|Join our Discord!|
|If you have been locked out of your account you can request a password reset here.|
Battlefield: Bad Company
Battlefield: Bad Company is the first of the Bad Company spin-off series of EA's highly successful Battlefield franchise. The singleplayer campaign casts the player as Preston Marlowe, a soldier who, after unclear "crimes," is sent to "B Company," a squad said to be the US Army's dumping ground for its most troublesome soldiers, tasked with missions with the lowest probability of survival. The story focuses on the mysterious "Legionnaire," an infamous mercenary said to pay his troops exclusively in gold, and B Company's attempts to steal the gold in the middle of a war.
The game itself was praised for featuring a high degree of environmental destructibility for the time, thanks to the proprietary Frostbite engine. "Mouseholing" is actually possible in the game, with most exterior and interior walls of a building destructible. Buildings cannot, however, be completely destroyed; the frame will always remain. Completely destroying buildings became possible in the sequel.
Bad Company was also the first to feature pre-order in-game bonuses, in this case five weapons, one for each class. As of September 2011, unlock codes exist for four of these five weapons, allowing new players to unlock them. This is because the original unlock methods for two of these four have long since become impossible, and since the game is much less widely played there is little point in maintaining the exclusivity of these rewards.
The game received a direct sequel, Battlefield: Bad Company 2.
The following weapons are featured in the videogame Battlefield: Bad Company:
Battlefield: Bad Company divides weapons into pre-set "kits." In multiplayer, each kit includes a combat knife, a main weapon, a secondary weapon such as a pistol or grenades, and a piece of additional equipment which can be a weapon or a "gadget."
- The Assault class carries an assault rifle with an underbarrel grenade launcher and carries hand grenades and an unlockable injector to heal themselves.
- The Demolition class carries a shotgun, grenades and a rocket launcher as their equipment item.
- The Recon class carries a sniper rifle, a sidearm for defence, and can equip either a thrown motion sensor to warn of nearby enemies or a pair of binoculars for calling in airstrikes.
- The Special Ops or Specialist class carries an SMG or one of the game's rather vague "Compact Assault Rifle" weapon class, along with grenades and either a special dartgun which can assist targeting of normally unguided rocket weapons, or C4 explosives.
- Finally, the Support class carries a machine gun, grenades, a rechargeable medkit item that other players can use, a "power tool" for repairing vehicles and a ruggedised PDA for calling mortar strikes.
Unlike most other Battlefield games, no class has the ability to replenish ammunition; ammo can only be picked up from discarded weapons or ammo boxes in fixed locations.
In singleplayer the player character, Preston, is not limited by this system; the weapons are separated from the equipment items, allowing him to carry any two-weapon mini-kit along with an infinite supply of injectors to replenish his health (requiring a pause between each use) and any one of the other equipment items, including the rocket launchers.
Most of the weapons in the game are left-handed, with their ejection ports on the left instead of the right; this is normally done in games because the ejected casings flying across the screen look more "dynamic," while the right side of the weapon is regarded as more interesting to look at than the left.
The Beretta M9 is the handgun issued with US sniper weapon kits. It is surprisingly powerful and accurate for a videogame pistol, and is depicted with an incorrect 12-round magazine.
The MP-412 REX is the revolver paired with MEC sniper kits. In singleplayer it is the rarest sidearm, only seen in a kit with the GOL sniper rifle in the final level. While it has the lowest capacity of any of the sidearms, it is the longest ranged and most powerful of the three. While the real weapon has an automatic extractor which ejects casings when it is opened, the version in Bad Company lacks this feature completely.
The MP-443 Grach is the pistol that is paired with the SV-98 and other Russian sniper rifles. In the mission "Crash and Grab", a one-off weapon set consisting of an MP-443 with hand grenades is the starting kit.
The PP-2000 is used by Legionnaire specialist troop in "Par For the Course". This weapon has the highest rate of fire of any gun in the game, but poor accuracy and damage. Like all weapons in this class, it is equipped with a suppressor.
Heckler & Koch UMP
The Heckler & Koch UMP is used by some of the Legionnaire's specialist troops. The UMP has the slowest rate of fire of the SMG class, but the best damage and accuracy. Like all weapons in this class, it is equipped with a suppressor.
The Uzi has near-identical stats to the starting weapons for the Spec Ops class, with the exception of an improved handling stat. Part of the "Find All 5" unlock series, this submachine gun was initially unlocked for any player that reached the highest player level possible, level 4, in the multiplayer portion of the demo. It is currently unlocked via a code released by EA.
All pump shotguns feature a quirk where firing while aiming and then releasing the aim button will prevent the pump animation from playing. However, they will still have the same delay between shots whether it plays or not.
The Remington 870MCS is standard issue to US Demolition troops. Since he is a US Demolition class, Private Haggard uses a Remington throughout the singleplayer campaign.
NeoStead 2000 shotgun
The NeoStead 2000 is used by some of the Legionnaire's demolition troops. The NeoStead shotgun is the most accurate and therefore the best shotgun in the game at range, but its tight spread and slower cycling of the pump makes it harder to fight at close range. The player character reloads it two shells at a time; he does this even if there are an odd number of shells left in the gun. The capacity of the dual tube magazines is reduced to 4+4 rounds rather than the correct 6+6.
The Saiga 12K, incorrectly identified as the 20 gauge Saiga 20K, appears as a semi-automatic shotgun in the game, under the name "S20K". It can be identified as the Saiga 12K by the loation of its magazine release and the shape of the magazine; that said, the magazine release is visually closer to the Saiga 20's AK-like magazine release than the Saiga 12's, just at the wrong location. It is equipped with a shotgun rib, a skeletonized stock, a short barrel, and a muzzle device.
It is the standard issue weapon of Russian demolition troops. It is the only semi-automatic starting shotgun available. In the campaign, it is a very common weapon among Russian soldiers, second only to the AEK-971.
The Franchi SPAS-12 is used by some of the Legionnaire's demolition troops. It is identical to the two starting pump-action shotguns in the game aside from the handling statistic, which is slightly higher due to its short length; the stock is never shown extended. As in many games and movies, the semi-automatic functionality of the SPAS is not shown; it is pump-action only. Despite being the short version, it still has an 8-round magazine.
The Franchi SPAS-15 is a semi-automatic shotgun, and is the only weapon that doesn't reappear in the sequel. Unlocked upon reaching Level 25 (instead of requiring an unlock token), and unlocked by default, along with the other level 25 weapons, for players with the Gold edition. It is very rare in the campaign, only appearing in the final level. Like every shotgun but the USAS-12, it has an 8-round magazine, though this is actually correct for the weapon.
The TOZ-194 is standard issue to MEC demolition troops. In singleplayer, it is only used by MEC forces in the final level. It is referred to as the "T194".
The Daewoo USAS-12 Shotgun is a fully-automatic shotgun with the highest capacity in the game, with correctly 10 rounds instead of the usual 8. Part of the "Find All 5" series of unlocks, the USAS-12 is unlocked either by viewing player stats via EA's online service, or via a code.
Heckler & Koch HK416
The Heckler & Koch HK416 is standard issue weapon to US Assault troops with designated name of "M416," presumably meaning it has been adopted as the main issue rifle of the US military in Bad Company's universe. It uses HK-style sights, and mounts an M203 grenade launcher with a flip-up sight mounted on top of the handguard; this is a rather strange choice, since the game also features the HK-manufactured XM320 on another rifle. It is shown holding 50 rounds in a 30-round magazine; when reloading, the player character will swap magazines, pull the charging handle, then flip the weapon over to operate the forward assist. The weapon's left and right sides are swapped, with only the forward assist still where it should be.
Since it is the player's starting weapon in singleplayer, the HK416 does not have an entry on the "Collectables" screen. Redford uses an HK416 throughout the campaign, while Preston is often shown with one in cutscenes no matter what weapon he is actually using in gameplay.
FN F2000 Tactical
The FN F2000 Tactical is a multiplayer-only weapon with an insanely high rate of fire and moderate accuracy, making it extremely effective at close range. Part of the "Find All 5" unlock series, the F2000 is unlocked by registering previous Battlefield games for "Veteran" status. This remains the only weapon out of the 5 in the series that has no unlock code provided.
Heckler & Koch XM8
The Heckler & Koch XM8 is a high rate of fire assault rifle with good accuracy, but is not generally used because of its low damage. Instead of the XM8's built-in scope, all variants of the XM8 use the rear sights from the G36C with custom forward sights. Like the HK416, it is shown holding 50 rounds in a 30-round magazine, and the reload includes a superfluous pull on the charging handle.
An XM8 is present in the tutorial level to introduce the player to the idea of looking for "Collectable" weapons; after that the XM8 is a rare sight until the Legionnaire's Assault troops begin to show up. The vanilla XM8 uses an XM320 grenade launcher.
Steyr AUG A3-CQC
The Steyr AUG A3-CQC is standard issue to MEC Assault troops. It mounts an M203 grenade launcher and, like the other assault rifles, holds 50 rounds in its 30-round magazines.
The AEK-971 is standard issue to Russian Assault troops. A golden AEK-971 is seen hanging up on a wall in Zavimir Serdar's panic room in the palace; this is also the only time an AEK-971 can be seen without an attached GP-30 grenade launcher. As with the HK416 and XM8, it holds 50 rounds in its 30-round magazine and reloading requires a yank of the charging handle.
The AN-94 is used by some Legionnaire assault troops. Comes with a GP-30 Grenade Launcher. The AN-94 has a clear sight picture, very high rate of fire and good accuracy balanced by low damage. It's considered one of the best rifles in the game, next to the M16. Unlocked upon reaching Level 25 (instead of requiring an unlock token), and unlocked by default, along with the other level 25 weapons, for players with the Gold edition. It is inaccurately portrayed as having an extremely high rate of fully automatic fire, whereas that high rate is only possible for 2-shot bursts.
The M16A4 appears as the "M16", fitted with an M203 Grenade Launcher and treated as a fully-automatic weapon instead of 3-round burst. It is used by some of the Legionnaire's assault troops. The most accurate and powerful assault rifle in the game. Considered one of the two best rifles in the game, along with the AN-94.
The 9A-91 Rifle is standard issue to MEC Specialist troops. As with the other "light" rifles, it is suppressed and part of the same class of weapons as the SMGs.
The AKS-74U is standard issue carbine to Russian specialist troops. As above, it is suppressed and part of the same class of weapons as the SMGs.
FN SCAR-L CQC
The first generation model of the FN SCAR-L CQC is standard issue carbine for US Specialist troops. As above, it is suppressed and part of the same class of weapons as the SMGs. This is particularly strange since the SCAR is a full-sized assault rifle; it could hardly even be described as a carbine. It holds 60 rounds in its 30-round STANAG magazine.
Heckler & Koch XM8 Compact Carbine
The shortened version of the XM8, the XM8 Compact Carbine, is also available. As above, it is suppressed and part of the same class of weapons as the SMGs, and has the standard 60 round capacity for the class, double its real capacity. Unlocked upon reaching Level 25 (instead of requiring an unlock token), and unlocked by default, along with the other level 25 weapons, for players with the Gold edition.
GOL sniper rifle
The GOL sniper rifle is a German made sniper rifle used by MEC recon troops. In singleplayer, it is the only weapon paired with the MP-412 REX.
M24 Sniper Weapon System
The M24 Sniper Weapon System is standard issue sniper rifle to the US recon class.
The Izhmash SV-98 is standard issue sniper rifle to Russian recon troops. Oddly, the in-world model of the SV-98 has a bipod, while the player model does not.
The Barrett M95 is used by some US and Legionnaire's recon troops. Like the other bolt-action sniper rifles, the M95 has a five-round magazine. It is by far the strongest gun in the game, being able to be used as an anti-aircraft gun.
The Norinco QBU-88 is a semi-automatic sniper rifle that is part of the "Find All 5" unlock series. This rifle is unlocked via a code included with pre-orders, or a different code issued some time after the game's release. The reload animation is similar to its Battlefield 2 counterpart.
The SVU Dragunov is used by some Russian recon troops. The SVU is a semi-automatic sniper rifle equipped with a suppressor, which is the default muzzle brake for the SVU which visually resembles a suppressor, which led to the developers getting confused over what it actually was. It has enough power that players can take down helicopters in only a couple of magazines. In singleplayer the SVU is rare, only appearing twice and only on one level.
The VSS Vintorez is the highest capacity and highest rate of fire sniper rifle available, but also does little damage; it fires in slow full-auto if the fire button is held, and its magazine inaccurately holds 12 rounds. Unlocked upon reaching Level 25 (instead of requiring an unlock token), and unlocked by default, along with the other level 25 weapons, for players with the Gold edition.
Heckler & Koch MG36
The Heckler & Koch MG36 is used by of the Legionnaire's support troops. The MG36 is accurate, but not very powerful. It is widely used because the reflex optic makes it the easiest to aim accurately at long range, acting as a makeshift scope. The 100-round Beta-C drum magazine's capacity is increased by 50% to 150 rounds.
Since the MG36 is shown with an export sight despite the real weapon never being exported, it is most likely based on a G36 with a bipod handguard and Beta-C Mag rather than an authentic MG36.
M249 SAW Paratrooper
The M249 SAW Para is standard issue of US support troops, and is used by Private Sweetwater during the campaign.
M60 machine gun
The M60 machine gun is the most powerful LMG in the game. Part of the "Find All 5" unlock series, this GPMG is unlocked either by registering for the online newsletter, or through a code.
PK Machine Gun
The PK Machine Gun is standard issue of Russian support troops.
Mislabeled as the "QJU88", the Norinco QJY-88 is the standard issue of MEC support troops. Later games would simply label it as the "Type 88 Machine Gun".
Heckler & Koch XM8 LMG
The XM8 LMG is a middle of the road weapon. It can be found as a collectible in some levels and is used by some of the Legionnaires towards the end of last mission.
The MG3 is the highest rate of fire LMG in the game, but is balanced with low accuracy and damage; the damage from the MG3, a GPMG firing full-sized rifle bullets, is low even compared to light machine guns which fire intermediate rounds such as the SAW and XM8 LMG. Unlocked upon reaching Level 25 (instead of requiring an unlock token), and unlocked by default, along with the other level 25 weapons, for players with the Gold edition.
Grenades & Explosives
The game's "HG-2" hand grenades appear to be the fuze assembly of an M67 hand grenade on the body of a Mills Bomb. Hand grenades are allocated to kits which do not have underbarrel launchers, other than sniper kits which have a sidearm instead.
M112 C4 Demolition Pack
A remote-triggered demolition charge that occupies the equipment slot, referred to in the game as "DTN-4." The M112 shown on the game's charge is in fact the real name of a US C4 demolition charge; the Bad Company C4 is made from two unevenly scaled blocks attached together with a detonator. In multiplayer C4 is only available to the Special Ops class, while in singleplayer it is available for any kit since the equipment slot is not kit-dependent.
TS-50 Anti-Personnel Mine
An enlarged version of the TS-50 anti-personnel mine appears in the game as the "ATM-00 Anti-Tank Mine" as an unlockable weapon for the Demolition kit. The mine has the ability to distinguish between friendly and enemy vehicles and will detonate when an enemy vehicle drives over it.
M203 Grenade Launcher
The M203 grenade launcher appears in the game mounted on the HK416, M16A4 and AUG A3.
The FN GL-1 is mounted on the FN F2000 Tactical.
The Heckler & Koch XM320 is mounted on the XM8 assault rifle. It can be identified as an XM320 by the lack of a front pistol grip.
The GP-30 grenade launcher is mounted on the AEK-971 and the AN-94.
The AT4 is standard issue to US Demolitions troops. Bad Company's private Haggard carries one on his back throughout the campaign.
The RPG-7 is standard issue to Russian demolition troops; like other weapons of this type, it is placed in the equipment slot rather than being classified as a weapon. It is shown fitted with a PGO-7 optic sight. The weapon's reticle incorrectly has the aiming point and boresight mark in the same place; presumably, this is to avoid confusing players by having a "crosshair" in the scope which is not actually the aiming point.
Carl Gustav recoilless rifle
The Carl Gustav recoilless rifle is standard issue to MEC demolition troops. It features throughout the final level in the hands of MEC forces, and is used in the final battle against the Legionnaire.
M231 Firing Port Weapon
The third and fourth positions in US Bradley IFVs control a pair of rear-facing light guns, presumably M231 Firing Port Weapons.
M240C machine gun
While American M1A2 "Abrams" tanks lack their loader's M240D, their coaxial M240C is visible. The gun is present but not usable; instead of a coaxial weapon, a tank's driver-position secondary ability is to deploy a smokescreen.
While it varies how visible it is, Russian and MEC armoured vehicles have a coaxial PKT machine gun. Like the M240C on the Abrams, the coaxial gun is unusuable.
Kord heavy machine gun
Kord heavy machine guns are seen mounted on some vehicles and in fixed positions.
Browning M2 heavy machine guns are seen mounted on various vehicles throughout the game, including low-detail versions in RWS mountings for second crewmen (even on MEC and Russian vehicles).
GE M134 miniguns can be seen mounted on Blackhawk helicopters.
Type 87 grenade launcher
QLZ-87 repeating grenade launchers can be seen in fixed positions throughout the campaign.
The XM312 is seen mounted on US "Humvee" light trucks.
The XM307 is seen mounted on vehicles. It is simply a repeating grenade launcher governed by a heat gauge; no attempt is made to simulate the complex HEAB functionality of the actual weapon.
AT-14 Spriggan (Russian designation 9M133 Kornet) missile launchers can be found in fixed positions. They fire a slow-moving, steerable SACLOS guided missile which moves towards the middle of the player's crosshair as it travels; as per videogame standards, it will do this even if there is no actual line of sight between the launcher and the missile. This allows it to be steered even if the crosshair is actually pointed at a wall directly in front of the launcher.
M61 Vulcan cannons mounted in M167 VADS turrets are inaccurately seen mounted on American-built Mark V Special Operations Craft; a single VADS is also present during the final battle with the Legionnaire's helicopter, but is destroyed before it can be used. A pair of F/A-18 Hornets seen during the singleplayer would also presumably mount M61s, although they are never seen or used.
M242 Bushmaster chaingun
The M242 Bushmaster chaingun appears mounted on American Bradley IFVs. While these never appear in the singleplayer campaign, they are present on many maps in multiplayer.
ZU-23-2 antiaircraft guns are deployed in various maps and seen in several missions during the campaign, and can also be seen mounted on BMD-3 hulls during the helicopter mission.
M230 Chain Gun
M230 Chain Guns are seen mounted on AH-64 Apache attack helicopters.
The Mi-24 Hind variant shown in the game is the South African "Super Hind," with a GIAT M693 gun mounted under the nose rather than the usual Yak-B gatling. Presumably, this Hind variant is used to give the chin gun the same range of motion as the M230 on the Apache.
The Shipunov 2A42 appears as the gun armament of Mi-28 "Havoc" attack helicopters, the Legionnaire's two-seat Ka-52 "Hokum-B," and as main armament of Russian BMD-3 IFVs and MEC 2T Stalker armoured recon vehicles.
The artillery guns in use by all three factions are the Swedish-designed Bofors Haubits 77 (FH77). These guns are seen throughout the campaign and can occasionally be controlled, using a bird's-eye view crosshair which is not explained in the slightest. More normally, the player will be tasked with destroying them in some way.