Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Battlefield V"
(→Welrod: Missing image of holding the Welrod. This is like the Obrez but silent.) |
Farawayy14 (talk | contribs) |
||
(203 intermediate revisions by 24 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
|name=Battlefield V | |name=Battlefield V | ||
Line 7: | Line 6: | ||
|date= November 20, 2018 | |date= November 20, 2018 | ||
|developer=DICE | |developer=DICE | ||
− | |platforms=PC<br>Playstation 4<br>XBOX One | + | |platforms=PC<br>Playstation 4<br>XBOX One |
|publisher=Electronic Arts | |publisher=Electronic Arts | ||
|genre=First-Person Shooter | |genre=First-Person Shooter | ||
}} | }} | ||
− | '''''Battlefield V''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is a main series entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the third entry to be set chiefly in World War | + | '''''Battlefield V''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is a main series entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the third entry to be set chiefly in World War II (the first since ''[[Battlefield: 1943]]''). |
{{VG Title}} | {{VG Title}} | ||
Line 18: | Line 17: | ||
=Overview= | =Overview= | ||
− | Like in previous Battlefield games, players can select one from four classes: | + | Like in previous ''Battlefield'' games, players can select one from four classes: |
* The Assault class uses select-fire and fast-firing semi-automatic rifles, as well as utilize explosives for anti-tank and infantry. | * The Assault class uses select-fire and fast-firing semi-automatic rifles, as well as utilize explosives for anti-tank and infantry. | ||
* The Medic class uses submachine guns and fast-cycling bolt-action carbines, and revive teammates other than squad members (other classes can revive squad members only). They also carry an infinite amount of pouches for self-healing. | * The Medic class uses submachine guns and fast-cycling bolt-action carbines, and revive teammates other than squad members (other classes can revive squad members only). They also carry an infinite amount of pouches for self-healing. | ||
* The Support class uses light machine guns, medium machine guns that require bipods, and shotguns. | * The Support class uses light machine guns, medium machine guns that require bipods, and shotguns. | ||
− | * The Recon class, returning from ''[[Battlefield 4]]'', uses slow-cycling bolt-action rifles, slower semi-automatic rifles (the latter are referred to as "self-loading rifles"), pistol carbines and anti-materiel rifles. | + | * The Recon class, returning from ''[[Battlefield 4]]'', uses slow-cycling bolt-action rifles, slower semi-automatic rifles (the latter are referred to as "self-loading rifles"), pistol carbines, and anti-materiel rifles. |
These four classes are also fleshed out with the introduction of "Combat Roles", allowing players to customize their skills of each class for fulfilling niche roles (e.g. the Support class can use the "Engineer" combat role, with increased fortification-building capabilities). | These four classes are also fleshed out with the introduction of "Combat Roles", allowing players to customize their skills of each class for fulfilling niche roles (e.g. the Support class can use the "Engineer" combat role, with increased fortification-building capabilities). | ||
Line 29: | Line 28: | ||
Because of how the multiplayer maps and singleplayer levels span across a wide array of specific time periods across World War II, and the fact that there is no map, faction, or chronology-based restrictions for player loadouts, only major anachronisms will be noted on this page. | Because of how the multiplayer maps and singleplayer levels span across a wide array of specific time periods across World War II, and the fact that there is no map, faction, or chronology-based restrictions for player loadouts, only major anachronisms will be noted on this page. | ||
+ | |||
+ | As with every series game since ''[[Battlefield 4]]'', empty reload animations in ''Battlefield V'' have staged progression. Empty animations will continue from the last step when interrupted, such as the new magazine insertion or rechambering animation when re-equipping a weapon after it is partway through an empty reload. | ||
=Handguns= | =Handguns= | ||
==Colt M1911A1== | ==Colt M1911A1== | ||
− | The [[Colt M1911A1]] is one of the sidearms in the game. In | + | The [[Colt M1911A1]] is one of the sidearms in the game. In single-player, an M1911 is used by the machine gunner in the final scene of "My Country Calling", and Billy Bridger carries one as his sidearm in the "Under No Flag" War story. A suppressed version is also available in the Nordlys War Story and in multiplayer as of the Summer Update. Like in ''Battlefield 1'', the hammer never moves and stays in the cocked position. The earlier grip part can be seen on the British "Red Devil" uniform. |
[[File:M1911Colt.jpg|thumb|none|300px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]] | [[File:M1911Colt.jpg|thumb|none|300px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]] | ||
[[File:BFV M1911 (1).jpg|thumb|600px|none|Holding the M1911A1 on an Axis hay barn.]] | [[File:BFV M1911 (1).jpg|thumb|600px|none|Holding the M1911A1 on an Axis hay barn.]] | ||
[[File:BFV M1911 (2).jpg|thumb|600px|none|A look down the .45's sights.]] | [[File:BFV M1911 (2).jpg|thumb|600px|none|A look down the .45's sights.]] | ||
− | [[File:BFV M1911 (3).jpg|thumb|600px|none|The reload animation is the same as | + | [[File:BFV M1911 (3).jpg|thumb|600px|none|The reload animation is mostly the same as ''Battlefield 1'''s, though this time the player character actually catches the spent mag on a non-empty reload instead of letting it fall free.]] |
− | [[File:BFV M1911 (4).jpg|thumb|600px|none|Putting in a new one while empty.]] | + | [[File:BFV M1911 (4).jpg|thumb|600px|none|Putting in a new one while empty. Note that the slide isn't locked open at the correct position (the slide lock catch), but rather the takedown notch forward of it.]] |
[[File:BFV M1911 (5).jpg|thumb|600px|none|Powerstroking the slide.]] | [[File:BFV M1911 (5).jpg|thumb|600px|none|Powerstroking the slide.]] | ||
[[File:BFV-ColtSilver1.jpg|thumb|600px|none|Inspecting the "M1911 Silver Plated" variant.]] | [[File:BFV-ColtSilver1.jpg|thumb|600px|none|Inspecting the "M1911 Silver Plated" variant.]] | ||
[[File:BFV-ColtSilver2.jpg|thumb|600px|none|Right side.]] | [[File:BFV-ColtSilver2.jpg|thumb|600px|none|Right side.]] | ||
[[File:BFV M1911 (6).jpg|thumb|none|600px|The suppressed M1911A1.]] | [[File:BFV M1911 (6).jpg|thumb|none|600px|The suppressed M1911A1.]] | ||
+ | [[File:COLTM1911 1913.jpg|thumb|none|300px|Original Colt M1911 (dated 1913) - .45 ACP]] | ||
+ | [[File:BFV M1911-RedDevil.jpg|thumb|none|600px|The "Red Devil" with his holstered Colt. Also, note the M1918 (Mark I) Trench Knife right below the Colt.]] | ||
+ | |||
+ | ==FN M1903== | ||
+ | An unusable [[FN Browning 1903|FN M1903]] is seen lying on top of the gun rack of the pistol section at the test range. | ||
+ | [[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]] | ||
+ | [[File:BFV-FNPistol1.jpg|thumb|600px|none|]] | ||
==FP-45 Liberator== | ==FP-45 Liberator== | ||
− | The [[FP-45 Liberator]] is the last sidearm unlocked, at rank 19 of any class. It serves as a joke weapon much like BF1's Kolibri pistol. It is even harder to use than the Kolibri, since not only does the Liberator deal limited damage, it is also single-shot with an extremely long and convoluted reload (much like the real weapon). While it starts out with a sensible four rounds in reserve, resupplying brings it up to fifty - somewhat reasonable if not for the fact that the reload animation shows the new round being taken from the grip compartment, which is obviously too small to fit fifty rounds. | + | The [[FP-45 Liberator]] is the last sidearm unlocked, at rank 19 of any class. It serves as a joke weapon much like BF1's Kolibri pistol. It is even harder to use than the Kolibri, since not only does the Liberator deal limited damage, it is also single-shot with an extremely long and convoluted reload (much like the real weapon). While it starts out with a sensible four rounds in reserve, resupplying brings it up to fifty - somewhat reasonable if not for the fact that the reload animation shows the new round being taken from the grip compartment, which is obviously too small to fit fifty rounds. Also note that the Liberator has a visual bug where it ejects a spent shell casing when fired. |
[[Image:LiberatorPistol.jpg|thumb|none|300px|FP-45 Liberator - .45 ACP]] | [[Image:LiberatorPistol.jpg|thumb|none|300px|FP-45 Liberator - .45 ACP]] | ||
[[File:BFV Liberator (1).jpg|thumb|none|600px|The FP-45 Liberator in-game.]] | [[File:BFV Liberator (1).jpg|thumb|none|600px|The FP-45 Liberator in-game.]] | ||
Line 54: | Line 62: | ||
==Luger P08== | ==Luger P08== | ||
− | The [[Luger P08]] returns from ''Battlefield 1''. The top of the pistol is marked with the manufacturer's code "S/42", which corresponds to Mauser-made P08s, and the year 1908. Like in ''Battlefield 1'', it does not lock back on the last shot, instead | + | The [[Luger P08]] returns from ''Battlefield 1''. The top of the pistol is marked with the manufacturer's code "S/42", which corresponds to Mauser-made P08s, and the year 1908. Like in ''Battlefield 1'', it does not lock back on the last shot, instead repeating the standard firing animation with the toggle assembly going forward, with the toggle assembly then magically locking back, despite the fact that all other pistols had this error fixed. |
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]] | [[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]] | ||
[[Image:BFV-luger1.jpg|thumb|600px|none|Holding the Luger.]] | [[Image:BFV-luger1.jpg|thumb|600px|none|Holding the Luger.]] | ||
− | [[Image:BFV-luger2.jpg|thumb|600px|none|Aiming.]] | + | [[Image:BFV-luger2.jpg|thumb|600px|none|Aiming. Due to extraordinarily irritating animation error, the player's hands are slightly too far left, with the right side of the gun clipping into your palm and the left side a few millimeters away from your supposedly closed fingers.]] |
[[Image:BFV-luger3.jpg|thumb|600px|none|Reloading. The reload animations for the Luger are reused from ''Battlefield 1''. Note the lack of trigger discipline; trigger discipline was developed around 1980s in real life, and was not a standard procedure during World War II.]] | [[Image:BFV-luger3.jpg|thumb|600px|none|Reloading. The reload animations for the Luger are reused from ''Battlefield 1''. Note the lack of trigger discipline; trigger discipline was developed around 1980s in real life, and was not a standard procedure during World War II.]] | ||
[[Image:BFV-luger4.jpg|thumb|600px|none|Chambering the Luger.]] | [[Image:BFV-luger4.jpg|thumb|600px|none|Chambering the Luger.]] | ||
Line 63: | Line 71: | ||
[[File:BFV LugerTLT.jpg|thumb|none|600px|Müller holds a P08 at the end of "The Last Tiger."]] | [[File:BFV LugerTLT.jpg|thumb|none|600px|Müller holds a P08 at the end of "The Last Tiger."]] | ||
− | ===Luger Carbine=== | + | ===Luger Carbine/Luger LP08 "Artillery" Hybrid=== |
− | A | + | A slightly edited version of the [[Luger Carbine]]-[[Luger LP08 "Artillery"]] hybrid from BF1 was added in the seventh week of the "Trial By Fire" chapter as a primary weapon for the Recon class, under the category "Pistol Carbine". The in-game weapon model is mostly a Luger Carbine, but with a ''Trommelmagazin 08'' snail drum magazine like an LP08 Artillery (some rare variants under 7.65x21mm Luger also apparently existed; although the weapon in the game is still described as 9x19mm Parabellum), and also lacks a grip safety like the P08. To balance the high capacity, the reload animation is slower than in BF1. It can somewhat bizarrely fit short-range scopes; to accomplish this without preventing the weapon's short-recoil mechanism from working, these are attached to the side of the handguard instead of the barrel, removing the original rear sight in the process. |
− | [[File:Luger | + | [[File:Luger Carbine Snail.jpg|thumb|none|450px|Luger Carbine with ''Trommelmagazin 08'' "snail" drum magazine and Lyman aperture sight on custom mount - 7.65x21mm Parabellum]] |
− | [[File:Luger-P08ArtilleryWDrum.jpg|thumb|none| | + | [[File:Luger-P08ArtilleryWDrum%26Stock.jpg|thumb|none|450px|Luger LP08 "Artillery" with Trommelmagazin 08 and shoulder stock - 9x19mm Parabellum]] |
[[File:BFV P08 Car (1).jpg|thumb|600px|none|The Luger P08 Pistol Carbine in idle.]] | [[File:BFV P08 Car (1).jpg|thumb|600px|none|The Luger P08 Pistol Carbine in idle.]] | ||
[[File:BFV P08 Car (2).jpg|thumb|600px|none|Aiming down the sights - a bit cropped open, but not nearly as much so as the pistol variant. Note that when aiming, the character's left-hand moves up and grips the forend. This also occurs when sprinting with the Luger carbine.]] | [[File:BFV P08 Car (2).jpg|thumb|600px|none|Aiming down the sights - a bit cropped open, but not nearly as much so as the pistol variant. Note that when aiming, the character's left-hand moves up and grips the forend. This also occurs when sprinting with the Luger carbine.]] | ||
Line 77: | Line 85: | ||
==M1917 Trench Carbine== | ==M1917 Trench Carbine== | ||
− | The [[M1917 Trench Carbine]] has been added in the third week of the Battlefest as a pistol carbine for the Recon class. Unlike its [[Battlefield 1|World War I]] counterpart, the Trench Carbine can now be specialized to allow selective-fire, enabling full auto akin to the Mauser M712. Its recoil has been increased | + | The [[M1917 Trench Carbine]] has been added in the third week of the Battlefest as a pistol carbine for the Recon class. Unlike its [[Battlefield 1|World War I]] counterpart, the Trench Carbine can now be specialized to allow selective-fire, enabling full auto akin to the Mauser M712. Its recoil has also been increased. |
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine - 9x19mm Parabellum]] | [[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine - 9x19mm Parabellum]] | ||
[[File:BFV M1917 (1).jpg|thumb|none|600px|The Trench Carbine in Norman Kingsley's hands, presumably a war trophy from 23 years ago.]] | [[File:BFV M1917 (1).jpg|thumb|none|600px|The Trench Carbine in Norman Kingsley's hands, presumably a war trophy from 23 years ago.]] | ||
Line 86: | Line 94: | ||
==Nambu Type 94== | ==Nambu Type 94== | ||
− | The Japanese [[Type 94 pistol]] | + | The Japanese [[Type 94 pistol]] was added as a chapter reward for the "War in the Pacific" chapter. It has the lowest capacity of all pistols, only holding 7 rounds (6+1), and fires at 450 RPM, as fast as the Steyr M1912. |
− | [[File:Type94.jpg|thumb|none|300px|Nambu Type 94 - | + | [[File:Type94.jpg|thumb|none|300px|Nambu Type 94 - 8x22mm Nambu]] |
[[File:BFV T94 (1).jpg|thumb|none|600px|The Nambu Type 94 above a ship.]] | [[File:BFV T94 (1).jpg|thumb|none|600px|The Nambu Type 94 above a ship.]] | ||
[[File:BFV T94 (2).jpg|thumb|none|600px|Iron sights.]] | [[File:BFV T94 (2).jpg|thumb|none|600px|Iron sights.]] | ||
Line 96: | Line 104: | ||
==Ruby== | ==Ruby== | ||
− | The [[Ruby]] is a secondary option in the game, unlocked at Rank 1 of any class. It fires at 449 RPM, the fastest of all sidearms, but is hampered by a lower damage output. | + | The [[Ruby]] is a secondary option in the game, unlocked at Rank 1 of any class. It fires at 449 RPM, the fastest of all sidearms, but is hampered by a lower damage output. It is Deme Cisse's default secondary weapon in the "Tirailleur" War Story. |
[[File:French-Pistol-Ruby-M1915-left.jpg|thumb|none|300px|Gabilondo Ruby - .32 ACP]] | [[File:French-Pistol-Ruby-M1915-left.jpg|thumb|none|300px|Gabilondo Ruby - .32 ACP]] | ||
[[Image:BFV Ruby (1).jpg|thumb|600px|none|Holding the Pistolet Ruby in game.]] | [[Image:BFV Ruby (1).jpg|thumb|600px|none|Holding the Pistolet Ruby in game.]] | ||
Line 102: | Line 110: | ||
[[Image:BFV Ruby (3).jpg|thumb|600px|none|Reloading the Ruby.]] | [[Image:BFV Ruby (3).jpg|thumb|600px|none|Reloading the Ruby.]] | ||
[[Image:BFV Ruby (4).jpg|thumb|600px|none|Pulling the slide to chamber a .32 round.]] | [[Image:BFV Ruby (4).jpg|thumb|600px|none|Pulling the slide to chamber a .32 round.]] | ||
− | [[Image:BFV Ruby (5).jpg|thumb|600px|none|When crouched, the player character will adopt a two-handed grip on pistols in ''Battlefield V''. This has actually been present in the third person animations in DICE's previous games since [[Star Wars Battlefront]], though ''V'' is the first game to make this consistent between viewpoints.]] | + | [[Image:BFV Ruby (5).jpg|thumb|600px|none|When crouched, the player character will adopt a two-handed grip on pistols in ''Battlefield V''. This has actually been present in the third person animations in DICE's previous games since ''[[Star Wars Battlefront]]'', though ''V'' is the first game to make this consistent between viewpoints.]] |
==Smith & Wesson Model 27== | ==Smith & Wesson Model 27== | ||
− | The [[Smith & Wesson Model 27]] revolver | + | The [[Smith & Wesson Model 27]] revolver was added as a chapter reward for the "War in the Pacific" chapter, unlocked at Chapter Rank 30, and is dubbed the "Model 27". It fires slower than the Webley at 106 RPM, but has better damage, control, and accuracy. |
[[File:S%26WModel27.jpg|thumb|none|300px|Smith & Wesson Model 27 - .357 Magnum]] | [[File:S%26WModel27.jpg|thumb|none|300px|Smith & Wesson Model 27 - .357 Magnum]] | ||
[[File:BFV M27 (1).jpg|thumb|none|600px|When equipping the S&W Model 27, the character draws it cowboy style. This is also seen in the Colt SAA in ''Battlefield 1''.]] | [[File:BFV M27 (1).jpg|thumb|none|600px|When equipping the S&W Model 27, the character draws it cowboy style. This is also seen in the Colt SAA in ''Battlefield 1''.]] | ||
Line 111: | Line 119: | ||
[[File:BFV M27 (3).jpg|thumb|none|600px|Aiming down the sights.]] | [[File:BFV M27 (3).jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[File:BFV M27 (4).jpg|thumb|none|600px|Letting spent .357 Magnum rounds free by pushing the ejector.]] | [[File:BFV M27 (4).jpg|thumb|none|600px|Letting spent .357 Magnum rounds free by pushing the ejector.]] | ||
− | [[File:BFV M27 (5).jpg|thumb|none|600px|Loading new rounds with a speedloader.]] | + | [[File:BFV M27 (5).jpg|thumb|none|600px|Loading new rounds with a New York "Revolver Cartridge Clip Corp" speedloader, a 1930s era device that was used with S&W revolvers in WWII.]] |
[[File:BFV M27 (6).jpg|thumb|none|600px|Forcefully pushing the cylinder to the right after loading, which is unsafe to do.]] | [[File:BFV M27 (6).jpg|thumb|none|600px|Forcefully pushing the cylinder to the right after loading, which is unsafe to do.]] | ||
==Steyr M1912== | ==Steyr M1912== | ||
− | The [[Steyr M1912]] returns from ''Battlefield 1'', again as the "Repetierpistole M1912". The non-empty reload animation is updated from the previous game; the player character orients the pistol to the left and catches ejected rounds in his left palm instead of dumping them away, explaining how they're kept. Unlike the M1911 (and like the P38 and Mk VI), the hammer actually moves, though gameplay requirements mean that it does this ''after'' a shot has been fired. | + | The [[Steyr M1912]] returns from ''Battlefield 1'', again as the "Repetierpistole M1912". The non-empty reload animation is updated from the previous game; the player character orients the pistol to the left and catches ejected rounds in his left palm instead of dumping them away, explaining how they're kept. However, in the non-empty reload, when the player locks the slide back, the chambered round somehow doesn't eject with the slide, which it would have in reality. Unlike the M1911 (and like the P38 and Mk VI), the hammer actually moves, though gameplay requirements mean that it does this ''after'' a shot has been fired. |
[[File:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]] | [[File:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]] | ||
[[Image:BFV Steyrpistol1.jpg|thumb|600px|none|Holding the "Repetierpistole M1912".]] | [[Image:BFV Steyrpistol1.jpg|thumb|600px|none|Holding the "Repetierpistole M1912".]] | ||
Line 124: | Line 132: | ||
==Walther P38== | ==Walther P38== | ||
− | + | The [[Walther P38]] is the default sidearm in multiplayer. In "The Last Tiger" War Story, Peter Müller uses one in gameplay as his sidearm, this is the only time it is available in a War Story as NPCs do not use handguns and none of the weapon caches have pistols outside of the suppressed 1911. The game correctly portrays the P38 ejecting its casings to the left. | |
[[Image:Mauser-P38.jpg|thumb|none|300px|Walther P38 - 9x19mm]] | [[Image:Mauser-P38.jpg|thumb|none|300px|Walther P38 - 9x19mm]] | ||
[[Image:BFV P38 (1).jpg|thumb|600px|none|A Wehrmacht soldier holds his P38 pistol, as opposed to the can opener and fighter plane of the same name and era. Note that the firing pin is missing.]] | [[Image:BFV P38 (1).jpg|thumb|600px|none|A Wehrmacht soldier holds his P38 pistol, as opposed to the can opener and fighter plane of the same name and era. Note that the firing pin is missing.]] | ||
Line 132: | Line 140: | ||
==Walther PPK== | ==Walther PPK== | ||
− | The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] | + | The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] was added in the Summer Update, with an identical fire rate to the other German service sidearms (P38 and P08) at 450 RPM. It holds 8 rounds. A suppressed version is also available. |
[[File:PPKNazi1.jpg|thumb|none|300px|Walther PPK - .32 ACP. The in-game version is likely modeled after this variant.]] | [[File:PPKNazi1.jpg|thumb|none|300px|Walther PPK - .32 ACP. The in-game version is likely modeled after this variant.]] | ||
+ | [[File:BFV PPK (7).jpg|thumb|none|600px|Drawing the Walther shows the user flicking off the safety, which somehow also cocks the hammer.]] | ||
[[File:BFV PPK (0).jpg|thumb|none|600px|The little Walther PPK.]] | [[File:BFV PPK (0).jpg|thumb|none|600px|The little Walther PPK.]] | ||
[[File:BFV PPK (1).jpg|thumb|none|600px|Holding the PPK.]] | [[File:BFV PPK (1).jpg|thumb|none|600px|Holding the PPK.]] | ||
Line 139: | Line 148: | ||
[[File:BFV PPK (3).jpg|thumb|none|600px|Letting the magazine go.]] | [[File:BFV PPK (3).jpg|thumb|none|600px|Letting the magazine go.]] | ||
[[File:BFV PPK (4).jpg|thumb|none|600px|Inserting a new magazine.]] | [[File:BFV PPK (4).jpg|thumb|none|600px|Inserting a new magazine.]] | ||
− | [[File:BFV PPK (5).jpg|thumb|none|600px| | + | [[File:BFV PPK (5).jpg|thumb|none|600px|Rechambering the PPK.]] |
− | [[File: | + | [[File:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK fitted with brown factory grips and a sound suppressor - .380 ACP]] |
− | [[File:BFV PPK (6).jpg|thumb|none|600px| | + | [[File:BFV PPK (6).jpg|thumb|none|600px|Inspecting a suppressed PPK.]] |
==Webley Mk VI== | ==Webley Mk VI== | ||
− | The [[Webley Mk VI]] returns from ''Battlefield 1'' as the "Mk VI Revolver". It is unlocked | + | The [[Webley Mk VI]] returns from ''Battlefield 1'' as the "Mk VI Revolver". It is unlocked by reaching Rank 15 with any class and had the highest damage output of any sidearm at launch. |
[[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley]] | [[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley]] | ||
− | [[Image:BFV-web1.jpg|thumb|600px|none|Holding the Mk VI, note that it is held much further out than in Battlefield 1.]] | + | [[Image:BFV-web1.jpg|thumb|600px|none|Holding the Mk VI, note that it is held much further out than in ''Battlefield 1''.]] |
[[Image:BFV-web2.jpg|thumb|600px|none|Aiming.]] | [[Image:BFV-web2.jpg|thumb|600px|none|Aiming.]] | ||
[[Image:BFV-web3.jpg|thumb|600px|none|Opening up the cylinder. As with the last game, it correctly shows which rounds have been fired; in this case, all were expended.]] | [[Image:BFV-web3.jpg|thumb|600px|none|Opening up the cylinder. As with the last game, it correctly shows which rounds have been fired; in this case, all were expended.]] | ||
Line 153: | Line 162: | ||
==Welrod== | ==Welrod== | ||
− | The [[Welrod Pistol]] appeared in the Chapter 4 trailer, and was finally included in the game's last chapter. It is a hybrid of both models, having the front sight near the muzzle like the Mark II, but having a trigger guard like the Mark I. It fires at 42 RPM in a 6-round grip/magazine, and requires the bolt to be cycled, like the Obrez in ''Battlefield 1''. | + | The [[Welrod Pistol]] appeared in the Chapter 4 trailer, and was finally included in the game's last chapter. It is a hybrid of both models, having the front sight near the muzzle like the Mark II, but having a trigger guard like the Mark I. It fires at 42 RPM in a 6-round grip/magazine, and requires the bolt to be cycled, like the Obrez in ''Battlefield 1''. The Welrod's capacity is incorrectly always six rounds, despite the fact that it should hold seven rounds on spawn and after partially-loaded reloads; this is in line with many of the weapons added in the final Summer update lacking animation/technical polish, in the interest of simply getting them into the game at all. |
+ | |||
+ | The "Irregular" torso cosmetic for the UK faction features a holstered Welrod pistol. | ||
[[Image:HPIM0965.jpg|thumb|none|400px|Welrod pistol Mark II - .32 ACP.]] | [[Image:HPIM0965.jpg|thumb|none|400px|Welrod pistol Mark II - .32 ACP.]] | ||
[[Image:Welrod.jpg|thumb|none|400px|Welrod pistol Mark I - 9x19mm]] | [[Image:Welrod.jpg|thumb|none|400px|Welrod pistol Mark I - 9x19mm]] | ||
Line 175: | Line 186: | ||
==BSA Welgun== | ==BSA Welgun== | ||
− | The BSA Welgun, a crude SMG developed by the British Special Operations Executive, was originally found in the in-game dog tags, and | + | The [[Welgun|BSA Welgun]], a crude SMG developed by the British Special Operations Executive, was originally found in the in-game dog tags, and was finally added in the last Summer Update. It fires at 568 RPM with a 32 round magazine, similar to the Erma EMP in terms of speed. |
− | [[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm]] | + | [[File:Welgun 1.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm]] |
[[File:BFV Welgun (1).jpg|thumb|none|600px|Inspecting the Welgun.]] | [[File:BFV Welgun (1).jpg|thumb|none|600px|Inspecting the Welgun.]] | ||
[[File:BFV Welgun (0).jpg|thumb|none|600px|The Welgun in hand.]] | [[File:BFV Welgun (0).jpg|thumb|none|600px|The Welgun in hand.]] | ||
Line 182: | Line 193: | ||
[[File:BFV Welgun (3).jpg|thumb|none|600px|Removing the 32-round magazine.]] | [[File:BFV Welgun (3).jpg|thumb|none|600px|Removing the 32-round magazine.]] | ||
[[File:BFV Welgun (6).jpg|thumb|none|600px|Inserting a new one.]] | [[File:BFV Welgun (6).jpg|thumb|none|600px|Inserting a new one.]] | ||
− | [[File:BFV Welgun (5).jpg|thumb|none|600px| | + | [[File:BFV Welgun (5).jpg|thumb|none|600px|Charging the weapon by pulling on the ribbed cylindrical sleeve.]] |
==Erma EMP== | ==Erma EMP== | ||
Line 203: | Line 214: | ||
==LAD machine gun== | ==LAD machine gun== | ||
− | The Soviet | + | The Soviet [[LAD machine gun|LAD]] was added to the game with the 7.2 November 2020 update, but was only available on the Practice Range. It was later removed in a subsequent hotfix and never added into the game proper. It is only available through modding or through hacking the game. |
− | [[File:Ladmg.jpg|thumb|none| | + | [[File:Ladmg.jpg|thumb|none|451px|LAD machine gun (second prototype) - 7.62x25mm Tokarev]] |
− | + | [[Image:BFV-LAD1.jpg|thumb|600px|none|Inspecting the right...]] | |
− | + | [[Image:BFV-LAD2.jpg|thumb|600px|none|... and the left side.]] | |
− | + | [[Image:BFV-LAD3.jpg|thumb|600px|none|Holding the LAD machine gun.]] | |
− | [[ | + | [[Image:BFV-LAD4.jpg|thumb|600px|none|Aiming.]] |
+ | [[Image:BFV-LAD5.jpg|thumb|600px|none|Overheating.]] | ||
+ | [[Image:BFV-LAD6.jpg|thumb|600px|none|Throwing away the empty drum magazine. The non-empty reload has the top cover opened first to pull out the remaining ammunition, in a more typical manner for belt fed reload animations.]] | ||
+ | [[Image:BFV-LAD7.jpg|thumb|600px|none|About to open the top-cover after latching in a new belt box.]] | ||
+ | [[Image:BFV-LAD8.jpg|thumb|600px|none|Placing the belt of the new drum magazine.]] | ||
+ | [[Image:BFV-LAD9.jpg|thumb|600px|none|Closing the top-cover.]] | ||
+ | [[Image:BFV-LAD10.jpg|thumb|600px|none|Charging the LAD.]] | ||
==MP40== | ==MP40== | ||
Line 225: | Line 242: | ||
The [[M1928A1 Thompson]] is unlocked at rank 20 of the Medic class. By default it has a 20-round magazine, but can be upgraded with a 50-round drum magazine. An M1928A1 with a 30-round drum magazine (identical to the multiplayer's 50-round drum) is the starting weapon for Billy Bridger in the "Under No Flag" War Story (though he uses a Sten in cutscenes), and many of the American soldiers in "The Last Tiger" story carry Thompsons with either the drum or stick mags (the latter holding 30 rounds). It was originally inaccurately portrayed as full-auto only, but a semi-auto mode was added in the "Lightning Strikes" update. | The [[M1928A1 Thompson]] is unlocked at rank 20 of the Medic class. By default it has a 20-round magazine, but can be upgraded with a 50-round drum magazine. An M1928A1 with a 30-round drum magazine (identical to the multiplayer's 50-round drum) is the starting weapon for Billy Bridger in the "Under No Flag" War Story (though he uses a Sten in cutscenes), and many of the American soldiers in "The Last Tiger" story carry Thompsons with either the drum or stick mags (the latter holding 30 rounds). It was originally inaccurately portrayed as full-auto only, but a semi-auto mode was added in the "Lightning Strikes" update. | ||
− | The cutts compensator of the M1928A1 Thompson is used as a visual modification to the "muzzle" component of various weapons. | + | The cutts compensator of the M1928A1 Thompson is used as a visual modification to the "muzzle" component of various weapons. The original M1928's vertical foregrip can be seen on a British soldier's Thompson in the game's infamous reveal trailer, but the foregrip is conspicuously absent as a cosmetic or specialization despite being present on several other weapons and the Annihilator/M1919 in ''BF1''. |
[[File:Submachine gun M1928 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 20-round magazine and without Cutts compensator - .45 ACP]] | [[File:Submachine gun M1928 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 20-round magazine and without Cutts compensator - .45 ACP]] | ||
Line 233: | Line 250: | ||
[[File:BFV M1928 (3).jpg|thumb|600px|none|Aiming down the sights.]] | [[File:BFV M1928 (3).jpg|thumb|600px|none|Aiming down the sights.]] | ||
[[File:BFV M1928 (4).jpg|thumb|600px|none|Pulling the open bolt when empty...]] | [[File:BFV M1928 (4).jpg|thumb|600px|none|Pulling the open bolt when empty...]] | ||
− | [[File:BFV M1928 (5).jpg|thumb|600px|none|...then inserting a fresh 20-round magazine. Note the Cutts compensator; by default the M1928A1 does not have one, but all the muzzle visual customization options give it one.]] | + | [[File:BFV M1928 (5).jpg|thumb|600px|none|...then inserting a fresh 20-round magazine. Note the Cutts compensator; by default the M1928A1 does not have one, but all the muzzle visual customization options give it one. The barrel is also completely smooth akin to the later variants.]] |
[[File:BFV M1928 (6).jpg|thumb|600px|none|Removing the drum magazine to the right...]] | [[File:BFV M1928 (6).jpg|thumb|600px|none|Removing the drum magazine to the right...]] | ||
[[File:BFV M1928 (7).jpg|thumb|600px|none|...and inserting a fresh drum to the left.]] | [[File:BFV M1928 (7).jpg|thumb|600px|none|...and inserting a fresh drum to the left.]] | ||
Line 256: | Line 273: | ||
[[Image:Bfv-mp34muzzleghost.jpg|thumb|600px|none|The "Ghost" muzzle modification for the MP34; other muzzle options also use the M9 flash hider model, sometimes with different textures.]] | [[Image:Bfv-mp34muzzleghost.jpg|thumb|600px|none|The "Ghost" muzzle modification for the MP34; other muzzle options also use the M9 flash hider model, sometimes with different textures.]] | ||
− | ==Nambu | + | ==Nambu Model 1== |
− | The obscure [[Nambu Type I]] SMG has been added in the 5.2 patch of the "War of the Pacific" chapter as an SMG for the Medic class, and is the reward for the tenth week of said chapter, under the apocryphal name "Nambu Type 2A". It fires at 1,028 RPM | + | The obscure [[Nambu Type I|Nambu Model 1]] SMG has been added in the 5.2 patch of the "War of the Pacific" chapter as an SMG for the Medic class, and is the reward for the tenth week of said chapter, under the apocryphal name "Nambu Type 2A". It incorrectly fires at 1,028 RPM (the real fire rate was around 500 - 600 RPM) from a fictional 30-round short magazine by default, the fastest in the Medic class. It can be specialized to either fire at 1,200 RPM or to use the real 50-round magazine. |
− | [[File:Type2-A.jpg|thumb|none|400px|Nambu | + | The Nambu Model 1 is incorrectly animated as firing from a closed bolt, with the barrel shroud and bolt sitting in the forward position after the weapon is cocked and only reciprocating upon firing. In reality, the barrel shroud and bolt locked back together when cocked, and the weapon fired from an open bolt, with the barrel shroud springing forward upon the trigger being pulled and carrying the bolt with it (the bolt is pinned to the interior of the barrel shroud). |
− | [[File:BFV 2A (0).jpg|thumb|none|600px|Inspecting the Nambu | + | |
− | [[File:BFV 2A (1).jpg|thumb|none|600px|The Nambu | + | [[File:Type2-A.jpg|thumb|none|400px|Nambu Model 1 (sketch) - 8x22 Nambu]] |
+ | [[File:BFV 2A (0).jpg|thumb|none|600px|Inspecting the Nambu Model 1.]] | ||
+ | [[File:BFV 2A (1).jpg|thumb|none|600px|The Nambu Model 1 in hand, held like the PP-2000 in ''[[Battlefield: Bad Company]]''.]] | ||
[[File:BFV 2A (2).jpg|thumb|none|600px|Iron sights.]] | [[File:BFV 2A (2).jpg|thumb|none|600px|Iron sights.]] | ||
[[File:BFV 2A (3).jpg|thumb|none|600px|Removing the magazine...]] | [[File:BFV 2A (3).jpg|thumb|none|600px|Removing the magazine...]] | ||
[[File:BFV 2A (4).jpg|thumb|none|600px|...then inserting a new one, and...]] | [[File:BFV 2A (4).jpg|thumb|none|600px|...then inserting a new one, and...]] | ||
− | [[File:BFV 2A (5).jpg|thumb|none|600px|Pulling the barrel shroud tab to operate the bolt and chamber the weapon. | + | [[File:BFV 2A (5).jpg|thumb|none|600px|Pulling the barrel shroud tab to operate the bolt and chamber the weapon. The barrel shroud incorrectly returns forward after being pulled back.]] |
− | |||
− | |||
− | The | ||
− | |||
==Sten Mk II== | ==Sten Mk II== | ||
− | The [[Sten Mk II]] is used by the Medic class at Rank 0 | + | The [[Sten Mk II]] is used by the Medic class at Rank 0. The game treats the name "Sten" as an acronym and renders it in all-caps; more accurately, it is actually a portmanteau of "Shepherd", "Turpin", and either "Enfield" or "England" (sources differ). Contemporary manuals and records do not treat it as an acronym. |
+ | In the singleplayer campaign, it anachronistically appears in the 1939 (as a cutscene) and 1940 parts of the level "My Country Calling", one year before it was produced. The integrally-suppressed [[Sten Mk II(S)|Mk II(S)]] variant appears in the Tirailleur campaign. | ||
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]] | [[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]] | ||
[[Image:BFV Sten (1).jpg|thumb|none|600px|When equipping the Sten, the player character sends the bolt out of its safety position. The MP40 has a similar animation.]] | [[Image:BFV Sten (1).jpg|thumb|none|600px|When equipping the Sten, the player character sends the bolt out of its safety position. The MP40 has a similar animation.]] | ||
Line 285: | Line 301: | ||
==Steyr MP34== | ==Steyr MP34== | ||
− | The [[Steyr MP34]] is another SMG in BFV, unlocked at Medic Rank 16. It fires at a relaxed 514 RPM and has a usable fire selector and uses 20-round magazines by default, but can be upgraded to either have a RPM of 599 or use 32-round magazines on the third level of the specialization tree. On the fourth level, it can equip a bayonet, and is the only SMG that can do so | + | The [[Steyr MP34]] is another SMG in BFV, unlocked at Medic Rank 16. It fires at a relaxed 514 RPM and has a usable fire selector and uses 20-round magazines by default, but can be upgraded to either have a RPM of 599 or use 32-round magazines on the third level of the specialization tree. On the fourth level, it can equip a bayonet, and is the only SMG that can do so. |
[[File:Mp34.jpg|thumb|none|400px|Steyr-Solothurn S1-100]] | [[File:Mp34.jpg|thumb|none|400px|Steyr-Solothurn S1-100]] | ||
[[Image:BFV MP34_1.jpg|thumb|none|600px|Holding the "MP34".]] | [[Image:BFV MP34_1.jpg|thumb|none|600px|Holding the "MP34".]] | ||
Line 294: | Line 310: | ||
==Suomi KP/-31== | ==Suomi KP/-31== | ||
− | The [[Suomi KP/-31]] is the second available SMG for the Medic class with a 20 round stick magazine and a usable fire selector. On the third rank, it can be upgraded with a 50 quad-stack "coffin" magazine. The Suomi has the highest rate of fire for the SMGs, with 770 RPM (981 RPM when specialized). | + | The [[Suomi KP/-31]] is the second available SMG for the Medic class with a 20-round stick magazine and a usable fire selector. On the third rank, it can be upgraded with a 50 quad-stack "coffin" magazine. The Suomi has the highest rate of fire for the SMGs, with 770 RPM (981 RPM when specialized). An anachronistic suppressed version can be found in the Nordlys War Story. |
[[Image:SuomiM31.jpg|thumb|none|400px|Suomi KP/-31 - 9x19mm]] | [[Image:SuomiM31.jpg|thumb|none|400px|Suomi KP/-31 - 9x19mm]] | ||
[[Image:BFV-suomi2.jpg|thumb|600px|none|A German medic holds a KP/-31.]] | [[Image:BFV-suomi2.jpg|thumb|600px|none|A German medic holds a KP/-31.]] | ||
Line 304: | Line 320: | ||
==Type 100== | ==Type 100== | ||
− | The Japanese late model of the [[Type 100 submachine gun]] was added as part of the "War in the Pacific" chapter, as an SMG for the Medic class. It fires at 720 RPM, identical to the ZK-383 equipped with the Light Bolt specialization, and | + | The Japanese late model of the [[Type 100 submachine gun]] was added as part of the "War in the Pacific" chapter, as an SMG for the Medic class. It fires at 720 RPM, identical to the ZK-383 equipped with the Light Bolt specialization. It is incorrectly depicted as mounting a bipod, a feature that was only present on the early model Type 100 and was eliminated in the late model. |
[[File:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]] | [[File:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]] | ||
[[File:BFV T100 (1).jpg|thumb|none|600px|The Type 100 SMG in hand. Note that "Type 100" in kanji is written on the upper receiver.]] | [[File:BFV T100 (1).jpg|thumb|none|600px|The Type 100 SMG in hand. Note that "Type 100" in kanji is written on the upper receiver.]] | ||
[[File:BFV T100 (2).jpg|thumb|none|600px|Looking at the sights.]] | [[File:BFV T100 (2).jpg|thumb|none|600px|Looking at the sights.]] | ||
− | [[File:BFV T100 (4).jpg|thumb|none|600px| | + | [[File:BFV T100 (4).jpg|thumb|none|600px|Reloading "tacticooly" with two magazines pressed together...]] |
− | [[File:BFV T100 (3).jpg|thumb|none|600px|... | + | [[File:BFV T100 (3).jpg|thumb|none|600px|...Locking in the new one.]] |
− | [[File:BFV T100 (5).jpg|thumb|none|600px| | + | [[File:BFV T100 (5).jpg|thumb|none|600px|Dumping out an empty magazine...]] |
− | [[File:BFV T100 (6).jpg|thumb|none|600px|Inserting | + | [[File:BFV T100 (6).jpg|thumb|none|600px|Inserting the fresh mag.]] |
[[File:BFV T100 (7).jpg|thumb|none|600px|Pulling the open-bolt charging handle.]] | [[File:BFV T100 (7).jpg|thumb|none|600px|Pulling the open-bolt charging handle.]] | ||
− | [[File:BFV T100 (8).jpg|thumb|none|600px|View of the thin bipod.]] | + | [[File:BFV T100 (8).jpg|thumb|none|600px|View of the thin bipod, a feature not present on the late model Type 100 in reality.]] |
==ZK-383== | ==ZK-383== | ||
Line 331: | Line 347: | ||
==Browning Auto-5== | ==Browning Auto-5== | ||
The [[Browning Auto-5]] returns from ''Battlefield 1'' with the same "12g Automatic" name, now used by the Support class. Due to the introduction of the Specialization Tree, it is now possible to have a combination of both slugs and extended magazine tube on this weapon. The reload animation has been updated to correctly show the user holding the bolt release button with his left hand while reloading, as is necessary on pre-1950s Browning A-5 shotguns. | The [[Browning Auto-5]] returns from ''Battlefield 1'' with the same "12g Automatic" name, now used by the Support class. Due to the introduction of the Specialization Tree, it is now possible to have a combination of both slugs and extended magazine tube on this weapon. The reload animation has been updated to correctly show the user holding the bolt release button with his left hand while reloading, as is necessary on pre-1950s Browning A-5 shotguns. | ||
− | [[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb| | + | [[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|450px|none|Browning Auto-5 with 23" barrel - 12 gauge]] |
[[File:BFV Auto-5 (1).jpg|thumb|none|600px|Going bird hunting in the ''Twisted Steel'' swamp with the Browning A-5.]] | [[File:BFV Auto-5 (1).jpg|thumb|none|600px|Going bird hunting in the ''Twisted Steel'' swamp with the Browning A-5.]] | ||
[[File:BFV Auto-5 (2).jpg|thumb|none|600px|ADS view of the Auto-5.]] | [[File:BFV Auto-5 (2).jpg|thumb|none|600px|ADS view of the Auto-5.]] | ||
[[File:BFV Auto-5 (3).jpg|thumb|none|600px|Chamber-loading the shotgun, basically the same procedure as in the last game.]] | [[File:BFV Auto-5 (3).jpg|thumb|none|600px|Chamber-loading the shotgun, basically the same procedure as in the last game.]] | ||
[[File:BFV Auto-5 (4).jpg|thumb|none|600px|Loading the magazine tube with the bolt release correctly depressed.]] | [[File:BFV Auto-5 (4).jpg|thumb|none|600px|Loading the magazine tube with the bolt release correctly depressed.]] | ||
− | [[File:BFV Auto-5 (5).jpg|thumb|none|600px|The Browning A-5 with a ribbed barrel and extended magazine tube in-game.]] | + | [[File:BFV Auto-5 (5).jpg|thumb|none|600px|The Browning A-5 with a ribbed barrel and extended magazine tube in-game. Note that this model would be impossible in real life, as the rib blocks the barrel from being able to retract into the receiver, as it is a long-recoil action. Real-life Auto-5 ribbed barrels have a flat section directly in front of the receiver to allow it to reciprocate.]] |
==Ithaca Model 37== | ==Ithaca Model 37== | ||
Line 342: | Line 358: | ||
When equipped with a bayonet at Rank 2, the Model 37 becomes a trench gun with a heatshield and bayonet mount. | When equipped with a bayonet at Rank 2, the Model 37 becomes a trench gun with a heatshield and bayonet mount. | ||
− | [[File:IthacaM37.jpg|thumb| | + | [[File:IthacaM37.jpg|thumb|450px|none|Ithaca 37 long barrel Hunting Version - 12 gauge]] |
[[File:BFV M37 (0).jpg|thumb|none|600px|Inspecting the Ithaca Model 37.]] | [[File:BFV M37 (0).jpg|thumb|none|600px|Inspecting the Ithaca Model 37.]] | ||
[[File:BFV M37 (1).jpg|thumb|none|600px|Aiming.]] | [[File:BFV M37 (1).jpg|thumb|none|600px|Aiming.]] | ||
Line 353: | Line 369: | ||
==M30 Luftwaffe Drilling== | ==M30 Luftwaffe Drilling== | ||
− | The [[M30 Luftwaffe Drilling]] is a Support class primary weapon, unlocked at Rank 13. It is the fastest of all currently available shotguns at 200 RPM (225 with the Trigger Job specialization). In real life, the left barrel was used to fire slugs, but in the game, both barrels fire buckshot. Like in [[Call of Duty: WWII]], the Drilling's rifle barrel can be used as an ersatz sniper rifle, dealing similar damage figures to the Recon's bolt-action rifles. | + | The [[M30 Luftwaffe Drilling]] is a Support class primary weapon, unlocked at Rank 13. It is the fastest of all currently available shotguns at 200 RPM (225 with the Trigger Job specialization). In real life, the left barrel was used to fire slugs, but in the game, both barrels fire buckshot. Like in ''[[Call of Duty: WWII]]'', the Drilling's rifle barrel can be used as an ersatz sniper rifle, dealing similar damage figures to the Recon's bolt-action rifles. While its appearance in the singleplayer level "Under No Flag" is somewhat understandable as it takes place near an airfield in North Africa, other appearances of the weapon in future singleplayer levels are inappropriate. |
− | [[Image:M30LuftwaffenDrilling.jpg|thumb|none| | + | [[Image:M30LuftwaffenDrilling.jpg|thumb|none|450px|Sauer & Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]] |
[[File:BFV M30 Drilling (1).jpg|thumb|none|600px|Out in the desert, the downed airman finds emptiness more than wild beasts or anything else.]] | [[File:BFV M30 Drilling (1).jpg|thumb|none|600px|Out in the desert, the downed airman finds emptiness more than wild beasts or anything else.]] | ||
[[File:BFV M30 Drilling (2).jpg|thumb|none|600px|Aiming the M30 Luftwaffe.]] | [[File:BFV M30 Drilling (2).jpg|thumb|none|600px|Aiming the M30 Luftwaffe.]] | ||
Line 360: | Line 376: | ||
[[File:BFV M30 Drilling (4).jpg|thumb|none|600px|...which reveals the weapon's rear sight when the 9.3x74mmR barrel is engaged!]] | [[File:BFV M30 Drilling (4).jpg|thumb|none|600px|...which reveals the weapon's rear sight when the 9.3x74mmR barrel is engaged!]] | ||
[[File:BFV M30 Drilling (5).jpg|thumb|none|600px|Reloading another rifle round into the Drilling. Note that unlike [[Call of Duty: WWII#M30_Luftwaffe_Drilling|Call of Duty: WWII]], the bullet is a correct roundnose.]] | [[File:BFV M30 Drilling (5).jpg|thumb|none|600px|Reloading another rifle round into the Drilling. Note that unlike [[Call of Duty: WWII#M30_Luftwaffe_Drilling|Call of Duty: WWII]], the bullet is a correct roundnose.]] | ||
− | [[File:BFV M30 Drilling (6).jpg|thumb|none|600px|Dumping out spent shotgun shells. The reload animation is pretty similar in both games.]] | + | [[File:BFV M30 Drilling (6).jpg|thumb|none|600px|Dumping out (not-so) spent shotgun shells. The reload animation is pretty similar in both games.]] |
[[File:BFV M30 Drilling (7).jpg|thumb|none|600px|Loading some more into the barrels.]] | [[File:BFV M30 Drilling (7).jpg|thumb|none|600px|Loading some more into the barrels.]] | ||
==Sjögren== | ==Sjögren== | ||
− | A player character in the "The Company" trailer can be seen holding a [[Sjögren]] semi-auto shotgun. The shotgun was finally added in the Summer Update, the final update for Battlefield V. It fires at 120 RPM, 43 RPM slower than in ''Battlefield 1'', but can be specialized to fire at 138 RPM. The reload animation has been updated to | + | A player character in the "The Company" trailer can be seen holding a [[Sjögren]] semi-auto shotgun. The shotgun was finally added in the Summer Update, the final update for ''Battlefield V''. It fires at 120 RPM, 43 RPM slower than in ''Battlefield 1'', but can be specialized to fire at 138 RPM. The reload animation has been updated to show an animated loading gate. |
− | [[File:Sjogren Inertia.jpg|thumb|none| | + | [[File:Sjogren Inertia.jpg|thumb|none|450px|Sjögren - 12 gauge]] |
[[File:BFV Sjogren (0).jpg|thumb|none|600px|Inspecting the Sjögren inertial semiautomatic shotgun.]] | [[File:BFV Sjogren (0).jpg|thumb|none|600px|Inspecting the Sjögren inertial semiautomatic shotgun.]] | ||
[[File:BFV Sjogren (2).jpg|thumb|none|600px|Aiming down the sights.]] | [[File:BFV Sjogren (2).jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[File:BFV Sjogren (3).jpg|thumb|none|600px|When empty, the action opens, allowing a shell to be inserted in the chamber.]] | [[File:BFV Sjogren (3).jpg|thumb|none|600px|When empty, the action opens, allowing a shell to be inserted in the chamber.]] | ||
[[File:BFV Sjogren (4).jpg|thumb|none|600px|Closing the chamber.]] | [[File:BFV Sjogren (4).jpg|thumb|none|600px|Closing the chamber.]] | ||
− | [[File:BFV Sjogren (5).jpg|thumb|none|600px|Inserting more brass shells.]] | + | [[File:BFV Sjogren (5).jpg|thumb|none|600px|Inserting more brass shells. Note the shotgun is turned to the side, whereas it was still held upright in ''BF1''.]] |
− | ==Winchester Model 1897== | + | ==Winchester Model 1897 "Trench Gun"== |
− | The [[Winchester Model 1897]] | + | The [[Winchester Model 1897 "Trench Gun"]] returns from ''Battlefield 1'' for the Support class, and was given to all players for free from December 19, 2018 to January 3, 2019. As in BF1, it cannot be chamberloaded and only holds 5 rounds instead of 5+1. It is the slowest firing shotgun in the game at 100 RPM, much slower than it was in the previous game, and also cannot be slamfired (again unlike its appearance in ''BF1''). However, it can be upgraded to fire slugs, which none of the variants in ''BF1'' could do. |
A bayonet can be equipped at rank 4. | A bayonet can be equipped at rank 4. | ||
− | [[File:Winchester1897TrenchTakedown.jpg|thumb|none| | + | [[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 "Trench Gun" - 12 gauge]] |
[[Image:BFV-winchester1.jpg|thumb|600px|none|Holding the Trench gun.]] | [[Image:BFV-winchester1.jpg|thumb|600px|none|Holding the Trench gun.]] | ||
[[Image:BFV-winchester2.jpg|thumb|600px|none|Aiming.]] | [[Image:BFV-winchester2.jpg|thumb|600px|none|Aiming.]] | ||
Line 387: | Line 403: | ||
In ''Battlefield V'', stripper clip-loaded weapons are realistically affected by the use of scopes; equipping a scope will block the magazine and prevent the use of stripper clips for reloading (an issue that ''Battlefield 1'' side-stepped by side-mounting all scopes). The sole exception in this category is the AG-42 Ljungman, whose charging mechanism prohibits the use of receiver-mounted scopes. | In ''Battlefield V'', stripper clip-loaded weapons are realistically affected by the use of scopes; equipping a scope will block the magazine and prevent the use of stripper clips for reloading (an issue that ''Battlefield 1'' side-stepped by side-mounting all scopes). The sole exception in this category is the AG-42 Ljungman, whose charging mechanism prohibits the use of receiver-mounted scopes. | ||
− | Semi-automatic rifles issued to the Assault class appear under the “Semi-Auto Rifle” designation while semi-automatic rifles issued to the Recon class are labeled as “Self-Loading | + | Semi-automatic rifles issued to the Assault class appear under the “Semi-Auto Rifle” designation while semi-automatic rifles issued to the Recon class are labeled as “Self-Loading Rifles” (except for the final update's M3 Carbine, which is the sole "Semi-Auto Rifle" available to the Recon kit). While ultimately just two different terms for the same type of rifle, the former name differentiates the Assault's rifles from its ''full-auto'' rifles, while the latter name differentiates the Recon's rifles from its ''manually-operated'' rifles. |
==Ag m/42== | ==Ag m/42== | ||
The [[AG-42 Ljungman|Ag m/42]] was added as an Assault self-loading rifle with the fourth week of the "Overture" chapter. Previously, it fired at 450 RPM, on par with the [[M1A1 Carbine]], but the 5.2 patch lowered it to 360 RPM, the only semi-auto rifle with such ROF; like all semi-auto rifles (barring the Garand and the Kbsp), the m/42 can be upgraded to accept detachable magazines. The animation for non-empty reloading without detachable magazines accurately shows the safety switch being pressed before operating the bolt, as disregarding the safety can lead to finger injuries. | The [[AG-42 Ljungman|Ag m/42]] was added as an Assault self-loading rifle with the fourth week of the "Overture" chapter. Previously, it fired at 450 RPM, on par with the [[M1A1 Carbine]], but the 5.2 patch lowered it to 360 RPM, the only semi-auto rifle with such ROF; like all semi-auto rifles (barring the Garand and the Kbsp), the m/42 can be upgraded to accept detachable magazines. The animation for non-empty reloading without detachable magazines accurately shows the safety switch being pressed before operating the bolt, as disregarding the safety can lead to finger injuries. | ||
− | [[File:AG-42.jpg|thumb|none| | + | [[File:AG-42.jpg|thumb|none|450px|Automatgevär m/42 with magazine removed - 6.5x55mm]] |
[[File:BFV AG-42 (1).jpg|thumb|none|600px|The "Ag m/42" out in the desert.]] | [[File:BFV AG-42 (1).jpg|thumb|none|600px|The "Ag m/42" out in the desert.]] | ||
[[File:BFV AG-42 (2).jpg|thumb|none|600px|View down the Ljungman's iron sights.]] | [[File:BFV AG-42 (2).jpg|thumb|none|600px|View down the Ljungman's iron sights.]] | ||
Line 417: | Line 433: | ||
==FG 42== | ==FG 42== | ||
− | The second pattern [[FG 42]] is categorized as an LMG and used by the Support class at Rank 16. It has the lowest capacity of all LMGs in the base game, and has the highest vertical recoil kick. It can also mount a bayonet, though the bayonet is not shown in the stowed position when not equipped. | + | The second pattern [[FG 42]] is categorized as an LMG and used by the Support class at Rank 16. It has the lowest capacity of all LMGs in the base game, and has the highest vertical recoil kick. It can also mount a bayonet, though the bayonet is not shown in the stowed position when not equipped. It anachronistically appears in the 1940 part of the level "My Country Calling" and "Under No Flag" as one of the weapons incorrectly used by British paratroopers and Germany Heer infantrymen respectively, with the real weapon produced in 1942 and fielded in 1943. |
The pressed steel dovetail "Schwalbenschwanz" mount, which in reality was intended to mount a ZF4 scope to the 1st pattern FG 42, is used to mount various sights to different weapons. The stock of the 1st version is also available as a cosmetic option. The FG 42 muzzle is used as a visual modification to the "muzzle" component of other weapons. | The pressed steel dovetail "Schwalbenschwanz" mount, which in reality was intended to mount a ZF4 scope to the 1st pattern FG 42, is used to mount various sights to different weapons. The stock of the 1st version is also available as a cosmetic option. The FG 42 muzzle is used as a visual modification to the "muzzle" component of other weapons. | ||
− | [[File:FG 42 II.jpg|thumb|none| | + | [[File:FG 42 II.jpg|thumb|none|450px|FG 42/II - 7.92x57mm Mauser]] |
− | [[File:BFV FG42 (1).jpg|thumb|600px|none|FG 42 in hand. On this level, the second pattern model is anachronistic by about | + | [[File:BFV FG42 (1).jpg|thumb|600px|none|FG 42 in hand. On this level, the second pattern model is anachronistic by about two years.]] |
[[File:BFV FG42 (2).jpg|thumb|600px|none|Aiming down the sights. Although difficult to see, the sights are set for 500 meters. This is not reflected in gameplay.]] | [[File:BFV FG42 (2).jpg|thumb|600px|none|Aiming down the sights. Although difficult to see, the sights are set for 500 meters. This is not reflected in gameplay.]] | ||
[[File:BFV FG42 (3).jpg|thumb|600px|none|Removing a 20-round magazine...]] | [[File:BFV FG42 (3).jpg|thumb|600px|none|Removing a 20-round magazine...]] | ||
[[File:BFV FG42 (4).jpg|thumb|600px|none|...and loading a new one.]] | [[File:BFV FG42 (4).jpg|thumb|600px|none|...and loading a new one.]] | ||
[[File:BFV FG42 (5).jpg|thumb|600px|none|Pulling the open bolt charging handle.]] | [[File:BFV FG42 (5).jpg|thumb|600px|none|Pulling the open bolt charging handle.]] | ||
− | [[File:FG42.jpg|thumb|none| | + | [[File:FG42.jpg|thumb|none|450px|FG 42 7.92x57mm Mauser early version with ZF4 scope (top) and late-war version with ZFG42 scope (bottom)]] |
[[File:BFV FG42 (6).jpg|thumb|600px|none|The ZF4 scope mounted on the FG 42. Note that this uses the earlier model's scope mount.]] | [[File:BFV FG42 (6).jpg|thumb|600px|none|The ZF4 scope mounted on the FG 42. Note that this uses the earlier model's scope mount.]] | ||
[[File:BFV FG42 (7).jpg|thumb|600px|none|The Mark III Free Mounted Gun Reflector Sight mounted on the FG 42. In reality these were aircraft sights and one being used in handheld weapon configuration is highly improbable as they need external power supply.]] | [[File:BFV FG42 (7).jpg|thumb|600px|none|The Mark III Free Mounted Gun Reflector Sight mounted on the FG 42. In reality these were aircraft sights and one being used in handheld weapon configuration is highly improbable as they need external power supply.]] | ||
Line 433: | Line 449: | ||
The [[Gewehr 43]] is a self-loading rifle available in the game, unlocked by the Assault class at Rank 1. By default, the rifle is reloaded with stripper clips and loose rounds (like its [[Gewehr 41|predecessor]]), but can be upgraded to reload via separate magazines. It is anachronistic by one year to the campaign level "Under No Flag", which is set in 1942. | The [[Gewehr 43]] is a self-loading rifle available in the game, unlocked by the Assault class at Rank 1. By default, the rifle is reloaded with stripper clips and loose rounds (like its [[Gewehr 41|predecessor]]), but can be upgraded to reload via separate magazines. It is anachronistic by one year to the campaign level "Under No Flag", which is set in 1942. | ||
− | [[Image:K43 nc.jpg|thumb|none| | + | [[Image:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]] |
[[Image:BFV G43 (1).jpg|thumb|600px|none|The Gewehr 43 in-game, on Narvik.]] | [[Image:BFV G43 (1).jpg|thumb|600px|none|The Gewehr 43 in-game, on Narvik.]] | ||
[[Image:BFV G43 (2).jpg|thumb|600px|none|Aiming down the iron sights.]] | [[Image:BFV G43 (2).jpg|thumb|600px|none|Aiming down the iron sights.]] | ||
Line 439: | Line 455: | ||
[[Image:BFV G43 (4).jpg|thumb|600px|none|Reloading a Mauser stripper clip.]] | [[Image:BFV G43 (4).jpg|thumb|600px|none|Reloading a Mauser stripper clip.]] | ||
[[Image:BFV G43 (5).jpg|thumb|600px|none|Topping off with single rounds.]] | [[Image:BFV G43 (5).jpg|thumb|600px|none|Topping off with single rounds.]] | ||
− | [[Image:Gew 43.jpg|thumb| | + | [[Image:Gew 43.jpg|thumb|450px|none|Gewehr 43 with ZF4 scope - 7.92x57mm Mauser]] |
[[Image:BFV G43 (6).jpg|thumb|600px|none|Observing the devastation of Rotterdam by a mixture of fog and intense lighting effects with the scoped Gewehr 43.]] | [[Image:BFV G43 (6).jpg|thumb|600px|none|Observing the devastation of Rotterdam by a mixture of fog and intense lighting effects with the scoped Gewehr 43.]] | ||
[[Image:BFV G43 (7).jpg|thumb|600px|none|Reloading the magazine. With the upgrade, the rifle gains the ability to hold an additional round in the chamber.]] | [[Image:BFV G43 (7).jpg|thumb|600px|none|Reloading the magazine. With the upgrade, the rifle gains the ability to hold an additional round in the chamber.]] | ||
[[Image:BFV G43 (8).jpg|thumb|600px|none|Not to be outdone by the left arm, the right arm takes care of empty reloads.]] | [[Image:BFV G43 (8).jpg|thumb|600px|none|Not to be outdone by the left arm, the right arm takes care of empty reloads.]] | ||
− | ==Gustloff Volkssturmgewehr== | + | ==Gustloff Volkssturmgewehr MP 507== |
− | + | The [[Gustloff Volkssturmgewehr MP 507]] is featured as the "Gewehr 1-5", which is the final weapon unlock for the Assault class in the multiplayer mode. It fires in semi-automatic at 360 RPM, and has the highest capacity of all semi-automatic rifles in the base game. | |
− | |||
− | |||
− | + | [[File:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP 507 - 7.92x33mm Kurz]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | [[File:Volkssturmgewehr1-5.jpg|thumb|none| | ||
[[File:BFV Volkssturmgewehr (1).jpg|thumb|none|600px|When equipping the "Gewehr 1-5," the soldier disengages the safety. This is not done on the other version.]] | [[File:BFV Volkssturmgewehr (1).jpg|thumb|none|600px|When equipping the "Gewehr 1-5," the soldier disengages the safety. This is not done on the other version.]] | ||
[[File:BFV Volkssturmgewehr (2).jpg|thumb|none|600px|The Volkssturmgewehr in idle.]] | [[File:BFV Volkssturmgewehr (2).jpg|thumb|none|600px|The Volkssturmgewehr in idle.]] | ||
Line 462: | Line 470: | ||
[[File:BFV Volkssturmgewehr (5).jpg|thumb|none|600px|Right side of the Volkssturmgewehr.]] | [[File:BFV Volkssturmgewehr (5).jpg|thumb|none|600px|Right side of the Volkssturmgewehr.]] | ||
− | + | The rare version of the [[Gustloff Volkssturmgewehr MP 507]], is featured as the "Sturmgewehr 1-5". It is the experimental select-fire version (of disputed existence) of the more common (and verifiably existing) above-mentioned MP 507. In the opposite side of its semi-auto sibling, the MP 507 is featured as the starting primary unlock for the Assault class in the multiplayer mode. It fires at 670 RPM, and is statistically identical to the Sturmgewehr 44 in most areas. | |
− | The | + | |
− | [[File: | + | Both Volkssturmgewehr firearms are bizarre choices as release weapons; the release multiplayer maps are all set in the early war during the Fall of Europe, while the Volkssturmgewehr was made during the final years of WWII as a last-ditch weapon. They are also anachronistically present in some singleplayer levels. |
− | [[File:BFV | + | [[File:MP508.jpg|thumb|none|450px|Gustloff "Volkssturmgewehr" MP 507 with semi-pistol stock and a vertical foregrip - 7.92x33mm Kurz]] |
− | [[File:BFV | + | [[File:BFV MP508 (1).jpg|thumb|none|600px|The "Sturmgewehr 1-5" in-game.]] |
− | [[File:BFV | + | [[File:BFV MP508 (2).jpg|thumb|none|600px|Aiming the rifle.]] |
− | [[File:BFV | + | [[File:BFV MP508 (3).jpg|thumb|none|600px|Reloading the StG magazine.]] |
− | + | [[File:BFV MP508 (4).jpg|thumb|none|600px|Pulling the charging handle and sliding top cover assembly back.]] | |
− | |||
− | |||
==Luger rifle== | ==Luger rifle== | ||
The prototype [[Luger rifle]] returns from ''Battlefield 1'' as a Recon primary, added with the third week of the "Overture" chapter. It is again named the "Selbstlader 1906", and fires at a slower 164 RPM, which is 135 RPM (58%) slower than in BF1, but the BFV version can kill in one less bullet than BF1's incarnation. It can be equipped with a bipod from the first specialization slot, but it cannot mount a bayonet. Unlike its appearance in ''Battlefield 1'' (and unlike its pistol counterpart in both games) the toggle assembly correctly locks back on the final shot. | The prototype [[Luger rifle]] returns from ''Battlefield 1'' as a Recon primary, added with the third week of the "Overture" chapter. It is again named the "Selbstlader 1906", and fires at a slower 164 RPM, which is 135 RPM (58%) slower than in BF1, but the BFV version can kill in one less bullet than BF1's incarnation. It can be equipped with a bipod from the first specialization slot, but it cannot mount a bayonet. Unlike its appearance in ''Battlefield 1'' (and unlike its pistol counterpart in both games) the toggle assembly correctly locks back on the final shot. | ||
− | [[File:Luger Rifle 1906.jpg|thumb|none| | + | [[File:Luger Rifle 1906.jpg|thumb|none|450px|Luger rifle - 7.92x57mm Mauser]] |
[[File:BFV Luger1906 (1).jpg|thumb|600px|none|The Luger rifle in-game.]] | [[File:BFV Luger1906 (1).jpg|thumb|600px|none|The Luger rifle in-game.]] | ||
[[File:BFV Luger1906 (2).jpg|thumb|600px|none|Looking down the rifle's sights.]] | [[File:BFV Luger1906 (2).jpg|thumb|600px|none|Looking down the rifle's sights.]] | ||
Line 484: | Line 490: | ||
==M1A1 Carbine== | ==M1A1 Carbine== | ||
− | The [[M1A1 Carbine]] is used by the Assault class, unlocked at Rank 5. It is the fastest of all semi-auto rifles at 450 RPM, and thirty-round magazines can be unlocked for the Carbine as an upgrade tree option. Unlike the M1A1 Carbine in [[Battlefield Hardline]], the stock is always unfolded and is now modeled to face the correct side. It also mounts the conical flash hider by default, which was an actual attachment in ''Hardline.'' | + | The [[M1A1 Carbine]] is used by the Assault class, unlocked at Rank 5. It is the fastest of all semi-auto rifles at 450 RPM, and thirty-round magazines can be unlocked for the Carbine as an upgrade tree option. Unlike the M1A1 Carbine in ''[[Battlefield Hardline]]'', the stock is always unfolded and is now modeled to face the correct side. It also mounts the conical flash hider by default, which was an actual attachment in ''Hardline.'' It is odd that the M1's default variant is the "paratrooper" stocked variant, considering standard M1 Carbines were ubiquitous by comparison. |
+ | |||
+ | The carbines are inappropriately present in caches during the "Under No Flag" and in the "Tirailleur" level, it is inaccurately used by Senegalese troops. | ||
Some soldiers in promotional art for the game wield [[M1 Carbine]]s with solid stocks, though none appear in the current game. | Some soldiers in promotional art for the game wield [[M1 Carbine]]s with solid stocks, though none appear in the current game. | ||
− | [[File:M1A1Carbine.jpg|thumb|none| | + | [[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine with original L style rear sights, and side-folding stock - .30 Carbine]] |
− | [[File:M1-Carbine.jpg|thumb|none| | + | [[File:M1-Carbine.jpg|thumb|none|450px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine. Also equipped with khaki sling and oiler and a period twin magazine pouch for buttstock.]] |
[[File:BFV M1A1Carbine (1).jpg|thumb|none|600px|The M1A1 Carbine in-game.]] | [[File:BFV M1A1Carbine (1).jpg|thumb|none|600px|The M1A1 Carbine in-game.]] | ||
− | [[File:BFV M1A1Carbine (3).jpg|thumb|none|600px|Iron sights | + | [[File:BFV M1A1Carbine (3).jpg|thumb|none|600px|Iron sights; by default it uses the 1945-pattern of adjustable rear iron sights, which are anachronistic for most of the setting in-game.]] |
[[File:BFV M1A1Carbine (2).jpg|thumb|none|600px|Reloading the fifteen round box mag.]] | [[File:BFV M1A1Carbine (2).jpg|thumb|none|600px|Reloading the fifteen round box mag.]] | ||
− | [[File:BFV M1A1Carbine (4).jpg|thumb|none|600px|Pulling the charging handle.]] | + | [[File:BFV M1A1Carbine (4).jpg|thumb|none|600px|Pulling the charging handle. Note the bayonet lug, which further indicates a 1945 upgrade.]] |
[[File:BFV M1A1Carbine (5).jpg|thumb|none|600px|Loading a 30-round magazine.]] | [[File:BFV M1A1Carbine (5).jpg|thumb|none|600px|Loading a 30-round magazine.]] | ||
[[File:BFV M1A1Carbine (6).jpg|thumb|none|600px|A customized M1A1 with an "Blued" handguard and "Backwoods" iron sights. The "Urban Blue" handguard, along with the "Blued" one, gives it a perforated metal heatshield. The "Urban Blue", "Mint", and "Gold Plated" iron sights give it an earlier-pattern rear sight.]] | [[File:BFV M1A1Carbine (6).jpg|thumb|none|600px|A customized M1A1 with an "Blued" handguard and "Backwoods" iron sights. The "Urban Blue" handguard, along with the "Blued" one, gives it a perforated metal heatshield. The "Urban Blue", "Mint", and "Gold Plated" iron sights give it an earlier-pattern rear sight.]] | ||
Line 498: | Line 506: | ||
===M2 Carbine=== | ===M2 Carbine=== | ||
− | The [[M2 Carbine]], the select-fire version of the M1 Carbine, with a metal heatshield appeared in the "Defying the Odds" trailer. Previously a chapter reward, it has been added as part of the weapons prior to the start of the "Into the Jungle" chapter due to a bug. It fires at 830 RPM | + | The [[M2 Carbine]], the select-fire version of the M1 Carbine, with a metal heatshield appeared in the "Defying the Odds" trailer. Previously a chapter reward, it has been added as part of the weapons prior to the start of the "Into the Jungle" chapter due to a bug. It fires at 830 RPM, uses 30-round box magazines, and features a foregrip and muzzle brake by default. |
− | [[File: | + | [[File:M2 Carbine.jpg|thumb|none|450px|M2 Carbine with sling and muzzle brake - .30 Carbine]] |
[[File:M1CarbinePlainfieldPM30.jpg|thumb|none|450px|M1 Carbine manufactured by Plainfield, with pistol-grip, post-WWII paratrooper stock and vertical foregrip - .30 Carbine. The in-game M2 Carbine features the same vertical grip as this variant.]] | [[File:M1CarbinePlainfieldPM30.jpg|thumb|none|450px|M1 Carbine manufactured by Plainfield, with pistol-grip, post-WWII paratrooper stock and vertical foregrip - .30 Carbine. The in-game M2 Carbine features the same vertical grip as this variant.]] | ||
[[File:Bfv-m2carbine.jpg|thumb|none|600px|The M2 in the Chapter 4 trailer. Being only seen for a second or two, the carbine here is rather evidently unfinished; the spent casings are apparently coming out of the air to the left of the receiver instead of the ejection port, and a close look at the stock reveals that the player character is holding it as though it has a pistol grip (which it doesn't), showing that it's using the M1A1's animations as a placeholder.]] | [[File:Bfv-m2carbine.jpg|thumb|none|600px|The M2 in the Chapter 4 trailer. Being only seen for a second or two, the carbine here is rather evidently unfinished; the spent casings are apparently coming out of the air to the left of the receiver instead of the ejection port, and a close look at the stock reveals that the player character is holding it as though it has a pistol grip (which it doesn't), showing that it's using the M1A1's animations as a placeholder.]] | ||
Line 510: | Line 518: | ||
===M3 Carbine=== | ===M3 Carbine=== | ||
− | The Okinawa-tested [[M3 Carbine]] with its infrared scope has been added in the last Summer Update as a semi-automatic rifle for the Recon class. It fires as fast as its Assault counterpart at 450 RPM, and is locked to a 15 round magazine, a bulky infrared scope, a foregrip, and a bipod. | + | The Okinawa-tested [[M3 Carbine]] with its infrared scope (called "M3 Infrared") has been added in the last Summer Update as a semi-automatic rifle for the Recon class. It fires as fast as its Assault counterpart at 450 RPM, and is locked to a 15-round magazine, a bulky infrared scope, a foregrip, a suppressor, and a bipod. The specialisations are the same as the M1A1, minus the extended magazine specialisation, replaced with the option for a quicker reload. The description incorrectly states the weapon is an M1A1 with the infrared scope mounted, it is not an M1A1 because it has the full wood stock instead of the folding paratroop stock of the M1A1. |
− | [[File:M3 Sniperscope.jpg|thumb|none|450px|M3 Carbine with | + | [[File:M3 Sniperscope.jpg|thumb|none|450px|M3 Carbine with 6-volt battery/transformer and scope - .30 carbine]] |
− | [[File:BFV M3I (0).jpg|thumb|none|600px|The M3 Carbine with the huge infrared scope, minus the mandatory bulky | + | [[File:BFV M3I (0).jpg|thumb|none|600px|The M3 Carbine with the huge infrared scope, minus the mandatory bulky 6V battery and transformer required to operate the scope.]] |
[[File:BFV M3I (1).jpg|thumb|none|600px|Inspecting the M3 Carbine]] | [[File:BFV M3I (1).jpg|thumb|none|600px|Inspecting the M3 Carbine]] | ||
[[File:BFV M3I (2).jpg|thumb|none|600px|View of the infrared scope.]] | [[File:BFV M3I (2).jpg|thumb|none|600px|View of the infrared scope.]] | ||
[[File:BFV M3I (3).jpg|thumb|none|600px|Reloading the 15-rounder in a similar way to the M2 Carbine.]] | [[File:BFV M3I (3).jpg|thumb|none|600px|Reloading the 15-rounder in a similar way to the M2 Carbine.]] | ||
[[File:BFV M3I (4).jpg|thumb|none|600px|Inserting a new magazine.]] | [[File:BFV M3I (4).jpg|thumb|none|600px|Inserting a new magazine.]] | ||
− | [[File:BFV M3I (5).jpg|thumb|none|600px| | + | [[File:BFV M3I (5).jpg|thumb|none|600px|Rechambering the M3 in the same manner as the M2.]] |
==M1 Garand== | ==M1 Garand== | ||
− | The iconic battle rifle of the Americans, the [[M1 Garand]], has been added in the latest patch as one of four weapons prior to the first week of the "War in the Pacific" chapter, as a semi-auto rifle for the Assault class. It fires at | + | The iconic battle rifle of the Americans, the [[M1 Garand]], has been added in the latest patch as one of four weapons prior to the first week of the "War in the Pacific" chapter, as a semi-auto rifle for the Assault class. It fires at 360 RPM akin to the Ljungman, and can be specialized to use the [[Battlefield V#M7 Rifle Grenade Launcher|M7 Grenade Launcher]] at rank 4, or strengthen its 30-06 bullets at a cost of 60 RPM at its fourth rank. |
There are three chambering animations for the Garand that can happen during reloads: either it closes by itself, requiring a manual push, or accumulating Garand thumb. | There are three chambering animations for the Garand that can happen during reloads: either it closes by itself, requiring a manual push, or accumulating Garand thumb. | ||
− | [[Image:M1 Garand.jpg|thumb|none| | + | [[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]] |
[[File:Bfv-m1garand.jpg|thumb|none|600px|The Garand about to hit a Japanese soldier in the Chapter 4 trailer's teaser for Chapter 5.]] | [[File:Bfv-m1garand.jpg|thumb|none|600px|The Garand about to hit a Japanese soldier in the Chapter 4 trailer's teaser for Chapter 5.]] | ||
[[File:BFV Garand (0).jpg|thumb|none|600px|The M1 has a unique spawn/initial-equip animation where the user disengages the safety.]] | [[File:BFV Garand (0).jpg|thumb|none|600px|The M1 has a unique spawn/initial-equip animation where the user disengages the safety.]] | ||
− | [[File:BFV Garand (1).jpg|thumb|none|600px|The M1 Garand in hand.]] | + | [[File:BFV Garand (1).jpg|thumb|none|600px|The M1 Garand in hand. Note the receiver engravings, which list the model designation, caliber, and manufacturer of the weapon. While the manufacturer is fictional, the rest of the markings are accurate, which is a nice design detail.]] |
− | [[File:BFV Garand (2).jpg|thumb|none|600px|Aiming down the sights.]] | + | [[File:BFV Garand (2).jpg|thumb|none|600px|Aiming down the sights. Note the rear aperture is much larger than in reality, though this is common in BFV as well as many other shooters, presumably because without the optical illusion provided by a small peep rendered ingame, it would be difficult and frustrating to use such a small sight in a video game.]] |
[[File:BFV Garand (3).jpg|thumb|none|600px|Ejecting a non-empty clip with the release button...]] | [[File:BFV Garand (3).jpg|thumb|none|600px|Ejecting a non-empty clip with the release button...]] | ||
[[File:BFV Garand (4).jpg|thumb|none|600px|...then inserting a new one. There are three known events that can happen after inserting the clip:]] | [[File:BFV Garand (4).jpg|thumb|none|600px|...then inserting a new one. There are three known events that can happen after inserting the clip:]] | ||
− | [[File:BFV Garand (5).jpg|thumb|none|600px|One, the bolt fails to close by itself, requiring a manual push,]] | + | [[File:BFV Garand (5).jpg|thumb|none|600px|One, the bolt fails to close by itself, requiring a manual push,<!--I think there are two variations to this push animation, with one being more forceful, however I can't confirm this-->]] |
[[File:BFV Garand (7).jpg|thumb|none|600px|Two, it closes by itself (as it should be), or...]] | [[File:BFV Garand (7).jpg|thumb|none|600px|Two, it closes by itself (as it should be), or...]] | ||
[[File:BFV Garand (8).jpg|thumb|none|600px|Yikes, ''Garand thumb''.]] | [[File:BFV Garand (8).jpg|thumb|none|600px|Yikes, ''Garand thumb''.]] | ||
− | [[Image:M1C M84 scope.jpg|thumb|none| | + | [[Image:M1C M84 scope.jpg|thumb|none|450px|M1C with M84 scope - .30-06]] |
− | [[File:BFV-Garandscoped.jpg|thumb|none|600px|Before going onboard on a Higgins boat a G.I. checks his scoped Garand. Unlike the M1C and M1D variants the scope is mounted on the right side (covering the end of the operating rod), and in a long-eye relief position.]] | + | [[File:BFV-Garandscoped.jpg|thumb|none|600px|Before going onboard on a Higgins boat a G.I. checks his scoped Garand. Unlike the M1C and M1D variants the scope is mounted on the right side (covering the end of the operating rod), and in a long-eye relief position. This scope attachment method was never explored with the M1 in reality and would have required much more modification to the design than the M1C and M1D did.]] |
− | [[File:BFV Garand (9).jpg|thumb|none|600px|A "Mint" M1 Garand in-game (here in the hands of a German | + | [[File:BFV Garand (9).jpg|thumb|none|600px|A "Mint" M1 Garand in-game (here in the hands of a German; the M1 Garand is incidentally also known as the ''Selbstladegewehr 251(a)'' in German service). Curiously enough, the sight option for this skin is the German ZF41 long eye relief scope previously available for the Luger 1906 and Ag m/42. The Mint and Gold receivers also change the color of the en-bloc clips.]] |
==M1941 Johnson rifle== | ==M1941 Johnson rifle== | ||
''Battlefield V'''s final chapter includes the [[M1941 Johnson rifle]] as another semi-automatic rifle for the Assault kit. It only holds 10 shots in the magazine, while the Johnson should be capable of having +1 in the chamber and a fully-topped off magazine. | ''Battlefield V'''s final chapter includes the [[M1941 Johnson rifle]] as another semi-automatic rifle for the Assault kit. It only holds 10 shots in the magazine, while the Johnson should be capable of having +1 in the chamber and a fully-topped off magazine. | ||
− | [[File:M1941Johnson.jpg|thumb|none| | + | [[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]] |
[[File:BFV M1941 (1).jpg|thumb|none|600px|The Johnson Rifle on Wake Island.]] | [[File:BFV M1941 (1).jpg|thumb|none|600px|The Johnson Rifle on Wake Island.]] | ||
[[File:BFV M1941 (2).jpg|thumb|none|600px|Aiming through the M1941's sights.]] | [[File:BFV M1941 (2).jpg|thumb|none|600px|Aiming through the M1941's sights.]] | ||
Line 547: | Line 555: | ||
==MAS-44== | ==MAS-44== | ||
− | The [[MAS-44]] was added as an Assault class semi-automatic rifle in the second week of the "Lightning Strikes" chapter. It fires at 300 RPM, and can either be loaded with loose rounds and clips, or upgraded to use detachable magazines. Statistics-wise, it is similar to the Turner SMLE. | + | The [[MAS_Rifle_Series#MAS-44|MAS-44]] was added as an Assault class semi-automatic rifle in the second week of the "Lightning Strikes" chapter. It fires at 300 RPM, and can either be loaded with loose rounds and clips, or upgraded to use detachable magazines. Statistics-wise, it is similar to the Turner SMLE. |
− | [[File:MAS-44.jpg|thumb|none| | + | [[File:MAS-44.jpg|thumb|none|450px|MAS-44 - 7.5x54mm French]] |
[[File:BFV-MAS44-1.jpg|thumb|none|600px|The MAS-44 in the chapter 2 trailer.]] | [[File:BFV-MAS44-1.jpg|thumb|none|600px|The MAS-44 in the chapter 2 trailer.]] | ||
[[File:BFV MAS44 (1).jpg|thumb|none|600px|The MAS-44 in British hands.]] | [[File:BFV MAS44 (1).jpg|thumb|none|600px|The MAS-44 in British hands.]] | ||
Line 561: | Line 569: | ||
All of the reload animations are done with the right hand, unlike in the previous game. | All of the reload animations are done with the right hand, unlike in the previous game. | ||
− | [[Image:Mauser1916Selbstlader.jpg|thumb|none| | + | [[Image:Mauser1916Selbstlader.jpg|thumb|none|450px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]] |
[[File:BFV Selbstlader M1916 (1).jpg|thumb|none|600px|A Selbstlader 1916 on "Devastation."]] | [[File:BFV Selbstlader M1916 (1).jpg|thumb|none|600px|A Selbstlader 1916 on "Devastation."]] | ||
[[File:BFV Selbstlader M1916 (2).jpg|thumb|none|600px|ADS view of the rifle.]] | [[File:BFV Selbstlader M1916 (2).jpg|thumb|none|600px|ADS view of the rifle.]] | ||
Line 569: | Line 577: | ||
==Remington Model 8== | ==Remington Model 8== | ||
− | The .35 Remington version of the [[Remington Model 8]] returns from ''Battlefield 1'', unlocked at Recon Rank 1, this time under the name "Model 8". Some of the Armory images of weapon skins on rifle show it with the extended magazine of the .25 version that was in the previous game. | + | The .35 Remington version of the [[Remington Model 8]] returns from ''Battlefield 1'', unlocked at Recon Rank 1, this time under the name "Model 8". Some of the Armory images of weapon skins on rifle show it with the extended magazine of the .25 version that was in the previous game; this may have been a planned specialization at one point, but it isn't usable in the final game. |
− | [[File:Remington_model_8.jpg|thumb|none| | + | [[File:Remington_model_8.jpg|thumb|none|450px|Remington Model 8 - .30 Remington]] |
[[File:BFV Model 8 (1).jpg|thumb|none|600px|The Model 8 in-game.]] | [[File:BFV Model 8 (1).jpg|thumb|none|600px|The Model 8 in-game.]] | ||
[[File:BFV Model 8 (2).jpg|thumb|none|600px|Looking down the iron sights.]] | [[File:BFV Model 8 (2).jpg|thumb|none|600px|Looking down the iron sights.]] | ||
Line 576: | Line 584: | ||
[[File:BFV Model 8 (4).jpg|thumb|none|600px|Loading loose rounds.]] | [[File:BFV Model 8 (4).jpg|thumb|none|600px|Loading loose rounds.]] | ||
[[File:BFV Model 8 (5).jpg|thumb|none|600px|Reloading with a stripper clip.]] | [[File:BFV Model 8 (5).jpg|thumb|none|600px|Reloading with a stripper clip.]] | ||
+ | [[File:BFV Model 8 Extended.jpg|thumb|none|600px|A screenshot of the early Armory showing the "Captured" skin for a Model 8 with the detachable magazine from the previous game.]] | ||
==Ribeyrolles 1918== | ==Ribeyrolles 1918== | ||
Line 581: | Line 590: | ||
While having the slowest fire rate of all assault rifles at 540 RPM (10 RPM slower than BF1), it is the most accurate of them all because of its bipod. | While having the slowest fire rate of all assault rifles at 540 RPM (10 RPM slower than BF1), it is the most accurate of them all because of its bipod. | ||
− | [[File:Ribeyrolle1918.jpg|thumb|none| | + | [[File:Ribeyrolle1918.jpg|thumb|none|450px|Ribeyrolles 1918 Carbine - 8x35mm Ribeyrolles]] |
[[File:BFV Ribeyrolles1.jpg|thumb|none|600px|The Ribeyrolles 1918 in-game.]] | [[File:BFV Ribeyrolles1.jpg|thumb|none|600px|The Ribeyrolles 1918 in-game.]] | ||
[[File:BFV Ribeyrolles2.jpg|thumb|none|600px|Aiming.]] | [[File:BFV Ribeyrolles2.jpg|thumb|none|600px|Aiming.]] | ||
Line 589: | Line 598: | ||
==R.S.C. Mle 1917== | ==R.S.C. Mle 1917== | ||
The [[R.S.C. Mle 1917]] semi-automatic Rifle returns from ''Battlefield 1'', available at Recon Rank 16. Its damage figures are identical from its BF1 predecessor, both capable of two-shot kills, but the BFV counterpart is 26 RPM faster than BF1. | The [[R.S.C. Mle 1917]] semi-automatic Rifle returns from ''Battlefield 1'', available at Recon Rank 16. Its damage figures are identical from its BF1 predecessor, both capable of two-shot kills, but the BFV counterpart is 26 RPM faster than BF1. | ||
− | [[Image:R.S.C. Model 1917.jpg|thumb| | + | [[Image:R.S.C. Model 1917.jpg|thumb|450px|none|R.S.C. Model 1917 - 8x50mmR Lebel]] |
[[File:BFV RSC (1).jpg|thumb|600px|none|The R.S.C. in the game.]] | [[File:BFV RSC (1).jpg|thumb|600px|none|The R.S.C. in the game.]] | ||
[[File:BFV RSC (2).jpg|thumb|600px|none|Aiming down the sights.]] | [[File:BFV RSC (2).jpg|thumb|600px|none|Aiming down the sights.]] | ||
Line 597: | Line 606: | ||
==Sturmgewehr 44== | ==Sturmgewehr 44== | ||
− | The [[Sturmgewehr 44]] is available for the Assault class at Rank 13. It fires at 600 RPM. In the campaign, it is anachronistically featured in the chapters "Under No Flag", set in 1942, and "Nordlys", set in 1943. The weapon's recoil spring is wrongly rendered in line with the piston | + | The [[Sturmgewehr 44]] is available for the Assault class at Rank 13. It fires at 600 RPM. In the campaign, it is anachronistically featured in the chapters "Under No Flag", set in 1942, and "Nordlys", set in 1943. The weapon's recoil spring is wrongly rendered in line with the piston; the original StG has its recoil spring located below, in line with the bolt. |
− | |||
− | |||
− | [[Image:Sturmgewehr 44.jpg|thumb|none| | + | The "Mint" and "Gold Plated" iron sight customization options give it the barrel assembly of the MKb 42(H); this does not change the weapon animations in any way and it remains closed-bolt. Some of the stock customization options, such as the "Gold Plated" or "Waterproof" stocks, give it the larger MP 43/I style of stock. |
− | [[File:BFV STG44 (1).jpg|thumb|600px|none|The Sturmgewehr 44 in hand. For this North African map, it is anachronistic by about | + | [[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm]] |
+ | [[File:BFV STG44 (1).jpg|thumb|600px|none|The Sturmgewehr 44 in hand. For this North African map, it is anachronistic by about three years.]] | ||
[[File:BFV STG44 (2).jpg|thumb|600px|none|Aiming down the sights. Due to gameplay purposes, the rear sight is too wide.]] | [[File:BFV STG44 (2).jpg|thumb|600px|none|Aiming down the sights. Due to gameplay purposes, the rear sight is too wide.]] | ||
[[File:BFV STG44 (3).jpg|thumb|600px|none|About to remove the magazine using the mag release.]] | [[File:BFV STG44 (3).jpg|thumb|600px|none|About to remove the magazine using the mag release.]] | ||
[[File:BFV STG44 (6).jpg|thumb|600px|none|Pulling the charging handle.]] | [[File:BFV STG44 (6).jpg|thumb|600px|none|Pulling the charging handle.]] | ||
[[File:BFV STG-stock.jpg|thumb|none|600px|The "Night Owl" stock option for the StG 44 removes the stock completely and replaces it with a folding stock. While post-war folding stocks (such as the one found on the Sport Systeme Dittrich BD 44) for the StG exist in reality, ones that do not make the weapon inoperable do not, as the stock contains the recoil spring.]] | [[File:BFV STG-stock.jpg|thumb|none|600px|The "Night Owl" stock option for the StG 44 removes the stock completely and replaces it with a folding stock. While post-war folding stocks (such as the one found on the Sport Systeme Dittrich BD 44) for the StG exist in reality, ones that do not make the weapon inoperable do not, as the stock contains the recoil spring.]] | ||
− | [[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb| | + | [[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|450px|none|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]] |
[[File:BFV STG-MKb.jpg|thumb|none|600px|Reloading a StG-44 in the beta, with the "Night Owl" customization option giving it a MKb barrel assembly (specifically, the "Night Owl" ZF4 scope includes the different front sight).]] | [[File:BFV STG-MKb.jpg|thumb|none|600px|Reloading a StG-44 in the beta, with the "Night Owl" customization option giving it a MKb barrel assembly (specifically, the "Night Owl" ZF4 scope includes the different front sight).]] | ||
[[File:BFV STG-MKb (1).jpg|thumb|none|600px|Crouching with a StG 44 with a MKb barrel assembly, which also has the aforementioned Systeme Dittrich BD 44 underfolding stock.]] | [[File:BFV STG-MKb (1).jpg|thumb|none|600px|Crouching with a StG 44 with a MKb barrel assembly, which also has the aforementioned Systeme Dittrich BD 44 underfolding stock.]] | ||
Line 614: | Line 622: | ||
==Turner SMLE Conversion== | ==Turner SMLE Conversion== | ||
The prototype semi-auto conversion for the [[SMLE]] by Russell J. Turner appears as an Assault class weapon, unlocked at Rank 10. By default, it reloads via charger clips and individual rounds, but it can be upgraded to allow the standard 10-round magazine to be swapped during reloads or use a WWI-era 20-round trench magazine (which in reality is detachable like the 10-rounder, but not in this game), the same one used in the last game's [[Howell Automatic Rifle]]. | The prototype semi-auto conversion for the [[SMLE]] by Russell J. Turner appears as an Assault class weapon, unlocked at Rank 10. By default, it reloads via charger clips and individual rounds, but it can be upgraded to allow the standard 10-round magazine to be swapped during reloads or use a WWI-era 20-round trench magazine (which in reality is detachable like the 10-rounder, but not in this game), the same one used in the last game's [[Howell Automatic Rifle]]. | ||
− | [[File:Turner SMLE Conversion.jpg|thumb|none| | + | |
+ | The Turner conversion appears in the "Tirailleur" war story, but its appearance there is impossible as the conversion was never adopted within military units. | ||
+ | [[File:Turner SMLE Conversion.jpg|thumb|none|450px|Prototype Turner-conversion SMLE - .303 British]] | ||
[[File:BFV TurnerSMLE (1).jpg|thumb|none|600px|Patrolling the hardened aircraft hanger in "Aerodrome" with the Turner conversion.]] | [[File:BFV TurnerSMLE (1).jpg|thumb|none|600px|Patrolling the hardened aircraft hanger in "Aerodrome" with the Turner conversion.]] | ||
[[File:BFV TurnerSMLE (2).jpg|thumb|none|600px|Aiming the Turner SMLE.]] | [[File:BFV TurnerSMLE (2).jpg|thumb|none|600px|Aiming the Turner SMLE.]] | ||
Line 625: | Line 635: | ||
==Winchester Model 1907== | ==Winchester Model 1907== | ||
− | The | + | The fictional select-fire converted [[Winchester Model 1907]] returns from ''BF1'' as the "M1907 SF". Its full-auto cyclic rate of fire has been increased to rate of 770 RPM, which is balanced with lower lethality than its ''BF1'' counterpart (25 max - 17 min damage, compared to 42 - 23, which translates to requiring at least one or two more shots to kill than in ''BF1''), and prior to the ''Lightning Strikes'' update, a smaller 15-round magazine as default, with 20-round magazines locked behind a specialization in the spec tree. The latter is no longer true as the 20-round magazine has been made the default and only magazine available for the weapon, which conveniently fixes the (now former) issue of the 15-round magazine using the visual model of a 10-rounder. |
− | [[Image:WinchesterModel1907French.jpg| | + | [[Image:WinchesterModel1907French.jpg|450px|thumb|none|Winchester Model 1907 (S/N 47357) with US M1892 Krag bayonet and 20-round magazine - .351 Winchester]] |
[[File:BFV M1907 (1).jpg|thumb|none|600px|The Winchester Model 1907 in-game.]] | [[File:BFV M1907 (1).jpg|thumb|none|600px|The Winchester Model 1907 in-game.]] | ||
[[File:BFV M1907 (2).jpg|thumb|none|600px|Aiming down the sights. The rear sight appears to be a bit more cropped than in the last game.]] | [[File:BFV M1907 (2).jpg|thumb|none|600px|Aiming down the sights. The rear sight appears to be a bit more cropped than in the last game.]] | ||
[[File:BFV M1907 (3).jpg|thumb|none|600px|Inserting a new magazine on a reload.]] | [[File:BFV M1907 (3).jpg|thumb|none|600px|Inserting a new magazine on a reload.]] | ||
− | [[File:BFV M1907 (4).jpg|thumb|none|600px|Pressing in the charging handle. Apparently Winchester had to use this odd system because Browning held the patent for a bolt-mounted charging handle at the time.]] | + | [[File:BFV M1907 (4).jpg|thumb|none|600px|Pressing in the charging handle. Apparently, Winchester had to use this odd system because Browning held the patent for a bolt-mounted charging handle at the time.]] |
[[File:BFV M1907 (5).jpg|thumb|none|600px|Reloading a 20 round extended mag.]] | [[File:BFV M1907 (5).jpg|thumb|none|600px|Reloading a 20 round extended mag.]] | ||
+ | |||
+ | ==Wz. 38M Maroszek== | ||
+ | The Polish [[Wz. 38M Maroszek|Kbsp wz. 38M Maroszek]] was added in the third week of the "Defying the Odds" chapter as a semi-auto rifle for the Assault class, called the "Karabin 1938M" ("Karabin" being Polish for "carbine", and what the "Kb" in "Kbsp" stands for). Unlike the other stripper-clip fed semi-auto rifles in the Assault class that allow detachable magazines via specialization, the Wz. 38M's magazine is fixed, and cannot be removed through any in-game means. It fires at 257 RPM, similar to the Gewehr 43, and has two chambering animations: one for empty reloads that uses the trigger to close the bolt akin to the ZH-29, and one for tactical reloads that uses the charging handle. | ||
+ | [[File:Kbsp wz. 38M.jpg|thumb|none|450px|Wz. 38M Maroszek - 7.92x57mm Mauser]] | ||
+ | [[File:BFV Karabin (1).jpg|thumb|none|600px|The Wz. 38M Maroszek in German hands in North Africa.]] | ||
+ | [[File:BFV Karabin (2).jpg|thumb|none|600px|Aiming down the sights.]] | ||
+ | [[File:BFV Karabin (3).jpg|thumb|none|600px|A ''very'' close-up look on the use of the hand to block ejecting bullets in a tactical reload.]] | ||
+ | [[File:BFV Karabin (4).jpg|thumb|none|600px|Reloading individual 8mm Mauser rounds.]] | ||
+ | [[File:BFV Karabin (5).jpg|thumb|none|600px|Using the charging handle to chamber a round in a tactical reload.]] | ||
+ | [[File:BFV Karabin (6).jpg|thumb|none|600px|Inserting a 5-round clip.]] | ||
+ | [[File:BFV Karabin (7).jpg|thumb|none|600px|Using the trigger to chamber a round in an empty reload.]] | ||
==ZH-29== | ==ZH-29== | ||
− | The [[ZH-29]] is unlocked for the Recon class at rank 10. It has a 5-round capacity and as with the other semi-automatic rifles, it reloads with stripper clips and loose ammo by default but can be upgraded to reload by replacing the magazines. | + | The [[ZH-29]] is unlocked for the Recon class at rank 10. It has a 5-round capacity and as with the other semi-automatic rifles, it reloads with stripper clips and loose ammo by default but can be upgraded to reload by replacing the magazines. This Czech rifle incorrectly appears in "Nordlys", which is under German occupation. |
− | [[File:ZH-29_5rd.jpg|thumb|none| | + | [[File:ZH-29_5rd.jpg|thumb|none|450px|ZH-29 with 5-round magazine - 7.92x57mm Mauser]] |
[[File:BFV ZH-29 (1).jpg|thumb|none|600px|A ZH-29 in-game.]] | [[File:BFV ZH-29 (1).jpg|thumb|none|600px|A ZH-29 in-game.]] | ||
[[File:BFV ZH-29 (2)mwstore.jpg|thumb|none|600px|Aiming the ZH-29.]] | [[File:BFV ZH-29 (2)mwstore.jpg|thumb|none|600px|Aiming the ZH-29.]] | ||
Line 644: | Line 665: | ||
[[File:BFV ZH-29 (7).jpg|thumb|none|600px|Releasing the bolt by pulling the trigger; this is the actual rifle's rechambering procedure.]] | [[File:BFV ZH-29 (7).jpg|thumb|none|600px|Releasing the bolt by pulling the trigger; this is the actual rifle's rechambering procedure.]] | ||
− | = | + | =Manually-Operated Rifles/Carbines= |
− | Three kinds of bolt-action rifles are available in the game. "Bolt-Action Rifles" are slow-firing rifles available to the Recon class, effective at medium to long range sniping, "Anti-Materiel Rifles", also available to the Recon class, can damage vehicles, but require being in the prone position to | + | Three kinds of bolt-action rifles are available in the game. "Bolt-Action Rifles" are slow-firing rifles available to the Recon class, effective at medium to long range sniping, "Anti-Materiel Rifles", also available to the Recon class, can damage vehicles, but require being in the prone position to aim, somewhat similar to the T-Gewehr in BF1, and "Bolt-Action Carbines", available to the Medic class, have faster fire rates than the other types, but can only fit scopes up to 3x magnification. |
==Arisaka Type 99== | ==Arisaka Type 99== | ||
An [[Arisaka Type 99]] short rifle with a bent bolt handle is seen in the Chapter 4 trailer, and has been added as one of the first weapons prior to the first week of the "War in the Pacific" chapter, as a Recon class primary. It fires at 57 RPM (67 with Machined Bolt), and is the only rifle that can use stripper clips even with a scope due to its side mounting. | An [[Arisaka Type 99]] short rifle with a bent bolt handle is seen in the Chapter 4 trailer, and has been added as one of the first weapons prior to the first week of the "War in the Pacific" chapter, as a Recon class primary. It fires at 57 RPM (67 with Machined Bolt), and is the only rifle that can use stripper clips even with a scope due to its side mounting. | ||
− | [[file:99aris.jpg|thumb|none| | + | [[file:99aris.jpg|thumb|none|450px|Arisaka Type 99 short rifle with monopod - 7.7x58mm]] |
[[File:Bfv-arisaka.jpg|thumb|none|600px|The Arisaka being held by a Japanese soldier. The bent bolt handle is clearly visible. Early trailer footage also showed the Type 99 with its dual monopods, but these are not present in the game.]] | [[File:Bfv-arisaka.jpg|thumb|none|600px|The Arisaka being held by a Japanese soldier. The bent bolt handle is clearly visible. Early trailer footage also showed the Type 99 with its dual monopods, but these are not present in the game.]] | ||
− | [[File:BFV T99 (1).jpg|thumb|none|600px|The Type 99 Arisaka in | + | [[File:BFV T99 (1).jpg|thumb|none|600px|The Type 99 Arisaka rifle in-game. Note that the bolt handle is bent.]] |
[[File:BFV T99 (2).jpg|thumb|none|600px|Aiming down the iron sights.]] | [[File:BFV T99 (2).jpg|thumb|none|600px|Aiming down the iron sights.]] | ||
[[File:BFV T99 (3).jpg|thumb|none|600px|Working the bolt of the Type 99.]] | [[File:BFV T99 (3).jpg|thumb|none|600px|Working the bolt of the Type 99.]] | ||
[[File:BFV T99 (4).jpg|thumb|none|600px|Loading individual 7.7 Arisaka rounds.]] | [[File:BFV T99 (4).jpg|thumb|none|600px|Loading individual 7.7 Arisaka rounds.]] | ||
[[File:BFV T99 (5).jpg|thumb|none|600px|Inserting a 5-round clip.]] | [[File:BFV T99 (5).jpg|thumb|none|600px|Inserting a 5-round clip.]] | ||
− | [[file:Type 99 sniper rifle.jpg|thumb|none| | + | [[file:Type 99 sniper rifle.jpg|thumb|none|450px|Arisaka Type 99 Sniper Rifle with a 2.5x10 scope - 7.7x58mm Arisaka]] |
− | [[File:BFV T99 (6).jpg|thumb|none|600px|The scope of the Arisaka mounted to the side. | + | [[File:BFV T99 (6).jpg|thumb|none|600px|The scope of the Arisaka mounted to the side. Note the front part and the rubber eyeshade of the scope which identify it as the 4-Power NTC Kogaku Scope, in-game, however, it is a 6x magnification.]] |
− | [[File:BFV T99 (7).jpg|thumb|none|600px|Looking at the reticle of the Arisaka scope.]] | + | [[File:BFV T99 (7).jpg|thumb|none|600px|Looking at the reticle of the Arisaka scope, which is a copy of the British scope reticles and incorrect for the real Kogaku reticle.]] |
− | ==Boys | + | ==Boys Mk. I Anti-Tank Rifle== |
The [[Boys anti-tank rifle]] was added in the ninth week of the "Trial by Fire" chapter as a primary weapon for the Recon class. It is by far the most powerful primary weapon in the game, capable of one-shot kills to the torso up to 100 meters away and minor damage to vehicles (the Armor Piercing Composite Rigid projectiles specialization can improve this somewhat), but is incredibly slow to fire at 22 RPM (26 with the Machined Bolt specialization) and requires the bipod to be deployed to aim down sights. | The [[Boys anti-tank rifle]] was added in the ninth week of the "Trial by Fire" chapter as a primary weapon for the Recon class. It is by far the most powerful primary weapon in the game, capable of one-shot kills to the torso up to 100 meters away and minor damage to vehicles (the Armor Piercing Composite Rigid projectiles specialization can improve this somewhat), but is incredibly slow to fire at 22 RPM (26 with the Machined Bolt specialization) and requires the bipod to be deployed to aim down sights. | ||
− | [[File:BoysMkIATRifle.jpg|thumb|none| | + | [[File:BoysMkIATRifle.jpg|thumb|none|450px|Boys Mark I Anti-Tank Rifle - .55 Boys (13.9x99mmB)]] |
[[File:BFV Boys (1).jpg|thumb|none|600px|The deploy animation of the Boys depicts the pulling of the cocking handle, ready to fire.]] | [[File:BFV Boys (1).jpg|thumb|none|600px|The deploy animation of the Boys depicts the pulling of the cocking handle, ready to fire.]] | ||
[[File:BFV Boys (2).jpg|thumb|none|600px|Idle position.]] | [[File:BFV Boys (2).jpg|thumb|none|600px|Idle position.]] | ||
Line 675: | Line 696: | ||
The weapon is named "M28 con Tromboncino" in-game, literally "M28 with Tromboncino", which completely ignores the carbine and literally suggests that the grenade launcher is mounted onto itself. | The weapon is named "M28 con Tromboncino" in-game, literally "M28 with Tromboncino", which completely ignores the carbine and literally suggests that the grenade launcher is mounted onto itself. | ||
− | [[File:Tromboncino.jpg|thumb|none| | + | [[File:Tromboncino.jpg|thumb|none|450px|Carcano M91 TS Carbine with Tromboncino Modello 28 grenade launcher - 6.5x52mm Carcano; 38.5mm grenade]] |
[[File:Bfv-m28-idle.jpg|thumb|none|600px|Holding the "M28 con Tromboncino".]] | [[File:Bfv-m28-idle.jpg|thumb|none|600px|Holding the "M28 con Tromboncino".]] | ||
[[File:Bfv-m28-ads.jpg|thumb|none|600px|Aiming down the sights of the rifle.]] | [[File:Bfv-m28-ads.jpg|thumb|none|600px|Aiming down the sights of the rifle.]] | ||
Line 683: | Line 704: | ||
[[File:Bfv-m28-boltswap.jpg|thumb|none|600px|Swapping the bolt from the carbine to the launcher.]] | [[File:Bfv-m28-boltswap.jpg|thumb|none|600px|Swapping the bolt from the carbine to the launcher.]] | ||
[[File:Bfv-m28-grenadeidle.jpg|thumb|none|600px|The grenade launcher with bolt inserted, ready to fire.]] | [[File:Bfv-m28-grenadeidle.jpg|thumb|none|600px|The grenade launcher with bolt inserted, ready to fire.]] | ||
− | [[File:Bfv-m28-grenadeads.jpg|thumb|none|600px|Aiming down the sights with the grenade launcher | + | [[File:Bfv-m28-grenadeads.jpg|thumb|none|600px|Aiming down the "sights" with the grenade launcher function.]] |
[[File:Bfv-m28-newgrenade.jpg|thumb|none|600px|Inserting a new grenade.]] | [[File:Bfv-m28-newgrenade.jpg|thumb|none|600px|Inserting a new grenade.]] | ||
[[File:Bfv-m28-inspecting.jpg|thumb|none|600px|Inspecting the mounted grenade launcher which also shows more details of the Carcano carbine.]] | [[File:Bfv-m28-inspecting.jpg|thumb|none|600px|Inspecting the mounted grenade launcher which also shows more details of the Carcano carbine.]] | ||
Line 689: | Line 710: | ||
==De Lisle Carbine== | ==De Lisle Carbine== | ||
− | The [[De Lisle Carbine]] appears in the game as the "Commando Carbine". Originally it was exclusive to the singleplayer campaign's stealth sections, but was added to multiplayer for the Medic class in the fourth week of the "Trial by Fire" chapter. In the | + | The [[De Lisle Carbine]] appears in the game as the "Commando Carbine". Originally it was exclusive to the singleplayer campaign's stealth sections (its appearance in "Under No Flag" is inappropriate as it first sees combat use in 1944), but was added to multiplayer for the Medic class in the fourth week of the "Trial by Fire" chapter. In the single-player campaign, it is incorrectly depicted as having a magazine capacity of 6+1; the multiplayer corrects this to the proper 7+1, with an option for a 10+1 capacity with a specialization. The multiplayer De Lisle also has a much faster fire rate than the singleplayer version at 93 RPM (109 with the "Machined Bolt" specialization), making it the fastest bolt-action weapon in the game. |
− | [[File:45ACP DeLisle Carbine 4.jpg|thumb|none| | + | [[File:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]] |
[[File:BFV Delisle (1).jpg|thumb|600px|none|The De Lisle Carbine in the hands of Solveig.]] | [[File:BFV Delisle (1).jpg|thumb|600px|none|The De Lisle Carbine in the hands of Solveig.]] | ||
[[File:BFV Delisle (2).jpg|thumb|600px|none|Aiming down the sights.]] | [[File:BFV Delisle (2).jpg|thumb|600px|none|Aiming down the sights.]] | ||
Line 700: | Line 721: | ||
The [[Karabiner 98k]] is a Recon class weapon found in BFV, available at Rank 20. It is the slowest bolt action rifle at 49 RPM. | The [[Karabiner 98k]] is a Recon class weapon found in BFV, available at Rank 20. It is the slowest bolt action rifle at 49 RPM. | ||
− | Its scope options include iron sights, ZF4 scope (Medium Scope), ZF42 scope (Long Scope), and an aperture sight (other weapons use these scopes as well). The ZF4 scope is mounted with a late war Swept-Back style sniper mount similar to the Kar98k rifles made by J. P. Sauer and Sohns at the very end of WWII, which saw very limited use before the war ended. | + | Its scope options include iron sights, ZF4 scope (Medium Scope), ZF42 scope (Long Scope), and an aperture sight (other weapons use these scopes as well). The ZF4 scope is mounted with a late-war Swept-Back style sniper mount similar to the Kar98k rifles made by J. P. Sauer and Sohns at the very end of WWII, which saw very limited use before the war ended. |
− | Some German soldiers use the Kar98K in the | + | Some German soldiers use the Kar98K in the single-player. The Free French sniper controlled by the player is issued with one in the "My Country Calling" 1942 segment, in place of a French rifle. The Senegalese colonial troops alternate between holding these and the Ross rifle in cutscenes of the "Tirailleur" War Story. A suppressed version is available in the Nordlys, Under No Flag, and Tirailleur chapters. |
The Kar98k bayonet is available as a melee weapon after completing an assignment for the German Elite Ernst Schubert. | The Kar98k bayonet is available as a melee weapon after completing an assignment for the German Elite Ernst Schubert. | ||
− | [[File:Karabiner-98K.jpg|thumb|none| | + | [[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]] |
[[File:BFV Kar98k (1).jpg|thumb|600px|none|The Kar98k in Wehrmacht hands.]] | [[File:BFV Kar98k (1).jpg|thumb|600px|none|The Kar98k in Wehrmacht hands.]] | ||
[[File:BFV Kar98k (2).jpg|thumb|600px|none|Aiming down the sights.]] | [[File:BFV Kar98k (2).jpg|thumb|600px|none|Aiming down the sights.]] | ||
Line 712: | Line 733: | ||
[[File:BFV Kar98k (5).jpg|thumb|600px|none|Topping up with individual rounds.]] | [[File:BFV Kar98k (5).jpg|thumb|600px|none|Topping up with individual rounds.]] | ||
[[File:BFV Kar98k (6).jpg|thumb|600px|none|Loading a 5-round stripper clip. This is not possible when a scope is equipped.]] | [[File:BFV Kar98k (6).jpg|thumb|600px|none|Loading a 5-round stripper clip. This is not possible when a scope is equipped.]] | ||
− | [[File:Kar98kWithZF4.jpg|thumb|none| | + | [[File:Kar98kWithZF4.jpg|thumb|none|450px|Karabiner 98k with Swept-Back mount and ZF4 scope - 7.92x57mm Mauser]] |
[[File:BFV Kar98k (7).jpg|thumb|600px|none|The Kar98k with the swept-back mount and ZF4 scope.]] | [[File:BFV Kar98k (7).jpg|thumb|600px|none|The Kar98k with the swept-back mount and ZF4 scope.]] | ||
[[File:BFV Kar98k (9).jpg|thumb|600px|none|A suppressed Kar98k with the ZF4 scope in the "Nordlys" singleplayer story.]] | [[File:BFV Kar98k (9).jpg|thumb|600px|none|A suppressed Kar98k with the ZF4 scope in the "Nordlys" singleplayer story.]] | ||
− | [[Image:Mauser g98 Sniper.jpg|thumb|none| | + | [[Image:Mauser g98 Sniper.jpg|thumb|none|450px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]] |
[[File:BFV Kar98k (8).jpg|thumb|600px|none|The Kar98k with the ZF42 scope and bipod.]] | [[File:BFV Kar98k (8).jpg|thumb|600px|none|The Kar98k with the ZF42 scope and bipod.]] | ||
[[File:BFV Kar98ksupp1.jpg|thumb|600px|none|The suppressed Kar98k in the ZF42 "Under no Flag" mission.]] | [[File:BFV Kar98ksupp1.jpg|thumb|600px|none|The suppressed Kar98k in the ZF42 "Under no Flag" mission.]] | ||
Line 727: | Line 748: | ||
==Krag-Jørgensen M1894== | ==Krag-Jørgensen M1894== | ||
The [[Krag-Jørgensen|Krag-Jørgensen M1894]] is unlocked by the Recon at Rank 13. It deals the lowest body damage of all bolt-action rifles, but has one of the highest muzzle velocities. | The [[Krag-Jørgensen|Krag-Jørgensen M1894]] is unlocked by the Recon at Rank 13. It deals the lowest body damage of all bolt-action rifles, but has one of the highest muzzle velocities. | ||
− | [[File:NorwegianKrag.jpg|thumb|none| | + | [[File:NorwegianKrag.jpg|thumb|none|450px|Norwegian Krag Model 1894 - 6.5x55mm SE]] |
[[File:BFVkrag1.jpg|thumb|none|600px|The Krag-Jørgensen in-game.]] | [[File:BFVkrag1.jpg|thumb|none|600px|The Krag-Jørgensen in-game.]] | ||
[[File:BFVkrag2.jpg|thumb|none|600px|Aiming.]] | [[File:BFVkrag2.jpg|thumb|none|600px|Aiming.]] | ||
Line 736: | Line 757: | ||
[[File:BFV Krag (7).jpg|thumb|none|600px|When topping off with one or two rounds, the rim of a cartridge is used to open the loading gate.]] | [[File:BFV Krag (7).jpg|thumb|none|600px|When topping off with one or two rounds, the rim of a cartridge is used to open the loading gate.]] | ||
− | ==Lee-Enfield No.1 Mk.III== | + | ==Lee-Enfield No. 1 Mk. III== |
Some unusable [[Lee-Enfield No.1 Mk.III]] rifles are seen on the shooting range. | Some unusable [[Lee-Enfield No.1 Mk.III]] rifles are seen on the shooting range. | ||
− | [[File:SMLE Mark III.jpg|thumb|none| | + | [[File:SMLE Mark III.jpg|thumb|none|450px|Lee-Enfield No. 1 Mark III - .303 British]] |
[[File:BFVsmle1.jpg|thumb|none|600px|The SMLE in-game.]] | [[File:BFVsmle1.jpg|thumb|none|600px|The SMLE in-game.]] | ||
− | ==Lee-Enfield No. 4 Mk I== | + | ==Lee-Enfield No. 4 Mk. I== |
The [[Lee-Enfield No. 4 Mk I]] is the starter Recon rifle in ''Battlefield V''. It can mount various scopes despite not being a No. 4 Mk I (T) model, though several of the stock customization options give it a No. 4 Mk I (T) stock. | The [[Lee-Enfield No. 4 Mk I]] is the starter Recon rifle in ''Battlefield V''. It can mount various scopes despite not being a No. 4 Mk I (T) model, though several of the stock customization options give it a No. 4 Mk I (T) stock. | ||
It is the fastest bolt-action rifle at 72 RPM (84 RPM when specialized), but is hampered by a slow muzzle velocity at 500 m/s. | It is the fastest bolt-action rifle at 72 RPM (84 RPM when specialized), but is hampered by a slow muzzle velocity at 500 m/s. | ||
− | [[File:LeeEnfield4Rifle.jpg|thumb|none| | + | [[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No. 4 Mark I - .303 British]] |
[[Image:BFV No4 (1).jpg|thumb|600px|none|A Lee-Enfield No. 4 Mk I getting rained on, in game. Note how it is held in the "mad-minute" posture (with the player character's right hand grasping the bolt handle), allowing for the highest fire rate possible. It is anachronistic by 1 year on this map, as the map is set during the Rotterdam Blitz.]] | [[Image:BFV No4 (1).jpg|thumb|600px|none|A Lee-Enfield No. 4 Mk I getting rained on, in game. Note how it is held in the "mad-minute" posture (with the player character's right hand grasping the bolt handle), allowing for the highest fire rate possible. It is anachronistic by 1 year on this map, as the map is set during the Rotterdam Blitz.]] | ||
[[Image:BFV No4 (2).jpg|thumb|600px|none|Iron sights of the No. 4.]] | [[Image:BFV No4 (2).jpg|thumb|600px|none|Iron sights of the No. 4.]] | ||
Line 752: | Line 773: | ||
[[Image:BFV No4 (5).jpg|thumb|600px|none|Placing a single round in the rifle.]] | [[Image:BFV No4 (5).jpg|thumb|600px|none|Placing a single round in the rifle.]] | ||
[[File:BFV No.4 (6).jpg|thumb|none|600px|Running with a "Mint" Lee-Enfield equipped with its spike bayonet.]] | [[File:BFV No.4 (6).jpg|thumb|none|600px|Running with a "Mint" Lee-Enfield equipped with its spike bayonet.]] | ||
− | [[Image:Smle4mk1t.jpg|thumb|none| | + | [[Image:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No. 4 Mk I (T) - .303 British]] |
[[File:BFV No.4(T).jpg|thumb|none|600px|A proper sniper build of the Lee-Enfield as shown in the customization menu.]] | [[File:BFV No.4(T).jpg|thumb|none|600px|A proper sniper build of the Lee-Enfield as shown in the customization menu.]] | ||
[[File:BFV No.4(T) (1).jpg|thumb|none|600px|The Lee-Enfield No. 4 Mk I (T) in-game.]] | [[File:BFV No.4(T) (1).jpg|thumb|none|600px|The Lee-Enfield No. 4 Mk I (T) in-game.]] | ||
Line 758: | Line 779: | ||
==Lee-Enfield No. 5 Mk I "Jungle Carbine"== | ==Lee-Enfield No. 5 Mk I "Jungle Carbine"== | ||
The [[Jungle Carbine|Lee-Enfield No. 5 Mk I "Jungle Carbine"]] has been added as a chapter reward for "War in the Pacific" chapter, and is a Medic bolt-action carbine. It fires at 84 RPM (95 with Machined Bolt), which is actually the Machined Bolt of its No.4 Mk.I counterpart for the Recon class. However, it deals lower damage than its Recon equivalent. | The [[Jungle Carbine|Lee-Enfield No. 5 Mk I "Jungle Carbine"]] has been added as a chapter reward for "War in the Pacific" chapter, and is a Medic bolt-action carbine. It fires at 84 RPM (95 with Machined Bolt), which is actually the Machined Bolt of its No.4 Mk.I counterpart for the Recon class. However, it deals lower damage than its Recon equivalent. | ||
− | [[File:No5JungleCarbine.jpg|thumb|none| | + | [[File:No5JungleCarbine.jpg|thumb|none|450px|Lee-Enfield No. 5 Mk I "Jungle Carbine" - .303 British]] |
[[File:BFV Jungle (1).jpg|thumb|none|600px|The Jungle Carbine in Japanese hands. Note the mad minute way of handling the bolt.]] | [[File:BFV Jungle (1).jpg|thumb|none|600px|The Jungle Carbine in Japanese hands. Note the mad minute way of handling the bolt.]] | ||
[[File:BFV Jungle (2).jpg|thumb|none|600px|Aiming down the sights.]] | [[File:BFV Jungle (2).jpg|thumb|none|600px|Aiming down the sights.]] | ||
Line 764: | Line 785: | ||
[[File:BFV Jungle (4).jpg|thumb|none|600px|Inserting individual .303 rounds.]] | [[File:BFV Jungle (4).jpg|thumb|none|600px|Inserting individual .303 rounds.]] | ||
[[File:BFV Jungle (5).jpg|thumb|none|600px|Loading a 5-round stripper clip.]] | [[File:BFV Jungle (5).jpg|thumb|none|600px|Loading a 5-round stripper clip.]] | ||
+ | |||
+ | ==Mannlicher M1895== | ||
+ | The [[Mannlicher M1895]] returns from ''Battlefield 1'' which should actually be the period-appropriate [[Steyr Mannlicher M95/30|M95/30 variant]] but chambered in the pre-1930 8x50mmR Mannlicher cartridge. Unlike its World War I incarnation, the Mannlicher fires at only 58 RPM, and the reload animation reflects lessons learned from the Carcano M1891 Carbine from ''Battlefield 1'', with the en-bloc clip pulled out first before inserting a new one when three or less shots have been fired. The clip is correctly absent when reloading on the fourth shot whereas it was still ejected in ''BF1'' despite both games having the correct audio for the clip dropping out of the magazine. | ||
+ | |||
+ | In the singleplayer, it can be found often at weapon crates and caches as a scoped sniper rifle and is used by elite enemy snipers that show off scope glint when in use. | ||
+ | [[File:Mannlicher-M1895-8x50.jpg|thumb|none|450px|Infanterie Repetier-Gewehr M.95, System Mannlicher - 8x50mmR Mannlicher]] | ||
+ | [[File:SteyrM95Long.jpg|thumb|none|450px|Infanteriegewehr Modell 1895/30, System Mannlicher - 8x56mmR Steyr]] | ||
+ | [[File:BFV-MannlicherGewehr1.jpg|thumb|none|600px|Drawing the "Gewehr M95/30" shows the top side without a marking on the receiver and the lack of the large "'''S'''" stamped on the barrel shank. The rear leaf sight is graduated to 17,000 meters which is a feature for the M95/30 variant.]] | ||
+ | [[File:BFV_steyrmann1.jpg|thumb|none|600px|Holding the Mannlicher rifle which has side-mounted sling swivels.]] | ||
+ | [[File:BFV_steyrmann2.jpg|thumb|none|600px|Aiming down the sights.]] | ||
+ | [[File:BFV-MannlicherGewehr2.jpg|thumb|none|600px|Bringing up a simplified smooth en-bloc clip with round-headed 8x50mmR as used on ''BF1'''s M1895, which is incorrect for the M95/30, which uses 8x56mmR rounds that have sharp-headed spitzer bullets.]] | ||
+ | [[File:BFV_steyrmann3.jpg|thumb|none|600px|Inserting the en-bloc clip. The noticeable ping noise is also present after the fourth repeating of the bolt handle.]] | ||
+ | [[File:BFV-MannlicherGewehr3.jpg|thumb|none|600px|Finishing off the reload by pushing the bolt handle forward.]] | ||
+ | [[File:BFV_steyrmann4.jpg|thumb|none|600px|Working the bolt on a scoped variant with a 3x "Medium Range Scope" which is a German ZF 41 telescopic sight.]] | ||
+ | [[File:BFV-MannlicherGewehr4.jpg|thumb|none|600px|Pushing out the en-bloc clip during a mid-reload. This rifle has a mounted ZF 42 or a 6x "Long Range Scope" as it is called in the game.]] | ||
+ | [[File:BFV Gewehr M.95.jpg|thumb|none|600px|Removing a partially-used en-bloc clip. Note the "Arras" skin which could be obtained by completing tasks during ''BF1'''s "Road to Battlefield" community missions.]] | ||
==Mauser Gewehr 1898== | ==Mauser Gewehr 1898== | ||
The [[Mauser Gewehr 1898]] is seen during the intro of "My Country Calling", shown on a memorial statue and in a flashback to the end of the ''Battlefield 1'' level "Storm of Steel". Unusable G98s can be seen on the shooting range. | The [[Mauser Gewehr 1898]] is seen during the intro of "My Country Calling", shown on a memorial statue and in a flashback to the end of the ''Battlefield 1'' level "Storm of Steel". Unusable G98s can be seen on the shooting range. | ||
− | [[File:Mauser g98.jpg|thumb|none| | + | [[File:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]] |
− | [[File:BFV_g98_2.jpg|thumb|none|600px|A memorial statue seen in the intro, depicting a scene from BF1.]] | + | [[File:BFV_g98_2.jpg|thumb|none|600px|A memorial statue seen in the intro, depicting a scene from ''BF1''.]] |
− | [[File:BFV_g98_1.jpg|thumb|none|600px|The original scene from the BF1 level "Storm of Steel".]] | + | [[File:BFV_g98_1.jpg|thumb|none|600px|The original scene from the ''BF1'' level "Storm of Steel".]] |
[[File:BFV_g98_3.jpg|thumb|none|600px|An unusable G98 in-game.]] | [[File:BFV_g98_3.jpg|thumb|none|600px|An unusable G98 in-game.]] | ||
==Panzerbüchse 39== | ==Panzerbüchse 39== | ||
The [[Panzerbüchse 39]] has been added in multiplayer as a Recon primary in the eleventh week of the "Defying the Odds" chapter as an Anti-Materiel Rifle. It fires at 18 RPM (21 with Machined Bolt), and tracks the number of bullets as it chambers a round from the ammo box to its falling-block action, similar to the Martini-Henry in ''Battlefield 1''. The empty reload shows the ammo box being replaced with a new one. The bullets can be specialized to deal more damage (APCR) or go faster with high-velocity bullets. | The [[Panzerbüchse 39]] has been added in multiplayer as a Recon primary in the eleventh week of the "Defying the Odds" chapter as an Anti-Materiel Rifle. It fires at 18 RPM (21 with Machined Bolt), and tracks the number of bullets as it chambers a round from the ammo box to its falling-block action, similar to the Martini-Henry in ''Battlefield 1''. The empty reload shows the ammo box being replaced with a new one. The bullets can be specialized to deal more damage (APCR) or go faster with high-velocity bullets. | ||
− | [[Image:PzB-39-2.jpg|thumb|none| | + | [[Image:PzB-39-2.jpg|thumb|none|450px|PzB-39 Anti-tank rifle with spare ammunition box attached to the gun - 7.92x94 mm (Patrone 318) ]] |
[[Image:BFV PZB (1).jpg|thumb|none|600px|The PzB-39 in the hands of Elite Set character Wilhelm Tannstedt.]] | [[Image:BFV PZB (1).jpg|thumb|none|600px|The PzB-39 in the hands of Elite Set character Wilhelm Tannstedt.]] | ||
[[Image:BFV PZB (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]] | [[Image:BFV PZB (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]] | ||
Line 783: | Line 820: | ||
[[Image:BFV PZB (8).jpg|thumb|none|600px|...then replaced with a new one. The chambering process happens once again after replacing the box.]] | [[Image:BFV PZB (8).jpg|thumb|none|600px|...then replaced with a new one. The chambering process happens once again after replacing the box.]] | ||
− | ==Ross Mk III == | + | ==Ross Mk. III == |
− | Bizarrely, the [[ | + | Bizarrely, the [[Ross Mk III]] is seen used by French troops in most of the cutscenes of the "Tirailleur" war story, but is unusable in gameplay. Towards the end, Deme picks up one in a first-person cutscene, but it morphs into the Turner SMLE once control is given over to the player. The Tirailleur riflemen use the Lee-Enfield No. 4 in actual gameplay instead. A more accurate rifle for the Senegalese colonial troops would have been either the [[MAS-36]] or the [[Lebel 1886]] from the previous game, or even the [[R.S.C. Mle 1917|RSC 1917]]. |
The Ross was added in multiplayer as a Recon primary in the seventh week of the "Lightning Strikes" chapter. It fires at 64 RPM, 6 RPM faster than the Mannlicher, another straight-pull bolt action rifle, and deals the same damage figures as the Lee-Enfield. | The Ross was added in multiplayer as a Recon primary in the seventh week of the "Lightning Strikes" chapter. It fires at 64 RPM, 6 RPM faster than the Mannlicher, another straight-pull bolt action rifle, and deals the same damage figures as the Lee-Enfield. | ||
− | [[File:RossMk IIIM1910.jpg|thumb|none| | + | [[File:RossMk IIIM1910.jpg|thumb|none|450px|Ross Mk III Model 1910 - .303 British]] |
[[File:BFV Ross (1).jpg|thumb|none|600px|The Ross rifle in-game.]] | [[File:BFV Ross (1).jpg|thumb|none|600px|The Ross rifle in-game.]] | ||
[[File:BFV Ross (2).jpg|thumb|none|600px|Aiming down the cropped iron sights.]] | [[File:BFV Ross (2).jpg|thumb|none|600px|Aiming down the cropped iron sights.]] | ||
Line 797: | Line 834: | ||
[[File:BFV-Ross-3.jpg|thumb|none|600px|The Ross from the chapter 2 trailer.]] | [[File:BFV-Ross-3.jpg|thumb|none|600px|The Ross from the chapter 2 trailer.]] | ||
− | == | + | ==W+F Bern K31/43== |
− | The | + | The [[K31 Rifle|K31/43]] is included in the final Summer Update. Similar to ''Battlefield 4'''s hybrid sights, the K31/43 allows for the player to switch between an integral scope with 3x default magnification (that can be specialized to 6x) and iron sights. It fires at 55 RPM in a 6-round clip (or a detachable magazine via a specialization), and is the third straight pull rifle after the Mannlicher and the Ross. |
− | |||
− | + | Unfortunately, the K31 suffers from several bugs. Neither the scope nor the iron sights are accurately zeroed, and the reload animations have some issues as well. By default, the user will eject and leave an unfired round when topping of the rifle with loose rounds. The non-empty reload with detachable magazines shows the character unnecessarily opening up the action whilst covering it, with a bugged cartridge floating in the chamber while the magazine is swapped. | |
− | + | [[File:SchmidtRubinK31.jpg|thumb|none|450px|Karabiner Modell 1931 (K. 31/Kar. 31) - 7.5x55mm Swiss (GP11)]] | |
− | + | [[File:BFV K31 (0).jpg|thumb|none|600px|Inspecting the Swiss Schmidt-Rubin K31/43 with its integral scope.]] | |
− | + | [[File:BFV K31 (1).jpg|thumb|none|600px|Holding the K31/43.]] | |
− | [[ | + | [[File:BFV K31 (2).jpg|thumb|none|600px|Aiming down the iron sights.]] |
− | [[ | + | [[File:BFV K31 (3).jpg|thumb|none|600px|Switching perspectives to its integral scope.]] |
− | [[ | + | [[File:BFV K31 (4).jpg|thumb|none|600px|Cycling the straight-pull bolt.]] |
− | [[ | + | [[File:BFV K31 (5).jpg|thumb|none|600px|Inserting individual 7.5x55 rounds.]] |
− | [[ | + | [[File:BFV K31 (6).jpg|thumb|none|600px|Inserting 6 rounds through a stripper clip. Note the clip's single-material design; while clips of this type are currently available (generally made of polymer or stamped metal, with the in-game sound effects suggesting the latter), period Swiss clips were of two-piece construction, with a metal strip around the base and the rest made of cardboard. As such, this clip design is anachronistic.]] |
− | [[ | + | [[File:BFV K31 (7).jpg|thumb|none|600px|Rather oddly covering the action at the start of a non-empty magazine swap.]] |
+ | [[File:BFV K31 (8).jpg|thumb|none|600px|Loading in the new mag, note the bugged round floating in the open action. The empty reload for detachable magazines is shown correctly.]] | ||
+ | [[File:BFV K31 menu.jpg|thumb|none|600px|The scope is shown flipped down in the customization menus, and in the third person world model.]] | ||
==Winchester Model 1895 (Russian Contract)== | ==Winchester Model 1895 (Russian Contract)== | ||
Unusable [[Winchester Model 1895]] rifles appear at the shooting range. | Unusable [[Winchester Model 1895]] rifles appear at the shooting range. | ||
− | [[File:Russian.jpg|thumb|none| | + | [[File:Russian.jpg|thumb|none|450px|Winchester Model 1895 (Russian Contract) - 7.62x54mmR]] |
[[File:BFVM1895.jpg|thumb|none|600px|The Winchester on the left.]] | [[File:BFVM1895.jpg|thumb|none|600px|The Winchester on the left.]] | ||
=Machine Guns= | =Machine Guns= | ||
− | Machine Guns in ''Battlefield V'' are divided into two categories: Light Machine Guns and Medium Machine Guns. The two categories don't necessarily reflect the real-life weapon categories, but instead reflect gameplay features: LMGs do not overheat and have smaller capacities, and can aim down sights like other weapons. MMGs have much larger capacities, can overheat, and cannot aim down sights while being carried by hand, requiring use of bipods to aim down sights. | + | Machine Guns in ''Battlefield V'' are divided into two categories: Light Machine Guns and Medium Machine Guns. The two categories don't necessarily reflect the real-life weapon categories, but instead reflect gameplay features: LMGs do not overheat and have smaller capacities, and can aim down sights like other weapons. MMGs have much larger capacities, can overheat, and cannot aim down sights while being carried by hand, requiring use of bipods to aim down sights. |
− | In the | + | In the final version of the game, the KE7, Bren Gun, FG42, Lewis Gun, LS/26, Madsen, M1918A2 Browning, Type 97, Type 11, and the Chauchat are placed in the LMG category. The MG 34 and 42, as well as the Vickers K, Darne M1922, S2-200, and the M1919A6 Browning are in the MMG category. |
− | ==Bren Mk | + | ==Bren Mk. I== |
− | The [[Bren Gun|Bren Mk | + | The [[Bren Gun|Bren Mk. I]] is a Support LMG, unlocked at Rank 8. It fires at 514 RPM and has the same damage output as the Lewis Gun. Some customization options give it the stock of the Mark 2, and the barrel and sight assembly of the Mark 3, respectively. |
The Bren's muzzle is also used as a visual modification of the "muzzle" component of other weapons. | The Bren's muzzle is also used as a visual modification of the "muzzle" component of other weapons. | ||
− | [[File:Bren mk1-2.jpg|thumb|none| | + | [[File:Bren mk1-2.jpg|thumb|none|450px|Bren Mark I - .303 British]] |
[[File:BFV Bren (1).jpg|thumb|600px|none|The Bren Gun in the hands of a British commando.]] | [[File:BFV Bren (1).jpg|thumb|600px|none|The Bren Gun in the hands of a British commando.]] | ||
[[File:BFV Bren (2).jpg|thumb|600px|none|Aiming the Bren. Note that the front sight's protective wings have been removed.]] | [[File:BFV Bren (2).jpg|thumb|600px|none|Aiming the Bren. Note that the front sight's protective wings have been removed.]] | ||
Line 832: | Line 870: | ||
[[File:BFV Bren (4).jpg|thumb|600px|none|Tossing in a fresh magazine.]] | [[File:BFV Bren (4).jpg|thumb|600px|none|Tossing in a fresh magazine.]] | ||
[[File:BFV Bren (5).jpg|thumb|600px|none|Handling the Bren's bipod.]] | [[File:BFV Bren (5).jpg|thumb|600px|none|Handling the Bren's bipod.]] | ||
− | [[File:Bren_mk2.jpg|thumb|none| | + | [[File:Bren_mk2.jpg|thumb|none|450px|Bren Mark II - .303 British]] |
[[File:BFV Bren Mk2.jpg|thumb|600px|none|The Mk2 stock as seen in customization.]] | [[File:BFV Bren Mk2.jpg|thumb|600px|none|The Mk2 stock as seen in customization.]] | ||
− | [[File:BFV Bren (6).jpg|thumb|none|600px|A customized Bren in-game. Note the "Mint" iron sights, which give the gun | + | [[File:BFV Bren (6).jpg|thumb|none|600px|A customized Bren in-game. Note the "Mint" iron sights, which give the gun the shorter Mk3 barrel and sight assembly, as well as the front sight's wings.]] |
− | [[File:BFV Bren (7).jpg|thumb|none|600px|Aiming down the | + | [[File:BFV Bren (7).jpg|thumb|none|600px|Aiming down the Mk3 barrel's iron sights.]] |
==Browning M1919A6== | ==Browning M1919A6== | ||
The [[Browning M1919|Browning M1919A6]] with a stock has been added as one of the first weapons prior to the first week of the "War in the Pacific" chapter, as an MMG for the Support class. It fires at 600 RPM (which can be specialized to 670), and holds 250 rounds by default. It is also the only machine gun with a non-folding bipod. | The [[Browning M1919|Browning M1919A6]] with a stock has been added as one of the first weapons prior to the first week of the "War in the Pacific" chapter, as an MMG for the Support class. It fires at 600 RPM (which can be specialized to 670), and holds 250 rounds by default. It is also the only machine gun with a non-folding bipod. | ||
− | [[File:M1919A6_Early.jpg|thumb| | + | [[File:M1919A6_Early.jpg|thumb|450px|none|Browning M1919A6 with stock - .30-06 Springfield]] |
[[File:BFV M1919 (1).jpg|thumb|none|600px|The M1919A6 in hand.]] | [[File:BFV M1919 (1).jpg|thumb|none|600px|The M1919A6 in hand.]] | ||
[[File:BFV M1919 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]] | [[File:BFV M1919 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]] | ||
Line 847: | Line 885: | ||
[[File:BFV M1919 (6).jpg|thumb|none|600px|Pulling the charging handle when overheated or empty reloading.]] | [[File:BFV M1919 (6).jpg|thumb|none|600px|Pulling the charging handle when overheated or empty reloading.]] | ||
− | ==Chauchat Mle 1915== | + | ==Chauchat Mle. 1915== |
− | The [[Chauchat]] Mle 1915 Light Machine Gun returns from ''Battlefield 1''. | + | The [[Chauchat]] Mle 1915 Light Machine Gun returns from ''Battlefield 1''. It was previously exclusive in the "Tirailleur" singleplayer War Story, as well as the Combined Arms game mode following the "Lightning Strikes" update. In Tirailleur, it is Deme's primary weapon despite him wielding bolt-action rifles in the story's cutscenes. A few of the other colonial soldiers in the story also carry Chauchat machine guns. In his narration, Deme alludes to its use when he describes their weapons as inferior and "not up to the job." |
− | The Chauchat | + | The Chauchat was, after much community demand, added to multiplayer in the Summer update, firing at 327 RPM, which is lowest in its class; prior to this, it could also be found on a weapon crate in the "Harbor Headquarters" co-op mission. The reload animation for an empty reload now includes pulling the open bolt charging handle. |
− | [[ | + | On the receiver, the inscriptions "SA", "H.Z.L.G", and "861102" can be seen. The "SA" may stand for "Suomen Armeija", which represents that this Chauchat once belonged to the Finnish army. The "H.Z.L.G" should be the copyright avoidance for "C.S.R.G". The "861102" is somewhat confusing as it far exceeds the nearly 250000 pieces of 8mm Chauchat produced. |
− | [[ | + | [[File:Chauchat.jpg|thumb|450px|none|Chauchat Mle. 1915 - 8x50mmR Lebel]] |
− | [[ | + | [[File:BFVchau1.jpg|thumb|600px|none|Holding the Chauchat.]] |
− | [[ | + | [[File:BFVchau2.jpg|thumb|600px|none|Aiming.]] |
− | [[ | + | [[File:BFVchau3.jpg|thumb|600px|none|Reloading. Note the bipod is folded by default, unlike in ''BF1''; and the SP version here does not have a flash hider.]] |
− | [[ | + | [[File:BFVchau4.jpg|thumb|600px|none|Unlike in the previous game, the charging handle is correctly used when empty; while the Chauchat does have a bolt hold-open, it doesn't lock the bolt open all the way, so the shooter must either pull the charging handle before removing the magazine, or let the bolt drop when the magazine is removed and then pull the charging handle all the way back (as they do here).]] |
− | [[File:BFV Chauchat (6).jpg|thumb|none|600px|Collapsing the Chauchat's bipod.]] | + | [[File:BFVchau5.jpg|thumb|600px|none|A Chauchat seen on a weapons station, with a seemingly intangible magazine.]] |
+ | [[File:BFV Chauchat (6).jpg|thumb|none|600px|Collapsing the Chauchat's bipod. Notice the inscriptions near the grip.]] | ||
==Darne machine gun== | ==Darne machine gun== | ||
The [[Darne machine gun]] was added in the fourth week of the "Lightning Strikes" chapter as the "M1922 MG", in the MMG category. It fires at 770 RPM (lower than the real weapon's 1200 RPM) and uses 150 round belts by default, but can be upgraded to either fire at 900 RPM or use 250 round belts. | The [[Darne machine gun]] was added in the fourth week of the "Lightning Strikes" chapter as the "M1922 MG", in the MMG category. It fires at 770 RPM (lower than the real weapon's 1200 RPM) and uses 150 round belts by default, but can be upgraded to either fire at 900 RPM or use 250 round belts. | ||
− | [[File:Darne M1922.jpg|thumb|none| | + | [[File:Darne M1922.jpg|thumb|none|450px|Darne M1922 - 8x50mmR Lebel]] |
[[File:BFV M1922 (1).jpg|thumb|none|600px|The M1922 MG in German hands.]] | [[File:BFV M1922 (1).jpg|thumb|none|600px|The M1922 MG in German hands.]] | ||
[[File:BFV M1922 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]] | [[File:BFV M1922 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]] | ||
Line 871: | Line 910: | ||
==Lahti-Saloranta LS/26== | ==Lahti-Saloranta LS/26== | ||
The Finnish [[Lahti-Saloranta LS/26]] was added on the fifth week of the "Trial By Fire" chapter as an LMG for the Support class. Its 20-round capacity and 600 RPM rate of fire puts it in-between the KE7 and the FG42: faster than the former, but slower than (and with the same capacity as) the latter. | The Finnish [[Lahti-Saloranta LS/26]] was added on the fifth week of the "Trial By Fire" chapter as an LMG for the Support class. Its 20-round capacity and 600 RPM rate of fire puts it in-between the KE7 and the FG42: faster than the former, but slower than (and with the same capacity as) the latter. | ||
− | [[File:Ls26s.jpg|thumb|none| | + | [[File:Ls26s.jpg|thumb|none|450px|Lahti-Saloranta LS/26 - 7.62x54mmR]] |
[[File:BFV LS (1).jpg|thumb|none|600px|The LS/26 machine gun in the freezing Norwegian fjord surrounding Narvik.]] | [[File:BFV LS (1).jpg|thumb|none|600px|The LS/26 machine gun in the freezing Norwegian fjord surrounding Narvik.]] | ||
[[File:BFV LS (2).jpg|thumb|none|600px|Aiming down the sights.]] | [[File:BFV LS (2).jpg|thumb|none|600px|Aiming down the sights.]] | ||
Line 879: | Line 918: | ||
==Lewis Gun== | ==Lewis Gun== | ||
− | The [[Lewis Gun]] LMG returns from ''[[Battlefield 1]]'' for the Support class at Rank 10. Statistics wise, it is similar to the Bren Gun, but the Bren is more controllable. It can be fitted with a 97-round extended magazine (which is now fully modeled unlike Battlefield 1's Lewis Gun Suppressive). With the extended magazine, the standard iron sights are changed to a simpler ring sight akin to an AA sight. | + | The [[Lewis Gun]] LMG returns from ''[[Battlefield 1]]'' for the Support class at Rank 10. Statistics wise, it is similar to the Bren Gun, but the Bren is more controllable. It can be fitted with a 97-round extended magazine (which is now fully modeled unlike ''Battlefield 1'''s Lewis Gun Suppressive). With the extended magazine, the standard iron sights are changed to a simpler ring sight akin to an AA sight. |
The default Lewis Gun has its barrel cooling shroud taken off and mounts the horizontal foregrip from a Thompson, but the original barrel shroud is included in many of the barrel customizations. | The default Lewis Gun has its barrel cooling shroud taken off and mounts the horizontal foregrip from a Thompson, but the original barrel shroud is included in many of the barrel customizations. | ||
− | [[File:Lewis Gun Foregrip.jpg|thumb|none| | + | [[File:Lewis Gun Foregrip.jpg|thumb|none|450px|Lewis Gun with cooling jacket removed, 97-round pan magazine, AA sights, and Thompson foregrip - .303 British. ]] |
[[File:BFV Lewis (1).jpg|thumb|none|600px|Equipping the Lewis Gun. The animation is a little less dramatic than in the previous game.]] | [[File:BFV Lewis (1).jpg|thumb|none|600px|Equipping the Lewis Gun. The animation is a little less dramatic than in the previous game.]] | ||
[[File:BFV Lewis (2).jpg|thumb|none|600px|The Lewis in idle.]] | [[File:BFV Lewis (2).jpg|thumb|none|600px|The Lewis in idle.]] | ||
Line 888: | Line 927: | ||
[[File:BFV Lewis (4).jpg|thumb|none|600px|Reloading the pan magazine.]] | [[File:BFV Lewis (4).jpg|thumb|none|600px|Reloading the pan magazine.]] | ||
[[File:BFV Lewis (5).jpg|thumb|none|600px|Rechambering the Lewis.]] | [[File:BFV Lewis (5).jpg|thumb|none|600px|Rechambering the Lewis.]] | ||
− | [[File:Lewis gun.JPG|thumb|none| | + | [[File:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]] |
[[File:BFV Lewis6.jpg|thumb|none|600px|The Lewis Gun with the "Arras" skin and 97-round magazine.]] | [[File:BFV Lewis6.jpg|thumb|none|600px|The Lewis Gun with the "Arras" skin and 97-round magazine.]] | ||
+ | [[File:BFV Lewis Gun rusty.jpg|thumb|none|600px|In Berlin, Müller finds a very rusty Lewis Gun.]] | ||
+ | [[File:BFV Lewis Gun rusty 2.jpg|thumb|none|600px|Holding the rusty Lewis Gun.]] | ||
==M1918A2 Browning Automatic Rifle== | ==M1918A2 Browning Automatic Rifle== | ||
− | The [[M1918A2 Browning Automatic Rifle]] has been added in the latest 5.2 patch of the "War in the Pacific" chapter, and was the reward of the sixth week as an LMG for the Support class. It fires at 720 RPM, and like the bonus variant in ''Battlefield 1'', it has a fire rate selector. | + | The [[M1918A2 Browning Automatic Rifle]] has been added in the latest 5.2 patch of the "War in the Pacific" chapter, and was the reward of the sixth week as an LMG for the Support class. It fires at 720 RPM, and like the bonus variant in ''Battlefield 1'', it has a fire rate selector. It features a carry handle, which never saw combat usage in WWII. |
− | [[Image:BAR1918.jpg|none|thumb| | + | [[Image:BAR1918.jpg|none|thumb|450px|M1918A2 Browning Automatic Rifle - .30-06. This is a late-war version with an added carry handle.]] |
[[File:BFV BAR (0).jpg|thumb|none|600px|Inspecting the mighty M1918A2 BAR.]] | [[File:BFV BAR (0).jpg|thumb|none|600px|Inspecting the mighty M1918A2 BAR.]] | ||
[[File:BFV BAR (1).jpg|thumb|none|600px|Holding the BAR.]] | [[File:BFV BAR (1).jpg|thumb|none|600px|Holding the BAR.]] | ||
Line 908: | Line 949: | ||
==Madsen machine gun== | ==Madsen machine gun== | ||
A shortened version of the [[Madsen machine gun]] has been added in the first week of Battlefest as an LMG for the Support class. It fires at 514 RPM (slower by 26 RPM from ''Battlefield 1''), similar to the MP34, and fires from 25-round magazines by default, or by a 40-round curved extended magazine as a specialization. | A shortened version of the [[Madsen machine gun]] has been added in the first week of Battlefest as an LMG for the Support class. It fires at 514 RPM (slower by 26 RPM from ''Battlefield 1''), similar to the MP34, and fires from 25-round magazines by default, or by a 40-round curved extended magazine as a specialization. | ||
− | [[File:DutchMadsenGun.jpg|thumb|none| | + | [[File:DutchMadsenGun.jpg|thumb|none|450px|Short-barreled Dutch East Indies Madsen machine gun - 6.5x53mmR]] |
[[File:BFV Madsen (1).jpg|thumb|none|600px|The Madsen in the hands of a German soldier above the subways of Hamburg, in the last stand of the Western Front.]] | [[File:BFV Madsen (1).jpg|thumb|none|600px|The Madsen in the hands of a German soldier above the subways of Hamburg, in the last stand of the Western Front.]] | ||
[[File:BFV Madsen (2).jpg|thumb|none|600px|Aiming down the sights. It is less obstructive than its [[Battlefield 1|World War I]] incarnation.]] | [[File:BFV Madsen (2).jpg|thumb|none|600px|Aiming down the sights. It is less obstructive than its [[Battlefield 1|World War I]] incarnation.]] | ||
[[File:BFV Madsen (3).jpg|thumb|none|600px|Removing the 25-round magazine...]] | [[File:BFV Madsen (3).jpg|thumb|none|600px|Removing the 25-round magazine...]] | ||
[[File:BFV Madsen (4).jpg|thumb|none|600px|...then inserting a new one.]] | [[File:BFV Madsen (4).jpg|thumb|none|600px|...then inserting a new one.]] | ||
− | [[File:BFV Madsen (5).jpg|thumb|none|600px| | + | [[File:BFV Madsen (5).jpg|thumb|none|600px|Pulling the crank-style charging handle with the palm facing up, a bit different from ''BF1''.]] |
[[File:Bfv-madsenextended.jpg|thumb|none|600px|A deployed Madsen with 40-round magazine at the "U-Bahnstation" ''Rathausplatz''.]] | [[File:Bfv-madsenextended.jpg|thumb|none|600px|A deployed Madsen with 40-round magazine at the "U-Bahnstation" ''Rathausplatz''.]] | ||
[[File:Bfv-madsen.jpg|thumb|none|600px|The Madsen in the Chapter 4 trailer.]] | [[File:Bfv-madsen.jpg|thumb|none|600px|The Madsen in the Chapter 4 trailer.]] | ||
Line 919: | Line 960: | ||
==Maxim MG 08/15== | ==Maxim MG 08/15== | ||
Unusable [[Maxim MG08/15]]s are seen on the shooting range. | Unusable [[Maxim MG08/15]]s are seen on the shooting range. | ||
− | [[File:Maxim MG08-15.jpg|thumb|none| | + | [[File:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]] |
[[Image:BFVmaxim.jpg|thumb|600px|none|The Maxim on the ground.]] | [[Image:BFVmaxim.jpg|thumb|600px|none|The Maxim on the ground.]] | ||
− | == | + | ==MG 34== |
− | The [[ | + | The [[MG 34]] is the first medium machine gun unlocked, at Rank 1 of the Support class. It fires at 670 RPM, which is correct as the early MG 34 has selectable fire rates in its pistol grip. The Light Bolt specialization bumps the fire rate up to 770 RPM, and it can also be fitted with a 100-round belt or a 75-round ''Patronentrommel'' drum. The latter removes the top cover and has a faster reload time. |
It overheats at 50 rounds when using a belt. Overheating the gun triggers a barrel change animation that shows the receiver pulled sideways and the glowing hot barrel replaced with a cooler one. There is a separate overheating animation for the gun with the saddle drum, wherein the charging handle is used to "clear the heat". However, it will never play within the game itself as the "chrome lining" (slower overheat) spec is a pre-requisite for the drum mag specialization; "Chrome Lining" raises the overheat threshold to 76 continuous rounds, meaning it's impossible to overheat the gun when using the 75-round magazine. | It overheats at 50 rounds when using a belt. Overheating the gun triggers a barrel change animation that shows the receiver pulled sideways and the glowing hot barrel replaced with a cooler one. There is a separate overheating animation for the gun with the saddle drum, wherein the charging handle is used to "clear the heat". However, it will never play within the game itself as the "chrome lining" (slower overheat) spec is a pre-requisite for the drum mag specialization; "Chrome Lining" raises the overheat threshold to 76 continuous rounds, meaning it's impossible to overheat the gun when using the 75-round magazine. | ||
− | [[File:Mg-34.jpg|thumb|none| | + | |
− | [[File:BFV MG34 (1).jpg|thumb|none|600px|An | + | The non-disintegrating belt of the MG 34 is not depicted in-game, with the belt simply disappearing as the weapon is fired. |
+ | [[File:Mg-34.jpg|thumb|none|450px|MG 34- 7.92x57mm Mauser]] | ||
+ | [[File:BFV MG34 (1).jpg|thumb|none|600px|An MG 34 on the "Twisted Steel" map.]] | ||
[[File:BFV MG34 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed. As with most iron sights in game, the rear notch is a bit more cropped open for gameplay purposes.]] | [[File:BFV MG34 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed. As with most iron sights in game, the rear notch is a bit more cropped open for gameplay purposes.]] | ||
[[File:BFV MG34 (3).jpg|thumb|none|600px|Unlike the previous games, the charging handle is only pulled on empty reloads.]] | [[File:BFV MG34 (3).jpg|thumb|none|600px|Unlike the previous games, the charging handle is only pulled on empty reloads.]] | ||
− | [[File:BFV MG34 (4).jpg|thumb|none|600px|Waving around the top cover while reloading.]] | + | [[File:BFV MG34 (4).jpg|thumb|none|600px|Waving around the top cover while reloading. Note that the bolt appears to be in the forward position, with the slot in the feed tray being blocked and the recoil spring being visible. The bolt stays like this throughout the entire reload animation, even in the empty reload animation (where the user gives the charging handle a pull before opening up the top cover, which should pull back the bolt), which would in reality prevent the MG 34 from firing after the reload since the gun is open bolt. The top cover's pivot feed arm also appears to be set in the wrong position (it should be oriented to the right).]] |
[[File:BFV MG34 (5).jpg|thumb|none|600px|Dumping out a piping hot barrel in the barrel change animation. This Wehrmacht gunner forgot the memo to wear his wool gloves.]] | [[File:BFV MG34 (5).jpg|thumb|none|600px|Dumping out a piping hot barrel in the barrel change animation. This Wehrmacht gunner forgot the memo to wear his wool gloves.]] | ||
[[File:BFV MG34 (6).jpg|thumb|none|600px|Inserting a replacement barrel.]] | [[File:BFV MG34 (6).jpg|thumb|none|600px|Inserting a replacement barrel.]] | ||
− | [[File:BFV MG34 (7).jpg|thumb|none|600px|The | + | [[File:MG34 Patronentrommel34.jpg|thumb|none|450px|MG 34 - 7.92x57mm Mauser. With Patronentrommel 34 - 75 round saddle drum magazine.]] |
+ | [[File:BFV MG34 (7).jpg|thumb|none|600px|The MG 34 with the ''Patronentrommel'' saddle drum magazine.]] | ||
[[File:BFV MG34 (8).jpg|thumb|none|600px|Removing the twin drums...]] | [[File:BFV MG34 (8).jpg|thumb|none|600px|Removing the twin drums...]] | ||
[[File:BFV MG34 (9).jpg|thumb|none|600px|...and replacing them with a new set.]] | [[File:BFV MG34 (9).jpg|thumb|none|600px|...and replacing them with a new set.]] | ||
− | == | + | ==MG 42== |
− | The [[ | + | The [[MG 42]] is a medium machine gun unlocked at Support Rank 20, It fires at 981 RPM (1200 RPM with Light Bolt specialization), making it the most uncontrollable gun yet fast to kill enemies when the bipod is deployed. It can handle 50 or 250 round belts depending on specialization equipped. When overheated, the player character uses a used brass casing to pull the hot barrel out and replace it with a new one. |
+ | |||
+ | The icon for the MG 42 depicts it with a belt drum equipped, but in-game it can only use fifty-round (or 250-round with the appropriate specialization) belts. As with the MG 34, the non-disintegrating nature of the belts are not depicted in-game. | ||
− | The | + | The model of the MG 42 in-game lacks the mounting set for AA sight, and this is a characteristic of the Zastava M53. |
− | A special post-1943 muzzle brake for the | + | A special post-1943 muzzle brake for the MG 42, shown in the book ''Tactical and Technical Trends'', No. 57, April 1945, is available as the "Gold Plated" visual modification of the "muzzle" component of the MG 42. Other weapons also have it available as a muzzle option. |
− | [[File:MG42.jpg|thumb|none| | + | [[File:MG42.jpg|thumb|none|450px|MG 42 - 7.92x57mm Mauser]] |
− | [[File:BFV MG42 (1).jpg|thumb|none|600px|The | + | [[File:BFV MG42 (1).jpg|thumb|none|600px|The MG 42 in game. The map is set during the Battle of Arras, so it is anachronistic by two years.]] |
[[File:BFV MG42 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]] | [[File:BFV MG42 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]] | ||
− | [[File:BFV MG42 (3).jpg|thumb|none|600px|Pulling the charging handle in an empty reload in a similar manner to the | + | [[File:BFV MG42 (3).jpg|thumb|none|600px|Pulling the charging handle in an empty reload in a similar manner to the MG 34. Notice the place that should be the sight mount is plain.]] |
− | [[File:BFV MG42 (4).jpg|thumb|none|600px|Loading a fresh belt of 7.92mm.]] | + | [[File:BFV MG42 (4).jpg|thumb|none|600px|Loading a fresh belt of 7.92mm. Unlike the MG 34, the bolt is correctly in the rear position in the reload animations, though the pivoting lever inside the top cover also appears to be set in the wrong position.]] |
[[File:BFV MG42 (5).jpg|thumb|none|600px|Using a used brass casing to pull out a piping hot barrel.]] | [[File:BFV MG42 (5).jpg|thumb|none|600px|Using a used brass casing to pull out a piping hot barrel.]] | ||
− | [[File:BFV MG42 (6).jpg|thumb|none|600px|Installing a | + | [[File:BFV MG42 (6).jpg|thumb|none|600px|Installing a replacement barrel.]] |
[[File:BFV MG42 (7).jpg|thumb|none|600px|Closing the barrel assembly.]] | [[File:BFV MG42 (7).jpg|thumb|none|600px|Closing the barrel assembly.]] | ||
− | [[File:bfv-mg42muzzlegold.jpg|thumb|none|600px|The "Gold Plated" barrel modification for the | + | [[File:bfv-mg42muzzlegold.jpg|thumb|none|600px|The "Gold Plated" barrel modification for the MG 42. Other barrel modifications also use the post-1943 muzzle brake.]] |
==SIG KE7== | ==SIG KE7== | ||
− | The [[SIG KE7]] light machine gun is | + | The [[SIG KE7]] light machine gun is the default Support class weapon, unlocked at the start of the game. As the KE7 fires from an open bolt and also locks open when empty, the KE7's tactical and empty reloads are entirely identical, as there is never any need to touch the charging handle. |
− | [[File:SIG KE7.jpg|thumb| | + | [[File:SIG KE7.jpg|thumb|450px|none|SIG KE7 with 25-round magazine - 7.92x57mm Mauser]] |
[[File:BFV KE7 (1).jpg|thumb|600px|none|The SIG KE7 in game.]] | [[File:BFV KE7 (1).jpg|thumb|600px|none|The SIG KE7 in game.]] | ||
[[File:BFV KE7 (2).jpg|thumb|600px|none|View down the sights of the machine gun.]] | [[File:BFV KE7 (2).jpg|thumb|600px|none|View down the sights of the machine gun.]] | ||
Line 962: | Line 1,008: | ||
==Solothurn S2-200== | ==Solothurn S2-200== | ||
− | The Austrian/Swiss made [[Steyr-Solothurn S2-200]] was added in the first week of the "Defying the Odds" chapter as an MMG for the Support class, despite the real weapon being an LMG. Its 30-round capacity puts it beside the Bren Gun, and its 770 RPM puts it near the | + | The Austrian/Swiss-made [[Steyr-Solothurn S2-200]] was added in the first week of the "Defying the Odds" chapter as an MMG for the Support class, despite the real weapon being an LMG. Its 30-round capacity puts it beside the Bren Gun, and its 770 RPM puts it near the MG 34 (or the M1922 at 900 RPM with a specialization), but its MMG categorization forces the user to deploy the bipod. It is also the only MMG that cannot overheat. |
− | The version modeled is actually the 31.M, used by Hungary, most notably differing by being chambered in 8x56mmR Steyr instead of 7.92x57mm Mauser. This makes the 30-round capacity incorrect, as it should only hold 25 rounds; it also should not share identical damage with the 7.92mm Mauser MGs, but does. | + | The version modeled is actually the 31.M, which clearly indicated by the inscription on the receiver (referring to [https://www.primeportal.net/armory/yuri_pasholok/31m_lmg/ this one]). This machine gun used by Hungary, most notably differing by being chambered in 8x56mmR Steyr instead of 7.92x57mm Mauser. This makes the 30-round capacity incorrect, as it should only hold 25 rounds; it also should not share identical damage with the 7.92mm Mauser MGs, but does. |
− | [[File:MG 30.jpg|thumb|none| | + | [[File:MG 30.jpg|thumb|none|450px|Steyr-Solothurn S2-200 / Hungarian 31.M - 8x56mmR Steyr]] |
− | [[File:BFV MG30 (1).jpg|thumb|none|600px|The S2-200 in hand. Note that the magazine is significantly more curved than the original Swiss 7.92mm Mauser version.]] | + | [[File:BFV MG30 (1).jpg|thumb|none|600px|The S2-200 in hand. Note that the magazine is significantly more curved than the original Swiss 7.92mm Mauser version; while the magzaine well in contrast is less curved than the original 31.M.]] |
[[File:BFV MG30 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]] | [[File:BFV MG30 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]] | ||
[[File:BFV MG30 (3).jpg|thumb|none|600px|Removing the 30-round magazine and...]] | [[File:BFV MG30 (3).jpg|thumb|none|600px|Removing the 30-round magazine and...]] | ||
Line 973: | Line 1,019: | ||
==Type 11 LMG== | ==Type 11 LMG== | ||
− | The Japanese [[Type 11 | + | The Japanese [[Type 11 light machine gun|Type 11 LMG]] is a Chapter Reward for achieving Rank 10 in the "Into the Jungle" chapter for the Support class. It fires at 510 RPM; by default, it reloads via removing the entire hopper and replacing it with a new hopper, but can be specialized to reload via stripper clips every five shots, similar to the Perino Model 1908 in ''[[Battlefield 1]]''. |
− | [[File:Type_11_LMG_bipod_and_sling.jpg|thumb| | + | [[File:Type_11_LMG_bipod_and_sling.jpg|thumb|450px|none|Type 11 Light Machine Gun with bipod/sling - 6.5x50mm Arisaka]] |
[[File:BFV T11 (0).jpg|thumb|none|600px|View of the Type 11 machine gun.]] | [[File:BFV T11 (0).jpg|thumb|none|600px|View of the Type 11 machine gun.]] | ||
[[File:BFV T11 (1).jpg|thumb|none|600px|The Type 11 machine gun in hand.]] | [[File:BFV T11 (1).jpg|thumb|none|600px|The Type 11 machine gun in hand.]] | ||
Line 986: | Line 1,032: | ||
==Type 97 LMG== | ==Type 97 LMG== | ||
The Japanese [[Type 97 light machine gun]] has been added in the latest 5.2 patch of the "War in the Pacific" chapter as an LMG for the Support class, and is the reward for the ninth week of said chapter. It fires at 568 RPM in a 25-round magazine, and can be fitted with the scope of the vehicle-mounted version. | The Japanese [[Type 97 light machine gun]] has been added in the latest 5.2 patch of the "War in the Pacific" chapter as an LMG for the Support class, and is the reward for the ninth week of said chapter. It fires at 568 RPM in a 25-round magazine, and can be fitted with the scope of the vehicle-mounted version. | ||
− | [[File: | + | [[File:Type 97 LMG display.jpg|thumb|450px|none|Type 97 light machine gun with pistol grip - 7.7x58mm Arisaka]] |
[[File:BFV T97 (0).jpg|thumb|none|600px|Inspecting the infantry Type 97.]] | [[File:BFV T97 (0).jpg|thumb|none|600px|Inspecting the infantry Type 97.]] | ||
[[File:BFV T97 (1).jpg|thumb|none|600px|The Type 97 in hand.]] | [[File:BFV T97 (1).jpg|thumb|none|600px|The Type 97 in hand.]] | ||
Line 998: | Line 1,044: | ||
==Vickers K== | ==Vickers K== | ||
The ground troop version of the [[Vickers K machine gun]] (Vickers G.O. No.2 Mk.1 Land Service) was added in the first week of the "Overture" chapter as a MMG. It is called the VGO (Vickers Gas Operated), and fires from a 60-round drum magazine at 830 RPM, slightly lower than the real 900 RPM, but can be upgraded to 981 RPM, or upgraded with a 100-round extended magazine. Unlike the reference image, the in-game weapon uses AA sights and can be equipped with the stock of the mounted version. | The ground troop version of the [[Vickers K machine gun]] (Vickers G.O. No.2 Mk.1 Land Service) was added in the first week of the "Overture" chapter as a MMG. It is called the VGO (Vickers Gas Operated), and fires from a 60-round drum magazine at 830 RPM, slightly lower than the real 900 RPM, but can be upgraded to 981 RPM, or upgraded with a 100-round extended magazine. Unlike the reference image, the in-game weapon uses AA sights and can be equipped with the stock of the mounted version. | ||
− | [[File:VickersKlandvariant.jpg|thumb|none| | + | [[File:VickersKlandvariant.jpg|thumb|none|450px|Vickers K Land Variant - .303 British]] |
[[File:BFV VGO1.jpg|thumb|600px|none|Holding the Vickers K with the "White Tiger" skin equipped.]] | [[File:BFV VGO1.jpg|thumb|600px|none|Holding the Vickers K with the "White Tiger" skin equipped.]] | ||
[[File:BFV VGO2.jpg|thumb|600px|none|Reloading. Note that the bipod is missing, but still functions in-game. This was fixed in the "Lightning Strikes" update.]] | [[File:BFV VGO2.jpg|thumb|600px|none|Reloading. Note that the bipod is missing, but still functions in-game. This was fixed in the "Lightning Strikes" update.]] | ||
[[File:BFV VGO3.jpg|thumb|600px|none|Pulling the charging handle.]] | [[File:BFV VGO3.jpg|thumb|600px|none|Pulling the charging handle.]] | ||
[[File:BFV VGO4.jpg|thumb|600px|none|Using the sights while deployed.]] | [[File:BFV VGO4.jpg|thumb|600px|none|Using the sights while deployed.]] | ||
− | [[File:Vickersk.jpg|thumb|none| | + | [[File:Vickersk.jpg|thumb|none|450px|Vickers K Machine Gun - .303 British]] |
[[File:BFV Vickers K grip.jpg|thumb|none|600px|The Vickers K grip assembly as seen in the customization menu.]] | [[File:BFV Vickers K grip.jpg|thumb|none|600px|The Vickers K grip assembly as seen in the customization menu.]] | ||
− | =Flare | + | =Flare Guns= |
− | |||
==Leuchtpistole== | ==Leuchtpistole== | ||
− | The [[Leuchtpistole]] can be used by the Recon class as a spotting flare to locate enemies. Unlike in ''Battlefield 1'' where the spotting area of effect is the same regardless of surface-to-ground distance, the spotting AoE in BFV is now based on how high the Leuchtpistole is shot in the air. | + | The [[Leuchtpistole]] can be used by the Recon class as a spotting flare to locate enemies. Unlike in ''Battlefield 1'', where the spotting area of effect is the same regardless of surface-to-ground distance, the spotting AoE in BFV is now based on how high the Leuchtpistole is shot in the air. |
− | In the ''Firestorm'' game mode, the Leuchtpistole can be looted in five different variations, | + | In the ''Firestorm'' game mode, the Leuchtpistole can be looted in five different variations, which are color-coded: red for artillery strikes, green for supply drops, blue for vehicle drops, yellow for a V1 flying bomb airstrike, and gray for spotting. |
+ | [[File:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|300px|Leuchtpistole - 26.65mm]] | ||
+ | [[File:BFV-Leucht1.jpg|thumb|600px|none|Holding the Leuchtpistole.]] | ||
+ | [[File:BFV-Leucht2.jpg|thumb|600px|none|Ejecting a "spent" round; note that the primer is unstruck.]] | ||
+ | [[File:BFV-Leucht3.jpg|thumb|600px|none|Loading in a new round.]] | ||
+ | [[File:BFV-Leucht4.jpg|thumb|600px|none|During the last "Tirailleur" mission, Deme examines the Leuchtpistole.]] | ||
+ | [[File:BFV-Leucht5.jpg|thumb|600px|none|The flare gun's other side.]] | ||
− | [[ | + | ==Walther Model SLD== |
− | [[ | + | ''BFV'''s final update includes the [[Walther Model SLD]] double-barreled German flare pistol as an alternative Recon gadget; it goes by the in-game name of "Doppelschuss", which is German for "double shot" (and what the "D" in "SLD" stands for). It shoots flares that stick to surfaces for highlighting enemies rather than hanging in the air. |
− | + | [[File:Walther Model SLD.jpg|thumb|none|300px|Walther Model SLD - 26.65mm]] | |
− | [[ | + | [[File:BFV Doppelschuss (1).jpg|thumb|none|600px|The Doppelschuss in-game, on Lofoten Islands.]] |
− | [[ | + | [[File:BFV Doppelschuss (2).jpg|thumb|none|600px|Aiming the device; since the SLD lacks sights, all this really does is draw attention to the fact that the English word "flare" is stamped onto a German flare gun.]] |
− | [[ | + | [[File:BFV Doppelschuss (3).jpg|thumb|none|600px|Ejecting spent casings from the double flaregun.]] |
+ | [[File:BFV Doppelschuss (4).jpg|thumb|none|600px|Sliding in both flare shells. The SLD also has a single-round reload animation.]] | ||
=Launchers= | =Launchers= | ||
Line 1,024: | Line 1,076: | ||
==Enfield Grenade Launcher== | ==Enfield Grenade Launcher== | ||
The Enfield cup-type rifle grenade launcher mounted on a modified shortened [[SMLE]] model from the previous game (with the stock also sawn-off and wire wrapping around the gun) is a dedicated gadget called "Frag/Smoke Grenade Rifle". It is used by the Assault and Medic classes, with the former using frag grenades and the latter using smoke grenades. The weapon functions differently from its counterpart in ''Battlefield 1'' and more like the [[Blanch-Chevallier Grenade Discharger]] from the ''Turning Tides'' expansion, with the reload process involving the player character inserting a grenade and a blank into their weapon. | The Enfield cup-type rifle grenade launcher mounted on a modified shortened [[SMLE]] model from the previous game (with the stock also sawn-off and wire wrapping around the gun) is a dedicated gadget called "Frag/Smoke Grenade Rifle". It is used by the Assault and Medic classes, with the former using frag grenades and the latter using smoke grenades. The weapon functions differently from its counterpart in ''Battlefield 1'' and more like the [[Blanch-Chevallier Grenade Discharger]] from the ''Turning Tides'' expansion, with the reload process involving the player character inserting a grenade and a blank into their weapon. | ||
− | [[File:Enfield Grenade Launcher.jpg|thumb|none| | + | [[File:Enfield Grenade Launcher.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk III* with grenade launcher]] |
− | [[File: | + | [[File:LE rifle short barrel.jpg|thumb|none|450px|Cut-down Lee-Enfield No. 1 Mk .III* with short barrel - .303 British]] |
[[Image:BFV SMLEcuplauncher (1).jpg|thumb|600px|none|A soldier shows off his proto-Jawa blaster SMLE launcher.]] | [[Image:BFV SMLEcuplauncher (1).jpg|thumb|600px|none|A soldier shows off his proto-Jawa blaster SMLE launcher.]] | ||
[[Image:BFV SMLEcuplauncher (3).jpg|thumb|600px|none|"Aiming" the SMLE.]] | [[Image:BFV SMLEcuplauncher (3).jpg|thumb|600px|none|"Aiming" the SMLE.]] | ||
Line 1,033: | Line 1,085: | ||
[[Image:BFV SMLEcuplauncher (6).jpg|thumb|600px|none|Putting another blank in the chamber. Since this rifle is permanently configured to fire rifle grenades, it is not really clear why the magazine isn't just loaded with more blanks instead to simplify the reloading process.]] | [[Image:BFV SMLEcuplauncher (6).jpg|thumb|600px|none|Putting another blank in the chamber. Since this rifle is permanently configured to fire rifle grenades, it is not really clear why the magazine isn't just loaded with more blanks instead to simplify the reloading process.]] | ||
− | == Lee-Enfield Smoke Discharger == | + | ==Lee-Enfield Smoke Discharger== |
− | |||
Using the Smoke Launcher specialization on British vehicles will add a pair of Lee-Enfields sawed down to just the action and fitted with smoke bomb launching cups. These are modeled after real Lee-Enfields used in such a role, and are triggered with cables connected to the Lee-Enfield triggers going into the vehicle. | Using the Smoke Launcher specialization on British vehicles will add a pair of Lee-Enfields sawed down to just the action and fitted with smoke bomb launching cups. These are modeled after real Lee-Enfields used in such a role, and are triggered with cables connected to the Lee-Enfield triggers going into the vehicle. | ||
− | [[File:SMLE Smoke Discharger.jpg|thumb|none|400px|Lee- | + | [[File:SMLE Smoke Discharger.jpg|thumb|none|400px|[[No. 2 Smoke Discharger]] based on Lee-Enfields.]] |
[[Image:BFV SMLESmokeDischarger1.jpg|thumb|600px|none|The Smoke Dischargers mounted outside the Valentine AA-Tank.]] | [[Image:BFV SMLESmokeDischarger1.jpg|thumb|600px|none|The Smoke Dischargers mounted outside the Valentine AA-Tank.]] | ||
[[Image:BFV SMLESmokeDischarger2.jpg|thumb|600px|none|The left Dischargers models with left bolt-handles.]] | [[Image:BFV SMLESmokeDischarger2.jpg|thumb|600px|none|The left Dischargers models with left bolt-handles.]] | ||
==Luftfaust== | ==Luftfaust== | ||
− | The [[Luftfaust]] is seen lying in the company hangar, and has been added as a gadget for the Assault class in the fourth week of Battlefest, after players achieved | + | The Fliegerfaust-B variant of the [[Luftfaust]] is seen lying in the company hangar, and has been added as a gadget for the Assault class in the fourth week of Battlefest, after players achieved a combined goal of 100 million kills. It fires two salvos of unguided AA rockets, with 6 in reserve, and is dubbed the "Fliegerfaust". It is very effective at taking out enemy aircraft, with one volley usually resulting in enough hits to down a plane, and finally offers up a proper anti-air launcher for the Assault class. |
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]] | [[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]] | ||
[[Image:BFV Flieger (1).jpg|thumb|600px|none|The Fliegerfaust in German hands.]] | [[Image:BFV Flieger (1).jpg|thumb|600px|none|The Fliegerfaust in German hands.]] | ||
Line 1,057: | Line 1,108: | ||
The M1 Garand added in the first week of the "War in the Pacific" chapter can be equipped with the [[M7 Rifle Grenade Launcher]]. | The M1 Garand added in the first week of the "War in the Pacific" chapter can be equipped with the [[M7 Rifle Grenade Launcher]]. | ||
[[File:M1 garand M7.jpg|thumb|none|400px|M7 Rifle Grenade Launcher - 22mm]] | [[File:M1 garand M7.jpg|thumb|none|400px|M7 Rifle Grenade Launcher - 22mm]] | ||
− | [[File:BFV M7 (1).jpg|thumb|none|600px|A US Marine affixes the M7 Launcher on the [[Sands of Iwo Jima|black | + | [[File:BFV M7 (1).jpg|thumb|none|600px|A US Marine affixes the M7 Launcher on the [[Sands of Iwo Jima|black sands of Iwo Jima]].]] |
[[File:BFV M7 (2).jpg|thumb|none|600px|The M1/M7 in idle.]] | [[File:BFV M7 (2).jpg|thumb|none|600px|The M1/M7 in idle.]] | ||
[[File:BFV M7 (3).jpg|thumb|none|600px|Aiming with the device.]] | [[File:BFV M7 (3).jpg|thumb|none|600px|Aiming with the device.]] | ||
Line 1,063: | Line 1,114: | ||
==Panzerfaust== | ==Panzerfaust== | ||
− | The [[Panzerfaust]] is an anti-tank gadget for the Assault class. In the single-player stories, it is heavily used by both sides, including American soldiers in "The Last Tiger." The Panzerfaust's iron sights could be used during the beta, and could be zeroed like a rifle, but they were removed in the release version, with the aim down sights function replaced with a slight zoom. | + | The [[Panzerfaust]] is an anti-tank gadget for the Assault class. In the single-player stories, it is heavily used by both sides, including American soldiers in "The Last Tiger", who are much more likely to be wielding the [[M1A1 Bazooka]], but this weapon was not in the game at launch. It is also anachronistically present in "Under No Flag", set in 1942. The Panzerfaust's iron sights could be used during the beta, and could be zeroed like a rifle, but they were removed in the release version, with the aim down sights function replaced with a slight zoom. |
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust - 44mm with 149mm warhead.]] | [[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust - 44mm with 149mm warhead.]] | ||
[[Image:BFV-pf1.jpg|thumb|600px|none|Holding the Panzerfaust.]] | [[Image:BFV-pf1.jpg|thumb|600px|none|Holding the Panzerfaust.]] | ||
[[Image:BFV-pf2.jpg|thumb|600px|none|Throwing away the empty tube.]] | [[Image:BFV-pf2.jpg|thumb|600px|none|Throwing away the empty tube.]] | ||
+ | [[File:BFV Panzerfaust (3).jpg|thumb|none|600px|Flipping up the sight with another rocket.]] | ||
==Panzerschreck== | ==Panzerschreck== | ||
− | A German soldier is seen carrying a [[Panzerschreck]] in the reveal trailer. It | + | A German soldier is seen carrying a [[Panzerschreck]] in the reveal trailer. It is only briefly present in the Tobruk segment of prologue, where an Allied soldier uses one in a tower. A Panzerschreck rocket fired against the player can briefly be seen in the Tunisia segment of the prologue. Both of these instances where the Panzerschreck is used are inaccurate to the setting, as these sequences take place in 1941 and 1942 respectively. |
+ | |||
+ | A bug in the Combined Arms co-op mode also resulted in the Panzerschreck's model being used for the M1A1 Bazooka when the Bazooka was swapped out for another gadget; however this only affected the world model and was later patched out. The Panzerschreck is only usable through the game's data files. | ||
[[File:Tank h5.jpg|thumb|none|400px|RPzB 54 "Panzerschreck" rocket launcher - 88mm]] | [[File:Tank h5.jpg|thumb|none|400px|RPzB 54 "Panzerschreck" rocket launcher - 88mm]] | ||
+ | [[File: BFV Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck, only seen silhouetted and from afar.]] | ||
+ | [[File: BFV Panzerschreck (2).jpg|thumb|none|600px|Note the signature blast shield obscuring the soldier's head here.]] | ||
==PIAT== | ==PIAT== | ||
− | The [[PIAT]] (Projectile, Infantry, Anti Tank) is available as an Assault class gadget at Rank 11. It can also be used as a mortar due to the projectile drop being similar to a mortar, and because of this, it is more suited to close-range attacks, reflecting its short-range effectiveness in real life. | + | The [[PIAT]] (Projectile, Infantry, Anti Tank) is available as an Assault class gadget at Rank 11. It can also be used as a mortar due to the projectile drop being similar to a mortar, and because of this, it is more suited to close-range attacks, reflecting its short-range effectiveness in real life. Reflecting its mortar-like projectile drop, a circular target appears on the minimap when aiming with the PIAT, similar to the Granatenwerfer 16 mortar from [[Battlefield 1]]. |
[[File:PIATLauncher.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]] | [[File:PIATLauncher.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]] | ||
+ | [[File:BFV PIAT (0).jpg|thumb|none|600px|Equipping the PIAT - the Assault unfolds the rear sight.]] | ||
[[Image:BFV-piat1.jpg|thumb|600px|none|Holding the PIAT.]] | [[Image:BFV-piat1.jpg|thumb|600px|none|Holding the PIAT.]] | ||
[[Image:BFV-piat2.jpg|thumb|600px|none|Reloading.]] | [[Image:BFV-piat2.jpg|thumb|600px|none|Reloading.]] | ||
− | ==RMN-50 Naiman | + | ==RMN-50 Naiman== |
− | The Mosin-Nagant RMN-50 grenade launcher | + | The Mosin-Nagant [[RMN-50]] grenade launcher was added as part of the Summer Update, and is a gadget for the Recon class; it has a dedicated cook meter that allows extended range of the projectile curve up to 100 meters, and its projectile can explode in midair. The launcher was originally meant for the cut competitive mode, and it could be found in the data files before its official release in the Summer Update. |
[[File:RMN-50.jpg|thumb|none|400px|RMN-50 Naiman Grenade Launcher - 50mm]] | [[File:RMN-50.jpg|thumb|none|400px|RMN-50 Naiman Grenade Launcher - 50mm]] | ||
+ | [[File:BFV RMN (1).jpg|thumb|none|600px|A German holds a Mosin-Nagant made to fire explosives.]] | ||
+ | [[File:BFV RMN (2).jpg|thumb|none|600px|Lining up the launcher.]] | ||
+ | [[File:BFV RMN (3).jpg|thumb|none|600px|Opening the bolt after firing an explosive.]] | ||
+ | [[File:BFV RMN (4).jpg|thumb|none|600px|Loading a blank round, but the model looks more like a used 7.62x54mmR blank.]] | ||
+ | [[File:BFV RMN (5).jpg|thumb|none|600px|Loading a new warhead after the round.]] | ||
==Sturmpistole== | ==Sturmpistole== | ||
− | The [[Sturmpistole]] is an available gadget for the Support class, named "AT Grenade Pistol", firing Panzerwurfkörper 42 LP grenades. | + | The [[Sturmpistole]] is an available gadget for the Support class, named "AT Grenade Pistol", firing Panzerwurfkörper 42 LP grenades. |
− | [[ | + | [[File:Sturmpistole.jpg|thumb|none|400px|Sturmpistole]] |
[[File:BFV Sturmpistole (1).jpg|thumb|none|600px|Equipping the Sturmpistole, first the character unfolds the stock...]] | [[File:BFV Sturmpistole (1).jpg|thumb|none|600px|Equipping the Sturmpistole, first the character unfolds the stock...]] | ||
− | [[File:BFV Sturmpistole (2).jpg|thumb|none|600px|...and flips up the | + | [[File:BFV Sturmpistole (2).jpg|thumb|none|600px|...and flips up the front sight.]] |
− | [[ | + | [[File:BFV-sturmpis1.jpg|thumb|600px|none|The Sturmpistole in-game.]] |
− | [[ | + | [[File:BFV-sturmpis2.jpg|thumb|600px|none|"Aiming"; like many of the game's launchers, despite being prominently featured on the model and in the animations, the actual iron sights aren't used.]] |
− | [[ | + | [[File:BFV-sturmpis3.jpg|thumb|600px|none|Reloading. The loading sequence here ignored a rifled brass or aluminum shell casing which will contain propellant, but just reloaded the warhead.]] |
+ | ===Kampfpistole=== | ||
+ | An additional variant called the "Kampfpistole" was added in the Summer update; this one appears to be based on a modified grenade-firing Leuchtpistole found in a well-known photograph, which is equipped with the Sturmpistole stock but not its sights, and is using the Wurfkörper 358 LP grenade (which features a Stielhandgranate warhead); in-game, this serves as a time-fuzed anti-personnel round. | ||
+ | [[File:BFV Kampf (1).jpg|thumb|600px|none|Equipping the Kampfpisole, the character unfolds the stock in preparation.]] | ||
+ | [[File:BFV Kampf (2).jpg|thumb|600px|none|Loading a new Stielhandgranate warhead; as with the regular version, no propellant charge is inserted.]] | ||
+ | [[File:BFV Kampf (3).jpg|thumb|600px|none|Cocking the hammer.]] | ||
=Flamethrowers= | =Flamethrowers= | ||
==Einstossflammenwerfer 46== | ==Einstossflammenwerfer 46== | ||
− | The [[Einstossflammenwerfer 46]] | + | The [[Einstossflammenwerfer 46]] was meant for the cut competitive mode. and has been added to multiplayer as of the Summer Update. It holds 25 units of flame ammo, and when used up, it is thrown away, as the name signifies in German (throw-away flamethrower). |
[[Image:Einstossflammenwerfer461.jpg|thumb|none|350px|Einstossflammenwerfer 46]] | [[Image:Einstossflammenwerfer461.jpg|thumb|none|350px|Einstossflammenwerfer 46]] | ||
+ | [[Image:BFV Einstoss (1).jpg|thumb|600px|none|The Einstossflammenwerfer 46 in hand. Note the sling, this was how it was meant to be held.]] | ||
+ | [[Image:BFV Einstoss (2).jpg|thumb|600px|none|Burning French rapeseed flowers with the throwable flamethrower.]] | ||
==M2 Flamethrower== | ==M2 Flamethrower== | ||
Line 1,102: | Line 1,171: | ||
[[Image:BFV-M2Flame1.jpg|thumb|600px|none|An M2 resting on a weapon crate onboard a American cargo ship.]] | [[Image:BFV-M2Flame1.jpg|thumb|600px|none|An M2 resting on a weapon crate onboard a American cargo ship.]] | ||
[[Image:BFV-M2Flame2.jpg|thumb|600px|none|Holding the flamethrower to [[Call of Duty: World at War|Burn 'em Out]].]] | [[Image:BFV-M2Flame2.jpg|thumb|600px|none|Holding the flamethrower to [[Call of Duty: World at War|Burn 'em Out]].]] | ||
− | [[Image:BFV-M2Flame3.jpg|thumb|600px|none|Laying down some flames. The | + | [[Image:BFV-M2Flame3.jpg|thumb|600px|none|Laying down some flames. The wick will pre-ignite when aimed.]] |
− | [[Image:BFV-M2Flame4.jpg|thumb|600px|none|After firing 75 units of "ammo" the | + | [[Image:BFV-M2Flame4.jpg|thumb|600px|none|After firing 75 units of "ammo" the wand needs to cool down.]] |
[[Image:BFV-M2Flame5.jpg|thumb|600px|none|"Reloading". Unscrewing the front shield cap with a casing...]] | [[Image:BFV-M2Flame5.jpg|thumb|600px|none|"Reloading". Unscrewing the front shield cap with a casing...]] | ||
[[Image:BFV-M2Flame6.jpg|thumb|600px|none|... removing the hot ignition ring...]] | [[Image:BFV-M2Flame6.jpg|thumb|600px|none|... removing the hot ignition ring...]] | ||
[[Image:BFV-M2Flame7.jpg|thumb|600px|none|... and finally placing a new ring.]] | [[Image:BFV-M2Flame7.jpg|thumb|600px|none|... and finally placing a new ring.]] | ||
− | ==Wechselapparat M1917== | + | ==Wechselapparat M1917/M2 Flamethrower Hybrid== |
In single-player, German flame-thrower wielding troops are armed with a bastardization of the wand of a [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] from ''BF1'' and what appears to be fuel tanks from the eventually-added [[M2 Flamethrower]]. Presumably, this contraption is a stand-in for the [[Flammenwerfer 35]]. Similar to the Wechselapparat M1917-using Flame Troopers in ''Battlefield 1'', enemy soldiers armed with this flamethrower are more resistant to gunfire than standard infantry, though this time they do not wear any visible armor. | In single-player, German flame-thrower wielding troops are armed with a bastardization of the wand of a [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] from ''BF1'' and what appears to be fuel tanks from the eventually-added [[M2 Flamethrower]]. Presumably, this contraption is a stand-in for the [[Flammenwerfer 35]]. Similar to the Wechselapparat M1917-using Flame Troopers in ''Battlefield 1'', enemy soldiers armed with this flamethrower are more resistant to gunfire than standard infantry, though this time they do not wear any visible armor. | ||
[[Image:Wex_flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917 - flamethrower.]] | [[Image:Wex_flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917 - flamethrower.]] | ||
Line 1,131: | Line 1,200: | ||
==Hafthohlladung Anti Tank Mine== | ==Hafthohlladung Anti Tank Mine== | ||
− | [[Hafthohlladung Anti Tank Mine]]s can be found in a few campaign missions, appearing as the "Shaped Charge". They behave similarly to the ''Limpet Mine'' explosive from ''Battlefield 1''. The HHL mine | + | [[Hafthohlladung Anti Tank Mine]]s can be found in a few campaign missions, appearing as the "Shaped Charge". They behave similarly to the ''Limpet Mine'' explosive from ''Battlefield 1''. The HHL mine has been made available to the multiplayer with the latest Summer Update. |
[[File:Hafthohlladung.jpg|thumb|none|200px|Hafthohlladung H3.5]] | [[File:Hafthohlladung.jpg|thumb|none|200px|Hafthohlladung H3.5]] | ||
[[File:BFV Haftholladung (1).jpg|thumb|none|600px|The ''Hafthohlladung'' in the hands of Billy Bridger.]] | [[File:BFV Haftholladung (1).jpg|thumb|none|600px|The ''Hafthohlladung'' in the hands of Billy Bridger.]] | ||
Line 1,139: | Line 1,208: | ||
==Hawkins Grenade== | ==Hawkins Grenade== | ||
− | The Hawkins Grenade | + | The Hawkins Grenade has been added in the latest Summer Update, known as the "Demolition Grenade". When thrown, this grenade acts as a smaller version of the AT Mine. |
It also makes an appearance on the "Highlander", "Scottish Play" and "Robert the Bruise" outfits in multiplayer. It is shown to be secured with straps to the legs on these outfits which appears to be based on the famous photo of Eisenhower speaking with paratroopers of the 101st Airborne just prior the Normandy landings. | It also makes an appearance on the "Highlander", "Scottish Play" and "Robert the Bruise" outfits in multiplayer. It is shown to be secured with straps to the legs on these outfits which appears to be based on the famous photo of Eisenhower speaking with paratroopers of the 101st Airborne just prior the Normandy landings. | ||
[[File:Hawkinsmine.JPG|thumb|none|400px|Mk-II No. 75 Hawkins Grenade/Mine]] | [[File:Hawkinsmine.JPG|thumb|none|400px|Mk-II No. 75 Hawkins Grenade/Mine]] | ||
+ | [[File:BFV Hawkins (1).jpg|thumb|none|600px|"Holding" the Hawkins bomb.]] | ||
+ | [[Image:BFV Hawkins.jpg|thumb|600px|none|The Hawkins Grenade, awaiting for a vehicle to step on.]] | ||
[[Image:BFV-HawkinsUniform.jpg|thumb|600px|none|The grenade bound on the leg.]] | [[Image:BFV-HawkinsUniform.jpg|thumb|600px|none|The grenade bound on the leg.]] | ||
==Lunge Mine== | ==Lunge Mine== | ||
− | The | + | The [[Shitotsubakurai]] is a Chapter Reward in the "Into the Jungle" chapter, unlocked at Rank 5, available for the Assault and Support classes, with only one stick available at any time. It can be used by plunging to targets or performing a "boomstick charge" (similar to a bayonet charge). While in reality pole mines were used as a last ditch suicidal weapon by the Japanese, the in-game lunge mine only deals a slight amount of damage to the user (only killing them if at low enough health). It can kill enemy infantry and light transports in one hit, but it takes multiple pole mines to destroy armored targets that have maximum health. |
[[Image:Lunge_Mine.jpg|thumb|none|350px|Render of a Shitotsubakurai Lunge Mine]] | [[Image:Lunge_Mine.jpg|thumb|none|350px|Render of a Shitotsubakurai Lunge Mine]] | ||
[[File:BFV Lunge Mine (1).jpg|thumb|none|600px|The Pole Mine in-game.]] | [[File:BFV Lunge Mine (1).jpg|thumb|none|600px|The Pole Mine in-game.]] | ||
Line 1,241: | Line 1,312: | ||
[[File:Type 99 grenade.jpg|thumb|none|150px|Type 99 High-Explosive Fragmentation Hand Grenade]] | [[File:Type 99 grenade.jpg|thumb|none|150px|Type 99 High-Explosive Fragmentation Hand Grenade]] | ||
[[Image:BFV-Type99grenade.jpg|thumb|600px|none|The two hanging grenades in-game.]] | [[Image:BFV-Type99grenade.jpg|thumb|600px|none|The two hanging grenades in-game.]] | ||
+ | |||
+ | ==Type 99 Mine== | ||
+ | The Summer update includes the Japanese Type 99 Mine as another hand grenade equivalent for all classes, acting as a heavy grenade that can stick to vehicles and can detonate after a short timer. | ||
+ | [[File:BFV Type 99 Mine (1).jpg|thumb|none|600px|An attempt at holding the Type 99 Mine inside the Iwo Jima caves.]] | ||
=Mounted Weapons= | =Mounted Weapons= | ||
− | == | + | ==2 cm FlaK 38== |
− | [[2cm FlaK 38]] AA guns can be used in the European maps, and is the standard AA gun for the Germans. The Flakvierling 38 variant is mounted on the "Wirbelwind" AA tank, and its appearance in the base game is anachronistic by | + | [[2cm FlaK 38]] AA guns can be used in the European maps, and is the standard AA gun for the Germans. The Flakvierling 38 variant is mounted on the "Wirbelwind" AA tank, and its appearance in the base game (whose initial launch maps are all set around 1940) is anachronistic by four years, as it was introduced in 1944. Two emplaced versions exist: one with tires for hitching to vehicles, and one that is fully stationary. |
[[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]] | [[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]] | ||
[[Image:BFV-flak38_1.jpg|thumb|600px|none|A FlaK 38 firing being towed.]] | [[Image:BFV-flak38_1.jpg|thumb|600px|none|A FlaK 38 firing being towed.]] | ||
Line 1,255: | Line 1,330: | ||
==3.7 cm Bordkanone== | ==3.7 cm Bordkanone== | ||
German Stuka dive bombers can be equipped with 3.7 cm ''Bordkanonen''. | German Stuka dive bombers can be equipped with 3.7 cm ''Bordkanonen''. | ||
+ | [[File:Bordkanone 3,7.jpg|thumb|none|350px|Bordkanone 3,7 - 37x263mmB]] | ||
[[File:BFV-bk1.jpg|thumb|600px|none|A ''Bordkanone'' near a destroyed Stuka.]] | [[File:BFV-bk1.jpg|thumb|600px|none|A ''Bordkanone'' near a destroyed Stuka.]] | ||
+ | |||
+ | ==5 cm KwK 39== | ||
+ | The SdKfz 234 Puma can be equipped with a [[5 cm KwK 39]] tank gun. | ||
+ | [[File:Kwk39.jpg|thumb|none|350px|Kampfwagenkanone 39 L/60 - 50x419mmR]] | ||
==7.5 cm Pak 40== | ==7.5 cm Pak 40== | ||
− | The [[7.5 cm Pak 40]] AT gun is the standard AT gun for the Germans. It can also be fitted in the Panzer IV and its tank destroyer at Rank 3 of its specialization tree, and is also mounted on top of a Sd.Kfz. 251 halftrack for the Germans as a Squad Reinforcement (9850 points), named "Pakwagen". | + | The [[7.5 cm Pak 40]] AT gun is the standard AT gun for the Germans. It can also be fitted in the Panzer IV and its tank destroyer at Rank 3 of its specialization tree, and is also mounted on top of a Sd.Kfz. 251 halftrack for the Germans as a Squad Reinforcement (9850 points), named "Pakwagen". These guns appear in the 1941 segment of "My Country Calling", when the Pak 40 is currently in development and when it wasn't fielded out yet. |
[[Image:7,5 cm-Pak 40.jpg|thumb|none|400px|7.5 cm Pak 40 anti-tank gun - 75x714mm R]] | [[Image:7,5 cm-Pak 40.jpg|thumb|none|400px|7.5 cm Pak 40 anti-tank gun - 75x714mm R]] | ||
[[Image:BFV-pak1.jpg|thumb|600px|none|A PaK 40 in-game.]] | [[Image:BFV-pak1.jpg|thumb|600px|none|A PaK 40 in-game.]] | ||
Line 1,268: | Line 1,348: | ||
[[Image:BFV PAK-Halftrack (2).jpg|thumb|600px|none|Manning the gun in the Hanomag.]] | [[Image:BFV PAK-Halftrack (2).jpg|thumb|600px|none|Manning the gun in the Hanomag.]] | ||
− | ==8.8 cm | + | ==8.8 cm Flak 18== |
− | Several 8.8 cm | + | Several [[8.8 cm Flak 18/36/37/41|Flak 18]] can be seen on multiplayer maps and in the second chapter of the Tirailleur campaign. |
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]] | [[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]] | ||
[[Image:BFV-flak2-0.jpg|thumb|600px|none|Left view of a FlaK 18 in the campaign.]] | [[Image:BFV-flak2-0.jpg|thumb|600px|none|Left view of a FlaK 18 in the campaign.]] | ||
Line 1,277: | Line 1,357: | ||
==9.2 inch Mark I Siege Howitzer== | ==9.2 inch Mark I Siege Howitzer== | ||
− | Like the following German Mörser 16, the British BL 9.2-inch howitzer makes a cameo on the "Pacific Storm" map at the Fort May Courtyard flag but it is only a heap of parts. This heap can be seen during the start of the first "Avanti Savoia" mission of Battlefield 1. Historically, it is almost correct; Britain sent some of these howitzers to Japan during World War One, which in turn sent them to Russia. So this howitzer may stand for a Type 45 240mm howitzer or it is just a placeholder. | + | Like the following German Mörser 16, the British BL 9.2-inch howitzer makes a cameo on the "Pacific Storm" map at the Fort May Courtyard flag but it is only a heap of parts. This heap can be seen during the start of the first "Avanti Savoia" mission of ''Battlefield 1''. Historically, it is almost correct; Britain sent some of these howitzers to Japan during World War One, which in turn sent them to Russia. So this howitzer may stand for a Type 45 240mm howitzer or it is just a placeholder. |
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]] | [[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]] | ||
[[Image:BFV-BL-howitzer1.jpg|thumb|600px|none|The unprepared howitzer heap in-game.]] | [[Image:BFV-BL-howitzer1.jpg|thumb|600px|none|The unprepared howitzer heap in-game.]] | ||
[[Image:BFV-BL-howitzer2.jpg|thumb|600px|none|The breech-loading.]] | [[Image:BFV-BL-howitzer2.jpg|thumb|600px|none|The breech-loading.]] | ||
− | ==12.8-cm-Flak- | + | ==12.8-cm-Flak-Zwilling 40== |
Three Flak-Zwillingskanonen are mounted on the "Provence" map. | Three Flak-Zwillingskanonen are mounted on the "Provence" map. | ||
+ | [[Image:Flak-Zwilling40.jpg|thumb|none|250px|12.8-cm-Flak-Zwilling 40]] | ||
[[Image:BFV-flakZwill1.jpg|thumb|600px|none|The Zwillingskanonen in-game.]] | [[Image:BFV-flakZwill1.jpg|thumb|600px|none|The Zwillingskanonen in-game.]] | ||
[[Image:BFV-flakZwill2.jpg|thumb|600px|none|Left view of single FlaK. Note the pointer dials.]] | [[Image:BFV-flakZwill2.jpg|thumb|600px|none|Left view of single FlaK. Note the pointer dials.]] | ||
Line 1,296: | Line 1,377: | ||
[[Image:BFV-Mörser3.jpg|thumb|600px|none|Mörser on the desert map "Al Sundan".]] | [[Image:BFV-Mörser3.jpg|thumb|600px|none|Mörser on the desert map "Al Sundan".]] | ||
− | ==21 cm | + | ==21 cm Mörser 18== |
− | Several German 21 | + | Several German [[21 cm Mörser 18]] howitzers can be used and destroyed in the Airborne, Frontlines, and Rush multiplayer modes. Defenders can fire them as quickly as they reload, and are most effective when enemies are spotted; without any spotted enemies, the shell will simply land somewhere in the playable area. Some objectives are radio stations instead, which can call in a strike from howitzers somewhere outside the map, and are functionally identical in terms of gameplay. |
− | [[File:21cm-Mörser18.jpg|thumb|none| | + | [[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']] |
[[Image:BFV-Mörser1.jpg|thumb|600px|none|Prepared Mörser 18 in-game.]] | [[Image:BFV-Mörser1.jpg|thumb|600px|none|Prepared Mörser 18 in-game.]] | ||
[[Image:BFV-Mörser18.jpg|thumb|600px|none|Unloaded Mörser.]] | [[Image:BFV-Mörser18.jpg|thumb|600px|none|Unloaded Mörser.]] | ||
Line 1,330: | Line 1,411: | ||
[[File:BFV-bofors6.jpg|thumb|600px|none|Bofors AA-guns mounted on an American aircraft carrier.]] | [[File:BFV-bofors6.jpg|thumb|600px|none|Bofors AA-guns mounted on an American aircraft carrier.]] | ||
− | ==Browning .303 Mk II== | + | ==Browning .303 Mk II*== |
− | British planes like the Spitfire and the Mosquito are armed with [[Browning | + | British planes like the Spitfire and the Mosquito are armed with [[Browning .303|Browning .303 Mk II*]] machine guns. |
− | [[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]] | + | [[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II* - .303 British]] |
− | [[File:BFV-Browning303.jpg|thumb|600px|none|Four Brownings mounted in the Mosquito's | + | [[File:BFV-Browning303.jpg|thumb|600px|none|Four Brownings mounted in the Mosquito's nose. All the distinctive traits of the British version of the Browning can be seen here, with the slotted barrel shroud, the large fluted muzzle booster, and the finned conical flash suppressor. The Brownings mounted in the Spitfire lack the flash suppressor, and thus sit entirely inside the wings.]] |
==Browning M1919A4== | ==Browning M1919A4== | ||
Line 1,378: | Line 1,459: | ||
[[Image:BFV-mg17.jpg|thumb|600px|none|An MG17 mounted on a Stuka. Note the Jericho siren which actually spins when diving.]] | [[Image:BFV-mg17.jpg|thumb|600px|none|An MG17 mounted on a Stuka. Note the Jericho siren which actually spins when diving.]] | ||
− | == | + | ==MG 34 Panzerlauf== |
− | The [[ | + | The [[MG 34 Panzerlauf]] variant, fitted with the saddle drum magazine, is mounted to various German vehicles and as a standalone stationary weapon, while the belt-fed MG34 Panzerlauf is mounted in the hull and coaxial mounts of German tanks. In the second January 2019 patch, the mounted MG 34 stationary weapon previously only seen in the campaign was added to multiplayer, replacing the Vickers as the German constructible stationary MG. |
− | |||
The Panzerlauf barrel is also available as a customization option for the "barrel" component for the infantry MG34. | The Panzerlauf barrel is also available as a customization option for the "barrel" component for the infantry MG34. | ||
− | [[ | + | [[file:MG 34 Panzerlauf 2.jpg|thumb|none|400px|MG 34 Panzerlauf - 7.92x57mm Mauser]] |
− | [[Image:MG34 Patronentrommel34.jpg|thumb|none|400px| | + | [[Image:MG34 Patronentrommel34.jpg|thumb|none|400px|MG 34 with 75 round saddle drum magazine Patronentrommel 34 - 7.92x57mm Mauser]] |
[[File:BFV_MG34_Mounted_(1).jpg|thumb|600px|none|The MG34 mounted on the backseat of a Kubelwagen; the Panzerlauf (Armored Barrel) barrel can be seen here.]] | [[File:BFV_MG34_Mounted_(1).jpg|thumb|600px|none|The MG34 mounted on the backseat of a Kubelwagen; the Panzerlauf (Armored Barrel) barrel can be seen here.]] | ||
− | [[File:BFV_MG34_Mounted_(2).jpg|thumb|600px|none|Manning the mounted | + | [[File:BFV_MG34_Mounted_(2).jpg|thumb|600px|none|Manning the mounted MG 34.]] |
[[File:BFV_MG34_Mounted_(3).jpg|thumb|600px|none|Aiming. While the sights aren't properly aligned, the actual point of impact is also higher than the front sight, so this common video game issue actually makes a bit more sense here.]] | [[File:BFV_MG34_Mounted_(3).jpg|thumb|600px|none|Aiming. While the sights aren't properly aligned, the actual point of impact is also higher than the front sight, so this common video game issue actually makes a bit more sense here.]] | ||
− | [[File:BFV_MG34_Mounted_(4).jpg|thumb|600px|none|The stationary | + | [[File:BFV_MG34_Mounted_(4).jpg|thumb|600px|none|The stationary MG 34 added with the second January 2019 patch. This is the rear view.]] |
[[File:BFV_MG34_Mounted_(5).jpg|thumb|600px|none|The front view of the same weapon.]] | [[File:BFV_MG34_Mounted_(5).jpg|thumb|600px|none|The front view of the same weapon.]] | ||
− | + | [[File:BFV MG34Panzerlauf.jpg|thumb|none|600px|The coaxial-mounted MG 34 in ''Stefan's'' turret can be seen just behind Müller's hat.]] | |
− | [[File:BFV MG34Panzerlauf.jpg|thumb|none|600px|The coaxial-mounted | ||
==Oerlikon 20mm Cannon== | ==Oerlikon 20mm Cannon== | ||
Line 1,405: | Line 1,484: | ||
[[Image:BFV-qf3.jpg|thumb|600px|none|Using the sight.]] | [[Image:BFV-qf3.jpg|thumb|600px|none|Using the sight.]] | ||
[[Image:BFV-qf4.jpg|thumb|600px|none|A Japanese QF 6-pounder with camouflage.]] | [[Image:BFV-qf4.jpg|thumb|600px|none|A Japanese QF 6-pounder with camouflage.]] | ||
+ | |||
+ | ==Ordnance QF 17-pounder== | ||
+ | The "Valentine Archer" tank destroyer's main gun is an Ordnance QF 17-pounder anti-tank gun. | ||
+ | [[Image:Archer-spg 3.jpg|thumb|none|400px|SP 17pdr, Valentine, Mk. I, Archer]] | ||
+ | [[Image:qf17at.jpg|thumb|none|400px|3-inch Ordnance Quick-Firing 17-pounder (17-pdr) - 76.2x583mmR]] | ||
+ | [[Image:BFV-Archer1.jpg|thumb|600px|none|The tank seen in the customization menu; the gun is called "OF 17PDR".]] | ||
+ | [[Image:BFV-Archer2.jpg|thumb|600px|none|A disabled Archer on the map "Hamada".]] | ||
+ | |||
+ | ==Ordnance QF 25-pounder== | ||
+ | Destroyed British self-propelled artillery vehicles can be seen with mounted QF 25-pounder howitzers. | ||
+ | [[File:25 Pounder Gun.JPG|thumb|350px|none|Royal Ordnance QF 25 pounder gun - 87.6mm]] | ||
+ | [[Image:BFV-QF25.jpg|thumb|none|600px|A Bishop tank on the "Arras" map.]] | ||
==Type 10 120mm Dual-Purpose Gun== | ==Type 10 120mm Dual-Purpose Gun== | ||
− | Japanese Type 10 120mm Dual Purpose Guns are usable on Pacific maps. Some objectives in the Pacific maps feature the Type 10 with a shield for small arms protection. It is effective against infantry and tanks, but it can also be used against aircraft. When spotted by a U.S. soldier, it is sometimes called a "[[Type 96 25 mm AT/AA Gun|Triple AA Gun]]". | + | Japanese [[Type 10 naval gun|Type 10 120mm Dual Purpose Guns]] are usable on Pacific maps. Some objectives in the Pacific maps feature the Type 10 with a shield for small arms protection. It is effective against infantry and tanks, but it can also be used against aircraft. When spotted by a U.S. soldier, it is sometimes called a "[[Type 96 25 mm AT/AA Gun|Triple AA Gun]]". |
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]] | [[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]] | ||
[[Image:Bfv-type10-1.jpg|thumb|600px|none|A "Type 10" mounted in a tunnel in [[Flags of our Fathers|Mount Suribachi]] on [[Letters from Iwo Jima|Iwo Jima]].]] | [[Image:Bfv-type10-1.jpg|thumb|600px|none|A "Type 10" mounted in a tunnel in [[Flags of our Fathers|Mount Suribachi]] on [[Letters from Iwo Jima|Iwo Jima]].]] | ||
Line 1,414: | Line 1,505: | ||
[[Image:Bfv-type10-3.jpg|thumb|600px|none|Manning the shielded gun.]] | [[Image:Bfv-type10-3.jpg|thumb|600px|none|Manning the shielded gun.]] | ||
− | ==Type 93 | + | ==Type 93 heavy machine gun== |
− | The Japanese Type 93 | + | The Japanese [[Type 93 heavy machine gun]] is added to the game with the "War in the Pacific" chapter, found on Pacific maps, and can be built by the Japanese faction as emplacements, as a counterpart to the Browning M2HB. Like the M2HB, the Type 93 can be equipped on Type 2 Ka-Mi amphibious tanks replacing the Type 1 37 mm tank gun for anti-air use. |
− | [[Image:Type93HMG.jpg|thumb|none|300px|Type 93 | + | [[Image:Type93HMG.jpg|thumb|none|300px|Type 93 heavy machine gun - 13.2mm]] |
[[Image:Bfv-type93-1.jpg|thumb|600px|none|A Japanese soldier manning the HMG.]] | [[Image:Bfv-type93-1.jpg|thumb|600px|none|A Japanese soldier manning the HMG.]] | ||
[[Image:Bfv-type93-2.jpg|thumb|600px|none|Another side view.]] | [[Image:Bfv-type93-2.jpg|thumb|600px|none|Another side view.]] | ||
[[Image:Bfv-type93-3.jpg|thumb|600px|none|First person view.]] | [[Image:Bfv-type93-3.jpg|thumb|600px|none|First person view.]] | ||
[[Image:Bfv-type93-4.jpg|thumb|600px|none|Zooming in the iron sights.]] | [[Image:Bfv-type93-4.jpg|thumb|600px|none|Zooming in the iron sights.]] | ||
− | [[Image:Bfv-type93-5.jpg|thumb|600px|none|A pair of Type 93s mounted in the turret of a Type 2 Ka-Mi tank.]] | + | [[Image:Bfv-type93-5.jpg|thumb|600px|none|A pair of Type 93s mounted in the turret of a Type 2 Ka-Mi tank. The camo netting was likely intended to hide that the weapon model is only the barrels, but unfortunately sits too low.]] |
[[Image:Bfv-type93-6.jpg|thumb|600px|none|Tanker's view.]] | [[Image:Bfv-type93-6.jpg|thumb|600px|none|Tanker's view.]] | ||
− | ==Type 97 | + | ==Type 97 aircraft machine gun== |
− | Japanese Mitsubishi A6M "Zero" fighters are armed with two [[ | + | Japanese Mitsubishi A6M "Zero" fighters are armed with two [[Type 97 aircraft machine gun]]s which wiggle when shooting. The A6M5 can be equipped with 6 Type 97 on Rank 1. |
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]] | [[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]] | ||
[[Image:Bfv-type97Air1.jpg|thumb|600px|none|Two MGs mounted in a disabled "Zero".]] | [[Image:Bfv-type97Air1.jpg|thumb|600px|none|Two MGs mounted in a disabled "Zero".]] | ||
− | [[Image:Bfv-type97Air2.jpg|thumb|600px|none|Before taking off a Japanese pilot checks his | + | [[Image:Bfv-type97Air2.jpg|thumb|600px|none|Before taking off a Japanese pilot checks his flight instruments.]] |
==Type 97 light machine gun== | ==Type 97 light machine gun== | ||
Line 1,437: | Line 1,528: | ||
[[Image:Bfv-type97tank3.jpg|thumb|600px|none|A hull mounted Type 97.]] | [[Image:Bfv-type97tank3.jpg|thumb|600px|none|A hull mounted Type 97.]] | ||
− | ==Type 99 | + | ==Type 99 cannon== |
− | The "Zeros" are also armed with two wing-mounted [[Type 99 cannon]]s. The A6M2 can be equipped with two more, like A/N M3 on the Corsairs. An Angled "20mm HE" can be unlocked at rank 4 for the A6M5, which is mounted | + | The "Zeros" are also armed with two wing-mounted [[Type 99 cannon]]s. The A6M2 can be equipped with two more, like A/N M3 on the Corsairs. An Angled "20mm HE" can be unlocked at rank 4 for the A6M5, which is mounted on top of the cockpit. |
[[Image:Navy Type 99-1 & 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]] | [[Image:Navy Type 99-1 & 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]] | ||
[[Image:Bfv-type99c1.jpg|thumb|600px|none|A covered Zeke at the Airfield on "Pacific Storm" with the mounted cannons.]] | [[Image:Bfv-type99c1.jpg|thumb|600px|none|A covered Zeke at the Airfield on "Pacific Storm" with the mounted cannons.]] | ||
[[Image:Bfv-type99c2.jpg|thumb|600px|none|Flying A6M with four mounted Type 99s with extra splash damage.]] | [[Image:Bfv-type99c2.jpg|thumb|600px|none|Flying A6M with four mounted Type 99s with extra splash damage.]] | ||
− | ==Vickers Mk | + | ==Vickers Mk. I== |
The [[Vickers]] Machine Gun is the buildable stationary heavy MG for the British faction. It uses the same animations as ''Battlefield 1'''s Maxim, but its "visual recoil" (sight misalignment while firing) has been drastically reduced to the point of effectively being gone, as with all other guns in BFV. | The [[Vickers]] Machine Gun is the buildable stationary heavy MG for the British faction. It uses the same animations as ''Battlefield 1'''s Maxim, but its "visual recoil" (sight misalignment while firing) has been drastically reduced to the point of effectively being gone, as with all other guns in BFV. | ||
The bulbous post-1940 Mark II blast deflector for the Vickers is available as a visual modification of the "muzzle" component of various weapons. | The bulbous post-1940 Mark II blast deflector for the Vickers is available as a visual modification of the "muzzle" component of various weapons. | ||
− | [[Image:VickersMk1.jpg|thumb|none|400px|Vickers | + | [[Image:VickersMk1.jpg|thumb|none|400px|Vickers Mk. I - .303 British]] |
[[Image:Bfv-vickers1.jpg|thumb|600px|none|The front of the Vickers.]] | [[Image:Bfv-vickers1.jpg|thumb|600px|none|The front of the Vickers.]] | ||
[[Image:Bfv-vickers2.jpg|thumb|600px|none|The rear of the Vickers.]] | [[Image:Bfv-vickers2.jpg|thumb|600px|none|The rear of the Vickers.]] | ||
Line 1,465: | Line 1,556: | ||
==Colt Monitor== | ==Colt Monitor== | ||
The cutts compensator from a Colt Monitor is available as a visual modification of the "muzzle" component of various weapons. | The cutts compensator from a Colt Monitor is available as a visual modification of the "muzzle" component of various weapons. | ||
− | [[Image:Coltmonitor.jpg| | + | [[Image:Coltmonitor.jpg|450px|thumb|none|Colt R80 Monitor with Cutts Compensator - .30-06]] |
[[Image:Bfv-stgmuzzlechrome.jpg|thumb|600px|none|The "Chromed Finish" muzzle modification for the StG 44. Other muzzle modifications also use the Colt Monitor cutts compensator.]] | [[Image:Bfv-stgmuzzlechrome.jpg|thumb|600px|none|The "Chromed Finish" muzzle modification for the StG 44. Other muzzle modifications also use the Colt Monitor cutts compensator.]] | ||
Line 1,476: | Line 1,567: | ||
==PTRD-41== | ==PTRD-41== | ||
A muzzle from a [[PTRD-41]] is available as a visual modification of the "muzzle" component of various weapons. | A muzzle from a [[PTRD-41]] is available as a visual modification of the "muzzle" component of various weapons. | ||
− | [[Image:PTRD-41.jpg|thumb|none| | + | [[Image:PTRD-41.jpg|thumb|none|450px|PTRD-41 Anti-tank rifle - 14.5x114mm]] |
[[Image:Bfv-mg42muzzleblued.jpg|thumb|600px|none|The "Blued" muzzle modification for the MG42. Other muzzle modifications also use the PTRD-41 muzzle.]] | [[Image:Bfv-mg42muzzleblued.jpg|thumb|600px|none|The "Blued" muzzle modification for the MG42. Other muzzle modifications also use the PTRD-41 muzzle.]] | ||
==Reising M50== | ==Reising M50== | ||
The Cutts compensator from a [[Reising Submachine Gun|Reising M50]] submachine gun is available as a visual modification of the "muzzle" component of various weapons. | The Cutts compensator from a [[Reising Submachine Gun|Reising M50]] submachine gun is available as a visual modification of the "muzzle" component of various weapons. | ||
− | [[Image:Reising m50-1.jpg|thumb|none| | + | [[Image:Reising m50-1.jpg|thumb|none|450px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]] |
[[Image:Bfv-STGmuzzleReising.jpg|thumb|600px|none|The "Gold Plated" muzzle modification for the STG-44. Other muzzle modifications also use the Reising's Cutts compensator.]] | [[Image:Bfv-STGmuzzleReising.jpg|thumb|600px|none|The "Gold Plated" muzzle modification for the STG-44. Other muzzle modifications also use the Reising's Cutts compensator.]] | ||
Latest revision as of 00:38, 31 July 2024
|
Battlefield V is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is a main series entry in EA's large-scale Battlefield FPS series, and is the third entry to be set chiefly in World War II (the first since Battlefield: 1943).
The following weapons appear in the video game Battlefield V:
Overview
Like in previous Battlefield games, players can select one from four classes:
- The Assault class uses select-fire and fast-firing semi-automatic rifles, as well as utilize explosives for anti-tank and infantry.
- The Medic class uses submachine guns and fast-cycling bolt-action carbines, and revive teammates other than squad members (other classes can revive squad members only). They also carry an infinite amount of pouches for self-healing.
- The Support class uses light machine guns, medium machine guns that require bipods, and shotguns.
- The Recon class, returning from Battlefield 4, uses slow-cycling bolt-action rifles, slower semi-automatic rifles (the latter are referred to as "self-loading rifles"), pistol carbines, and anti-materiel rifles.
These four classes are also fleshed out with the introduction of "Combat Roles", allowing players to customize their skills of each class for fulfilling niche roles (e.g. the Support class can use the "Engineer" combat role, with increased fortification-building capabilities).
In Battlefield V, weapon customization has been expanded on since Battlefield 1. The weapon variant system is removed, replaced with an upgrade tree. Weapon finishes are now split into multiple parts and can change the physical appearance of the weapon as well as its finish.
Because of how the multiplayer maps and singleplayer levels span across a wide array of specific time periods across World War II, and the fact that there is no map, faction, or chronology-based restrictions for player loadouts, only major anachronisms will be noted on this page.
As with every series game since Battlefield 4, empty reload animations in Battlefield V have staged progression. Empty animations will continue from the last step when interrupted, such as the new magazine insertion or rechambering animation when re-equipping a weapon after it is partway through an empty reload.
Handguns
Colt M1911A1
The Colt M1911A1 is one of the sidearms in the game. In single-player, an M1911 is used by the machine gunner in the final scene of "My Country Calling", and Billy Bridger carries one as his sidearm in the "Under No Flag" War story. A suppressed version is also available in the Nordlys War Story and in multiplayer as of the Summer Update. Like in Battlefield 1, the hammer never moves and stays in the cocked position. The earlier grip part can be seen on the British "Red Devil" uniform.
FN M1903
An unusable FN M1903 is seen lying on top of the gun rack of the pistol section at the test range.
FP-45 Liberator
The FP-45 Liberator is the last sidearm unlocked, at rank 19 of any class. It serves as a joke weapon much like BF1's Kolibri pistol. It is even harder to use than the Kolibri, since not only does the Liberator deal limited damage, it is also single-shot with an extremely long and convoluted reload (much like the real weapon). While it starts out with a sensible four rounds in reserve, resupplying brings it up to fifty - somewhat reasonable if not for the fact that the reload animation shows the new round being taken from the grip compartment, which is obviously too small to fit fifty rounds. Also note that the Liberator has a visual bug where it ejects a spent shell casing when fired.
Luger P08
The Luger P08 returns from Battlefield 1. The top of the pistol is marked with the manufacturer's code "S/42", which corresponds to Mauser-made P08s, and the year 1908. Like in Battlefield 1, it does not lock back on the last shot, instead repeating the standard firing animation with the toggle assembly going forward, with the toggle assembly then magically locking back, despite the fact that all other pistols had this error fixed.
Luger Carbine/Luger LP08 "Artillery" Hybrid
A slightly edited version of the Luger Carbine-Luger LP08 "Artillery" hybrid from BF1 was added in the seventh week of the "Trial By Fire" chapter as a primary weapon for the Recon class, under the category "Pistol Carbine". The in-game weapon model is mostly a Luger Carbine, but with a Trommelmagazin 08 snail drum magazine like an LP08 Artillery (some rare variants under 7.65x21mm Luger also apparently existed; although the weapon in the game is still described as 9x19mm Parabellum), and also lacks a grip safety like the P08. To balance the high capacity, the reload animation is slower than in BF1. It can somewhat bizarrely fit short-range scopes; to accomplish this without preventing the weapon's short-recoil mechanism from working, these are attached to the side of the handguard instead of the barrel, removing the original rear sight in the process.
M1917 Trench Carbine
The M1917 Trench Carbine has been added in the third week of the Battlefest as a pistol carbine for the Recon class. Unlike its World War I counterpart, the Trench Carbine can now be specialized to allow selective-fire, enabling full auto akin to the Mauser M712. Its recoil has also been increased.
Nambu Type 94
The Japanese Type 94 pistol was added as a chapter reward for the "War in the Pacific" chapter. It has the lowest capacity of all pistols, only holding 7 rounds (6+1), and fires at 450 RPM, as fast as the Steyr M1912.
Ruby
The Ruby is a secondary option in the game, unlocked at Rank 1 of any class. It fires at 449 RPM, the fastest of all sidearms, but is hampered by a lower damage output. It is Deme Cisse's default secondary weapon in the "Tirailleur" War Story.
Smith & Wesson Model 27
The Smith & Wesson Model 27 revolver was added as a chapter reward for the "War in the Pacific" chapter, unlocked at Chapter Rank 30, and is dubbed the "Model 27". It fires slower than the Webley at 106 RPM, but has better damage, control, and accuracy.
Steyr M1912
The Steyr M1912 returns from Battlefield 1, again as the "Repetierpistole M1912". The non-empty reload animation is updated from the previous game; the player character orients the pistol to the left and catches ejected rounds in his left palm instead of dumping them away, explaining how they're kept. However, in the non-empty reload, when the player locks the slide back, the chambered round somehow doesn't eject with the slide, which it would have in reality. Unlike the M1911 (and like the P38 and Mk VI), the hammer actually moves, though gameplay requirements mean that it does this after a shot has been fired.
Walther P38
The Walther P38 is the default sidearm in multiplayer. In "The Last Tiger" War Story, Peter Müller uses one in gameplay as his sidearm, this is the only time it is available in a War Story as NPCs do not use handguns and none of the weapon caches have pistols outside of the suppressed 1911. The game correctly portrays the P38 ejecting its casings to the left.
Walther PPK
The Walther PPK was added in the Summer Update, with an identical fire rate to the other German service sidearms (P38 and P08) at 450 RPM. It holds 8 rounds. A suppressed version is also available.
Webley Mk VI
The Webley Mk VI returns from Battlefield 1 as the "Mk VI Revolver". It is unlocked by reaching Rank 15 with any class and had the highest damage output of any sidearm at launch.
Welrod
The Welrod Pistol appeared in the Chapter 4 trailer, and was finally included in the game's last chapter. It is a hybrid of both models, having the front sight near the muzzle like the Mark II, but having a trigger guard like the Mark I. It fires at 42 RPM in a 6-round grip/magazine, and requires the bolt to be cycled, like the Obrez in Battlefield 1. The Welrod's capacity is incorrectly always six rounds, despite the fact that it should hold seven rounds on spawn and after partially-loaded reloads; this is in line with many of the weapons added in the final Summer update lacking animation/technical polish, in the interest of simply getting them into the game at all.
The "Irregular" torso cosmetic for the UK faction features a holstered Welrod pistol.
Submachine Guns
Beretta Model 38A
The Beretta Model 38A was added in the twelfth week of the Trial By Fire chapter as the "MAB 38". It comes with 20-round magazines as default, but can be upgraded to use 30-round magazines with a specialization.
The MAB 38 introduces a new weapon detail to the series, with the bolt actually staying dropped forward when the gun is entirely out of ammo, which persists even when switching through other weapons/gadgets (unlike other weapons). The system is slightly buggy when the weapon does have ammo left, however, as the MAB 38's bolt sometimes appears closed when it shouldn't be. This happens when switching from certain gadgets (SMLE launcher, build tool, throwing a grenade), but the issue can be fixed by switching to other items (sidearm, medkit) or by performing an empty reload.
BSA Welgun
The BSA Welgun, a crude SMG developed by the British Special Operations Executive, was originally found in the in-game dog tags, and was finally added in the last Summer Update. It fires at 568 RPM with a 32 round magazine, similar to the Erma EMP in terms of speed.
Erma EMP
The Erma EMP is unlocked at rank 13 of the Medic class. It fires at an odd 568 RPM, and the foregrip can be visually modified with vertical grips from other period weaponry.
Haenel-Schmeisser MP28/II
The Haenel-Schmeisser MP28/II (an improved version of the Bergmann MP18 Submachine Gun) is unlocked at rank 10 of the Medic class. The weapon by default uses 30 round magazines, but can be upgraded to use 50 round magazines from the Lanchester and fires at 670 RPM, on the faster end of the SMG spectrum.
LAD machine gun
The Soviet LAD was added to the game with the 7.2 November 2020 update, but was only available on the Practice Range. It was later removed in a subsequent hotfix and never added into the game proper. It is only available through modding or through hacking the game.
MP40
The MP40 is unlocked at rank 6 of the Medic class. It is almost identical to the Sten, both have an RPM of 540 and similar damage models, but the MP40 has lesser control than the Sten. Some of the barrel cosmetic options remove the resting plate under the barrel, a feature of the MP41.
M1928A1 Thompson
The M1928A1 Thompson is unlocked at rank 20 of the Medic class. By default it has a 20-round magazine, but can be upgraded with a 50-round drum magazine. An M1928A1 with a 30-round drum magazine (identical to the multiplayer's 50-round drum) is the starting weapon for Billy Bridger in the "Under No Flag" War Story (though he uses a Sten in cutscenes), and many of the American soldiers in "The Last Tiger" story carry Thompsons with either the drum or stick mags (the latter holding 30 rounds). It was originally inaccurately portrayed as full-auto only, but a semi-auto mode was added in the "Lightning Strikes" update.
The cutts compensator of the M1928A1 Thompson is used as a visual modification to the "muzzle" component of various weapons. The original M1928's vertical foregrip can be seen on a British soldier's Thompson in the game's infamous reveal trailer, but the foregrip is conspicuously absent as a cosmetic or specialization despite being present on several other weapons and the Annihilator/M1919 in BF1.
M3 "Grease Gun"
The M3 Grease Gun was added in the 5.2 patch of the "War in the Pacific" chapter as an SMG for the Medic class, being the reward of the twelfth and final week of said chapter. It fires at 450 RPM, the slowest of all SMGs, but is one of the most damaging. It can also be specialized to use an integral suppressor.
The M3 is by default equipped with the late-war M9 flash hider; the flash hider was actually present in the game from release, before the gun itself was even added, as a visual modification of the "muzzle" component of various weapons.
Nambu Model 1
The obscure Nambu Model 1 SMG has been added in the 5.2 patch of the "War of the Pacific" chapter as an SMG for the Medic class, and is the reward for the tenth week of said chapter, under the apocryphal name "Nambu Type 2A". It incorrectly fires at 1,028 RPM (the real fire rate was around 500 - 600 RPM) from a fictional 30-round short magazine by default, the fastest in the Medic class. It can be specialized to either fire at 1,200 RPM or to use the real 50-round magazine.
The Nambu Model 1 is incorrectly animated as firing from a closed bolt, with the barrel shroud and bolt sitting in the forward position after the weapon is cocked and only reciprocating upon firing. In reality, the barrel shroud and bolt locked back together when cocked, and the weapon fired from an open bolt, with the barrel shroud springing forward upon the trigger being pulled and carrying the bolt with it (the bolt is pinned to the interior of the barrel shroud).
Sten Mk II
The Sten Mk II is used by the Medic class at Rank 0. The game treats the name "Sten" as an acronym and renders it in all-caps; more accurately, it is actually a portmanteau of "Shepherd", "Turpin", and either "Enfield" or "England" (sources differ). Contemporary manuals and records do not treat it as an acronym. In the singleplayer campaign, it anachronistically appears in the 1939 (as a cutscene) and 1940 parts of the level "My Country Calling", one year before it was produced. The integrally-suppressed Mk II(S) variant appears in the Tirailleur campaign.
Steyr MP34
The Steyr MP34 is another SMG in BFV, unlocked at Medic Rank 16. It fires at a relaxed 514 RPM and has a usable fire selector and uses 20-round magazines by default, but can be upgraded to either have a RPM of 599 or use 32-round magazines on the third level of the specialization tree. On the fourth level, it can equip a bayonet, and is the only SMG that can do so.
Suomi KP/-31
The Suomi KP/-31 is the second available SMG for the Medic class with a 20-round stick magazine and a usable fire selector. On the third rank, it can be upgraded with a 50 quad-stack "coffin" magazine. The Suomi has the highest rate of fire for the SMGs, with 770 RPM (981 RPM when specialized). An anachronistic suppressed version can be found in the Nordlys War Story.
Type 100
The Japanese late model of the Type 100 submachine gun was added as part of the "War in the Pacific" chapter, as an SMG for the Medic class. It fires at 720 RPM, identical to the ZK-383 equipped with the Light Bolt specialization. It is incorrectly depicted as mounting a bipod, a feature that was only present on the early model Type 100 and was eliminated in the late model.
ZK-383
The ZK-383 was added to multiplayer in the first week of the "Lightning Strikes" chapter, as an SMG for the Medic class. By default, it has a 30-round box magazine and fires at 514 RPM, but can be upgraded to have a larger 40-round box magazine, or a faster rate-of-fire of 720 RPM.
Shotguns
Browning Auto-5
The Browning Auto-5 returns from Battlefield 1 with the same "12g Automatic" name, now used by the Support class. Due to the introduction of the Specialization Tree, it is now possible to have a combination of both slugs and extended magazine tube on this weapon. The reload animation has been updated to correctly show the user holding the bolt release button with his left hand while reloading, as is necessary on pre-1950s Browning A-5 shotguns.
Ithaca Model 37
An Ithaca Model 37 shotgun appears in the Chapter 4: Defying the Odds Trailer. Previously a Chapter Reward for the "Into the Jungle" chapter for the Support class, it has been made default alongside the M2 Carbine due to a bug. It fires at 150 RPM in a 5-round tube magazine (can be extended to 7), and can be slamfired unlike the Winchester.
When equipped with a bayonet at Rank 2, the Model 37 becomes a trench gun with a heatshield and bayonet mount.
M30 Luftwaffe Drilling
The M30 Luftwaffe Drilling is a Support class primary weapon, unlocked at Rank 13. It is the fastest of all currently available shotguns at 200 RPM (225 with the Trigger Job specialization). In real life, the left barrel was used to fire slugs, but in the game, both barrels fire buckshot. Like in Call of Duty: WWII, the Drilling's rifle barrel can be used as an ersatz sniper rifle, dealing similar damage figures to the Recon's bolt-action rifles. While its appearance in the singleplayer level "Under No Flag" is somewhat understandable as it takes place near an airfield in North Africa, other appearances of the weapon in future singleplayer levels are inappropriate.
Sjögren
A player character in the "The Company" trailer can be seen holding a Sjögren semi-auto shotgun. The shotgun was finally added in the Summer Update, the final update for Battlefield V. It fires at 120 RPM, 43 RPM slower than in Battlefield 1, but can be specialized to fire at 138 RPM. The reload animation has been updated to show an animated loading gate.
Winchester Model 1897 "Trench Gun"
The Winchester Model 1897 "Trench Gun" returns from Battlefield 1 for the Support class, and was given to all players for free from December 19, 2018 to January 3, 2019. As in BF1, it cannot be chamberloaded and only holds 5 rounds instead of 5+1. It is the slowest firing shotgun in the game at 100 RPM, much slower than it was in the previous game, and also cannot be slamfired (again unlike its appearance in BF1). However, it can be upgraded to fire slugs, which none of the variants in BF1 could do.
A bayonet can be equipped at rank 4.
Self-Loading Rifles
In Battlefield V, stripper clip-loaded weapons are realistically affected by the use of scopes; equipping a scope will block the magazine and prevent the use of stripper clips for reloading (an issue that Battlefield 1 side-stepped by side-mounting all scopes). The sole exception in this category is the AG-42 Ljungman, whose charging mechanism prohibits the use of receiver-mounted scopes.
Semi-automatic rifles issued to the Assault class appear under the “Semi-Auto Rifle” designation while semi-automatic rifles issued to the Recon class are labeled as “Self-Loading Rifles” (except for the final update's M3 Carbine, which is the sole "Semi-Auto Rifle" available to the Recon kit). While ultimately just two different terms for the same type of rifle, the former name differentiates the Assault's rifles from its full-auto rifles, while the latter name differentiates the Recon's rifles from its manually-operated rifles.
Ag m/42
The Ag m/42 was added as an Assault self-loading rifle with the fourth week of the "Overture" chapter. Previously, it fired at 450 RPM, on par with the M1A1 Carbine, but the 5.2 patch lowered it to 360 RPM, the only semi-auto rifle with such ROF; like all semi-auto rifles (barring the Garand and the Kbsp), the m/42 can be upgraded to accept detachable magazines. The animation for non-empty reloading without detachable magazines accurately shows the safety switch being pressed before operating the bolt, as disregarding the safety can lead to finger injuries.
Breda M1935 PG
The Costa Rican contract Breda M1935 PG has been added in the twelfth week of the "Defying The Odds" chapter as an Assault Rifle for the Assault class. It fires at 423 RPM when not specialized, and can be specialized to make its 4-round bursts fire in two ways, by reducing the time of each shot in a single burst at 464 RPM, or reducing the time between bursts at 540 RPM.
Interestingly, the "Battered" weapon skin damages the bolt cover of the Breda M1935 PG, exposing its bolt, which is fully animated while firing.
FG 42
The second pattern FG 42 is categorized as an LMG and used by the Support class at Rank 16. It has the lowest capacity of all LMGs in the base game, and has the highest vertical recoil kick. It can also mount a bayonet, though the bayonet is not shown in the stowed position when not equipped. It anachronistically appears in the 1940 part of the level "My Country Calling" and "Under No Flag" as one of the weapons incorrectly used by British paratroopers and Germany Heer infantrymen respectively, with the real weapon produced in 1942 and fielded in 1943.
The pressed steel dovetail "Schwalbenschwanz" mount, which in reality was intended to mount a ZF4 scope to the 1st pattern FG 42, is used to mount various sights to different weapons. The stock of the 1st version is also available as a cosmetic option. The FG 42 muzzle is used as a visual modification to the "muzzle" component of other weapons.
Gewehr 43
The Gewehr 43 is a self-loading rifle available in the game, unlocked by the Assault class at Rank 1. By default, the rifle is reloaded with stripper clips and loose rounds (like its predecessor), but can be upgraded to reload via separate magazines. It is anachronistic by one year to the campaign level "Under No Flag", which is set in 1942.
Gustloff Volkssturmgewehr MP 507
The Gustloff Volkssturmgewehr MP 507 is featured as the "Gewehr 1-5", which is the final weapon unlock for the Assault class in the multiplayer mode. It fires in semi-automatic at 360 RPM, and has the highest capacity of all semi-automatic rifles in the base game.
The rare version of the Gustloff Volkssturmgewehr MP 507, is featured as the "Sturmgewehr 1-5". It is the experimental select-fire version (of disputed existence) of the more common (and verifiably existing) above-mentioned MP 507. In the opposite side of its semi-auto sibling, the MP 507 is featured as the starting primary unlock for the Assault class in the multiplayer mode. It fires at 670 RPM, and is statistically identical to the Sturmgewehr 44 in most areas.
Both Volkssturmgewehr firearms are bizarre choices as release weapons; the release multiplayer maps are all set in the early war during the Fall of Europe, while the Volkssturmgewehr was made during the final years of WWII as a last-ditch weapon. They are also anachronistically present in some singleplayer levels.
Luger rifle
The prototype Luger rifle returns from Battlefield 1 as a Recon primary, added with the third week of the "Overture" chapter. It is again named the "Selbstlader 1906", and fires at a slower 164 RPM, which is 135 RPM (58%) slower than in BF1, but the BFV version can kill in one less bullet than BF1's incarnation. It can be equipped with a bipod from the first specialization slot, but it cannot mount a bayonet. Unlike its appearance in Battlefield 1 (and unlike its pistol counterpart in both games) the toggle assembly correctly locks back on the final shot.
M1A1 Carbine
The M1A1 Carbine is used by the Assault class, unlocked at Rank 5. It is the fastest of all semi-auto rifles at 450 RPM, and thirty-round magazines can be unlocked for the Carbine as an upgrade tree option. Unlike the M1A1 Carbine in Battlefield Hardline, the stock is always unfolded and is now modeled to face the correct side. It also mounts the conical flash hider by default, which was an actual attachment in Hardline. It is odd that the M1's default variant is the "paratrooper" stocked variant, considering standard M1 Carbines were ubiquitous by comparison.
The carbines are inappropriately present in caches during the "Under No Flag" and in the "Tirailleur" level, it is inaccurately used by Senegalese troops.
Some soldiers in promotional art for the game wield M1 Carbines with solid stocks, though none appear in the current game.
M2 Carbine
The M2 Carbine, the select-fire version of the M1 Carbine, with a metal heatshield appeared in the "Defying the Odds" trailer. Previously a chapter reward, it has been added as part of the weapons prior to the start of the "Into the Jungle" chapter due to a bug. It fires at 830 RPM, uses 30-round box magazines, and features a foregrip and muzzle brake by default.
M3 Carbine
The Okinawa-tested M3 Carbine with its infrared scope (called "M3 Infrared") has been added in the last Summer Update as a semi-automatic rifle for the Recon class. It fires as fast as its Assault counterpart at 450 RPM, and is locked to a 15-round magazine, a bulky infrared scope, a foregrip, a suppressor, and a bipod. The specialisations are the same as the M1A1, minus the extended magazine specialisation, replaced with the option for a quicker reload. The description incorrectly states the weapon is an M1A1 with the infrared scope mounted, it is not an M1A1 because it has the full wood stock instead of the folding paratroop stock of the M1A1.
M1 Garand
The iconic battle rifle of the Americans, the M1 Garand, has been added in the latest patch as one of four weapons prior to the first week of the "War in the Pacific" chapter, as a semi-auto rifle for the Assault class. It fires at 360 RPM akin to the Ljungman, and can be specialized to use the M7 Grenade Launcher at rank 4, or strengthen its 30-06 bullets at a cost of 60 RPM at its fourth rank.
There are three chambering animations for the Garand that can happen during reloads: either it closes by itself, requiring a manual push, or accumulating Garand thumb.
M1941 Johnson rifle
Battlefield V's final chapter includes the M1941 Johnson rifle as another semi-automatic rifle for the Assault kit. It only holds 10 shots in the magazine, while the Johnson should be capable of having +1 in the chamber and a fully-topped off magazine.
MAS-44
The MAS-44 was added as an Assault class semi-automatic rifle in the second week of the "Lightning Strikes" chapter. It fires at 300 RPM, and can either be loaded with loose rounds and clips, or upgraded to use detachable magazines. Statistics-wise, it is similar to the Turner SMLE.
Mauser Selbstlader M1916
The Mauser Selbstlader M1916 returns from Battlefield 1, unlocked at Assault rank 16. It is the slowest Assault self-loading rifle at 225 RPM.
All of the reload animations are done with the right hand, unlike in the previous game.
Remington Model 8
The .35 Remington version of the Remington Model 8 returns from Battlefield 1, unlocked at Recon Rank 1, this time under the name "Model 8". Some of the Armory images of weapon skins on rifle show it with the extended magazine of the .25 version that was in the previous game; this may have been a planned specialization at one point, but it isn't usable in the final game.
Ribeyrolles 1918
The Ribeyrolles 1918 Automatic Carbine returns from Battlefield 1 for the Assault class, given to all players for free from December 17, 2018 to January 3, 2019.
While having the slowest fire rate of all assault rifles at 540 RPM (10 RPM slower than BF1), it is the most accurate of them all because of its bipod.
R.S.C. Mle 1917
The R.S.C. Mle 1917 semi-automatic Rifle returns from Battlefield 1, available at Recon Rank 16. Its damage figures are identical from its BF1 predecessor, both capable of two-shot kills, but the BFV counterpart is 26 RPM faster than BF1.
Sturmgewehr 44
The Sturmgewehr 44 is available for the Assault class at Rank 13. It fires at 600 RPM. In the campaign, it is anachronistically featured in the chapters "Under No Flag", set in 1942, and "Nordlys", set in 1943. The weapon's recoil spring is wrongly rendered in line with the piston; the original StG has its recoil spring located below, in line with the bolt.
The "Mint" and "Gold Plated" iron sight customization options give it the barrel assembly of the MKb 42(H); this does not change the weapon animations in any way and it remains closed-bolt. Some of the stock customization options, such as the "Gold Plated" or "Waterproof" stocks, give it the larger MP 43/I style of stock.
Turner SMLE Conversion
The prototype semi-auto conversion for the SMLE by Russell J. Turner appears as an Assault class weapon, unlocked at Rank 10. By default, it reloads via charger clips and individual rounds, but it can be upgraded to allow the standard 10-round magazine to be swapped during reloads or use a WWI-era 20-round trench magazine (which in reality is detachable like the 10-rounder, but not in this game), the same one used in the last game's Howell Automatic Rifle.
The Turner conversion appears in the "Tirailleur" war story, but its appearance there is impossible as the conversion was never adopted within military units.
Winchester Model 1907
The fictional select-fire converted Winchester Model 1907 returns from BF1 as the "M1907 SF". Its full-auto cyclic rate of fire has been increased to rate of 770 RPM, which is balanced with lower lethality than its BF1 counterpart (25 max - 17 min damage, compared to 42 - 23, which translates to requiring at least one or two more shots to kill than in BF1), and prior to the Lightning Strikes update, a smaller 15-round magazine as default, with 20-round magazines locked behind a specialization in the spec tree. The latter is no longer true as the 20-round magazine has been made the default and only magazine available for the weapon, which conveniently fixes the (now former) issue of the 15-round magazine using the visual model of a 10-rounder.
Wz. 38M Maroszek
The Polish Kbsp wz. 38M Maroszek was added in the third week of the "Defying the Odds" chapter as a semi-auto rifle for the Assault class, called the "Karabin 1938M" ("Karabin" being Polish for "carbine", and what the "Kb" in "Kbsp" stands for). Unlike the other stripper-clip fed semi-auto rifles in the Assault class that allow detachable magazines via specialization, the Wz. 38M's magazine is fixed, and cannot be removed through any in-game means. It fires at 257 RPM, similar to the Gewehr 43, and has two chambering animations: one for empty reloads that uses the trigger to close the bolt akin to the ZH-29, and one for tactical reloads that uses the charging handle.
ZH-29
The ZH-29 is unlocked for the Recon class at rank 10. It has a 5-round capacity and as with the other semi-automatic rifles, it reloads with stripper clips and loose ammo by default but can be upgraded to reload by replacing the magazines. This Czech rifle incorrectly appears in "Nordlys", which is under German occupation.
Manually-Operated Rifles/Carbines
Three kinds of bolt-action rifles are available in the game. "Bolt-Action Rifles" are slow-firing rifles available to the Recon class, effective at medium to long range sniping, "Anti-Materiel Rifles", also available to the Recon class, can damage vehicles, but require being in the prone position to aim, somewhat similar to the T-Gewehr in BF1, and "Bolt-Action Carbines", available to the Medic class, have faster fire rates than the other types, but can only fit scopes up to 3x magnification.
Arisaka Type 99
An Arisaka Type 99 short rifle with a bent bolt handle is seen in the Chapter 4 trailer, and has been added as one of the first weapons prior to the first week of the "War in the Pacific" chapter, as a Recon class primary. It fires at 57 RPM (67 with Machined Bolt), and is the only rifle that can use stripper clips even with a scope due to its side mounting.
Boys Mk. I Anti-Tank Rifle
The Boys anti-tank rifle was added in the ninth week of the "Trial by Fire" chapter as a primary weapon for the Recon class. It is by far the most powerful primary weapon in the game, capable of one-shot kills to the torso up to 100 meters away and minor damage to vehicles (the Armor Piercing Composite Rigid projectiles specialization can improve this somewhat), but is incredibly slow to fire at 22 RPM (26 with the Machined Bolt specialization) and requires the bipod to be deployed to aim down sights.
Carcano M91 TS Carbine with attached Tromboncino M28
A Carcano M91 TS Carbine with an attached Tromboncino M28 grenade launcher was added in the sixth week of the "Trial by Fire" chapter as a primary weapon for the Medic class. Unlike its Battlefield 1 predecessor, the M91 TS fires at a rate of 93 RPM (20 RPM faster than BF1's), and does less damage (only being capable of a two-shot kill). The grenades can deal damage to vehicles, mimicking the High Explosive Grenade Rifle from BF1.
The weapon is named "M28 con Tromboncino" in-game, literally "M28 with Tromboncino", which completely ignores the carbine and literally suggests that the grenade launcher is mounted onto itself.
De Lisle Carbine
The De Lisle Carbine appears in the game as the "Commando Carbine". Originally it was exclusive to the singleplayer campaign's stealth sections (its appearance in "Under No Flag" is inappropriate as it first sees combat use in 1944), but was added to multiplayer for the Medic class in the fourth week of the "Trial by Fire" chapter. In the single-player campaign, it is incorrectly depicted as having a magazine capacity of 6+1; the multiplayer corrects this to the proper 7+1, with an option for a 10+1 capacity with a specialization. The multiplayer De Lisle also has a much faster fire rate than the singleplayer version at 93 RPM (109 with the "Machined Bolt" specialization), making it the fastest bolt-action weapon in the game.
Karabiner 98k
The Karabiner 98k is a Recon class weapon found in BFV, available at Rank 20. It is the slowest bolt action rifle at 49 RPM.
Its scope options include iron sights, ZF4 scope (Medium Scope), ZF42 scope (Long Scope), and an aperture sight (other weapons use these scopes as well). The ZF4 scope is mounted with a late-war Swept-Back style sniper mount similar to the Kar98k rifles made by J. P. Sauer and Sohns at the very end of WWII, which saw very limited use before the war ended.
Some German soldiers use the Kar98K in the single-player. The Free French sniper controlled by the player is issued with one in the "My Country Calling" 1942 segment, in place of a French rifle. The Senegalese colonial troops alternate between holding these and the Ross rifle in cutscenes of the "Tirailleur" War Story. A suppressed version is available in the Nordlys, Under No Flag, and Tirailleur chapters.
The Kar98k bayonet is available as a melee weapon after completing an assignment for the German Elite Ernst Schubert.
Krag-Jørgensen M1894
The Krag-Jørgensen M1894 is unlocked by the Recon at Rank 13. It deals the lowest body damage of all bolt-action rifles, but has one of the highest muzzle velocities.
Lee-Enfield No. 1 Mk. III
Some unusable Lee-Enfield No.1 Mk.III rifles are seen on the shooting range.
Lee-Enfield No. 4 Mk. I
The Lee-Enfield No. 4 Mk I is the starter Recon rifle in Battlefield V. It can mount various scopes despite not being a No. 4 Mk I (T) model, though several of the stock customization options give it a No. 4 Mk I (T) stock.
It is the fastest bolt-action rifle at 72 RPM (84 RPM when specialized), but is hampered by a slow muzzle velocity at 500 m/s.
Lee-Enfield No. 5 Mk I "Jungle Carbine"
The Lee-Enfield No. 5 Mk I "Jungle Carbine" has been added as a chapter reward for "War in the Pacific" chapter, and is a Medic bolt-action carbine. It fires at 84 RPM (95 with Machined Bolt), which is actually the Machined Bolt of its No.4 Mk.I counterpart for the Recon class. However, it deals lower damage than its Recon equivalent.
Mannlicher M1895
The Mannlicher M1895 returns from Battlefield 1 which should actually be the period-appropriate M95/30 variant but chambered in the pre-1930 8x50mmR Mannlicher cartridge. Unlike its World War I incarnation, the Mannlicher fires at only 58 RPM, and the reload animation reflects lessons learned from the Carcano M1891 Carbine from Battlefield 1, with the en-bloc clip pulled out first before inserting a new one when three or less shots have been fired. The clip is correctly absent when reloading on the fourth shot whereas it was still ejected in BF1 despite both games having the correct audio for the clip dropping out of the magazine.
In the singleplayer, it can be found often at weapon crates and caches as a scoped sniper rifle and is used by elite enemy snipers that show off scope glint when in use.
Mauser Gewehr 1898
The Mauser Gewehr 1898 is seen during the intro of "My Country Calling", shown on a memorial statue and in a flashback to the end of the Battlefield 1 level "Storm of Steel". Unusable G98s can be seen on the shooting range.
Panzerbüchse 39
The Panzerbüchse 39 has been added in multiplayer as a Recon primary in the eleventh week of the "Defying the Odds" chapter as an Anti-Materiel Rifle. It fires at 18 RPM (21 with Machined Bolt), and tracks the number of bullets as it chambers a round from the ammo box to its falling-block action, similar to the Martini-Henry in Battlefield 1. The empty reload shows the ammo box being replaced with a new one. The bullets can be specialized to deal more damage (APCR) or go faster with high-velocity bullets.
Ross Mk. III
Bizarrely, the Ross Mk III is seen used by French troops in most of the cutscenes of the "Tirailleur" war story, but is unusable in gameplay. Towards the end, Deme picks up one in a first-person cutscene, but it morphs into the Turner SMLE once control is given over to the player. The Tirailleur riflemen use the Lee-Enfield No. 4 in actual gameplay instead. A more accurate rifle for the Senegalese colonial troops would have been either the MAS-36 or the Lebel 1886 from the previous game, or even the RSC 1917.
The Ross was added in multiplayer as a Recon primary in the seventh week of the "Lightning Strikes" chapter. It fires at 64 RPM, 6 RPM faster than the Mannlicher, another straight-pull bolt action rifle, and deals the same damage figures as the Lee-Enfield.
W+F Bern K31/43
The K31/43 is included in the final Summer Update. Similar to Battlefield 4's hybrid sights, the K31/43 allows for the player to switch between an integral scope with 3x default magnification (that can be specialized to 6x) and iron sights. It fires at 55 RPM in a 6-round clip (or a detachable magazine via a specialization), and is the third straight pull rifle after the Mannlicher and the Ross.
Unfortunately, the K31 suffers from several bugs. Neither the scope nor the iron sights are accurately zeroed, and the reload animations have some issues as well. By default, the user will eject and leave an unfired round when topping of the rifle with loose rounds. The non-empty reload with detachable magazines shows the character unnecessarily opening up the action whilst covering it, with a bugged cartridge floating in the chamber while the magazine is swapped.
Winchester Model 1895 (Russian Contract)
Unusable Winchester Model 1895 rifles appear at the shooting range.
Machine Guns
Machine Guns in Battlefield V are divided into two categories: Light Machine Guns and Medium Machine Guns. The two categories don't necessarily reflect the real-life weapon categories, but instead reflect gameplay features: LMGs do not overheat and have smaller capacities, and can aim down sights like other weapons. MMGs have much larger capacities, can overheat, and cannot aim down sights while being carried by hand, requiring use of bipods to aim down sights.
In the final version of the game, the KE7, Bren Gun, FG42, Lewis Gun, LS/26, Madsen, M1918A2 Browning, Type 97, Type 11, and the Chauchat are placed in the LMG category. The MG 34 and 42, as well as the Vickers K, Darne M1922, S2-200, and the M1919A6 Browning are in the MMG category.
Bren Mk. I
The Bren Mk. I is a Support LMG, unlocked at Rank 8. It fires at 514 RPM and has the same damage output as the Lewis Gun. Some customization options give it the stock of the Mark 2, and the barrel and sight assembly of the Mark 3, respectively.
The Bren's muzzle is also used as a visual modification of the "muzzle" component of other weapons.
Browning M1919A6
The Browning M1919A6 with a stock has been added as one of the first weapons prior to the first week of the "War in the Pacific" chapter, as an MMG for the Support class. It fires at 600 RPM (which can be specialized to 670), and holds 250 rounds by default. It is also the only machine gun with a non-folding bipod.
Chauchat Mle. 1915
The Chauchat Mle 1915 Light Machine Gun returns from Battlefield 1. It was previously exclusive in the "Tirailleur" singleplayer War Story, as well as the Combined Arms game mode following the "Lightning Strikes" update. In Tirailleur, it is Deme's primary weapon despite him wielding bolt-action rifles in the story's cutscenes. A few of the other colonial soldiers in the story also carry Chauchat machine guns. In his narration, Deme alludes to its use when he describes their weapons as inferior and "not up to the job."
The Chauchat was, after much community demand, added to multiplayer in the Summer update, firing at 327 RPM, which is lowest in its class; prior to this, it could also be found on a weapon crate in the "Harbor Headquarters" co-op mission. The reload animation for an empty reload now includes pulling the open bolt charging handle.
On the receiver, the inscriptions "SA", "H.Z.L.G", and "861102" can be seen. The "SA" may stand for "Suomen Armeija", which represents that this Chauchat once belonged to the Finnish army. The "H.Z.L.G" should be the copyright avoidance for "C.S.R.G". The "861102" is somewhat confusing as it far exceeds the nearly 250000 pieces of 8mm Chauchat produced.
Darne machine gun
The Darne machine gun was added in the fourth week of the "Lightning Strikes" chapter as the "M1922 MG", in the MMG category. It fires at 770 RPM (lower than the real weapon's 1200 RPM) and uses 150 round belts by default, but can be upgraded to either fire at 900 RPM or use 250 round belts.
Lahti-Saloranta LS/26
The Finnish Lahti-Saloranta LS/26 was added on the fifth week of the "Trial By Fire" chapter as an LMG for the Support class. Its 20-round capacity and 600 RPM rate of fire puts it in-between the KE7 and the FG42: faster than the former, but slower than (and with the same capacity as) the latter.
Lewis Gun
The Lewis Gun LMG returns from Battlefield 1 for the Support class at Rank 10. Statistics wise, it is similar to the Bren Gun, but the Bren is more controllable. It can be fitted with a 97-round extended magazine (which is now fully modeled unlike Battlefield 1's Lewis Gun Suppressive). With the extended magazine, the standard iron sights are changed to a simpler ring sight akin to an AA sight.
The default Lewis Gun has its barrel cooling shroud taken off and mounts the horizontal foregrip from a Thompson, but the original barrel shroud is included in many of the barrel customizations.
M1918A2 Browning Automatic Rifle
The M1918A2 Browning Automatic Rifle has been added in the latest 5.2 patch of the "War in the Pacific" chapter, and was the reward of the sixth week as an LMG for the Support class. It fires at 720 RPM, and like the bonus variant in Battlefield 1, it has a fire rate selector. It features a carry handle, which never saw combat usage in WWII.
Madsen machine gun
A shortened version of the Madsen machine gun has been added in the first week of Battlefest as an LMG for the Support class. It fires at 514 RPM (slower by 26 RPM from Battlefield 1), similar to the MP34, and fires from 25-round magazines by default, or by a 40-round curved extended magazine as a specialization.
Maxim MG 08/15
Unusable Maxim MG08/15s are seen on the shooting range.
MG 34
The MG 34 is the first medium machine gun unlocked, at Rank 1 of the Support class. It fires at 670 RPM, which is correct as the early MG 34 has selectable fire rates in its pistol grip. The Light Bolt specialization bumps the fire rate up to 770 RPM, and it can also be fitted with a 100-round belt or a 75-round Patronentrommel drum. The latter removes the top cover and has a faster reload time.
It overheats at 50 rounds when using a belt. Overheating the gun triggers a barrel change animation that shows the receiver pulled sideways and the glowing hot barrel replaced with a cooler one. There is a separate overheating animation for the gun with the saddle drum, wherein the charging handle is used to "clear the heat". However, it will never play within the game itself as the "chrome lining" (slower overheat) spec is a pre-requisite for the drum mag specialization; "Chrome Lining" raises the overheat threshold to 76 continuous rounds, meaning it's impossible to overheat the gun when using the 75-round magazine.
The non-disintegrating belt of the MG 34 is not depicted in-game, with the belt simply disappearing as the weapon is fired.
MG 42
The MG 42 is a medium machine gun unlocked at Support Rank 20, It fires at 981 RPM (1200 RPM with Light Bolt specialization), making it the most uncontrollable gun yet fast to kill enemies when the bipod is deployed. It can handle 50 or 250 round belts depending on specialization equipped. When overheated, the player character uses a used brass casing to pull the hot barrel out and replace it with a new one.
The icon for the MG 42 depicts it with a belt drum equipped, but in-game it can only use fifty-round (or 250-round with the appropriate specialization) belts. As with the MG 34, the non-disintegrating nature of the belts are not depicted in-game.
The model of the MG 42 in-game lacks the mounting set for AA sight, and this is a characteristic of the Zastava M53.
A special post-1943 muzzle brake for the MG 42, shown in the book Tactical and Technical Trends, No. 57, April 1945, is available as the "Gold Plated" visual modification of the "muzzle" component of the MG 42. Other weapons also have it available as a muzzle option.
SIG KE7
The SIG KE7 light machine gun is the default Support class weapon, unlocked at the start of the game. As the KE7 fires from an open bolt and also locks open when empty, the KE7's tactical and empty reloads are entirely identical, as there is never any need to touch the charging handle.
Solothurn S2-200
The Austrian/Swiss-made Steyr-Solothurn S2-200 was added in the first week of the "Defying the Odds" chapter as an MMG for the Support class, despite the real weapon being an LMG. Its 30-round capacity puts it beside the Bren Gun, and its 770 RPM puts it near the MG 34 (or the M1922 at 900 RPM with a specialization), but its MMG categorization forces the user to deploy the bipod. It is also the only MMG that cannot overheat.
The version modeled is actually the 31.M, which clearly indicated by the inscription on the receiver (referring to this one). This machine gun used by Hungary, most notably differing by being chambered in 8x56mmR Steyr instead of 7.92x57mm Mauser. This makes the 30-round capacity incorrect, as it should only hold 25 rounds; it also should not share identical damage with the 7.92mm Mauser MGs, but does.
Type 11 LMG
The Japanese Type 11 LMG is a Chapter Reward for achieving Rank 10 in the "Into the Jungle" chapter for the Support class. It fires at 510 RPM; by default, it reloads via removing the entire hopper and replacing it with a new hopper, but can be specialized to reload via stripper clips every five shots, similar to the Perino Model 1908 in Battlefield 1.
Type 97 LMG
The Japanese Type 97 light machine gun has been added in the latest 5.2 patch of the "War in the Pacific" chapter as an LMG for the Support class, and is the reward for the ninth week of said chapter. It fires at 568 RPM in a 25-round magazine, and can be fitted with the scope of the vehicle-mounted version.
Vickers K
The ground troop version of the Vickers K machine gun (Vickers G.O. No.2 Mk.1 Land Service) was added in the first week of the "Overture" chapter as a MMG. It is called the VGO (Vickers Gas Operated), and fires from a 60-round drum magazine at 830 RPM, slightly lower than the real 900 RPM, but can be upgraded to 981 RPM, or upgraded with a 100-round extended magazine. Unlike the reference image, the in-game weapon uses AA sights and can be equipped with the stock of the mounted version.
Flare Guns
Leuchtpistole
The Leuchtpistole can be used by the Recon class as a spotting flare to locate enemies. Unlike in Battlefield 1, where the spotting area of effect is the same regardless of surface-to-ground distance, the spotting AoE in BFV is now based on how high the Leuchtpistole is shot in the air.
In the Firestorm game mode, the Leuchtpistole can be looted in five different variations, which are color-coded: red for artillery strikes, green for supply drops, blue for vehicle drops, yellow for a V1 flying bomb airstrike, and gray for spotting.
Walther Model SLD
BFV's final update includes the Walther Model SLD double-barreled German flare pistol as an alternative Recon gadget; it goes by the in-game name of "Doppelschuss", which is German for "double shot" (and what the "D" in "SLD" stands for). It shoots flares that stick to surfaces for highlighting enemies rather than hanging in the air.
Launchers
Enfield Grenade Launcher
The Enfield cup-type rifle grenade launcher mounted on a modified shortened SMLE model from the previous game (with the stock also sawn-off and wire wrapping around the gun) is a dedicated gadget called "Frag/Smoke Grenade Rifle". It is used by the Assault and Medic classes, with the former using frag grenades and the latter using smoke grenades. The weapon functions differently from its counterpart in Battlefield 1 and more like the Blanch-Chevallier Grenade Discharger from the Turning Tides expansion, with the reload process involving the player character inserting a grenade and a blank into their weapon.
Lee-Enfield Smoke Discharger
Using the Smoke Launcher specialization on British vehicles will add a pair of Lee-Enfields sawed down to just the action and fitted with smoke bomb launching cups. These are modeled after real Lee-Enfields used in such a role, and are triggered with cables connected to the Lee-Enfield triggers going into the vehicle.
Luftfaust
The Fliegerfaust-B variant of the Luftfaust is seen lying in the company hangar, and has been added as a gadget for the Assault class in the fourth week of Battlefest, after players achieved a combined goal of 100 million kills. It fires two salvos of unguided AA rockets, with 6 in reserve, and is dubbed the "Fliegerfaust". It is very effective at taking out enemy aircraft, with one volley usually resulting in enough hits to down a plane, and finally offers up a proper anti-air launcher for the Assault class.
M1A1 Bazooka
The M1A1 Bazooka was added as a Chapter Reward for the "Into the Jungle" chapter, unlocked at Rank 20 for the Assault class. In a first for the series, the backblast produced when firing it can kill enemies behind the shooter.
M7 Rifle Grenade Launcher
The M1 Garand added in the first week of the "War in the Pacific" chapter can be equipped with the M7 Rifle Grenade Launcher.
Panzerfaust
The Panzerfaust is an anti-tank gadget for the Assault class. In the single-player stories, it is heavily used by both sides, including American soldiers in "The Last Tiger", who are much more likely to be wielding the M1A1 Bazooka, but this weapon was not in the game at launch. It is also anachronistically present in "Under No Flag", set in 1942. The Panzerfaust's iron sights could be used during the beta, and could be zeroed like a rifle, but they were removed in the release version, with the aim down sights function replaced with a slight zoom.
Panzerschreck
A German soldier is seen carrying a Panzerschreck in the reveal trailer. It is only briefly present in the Tobruk segment of prologue, where an Allied soldier uses one in a tower. A Panzerschreck rocket fired against the player can briefly be seen in the Tunisia segment of the prologue. Both of these instances where the Panzerschreck is used are inaccurate to the setting, as these sequences take place in 1941 and 1942 respectively.
A bug in the Combined Arms co-op mode also resulted in the Panzerschreck's model being used for the M1A1 Bazooka when the Bazooka was swapped out for another gadget; however this only affected the world model and was later patched out. The Panzerschreck is only usable through the game's data files.
PIAT
The PIAT (Projectile, Infantry, Anti Tank) is available as an Assault class gadget at Rank 11. It can also be used as a mortar due to the projectile drop being similar to a mortar, and because of this, it is more suited to close-range attacks, reflecting its short-range effectiveness in real life. Reflecting its mortar-like projectile drop, a circular target appears on the minimap when aiming with the PIAT, similar to the Granatenwerfer 16 mortar from Battlefield 1.
RMN-50 Naiman
The Mosin-Nagant RMN-50 grenade launcher was added as part of the Summer Update, and is a gadget for the Recon class; it has a dedicated cook meter that allows extended range of the projectile curve up to 100 meters, and its projectile can explode in midair. The launcher was originally meant for the cut competitive mode, and it could be found in the data files before its official release in the Summer Update.
Sturmpistole
The Sturmpistole is an available gadget for the Support class, named "AT Grenade Pistol", firing Panzerwurfkörper 42 LP grenades.
Kampfpistole
An additional variant called the "Kampfpistole" was added in the Summer update; this one appears to be based on a modified grenade-firing Leuchtpistole found in a well-known photograph, which is equipped with the Sturmpistole stock but not its sights, and is using the Wurfkörper 358 LP grenade (which features a Stielhandgranate warhead); in-game, this serves as a time-fuzed anti-personnel round.
Flamethrowers
Einstossflammenwerfer 46
The Einstossflammenwerfer 46 was meant for the cut competitive mode. and has been added to multiplayer as of the Summer Update. It holds 25 units of flame ammo, and when used up, it is thrown away, as the name signifies in German (throw-away flamethrower).
M2 Flamethrower
An M2 Flamethrower was added in Chapter 5 as a Battle Pickup in the Pacific Theater maps. It has 150 units of ammo with 300 units in reserve; this does not represent the contents of the flame tank but rather the condition of the ignition ring - this is replaced during the "reload" animation, which also discards any non-reserve "ammo" remaining. As it lacks the protective Elite Class gear of its BF1 predecessor, users of the M2 must take care to not burn themselves.
Wechselapparat M1917/M2 Flamethrower Hybrid
In single-player, German flame-thrower wielding troops are armed with a bastardization of the wand of a Wechselapparat M1917 from BF1 and what appears to be fuel tanks from the eventually-added M2 Flamethrower. Presumably, this contraption is a stand-in for the Flammenwerfer 35. Similar to the Wechselapparat M1917-using Flame Troopers in Battlefield 1, enemy soldiers armed with this flamethrower are more resistant to gunfire than standard infantry, though this time they do not wear any visible armor.
Grenades & Explosives
Like in Battlefield 1, grenades are thrown instantly when pressing the grenade key. For many of the images below, a glitch has been performed so that the player character appears to hold the grenade, which is normally not possible in gameplay. Grenades can now be detonated midair by firing at them before going to the ground, and can also be thrown back.
Breda Mod. 35
An Italian Breda Mod. 35 grenade is seen hanging on the German "Baron von Zorn" uniform. Another Breda grenades can be seen also on the "Alpini" uniform.
Breda Mortar Bomb
On the German "Veiled Threat" uniform can be seen several 45mm Breda "Red Devils" mortar bombs.
Hafthohlladung Anti Tank Mine
Hafthohlladung Anti Tank Mines can be found in a few campaign missions, appearing as the "Shaped Charge". They behave similarly to the Limpet Mine explosive from Battlefield 1. The HHL mine has been made available to the multiplayer with the latest Summer Update.
Hawkins Grenade
The Hawkins Grenade has been added in the latest Summer Update, known as the "Demolition Grenade". When thrown, this grenade acts as a smaller version of the AT Mine.
It also makes an appearance on the "Highlander", "Scottish Play" and "Robert the Bruise" outfits in multiplayer. It is shown to be secured with straps to the legs on these outfits which appears to be based on the famous photo of Eisenhower speaking with paratroopers of the 101st Airborne just prior the Normandy landings.
Lunge Mine
The Shitotsubakurai is a Chapter Reward in the "Into the Jungle" chapter, unlocked at Rank 5, available for the Assault and Support classes, with only one stick available at any time. It can be used by plunging to targets or performing a "boomstick charge" (similar to a bayonet charge). While in reality pole mines were used as a last ditch suicidal weapon by the Japanese, the in-game lunge mine only deals a slight amount of damage to the user (only killing them if at low enough health). It can kill enemy infantry and light transports in one hit, but it takes multiple pole mines to destroy armored targets that have maximum health.
Mills Bomb
The Mills Bomb is the standard grenade for the British Empire. The Frag Grenade Rifle also fires Mills Bombs with gas check plates.
Mk. II frag grenade
Mk 2 hand grenades appear on Allied outfits in multiplayer, and are the standard fragmentation grenade of the US faction introduced in Chapter 5.
M18 Smoke Grenade
The M18 Smoke Grenade is the smoke grenade for all factions, obscuring line of sights when detonated. The M18 is also launched out of the smoke-grenade firing SMLE Cup Launcher.
It is also found on the Union Jacked, Royal Motivations, AKA, and the Ratburner outfits.
Model 24 Stielhandgranate
A Model 24 Stielhandgranate is the Frag Grenade for Germany.
A bundled charge version is available as the "Anti-Tank Bundle Grenade", this time placed as an option in the grenade slot instead of a gadget like in BF1, and like the previous game, when thrown to a vehicle, it detonates instantly.
Model 39 Eihandgranate
The Model 39 Eihandgranate appears as the "Impact Grenade" for the Axis forces.
No. 69 High-Explosive Grenade
The No. 69 High-Explosive Grenade appears as the "Impact Grenade" for the Allies.
No. 74 ST Grenade
The No. 74 ST Grenade is an available grenade for the Support class. It can stick to any surface, but can be countered by Zimmerit paste when applied to German tanks.
No. 76 Incendiary Grenade
The "Incendiary Grenade" available to all factions is labeled as the No. 76 Incendiary Grenade, an official Molotov cocktail mixed from white phosphorous and benzene for the British Home Guard during the war.
No. 80 Smoke Grenade
An unusable No. 80 Smoke Grenade is mounted on the belt of the "Cool Hand Duke" uniform for the Allies.
OTO Mod. 35
An OTO Mod. 35 grenade is also seen hanging on the "Baron von Zorn" uniform along with the Breda grenade.
S-Mine
The S-Mine appears as the "AP Mine". It is a starting gadget for the Recon class, and can also be unlocked by the Medic and Support classes. As in real life, when triggered it bounces upwards and delivers high damage.
In the 5.2 update, the S-Mine was changed to function via a tripwire rather than just area of effect (the AoE only happens when tripped), which is actually possible, as the real S-Mine can be modified to be tripped by wire.
Tellermine 42
The Tellermine 42 is a gadget available for the Assault and Support classes, named the "AT Mine". As the name implies, it can severely damage enemy tanks when driven through, but can be destroyed by gunfire or deactivated by the Support class. The mine also rather comically serves as the "head" of the targets in the Practice Range, resulting in explosive headshots.
Type 97 Hand Grenade
The Type 97 Hand Grenade is the standard grenade for the Japanese faction and appears simply as the "Frag Grenade".
Type 98 Stick Grenade
Several Japanese Type 98 stick grenades are seen on the "Arashi" uniform. This grenade is a modified version of the Chinese Type 67 stick grenade.
Type 99 Hand Grenade
Two Type 99 Hand Grenades can be seen hanging on the Japanese "Master at Arms" uniform. This is an improved version of the Type 97 Hand Grenade which a non-segmented body.
Type 99 Mine
The Summer update includes the Japanese Type 99 Mine as another hand grenade equivalent for all classes, acting as a heavy grenade that can stick to vehicles and can detonate after a short timer.
Mounted Weapons
2 cm FlaK 38
2cm FlaK 38 AA guns can be used in the European maps, and is the standard AA gun for the Germans. The Flakvierling 38 variant is mounted on the "Wirbelwind" AA tank, and its appearance in the base game (whose initial launch maps are all set around 1940) is anachronistic by four years, as it was introduced in 1944. Two emplaced versions exist: one with tires for hitching to vehicles, and one that is fully stationary.
3.7 cm Bordkanone
German Stuka dive bombers can be equipped with 3.7 cm Bordkanonen.
5 cm KwK 39
The SdKfz 234 Puma can be equipped with a 5 cm KwK 39 tank gun.
7.5 cm Pak 40
The 7.5 cm Pak 40 AT gun is the standard AT gun for the Germans. It can also be fitted in the Panzer IV and its tank destroyer at Rank 3 of its specialization tree, and is also mounted on top of a Sd.Kfz. 251 halftrack for the Germans as a Squad Reinforcement (9850 points), named "Pakwagen". These guns appear in the 1941 segment of "My Country Calling", when the Pak 40 is currently in development and when it wasn't fielded out yet.
8.8 cm Flak 18
Several Flak 18 can be seen on multiplayer maps and in the second chapter of the Tirailleur campaign.
9.2 inch Mark I Siege Howitzer
Like the following German Mörser 16, the British BL 9.2-inch howitzer makes a cameo on the "Pacific Storm" map at the Fort May Courtyard flag but it is only a heap of parts. This heap can be seen during the start of the first "Avanti Savoia" mission of Battlefield 1. Historically, it is almost correct; Britain sent some of these howitzers to Japan during World War One, which in turn sent them to Russia. So this howitzer may stand for a Type 45 240mm howitzer or it is just a placeholder.
12.8-cm-Flak-Zwilling 40
Three Flak-Zwillingskanonen are mounted on the "Provence" map.
21 cm Mörser 16
The German WWI 21cm Mörser 16 heavy howitzer came in with the second appearance of the Rush game mode in the fourth week of the "Defying the Odds" chapter. Unlike in the previous game, it can now be destroyed. Two of these Mörser are also mounted on the "Al Sundan" map.
21 cm Mörser 18
Several German 21 cm Mörser 18 howitzers can be used and destroyed in the Airborne, Frontlines, and Rush multiplayer modes. Defenders can fire them as quickly as they reload, and are most effective when enemies are spotted; without any spotted enemies, the shell will simply land somewhere in the playable area. Some objectives are radio stations instead, which can call in a strike from howitzers somewhere outside the map, and are functionally identical in terms of gameplay.
28/32 cm Schweres Wurfgerät 40
Some Sd.Kfz 251 half-tracks in the "Tirailleur" champaign are seen with side-mounted 28/32 cm Schweres Wurfgerät 40 / Wurfrahmen rocket launchers.
Besa
The Besa machine gun is mounted on British tanks.
Bren Mk 1
Several British vehicles have Bren Guns with drum magazines mounted for anti-infantry use.
Bofors 40mm
The Bofors 40mm is mounted on the British Valentine AA tank. Emplaced Bofors cannons were introduced as the stationary AA gun for the British, American and Japanese factions, dealing higher damage than a Flak 38 due to its lower fire rate. On these mounted guns, 40mm shells drop into the gun's receiver and the spent casings come out of the bottom when firing.
Browning .303 Mk II*
British planes like the Spitfire and the Mosquito are armed with Browning .303 Mk II* machine guns.
Browning M1919A4
Browning M1919A4 machine guns are mounted on the M4 Sherman and LVT armored vehicles and can be used from a variety of positions, including hull, co-axial, and top mounts. The Higgins Boats also sports two M1919s with protective shields.
Browning M2HB
American Sherman tanks in "The Last Tiger" War Story have Browning M2HB machine guns in their turret pintle mounts. An emplaced version, returning from Battlefield 4, has been added in the "War in the Pacific" chapter for the American faction, with a shield. The LVT(A)-1 amphibious tank can be equipped with two M2HBs.
Coaxial Flamethrower
The American Sherman and the Japanese Ka-Mi tank can be upgraded with coaxial flamethrowers.
Hispano-Suiza HS.404
Spitfires can be upgraded with two Hispano-Suiza HS.404. The American A/N M3 variant is mounted in Vought F4U Corsair fighter aircraft.
MG 131 machine gun
The primary armament of Messerschmitt Bf 109 fighters are two nose-mounted MG131 machine guns.
MG 151/20
Bf 109 fighters are also armed with MG 151/20 cannons, while other planes like the JU 88 can be upgraded with those.
MG17
MG17 machine guns are mounted on German planes.
MG 34 Panzerlauf
The MG 34 Panzerlauf variant, fitted with the saddle drum magazine, is mounted to various German vehicles and as a standalone stationary weapon, while the belt-fed MG34 Panzerlauf is mounted in the hull and coaxial mounts of German tanks. In the second January 2019 patch, the mounted MG 34 stationary weapon previously only seen in the campaign was added to multiplayer, replacing the Vickers as the German constructible stationary MG. The Panzerlauf barrel is also available as a customization option for the "barrel" component for the infantry MG34.
Oerlikon 20mm Cannon
The Valentine AA tank can be upgraded with Oerlikon 20mm Cannons. Some Oerlikon can be seen mounted on American ships on the Pacific maps.
Ordnance QF 6-pounder
The British counterpart to the PaK 40 is the British Ordnance QF 6-pounder Anti-Tank gun. It is also mounted on top of a T48 GMC half-track as a Squad Reinforcement for the British at 9850 Requisition Points. It is also usable in the Pacific maps.
Ordnance QF 17-pounder
The "Valentine Archer" tank destroyer's main gun is an Ordnance QF 17-pounder anti-tank gun.
Ordnance QF 25-pounder
Destroyed British self-propelled artillery vehicles can be seen with mounted QF 25-pounder howitzers.
Type 10 120mm Dual-Purpose Gun
Japanese Type 10 120mm Dual Purpose Guns are usable on Pacific maps. Some objectives in the Pacific maps feature the Type 10 with a shield for small arms protection. It is effective against infantry and tanks, but it can also be used against aircraft. When spotted by a U.S. soldier, it is sometimes called a "Triple AA Gun".
Type 93 heavy machine gun
The Japanese Type 93 heavy machine gun is added to the game with the "War in the Pacific" chapter, found on Pacific maps, and can be built by the Japanese faction as emplacements, as a counterpart to the Browning M2HB. Like the M2HB, the Type 93 can be equipped on Type 2 Ka-Mi amphibious tanks replacing the Type 1 37 mm tank gun for anti-air use.
Type 97 aircraft machine gun
Japanese Mitsubishi A6M "Zero" fighters are armed with two Type 97 aircraft machine guns which wiggle when shooting. The A6M5 can be equipped with 6 Type 97 on Rank 1.
Type 97 light machine gun
The vehicle-mounted version of the Type 97 light machine gun is the turret and coaxial machine gun of Japanese tanks.
Type 99 cannon
The "Zeros" are also armed with two wing-mounted Type 99 cannons. The A6M2 can be equipped with two more, like A/N M3 on the Corsairs. An Angled "20mm HE" can be unlocked at rank 4 for the A6M5, which is mounted on top of the cockpit.
Vickers Mk. I
The Vickers Machine Gun is the buildable stationary heavy MG for the British faction. It uses the same animations as Battlefield 1's Maxim, but its "visual recoil" (sight misalignment while firing) has been drastically reduced to the point of effectively being gone, as with all other guns in BFV.
The bulbous post-1940 Mark II blast deflector for the Vickers is available as a visual modification of the "muzzle" component of various weapons.
ZB-53 / Vz.37
The Czech ZB-53 / Vz.37 is mounted on the Panzer 38(t).
Cosmetic Modifications
The following weapons do not appear as full weapons, and only parts of them appear as cosmetic customization options in BFV.
Colt Monitor
The cutts compensator from a Colt Monitor is available as a visual modification of the "muzzle" component of various weapons.
Lahti L-39
The muzzle of the Finnish Lahti L-39 anti-tank rifle is available as a visual modification of the "muzzle" component of various weapons.
PTRD-41
A muzzle from a PTRD-41 is available as a visual modification of the "muzzle" component of various weapons.
Reising M50
The Cutts compensator from a Reising M50 submachine gun is available as a visual modification of the "muzzle" component of various weapons.
Sten Mk V
The Sten Mk V barrel shroud and front sights are featured as a visual modification of the Sten's "barrel" component.
Sten Mk I
The Sten Mk I muzzle and stock are featured as visual modifications of the Sten's "muzzle" and "stock" components. The Mk I muzzle is also a visual modification used with many other weapons.
Sten Mk I*
The Sten Mk 1* stock is an available visual modification of the Sten's "stock" component.