Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Red Orchestra 2: Rising Storm

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search


Red Orchestra 2: Rising Storm
RS poster.jpg
Loading Screen
Release Date: May 30, 2013
Developer: Tripwire Interactive
Publisher: Tripwire Interactive
Series: Red Orchestra
Platforms: PC
Genre: First-Person Shooter


Red Orchestra 2: Rising Storm is a standalone expansion for Red Orchestra 2: Heroes of Stalingrad, and is set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons, and settings, it includes new features such as banzai charges, booby traps, and grenade launchers. Otherwise, it remains true to the gameplay of the main game.

The game received a direct sequel called Rising Storm 2: Vietnam, set in the Vietnam War.


The following weapons appear in the video game Red Orchestra 2: Rising Storm:


Allied Weapons

Sidearms

Colt M1911A1

The Colt M1911A1 is the sidearm for the U.S. faction. Each upgrade awards the weapon with 1 extra magazine and a new visual finish - a blued finish and brighter wood grips at level 25, and pearl grips and a nickel finish at level 50.

Colt M1911A1 - .45 ACP
A US Marine holds his Colt M1911A1 inside the airfield bunker on Peleliu.
Aiming down the iron sights.
Performing a brass check.
Reloading from empty - the player character holds the locked-back pistol up...
...drops out the empty magazine...
...pushes in a full one...
...and thumbs the slide release.
Firing the level 25 Colt.
Original Colt M1911 with pearl grips - .45 ACP
The M1911A1 in all of its level 50 glory.

Rifles

M1903A1 Springfield

The M1903A1 Springfield is available in-game for U.S. forces, as an alternative to the M1 Garand. It can be upgraded at Level 25 with an M1 10-inch Bayonet and at Level 50 with an M1905 16-inch bayonet. The player can choose to perform either a full reload with the five-round stripper clip or a partial reload with loose rounds. On the Guadalcanal map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.

M1903A1 Springfield - .30-06
A Marine holds his Springfield at Henderson Field.
Aiming down the iron sights.
Performing a brass check.
Freeing the .30-06 rounds from the stripper clip.
Closing the chamber. The Springfield's animations have a lot in common with RO2's Karabiner 98k.
Springfield M1903 with M1905 bayonet - .30-06
Meleeing with the M1 10-inch bayonet.
Running with the Springfield equipped with an M1905 16-inch bayonet.

M1903A4 Springfield

The M1903A4 Springfield is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope by default, which was in fact used on the Springfield alongside the more well-known M84. It can be fitted with an M73B1 2.5x scope at Level 25. Reaching Level 50 changes the rifle to a Marine M1903A1 with an 8x Unertl scope. Unlike the Type 97 and Type 99 sniper rifles, neither variant of the Springfield has backup iron sights.

M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06
The M1903A4 Springfield in the hands of a Marine sniper.
Looking through the Model 330 Weaver scope.
Opening the chamber...
...to load in loose rounds.
Using the buttstock during the melee attack.
M1903A1 Springfield fitted with a 7.8x Unertl scope - .30-06
Upon leveling up the M1903A4 to Level 50, it changes to the Marine variant of the M1903A1 with 8x Unertl Scope.
Looking through the 8x scope. In this screencap, a Japanese soldier uses the M1903A1 against Marine attackers. As with Red Orchestra 2, if a player has sufficiently leveled up a class, they may opt to use enemy load-outs in lieu of their own weapons, at the server's discretion.

M1 Garand

The M1 Garand is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet at Level 25. The second upgrade at Level 50 gives the player the option to fake the famous ping noise, to fool enemy players in addition to an M1905 16-inch bayonet.

M1 Garand with leather M1917 sling - .30-06
The "M1 Garand" in-game.
Aiming down the iron sights.
Performing a brass check on the M1.
The gun pinged out the empty en-bloc clip.
Inserting a new one.
Beware of the Garand thumb.
Manually ejecting a clip during a partial reload...
...which contains magically six rounds; although in this case six were actually fired. The game does not keep track of how many rounds have been fired. In addition, the clip is always ejected when an ammunition check is performed with only one cartridge in the chamber.
M1 Garand with M7 bayonet - .30-06
The level 25 Garand with an M7 bayonet.
The level 50 Garand with an M1905 16-inch bayonet.

M1 Carbine

The M1 Carbine can be used by specialized U.S. troops (Officers, Squad Leaders, and Engineers and can be unlocked for use by the Flamethrower role). It can be upgraded to fit a twin magazine pouch and an anachronistic M4 bayonet. The weapon in-game behaves very similar to a pistol, with little to no kickback and high accuracy but you forgo the effective damage over range.

World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock
The M1 Carbine in-game.
Aiming down the iron sights.
Performing a brass check on the Carbine.
Firing the carbine.
Removing the used magazine.
Punching in the new one.
Charging the M1 Carbine.

Submachine Guns

M1928A1 Thompson

The M1928A1 Thompson is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release, it features box-shaped sights. It can be upgraded to fire 30-round stick magazines and receives a Cutts compensator, and the final upgrade turns it into the M1928 Thompson with a 50-round drum magazine and vertical foregrip.

M1928A1 Thompson with 20-round magazine - .45 ACP
The M1928A1 Thompson with 20-round stick magazine in-game.
Aiming down the iron sights.
Melee with the buttstock.
Firing the Thompson.
Beginning to reload the M1928A1 Thompson.
Getting rid of the empty magazine.
Smashing in a full one.
Moving the charging handle.
M1928A1 Thompson with 30-round magazine - .45 ACP
Performing a brass check on the level 25 Thompson.
Note that five rounds are always visible, regardless of whether there are fewer in the magazine.

M1928 Thompson

The final upgrade for the M1928A1 Thompson turns it into an M1928 Thompson with a 50-round drum magazine and vertical foregrip.

M1928 Thompson - .45 ACP
M1928 Tommy Gun on Hanto, a heater to ice some enemies in the swamp.
The M1928 Thompson with raised rear sights in-game.
Aiming down the iron sights.
Ammochecking the drum magazine.
Firing the M1928 Thompson.
Moving back of the charging handle at the start of an empty reload.
Grapping the empty drum magazine...
...to throw it into oblivion.
Switching the Thompson's rocker pivot.
Loading in a full 50-round drum magazine.

Shotguns

Winchester Model 1912

The Winchester Model 1912 can be unlocked by players and used by the U.S. faction. It can be upgraded to mount an M1917 bayonet at level 25 and a shotgun bandolier with 10 extra shells at Level 50.

Winchester Model 1912 "Trench Gun" - 12 Gauge
The Winchester Model 1912 "Trench Gun" in-game.
Aiming down the iron sights.
Pumping the action after firing a shot.
Chamber loading a 12 Gauge round during an empty reload.
Reloading, note the shell actually being loaded.
Finishing off the reload by pumping the action.
Pumping the M1912. Note the ejected shell casing.
For reference: Winchester Model 1897 with M1 16-inch bayonet - 12 gauge
Preparing to stabbing with the level 25 bayonet.

Machine Guns

M1918A2 Browning Automatic Rifle

The M1918A2 Browning Automatic Rifle is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip and a bipod for stabilizing the weapon. Like the real Browning Automatic Rifle, the weapon can fire in both Fast and slow fire modes.

M1918A2 Browning Automatic Rifle - .30-06
The Browning Automatic Rifle in-game.
Aiming down the iron sights.
Taking the used magazine...
...and replacing it with a new one.
Using the charging handle.
Performing a brass check on a level 25 BAR with the Thompson-esque vertical foregrip.

Browning M1919A6

The Browning M1919A6 can be used by the U.S. faction. The player can change the barrel if the weapon overheats. It holds a 150-round belt by default but doesn't feature any additional upgrades.

Browning M1919A6 - .30-06
Carrying the M1919A6 in-game.
Placing the Browning on a wall.
Iron sights.
Opening the top cover...
RisingStorm-BrowningM1919A6-5.jpg
...and reloading with a new .30-06 belt.
RisingStorm-BrowningM1919A6-7.jpg
Closing the top cover...
... and racking the charging handle.
Brass check.
Unscrewing the barrel...
...to remove it.
Getting a new one in position.
Unlike their German counterpart in Red Orchestra 2, neither the U.S. or Japanese machine gunners wear gloves, swapping out the barrels with their bare hands.

Flamethrowers

M2-2 Flamethrower

The M2-2 Flamethrower is usable by the U.S. faction in-game. Like real-world flamethrowers, they quickly use up most of their fuel reserves with long bursts.

M2-2 Flamethrower
A Marine targets a Japanese bunker on Iwo Jima with his flamethrower.
Taking aim with the tube.
Unleashing a ray of fire.
A thrid person view of the flamethrower's fuel tank.

Grenades

Mk 2 Hand Grenade

The Mk 2 Hand Grenade is used by the U.S. faction. It can be cooked and can be either thrown long or simply lobbed underhanded from behind cover.

Mk 2 Hand Grenade
The Mk 2 Hand Grenade in-game.
Pulling the pin.
The Mk 2 behind cover.
Throwing the grenade underhanded. Note that the safety lever is still on.

AN/M8 HC smoke grenade

The AN/M8 Smoke Grenade is used by U.S. squad leaders and commanders. It is simply referred to as the M8.

AN/M8 Smoke Grenade
The AN/M8 Smoke Grenade in-game.
Pulling the pin.
Throwing the smoke grenade underhanded. Note that the safety lever is still on.

Mounted Weapons

37 mm AT Gun M3

M3A1 "Stuart" Light Tanks wrecks have mounted 37 mm AT Gun M3s.

M3 Gun on carriage M4 - 37x223mm R
A M3A1 "Stuart" Light Tank with its M3 Gun.

.30 AN/M2

Grumman F4F Wildcat fighter aircraft have .30 AN/M2 machine guns mounted in their wings.

Browning AN/M2, fixed mount - .30-06 Springfield
A Wildcat stationed on Henderson Field on Guadalcanal.

Browning M2HB

The Browning M2HB is dual mounted on the LVT-4 Amtrac and on the turret of the LVT(A)-4 gun carriage. As these Amtracs are part of the scenery, the machine guns cannot be mounted or used.

Browning M2HB - .50 BMG
A Browning M2HB mounted on an LVT-4 Amtrac.
A Browning M2HB mounted on the turret of an LVT(A)-4 gun carriage.

Browning M1917A1

The Browning M1917A1 is used as a fixed machine gun by the US. It holds 150 rounds and never overheats however the reload is somewhat lethargic.

Browning M1917A1 - .30-06‎
Rs m1911 1.jpg
Rs m1911 2.jpg
Rs m1911 3.jpg

Browning M1919A4

The Browning M1919A4 is pintle-mounted on the LVT-4 Amtrac and M3A1 "Stuart" Light Tanks wrecks that can be found on several maps. However, it cannot be used by Players.

Browning M1919A4 - .30-06
Two Brownings mounted on an M3A1 "Stuart" Light
An M1919A4 mounted on an LVT-4 Amtrac.

M116 75 mm Pack Howitzer

The main armament of the LVT(A)-4 is an M116 75 mm Pack Howitzer in Mount M7.

M116 "Pack" howitzer - 75x272mmR
The mounted M116 Pack Howitzer in-game.

Axis Weapons

Sidearms

Nambu Type 14

The Nambu Type 14 transition model is available to the Imperial Japanese faction. Each upgrade awards the player with an additional Magazine at Levels 25 and 50 respectively. To reflect its real-world counterpart, the Type 14 is noticeably weaker than the 1911A1 and has a number of achievements tied to it.

Nambu Type 14 - 8x22mm Nambu. Transition model. With a new trigger guard and original slotted cocking knob.
The Type 14 in-game.
Aiming down the sights.
Brass check.
The empty Nambu pistol.
Removing the magazine.
Inserting a fresh one.
Rechambering the Nambu by pulling the bolt.

Rifles

Arisaka Type 38

The Arisaka Type 38 is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip or a partial reload with loose rounds.

Arisaka Type 38 - 6.5x50mm Arisaka
The Type 38 rifle in game. None of the Arisakas in Rising Storm feature their dust covers.
Aiming down the sights.
Cycling the bolt handle. It shares animations with RO2's Mosin 91/30.
Inserting loose rounds.
Sinking in a 5-round stripper clip.

Arisaka Type 97

The scoped version of the Arisaka Type 38, the Type 97, is the first sniper rifle for the Japanese.

Arisaka Type 97 - 6.5x50mmSR Arisaka
Holding the Type 97 sniper.
Using the scope.
Aiming down the raised sights. Note the turned bolt handle.
About to place a stripper clip ontop the chamber.

Arisaka Type 99

The Japanese faction can also use the Arisaka Type 99, fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.

Arisaka Type 99 short rifle - 7.7x58mm
Holding the Type 99.
Aiming down the sights.
Bringing up a 5-round stripper clip.
Removing the empty clip.
Arisaka Type 99 standard rifle with monopod - 7.7x58mm
Performing a bayonet attack with the Level 50 variant equipped with the monopod.

Arisaka Type 99 Sniper

In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side-mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod, and a bayonet.

Arisaka Type 99 Sniper Rifle with 4x scope - 7.7x58mm Arisaka
Holding an Arisaka Type 99 Sniper.
Using the scope.
Aiming down the raised sights.
Seperating the 7.7x58mm Arisaka rounds from the stripper clip.

Submachine Gun

Type 100

The Type 100 Submachine Gun is available to the Japanese faction. Extremely rare in reality, the in-game weapon serves as a balance to the Thompson submachine guns of the U.S. troops. The start variant is the late war 1944 model. At level 25 the weapon becomes the early Type 100/40 variant and receives a reduction in recoil and improved adjustable rear sighs. A Type 100 bayonet will be received at level 50.

Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu
Holding the Type 100/44 on Iwo Jima while looking at Mount Suribachi.
Aiming.
Pressing the magazine release before removing the empty magazine.
About to put in the full one.
Inserting the magazine.
Rechambering the Type 100.
The melee attack shows a view of the right side.
Type 100/40 - 8x22mm Nambu
The Level 25 variant in-game. Note the different rear sighs.
Level 25 sights.
The Type 100/40 in the middle of a reload.
Performing an ammo check on the Level 50 variant equipped with the Type 100 bayonet.

Machine Guns

Nambu Type 96

The Type 96 light machine gun will be available to the Japanese faction utilized by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope.

Nambu Type 96 (minus magazine) - 6.5x50mm Arisaka
The Type 96 in-game.
Performing an ammo check.
Aiming down the sights while prone.
Moving the charging handle.
Getting rid of the empty magazine.
Setting up a new one.
Nambu Type 96 with 2.5X Fuji periscope sight, Type 30 bayonet, bipod, and rear monopod - 6.5x50mm Arisaka

Nambu Type 99

The Type 99 Light Machine Gun will be used by the Imperial Japanese Army used by Japanese Machine Gunners, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope.

Nambu Type 99 - 7.7x58mm Arisaka
The Type 99 while taking cover.
Pulling the charging handle.
Beginning the procedure of changing the barrel.
Taking away of the barrel...
...and exchanging it with another one.
Finishing the change.
Moving the Level 25 Type 99 while taking cover.

Launchers

Type 89 "Knee Mortar"

The Type 89 "Knee Mortar" is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.

Type 89 "Knee Mortar" - 50mm
Holding the "Knee Mortar".
Using the Type 89 in direct fire. Note the fireball in the center of the screencap that's about to roast the player.
Using the indirect fire option.
Pulling the pin of a 50mm mortar shell...
... and inserting it into the Mortar.

Grenades

Type 91 Hand Grenade

An earlier model of the Type 97 Hand Grenade, the Type 91 Grenade, is also exclusively used by the Japanese mortar class.

Type 91 hand grenade (minus pin)
Holding the Type 91.
Pulling the pin.
Planting a booby trap.
The grenade on the ground.

Type 94 Smoke Candle

Japanese squad leader and commander are equipped with Type 94 Smoke Candles.

Type 94 Smoke Candle
Holding the smoke grenade.
Throwing.

Type 97 Hand Grenade

Japanese soldiers can be equipped with the more common Type 97 Hand Grenade, which can also be planted as a booby trap where it will detonate when a player steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not cause their team to lose any reinforcement tickets if they successfully gain a kill in the ensuing "Kamikaze" blast.

Type 97 Hand Grenade
Holding a Type 97 Grenade.
The primed grenade without the pin.
Throwing the grenade.

Mounted Weapons

Nambu Type 92

The Type 92 heavy machine gun is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate.

Nambu Type 92 - 7.7x58mmSR
The left side of a Type 92 emplacement.
And as seen from the right.
Manning the HMG.
Aiming down the sights.
Firing the Type 92, with the feed strip halfway used.
Pulling the bolt back at the start of a reload.
Then the gunner inserts a new feed strip and pushes the charging handle back forward.

Type 3 8 cm/40 naval gun

Some Type 3 naval guns can be seen on some maps.

Type 3 8 cm/40 naval gun after the Battle of Iwo Jima
RS Type3 1.jpg
An operational Type 3 mounted on Iwo Jima.
RisingStorm-Type3Gun1.jpg
A disabled Type 3 mounted on the Kwajalein Atoll.

Type 41 4.7-inch/40 (12 cm) Coastal Gun

Some Type 41 4.7-inch/40 (12 cm) Coastal Guns can be seen on various maps. These guns were licensed copies of the British QF 4.7-inch guns. Some of these are also mounted in Finnish Coastal Forts.

RS-Coastal1.jpg
Two side views of a Type 41 stationed on Iwo Jima.
A Type 41 on Betio with shield protection.

Type 89 12.7 cm/40 naval gun

Several unusable Type 89 naval guns are stationed on the multiplayer map "Betio".

Twin Type 89 - 127x580mmR
RisingStorm-Type89Gun1.jpg
RisingStorm-Type89Gun2.jpg

Type 96 25 mm AT/AA Gun

Destroyed Japanese Type 96 25 mm AT/AA Guns in triple mountings can be seen on several maps.

Type 96 AT / AA Gun on triple mount - 25x163mm
RS Type96 1.jpg
RS Type96 2.jpg

Type 97 Aircraft Machine Gun

Mitsubishi A6M fighters are armed with nose-mounted Type 97 aircraft machine guns.

Type 97 aircraft machine gun - 7.7x56mmR
The muzzles can be seen coming out of the Zero's nose.
The low-detailed black boxes in the cockpit.

Type 97 Light Machine Gun

The Type 97 Light Machine Gun is pintle-mounted on the wrecks of Japanese Type-95 "Ha-Go" tanks found on some maps. It cannot be used by Players.

Type 97 Light Machine Gun - 7.7x58mm Arisaka
Rs t97 1.jpg
RisingStorm-TypeTankMG1.jpg

Type 99 20 mm Cannon

Type 99 cannons can be seen mounted on A6M "Zero" fighters.

Type 99 Mark 2 cannon - 20x101mmRB
RS Type99c.jpg

Do Not Sell My Personal Information