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Ghost Recon: Future Soldier

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Ghost Recon: Future Soldier for current discussions. Content is subject to change.


Ghost Recon: Future Soldier
GRFW.jpg
Official Box Art
Release Date: 2012
Developer: Ubisoft
Publisher: Ubisoft
Series: Ghost Recon
Platforms: PlayStation 3
Xbox 360
Microsoft Windows
Genre: Stealth/Third-Person Shooter


The following guns appear in the video game Ghost Recon: Future Soldier:


Handguns

Chiappa Rhino 60DS

A Chiappa Rhino 60DS appears as the "Wild Boar" in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.

Chiappa Rhino 60DS - .357 Magnum
Weapon selection view. Note how the gun lacks the vent holes.

FN FNP-45 Tactical

The FN FNP-45 Tactical appears as "45T" in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight or AP ammo.

FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.
Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.
Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.
Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy "RPG".
Kozak quickly interrogates the Watchgate leader. He is gonna always pull out an FNP-45T in this cutscene, even if he had a different secondary weapon selected.

FN Five-seveN

The FN Five-seveN is known as "5.7 USG" in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the GSh-18. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.

Five-seveN FDE - 5.7x28mm
Weapon selection view.

GSh-18

The GSh-18 is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.

GSh-18 - 9x19mm
Weapon selection view.

MP-412 REX

The MP-412 REX is one of the Bodark team's handguns, listed as the "MP-412". This is one of the four "hidden" weapons of the game. Can be unlocked by finishing at least one mission is Ghost Recon Commander, a free Facebook game. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.

MP-412 REX - .357 Magnum

OTs-33 Pernach

The OTs-33 Pernach is known as "OTS-33" in the game.

OTs-33 Pernach - 9x18mm
Weapon selection view.

Taurus Judge

The Taurus Judge is known as "Defender" in the game. Can be modified with a laser sight, red dot sight and match trigger. It must be unlocked through the Ghost Recon Network website.

Taurus Judge - .45LC
Weapon selection view.

Taurus PT 24/7

A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation Taurus PT 24/7 in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.

Taurus PT 24/7-40B - .40 S&W
While it is marketed as a "Theme for PC", it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.

TDI Kard

The TDI Kard is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.

TDI Kard - .45 ACP
Weapon selection view.

X26 Taser

The X26 Taser appears as an under-barrel attachment for assault rifles (but not for the so called "Personal Defense Rifles"). Both Ghosts and Bodark are using this attachment.

An X26 Tazer with safety cap on.
File:GRFS-X26.jpg
Weapon selection view.

X3 Taser

An X3 Taser can be seen being used during a MP match. Appears as a secondary weapon. Referred to as "Stun Gun".

X3 Taser
File:GRFS-L22A1.jpg
X3 Taser during equipment selection.

Submachine Guns

Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment.

CZ SCORPION EVO 3 A1

The CZ SCORPION EVO 3 A1 appears as "Skorpion" in the game. Holds only 20 rounds in the 30-rounder magazine. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Captain Osadze a Scorpion SMG.

CZ SCORPION EVO 3 A1 - 9x19mm
Weapon selection view.
Kozak takes cover when he gets suppressed by an enemy light machine gunner.

FN P90 TR

The FN P90 TR is one of the Ghosts' submachine guns. Appears simply as "P90". The stock, factory angle grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.

FN P90 TR - 5.7x28mm
Weapon selection view.

Heckler & Koch MP7A1

The H&K MP7A1 is used by a Ghost Operative codenamed "30K". It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding foregrip was replaced with a rail system, as in Warface.

Heckler & Koch MP7A1 - 4.6x30mm
The MP7A1 during weapon selection.
Kozak engages an African rebel with a suppressed MP7A1.

Izhmash PP-19 Bizon-2

The 9x18mm Izhmash PP-19 Bizon-2 appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as "PP19".

PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov
Weapon selection view.

PP-2000

The PP-2000 is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission "Gallant Thief", Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine.

KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm
Weapon selection view.

TDI Vector

The TDI Vector submachine gun is one of the usable submachine guns in the game. It is seen used by Ghosts, most notably 30K. For some reason it holds only 28 rounds in the 30-rounder magazine.

TDI Vector - .45 ACP
Weapon selection view.
GhostLead with a suppressed TDI Vector.

Assault Rifles and Battle Rifles

5,56A-91

The 5,56A-91 appears as "A-91" in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in Battlefield 3.

5,56A-91 - 5.56x45mm NATO
Weapon Selection view. Note the 5.56x45mm magazine.

AK-200

The AK-200 (prototype version of the AK-12 rifle) appears as "AK-200" in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60 round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.

AK-200 - 7.62x39mm
(Photoshopped image of an AK-103)
Weapon Selection view of the AK-200 fitted with a Tapco folding stock.
The Bodark operative aims his AK-200 fitted with a Kobra RDS and magnifier. Note "60" on the HUD.
File:GRFS-AK1.jpg
The same AK-200 from a different angle showing the X26 Taser attachment.

AKM

The AKM is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the "AK47". It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.

AKM - 7.62x39mm

AKMSU

The AKMSU is used heavily by enemies during the Story mode. It is mistakenly called "AKS-74U" in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose AK-74M style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission.

AKMSU with RIS handguard- 7.62x39mm
Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.
A Ghost surprises a guard from behind. This is a promo image.
Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.
Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.
Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.

AN-94 "Abakan"

The AN-94 is used by Russian Ultranationalists. In MP, it is used by Team Bodark.

Izhmash AN-94 - 5.45x39mm
Weapon Selection view of the AN-94 fitted with Kimber Mepro 21 red dot sight and a Kimber Mepro MX3 magnifier. Also note the under-barrel rail system.
Kozak with an AN-94 rifle.

CZ 805 BREN A1

The CZ 805 BREN is confirmed to appear in the upcoming DLC, listed as the "S805".

CZ 805 BREN A1 - 5.56x45mm NATO
File:GRFS-805.jpg
Weapon Selection view.

DS Arms SA58 OSW

The DS Arms SA58 OSW is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.

DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO
Weapon selection view.

Enfield L22A1

The Enfield L22A1 is mislabelled as the "L22A2", possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.

L22A1 - 5.56x45mm
Weapon Selection view.
Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.
Kozak stacks up on a door.

FN F2000 Tactical

The FN F2000 Tactical with "Tactical" handguard is confirmed to appear in the upcoming DLC.

FN F2000 Tactical - 5.56x45mm NATO
File:GRFS-F2000T.jpg
Weapon Selection view.

FN SCAR-L

A black FN SCAR-L with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).

FN SCAR-L - 5.56x45mm NATO
Installation menu of the game.

FN SCAR-H

The FN SCAR-H with a sliding stock is scheduled to appear in the forthcoming DLC.

File:2fff2537c0.jpg
FN SCAR-H CQC - 7.62x51mm NATO
File:GRFS-ScarH.jpg
A Ghost with a scoped SCAR-H.

Heckler & Koch HK417

The Heckler & Koch HK417 appears as "417" in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.

File:HK417 20.jpg
Heckler & Koch HK417 - 7.62x51mm NATO
Weapon Selection view.
Kozak standing by for order with a HK417 in his hands. Note the trigger discipline.
Kozak reloads his HK417 at the crash site.

IWI Tavor TAR-21

The TAR-21 is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IWI.

IWI Tavor TAR-21 with flat top - 5.56x45mm NATO
Weapon Selection view.

Magpul PDR-C

The Magpul PDR-C is one of the usable assault rifles in MP. Classified as a "Personal Defense Rifle" - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system, and attach a vertical foregrip to that rail.

Magpul PDR-C (Concept Art) - 5.56x45mm NATO
Weapon Selection view.

Mk 14 Mod 0/1 Enhanced Battle Rifle

The Mk 14 Mod 0 EBR is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a red dot sight during the introduction. A Magpul CTR butt-stock is also selectable.

File:Mk 14 Mod 0.jpg
Mk 14 Mod 0 EBR - 7.62x51mm NATO
Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO
Weapon selection view.
Magpul CTR stock with cheek rest.

"OCP-11"

Unidentified PDW used by Team Bodark, likely to appear in the upcoming DLC.

Patriot Ordnance PDW

Called the "Goblin" in-game, the Patriot Ordnance PDW appears under the "PDR" class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed M16 stock is also available, or the player can choose not to have any stocks at all.

Patriot Ordnance PDW - 5.56x45mm NATO
Weapon Selection view of the Goblin. Save the Aimpoint Micro T1, RVG foregrip, and side rail covers, note the exacting likeness of the in-game render to its real-world inspiration.
Kozak fires a Goblin at a bad guy hiding behind soft cover. Note dual magazines.

Remington ACR

The Remington ACR is the main Ghost assault rifle. It should be noted that in the Gunsmith the extended and folding stocks are treated as different stocks when they are in fact the same stock.

Remington ACR-E with 10.5" barrel, tan finish and Magpul PMag - 5.56x45mm NATO
Remington ACR with tan finish, 5-sided handguard, Magpul AFG (Angled Fore Grip), LAM, custom flash hider, folding stock and taped magazines.
Kozak with an ACR.
Kozak tests the ACR at the "firing range". This was the pre-release version of the firing range.
And this is the final version of the firing range, featuring a more realistic environment.

SR-3M Vikhr

The SR-3M Vikhr appears as "SR-3M" and is classified as a "Personal Defense Rifle". This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.

SR-3M Vikhr with sound suppressor - 9x39mm
Weapon Selection view.

Sniper Rifles

Knight's Armament Company Revolver Rifle

The KAC Revolver Rifle is known as "SRR" in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of the rounds fired. It is shown to operate in DA mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked).

Knight's Armament Company Revolver Rifle - .30 Caliber
Weapon Selection view.

Knight's Armament Company SR-25

The SR-25 Enhanced Match Rifle appears in the game as the "M110". This civillian variant is distinguishable from the military M110 by its lack of an ambidexterous bolt catch and length-adjustable buttstock.

SR-25 Enhanced Match Rifle - 7.62x51mm NATO
Weapon Selection view.
File:GRFS-SR25.jpg
A Ghost holds the SR-25.

KSVK 12.7

The KSVK 12.7 heavy sniper rifle is used by Team Bodark in MP.

Degtyarev KSVK 12.7 - 12.7x108mm
Weapon Selection view.

Mosin Nagant M91/30

A heavily customized and modernized Mosin Nagant M91/30 appears as "MN91/30", and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.

Mosin Nagant M91/30 - 7.62x54mm R
Weapon customization view.

PSL-54C

The PSL-54C's model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the SVDS. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the "X" shaped stamping.

PSL-54C - 7.62x54mm R
Weapon selection view.

Remington M40A5

The M40A5 is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.

M40A5 - 7.62x51mm NATO
Weapon customization view.

Remington MSR

The Remington MSR (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad.

Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum
Weapon selection view.
Joe Ramirez (front) and a Ghost code-named "Bear" eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.
Kozak holds an MSR fitted with a scope, bipod and suppressor.
Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.

VSS Vintorez

The VSS Vintorez appears as "VSS" in the game. It is shown with the butt-stock of an AS Val. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon. It is correctly shown to be fully automatic. Holds only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.

VSS Vintorez with PSO-1 scope - 9x39mm
Weapon Selection view.

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 appears as "M1014" in the game. Has a full-length rail on top. Holds 8 shells instead of the correct 6.

Benelli M4 Super 90 - 12 Gauge
Weapon selection view.

Benelli M4 Super 90 (Weapon Attachment)

Fictional, shortened version of the Benelli M4 Super 90 can be mounted on the assault rifles as an under-barrel attachment.

Benelli M4 Super 90 - 12 Gauge
File:GRFS-MASTERKY.jpg
Underbarrel shotgun attachment during weapon selection.

Izhmash Saiga-12K

The Saiga-12K is another usable shotgun of Team Bodark. Capable of fully-automatic fire.

Saiga-12K - 12 Gauge
Weapon Selection view.

"M12"

The Ghosts' "M12" fully-automatic shotgun appears to be based on the Jackhammer, noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned butt-stock. Feeds from 8-round box magazines, to balance it out with Team Bodark's Saiga-12K.

Pancor Jackhammer - 12 Gauge
Weapon Selection view.

Mossberg 590A1

The Mossberg 590A1 with top-folding wire stock and heat-shield can be seen during weapon selection.

Mossberg 590A1 with M4-style stock - 12 Gauge
File:GRFS-M590A1.jpg
Weapon selection view.

MTs255 Tactical

The MTs255 Tactical appears as "MTs-255" in the game.

MTs255 Tactical - 12 Gauge
Weapon Selection view.

RMB-93

The RMB-93 is another shotgun of the Bodark faction.

RMB-93 - 12 Gauge
Weapon Selection view.

Machine Guns

FN MK 48 Mod 0

An FN MK 48 Mod 0 fitted with the sliding stock of an M249 Paratrooper appears as "Mk48" in the game. It is the starting machine gun in the story mode.

FN MK 48 Mod 0 - 7.62x51mm NATO
Weapon Selection view.
Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.

LSAT Light Machine Gun

The developmental LSAT (Lightweight Small Arms Technologies) Light Machine Gun is usable by the Ghosts in the MP.

AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless
Weapon Selection view.

MK 43 Mod 0

The MK 43 Mod 0 machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as "M60" in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 0 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 0 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.

MK 43 Mod 0 - 7.62x51mm NATO
Weapon Selection view.

Norinco QBB-95

The Norinco QBB-95 is one of Team Bodark's machine guns. Known as "Type 95".

QBB-95 - 5.8x42mm
Weapon selection view.

Knight's Armament Company LMG

The KAC LMG appears in the game as the "Stoner 96". It is one of the Ghosts' machine guns.

Knight's Armament Company LMG - 5.56x45mm NATO
Weapon Selection view.
Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.
Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.

PKP Pecheneg

The PKP Pecheneg appears as "PKP" and is one of the Team Bodark's machine guns.

PKP Pecheneg - 7.62x54mm R
Weapon Selection view.

RPK

The RPK with synthetic furniture and 40-round box magazine (that manages to hold 45 rounds) is unlockable through uPlay, along with the MK 43 Mod 0 (listed as "M60"). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 0, the RPK comes with a bipod by default. The buttstock can be folded. Unlike many other machine guns, the RPK can be outfitted with a semi-auto only trigger setting.

RPKM with 40-round magazine - 7.62x39mm
Weapon Selection view.

STK Ultimax 100 Mk 5

The ST Kinetics Ultimax 100 Mk 5 appears as "Ultimax Mk.5" and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation.

Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm
Weapon Selection view.

Launchers

Brügger & Thomet GL-06

The Brügger & Thomet GL-06 appears as "G106" and can fire smoke, EMP, and frag grenades. Used by team Bodark.

B&T GL-06 - 40x46mm
Weapon selection view.

CZ 805 G1

The CZ 805 G1 is the under-barrel launcher used by Bodark in the MP.

CZ 805 G1 Stand-Alone - 40x46mm
Weapon selection view.

FN 40GL

The FN 40GL (Mk 13) appears as "Mk40GL" and can fire smoke, EMP, and frag grenades. It is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for assault rifles.

FN MK 13 (EGLM) in Standalone configuration - 40x46mm
Weapon selection view.
40GL under-barrel attachment

M203A2

A picture of an M203A2 grenade launcher with an AN/PSQ-18A day/night sight is shown in the "Equipment - GL" section of the in-game Manual.

M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm
It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.

"RPG"

The launcher identified as "RPG" by both Ghosts and the Augmented Reality appears to be a fictional RPG variant, bearing some resemblance to the RPG-29 launcher.

Emplaced Weapons

2A42 Automatic Cannon

The 2A42 Automatic Cannon is the main armament of the BTR-90 APC's.

Shipunov 2A42 30mm automatic cannon - 30x165mm
A BTR-90 passes by Kozak during the Arctic level.
... and the same BTR seconds later.

Knight's Armament Company LMG

The KAC LMG is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ever use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.

Knight's Armament Company LMG - 5.56x45mm NATO
A Knight's Armament LMG mounted on a GAZ-2330 vehicle.

Kord HMG

The Kord heavy machine gun is mounted on Russian T-90 tanks.

Kord heavy machine gun with ammo box - 12.7x108mm

M134 Minigun

The M134 Minigun can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.

M134 Minigun - 7.62x51mm
File:GRFS-Drone.jpg
An M134 mounted on a Drone. Note the Ghost holding the MR-B Assault Rifle.

PKT

The PKT machine gun is coaxial-mounted on Russian BTR-90 APC's and T-90 Main Battle Tanks, however they are never seen being used.

PKT machine gun with 250-round ammo drum - 7.62x54mm R

STK Ultimax 100 Mk 5

The ST Kinetics Ultimax 100 Mk 5 with long barrel is mounted on enemy Technicals during the Africa missions.

Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm
An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.

YakB-12.7

Mi-24 "Hind" gunships used by Watchgate PMC and Russian forces are armed with YakB-12.7 machine guns.

Yakushev-Borzov Yak-B - 12.7x108mm
Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.
Two Mi-24 Hinds about to be hit by an airstrike.
Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.

Grenades and Deployables

AN/M14 Incendiary Grenade

The AN/M14 incendiary grenade appears as "Incendiary".

AN/M14 incendiary grenade
Weapon selection view.

Flashbang

Flashbang grenade of unknown make.

Weapon selection view.

M18 Smoke Grenade

The M18 smoke grenade appears as "Smoke".

M18 smoke grenade
Weapon selection view.

M18A1 Claymore

The M18A1 Claymore is unlockable for the Scout class.

M18A1 Claymore anti-personnel mine
Weapon selection view.

M67 Hand Grenade

The M67 hand grenade appears as "Frag".

M67 High-Explosive Fragmentation hand grenade
Weapon selection view.

Taser Shockwave

The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.

Weapon selection view.

Other Weapons

This section lists the guns seen in the first live-action trailer.

AK-47

AK-47s were used by Russian Ultranationalists in the trailer.

Type III AK-47 - 7.62x39mm
A soldier holds the AK-47 in the very first live-action trailer.

Barrett M107

Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the Barrett M107 because the magazine looks too small.

Barrett M107 - .50 BMG
Pepper with the Barrett.
Pepper prepares to fire the M107.
Close-up of the trigger.
View through the hi-tech scope of the M107.

Heckler & Koch MP5A2

The operatives at the Russian Special Forces headquarters have MP5A2s.

Heckler & Koch MP5A2 - 9x19mm
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Mossberg 500 Cruiser

A Mossberg 500 Cruiser can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.

Mossberg 500 Cruiser - 12 Gauge
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