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Call of Duty: Black Ops 6
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Black Ops 6 for current discussions. Content is subject to change. |
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Call of Duty: Black Ops 6 is a first-person shooter video game developed by Treyarch (multiplayer) and Raven Software (campaign), and published by Activision. It was released on October 25, 2024. A direct sequel to Call of Duty: Black Ops Cold War (considered as the fifth main entry in the Black Ops sub-franchise), the game runs on the IW 9.0 engine used for the previous two Call of Duty games.
Set in the early 1990s in the chaos of the post-Soviet world, the single player campaign follows a CIA strike team led by Frank Woods, forced to go rogue after a botched mission. This rogue team is joined by espionage expert Russell Adler, recently reappeared after being missing in action for months, and now with an unknown set of motivations and loyalties. Disavowed and without access to any official support networks, the team must uncover a sinister conspiracy that has infiltrated the highest levels of the CIA and US government.
Content from BO6 will be integrated into Warzone starting from Season 1.
The following weapons appear in the video game Call of Duty: Black Ops 6:
Handguns
Grendel P-30
The Grendel P-30 appears under the name "Stryder .22". The in-game pistol has a slide more akin to that of a Ruger Mk I, with a grasping tab at the back and an internal bolt, unlike the traditional style slide of the actual Grendel.
Heckler & Koch USP45
The Heckler & Koch USP45 appears in-game as the "GS45". It is anachronistic for the 1991 setting, as although working prototypes of the USP existed by late 1991, those were in .40 S&W and the .45 ACP variant would not become available until 1995, years after the game's setting. The in-game pistol differs slightly in the small details from the real one: the magazine release is not a lever but a triangular button similar in design to SIG pistols starting with the SIG Pro series, the hammer is skeletonized and the stock barrel option and a few others feature slide front serrations from the Heckler & Koch Mark 23 Phase I Prototype. The "Steady Aim Laser" is a scaled-down version of the Mark 23 LAM, something which was also found on the USP .45 in the original Modern Warfare trilogy.
The default magazine holds 10 rounds instead of the correct 12 (though 10-round magazines do exist as compliant magazines, and the model in-game is also modeled with 12 witness holes on the magazine instead of 10), with two extended magazines available that hold either 17 or 24 rounds, while the "Fast Mag" options are downloaded (or single-stack) flush-fitting magazines that hold either 6 or 8 rounds.
It appears to be treated as the replacement of the Black Ops staple M1911A1, like the M1911A1 in Cold War, several of the takedown animations for melee will always have a USP be stolen from an enemy soldier's holster after stunning them and attacking them with it. It is the standard sidearm for western faction NPCs, pulling the pistol out when put into last stand.
In addition, the emote that replicates the Black Ops cover pose has the character using dual USP handguns instead of the M1911 and pack-a-punching the USP turns into "Sally" and dual USP handguns turn into the "Sally & Forth" with both shooting explosive rounds like the M1911 in previous Black Ops zombies modes.
Heckler & Koch USP Elite/Expert
The "Gain-Twist Barrel" will equip the USP with a Expert-length slide styled after the Elite slide, the "Reinforced Barrel" will equip a Elite-length slide styled after the Expert's.
Heckler & Koch USP Match
The Compensator attachment is modelled after the barrel weight of the USP Match. While the real version is simply a barrel weight, in-game it features porting as one would expect of a compensator.
Makarov PM
The Makarov PM appears under the name "9mm PM". By default it is loaded with an inaccurate 10-round magazine, though the first "Fast Mags" option lowers to an accurate 8.
In the campaign it is used by Iraqi forces and sometimes Avalon criminals though Case will still somehow "borrow" a USP from them in takedown animations. It is also inexplicably used by Harrow's parents and the assassin in the 1960 flashbacks.
Makarov PB
The "CHF Barrel" slide option converts the PM into the integrally suppressed PB, though without the suppressor's front half; combining it with the Suppressor attachment completes the look.
Stechkin APS
The Stechkin APS appears in the game as the "Grekhova". Like other machine pistols from some previous Call of Duty games, it does not have the select-fire capability of other weapon classes and is locked to full-auto. Its stock is available as an attachment, which provides the same "aim without using the sights" effect as the "Crossbar" on MGs. The "CHF Barrel" gives it the slide/barrel of the HS Produkt PHP MV, though it retains the APS's fire selector and rear sight.
Submachine Guns
FAMAE SAF
The FAMAE SAF is available under the name "Kompakt 92". It is slightly anachronistic as it was produced from 1993. It is possible to create a pseudo Mini-SAF with the appropriate parts.
Gepard PDW
The Gepard PDW appears as the "Jackal PDW". In reality, the Gepard was developed in 1995 and publicly revealed in 1997 and was never put to mass production (with allegedly a minuscule number of Gepards being send to a special unit for testing and two specimens showing up during the Chechen Wars). Although it has a fictional 30-round magazine by default, it can equip the proper flush-fitting 22-rounder or longer 40-round mag.
Grendel R-31
The obscure Grendel R-31 carbine (essentially the progenitor of the Kel-Tec CMR-30) appears as the "Tanto .22". Unlike the real weapon which is semi-automatic only, the in-game depiction is fully-automatic and is available in the submachine gun class, although it fires much more slowly than a conversion of its type should. It uses a Weaver rail to interface with optical attachments. The R-31 was actually manufactured in 1991, with about 1000 examples produced.
Heckler & Koch HK94A3/CETME Model L hybrid
The "C9" is a chopped-and-converted Heckler & Koch HK94A3 (typically used to substitute for an MP5A3), stylized with several features of the CETME Model L; this, along with the name, suggests that it was likely intended as a fictional 9mm submachine gun variant of the latter. It has the retractable stock from CETME Model LC and a handguard based on the CETME L first gen handguard.
It can be customized with a CETME Model L's round handguard via the "Gain-Twist Barrel". Among its magazine options is the original straight "waffle" style (via the "Fast Mag II" attachment), though cut down to 25 rounds.
Heckler & Koch HK94A2
Using the "Heavy Stock" turns the weapon into a pseudo-Heckler & Koch HK94A2. Additional stock options include a collapsed version of the CETME Model LC stock, a no-stock endcap, an MP5K-PDW stock, or a UMP-style stock.
Thompson
The first prestige unlocks a weapon kit that turns the "C9" into a pseudo Thompson Submachine Gun with the Thompson's forend and stock.
PP-90M1
The PP-90M1 returns from Modern Warfare 3, this time called "PP-919", which is the name of a different weapon in reality. It is anachronistic as it was developed between 1998 and 2000. This is the third appearance of the PP-90M1 in Call of Duty and the second in the Black Ops subseries, after previously appearing in Modern Warfare 3 and the PlayStation Vita-exclusive Black Ops: Declassified. The PP-90 is able to to equip box magazines in place of the helical ones.
Shotguns
Mossberg 500
A Mossberg 500 fitted with ghost ring sights is available as the "Marine SP". It is fitted with a stylized black Mossberg 535-style forearm. It features a sideways left-right safety on the tang instead of a up-down safety, and an interrupter system akin to many Benelli shotguns, where the chamber can be cycled empty while retaining rounds in the magazine until a release lever is pressed. In addition, it also features a spring-loaded Benelli-style lifter on the model, despite having the Mossberg's lifter visibly modeled in the ejection port.
The shotgun features faster alternate reloads for two barrels slightly shorter than Cruiser length, one for the "Combat Barrel" which involves the user double or quad-loading the magazine tube depending on the amount of ammunition remaining, and another for the "Quick Load Barrel" involving the use of an Armstec shotgun tube speed loader. However the shotgun lacks the Armstec Tec-Loader bracket necessary to maintain the proper positioning to use the speed loader.
A Marine SP loaded with Dragon's Breath rounds first appears in "Ground Control", it is used by Pantheon Elites and can be taken after defeating them.
USAS-12
The USAS-12 appears in the game as the "ASG-89" (presumably Auto Shotgun 1989, alluding to its design year), and limited to is semi-auto only.
Rifles
AEK-973
The AEK-973 appears under its real name, and can fire in either 3-round bursts or semi-auto. It is categorized as a marksman rifle, maybe because under Treyarch weapon archetypes, rifles that fire in bursts or semi-auto are usually classified differently than regular assault rifles.
AK-74N
The AK-74N is available as the "AK-74". The model features the standard issue Soviet sling that attaches in a fictional loop on the front trunnion (reminiscent of the charm loops in Modern Warfare 2019) and to the start of the stock (where it is tied off with paracord). In the Beta, the fire selector was bugged to be in the safe position when in full-auto, and the full-auto position in semi-auto. This was since rectified to be accurate to the real-world positions.
It can be modified to resemble an AKS-74N by equipping the "Infiltrator Stock" (the skeletonized folding stock with Esmarch tourniquet wrapped on it), a psuedo-AKS-74UN by using the "Short Barrel" (resembling a Krinkov barrel, albeit longer and with a traditional trunnion-mounted rear sight) and the "Infiltrator Stock", a prototype AK-74M by using the "Gain-Twist Barrel" and "Combat Stock", or an AK-105 with the "CHF Barrel" and "Combat Stock" (though the rifle retains the ribbed dust cover for the the later two). The "Infiltrator Stock" and "Combat Stock" both give the rifle the appropriate folding hardware on the receiver. Other attachment options include the "Heavy Stock" (an RPK's stock), "Light Stock" (an AKMS style stock), "Balanced Stock" (a Type 56-2's stock), "Assault Grip" (a Khyber Customs Shark Fin Lower Handguard, which is a modified Romanian lower handguard, and is changed to a Khyber Customs MLOK Shark Fin if fitted on the MLOK handguards), and "Ergonomic Grip" (Combloc Customs wood pistol grip). The "Flip Mag" uses Romanian 5.45 steel magazines while the "Extended Mag III" uses a fictional 5.45 version of the Romanian 75-round drum magazine.
AK-74M
AK-105
AKS-74N
AKS-74UN
PA md. 86
ArmaLite AR-18
The ArmaLite AR-18 appears as the "AMES 85" with the vented handguard and semi-skeletonized stock of the SIG SG 551 and the magwell shape of the Howa Type 89. Fitting it with the "Combat Stock" will give it an original AR-18 full stock, albeit without a folding mechanism.
AS Val
The AS Val appears as the "AS VAL" in the assault rifle category. It feeds from 9x39mm magazines that have been stylized after the OTS-12 Tiss' steel horizontal ribbed 9x39mm magazines. It has access to standard 20-round magazines (which incorrectly hold 25 rounds) and a fictional 45-round magazine based off an RPK 40-rounder (with ribbing similar to the RPK-74M's magazine) that interestingly reuses animations from MW2019's AK-47.
VSS Vintorez
Equipping the "Full Stock" and one of the scopes turns the AS Val into a VSS Vintorez.
CETME Model L
The CETME Model L appears in the game as the "Model L", a rather unusually correct name for Call of Duty standards as of late. It can be customized with a first gen handguard via the "CHF Barrel", or a CETME Model LC's collapsible stock via the "Infiltrator Stock".
Sturmgewehr 44
A second prestige unlockable is a weapon kit to turn the "Model L" into a pseudo-Sturmgewehr 44.
Colt Model 723
A Colt Model 723 with a full-auto lower receiver is available in the game. It reprises the "XM4" designation from Call of Duty: Black Ops Cold War's XM177E1, which is again incorrect as the real XM4 is a different rifle. Mounting most optics, barring certain exceptions, to the rifle will chop the carry handle off and replace it with a weaver rail (a practice that started to become very common in Special Forces groups that used these kinds of carbines), while the front sight post will be chopped and modified. With some optic options (those so far being the "Kepler Red Dot" and the "Otero Red Dot"), the front sight post will be retained, something that wasn't seen in previous entries in the series. However, when looking down the sights in question, the FSP will magically disappear. This time the traditional Black Ops M4-surrogate is not wrapped around in a sling, but rather decorated with some tape, paracord and rubber bands.
Equipping the "Short Barrel" gives it an appearance somewhat reminiscent of the fictional "N-23" CAR-15 build by Dave Merrill, and is anachronistic as it debuted in the November 2017 issue of Recoil Magazine. The "Gain-Twist Barrel" is an Armalite FF tube handguard and the "Reinforced Barrel" is a generic tubular handguard with cut for the front sight. The Armalite FF was developed at some point in the 90s and the practice of modifying these came around 1998 with their usage generally being in the War on Terror era making them anachronistic, although, they are likely meant to stand in for early recce style ARs used in Somalia in 1993. The "Balanced Stock" gives the rifle a 6 position collapsible stock, the "Light Stock" gives the rifle the wire stock of the M231 Firing Port Weapon, the "Infiltrator Stock" gives the rifle a Colt ACR stock (with an additional vertical cut in the rear, similar to SOPMOD stocks), while the "Combat Stock" is based one of the stock setups used by CAG in the 90s, featuring both a Cherokee Cheek Riser and a John Masen CAR-15 recoil pad. The "Extended Mag I" is a 45-round STANAG, the "Extended Mag II" is an anachronistic SureFire MAG5-60 60-round casket magazine, and the "Extended Mag III" is a Beta-C Mag.
Colt Model 715
Equipping the "XM4" with the "Long Barrel" and "Heavy Stock" will turn it into a Colt Model 715. Equipping a grenade launcher in the underbarrel slot will turn the regular A2 handguards into the classic heat shield handguards often paired with the M203.
"CAR-15 Model N-23"
"DRI-11 Beamsmasher"
The primary "Wonder Weapon" for the Zombies map Terminus is a direct-energy laser cannon called the DRI-11 "Beamsmasher". Obtainable either through the Mystery Box or a complex crafting ritual requiring parts scattered around the map, the Beamsmasher fires a single high-damaging laser beam for its primary fire, with a secondary fire raising a radio dish on the weapon to fire a pulse that slows Zombies caught in the beam.
While otherwise a completely fictional weapon (for obvious reasons), close examination shows that it was built using AR15 pattern parts. More specifically, it has an AR-standard pistol grip and trigger group (complete with a likely-nonfunctional selector switch), as well as a spare pistol grip for a foregrip and chunks of a traditional fixed AR stock. This makes it a sort of counterpart to the "RAI-K 84" from the previous game, which was built off of an AK receiver.
L85A1
The L85A1 appears as the "GPR 91". While thankfully not used by SAS units in the Gulf War levels, it is used by MI6 operative Helen Park and Case, both of whom undoubtedly would have taken anything else considering the L85A1's infamous reliability issues. It is inexplicably used by Iraqi forces, however. The model is an updated version of the "SA87" from Call of Duty: Modern Warfare (2019). Pantheon Elite Riot units use them in conjunction with underslung M203 grenade launchers and stylized Vant-VM Ballistic Shields.
As a bit of trivia, this is the first time in the franchise that the L85 has appeared (and has been classified) as a usable assault rifle; previously, it was replaced by either its preceding designs or its LSW incarnation or just cut from the game entirely.
L86A1
The L85 can be customized into an L86A1 using Gunsmith (albeit missing its rear vertical grip).
XL60
The L85's "Reinforced Barrel" is that of the XL60 prototype. Adding the "CQB Grip" and "Flip Mag" (and SUSAT) brings it closer to that rifle's appearance.
RMC No. 2
The RMC No. 2, an Australian experimental bullpup variant of the L1A1 SLR, is available in the game as the "Goblin Mk2", interestingly not in the "Marksman Rifles" category despite being semi-auto only. Unlike the real thing, it doesn't have a chopped pistol grip to allow the user to easily rock in and out a magazine. The rifle's front end (handguard, heatshield, muzzle device) is borrowed from the FN FNC. Equipping the "Reinforced Barrel" and "Assault Grip" bring the rifle's appearance a bit more in line with the actual RMC No. 2. In the empty inspect animations for this weapon, the operator cycles the action while the magazine is inserted. How this is done is not clear.
SIG SG 550
The SIG SG 550 appears as the "SWAT 5.56" (a very similar name to the "SWAT-556" previously used for the SIG-Sauer SIG556 in Call of Duty: Black Ops II) under the marksman rifles category. It is depicted with a SIG SG 552's charging handle and can fire in 3-round burst or semi-automatic, both correct for a SG 550, but lacks its full-auto option. Like the vast majority of video game depictions of the SG 550 series, by default it's loaded with a 20-round magazine that holds 30 rounds, made worse by the fact that the magazine is transparent.
SIG SG 552
Equipping the "Short Barrel" turns the weapon into a SIG SG 552. It can be further modified to resemble a SG 553 Russian by pairing this attachment with the "Extended Mag I", which is curiously modeled after an AK-style magazine (holding 45 rounds in-game).
SR-3 Vikhr
The SR-3 Vikhr appears in the game as the "KSV" and is classified as a submachine gun despite firing the same intermediate round as the AS Val (though under Soviet parlance of the era, it would possibly have the "SMG" classification akin to the AKS-74U). It is mildly anachronistic due to it being first designed in 1989, but only first produced in 1995. It incorrectly holds 30 rounds in a 20-round AS-VAL magazine and has access to its RPK-esque extended mag (this time holding 50 rounds instead of 45).
The gun can be customized to resemble an SR-3M by equipping the "CHF Barrel", "Vertical Foregrip" and "Combat Stock", though the other SR-3 components cannot be modified (such as the charging handle and the safety).
Machine Guns
Artillerie Inrichtingen AR-10 LMG
An experimental belt-fed light machine gun variant of the Artillerie Inrichtingen produced ArmaLite AR-10 appears in the game. It is labeled "XMG", which is the same name as the GAU-19/A-based machine gun previously seen in Call of Duty: Advanced Warfare. It is depicted with a handguard based on a Dutch SAW variant and appears the feeding mechanism was referenced from these photos of a Dutch LMG prototype. It feeds from ammo box that was used on 1960s Colt experimental M2 HBAR and 1980s Ciener belt-fed AR conversions depicted with incorrect 100-round capacity when in reality is 120. It also has a Sudanese model barrel/muzzle, AR-15 front sight with bayonet lug, and A1 pistol grip. For some reason, it lacks a semi-auto mode.
The "Reinforced Barrel" gives a stylized Portuguese model handguard while the "Short Barrel" gives an upper handguard similar to the below photo bizarrely mated to what seems like enlarged and metallic AK-74M style lower.
Both Armalite and Artillerie Inrichtingen experimented with LMG versions of the AR-10, however, since none of the prototypes functioned well they never achieved mass production.
General Dynamics GAU-17/A Minigun
General Dynamics GAU-17/A Miniguns are mounted on a variety of vehicles in-game. The "Chopper Gunner", which is a Aérospatiale SA 341 Gazelle (possibly based on the SA342M F-MGEK, which mounts twin Miniguns, though the in-game one lacks the hose that attaches to the ejection port) mounts twin miniguns on spindle mounts, the AH-60L (S-70 Battlehawk) / MH-60L Direct Action Penetrator hybrid carries four as well. It lacks slots in the flash hider much like the Dillon Aero M134 Minigun. A handheld version is used by Juggernaut Pantheon elites can be picked up after they die. In the gameplay reveal trailer it was the Modern Warfare 2019 / Modern Warfare II model, as it was shown with a 2-flange barrel clamp as opposed to 4 in the retail release.
FN MAG 58
The FN MAG 58 appears as the "GPMG-7", a reference to the British variant, the L7 GPMG despite not having the dovetail optic mount of the L7. Internally, its codename is the "lm_ksugar58", referencing the Ksp 58 made by Sweden, but the in-game model has most parts of the MAG 58, notably the trigger guard, charging handle, gas regulator and front sight. Nevertheless, it does have the gas block of the Ksp 58B, as well as a stock pad resembling the latter's. Refreshingly, unlike many, many, many depictions of this weapon family in video games, the ejection port isn't being covered by an ammo box; all of the magazine (belt) options leave clearance under the ejection port.
PU-21
The PU-21 is available under its real name in its first ever appearance. It can equip AK-74 pattern box magazines as "Fast Mag" attachments instead of a belt, an actual feature of the PU-21, not unlike the side mag-well on the M249.
Sniper Rifles
Accuracy International Arctic Warfare
The Accuracy International Arctic Warfare appears as the "LW3A1 Frostline".
Accuracy International Arctic Warfare Suppressed
The "Suppressor" muzzle attachment for the Arctic Warfare is actually a full-length integrated suppressor, converting the AW into an AWS. While barrel attachments can still be equipped, the integral suppressor model overrides their visual appearance (making them a purely statistical choice).
Accuracy International Arctic Warfare Magnum
Equipping the "Gain-Twist Barrel" makes the rifle resemble an Arctic Warfare Magnum.
Knight's Armament SR-25
An early model of the Knight's Armament SR-25 fitted with a KAC tube handguard appears in the marksman rifle class as the "DM-10". While the SR-25 existed in the game's timeframe, the US SOCOM allegedly procured 80 rifles in August 1995 with official adoption into service in 2000.
PGM Ultima Ratio
The PGM Ultima Ratio appears as the "LR 7.62". With the aforementioned SVU, it is likely anachronistic as it was also first produced in 1991.
The Ultima Ratio can be fitted with the stock and pistol grip of the larger Hécate II, as well as a 7-round magazine which matches that rifle's capacity.
SVD Dragunov
An SVD Dragunov fitted with a PSO-1 scope is available under the name "SVD". As with MW19, the bolt correctly locks open on empty. Of note, the player character engages the safety at the beginning of the weapon inspect animation, disengaging it at the end; this is not done if inspecting an empty rifle as the bolt is in the way. The "Ported Compensator" attachment is based on the muzzle device of the aesthetically similar PSL.
SVU
The SVU appears in the marksman rifle class as the "Tsarkov 7.62". The SVU is likely anachronistic as it was first introduced in 1991 (and only entering service 3 years later), with the Gulf War ending early that year. Unlike the SVD, the bolt does not lock open on empty.
Launchers
"Archangel Launcher"
The "Archangel Launcher" is an available scorestreak in multiplayer and functions like the "Valkyrie" from the original Black Ops as it launches a remote controlled missile. It appears to be based on an assortment of contemporary launchers such as the FGM-148 Javelin and the Spike.
FIM-92 Stinger
The FIM-92 Stinger appears as the "CIGMA 2B" implying it is the direct successor to the "CIGMA" (FIM-43 Redeye) of BOCW (it is). As always, it can (incorrectly) be fired regardless of whether or not it has acquired a lock-on signature. Unlike previous entries, the player character can be seen interacting with the (non-functioning in-game) BCU during the inspect and reload animations, taking it out from the launcher and throwing it away if it is fired, then loading a new one. It is unclear where the new rocket comes from. The rocket model is incorrectly an PG7-V rocket from the RPG-7, even though the correct model rocket exists from Modern Warfare II. While the first-person animations seems to imply that the launcher is disposed during the "reload", the third-person animations reveal the operator inserting a new BCU while using the fired launcher.
GP-25
The GP-25 can be mounted on the AK-74. Similarly to the GP-30 from Black Ops and Black Ops II, it lacks a quadrant sight.
LMT M203
The LMT M203 grenade launcher is available as an underbarrel option, reusing the Call of Duty: Modern Warfare model. While the original M203 (or the RM Equipment M203PI) would be period-appropriate, the LMT M203 is anachronistic, as it was introduced in 2003. As is now tradition, pairing the M203 with the "XM4"’s M16-length barrel automatically swaps the M16A2 handguards for an M203 heatshield. Additionally, pairing it with the "Short Barrel" attachment (an exceptionally short version of the standard barrel/handguards) results in the M203 using its period-appropriate barrel mount, including proper removal of the lower handguard. Several variants exist; "Standard", "Smoke", "High Explosive" (which has a 3 second fuse time and larger explosion radius), and the fictional "Drill Charge" from MWII. Strangely, and unlike prior entries, the arming distance for the "standard" launcher is as soon as it leaves the barrel, meaning at point blank the grenade can and will detonate.
Pantheon Elites with shields use the L85A1 with an M203 attached, not only do they somehow fire it without touching the M203, it will vanish from the rifle once they are killed as the M203 and and GP-25 are not usable in campaign.
Panzerfaust 3
The Panzerfaust 3 returns since Call of Duty: Ghosts and appears as the "HE-1". Unlike Ghosts, it is correctly reloaded by replacing the entire launch tube assembly, instead of just the warhead; due to a bug, the rocket remains on the launcher while the tube is discarded in third-person. It is inaccurately used by the Iraqi army in the campaign, even though they have RPG-7s in the intro cutscenes.
Grenades and Explosives
M67 Fragmentation Grenade
The M67 hand grenade appears as the "Frag".
MK3A2 Offensive Hand Grenade
The "Concussion Grenade" appears to be a stylized MK3A2 offensive hand grenade; while this is an accurate name, its in-game function (a less-lethal grenade that slows enemies down) is rather wide of the mark - concussion grenades like the MK3A2 are explicitly meant as lethal weapons, dealing damage purely through an explosive blast wave (the "concussion" in the name) rather than through shrapnel.
Hybrid thermobaric hand grenade
A fictionalized thermobaric hand grenade appears as the "Thermo Grenade" that explodes with a "large fuel-air cloud". It appears to combine elements from the RGD-5 fragmentation grenade, the actual RG-60TB thermobaric grenade, and the fragmentation sleeve from Inert Products LLC's "40mm "Mercury" Thermobaric Grenade" replica.
Semtex
Semtex Grenades are an available grenade type that stick to enemies; as per series tradition, this "grenade" is essentially just a round, grenade-sized wad of Semtex (a Czech-developed plastic explosive) with a makeshift-looking electronic fuze stuck into one end.
Decoy Grenade
The "Decoy Grenade" is an available tactical grenade, seemingly based on the T13 Beano impact grenade, with a raised seam and top-mounted button vaguely reminiscent of the WWI-era German Handnebelbombe. It somehow sticks to surfaces (despite lacking any sort of visible adhesive or other means to stick) and makes fake gunfire that appears on the radar of enemy players.
M84 Stun Grenade
The M84 Stun Grenade is an available tactical grenade; its appearance is anachronistic, as it entered service in 1995.
Model 7290 Flashbang Grenade
Somewhat oddly, the pickups for "Flash Grenades" in the campaign (and the ones inside Sevati Dumas' van in the second mission) are a different model entirely, seemingly the stylized Model 7290 flashbang grenade model from MW19; this presumably-placeholder model (as the grenades turn into the M84 Stun Grenade once thrown) is another (mild) anachronism, with the CTS-made flashbangs seemingly coming around in the mid-late 90s.
M18 Smoke Grenade
The M18 smoke grenade is available in multiplayer and zombies.
In Campaign it is not usable but is seen on various character models and certain Pantheon Elites throw M18 smoke grenades that release green gas that stuns the player.
When used by the player, it makes the standard video game mistake of releasing non-colored smoke when used as a tactical grenade.
It is also used to call in Care Packages in multiplayer, in which case the smoke will appear blue if it is thrown by the player's team or red if thrown by an enemy (with only the latter being an actual available color for the M18).
"Impact Grenade"
The "Impact Grenade" is another fictional design, somewhat resembling a stylized French OF 37 hand grenade with a ridge pattern similar to the Soviet RGO; notably, only the latter of these two is an impact grenade.
82mm Soviet Mortar Round
The "Blast Trap" is an 82mm Soviet mortar shell with plastic explosives attached that functions as a mine.
Mounted Weapons
AGS-17
The AGS-17 automatic grenade launcher is mounted on the A.G.R MK 1 remote control drone. The drone itself is likely inspired by military robots such as the Foster-Miller TALON SWORDS and the Platforma-M.
Browning M2HB
The Browning M2HB appears mounted on a variety of vehicles. The M2HB with stylized barrel support from Modern Warfare II appears mounted on stylized AM General HMMWV / Toyota Mega Cruiser hybrids and on the commander cupola of M1A1 Abrams tanks (which are likely models from COD 4 Remastered in the level "Ground Control". The modified M2HB from Modern Warfare 2019's Shield Turret appears in a sandbagged position in "Hunting Season". The A.G.R MK 1 remote control drone in multiplayer also mounts the M2HB, which is fitted with the M19 Blank Firing Adapter (without the muzzle device). In reality this device prevents live ammo from being used in addtion to allowing M1A1 .50 Cal. blank rounds to cycle properly.
DEFA 554
The menu image of the "Interceptors" scorestreak calls in a flight of Mirage 2000 fighters, which shoot down any currently active enemy aerial scorestreaks using their two DEFA 554 cannons. However, the planes called in-game are Tornado ADVs firing missiles at hostile aerial streaks instead.
General Dynamics GAU-19/A
A General Dynamics GAU-19/A is mounted on the "Watchdog Helo" (stylized Agusta A129 Mangusta) scorestreak, mounted in the same turret as the "VTOL Jet" from Modern Warfare 2019, but this time with the appropriate amount of barrels.
General Dynamics GAU-19/B
The General Dynamics GAU-19/B serves as the rotary weapon mounted for this game's iteration of the automated Sentry Turret.
Glagolev-Shipunov-Gryazev GShG-7.62
The "Dreadnought" gunship killstreak is armed with what appears to be four heavily stylized Glagolev-Shipunov-Gryazev GShG-7.62 rotary guns (with three Minigun-style barrel clamps), which are called "Gatling Gun" in-game.
L21A1 RARDEN
Several stylized vehicles resembling the LAV II or LAV-25 with a British Fox/Scimitar turret are present on the SCUD map, armed with a L21A1 RARDEN autocannon as their primary armament. This would be coaxially equipped with the L7 Machine Gun. The "Dreadnought" gunship killstreak is also armed with two L2A1 RARDEN cannons, which are called "Dual Barrel Cannon" in-game.
Unusable Weapons
Colt M1911A1
Just like the first Call of Duty: Black Ops, the character on the cover art has a pair of Colt M1911A1s. The M1911A1 (which appears to be from Vanguard or Cold War) is also seen on various character models.
Glock arcade pistols
The "War Beast" arcade game, featuring a pair of controllers based on full-size Glock pistols, returns from MW19 and MWII.
Over and Under Shotgun
An Over and Under Shotgun can be seen inside the Rook safehouse.
Remington 870 MCS
A Remington 870 MCS is used by Frank Woods in a cutscene. It reuses the Call of Duty: Modern Warfare model equipped with the “XRK 18.0" Liberator” barrel that has a heat shield. Its appearance is anachronistic as the MCS version was introduced in 2004.
AK-47
Two AK-47 models from Modern Warfare 2019 appear in the multiplayer training course. Graffiti of the rifle can also be seen in the game.
"Commando"
The "Commando" from the original Black Ops that mostly resembles the GAU-5A/A can be seen in silhouette on a poster in the Liberty Falls comic store.
Karabiner 98k
The Karabiner 98k appears on the "Vault" multiplayer map.
M60
An M60 is seen in real Gulf War footage in the Gameplay Reveal trailer.
PKM
Unusable gold plated PKMs (with original models from MW2019) appear in the campaign mission "The Cradle" and on the multiplayer map "Vault".
RPG-7
The RPG-7 appears in historical footage for the intro of the mission "The Cradle" being used by Iraqi forces. RPG-7 rockets also appear in a crate in the mission "Ground Control" and a gold plated Modern Warfare (2019) RPG-7 appears in the multiplayer map "Vault".
Carl Gustaf M4
The Carl Gustaf M4 from the rebooted Modern Warfare trilogy is depicted in the HUD icon of the Panzerfaust 3.
Rheinmetall MK 13 Mod 0 BTV-EL flash grenade
What appears to be red colored MK 13 flashbang grenades are seen in Rama Niran's vest and is likely the model from Cold War standing in for true incendiary grenades. Frank Woods also appears to have the same grenade model, this time retextured to resemble the M83 smoke grenade with the top section of the M83.
Mk 2 hand grenade
The Mk 2 hand grenade is not usable but appears on Weaver's "Nacht Raider" prestige skin.
M26 hand grenade
Jackson Caine has a single M26 hand grenade on his belt.
"MK 8N1" grenades
Crates containing hand grenades and labelled "MK 8N1" can be seen on the tutorial map.
M18A1 Claymore
The A.G.R MK 1 mounts four M18A1 Claymores on its chassis, which it uses to self destruct when running out of power. The models are from Modern Warfare II.
DShKM
The DShKM on technical returns from MWIII mounted on an older truck chassis and is used by Iraqi forces. Though not really since they seem to be static assets which are never used by any NPCs.
M29 Mortar
The M29 Mortar from MW2019 and subsequently MWII is seen in use by Iraqi forces.
M61A1 Vulcan
The Grumman A-6 Intruder / English Electric Lightning hybrid aircraft mounts a M61A1 Vulcan where the engine bay air venting scoop would be. One of the aircraft uses it during the intro cutscene of the level "Ground Control". The aircraft is also seen for the "Napalm Strike" killstreak, but they don't use their guns.
M230 Chain Gun
The Boeing AH-64D Apache and AgustaWestland Apache (the same model from Modern Warfare 2019) mounts the M230 Chain Gun autocannon in the single player.
Gryazev-Shipunov AO-18
The small island on the tutorial map is defended by numerous AK-630 CIWS installations; each system includes one AO-18 rotary cannon.
QF 5.25-inch Mark I
In addition to the AK-630 emplacements, the island also features a British QF 5.25-inch Mark I, complete with turret.
Afanasyev-Yakushev AYa-23 2A7
ZSU-23-4 Shilka anti-air vehicles are armed with the AZP-23 Amur quad 23mm autocannon configuration, a combination of the 2A7 autocannon and 2A10 quad mount. The vehicles are seen in both singleplayer and multiplayer, with the later being exclusively destroyed versions.
Yakushev-Borzov Yak-B
The AH-60L (S-70 Battlehawk) / MH-60L Direct Action Penetrator hybrid has a chin mounted Yakushev-Borzov Yak-B, which appears to be stolen from the Pantheon Mil Mi-24V "Hind" helicopters in-game since they all lack theirs.
Pontiac M39
A large mural on the map SCUD depicts Saddam Hussein leading a cavalry charge alongside a main battle tank and a pair of F-5E Tiger IIs; the fighters are armed with a pair of Pontiac M39 autocannons. This is curious, as the F-5 was used by Iran against Iraq during this time period; this appears to stem from the in-game mural being a fictionalized depiction of the real thing which actually shows MiG-25s.
Rifles
A large emblem in the tutorial map facility features a pair of crossed rifles.