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Call of Duty 2: Big Red One

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Call of Duty 2: Big Red One
PS2 Boxart
Release Date: November 1, 2005
Developer: Treyarch
High Voltage Software
Publisher: Activision
Series: Call of Duty
Platforms: GameCube
PlayStation 2
Genre: First-Person Shooter

Call of Duty 2: Big Red One is a part of the Call of Duty series set in World War II that was developed by Treyarch and published by Activision. It is the second time that Treyarch was involved as a developer after United Offensive and is the second console-exclusive game in the series after Finest Hour. The storyline consists of the history of the Big Red One, the 1st Infantry Division of the United States which is eponymous for the title. The game tells a side story of Call of Duty 2 which was also released in the same year. Conceptually, it breaks with its predecessors in the sense that throughout the game a soldier of one unit is followed.

Many of the weapon animations and models were reused in Call of Duty 3 and Call of Duty: World at War - Final Fronts.

Note: An emulator was used to capture very high-resolution screenshots of this game for clarity. This upscaling required disabling some post-processing effects due to resulting graphical glitches. All screenshots have been checked against original PS2 footage to ensure that any glitches noted on this page are also present in the PS2 version.

The following weapons appear in the video game Call of Duty 2: Big Red One:


For the first time in the series, all pistols can be dual-wielded. However, dual-wielding works differently compared to future games, as it is not a selectable "attachment", but rather a class-specific bonus when a player obtains a specific number of points in multiplayer. Dual-wielding mechanics are different compared to other games, as weapons are fired in a fixed alternating fashion (as opposed to allowing the player to fire an individual weapon whenever they please); it is due to this that both weapons have a fixed on-screen reloading animation, depicting the player reloading both pistols rather than reloading one pistol at a time.

Pistols only appear in mulitplayer, they do not appear in singleplayer.

Colt M1911A1

Colt M1911A1 - .45 ACP
First-person view of the M1911A1.


The SACM M1935A appears, incorrectly referred to as the version manufactured by MAS.

SACM Model 1935A - 7.65 MAS/.32 ACP Long
Holding the SACM M1935A, erroneously called "MAS 1935" in-game.

Walther P38

Walther P38 - 9x19mm
The Walther P38 in first person.

Submachine Guns

Beretta Model 38 Hybrid

A hybrid of the Beretta Model 38/42 and the Model 38/44, erroneously referred to as the earlier Model 38A, appears in the game; it has the 38/42's recoil spring extension at the back of the receiver, and the 38/44's unfluted barrel. It is used by the Italians during the Sicilian invasion level.

Beretta MAB 38/42 - 9x19mm Parabellum
Beretta MAB 38/44 - 9x19mm Parabellum
Holding a "Beretta M1938A" in-game.
Holding up the Beretta at the start of reloading.
Inserting a new magazine.
Slapping the new magazine.
Charging the Beretta. The reload animation on every submachine gun in the game follows the same procedure.

M1A1 Thompson

The player starts with an M1A1 Thompson after being promoted to Corporal in the Piano Lupo level. The Bonus Materials description inaccurately states that it was used by gangsters during the Prohibition era, whereas it was the M1921; in fact, the M1A1 wasn't in existence during that time.

M1A1 Thompson - .45 ACP
Holding a "Thompson" in-game.
Starting the reload by pulling the charging handle.
Removing the used magazine...
...and exchanging it with a new one.
Charging the Thompson.


The MAS-38 is used by the Vichy French forces in the second level.

Pistolet Mitrailleur de 7,65mm MAS modèle 38 - 7.65x20mm Longue
Holding an "MAS 38 SMG" in-game.
Looking through the sights.
Pulling back the charging handle.
Removing the used magazine.
Punching in the fresh one.
Releasing the bolt.


The MP40 is one of the most common weapons found in the game, used virtually by every German later in the game; like the Beretta, it is incorrectly shown firing from a closed bolt.

Maschinenpistole 40 - 9x19mm Parabellum
Holding an "MP40".
Pulling back the charging handle.
Getting rid of the used magazine, although, the mag release was never pushed.
Giving the new magazine a slap.


Carcano M38

The Carcano M38 is used by the Italians in the "Piano Lupo" level only. The world model, however, is a Karabiner 98k.

Moschetto Mod. 91/38 - 7.35×51mm Carcano
Holding a "Carcano M38" carbine in-game.
Aiming down the sights.
Cycling the bolt handle.
Opening the chamber in which actually three cartridges should still be seen.
Sinking in an Carcano clip.
Closing the chamber.

Gewehr 43

The Gewehr 43 is another widely used weapon that can be found on German soldiers later in the game.

Gewehr 43 - 7.92x57mm Mauser
Holding a "Gewehr 43".
Removing the used magazine.
Inserting a new one.
Releasing the bolt.

Karabiner 98k

The Karabiner 98k is the rifle used by the Germans in almost every mission. A scoped sniper rifle version with a mounted Zeiss ZF41 scope can be found in some levels.

Karabiner 98k - 7.92x57mm
Holding a "Kar98k". The weapon model is reused from Finest Hour.
Opening the chamber...
...to place in a new 5-round stripper clip.
Thumbing in the rounds.
Holding the scoped "Karabiner 98k". There is no world model for the Karabiner with ZF41; it is just a scoped Springfield rifle.
A view through the Zielfernrohr 41.
Working the bolt-handle.
Feeding the chamber with loose rounds.

M1 Carbine

The M1 Carbine is another widely used weapon that can be found on U.S soldiers later in the game. It uses a V-notch rear sight instead of an aperture. The HUD icon depicts the M1A1 variant, which has a folding stock.

M1 Carbine with spare magazine pouch - .30 Carbine
Holding an "M1 Carbine" in-game.
Aiming down the sights.
Starting the reload by pulling the charging handle.
Taking out the used magazine.
About to load in a new one.
Reading the M1 Carbine.

M1 Garand

The player starts with an M1 Garand rifle on most of the mission. Virtually every U.S soldier is equipped with this rifle in the game. When reloading, it appears that the player character uses his hand in a quick motion to prevent the bolt from slamming after inserting a clip, and then manually pushes it forward. This is the only Call of Duty game where this method is used; in the others, the player character either lets the bolt snap automatically forward or needs to push it himself. The M1 Garand in-game cannot be reloaded until the player fires all 8 rounds.

M1 Garand - .30-06
Holding an "M1 Garand".
Looking through the sights.
After the gun ejected the empty en-clip, the player character starts to relead the Garand.
Placing the new 8-round en-bloc clip.
Releasing the bolt...
...and pushing it back manually.

M1903A4 Springfield

The M1903A4 Sniper Rifle can be found in some levels.

M1903A4 Springfield with Model 330 Weaver scope - .30-06
Holding the "Springfield" rifle in-game.
A view through the scope.
Chambering a round.
Filling the chamber round by round.


The MAS-36 rifle is used by the French. Only available in the second level after the tutorial. It is incorrectly referred to as a self-loading rifle in the game's weapons list. Like the Carcano carbine, the world model for the MAS-36 appears as a Karabiner 98k.

Fusil MAS 36 - 7.5x54mm
Holding an "MAS 36 Rifle" in-game.
Inserting a new 5-round stripper clip. Note the glitched textures on the cartridges.
Closing the chamber.

Sturmgewehr 44

The Sturmgewehr 44 is an assault rifle mostly used by the Germans in the Omaha Beach level.

Sturmgewehr 44 - 7.92x33mm
Holding an "MP44" in a trench.
Aiming through the unhooded sight.
Pulling back the charging handle at the start of the reload.
Removing the used magazine.
Inserting the new one.
Pulling the charging handle to charge the Sturmgewehr.

Machine Guns

Breda Modello 30

The Breda M30 can be found in the hands of the Italians in the "Piano Lupo" level.

Fucile Mitragliatore Breda modello 30 - 6.5x52mm Carcano
Holding a "Breda M30" in-game.
Aiming down the sights.
Opening the magazine.
Inserting the first Carcano clip...
...and the last third one.
Closing the magazine.
Charging the Breda light machine gun.

Browning M1919A6

The Browning M1919A6 is a support weapon that can be found mounted on some walls. The player starts with the M1919A6 in the level "Operation Husky".

M1919A6, late WWII manufacture with muzzle booster - .30-06 Springfield
Holding an"M1919A6 .30 cal".
While prone looking through the sights.
Pushing to charging handle at the start of the reload.
Opening the top cover.
Placing a new ammo belt.
Closing the top cover.

Chatellerault Mle. 1924/29

The Chatellerault M1924/29 is a support weapon used by the French in the second level.

Chatellerault MAC 24/29 - 7.5x54mm
Holding a "Chatellerault" light machine gun.
Using the sights.
Pulling back the charging handle.
Removing the used magazine.
Putting a new one in place.

M1918A2 Browning Automatic Rifle

The M1918A2 Browning Automatic Rifle is usable in some levels. The Bonus Materials description makes a similar mistake as with the Thompson, by stating that the M1918A2 BAR was Clyde Barrow's weapon choice when it was actually a cut-down version of the original M1918, and the M1918A2 wasn't in existence during his crime spree.

M1918A2 Browning Automatic Rifle - .30-06
Holding a "BAR".
Beginning to reload the BAR.
The player character's hand fidgets around to release the magazine.
Taking out the used magazine...
...to replace it with a new one.

MG 34

The MG 34 is a support weapon that can be picked up and found later in the game.

MG 34 - 7.92x57mm Mauser. With Gurttrommel 34 - 50 round belt drum magazine.
Holding an "MG 34".
While going prone, the player character deploys the MG's bipod.
Aiming through the sights.
Back in the standing position, the player character pulls back the charging handle...
...and removes the used magazine.
Getting the new magazine in postion.


M9 Bazooka

The M1 Rocket Launcher "Bazooka" is an anti-tank weapon that is usually found in places where tanks are present.

M9 "Bazooka" - 2.36 inch
Holding a "Bazooka" in-game.
Looking though the sights.
Inserting a 2.36 inch rocket.
Using the Bazooka as a club.


The Panzerfaust is an anti-tank weapon found in the hands of the Germans. It cannot be picked up by the player in the campaign; it is only usable in multiplayer.

Panzerfaust - 44mm with 149mm warhead
Panzerfaust First Person View


The Panzerschreck is another anti-tank weapon that is usually found more common than the M9 Bazooka. Just like the M9, it is usually found in places where an armored vehicle is present.

Raketenpanzerbüchse 54 ("Panzerschreck") - 88mm
Holding a "Panzerschreck" in-game.
Looking though the sights.
Bringing in a camouflaged 88mm rocket.
Loading in the rocket.
Using the Pamzerschreck as a club.

Grenade & Explosives

M18 smoke grenade

Low-detailed M18 smoke grenade are seen hanging on U.S. soldiers' uniforms.

M18 smoke grenade - Green
A wounded soldier of the 82nd Airborne Division with two M18s lays on the ground.

Mk 2 hand grenade

The player starts with Mk 2 hand grenades on almost all the missions. It is thrown without pulling the pin and removing the safety lever.

Mk 2 hand grenade

Model 24 Stielhandgranate

The Model 24 Stielhandgranate is used by the Axis forces and can be picked up. Like the Mk 2 grenade, the Stielhandgranate is thrown without unscrewing the cap or pulling the string.

Model 24 Stielhandgrenate

Naval Mine

During the beginning of the mission "Operation Husky", several German naval mines at the coast of Sicily must be destroyed for a safe passage.


Tellermine 35

A field of Tellermine 35 AT mines is seen during the "Kasserine" mission. Several other teller mines are seen during the mission "The Last Crusade" attached on wooden logs.

Tellermine 35 Anti-tank mine

Mounted Weapons

2 cm Flakvierling 38

Several Flakvierling 38s can be seen during the campaign. It is either spelled "Flak Vierling" or "flakvierling".

Flakvierling 38 - 20x138mmB

2 cm KwK 30

German Sd.Kfz. 222 scout cars are equipped with KwK 30 autocannons.

Kampfwagenkanone 30 mounted on an Sd.Kfz. 222 - 20x138mmB

20 mm MG 151

Messerschmitt Bf 109 fighters have two MG 151 cannons mounted in their wings.

MG 151 aircraft automatic cannon - 15x96mm or 20x82mm

8 cm Granatwerfer 34

Granatwerfer 34 Mortars are used by the Germans and Italians throughout the campaign.

Granatwerfer (GrW) 34 - 81.4 mm (3.20 in)

8.8 cm Flak 18

Several Flak AA guns must be disabled in the mission "Tankers". A Flak 18 is available for use in the mission "The Great Crusade".

FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88×571mmR
Encountering a "Flak 88 gun" in the desert.

15 cm Nebelwerfer 41

The 15 cm Nebelwerfer 41. In the missions "Counterattack" and "Crucifix Hill" some Nebelwerfers must be destroyed. They are called "Screaming Mimis" by the GIs.

Nebelwerfer 41 - 158 mm (6.22 inch)

Breda Modello 37

The Breda Modello 37 appears in the single-player campaign as the "BM37".

Breda Modello 37 - 8x59mm RB Breda

Breda Modello 38

Three Breda Modello 38 machine guns are mounted on the Italian Carro Armato M13/40 tank.

Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda

Browning M2

The Browning M2 is a heavy support weapon found in stationary positions around the game. As well as on vehicles.

Browning M2 .50 BMG


During the campaign mission "Liberators", the player briefly takes control of several Browning M2 Aircraft machine guns.

Browning M2 Aircraft, Fixed - .50 BMG
Testing the shooting skills on some Messerschmitt Me 323 military transport aircraft.

Quad Mount

The Quad Mount of the Browning machine gun is also seen and used by the player character during the single-player campaign.

Browning M2HB's in M51 Quad Mounted System - .50 BMG

Browning M1919A4

Browning M1919A4 machine guns are seen mounted in the Light Tank, M3 Stuarts.

Browning M1919A4 - .30-06 Springfield

Browning M1919A6

The Browning M1919A6 can also be found mounted on some walls.

M1919A6, late WWII manufacture with muzzle booster - .30-06 Springfield
A mounted ".30 cal" machine gun.
Using the mounted Browning.

Cannone da 47/32 M35

The main gun of the Italian tank is the Cannone da 47/32 M35.

Cannone da 47/32 M35 - 47x195 mm R

Hotchkiss M1914

A Hotchkiss M1914 is shown in the Bonus Materials. It doesn't seem to appear during gameplay though; Vichy French forces are seen using the MG 42 instead.

Hotchkiss M1914 with tripod - 8x50mmR Lebel

M2A1 Howitzer

The M2A1 Howitzer is used by German soldiers in the Kasserine Pass during the "The Desert Fox" mission and in the "Piano Lupo" by U.S. soldiers. It is also mounted on T19 Howitzer Motor Carriages.

M101A1 Howitzer - 105x372mm


German Junkers Ju 87 Stuka dive bombers can be seen with rear-mounted MG15s in their cockpits.

MG15 - 7.92x57mm Mauser

MG 34 Panzerlauf

The MG 34 Panzerlauf is mounted on German Panzer IV and Panzerkampfwagen VI Tiger I tanks.

MG 34 Panzerlauf - 7.92x57mm Mauser

MG 42

The MG 42 is a mounted support weapon that is extensively used by the Germans later in the game. It is also mounted on Sd.Kfz. 251 Ausf. D half-tracks.

Maschinengewehr 42 - 7.92x57mm

V2 Rocket

Two V2 Rockets are seen during the last mission "The Dragon's Teeth".

Aggregat-4 (A4) aka Vergeltungswaffe 2 (V2) ballistic missile replica at Peenemünde Museum.

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