Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Call of Duty: Black Ops 6"
AgentGumby (talk | contribs) (those aren't Ksp 58s at all) |
AgentGumby (talk | contribs) (→Mounted Weapons: lets work on these weapon ID skills, Samz.) |
||
Line 410: | Line 410: | ||
[[File:ZSU-23-4 Shilka Togliatti Russia-2.JPG|thumb|none|450px|AZP-23 Amur on ZSU-23-4 Shilka - 23x152mm]] | [[File:ZSU-23-4 Shilka Togliatti Russia-2.JPG|thumb|none|450px|AZP-23 Amur on ZSU-23-4 Shilka - 23x152mm]] | ||
[[File:BO6 Shilka (1).jpg|thumb|none|600px|The player character inspects an AR-18, with a ZSU-23-4 Shilka in the distance and a 2K12 Kub with its distinctive triple SAM setup to the right. The Kub has also been seen in all three original ''Modern Warfare'' games, as well as ''MW2019''.]] | [[File:BO6 Shilka (1).jpg|thumb|none|600px|The player character inspects an AR-18, with a ZSU-23-4 Shilka in the distance and a 2K12 Kub with its distinctive triple SAM setup to the right. The Kub has also been seen in all three original ''Modern Warfare'' games, as well as ''MW2019''.]] | ||
+ | |||
+ | ==Browning M2HB== | ||
+ | The modified [[Browning M2HB]] from ''Modern Warfare 2019'' appears in a campaign mission. | ||
+ | [[File:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]] | ||
+ | [[File:Call of duty Black Ops 6 DShK.jpg|thumb|none|600px|]] | ||
==DEFA 554== | ==DEFA 554== | ||
Line 422: | Line 427: | ||
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]] | [[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]] | ||
[[File:Call of duty Black Ops 6 technical DShK.jpg|thumb|none|600px|A DShKM on a destroyed technical.]] | [[File:Call of duty Black Ops 6 technical DShK.jpg|thumb|none|600px|A DShKM on a destroyed technical.]] | ||
− | |||
==General Dynamics GAU-19/A== | ==General Dynamics GAU-19/A== |
Revision as of 18:20, 25 October 2024
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Black Ops 6 for current discussions. Content is subject to change. |
|
Call of Duty: Black Ops 6 is a first-person shooter video game developed by Treyarch (multiplayer) and Raven Software (campaign), and published by Activision. It was released on October 25, 2024. A direct sequel to Call of Duty: Black Ops Cold War (considered as the fifth main entry in the Black Ops sub-franchise), the game runs on the IW 9.0 engine used for the previous two Call of Duty games.
Set in the early 1990s in the chaos of the post-Soviet world, the single player campaign follows a CIA strike team led by Frank Woods, forced to go rogue after a botched mission. This rogue team is joined by espionage expert Russell Adler, recently reappeared after being missing in action for months, and now with an unknown set of motivations and loyalties. Disavowed and without access to any official support networks, the team must uncover a sinister conspiracy that has infiltrated the highest levels of the CIA and US government.
Content from BO6 will be integrated into Warzone starting from Season 1.
The following weapons appear in the video game Call of Duty: Black Ops 6:
Handguns
Heckler & Koch USP45
The Heckler & Koch USP45 appears in-game as the "GS45". It is mildly anachronistic for the 1991 setting, as the USP was introduced at SHOT show 1993 and started mass production in February the same year, although design development began in September 1989 with the first prototype finished by September 1991. The in-game pistol differs slightly in the small details from the real one: the magazine release is not a lever but a triangular button similar in design to SIG pistols starting with the SIG Pro series, the hammer is skeletonized and the stock barrel option and a few others feature slide front serrations from the Heckler & Koch Mark 23 Phase I Prototype. The "Steady Aim Laser" is a scaled-down version of the Mark 23 LAM, something which was also found on the USP .45 in the original Modern Warfare trilogy.
The default magazine holds 10 rounds instead of the correct 12, with two extended magazines available that hold either 17 or 24 rounds, while the "Fast Mag" options are downloaded flush-fitting magazines that hold either 6 or 8 rounds.
Similar to the M1911 in Cold War, one of the takedown animations for melee will always have a USP be stolen from an enemy soldier's holster after stunning them and shooting them with it. (Though at least only factions that would logically have it will draw the USP when going into last stand.)
Heckler & Koch USP Elite/Expert
The "Gain-Twist Barrel" will equip the USP with a Expert-length slide styled after the Elite slide, the "Reinforced Barrel" will equip a Elite-length slide styled after the Expert's.
Heckler & Koch USP Match
The Compensator attachment is modelled after the barrel weight of the USP Match. While the real version is simply a barrel weight, in-game it features porting as one would expect of a compensator.
Makarov PM
The Makarov PM appears under the name "9mm PM". By default it is loaded with an inaccurate 10-round magazine, though the first "Fast Mags" option lowers to an accurate 8.
Makarov PB
The Short Barrel slide option converts the PM into the integrally suppressed PB, though without the suppressor's front half; combining it with the Suppressor attachment completes the look.
Stechkin APS
The Stechkin APS appears in the game as the "Grekhova". Like other machine pistols from some previous Call of Duty games, it does not have the select-fire capability of other weapon classes and is locked to full-auto.
Grendel P-30
The Grendel P-30 appears under the name "Stryder .22", marking its debut in any type of modern media.
Submachine Guns
FAMAE SAF
The FAMAE SAF is available under the name "Kompakt 92". It is slightly anachronistic as it was produced from 1993.
Gepard PDW
The Gepard PDW appears as the "Jackal PDW". In reality, the Gepard was developed in 1995 and publicly revealed in 1997 and was never put to mass production (with allegedly a minuscule number of Gepards being send to a special unit for testing and two specimens showing up during the Chechen Wars). Although it has a fictional 30-round magazine by default, it can equip the proper flush-fitting 22-rounder or longer 40-round mag. As of the Beta, the fire selector is bugged to not move when switching modes.
Grendel R-31
The obscure Grendel R-31 carbine (essentially the progenitor of the Kel-Tec CMR-30) appears as the "Tanto .22". Unlike the real weapon which is semi-automatic only, the in-game depiction is fully-automatic and is available in the submachine gun class, although it fires much more slowly than a conversion of its type should. It uses a Weaver rail to interface with optical attachments. The R-31 was actually manufactured in 1991, with about 1000 examples produced.
Heckler & Koch HK94A3/CETME Model L hybrid
The "C9" is a chopped-and-converted Heckler & Koch HK94A3 (typically used to substitute for an MP5A3), stylized with several features of the CETME Model L; this, along with the name, suggests that it was likely intended as a fictional 9mm submachine gun variant of the latter. It has the retractable stock from CETME Model LC and CETME L first gen handguard. Among its magazine options is the original straight "waffle" style, though cut down to 25 rounds.
Heckler & Koch HK94A2
Using the "Heavy Stock" turns the weapon into a pseudo-Heckler & Koch HK94A2. Additional stock options include a collapsed version of the A3 stock, a no-stock endcap, an MP5K-PDW stock, or a UMP-style stock.
PP-90M1
The PP-90M1 returns from Modern Warfare 3, this time called "PP-919", which is the name of a different weapon in reality. It is anachronistic as it was developed between 1998 and 2000. This is the third appearance of the PP-90M1 in Call of Duty and the second in the Black Ops subseries, after previously appearing in Modern Warfare 3 and the PlayStation Vita-exclusive Black Ops: Declassified.
Shotguns
Mossberg 500
A Mossberg 500 fitted with ghost ring sights is available as the "Marine SP". It is fitted with a stylized black Mossberg 535-style forearm. It features a sideways left-right safety on the tang instead of a up-down safety, and an interrupter system akin to many Benelli shotguns, where the chamber can be cycled empty while retaining rounds in the magazine until a release lever is pressed. In addition, it also features a spring-loaded Benelli-style lifter on the model, despite having the Mossberg's lifter visibly modeled in the ejection port.
USAS-12
The USAS-12 appears in the game as the "ASG-89", and is semi-auto only.
Rifles
AEK-973
The AEK-973 appears in-game as a DMR and firing in 3-round bursts by default. The AEK is called a DMR in the in-game description, maybe because under Treyarch weapon archetypes, rifles that fire in bursts or semi-auto are classified differently than regular assault rifles.
AK-74N
The AK-74N is available as the "AK-74". The model features the standard issue Soviet sling that goes from the front trunnion to the start of the stock. As of the Beta, the fire selector was bugged to be in the safe position when in full-auto, and the full-auto position in semi-auto. This has since been rectified to be accurate to the real-world positions.
It can be modified to resemble an AKS-74N by equipping the "Infiltrator Stock", a prototype AK-74M by using the "Gain-Twist Barrel" and "Combat Stock", or an AK-105 with the "CHF Barrel" and "Combat Stock" (though the weapon retains the ribbed receiver cover). Other attachment options include the "Short Barrel" (resembling a Krinkov barrel, albeit longer and with a traditional trunnion-mounted rear sight), "Heavy Stock" (an RPK's stock), "Light Stock" (an AKMS style stock), "Balanced Stock" (a Type 56-2's stock), "Assault Grip" (Yugoslav M70 grip), and "Ergonomic Grip" (Combloc Customs wood grip).
AS Val
The AS Val appears as the "AS VAL" in the assault rifle category. It feeds from 9x39mm magazines that have been stylized after the Korobov TKB-072 1968 experimental steel horizontal ribbed 5.45x39mm.
ArmaLite AR-18
The ArmaLite AR-18 appears as the "AMES 85" with the vented handguard and semi-skeletonized stock of the SIG SG 551 and the magwell shape of the Howa Type 89. Fitting it with the "Combat Stock" will give it an original AR-18 full stock, albeit without a folding mechanism.
CETME Model L
The CETME Model L appears in the game as the "Model L", a rather unusually correct name for Call of Duty standards as of late.
Colt Model 723
A Colt Model 723 with a full-auto lower receiver is available in the game. It reprises the "XM4" designation from Call of Duty: Black Ops Cold War's XM177E1, which is again incorrect as the real XM4 is a different rifle. Mounting optics to the rifle will chop the carry handle off and replace it with a weaver rail; the front sight will be retained however, something that wasn't seen in previous games in the series that either removed the FSP altogether or replaced it with a low profile gas block.
Equipping the "Short Barrel" and "Balanced Stock" gives it an appearance somewhat reminiscent of the fictional "N23" CAR-15 build by Dave Merrill, and is anachronistic as it debuted in the November 2017 issue of Recoil Magazine. The "Gain-Twist Barrel" is an Armalite FF tube handguard and the "Reinforced Barrel" is a generic tubular handguard with cut for the front sight. The Armalite FF was developed at some point in the 90s and the practice of modifying these came around 1998 with their usage generally being in the War on Terror era making them anachronistic, although, they are likely meant to stand in for early recce style ARs used in Somalia in 1993.
Colt Model 715
Equipping the "XM4" with the "Long Barrel" and "Heavy Stock" will turn it into a Colt Model 715.
RMC No. 2
The RMC No. 2, an Australian experimental bullpup variant of the L1A1 SLR, is available in the game as the "Goblin Mk2". Unlike the real thing, it doesn't have a chopped pistol grip to allow the user to easily rock in and out a magazine. In the empty inspect animations for this weapon, the operator cycles the action while the magazine is inserted. How this is done is not clear.
SIG SG 550
The SIG SG 550 appears as the "SWAT 5.56" (a very similar name to the "SWAT-556" previously used for the SIG-Sauer SIG556 in Call of Duty: Black Ops II) under the marksman rifles category. It is depicted with a SIG SG 552's charging handle and can fire in 3-round burst or semi-automatic, both correct for a SG 550, but lacks its full-auto option. By default it's loaded with a 20-round magazine that holds 30 rounds, made worse by the fact that the magazine is transparent.
SIG SG 553
Equipping the "Short Barrel" makes the weapon resemble a SIG SG 553. It can be further modified into a SG 553 R style carbine by pairing this attachment with the "Extended Mag I", which is curiously modeled after an AK-style magazine (holding 45 rounds in-game).
SR-3 Vikhr
The SR-3 Vikhr appears in the game as the "KSV" and is classified as a submachine gun despite firing the same intermediate round as the AS Val (though under Soviet parlance of the era, it would possibly have the "SMG" classification akin to the AKS-74U). It is mildly anachronistic due to it being first designed in 1989, but only first produced in 1995.
L85A1
The L85A1 appears as the "GPR 91". While thankfully not used by SAS units in the Gulf War levels, it is used by MI6 operative Helen Park (who no doubt would have taken AR-pattern rifle like her comrades in reality) and Case. It is inexplicably used by Iraqi forces, however. The model is an updated version of the "SA87" from Call of Duty: Modern Warfare (2019). It can be customized into an L86A1 using Gunsmith.
Machine Guns
Artillerie Inrichtingen AR-10 LMG
An experimental belt-fed light machine gun variant of the Artillerie Inrichtingen produced ArmaLite AR-10 appears in the game. It is labeled "XMG", which is the same name as the GAU-19/A-based machine gun previously seen in Call of Duty: Advanced Warfare. It is depicted with a handguard based on a Dutch SAW variant and appears the feeding mechanism was referenced from these photos of a Dutch LMG prototype. It feeds from ammo box that was used on 1960s Colt experimental M2 HBAR and 1980s Ciener belt-fed AR conversions depicted with incorrect 100-round capacity when in reality is 120. It also has a Sudanese model barrel/muzzle, AR-15 front sight with bayonet lug, and A1 pistol grip. For some reason, it lacks a semi-auto mode.
The "Reinforced Barrel" gives a stylized Portuguese model handguard while the "Short Barrel" gives an upper handguard similar to the below photo bizarrely mated to what seems like enlarged and metallic AK-74M style lower.
Both Armalite and Artillerie Inrichtingen experimented with LMG versions of the AR-10, however, since none of the prototypes functioned well they never achieved mass production.
M134 Minigun
A handheld M134 Minigun appears in the campaign. Similarly to Black Ops Cold War, it has a General Electric M134's 4-flange barrel clamp combined with a Dillon Aero flash hider. It is used by Juggernaut Pantheon elites can be picked up after they die.
A mounted version is available for use in multiplayer on the "Chopper Gunner" scorestreak, which appears to be an Aérospatiale Gazelle.
Ksp 58
The Ksp 58 appears as the "GPMG-7". Refreshingly, unlike many, many, many depictions of this weapon family in video games, the ejection port isn't being covered by an ammo box.
PU-21
The PU-21 is available in the game.
Sniper Rifles
Accuracy International Arctic Warfare
The Accuracy International Arctic Warfare appears as the "LW3A1 Frostline".
Knight's Armament SR-25
An early model of the Knight's Armament SR-25 fitted with a KAC tube handguard appears in the marksman rifle class as the "DM-10". While the SR-25 existed in the game's timeframe, the US SOCOM allegedly procured 80 rifles in August 1995 with official adoption into service in 2000.
SVD Dragunov
An SVD Dragunov fitted with a PSO-1 scope is available under the name "SVD". As with MW19, the bolt correctly locks open on empty. Of note, the player character engages the safety at the beginning of the weapon inspect animation, disengaging it at the end; this is not done if inspecting an empty rifle as the bolt is in the way.
SVU
The SVU appears in the marksman rifle class as the "Tsarkov 7.62". The SVU likely anachronistic as it was first introduced in 1991 (and only entering service 3 years later), with the Gulf War ending early that year. Unlike the SVD, the bolt does not lock open on empty.
PGM Ultima Ratio
The PGM Ultima Ratio appears as the "LR 7.62". With the aforementioned SVU, it is likely anachronistic as it was also first produced in 1991. The Ultima Ratio can be fitted with the stock and pistol grip of the larger Hécate II, as well as a 7-round magazine which matches that rifle's capacity.
Launchers
FIM-92 Stinger
The FIM-92 Stinger appears as the "CIGMA 2B", and always, it can be fired regardless if the MANPADS launcher acquired a lock-on signature or not. Unlike previous entries, the player character can be seen interacting with the (non-functioning in-game) BCU during the inspect and reload animations, taking it out from the launcher and throwing it away if it is fired.
GP-25
The GP-25 can be mounted on the AK-74. Similarly to the GP-30 from Black Ops and Black Ops II, it lacks a quadrant sight.
LMT M203
The LMT M203 grenade launcher is available as an underbarrel option, reusing the Call of Duty: Modern Warfare model. While the original M203 (or the RM Equipment M203PI) would be period-appropriate, the LMT M203 is anachronistic, as it was introduced in 2003. As is now tradition, pairing the M203 with the "XM4"’s M16-length barrel automatically swaps the M16A2 handguards for an M203 heatshield. Additionally, pairing it with the "Short Barrel" attachment (an exceptionally short version of the standard barrel/handguards) results in the M203 using its period-appropriate barrel mount, including proper removal of the lower handguard.
Panzerfaust 3
The Panzerfaust 3 appears as the "HE-1".
Grenades and Explosives
M67 Fragmentation Grenade
The M67 hand grenade appears as the "Frag".
MK3A2 Offensive Hand Grenade
The "Concussion Grenade" appears to be a stylized MK3A2 offensive hand grenade; while this is an accurate name, its in-game function (a less-lethal grenade that slows enemies down) is rather wide of the mark - concussion grenades like the MK3A2 are explicitly meant as lethal weapons, dealing damage purely through an explosive blast wave (the "concussion" in the name) rather than through shrapnel.
Hybrid thermobaric hand grenade
A fictionalized thermobaric hand grenade appears as the "Thermo Grenade" that explodes with a "large fuel-air cloud". It appears to combine elements from the RGD-5 fragmentation grenade, the actual RG-60TB thermobaric grenade, and the fragmentation sleeve from Inert Products LLC's "40mm "Mercury" Thermobaric Grenade" replica.
Semtex
Semtex Grenades are an available grenade type that stick to enemies; as per series tradition, this "grenade" is essentially just a round, grenade-sized wad of Semtex (a Czech-developed plastic explosive) with a makeshift-looking electronic fuze stuck into one end.
Decoy Grenade
The "Decoy Grenade" is an available tactical grenade, seemingly based on the T13 Beano impact grenade, with a raised seam and top-mounted button vaguely reminiscent of the WWI-era German Handnebelbombe. It somehow sticks to surfaces (despite lacking any sort of visible adhesive or other means to stick) and makes fake gunfire that appears on the radar of enemy players.
M84 Stun Grenade
The M84 Stun Grenade is an available tactical grenade; its appearance is anachronistic, as it entered service in 1995.
"Flash Grenade"
A different Flash Grenade model is seen inside Sevati Dumas' van in the second mission and as flash grenade pickups in the campaign.
AN/M18 Smoke Grenade
82mm Soviet Mortar Round
The "Blast Trap" is an 82mm Soviet mortar shell with plastic explosives attached that functions as a mine.
Mounted Weapons
Afanasyev-Yakushev AYa-23 2A7
Several ZSU-23-4 Shilka anti-air vehicles can be seen outside of SCUD (the map) and as optional targets on the campaign mission "Hunting Season". The Shilka is armed with an AZP-23 Amur quad 23mm autocannon configuration, a combination of the 2A7 autocannon and 2A10 quad mount.
Browning M2HB
The modified Browning M2HB from Modern Warfare 2019 appears in a campaign mission.
DEFA 554
The "Interceptors" scorestreak calls in a flight of Mirage 2000 fighters, which shoot down any currently active enemy aerial scorestreaks using their two DEFA 554 cannons.
DShKM
The DShKM returns and is used by Iraqi forces.
General Dynamics GAU-19/A
A General Dynamics GAU-19/A is mounted on the "Watchdog Helo" (stylized Agusta A129 Mangusta) scorestreak.
Gryazev-Shipunov AO-18
The small island on the tutorial map is defended by numerous AK-630 CIWS installations; each system includes one AO-18 rotary cannon.
M242 Bushmaster
Several stylized vehicles resembling the LAV II or LAV-25 are present the SCUD map, armed with a M242 Bushmaster autocannon as their primary armament. Their coaxial M240C may be present, but is at least not in its correct location.
QF 5.25-inch Mark I
In addition to the AK-630 emplacements, the island also features a British QF 5.25-inch Mark I, complete with turret.
Unusable Weapons
Colt M1911A1
Just like the first Call of Duty: Black Ops, the character on the cover art has a pair of Colt M1911A1s. The M1911 is also seen on a character model in the multiplayer reveal trailer.
Glock arcade pistols
The "War Beast" arcade game, featuring a pair of controllers based on full-size Glock pistols, returns from MW19 and MWII.
Over and Under Shotgun
An Over and Under Shotgun can be seen inside the Rook safehouse.
Remington 870 MCS
A Remington 870 MCS is used by Frank Woods in a cutscene. It reuses the Call of Duty: Modern Warfare model equipped with the “XRK 18.0" Liberator” barrel that has a heat shield. Its appearance is anachronistic as the MCS version was introduced in 2004.
M60
An M60 is seen in real Gulf War footage in the Gameplay Reveal trailer.
"MK 8N1" grenades
Crates containing hand grenades and labelled "MK 8N1" can be seen on the tutorial map.
Mortar
A Mortar is used by Iraqi forces in the campaign
Pontiac M39
A large mural on the map SCUD depicts Saddam Hussein leading a cavalry charge alongside a main battle tank and a pair of F-5E Tiger IIs; the fighters are armed with a pair of Pontiac M39 autocannons. This is curious, as the F-5 was used by Iran against Iraq during this time period; this appears to stem from the in-game mural being a fictionalized depiction of the real thing which actually shows MiG-25s.
PKM
Unusable gold plated PKMs appear in a campaign mission.
Rifles
A large emblem in the tutorial map facility features a pair of crossed rifles.
Weapons Cache
A weapons cache consisting of Glock 21s, STI 2011s and a Remington 870 MCS appears in a fancy smoking room of some sort. They are anachronistic for the 1991 setting (this includes the Glock, as it is a third-generation model).