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Difference between revisions of "Call of Duty: Finest Hour"
AgentGumby (talk | contribs) m (→Tokarev TT-33) |
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[[File:CoDFH-Thompson3.jpg|thumb|none|600px|Taking the empty magazine.]] | [[File:CoDFH-Thompson3.jpg|thumb|none|600px|Taking the empty magazine.]] | ||
[[File:CoDFH-Thompson4.jpg|thumb|none|600px|Inserting a new one.]] | [[File:CoDFH-Thompson4.jpg|thumb|none|600px|Inserting a new one.]] | ||
− | [[File:CoDFH-Thompson5.jpg|thumb|none|600px|Charging the Tommy Gun.]] | + | [[File:CoDFH-Thompson5.jpg|thumb|none|600px|Charging the Tommy Gun. All of the weapons have only one reload animation; no matter if it is shot empty or if there are still bullets in the magazines.]] |
==M3A1 "Grease Gun"== | ==M3A1 "Grease Gun"== | ||
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[[File:CoDFH-Sten4.jpg|thumb|none|600px|Then pulling back the charging handle.]] | [[File:CoDFH-Sten4.jpg|thumb|none|600px|Then pulling back the charging handle.]] | ||
[[File:CoDFH-Sten5.jpg|thumb|none|600px|Removing the used magazine with the left hand. The gun is held by the charging handle with the right hand.]] | [[File:CoDFH-Sten5.jpg|thumb|none|600px|Removing the used magazine with the left hand. The gun is held by the charging handle with the right hand.]] | ||
− | [[File:CoDFH-Sten6.jpg|thumb|none|600px|Releasing the chraging handle.]] | + | [[File:CoDFH-Sten6.jpg|thumb|none|600px|Releasing the chraging handle after inserting a new magazine.]] |
=Rifles= | =Rifles= | ||
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The [[Karabiner 98k]] is the main battle rifle for the ''Wehrmacht'' forces. | The [[Karabiner 98k]] is the main battle rifle for the ''Wehrmacht'' forces. | ||
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]] | [[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]] | ||
− | [[File:CoDFH-Karabiner1.jpg|thumb|none|600px|Holding a "Kar 98" in-game. It is worth mentioning that all bolt-action rifles in the game have functional strikers that can be seen moving after each shot or reloading.]] | + | [[File:CoDFH-Karabiner1.jpg|thumb|none|600px|Holding a "Kar 98" in-game. It is worth mentioning that all bolt-action rifles in the game have functional strikers that can be seen moving after each shot or reloading. This feature was not adopted for the following CoD games.]] |
− | [[File:CoDFH-Karabiner2.jpg|thumb|none|600px|Aiming.]] | + | [[File:CoDFH-Karabiner2.jpg|thumb|none|600px|Aiming. The bolt handle is slanted and smooth instead of round curved; similar to the [[Springfield]] rifle.]] |
[[File:CoDFH-Karabiner3.jpg|thumb|none|600px|Inserting a new 5-round stripper clip into the chamber. Like the following Mosin Nagant Rifle, the rifle is always loaded with a full clip and completely ignores the remaining number of rounds in the chamber.]] | [[File:CoDFH-Karabiner3.jpg|thumb|none|600px|Inserting a new 5-round stripper clip into the chamber. Like the following Mosin Nagant Rifle, the rifle is always loaded with a full clip and completely ignores the remaining number of rounds in the chamber.]] | ||
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[[File:CoDFH-Garand1.jpg|thumb|none|600px|Holding an "M1 Garand" in-game.]] | [[File:CoDFH-Garand1.jpg|thumb|none|600px|Holding an "M1 Garand" in-game.]] | ||
[[File:CoDFH-Garand2.jpg|thumb|none|600px|Aiming down the sights]] | [[File:CoDFH-Garand2.jpg|thumb|none|600px|Aiming down the sights]] | ||
− | [[File:CoDFH-Garand3.jpg|thumb|none|600px| | + | [[File:CoDFH-Garand3.jpg|thumb|none|600px|8 fired rounds later, the gun pinged out the en-bloc clip.]] |
[[File:CoDFH-Garand4.jpg|thumb|none|600px|Bringing in a new en-bloc clip.]] | [[File:CoDFH-Garand4.jpg|thumb|none|600px|Bringing in a new en-bloc clip.]] | ||
[[File:CoDFH-Garand5.jpg|thumb|none|600px|About to insert the clip.]] | [[File:CoDFH-Garand5.jpg|thumb|none|600px|About to insert the clip.]] | ||
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==Mosin Nagant M/28-30== | ==Mosin Nagant M/28-30== | ||
The in-game "Mosin Nagant" is modeled after the Finnish M/28-30 variant. | The in-game "Mosin Nagant" is modeled after the Finnish M/28-30 variant. | ||
− | [[File: | + | [[File:MosinNagantM28-30Rifle.jpg|thumb|none|450px|Mosin Nagant M/28-30 - 7.62x54R]] |
[[File:CoDFH-Mosin1.jpg|thumb|none|600px|Holding a "Mosin Nagant" rifle in-game.]] | [[File:CoDFH-Mosin1.jpg|thumb|none|600px|Holding a "Mosin Nagant" rifle in-game.]] | ||
[[File:CoDFH-Mosin2.jpg|thumb|none|600px|Looking through the sights.]] | [[File:CoDFH-Mosin2.jpg|thumb|none|600px|Looking through the sights.]] | ||
[[File:CoDFH-Mosin3.jpg|thumb|none|600px|Pulling back the bolt handle to open the chamber.]] | [[File:CoDFH-Mosin3.jpg|thumb|none|600px|Pulling back the bolt handle to open the chamber.]] | ||
− | [[File:CoDFH-Mosin-4.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]] | + | [[File:CoDFH-Mosin-4.jpg|thumb|none|600px|Reloading a 5-round stripper clip. Note the hex receiver.]] |
[[File:CoDFH-Mosin5.jpg|thumb|none|600px|Closing the chamber by pushing the bolt forward.]] | [[File:CoDFH-Mosin5.jpg|thumb|none|600px|Closing the chamber by pushing the bolt forward.]] | ||
[[File:CoDFH-Mosin6.jpg|thumb|none|600px|[[Jude Law|"''I need a rifle!''"]]]] | [[File:CoDFH-Mosin6.jpg|thumb|none|600px|[[Jude Law|"''I need a rifle!''"]]]] | ||
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The correct [[Mosin Nagant M91/30 Sniper Rifle]] is used by Tanya Pavelovna but it still has the Finnish rear sight. Its barrel and scope are covered by scraps of cloth, as in the previous part of the series, which is inspired by the 2001 movie ''[[Enemy at the Gates]]'' (as well as almost the entire Soviet campaign). | The correct [[Mosin Nagant M91/30 Sniper Rifle]] is used by Tanya Pavelovna but it still has the Finnish rear sight. Its barrel and scope are covered by scraps of cloth, as in the previous part of the series, which is inspired by the 2001 movie ''[[Enemy at the Gates]]'' (as well as almost the entire Soviet campaign). | ||
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]] | [[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]] | ||
− | [[File:CoDFH-MosinSniper1.jpg|thumb|none|600px|Tanya holds her "Mosin Nagant Sniper".]] | + | [[File:CoDFH-MosinSniper1.jpg|thumb|none|600px|Tanya holds her "Mosin Nagant Sniper". It has also the hex receiver which is not incorrectly modeled but is a sign that this rifle was manufactured before 1936.]] |
[[File:CoDFH-MosinSniper2.jpg|thumb|none|600px|A view through the scope.]] | [[File:CoDFH-MosinSniper2.jpg|thumb|none|600px|A view through the scope.]] | ||
[[File:CoDFH-MosinSniper3.jpg|thumb|none|600px|Cycling the bolt-handle.]] | [[File:CoDFH-MosinSniper3.jpg|thumb|none|600px|Cycling the bolt-handle.]] | ||
− | [[File:CoDFH-MosinSniper4.jpg|thumb|none|600px|Filling the chamber with loose rounds.]] | + | [[File:CoDFH-MosinSniper4.jpg|thumb|none|600px|Filling the chamber with loose rounds. The round hooded front sight is perfectly seen.]] |
==Springfield M1903A4== | ==Springfield M1903A4== | ||
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=Machine Guns= | =Machine Guns= | ||
+ | |||
+ | ==Bren Mk. II== | ||
+ | Some [[Bren Gun]]s can be picked up during the British North Afrika mission. It is the standard light machine gun for the British faction in multiplayer. | ||
+ | [[File:Bren mk2.jpg|thumb|none|450px|Bren Mark II - .303 British]] | ||
+ | [[File:CoDFH-Bren1.jpg|thumb|none|600px|Holding the "Bren" in-game.]] | ||
+ | [[File:CoDFH-Bren2.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:CoDFH-Bren3.jpg|thumb|none|600px|Getting rid of the used magazine.]] | ||
+ | [[File:CoDFH-Bren4.jpg|thumb|none|600px|Inserting a new one. The entire reload animation is done off-screen.]] | ||
==Browning M1919A6== | ==Browning M1919A6== | ||
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[[File:CoDFH-BrowningA5.jpg|thumb|none|600px|Closing the top cover.]] | [[File:CoDFH-BrowningA5.jpg|thumb|none|600px|Closing the top cover.]] | ||
[[File:CoDFH-BrowningA6.jpg|thumb|none|600px|Pulling the charging handle, creating a bicycle bell-like "ding" sound.]] | [[File:CoDFH-BrowningA6.jpg|thumb|none|600px|Pulling the charging handle, creating a bicycle bell-like "ding" sound.]] | ||
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==Degtyaryov DPM== | ==Degtyaryov DPM== | ||
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[[File:CoDFH-DPM6.jpg|thumb|none|600px|Pulling the side-mounted charging handle.]] | [[File:CoDFH-DPM6.jpg|thumb|none|600px|Pulling the side-mounted charging handle.]] | ||
− | == | + | ==M1918 Browning Automatic Rifle== |
− | The [[ | + | The early [[M1918 Browning Automatic Rifle]] is a playable weapon in the game. |
− | [[File: | + | [[File:BARearlymodel.jpg|thumb|none|450px|M1918 Browning Automatic Rifle - .30-06]] |
− | [[File:CoDFH-BAR1.jpg|thumb|none|600px|Holding a "BAR" in the | + | [[File:CoDFH-BAR1.jpg|thumb|none|600px|Holding a "BAR" in the sewers of Aachen.]] |
[[File:CoDFH-BAR2.jpg|thumb|none|600px|Aiming.]] | [[File:CoDFH-BAR2.jpg|thumb|none|600px|Aiming.]] | ||
[[File:CoDFH-BAR3.jpg|thumb|none|600px|Removing the used magazine.]] | [[File:CoDFH-BAR3.jpg|thumb|none|600px|Removing the used magazine.]] | ||
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==Panzerschreck== | ==Panzerschreck== | ||
− | The only mobile anti-tank weapon in the game is the [[Panzerschreck]] which appears in-game with its widespread suggestive name. | + | The only mobile anti-tank weapon in the game is the [[Panzerschreck]] which appears in-game with its widespread suggestive name. The single-player campaign's first appearance of the Panzerschreck is during the Battle of Stalingrad in October 1942, which is historically incorrect. |
− | [[File:Tank h5.jpg|thumb|none|450px|Raketenpanzerbüchse 54 - 88mm]] | + | [[File:Tank h5.jpg|thumb|none|450px|Raketenpanzerbüchse 54 ("Panzerschreck") - 88mm]] |
[[File:CoDFH-Panzerschreck1.jpg|thumb|none|600px|Wielding a captured "Panzerschreck".]] | [[File:CoDFH-Panzerschreck1.jpg|thumb|none|600px|Wielding a captured "Panzerschreck".]] | ||
[[File:CoDFH-Panzerschreck2.jpg|thumb|none|600px|The iron sights.]] | [[File:CoDFH-Panzerschreck2.jpg|thumb|none|600px|The iron sights.]] | ||
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The [[No. 74 ST Grenade]] is only available for British forces. | The [[No. 74 ST Grenade]] is only available for British forces. | ||
[[File:Sticky72ii.jpg|thumb|none|400px|No. 74 Mark. I S.T. "Sticky Bomb"]] | [[File:Sticky72ii.jpg|thumb|none|400px|No. 74 Mark. I S.T. "Sticky Bomb"]] | ||
− | [[File:CoDFH-STGrenade1.jpg|thumb|none|600px|Priming | + | [[File:CoDFH-STGrenade1.jpg|thumb|none|600px|Priming an "ST74 Grenade".]] |
==RGD-33== | ==RGD-33== | ||
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[[File:Tellermine35.jpg|thumb|none|400px|Tellermine 35 Anti-tank mine]] | [[File:Tellermine35.jpg|thumb|none|400px|Tellermine 35 Anti-tank mine]] | ||
[[File:CoDFH-Tellermine1.jpg|thumb|none|600px|Laying down a "Teller Mine".]] | [[File:CoDFH-Tellermine1.jpg|thumb|none|600px|Laying down a "Teller Mine".]] | ||
− | [[File:CoDFH-Tellermine2.jpg|thumb|none|600px|The placed mine in the sand. "T.Mi.35 | + | [[File:CoDFH-Tellermine2.jpg|thumb|none|600px|The placed mine in the sand. "T.Mi.35/T.Mi.Z42" is written on the top side. These are German abbreviations and mean: T.Mi. for ''Tellermine'' and T.Mi.Z for ''Tellerminenzünder'' (teller mine fuse).]] |
=Mounted Weapons= | =Mounted Weapons= | ||
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==MG42== | ==MG42== | ||
− | The [[MG42]] appears also as a stationary weapon. It is mounted on a ''Lafette'' tripod. | + | The [[MG42]] appears also as a stationary weapon. It is mounted on a ''Lafette'' 34 tripod. |
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]] | [[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]] | ||
[[File:CoDFH-MGM1.jpg|thumb|none|600px|]] | [[File:CoDFH-MGM1.jpg|thumb|none|600px|]] | ||
− | [[File:CoDFH-MGM2.jpg|thumb|none|600px|]] | + | [[File:CoDFH-MGM2.jpg|thumb|none|600px|Note the post-1943 vertical charging handle.]] |
[[File:CoDFH-MGM3.jpg|thumb|none|600px|]] | [[File:CoDFH-MGM3.jpg|thumb|none|600px|]] | ||
[[File:CoDFH-MGM4.jpg|thumb|none|600px|]] | [[File:CoDFH-MGM4.jpg|thumb|none|600px|]] |
Revision as of 19:17, 26 July 2022
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Call of Duty: Finest Hour is the first console game within the Call of Duty series that should oppose the Medal of Honor series which had already successfully asserted itself there. Three months earlier, so almost at the same time, the add-on Call of Duty: United Offensive was released for the PC. The game is set from 1942 to 1945 on the Eastern and Western Fronts in Europe and North Africa. There was supposed to be a sequel to this part titled Call of Duty: Combined Forces, but was quickly canceled.
Note: An emulator was used to capture very high-resolution screenshots of this game for clarity. This upscaling required disabling some post-processing effects due to resulting graphical glitches. All screenshots have been checked against original PS2 footage to ensure that any glitches noted on this page are also present in the PS2 version.
The following weapons appear in the video game Call of Duty: Finest Hour:
Handguns
Tokarev TT-33
Although there are no playable pistols or revolvers, Commissar Viktor Durasov and other Soviet Commissars are seen brandishing Tokarev TT-33 pistols during the Enemy at the Gates-inspired Volga River crossing.
Submachine Guns
M1A1 Thompson
The M1A1 Thompson appears simply as the "Thompson" and is often the starting weapon for the American missions.
M3A1 "Grease Gun"
The M3A1 "Grease Gun" is used by U.S. tank crews of the 761st Tank Battalion "Black Panther".
MP40
German soldiers carry MP40s which can of course be picked up and used by the player character.
PPSh-41
The PPSh-41 fitted with a 71-round drum magazine is wielded by Soviet soldiers.
Sten Mk. II
The Sten Mk II with Canadian stock is the submachine gun carried by British soldiers.
Rifles
Gewehr 43
The standard German sniper rifle is the Gewehr 43.
Karabiner 98k
The Karabiner 98k is the main battle rifle for the Wehrmacht forces.
Lee-Enfield No. 4 Mk. I
British soldiers make use of the Lee-Enfield No. 4 Mk I rifle.
M1 Garand
The iconic M1 Garand is the standard rifle for the U.S. Army.
Mosin Nagant M/28-30
The in-game "Mosin Nagant" is modeled after the Finnish M/28-30 variant.
Mosin Nagant M91/30
The correct Mosin Nagant M91/30 Sniper Rifle is used by Tanya Pavelovna but it still has the Finnish rear sight. Its barrel and scope are covered by scraps of cloth, as in the previous part of the series, which is inspired by the 2001 movie Enemy at the Gates (as well as almost the entire Soviet campaign).
Springfield M1903A4
The M1903A4 Springfield is one of the available sniper rifles in multiplayer mode for the American and British factions. In the single-player campaign, it is used by the British sniper Yusuf in "Mission: Matmata" and "Depot Saboteurs". After he gets killed his rifle cannot be picked up.
Machine Guns
Bren Mk. II
Some Bren Guns can be picked up during the British North Afrika mission. It is the standard light machine gun for the British faction in multiplayer.
Browning M1919A6
The second support machine gun for the Americans is the Browning M1919A6 which is called "Browning .30" and "M1919A6" in-game. It comes with a magazine capacity of 99-rounds but is the most inaccurate weapon in the game.
Degtyaryov DPM
The Degtyaryov DPM is the light machine gun of the Soviet Army. It is modeled with a rotating pan magazine which is an amazing feature for the time. However, the in-game model lacks the pistol grip.
M1918 Browning Automatic Rifle
The early M1918 Browning Automatic Rifle is a playable weapon in the game.
MG42
The MG42 appears as a portable machine gun with the Gurttrommel in-game and is therefore the first time in the series that the machine gun is not only in the game as a mounted weapon.
Launchers
Panzerschreck
The only mobile anti-tank weapon in the game is the Panzerschreck which appears in-game with its widespread suggestive name. The single-player campaign's first appearance of the Panzerschreck is during the Battle of Stalingrad in October 1942, which is historically incorrect.
Grenades & Explosives
Mk 2 hand grenade
The Mk 2 hand grenade is used by American and British soldiers. The Mills Bomb is not present in the game.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is the standard grenade for the German Army.
No. 74 Mk. I
The No. 74 ST Grenade is only available for British forces.
RGD-33
The RGD-33 stick grenade can be picked up on the Eastern Front missions.
Tellermine 35
Tellermine 35 can be placed on the ground to disable German vehicles. In the penultimate mission "Last Bridge Standing", three Tellermines must be cleared from a street.
Mounted Weapons
8.8 cm FlaK 18
Several Flak 18 anti-aircraft guns with shields are deployed at the German Airfield 32 in the mission "Airfield Ambush". In "Come Out Fighting" multiple Flak guns are set up in and around the town of Tillet, Belgium.
155 mm Gun Motor Carriage M12
During the fifteenth mission "Surrender at Aachen", a 155 mm Gun Motor Carriage M12 must be protected and set up to fire on German positions. This scenario was paid tribute to on the multiplayer map "Aachen" from Call of Duty: WWII where an M12 Gun Motor Carriage is stationed in the streets in front of the Theater Aachen building.
Browning M2HB
The Browning M2HB is mounted on British Long Range Desert Group jeeps.
Browning M1919A4
Browning M1919A4 machine guns are seen mounted in M4 Sherman tanks.
Degtyaryov DT
The Degtyaryov DT is mounted on Soviet T-34/76 medium tanks.
Flakvierling 38
During the final mission "Into the Heartland", one Flakvierling 38 is stationed on top of the South tower at the Remagen Bridge which must be manned to defend it against Junkers Ju 87 Stuka dive bombers. It is referred to as an "anti-aircraft gun" in the task text.
MG15
German Junkers Ju 52 transport aircraft can be seen with MG15s in their top-mounted turrets. The Stuka dive bombers are modeled too undetailed to see the mounted guns.
MG34 Panzerlauf
The MG34 Panzerlauf is mounted on German Panzer IV and Panzerkampfwagen VI Ausf. B Tiger II (King Tiger) tanks.
MG42
The MG42 appears also as a stationary weapon. It is mounted on a Lafette 34 tripod.
Unusable Weapons
The game includes loading screens with weapons that are not playable in-game.