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Difference between revisions of "Rainbow Six: Vegas"

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[[Image:vegasbox.jpg|thumb|right|300px|''Rainbow Six: Vegas'' (2006)]]
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{{Infobox Video Game|{{PAGENAME}}
'''Tom Clancy's Rainbow Six: Vegas''' is a highly acclaimed first-person tactical shooter based on the ''Rainbow Six'' Universe created by [[Tom Clancy]]. It is the fifth installment in the ''Rainbow Six'' series. The game introduces numerous new features, including the regenerative health system, dynamic covers, deeper weapon customization and the ability to blindfire from covers. Players are also allowed to toggle the suppressor on their weapons anytime. The game correctly tracks the +1 round in the chamber and most weapons feature usable fire-mode selector switches.
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|name = Rainbow Six: Vegas
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|picture = vegasbox.jpg
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|caption = Official Box Art
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|series= [[Tom Clancy#Rainbow Six|Rainbow Six]]
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|date= 2006
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|developer=Ubisoft Montreal
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|platforms=PC<br>Playstation 3<br>Xbox 360<br>Playstation Portable
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|publisher= Ubisoft
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|genre=Tactical First-Person Shooter
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}}
 +
'''''Tom Clancy's Rainbow Six: Vegas''''' is a highly acclaimed first-person tactical shooter based on the ''Rainbow Six'' Universe created by [[Tom Clancy]]. It is the fifth installment in the ''Rainbow Six'' series. The game introduces numerous new features, including the regenerative health system, dynamic covers, deeper weapon customization and the ability to blindfire from covers. Players are also allowed to toggle the suppressor on their weapons anytime. The game correctly tracks the +1 round in the chamber and most weapons feature usable fire-mode selector switches.
  
 
'''The following weapons appear in the video game ''Rainbow Six: Vegas'':'''
 
'''The following weapons appear in the video game ''Rainbow Six: Vegas'':'''
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Handguns act as tertiary weapons in the single-player campaign or terrorist hunts, and as secondaries in multiplayer. Unlike in most video games, pistols can only be swapped for other pistols. They can also be used in conjunction with a riot shield, or while rappelling on a rope. All pistols have unlimited ammo in all game modes.
 
Handguns act as tertiary weapons in the single-player campaign or terrorist hunts, and as secondaries in multiplayer. Unlike in most video games, pistols can only be swapped for other pistols. They can also be used in conjunction with a riot shield, or while rappelling on a rope. All pistols have unlimited ammo in all game modes.
  
== Beretta 92FS ==
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==Beretta 92FS==
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] appears in the game as the "92FS", can be modified with suppressor, laser sight and high capacity magazines (+3 rounds) like the other pistols. It can also be found on an L.V.P.D. officer's body in one of the levels. The safety on the 92FS is always on.
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The [[Beretta 92FS]] appears in the game as the "92FS", can be modified with suppressor, laser sight and high capacity magazines (+3 rounds) like the other pistols. Some of the Mexican guerrillas in the Mexico mission use the 92FS. It can also be found on an L.V.P.D. officer's body in one of the levels. The safety on the 92FS is always on.
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]
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[[file:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]
[[Image:R6V-92FS-1.jpg|thumb|600px|none|Beretta 92FS in Vegas.]]
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[[file:R6Vegas Beretta 92FS hold 1.jpg|thumb|600px|none|Holding the pistol.]]
[[Image:R6V-92FS-2.jpg|thumb|600px|none|Attaching the sound suppressor onto the 92FS.]]
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[[file:R6Vegas Beretta 92FS hold 2.jpg|thumb|600px|none|The pistol as seen in third-person cover.]]
[[Image:R6V-92FS-3.jpg|thumb|600px|none|Reloading the suppressed Beretta.]]
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[[file:R6Vegas Beretta 92FS aim 1.jpg|thumb|600px|none|Iron sights of the Beretta 92FS.]]
[[Image:R6V-92FSwithSHIELD.jpg|thumb|600px|none|Using a suppressed Beretta 92FS with a shield.]]
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[[file:R6Vegas Beretta 92FS aim 2.jpg|thumb|600px|none|Aiming the pistol from behind cover.]]
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[[file:R6Vegas Beretta 92FS rel 1.jpg|thumb|600px|none|Reloading the pistol]]
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[[file:R6Vegas Beretta 92FS sd.jpg|thumb|600px|none|Attaching the sound suppressor.]]
 +
[[file:R6Vegas Beretta 92FS world.jpg|thumb|600px|none|Beretta 92FS on the ground.]]
  
== Heckler & Koch USP40 ==
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==Glock 18C==
The [[H&K USP]] appears in the game as the "USP40", can be modified with sound suppressor, laser and high capacity magazines like the other pistols.
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The [[Glock 18C]] appears in the game and can be modified with a laser sight. For some fairness, the magazine size is limited to 10, whereas the standard Glock 17/18/34 magazine holds 17 rounds. Can fire in semi-auto and full-auto modes. Appears as "Glock 18", however the compensator cuts can be seen clearly on the barrel.
[[Image:H&KUSP40.jpg|thumb|400px|none|Heckler & Koch USP - .40 S&W]]
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[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]
[[Image:R6V-USP40-1.jpg|thumb|600px|none|The USP40 in the player's hands.]]
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[[file:R6Vegas Glock 18C hold 1.jpg|thumb|600px|none|Holding the pistol.]]
[[Image:R6V-USP40-2.jpg|thumb|600px|none|Iron sights of the USP.]]
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[[file:R6Vegas Glock 18C hold 2.jpg|thumb|600px|none|The pistol as seen in third-person cover.]]
[[Image:R6V-USP40-3.jpg|thumb|600px|none|Reloading the USP40 in R6: Vegas.]]
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[[file:R6Vegas Glock 18C aim 1.jpg|thumb|600px|none|Iron sights of the Glock 18C.]]
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[[file:R6Vegas Glock 18C aim 2.jpg|thumb|600px|none|Aiming the pistol from behind cover.]]
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[[file:R6Vegas Glock 18C rel 1.jpg|thumb|600px|none|Reloading the pistol.]]
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[[file:R6Vegas Glock 18C world.jpg|thumb|600px|none|Glock 18C on the ground.]]
  
== Heckler & Koch Mark 23 Mod 0 ==
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==Heckler & Koch Mark 23==
The [[H&K Mk 23 Mod 0]] appears in the game as the MK.23. Can be modified like all the pistols. It is the most popular pistol on online servers. It has front cocking serrations like the Phase II Prototype of the Mark 23.
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The [[Heckler & Koch Mark 23]] appears in the game as the MK.23. Can be modified like all the pistols. It is the most popular pistol on online servers. It has front cocking serrations like the Phase II Prototype of the Mark 23.
[[Image:Mk23.jpg‎|thumb|450px|none|Heckler & Koch Mk 23 Mod 0 - .45 ACP]]
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[[file:Mk23.jpg‎|thumb|350px|none|Heckler & Koch Mark 23 - .45 ACP]]
[[Image:SOCOM.jpg‎|thumb|450px|none|'''Airsoft''' Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype Laser Aiming Module - 6mm BB]]
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[[file:SOCOM.jpg‎|thumb|350px|none|'''Airsoft''' Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]
[[Image:R6V-MK23-1.jpg|thumb|600px|none|Iron sights of the MK.23.]]
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[[file:R6Vegas R6Vegas Heckler & Koch Mark 23 hold 1.jpg|thumb|600px|none|Holding the pistol.]]
[[Image:R6V-MK23-2.jpg|thumb|600px|none|Attaching the sound suppressor.]]
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[[file:R6Vegas R6Vegas Heckler & Koch Mark 23 hold 2.jpg|thumb|600px|none|The pistol as seen in third-person cover.]]
[[Image:R6V-MK23-3.jpg|thumb|600px|none|The player reloading an empty MK.23.]]
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[[file:R6Vegas R6Vegas Heckler & Koch Mark 23 aim 1.jpg|thumb|600px|none|Iron sights of the Mark 23.]]
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[[file:R6Vegas R6Vegas Heckler & Koch Mark 23 aim 2.jpg|thumb|600px|none|Aiming the pistol from behind cover.]]
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[[file:R6Vegas R6Vegas Heckler & Koch Mark 23 rel 1.jpg|thumb|600px|none|Reloading the pistol.]]
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[[file:R6Vegas R6Vegas Heckler & Koch Mark 23 sd.jpg|thumb|600px|none|Attaching the sound suppressor.]]
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[[file:R6Vegas R6Vegas Heckler & Koch Mark 23 world.jpg|thumb|600px|none|Mark 23 on the ground.]]
  
== IMI/Magnum Research Desert Eagle Mark I ==
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==Heckler & Koch USP40==
The [[Desert Eagle|Desert Eagle Mark I]] appears simply as "Desert Eagle" in the game. It can be modified with laser sight and high capacity magazines, but cannot accept a sound suppressor. It incorrectly holds 7 rounds (suggesting that it is the .50AE [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]]), despite this particular model being only chambered in .357 Mag and having a 9-round capacity. It's recoil is greater than all other sidearms except for the [[Taurus Raging Bull]]. The Raging Bull and Desert Eagle often get one shot kills with a less than perfect shot.
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The [[Heckler & Koch USP|Heckler & Koch USP40]] appears in the game as the "USP40", can be modified with sound suppressor, laser and high capacity magazines like the other pistols.
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|450px|A matte stainless Desert Eagle MK I - .357 Magnum]]
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[[file:H&KUSP40.jpg|thumb|350px|none|Heckler & Koch USP - .40 S&W]]
[[Image:DesertEagle50AE.jpg|thumb|450px|none|IMI Desert Eagle XIX - .50 Action Express<br>''Image shown for comparison.'']]
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[[file:R6Vegas Heckler & Koch USP40 hold 1.jpg|thumb|600px|none|Holding the pistol.]]
[[Image:R6V-DE-1.jpg|thumb|600px|none|Desert Eagle with hi-cap magazine. (Note "9" on the HUD.)]]
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[[file:R6Vegas Heckler & Koch USP40 hold 2.jpg|thumb|600px|none|The pistol as seen in third-person cover.]]
[[Image:R6V-DE-2.jpg|thumb|600px|none|Shooting the Desert Eagle Mark I.]]
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[[file:R6Vegas Heckler & Koch USP40 aim 1.jpg|thumb|600px|none|Iron sights of the USP.]]
[[Image:R6V-DE-3.jpg|thumb|600px|none|The player reloading the Desert Eagle Mark I. The older style safety can be clearly seen on this image.]]
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[[file:R6Vegas Heckler & Koch USP40 aim 2.jpg|thumb|600px|none|Aiming the pistol from behind cover.]]
 +
[[file:R6Vegas Heckler & Koch USP40 rel 1.jpg|thumb|600px|none|Reloading the pistol.]]
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[[file:R6Vegas Heckler & Koch USP40 sd.jpg|thumb|600px|none|Attaching the sound suppressor.]]
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[[file:R6Vegas Heckler & Koch USP40 world.jpg|thumb|600px|none|USP on the ground.]]
  
== Taurus Raging Bull ==
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==IMI Desert Eagle Mark I==
 +
The [[IMI Desert Eagle Mark I]] appears simply as "Desert Eagle" in the game. It can be modified with laser sight and high capacity magazines, but cannot accept a sound suppressor. It incorrectly holds 7 rounds (suggesting that it is the .50AE [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]]), despite this particular model being only chambered in .357 Mag and having a 9-round capacity. The pistol's recoil is greater than all other sidearms except for the [[Taurus Raging Bull]]. The Raging Bull and Desert Eagle often get one shot kills with a less than perfect shot.
 +
[[file:DesertEagleMarkIstainless.jpg|thumb|none|350px|A matte stainless Desert Eagle MK I - .357 Magnum]]
 +
[[file:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle XIX - .50 AE. ''Image shown for comparison.'']]
 +
[[file:R6Vegas Desert Eagle hold 1.jpg|thumb|600px|none|Holding the pistol.]]
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[[file:R6Vegas Desert Eagle hold 2.jpg|thumb|600px|none|The pistol as seen in third-person cover.]]
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[[file:R6Vegas Desert Eagle aim 1.jpg|thumb|600px|none|Iron sights of the Desert Eagle.]]
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[[file:R6Vegas Desert Eagle aim 2.jpg|thumb|600px|none|Aiming the pistol from behind cover.]]
 +
[[file:R6Vegas Desert Eagle rel 1.jpg|thumb|600px|none|The player character reloading the Desert Eagle Mark I. The older style safety can be clearly seen on this image.]]
 +
[[file:R6Vegas Desert Eagle world.jpg|thumb|600px|none|Desert Eagle on the ground.]]
 +
 
 +
==Taurus Raging Bull==
 
The [[Taurus Raging Bull]] revolver appears in the game, it can only be modified with laser. Some terrorists carry the Raging Bull as a secondary weapon. The one used in the game is most likely chambered for .480 Ruger due to its 6-round cylinder capacity and massive power.
 
The [[Taurus Raging Bull]] revolver appears in the game, it can only be modified with laser. Some terrorists carry the Raging Bull as a secondary weapon. The one used in the game is most likely chambered for .480 Ruger due to its 6-round cylinder capacity and massive power.
[[Image:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|450px|Taurus Raging Bull - .44 Magnum]]
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[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]
[[Image:R6V-BULL-1.jpg|thumb|600px|none|The Raging Bull in idle.]]
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[[file:R6Vegas Taurus Raging Bull hold 1.jpg|thumb|600px|none|Holding the revolver.]]
[[Image:R6V-BULL-2.jpg|thumb|600px|none|Iron sights of the Raging Bull. (Notice the missing sight dots.)]]
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[[file:R6Vegas Taurus Raging Bull hold 2.jpg|thumb|600px|none|The Taurus as seen in third-person cover.]]
[[Image:R6V-BULL-3.jpg|thumb|600px|none|Reloading the Bull using a "speedloader".]]
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[[file:R6Vegas Taurus Raging Bull aim 1.jpg|thumb|600px|none|Iron sights of the Raging Bull (note the missing sight dots.)]]
[[Image:R6V-BULL-4.jpg|thumb|600px|none|The player about to spin the cylinder after the reload.]]
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[[file:R6Vegas Taurus Raging Bull aim 2.jpg|thumb|600px|none|Aiming the Raging Bull from behind cover.]]
 
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[[file:R6Vegas Taurus Raging Bull rel.jpg|thumb|600px|none|Reloading the revolver.]]
== Glock 18C ==
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[[file:R6Vegas Taurus Raging Bull world.jpg|thumb|600px|none|Taurus Raging Bull on the ground.]]
The [[Glock#Glock 18|Glock 18C]] appears in the game and can be modified with a laser sight. For some fairness, the magazine size is limited to 10, whereas the standard Glock 17/18/34 magazine holds 17 rounds. Can fire in semi-auto and full-auto modes. Appears as "Glock 18", however the compensator cuts can be seen clearly on the barrel.
 
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C - 9x19mm]]
 
[[Image:R6V-G18C.jpg|thumb|600px|none|Holding the Glock 18C.]]
 
[[Image:R6V-G18-1.jpg|thumb|600px|none|Iron sights of the Glock 18C.]]
 
[[Image:R6V-G18-2.jpg|thumb|600px|none|Reloading the Glock 18C in R6V.]]
 
[[Image:R6V-G18CwithSHIELD.jpg|thumb|600px|none|Holding a G18C and a shield. When a handgun is used in conjunction with the shield, the game displays "SHIELD" instead of the weapon's name on the HUD.]]
 
  
 
= Submachine Guns & Personal Defense Weapons =
 
= Submachine Guns & Personal Defense Weapons =
== Heckler & Koch MP5N ==
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==Brügger & Thomet MP9==
The [[H&K MP5#Heckler & Koch MP5A5|Heckler & Koch MP5N]] is the starting submachine gun in the game. Can be modified like all weapons in the game. The selector is correctly modeled as of the MP5N (safe/semi/auto), yet the gun can fire in 3-round burst mode, although the real MP5N does not have that fire mode.
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The [[Brügger & Thomet MP9]] appears in the game as "MP9", and it replaces the [[Steyr TMP]] of the previous R6 games. Can be modified with every attachment. Fires in full-auto and semi-auto, and holds 30 rounds.
[[Image:H&KMP5A5.jpg|thumb|none|400px|Heckler and Koch MP5A5 - 9x19mm]]
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[[file:B&T-MP9.jpg|thumb|none|350px|Brügger & Thomet MP9 - 9x19mm]]
[[Image:MP5vegas.jpg|thumb|none|600px|MP5N's being fired in Rainbow Six: Vegas.]]
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[[file:R6Vegas MP9 hold 1.jpg|thumb|600px|none|Holding the smg.]]
[[Image:R6V-MP5N-1.jpg|thumb|600px|none|MP5N in Vegas.]]
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[[file:R6Vegas MP9 hold 2.jpg|thumb|600px|none|The smg as seen in third-person cover.]]
[[Image:R6V-MP5N-3.jpg|thumb|600px|none|Iron sights of the MP5N.]]
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[[file:R6Vegas MP9 aim 1.jpg|thumb|600px|none|Iron sights of the MP9.]]
[[Image:R6V-MP5N-2.jpg|thumb|600px|none|Reloading an MP5N fitted with a suppressor and laser sight. The selector is always set between semi and automatic, no matter what fire-mode is actually selected.]]
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[[file:R6Vegas MP9 aim 2.jpg|thumb|600px|none|Aiming the smg from behind cover.]]
[[Image:R6V-MP5N-4.jpg|thumb|600px|none|HK-slap...]]
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[[file:R6Vegas MP9 rel.jpg|thumb|600px|none|Reloading the MP9.]]
 +
[[file:R6Vegas MP9 sd.jpg|thumb|600px|none|Attaching the sound suppressor.]]
 +
[[file:R6Vegas MP9 world.jpg|thumb|600px|none|MP9 on the ground.]]
  
== Heckler & Koch MP7A1 ==
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==FN P90 / FN P90TR==
The [[Heckler & Koch MP7A1]] with a 40-round magazine is in the game, and can be modified with everything. The suppressed MP7A1 is the secondary weapon of Jung when he isn't using a G36C and of Walter when he isn't using a Mk.48 machine gun.
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The [[FN P90]] appears in the game with and optional 3-round burst fire mode, even though the real weapon cannot fire in that mode. It can accept all attachments.
[[Image:H&K MP71A1.jpg‎ |thumb|none|400px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]
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[[file:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]
[[Image:MP7A1Vegas.jpg|thumb|none|600px|H&K MP7A1 in action, teammate Jung with H&K G36C and teammate Walter with Mk. 48.]]
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[[file:R6Vegas P90 hold 1.jpg|thumb|600px|none|Holding the smg.]]
[[Image:R6V-MP7A1-1.jpg|thumb|600px|none|H&K MP7A1 during a terrorist hunt.]]
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[[file:R6Vegas P90 hold 2.jpg|thumb|600px|none|The smg as seen in third-person cover.]]
[[Image:R6V-MP7A1-3.jpg|thumb|600px|none|MP7A1 with reflex scope.]]
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[[file:R6Vegas P90 aim 1.jpg|thumb|600px|none|Default sight of the P90.]]
[[Image:R6V-MP7A1-2.jpg|thumb|600px|none|Reloading animation of the MP7A1.]]
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[[file:R6Vegas P90 aim 2.jpg|thumb|600px|none|Aiming the smg from behind cover.]]
 +
[[file:R6Vegas P90 rel.jpg|thumb|600px|none|Reloading the FN P90. Notice the magazine. The bullets actually disappear as the player shoots the weapon.]]
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[[file:R6Vegas P90 sd.jpg|thumb|600px|none|Attaching the sound suppressor.]]
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[[file:R6Vegas P90 world.jpg|thumb|600px|none|FN P90 on the ground.]]
 +
The P90 turns into a [[FN P90#P90TR|FN P90TR]] once a reflex sight or rifle scope gets mounted on it.
 +
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90TR - 5.7x28mm]]
 +
[[file:R6Vegas P90 TR hold.jpg|thumb|600px|none|Holding the smg.]]
  
== Heckler & Koch UMP45 ==
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==Heckler & Koch MP5-N==
The [[H&K UMP|H&K UMP45]] appears in the game as one of the most powerful submachine guns. It is always fitted with a vertical fore-grip and can be modified like the other SMG's. Its "2-round burst" trigger group enables semi-auto, 2-round burst and fully automatic fire. The weapon has a high overall rating, the only drawback is the 25-round magazine.
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The [[Heckler & Koch MP5-N]] is the starting submachine gun in the game. Can be modified like all weapons in the game. The selector is correctly modeled as of the MP5N (safe/semi/auto), yet the gun can fire in 3-round burst mode, although the real MP5N does not have that fire mode.
[[Image:UMP 45.jpg|thumb|none|450px|H&K UMP45 - .45 ACP]]
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[[file:Hk-mp5n.jpg|thumb|none|350px|Heckler & Koch MP5-N - 9x19mm]]
[[Image:R6V-UMP-2.jpg|thumb|600px|none|Iron sights of the UMP45.]]
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[[file:R6Vegas Heckler & Koch MP5N hold 1.jpg|thumb|600px|none|Holding the smg.]]
[[Image:R6V-UMP-1.jpg|thumb|600px|none|Reloading the UMP45. The safety is always on.]]
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[[file:R6Vegas Heckler & Koch MP5N hold 2.jpg|thumb|600px|none|The smg as seen in third-person cover.]]
[[Image:R6V-UMP-3.jpg|thumb|600px|none|Attaching the sound suppressor.]]
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[[file:R6Vegas Heckler & Koch MP5N aim 1.jpg|thumb|600px|none|Iron sights of the MP5-N.]]
 +
[[file:R6Vegas Heckler & Koch MP5N aim 2.jpg|thumb|600px|none|Aiming the smg from behind cover.]]
 +
[[file:R6Vegas Heckler & Koch MP5N rel.jpg|thumb|600px|none|Reloading an MP5-N. The selector is always set between semi and automatic, no matter what fire-mode is actually selected.]]
 +
[[file:R6Vegas Heckler & Koch MP5N sd.jpg|thumb|600px|none|Attaching the sound suppressor.]]
 +
[[file:R6Vegas Heckler & Koch MP5N world.jpg|thumb|600px|none|MP5-N on the ground.]]
  
== Ingram MAC-11 ==
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==Heckler & Koch MP7A1==
The [[MAC-10#MAC-11|Ingram MAC-11]] appears in the game with 32-round magazines and like the other weapons, it can be modified. Fires only in fully automatic. It is incorrectly shown firing from a closed bolt instead of open-bolt.
+
The [[Heckler & Koch MP7A1]] with a 40-round magazine is in the game, and can be modified with everything. The suppressed MP7A1 is the secondary weapon of Jung when he isn't using a G36C and of Walter when he isn't using a Mk.48 machine gun.
[[Image:Mac m11 9k.jpg|thumb|none|400px|Ingram MAC-11 - .380 ACP]]
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[[file:H&K MP71A1.jpg‎ |thumb|none|350px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]
[[Image:R6V-MAC11-1.jpg|thumb|600px|none|The MAC-11 in Rainbow Six Vegas.]]
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[[file:R6Vegas Heckler & Koch MP7 hold 1.jpg|thumb|600px|none|Holding the smg.]]
[[Image:R6V-MAC11-2.jpg|thumb|600px|none|Misaligned sights of the MAC-11.]]
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[[file:R6Vegas Heckler & Koch MP7 hold 2.jpg|thumb|600px|none|The smg as seen in third-person cover.]]
[[Image:R6V-MAC11-3.jpg|thumb|600px|none|Reloading a suppressed MAC-11.]]
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[[file:R6Vegas Heckler & Koch MP7 aim 1.jpg|thumb|600px|none|Iron sights of the MP7A1.]]
 +
[[file:R6Vegas Heckler & Koch MP7 aim 2.jpg|thumb|600px|none|Aiming the smg from behind cover.]]
 +
[[file:R6Vegas Heckler & Koch MP7 rel.jpg|thumb|600px|none|Reloading the MP7A1.]]
 +
[[file:R6Vegas Heckler & Koch MP7 sd.jpg|thumb|600px|none|Attaching the sound suppressor.]]
 +
[[file:R6Vegas Heckler & Koch MP7 world.jpg|thumb|600px|none|MP7A1 on the ground.]]
  
== Fabrique Nationale P90 / P90TR ==
+
==Heckler & Koch UMP45==
The [[FN P90]] appears in the game with and optional 3-round burst fire mode, even though the real weapon cannot fire in that mode. It can accept all attachments.
+
The [[Heckler & Koch UMP45]] appears in the game as one of the most powerful submachine guns. It is always fitted with a vertical fore-grip and can be modified like the other SMG's. Its "2-round burst" trigger group enables semi-auto, 2-round burst and fully automatic fire. The weapon has a high overall rating, the only drawback is the 25-round magazine.
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]
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[[file:UMP 45.jpg|thumb|none|350px|H&K UMP45 - .45 ACP]]
[[Image:R6V-P90-1.jpg|thumb|600px|none|Shooting the P90 during a terrorist hunt.]]
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[[file:R6Vegas UMP hold 1.jpg|thumb|600px|none|Holding the smg.]]
[[Image:R6V-P90-2.jpg|thumb|600px|none|P90 - Notice the magazine. The bullets actually disappear as the player shoots the weapon.]]
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[[file:R6Vegas UMP hold 2.jpg|thumb|600px|none|The smg as seen in third-person cover.]]
[[Image:R6V-P90-3.jpg|thumb|600px|none|Reloading the P90 in the game.]]
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[[file:R6Vegas UMP aim 1.jpg|thumb|600px|none|Iron sights of the UMP45.]]
[[Image:R6V-P90-4.jpg|thumb|600px|none|Default sight of the P90.]]
+
[[file:R6Vegas UMP aim 2.jpg|thumb|600px|none|Aiming the smg from behind cover.]]
The P90 turns into a [[FN P90#P90TR|P90TR]] once a reflex sight or rifle scope gets mounted on it.
+
[[file:R6Vegas UMP rel.jpg|thumb|600px|none|Reloading the UMP45. The safety is always on.]]
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|Fabrique Nationale P90TR - 5.7x28mm]]
+
[[file:R6Vegas UMP sd.jpg|thumb|600px|none|Attaching the sound suppressor.]]
[[Image:R6V-P90TR.jpg|thumb|600px|none|P90TR with Rifle scope.]]
+
[[file:R6Vegas UMP world.jpg|thumb|600px|none|UMP45 on the ground.]]
  
== Brügger & Thomet MP-9 ==
+
==Ingram MAC-11==
The [[Steyr TMP#Brugger & Thomet MP-9|Brügger & Thomet MP-9]] is in the game as "MP9", and can be modified with everything. Fires in full-auto and semi-auto, and holds 30 rounds.
+
The [[Ingram MAC-11]] appears in the game with 32-round magazines and like the other weapons, it can be modified. Fires only in fully automatic. It is incorrectly shown firing from a closed bolt instead of open-bolt.
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger & Thomet MP-9 - 9x19mm]]
+
[[file:Mac m11 9k.jpg|thumb|none|300px|Ingram MAC-11 - .380 ACP]]
[[Image:MP9.jpg|thumb|none|600px|B&T MP9 with reflex sight seen in third-person view, Xbox 360 version.]]
+
[[file:R6Vegas MAC10 hold 1.jpg|thumb|600px|none|Holding the smg.]]
[[Image:R6V-MP9-1.jpg|thumb|600px|none|MP9 modified with reflex sight in Vegas.]]
+
[[file:R6Vegas MAC10 hold 2.jpg|thumb|600px|none|The smg as seen in third-person cover.]]
[[Image:R6V-MP9-2.jpg|thumb|600px|none|Attaching the suppressor onto the submachine gun.]]
+
[[file:R6Vegas MAC10 aim 1.jpg|thumb|600px|none|Misaligned sights of the MAC-11.]]
[[Image:R6V-MP9-3.jpg|thumb|600px|none|Reloading a suppressed MP9 in game.]]
+
[[file:R6Vegas MAC10 aim 2.jpg|thumb|600px|none|Aiming the smg from behind cover.]]
 +
[[file:R6Vegas MAC10 rel.jpg|thumb|600px|none|Reloading the MAC-11.]]
 +
[[file:R6Vegas MAC10 sd.jpg|thumb|600px|none|Attaching the sound suppressor.]]
 +
[[file:R6Vegas MAC10 world.jpg|thumb|600px|none|MAC-11 on the ground.]]
  
 
= Assault Rifles & Battle Rifles =
 
= Assault Rifles & Battle Rifles =
== SIG SG 552 ==
 
The [[SIG SG 550#SIG SG 552|SIG SG 552]] appears in the game as the "552 Commando" and can be modified with a reflex scope, ACOG, laser sight or rifle scope. It features a full-length rail on the top for mounting optics. It is modeled with 20-round magazines, but holds 30 rounds.
 
[[Image:SIG_SG552.jpg|thumb|500px|none|SIG SG 552 with 20-round magazine - 5.56x45mm]]
 
[[Image:Sig552vegas.jpg|thumb|none|600px|The "552 Commando" with ACOG in Rainbow Six: Vegas.]]
 
[[Image:R6V-552-1.jpg|thumb|600px|none|SG 552 with reflex sight in Mexico.]]
 
[[Image:R6V-552-2.jpg|thumb|600px|none|Third person view of the SG 552.]]
 
[[Image:R6V-552-3.jpg|thumb|600px|none|Reloading animation of the SG 552.]]
 
 
 
== AK-47 ==
 
== AK-47 ==
The [[AK-47]] is used by enemies in the Mexican levels, it can be modified with a laser sight, ACOG, reflex scope, suppressor, and rifle scope. Interestingly, it is modeled with the less curved 5.45mm magazine of the [[AK-74]] despite being a 7.62x39mm weapon.
+
The [[AK-47]] is used by guerillas in the Mexican levels, it can be modified with a laser sight, ACOG, reflex scope, suppressor, and rifle scope. Interestingly, it is modeled with the less curved 5.45mm magazine of the [[AK-74]] despite being a 7.62x39mm weapon.
[[Image:TypeIII AK47.jpg|thumb|none|500px|Kalashnikov AK-47 - 7.62x39mm]]
+
[[Image:AK-47.jpg|thumb|none|500px|Type I AK-47 - 7.62x39mm]]
 
[[Image:AKOG.jpg|thumb|none|600px|AK-47 fitted with ACOG sight, Xbox 360 version]]
 
[[Image:AKOG.jpg|thumb|none|600px|AK-47 fitted with ACOG sight, Xbox 360 version]]
 
[[Image:R6V-AK-2.jpg|thumb|600px|none|AK-47 in Vegas.]]
 
[[Image:R6V-AK-2.jpg|thumb|600px|none|AK-47 in Vegas.]]
Line 124: Line 163:
 
[[Image:R6V-AK-4.jpg|thumb|600px|none|A Rainbow Operative holding a suppressed AK-47 during a terrorist hunt. Notice the modeling mistake of the magazine.]]
 
[[Image:R6V-AK-4.jpg|thumb|600px|none|A Rainbow Operative holding a suppressed AK-47 during a terrorist hunt. Notice the modeling mistake of the magazine.]]
  
== Steyr AUG A3 ==
+
== FN SCAR-H CQC ==
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is in the game as the "AUG A3" and can be modified with everything.
+
The First Generation [[FN SCAR-H CQC]] appears in the game as "SCAR-H CQC" and is fitted with a non-removable vertical fore-grip. Can be modified with everything. In-game it holds an incorrect 30 rounds, the actual magazine capacity is 20 rounds. It is the preferred weapon of Gabriel Nowak during the Mexico mission.
[[Image:6.Steyr AUG A3.jpg|thumb|none|500px|Steyr AUG A3 - 5.56x45mm with Surefire M900 weaponlight fore-grip and EOTech Holographic sight]]
+
[[Image:FN_SCAR_-1-.jpg|thumb|none|500px|First Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO]]
[[Image:R6V-AUG-3.jpg|thumb|600px|none|The AUG A3 fitted with sound suppressor and ACOG.]]
+
[[Image:SCAR.jpg|thumb|none|600px|FN SCAR-H in action.]]
[[Image:R6V-AUG-1.jpg|thumb|600px|none|Iron sights of the AUG A3.]]
+
[[Image:R6V-SCAR-1.jpg|thumb|600px|none|SCAR-H with ACOG.]]
[[Image:R6V-AUG-2.jpg|thumb|600px|none|The player reloading the AUG A3.]]
+
[[Image:R6V-SCAR-2.jpg|thumb|600px|none|Attaching the suppressor onto the SCAR-H.]]
 +
[[Image:R6V-SCAR-3.jpg|thumb|600px|none|Reloading the same weapon.]]
 +
[[Image:R6V-SCAR-4.jpg|thumb|600px|none|The player about to pull the charging handle.]]
  
== GIAT FAMAS F1 ==
+
==FAMAS F1 ==
The [[FAMAS|FAMAS F1]] appears in the game simply as "FAMAS". Very powerful and accurate weapon, but has only a 25-round magazine.
+
The [[FAMAS F1]] appears in the game simply as "FAMAS". Very powerful and accurate weapon, but has only a 25-round magazine.
 
[[Image:Famas.jpg|thumb|none|500px|GIAT FAMAS F1 - 5.56x45mm NATO]]
 
[[Image:Famas.jpg|thumb|none|500px|GIAT FAMAS F1 - 5.56x45mm NATO]]
 
[[Image:FAMASacog.jpg|thumb|none|600px|FAMAS in the Xbox 360 version fitted with an ACOG.]]
 
[[Image:FAMASacog.jpg|thumb|none|600px|FAMAS in the Xbox 360 version fitted with an ACOG.]]
Line 140: Line 181:
  
 
== Heckler & Koch G36C ==
 
== Heckler & Koch G36C ==
The [[Heckler & Koch G36#Heckler & Koch G36C|H&K G36C]] is in the game, it can be modified with everything. It is the primary weapon of Jung.
+
The [[Heckler & Koch G36C]] is in the game, it can be modified with everything. It is the primary weapon of Jung.
 
[[Image:Hkg36c.jpg|thumb|500px|none|Heckler & Koch G36C - 5.56x45mm NATO]]
 
[[Image:Hkg36c.jpg|thumb|500px|none|Heckler & Koch G36C - 5.56x45mm NATO]]
 
[[Image:R6V-G36C-2.jpg|thumb|600px|none|Shooting the G36C.]]
 
[[Image:R6V-G36C-2.jpg|thumb|600px|none|Shooting the G36C.]]
Line 147: Line 188:
  
 
== Heckler & Koch G3KA4 ==
 
== Heckler & Koch G3KA4 ==
The [[Heckler & Koch G3#H&K G3KA4|H&K G3KA4]] is in the game, it can be modified with everything. In-game it holds an incorrect 30 rounds in a 20-round magazine.
+
The [[Heckler & Koch G3KA4]] is in the game, it can be modified with everything. In-game it holds an incorrect 30 rounds in a 20-round magazine.
 
[[Image:G3KA4.jpg|thumb|none|500px|Heckler & Koch G3KA4 - 7.62x51mm NATO]]
 
[[Image:G3KA4.jpg|thumb|none|500px|Heckler & Koch G3KA4 - 7.62x51mm NATO]]
 
[[Image:G3KA4vegas.jpg|thumb|none|600px|H&K G3KA4 fitted with ACOG.]]
 
[[Image:G3KA4vegas.jpg|thumb|none|600px|H&K G3KA4 fitted with ACOG.]]
Line 156: Line 197:
  
 
== Heckler & Koch XM8 ==
 
== Heckler & Koch XM8 ==
The [[Heckler & Koch XM8]] appears in the game as the "M8", assuming that in the Rainbow Six universe the U.S. Military has adopted the rifle and thus dropped the "X" prefix. It can be modified with everything. Very popular weapon on multiplayer servers.
+
The Malaysian version of the [[Heckler & Koch XM8]] appears in the game as the "M8", assuming that in the Rainbow Six universe the U.S. Military has adopted the rifle and thus dropped the "X" prefix. It can be modified with everything. Very popular weapon on multiplayer servers.
 
[[Image:XM8.JPG|thumb|none|500px|Heckler & Koch XM8 - 5.56x45mm]]
 
[[Image:XM8.JPG|thumb|none|500px|Heckler & Koch XM8 - 5.56x45mm]]
[[Image:XM8vegas.jpg|thumb|none|600px|XM8 in-game, teammate with MG36.]]
+
[[Image:XM8-Malaysia.jpg|thumb|none|500px|Heckler & Koch XM8 (Malaysian version) - 5.56x45mm]]
 +
[[Image:XM8vegas.jpg|thumb|none|600px|An XM8 with ACOG in an MP match, teammate with an MG36.]]
 
[[Image:R6V-M8-1.jpg|thumb|600px|none|Player holding an XM8 modded with a laser sight.]]
 
[[Image:R6V-M8-1.jpg|thumb|600px|none|Player holding an XM8 modded with a laser sight.]]
 
[[Image:R6V-M8-2.jpg|thumb|600px|none|Reloading the same weapon.]]
 
[[Image:R6V-M8-2.jpg|thumb|600px|none|Reloading the same weapon.]]
Line 165: Line 207:
 
== IMI Tavor TAR-21 ==
 
== IMI Tavor TAR-21 ==
 
The [[Tavor TAR-21]] is in the game as the "MTAR21" even though the MTAR-21 is actually the micro version (see the cut weapons section below for why it was named as such). It can be modified with everything, however choosing no attachments will still put an ITL MARS sight onto it, because iron sights are not available. It is very popular on online servers due to their high rate of fire. Players who have taken a liking to the Tavor have often been called "MTARDs".
 
The [[Tavor TAR-21]] is in the game as the "MTAR21" even though the MTAR-21 is actually the micro version (see the cut weapons section below for why it was named as such). It can be modified with everything, however choosing no attachments will still put an ITL MARS sight onto it, because iron sights are not available. It is very popular on online servers due to their high rate of fire. Players who have taken a liking to the Tavor have often been called "MTARDs".
[[Image:Tavor-tar.jpg|thumb|none|500px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm ]]
+
[[Image:Tavor-tar.jpg|thumb|none|500px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm ]]
 
[[Image:R6V-TAR-3.jpg|thumb|600px|none|TAR-21 with ACOG.]]
 
[[Image:R6V-TAR-3.jpg|thumb|600px|none|TAR-21 with ACOG.]]
 
[[Image:R6V-TAR-1.jpg|thumb|600px|none|TAR-21 with ITL MARS red dot sight. Iron sights are not available for this weapon.]]
 
[[Image:R6V-TAR-1.jpg|thumb|600px|none|TAR-21 with ITL MARS red dot sight. Iron sights are not available for this weapon.]]
 
[[Image:R6V-TAR-2.jpg|thumb|600px|none|Reloading the TAR-21 in Vegas.]]
 
[[Image:R6V-TAR-2.jpg|thumb|600px|none|Reloading the TAR-21 in Vegas.]]
  
== Fabrique Nationale SCAR-H CQC ==
+
== SIG SG 552 ==
The First Generation [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] appears in the game as "SCAR-H CQC" and is fitted with a non-removable vertical fore-grip. Can be modified with everything. In-game it holds an incorrect 30 rounds, the actual magazine capacity is 20 rounds. It is the preferred weapon of Gabriel Nowak during the Mexico mission.
+
The [[SIG SG 552]] appears in the game as the "552 Commando" and can be modified with a reflex scope, ACOG, laser sight or rifle scope. It features a full-length rail on the top for mounting optics. It is modeled with 20-round magazines, but holds 30 rounds.
[[Image:FN_SCAR_-1-.jpg|thumb|none|500px|First Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO]]
+
[[Image:SIG_SG552.jpg|thumb|500px|none|SIG SG 552 with 20-round magazine - 5.56x45mm]]
[[Image:SCAR.jpg|thumb|none|600px|FN SCAR-H in action.]]
+
[[Image:Sig552vegas.jpg|thumb|none|600px|The "552 Commando" with ACOG in Rainbow Six: Vegas.]]
[[Image:R6V-SCAR-1.jpg|thumb|600px|none|SCAR-H with ACOG.]]
+
[[Image:R6V-552-1.jpg|thumb|600px|none|SG 552 with reflex sight in Mexico.]]
[[Image:R6V-SCAR-2.jpg|thumb|600px|none|Attaching the suppressor onto the SCAR-H.]]
+
[[Image:R6V-552-2.jpg|thumb|600px|none|Third person view of the SG 552.]]
[[Image:R6V-SCAR-3.jpg|thumb|600px|none|Reloading the same weapon.]]
+
[[Image:R6V-552-3.jpg|thumb|600px|none|Reloading animation of the SG 552.]]
[[Image:R6V-SCAR-4.jpg|thumb|600px|none|The player about to pull the charging handle.]]
+
 
 +
== Steyr AUG A3-CQC ==
 +
The [[Steyr AUG A3-CQC]] is in the game as the "AUG A3" and can be modified with everything. It is portrayed with a selector (with semi and auto fire modes), while the real AUGs have no selectors, but two-stage triggers instead.
 +
[[Image:6.Steyr AUG A3.jpg|thumb|none|500px|Steyr AUG A3-CQC with Surefire M900 weaponlight fore-grip and EOTech holographic sight - 5.56x45mm NATO]]
 +
[[Image:R6V-AUG-3.jpg|thumb|600px|none|The AUG A3 fitted with sound suppressor and ACOG.]]
 +
[[Image:R6V-AUG-1.jpg|thumb|600px|none|Iron sights of the AUG A3.]]
 +
[[Image:R6V-AUG-2.jpg|thumb|600px|none|The player reloading the AUG A3.]]
  
 
=Shotguns=
 
=Shotguns=
== Benelli M3 Super 90 ==
+
==Benelli M3 Super 90==
 
The [[Benelli M3 Super 90]] appears in the game as the "M3". It can be modified with laser sights, rifle scope and reflex sight. It is portrayed as a pump-action shotgun, although the real-life one is select fire pump-action/semi-auto.
 
The [[Benelli M3 Super 90]] appears in the game as the "M3". It can be modified with laser sights, rifle scope and reflex sight. It is portrayed as a pump-action shotgun, although the real-life one is select fire pump-action/semi-auto.
[[Image:Benelli_m3-1-.jpg|thumb|none|500px|Benelli M3 Super 90 - 12 Gauge]]
+
[[file:Benelli M3 pistol grip.jpg|thumb|none|450px|Benelli M3 Super 90 - 12 Gauge]]
[[Image:R6V-M3-1.jpg|thumb|600px|none|M3 Super 90 in Vegas.]]
+
[[file:R6Vegas Benelli M3 Super 90 hold 1.jpg|thumb|600px|none|Holding the Benelli M3.]]
[[Image:R6V-M3-2.jpg|thumb|600px|none|The player pumping the shotgun.]]
+
[[file:R6Vegas Benelli M3 Super 90 hold 2.jpg|thumb|600px|none|The shotgun as seen in third-person cover.]]
[[Image:R6V-M3-3.jpg|thumb|600px|none|The player about to insert some shells into the M3 Super 90.]]
+
[[file:R6Vegas Benelli M3 Super 90 aim 1.jpg|thumb|600px|none|Iron sights of the Benelli M3.]]
 +
[[file:R6Vegas Benelli M3 Super 90 aim 2.jpg|thumb|600px|none|Aiming the shotgun from behind cover.]]
 +
[[file:R6Vegas Benelli M3 Super 90 rel 1.jpg|thumb|600px|none|Inserting new cartridges.]]
 +
[[file:R6Vegas Benelli M3 Super 90 rel 2.jpg|thumb|600px|none|Pumping the shotgun.]]
 +
[[file:R6Vegas Benelli M3 Super 90 world.jpg|thumb|600px|none|Benelli M3 on the ground.]]
  
== Remington 870MCS (Modular Combat Shotgun) ==
+
==C-More Systems M26 MASS==
The [[Remington 870]] appears in the game as the "870MCS", it can be modified with laser sights, rifle scope and reflex sights.
+
The [[M26 Modular Accessory Shotgun System|C-More Systems M26 MASS]] appears in the game as "XM-26 LSS" (LSS standing for Lightweight Shotgun System) and is only used in a stand-alone configuration. In reality, the M26 is more often used as a under-barrel mount system for M16/M4-type weapons. The actual weapon is a manually-operated straight-pull bolt-action shotgun and does not have a semi-auto or automatic capability as depicted in the game. It can be modified with a laser sight, a rifle scope, or a reflex sight.
[[Image:Remington_870MCS.jpg|thumb|none|500px|Remington 870 MCS - 12 Gauge]]
+
[[File:XM26.jpg|thumb|none|450px|Standalone version of M26 MASS with M4-style telescoping stock and pistol grip - 12 gauge]]
[[Image:R6V-870-1.jpg|thumb|600px|none|Player holding the Remington 870MCS.]]
+
[[file:R6Vegas M26 MASS hold 1.jpg|thumb|600px|none|Holding the M26 MASS. Features flip-up iron sights.]]
[[Image:R6V-870-2.jpg|thumb|600px|none|Reloading animation of the 870MCS.]]
+
[[file:R6Vegas M26 MASS hold 2.jpg|thumb|600px|none|The shotgun as seen in third-person cover.]]
[[Image:R6V-870-3.jpg|thumb|600px|none|Player pumping the shotgun fitted with laser sight.]]
+
[[file:R6Vegas M26 MASS aim 1.jpg|thumb|600px|none|Iron sights of the M26 MASS.]]
 +
[[file:R6Vegas M26 MASS aim 2.jpg|thumb|600px|none|Aiming the shotgun from behind cover.]]
 +
[[file:R6Vegas M26 MASS rel 1.jpg|thumb|600px|none|Magazine change.]]
 +
[[file:R6Vegas M26 MASS rel 2.jpg|thumb|600px|none|Player pulling the charging handle of the shotgun.]]
 +
[[file:R6Vegas M26 MASS world.jpg|thumb|600px|none|M26 MASS on the ground.]]
  
== Franchi SPAS-12 ==
+
==Franchi SPAS-12==
The [[SPAS 12|Franchi SPAS-12]] appears in the game, it can be modified with laser sights, rifle scope and reflex sights. Just like the M3 Super 90, it is restricted to pump-action mode.
+
The [[Franchi SPAS-12]] appears in the game, it can be modified with laser sights, rifle scope and reflex sights. Just like the M3 Super 90, it is restricted to pump-action mode.
[[Image:SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]]
+
[[file:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 Gauge]]
[[Image:Spas.jpg|thumb|none|600px|SPAS-12, Xbox 360 version.]]
+
[[file:R6Vegas spas 12 hold 1.jpg|thumb|600px|none|Holding the SPAS-12.]]
[[Image:R6V-SPAS-1.jpg|thumb|600px|none|Iron sights of the SPAS-12.]]
+
[[file:R6Vegas spas 12 hold 2.jpg|thumb|600px|none|The shotgun as seen in third-person cover.]]
[[Image:R6V-SPAS-2.jpg|thumb|600px|none|The player pumping the SPAS-12 right after the explosion of a flashbang.]]
+
[[file:R6Vegas spas 12 aim 1.jpg|thumb|600px|none|Iron sights of the SPAS-12.]]
[[Image:R6V-SPAS-3.jpg|thumb|600px|none|Reloading the same shotgun.]]
+
[[file:R6Vegas spas 12 aim 2.jpg|thumb|600px|none|Aiming the shotgun from behind cover.]]
[[Image:R6V-SPAS-4.jpg|thumb|600px|none|Blindfiring at a terrorist with the SPAS-12.]]
+
[[file:R6Vegas spas 12 rel 1.jpg|thumb|600px|none|Inserting new cartridges.]]
 +
[[file:R6Vegas spas 12 rel 2.jpg|thumb|600px|none|Pumping the shotgun.]]
 +
[[file:R6Vegas spas 12 world.jpg|thumb|600px|none|SPAS-12 on the ground.]]
  
== C-More Systems M26 MASS ==
+
==Remington 870 MCS==
The [[XM-26 LSS|M26 MASS (Modular Accessory Shotgun System)]] appears in the game as "XM-26 LSS" (LSS standing for Lightweight Shotgun System) and is only used in a stand-alone configuration. In reality, the M26 is more often used as a under-barrel mount system for M16/M4-type weapons. The actual weapon is a manually-operated straight-pull bolt-action shotgun and does not have a semi-auto or automatic capability as depicted in the game. It can be modified with a laser sight, a rifle scope, or a reflex sight.
+
The [[Remington 870 MCS]] appears in the game as the "870MCS", it can be modified with laser sights, rifle scope and reflex sights.
[[File:M26 MASS 5 round.jpg|thumb|none|400px|Standalone version of M26 MASS with iron sights, M4-style telescoping stock and pistol grip - 12 gauge]]
+
[[file:Remington_870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 Gauge]]
[[Image:LSS.jpg|thumb|none|600px|The M26 MASS in the game. If features flip-up iron sights.]]
+
[[file:R6Vegas 870MCS hold 1.jpg|thumb|600px|none|Holding the 870 MCS.]]
[[Image:R6V-MASS-1.jpg|thumb|600px|none|Iron sights of the M26 MASS.]]
+
[[file:R6Vegas 870MCS hold 2.jpg|thumb|600px|none|The shotgun as seen in third-person cover.]]
[[Image:R6V-MASS-2.jpg|thumb|600px|none|Reloading the M26 MASS in the game.]]
+
[[file:R6Vegas 870MCS aim 1.jpg|thumb|600px|none|Iron sights of the 870 MCS.]]
[[Image:R6V-MASS-3.jpg|thumb|600px|none|Player pulling the charging handle of the shotgun.]]
+
[[file:R6Vegas 870MCS aim 2.jpg|thumb|600px|none|Aiming the shotgun from behind cover.]]
 +
[[file:R6Vegas 870MCS rel 1.jpg|thumb|600px|none|Inserting new cartridges.]]
 +
[[file:R6Vegas 870MCS rel 2.jpg|thumb|600px|none|Pumping the shotgun.]]
 +
[[file:R6Vegas 870MCS world.jpg|thumb|600px|none|The 870 MCS on the ground.]]
  
 
=Sniper Rifles=
 
=Sniper Rifles=
 +
== Heckler & Koch PSG-1 ==
 +
The [[Heckler & Koch PSG-1]] appears in the game as the only semi-automatic sniper rifle. Has a 5+1 round capacity. Like the other sniper rifles, it can be modified with a 12x Scope. Appears as "PSG1".
 +
[[Image:H&KPSG01.jpg‎ |thumb|none|500px|Heckler & Koch PSG1 - 7.62x51mm NATO]]
 +
[[Image:R6V-PSG-1.jpg|thumb|600px|none|The PSG-1 in Vegas.]]
 +
[[Image:R6V-PSG-2.jpg|thumb|600px|none|Reloading the PSG-1.]]
 +
 +
== Izhmash SV-98 ==
 +
The [[Izhmash SV-98]] appears in the game, like the other sniper rifles, it can be modified with a 12x Scope.
 +
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mm]]
 +
[[Image:R6V-SV-1.jpg|thumb|600px|none|The SV-98 in player's hands.]]
 +
[[Image:R6V-SV-2.jpg|thumb|600px|none|Pulling the bolt of the SV-98.]]
 +
 
== Remington/USMC M40A1 ==
 
== Remington/USMC M40A1 ==
 
The [[M40 sniper rifle|M40A1 sniper rifle]] appears in the game, like the other sniper rifles, it can be modified with bigger scopes. The rifle is portrayed having a box magazine, while the real M40A1 has a 5-round internal magazine.
 
The [[M40 sniper rifle|M40A1 sniper rifle]] appears in the game, like the other sniper rifles, it can be modified with bigger scopes. The rifle is portrayed having a box magazine, while the real M40A1 has a 5-round internal magazine.
Line 218: Line 291:
 
[[Image:R6V-M40-2.jpg|thumb|600px|none|Pulling the bolt of the M40A1.]]
 
[[Image:R6V-M40-2.jpg|thumb|600px|none|Pulling the bolt of the M40A1.]]
 
[[Image:R6V-M40-3.jpg|thumb|600px|none|Reloading animation of the M40A1.]]
 
[[Image:R6V-M40-3.jpg|thumb|600px|none|Reloading animation of the M40A1.]]
 
== Izhmash SV-98 ==
 
The [[Izhmash SV-98]] appears in the game, like the other sniper rifles, it can be modified with a 12x Scope.
 
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mm]]
 
[[Image:R6V-SV-1.jpg|thumb|600px|none|The SV-98 in player's hands.]]
 
[[Image:R6V-SV-2.jpg|thumb|600px|none|Pulling the bolt of the SV-98.]]
 
  
 
== Steyr Scout Tactical ==
 
== Steyr Scout Tactical ==
Line 232: Line 299:
 
[[Image:R6V-SCOUT-3.jpg|thumb|600px|none|Reloading the same weapon.]]
 
[[Image:R6V-SCOUT-3.jpg|thumb|600px|none|Reloading the same weapon.]]
  
== Heckler & Koch PSG-1 ==
+
=Machine Guns=
The [[Heckler & Koch PSG-1]] appears in the game as the only semi-automatic sniper rifle. Has a 5+1 round capacity. Like the other sniper rifles, it can be modified with a 12x Scope. Appears as "PSG1".
+
==FN Minimi SPW==
[[Image:H&KPSG01.jpg‎ |thumb|none|500px|Heckler & Koch PSG1 - 7.62x51mm NATO]]
+
The [[FN Minimi SPW]] appears in the game as "M249 SPW", and can be modified with Reflex sight, laser sight, rifle scope and better butt-stock. Sometimes appears in form of a mounted turret. It is the primary weapon of Kan.
[[Image:R6V-PSG-1.jpg|thumb|600px|none|The PSG-1 in Vegas.]]
+
[[Image:FNminimiSPW.jpg|thumb|none|500px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]]
[[Image:R6V-PSG-2.jpg|thumb|600px|none|Reloading the PSG-1.]]
+
[[Image:R6V-SPW-1.jpg|thumb|600px|none|The M249 SPW in Vegas.]]
 +
[[Image:R6V-SPW-3.jpg|thumb|600px|none|Iron sights of the SPW.]]
 +
[[Image:R6V-SPW-2.jpg|thumb|600px|none|Reloading the M249 SPW.]]
  
=Light Machine Guns=
+
== FN MK 46 Mod 0 ==
== Fabrique Nationale Mk 46 Mod 0 ==
+
The [[FN MK 46 Mod 0]] is in the game, it can be modified with reflex sight, laser sight, rifle scope and better stock.
The [[FN Minimi|Mark 46 Mod 0]] is in the game, it can be modified with reflex sight, laser sight, rifle scope and better stock.
+
[[File:Mk 46 Mod 0.jpg|thumb|none|500px|Mk 46 Mod 0 machine gun - 5.56x45mm]]
[[Image:Mk46.jpg‎|thumb|none|500px|Mk 46 Mod 0 machine gun - 5.56x45mm]]
 
 
[[Image:R6V-MK46-1.jpg|thumb|600px|none|The MK46 in Vegas.]]
 
[[Image:R6V-MK46-1.jpg|thumb|600px|none|The MK46 in Vegas.]]
 
[[Image:R6V-MK46-2.jpg|thumb|600px|none|The bullets on the belt actually disappear as the gun becomes empty.]]
 
[[Image:R6V-MK46-2.jpg|thumb|600px|none|The bullets on the belt actually disappear as the gun becomes empty.]]
 
[[Image:R6V-MK46-3.jpg|thumb|600px|none|Reloading the MK46.]]
 
[[Image:R6V-MK46-3.jpg|thumb|600px|none|Reloading the MK46.]]
 
[[Image:R6V-MK46-4.jpg|thumb|600px|none|The player pulling the charging handle of the LMG.]]
 
[[Image:R6V-MK46-4.jpg|thumb|600px|none|The player pulling the charging handle of the LMG.]]
 
== Fabrique Nationale M249 SPW ==
 
The [[FN Minimi#FN Minimi SPW|M249 SPW]] appears in the game as "M249 SPW", and can be modified with Reflex sight, laser sight, rifle scope and better butt-stock. Sometimes appears in form of a mounted turret. It is the primary weapon of Kan.
 
[[Image:FNminimiSPW.jpg|thumb|none|500px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]]
 
[[Image:R6V-SPW-1.jpg|thumb|600px|none|The M249 SPW in Vegas.]]
 
[[Image:R6V-SPW-3.jpg|thumb|600px|none|Iron sights of the SPW.]]
 
[[Image:R6V-SPW-2.jpg|thumb|600px|none|Reloading the M249 SPW.]]
 
  
 
== Heckler & Koch HK21E ==
 
== Heckler & Koch HK21E ==
Line 270: Line 331:
  
 
=Equipment=
 
=Equipment=
==M67 Hand Grenade==
+
==AN/M14 incendiary grenade==
The [[M67 hand grenade]] appears in the game as the standard fragmentation grenade. The player must take care using it, as it can easily cause fratricide if misused.
+
The [[AN/M14 incendiary grenade]] appears in the game as the "incendiary grenade", and can set enemies on fire with an orange "mist", but disrupts thermal vision.
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]
+
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]
[[Image:R6V-M67.jpg|thumb|600px|none|The M67 grenade in the game.]]
+
[[Image:R6V-ANM14.jpg|thumb|600px|none|The AN/M14 grenade in the game.]]
 +
 
 +
==Breaching Charge==
 +
Breaching charges are used to quickly open closed doors. The explosion can kill the enemies behind the door at extremely close range.
 +
[[Image:R6V-DoorBreacher-1.jpg|thumb|600px|none|The Breaching charge in the game.]]
 +
[[Image:R6V-DoorBreacher-2.jpg|thumb|600px|none|Detonating a breaching charge.]]
 +
 
 +
==C4 Charge==
 +
The C4 charge can be used to set up ambushed and kill enemies from a safe distance. It can also be used as an improvised breaching charge, with a larger kill radius but without disorientating any other occupants of the room.
 +
[[Image:R6V-C4-1.jpg|thumb|600px|none|A C4 charge in the game.]]
 +
[[Image:R6V-C4-2.jpg|thumb|600px|none|Using the remote to detonate the C4.]]
  
 
==M18 Smoke Grenade==
 
==M18 Smoke Grenade==
Line 279: Line 350:
 
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]
 
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]
 
[[Image:R6V-M18.jpg|thumb|600px|none|The M18 grenade in the game.]]
 
[[Image:R6V-M18.jpg|thumb|600px|none|The M18 grenade in the game.]]
 +
 +
==M67 Hand Grenade==
 +
The [[M67 hand grenade]] appears in the game as the standard fragmentation grenade. The player must take care using it, as it can easily cause fratricide if misused.
 +
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]
 +
[[Image:R6V-M67.jpg|thumb|600px|none|The M67 grenade in the game.]]
  
 
==M84 Stun Grenade==
 
==M84 Stun Grenade==
 
The [[M84 stun grenade]] appears in the game being used by members of the Rainbow team during "flash and clear" dynamic room entries, being tossed into a room to disorient enemies so they can be eliminated. Enemies will occasionally use them as well.
 
The [[M84 stun grenade]] appears in the game being used by members of the Rainbow team during "flash and clear" dynamic room entries, being tossed into a room to disorient enemies so they can be eliminated. Enemies will occasionally use them as well.
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]
+
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]
 
[[Image:R6V-M84.jpg|thumb|600px|none|The M84 grenade in the game.]]
 
[[Image:R6V-M84.jpg|thumb|600px|none|The M84 grenade in the game.]]
 
==AN/M14 incendiary grenade==
 
The [[AN/M14 incendiary grenade]] appears in the game as the "incendiary grenade", and can set enemies on fire with an orange "mist", but disrupts thermal vision.
 
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]
 
[[Image:R6V-ANM14.jpg|thumb|600px|none|The AN/M14 grenade in the game.]]
 
 
==C4 Charge==
 
The C4 charge can be used to set up ambushed and kill enemies from a safe distance.
 
[[Image:R6V-C4-1.jpg|thumb|600px|none|A C4 charge in the game.]]
 
[[Image:R6V-C4-2.jpg|thumb|600px|none|Using the remote to detonate the C4.]]
 
 
==Breaching Charge==
 
Breaching charges are used to quickly open closed doors. The explosion can kill the enemies behind the door.
 
[[Image:R6V-DoorBreacher-1.jpg|thumb|600px|none|The Breaching charge in the game.]]
 
[[Image:R6V-DoorBreacher-2.jpg|thumb|600px|none|Detonating a breaching charge.]]
 
  
 
=Other / Unusable Weapons=
 
=Other / Unusable Weapons=
 
 
==Colt M1911A1==
 
==Colt M1911A1==
 
A nickel plated [[M1911A1]] can be seen on the weapon customization menu.
 
A nickel plated [[M1911A1]] can be seen on the weapon customization menu.
Line 308: Line 368:
  
 
==IMI Tavor MTAR-21 Prototype==
 
==IMI Tavor MTAR-21 Prototype==
The TAR-21 shows up as the [[Tavor TAR-21 rifle series#IMI Micro Tavor MTAR-21|MTAR-21 Prototype]] during the weapon selection quick-menu. Since the TAR-21 appears as "MTAR21", this weapons was probably planned but changed to the full variant before release.
+
The TAR-21 shows up as the [[MTAR-21|MTAR-21 Prototype]] during the weapon selection quick-menu. Since the TAR-21 appears as "MTAR21", this weapons was probably planned but changed to the full variant before release.
[[Image:MicroTavora.jpg|thumb|400px|none|IMI Tavor MTAR-21 Protoype with ITL MARS red dot sight and 20-round magazine - 5.56x45mm]]
+
[[Image:MicroTavora.jpg|thumb|400px|none|IMI Tavor MTAR-21 Prototype with ITL MARS red dot sight and 20-round magazine - 5.56x45mm]]
 
[[Image:R6V-MTAR21.jpg|thumb|600px|none|MTAR-21 Prototype above the G3KA4.]]
 
[[Image:R6V-MTAR21.jpg|thumb|600px|none|MTAR-21 Prototype above the G3KA4.]]
  
Line 317: Line 377:
 
==Cut Weapons==
 
==Cut Weapons==
 
The following weapons didn't make it to the final version of the game, yet their icons can be found among the files for the PC version.
 
The following weapons didn't make it to the final version of the game, yet their icons can be found among the files for the PC version.
[[Image:R6V-CutWeapons.jpg|thumb|600px|none|From left to right: [[SIG-Sauer P226]], [[ Heckler & Koch UCP]], [[IMI Uzi]], [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]], [[USAS-12|Daewoo USAS-12]], [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga 12K]], [[Mossberg 500 Cruiser]], [[PKM]], [[Ultimax 100|ST Kinetics Ultimax 100]], [[M60E3|U.S. Ordnance M60E3]],<br> [[SIG SG 550#SIG SG 550 SR|SIG SG 550 Sniper]] and [[Accuracy International AS50]].]]
+
[[Image:R6V-CutWeapons.jpg|thumb|600px|none|From left to right: [[SIG-Sauer P226]], [[ Heckler & Koch UCP]], [[IMI Uzi]], [[SR-2M Veresk]], [[Daewoo USAS-12]], [[Saiga 12K]], [[Mossberg 500 Cruiser]], [[PKM]], [[Ultimax 100|ST Kinetics Ultimax 100]], [[M60E3]], [[SIG SG 550 SR]] and [[Accuracy International AS50]].]]
 +
 
  
 +
{{Tom Clancy Series}}
 
[[Category:Video Game]]
 
[[Category:Video Game]]
[[Category:Covert-ops]]
 
 
[[Category:First-Person Shooter]]
 
[[Category:First-Person Shooter]]
 
[[Category:Tom Clancy]]
 
[[Category:Tom Clancy]]

Latest revision as of 20:45, 28 May 2022


Rainbow Six: Vegas
Vegasbox.jpg
Official Box Art
Release Date: 2006
Developer: Ubisoft Montreal
Publisher: Ubisoft
Series: Rainbow Six
Platforms: PC
Playstation 3
Xbox 360
Playstation Portable
Genre: Tactical First-Person Shooter


Tom Clancy's Rainbow Six: Vegas is a highly acclaimed first-person tactical shooter based on the Rainbow Six Universe created by Tom Clancy. It is the fifth installment in the Rainbow Six series. The game introduces numerous new features, including the regenerative health system, dynamic covers, deeper weapon customization and the ability to blindfire from covers. Players are also allowed to toggle the suppressor on their weapons anytime. The game correctly tracks the +1 round in the chamber and most weapons feature usable fire-mode selector switches.

The following weapons appear in the video game Rainbow Six: Vegas:


Handguns

Handguns act as tertiary weapons in the single-player campaign or terrorist hunts, and as secondaries in multiplayer. Unlike in most video games, pistols can only be swapped for other pistols. They can also be used in conjunction with a riot shield, or while rappelling on a rope. All pistols have unlimited ammo in all game modes.

Beretta 92FS

The Beretta 92FS appears in the game as the "92FS", can be modified with suppressor, laser sight and high capacity magazines (+3 rounds) like the other pistols. Some of the Mexican guerrillas in the Mexico mission use the 92FS. It can also be found on an L.V.P.D. officer's body in one of the levels. The safety on the 92FS is always on.

Beretta 92FS - 9x19mm
Holding the pistol.
The pistol as seen in third-person cover.
Iron sights of the Beretta 92FS.
Aiming the pistol from behind cover.
Reloading the pistol
Attaching the sound suppressor.
Beretta 92FS on the ground.

Glock 18C

The Glock 18C appears in the game and can be modified with a laser sight. For some fairness, the magazine size is limited to 10, whereas the standard Glock 17/18/34 magazine holds 17 rounds. Can fire in semi-auto and full-auto modes. Appears as "Glock 18", however the compensator cuts can be seen clearly on the barrel.

Glock 18C - 9x19mm
Holding the pistol.
The pistol as seen in third-person cover.
Iron sights of the Glock 18C.
Aiming the pistol from behind cover.
Reloading the pistol.
Glock 18C on the ground.

Heckler & Koch Mark 23

The Heckler & Koch Mark 23 appears in the game as the MK.23. Can be modified like all the pistols. It is the most popular pistol on online servers. It has front cocking serrations like the Phase II Prototype of the Mark 23.

Heckler & Koch Mark 23 - .45 ACP
Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP
Holding the pistol.
The pistol as seen in third-person cover.
Iron sights of the Mark 23.
Aiming the pistol from behind cover.
Reloading the pistol.
Attaching the sound suppressor.
Mark 23 on the ground.

Heckler & Koch USP40

The Heckler & Koch USP40 appears in the game as the "USP40", can be modified with sound suppressor, laser and high capacity magazines like the other pistols.

Heckler & Koch USP - .40 S&W
Holding the pistol.
The pistol as seen in third-person cover.
Iron sights of the USP.
Aiming the pistol from behind cover.
Reloading the pistol.
Attaching the sound suppressor.
USP on the ground.

IMI Desert Eagle Mark I

The IMI Desert Eagle Mark I appears simply as "Desert Eagle" in the game. It can be modified with laser sight and high capacity magazines, but cannot accept a sound suppressor. It incorrectly holds 7 rounds (suggesting that it is the .50AE Mark XIX), despite this particular model being only chambered in .357 Mag and having a 9-round capacity. The pistol's recoil is greater than all other sidearms except for the Taurus Raging Bull. The Raging Bull and Desert Eagle often get one shot kills with a less than perfect shot.

A matte stainless Desert Eagle MK I - .357 Magnum
IMI Desert Eagle XIX - .50 AE. Image shown for comparison.
Holding the pistol.
The pistol as seen in third-person cover.
Iron sights of the Desert Eagle.
Aiming the pistol from behind cover.
The player character reloading the Desert Eagle Mark I. The older style safety can be clearly seen on this image.
Desert Eagle on the ground.

Taurus Raging Bull

The Taurus Raging Bull revolver appears in the game, it can only be modified with laser. Some terrorists carry the Raging Bull as a secondary weapon. The one used in the game is most likely chambered for .480 Ruger due to its 6-round cylinder capacity and massive power.

Taurus Raging Bull - .44 Magnum
Holding the revolver.
The Taurus as seen in third-person cover.
Iron sights of the Raging Bull (note the missing sight dots.)
Aiming the Raging Bull from behind cover.
Reloading the revolver.
Taurus Raging Bull on the ground.

Submachine Guns & Personal Defense Weapons

Brügger & Thomet MP9

The Brügger & Thomet MP9 appears in the game as "MP9", and it replaces the Steyr TMP of the previous R6 games. Can be modified with every attachment. Fires in full-auto and semi-auto, and holds 30 rounds.

Brügger & Thomet MP9 - 9x19mm
Holding the smg.
The smg as seen in third-person cover.
Iron sights of the MP9.
Aiming the smg from behind cover.
Reloading the MP9.
Attaching the sound suppressor.
MP9 on the ground.

FN P90 / FN P90TR

The FN P90 appears in the game with and optional 3-round burst fire mode, even though the real weapon cannot fire in that mode. It can accept all attachments.

FN P90 - 5.7x28mm
Holding the smg.
The smg as seen in third-person cover.
Default sight of the P90.
Aiming the smg from behind cover.
Reloading the FN P90. Notice the magazine. The bullets actually disappear as the player shoots the weapon.
Attaching the sound suppressor.
FN P90 on the ground.

The P90 turns into a FN P90TR once a reflex sight or rifle scope gets mounted on it.

FN P90TR - 5.7x28mm
Holding the smg.

Heckler & Koch MP5-N

The Heckler & Koch MP5-N is the starting submachine gun in the game. Can be modified like all weapons in the game. The selector is correctly modeled as of the MP5N (safe/semi/auto), yet the gun can fire in 3-round burst mode, although the real MP5N does not have that fire mode.

Heckler & Koch MP5-N - 9x19mm
Holding the smg.
The smg as seen in third-person cover.
Iron sights of the MP5-N.
Aiming the smg from behind cover.
Reloading an MP5-N. The selector is always set between semi and automatic, no matter what fire-mode is actually selected.
Attaching the sound suppressor.
MP5-N on the ground.

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 with a 40-round magazine is in the game, and can be modified with everything. The suppressed MP7A1 is the secondary weapon of Jung when he isn't using a G36C and of Walter when he isn't using a Mk.48 machine gun.

Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm
Holding the smg.
The smg as seen in third-person cover.
Iron sights of the MP7A1.
Aiming the smg from behind cover.
Reloading the MP7A1.
Attaching the sound suppressor.
MP7A1 on the ground.

Heckler & Koch UMP45

The Heckler & Koch UMP45 appears in the game as one of the most powerful submachine guns. It is always fitted with a vertical fore-grip and can be modified like the other SMG's. Its "2-round burst" trigger group enables semi-auto, 2-round burst and fully automatic fire. The weapon has a high overall rating, the only drawback is the 25-round magazine.

H&K UMP45 - .45 ACP
Holding the smg.
The smg as seen in third-person cover.
Iron sights of the UMP45.
Aiming the smg from behind cover.
Reloading the UMP45. The safety is always on.
Attaching the sound suppressor.
UMP45 on the ground.

Ingram MAC-11

The Ingram MAC-11 appears in the game with 32-round magazines and like the other weapons, it can be modified. Fires only in fully automatic. It is incorrectly shown firing from a closed bolt instead of open-bolt.

Ingram MAC-11 - .380 ACP
Holding the smg.
The smg as seen in third-person cover.
Misaligned sights of the MAC-11.
Aiming the smg from behind cover.
Reloading the MAC-11.
Attaching the sound suppressor.
MAC-11 on the ground.

Assault Rifles & Battle Rifles

AK-47

The AK-47 is used by guerillas in the Mexican levels, it can be modified with a laser sight, ACOG, reflex scope, suppressor, and rifle scope. Interestingly, it is modeled with the less curved 5.45mm magazine of the AK-74 despite being a 7.62x39mm weapon.

Type I AK-47 - 7.62x39mm
AK-47 fitted with ACOG sight, Xbox 360 version
AK-47 in Vegas.
Reloading the AK-47. Note empty magazine being inserted.
Attaching the sound suppressor.
A Rainbow Operative holding a suppressed AK-47 during a terrorist hunt. Notice the modeling mistake of the magazine.

FN SCAR-H CQC

The First Generation FN SCAR-H CQC appears in the game as "SCAR-H CQC" and is fitted with a non-removable vertical fore-grip. Can be modified with everything. In-game it holds an incorrect 30 rounds, the actual magazine capacity is 20 rounds. It is the preferred weapon of Gabriel Nowak during the Mexico mission.

First Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO
FN SCAR-H in action.
SCAR-H with ACOG.
Attaching the suppressor onto the SCAR-H.
Reloading the same weapon.
The player about to pull the charging handle.

FAMAS F1

The FAMAS F1 appears in the game simply as "FAMAS". Very powerful and accurate weapon, but has only a 25-round magazine.

GIAT FAMAS F1 - 5.56x45mm NATO
FAMAS in the Xbox 360 version fitted with an ACOG.
FAMAS F1 with ACOG during a terrorist hunt.
Third person view of the FAMAS.
Reloading the FAMAS.

Heckler & Koch G36C

The Heckler & Koch G36C is in the game, it can be modified with everything. It is the primary weapon of Jung.

Heckler & Koch G36C - 5.56x45mm NATO
Shooting the G36C.
Iron sights of the G36C.
G36C in third person.

Heckler & Koch G3KA4

The Heckler & Koch G3KA4 is in the game, it can be modified with everything. In-game it holds an incorrect 30 rounds in a 20-round magazine.

Heckler & Koch G3KA4 - 7.62x51mm NATO
H&K G3KA4 fitted with ACOG.
The G3KA4 in Vegas. (Notice the HUD indicating 30+1 bullets in the weapon, which is not realistic, because the G3KA4 in this game is loaded with a 20-round magazine.)
The G3KA4 with reflex scope.
Attaching the sound suppressor onto the G3KA4.
HK-slap...

Heckler & Koch XM8

The Malaysian version of the Heckler & Koch XM8 appears in the game as the "M8", assuming that in the Rainbow Six universe the U.S. Military has adopted the rifle and thus dropped the "X" prefix. It can be modified with everything. Very popular weapon on multiplayer servers.

Heckler & Koch XM8 - 5.56x45mm
Heckler & Koch XM8 (Malaysian version) - 5.56x45mm
An XM8 with ACOG in an MP match, teammate with an MG36.
Player holding an XM8 modded with a laser sight.
Reloading the same weapon.
Attaching the sound suppressor.

IMI Tavor TAR-21

The Tavor TAR-21 is in the game as the "MTAR21" even though the MTAR-21 is actually the micro version (see the cut weapons section below for why it was named as such). It can be modified with everything, however choosing no attachments will still put an ITL MARS sight onto it, because iron sights are not available. It is very popular on online servers due to their high rate of fire. Players who have taken a liking to the Tavor have often been called "MTARDs".

IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm
TAR-21 with ACOG.
TAR-21 with ITL MARS red dot sight. Iron sights are not available for this weapon.
Reloading the TAR-21 in Vegas.

SIG SG 552

The SIG SG 552 appears in the game as the "552 Commando" and can be modified with a reflex scope, ACOG, laser sight or rifle scope. It features a full-length rail on the top for mounting optics. It is modeled with 20-round magazines, but holds 30 rounds.

SIG SG 552 with 20-round magazine - 5.56x45mm
The "552 Commando" with ACOG in Rainbow Six: Vegas.
SG 552 with reflex sight in Mexico.
Third person view of the SG 552.
Reloading animation of the SG 552.

Steyr AUG A3-CQC

The Steyr AUG A3-CQC is in the game as the "AUG A3" and can be modified with everything. It is portrayed with a selector (with semi and auto fire modes), while the real AUGs have no selectors, but two-stage triggers instead.

Steyr AUG A3-CQC with Surefire M900 weaponlight fore-grip and EOTech holographic sight - 5.56x45mm NATO
The AUG A3 fitted with sound suppressor and ACOG.
Iron sights of the AUG A3.
The player reloading the AUG A3.

Shotguns

Benelli M3 Super 90

The Benelli M3 Super 90 appears in the game as the "M3". It can be modified with laser sights, rifle scope and reflex sight. It is portrayed as a pump-action shotgun, although the real-life one is select fire pump-action/semi-auto.

Benelli M3 Super 90 - 12 Gauge
Holding the Benelli M3.
The shotgun as seen in third-person cover.
Iron sights of the Benelli M3.
Aiming the shotgun from behind cover.
Inserting new cartridges.
Pumping the shotgun.
Benelli M3 on the ground.

C-More Systems M26 MASS

The C-More Systems M26 MASS appears in the game as "XM-26 LSS" (LSS standing for Lightweight Shotgun System) and is only used in a stand-alone configuration. In reality, the M26 is more often used as a under-barrel mount system for M16/M4-type weapons. The actual weapon is a manually-operated straight-pull bolt-action shotgun and does not have a semi-auto or automatic capability as depicted in the game. It can be modified with a laser sight, a rifle scope, or a reflex sight.

Standalone version of M26 MASS with M4-style telescoping stock and pistol grip - 12 gauge
Holding the M26 MASS. Features flip-up iron sights.
The shotgun as seen in third-person cover.
Iron sights of the M26 MASS.
Aiming the shotgun from behind cover.
Magazine change.
Player pulling the charging handle of the shotgun.
M26 MASS on the ground.

Franchi SPAS-12

The Franchi SPAS-12 appears in the game, it can be modified with laser sights, rifle scope and reflex sights. Just like the M3 Super 90, it is restricted to pump-action mode.

Franchi SPAS-12 - 12 Gauge
Holding the SPAS-12.
The shotgun as seen in third-person cover.
Iron sights of the SPAS-12.
Aiming the shotgun from behind cover.
Inserting new cartridges.
Pumping the shotgun.
SPAS-12 on the ground.

Remington 870 MCS

The Remington 870 MCS appears in the game as the "870MCS", it can be modified with laser sights, rifle scope and reflex sights.

Remington 870 MCS - 12 Gauge
Holding the 870 MCS.
The shotgun as seen in third-person cover.
Iron sights of the 870 MCS.
Aiming the shotgun from behind cover.
Inserting new cartridges.
Pumping the shotgun.
The 870 MCS on the ground.

Sniper Rifles

Heckler & Koch PSG-1

The Heckler & Koch PSG-1 appears in the game as the only semi-automatic sniper rifle. Has a 5+1 round capacity. Like the other sniper rifles, it can be modified with a 12x Scope. Appears as "PSG1".

Heckler & Koch PSG1 - 7.62x51mm NATO
The PSG-1 in Vegas.
Reloading the PSG-1.

Izhmash SV-98

The Izhmash SV-98 appears in the game, like the other sniper rifles, it can be modified with a 12x Scope.

Izhmash SV-98 - 7.62x54mm
The SV-98 in player's hands.
Pulling the bolt of the SV-98.

Remington/USMC M40A1

The M40A1 sniper rifle appears in the game, like the other sniper rifles, it can be modified with bigger scopes. The rifle is portrayed having a box magazine, while the real M40A1 has a 5-round internal magazine.

Remington M40A1 sniper rifle - 7.62x51mm NATO
The M40A1 appears with woodland camo finish.
Pulling the bolt of the M40A1.
Reloading animation of the M40A1.

Steyr Scout Tactical

The Steyr Scout appears in the game, like the other sniper rifles, it can be modified with a 12x Scope.

Steyr Scout Tactical - 7.62x51mm NATO
The Scout Tactical during a terrorist hunt.
Pulling the bolt of the Scout.
Reloading the same weapon.

Machine Guns

FN Minimi SPW

The FN Minimi SPW appears in the game as "M249 SPW", and can be modified with Reflex sight, laser sight, rifle scope and better butt-stock. Sometimes appears in form of a mounted turret. It is the primary weapon of Kan.

FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm
The M249 SPW in Vegas.
Iron sights of the SPW.
Reloading the M249 SPW.

FN MK 46 Mod 0

The FN MK 46 Mod 0 is in the game, it can be modified with reflex sight, laser sight, rifle scope and better stock.

Mk 46 Mod 0 machine gun - 5.56x45mm
The MK46 in Vegas.
The bullets on the belt actually disappear as the gun becomes empty.
Reloading the MK46.
The player pulling the charging handle of the LMG.

Heckler & Koch HK21E

The Heckler & Koch HK21E appears in the game as "21E". Can be modified with Reflex sight, laser sight, rifle scope and better buttstock.

Heckler & Koch HK21E Machine Gun - 7.62x51mm NATO
The HK21E in the game.
Iron sights of the same LMG.
HK21E in third person view. The gun in the game is limited to fully automatic fire, even though the semi-auto and 3-round burst options can be seen on the selector.

Heckler & Koch MG36

The Heckler & Koch MG36 is frequently used by enemies in the game, it can be modified with Reflex sight, laser sight, rifle scope and better buttstock. Unlike its counterpart in the Ghost Recon series, the MG36 in the Vegas spin-offs lack the select-fire capability (semi, 2-burst, auto) of an actual MG36.

Heckler & Koch MG36 - 5.56mm with Beta-C drum magazine
The MG36 in the game.
The default sight of the MG36.
The player reloading the MG36.
MG36 - Third person view.

Equipment

AN/M14 incendiary grenade

The AN/M14 incendiary grenade appears in the game as the "incendiary grenade", and can set enemies on fire with an orange "mist", but disrupts thermal vision.

AN/M14 incendiary grenade
The AN/M14 grenade in the game.

Breaching Charge

Breaching charges are used to quickly open closed doors. The explosion can kill the enemies behind the door at extremely close range.

The Breaching charge in the game.
Detonating a breaching charge.

C4 Charge

The C4 charge can be used to set up ambushed and kill enemies from a safe distance. It can also be used as an improvised breaching charge, with a larger kill radius but without disorientating any other occupants of the room.

A C4 charge in the game.
Using the remote to detonate the C4.

M18 Smoke Grenade

The M18 smoke grenade appears in the game and can be used to conceal the movements of the player and the team, the team being able to use thermal imaging to see through the smoke. Some enemies will also use these as well on occasion.

M18 smoke grenade
The M18 grenade in the game.

M67 Hand Grenade

The M67 hand grenade appears in the game as the standard fragmentation grenade. The player must take care using it, as it can easily cause fratricide if misused.

M67 High-Explosive Fragmentation hand grenade
The M67 grenade in the game.

M84 Stun Grenade

The M84 stun grenade appears in the game being used by members of the Rainbow team during "flash and clear" dynamic room entries, being tossed into a room to disorient enemies so they can be eliminated. Enemies will occasionally use them as well.

M84 stun grenade
The M84 grenade in the game.

Other / Unusable Weapons

Colt M1911A1

A nickel plated M1911A1 can be seen on the weapon customization menu.

Colt M1911A1 - .45 ACP
The M1911A1 in the game.

IMI Tavor MTAR-21 Prototype

The TAR-21 shows up as the MTAR-21 Prototype during the weapon selection quick-menu. Since the TAR-21 appears as "MTAR21", this weapons was probably planned but changed to the full variant before release.

IMI Tavor MTAR-21 Prototype with ITL MARS red dot sight and 20-round magazine - 5.56x45mm
MTAR-21 Prototype above the G3KA4.

"RPG"

In some scripted events, the terrorists fire rockets at the player. It is unknown what weapon model being is used, because only the rocket coming towards the player can be seen. One of the team members says that it is an RPG.

Cut Weapons

The following weapons didn't make it to the final version of the game, yet their icons can be found among the files for the PC version.



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