|Battlefield 2: Modern Combat
||October 24, 2005
Battlefield 2: Modern Combat is the first Battlefield title released for consoles and is an offshoot of Battlefield 2, which was released on PC earlier in 2005. The game features a single player story campaign set in an armed conflict between NATO forces (comprised of both US Armed Forces and European militaries) and the People's Liberation Army of China over influence in Kazakhstan.
The game features an Xbox/PS2 verson and a 360 version, the 360 version has massively redone visuals.
The following weapons appear in the video game Battlefield 2: Modern Combat:
All kits have pistols as sidearms, and the Spec Ops and Sniper kits have suppressed variants.
US forces are equipped with the Beretta 92F. It appears as the "Beretta M92F".
Drawing the M9 in the NATO forces' final campaign mission. All pistols have the slide pulled when drawn.
A US soldier wielding the Beretta.
Aiming brings the sights in close, but not completely.
A suppressed Beretta in "Air Traffic Control."
The Glock 19 is issued to NATO's EU faction, erroneously referred to as the Glock 17.
Glock 19 (2nd Generation) - 9x19mm
An EU trooper pulls his Glock 19 in the arid Qyzylorda region of Kazakhstan.
Drawing a suppressed G19.
Chinese PLA utilize the Norinco QSZ-92 as their sidearm of choice.
Drawing the QSZ-92 in a Kazakh town.
The Tariq, an Iraqi copy of the Beretta M1951, is used by the MEC forces in multiplayer.
All Specialist kits wield SMGs by default, and all are equipped with sound suppressors and Aimpoint CompM2 reflex sights.
Heckler & Koch MP5A3
The US Specialist kit is equipped with the Heckler & Koch MP5A3.
Heckler & Koch MP5A3 - 9x19mm
An American specialist armed with the MP5A3 at the start of the "Burning Bridges" mission.
Reloading the MP5's stick magazine.
Working the charging handle.
Heckler & Koch UMP45
EU Specialists use the Heckler & Koch UMP as their SMG of choice.
Heckler & Koch UMP45 with RIS foregrip - .45 ACP
The UMP45 at the beginning of the "Hotel Alpha" mission. Note the charging handle is bugged and sticks out of the top rail.
Aiming through the reflex sight; this reticle is used with all the SMGs.
Palming the bolt release. Battlefield: Bad Company
and Battlefield 3
would use a traditional HK-like reload, while the bolt release would eventually be used again in Battlefield 4.
The Micro Uzi is only mounted on the snowmobiles in the map "Frost Bite".
IMI Micro Uzi with 32 round magazine - 9x19mm
Norinco Type 79
The Norinco Type 79 is the SMG issued to the PLA Specialist role.
Norinco Type 79 with Tactical Adapter Platform System and Eotech 552 - 7.62x25mm Tokarev
A Chinese Specialist armed with the Type 79 in the PLA's "Endgame" mission.
Reloading the SMG. It uses a straight type of magazine.
Combat Engineer roles are armed with combat shotguns for anti-personnel use. As with the light machine guns, the shotguns do not have an aiming option.
Benelli M3T Super 90
The EU Engineer class is armed with a Benelli M3 Super 90, although it has the SPAS-12's inventory icon and third person model. It also functions in the pump mode, unlike the SPAS-12.
Benelli M3T Super 90 with top folding stock - 12 gauge
The Benelli M3T in the hands of an engineer in-game.
Reloading the M3T. The shotgun reload animation simply shows one shell getting loaded into the tube magazine, and then the action is pumped.
Working the Benelli's action.
American Engineers are armed with Franchi SPAS-12 shotguns, set to semi-automatic function. As the other shotguns are pump-actions, the SPAS's higher firerate gives it an advantage.
Franchi SPAS-12 with butt hook attached to stock - 12 gauge
Parachuting into the NATO version of the "Flying the Flag" mission with a SPAS-12.
As with most game depictions of the SPAS-12, the pump is used at the end of a reload despite being set to semi-auto.
A very early 2000s dressed US Engineer armed with the SPAS.
The SPAS as seen as the third person model for the Benelli M3T here with a European combat engineer.
The Mossberg 500 is available to the MEC Engineer kit.
Oddly, PLA Combat Engineers utilize the Russian RMB-93 forward pump action shotgun despite the presence of a Norinco Hawk 982 in the original PC version.
RMB-93 w/ stock extended - 12 gauge
The RMB-93 shotgun in the "Submerged" level, the first PLA mission. Note the oversized magazine and barrel, which gives the shotgun some resemblance to the GM-94
Working the RMB's forward pump action.
The reload animation rather oddly shows the engineer chamber-loading it through a non-existent side port.
A PLA Engineer with his RMB-93 in third person.
As standard for modern-themed Battlefield games, the Assault class wields Assault Rifles combined with underbarrel grenade launchers.
The MEC Assault in Multiplayer uses the AK-47 with an underslung GP-25.
GP-25 (40mm) mounted on an AKM
The AKS-74U is part of the MEC Spec Ops kit in multiplayer.
Colt M4A1 Carbine
The American Assault kit is equipped with an M4A1/M203 combo, with an Aimpoint CompM2 sight.
M4A1 carbine with M203 grenade launcher - 5.56x45mm/40x46mm
M4A1 carbine with M68 Aimpoint red dot scope, flip-up rear sight, and M203 grenade launcher - 5.56x45mm/40x46mm. The in-game configuration is very similar to this except for having the older handguard style seen above instead of the RAS forend.
Riding on a HMMWV in the "Radio Silence" mission with the M4A1/M203 combo.
Reloading the M4A1's STANAG magazine.
Pulling the charging handle.
Reloading the 203; the 40mm casing is always modeled inside it though.
EU Assault troops wield Enfield L85A2 rifles outfitted with SUSAT scopes and M203 launchers attached to a modified original SA80 style handguard.
L85A2 with SUSAT scope - 5.56x45mm NATO
Air-dropping into the first mission, "In and Out" with the L85A2. Note the front sight and grenade leaf sight.
Aiming with the SUSAT. This is the shared scope reticle for the assault rifles.
Working the L85's action.
An EU soldier with the L85/M203 combo in the NATO "Endgame" mission.
Using the M203 launcher on the Enfield.
Assault kits of the PLA are equipped with Norinco QBZ-95 rifles and underslung Type 91 launchers.
Norinco QBZ-95 with proprietary Y/MA 95-002 scope - 5.8x42mm
Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm
The rather tall QBZ-95 in-game.
Removing the magazine on a reload.
The QBZ has no chambering animation; rather the user simply smacks the magazine on the bottom instead.
The Sniper role uses scoped Sniper Rifles as their primary weapon. All the rifles are portrayed as manual-action, despite the Barrett M95 being the only actual bolt-action in the game.
The US Sniper class is equipped with the Barrett M95 bullpup .50BMG bolt action.
The Barrett M95 in the "Air Traffic Control" mission.
Aiming through the Barrett's scope.
Opening up the M95's bolt to reload.
Changing out the magazine.
A US Sniper with the M95 in third person.
Chinese Army snipers use the Norinco QBU-88 sniper rifle. Bizarrely, it shares animations with the turnbolt M95 despite having a completely different operating mechanism, and the SVU reload animation could've been used instead.
Norinco QBU-88 - 5.8x42mm
A QBU-88 equipped PLA sniper during the sniper segment of the "DMZ" mission.
Manually cycling the QBU.
Reloading by attempting to lock the bolt back without the charging handle.
The SVD appears as the MEC forces sniper rifle.
SVD Dragunov - 7.62x54mm R
EU Sniper kits rather oddly use the SVU Dragunov as their sniper rifle of choice, despite it being a Russian design.
SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R
Wielding the SVU in the "Headshot" level.
Sniping an enemy PLA sharpshooter.
Reloading with a detailed magazine.
Running the rifle's action.
Machine Guns are used by the Support role.
Both the US and EU Support classes are equipped with the M249 SAW. It is erroneously shown with the belt feeding into the STANAG magwell.
The M249 SAW in the Almaty region. Note the incorrect belt placement.
Reloading, the ammo belt of a new box points statically in the air and obligingly feeds itself into the magwell.
The PLA Support is armed with the Norinco QJY-88 light machine gun.
Norinco QJY-88 - 5.8x42mm
Holding a QJY-88 on a beachhead in the "Metal Island" level.
Reloading the machine gun.
PKM Machine Gun
The PKM machine gun appears for the MEC support role in multiplayer.
PKM machine gun - 7.62x54mm R
Carl Gustav M3
The Carl Gustav M3 is used by the European Forces Engineer, erroneously referred to as the Carl Gustav M2.
Carl Gustav M3 - 84x246mm R
An EU Engineer wields the Carl Gustav M3 in the first level.
Aiming with the Carl Gustav's scope, a generic reticle used by all the launchers.
Mk 153 SMAW
US Engineers use the Mk 153 SMAW as their AT launcher.
A SMAW illuminated by an explosion in the second mission, "Radio Silence."
Inserting the new warhead.
Chinese Engineers are equipped with the PF-98 for anti-tank use.
PF-98 battalion version - 120mm
The PF-98 launcher in-game.
MEC Engineers have the RPG-7 as their AT launcher.
RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm
AN/M8 smoke grenade
The AN/M8 HC smoke grenade is usable by all factions' Assault and Sniper kits.
Holding an AN/M8 grenade in the final mission.
M61 hand grenade
US and EU Assault and Support roles have M61 Hand Grenades.
M61 High-Explosive Fragmentation hand grenade
The M61 grenade in the game.
M84 stun grenade
The Spec Ops kit for all forces includes M84 stun grenades.
RGO-78 hand grenade
The RGO-78 hand grenade is available to the MEC Assault and Support kits.
Type 79 hand grenade
The Type 79 hand grenade is available to the PLA Assault and Support kits.
The Type 79 Grenade in the "Metal Island" mission.
Preparing to throw the stick grenade.
NATO vehicles and stationary turrets use Browning M2HB machine guns.
Browning M2HB heavy machine gun in vehicle mount - .50 BMG
The odd sight of an EU T-90 equipped with a Browning M2 on top.
Bofors 40mm L/70
The Swedish Combat Vehicle 90 used by EU forces is armed with a Bofors 40mm L/70 autocannon.
Bofors 40mm L/70 on Bundesmarine Jaguar
-class torpedo boat Kranich
- 40x365R mm
A CV-90 in the "Air Traffic Control" level.
General Dynamics GAU-17/A
The General Dynamics GAU-17/A is mounted on both NATO helicopters and the Harbin Z-9.
General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
The AH-6J helicopter sports a pair of GAU-17/A miniguns in an unusual installation on the wing pylons, which are used by the co-pilot. Note the rocket pods also seem to be made from scaled up minigun barrel clusters, and the helicopter's skids are submerged in the rooftop snow.
Kord heavy machine guns are present in the game's final mission and are presumably the MEC's HMG in multiplayer.
Kord heavy machine gun with ammo box - 12.7x108mm
A Kord turret in the "Flying the Flag" level. Note the Browning's spade grips are reused on all turrets.
M230 Chain Gun
NATO's AH-64D Apache Longbow sports its M230 Chain Gun nose turret.
Hughes/Alliant Techsystems M230 chain gun - 30x113mm B
The Apache's underside as seen in its challenge mission.
Mk 19 Grenade Launcher
The Mk 19 grenade launcher is mounted on DPV sandrails and NATO patrol boats.
Mk 19 grenade launcher on vehicle mount - 40x53mm
The auto GL as seen in first person.
Norinco QJC-88 heavy machine gun
Norinco QJC-88 HMGs are seen on PLA ground vehicles and in mounted turrets.
W-85 heavy machine gun with tripod and ammo box - 12.7x108mm
Using a QJC-88 and watching a PLA soldier fire another QJC.
A QJC-88 on the oil platform.
Chinese attack boats and buggies are armed with Norinco QLZ-87 automatic grenade launchers.
QLZ-87 on tripod - 35x32mm SR
Watching a pair of Su-25s flying overhead at the start of the "Beach Party" mission. The Su-25 is not actually used by the PLAAF.
The QLZ-87 in third person on another boat.
A PLA FAV with its guns in-game.
The PLA's BMD-3 fighting vehicles are equipped with Shipunov 2A42 autocannons.
Shipunov 2A42 30mm automatic cannon - 30x165mm
MEC Mi-24 Hinds have the chin turret mounted Yakushev-Borzov Yak-B.
Yakushev-Borzov Yak-B - 12.7x108mm