPSh-41.
The SMG's reload - a new mag is inserted, with the catch actuated after.
A glance of the drum mag on a PPSh with the PPD-40 barrel.
Its chamber check when completely empty.
A Balkan build with the Zastava M49 barrel and MP Jelen stockless receiver.
Preview of the PPSh-45 style setup.
Lastly, a K-50M build.

"Saug"

The "Saug" is a fictional submachine gun which was added in Season 1. It is an in-universe predecessor of the "Saug 9mm" from Black Ops 4, and is shaped similarly to it. It has an AEK-919K Kashtan-style lower/rear frame and left side charging handle, along with a somewhat similarly positioned fire selector, and also borrows a few features from the Ruger MP9, namely the boxy upper receiver and connection piece between rear of receiver and pistol grip.

AEK-919K Kashtan - 9x18mm Makarov
Ruger MP9 - 9x19mm Parabellum
The "Saug" in the customization screen. Note the bolt release, which was present on the original "Saug" in BO IIII.
Sevati "Sev" Dumas holds the "Saug" on yet another iteration of Nuketown. It appears to have been refurbished to its 1961 glory (including functional nuke) compared with its derelict appearance in Cold War.
Sighting up the iconic double rainbow.
Pressing the mag release on empty...
...inserting a new magazine...
...then yanking the charging handle. Note the port on top, which has no function other than showing the Mini Uzi-style bolt reciprocating.
Sev smacks the bolt for the "Fast Mag" and "Flip Mag" attachments.
Chamber checking loaded/unloaded; the latter animation clearly shows that the bolt doesn't lock open on empty, begging the question of how exactly the bolt release is supposed to work.
Just like BO4, the "Saug" is the only submachine gun that can be dual-wielded.

SITES Spectre M4

The Spectre M4 will be added in Black Ops 6 as part of Season 3 content as an in-season reward, known as the "Ladra" (meaning "Thief" (female) in Italian) in-game.

Spectre M4 - 9x19mm

Shotguns

Mossberg 500

A Mossberg 500 fitted with ghost ring sights is available as the "Marine SP". It is fitted with a stylized black Mossberg 535-style forearm. It features a sideways left-right safety on the tang instead of a up-down safety, and an interrupter system akin to many Benelli shotguns, where the chamber can be cycled empty while retaining rounds in the magazine until a release lever is pressed. In addition, it also features a spring-loaded Benelli-style lifter on the model, despite having the Mossberg's lifter visibly modeled in the ejection port.

The shotgun features faster alternate reloads for two barrels slightly shorter than Cruiser length, one for the "Combat Barrel" which involves the user double or quad-loading the magazine tube depending on the amount of ammunition remaining, and another for the "Quick Load Barrel" involving the use of an Armstec shotgun tube speed loader. However the shotgun lacks the Armstec Tec-Loader bracket necessary to maintain the proper positioning to use the speed loader. A Marine SP loaded with Dragon's Breath rounds first appears in "Ground Control", it is used by Pantheon Elites and can be taken after defeating them.

Mossberg 500 with ghost ring sights - 12 gauge
The Mossberg 500 in the customization screen.
Woods holds the shotgun next to a strip mall.
The Mossberg's ghost ring sights - note the bizarrely reworked tang safety, which is now horizontal instead of vertical.
Hawking out a spent shell on empty.
About to chamber load a new one...
...then topping up. Much like Modern Warfare II's Benelli M4 Super 90, the first shell is always loaded flatly during reloads. The subsequent shells are loaded normally.
The unique takedown animation for Pantheon Elite Shotgunner, which involves kicking out his leg then slamming the butt of his own gun into his face...
...then using Dragon's Breath at point blank on its former owner (shooting dangerously close to his own foot) before ejecting a (incorrectly unspent) shell and tossing the shotgun.
A Pantheon regular Shotgunner with a Mossberg in a promotional image.
Mossberg 500 Cruiser with a Tacstar foregrip, heat shield, and saddle shell holder - 12 gauge
Mossberg 500 shorty with pistol grip and MP5K foregrip - 12 gauge.
The two short Mossberg barrels in-game with pistol grips. Note the similarity between barrels, with slightly longer tube. The forend grip appears to be a generic mashup between a Tacstar and Choate.
Holding the slightly-short Cruiser.
Quad loading on empty.
Using the speed tube on empty for the other barrel. Note that in addition to just kinda stopping on nothing, the tube is also being held sideways (opening facing to the left) to how a real Armstec tube would be (opening facing downward), if this was a real shotgun.
The empty inspect involves chamber checking, then depressing the gate. For the inspect with ammo, the operator will eject and catch a shell, then spend a few moments pondering it.

Pancor Jackhammer

A stylized Pancor Jackhammer was added in Season 1 as the "Maelstrom", though its markings instead feature the name "Enforcer 12". Interestingly, the Maelstrom loosely resembles the fictional "S-12" shotgun from Advanced Warfare. Unlike the actual Jackhammer design, which is fed by a cassette akin to a revolver's cylinder, the Maelstrom functions as an autoloading shotgun fed by drum magazines. By default, its stock lacks the rear strut, though two different semi-fictional options are available.

Pancor Jackhammer toolroom prototype with MP5SD handguard - 12 gauge
In the customization menu. Somehow the Thing-Thing series chibi version is more true to form.
Cycling the shotgun when first spawning; the first shell can be seen sliding from the magazine into the chamber.
Woods with the Pancor Jackhammer in a winter version of Nuketown, wondering if the map will receive several variations like Shipment did in MWIII.
Using the sights.
Loading a new magazine.
Pumping the SD handguard forward to chamber the shotgun.
Chamber checking for full/empty. Markings beside the ejection port denote the shotgun in-universe as an "Enforcer 12".
The action fully forward.

USAS-12

The USAS-12 appears in the game as the "ASG-89" (presumably Auto Shotgun 1989, alluding to its design year), and is limited to semi-auto only. The integral carry handle is replaced with a detachable one mounted on a Weaver rail, similar to the Ameetec Arms WM-12's Picatinny rail.

Daewoo USAS-12 with 10-round magazine - 12 gauge
Ameetec Arms WM-12 (US clone of the USAS-12) outfitted with 20-round drum - 12 gauge
The USAS-12 in the customization screen. The shotgun lacks its dust covers.
Holding the nightmare of many a Battlefield 3 player.
Sights.
Checking the chamber on the so-called Destructive Device.
Tactical reload.
Chambering the shotgun on empty. Much like the real deal, the bolt has no lock back feature, however unlike the real shotgun, this one appears to also lack the ability to cycle out the final round (as seen with both standard and drum magazines, a round is seen ejecting when the operator locks it back).
Chamber checking on empty, then mashing the fictional bolt release, which isn't used for anything but this animation.
Daewoo USAS-12 CQ with 20-round drum - 12 gauge
The USAS-12 with a 20-round drum magazine, which is opaque instead of transparent like the real deal.
Seating a drum magazine into the all-American Korean shotgun.

Rifles

AEK-973

The AEK-973 appears under its real name, and can fire in either three-round bursts or semi-auto – more specifically "auto bursts" without needing to release the trigger, similarly to some Black Ops III weapons. It is categorized as a marksman rifle, maybe because under Treyarch weapon archetypes, rifles that fire in bursts or semi-auto are usually classified differently than regular assault rifles. The "CHF Barrel" gives the rifle a handguard closer to the real ones, the "Long Barrel" is based on the AEK-971 prototype's handguards, the "Short Barrel" gives the rifle a APS Firearms Swiss Grater upper handguard and Magpul MOE AK lower handguard (without vents), the "Reinforced Barrel" gives the rifle an AK-107 barrel (and BARs system) with RPK-74M handguards. The "Light Stock" gives the rifle an AEK-973S style stock, the "Infiltrator Stock" appears to be a Doublestar AKFX Skeleton Stock with Doublestar Cheek Rest, the "Heavy Stock" is a RPK-74M stock with Izhmash buttpad, the "Balanced Stock" gives the rifle its actual stock, and the "Combat Stock" is a polymer PKM/PKP stock outfitted with an Izhmash Tigr cheek pad. The "Quickdraw Grip" more closely matches the AEK-971 prototype, while the "CQB Grip" is styled after a typical AK pistol grip.

AEK-973 with scope - 7.62x39mm
The AEK-973 in the customization menu. The default stock appears to be an AK-74M stock with the cutout of the AEK-971 prototype's stock.
Harry Stone chambers the AEK-973 when first equipping it.
Holding the rifle in Vorkuta.
Using its sights.
Swapping magazines. Note that due to a bug the spent magazine's rounds lack textures.
Stone about to flick out the empty magazine with his thumb. This new magazine is also bugged and lacks textures for the rounds.
Underhand racking the charging handle.
Inspecting with/without rounds.

AEK-973S

The AEK-973 can be outfitted with the "Light Stock" to turn it into a pseudo-AEK-973S. None of the pistol grip options resemble the 973S's, unfortunately, and the fire selector remains on the left side.

AEK-973S - 7.62x39mm
The AEK-973 with the S style stock.

AEK-971

Equipping the "Full Auto Mod" introduced in Season 2 turns the weapon into an AEK-971, with the in-game name and caliber changing accordingly to "AEK-971" and 5.45x39mm respectively. The plum RPK-74 mag is also bundled with the unlock as a magazine customization.

AEK-971 - 5.45x39mm
The AEK-971 with the CHF Barrel and Balanced Stock.

AK-74N

The AK-74N is available as the "AK-74". The model features the standard issue Soviet sling that attaches in a fictional loop on the front trunnion (reminiscent of the charm loops in Modern Warfare 2019) and to the start of the stock (where it is tied off with paracord). In the Beta, the fire selector was bugged to be in the safe position when in full-auto, and the full-auto position in semi-auto. This was since rectified to be accurate to the real-world positions. As of Season 1, the front sight pin appears to disappear when equipping an optic.

Various attachment options include the "Heavy Stock" (an RPK's stock), "Light Stock" (an AKMS style underfolder stock), "Balanced Stock" (a Type 56-2's stock), "Marksman Foregrip" (a Khyber Customs Shark Fin Lower Handguard, which is a modified Romanian lower handguard, and is changed to a Khyber Customs MLOK Shark Fin if fitted on the barrel options with MLOK handguards), "Assault Grip" (Yugoslav M70 grip), and "Ergonomic Grip" (Combloc Customs wood pistol grip). The "Flip Mag" uses Romanian 5.45 steel magazines while the "Extended Mag III" uses a fictional 5.45 version of the Romanian 75-round drum magazine. The "Long Barrel" attachment gives it the barrel and handguard of the Saiga-12K Tactical.

AK-74N - 5.45x39mm
The AK-74 in the customization menu. The sling will disappear when any barrel or stock attachment is selected other than the default.
Racking the rifle when first spawning.
The AK-74 inside the grounds of an Iraqi palace.
Aiming.
Ammo-check of the AK-74's orange resin magazine.
Then load checking. The operator smacks the bolt forward after this.
Kicking out the spent magazine on empty. The standard reload is a more finessed version of the AKS-74U's reload in Black Ops Cold War.
Performing an underhand rack of the charging handle.
A promotional image of an Iraqi Republican Guard with the AK-74N in the level "Hunting Season". Note that the tank to his left is the T-55AM2 model from Modern Warfare (2019) (it can be seen better in the Gameplay Reveal trailer).
PA md. 86 - 5.45x39mm
The AK-74N can be customized to somewhat resemble a PA md. 86 by outfitting it with the "Marksman Foregrip", "Flip Mag", and "Balanced Stock". Unfortunately, the blueprint-only MPi-KMS-72 stock from Modern Warfare 2019 isn't available here.
Flipping the "Flip Mag".

AK-74M

The AK-74N can be turned into a prototype AK-74M by using the "Gain-Twist Barrel" and "Combat Stock", albeit with the AK-74 ribbed dust cover. The rifle also gains its appropriate folding hardware on its receiver with the stock attachment, though the stock is straighter than in reality and lacks the cheek rest upper bulge.

AK-74M - 5.45x39mm
AK-74 with plum furniture - 5.45x39mm - for comparison
An AK-74M build with "Fast Mags" customization. The "Fast Mags" option is a cutout magazine as custom made by Copperhead USA and depicted in border troop green that correctly depletes as the weapon is fired and wouldn't be out of place in Metro 2033.
An operator inspects his AK-74M with the windowed magazine partially depleted.

AK-105

The AK-74N can be turned into an AK-105 with the "CHF Barrel" and "Combat Stock", though the rifle retains the ribbed dust cover. The rifle also gains its appropriate folding hardware on its receiver with the stock attachment, though the stock is straighter than in reality and lacks the cheek rest upper bulge.

AK-105 - 5.45x39mm
The AK-105 build and one with the "Extended Mag I" customization, which gives the rifle a shortened RPK-74M magazine. Note that the upper handguard appears to be the Khyber Customs Cheese Grater upper handguard while the lower is a heavily stylized TDI Arms AKML lower handguard.

AKS-74N

The AK-74N can be modified to resemble an AKS-74N by equipping the "Infiltrator Stock" (the skeletonized folding stock with Esmarch tourniquet wrapped on it). The rifle also gains its appropriate folding hardware on its receiver with the stock attachment.

AKS-74N - 5.45x39mm
AKS-74N1 with 1PN34 NSPU scope, 45-round RPK-74 magazine and Esmarch tourniquet wrapped on stock - 5.45x39mm
An AKS-74N build in the customization menu and one with the "Extended Mag II" customization, which gives the rifle the 45-round RPK-74 magazine.
Weaver about to use his thumb to release the spent 45-round magazine and fling it out. This animation is the same for the shortened RPK-74M "Extended Mag I" magazine.

AKS-74UN

A pseudo-AKS-74UN can be built by using the "Short Barrel" (resembling a Krinkov barrel, albeit longer and with a traditional trunnion-mounted rear sight) and the "Infiltrator Stock". The rifle also gains its appropriate folding hardware on its receiver with the stock attachment.

AKS-74UN - 5.45x39mm
A AKS-74U build in the customization menu, which is a similar pseudo-build to the one seen in Modern Warfare 2019. The "Short Barrel" gives the rifle a APS Firearms Swiss Grater upper handguard / Khyber Customs Krink Swiss Cheese Grater upper handguard with a APS Firearms MLOK slab-sided lower handguard. The bottom build is built to resemble the AKS-74U seen in The Forever Winter, though this version still has its booster and stock.

ArmaLite AR-18

The ArmaLite AR-18 appears as the "AMES 85" with the vented handguard and semi-skeletonized stock of the SIG SG 551 and the magwell shape of the Howa Type 89. Fitting it with the "Combat Stock" will give it an original AR-18 full stock, albeit without a folding mechanism, the "Light Stock" appears to be a stylized Howa Type 89-F stock and the "Balanced Stock" is a six-position M4 stock. The "Gain-Twist Barrel" resembles a stylized Howa Type 89 barrel, the "Reinforced Barrel" is modeled after the Beretta AR-70/223's, and the "Infiltrator Stock" resembles the FN FNC/G36's.

ArmaLite AR-18 with 30-round magazine - 5.56x45mm NATO
SIG SG 551 LB - 5.56x45mm NATO
Howa Type 89 - 5.56x45mm NATO
The AR-18 in the customization menu.
Releasing the charging handle while chambering the rifle when first equipping it.
Callum Payne with an AR-18.
Sights.
Loading the mag after looking at its rounds, followed by a peek into the chamber.
Performing a rather unusual tactical reload. The magazines are modeled after STANAG magazines rather than the AR-18's proprietary magazine, and also have catches on either side.
Checking the chamber after running dry. This animation is used when reloading from dry, which is followed by a variation of the first time equip animation.
The "Relentless Force" AMES 85 of The Terminator pack. It has an open top SAR-80 style handguard.

AS Val

The AS Val appears as the "AS VAL" in the assault rifle category. It feeds from 9x39mm magazines that have been stylized after the OTs-12 Tiss' steel horizontal ribbed 9x39mm magazines and holds 20 rounds. It can be fitted with "Extended Mag I" 30-round magazines (which appear to be slightly long 20-round 6L25 magazines), taped together magazines "Flip Mags" (which incorrectly hold 25 rounds each), a fictional 40-round "Extended Mag II", which is a strange hybrid of the OTs-12 Tiss' magazine and the SR-3M 30-round magazine, and a fictional 45-round "Extended Mag III", which is based on a RPK 40-rounder (with ribbing similar to the AS Val/RPK-74M's magazines) that interestingly reuses animations from MW2019’s AK-47. The "Balanced Stock" gives the carbine a SR-2 Veresk stock.

AS Val - 9x39mm
The AS Val in the customization screen outfitted with the "Extended Mag I", which is a slightly longer 20-round 6L25 magazine. The traditional AK-style rear sight has been replaced with a fictional version and relocated to the receiver, while the front sight has been shifted from the front of the suppressor to the very rear of it.
Equipping the AS Val.
Idle with the Val.
Iron sights.
Sandwiching magazines during the tactical reload.
Kicking out the spent magazine with lavender follower during the empty reload, which is followed by an underhand rack of the charging handle.
Chamber checking with/without ammunition.

VSS Vintorez

Equipping the "Full Stock" and one of the scopes turns the AS Val into a VSS Vintorez.

VSS Vintorez with PSO-1 scope - 9x39mm
A VSS Vintorez build in the customization screen. This has the default magazine.
Holding the rifle.
Kicking out a magazine with remaining 9x39mm ammo into the ocean during a standard reload.
Ditto but after expending the magazine. The animation is identical to the one used for the SR-3 Vikhr's default magazine.

SR-3M Vikhr

The "Suppressed Long Barrel" assembly closely resembles the SR-3M Vikhr - as the SR-3M eschews the relocated charging handle of the SR-3 already in-game, this somewhat confusingly makes this variant buildable from the AS Val and not the "KSV".

SR-3M with silencer- 9x39mm
The SR-3M as built from the AS Val, with the Vertical Foregrip and a 30-round magazine also equipped.

CETME Model L

The CETME Model L appears in the game as the "Model L", a rather unusually correct name for Call of Duty standards as of late. It can be customized with a first gen handguard via the "CHF Barrel", or a CETME Model LC's collapsible stock via the "Infiltrator Stock". Rather strangely, its "Fast Mag I" attachment seems to be a shrunken-down Heckler & Koch G3 20-round magazine (with its 3 distinctive over travel stop tabs rearranged to fit the geometry of the Model L's magwell), and is even marked 7.62mm. The "Ergonomic Grip" and "Heavy Stock" attachments are taken directly from the CETME Ameli. The "Long Barrel" gives the rifle a G3-style wide handguard, the "Combat Stock" gives the rifle a stylized version of its stock, and the "Balanced Stock" gives the rifle a FN FNC skeleton stock. The rifle is inaccurately used by the Iraqi army in the campaign possibly standing in for a G3-esque rifle.

CETME Model L - 5.56x45mm NATO
The CETME Model L in the customization screen.
Maya Aguinaldo idle with the Cada Esquina Tiene Mierda Escondida Model L.
Sighting up nothing in particular with the fictional V-notch sights.
Checking the STANAG loaded with 5.56mm NATO.
Removing the spent magazine on empty. Note the protruding magazine catch.
Maya yanks the folding charging handle after loading in a fresh mag.
Inspecting the chamber with/without ammunition in the rifle.

Sturmgewehr 44

A second prestige unlockable is a weapon kit/blueprint to turn the Model L into a pseudo-Sturmgewehr 44. Unlike the rather awkward Thompson-themed blueprint for the "C9", this fully replaces the Model L with a fairly faithful reproduction of the StG 44. The one notable change is moving the charging handle forward from the receiver to the gas tube, presumably a liberty taken to allow it to share animations with the Model L. The same can be said for the safety lever being used as the fire selector due to sharing its animations with the CETME.

Sturmgewehr 44 - 7.92x33mm
The CETME-StG in the customization screen. Aside from the relocated charging handle, the main notable difference between it and the reference image is in the proportions of the lower receiver, likely another compromise for the sake of animation recycling.
Chambering the rifle when first equipping it.
Zombie Woods with the StG 44 in not-Stalingrad.
Sights.
Chamber checking.
Removing the magazine. Due to the re-use of the CETME's animations, the magazine release is not used. The magazine option is a skin for the the "Extended Mag I", meaning a 45-round STANAG magazine can be seen if removing then re-equipping the magazine option in the customization screen.
Chambering the StG on empty.
Checking the chamber on empty.

Colt Model 723

A Colt Model 723 with a full-auto lower receiver and 16 inch barrel is available in the game. It reprises the "XM4" designation from Call of Duty: Black Ops Cold War's modified XM177E1, which this time is more correct, as some versions of the Colt 720 have been configured identically to the Colt 723. Mounting most optics, barring certain exceptions, to the rifle will chop the carry handle off and replace it with a Weaver rail (a practice that started to become very common in special forces groups that used these kinds of carbines around the time the game is set), while the front sight post will be chopped and modified. With most magnified optic options, the front sight post will be retained, something that wasn't seen in previous entries in the series. However, when looking down the sights in question, the FSP will magically disappear. This time the traditional Black Ops M4-surrogate is not wrapped around in a sling, but rather decorated with some tape, paracord and rubber bands.

Equipping the "Short Barrel" gives it an appearance somewhat reminiscent of the fictional "N-23" CAR-15 build by Dave Merrill, and is anachronistic as it debuted in the November 2017 issue of Recoil Magazine. The "Gain-Twist Barrel" is an ArmaLite FF tube handguard and the "Reinforced Barrel" is a generic tubular handguard with a cut for the front sight. The ArmaLite FF was developed at some point in the 90s and the practice of modifying these came around 1998 with their usage generally being in the War on Terror era making them anachronistic, although, they are likely meant to stand in for early recce style ARs used in Somalia in 1993. The "CHF Barrel" resembles a highly anachronistic ARMS #51 type SIR handguard held in an even more anachronistic C-Clamp grip. The "Balanced Stock" gives the rifle a six-position collapsible M4-style stock, the "Light Stock" gives the rifle the wire stock of the M231 Firing Port Weapon, the "Infiltrator Stock" gives the rifle a Colt ACR stock (with an additional vertical cut in the rear, similar to SOPMOD stocks), while the "Combat Stock" is based one of the stock setups used by CAG in the 90s, featuring both a Cherokee Cheek Riser and a John Masen CAR-15 recoil pad. The "Extended Mag I" is a 45-round STANAG, the "Extended Mag II" is an anachronistic SureFire MAG5-60 60-round casket magazine, and the "Extended Mag III" is a Beta-C Mag.

Colt Model 723 "M16A2 Carbine", late model with "M4" profile barrel - 5.56x45mm NATO
The Colt Carbine in the customization screen. Compare the length of the barrel to the reference image above. Note the 100mph tape around the handguard and on the front of the magwell.
Woods chambering the rifle when first equipping it.
Idle.
Aiming.
Performing a tactical reload. Note the strange texture bug on the spent magazine, where the rear of the cartridge is now on the side.
About to thumb the release after ripping out and replacing the completely spent mag.
Peering into the port after emptying the rifle.
The bolt visible as Jackson Caine fires his rifle.
Woods yanks the charging handle on his 723 outfitted with the Beta-C Mag (this chambering animation is also used for the casket magazine). It is also outfitted with a red dot on the carry handle (which unfortunately isn't mounted directly and instead is on a Picatinny rail adapter). Note while Beta-C Mags were indeed fielded by US forces, they were unreliable and quickly done away with.

Colt Model 715

Equipping the "XM4" with the "Long Barrel" and "Heavy Stock" will turn it into a Colt Model 715. Equipping a grenade launcher in the underbarrel slot will turn the regular A2 handguards into the classic heat shield handguards often paired with the M203.

Colt Model 715 - 5.56x45mm NATO
The Colt Model 715 in the customization screen outfitted with the "Fast Mags I" attachment, which gives the rifle a custom pull via 550 paracord and 100mph tape. Unlike Black Ops Cold War, the tape on the magazine thankfully does not magically increase capacity, but simply increases reload speed as one would expect.
A Model 715/pseudo-M16A1 build featuring an M203 and accompanying unique handguard. Also attached is the "Otero Red Dot", one of two optics that mounts to the carry handle rather than a weaver rail, the other being the "Kepler Red Dot".
Holding the 715 on the map SCUD next to an actual R-17 Elbrus "Scud-B" on a MAZ-543.
Chamber checking.
Sandwiching magazines during the tactical reload. Thankfully the rounds in these aren't bugged.
Quickly checking the port after running dry...
...then smacking the release after changing the magazines.

"CAR-15 Model N-23"

"CAR-15 Model N-23" by Dave Merrill of RECOIL - 5.56x45mm NATO. Based on an alleged 1960s or 70s era patented drawing of a very short CAR-15 carbine. Grey Ghost Precision Cornerstone lower (due to already being registered as an SBR) with Colt Model 602 upper, Brownells reproduction A1 grip, shortened 4 position stock mated with a LMT PDW stock, Ballistic Advantage 7.6in barrel, front sight block and delta ring, modified reproduction CAR handguards, and A1 flash hider.
A build inspired by Dave's custom carbine. Note much like MWII, the bottom of the 20-round magazine is flat instead of angled, which in turn also makes it shorter than the real deal.

Colt M4

The 723 received a three-round burst attachment in Season 1, though it keeps the "Auto" selector marking on the receiver. The burst attachment also gives it a detachable carry handle mounted onto the bolted on Weaver Rail (though it can be replaced with optics), making a configuration close to the original M4 carbine (albeit still with the slim handguard, 16 inch barrel, and aforementioned "Auto" marking). Pairing burst mode with either of the two Aimpoint optics which mount atop the carry handle will retain the fixed carry handle.

Colt M4 with 4-position stock - 5.56x45mm NATO
The 723 turned into a makeshift M4 in terms of gameplay, and M4A1 in terms of actual receiver. While there is indication that flattop A3 carry handles existed in the early 1990s, they were officially introduced by Colt in '93.

Colt M16A4

Paired with the "Long Barrel" and "Heavy Stock" (like the Model 715), the three-round burst attachment also allows for a pseudo-M16A4 build.

M16A4 - 5.56x45mm NATO
The pseudo M16A4 in terms of gameplay, and M16A3/R0901 in terms of actual receiver.

"Atomic Commando"

The Atomic Commando blueprint unlocked at Prestige 4-rank 50 has the default handguards with an 11.5" type barrel (as the "Reinforced Barrel" attachment), making for something of a Colt Model 733 type setup, or Colt Model 933 with the detachable carry handle.

Colt Model 733 - 5.56x45mm NATO
Colt Model 933 - 5.56x45mm NATO
The Atomic Commando blueprint as it comes by default.
The M933 mockup with a coat of black spraypaint. Despite the blueprint's added muzzle brake, the A2 flash hider still shares the red coloration.

"DRI-11 Beamsmasher"

The primary "Wonder Weapon" for the Zombies map Terminus is a direct-energy laser cannon called the DRI-11 "Beamsmasher". Obtainable either through the Mystery Box or a complex crafting ritual requiring parts scattered around the map, the Beamsmasher fires a single high-damaging laser beam for its primary fire, with a secondary fire raising a radio dish on the weapon to fire a pulse that slows Zombies caught in the beam.

While otherwise a completely fictional weapon (for obvious reasons), close examination shows that it was built using AR15 pattern parts. More specifically, it has an AR-standard pistol grip and trigger group (complete with a likely-nonfunctional selector switch), as well as a spare pistol grip for a foregrip and chunks of a traditional fixed AR stock. This makes it a sort of counterpart to the "RAI-K 84" from the previous game, which was built off of an AK receiver.

The Beamsmasher in the Intel menu; while the AR parts are not really visible in first person view, here they are on full display. The stock notably has a very M60-like profile, but still has elements of an M16 stock; it even has the sling mount intact.

FN FAL

The FN FAL is available to the marksman rifle class from Season 2's Shadow Hunt event, under the name "TR2". As is typical for FAL variants in the series, it is depicted as semi-automatic only.

FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm NATO
Gunsmith view of the FAL.
A FN FAL in-game out on Grind Ooze.
Iron sights of the FAL.
The magazine check of the inspection animation.
Its standard tactical reload is performed with both mags clasped together.
For the default 20-round mag empty reloads, the bolt catch is used.
Empty inspection - a view of the locked-back bolt and empty magazine.
Charging up an empty cut-down FAL Para loaded with extended straight style 30-round mags.

Heckler & Koch HK433

The Heckler & Koch HK433 was added in Season 3 as the "Kilo 141". It is a straight model port of the same weapon seen in Modern Warfare (2019), though it should be noted that its inclusion (along with three other weapons from MW2019 that was added in the season) is meant to compliment the content that saw a return of the fan-favorite Verdansk region from the original Call of Duty: Warzone. Nevertheless, its addition to Black Ops 6’s multiplayer arsenal would render the weapon (and possibly its fictional manufactuer, "Singuard Arms") anachronistic for nearly three decades, with prototypes appearing starting from 2017. The rifle now features a unique inspection animation (with a no ammo variant) as opposed to the shared inspect animations seen in MW2019, this is considering that the latter game's inspect animations were added late into the MW2019’s content cycle to the point that the development team would not have time making unique animations for all of its weapons.

Heckler & Koch HK433, third prototype - 5.56x45mm NATO

IWI Galil ACE Hybrid

The IWI Galil ACE hybrid was added in Season 3 as the "CR-56 AMAX", once again a straight port of the Galil ACE seen in MW2019. It is anachronistic for the 1990s time period that Black Ops 6 takes place in. Like the HK433/"Kilo 141", it features a unique inspect animation compared to its parent game.

IWI Galil ACE 32, earlier version with 15" barrel - 7.62x39mm
IWI US Galil ACE GAR51SBR - 7.62x51mm NATO

L85A1

The L85A1 appears as the "GPR 91". While thankfully not used by SAS units in the Gulf War levels, it is used by MI6 operative Helen Park and Case, both of whom undoubtedly would have taken anything else considering the L85A1's infamous reliability issues. It is inexplicably used by Iraqi forces, however. The model is an updated version of the "SA87" from Call of Duty: Modern Warfare (2019). Pantheon Elite Riot units use them in conjunction with underslung M203 grenade launchers and stylized Vant-VM Ballistic Shields. As a bit of trivia, this is the first time in the franchise that the L85 has appeared (and has been classified) as a usable assault rifle; previously, it was replaced by either its preceding designs or its LSW incarnation or just cut from the game entirely.

L85A1 - 5.56x45mm NATO
The L85A1 in the customization menus. The MW19 elements are very much visible here, most notably the step on the front of the handguard. The carry handle mounting rail is extended much like the one on the later pattern L85A2 (instead of the short A1 rail) while also featuring fictional Picatinny slots.
Inspecting the magazine when first equipping the rifle. Subsequent spawn animations will have the operator tug the charging handle like the empty reload animation instead.
Holding Elle.
Sights.
Releasing the charging handle after chamber checking. This is followed by a smack to the rear of the handle to make sure the bolt is seated and that the rifle is in battery. This almost mandatory drill for the L85A1 is unfortunately not practiced for any other reload of the rifle.
Pressing the magazine catch...
...and underhanded yanking the charging handle after loading a new one. Note similarly to Battlefield 4’s QBZ-95, the magazine clips into the shooter's arm.
Inspecting the rifle on empty.
Case using his superhuman strength to smash a Pantheon Elite Riot soldier with his own shield after stealing it from him. One has to wonder why such a well funded secretive group like Pantheon would arm some of their best soldiers with the infamous L85A1.

L86A1

The L85 can be customized into an L86A1 using Gunsmith (albeit missing its rear vertical grip).

L86A1 with SUSAT - 5.56x45mm NATO
A L85A1 customized to resemble the L86A1 seen in Modern Warfare 2; outfitted with SUSAT and Chinese MDG3 120-round drum mag. As expected the SUSAT is mounted on an anachronistic L85A2/L86A2 Picatinny rail despite it being designed to mount directly on the rifle's proprietary rail.
Idle with the rifle.
Knuckle-smacking the magazine release on empty.
Inserting a new drum...
...then flipping the rifle over to chamber it.

XL60

The L85's "Reinforced Barrel" is that of the XL60 prototype. Adding the "CQB Grip" and "Flip Mag" (and SUSAT) brings it closer to that rifle's appearance.

XL60 with SUSAT - 5.56x45mm NATO
An XL60 build in the customization screen.
Wot in tarnation?

Pindad SS1-V5

The SS1-V5, a compact carbine variant of Pindad SS1, was added in Season 1 under the name "Krig C", with a slightly longer barrel that has the signature Pindad handguard by default that identifies it as such. Interestingly, the name implies it to be a carbine variant of the stylized Ak 5 from Black Ops Cold War, most likely the Ak 5C's, which is what its name is based on. This is despite the fact that the Ak 5C was only developed and entered service with the Swedish armed forces in 2006, more than ten years after the in-game events. The SS1-V5 on the other hand, was developed and entered service with the Indonesian military in 1991, much closer to the game's timeframe.

The in-game model retains some parts of the "Krig 6" from BOCW, such as the Ak 5's fire selector lever, the Ak 5C's bolt release paddle, and the FN FNC-esque elevation wheel on the rear sight and notch behind the gas regulator. On the other hand, the fire selector markings have been changed to "S-1-A" (similar to the FNC and Pindad, but positioned the same way as the Ak 5), and the gun now has an FN FNC-style magazine release (depicted with a fencing around it, which isn't the case for the real deal). The Ak 5 barrel can be restored with the "Reinforced Barrel" customization option.

Pindad SS1-V5 - 5.56x45mm NATO
Bofors Ak 5 - 5.56x45mm NATO
The SS1-V5 in the customization screen. Note the Pindad-style handguard.
Yara Alvarez looking out at the Mediterranean Sea with SS1-V5 in hand.
ADSing.
Checking the chamber. Note the nicely animated spring loaded sliding dust cover.
Sandwiching the magazines during a tactical reload.
Yanking the charging handle all the way back after swapping mags on empty; this animation is also used when first equipping the rifle. For the "Fast Mag" and "Flip Mag", the operator will perform an underhand rack of the charging handle.
Chamber checking on empty. While not visible here, the bolt release paddle pops up on empty, despite this animation showing that the bolt itself isn't locked back. In actuality, the bolt is never locked in the rear position in the game's animation set, despite the bolt release button protruding out as it would on empty mag followers if it functioned as it should.

Carl Gustav Automatkarbin 5 Polis

The Carl Gustav Automatkarbin 5 Polis can be created by using the "Short Barrel", "Balanced Stock" and "Hawker Hybrid" optic.

Bofors CGA5P prototype - 5.56x45mm NATO
A CGA5P build.

FN FNC Para

The FN FNC, from which the Pindad and Ak 5 are both derived, can be built by equipping the "CHF Barrel" (more specifically the shorter barrel FNC Para variant).

FN FNC Para - 5.56x45mm NATO
With the FNC's barrel.

FN CAL

The "Combat Stock" is that of the FNC's predecessor, the FN CAL, which when pairing it with the "CHF Barrel" and the 20-round "Fast Mag II" makes for a respectable CAL stand-in.

FN CAL - 5.56x45mm NATO
The pseudo-CAL.

RMC No. 2

The RMC No. 2, an Australian experimental bullpup variant of the L1A1 SLR, is available in the game as the "Goblin Mk2", interestingly not in the "Marksman Rifles" category despite being semi-auto only. Unlike the real thing, it doesn't have a chopped pistol grip to allow the user to easily rock in and out a magazine. The rifle's front end (handguard, heatshield, muzzle device) is borrowed from the FN FNC. Equipping the "Reinforced Barrel" and "Assault Grip" bring the rifle's appearance a bit more in line with the actual RMC No. 2. In the empty inspect animations for this weapon, the operator cycles the action while the magazine is inserted; how this is done is not clear.

RMC No. 2 - 7.62x51mm NATO
Fabrique Nationale FNC Para - 5.56x45mm NATO
The RMC No. 2 in the customization menu.
Chambering the rifle when first equipping it.
Standing next to the crater of the Nuketown test site.
Sighting up the ruins of Nuketown, pondering how any of the building survived the blast.
Ripping out the spent magazine after running dry...
...and unfolding then racking the charging handle.
Chamber checking the empty rifle.

SIG SG 550

The SIG SG 550 appears as the "SWAT 5.56" (a very similar name to the "SWAT-556" previously used for the SIG-Sauer SIG556 in Call of Duty: Black Ops II) under the marksman rifles category. It is depicted with a SIG SG 552's charging handle and can fire in three-round burst or semi-automatic, both correct for a SG 550, but lacks its full-auto option, and the burst mode is actually "auto burst" like the aforementioned AEK-973. Like the vast majority of video game depictions of the SG 550 series, by default it's loaded with a 20-round magazine that holds 30 rounds, made worse by the fact that the magazine is transparent.

The "GRAU Conversion Kit" added in Season 3 changes the default army standard stylized handguard with an anachronistic custom handguard from the "Grau 5.56" in MW2019 (the fan-favorite "Tempus 26.4" Archangel" barrel modification to be specific).

SIG SG 550 - 5.56x45mm NATO
The SIG SG 550 in the customization screen.
Unfolding the stock while first equipping the rifle.
Holding the SIG.
Using the drum sights.
The inspect animation involves ejecting the chambered 5.56 round, the chamber loading it and closing the action.
Changing out the dynamic translucent magazines.
Thumbing the bolt release.

SIG SG 552 LB

Equipping the "Short Barrel" turns the weapon into a SIG SG 552 LB.

SIG SG 552 LB (Long Barrel) - 5.56x45mm NATO
The SIG SG 552 LB in the customization screen with clamped magazines. In reality SIG SG 550 series rifles have the ability to lock to one another, so this additional clamp wouldn't be necessary (though the magazines of these opaque and the translucent ones lack the male/female nubs).
Holding the rifle.
This is the only magazine where the operator uses the charging handle, as the bolt release is blocked.

SIG SG 553 R

The weapon can be modified to resemble a SG 553 Russian by pairing the "Short Barrel" attachment with the "Extended Mag I", which is curiously modeled after an AK-style magazine (holding 45 rounds in-game), though the rifle is still chambered in 5.56x45mm NATO (unlike the real 553 R).

SIG SG 553 R (Russian) LB - 7.62x39mm
The SIG SG 553 R in the customization screen.
Idle with the rifle.
Removing/loading a new magazine.
Inspecting the 5.56 round, then chamber loading it.

SR-3 Vikhr

The SR-3 Vikhr appears in the game as the "KSV" and is classified as a submachine gun despite firing the same intermediate round as the AS Val (though under Soviet parlance of the era, it would possibly have the "SMG" classification akin to the AKS-74U). It is mildly anachronistic due to it being first designed in 1989, but only first produced in 1995. It incorrectly holds 30 rounds in a 20-round AS-VAL magazine and has access to its RPK-esque extended mag (this time holding 50 rounds instead of 45). The gun can be customized to resemble an SR-3M by equipping the "CHF Barrel", "Vertical Foregrip" and "Combat Stock", though the other SR-3 components cannot be modified (such as the charging handle and the safety). The "Balanced Stock" gives the carbine a Vz. 61 Škorpion stock.

SR-3 Vikhr - 9x39mm
SR-3M with 30-round magazine - 9x39mm. This variant (somewhat counter-intuitively) can actually be made from the AS Val in-game.
The SR-3 Vikhr in the customization menu.
Alternate spawn animation with the operator flicking off the Vikhr's safety. The fire selector is correctly depicted as the push-through tab.
Witold Bayan holding the carbine on the Season 1 map "Hideout".
Irons.
Pressing the magazine release lever during a tactical reload.
Kicking out the spent magazine with the heel of the new magazine. Note the strange colored lavender floorplate.
Bayan yanks the charging handle. He appears to tug it as if there is a section which protrudes out, but the charging handle is very much flush.
Checking the rifle with/without ammunition.

TKB-022PM

A stylized TKB-022PM was added in Season 2 as the "Cypher 091". The rifle is stated to be chambered in 7.62x39mm, however a plum 5.45x39mm AK-74 magazine is used by default. All four magazine attachments are taken from the AEK-973, and are accurately shaped given the caliber. The front and rear grips are depicted as being removable, and equipping a GP-25 adds a custom metal mounting bracket onto the handguard.

TKB-022PM No. 1 - 7.62x39mm
The rather distorted TKB-022PM model previewed in Gunsmith.
And as seen in-game.
The TKB's rather greebly sights.
Firing shows off the left-forward ejecting steel casings.
Reload of the TKB.
Charging up from empty. This is also the initial deploy animation.
Inspection of an empty mag. Here it has "Commando Grip" outfitted, which seems to match the resin furniture texture pretty closely.

Machine Guns

Artillerie Inrichtingen AR-10 LMG

An experimental belt-fed light machine gun variant of the Artillerie Inrichtingen produced ArmaLite AR-10 appears in the game. It is labeled "XMG", which is the same name as the GAU-19/A-based machine gun previously seen in Call of Duty: Advanced Warfare. It is depicted with a handguard based on a Dutch SAW variant and appears the feeding mechanism was referenced from these photos of a Dutch LMG prototype. It feeds from ammo box that was used on 1960s Colt experimental M2 HBAR and 1980s Ciener belt-fed AR conversions depicted with incorrect 100-round capacity when in reality is 120. It also has a Sudanese model barrel/muzzle, AR-15 front sight with bayonet lug, and A1 pistol grip. For some reason, it lacks a semi-auto mode. The "Reinforced Barrel" gives a stylized Portuguese model handguard while the "Short Barrel" gives an upper handguard similar to the below photo bizarrely mated to what seems like enlarged and metallic AK-74M style lower. Both ArmaLite and Artillerie Inrichtingen experimented with LMG versions of the AR-10, however, since none of the prototypes functioned well they never achieved mass production.

Artillerie Inrichtingen experimental light machine gun version of the ArmaLite AR-10 - 7.62x51mm NATO
The AR-10 LMG in the customization screen.
Holding the experimental machine gun in a testing site.
Sights.
Testing the feeding system by moving the charging handle back and forth...
...and a look-over of its right side. Note the Colt M2 HBAR/Ciener ammo box - the chute returns spent links into the belt compartment instead of ejecting them out.
Start of the reload process; the operator first pulls and holds the charging handle all the way rearwards, then pulls a nub left to release part of the system holding the belt...
...they then pinch two more levers to release the belt fully, detach the used box magazine, and load a new one.
Feeding in the new belt then chambering the machine gun.
Removing the end of the belt, which appears to be a starter tab / peering into the locked open chamber.

General Dynamics GAU-17/A Minigun

General Dynamics GAU-17/A Miniguns are mounted on a variety of vehicles in-game. The "Chopper Gunner", which is a Aérospatiale SA 341 Gazelle (possibly based on the SA342M F-MGEK, which mounts twin Miniguns, though the in-game one lacks the hose that attaches to the ejection port) mounts twin miniguns on spindle mounts, the AH-60L (S-70 Battlehawk) / MH-60L Direct Action Penetrator hybrid carries four as well. It lacks slots in the flash hider much like the Dillon Aero M134 Minigun.

A handheld version is used by Juggernaut Pantheon elites can be picked up after they die. In the gameplay reveal trailer it was the Modern Warfare 2019 / Modern Warfare II model, as it was shown with a 2-flange barrel clamp as opposed to 4 in the retail release. "The Replacer" notably uses one during his "Replacement Killer" standing execution animation, pushing the player aside then firing the minigun (and almost losing control due to the recoil). The handheld minigun is once again be available as the "Death Machine" streak as of Season 3.

General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
Dillon Aero M134 - 7.62x51mm NATO
Menu image for the "Chopper Gunner". Unlike this image which features a Pantheon operative on the gun, in-game, the gunner appears to be wearing anachronistic gear from MWII, possibly as a placeholder.
Using the "Chopper Gunner". The door gunner unlocking the gun and arming it while N.W.O. by Ministry blasts in the background.
First person view as the helicopter flies over the map "Subsonic", which is based on the King Fahad Air Base.
A Gazelle flies into battle firing its Minigun. Only one gun is used due to the helicopter only facing one direction while making three circular passes over the battlefield before departing or being shot down.
Closeup of the anachronistic gunner manning the Minigun. Note much like in Battlefield 3, the gunner's hands become misaligned with the gun frequently while turning or even facing forwards.
Full view of the aircraft.
The AH-60L (S-70 Battlehawk) / MH-60L Direct Action Penetrator hybrid with Miniguns on its wings and the handheld Miniguns on door swivel mounts.
GE Minigun used in Predator - modified for Terminator 2 - 7.62x51mm NATO
William "Case" Calderon holds the Minigun, recently liberated from its owner.
A stunned Pantheon Juggernaut with his minigun.
Case steps on the Juggernaut's Minigun during the takedown animation...
"LOOK AT THIS!" ...then smashes his face against the grip three times.
The handheld version mounted as a door gun on the Battlehawk.
Case pushes the swivel aside before rappelling into Vorkuta. Note the crashed Mi-8, referencing the one taken down using the KS-23 with anachronistic OTs-06 "Koshka" grapple hook.

FN MAG 58

The FN MAG 58 appears as the "GPMG-7", a reference to the British variant, the L7 GPMG despite not having the dovetail optic mount of the L7. Internally, its codename is the "lm_ksugar58", referencing the Ksp 58 made by Sweden, but the in-game model has most parts of the MAG 58, notably the trigger guard, charging handle, gas regulator and front sight. Nevertheless, it does have the gas block of the Ksp 58B, as well as a stock pad resembling the latter's. Refreshingly, unlike many, many, many depictions of this weapon family in video games, the ejection port isn't being covered by an ammo box; all of the magazine (belt) options leave clearance under the ejection port. It is incorrectly used by the Iraqi army in the campaign.

FN MAG 58 - 7.62x51mm NATO
Swedish Ksp 58B, for comparison - 7.62x51mm NATO
The FN MAG 58 in the customization screen.
Holding the MAG 58.
Sights.
Cocking the bolt on empty. This animation is also used for the initial equip animation.
Attaching a new ammo container while pushing up the feed tray.
Pulling the belt onto the feed try while holding up the 11.8 kg machine gun with one hand.
Checking the empty MG.

PU-21

The PU-21 is available under its real name. It can equip AK-74 pattern box magazines as "Fast Mag" attachments instead of a belt, an actual feature of the PU-21, not unlike the side magwell on the M249. It is inaccurately used by the Iraqi army in the campaign. In reality it was developed in the 70s but was never adopted; its usage by the Iraqis can be interpreted as a stand in for a generic Soviet machine gun such as either RPK or PKM.

PU-21 - 5.45x39mm
The PU-21 in the customization menu.
Racking the charging handle while first equipping the PU-21. This animation is also used when reloading from empty, done before opening the top cover.
Holding the MG.
Aiming.
Checking the inside.
Loading a new box after removing the old one.
PU-21 with 6L20 magazine- 5.45x39mm
Loaded with a 6L20 fiberglass magazine in the customization screen.
Checking the MG.
Removing the magazine then loading a new one (with the rounds clipping into the wall).
Chambering the MG. This is done in a similar manner to the magazine reload for the FN Minimi in Modern Warfare 2019.

PU-2

The PU-21 can be modified to resemble its predecessor, the PU-2, by fitting the "Light Stock".

PU-2 - 5.45x39mm
The PU-2 lookalike in the customization menu.

Ultimax 100 Mark 3

A stylized Ultimax 100 Mark 3 was added in Season 2 as the "Feng 82". The bayonet lug of the Mark 2 can be found on the "Long Barrel" attachment.

CIS Ultimax 100 Mark 3 with 30-round magazine - 5.56x45mm NATO
The default Feng 82 in Gunsmith.
Overview of the Ultimax in-game.
Iron sights.
The U100's reload.
The charging handle is pulled back then pressed forward on empty reloads.
Chamber check of an empty Ultimax.
CIS Ultimax 100 Mark 3 with 100-round drum magazine - 5.56x45mm NATO
The U100 Mark 3 with a long barrel and 50-round drum equipped.
Mag check of the small drum. The 100 round C-Mag is also available.

Sniper Rifles

Accuracy International Arctic Warfare

The Accuracy International Arctic Warfare appears as the "LW3A1 Frostline".

Accuracy International AW-F - 7.62x51mm NATO
The Arctic Warfare in the customization menu. According to the text on the side the rifle is made in Belgium in a fictional town or company Maisel Lioux.
Closing the bolt when first equipping the rifle.
Stone with the Arctic Warfare in Iraq.
About to open the bolt after firing a shot. Note the dropped firing pin.
Reloading for empty.
Checking the empty chamber in front of a (literally) defaced statue of Saddam.
Checking its chamber with scope removed.

Accuracy International Arctic Warfare Suppressed

The "Suppressor" muzzle attachment for the Arctic Warfare is actually a full-length integrated suppressor, converting the AW into an AWS. While barrel attachments can still be equipped, the integral suppressor model overrides their visual appearance (making them a purely statistical choice).

Accuracy International AWS - 7.62x51mm NATO
The Arctic Warfare Suppressed in the customization menu.

Accuracy International Arctic Warfare Magnum

Equipping the "Gain-Twist Barrel" makes the rifle resemble an Arctic Warfare Magnum.

Accuracy International AWM-F - .300 Win Mag
The Arctic Warfare Magnum in the customization menu.

Barrett M82A1

A stylized Barrett M82A1 was added during Season 1 as the "AMR Mod 4". It has a M82A1-style stock and a top Picatinny rail reminiscent of the M82A1M (albeit much shorter); the front sight is also positioned similarly to the latter.

Barrett M82A1 - .50 BMG
Barrett M82A1M - .50 BMG

"HDR"

The "HDR" sniper rifle from MW2019’s multiplayer was added in Season 3 under the same name. While it is a fictional weapon, all of its real life components that were taken from various sniper rifles are anachronistic for Black Ops 6’s time period. Taking a note from "Hadir's Sniper Rifle" in its parent game's singleplayer, it features a similar chamber and magazine check animation when inspecting the weapon.

Victrix Corvus - .50 BMG
PGM Mini-Hecate - .338 Lapua Magnum
Armalite AR-50A1 - .50 BMG

Knight's Armament SR-25

An early model of the Knight's Armament SR-25 fitted with a KAC tube handguard appears in the marksman rifle class as the "DM-10". While the SR-25 existed in the game's timeframe, it didn't see service until at least August 1995 with the US SOCOM allegedly procuring 80 rifles, while not being officially adopted until 2000. The "Fast Mag II" is modeled after the 10-round magazine, the "Extended Mag I" is based on the 25-round AR-10B magazine, the "Ranger Handguard" is based on the Precision Reflex Inc. Gen II Free Float Handguard, and the "Heavy Stock" is based on the stock of the Colt Match Delta HBAR, specifically the Colt Delta Cheekpiece.

Early version of the Knight's Armament SR-25 with KAC tube handguard, Harris bipod and 10-round magazine - 7.62x51mm NATO
The SR-25 in the customization menus.
Chamber checking when first equipping the rifle. A similar animation is also used for the inspect.
MacKenzie “Mac” Carver holds the SR-25.
When swapping to the weapon, the operator flicks the selector to fire.
Changing the 20-round 7.62 NATO magazines. Note the protruding magazine catch.
Yanking the charging handle while reloading from empty. Note the protruding bolt catch. The bolt catch is used for the "Flip Mag" and "Fast Mag II" magazine options.
Peering into the empty chamber and magazine.
The SR-25 with iron sights equipped. The rear sight is the Black Ops staple Troy Battle Sights, with the front sight being a KAC Folding Gas Block Sight.
Inspecting the rifle with the sights equipped (and hand clipping into handguard) while standing next to a Aérospatiale SA 321 Super Frelon.

PGM Ultima Ratio

The PGM Ultima Ratio appears as the "LR 7.62". It is likely anachronistic as it was first produced in 1991 and the game taking place early that year. The Ultima Ratio can be fitted with the stock and pistol grip of the larger Hécate II, as well as a 7-round magazine which matches that rifle's capacity. The anachronistic PGM accessory rail is an available customization option.

An Ultima Ratio is also used in the post-launch "Art of Death" finisher (against standing and downed/supine enemies); specifically, it is held by the barrel and used as an exceptionally expensive bludgeon.

PGM Ultima Ratio Commando - 7.62x51mm NATO
The PGM Ultima Ratio in the customization screen.
Closing the bolt when first equipping the rifle.
Idle with the French rifle.
Inspection of the magazine. It appears to be able to chamber rounds longer than 7.62x51mm NATO.
About to open the bolt after firing a shot. Note the dropped firing pin.
Reloading for empty.
Checking the empty chamber.
Checking its chamber with scope removed.
PGM Hécate II - .50 BMG

SVD

An SVD fitted with a PSO-1 scope is available under its own name. As with Modern Warfare 2019, the bolt correctly locks open on empty. Of note, the player character engages the safety at the beginning of the weapon inspect animation, disengaging it at the end; this is not done if inspecting an empty rifle as the bolt is in the way. The "Quickdraw Riser" attachment is the SVD's standard cheek pad, while the "Ported Compensator" is based on the muzzle device of the aesthetically similar PSL.

SVD - 7.62x54mmR
The SVD in the customization screen. As opposed to its MW19 incarnation, the eyecup on the PSO-1 is removed as well as well as the cheek pad on its stock.
Holding the SVD.
Inspecting the SVD. Note the nice detail on the extendable sun shade.
Checking the chamber after setting the SVD to safe...
...then checking the Dragunov's magazine.
Peering down the PSO-1.
Loading a new magazine upon emptying the rifle, followed by an underhand chambering of the rifle (much like the majority of other Soviet weapons in the game).
Inspecting the empty chamber.
SVD with scope removed - 7.62x54mmR
Checking the chamber on a scopeless SVD.
Using its iron sights. An animation that happens when aiming (and is more visible here), is the operator shifts the position of their thumb from over the bore to parallel to it.

SVU

The SVU appears in the marksman rifle class as the "Tsarkov 7.62". As with the aforementioned PGM Ultima Ratio, the SVU is likely anachronistic as it was first introduced in 1991 (and only entering service 3 years later). Unlike the SVD, the bolt does not lock open on empty. Its original suppressor is not available, though the muzzle brake resembles it.

SVU modernized with black furniture and a bipod - 7.62x54mmR
The SVU in the customization screen.
inspecting the chamber, which uses almost the same animation the same as when first spawning with the rifle; chamber checking the rifle...
...then seating the bolt forward.
Holding the SVU.
Performing a tactical reload.
Tossing the spent magazine during the empty reload, followed by a expected underhand chambering.
SVU-A - 7.62x54mm R - for reference
A scopeless SVU in the customization screen. By default it lacks a scope much like this.
Using its iron sights.

Launchers

"Archangel Launcher"

The "Archangel Launcher" is an available scorestreak in multiplayer and functions like the "Valkyrie" from the original Black Ops as it launches a remote controlled missile. It appears to be based on an assortment of contemporary launchers such as the FGM-148 Javelin (with Lightweight CLU) and the Spike, with a top-mounted carrying handle similar to the MILAN or ERYX. The instructional pictogram diagram on the side depicts an actual FGM-148 Javelin.

FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm
FGM-148 Javelin with Lightweight Command Launch Unit -127mm
Tripod-mounted Spike MR or LR launcher - 170mm
The "Archangel Launcher" in the scorestreak menu, the description wrongly claims the launcher can fire twice when it actually holds only 1 rocket and is reloaded after firing.
Using the carry handle to pull out the launcher.
Idle with the launcher in front of a destroyed 42 million dollar F-117 Nighthawk.
About to sight up / the HUD.
Left side of the launcher.
Right side.
Front. Much like Modern Warfare II, the front is a chrome dome despite the fact its supposed to be a camera.
The rocket. It appears to slightly resemble the missile from the Spike SR.

Denel Inkunzi PAW

An anachronistic Denel Inkunzi PAW was added in Season 2 as a scorestreak. It is heavily stylized, being most notably depicted with a traditional pistol grip and trigger placement. It fires in three-round bursts, and the 6-round rotary magazine somehow holds a whopping 30 rounds.

Denel Inkunzi PAW, current model - 20x42mm B
Deployment of a PAW out in the Liberty Falls zombie outbreak.
Inspection view of the War Machine's left side.
A look at the 20x42mm grenade magazine, seemingly infused with Dark Aether dimensional magic, as it holds thirty of these (plus the magazine spring).
And peering over the right side.
ADS of the PAW.

FIM-92 Stinger

The FIM-92 Stinger appears as the "CIGMA 2B" implying it is the direct successor to the "CIGMA" (FIM-43 Redeye) of BOCW (it is). As always, it can (incorrectly) be fired regardless of whether or not it has acquired a lock-on signature. Unlike previous entries, the player character can be seen interacting with the (non-functioning in-game) BCU during the inspect (as long as it's not empty) and reload animations, taking it out from the launcher and throwing it away if it is fired, then loading a new one. It is unclear where the new rocket comes from. The rocket model is incorrectly a PG-7V rocket from the RPG-7, even though the correct model rocket exists from Modern Warfare II. While the first-person animations seem to imply that the launcher is disposed during the "reload", the third-person animations reveal the operator inserting a new BCU while using the fired launcher tube.

FIM-92 Stinger - 70mm
The Stinger in the customization screen.
Holding the launcher.
Inspecting the BCU cartridge.
Using it in the campaign to shoot down a Pantheon Hind. The lock-on reticle is unique here and isn't used in multiplayer, with the white (and orange when locking) bracket one seen in MWII being used instead. Note that the Hind appears to be implausibly firing bullets from its UB-32 Rocket Pods (they are not GUV-8700 gun pods, which carry a Yak-B and twin GShG-7.62 machine guns).
A view of the PG-7V rocket, which was used instead of the stinger rocket from MWII for some reason. Note that the rocket lacks its booster.
Tossing the spent BCU cartridge after firing. While it isn't seen on screen here...
...a new BCU cartridge is screwed into the launcher during the reload. The actual rocket tube isn't replaced, so how it still is able to fire is a mystery.
Inspection shenanigans while supine ends up with the operator seemingly using the launcher like a Carl Zeiss Stangen-Fernrohr.

GP-25

The GP-25 can be mounted on the AK-74, AEK-973 and AS Val. Similarly to the GP-30 from Black Ops and Black Ops II, it lacks a quadrant sight. Several ammunition variants exist; "Standard", "Smoke", "High Explosive" (which has a 3 second fuse time and larger explosion radius), and the fictional "Drill Charge" from MWII. Strangely, and unlike prior entries, the arming distance for the "standard" launcher is as soon as it leaves the barrel, meaning at point blank the grenade can and will detonate.

GP-25 - 40mm
The GP-25 slung under a period appropriate plum prototype AK-74M handguard.
Inspect view of the GP.

LMT M203

The LMT M203 grenade launcher is available as an underbarrel option, reusing the Call of Duty: Modern Warfare model. While the original M203 (or the RM Equipment M203PI) would be period-appropriate, the LMT M203 is anachronistic, as it was introduced in 2003. As is now tradition, pairing the M203 with the "XM4"’s M16-length barrel automatically swaps the M16A2 handguards for an M203 heat shield. Additionally, pairing it with the "Short Barrel" attachment (an exceptionally short version of the standard barrel/handguards) results in the M203 using its period-appropriate barrel mount, including proper removal of the lower handguard. The launcher shares the same ammunition types as the GP-25, and it shares the same issue of firing the "standard" launcher lacking any sort of grenade safety system.

Pantheon Elites with shields use the L85A1 with an M203 attached; not only do they somehow fire it without touching the M203, it will vanish from the rifle once they are killed as the M203 and GP-25 are not usable in campaign.

LMT M203 2003 L2B - 40x46mm
The M203 and its heat shield as part of an original-pattern M16 build. As expected, the leaf sight is not usable.
Mounted on the regular M723.
"Aiming" the M203 mounted to the 715's heat shield.
Hawking out a spent shell.
About to load a new one.
The comically short "Short Barrel", featuring the barrel mount method which also removes the lower handguard. It's curious that the developers put the time and effort into creating this mount, only to not use it with the standard M723 barrel.

Panzerfaust 3

The Panzerfaust 3 returns since Call of Duty: Ghosts and appears as the "HE-1". Unlike Ghosts, it is correctly reloaded by replacing the entire launch tube assembly, instead of just the warhead; due to a bug, the rocket remains on the launcher while the tube is discarded in third-person. It is inaccurately used by the Iraqi army in the campaign, even though they have RPG-7s in the intro cutscenes. "The Replacer" notably uses one during his "Replacement Killer" supine execution animation, pushing the player aside then firing the Panzerfaust backwards, the back-blast simply disorienting the targeted player before the rocket circles back around and kills them.

Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm
The Panzerfaust 3 in the customization screen. Note the slightly stylized model, with a bulge towards the rear of the launch tube and a squared-off trigger guard among other fictionalized features.
Closeup of the decal and rocket model.
An operator holds the Panzerfaust 3 on the map "SCUD".
Case aiming at a SCUD with a captured HE-1 taken from Iraqi forces.
Inspecting and replacing the launch tube (which involves a smack forward after pushing it down). Note in the inspect animation the rocket isn't animated with the rest of the tube, meaning it remains horizontal with the grip while the tube is on an angle.
Third person view has a notable bug while reloading, where the rocket remains where the tube was even after firing.
Inspecting the empty tube.
Aiming while lying supine produces some interesting results.

Grenades and Explosives

M67 Fragmentation Grenade

The M67 hand grenade appears as the "Frag".

M67 fragmentation grenade with "jungle clip".
The "Frag" in Create-A-Class.
Frank Woods with M67 grenades on his webbing.

MK3A2 Offensive Hand Grenade

The "Concussion Grenade" appears to be a stylized MK3A2 offensive hand grenade; while this is an accurate name, its in-game function (a less-lethal grenade that slows enemies down) is rather wide of the mark - concussion grenades like the MK3A2 are explicitly meant as lethal weapons, dealing damage purely through an explosive blast wave (the "concussion" in the name) rather than through shrapnel.

MK3A2 offensive hand grenade
The "Concussion Grenade" in Create-A-Class. Note the "M82 STUN" marking; the only grenade designated "M82" is a training smoke grenade meant for vehicle-mounted launchers. Intentionally or not, this designation is also reminiscent of Half-Life 2's fictionalized MK3A2 grenades, which are marked "M-83 FRAG".

Hybrid thermobaric hand grenade

A fictionalized thermobaric hand grenade appears as the "Thermo Grenade" that explodes with a "large fuel-air cloud". It appears to combine elements from the RGD-5 fragmentation grenade, the actual RG-60TB thermobaric grenade, and the fragmentation sleeve from Inert Products LLC's "40mm "Mercury" Thermobaric Grenade" replica.

RGD-5 High-Explosive Fragmentation hand grenade
RG-60TB thermobaric hand grenade
Inert Products LLC 40mm "Mercury" Thermobaric Grenade replica
The "Thermo Grenade" in Create-A-Class.
The "Thermo Grenade" flying past a players head during a killcam in the beta.

Semtex

Semtex Grenades are an available grenade type that stick to enemies; as per series tradition, this "grenade" is essentially just a round, grenade-sized wad of Semtex (a Czech-developed plastic explosive) with a makeshift-looking electronic fuze stuck into one end.

The "Semtex" in Create-A-Class.
Semtex Grenades only appear in the campaign when attached to a human shield, replacing the M67 which was used for this in Cold War.

Decoy Grenade

The "Decoy Grenade" is an available tactical grenade, seemingly based on the T13 Beano impact grenade, with a raised seam and top-mounted button vaguely reminiscent of the WWI-era German Handnebelbombe. It somehow sticks to surfaces (despite lacking any sort of visible adhesive or other means to stick) and makes fake gunfire that appears on the radar of enemy players.

T13 Beano impact grenade
Handnebelbombe
The "Decoy Grenade" in Create-A-Class. Note the Beano-like pin arrangement (with the checkered safety cap having been seemingly turned into a speaker grille), coupled with the Handnebelbombe-esque shell seam and protrusion (originally the mount for the grenade's fuze assembly, now seemingly just a button).

M84 Stun Grenade

The M84 Stun Grenade is an available tactical grenade; its appearance is anachronistic, as it entered service in 1995.

M84 stun grenade
The "Flash Grenade" in Create-A-Class. Note the stylized model, with rounded upper and lower sections instead of hexagonal ones, and rows of holes in these upper and lower sections instead of all 3 rows being in the middle.

Model 7290 Flashbang Grenade

Somewhat oddly, the pickups for "Flash Grenades" in the campaign (and the ones inside Sevati Dumas' van in the second mission) are a different model entirely, seemingly the stylized Model 7290 flashbang grenade model from MW19; this presumably-placeholder model (as the grenades turn into the M84 Stun Grenade once thrown) is another (mild) anachronism, with the CTS-made flashbangs seemingly coming around in the mid-late 90s.

Model 7290 flashbang grenade
Looking over Sevati's cache of weapons, and questioning why she gets to have a completely different kind of flashbang than everyone else.
A closeup of the Model 7290 flashbangs.

M18 Smoke Grenade

The M18 smoke grenade is available in multiplayer and zombies. When used by the player, it makes the standard video game mistake of releasing non-colored smoke when used as a tactical grenade.

In it is not usable in the campaign but it is seen on various character models and certain Pantheon Elites throw M18 smoke grenades that release green gas that stuns the player.

It is also used to call in Care Packages in multiplayer, in which case the smoke will appear blue if it is thrown by the player's team or red if thrown by an enemy (with only the latter being an actual available color for the M18).

M18 smoke grenade - Violet.
The M18 in the loadout selection menu, somewhat strangely lacking a pin or spoon. Note that it is marked "WHITE" (a color the M18 was never produced in - only red, green, yellow, and violet ones were made); despite this, the smoke it actually releases is a dull gray.

"Impact Grenade"

The "Impact Grenade" is another fictional design, somewhat resembling a stylized French OF 37 hand grenade with a ridge pattern similar to the Soviet RGO; notably, only the latter of these two is an impact grenade.

OF 37 hand grenade with F3 fuze
RGO hand grenade
The "Impact Grenade" in the loadout menu. Given the "COMP B LOT L4" markings, it's presumably intended to be a Western grenade.

82mm Soviet Mortar Round

The "Blast Trap" is an 82mm Soviet mortar shell with plastic explosives attached that functions as a mine.

The "Blast Trap" in Create-A-Class. Note that it has a timer (permanently stuck on 0.76 seconds), despite ostensibly being a proximity-based mine.

Mounted Weapons

AGS-17

The AGS-17 automatic grenade launcher is mounted on the A.G.R. MK 1 remote control drone. The drone itself is likely inspired by military robots such as the Foster-Miller TALON SWORDS and the Platforma-M.

AGS-17 "Plamya" on tripod - 30x29mm
The MK1 AGR. The later iteration can be seen in Black Ops 2.
Left view.
Right view.

Browning M2HB

The Browning M2HB appears mounted on a variety of vehicles. The M2HB with stylized barrel support from Modern Warfare II appears mounted on stylized AM General HMMWV / Toyota Mega Cruiser hybrids and on the commander cupola of M1A1 Abrams tanks (which are likely models from COD 4 Remastered in the level "Ground Control". The modified M2HB from Modern Warfare 2019’s Shield Turret appears in a sandbagged position in "Hunting Season". The A.G.R. MK 1 remote control drone in multiplayer also mounts the M2HB, which is fitted with the M19 Blank Firing Adapter (without the muzzle device). In reality this device prevents live ammo from being used in addition to allowing M1A1 .50 Cal. blank rounds to cycle properly.

Browning M2HB with M19 Blank Firing Adapter - .50 BMG
On the AGR.
Closeup.
Right view.
Browning M2HB - .50 BMG
The HUMMWV hybrid on the multiplayer map "Subsonic", which is based on the King Fahad Air Base. Strangely, US Forces are depicted using the Land-Rover Defender instead of this vehicle in the campaign.
Closeup. Note the MIM-104 Patriot behind it.
A herd of M1A1 Abrams tanks advance on the airport (likely meant to be the Kuwait International Airport) in the level "Ground Control". Note that the AH-64 Apache attack helicopters lack their chin cannons.
Closeup.
The Modern Warfare 2019 M2HB resting on some sandbags.

General Dynamics GAU-19/A

A General Dynamics GAU-19/A is mounted on the "Watchdog Helo" (stylized Agusta A129 Mangusta) scorestreak, mounted in the same Bell AH-1F Cobra chin mount that was previously seen used for the "VTOL Jet" from Modern Warfare 2019, but this the M197 has the appropriate amount of barrels.

General Dynamics GAU-19/A - .50 BMG
The pilot-less Mangusta with its GAU-19/A.
Closeup.
Other side.
Underside.

General Dynamics GAU-19/B

The General Dynamics GAU-19/B serves as the rotary weapon mounted for this game's iteration of the automated Sentry Turret.

GD GAU-19/B - .50 BMG
A Sentry Turret with the GAU-19/A.
Side view - incredibly, the belt box is marked as carrying 120 rounds of ".30-40 KRAG".
Rear.
Closeup.

General Dynamics M61A1 Vulcan

The Grumman A-6 Intruder / English Electric Lightning hybrid aircraft mounts a M61A1 Vulcan where the engine bay air venting scoop would be. One of the aircraft uses it during the intro cutscene of the level "Ground Control". The aircraft is also seen for the "Napalm Strike" killstreak, but lack the cannons. In multiplayer the "Interceptors" killstreak, with the same function as in Cold War (shooting down opposing aerial vehicles), are modeled after Dassault Mirage 5F jets. Instead of being armed with DEFA 554 cannons they have in reality, they are instead armed with twin M61A1 Vulcans.

General Dynamics M61A1 Vulcan Cannon with unfired rounds - 20x102mm
A flight of the hybrid Intruders in the intro cutscene of the level "Ground War".
Closeup.
The Vulcan firing at an Iraqi convoy.
"Interceptors" scorestreak preview, showcasing a pair of Mirage 5Fs firing their Vulcans. The Mirages are also armed with six air-to-air missiles.
A flight of Mirage 5F in the multiplayer map Vorkuta. Note their out-of-place desert camouflage, and also the Bagger 288 in the background, which there are two of on the map.
Right side.
Closeup.

Glagolev-Shipunov-Gryazev GShG-7.62

The "Dreadnought" gunship killstreak is armed with what appears to be four heavily stylized Glagolev-Shipunov-Gryazev GShG-7.62 rotary guns (with three Minigun-style barrel clamps), which are called "Gatling Gun" in-game.

Shipunov GShG-7.62 - 7.62x54mmR
The "Dreadnought" in multiplayer. It appears to be based on the Fairchild AC-119K Stinger, with elements taken from the Nord Noratlas (the frame has C-130 elements and the sloped rear cargo door further cements this).
The set of four GShG-7.62 rotary guns next to a set of four UB-32 rocket pods (which appear to be the ones from the Mil Mi-24V "Hind" from Modern Warfare II.
Closeup. The guns appear to be merged with the receiver of the GAU-17/A.
Interior rear view of the guns, which are semi-fictionalized (in addition to lack of crew).

L21A1 RARDEN

Several stylized vehicles resembling the LAV II or LAV-25 with a British Fox/Scimitar turret are present on the SCUD map, armed with a L21A1 RARDEN autocannon as their primary armament. This would be coaxially equipped with the L7 Machine Gun. The "Dreadnought" gunship killstreak is also armed with two L2A1 RARDEN cannons, which are called "Dual Barrel Cannon" in-game.

L21A1 RARDEN - 30x170mm
The "Dreadnought" with its twin autocannons.
Closeup.
Viewed from the rear. Note the very C-130 airframe and cargo door.
Interior rear view of the guns, which are semi-fictionalized (in addition to lack of crew).
L21A1 RARDEN mounted on Scimitar light tank - 30x170mm
A stylized LAV (note the excessively long front end) aims its autocannon through a gate. Behind it is a MAZ-543 transporter erector launcher with its R-17 Elbrus missile ready to launch; the missile's NATO reporting name of "Scud" is the map's namesake.
Other side of the vehicle and gun on the map "Subsonic". Note in the beta they were colored green (which can be seen in the discussion section), but in the game proper they are tan.
Closeup of the top.

Unusable Weapons

Colt M1911A1

Just like the first Call of Duty: Black Ops, the character on the cover art has a pair of Colt M1911A1s. The M1911A1 (which appears to be from Vanguard or Cold War) is also seen on various character models.

Parkerized WWII-era Colt M1911A1 - .45 ACP
Uncropped image of the title without the logo.
Title but with the actual actor and weapons. The character appears to be Troy Marshall.
Jackson Caine with his Colt M1911A1 holstered.
Grigori Weaver with the M1911A1 in a shoulder holster system.
Callum Payne carrying a M1911A1 in the appendix position.
M1911A1 pistols in the multiplayer map "Vault".

Glock arcade pistols

The "War Beast" arcade game, featuring a pair of controllers based on full-size Glock pistols, returns from MW19 and MWII.

Arcade cabinets on the tutorial map, one with its blue and red Glocks.

Over and Under Shotgun

Two Over and Under Shotguns can be seen inside the Rook safehouse - one just over the main planning room, and another in a room near the driveway-side of the house.

Beretta Model 682 Gold E - 12 gauge
One of the two unusable shotguns, as seen in the Checkmate mission.

Remington 870 MCS

A Remington 870 MCS is used by Frank Woods in a cutscene. It reuses the Call of Duty: Modern Warfare model equipped with the “XRK 18.0" Liberator” barrel that has a heat shield. Its appearance is anachronistic as the MCS version was introduced in 2004.

Remington 870 MCS Entry - 12 gauge
Woods firing the Remington 870 MCS.

AK-47

Two AK-47 models from Modern Warfare 2019 appear in the multiplayer training course, and golden ones appear in the map "Vault". Various art of the rifle can be seen in the game. Gulag guards are armed with the MW2019 AK-47s with optic rails with no optics.

Type 3 AK-47 - 7.62x39mm
The rifles next to two steel slab-sided magazines.
Graffiti of the AK on the multiplayer map "SCUD".
Golden AK rifles on the multiplayer map "Vault".

"Commando"

The "Commando" from the original Black Ops that mostly resembles the GAU-5A/A can be seen in silhouette on a poster in the Liberty Falls comic store.

GAU-5A/A with birdcage flash hider in place of the standard moderator - 5.56x45mm
Promotional image showing the Commando that appears to have been used for the poster.
Call of Duty Black Ops 6 poster Commando GAU-5A-A.jpg

Karabiner 98k

The Karabiner 98k appears on the "Vault" multiplayer map.

Karabiner 98k - 7.92x57mm Mauser
BO6 vault Karabiner 98k.jpg

M60

An M60 is seen in real Gulf War footage in the Gameplay Reveal trailer.

M60 - 7.62x51mm NATO
The M60 in archival footage.

PKM

Unusable gold plated PKMs (with original models from MW2019) appear in the campaign mission "The Cradle" and on the multiplayer map "Vault".

PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R
Gold-plated PKM machine guns inside an Iraqi bunker.
Other side.

RPG-7

The RPG-7 appears in historical footage for the intro of the mission "The Cradle" being used by Iraqi forces. RPG-7 rockets also appear in a crate in the mission "Ground Control" and a gold plated Modern Warfare (2019) RPG-7 appears in the multiplayer map "Vault".

RPG-7 - 40mm
Case finds a box of RPG-7 rockets in "Ground Control".
The operator aiming at a blinged RPG-7 wondering why the developers didn't give this perfectly serviceable model to the Iraqis instead of the Panzerfaust 3.

Carl Gustaf M4

The Carl Gustaf M4 from the rebooted Modern Warfare trilogy is depicted in the HUD icon of the Panzerfaust 3.

Carl Gustaf M4 - 84x246mm R
Call of Duty Black Ops 6 Carl Gustav Icon.jpg

Rheinmetall MK 13 Mod 0 BTV-EL flash grenade

What appears to be red colored MK 13 flashbang grenades are seen in Rama Niran's vest and is likely the model from Cold War standing in for true incendiary grenades. Frank Woods also appears to have the same grenade model, this time retextured to resemble the M83 smoke grenade with the top section of the M83.

Rheinmetall MK13 Mod 0 BTV-EL flash grenade
Niran with an MK 13.
Woods with two MK 13s on his webbing.

Mk 2 hand grenade

The Mk 2 hand grenade is not usable but appears on Weaver's "Nacht Raider" prestige skin.

Mk 2 hand grenade
Weaver with his Mk 2.

M26 hand grenade

Jackson Caine has a single M26 hand grenade on his belt.

M26 High-Explosive Fragmentation hand grenade
Caine with his M26.

"MK 8N1" grenades

Crates containing hand grenades and labelled "MK 8N1" can be seen on the tutorial map.

Two crates, with thirty mystery grenades each.

M18A1 Claymore

The A.G.R. MK 1 mounts four M18A1 Claymores on its chassis, which it uses to self destruct when running out of power. The models are from Modern Warfare II.

M18A1 Claymore with folded legs.
The MK1 AGR with four Claymores.

DShKM

The DShKM on technical returns from MWIII mounted on an older truck chassis and is used by Iraqi forces. Though not really since they seem to be static assets which are never used by any NPCs.

DShKM - 12.7x108mm
A DShKM on a destroyed technical.

M29 Mortar

The M29 Mortar from MW2019 and subsequently MWII is seen in use by Iraqi forces.

M29 Mortar - 81mm
A now-abandoned M29.

M230 Chain Gun

The Boeing AH-64D Apache and AgustaWestland Apache (the same model from Modern Warfare 2019) mounts the M230 Chain Gun autocannon in the single player.

Hughes/Alliant Techsystems M230 chain gun - 30x113mm B

Gryazev-Shipunov AO-18

The small island on the tutorial map is defended by numerous AK-630 CIWS installations; each system includes one AO-18 rotary cannon.

AO-18 in AK-630 naval installation - 30x165mm
A good look at one of the AK-630 mounts, with a SAM launcher to the left and a stylized CH-53 Sea Stallion on the right. The CH-53 is also the launch platform for the "Hellstorm" missile scorestreak.

QF 5.25-inch Mark I

In addition to the AK-630 emplacements, the island also features a British QF 5.25-inch Mark I, complete with turret.

A look at the naval gun, with a SAM launcher and Sea Stallion in the background. The fictional in-game place Avalon is loosely Mediterranean inspired which explains the presence of the Gibraltar-esque British gun, though the Soviet AK-630 CIWS installations are questionable.
Rear view of the turret. Interestingly, the same naval gun was previously featured in Call of Duty: WWII, but the Black Ops 6 model is brand new.

Afanasyev-Yakushev AYa-23 2A7

ZSU-23-4 Shilka anti-air vehicles are armed with the AZP-23 Amur quad 23mm autocannon configuration, a combination of the 2A7 autocannon and 2A10 quad mount. The vehicles are seen in both singleplayer and multiplayer, with the later being exclusively destroyed versions.

AZP-23 Amur on ZSU-23-4 Shilka - 23x152mm
Several ZSU-23-4 Shilka are seen in the cutscene for the level "Ground Control", doing absolutely nothing while getting strafed by slow American jets.
A destroyed Shilka in the level itself outside the entrance to the Kuwait International Airport.
Another of several destroyed ones on the map SCUD.
Closeup of the 2A7 auto cannons. Note the 2K12 Kub with its distinctive triple SAM setup to the left. The Kub has also been seen in all three original Modern Warfare games, as well as MW2019.

Yakushev-Borzov Yak-B

The AH-60L (S-70 Battlehawk) / MH-60L Direct Action Penetrator hybrid has a chin mounted Yakushev-Borzov Yak-B, which appears to be stolen from the Pantheon Mil Mi-24V "Hind" helicopters in-game since they all lack theirs.

Yakushev-Borzov Yak-B - 12.7x108mm
The AH-60L (S-70 Battlehawk) / MH-60L Direct Action Penetrator hybrid firing its Miniguns with chin mounted Yak-B.

Pontiac M39

A large mural on the map SCUD depicts Saddam Hussein leading a cavalry charge alongside a main battle tank and a pair of F-5E Tiger IIs; the fighters are armed with a pair of Pontiac M39 autocannons. This is curious, as the F-5 was used by Iran against Iraq during this time period; this appears to stem from the in-game mural being a fictionalized depiction of the real thing which actually shows MiG-25s.

Pontiac M39 - 20x102mm
The pair of Tiger IIs at top right. They also appear to be armed with wingtip-mounted AIM-9 Sidewinder missiles.

Unknown Rifles

A large emblem in the tutorial map facility features a pair of crossed rifles.

The rifles as part of the emblem, which features the Latin phrase "Pro patria et civis", which loosely translate as "For the Homeland and the people".
BO6 Tiger II (1).jpg

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