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Call of Duty: Vanguard

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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Vanguard for current discussions. Content is subject to change.



Call of Duty: Vanguard
Codvanguardcover1.jpg
Cover Artwork
Release Date: November 5, 2021
Developer: Sledgehammer Games
Publisher: Activision
Series: Call of Duty
Platforms: PC
PlayStation 4
PlayStation 5
Xbox One
Xbox Series X
Genre: First-Person Shooter


Call of Duty: Vanguard is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the Call of Duty franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, Call of Duty: WWII. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.


The following weapons appear in the video game Call of Duty: Vanguard:

Overview

Like Modern Warfare and Black Ops Cold War, Vanguard uses the Gunsmith system for its weapon attachments and customisation, which includes new upgrades such as incendiary ammo, seen on some weapons in Alpha gameplay.

Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.

Pistols

Colt M1911

A Colt M1911 appears under the "1911" name and has 8 round magazines by default, which is anachronistic, as 8 round magazines did not exist for the M1911 in WWII.

Original Colt M1911 (dated 1913) - .45 ACP
A tail gunner shoots down a Zero fighter plane with his M1911A1 pistol. This is a loose reference to a real feat during the war by Owen. J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.
The M1911 pistol, note the slanted slide serrations and the grips, the latter of which is from the M1911A1.

Mauser C96 Hybrid

A hybrid of different Mauser C96 pistols is seen in the Alpha, listed under the same "Machine Pistol" moniker from WWII. As of the Beta, it uses ".30 Jaeger" ammo, possibly a change of the name .30 Mauser (an alternate designation of the 7.63x25mm Mauser cartridge) to avoid copyright issues, however the word "Mauser" is seen in other ammo types, confusing matters somewhat. It is full-auto despite its lack of a selector switch, and has a 10-round magazine by default, although various magazine options are available, including 8 and 20 round 9x19mm magazines (the former of which is considered a "fast mag", yet confusingly it is non-detachable and uses a 10 round stripper clip instead of an 8 round stripper clip), a 40 round drum for "7.62 Tokarev", presumably 7.62x25mm, which is extremely similar in dimensions to the 7.63x25mm Mauser the C96 actually uses, which may indicate the developers confused the two, and finally "8mm Nambu" 20 round magazines, which is a caliber the C96 never used. Note Yugoslavia manufactured 9mm M712 pistols, making the 9mm conversions real.

Mauser C96 M1930 - 7.63x25mm Mauser
Mauser M712 Schnellfeuer with 10-round magazine - 7.63x25mm Mauser
The default Mauser in Gunsmith.

Luger P08

A Luger P08 is seen in the reveal trailer and in artwork for the Dead Silence field upgrade, fitted with a suppressor.

Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.
A German tank commander with his Luger.
File:CODV Luger Menu.jpg
The Luger in the Dead Silence artwork, fitted with a long suppressor.

Tokarev TT-33

The Tokarev TT-33 is featured in the beta as the "RATT", taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default and the rear sight is not attached to the slide, causing it to float in place as the slide locks back.

Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.
Previewing the TT pistol.

Submachine Guns

M1A1 Thompson

An M1A1 Thompson appears in the Alpha as the default weapon in Champion Hill mode, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons. Sledgehammer refers to it as the "M1928", which is the Thompson variant that could use drums. When reloading, the drum is correctly removed via a sideways movement (as correct as a drum on an M1A1 can be, anyway). An extended drum attachment holds 100 rounds. The initial draw animation involves the player letting the bolt go forward and chamber a round, then they flick the safety off.

In the beta a conversion to .30-06 is available.

M1A1 Thompson with 20-round magazine - .45 ACP
The wrong Thompson with a drum magazine in the Alpha.
A modified Thompson with a silencer, drum magazine and "Slate Reflector" sight.
Reloading from empty.
Inserting a new drum.

MP40

The MP40 is an SMG available in the game.

MP40 - 9x19mm
The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself, the latter option likely to induce a malfunction.
A soldier fires his MP40 in the Champion Hill mode.

MP41

The "Shredder" submachine gun in the Frontline weapons pack is a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an MP18 barrel and a magazine similar in design to the Trommelmagazin 08.

MP41 - 9x19mm
The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the MP18 barrel and a Glasvisier 16 scope.
A soldier holds a heavily customized MP41 in the Champion Hill mode.

Owen

The Owen Gun is carried by 2nd Lieutenant Riggs at the beginning of the trailer.

Owen Mk I - 9x19mm. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.
The Owen slung on Riggs' back when he opens the train doors.

PPSh-41

Soviet Soldiers are seen carrying PPSh-41s at the beginning of the trailer.

PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev

Sten Mk II

The Sten Mk II is featured in the game.

Sten Mk II - 9x19mm Parabellum
Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either.

Sten Mk I/Sten Mk VI Hybrid

The "Wildwood" submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the Sten Mk VI.

Sten Mk I - 9x19mm Parabellum
Sten Mk VI - 9x19mm
The custom Sten on the bottom, painted with German helmet "Normandy" chicken wire style camouflage. Note the similarity with the "Rooted II" variant from Call of Duty: WWII.

Type 100

A Type 100 submachine gun is used by an Allied soldier.

Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu
A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.
A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.

Shotguns

Becker revolving shotgun

The Becker revolving shotgun appears in the game as the "Revolving Shotgun". Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. has thought of issuing combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. In the Stalingrad Demo, it is seen being used by German soldiers. At the start of every reload, the ejector rod is correctly used to remove the last spent shell, however it is not used for the rest of the shells, which is incorrect.

A fictional 3 round magazine is available as the fast mag for this weapon.

Becker revolving shotgun - 16 gauge
A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode. Vanguard will have microdestruction features similar to Rainbow Six Siege.
The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.
The weapon in idle.
Aiming while mounted.
The ejector rod is used.
Inserting a period-correct brass shell.
Rotating the cylinder.
The dubious "16 Gauge 3-round Fast Mag" attachment, with an M1A1 Carbine stock assembly to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar WWII's Toggle-Action empty reload with a tacticool mag swap.

Browning Auto-5

The Browning Auto-5 appears in the game as the "Auto-Loading Shotgun". The empty reload animation features the "Speed-load" feature that the Auto-5 became famous for - with an empty shotgun and the bolt locked back, loading a shell into the magazine will immediately chamber the shell as soon as the operator removes their loading hand. However, this feature was introduced in 1953 with the 2-piece carrier. Any earlier examples will need to have the carrier button/bolt release button held down in order to load the magazine, and the "Speed-load" feature is not present before 1953, making this feature anachronistic. One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional magazine from WWII's "Toggle-Action" shotgun as a 7 round detachable magazine.

Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge
The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.
Aiming down the sights.
Aiming with a "Mustang Mk. 8 Reflector" sight.
Reloading, not the users thumb clipping through the weapon.
A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.
Removing the drum magazien without pressing a release of any sort - this drum is the same as the Walther toggle-action shotgun from WWII and it holds 10 shells.
Getting a good look at the open ejection port, note the foregrip is now more visible.

Rifles

Breda PG

The Costa Rican contract Breda PG returns from WWII as the "ITRA Burst". As of the Beta, it incorrectly uses 7.92x57mm ammunition. A fictional 12 round fast magazine is available, and the weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM.

Breda PG (Costa Rican contract) - 7x57mm Mauser

Lee-Enfield No.4 Mk. I

The Lee-Enfield No.4 Mk.I is seen in promotional media. It is also seen in the hands of British paratroopers as well.

Lee-Enfield No.4 Mk.I - .303 British
The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.

Karabiner 98k

The Karabiner 98k rifle appears in the game. Unlike in Call of Duty: Modern Warfare, the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used.

A fictional 3 round detachable magazine exists as the fast mag option - detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system.

Karabiner 98k - 7.92x57mm Mauser
Drawing the rifle.
Idle with the Kar98 rifle.
Aiming.
Working the bolt while aiming.
Reloading with a round left in the rifle results in your player character covering the breach to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.
Inserting shiny brass 7.92 Mauser rounds.
Although barely visible here, one round is left on the stripper clip.
Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however all five rounds have been pushed into the rifle here.
The stripper clip flies off into the shadows as the bolt is pushed forward.
A small goof occurs when reloading with less than 5 rounds in reserve - four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player characters right hand.

M1 Garand

M1 Garand rifles are used by US marines in the reveal trailer. It appears in the Beta, classed as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle. Unlike in Call of Duty: WWII, this is not a "sticky" Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip.

M1 Garand with leather M1917 sling - .30-06
The model of the M1 rifle in Gunsmith.
M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad - .30-06
A pseudo M1D style sniper Garand.
Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the M14 Rifle - .30-06
The ".30-06 12 Round Mags" T20E2 Garand lookalike, the magazine is curiously larger than the higher-capacity magazines of the real weapon. It can also take 16-round drums of .30-06 or 6.5 Arisaka (which reuse the drum model from the "Toggle-Action" from WWII), or be rechambered to .303 Enfield.

Mosin Nagant M1891/30

The Mosin Nagant M1891/30 appears in the game as the "3-Line Rifle". Reloading with a round left in the rifle results in your player character covering the breach to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.

A very anachronistic detachable 3 round magazine appears as the fast mag option for the Mosin.

Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R
Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.
The Mosin rifle on the ground.
Equipping the rifle.
The second half of the draw animation.
Overlooking a courtyard with the Mosin rifle.
Dual-rendered scopes return from previous COD games, as the character aims at German soldiers. The scope itself is a PEM scope with the same reticle as the Kar98k's sniper scope from Call of Duty: Modern Warfare.
Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.
A strange visual glitch spotted during beta. While the third person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.

Sturmgewehr 44

The Sturmgewehr 44 appears in the game as the "STG44". It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943.

Modifications include an extended drum magazine appears to be a heavily modified MG42 drum seemingly rechambered for the 7.92x33mm Kurz, which holds 45 rounds.

Sturmgewehr 44 - 7.92x33mm Kurz
A customized Sturmgewehr 44 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.
File:Codvanstg1.jpg
First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft reflector gun sight Mk II.
File:CODV stg 1.jpg
Pilfering the StG-44 from a dead German in Stalingrad. Like in the first Call of Duty game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.
Admiring the effects of a Molotov with the assault rifle.
Aiming - the fire effects obfuscate the ironsights.
And here the hitmarker gets in the way. But at least we can see the well-modelled fired casing flying out of the rifle.
Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the AK-47 reload in Modern Warfare.
Which goes flying through the air.
And inserting a new one
File:CODV stg 8.jpg
Pulling the charging handle all the way back, unlike Sledgehammer's last WWII game.

Volkssturmgewehr

The Volkssturmgewehr appears as the "Volk".

Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz

Machine Guns

Bren Gun

A British soldier is seen holding a Bren gun in the trailer of the Stalingrad Demo Play-through. It appears in the Beta with a much more accurate fire rate than in Call of Duty: WWII, but the rear sight is now on the barrel instead of behind the magazine. The player also grips the gas tube, a sure-fire way to burn you hand.

Bren Mk2 - .303 British
The Bren Mk.2 in the gunsmith preview.

Charlton Automatic Rifle

A Charlton Automatic Rifle is fired by 2Lt. Riggs in the reveal trailer. It appears in the Beta as an assault rifle under the same "NZ-41" name it had in WWII and its model and animations are mirrored versus reality. The standard-size 10-round SMLE magazine somehow holds 30 rounds.

Charlton Automatic Rifle with 10-round magazine - .303 British
Riggs fires his Charlton while fighting in North Africa.
Viewing the model of the mirrored Charlton.

Degtyaryov DP-27

A Degtyaryov DP-27 with the pistol grip of the DPM variant is indexed as the "DP27" in Vanguard. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds instead of 47. An upgraded version holds 105 rounds. The player holds the weapon with their fingers in the way of the bolt, which would be very painful in real life.

Degtyaryov DP-27/28 - 7.62x54mm R
Degtyarev DPM - 7.62x54mm R
A preview of the Degtyaryov in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.

M1918A2 Browning Automatic Rifle

The M1918A2 Browning Automatic Rifle appears in the Alpha with a longer handguard by default, while the HUD has the correct handguard length. It is able to switch between full-auto (at a slow fire rate of 400 RPM) and semi-auto, which is incorrect: the real M1918A2's fire selector instead had a slow full-auto and fast full-auto option, while the earlier M1918 could switch between semi-auto and fast full-auto (500-650 RPM). A 30 round curved magazine is available, which supposedly fires .50 BMG rounds. In the Beta it is classed as an assault rifle.

Anachronistic 10 round aftermarket magazines are available as the "12 round fast mags", which holds 2 rounds too many.

M1918A2 Browning Automatic Rifle - .30-06
M1918 Browning Automatic Rifle - .30-06
A soldier fires his BAR through some destroyed cover in the Champion Hill mode.
The BAR in the Gunsmith preview, with its unusual handguard and WWI-era wood stock.

MG42

The MG42, fitted with a drum, appears in the game. Said drum holds 125 rounds, which is incorrect, the MG42 had a 50 round drum. For some reason it lacks a muzzle in the multiplayer by default and more bizarrely the proper muzzle isn't available even as attachment.

MG42 with drum magazine - 7.92x57mm Mauser
MG42 with drum magazine, used by a German soldier.

Type 96

The Type 96 LMG is briefly seen in the trailer.

Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka
A Type 96 is fired from a Japanese pillbox at American forces.

Vickers Mk. I

A man-portable depiction of the Vickers Mk. I is available in the game as a killstreak called the "Frankengun" in the Alpha and "Deathmachine" in the Beta. It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells "Spinning up Deathmachine!" implying that the devs believe that Vickers Mk. I is some form of gatling gun, not unlike the M134 used in previous games in the franchise.

Vickers Mk. I with ribbed water jacket - .303 British
Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the MG08/15 in Battlefield 1.
Wreaking havoc with the Vickers. It appears to be loaded with explosive ammo given its destructive firepower.

Grenades & Explosives

Mk 2 Grenade

American Mk 2 hand grenades can be seen in the African section of the trailer.

Mk 2 High-Explosive Fragmentation hand grenade

Mk.V CN Gas Grenade

The Mk.V CN Gas Grenade appears as the "Gas Grenade".

Mk.V CN Gas Grenade

Model 24 Stielhandgranate

Model 24 Stielhandgranates can be seen lying on the ground next to a German helmet in the teaser trailer.

Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade

Mills Bomb

Mills Bombs are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Armour Plates field upgrade and the Warmachine field upgrade.

No. 36M Mk.I "Mills Bomb" High-Explosive Fragmentation hand grenade.

No. 69 Mk. 1

The No. 69 Mk. 1 is seen in the Alpha as a stun grenade. The character throws it using only one hand in a rather tactical and too modern manner for the setting due to reusing Modern Warfare mechanics.

No. 69 Mk. 1 High-Explosive hand grenade.

No. 82 "Gammon Bomb"

The No. 82 Gammon Bomb appears as the "Impact Grenade" in the Alpha.

No. 82 Gammon Grenade

S-Mine

The S-Mine returns in the Alpha as the "Proximity Mine", functioning like a M18 Claymore from other titles.

S-Mine 35. Note the fuze is in the centre of the mine body; the later S-Mine 44's fuze was instead offset.

Unidentified smoke grenade

Unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.

Flamethrowers

Flammenwerfer 41

The German Flammenwerfer 41 is available as part of the "Flamenaut" streak, which also includes a heavy armoured suit like the "Flame Trooper" from Battlefield 1. This suit obscures your vision but gives you much more health.

Flammenwerfer mit Strahlpatrone 41

M2 Flamethrower

An M2 Flamethrower is seen in on a table in the buy round of the "Champion Hill" mode.

M2-2 flamethrower

Launchers

M1 Bazooka

The M1 Bazooka appears in the beta.

M1 Bazooka - 2.36 inch

Panzerschreck

The Panzerschreck appears in the beta.

RPzB 54 "Panzerschreck" rocket launcher - 88mm

"Warmachine"

The "Warmachine" killstreak appears to be some sort of cannon that fires impact-detonated grenades.

Mounted Weapons

3.7 cm Bordkanone

A German Stuka dive bomber in the trailer can be seen with two 3.7 cm Bordkanonen.

Bordkanone 3,7 - 37mm
A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.

3 Inch/50 Mark 2 Model 4

The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.

3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.

5cm Pak 38

A 5 cm Pak 38 Anti Tank gun can be seen on the multiplayer map.

5 cm Pak 38 anti-tank gun - 50x419mm R

15 cm TbtsK C/36 naval gun

What appears to be a German 15 cm TbtsK C/36 naval gun is seen during the trailer.

15 cm TbtsK C/36 naval gun at the Longues-sur-Mer battery, France.

Besa

The Besa machine gun is seen mounted in British Crusader Tanks.

British Besa tank machine gun - 7.92x57mm Mauser

Browning M1919A4

M4 Sherman tanks have hull-mounted Browning M1919A4 machine guns.

Browning M1919A4 on an M31C pedestal mount - .30-06

Browning M2

Browning M2 machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.

Browning M2 Aircraft, Flexible - .50 BMG
A tail gunner fires his twin Browning M2 machine guns at attacking Zero fighters.

Degtyaryov DT

A Soviet T-34/85 with a hull-mounted Degtyaryov DT is seen during the Stalingrad Demo Play-through. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.

Degtyaryov DT - 7.62x54mm R

MG 13

An MG13 machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.

Dreyse MG13 - 7.92x57 Mauser

MG34

The MG34 is mounted on German tanks in the reveal trailer.

MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser

MG81

The MG81 is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.

MG 81 - 7.92x57mm Mauser

MG131

The MG131 is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.

MG131 - 13x64mm B

MG151

The MG 151 cannon is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.

MG 151/20 Cannon - 20x82mm

Type 10 120mm Dual-Purpose Gun

Japanese aircraft carrier Akagi has several Type 10 120mm Dual-Purpose Guns.

Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm

Type 89 12.7 cm/40 naval gun

A heavy Japanese Anti-air gun is mounted on the "Gavutu" map which is a Type 89 12.7 cm/40 naval gun.

Twin Type 89 12.7 cm/40 naval gun mounting at Balikpapan, Borneo.

Type 96 25 mm AT/AA Gun

A Type 96 25 mm AT/AA Gun is fired by Japanese soldiers in the reveal trailer.

Type 96 twin AA mounting - 25x163mm
The Type 96 AA gun firing at American warplanes in the Pacific.

Type 97 Aircraft Machine Gun

The Type 97 Aircraft Machine Gun is the nose-mounted MG of Japanese Mitsubishi A6M "Zero" fighters.

Type 97 aircraft machine gun - 7.7x56mm R

Type 99 Cannon

The "Zeros" are also armed with two wing-mounted Type 99 cannons.

Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB

Unusable Weapons

M2 Mortar

The M2 Mortar is present as the "Mortar Barrage" killstreak.

File:CODV Mortar Menu.jpg
The mortar in the menu.

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