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Call of Duty: Black Ops 6

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Black Ops 6 for current discussions. Content is subject to change.



Call of Duty: Black Ops 6
Black Ops 6 cover art.jpg
Official Cover Art
Release Date: 2024
Developer: Treyarch
Raven Software
Publisher: Activision
Series: Call of Duty
Platforms: PlayStation 5
PlayStation 4
Xbox One
Xbox Series X/S
PC
Genre: First-person shooter


Call of Duty: Black Ops 6 is a first-person shooter video game developed by Treyarch (multiplayer) and Raven Software (campaign), and published by Activision. It was released on October 25, 2024. A direct sequel to Call of Duty: Black Ops Cold War (considered as the fifth main entry in the Black Ops sub-franchise), the game runs on the IW 9.0 engine used for the previous two Call of Duty games.

Set in the early 1990s in the chaos of the post-Soviet world, the single player campaign follows a CIA strike team led by Frank Woods, forced to go rogue after a botched mission. This rogue team is joined by espionage expert Russell Adler, recently reappeared after being missing in action for months, and now with an unknown set of motivations and loyalties. Disavowed and without access to any official support networks, the team must uncover a sinister conspiracy that has infiltrated the highest levels of the CIA and US government.

Content from BO6 will be integrated into Warzone starting from Season 1.


The following weapons appear in the video game Call of Duty: Black Ops 6:


Handguns

Grendel P-30

The Grendel P-30 appears under the name "Stryder .22", marking its debut in any type of modern media. The in-game pistol has a slide more akin to that of a Ruger Mk I, with a grasping cylinder at the back and an internal bolt, unlike the real one which has a traditional slide.

Grendel P-30 - .22 Winchester Magnum
Loading the P-30 when spawning in.
Aiming down the blacked-out sights.
The inspect animation has the operator tossing the pistol in his left hand and looking at it.
The Grendel is then taken back into the right hand and the magazine is checked.
And of course, an obligatory brass check. Note the peculiar bolt/slide design.
Doing a tactical reload.
Marshall inspects a P-30 modified to look like a Star Wars blaster.
After expending a whopping 30 rounds of .22 Magnum from just one magazine, Marshall reloads with a couple of his dead clones in the background. The side effects of Create-a-Class, one would say.

Heckler & Koch USP45

The Heckler & Koch USP45 appears in-game as the "GS45". It is anachronistic for the 1991 setting, as although working prototypes of the USP existed by late 1991, those were in .40 S&W and the .45 ACP variant would not become available until 1995, years after the game's setting. The in-game pistol differs slightly in the small details from the real one: the magazine release is not a lever but a triangular button similar in design to SIG pistols starting with the SIG Pro series, the hammer is skeletonized and the stock barrel option and a few others feature slide front serrations from the Heckler & Koch Mark 23 Phase I Prototype. The "Steady Aim Laser" is a scaled-down version of the Mark 23 LAM, something which was also found on the USP .45 in the original Modern Warfare trilogy.

The default magazine holds 10 rounds instead of the correct 12 (though 10-round magazines do exist as compliant magazines, and the model in-game is also modeled with 12 witness holes on the magazine instead of 10), with two extended magazines available that hold either 17 or 24 rounds, while the "Fast Mag" options are downloaded (or single-stack) flush-fitting magazines that hold either 6 or 8 rounds.

It appears to be treated as the replacement of the Black Ops staple M1911A1, like the M1911A1 in Cold War, several of the takedown animations for melee will always have a USP be stolen from an enemy soldier's holster after stunning them and attacking them with it. It is the standard sidearm for western faction NPCs, pulling the pistol out when put into last stand.

In addition, the emote that replicates the Black Ops cover pose has the character using dual USP handguns instead of the M1911 and pack-a-punching the USP turns into "Sally" and dual USP handguns turn into the "Sally & Forth" with both shooting explosive rounds like the M1911 in previous Black Ops zombies modes.

Heckler & Koch USP - .45 ACP
Russell Adler shooting a USP while riding a bike in a campaign pre-release screenshot.
The USP in the customization screen.
One of the equip animations involves the operator turning the safety off.
A view down the three-dot sights.
During the loaded inspect animation, the operator will decock the USP and check the magazine...
...then re-cock and chamber check.
Doing a tactical reload. Note that despite being in .45 ACP, the standard and higher capacity magazines are modeled after the 9mm/.40S&W polymer magazines.
Slingshotting the slide on an empty reload.
The USP's inspection with all rounds expended.
Draw animations of the akimbo USPs, similar to Kimber 1911s from MW2019.

Heckler & Koch USP Elite/Expert

The "Gain-Twist Barrel" will equip the USP with a Expert-length slide styled after the Elite slide, the "Reinforced Barrel" will equip a Elite-length slide styled after the Expert's.

Heckler & Koch USP Elite - .45 ACP
Heckler & Koch USP Expert - .40 S&W
The too-short Elite slide, which has also had its sides flattened.
And the too-long Expert slide.

Heckler & Koch USP Match

The Compensator attachment is modelled after the barrel weight of the USP Match. While the real version is simply a barrel weight, in-game it features porting as one would expect of a compensator.

Heckler & Koch USP Match - .45 ACP
The Match compensator on the (non-Match) standard USP. Note how the three cuts in the bottom of the real version have been "moved up" to instead be compensator ports.

Makarov PM

The Makarov PM appears under the name "9mm PM". By default it is loaded with an inaccurate 10-round magazine, though the first "Fast Mags" option lowers to an accurate 8.

In the campaign it is used by Iraqi forces and sometimes Avalon criminals though Case will still somehow "borrow" a USP from them in takedown animations. It is also inexplicably used by Harrow's parents and the assassin in the 1960 flashbacks.

Makarov PM - 9x18mm Makarov
The Makarov PM in the customization screen. Due to a bug, when rotating the weapon it disappears offscreen due to being treated as longer than it actually is.
Grigori Weaver holds his Makarov in the ruins of Vorkuta.
Aiming.
Chamber checking. The only difference between this and the first time equip animation is in the first time equip the operator will tug the front of the pistol.
Performing a tactical reload. Note the new magazine's bullets lack textures.
Pressing the magazine release on empty...
...and thumbing the slide after loading a new mag.
In a similar manner MWII's animations when empty inspecting, the operator will eject the spent magazine, then vigorously chamber check.

Makarov PB

The "CHF Barrel" slide option converts the PM into the integrally suppressed PB, though without the suppressor's front half; combining it with the Suppressor attachment completes the look.

Makarov PB - 9x18mm Makarov
A Makarov fitted with the "CHF Barrel" attachment. On the real PB the "male" threads are on the suppressor rather than the pistol, however this was likely swapped so they would actually be visible within the game.
Fitted with a suppressor, as well as "Fast Mag I" which lowers the capacity to a correct 8.
Checking the PB's chamber. While the "Suppressor" attachment does not gain a unique appearance when paired with this barrel, it does at least match in diameter and sit flush.

Stechkin APS

The Stechkin APS appears in the game as the "Grekhova". Like other machine pistols from some previous Call of Duty games, it does not have the select-fire capability of other weapon classes and is locked to full-auto. Its stock is available as an attachment, which provides the same "aim without using the sights" effect as the "Crossbar" on MGs. The "CHF Barrel" gives it the slide/barrel of the HS Produkt PHP MV, though it retains the APS's fire selector and rear sight.

Stechkin APS - 9x18mm Makarov
Case reloads a "Grekhova" with extended magazines in the campaign.
Case holding dual Grekhovas.

Submachine Guns

FAMAE SAF

The FAMAE SAF is available under the name "Kompakt 92". It is slightly anachronistic as it was produced from 1993. It is possible to create a pseudo Mini-SAF with the appropriate parts.

FAMAE SAF - 9x19mm
The FAMAE SAF in the customization screen.
A operator holds the FAMAE SAF in not-Monaco: Avalon.
Using the HK-style sights. The front sight is ironically more accurate to the real deal than the game's version of the MP5.
The operator using her middle finger to release the magazine while reloading from empty. For the tactical reload, the operator will use a conventional reload.
Tugging the charging handle.
The inspect animation for ammo / no ammo. Note the dynamic translucent magazine.
An Pantheon Gas Elite is armed with a FAMAE SAF in a campaign promo image. They are always armed with it.
Case bullies a Pantheon Gas Elite by slapping his FAMAE SAF out of his hands.
FAMAE Mini-SAF - 9x19mm
A pseudo-FAMAE Mini-SAF build. Note the pinned magazine.
Pushing the bolt release. The game version appears to be push in instead of push up.

Gepard PDW

The Gepard PDW appears as the "Jackal PDW". In reality, the Gepard was developed in 1995 and publicly revealed in 1997 and was never put to mass production (with allegedly a minuscule number of Gepards being send to a special unit for testing and two specimens showing up during the Chechen Wars). Although it has a fictional 30-round magazine by default, it can equip the proper flush-fitting 22-rounder or longer 40-round mag.

Gepard PDW with suppressor - 9x18mm Makarov
The Gepard brandished in its inspection feature.
A view of the magazine...
...and then a brass check.

Grendel R-31

The obscure Grendel R-31 carbine (essentially the progenitor of the Kel-Tec CMR-30) appears as the "Tanto .22". Unlike the real weapon which is semi-automatic only, the in-game depiction is fully-automatic and is available in the submachine gun class, although it fires much more slowly than a conversion of its type should. It uses a Weaver rail to interface with optical attachments. The R-31 was actually manufactured in 1991, with about 1000 examples produced.

Grendel R-31 - .22 WMR
The R-31 in-game.
Getting a view of the Grendel's right side.

Heckler & Koch HK94A3/CETME Model L hybrid

The "C9" is a chopped-and-converted Heckler & Koch HK94A3 (typically used to substitute for an MP5A3), stylized with several features of the CETME Model L; this, along with the name, suggests that it was likely intended as a fictional 9mm submachine gun variant of the latter. It has the retractable stock from CETME Model LC and a handguard based on the CETME L first gen handguard.

It can be customized with a CETME Model L's round handguard via the "Gain-Twist Barrel". Among its magazine options is the original straight "waffle" style (via the "Fast Mag II" attachment), though cut down to 25 rounds.

Heckler & Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm Parabellum
CETME Model LC - 5.56x45mm NATO
Mag check of the HK94/CETME SMG.
And its chamber check, fairly similar to the previous game.
In a truly 90s Hollywood style, Troy Marshall wields the converted HK94A3 in a promotional screenshot. Here its larger CETME/G3 style charging handle is visible.
The same scene from an angle more typical of modern action movies.
The other side seen in a promotional video; note the dedicated forend weaponlight, along with its CETME-esque features (the stock mount in particular).

Heckler & Koch HK94A2

Using the "Heavy Stock" turns the weapon into a pseudo-Heckler & Koch HK94A2. Additional stock options include a collapsed version of the CETME Model LC stock, a no-stock endcap, an MP5K-PDW stock, or a UMP-style stock.

Heckler & Koch HK94A2 converted to full-auto fire, with shortened barrel - 9x19mm Parabellum

Thompson

The first prestige unlocks a weapon kit that turns the "C9" into a pseudo Thompson Submachine Gun with the Thompson's forend and stock.

M1A1 Thompson with 20-round magazine and Cutts compensator - .45 ACP
Checking the Thompson/MP5 Hybrid.
The other side which is checked first in the animation.

PP-90M1

The PP-90M1 returns from Modern Warfare 3, this time called "PP-919", which is the name of a different weapon in reality. It is anachronistic as it was developed between 1998 and 2000. This is the third appearance of the PP-90M1 in Call of Duty and the second in the Black Ops subseries, after previously appearing in Modern Warfare 3 and the PlayStation Vita-exclusive Black Ops: Declassified. The PP-90 is able to to equip box magazines in place of the helical ones.

PP-90M1 with 64-round helical magazine - 9x19mm
Woods holding a relatively less anachronistic PP-90M1 compared to when he used it in 1975 Saigon in Declassified.
Checking the other side...
...then inspecting the magazine.
PP-90M1 with stick mag adapter and 32-round magazine - 9x19mm. This is used when equipping some "fast mag" attachments, although none of these are accurate to the real-world 32-round double stack mag.

Shotguns

Mossberg 500

A Mossberg 500 fitted with ghost ring sights is available as the "Marine SP". It is fitted with a stylized black Mossberg 535-style forearm. It features a sideways left-right safety on the tang instead of a up-down safety, and an interrupter system akin to many Benelli shotguns, where the chamber can be cycled empty while retaining rounds in the magazine until a release lever is pressed. In addition, it also features a spring-loaded Benelli-style lifter on the model, despite having the Mossberg's lifter visibly modeled in the ejection port.

The shotgun features faster alternate reloads for two barrels slightly shorter than Cruiser length, one for the "Combat Barrel" which involves the user double or quad-loading the magazine tube depending on the amount of ammunition remaining, and another for the "Quick Load Barrel" involving the use of an Armstec shotgun tube speed loader. However the shotgun lacks the Armstec Tec-Loader bracket necessary to maintain the proper positioning to use the speed loader.

A Marine SP loaded with Dragon's Breath rounds first appears in "Ground Control", it is used by Pantheon Elites and can be taken after defeating them.

Mossberg 500 with ghost ring sights - 12 gauge
The Mossberg 500 in the customization screen.
Woods holds the shotgun next to a strip mall.
The Mossberg's ghost ring sights - note the bizarrely reworked tang safety, which is now horizontal instead of vertical.
Hawking out a spent shell on empty.
About to chamber load a new one...
...then topping up. Much like Modern Warfare II's Benelli M4 Super 90, the first shell is always loaded flatly during reloads. The subsequent shells are loaded normally.
The unique takedown animation for Pantheon Elite Shotgunner, which involves kicking out his leg then slamming the butt of his own gun into his face...
...then using Dragon's Breath at point blank on its former owner (shooting dangerously close to his own foot) before ejecting a (incorrectly unspent) shell and tossing the shotgun.
A Pantheon regular Shotgunner with a Mossberg in a promotional image.
Mossberg 500 Cruiser with foregrip, heat shield, and saddle shell holder - 12 gauge
Mossberg 500 shorty with pistol grip and MP5K foregrip - 12 gauge.
The two short Mossberg barrels in-game with pistol grips. Note the similarity between barrels, with slightly longer tube.
Holding the slightly-short Cruiser.
Quad loading on empty.
Using the speed tube on empty for the other barrel. Note that in addition to just kinda stopping on nothing, the tube is also being held sideways (opening facing to the left) to how a real Armstec tube would be (opening facing downward), if this was a real shotgun.
The empty inspect involves chamber checking, then depressing the gate. For the inspect with ammo, the operator will eject and catch a shell, then spend a few moments pondering it.

USAS-12

The USAS-12 appears in the game as the "ASG-89" (presumably Auto Shotgun 1989, alluding to its design year), and limited to is semi-auto only.

Daewoo USAS-12 with 10-round magazine - 12 gauge

Rifles

AEK-973

The AEK-973 appears under its real name, and can fire in either 3-round bursts or semi-auto. It is categorized as a marksman rifle, maybe because under Treyarch weapon archetypes, rifles that fire in bursts or semi-auto are usually classified differently than regular assault rifles.

AEK-973 with scope - 7.62x39mm
The AEK-973 in the customization menu.

AK-74N

The AK-74N is available as the "AK-74". The model features the standard issue Soviet sling that attaches in a fictional loop on the front trunnion (reminiscent of the charm loops in Modern Warfare 2019) and to the start of the stock (where it is tied off with paracord). In the Beta, the fire selector was bugged to be in the safe position when in full-auto, and the full-auto position in semi-auto. This was since rectified to be accurate to the real-world positions.

It can be modified to resemble an AKS-74N by equipping the "Infiltrator Stock" (the skeletonized folding stock with Esmarch tourniquet wrapped on it), a psuedo-AKS-74UN by using the "Short Barrel" (resembling a Krinkov barrel, albeit longer and with a traditional trunnion-mounted rear sight) and the "Infiltrator Stock", a prototype AK-74M by using the "Gain-Twist Barrel" and "Combat Stock", or an AK-105 with the "CHF Barrel" and "Combat Stock" (though the rifle retains the ribbed dust cover for the the later two). The "Infiltrator Stock" and "Combat Stock" both give the rifle the appropriate folding hardware on the receiver. Other attachment options include the "Heavy Stock" (an RPK's stock), "Light Stock" (an AKMS style stock), "Balanced Stock" (a Type 56-2's stock), "Assault Grip" (a Khyber Customs Shark Fin Lower Handguard, which is a modified Romanian lower handguard, and is changed to a Khyber Customs MLOK Shark Fin if fitted on the MLOK handguards), and "Ergonomic Grip" (Combloc Customs wood pistol grip). The "Flip Mag" uses Romanian 5.45 steel magazines while the "Extended Mag III" uses a fictional 5.45 version of the Romanian 75-round drum magazine.

AK-74N - 5.45x39mm
The AK-74 in the customization menu.
Racking the rifle when first spawning.
The AK-74 inside the grounds of an Iraqi palace.
Aiming.
Ammo-check of the AK-74's orange resin magazine.
Then load checking. The operator smacks the bolt forward after this.
Kicking out the spent magazine on empty. The standard reload is a more finessed version of the AKS-74U's reload in Black Ops Cold War.
Performing an underhand rack of the charging handle.
A promotional image of an Iraqi Republican Guard with the AK-74N in the level "Hunting Season". Note the tank to his left is the T-55AM2 model from Modern Warfare (2019) (it can be seen better in the Gameplay Reveal trailer).

AK-74M

AK-74M - 5.45x39mm
AK-74 with plum furniture - 5.45x39mm - for comparison
An AK-74M build with "Fast Mags" customization. The "Fast Mags" option is a cutout magazine as custom made by Copperhead USA and depicted in border troop green that correctly depletes as the weapon is fired and wouldn't be out of place in Metro 2033. Note the stock is straighter than in reality and lacks the cheek rest upper bulge.
An operator inspects his AK-74M with the windowed magazine partially depleted.

AK-105

AK-105 - 5.45x39mm
The AK-105 build and one with the "Extended Mag I" customization, which gives the rifle a shortened RPK-74M magazine. Note the upper handguard appears to be the Khyber Customs Cheese Grater upper handguard while the lower is a heavily stylized TDI Arms AKML lower handguard.

AKS-74N

AKS-74N - 5.45x39mm
AKS-74N1 with 1PN34 NSPU scope, 45-round RPK-74 magazine and Esmarch tourniquet wrapped on stock - 5.45x39mm
An AKS-74N build in the customization menu and one with the "Extended Mag II" customization, which gives the rifle the 45-round RPK-74 magazine.
Weaver about to use his thumb to release the spent 45-round magazine and fling it out. This animation is the same for the shortened RPK-74M "Extended Mag I" magazine.

AKS-74UN

AKS-74UN - 5.45x39mm
A AKS-74U build in the customization menu, which is a similar pseudo-build to the one seen in Modern Warfare 2019. The "Short Barrel" gives the rifle a APS Firearms Swiss Grater upper handguard / Khyber Customs Krink Swiss Cheese Grater upper handguard with a APS Firearms MLOK slab-sided lower handguard. The bottom build is built to resemble the AKS-74U seen in The Forever Winter, though this version still has its booster and stock.

PA md. 86

PA md. 86 - 5.45x39mm
A PA md. 86 style build in the customization screen with Type 56-2 stock. Unfortunately, the MPi-KMS-72 stock in Modern Warfare 2019 isn't available here.
Flipping the "Flip Mag".

ArmaLite AR-18

The ArmaLite AR-18 appears as the "AMES 85" with the vented handguard and semi-skeletonized stock of the SIG SG 551 and the magwell shape of the Howa Type 89. Fitting it with the "Combat Stock" will give it an original AR-18 full stock, albeit without a folding mechanism.

ArmaLite AR-18 with 30-round magazine - 5.56x45mm NATO
SIG SG 551 LB - 5.56x45mm
Howa Type 89 - 5.56x45mm
The AR-18 in the customization menu.
A look-over of the stylized AR-18.
This includes brandishing the magazine...
..and a peek into the chamber.
Elizabeth Grey with the rifle in a promotional image for Zombies mode.

AS Val

The AS Val appears as the "AS VAL" in the assault rifle category. It feeds from 9x39mm magazines that have been stylized after the OTS-12 Tiss' steel horizontal ribbed 9x39mm magazines. It has access to standard 20-round magazines (which incorrectly hold 25 rounds) and a fictional 45-round magazine based off an RPK 40-rounder (with ribbing similar to the RPK-74M's magazine) that interestingly reuses animations from MW2019's AK-47.

AS Val - 9x39mm

VSS Vintorez

Equipping the "Full Stock" and one of the scopes turns the AS Val into a VSS Vintorez.

VSS Vintorez with PSO-1 scope - 9x39mm

CETME Model L

The CETME Model L appears in the game as the "Model L", a rather unusually correct name for Call of Duty standards as of late. It can be customized with a first gen handguard via the "CHF Barrel", or a CETME Model LC's collapsible stock via the "Infiltrator Stock".

CETME Model L - 5.56x45mm NATO

Sturmgewehr 44

A second prestige unlockable is a weapon kit to turn the "Model L" into a pseudo-Sturmgewehr 44.

Sturmgewehr 44 - 7.92x33mm

Colt Model 723

A Colt Model 723 with a full-auto lower receiver is available in the game. It reprises the "XM4" designation from Call of Duty: Black Ops Cold War's XM177E1, which is again incorrect as the real XM4 is a different rifle. Mounting most optics, barring certain exceptions, to the rifle will chop the carry handle off and replace it with a weaver rail (a practice that started to become very common in Special Forces groups that used these kinds of carbines), while the front sight post will be chopped and modified. With some optic options (those so far being the "Kepler Red Dot" and the "Otero Red Dot"), the front sight post will be retained, something that wasn't seen in previous entries in the series. However, when looking down the sights in question, the FSP will magically disappear. This time the traditional Black Ops M4-surrogate is not wrapped around in a sling, but rather decorated with some tape, paracord and rubber bands.

Equipping the "Short Barrel" gives it an appearance somewhat reminiscent of the fictional "N-23" CAR-15 build by Dave Merrill, and is anachronistic as it debuted in the November 2017 issue of Recoil Magazine. The "Gain-Twist Barrel" is an Armalite FF tube handguard and the "Reinforced Barrel" is a generic tubular handguard with cut for the front sight. The Armalite FF was developed at some point in the 90s and the practice of modifying these came around 1998 with their usage generally being in the War on Terror era making them anachronistic, although, they are likely meant to stand in for early recce style ARs used in Somalia in 1993. The "Balanced Stock" gives the rifle a 6 position collapsible stock, the "Light Stock" gives the rifle the wire stock of the M231 Firing Port Weapon, the "Infiltrator Stock" gives the rifle an anachronistic Mission First Tactical E-Volv Battlestock, while the "Combat Stock" appears to have been inspired by this custom build, albeit with a cheek riser not dissimilar to the CAA CP2 Cheek Rest. The "Extended Mag I" is a 45-round STANAG, the "Extended Mag II" is an anachronistic SureFire MAG5-60 60-round casket magazine, and the "Extended Mag III" is a Beta-C Mag.

Colt Model 723 "M16A2 Carbine", late model with "M4" profile barrel - 5.56x45mm NATO
The Colt Commando in the customization screen.
Chambering the rifle when first equipping it.
Idle.
Aiming.
Preforming a tactical reload. Note the strange texture bug on the spent magazine, where the rear of the cartridge is now on the side.
About to thumb the release after ripping out and replacing the completely spent mag.
Peering into the port after emptying the rifle.
Woods yanks the charging handle on his 723 outfitted with the Beta-C Mag (this chambering animation is also used for the casket magazine). It is also outfitted with red dot on the carry handle (which unfortunately isn't mounted directly and instead is on a picatinny rail adapter). Note while Beta-C Mags were indeed fielded by US forces, they were unreliable and quickly done away with.

Colt Model 715

Equipping the "XM4" with the "Long Barrel" and "Heavy Stock" will turn it into a Colt Model 715. Equipping a grenade launcher in the underbarrel slot will turn the regular A2 handguards into the classic heat shield handguards often paired with the M203.

Colt Model 715 - 5.56x45mm NATO
The Colt Model 715 in the customization screen outfitted with the "Fast Mags I" attachment, which gives the rifle a custom pull via 550 paracord and duct tape. Unlike Black Ops Cold War, the tape on the magazine (one of the Fast Mag attachments) thankfully does not magically increase capacity, but simply increases reload speed as one would expect.
Holding the 715 on the map SCUD next to an actual R-17 Elbrus "Scud-B" on MAZ-543.
Chamber checking.
Sandwhiching magazines during the tactical reload. Thankfully the rounds in these aren't bugged.
Quickly checking the port after running dry...
...then smacking the release after changing the magazines.

"CAR-15 Model N-23"

"CAR-15 Model N-23" by Dave Merrill of RECOIL. Based on an alleged 1960's or 70's era patented drawing of a very short CAR-15 carbine. Grey Ghost Precision Cornerstone lower (due to already being registered as an SBR) with Colt Model 602 upper, Brownells reproduction A1 grip, shortened 4 position stock mated with a LMT PDW stock, Ballistic Advantage 7.6in barrel, front sight block and delta ring, modified reproduction CAR handguards, and A1 flash hider.
A build inspired by Dave's custom carbine. Note much like MWII, the 20-round magazine is flat instead of angled on the bottom, which in turn also makes it shorter than the real deal.

"DRI-11 Beamsmasher"

The primary "Wonder Weapon" for the Zombies map Terminus is a direct-energy laser cannon called the DRI-11 "Beamsmasher". Obtainable either through the Mystery Box or a complex crafting ritual requiring parts scattered around the map, the Beamsmasher fires a single high-damaging laser beam for its primary fire, with a secondary fire raising a radio dish on the weapon to fire a pulse that slows Zombies caught in the beam.

While otherwise a completely fictional weapon (for obvious reasons), close examination shows that it was built using AR15 pattern parts. More specifically, it has an AR-standard pistol grip and trigger group (complete with a likely-nonfunctional selector switch), as well as a spare pistol grip for a foregrip and chunks of a traditional fixed AR stock. This makes it a sort of counterpart to the "RAI-K 84" from the previous game, which was built off of an AK receiver.

The Beamsmasher in the Intel menu; while the AR parts are not really visible in first person view, here they are on full display. The stock notably has a very M60-like profile, but still has elements of an M16 stock; it even has the sling mount intact.

L85A1

The L85A1 appears as the "GPR 91". While thankfully not used by SAS units in the Gulf War levels, it is used by MI6 operative Helen Park (who no doubt would have taken AR-pattern rifle like her comrades in reality, considering its famed unreliability in the field) and Case. It is inexplicably used by Iraqi forces, however. The model is an updated version of the "SA87" from Call of Duty: Modern Warfare (2019). Pantheon Elite Riot units use them in conjunction with underslung M203 grenade launchers and stylized Vant-VM Ballistic Shields.

As a bit of trivia, this is the first time in the franchise that the L85 has appeared (and has been classified) as a usable assault rifle; previously, it was replaced by either its preceding designs or its LSW incarnation or just cut from the game entirely.

L85A1 - 5.56x45mm NATO
The L85A1 in the customization menus. The MW19 elements are very much visible here, most notably the step on the front of the handguard.
Holding Elle. When first spawning the operator will examine the magazine before loading it, however subsequent spawns have the operator use the charging handle like the empty reload.
Sights.
Releasing the charging handle after chamber checking. This is followed by a forward smack to the handle to make sure the rifle is in battery. This almost mandatory drill is unfortunately not practised for any other reload of the rifle.
Pressing the magazine catch...
...and underhanded yanking the charging handle after loading a new one. Note similarly to Battlefield 4's QBZ-95, the magazine clips into the shooter's arm.
Inspecting the rifle on empty.
Case using his superhuman strength to smash a Pantheon Elite Riot soldier with his own shield after stealing it from him.

L86A1

The L85 can be customized into an L86A1 using Gunsmith (albeit missing its rear vertical grip).

L86A1 with SUSAT - 5.56x45mm NATO
A L85A1 customized to resemble the L86A1 seen in Modern Warfare 2; outfitted with SUSAT and Chinese MDG3 120-round drum mag.
Idle with the rifle.
Knuckle-smacking the magazine release on empty.
Inserting a new drum...
...then flipping the rifle over to chamber it.

XL60

The L85's "Reinforced Barrel" is that of the XL60 prototype. Adding the "CQB Grip" and "Flip Mag" (and SUSAT) brings it closer to that rifle's appearance.

XL60 with SUSAT - 5.56x45mm NATO

RMC No. 2

The RMC No. 2, an Australian experimental bullpup variant of the L1A1 SLR, is available in the game as the "Goblin Mk2", interestingly not in the "Marksman Rifles" category despite being semi-auto only. Unlike the real thing, it doesn't have a chopped pistol grip to allow the user to easily rock in and out a magazine. The rifle's front end (handguard, heatshield, muzzle device) is borrowed from the FN FNC. Equipping the "Reinforced Barrel" and "Assault Grip" bring the rifle's appearance a bit more in line with the actual RMC No. 2. In the empty inspect animations for this weapon, the operator cycles the action while the magazine is inserted. How this is done is not clear.

RMC No. 2 - 7.62x51mm NATO
Fabrique Nationale FNC Para - 5.56x45mm NATO

SIG SG 550

The SIG SG 550 appears as the "SWAT 5.56" (a very similar name to the "SWAT-556" previously used for the SIG-Sauer SIG556 in Call of Duty: Black Ops II) under the marksman rifles category. It is depicted with a SIG SG 552's charging handle and can fire in 3-round burst or semi-automatic, both correct for a SG 550, but lacks its full-auto option. Like the vast majority of video game depictions of the SG 550 series, by default it's loaded with a 20-round magazine that holds 30 rounds, made worse by the fact that the magazine is transparent.

SIG SG 550 - 5.56x45mm NATO
An operator is seen using a SG 550 while using another person as a human shield.
Unfolding the stock while spawning in the beta.
Checking a partially depleted magazine as an inspect animation (the player here is the HVT, hence blue outline). When inspecting with ammunition still in the weapon, the operator will eject a single round to inspect. However, then they will drop the round into the empty magwell, which will somehow hold the round in place for the bolt to pick up, before inserting the magazine.
Chamber checking on empty.

SIG SG 552

Equipping the "Short Barrel" turns the weapon into a SIG SG 552. It can be further modified to resemble a SG 553 Russian by pairing this attachment with the "Extended Mag I", which is curiously modeled after an AK-style magazine (holding 45 rounds in-game).

SIG SG 552 LB (Long Barrel) - 5.56x45mm NATO
SIG SG 553 R (Russian) LB - 7.62x39mm

SR-3 Vikhr

The SR-3 Vikhr appears in the game as the "KSV" and is classified as a submachine gun despite firing the same intermediate round as the AS Val (though under Soviet parlance of the era, it would possibly have the "SMG" classification akin to the AKS-74U). It is mildly anachronistic due to it being first designed in 1989, but only first produced in 1995. It incorrectly holds 30 rounds in a 20-round AS-VAL magazine and has access to its RPK-esque extended mag (this time holding 50 rounds instead of 45).

The gun can be customized to resemble an SR-3M by equipping the "CHF Barrel", "Vertical Foregrip" and "Combat Stock", though the other SR-3 components cannot be modified (such as the charging handle and the safety).

SR-3 Vikhr - 9x39mm
SR-3M with 30-round magazine - 9x39mm

Machine Guns

Artillerie Inrichtingen AR-10 LMG

An experimental belt-fed light machine gun variant of the Artillerie Inrichtingen produced ArmaLite AR-10 appears in the game. It is labeled "XMG", which is the same name as the GAU-19/A-based machine gun previously seen in Call of Duty: Advanced Warfare. It is depicted with a handguard based on a Dutch SAW variant and appears the feeding mechanism was referenced from these photos of a Dutch LMG prototype. It feeds from ammo box that was used on 1960s Colt experimental M2 HBAR and 1980s Ciener belt-fed AR conversions depicted with incorrect 100-round capacity when in reality is 120. It also has a Sudanese model barrel/muzzle, AR-15 front sight with bayonet lug, and A1 pistol grip. For some reason, it lacks a semi-auto mode.

The "Reinforced Barrel" gives a stylized Portuguese model handguard while the "Short Barrel" gives an upper handguard similar to the below photo bizarrely mated to what seems like enlarged and metallic AK-74M style lower.

Both Armalite and Artillerie Inrichtingen experimented with LMG versions of the AR-10, however, since none of the prototypes functioned well they never achieved mass production.

Artillerie Inrichtingen experimental light machine gun version of the ArmaLite AR-10 - 7.62x51mm NATO
Inspect view of the AR-10 LMG.
This includes the user toying with the charging handle.
And a look-over of its right side. Note the Colt M2 HBAR/Ciener ammo box - the chute returns spent links into the belt compartment instead of ejecting them out.

General Dynamics GAU-17/A Minigun

General Dynamics GAU-17/A Miniguns are mounted on a variety of vehicles in-game. The "Chopper Gunner", which is a Aérospatiale SA 341 Gazelle (possibly based on the SA342M F-MGEK, which mounts twin Miniguns, though the in-game one lacks the hose that attaches to the ejection port) mounts twin miniguns on spindle mounts, the AH-60L (S-70 Battlehawk) / MH-60L Direct Action Penetrator hybrid carries four as well. It lacks slots in the flash hider much like the Dillon Aero M134 Minigun. A handheld version is used by Juggernaut Pantheon elites can be picked up after they die. In the gameplay reveal trailer it was the Modern Warfare 2019 / Modern Warfare II model, as it was shown with a 2-flange barrel clamp as opposed to 4 in the retail release.

General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
Dillon Aero M134 - 7.62x51mm NATO
Menu image for the "Chopper Gunner". Unlike this image which features a Pantheon operative on the gun, in-game, the gunner appears to be wearing anachronistic gear from MWII, possibly as a placeholder.
When first using the "Chopper Gunner", the door gunner unlocks the gun and arms it.
First person view as the helicopter flies over the map "Subsonic", which is based on the King Fahad Air Base.
A Gazelle flies into battle firing its Minigun. Only one gun is used due to the helicopter only facing one direction while making three circular passes over the battlefield before departing or being shot down.
Closeup of the anachronistic gunner manning the Minigun. Note much like in Battlefield 3, the gunner's hands become misaligned with the gun frequently while turning or even facing forwards.
Full view of the aircraft.
The AH-60L (S-70 Battlehawk) / MH-60L Direct Action Penetrator hybrid with Miniguns on its wings and the handheld Miniguns on door swivel mounts.
GE Minigun used in Predator - modified for Terminator 2 - 7.62x51mm NATO
William "Case" Calderon holds the Minigun, recently liberated from its owner.
A stunned Pantheon Juggernaut with his minigun.
Case steps on the Juggernaut's Minigun during the takedown animation...
"LOOK AT THIS!" ...then smashes his face against the grip three times.
The handheld version mounted as a door gun on the Blackhawk.
Case pushes the swivel aside before rappelling into Vorkuta. Note the crashed Mi-8, referencing the one taken down using the KS-23 with anachronistic OTs-06 "Koshka" grapple hook.

FN MAG 58

The FN MAG 58 appears as the "GPMG-7", a reference to the British variant, the L7 GPMG despite not having the dovetail optic mount of the L7. Internally, its codename is the "lm_ksugar58", referencing the Ksp 58 made by Sweden, but the in-game model has most parts of the MAG 58, notably the trigger guard, charging handle, gas regulator and front sight. Nevertheless, it does have the gas block of the Ksp 58B, as well as a stock pad resembling the latter's. Refreshingly, unlike many, many, many depictions of this weapon family in video games, the ejection port isn't being covered by an ammo box; all of the magazine (belt) options leave clearance under the ejection port.

FN MAG 58 - 7.62x51mm NATO
Swedish Ksp 58B, for comparison - 7.62x51mm NATO
Mackenzie Carver with the MAG 58 in a CoD Zombies promotional image. Note the picatinny rail added on the top. It also has the holed heat shield taken from the receiver of a Stoner 63. Note that the belt box extends under the gun, but with enough clearance (plus an angled surface) to allow spent casings and links to still eject.
A character running with the machine gun in the Gameplay Reveal trailer.

PU-21

The PU-21 is available under its real name in its first ever appearance. It can equip AK-74 pattern box magazines as "Fast Mag" attachments instead of a belt, an actual feature of the PU-21, not unlike the side mag-well on the M249.

PU-21 - 5.45x39mm

Sniper Rifles

Accuracy International Arctic Warfare

The Accuracy International Arctic Warfare appears as the "LW3A1 Frostline".

Accuracy International AW-F - 7.62x51mm NATO

Accuracy International Arctic Warfare Suppressed

The "Suppressor" muzzle attachment for the Arctic Warfare is actually a full-length integrated suppressor, converting the AW into an AWS. While barrel attachments can still be equipped, the integral suppressor model overrides their visual appearance (making them a purely statistical choice).

Accuracy International AWS - 7.62x51mm NATO

Accuracy International Arctic Warfare Magnum

Equipping the "Gain-Twist Barrel" makes the rifle resemble an Arctic Warfare Magnum.

Accuracy International AWM-F - .300 Win Mag

Knight's Armament SR-25

An early model of the Knight's Armament SR-25 fitted with a KAC tube handguard appears in the marksman rifle class as the "DM-10". While the SR-25 existed in the game's timeframe, the US SOCOM allegedly procured 80 rifles in August 1995 with official adoption into service in 2000.

Early version of the Knight's Armament SR-25 with KAC tube handguard, Harris bipod and 10-round magazine - 7.62x51mm NATO
A promotional image of a character with a modified SR-25 with Colt scope.
In the gameplay video showcasing the new movement system, the character used can be seen with an SR-25.

PGM Ultima Ratio

The PGM Ultima Ratio appears as the "LR 7.62". With the aforementioned SVU, it is likely anachronistic as it was also first produced in 1991.

The Ultima Ratio can be fitted with the stock and pistol grip of the larger Hécate II, as well as a 7-round magazine which matches that rifle's capacity.

PGM Ultima Ratio Commando - 7.62x51mm NATO
The Ultima Ratio in-game, held up by operative Stone.
Inspection of the magazine. It appears to be able to chamber rounds longer than 7.62x51mm NATO.
Peering into the chamber.
PGM Hécate II - .50 BMG

SVD Dragunov

An SVD Dragunov fitted with a PSO-1 scope is available under the name "SVD". As with MW19, the bolt correctly locks open on empty. Of note, the player character engages the safety at the beginning of the weapon inspect animation, disengaging it at the end; this is not done if inspecting an empty rifle as the bolt is in the way.

SVD Dragunov - 7.62x54mmR
Preview of the SVD. As opposed to its MW19 incarnation, the eyecup on the PSO-1 is removed.
The Dragunov's mag check.
Checking the chamber after setting the SVD to safe.
Inspecting an empty chamber.

SVU

The SVU appears in the marksman rifle class as the "Tsarkov 7.62". The SVU is likely anachronistic as it was first introduced in 1991 (and only entering service 3 years later), with the Gulf War ending early that year. Unlike the SVD, the bolt does not lock open on empty.

SVU modernized with black furniture and a bipod - 7.62x54mmR

Launchers

"Archangel Launcher"

The "Archangel Launcher" is an available scorestreak in multiplayer and functions like the "Valkyrie" from the original Black Ops as it launches a remote controlled missile. It appears to be based on an assortment of contemporary launchers such as the FGM-148 Javelin and the Spike.

FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm
Tripod-mounted Spike MR or LR launcher - 170mm
The "Archangel Launcher" in the scorestreak menu, the description wrongly claims the launcher can fire twice when it actually holds only 1 rocket and is reloaded after firing.
Using the carry handle to pull out the launcher.
Idle with the launcher in front of a destroyed 42 milliion dollar F-117 Nighthawk.
About to sight up / the HUD.
Left side of the launcher.
Right side.
Front. Much like Modern Warfare II, the front is a chrome dome despite the fact its supposed to be a camera.
The rocket. It appears to slightly resemble the missile from the Spike SR.

FIM-92 Stinger

The FIM-92 Stinger appears as the "CIGMA 2B" implying it is the direct successor to the "CIGMA" (FIM-43 Redeye) of BOCW (it is). As always, it can (incorrectly) be fired regardless of whether or not it has acquired a lock-on signature. Unlike previous entries, the player character can be seen interacting with the (non-functioning in-game) BCU during the inspect and reload animations, taking it out from the launcher and throwing it away if it is fired, then loading a new one. It is unclear where the new rocket comes from. The rocket model is incorrectly an PG7-V rocket from the RPG-7, even though the correct model rocket exists from Modern Warfare II.

FIM-92 Stinger - 70mm

GP-25

The GP-25 can be mounted on the AK-74. Similarly to the GP-30 from Black Ops and Black Ops II, it lacks a quadrant sight.

GP-25 - 40mm
The GP-25 slung under a period appropriate plum prototype AK-74M handguard.
Inspect view of the GP.

LMT M203

The LMT M203 grenade launcher is available as an underbarrel option, reusing the Call of Duty: Modern Warfare model. While the original M203 (or the RM Equipment M203PI) would be period-appropriate, the LMT M203 is anachronistic, as it was introduced in 2003. As is now tradition, pairing the M203 with the "XM4"’s M16-length barrel automatically swaps the M16A2 handguards for an M203 heatshield. Additionally, pairing it with the "Short Barrel" attachment (an exceptionally short version of the standard barrel/handguards) results in the M203 using its period-appropriate barrel mount, including proper removal of the lower handguard. Several variants exist; "Standard", "Smoke", "High Explosive" (which has a 3 second fuse time and larger explosion radius), and the fictional "Drill Charge" from MWII. Strangely, and unlike prior entries, the arming distance for the "standard" launcher is as soon as it leaves the barrel, meaning at point blank the grenade can and will detonate.

Pantheon Elites with shields use the L85A1 with an M203 attached, not only do they somehow fire it without touching the M203, it will vanish from the rifle once they are killed as the M203 and and GP-25 are not usable in campaign.

LMT M203 2003 L2B - 40x46mm
The M203 and its heatshield as part of an original-pattern M16 build.
Mounted on the regular M723.
"Aiming" the M203 mounted to the 715's heatshield.
Hawking out a spent shell.
About to load a new one.
The comically short "Short Barrel", featuring the barrel mount method which also removes the lower handguard. It's curious that the developers put the time and effort into creating this mount, only to not use it with the standard M723 barrel.

Panzerfaust 3

The Panzerfaust 3 returns since Call of Duty: Ghosts and appears as the "HE-1". Unlike Ghosts, it is correctly reloaded by replacing the entire launch tube assembly, instead of just the warhead; due to a bug, the rocket remains on the launcher while the tube is discarded in third-person. It is inaccurately used by the Iraqi army in the campaign, even though they have RPG-7s in the intro cutscenes.

Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm
The Panzerfaust 3 in the customization screen. Note the slightly stylized model, with a bulge towards the rear of the launch tube and a squared-off trigger guard among other fictionalized features.
Closeup of the decal and rocket model.
An operator holds the Panzerfaust 3 on the map "SCUD".
Case aiming at a SCUD with a captured HE-1 taken from Iraqi forces.
Inspecting and replacing the launch tube (which involves a smack forward after pushing it down). Note in the inspect animation the rocket isn't animated with the rest of the tube, meaning it remains horizontal with the grip while the tube is on an angle.
Third person view has a notable bug while reloading, where the rocket remains where the tube was even after firing.
Inspecting the empty tube.
Aiming while lying supine produces some interesting results.

Grenades and Explosives

M67 Fragmentation Grenade

The M67 hand grenade appears as the "Frag".

M67 fragmentation grenade with "jungle clip".
The "Frag" in Create-A-Class.
Frank Woods with M67 grenades on his webbing.

MK3A2 Offensive Hand Grenade

The "Concussion Grenade" appears to be a stylized MK3A2 offensive hand grenade; while this is an accurate name, its in-game function (a less-lethal grenade that slows enemies down) is rather wide of the mark - concussion grenades like the MK3A2 are explicitly meant as lethal weapons, dealing damage purely through an explosive blast wave (the "concussion" in the name) rather than through shrapnel.

MK3A2 offensive hand grenade
The "Concussion Grenade" in Create-A-Class. Note the "M82 STUN" marking; the only grenade designated "M82" is a training smoke grenade meant for vehicle-mounted launchers. Intentionally or not, this designation is also reminiscent of Half-Life 2'ss fictionalized MK3A2 grenades, which are marked "M-83 FRAG".

Hybrid thermobaric hand grenade

A fictionalized thermobaric hand grenade appears as the "Thermo Grenade" that explodes with a "large fuel-air cloud". It appears to combine elements from the RGD-5 fragmentation grenade, the actual RG-60TB thermobaric grenade, and the fragmentation sleeve from Inert Products LLC's "40mm "Mercury" Thermobaric Grenade" replica.

RGD-5 High-Explosive Fragmentation hand grenade
RG-60TB thermobaric hand grenade
Inert Procuts LLC 40mm "Mercury" Thermobaric Grenade replica
The "Thermo Grenade" in Create-A-Class.
The "Thermo Grenade" flying past a players head during a killcam in the beta.

Semtex

Semtex Grenades are an available grenade type that stick to enemies; as per series tradition, this "grenade" is essentially just a round, grenade-sized wad of Semtex (a Czech-developed plastic explosive) with a makeshift-looking electronic fuze stuck into one end.

The "Semtex" in Create-A-Class.
Semtex Grenades only appear in the campaign when attached to a human shield, replacing the M67 which was used for this in Cold War.

Decoy Grenade

The "Decoy Grenade" is an available tactical grenade, seemingly based on the T13 Beano impact grenade, with a raised seam and top-mounted button vaguely reminiscent of the WWI-era German Handnebelbombe. It somehow sticks to surfaces (despite lacking any sort of visible adhesive or other means to stick) and makes fake gunfire that appears on the radar of enemy players.

T13 Beano impact grenade
Handnebelbombe
The "Decoy Grenade" in Create-A-Class. Note the Beano-like pin arrangement (with the checkered safety cap having been seemingly turned into a speaker grille), coupled with the Handnebelbombe-esque shell seam and protrusion (originally the mount for the grenade's fuze assembly, now seemingly just a button).

M84 Stun Grenade

The M84 Stun Grenade is an available tactical grenade; its appearance is anachronistic, as it entered service in 1995.

M84 stun grenade
The "Flash Grenade" in Create-A-Class. Note the stylized model, with rounded upper and lower sections instead of hexagonal ones, and rows of holes in these upper and lower sections instead of all 3 rows being in the middle.

Model 7290 Flashbang Grenade

Somewhat oddly, the pickups for "Flash Grenades" in the campaign (and the ones inside Sevati Dumas' van in the second mission) are a different model entirely, seemingly the stylized Model 7290 flashbang grenade model from MW19; this presumably-placeholder model (as the grenades turn into the M84 Stun Grenade once thrown) is another (mild) anachronism, with the CTS-made flashbangs seemingly coming around in the mid-late 90s.

Model 7290 flashbang grenade
Looking over Sevati's cache of weapons, and questioning why she gets to have a completely different kind of flashbang than everyone else.
A closeup of the Model 7290 flashbangs.

M18 Smoke Grenade

The M18 smoke grenade is available in multiplayer and zombies.

In Campaign it is not usable but is seen on various character models and certain Pantheon Elites throw M18 smoke grenades that release green gas that stuns the player.

When used by the player, it makes the standard video game mistake of releasing non-colored smoke when used as a tactical grenade.

It is also used to call in Care Packages in multiplayer, in which case the smoke will appear blue if it is thrown by the player's team or red if thrown by an enemy (with only the latter being an actual available color for the M18).

M18 smoke grenade - Violet.
The M18 in the loadout selection menu, somewhat strangely lacking a pin or spoon. Note that it is marked "WHITE" (a color the M18 was never produced in - only red, green, yellow, and violet ones were made); despite this, the smoke it actually releases is a dull gray.

"Impact Grenade"

The "Impact Grenade" is another fictional design, somewhat resembling a stylized French OF 37 hand grenade with a ridge pattern similar to the Soviet RGO; notably, only the latter of these two is an impact grenade.

OF 37 hand grenade with F3 fuze
RGO hand grenade
The "Impact Grenade" in the loadout menu. Given the "COMP B LOT L4" markings, it's presumably intended to be a Western grenade.

82mm Soviet Mortar Round

The "Blast Trap" is an 82mm Soviet mortar shell with plastic explosives attached that functions as a mine.

The "Blast Trap" in Create-A-Class. Note that it has a timer (permanently stuck on 0.76 seconds), despite ostensibly being a proximity-based mine.

Mounted Weapons

AGS-17

The AGS-17 automatic grenade launcher is mounted on the A.G.R MK 1 remote control drone. The drone itself is likely inspired by military robots such as the Foster-Miller TALON SWORDS and the Platforma-M.

AGS-17 "Plamya" on tripod - 30x29mm
The MK1 AGR. The later iteration can be seen in Black Ops 2.
Left view.
Right view.

Browning M2HB

The Browning M2HB appears mounted on a variety of vehicles. The M2HB with stylized barrel support from Modern Warfare II appears mounted on stylized AM General HMMWV / Toyota Mega Cruiser hybrids and on the commander cupola of M1A1 Abrams tanks (which are likely models from COD 4 Remastered in the level "Ground Control". The modified M2HB from Modern Warfare 2019's Shield Turret appears in a sandbagged position in "Hunting Season". The A.G.R MK 1 remote control drone in multiplayer also mounts the M2HB, which is fitted with the M19 Blank Firing Adapter (without the muzzle device). In reality this device prevents live ammo from being used in addtion to allowing M1A1 .50 Cal. blank rounds to cycle properly.

Browning M2HB with M19 Blank Firing Adapter - .50 BMG
On the AGR.
Closeup.
Right view.
Browning M2HB - .50 BMG
The HUMMWV hybrid on the multiplayer map "Subsonic", which is based on the King Fahad Air Base. Strangely, US Forces are depicted using the Land-Rover Defender instead of this vehicle in the campaign.
Closeup. Note the MIM-104 Patriot behind it.
A herd of M1A1 Abrams tanks advance on the airport (likely meant to be the Kuwait International Airport) in the level "Ground Control". Note the AH-64 Apache attack helicopters lack their chin cannons.
Closeup.
The Modern Warfare 2019 M2HB resting on some sandbags.

DEFA 554

The menu image of the "Interceptors" scorestreak calls in a flight of Mirage 2000 fighters, which shoot down any currently active enemy aerial scorestreaks using their two DEFA 554 cannons. However, the planes called in-game are Tornado ADVs firing missiles at hostile aerial streaks instead.

DEFA cannons in twin mount - 30x113mm
"Interceptors" scorestreak preview, showcasing a pair of Mirage 2000s firing their DEFA 554s. The Mirages are also armed with six air-to-air missiles.
A flight of Mirage 2000s zoom over a match.

General Dynamics GAU-19/A

A General Dynamics GAU-19/A is mounted on the "Watchdog Helo" (stylized Agusta A129 Mangusta) scorestreak, mounted in the same turret as the "VTOL Jet" from Modern Warfare 2019, but this time with the appropriate amount of barrels.

General Dynamics GAU-19/A - .50 BMG
The pilot-less Mangusta with its GAU-19/A.
Closeup.
Other side.
Underside.

General Dynamics GAU-19/B

The General Dynamics GAU-19/B serves as the rotary weapon mounted for this game's iteration of the automated Sentry Turret.

GD GAU-19/B - .50 BMG
A Sentry Turret with the GAU-19/A.
Side view.
Rear.
Closeup.

Glagolev-Shipunov-Gryazev GShG-7.62

The "Dreadnought" gunship killstreak is armed with what appears to be four heavily stylized Glagolev-Shipunov-Gryazev GShG-7.62 rotary guns (with three Minigun-style barrel clamps), which are called "Gatling Gun" in-game.

Shipunov GShG-7.62 - 7.62x54mmR
The "Dreadnought" in multiplayer. It appears to be based on the Fairchild AC-119K Stinger, with elements taken from the Nord Noratlas (the frame has C-130 elements and the sloped rear cargo door further cements this).
The set of four GShG-7.62 rotary guns next to a set of four UB-32 rocket pods (which appear to be the ones from the Mil Mi-24V "Hind" from Modern Warfare II.
Closeup. The guns appear to be merged with the receiver of the GAU-17/A.
Interior rear view of the guns, which are semi-fictionalized (in addition to lack of crew).

L21A1 RARDEN

Several stylized vehicles resembling the LAV II or LAV-25 with a British Fox/Scimitar turret are present on the SCUD map, armed with a L21A1 RARDEN autocannon as their primary armament. This would be coaxially equipped with the L7 Machine Gun. The "Dreadnought" gunship killstreak is also armed with two L2A1 RARDEN cannons, which are called "Dual Barrel Cannon" in-game.

L21A1 RARDEN - 30x170mm
The "Dreadnought" with its twin autocannons.
Closeup.
Viewed from the rear. Note the very C-130 airframe and cargo door.
Interior rear view of the guns, which are semi-fictionalized (in addition to lack of crew).
L21A1 RARDEN mounted on Scimitar light tank - 30x170mm
A stylized LAV (note the excessively long front end) aims its autocannon through a gate. Behind it is a MAZ-543 transporter erector launcher with its R-17 Elbrus missile ready to launch; the missile's NATO reporting name of "Scud" is the map's namesake.
Other side of the vehicle and gun on the map "Subsonic". Note in the beta they were colored green (which can be seen in the discussion section), but in the game proper they are tan.
Closeup of the top.

Unusable Weapons

Colt M1911A1

Just like the first Call of Duty: Black Ops, the character on the cover art has a pair of Colt M1911A1s. The M1911A1 (which appears to be from Vanguard or Cold War) is also seen on various character models.

Parkerized WWII-era Colt M1911A1 - .45 ACP
Uncropped image of the title without the logo.
Title but with the actual actor and weapons. The character appears to be Troy Marshall.
Jackson Caine with his Colt M1911A1 holstered.
Grigori Weaver with the M1911A1 in a shoulder holster system.
Callum Payne carrying a M1911A1 in an unsafe appendix carry.
M1911A1 pistols in the multiplayer map "Vault".

Glock arcade pistols

The "War Beast" arcade game, featuring a pair of controllers based on full-size Glock pistols, returns from MW19 and MWII.

Arcade cabinets on the tutorial map, one with its blue and red Glocks.

Over and Under Shotgun

An Over and Under Shotgun can be seen inside the Rook safehouse.

Beretta Model 682 Gold E - 12 gauge
The shotgun hanging under a mounted... something. Rather too high to actually remove from the mount without a stepladder, one might add.

Remington 870 MCS

A Remington 870 MCS is used by Frank Woods in a cutscene. It reuses the Call of Duty: Modern Warfare model equipped with the “XRK 18.0" Liberator” barrel that has a heat shield. Its appearance is anachronistic as the MCS version was introduced in 2004.

Remington 870 MCS Entry - 12 gauge
Woods firing the Remington 870 MCS.

AK-47

Two AK-47 models from Modern Warfare 2019 appear in the multiplayer training course. Graffiti of the rifle can also be seen in the game.

Type 3 AK-47 - 7.62x39mm
The rifles next to two steel slab-sided magazines.
Graffiti of the AK on the multiplayer map "SCUD".
Golden AK rifles on the multiplayer map "Vault".

"Commando"

The "Commando" from the original Black Ops that mostly resembles the GAU-5A/A can be seen in silhouette on a poster in the Liberty Falls comic store.

GAU-5A/A with birdcage flash hider in place of the standard moderator - 5.56x45mm
Promotional image showing the Commando that appears to have been used for the poster.
Call of Duty Black Ops 6 poster Commando GAU-5A-A.jpg

Karabiner 98k

The Karabiner 98k appears on the "Vault" multiplayer map.

Karabiner 98k - 7.92x57mm Mauser
BO6 vault Karabiner 98k.jpg

M60

An M60 is seen in real Gulf War footage in the Gameplay Reveal trailer.

M60 - 7.62x51mm NATO
The M60 in archival footage.

PKM

Unusable gold plated PKMs (with original models from MW2019) appear in the campaign mission "The Cradle" and on the multiplayer map "Vault".

PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R
Gold-plated PKM machine guns inside an Iraqi bunker.
Other side.

RPG-7

The RPG-7 appears in historical footage for the intro of the mission "The Cradle" being used by Iraqi forces. RPG-7 rockets also appear in a crate in the mission "Ground Control" and a gold plated Modern Warfare (2019) RPG-7 appears in the multiplayer map "Vault".

RPG-7 - 40mm
Case finds a box of RPG-7 rockets in "Ground Control".
The operator aiming at a blinged RPG-7 wondering why the developers didn't give this perfectly serviceable model to the Iraqis instead of the Panzefaust 3.

Carl Gustaf M4

The Carl Gustaf M4 from the rebooted Modern Warfare trilogy is depicted in the HUD icon of the Panzerfaust 3.

Carl Gustaf M4 - 84x246mm R
Call of Duty Black Ops 6 Carl Gustav Icon.jpg

Rheinmetall MK 13 Mod 0 BTV-EL flash grenade

What appears to be red colored MK 13 flashbang grenades are seen in Rama Niran's vest and is likely the model from Cold War standing in for true incendiary grenades. Frank Woods also appears to have the same grenade model, this time retextured to resemble the M83 smoke grenade with the top section of the M83.

Rheinmetall MK13 Mod 0 BTV-EL flash grenade
Niran with an MK 13.
Woods with two MK 13s on his webbing.

Mk 2 hand grenade

The Mk 2 hand grenade is not usable but appears on Weaver's "Nacht Raider" prestige skin.

Mk 2 hand grenade
Weaver with his Mk 2.

M26 hand grenade

Jackson Caine has a single M26 hand grenade on his belt.

M26 High-Explosive Fragmentation hand grenade
Caine with his M26.

"MK 8N1" grenades

Crates containing hand grenades and labelled "MK 8N1" can be seen on the tutorial map.

Two crates, with thirty mystery grenades each.

M18A1 Claymore

The A.G.R MK 1 mounts four M18A1 Claymores on its chassis, which it uses to self destruct when running out of power. The models are from Modern Warfare II.

M18A1 Claymore with folded legs.
The MK1 AGR with four Claymores.

DShKM

The DShKM on technical returns from MWIII mounted on an older truck chassis and is used by Iraqi forces. Though not really since they seem to be static assets which are never used by any NPCs.

DShKM - 12.7x108mm
A DShKM on a destroyed technical.

M29 Mortar

The M29 Mortar from MW2019 and subsequently MWII is seen in use by Iraqi forces.

M29 Mortar - 81mm
A now-abandoned M29.

M61A1 Vulcan

The Grumman A-6 Intruder / English Electric Lightning hybrid aircraft mounts a M61A1 Vulcan where the engine bay air venting scoop would be. One of the aircraft uses it during the intro cutscene of the level "Ground Control". The aircraft is also seen for the "Napalm Strike" killstreak, but they don't use their guns.

GE M61A1 Vulcan Cannon with unfired rounds - 20x102mm

M230 Chain Gun

The Boeing AH-64D Apache and AgustaWestland Apache (the same model from Modern Warfare 2019) mounts the M230 Chain Gun autocannon in the single player.

Hughes/Alliant Techsystems M230 chain gun - 30x113mm B

Gryazev-Shipunov AO-18

The small island on the tutorial map is defended by numerous AK-630 CIWS installations; each system includes one AO-18 rotary cannon.

AO-18 in AK-630 naval installation - 30x165mm
A good look at one of the AK-630 mounts, with a SAM launcher to the left and a stylized CH-53 Sea Stallion on the right. The CH-53 is also the launch platform for the "Hellstorm" missile scorestreak.

QF 5.25-inch Mark I

In addition to the AK-630 emplacements, the island also features a British QF 5.25-inch Mark I, complete with turret.

A look at the naval gun, with a SAM launcher and Sea Stallion in the background. The fictional in-game place Avalon is loosely Mediterranean inspired which explains the presence of the Gibraltar-esque British gun, though the Soviet AK-630 CIWS installations are questionable.
Rear view of the turret. Interestingly, the same naval gun was previously featured in Call of Duty: WWII, but the Black Ops 6 model is brand new.

Afanasyev-Yakushev AYa-23 2A7

ZSU-23-4 Shilka anti-air vehicles are armed with the AZP-23 Amur quad 23mm autocannon configuration, a combination of the 2A7 autocannon and 2A10 quad mount. The vehicles are seen in both singleplayer and multiplayer, with the later being exclusively destroyed versions.

AZP-23 Amur on ZSU-23-4 Shilka - 23x152mm
The player character inspects an AR-18, with a ZSU-23-4 Shilka in the distance and a 2K12 Kub with its distinctive triple SAM setup to the right. The Kub has also been seen in all three original Modern Warfare games, as well as MW2019.

Yakushev-Borzov Yak-B

The AH-60L (S-70 Battlehawk) / MH-60L Direct Action Penetrator hybrid has a chin mounted Yakushev-Borzov Yak-B, which appears to be stolen from the Pantheon Mil Mi-24V "Hind" helicopters in-game since they all lack theirs.

Yakushev-Borzov Yak-B - 12.7x108mm
The AH-60L (S-70 Battlehawk) / MH-60L Direct Action Penetrator hybrid firing its Miniguns with chin mounted Yak-B.

Pontiac M39

A large mural on the map SCUD depicts Saddam Hussein leading a cavalry charge alongside a main battle tank and a pair of F-5E Tiger IIs; the fighters are armed with a pair of Pontiac M39 autocannons. This is curious, as the F-5 was used by Iran against Iraq during this time period; this appears to stem from the in-game mural being a fictionalized depiction of the real thing which actually shows MiG-25s.

Pontiac M39 - 20x102mm
The pair of Tiger IIs at top right. They also appear to be armed with wingtip-mounted AIM-9 Sidewinder missiles.

Rifles

A large emblem in the tutorial map facility features a pair of crossed rifles.

The rifles as part of the emblem, which features the Latin phrase "Pro patria et civis", which loosely translate as "For the Homeland and the people".
BO6 Tiger II (1).jpg

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