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Talk:Far Cry 3

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Yaay, Frank and his amazing collection of exploding rust will ride again. :D Evil Tim 07:42, 7 June 2011 (CDT)

From what I saw in the demo at E3 (I watched Microsoft's press conference live yesterday), it looks like this game will be set on an island like the earlier games in the series. Frankly I'm surprised no one had beat me to the punch and made a page for the game already. Orca1 9904 07:59, 7 June 2011 (CDT)
I'd heard of it being in development, but I wasn't aware there was any actual footage of weapons in it yet. I guess I'll have to start saving for another PC and set aside 40 or so hours to screencap it like last time. Evil Tim 08:05, 7 June 2011 (CDT)
Here's an "insane" walkthrough video: http://www.youtube.com/watch?v=5lXHmWRziHA Orca1 9904 09:26, 7 June 2011 (CDT)
Waaaaaaiiiit a minute...I see a crashed Zero, ancient ruins, and they're talking about this island's "dark secret." Looks like this is going to be an actual sequel to Far Cry. Evil Tim 07:39, 8 June 2011 (CDT)
Loved the first game, so I hope it will awesome. :) - Mr. Wolf 12:47, 11 June 2011 (CDT)


The AK has a muzzlebrake, but the mag looks like a 7.62mm mag instead of the straighter 5.45mm mag. --Funkychinaman 10:32, 7 June 2011 (CDT)

If you watch the video, you'll notice that all the features of the weapon except the magazine match the AK-74 (handguard & stock, receiver cover, muzzle brake, front sight assembly), with the magazine being the only part that doesn't match. Orca1 9904 10:42, 7 June 2011 (CDT)

Dang DinoHunter2! You did EXACTLY what I was going to do, I was considering changing it to a AK-103 like half a hour ago and the description change is the same as I was thinking, good job! :D - Mr. Wolf 21:23, 16 June 2011 (CDT)

You're welcome Mr. Wolf :D - DinoHunter2 18:18, 28 June 2011 (CDT)


It's a modern 1911 with a under-barrel rail. - Mr. Wolf 12:21, 7 June 2011 (CDT)

Never mind, I was too slow. :P - Mr. Wolf 12:23, 7 June 2011 (CDT)

YEY! Finally a Kimber in a game! I'm looking forward to this game regardless now :D --cool-breeze 20:47, 7 June 2011 (CDT)

A Kimber Warrior in Far Cry 3

Heres an interesting thing, if you look at this wallpaper [1] you will see a guy with a Glock, however, you can see a HAMMER if you zoom in! uh oh. At least he has good trigger discipline. :) -m82a1

s&w sigma? --Gtcsmc (talk) 16:35, 10 December 2012 (EST)


An alternate demo walkthrough features what looks to be an SVD or one of its derivatives. Anyone care to give this video a look? http://www.youtube.com/watch?v=h_9fsXPNs34

On a side note, the same video confirms the M67 in game. The throwing animation is actually kinda cool, as you see the spoon being released before the grenade is thrown.

  • Looks like an actual Dragunov, it's got that bend in the safety lever that the Romak doesn't have, and it looks like they've given it the right handguard and no X stamping on the magazine this time. Of course it's a lefty Dragonuv, but I think that's to be expected. Evil Tim 02:20, 11 June 2011 (CDT)
Maybe it's the Far Cry 2 model with a new texture, that might explain why it's a lefty gun, hope that changes in the final game, the other guns are righty guns. :( - Mr. Wolf 12:51, 11 June 2011 (CDT)

Also, in both that video and the one I posted above, the Blackhawk helicopter the player hijacks is shot down by what appears to be some kind of rocket launcher. You can't see the guy firing it clearly, and I only saw a split-second glimpse of the rocket milliseconds before it strikes the aircraft, but I think it's possibly an RPG-7 or Type 69. I don't want to add it to the page until more concrete proof is found though. Orca1 9904 09:32, 11 June 2011 (CDT)

Here is a image of the rocket launcher:


--Flavio 14:38, 11 June 2011 (CDT)

Definitely a RPG-7/Type 69, most likely a RPG-7. - Mr. Wolf 15:42, 11 June 2011 (CDT)

Will brass fly left still?

I'm wondering if these guns will be like the previous game and have the brass eject left Excalibur01 23:49, 11 June 2011 (CDT)

  • Well, so far the AK and Kimber look like they're right-handed and only the SVD looks like it's a lefty model. Now, interestingly, I'd heard that the developers had seen our Far Cry 2 page (some podcast or other had a guy saying some guy on the team, I think the director, had pointed him to it) and it's actually looking like they took note: for example, they've fixed the handguard of the SVD, the magazine, the scope now fills the screen to avoid that issue where the area outside the scope was zoomed in too, the reticle now has the numbers on it (though it's missing the lower line of the rangefinder and the 1.7, and has one too many chevrons), and he holds it at the hip like the stock's under his arm rather than inserted partway into his shoulder. Evil Tim 01:42, 12 June 2011 (CDT)
Now if only Infinity Ward and Treyarch would follow that lead. Spartan198 18:45, 24 March 2012 (CDT)

Recent news

I've heard from the UK Official PS3 Magazine that the game world is supposedly going to be ten times the size of the world in Far Cry 2. To be honest, this doesn't exactly fill me with confidence; one of the biggest problems with FC2 was the size of the world seemed to have been decided in some board meeting before they had a single idea down as to what they were going to put in all that space. The result was a game that had you going five miles from A to B simply because they wanted you to see all the effort they'd put into the huge map. It can be done (see Just Cause 2) but it makes me nervous hearing they're on "look at how big our map is" rather than "we have so many great ideas the map has to be at least this big." Evil Tim 01:08, 25 August 2011 (CDT)

Ten times the size? I lost intrest in Far Cry 2 because the game is not an FPS, is a driving game with peolpe trying to kill you at the checkpoints! OK, I'm exagerating but it's way to big.--MAndolin 08:35, 14 September 2011 (CDT)

But on the flip side, bigger maps can mean more space for more content. It's not the size of the maps that is the problem, it's what they use the size for. Far Cry 2, spatially, I thought was lovely. The driving and auto-attack enemies got old, but there's nothing about the space that seemed to be a problem. There was always somewhere to go and something to do. If they made travel more risky/interesting, and enemies didn't auto-attack you at every turn... it would make it more interesting. Furthermore, other methods of travel... such as helicopters, planes, etc. would do a world of good. Also, they need to focus on the end game more... after you've finished up the quests, that's it. There needs to be more repeatable content. Houses need to be more dynamic and upgradeable, hopefully with actual windows... not just instances you enter. That, and they need to expand more on the "hunt" and stealth aspect. It was awesome in Far Cry 2 just picking apart groups of enemies, but sucked because they -automatically- knew where you were 90% of the time... negating all stealth. It seems this has been vastly improved in the little footage we've seen, and the inventory system seems to be expanded as well. Halorocka888 21:22, 18 September 2011 (CDT)

Naw, the problem as I see it was in FC2 before they did anything they had that 50 square km number set in stone. This led to the problem of just having normal-sized quests with waypoints that were ridiculously far apart from one another; the result was basically a 10 hour game which had another 20 hours of driving and random fights thrown on top. Not that there was anything wrong with the combat mechanics, but one key point of an open-world game is you should be able to choose how you address a situation; always having the enemies set to max aggression / kill you got wearying. A good example of a different approach would be the checkpoint halfway through Cordon in Stalker: Shadow of Chernobyl; there, you could shoot everyone. Or you could sneak down an anomaly-filled corridor nearby and bypass it. Or risk radiation and wild animals to use a gap in the fence way down the railway track in the other direction. Or you could put your gun away and bribe the officer to let you pass. There were consequences to all of these; for example, if you killed them all you'd then have to repel a large group of Bandits by yourself rather than the guys at the checkpoint attacking them when they got close.
Like I said, the trouble in FC2 was that number was how big they wanted it to be, not "it can't possibly be smaller than this, because we have so many ideas to fill it up with." That plus the landscape felt annoyingly static and "dead" with no dangerous animals and no people outside fixed camps. Evil Tim 21:33, 18 September 2011 (CDT)
I totally agree, I was also annoyed by that. I mean it would have been cool if you were stalking at night and you attacked by a pack of hyenas or that there was actually some people instead of just psychotic brigands. :\ - Mr. Wolf 22:10, 18 September 2011 (CDT)
I read somewhere that the player's name is Jason Brody, if anyone wants to use that information --Taurus96 10:05, 23 December 2011 (CST)

The source of these problems is the fact that FC2 and FC3 is are console-centric games. And consoles are running on, by PC gaming standards, hopelessly outdated hardware (circa 2005). The relative lack of RAM and processing power means that open-world games like these are seriously held back; changes to the world are rarely permanent, and it's very difficult for the console to remember what you've done (such as items stored) in locations that aren't fixed. Sometimes it's just a matter of scope and dedication. Boiling Point: Road to Hell was only on a 25 x 25 km map, but featured drivable vehicles of all kinds (in which you could store almost any amount of items) such as boats, patrol ships, single-engine planes, and leisure/combat helicopters, factions that fought one another and treated you accordingly with respect to your reputation, upgradeable weapons that decayed at a realistic rate (you could fire 1000s of rounds and end up with a 10% chance of jamming), an RPG system that increased your skills with weaponry the more you used them and your body stats the more you ran or carried heavy stuff, and jungles filled with animals out for your blood or whom you could hunt to sell their corpses or parts to traders. By contrast, the STALKER series only got a functioning faction wars system starting with the second game, never had drivable vehicles, and had no upgrades or repairs for its weapons until the second game. The STALKER series did, however, have an A-Life system that tracked the presence and deaths of mutants and NPCs behind your back, even if you weren't in the area (something that has rarely appeared in other games, the only other example I know of being the X Universe series of space free-roam games, PC only). It's sad, really--there are more fans of console games than ever, but many don't realise just how gimped their games are compared to what could be accomplished on PCs running current hardware, much like how Crysis 2 was badly scaled back from the original. --Mazryonh 18:58, 23 December 2011 (CST)

I dunno, it strikes me more that FC2's problem was in how they approached map design and the lack of things to do. Just Cause 2 is also designed with consoles in mind, but it's more fun because it has a better interaction of game mechanics and more memorable characters. In FC2 if you took all of one faction leader's dialog and gave it to the other you'd find it hard to tell it was wrong. Evil Tim 02:18, 24 December 2011 (CST)

New Trailer Out Today

Here. - What are your thoughts, guys? Obligatory dubstep for some reason, as a cinematic trailer it looks pretty awesome. -- Long Fallen 16:24, 15 February 2012 (CST)

This does look pretty good, but doesn't Vaas or whatever the bad guy's called use a standard M1911A1? --Taurus96 05:50, 16 February 2012 (CST)

Yeah it appears so. Its definetly not the Kimber Warrior because it doesnt have the white grips, and appears to have a black or possibly blued finish -- Timaman 13:08, 20 February 2012 (CST)
Leaked trailer, showing actual gameplay! -- Long Fallen 17:12, 20 February 2012 (CST)

Most anticipated thing about FC3...

Most definitely the page Evil Tim is going to do for it. --Animalmenace 17:45, 15 February 2012 (CST)

Id like to second that. G36Ghost 18:27, 14 April 2012 (CDT)

New gameplay, New guns

If you look at this gameplay footage here:


You can see a couple new guns (A shotgun and what I think is a DShK machine gun), plus a grenade (Which looks like an M26) - Timaman 18:27, 21 February 2012 (CST)

The shotgun looks like it could be either a Mossberg 500 Mariner or a Remington 870 Marine Magnum, with a ribbed barrel and a accessory rail mounted ontop of the reciever. You get a good look at the ejection port at 4:37 of the video. What is interesting is, the sling is wrapped around the reciever despite it having full stock as the ingame icon shows.

Also in the video, if you pause really quickly at 0:07, the AK looks different. The wooden furniture looks more pale than in the E3 trailer, also the magazine is different in that there were vertical lines going up and down on the magazine in the E3 trailer but now the lines are going horizontal; a good shot of this is at 0:19 when the player reloads, look between the player's hand and the reciever of the gun and you'll see.

As for the DShK, I'm not sure but it looks like it to me. --Bad Boy 22:02, 21 February 2012 (CST)

The shotgun appears to be a Remington 870, the handguard is wrong for a Mossberg and the ejection port matches the Remington as well. As for the heavy machine gun, I'm going to say DShK as well. Saw a lot more of the customized AK-103 as well, as well as HE-Frag hand grenades, either M67's or M26's. Orca1 9904 22:25, 21 February 2012 (CST)

New trailer. Somewhat. http://www.youtube.com/watch?v=fGrWuw5CEgM&feature=plcp&context=C41236b0VDvjVQa1PpcFNiqixtTbtxFd1-Gkazt_wHZG5RBOCYPLk%3D

You can see a Vz.61 Skorpion at 1:36 and a blink-and-you-miss-it shot of some unknown gun at 1:47. A TDI Vector maybe? -- Long Fallen 18:42, 21 March 2012 (CDT)

Shows the barrel-end of a TDI Vector during the middle of a reload animation. Temp89 19:23, 21 March 2012 (CDT)

I managed to get a screenshot of a gun at about 2:14, seriously hard to see though.

Check this out:


No idea what it could be, but it shows that at least one gun is on aftermarket ironsights. Lets hope they don't do a CoD Black Ops and put them on every smg and rifle in the game. Timaman 10:40, 24 March 2012 (CDT)

-- My money's on the TDI Vector shown earlier in the video, check the spent brass... looks like .45 ACP to me. Definitely not an AR, that's what I thought at first. Halorocka888 19:55, 24 March 2012 (CDT)

At the end of that video it shows a Type 10 flare gun as a preorder bonus. --SmithandWesson36 13:54, 24 March 2012 (CDT)

[3] New gameplay trailer, some new guns in there. Spotted a Makarov PM, PP-19 Bizon, some M4 variant, and what looks like an Ultimax 100. Also, another pre-order bonus offers a "skinned M700" (Remington 700 with camo probably, and some screenshots depict a SPAS-12, Mini-14, Remington 700, and a rather odd looking MP5 being used. [4] [5] [6] [7]

Multiplayer gameplay New Weapons

[8] --Mateogala 06:26, 6 April 2012 (CDT)

There's an icon of an MG that I'm unsure of at about 1:18. A KAC maybe? Jimmoy 11:48, 14 April 2012 (CDT)

I agree. Also, at 1:26... Makarov 6P9? Krakydak 17:12, 14 April 2012 (CDT)

There's some new guns in the screenshots below. Not sure what that first LMG is, but in the second screenshot, that looks like a FAMAS G2. It doesn't seem to have the larger trigger guard though: http://www.digitalspy.com/gaming/i403204-8/far-cry-3-multiplayer-far-cry-3-multiplayer.html#a375541

The machine gun in the first image is a PKM with an RIS and a different muzzle break. Run its a T-55 21:54, 19 April 2012 (CDT)
Has everyone forgotten about this page? There have been numerous weapons in the trailers after the last edit.--Speo16 (talk) 16:07, 17 October 2012 (EDT)

E3 has come, and with it comes more weapons





http://www.gametrailers.com/video/e3-2012-far-cry-3/730899 (kind of NSFW)

Nice variety of new weapons here. Don't know what that bolt action sniper rifle is in the first video however.

I was gonna put this down as a Daewoo K3 (or an M249) until I saw the STK Ultimax 100 Mk3. However it looked too big and had the stock so was not wanting to put it under either until someone else had had a look. Thanks -


Same video there's also a flame thrower as a secondary weapon. Doesn't look much like the LPO-50 or whatever from FC2 - 1:05

During the gameplay there seems to be an underslung grenade launcher on the SIG, I was just wondering if anyone could ID this. It could be the proper SIG 5040/5140 or perhaps an M203 if they are wanting it for other weapons and just reuse the model


A better look at the flamethrower, and an icon for a submachine gun that looks like a M4 Spectre at the 4:28 mark.

Could be an M4A1 or a HK416, looks too short to be a standard M4A1


It looks to have a monolithic-style upper receiver; notice how there's no seam where the receiver becomes the handguard. Orca1 9904 14:21, 7 June 2012 (CDT)

There are a few new trailers that have just been released I noticed quite a few new weapons in them. Definitely worth a look.


The walkthrough is up on Game Anyone, as expected. Unlike the Max Payne 3 and Black Ops II leaks, the game has actually been released in Europe as far as I know and thus it's not against the rules to post screencaps or information. So far it appears that a .44 Magnum revolver is in the game, though I can't tell which one. There's also a SOCOM 16, correctly semi-auto. The Remington is listed as a 700. The flare gun is back, with a gold finish, and they added a recurve bow that can use explosive and flaming arrows. The flamethrower is back, but it looks like a fictional design. The starting shotgun purports to be a Baikal MP-133 (as the M133), though I can't tell if it's wrong. The in-game guidebook provides background on all weapons and sometimes justification for their purpose; the Kimbers were purchased to an exact specification for a private army, and Vaas (the villain) bought the Baikals in bulk. Chitoryu12 (talk) 02:05, 29 November 2012 (EST)

It doesn't appear that the Makarov comes standard with the silencer; it's still got the first part attached to the gun, but you need to purchase the second part as an upgrade. Odd, but it does skip over the problem some games have where an addon turns the gun into a unique variant instead of just attaching something. Chitoryu12 (talk) 02:47, 29 November 2012 (EST)

It certainly isn't out in the UK yet (release is the 30th), so I'd hold your horses if I were you. Evil Tim (talk) 03:38, 29 November 2012 (EST)
Checked again. November 29th (today) is the Australian release date. Unfortunately, it'll probably take several years for anyone in Australia to save enough money to purchase a copy. Chitoryu12 (talk) 19:32, 29 November 2012 (EST)
Well, I'm downloading my copy now despite Norton Antivirus' apparent dislike of Ubisoft's downloader, so we'll see. Though given video upload and encoding times, I doubt you'd get a release-day upload of a long game like this without either haxing being involved or the player having no clue what they're doing. Evil Tim (talk) 03:38, 30 November 2012 (EST)
I can tell you the flamethrower is still an LPO-50, they've just dressed it up; if you look at it on the pause menu you can see the ignitor cluster at the muzzle, the pistol grip, and the fuel tank selector. Evil Tim (talk) 10:01, 30 November 2012 (EST)

Weapons from the Wiki

These are pictures from the game's Wikia Page. I can't figure out how to post them on the main page, I can't remember how to post the pictures themselves. A lot of weapons posted on this page appear to be missing from the Wikia page but that's probably due to lack of updates. --Bad Boy (talk) 00:06, 30 November 2012 (EST)


1911: The Kimber .45 in the game. http://images.wikia.com/farcry/images/1/16/Kimber_Warrior.jpg

.44 Magnum: Appears to be some kind of revolver, sorry for the bad quality. http://images.wikia.com/farcry/images/c/c1/Untitled5.png

There doesn't seem to be a page for the Desert Eagle.

Assault Rifles

P416: The HK 416 that appears ingame. http://images.wikia.com/farcry/images/d/d8/Untitled6.png

MS16: A modern version of a M1 Garand with a hideous camo job and the cocking handle appears to be on the wrong side or Jason is using one built for left handed people. http://images.wikia.com/farcry/images/0/0c/FarCry3_M1Garand.jpg

Sniper Rifles

M-700: A (possible) Remington 700 in game. http://images.wikia.com/farcry/images/8/85/Remington_M700.jpg

I like how you refer to the M1A as a modernized M1 Garand. You could just say M14. --SmithandWesson36 (talk) 01:39, 30 November 2012 (EST)

I apologize about that. I wrote this section at 1 am where I'm at and I was very tired. I didn't see the magazine behind the player's hand and the Far Cry Wikia said that weapon was a Garand. --Bad Boy (talk) 09:20, 30 November 2012 (EST)

Anyone else really disappointed in the lack of weapon details?

For a game with otherwise a ton of effort put into it, why are almost all magazines empty? Why is the bolt on the left side of several weapons? Why does the M1887 not seem to be cocked on empty reload? And so on ....

Most of this could been done in less than an hour had they actually tried. What work is that of a few magazine textures? Instead half of the weapons are now unusable. Z008MJ (talk) 10:10, 30 November 2012 (EST)

Aw wait, the bolts are on the left side of the weapons?! Which one? Damn it, I thought the developers learned their lessons about that crap. Excalibur01 (talk) 13:50, 30 November 2012 (EST)

I think the bolt of the Dragunov is on the left, but i am not certain as my copy of the game has not arrived yet, but i have clearly seen the M1A has a left-sided bolt. Ironically, it is also one of few box-magazine weapons that actually has visible rounds in the magazine when reloading.

And bizarrely enough, the AK-103 seems to have visible rounds when taking the magazine out of the weapon, but not when inserting a new one. Z008MJ (talk) 17:45, 30 November 2012 (EST)

Looking at all the caps we got now, it doesn't look like any of them have the charging handle on the left side Excalibur01 (talk) 18:47, 30 November 2012 (EST)

Vaas is holding a Glock like gun with an external hammer and is missing the things in the front to take down the slide Excalibur01 (talk) 23:25, 2 December 2012 (EST)

Single players weapons

Some of the weapons listed here, do not appear in single player campaign, or maybe are completely removed from the final game, this should be noted no? Among them the desert eagle, Vector , spas-12, galil, hk416, there is however a heavy sniper rifle used during one mission to cover the characters friend, I couldn't identify it only the barrel and the scope is seen.

MP5 Handguard

The vented handguard seen on the MP5 is an actual aftermarket upgrade made by Heckler & Koch for MP5s/HK94s and can be seen for sale here. --SmithandWesson36 (talk) 15:51, 3 December 2012 (EST)

416 might not be a 416

I think we're jumping into conclusions that this is an HK416 solely on the face that the name of the rifle is called the P416. The rails and the lower receiver doesn't look like the 416 and there's actually an extra thing on the lower receiver that I've only see on POF AR-15s. Stocks, pistol grip and muzzle device aside, they look the same. Even the curved trigger guard is exactly the same. Excalibur01 (talk) 22:05, 3 December 2012 (EST)

Here's one to compare to the one in the game.

Yeah, that does look like it. The "extra thing" is a KNS Precision non-rotating trigger hammer pin set, it's a little bit of metal on each side that joins replacement trigger and hammer pins together and prevents them from rotating to decrease wear. They're also right with the title, the select fire version seems to be referred to as Patriot Ordinance Factory 416, POF416 or P416 (the semi-auto version being P415). Sneaky! Evil Tim (talk) 02:30, 4 December 2012 (EST)

Yeah, more like this one Excalibur01 (talk) 08:27, 4 December 2012 (EST)

Well, that's a P415 (semi-auto), the ones I've uploaded are select-fire 416s according to POF's website. I've swapped the black one for a version with their NP3 silver finish on the upper and lower, but these also have the benefit of having the same handguard as the one in the game. Evil Tim (talk) 10:21, 4 December 2012 (EST)

Landmine handles

I think a possible, but slightly unlikely reason for the carrying handles could be that the handles could be used to remove landmines from the ground without the risk of detonating them, if the landmines need to be removed for whatever reason. - User:1morey December 4, 2012 11:49 AM (EST)

Naw, usually mines are designed to be as difficult to remove as possible, since the whole point of a minefield is it is neither easy to pass without clearing or easy to clear without spending a really long time doing so and tying up a lot of resources. Ottawa-compliant mines either self-destruct or become inert over time. About the only use I could think of for them on a mine that small would be using them to apply pressure to the mine and twist it to push it into the ground without risking slipping and hitting the detonator, but then the easiest way to do that is to leave inserting the fuze and / or removing the mine's arming pin until after you've placed it. Also, the in-game mines are proximity fuzed, which means there's no way lifting handles would be of any use to anyone. Evil Tim (talk) 12:03, 4 December 2012 (EST)

Not an M40A5

The M-700 in the game is a Remington 700 Export, not an M40A5. The M40A5 has a flash suppressor, McMillan stock and does not have a front sight. The in-game rifle has a HS stock with cheek rest and a plain barrel. It lacks the rear iron sight, tho.

Remington 700 Export with Leupold Mark 4 scope and Harris LM-S bipod - .308 Winchester

bozitojugg3rn4ut (talk) 15:28, 7 December 2012 (EST)

I was considering changing it (and have done), but the front end of the stock is rather bigger and squarer than the HS and looks more like it belongs on a McMillan, and I didn't realise there was a standard 700 variant with a detachable magazine. Evil Tim (talk) 03:30, 8 December 2012 (EST)

MP5 rear sight

As far as I see this the rear sight is heavily influenced by the rear sights that you can find on the early MP5 prototypes, late HK STG CETME and G3 prototypes/early issue. --DAN11 (talk) 05:19, 8 December 2012 (EST)

Actually, this had been bugging me because I knew I'd seen a sight almost exactly like it in another game, then I realised:
That seems the most likely source of it, someone on the dev team probably either played the game or saw an image and figured it'd look good on their MP5. Evil Tim (talk) 02:39, 9 December 2012 (EST)
I think you are right but still, the sight looks extremely like the ones on the prototypes ( the triangular shape of the walls) just the position was shifted from the middle of the housing to the rear where today you find drum sights. --DAN11 (talk) 18:44, 9 December 2012 (EST)
Major necropost here, but there's also a lot of resemblance to the rear sight of this G3.--AgentGumby (talk) 11:49, 12 August 2017 (EDT)

The mercenary's weapon load out

Just to nitpick, I wonder why none of the obviously more highly trained mercenaries not wearing more stuff like optics on their guns but really they act and sound just like the AK wielding thugs on the other island. I wish they programed them to act more professionally. Sam was even carrying an AK at one point. I thought they all carry the 416s to distinguish between the other guys. Would also be nice if they were carrying other "western" weapons like the MP5 Excalibur01 (talk) 14:20, 10 December 2012 (EST)

Keep in mind that Hoyt and the privateers are part of a corrupt, brutal, and filthy organization specializing in human trafficking so it would make sense for them to be corrupt and unprofessional. Despite that, Hoyt's privateers are somewhat more professional than the pirates themselves. They are better equipped, wear heavier armor, are much more aggressive and tactical, and rarely do a suicide charge to the player's position. - Kenny99 (talk) 12:15, 29 June 2013 (EDT)

AK rifle naming

Just don't seem the "AK-47" featured in the game is a true IzhMash AK-103 - for such it is lacking collapsible stock and plastic furniture. Ingame it is refered only as an AK-47, and I saw no reference to it being an AK-103. PS - The textures on a weapon's receiver in-game read the gun's model as "REPURPOSED AK 7,62 CAL.". So may be change the naming to "Custom AK-rifle" in article?

Well yeah, it's not a standard AK-103, it's one with a fixed stock and wood furnishings. Since swapping out furnishings isn't exactly major surgery and there's plenty of aftermarket junk for the AK series even in real life, I don't really think that's reason enough to say it's not a 103 given its other features. Evil Tim (talk) 08:54, 16 December 2012 (EST)
As an addition, here's the photoshop I removed from the main page for being a photoshop:
AK-103 7.62x39mm with side-mounted RIS rail & AK-74 style stock, handguard, and pistol grip as seen in Far Cry 3
It's custom, but it's still just a 103 with the furnishings changed. Evil Tim (talk) 08:59, 16 December 2012 (EST)
Well, the point is that AK-100s series are distinguished with having black plastic foregrip and plastic collapsible stock. Expect for the mag the gun look exactly like second-series AK-74 rifles pre-1991. AK-103 is well a patented product of IzhMash OJSC, and simply re-bored AK-74 made by unknown manufacturer wouldn't count as an AK-103. The game developers also never named the rifle as an AK-103. So I still suggest changing the name to AK-74, adding the fact that the caliber of the gun was never explicitly stated - all assault rifles in Far Cry 3 use the same "assault rifle ammunition". --RussianTrooper (talk) 16:32, 16 December 2012 (EST)
Well sure, but it has a 7.62mm AK magazine on the model, so that rather narrows it down. Furnishings aren't really good other than for saying it isn't a factory version, which we've already said. Mainly with game IDs you go with "if this were a real gun, what would you start with" and in this case that would be to take an AK-103 and replace the furnishings. And come on, we call that, um, thing in the game a Minimi, so it's hardly a push to say this is a 103. Evil Tim (talk) 01:20, 17 December 2012 (EST)

The AK74M in BF3 doesn't have a hinged stock either, so should it count as such? Frankly, I think the rifle in this game is the 103 as the magazine is a curved 7.62x39 and the modern gas tube/barrel assembly. I think it is best as is, certainly not a 5.45 AK74.-AgentGumby

The point with the AK-rifle from battlefied 3 was that it was explicitly called as an "AK-74M" in-game. This rifle called only an "AK-47" in-game. IMFDB has a tendency for example to point out differences between any short AR-15 clones and "true" Colt M4A1 rifles, so why not show the same approach to Russian weaponry also. Gas tube and muzzle brake/compensator are the same that were used on the second variation of serial AK-74 rifles that came w. wooden stock and furniture. While the rifle IS obviously an AK-74 clone, it isn't an AK-103 (that are themselves a clone of an AK-74 rifle). --RussianTrooper (talk) 17:20, 16 December 2012 (EST)
Update. The point is that an AK-103 is itself generally a clone of AK-74, like, for example how both IzhMash AK-101 and Tantal wz.1991 are themselves the clones of AK-74. But you wouldn't name the Tantal rifle as an AK-101 just because both are 5,56mm clones of AK-74, would you? So to put it bluntly - an AK-103 is a 7.62mm clone of AK-74 made by IzhMash OJSC and outfitted with plastic foldable stock and black plastic furniture. The game's rifle is also a clone of an AK-74 rifle, possibly chambered for 7.62x39mm rounds but outfitted with wooden fixed stock and wooden furniture, made by unknown manufacturer (that could be Chinese NorinCo or local factory, for example). So I suggest renaming it to either AK-47 as it is called in-game or to AK-74 variant, that it is. --RussianTrooper (talk) 09:01, 17 December 2012 (EST)
Like I said, the best way to describe this rifle is it's an AK-103 with the furnishings changed. The plastic furnishings might be distinctive of a factory AK-103, but they can be changed out relatively painlessly with aftermarket parts kits, so the configuration shown would not be too difficult to create with a -103 reciever and barrel. Saying it might be the result of reboring a -74 is kind of daft since that results in a weapon which is visually, um...An AK-103 with the furnishings changed. And visually is what's important in a game. Evil Tim (talk) 09:32, 17 December 2012 (EST)
Exactly, and besides, there are no well-known 7.62x39mm AK-74 copies that I can think of. Jeddostotle7 (talk) 10:13, 17 December 2012 (EST)

Is the SVD a Norinco NDM?

The Russian SVD is externally identical to the Chinese NDM-86, so the model alone could be either of the two, but the in-game handbook states that all of the SVDs on Rook Island are all cheap Chinese knock-offs, which would make them NDM-86s. Should the SVD be changed to an NDM in the article? --SmithandWesson36 (talk) 15:01, 28 December 2012 (EST)

I'd thought of that since I saw that too, but given that, as you said, there'd be no real way to tell which one it was visually, it seemed a little pointless. Evil Tim (talk) 03:04, 29 December 2012 (EST)

Complete this Article !!!!!!!!!!!

Complete at the end of this article. How much can you put some screenshots? --MTOOO (talk) 16:06, 28 December 2012 (EST)

What's so incomplete about this page? Excalibur01 (talk) 21:09, 28 December 2012 (EST)

Screenshot of. Baikal MP-133, FAMAS F1, Galil ACE 53, Patriot Ordinance Factory P416, Zastava M93 Black Arrow, PKM, STK Ultimax 100 Mark 3, GM-94, LPO-50 Flamethrower, M26 Hand Grenade, Where are the screenshots of these weapons? Description and menu screen is not enough. --MTOOO (talk) 05:57, 29 December 2012 (EST)

I beg to differ. Plenty of screencaps with amusing captions. This one's done - I dare you to try to improve it. --DeltaOne (talk) 00:23, 2 January 2013 (EST)

GM-94 Reload

Was going to mention that the GM-94 reload is, like the Baikal MP-133, correct, in that the player loads a round and chambers it before loading the remainder into the tube (when loading from empty). But the page is locked. Does someone who has access want to add it? The text at the moment just kind of assumes this is the case, without actually confirming it.--Leigh Burne (talk) 05:04, 29 January 2013 (EST)

Yeah, that's my bad, I'd forgotten what he did with the first round on an empty reload because I don't tend to take the GM-94 in my loadout and my screencaps don't really help me see what's happening. In case you get to this before I have a chance to boot up and take a look: does he insert the first round and pump like the Baikal? Evil Tim (talk) 07:47, 29 January 2013 (EST)
No problem. And yeah, that's exactly what he does.--Leigh Burne (talk) 07:59, 29 January 2013 (EST)

SVD Barrel

Is it just me, or does the barrel on the SVD in the screenshot look like it's been cut back significantly? Looks like the front sight base is at most an inch ahead of the gas tube, which is shorter than an SVD or an SVDS. Raven (talk) 23:53, 19 February 2013 (EST)

Just a few things to add

I'd add these myself, but since the page is locked, if someone could add it:

The SPAS-12's empty reload shows it being pumped despite being semi-auto which would require the charging handle to be pulled (the same mistake is present in the COD: Black Ops SPAS-12).

The Vector, despite being .45 ACP strangely has lower damage stats than the 9mm PP-19.

The GM-94 is shown being reloaded from the top via a flip-open hatch. Its actually loaded from the bottom, not unlike a shotgun.

The MKG is the only LMG in the game where the charging handle is pulled even if the magazine is full.

Despite the basic MP-133 having no attachments, it is shown with a suppressor attached to it in the Shop screen, which suggests at some point it was meant to have a suppressor, but was removed. Antediluvial (talk) 09:59, 9 March 2013 (EST)

I'll get some editing done on this shortly, but you're wrong about the GM-94, it does have that hatch. Evil Tim (talk) 07:21, 13 April 2013 (EDT)

Far Cry 3: Blood Dragon

So just saw some gameplay of Far Cry 3: Blood Dragon, a standalone DLC expansion. As retro, cheesy and somewhat wacky as it is, it seems to feature alot of weapons from 80's films, like the Robocop Auto-9 is one gun I spotted in addition to the 1887. Alot of the game content seems to house homages to famous movies too, like Predator, Escape from New York/LA, Rambo, Terminator and many others. Does anyone think it deserves a page of it's own or to be put up here? As fictional as much of the weapons are they seem all related to real world weapons. Draco122 (talk) 07:27, 10 April 2013 (EDT)

On the Arcade Poster I spotted something that looks like a HK CAWS--DAN11 (talk) 18:26, 10 April 2013 (EDT)
Here's a trailer. The animated section includes a barely done-up SPAS-15. Having trouble identifying the gameplay guns, but there's definitely a handheld Gatling gun. http://www.youtube.com/watch?feature=player_embedded&v=0dofacvjRkc#! Chitoryu12 (talk) 19:39, 12 April 2013 (EDT)
I'll give it a section at the bottom to itself, since it's still under the Far Cry 3 name. The main laser rifle he uses looks to be using some of the FAMAS animations, the shotgun is a severely reworked 1887 (they seem to have removed the entire hammer). Totally buying it. Evil Tim (talk) 07:15, 13 April 2013 (EDT)
Apparently some haxz0ring has caused people to be able to get the PC version of this from uPlay's servers about a month before the actual release. Any walkthroughs, etc on Youtube are not allowable sources of screencaps, don't upload anything of that nature. Evil Tim (talk) 04:49, 14 April 2013 (EDT)
I cannot wait for this to be released. It looks freaking awesome! --cool-breeze (talk) 16:42, 14 April 2013 (EDT)

Just watched the trailer. First thought, "What the fuck did I just see". Second thought, "This looks pretty bad ass'. Also, it looks like they just took the old game and put a futuristic skin over it, like the cyber leopard. One more thing, will this have anything remotely to do with the main game?--One shot is all it takes. (talk) 17:29, 14 April 2013 (EDT)

Yes, its going to show us a alternate universe where Jason finds even stronger drugs on the island.Mr.Ice (talk) 17:48, 14 April 2013 (EDT)

SWEET!!!!!!!!--One shot is all it takes. (talk) 21:01, 14 April 2013 (EDT)

If it's a standalone game, it probably deserves its own page. --Funkychinaman (talk) 21:34, 14 April 2013 (EDT)

Depends, Crysis Warhead is a standalone game and that's on the Crysis page. Evil Tim (talk) 05:06, 15 April 2013 (EDT)
It's a stand alone game from what I've heard. --cool-breeze (talk) 07:25, 15 April 2013 (EDT)
Does it have any connection with FC3 other than the title? I'm wondering why it even has that. --Funkychinaman (talk) 16:05, 1 May 2013 (EDT)
Plot-wise the answer seems to be no, but some of the weapons are the same (eg the grenade) and iit uses the same engine. Caps will be up when I get home from work, they give you most of the weapons in the first level because it's that kind of game. Evil Tim (talk) 17:17, 1 May 2013 (EDT)

I'll see how many guns Blood Dragon turns out to have when it comes out. If it's a lot it'll get its own page, if it's like one per category we'll keep it here. Evil Tim (talk) 08:22, 15 April 2013 (EDT)

Only found 5 so far (not including the bow). A lot of Robocop references. The Auto 9, the Kobra cannon which itself is based on the M82. The rifle is a Calico M950 with a bullpup rifle magazine. Fully upgraded it fires like the plasma guns from Terminator 1 & 2. The shotgun is from Terminator 2 and is called the Galeria in reference to it. There's also a generic minigun.Temp89 (talk) 16:21, 15 April 2013 (EDT)



Am I crazy, or are they referencing the fake 3-barrel minigun built on an M1919 in the Doom movie with this? That's definitely a bunch of Dillon Aero bits, but it looks like they're stuck on an M1919 receiver. Evil Tim (talk) 05:59, 5 May 2013 (EDT)

Blackheart International PKM

PKM modified with Blackheart International accessory kit I think that is used in the game.

PKM modified with Blackheart International accessory kit - 7.62x54mm R

Andrey Karchikyan (talk) 20:34, 09 October 2013 (MSK)

LPO-50 flamethrower: Minor Addition

Should it be noted that the LPO-50 flamethrower also appears in Blood Dragon as the "Flamer" during a sequence reminiscent of the film Aliens? -Gau17, 7:27 (EST) 7 November 2013

FAMAS capacity

The page indicates that the FAMAS F1 has a 25-round capacity, despite the incorrect use of STANAG magazines that should hold 30. However, everything I've seen (gameplay footage, the series wiki, etc) indicates the weapon actually does have a 30-round capacity in-game. Kadorhal (talk) 19:46, 29 September 2015 (EDT)

I'm not sure the Wiki is accurate since counting the ammo bar on one of my screenshots gets me the extended mag capacity at 45 instead of 40 as they claim, I'll have to reinstall this and check the standard mag since I don't have any shots of that. Evil Tim (talk) 02:28, 30 September 2015 (EDT)
I just picked this game up myself now that I have a working PS3 again. I'm fairly certain on the FAMAS' capacity, but since I only used it for maybe 30 minutes before upgrading to the M1A I'm not going to make any definitive statements until I've had the chance to double-check both that and the extended-mags capacity. Kadorhal (talk) 22:10, 29 December 2015 (EST)

Alright, finally got around to playing again so I could test the capacity, both with and without extended mags. The unmodified FAMAS definitely holds 30 rounds. And you're right about the wiki being wrong, extended mags ups it to 45. Kadorhal (talk) 22:12, 10 January 2016 (EST)

I was gonna change it but i can't edit the entry for some reason, i guess this page is "protected" or something.--AnActualAK47 (talk) 02:11, 11 January 2016 (EST)
Evil Tim (thanks again!) added it shortly after anyway. Also, just a note that I don't think would really fit on the page: remember the caption for the boxart that mentions the Glock having been depicted with an exposed hammer? For some versions of the boxart, even long after the game actually came out, it's back. Kadorhal (talk) 16:33, 23 January 2016 (EST)

1911 Capacity

There are a lot of 8-magazine designs that are flush fitting, so the 8 rounds capacity in the game is not incorrect. The 6 holes and the slam pad design make it a Kimber KimPro Tac-Mag. http://www.armslist.com/posts/3355083/detroit-michigan-magazines-for-sale--kimber-kimpro-tac-mag-8-round-stainless-steel-1911-magazines-45acp Mr. Wolf (talk) 19:14, 8 December 2015 (EST)

Well then it's still wrong, just the other way around :P Evil Tim (talk) 07:58, 9 December 2015 (EST)

Terror 4000 Typo

"Apparently the Terror 4000 has progressed behind boring old motors for electrical operation and now the electricity comes out of the gun and pushes the barrels around from the outside."

Surely that should read "beyond boring old motors"? As it is it makes no sense grammatically. I'd change it myself but the page is locked.--Leigh Burne (talk) 08:57, 9 December 2015 (EST)

Fix'd. Evil Tim (talk) 09:05, 9 December 2015 (EST)

Model 629 note

On both here and the Far Cry 4 page it's claimed that Jason/Ajay reload the 629 by simply shaking the weapon to dump the spent(?) rounds, without using the extractor. I've had a good look at the animation myself and I have to say it's not quite true - I dunno if the actual part that's supposed to push the rounds out does anything, but the characters do at least actually push down on the rod to remove the rounds, even if only an inch or two. Kadorhal (talk) 12:45, 27 December 2016 (EST)

In this video you can see that Jason lightly taps the ejector, but the ejector doesn't actually move, his finger just clips into it.--AnActualAK47 (talk) 13:11, 27 December 2016 (EST)
If you load up a youtube video showing the reloads and slow it down to 0.25, the rounds are actually falling out of the cylinder before he even touches the extractor rod. Evil Tim (talk) 13:23, 27 December 2016 (EST)

Animation Goof

I got gifted this game during the Steam sale, and I've noticed a rather hilarious goof. The reload animation for the P416 apparently thinks that the bolt release is the mag release, because Brody seems to press on it and the magazine magically drops free. I know the P416 has a left-side mag release and that is rendered in game, but it's very obvious that you press the bolt release. --PaperCake 06:31, 1 July 2016 (EST)

So, they managed the exact opposite of the Hardline SR-25 reload goof (you slap the magazine release to send the bolt home)? In any case, it seems like that should be added to the page. Pyr0m4n14c (talk) 09:06, 1 July 2017 (EDT)
There's a lot of other weird goofs in the entire game as well. The R-700's final reload sequence has the bolt magically closed, the Warrior's slide is released by telekinesis as the animation has Brody just barely brush the slide release with his thumb, the 6P9 doesn't even oblige us with an attempt to convey how the slide releases. It's weird how the detail in the guns fluctuate, with some having rendered rounds and even said rounds being fed into the action while others are just slap dash with empty mags and wonky animations. --PaperCake 13:06, 1 July 2017 (EST)
By the way, would you happen to be familiar with the YouTube channel MAR? His videos are really helpful for this site, as they show off all of a given game's weapons in slow motion. Just thought you might want to know. Cheers, Pyr0m4n14c (talk) 15:32, 1 July 2017 (EDT)
I wouldn't necessarily say that Jason sticking his thumb up on the magwell while pulling out the magazine means he's doing that to press on a magazine release; you just can't really see whether or not he's actually pressing it with his trigger finger. Same story with the Remington 700, the bolt handling seems to happen just out of the game's (horridly low) field of view.--AgentGumby (talk) 14:09, 2 July 2017 (EDT)
I'm going to say it's intentional, the link above to the slo-mo video of the reloads pretty much shows that the P416 animation, Brody pokes the bolt release and the mag drops at the same time. I'll confide that the Remington 700 animation could be his hand, as the rifle does bump forward when it happens, but I'm feeling that the horrible FOV might be used to cover all of these errors. --PaperCake 18:22, 2 July 2017 (EST)

Blood Dragon Minigun (reload)

The Blood Dragon Minigun actually *does* have a reloading animation, it just isn't usable during normal gameplay and appears to be unfinished. During the normal game, ammunition pickups in the field and from the store are automatically loaded into the weapon's magazine by default. Since you don't have any "stored" ammo, pressing the reload button accomplishes nothing. However, if you have an "infinite ammo" cheat enabled, the reloading scheme works a bit different in the game. The game still tracks how much ammunition is in your magazine and in reserve. When you reload, your reserve ammo is not depleted, but your magazine ammunition is filled. This works with the Terror 4000 as well, even though you cannot carry any reserve ammunition. The animation itself is fairly involved but unfinished (It may even be borrowed from Far Cry 3, not sure)

It consists of only moving the weapon around and Rex making hand motions. First, he makes a motion like he is replacing the drum magazine on the left side of the weapon. Then he pantomimes opening a top-cover on the right side of the weapon, laying a new belt (or chute?) into a non-exposed feed tray, and then closing the top cover again. Finally, he racks a charging handle on the right side of the receiver and you are good to go for another 700 rounds.

This video shows the animation near the beginning: https://www.youtube.com/watch?v=uUH-xJNgkVw

And actually it appears, that this reload can be achieved even without an infinite ammo cheat. Apparently it's also usable through a glitch.

This is on the page; it's using the base game's PKM reload animation. Also, please sign your posts with ~~~~. Pyr0m4n14c (talk) 18:12, 1 April 2018 (EDT)
Thanks for the clarification. :) Gau17 (talk) 18:27, 6 April 2018 (EDT)

Guns in the editor and other stuff...

Well I checked the editor and in the base game (not updated) all the guns got a more real life-like name like the LPO-50 that is called LPO-50 in the editor but Flamethrower in-game. Also if this page would be unlocked I could do it myself.--Dannyguns (talk) 05:48, 9 June 2018 (EDT)

I don't think that really matters all that much since we're already telling people what the guns really are. Evil Tim (talk) 05:54, 9 June 2018 (EDT)
But the "MGK" is called M249 so is supposed to be a M249 and would good notice this...--Dannyguns (talk) 05:57, 9 June 2018 (EDT)

Thanks for have listened...


I would say that the SVD is just a normal wood SVD with the wood furniture painted black, and has nothing to do with the SVD-M thingamajigger. --Wuzh (talk) 00:14, 2 January 2019 (EST)

Can somebody unlock the page? SVD-M in reference to the SVD with synthetic furniture is an erroneous terminology that doesn't exist in real life. --Wuzh (talk) 06:58, 5 January 2019 (EST)
Are you deciding that terms used across the wiki don't exist without consulting anyone again? Evil Tim (talk) 13:37, 5 January 2019 (EST)

Just to be clear

MP133 is not at all. This is Remington 870 as it is, just renamed to M133 at the last moment. The same with the Far Cry 4. --Slon95 (talk) 12:24, 28 April 2019 (EDT)

So what are we going to do about it? --Slon95 (talk) 09:34, 29 April 2019 (EDT)
I mean it's kinda basic to switch over? Rename the section to Remington 870, say it's been misidentified as a Baikal MP-133 and move on. It doesn't really seem like a perfect match for either gun honestly. The receiver is a match for either shotgun, the trigger guard is a Remington style but everything else beyond the hand guard could go either way. It looks more like someone repaired a Baikal with Remington parts. --PaperCake 14:07, 29 April 2019 (EST)
Yeah I'm kind of inclined to agree with PaperCake, this is kind of grasping at straws.--AgentGumby (talk) 21:01, 29 April 2019 (EDT)
The ejection port is round, the magazine cut-off is missing. This is definitely Remington. --Slon95 (talk) 14:47, 26 April 2020 (EDT)
In any case, I do not understand what prevents you from accepting what is. "Rename the section" - good humor, given that these pages has Pentagon-level access status. --Slon95 (talk) 18:27, 27 April 2020 (EDT)
The primary reason, I'd imagine, is that there aren't really any good, clear shots of the in-game M133 from the right side to show that the ejection port is in the style of a Remington rather than a Baikal - the only shot we've got is from behind as Jason is cycling it, the perspective of which isn't totally clear, and trying to find shots of that side of the in-game weapon on Google (at least ones that aren't from porting the model to other games, which I can't trust to have not been modified in the transition by someone who thinks he knows more about guns than he does) is like trying to find gold by pulling teeth. I definitely see the magazine tube looking more like a Remington than a Baikal, though, which brings me to the other reason I think nobody's doing anything about it: you're being too pushy and demanding over a relatively minor change. Kadorhal (talk) 15:53, 23 May 2020 (EDT)
I know I'm over a year late, and that no one probably cares about this discussion anymore, but I got a shot of the receiver's right side. TheExplodingBarrel (talk) 23:30, 6 November 2021 (EDT)

Late reply, but I think Slon95's main complaint is that the page is locked ("Pentagon-level access status"), not "your shotgun identification is wrong". --Wuzh (talk) 16:37, 5 February 2022 (EST)

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