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Difference between revisions of "Medal of Honor: Warfighter"

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{{Infobox Video Game|''{{PAGENAME}}''
{{Infobox Video Game|{{PAGENAME}}
 
 
|name = Medal of Honor: Warfighter
 
|name = Medal of Honor: Warfighter
 
|picture = Moh_warfighter_cover.jpg
 
|picture = Moh_warfighter_cover.jpg
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|date = 2012
 
|date = 2012
 
|developer = Danger Close
 
|developer = Danger Close
|platforms = PC<br>Xbox 360<br>PS3<br>Wii U
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|platforms = PC<br>Xbox 360<br>PS3<br>
 
|publisher = Electronic Arts
 
|publisher = Electronic Arts
 
|genre = First-Person Shooter
 
|genre = First-Person Shooter
 
}}
 
}}
  
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.
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'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3 platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)|Medal of Honor]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.
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'''''Zero Dark Thirty''''' (USA) / '''''The Hunt''''' (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.
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As of February 2023, the game's multiplayer component and its servers have been shut down. All information about the game's multiplayer mechanics was correct before the multiplayer was defunct.
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{{VG Title}}
  
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':'''
 
 
__TOC__<br clear="all">
 
__TOC__<br clear="all">
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=Overview=
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==General==
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Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons.
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In ''[[Medal of Honor (2010)]]'' when using handguns, the player character would always pull back on the slide to release it after an empty reload: in ''Warfighter'' this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the [[Glock pistol series|Glock]] handguns.
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Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a "piggyback" reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.
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The game notably features advertising deals with various weapon or accessory manufacturers, most notably [[Heckler & Koch]], [[Daniel Defense]], [[LaRue Tactical OBR|LaRue Tactical]], [[McMillan Firearms]], Trijicon, [[Magpul]], SureFire, Vickers Tactical, and U.S. Optics.
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==Single-Player==
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The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a [[HK416]] or [[SCAR-H]], and a secondary weapon such as a [[SIG-Sauer P226]], [[MP7|H&K MP7A1]], or [[AA-12|AA-12 CQC]]. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition.
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Enemy weapons such as the [[AK-103]], [[AKMSU]], [[PKP Pecheneg|PKP]], and [[Remington 870]] can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.
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==Multiplayer==
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The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an assault rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a [[Heckler & Koch HK45|HK45C]], [[Glock 18C]], or a [[Remington 870|870 Breaching Shotgun]]. There are six character classes with their own specific traits: Assaulter, Demolition, Heavy Gunner, Pointman, Sniper, Special Ops. Each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.
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Aside from the classes, the game also features 12 units from ten different nations: US OGA (Other Government Agency, a euphemism for the CIA), Canadian JTF-2, South Korean UDT/SEAL, Norwegian FSK/HJK, US Navy SEAL, Russian Spetsgruppa Alfa, Polish GROM, US Army SFOD-D, German KSK, British SAS, Australian SAS-R, and Swedish SOG. This combines to make 72 "soldiers" (12 units, each with 6 classes).
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Each class technically has 12 primary weapon options, 1 for each unit; however, many of the "different" primary options are actually variations of the same (class-specific) primary weapon in different default setups and configurations. For example, the DDM4 V1 is used by three factions' Assaulters, but each of their DDM4 V1 has a different default customization setup. When the repeats are merged, every class only has four basic primary options.
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Initially, some units and their associated primary weapon options are locked. These are unlocked via progression.
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The game features a very deep weapon customization, comparable to Ubisoft's ''[[Ghost Recon: Future Soldier]]''. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as "receiver group"), magazine, and paint job.
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Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner.  This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.
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The AR-15 style weapons (DDM4/MK18, HK416/C, and OBR 5.56), the AK family (AK-103/104, AKMSU, and the bullpup conversion), the M14 EBR, the AUG A3, and the SCAR PDW all have extra distinct empty/non-empty reload styles that vary depending on which SF faction the player has selected.
  
 
= Handguns =
 
= Handguns =
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==Glock 17==
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Bosic opens fire with a [[Glock 17]] at TF Mako and Greko's men during the mission ''Old Friends''. Later Sad al-Din is seen with a Glock 17 in the next mission; ''Bump in the Night''.
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[[File:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]
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[[File:MOHW Bosic.jpg|thumb|none|600px|Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his pistol has no selector switch on the frame.]]
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[[File:MOHW Sad al-Din.jpg|thumb|none|600px|Sad al-Din with his Glock 17 drawn.]]
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[[File:MOHW G17 (1).jpg|thumb|none|600px|Another angle of al-Din with his G17, note the magazine doesn't appear to be fully seated (floating gun parts is a recurring issue throughout various Frostbite engine games). The al-Qaeda fighter accompanying him has an AK-103 with a Kobra sight.]]
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==Glock 18==
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Mother can be seen with a [[Glock 18]] pistol for a brief second during the mission ''Hello and Dubai''.
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[[File:Glock18 Gen3.jpg|thumb|none|400px|Glock 18 (3rd Generation) - 9x19mm]]
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[[File:MOHW Mother's Glock.jpg|thumb|none|600px|Mother pulls out a Glock 18 after shaking the pursuers during the mission ''Hello and Dubai''. His Glock appears to be fitted with a standard-size magazine. Note the front of the Glock's chamber is filed down, revealing it was modeled on a blank-firing prop. This also indicates this model is from ''Battlefield 3''.]]
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== Glock 18C ==
 
== Glock 18C ==
The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as "G18" in the game. Also, this is the only secondary weapon that has a usable selector switch.
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The Gen 3 [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as "G18" in the game. Also, this is the only secondary weapon that has a usable selector switch.
 
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]
 
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]
[[File:Warfighter_g18.jpg|thumb|none|400px|In-Game Render of Glock 18]]
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[[File:MOHW G18C (1).jpg|thumb|none|600px|The Glock 18C in the hands of a KSK marksman.]]
[[File:MOHG18.jpg|thumb|none|600px|A Glock 18C is used by a German KSK operator, note the selector switch set on full auto.]]
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[[File:MOHW G18C (2).jpg|thumb|none|600px|Aiming.]]
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[[File:MOHW G18C (3).jpg|thumb|none|600px|The Glock with its selector set to semi-auto.]]
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[[File:MOHW G18C (4).jpg|thumb|none|600px|Firing back in full-auto. The backplate rather oddly stays locked in place when it should cycle with the slide in reality. This same phenomenon occurs with the Glock 23.]]
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[[File:MOHW G18C (5).jpg|thumb|none|600px|About to perform a tactical reload.]]
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[[File:MOHW G18C (6).jpg|thumb|none|600px|Reloading with both 33-round mags pressed together.]]
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[[File:MOHW G18C (7).jpg|thumb|none|600px|Dumping out the extended mag when empty.]]
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[[File:MOHW G18C (8).jpg|thumb|none|600px|Lining in a new one.]]
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[[File:MOHW G18C (9).jpg|thumb|none|600px|Releasing the G18's slide.]]
  
 
== Glock 23 ==
 
== Glock 23 ==
A 4th generation [[Glock#Glock_23|Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class.  It can be identified as a 4th Gen model by the texture on the grip and the fact that "Gen 4" can be seen written on the slide.
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A 4th generation [[Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class.  It can be identified as a 4th Gen model by the texture on the grip and the fact that "Gen 4" can be seen written on the slide.
[[Image:G23Gen4.JPG|thumb|none|400px|Glock 23 (4th Generation) - .40 S&W]]
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[[File:G23Gen4.JPG|thumb|none|401px|Glock 23 (4th Generation) - .40 S&W]]
[[Image:MoHWarfighterGlock.jpg|thumb|none|600px|A Glock 23 is used to dispatch an enemy gunman, note the gunman back left appears to be holding a type of AK.]]
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[[File:MOHW G23 (1).jpg|thumb|none|600px|Preacher with his Glock 23 in Pakistan.]]
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]
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[[File:MOHW G23 (2).jpg|thumb|none|600px|Sighting in the Glock.]]
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[[File:MOHW G23 (3).jpg|thumb|none|600px|Firing - again, note the odd quirk with the slide's backplate.]]
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[[File:MOHW G23 (4).jpg|thumb|none|600px|Performing a non-empty reload with the G23.]]
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[[File:MOHW G23 (5).jpg|thumb|none|600px|Loading in a .40cal magazine from empty.]]
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[[File:MOHW G23 (6).jpg|thumb|none|600px|Powerstroking the slide.]]
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[[File:MOHW G23 (7).jpg|thumb|none|600px|The exposed .40 S&W round can be seen just briefly while the slide pops forward.]]
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[[File:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the player character's hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. The G23's sprinting animation also changed - here, the pose appears to be from ''BF3'', while in the released edition of ''Warfighter'' it is held in a low-ready stance while sprinting.]]
  
 
== Heckler & Koch HK45C ==
 
== Heckler & Koch HK45C ==
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the 45CT model.
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The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.
[[File:HK45C.jpg|thumb|none|400px|Heckler & Koch HK45C - .45 ACP]]
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[[File:HK45C threaded.jpg|thumb|none|400px|Heckler & Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP]]
[[File:HK45CMOH.JPG|thumb|none|600px|Freddie Wong reloads his HK45C. Note the HK logo, threaded barrel, and the incorrect magazine capacity (probably because this shot is from an early build) - the actual HK45 can accept 8 or 10 round magazines. Normally a threaded barrel would indicate an HK45CT, but this model does not have the high profile sights that can be used in conjunction with a suppressor.]]
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[[File:MOHW HK45C (1).jpg|thumb|none|600px|Stump with his almost Mk 24 Mod 0 HK45C at the beginning of ''Old Friends''.]]
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[[File:MOHW HK45C (2).jpg|thumb|none|600px|Checking the HK45C's sights against the Bosnian fog.]]
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[[File:MOHW HK45C (3).jpg|thumb|none|600px|Reloading with both magazines pinched together.]]
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[[File:MOHW HK45C (4).jpg|thumb|none|600px|Dumping out an empty .45 magazine.]]
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[[File:MOHW HK45C (5).jpg|thumb|none|600px|Mashing in another.]]
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[[File:MOHW HK45C (6).jpg|thumb|none|600px|Thumbing the 45C's slide release.]]
  
 
== SIG-Sauer P226R ==
 
== SIG-Sauer P226R ==
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in ''MOH2010'', and is called "SIG SAUER P226". In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.
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The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in ''MOH2010'', and is called "SIG SAUER P226". In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher for most of his missions.
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the "P226R" to distinguish between newer and older models).]]
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[[File:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm]]
[[File:Warfighter_p226.jpg|thumb|none|400px|In-Game Render of SIG P226]]
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[[File:MOWH Preacher P226.jpg|thumb|none|600px|Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.]]
[[File:MOHWSIG226.jpg|thumb|none|600px|The SIG-Sauer P226R in mid-reload.]]
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[[File:MOHW P226 (0).jpg|thumb|none|600px|Upon starting the game, the player is treated to a cinematic view of a P226 lying on a kit-out table at the main menu.]]
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[[File:MOHW P226 (1).jpg|thumb|none|600px|A SAS operator with the unsuppressed SIG P226 in multiplayer.]]
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[[File:MOHW P226 (2).jpg|thumb|none|600px|Aiming - the front post is just a bit high.]]
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[[File:MOHW P226 (3).jpg|thumb|none|600px|Firing the SIG. Note the moving hammer and ejected casing.]]
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[[File:MOHW P226 (4).jpg|thumb|none|600px|Reloading the P226 with both mags handy.]]
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[[File:MOHW P226 (5).jpg|thumb|none|600px|Inserting a fresh magazine into the P226 from empty.]]
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[[File:MOHW P226 (6).jpg|thumb|none|600px|Actuating the slide catch.]]
  
 
==Vickers Tactical Custom 1911==
 
==Vickers Tactical Custom 1911==
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as "Vickers 1911". This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.
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In an extremely cool crossover between the worlds of firearm design and video games, EA DICE wanted "an “old school” combat handgun from an 'old school' Tier 1 Operator for a very specific character in Warfighter. And knowing that Larry has probably put more .45 ACP down range through the barrel of a 1911 than any other Operator walking the face of the earth, [they] requested a custom built Vickers Tactical 1911." As such, one of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Larry Vickers himself. It appears only in multiplayer where it is listed as "Vickers 1911". This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.
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As Vickers himself describes it, it "began life as a parts set from Wilson Combat, and in fact, they were instrumental in helping me get the gun built in a very short time frame. I essentially set the pistol up to what I felt a state of the art, serious use 1911 should be in the hands of a seasoned operator - a guy like me, who cut his teeth on the 1911, and wants a combat handgun with the latest improvements such as an integral light rail, night sights, and bulletproof components. I put some Vickers Tactical logos on it to help set it apart, including one on the custom VZ grips. With a durable matte black finish, the pistol turned out great!"
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This 1911 also appears in ''[[Battlefield 4]]'' and ''[[Battlefield Hardline]]'' without the Vickers Tactical logo, or Vickers in its name. This is likely due to copyright reasons, as EA owned the design for the pistol itself, but Vickers Tactical only gave them use of their name and logo for use in ''Medal Of Honor: Warfighter''.
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[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]
 
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]
[[File:MOHW1911.jpg|thumb|none|600px|What appears to be the custom-built Vickers Tactical 1911 being used by the player.]]
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[[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]]
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[[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]]
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[[File:MOHW Vickers 1911 (1).jpg|thumb|none|600px|An SFOD-D operative with the Vickers 1911 on top of a derelict Filipino gas station.]]
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[[File:MOHW Vickers 1911 (2).jpg|thumb|none|600px|Aiming with the Novak-style sight.]]
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[[File:MOHW Vickers 1911 (3).jpg|thumb|none|600px|Wrapping up a tactical reload with the .45.]]
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[[File:MOHW Vickers 1911 (4).jpg|thumb|none|600px|Inserting a fresh mag into the empty Vickers pistol.]]
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[[File:MOHW Vickers 1911 (5).jpg|thumb|none|600px|About to thumb the slide back into battery. The operator's thumb is nowhere near the slide release, he seems to be pressing the manual safety instead.]]
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[[File:MOHW Vickers 1911 (6).jpg|thumb|none|600px|Sprinting with the 1911 with good trigger discipline. The HK45C uses the same animation, while the other pistols are simply held in a low-ready stance when running.]]
  
 
==Yarygin PYa==
 
==Yarygin PYa==
The [[Yarygin PYa|Izhmekh PYa / MP-443]] is seen in a cutscene in the singleplayer level "Changing Tides", where a terrorist leader takes it from one of his own men's holsters and proceeds to shoot him in the chest with it. This is the only time it is seen throughout the game, and it is not usable.
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The [[Yarygin PYa|Yarygin PYa / MP-443]] is seen in a cutscene in the single-player level ''Changing Tides'', where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.
[[Image:MP433Grach.jpg|none|thumb|250px|MP-443 "Grach" - 9x19mm]]
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[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 "Grach" - 9x19mm]]
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[[Image:MOHW MP443 1.jpg|none|thumb|600px|Sal al-Din puts the MP-443 to al-Khalifa's face...]]
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[[Image:MOHW MP443 2.jpg|none|thumb|600px|... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see "Other" section of this article).]]
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[[File:MOHW MP443 (3).jpg|thumb|none|600px|al-Din with the MP-443 from another angle.]]
  
 
= Submachine Guns =
 
= Submachine Guns =
 
== Heckler & Koch MP7A1 ==
 
== Heckler & Koch MP7A1 ==
The [[Heckler & Koch MP7|H&K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as "MP7", even though it is clearly the A1 variant.
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The [[Heckler & Koch MP7|H&K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as "MP7", even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''.
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]
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[[File:H%26K_MP71A1.jpg|thumb|none|400px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]
[[Image:MOHwMP7.jpg|thumb|none|600px|The MP7A1 in the second fireteam trailer.]]
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[[File:MOHW MP7A1 (1).jpg|thumb|none|600px|The MP7A1 out in a Yemeni village.]]
[[File:MOHW_MP71.jpg|600px|thumb|none|The MP7A1 in Paint Job selection menu.]]
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[[File:MOHW MP7A1 (2).jpg|thumb|none|600px|Aiming with the raised sights.]]
[[File:MOHW_MP72.jpg|600px|thumb|none|The MP7A1 in-game]]
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[[File:MOHW MP7A1 (3).jpg|thumb|none|600px|Removing a 40-rounder magazine.]]
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[[File:MOHW MP7A1 (4).jpg|thumb|none|600px|About to load in a new one.]]
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[[File:MOHW MP7A1 (5).jpg|thumb|none|600px|When empty, the user dumps out the empty magazine...]]
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[[File:MOHW MP7A1 (6).jpg|thumb|none|600px|...slides in another one, and then trigger-fingers the bolt release. Note the "cash register" effect on the ammo counter.]]
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[[File:MOHW MP7A1 (7).jpg|thumb|none|600px|Stump reloads his MP7A1 with an especially operator-style setup of a Micro T1, top mounted PEQ-15, and suppressor during the prelude of ''Bump in the Night''.]]
  
 
= Shotguns =
 
= Shotguns =
  
 
== AA-12 ==
 
== AA-12 ==
The [[AA-12]] is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle jiggling while being fired. Like the AA-12 in ''[[MW3]]'', it is possible to attach a spare shell holder on the stock (even thought it is a magazine-fed weapon).
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The [[AA-12]] is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in ''[[MW3]]'', it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]
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[[Image:MOHWAA-12.jpg|thumb|none|600px|A US SF operator holds the AA-12 fitted with a Trijicon RX01.]]
+
Bizarrely, all the AA-12 barrel customization options in multiplayer include a FAB Defense AK-L handguard over the shotgun's forend. It has three barrel lengths available, ranging from the 13" CQB barrel and the 18" long barrel. A non-standard barrel in between both lengths is available in the "Standard Barrel Assembly" category, either with or without a SureFire M952V.
[[Image:MOHWAA12.jpg|thumb|none|600px|A member of the ROKN UDT holds the AA-12.]]
+
[[File:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]
 +
[[File:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]
 +
[[File:MOHW AA-12 (1).jpg|thumb|none|600px|Previewing an AA-12 in the paint menu - the default finish is an odd light beige with camo spots; the "UDT Gray" gives it
 +
a more normal looking finish and reveals the "AA-12" print on the stock. Also note that the drum mag simply phases through the table.]]
 +
[[File:MOHW AA-12 (2).jpg|thumb|none|600px|The long-barreled AA-12 in gameplay.]]
 +
[[File:MOHW AA-12 (3).jpg|thumb|none|600px|Aiming reveals its missing half the front sight bead. Not that it really matters with an AA-12.]]
 +
[[File:MOHW AA-12 (4).jpg|thumb|none|600px|Reloading the 12-shot drum mag.]]
 +
[[File:MOHW AA-12 (5).jpg|thumb|none|600px|Lining it up with the feeding guide.]]
 +
[[File:MOHW AA-12 (6).jpg|thumb|none|600px|About to pull the bolt back.]]
 +
[[File:MOHW AA-12 (7).jpg|thumb|none|600px|Stump with his AA-12 CQB in Yemen. Rather oddly, the reticle in the EOTech sight can be seen floating as a static hologram rather than how it should project only while actually looking through it.]]
 +
[[File:MOHW AA-12 (8).jpg|thumb|none|600px|Aiming with the XPS-3.]]
 +
[[File:MOHW AA-12 (9).jpg|thumb|none|600px|Removing the box magazine - the magazine release in the triggerguard is actually being actuated here, a nice detail.]]
 +
[[File:MOHW AA-12 (10).jpg|thumb|none|600px|Setting in another mag.]]
 +
[[File:MOHW AA-12 (11).jpg|thumb|none|600px|Charging the AA-12 with excellent trigger discipline.]]
  
 
== Remington 870 MCS ==
 
== Remington 870 MCS ==
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and Benelli M4 had a similar reload animation in the previous game.
+
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and [[Benelli M4]] had a similar reload animation in the [[Medal of Honor (2010)|previous game]].
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]
+
[[File:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]
+
[[File:MOHW 870 (1).jpg|thumb|none|600px|Stump with an acquired 870 breacher in Sarajevo.]]
[[Image:MOHW Breaching 1.jpg|thumb|none|600px|A SEAL performs a door breaching with a short-barreled 870 MCS...]]
+
[[File:MOHW 870 (2).jpg|thumb|none|600px|Aiming with the RMR sight.]]
[[Image:MOHW Breaching 2.jpg|thumb|none|600px|... and then switches back to his HK416. This cap shows the hand-stop pump-handle of the 870, as well as the railed top.]]
+
[[File:MOHW 870 (3).jpg|thumb|none|600px|Cycling the pump and ejecting a fired shell.]]
 +
[[File:MOHW 870 (4).jpg|thumb|none|600px|Pumping out the last shell on an empty reload.]]
 +
[[File:MOHW 870 (5).jpg|thumb|none|600px|Dropping in the first 12 gauge shell.]]
 +
[[File:MOHW 870 (6).jpg|thumb|none|600px|After chambering it, Stump stuffs three more into the tube magazine.]]
 +
[[File:MOHW 870 (7).jpg|thumb|none|600px|Stump breaching a door in the al-Qaeda training compound with the 870. During these sequences, it has no RMR sight.]]
 +
[[File:MOHW 870 (8).jpg|thumb|none|600px|Pumping out a spent breaching shell...]]
 +
[[File:MOHW 870 (9).jpg|thumb|none|600px|...and blowing out the doorknob for good, followed up by Voodoo tossing in a M84 flashbang.]]
 +
[[File:MOHW 870 (10).jpg|thumb|none|600px|For whatever reason, the RMR sits at the very back of the rail in multiplayer.]]
 +
[[File:MOHW 870 (11).jpg|thumb|none|600px|Aiming with the alternate sight picture.]]
 +
[[File:MOHW Breaching 1.jpg|thumb|none|601px|Voodoo performs a door breaching with a 870 MCS shotgun.]]
 +
 
 +
= Assault/Battle Rifles =
 +
== AK-103 ==
 +
In singleplayer, the [[AK-103]] is used by many terrorists throughout the campaign. In multiplayer, it is the primary weapon of the OGA Point Man. A POSP 4x scope is available exclusively for this weapon.
 +
 
 +
The "[[AKM]]" of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.
 +
[[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]
 +
[[File:Ak103specops.jpg|thumb|none|450px|AK-103 with AKM style wood furnishings, similar to the one seen in ''[[Spec Ops: The Line]]'' - 7.62x39mm]]
 +
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Promotional image of a Spetsnaz Alfa Group operator with an AK-103 fitted with a LaRue IronDot red dot sight - in the released game, this sight is only available on the AKU-94 variants.]]
 +
[[File:MOHW Fake AKM Ground.jpg|thumb|none|600px|An AK-103 posing as an AKM on the ground. Note the OBR 5.56's front and rear sights are in the wrong positions.]]
 +
[[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Reloading the "AKM": Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the round counter says "0". Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):]]
 +
[[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.]]
 +
[[File:MOHW AK-103 (1).jpg|thumb|none|600px|A South Korean operative with the AK-103 with the Surefire M83 handguards in multiplayer.]]
 +
[[File:MOHW AK-103 (2).jpg|thumb|none|600px|Aiming through the top rail's open space.]]
 +
[[File:MOHW AK-103 (3).jpg|thumb|none|600px|Holding up a magazine of heavy-hitting Soviet 7.62x39.]]
 +
[[File:MOHW AK-103 (4).jpg|thumb|none|600px|Rocking it into the 103.]]
 +
[[File:MOHW AK-103 (5).jpg|thumb|none|600px|The AK-103 equipped with a BelOMO POSP scope.]]
 +
[[File:MOHW AK-103 (6).jpg|thumb|none|600px|The POSP's scope reticle.]]
 +
[[File:MOHW AK-103 (7).jpg|thumb|none|600px|Reloading an orange bakelite magazine - it does slightly clip through the POSP's front lens cover.]]
 +
[[File:MOHW AK-103 (8).jpg|thumb|none|600px|The fire selector can be actuated while reloading, leading to this rather silly mix of animations where the user is barely holding on to the AK.]]
 +
[[File:MOHW AK-103 NPCsniper.jpg|thumb|none|600px|A Bosnian insurgent sniper using a POSP-equipped AK-103 - due to a bug, the AK model appears duplicated in his hands.]]
  
= Assault Rifles =
+
=== AK-104 ===
== AK-103 / AK-104 ==
 
The [[AK-103]] is used by many terrorist in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the [[AK-104]]. A POSP 4x scope is available exclusively for this weapon.
 
  
The "[[AKM]]" of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of strengthened receiver cover, and side folding (wooden) stock.
+
The AK-103 can be turned into an approximation of an [[AK-104]] via a barrel attachment; a default factory build is not possible because the AK-104 flash hider is not present in the game. In multiplayer, AK-104-configured "AK-103" rifles are the primary weapons of the GROM and Gruppa Alfa Point Man.
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]
+
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]
[[Image:AK104.jpg|thumb|none|440px|AK-104 carbine - 7.62x39mm]]
+
[[File:MOHW AK-104 (1).jpg|thumb|none|600px|Holding an AK-104 build with wooden handguards.]]
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]
+
[[File:MOHW AK-104 (2).jpg|thumb|none|600px|Aiming with the short radius sights.]]
[[File:MOHW_AK103P1.jpg|thumb|none|600px|The AK103 in the Paint Job screen. Note the heavily customised front handguard]]
+
[[File:MOHW AK-104 (3).jpg|thumb|none|600px|Setting the selector to full-auto, though the in-game modeling is actually in the safe position.]]
[[File:MOHW_AK103P2.jpg|thumb|none|600px|The AK103's first person view]]
+
[[File:MOHW AK-104 (4).jpg|thumb|none|600px|Speed-reloading the 104 from empty with another classic metal magazine. This animation is similar to the AEK-971/AN-94 reloads from ''Battlefield 3''.]]
[[File:MOHW_AK103P3.jpg|thumb|none|600px|Loading a magazine of "High Power Ammunition" to the AK103]]
+
[[File:MOHW AK-104 (5).jpg|thumb|none|600px|Charging the AK-104, note the selector in the "auto" (safe) position.]]
 +
[[File:MOHW AK-104 (6).jpg|thumb|none|600px|Loading a heavy-hitter magazine into an AK-104 equipped with a Kobra on a BP-02 scope mount.]]
 +
[[File:MOHW AK-104 (7).jpg|thumb|none|600px|Chambering underhanded style.]]
  
 
== AKMSU ==
 
== AKMSU ==
The [[AKMSU]] is usable by Gruppa Alfa and UDT Demo class. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with a SpecterDR scope as the primary weapon of a CIA asset codenamed "Argyrus", while camo-painted AKMSUs with TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as "[[AKS-74U]] Suchka", just like in ''MOH2010''.
+
In the singleplayer, the [[AKMSU]] first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with an Elcan SpecterDR variable scope as the primary weapon of a CIA asset codenamed "Argyrus", while camo-painted AKMSUs with Trijicon TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''.
 +
 
 +
In multiplayer, the AKMSU is used by Gruppa Alfa Demolitions. It was listed as "[[AKS-74U]] Suchka" in early footage, but is simply referred to as the [[AKS-74U]] in the actual release.
 
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]
 
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]
[[File:MOHSuchka.jpg|thumb|none|600px|The iron sights of the "Suchka."]]
+
[[File:Mohw_akms_suchka.jpg|thumb|none|601px|An AKMSU with a SRS02 sight and wire stock on the Paint Job screen. It appears to use the foregrip from an [[AMD-65]] as its pistol grip.]]
 +
[[File:MOHW Argyrus AKMSU Reload.jpg|thumb|none|600px|OGA Asset codenamed "Argyrus" reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game. Note the significantly greater length of the 40-round magazine.]]
 +
[[File:MOHW Preacher AKMSU.jpg|thumb|none|600px|Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight. This mission-issued AKMSU is the only one in the campaign with a 40-round capacity.]]
 +
[[File:MOHW Preacher AKMSU Reload.jpg|thumb|none|600px|Preacher empty-reloads his AKMSU using the speed reload technique that is used on all AK variants in the campaign.]]
 +
[[File:MOHW Preacher AKMSU Charge.jpg|thumb|none|600px|Reloading an AKMSU pilfered from an ISI agent. All acquired AKMSU in the singleplayer come with Kobra sights equipped.]]
 +
[[File:MOHW AKMSU (1.1).jpg|thumb|none|600px|Mother interrogates Faraz with his AKMSU. For whatever reason, his model is somewhat lower detailed, and missing the scope mount.]]
 +
[[File:MOHW AKMSU (1.2).jpg|thumb|none|600px|Mother and Preacher taking cover with their AKMSUs.]]
 +
[[File:MOHW AKMSU (1).jpg|thumb|none|600px|The AKMSU in the hands of a US Delta EOD character in multiplayer. Here it has the ribbed plastic upper handguard.]]
 +
[[File:MOHW AKMSU (2).jpg|thumb|none|600px|Aiming - the sights are a bit misaligned, with the front post high.]]
 +
[[File:MOHW AKMSU (3).jpg|thumb|none|600px|Working the fire selector while in ADS.]]
 +
[[File:MOHW AKMSU (4).jpg|thumb|none|600px|In multiplayer, most of the factions reload the AKMSU in a conventional manner. The bakelite magazine holds a correct 30-round capacity, but oddly, the metal magazine holds 40 akin to the extended waffle magazine seen in the campaign. Also note the ribbed plastic upper handguard, one of the available barrel customization options.]]
 +
[[File:MOHW AKMSU (5).jpg|thumb|none|600px|Pulling the bolt back underhanded style.]]
  
 
==AKU-94==
 
==AKU-94==
The [[AKU-94]] is usable by GROM, and Gruppa Alfa. It is listed as "AK-103 Bullpup". Hence this it also has a 103-style flash hider.
+
The [[AKU-94]] bullpup conversion kit, fitted with the [[AK-103]]/[[AK-104|104]], is an available weapon in the game, known under the name "AK-103 Bullpup". In multiplayer, it is used by GROM and Gruppa Alfa Special Ops.
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 - 7.62x39mm]]
+
[[File:AKU-94.jpg|thumb|none|400px|AKU-94 with polymer magazine - 7.62x39mm]]
[[File:MOHW WTF.jpg|thumb|none|600px|The AKU-94 seen on the left in the hands of Spetsnaz Gruppa Alfa operator]]
+
[[File:MOHW WTF.jpg|thumb|none|600px|A suppressed AKU-94 seen on the left "in the hands" of a German KSK operator. Note the PBS-1 suppressor, which is only appears in a non-functional state on the third person model.]]
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in Paint Job selection screen]]
+
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in the Paint Job selection screen with a steel magazine and empty rails on the forend.]]
[[File:MOHW_AK1032.jpg|600px|thumb|none|The AKU-94 in-game]]
+
[[File:Mohw_aku94.jpg|600px|thumb|none|Ditto, but this time as an AK-104/94 conversion with a foregrip and AN/PEQ-15 designator. It also has the bakelite magazine and some short strips of sling wrapped around the new stock and handguard.]]
[[File:MOHW_AK1031.jpg|600px|thumb|none|Reloading the AKU-94]]
+
[[File:MOHW AKU-94 (1).jpg|thumb|none|600px|A SAS operator observes some Somali graffiti with his AK-100 pattern bullpup. It also has an older ribbed top cover rather than the -100 series smooth style.]]
 +
[[File:MOHW AKU-94 (2).jpg|thumb|none|600px|Aiming - in reality, the original iron sights are too low to be really usable, hence the added raised sights in the actual AKU-94 reference image.]]
 +
[[File:MOHW AKU-94 (3).jpg|thumb|none|600px|Reloading - another odd quirk, and the complete inverse of the AKMSU above, the orange resin magazine holds 40 rounds while the steel magazine correctly holds 30.]]
 +
[[File:MOHW AKU-94 (4).jpg|thumb|none|600px|Turning the AKU over for an overhand rechambering maneuver.]]
 +
[[File:MOHW AKU-94 (5).jpg|thumb|none|600px|Some of the factions empty-reload the bullpup by kicking out the old magazine with a fresh one. This animation was reused by DICE LA in ''Battlefield 4'''s OTs-14-1 Groza.]]
 +
[[File:MOHW AKU-94 (6).jpg|thumb|none|600px|Aiming with the LaRue IronDot.]]
  
 
== Bofors Ak 5C ==
 
== Bofors Ak 5C ==
The [[FN FNC#Bofors Ak 5|Ak 5C]] (modified FN FNC rifle, the standard assault rifle of the Swedish military) is used by the Swedish SOG Point Man. The BattleLog description of the Ak 5C also mentions that it is a modified FNC rifle.
+
The [[FN FNC#Bofors Ak 5|Ak 5C]] is used by the Swedish SOG Point Man in multiplayer.
[[File:Ak 5C.jpg |thumb|none|500px|Ak 5C - 5.56x45mm NATO]]
+
 
[[File:WarfighterAk5c.jpg|thumb|none|500px|none|In-Game Render]]
+
[[File:Ak 5C.jpg |thumb|none|400px|Ak 5C - 5.56x45mm NATO]]
[[File:MOHWAK5.jpg|thumb|none|600px|The Ak 5C is used by the player.]]
+
[[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]]
 +
[[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]]
 +
[[File:MOHW Ak 5C (1).jpg|thumb|none|600px|A SOG member with his standard Ak 5C.]]
 +
[[File:MOHW Ak 5C (2).jpg|thumb|none|600px|Aiming with the Aimpoint CompCS. This is the standard sight used on the Ak 5C, though usually located further down the rail.]]
 +
[[File:MOHW Ak 5C (3).jpg|thumb|none|600px|Reloading the waffle magazine.]]
 +
[[File:MOHW Ak 5C (4).jpg|thumb|none|600px|Pulling up a suitably Nordic magazine of "Heavy Hitter" rounds.]]
 +
[[File:MOHW Ak 5C (5).jpg|thumb|none|600px|Palming it into the magwell.]]
 +
[[File:MOHW Ak 5C (6).jpg|thumb|none|600px|And running the action. Unlike the other Pointman class rifles, when going back to normal ammo the user just inserts a standard mag again without re-cycling the bolt to chamber normal ammo.]]
 +
 
 +
=== Ak 5 ===
 +
 
 +
Equipping the "Standard Stock", "Standard Barrel", and "AK5C Iron Sights" (and optionally, the original STANAG magazine option) produces an approximation of the original [[Ak 5]].
 +
[[File:AK 5.jpg|thumb|none|400px|Bofors Ak 5 - 5.56x45mm NATO]]
 +
[[File:MOHW Ak 5C (7).jpg|thumb|none|600px|A mockup of the Ak 5 with the improved variant's bolt release and front sight.]]
 +
[[File:MOHW Ak 5C (8).jpg|thumb|none|600px|Using the Ak 5C-style sights.]]
 +
[[File:MOHW Ak 5C (9).jpg|thumb|none|600px|Dumping out an empty STANAG.]]
 +
[[File:MOHW Ak 5C (10).jpg|thumb|none|600px|Loading an also empty STANAG.]]
 +
[[File:MOHW Ak 5C (11).jpg|thumb|none|600px|Rather dramatically smacking the bolt release.]]
 +
 
 +
=== Ak 5B ===
 +
Using the "Standard Stock + Cheek Riser" along with other Ak 5 parts produces an approximation of the Ak 5B DMR variant.
 +
[[File:MOHW Ak5B.jpg|thumb|none|600px|An Ak 5B-style build with an M145 sight and Swedish M90 camo finish.]]
  
 
== Daniel Defense DDM4 V1 ==
 
== Daniel Defense DDM4 V1 ==
The Daniel Defense DDM4 V1 appears as the "DD M4V1" in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). Can mount a H&K M320 grenade launcher.
+
The [[Daniel Defense DDM4]] V1 appears as the "DD M4V1" in the game. It is used by OGA, SAS, and ROKN UDT/SEAL Assaulters. It can mount an H&K M320 grenade launcher.
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, and KAC vertical foregrip - 5.56x45mm]]
+
 
[[File:Killfeed DDM4.jpg|thumb|none|601px|Customizing a DDM4 V1 rifle.]]
+
The "Close Quarters" Barrel Assembly uses a standard military 14.5" length barrel while the "Precision" assembly uses the civilian 16" carbine length. The actual "Standard" option appears to be a non-standard length in between the two.
[[File:MOHW_DD_M4V1.jpg|600px|thumb|none|The DD M4V1 in-game]]
+
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, Magpul 30-round PMAG, and Daniel Defense vertical foregrip - 5.56x45mm]]
 +
[[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle in the same configuration as the reference photo above, except for the foregrip is in a different spot and a SureFire M952V weaponlight.]]
 +
[[File:MOHW DDM4 V1 (1).jpg|thumb|none|600px|A suppressed DDM4 V1 in the hands of a US Delta operative.]]
 +
[[File:MOHW DDM4 V1 (2).jpg|thumb|none|600px|Aiming with the Daniel Defense rear sight and A2 front post.]]
 +
[[File:MOHW DDM4 V1 (3).jpg|thumb|none|600px|Getting a clear look at the side of the receiver during the reload.]]
 +
[[File:MOHW DDM4 V1 (4).jpg|thumb|none|600px|Tactical-reloading a M4 V1 with an M320.]]
  
 
== Daniel Defense DDM4 MK18==
 
== Daniel Defense DDM4 MK18==
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as "DD Mk18" on the killfeed and as "Daniel Defense Mk18" during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Shut it Down''. For an unknown reason, the player's character is seen pulling the charging handle instead of slapping the bolt catch release button during reloads.
+
The Daniel Defense DDM4 MK18 is used by JTF2, SAS, SOG, and SFOD-D Spec Ops operatives. It is listed as "DD Mk18" on the killfeed and as "Daniel Defense Mk18" during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends,'' and is used by Preacher in ''Unexpected Consequences'' and ''Shut it Down''.
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with MOE stock - 5.56x45mm]]
+
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with Magpul MOE stock - 5.56x45mm]]
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul BAD lever.]]
+
[[File:MOHW DDMK18 Voodoo.jpg|thumb|none|600px|Voodoo with his DDMK18 during the meetup with the GROM team in Bosnia.]]
 +
[[File:MOHW DDMk18 SID (1).jpg|thumb|none|600px|AOR1-clad MK18s in the final mission. A notable goof here is all of the NPCs' carbines don't have suppressors, but still fire suppressed shots in gameplay.]]
 +
[[File:MOHW DDMk18 SID (2).jpg|thumb|none|600px|Preacher aims his DDMK18 with a rather bugged vertical grip.]]
 +
[[File:MOHW Mk18 Customize.jpg|thumb|none|600px|A DDM4 MK18 carbine in the paint job customization menu with a STANAG and Magpul BAD lever.]]
 +
[[File:MOHW DDMk18 (1).jpg|thumb|none|600px|A rather barebones DD Mk18 in first person.]]
 +
[[File:MOHW DDMk18 (2).jpg|thumb|none|600px|Aiming with the fixed iron sights.]]
 +
[[File:MOHW DDMk18 (3).jpg|thumb|none|600px|Dumping out a green PMag.]]
 +
[[File:MOHW DDMk18 (4).jpg|thumb|none|600px|A few of the factions will actually pull the charging handle when empty on AR variants, similar the OBR 5.56's ammo changing reload.]]
 +
[[File:MOHW DDMk18 (5).jpg|thumb|none|600px|Another Mk18 with Magpul MBUIS in-game.]]
 +
[[File:MOHW DDMk18 (6).jpg|thumb|none|600px|ADS of the MBUIS.]]
 +
[[File:MOHW DDMk18 (7).jpg|thumb|none|600px|Reloading a STANAG.]]
 +
[[File:MOHW DDMk18 (8).jpg|thumb|none|600px|Clapping the bolt release.]]
 +
[[File:MOHW DDMk18 (9.jpg|thumb|none|600px|A DD Mk18 with a bugged foregrip in the loadout menu.]]
  
 
== FN SCAR PDW==
 
== FN SCAR PDW==
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as "Mk 16 PDW" in the game and is used by three different spec ops units, namely the OGA, FSK and SFOD-D. An icon of an MP7A1 was seen next to the gun, showing it's classification as an PDW. Strangely, the game seems to feature the prototype version of the SCAR PDW which never went into production. The final version of the gun has a more lightweight stock and longer handguard covering the whole gas block.
+
The [[FN_SCAR#FN_SCAR_PDW_.2F_FN_SCAR-SC|SCAR PDW]] appears  as "Mk 16 PDW" in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW with 20-round magazine (old version) - 5.56x45mm NATO]]
+
[[File:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO]]
 +
[[File:MOHW Mk16 PDW Stump.jpg|thumb|none|600px|Stump with the SCAR PDW in Sarajevo, with the joint SEAL/GROM team.]]
 +
[[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the paint job for the SCAR PDW.]]
 +
[[File:MOHW Mk16 PDW (1).jpg|thumb|none|600px|A two-tone SCAR PDW with iron sights in the "Shogore Valley" level.]]
 +
[[File:MOHW Mk16 PDW (2).jpg|thumb|none|600px|Aiming with the SCAR iron sights.]]
 +
[[File:MOHW Mk16 PDW (3).jpg|thumb|none|600px|Thumbing the fire selector.]]
 +
[[File:MOHW Mk16 PDW (4).jpg|thumb|none|600px|Reloading a short 20-round magazine.]]
 +
[[File:MOHW Mk16 PDW (5).jpg|thumb|none|600px|Clapping the bolt catch to rechamber the Mk. 16 PDW.]]
 +
[[File:MOHW Mk16 PDW (6).jpg|thumb|none|600px|A customized SCAR PDW with a Surefire suppressor, RMR, and vertical grip.]]
 +
[[File:MOHW Mk16 PDW (7).jpg|thumb|none|600px|Inserting a thirty-round STANAG from empty.]]
 +
[[File:MOHW Mk16 PDW (8).jpg|thumb|none|600px|Here, the South Korean UDT operator thumbs the bolt release.]]
  
 
== FN SCAR-H ==
 
== FN SCAR-H ==
SEAL Team Six member Dingo is seen with a [[MK 17|SCAR-H]] in the fourth SEAL Team Six Combat Training video.
+
The [[MK 17|FN SCAR-H]] with an ELCAN SpecterDR scope appears during the mission ''Connect the Dots'', where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]
+
[[File:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]
 +
[[File:MOHW SCAR-H (1).jpg|thumb|none|600px|Stump with the SCAR-H Mk.17 in Yemen. It has the standard FDE finish on the receivers, but all the other parts have a rather large format AOR1 camo scheme.]]
 +
[[File:MOHW SCAR-H (2).jpg|thumb|none|600px|The ELCan's reticle as aimed at the sky.]]
 +
[[File:MOHW SCAR-H (3).jpg|thumb|none|600px|Flicking the SCAR's selector - it has a moving animation, but never actually moves from the auto position.]]
 +
[[File:MOHW SCAR-H (4).jpg|thumb|none|600px|Bringing up a new magazine during a reload, in a manner similar to ''BF3'''s SCAR-H reload.]]
 +
[[File:MOHW SCAR-H (5).jpg|thumb|none|600px|Thumbing the bolt release. Note the "HM Combat Systems" and altered FN logo.]]
 +
[[File:MOHW SCAR-H (6).jpg|thumb|none|600px|The third-person SCAR-H as seen with Voodoo. His only has some of the AOR1 pattern on the Spectre, and has the PEQ-15 on the side rail. It also has the rear sight, still flipped up and clipping in the optic's eyepiece.]]
 
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]
 
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]
  
== Heckler & Koch G3A3 / G3A4 / Ak 4 / AG-3==
+
== Heckler & Koch G3A3 ==
The [[G3]] appears in four different versions: G3A3 with wooden stock, G3A4 with railed handguard, Ak 4 used by Swedish SOG, and the AG-3 used by Norwegian FSK/HJK.
+
In multiplayer, the [[Heckler & Koch G3A3]] and variants are used by the Norwegian FSK/HJK, Russian Spetsgruppa Alfa, German KSK, and Swedish SOG Assaulters. They are listed as "Heckler & Koch AG3, HK G3 SPETSNAZ, Heckler & Koch G3KA4," and "Heckler & Koch AK4" respectively.
[[Image:CETME G3.JPG|thumb|none|400px|Early Heckler & Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]
+
 
[[Image:MOHW G3.jpg|thumb|none|600px|Reloading a G3A3. This version is used by Gruppa Alfa.]]
+
The game claims that the Swedish SOG Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.
 +
 
 +
[[File:HKG3A3.jpg|thumb|none|450px|Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO]]
 +
[[File:MOHW G3A3 Customize.jpg|thumb|none|600px|Customizing a G3A3 rifle.]]
 +
[[File:MOHW G3 (1).jpg|thumb|none|600px|A wood-furnished G3A3 in the ruins of a former Yugoslav arena.]]
 +
[[File:MOHW G3 (2).jpg|thumb|none|600px|The G3 has its rear sight set to the standard 100m notch.]]
 +
[[File:MOHW G3 (3).jpg|thumb|none|600px|Setting the G3 to semi.]]
 +
[[File:MOHW G3 (4).jpg|thumb|none|600px|Firing shows off the incorrect reciprocating charging handle.]]
 +
[[File:MOHW G3 (5).jpg|thumb|none|600px|Locking the G3's handle back when empty.]]
 +
[[File:MOHW G3 (6).jpg|thumb|none|600px|The user grasps the handguard again to tilt the rifle to the side...]]
 +
[[File:MOHW G3 (7).jpg|thumb|none|600px|...changes the magazine...]]
 +
[[File:MOHW G3 (8).jpg|thumb|none|600px|...and HK-slaps the bolt back into battery.]]
 +
 
 +
=== Heckler & Koch G3A4 ===
 +
 
 +
Using the telescoping stock creates a [[Heckler & Koch G3A4]].
 +
 
 +
[[Image:G3A4.jpg|425px|thumb|none|Heckler & Koch G3A4 - 7.62x51mm NATO]]
 +
[[Image:MOHW G3A4 Customize.jpg|thumb|none|600px|Customizing a G3A4 fitted with a Micro T-1 red dot sight.]]
 +
 
 +
=== Heckler & Koch G3KA4 ===
 +
 
 +
The [[Heckler & Koch G3KA4]] can be built from the customization parts available in the game, combining the telescoping stock with the "AG-3 Lightweight Barrel"; the name is a misnomer, as the AG-3 is a full-length G3 variant in reality.
 +
 
 +
The game also features the misnamed barrel configuration "G3KA4 Heavy Barrel", which is a full-length barrel.
  
==Heckler & Koch G3KA4==
 
The [[Heckler & Koch G3KA4]] is an Assaulter Class Weapon available in the Multiplayer. It is unlocked along with the German KSK Assaulter.
 
 
[[Image:G3KA4.jpg|thumb|none|400px|Heckler & Koch G3KA4 - 7.62x51mm NATO]]
 
[[Image:G3KA4.jpg|thumb|none|400px|Heckler & Koch G3KA4 - 7.62x51mm NATO]]
 +
[[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]]
 +
[[File:MOHW G3 (9).jpg|thumb|none|600px|Reloading a G3KA4 build with a CompCS sight.]]
  
 
== Heckler & Koch G36C ==
 
== Heckler & Koch G36C ==
The [[Heckler & Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJL, and KSK teams. It appears as "HK G36" in the game, but the correct "G36C" designation is also present on BattleLog.
+
The [[Heckler & Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as "HK G36" in the game, but the correct "G36C" designation is used on Battlelog.  
 
[[File:Hkg36c.jpg|thumb|none|400px|Heckler & Koch G36C - 5.56x45mm NATO]]
 
[[File:Hkg36c.jpg|thumb|none|400px|Heckler & Koch G36C - 5.56x45mm NATO]]
 +
[[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C. When an optic is equipped, both the front and rear iron sight assemblies are removed.]]
 +
[[File:MOHW G36C (1).jpg|thumb|none|600px|An Australian SASR operative holding a basic G36C.]]
 +
[[File:MOHW G36C (2).jpg|thumb|none|600px|Using the default G36C iron sights.]]
 +
[[File:MOHW G36C (3).jpg|thumb|none|600px|Toggling the fire selector, though unlike the other weapons in-game, the lever is static and doesn't move.]]
 +
[[File:MOHW G36C (4).jpg|thumb|none|600px|Reloading - as with some of the AK variants, here, the taped magazine oddly holds 40 rounds.]]
 +
[[File:MOHW G36C (5).jpg|thumb|none|600px|Inserting a new mag from empty.]]
 +
[[File:MOHW G36C (6).jpg|thumb|none|600px|Charging the G36C.]]
  
 
== Heckler & Koch HK416 ==
 
== Heckler & Koch HK416 ==
The [[Heckler & Koch HK416|H&K HK416]] is one of the main weapons Tier 1 operators use, and probably replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.
+
The [[Heckler & Koch HK416]] is one of the main weapons in the game. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.
  
During E3 2012 demonstration, the HK416s were seen fitted with new accessories, including rear flip-up BUISs, Aimpoint Micro T-1 red dot sights with 3X magnifiers, EOTech 556 Holographic sights, Elcan M145 Machine Gun Optics, AN/PEQ-15 IR designators, and [[Heckler & Koch M320|H&K M320 grenade launchers]].
+
In Single Player, the HK416 is used by Preacher, Mother, and the Filipino NAVSOG team during the mission ''Rip Current''. Later it is also used by Greko and the other GROM operatives in ''Old Friends''. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM Assaulters. It can mount a [[Heckler & Koch M320|H&K M320 grenade launcher]].
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]
 
[[Image:MoHWarfighter416.jpg|thumb|none|600px|HK416 in an early release footage, fitted with TA01NSN ACOG, SureFire Rapid Transition Sights, and a KAC foregrip.]]
 
[[Image:MoHW_HK416-1.jpg|thumb|none|600px|The player holding a HK416 in the E3 singleplayer demo, fitted with Troy Industries rear flip-up backup iron sights, an Aimpoint Micro T-1 with 3X magnifier, an Insight AN/PEQ-15, and a KAC foregrip.]]
 
[[Image:MoHW_HK416-2.jpg|thumb|none|600px|The player reloading his HK416. Note the visible rounds in the magazine and the lack of feed lips on the magazine.]]
 
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]
 
  
==Heckler & Koch HK416C==
+
In multiplayer customization, the "Lightweight Barrel + VFG & PEQ-15" and "Lightweight Barrel + Contour Camera" options both use the short 10.4" barrel. The "Standard Barrel + 40mm Grenade Launcher" has a standard 14.5" barrel, and the "GREKO Heavy Barrel + M952V Light & PEQ-14" uses a [[M27 IAR]]-like 16" heavy barrel.
The [[Heckler & Koch HK416|H&K HK416C]] will be usable by the JTF2, KSL, GROM, and SAS factions (Demo class).
+
[[File:HK416 current.jpg|thumb|none|450px|Heckler & Koch HK416 with 10.4 inch barrel - 5.56x45mm NATO.]]
[[Image:HK416C.jpg|thumb|none|400px|Heckler & Koch HK416C carbine with 9" barrel - 5.56x45mm NATO]]
+
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]
 +
[[File:HK MR556A1 QuadRail.jpg|thumb|none|450px|Heckler & Koch MR556A1 with 16.5 inch barrel and quad rail handguard, used to illustrate 16" barrel length - 5.56x45mm NATO]]
 +
[[Image:MoHW_HK416-1.jpg|thumb|none|600px|An HK416 (known as "HK 416" in-game) on the customization table.]]
 +
[[Image:MOHW Mother HK416.jpg|thumb|none|601px|The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.]]
 +
[[File:MOHW HK416 SgtXaysana.jpg|thumb|none|600px|USMC Sergeant Xaysana with a unique HK416 in ''Shore Leave'', equipped with original RIS HK front sight and a mid-mounted XPS3 sight.]]
 +
[[File:MOHW Preacher HK416.jpg|thumb|none|601px|Preacher, Mother, and NAVSOG members armed with HK416s during the mission ''Rip Current''.]]
 +
[[File:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]
 +
[[File:MOHW HK416 (1).jpg|thumb|none|600px|An HK416 with the 10.4" barrel in multiplayer.]]
 +
[[File:MOHW HK416 (2).jpg|thumb|none|600px|Aiming with the diopter sight; the PEQ-15 disappears here.]]
 +
[[File:MOHW HK416 (3).jpg|thumb|none|600px|Another 416 with a kitted-out 16" upper receiver.]]
 +
[[File:MOHW HK416 (4).jpg|thumb|none|600px|Reloading with two taped STANAGs.]]
 +
[[File:MOHW HK416 (5).jpg|thumb|none|600px|The tacticool reload with PMAGs on a GROM-style 416D.]]
 +
[[File:MOHW HK416 (6).jpg|thumb|none|600px|The fresh PMag isn't actually fully inserted by the end of the animation.]]
 +
 
 +
===Heckler & Koch HK416C===
 +
The [[Heckler & Koch HK416C]] is used by JTF-2, KSK, GROM, and SAS Demolition in multiplayer. It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.
 +
 
 +
The in-game model is more of an approximation made from the same 10.4" HK416 above, as it has the same barrel and handguard (without the distinctive [[Heckler & Koch UMP]]-like handstop and shorter handguard and barrel. The lower receiver also lacks the guiding loops for the wire stock.
 +
[[File:HK416C.jpg|thumb|none|400px|Heckler & Koch HK416C carbine with 9" barrel - 5.56x45mm NATO. Note the barrel length and handstop compared to the model in-game.]]
 +
[[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]]
 +
[[File:MOHW HK416C (1).jpg|thumb|none|600px|An American operative equipped with the HK416C on Hara Dunes.]]
 +
[[File:MOHW HK416C (2).jpg|thumb|none|600px|Reloading with a taped PMag.]]
 +
[[File:MOHW HK416C (3).jpg|thumb|none|600px|Smacking it in.]]
 +
[[File:MOHW HK416C (4).jpg|thumb|none|600px|Palming the bolt release on the empty reload.]]
  
 
== LaRue Tactical OBR 5.56 ==
 
== LaRue Tactical OBR 5.56 ==
The [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] is seen held by a Tier 1 operator in a promotional image released for the game. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. It is a standard weapon for US Army SFOD-D, US Navy Seal, German KSK and Canadian JTF-2 Pointman Class in the Multiplayer.
+
The [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] is prominently featured in the game, being the gun wielded by Preacher on the game cover. In-game, the weapon is by default fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope.
 +
 
 +
In singleplayer, an OBR 5.56 with red dot sight and magnifier is used by Stump in ''Shore Leave''. In the multiplayer, it is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.
 +
 
 +
In multiplayer, it has a 12" barrel upper receiver under the "Lightweight Barrel + Handstop" option. The 16" barrel is used with the "Standard Barrel" and "Standard Barrel + M952V + M900V" (the latter is still grouped as a CQ Barrel). The "Standard Barrel + Contour Camera & Foregrip" and the two "Precision Barrels" use the 18" length barrel.
 
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16" barrel - 5.56x45mm NATO]]
 
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16" barrel - 5.56x45mm NATO]]
[[Image:MOHW 6.jpg|thumb|none|600px|]]
+
[[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where "Auto" would be if the gun in MP was select-fire.]]
[[Image:MOHW OBR556.jpg|thumb|none|600px|]]
+
[[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]]
 +
[[File:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom "Preacher" with an OBR 5.56 rifle, which was used as the game's coverart.]]
 +
[[File:MOHW OBR 5.56 (1.1).jpg|thumb|none|600px|Stump with his OBR 5.56 in Mogadishu, with the magnifier swung off to the side.]]
 +
[[File:MOHW OBR 5.56 (1.2).jpg|thumb|none|600px|Toggling the fire selector results in it somehow impossibly flicking to the 10-o-clock position. In singleplayer, all fire selectors have a movement animation but don't actually move to their corresponding positions. Another humorous bug is that when the game initially released, this OBR's Magpul MBUS were reversed, with the front sight mounted in the rear's position. This was rectified in one of the game's few patches.]]
 +
[[File:MOHW OBR 5.56 (1).jpg|thumb|none|600px|A short barreled OBR 5.56 with Troy BUIS that's simultaneously folded and unfolded at the same time. The folded sights are part of the short barrel customization, which looks cool when paired with an actual optic but obviously broken if iron sights are actually selected.]]
 +
[[File:MOHW OBR 5.56 (2).jpg|thumb|none|600px|The Troy's sight picture.]]
 +
[[File:MOHW OBR 5.56 (3).jpg|thumb|none|600px|Reloading with two aluminum mags sandwiched together.]]
 +
[[File:MOHW OBR 5.56 (4).jpg|thumb|none|600px|An OBR 5.56 with a rifle-length barrel and a stacked ACOG scope.]]
 +
[[File:MOHW OBR 5.56 (5).jpg|thumb|none|600px|Aiming with the ACOG's ballistic reticle.]]
 +
[[File:MOHW OBR 5.56 (6).jpg|thumb|none|600px|Reloading the OBR.]]
 +
[[File:MOHW OBR 5.56 (7).jpg|thumb|none|600px|Mashing the bolt release with some seriously double-jointed fingers.]]
 +
[[File:MOHW OBR 5.56 (8).jpg|thumb|none|600px|Pulling up a dark PMag of Black Hills "Heavy Hitter" rounds.]]
 +
[[File:MOHW OBR 5.56 (9).jpg|thumb|none|600px|Inserting it...]]
 +
[[File:MOHW OBR 5.56 (10).jpg|thumb|none|600px|...and rechambering the OBR.]]
 +
[[File:MOHW OBR556.jpg|thumb|none|600px|OBR 5.56 render from Battlelog.]]
  
== Mk. 14 Mod 0 Enhanced Battle Rifle ==
+
== M14 rifle ==
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as "EBR".
+
The [[M14 rifle]] in an EBR stock (listed as the "EBR") is unlockable with the SAS-R and JTF-2 Assaulters. It only has the single gas block assembly and lacks the stabilizer of the [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] variants, although the latter's shorter 18" barrel is available with the "Lightweight" barrel assemblies. The "Standard" length appears to be about 20", and the "Precision" barrel is the standard 22" length.
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51 NATO]]
+
[[File:M14 Sage rifle.jpg|thumb|none|450px|M14 with Sage stock - 7.62x51mm NATO]]
 +
[[File:M14EBR.jpg|thumb|none|450px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]]
 +
[[File:MOHW Mk14 Customize.jpg|thumb|none|600px|The "EBR" about to be picked up from its paint selection overview.]]
 +
[[File:MOHW Mk14 (1).jpg|thumb|none|600px|A vanilla style Mk. 14 EBR in-game.]]
 +
[[File:MOHW Mk14 (2).jpg|thumb|none|600px|Iron sights of the EBR.]]
 +
[[File:MOHW Mk14 (3).jpg|thumb|none|600px|Working the fire selector with a similar animation to the AKs.]]
 +
[[File:MOHW Mk14 (4).jpg|thumb|none|600px|One of the two empty reload animations for the Mk. 14, where the user scoops out the old magazine with a new one.]]
 +
[[File:MOHW Mk14 (5).jpg|thumb|none|600px|Rocking it in.]]
 +
[[File:MOHW Mk14 (6.jpg|thumb|none|601px|Overhand charging the EBR. As with ''Battlefield 3'', the charging handle does not lock back.]]
 +
[[File:MOHW Mk14 (7).jpg|thumb|none|600px|The normal reload of a modified Mk. 14.]]
 +
[[File:MOHW Mk14 (9).jpg|thumb|none|600px|The EBR's other empty reload, where the empty magazine is removed normally.]]
 +
[[File:MOHW Mk14 (8).jpg|thumb|none|600px|Loading in a new loaded mag.]]
 +
[[File:MOHW Mk14 (10).jpg|thumb|none|600px|Under-hand charging the battle rifle.]]
  
 
== Steyr AUG A3 ==
 
== Steyr AUG A3 ==
The [[Steyr AUG A3]] can be seen in the E3 2012 report trailer on the official Warfighter website during a multiplayer gameplay session. It is shown with a tan finish, Aimpoint Micro T1 with 3X magnifier, vertical foregrip, and an AN/PEQ-15 laser device. It is used by the Australian SASR, Norwegian FSK/HJK and British SAS Pointman Class and called in-game by the Australian designation "F88". The AUG's unique Swavorski Scope is available in-game, and replaces the top rail when equipped.
+
The [[Steyr AUG A3]] is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation "F88". The AUG's unique Swarovski scope is available, and replaces the top rail when equipped.
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]
+
The standard barrel option is the 16" barrel, the SASR Heavy Barrel option is the 20" barrel, and the SAS and FSK short barrels appear to use a non-standard 14" carbine barrel.  
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. Note that this magazine represents the Pointman class' special "Heavy Hitter" ammunition.]]
+
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]
 +
[[File:MOHW AUG Customize.jpg|thumb|none|600px|Grabbing an ACOG-equipped AUG from the paint selection. Iron sights are not available for this weapon.]]
 +
[[File:MOHW AUG (1).jpg|thumb|none|600px|The "F88" AUG with the classic Swarovski scope and a tan stock.]]
 +
[[File:MOHW AUG (2).jpg|thumb|none|600px|Aiming with the open circle crosshair reticle.]]
 +
[[File:MOHW AUG (3).jpg|thumb|none|600px|Performing a standard reload with the AUG. For most factions, the empty reload is similar, with the charging handle pulled or the A3 bolt catch smacked.]]
 +
[[File:MOHW AUG (4).jpg|thumb|none|600px|However, the GROM Pointman will push out the empty waffle mag with a new one.]]
 +
[[File:MOHW AUG (5).jpg|thumb|none|600px|Chambering the AUG.]]
 +
[[File:MOHW AUG (6).jpg|thumb|none|600px|The 42-rounder also has a unique animation.]]
 +
[[File:MOHW AUG (7).jpg|thumb|none|600px|About to slide in the long plastic magazine.]]
 +
[[File:MOHW AUG (8).jpg|thumb|none|600px|And again, smacking the bolt release.]]
 +
[[File:MOHW AUG (9).jpg|thumb|none|600px|Here, a SAS operative locks the bolt back while changing ammo.]]
 +
[[File:MOHW AUG (10).jpg|thumb|none|600px|Smacking the skull Heavy Hitter magazine on the stock before inserting it.]]
 +
[[File:MOHW AUG (10.1).jpg|thumb|none|600px|Steyr-slapping the charging handle and the bolt back into battery.]]
  
 
= Machine Guns =
 
= Machine Guns =
 
== FN M240B / M240L==
 
== FN M240B / M240L==
The [[M240B]] is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the [[M240B|M240L]] is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as "M240 Mk43 Mod1". In reality, the Mk 43 Mod 0/1 is an upgraded M60 machine gun and has nothing to do with the M240 series.
+
The [[M240B]] is mounted on the MUSA UGV used in the second and final missions. In multiplayer, it is unlocked with the FSK/HJK, Navy SEALs, SFOD-D, and SAS. It appears as the "M240 FSK/HJK, M240L, M240 Mk43 Mod1," and "M240b" respectively. The "M240 Mk43 Mod1" designation is inaccurate; in reality, the Mk 43 Mod 0/1 is an upgraded [[M60 machine gun]] and has nothing to do with the M240 series. The SAS variant comes standard as an actual M240L and the SEAL's an M240B; their stocks are mis-identified in the Receiver Group customization.
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]
+
 
[[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]]
+
The real M240L barrel is listed as the "Lightweight Barrel;" the "Standard" barrels use a nonstandard intermediate length and the "Precision" barrel length is a standard M240B 24.8" barrel.
 +
[[File:M240-1.jpg|thumb|none|450px|M240B - 7.62x51mm NATO]]
 +
[[File:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]]
 +
[[File:MOHW M240 FSK.jpg|thumb|none|600px|The Norwegian M240 with a Minimi Para stock. There is an actual Swedish Ksp 58 variant that used the same stock.]]
 +
[[File:MOHW M240L.jpg|thumb|none|600px|The SEAL M240L with a Specter scope.]]
 +
[[File:MOHW M240B (1).jpg|thumb|none|600px|The "Mk 43" Delta version with a TA11H-308.]]
 +
[[File:MOHW M240B (2).jpg|thumb|none|600px|And the SAS stand-in for an L7, fitted with a TA648 + RMR.]]
 +
[[File:MOHW M240 (1).jpg|thumb|none|600px|Equipping an M240 machine gun with the aid of the carry handle.]]
 +
[[File:MOHW M240 (2).jpg|thumb|none|600px|An M240B in the hands of a Canadian JTF machinegunner.]]
 +
[[File:MOHW M240 (3).jpg|thumb|none|600px|Aiming the GPMG.]]
 +
[[File:MOHW M240 (4).jpg|thumb|none|600px|Locking the bolt back at the start of a reload.]]
 +
[[File:MOHW M240 (5).jpg|thumb|none|600px|Popping open the top cover.]]
 +
[[File:MOHW M240 (6).jpg|thumb|none|600px|Reloading with a new 7.62 NATO belt bag.]]
 +
[[File:MOHW M240 (7).jpg|thumb|none|600px|Deploying the M240's bipod. Note the Task Force Atlas patch on the character's shoulder.]]
 +
[[File:MOHW M240 (8).jpg|thumb|none|600px|Lying in the prone position - the character grasps the stock with their left hand.]]
 +
[[File:MOHW M240 (9).jpg|thumb|none|600px|Clearing a jam on an overheated M240.]]
 +
 
 +
==Mk 46 Mod 0/1==
 +
Five [[FN Minimi]] variations appear as individual weapons in the game, used by heavy gunners of various factions. They use the names of four different Minimi variants (one weapon having a hybrid name, and the M249 being used on two weapons): the [[Mk 46 Mod 1]], the [[M249]], the [[Daewoo K3]], and the [[FN Minimi|Ksp 90]] (a licensed FN Minimi made by Swedish company Bofors). All of them however use a base model of a [[Mk 46 Mod 0|Mk 46 Mod 0/1]], as they all lack a STANAG magazine well. The base forms of all these individual weapons feature modifications to make the Mk 46 resemble their intended weapon. These modifications can also be fitted to the other Minimi variants as customization options, allowing for all kinds of name-form mismatching. A standard M249 plastic stock is also available as a customization option.
  
== FN M249E3 SAW ==
+
No matter the weapon, all the weapons below are listed as "M249" on the in-game killfeed and BattleLog.
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249E3 SAW]] appears in a pre-release screenshot posted on the Medal of Honor: Warfighter Facebook page. It is fitted with an Elcan M145 MGO and a killflash attached to the front. It is the standard weapon of the Polish GROM, Swedish SOG, Canadian JTF-2 and Korean ROKN UDT/SEAL Heavy Gunner Class.
 
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm]]
 
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan.]]
 
  
==FN Mk 46 Mod 0/1==
+
The five in-game weapons are as follows:
The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] machine gun is unlockable with OGA. It is listed as "M249 Mk46 Mod1" in the game, but on the BattleLog website it is called simply "M249" (its icon is also incorrect for the Mk 46). It is possible to change it into an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.
 
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]
 
  
== Heckler & Koch MG4 / MG4KE ==
+
* "M249 Mk 46 Mod 1": Used by the American OGA. Base form features the [[Mk 46 Mod 0]] heat shield (which the in-game customization also incorrectly attributes to the Mk 46 Mod 1), angled carry handle, and collapsed paratrooper stock. The Mk 46 railed handguards also have the pintle mounting hardware from a standard Minimi/M249.
The [[Heckler & Koch MG4]] is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36E-style combination carry handle and 3x sight is available exclusively for this weapon.
+
* "M249 JTF-2": Used by the Canadian JTF-2. Base form features the [[Mk 46 Mod 1]] heat shield, angled carry handle, and [[HK416]] stock.
 +
* "M249 GROM": Used by the Polish GROM. Base form features the Mk 46 Mod 0 heat shield, angled carry handle, and M4-type Rapid Fielding Initiative telescoping stock.
 +
* "K3 SAW": Used by the Korean ROKN UDT/SEAL. Base form features the K3 hand guard, Minimi-style 90-degree carrying handle (which, as a customization component, is bundled with the K3 handguard), M249-style front sight, and extended paratrooper stock (which is a completely different customization option from the collapsed paratrooper stock used on the "M249 Mk 46 Mod 1").
 +
*"Ksp 90": Used by the Swedish SOG. Base form features FN Minimi hand guard with side rails, the same 90-degree carrying handle as the K3, and FN Minimi side-folding stock. Its barrel assembly lacks the pintle mount that Ksp 90s typically have.
 +
 
 +
[[File:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]
 +
[[File:Mk 46 Mod 0.jpg|thumb|none|400px|FN Mk 46 Mod 0 - 5.56x45mm NATO]]
 +
<!--This section is currently sorted by in-game weapon names because the weapons on all the images are customized to hell and back, so every single one can look like every other one. Ideally, these subsections should be merged; the best solution I think is to take screenshots of all their base forms on the customization screen, and put all the in-game screenshots together since their animations are all the same.-->
 +
; M249 Mk 46 Mod 1
 +
[[File:MOHW Mk46 RFI.jpg|thumb|none|600px|The OGA Mk 46 with its stock swapped for the RFI variant.]]
 +
[[File:MOHW Mk46 GROM.jpg|thumb|none|600px|The GROM variant dressed up as a more typical Minimi with the original clubfoot stock and heat shield from the JTF model.]]
 +
[[File:MOHW Mk46 (1).jpg|thumb|none|600px|A Mk 46 with the M249-length barrel and standard heatshield + SureFire M900A grip on Hara Dunes.]]
 +
[[File:MOHW Mk46 (2).jpg|thumb|none|600px|Aiming the LMG.]]
 +
[[File:MOHW Mk46 (3).jpg|thumb|none|600px|Reloading - the charging handle is always pulled first.]]
 +
[[File:MOHW Mk46 (4).jpg|thumb|none|600px|Popping open the top cover.]]
 +
[[File:MOHW Mk46 (5).jpg|thumb|none|600px|Latching in another belt box.]]
 +
[[File:MOHW Mk46 (6).jpg|thumb|none|600px|Feeding in the linked 5.56 belt.]]
 +
 
 +
; M249 JTF-2
 +
[[File:MOHW Mk46 C9.jpg|thumb|none|600px|The JTF-2 Mk 46 set up to somewhat vaguely match an actual Canadian C9 with the basic Minimi barrel assembly. Note the rather odd mix of an HK416 stock on a FN Mk 46.]]
 +
 
 +
; K3 SAW
 +
[[File:DaewooK3.jpg|thumb|none|400px|Daewoo K3 Para - 5.56x45mm NATO]]
 +
[[File:MOHW Mk46 K3.jpg|thumb|none|600px|The pseudo K3 Para with the collapsed stock option.]]
 +
 
 +
; Ksp 90
 +
[[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round ammo drum - 5.56x45mm NATO]]
 +
[[File:MOHW Mk46 Ksp 90.jpg|thumb|none|600px|Lastly, a basic Swedish Ksp 90 setup with the original FNC-style stock.]]
 +
 
 +
== Heckler & Koch MG4 ==
 +
In singleplayer, the [[Heckler & Koch MG4]] is used by Stump during the AH-6 ride at the start of ''Connect the Dots'' and is also carried by TF Mako member Tick during the same mission. In multiplayer, it is unlocked with the Australian SAS-R Heavy Gunner. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.
 
[[File:H&KMG4.jpg|thumb|none|400px|Heckler & Koch MG4 - 5.56x45mm NATO]]
 
[[File:H&KMG4.jpg|thumb|none|400px|Heckler & Koch MG4 - 5.56x45mm NATO]]
[[Image:MG4KE.jpg|thumb|none|400px|Heckler & Koch MG4KE - 5.56x45mm NATO]]
+
[[File:HKMG4-1.jpg|thumb|none|400px|Heckler & Koch MG4 with 4x scope/carry handle assembly - 5.56x45mm]]
 +
[[File:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4. The standard-length barrel comes with an AN/PEQ-15 laser designator.]]
 +
[[File:MOHW MG4 (1).jpg|thumb|none|600px|Patrolling a village in the Shogore Valley with the Hensoldt-scoped MG4.]]
 +
[[File:MOHW MG4 (2).jpg|thumb|none|600px|The reticle of the MG4's scope.]]
 +
[[File:MOHW MG4 (3).jpg|thumb|none|600px|Charging the MG4 at the start of a reload.]]
 +
[[File:MOHW MG4 (4).jpg|thumb|none|600px|Opening the tray cover.]]
 +
[[File:MOHW MG4 (5).jpg|thumb|none|600px|Reloading a 150-round belt box.]]
 +
[[File:MOHW MG4 (6).jpg|thumb|none|600px|Unjamming an overheated MG4.]]
 +
[[File:MOHW MG4 (7).jpg|thumb|none|600px|Tick with his MG4 in ''Connect the Dots''. His has a unique heat shield.]]
 +
 
 +
=== Heckler & Koch MG4KE ===
 +
 
 +
The compact MG4KE is unlocked with the German KSK Heavy Gunner. An even shorter barrel (with the muzzle device just ahead of the front sight) and a no stock option are included with the Map Pack 1 DLC.
 +
 
 +
[[File:MG4KE.jpg|thumb|none|400px|Heckler & Koch MG4KE - 5.56x45mm NATO]]
 +
[[File:MOHW MG4KE (0).jpg|thumb|none|600px|The MG4KE in the customization section.]]
 +
[[File:MOHW MG4KE (1).jpg|thumb|none|600px|An MG4KE with the standard iron sights.]]
 +
[[File:MOHW MG4KE (2).jpg|thumb|none|600px|Aiming with the irons.]]
 +
[[File:MOHW MG4KE (3).jpg|thumb|none|600px|Reloading - latching in a new ammo sack.]]
 +
[[File:MOHW MG4KE (4).jpg|thumb|none|600px|Setting the belt in place.]]
 +
[[File:MOHW MG4KE (5).jpg|thumb|none|600px|Closing the MG4's top cover.]]
  
 
== PKP Pecheneg ==
 
== PKP Pecheneg ==
The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and PKM-style carrying handle.
+
The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign.
 +
 
 +
The sights are not zeroed properly when using a bipod; the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.
 
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]
 
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]
[[File:MOHWPKP.jpg|thumb|none|600px|The PKP in action.]]
+
[[File:MOHW PKP (0).jpg|thumb|none|600px|A PKP in the customization screen.]]
 +
[[File:MOHW PKP (1).jpg|thumb|none|600px|Equipping the PKP with the aid of its distinct carry handle/heat shield.]]
 +
[[File:MOHW PKP (2).jpg|thumb|none|600px|The Pecheneg in the hands of a British support gunner.]]
 +
[[File:MOHW PKP (3).jpg|thumb|none|600px|Aiming with the iron sights misaligned, similar to the AKMSU.]]
 +
[[File:MOHW PKP (4).jpg|thumb|none|600px|Working the charging handle at the start of a reload.]]
 +
[[File:MOHW PKP (5).jpg|thumb|none|600px|Popping open the top cover.]]
 +
[[File:MOHW PKP (6).jpg|thumb|none|600px|Handling a new belt box. As with ''BF3'', the reload is done entirely with the right hand.]]
 +
[[File:MOHW PKP (7).jpg|thumb|none|600px|Closing up the PKP after setting in the new belt.]]
 +
[[File:MOHW PKP (8).jpg|thumb|none|600px|Clearing a jam on an overheated PKP.]]
 +
[[File:MOHW PKP (9).jpg|thumb|none|600px|Here, a Russian gunner deploys the bipod out on the ground.]]
 +
[[File:MOHW PKP (10).jpg|thumb|none|600px|The Pecheneg in its deployed state.]]
 +
 
 +
===PKM===
 +
It is possible to fit the Pecheneg with a wooden stock and [[PKM]]-style carrying handle, creating an approximation of the PKM.
 +
[[File:HungarianPKM.jpg|thumb|none|450px|PKM with latest version of flash hider - 7.62x54mm R]]
 +
[[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock and a PKM barrel and carrying handle.]]
 +
[[File:MOHW PKM (1).jpg|thumb|none|600px|Bringing up the psuedo-PKM - the operator still grasps where the Pecheneg's handle should be rather than the wood handle.]]
 +
[[File:MOHW PKM (2).jpg|thumb|none|600px|The PKM in Sarajevo. It isn't the true classic though as it still uses the same barrel mounted bipod of the PKP.]]
 +
[[File:MOHW PKM (3).jpg|thumb|none|600px|The iron sight picture is a bit different due the change in carry handle.]]
 +
[[File:MOHW PKM (4).jpg|thumb|none|600px|Slapping the 7.62x54R belt in place during the reload.]]
  
 
= Sniper Rifles =
 
= Sniper Rifles =
 
== LaRue Tactical OBR 7.62 ==
 
== LaRue Tactical OBR 7.62 ==
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force Sniper.
+
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs use OBR 7.62 sniper rifles during the short mission ''Hat Trick''.
 
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]
 
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]
 +
[[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a "Hollywood" sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]]
 +
[[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]]
 +
[[File:MOHW OBR 7.62 (1).jpg|thumb|none|600px|A fairly basic LaRue OBR 7.62 in hands of a Delta sharpshooter.]]
 +
[[File:MOHW OBR 7.62 (2).jpg|thumb|none|600px|Dumping out an empty SR-25 magazine.]]
 +
[[File:MOHW OBR 7.62 (3).jpg|thumb|none|600px|Sliding in a new one.]]
 +
[[File:MOHW OBR 7.62 (4).jpg|thumb|none|600px|Releasing the bolt.]]
 +
[[File:MOHW OBR 7.62 (5).jpg|thumb|none|600px|Deploying an OBR 7.62's bipod out in Yemen.]]
 +
[[File:MOHW OBR 7.62 (6).jpg|thumb|none|600px|Reloading the deployed OBR - note the character's right hand below the magwell.]]
 +
[[File:MOHW OBR 7.62 (7).jpg|thumb|none|600px|Reaching around the magwell to chamber the OBR.]]
  
 
==McMillan CS5==
 
==McMillan CS5==
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.
+
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump uses a CS5 rifle during the mission ''Old Friends''.
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]
+
[[File:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]
 +
[[File:MOHW CS5 (0).jpg|thumb|none|600px|The McMillan CS5 in the customization menu.]]
 +
[[File:MOHW CS5 (1).jpg|thumb|none|600px|An Alfa Group sniper with a McMillan CS5.]]
 +
[[File:MOHW CS5 (2).jpg|thumb|none|600px|The view through the U.S. Optics ST-10 MOA scope.]]
 +
[[File:MOHW CS5 (3).jpg|thumb|none|600px|Cycling the CS5 from aimed state, which shows the ejected cartridge.]]
 +
[[File:MOHW CS5 (4).jpg|thumb|none|600px|Pulling the bolt back during the empty reload.]]
 +
[[File:MOHW CS5 (5).jpg|thumb|none|600px|Dumping out the spent magazine.]]
 +
[[File:MOHW CS5 (6).jpg|thumb|none|600px|Sliding in a new mag.]]
 +
[[File:MOHW CS5 (7).jpg|thumb|none|600px|Chambering the McMillan.]]
 +
[[File:MOHW CS5 (8).jpg|thumb|none|600px|The reload as seen in the deployed state; it is similar the OBR 7.62's deployed reload animation.]]
  
 
==McMillan TAC-50 ==
 
==McMillan TAC-50 ==
Line 204: Line 601:
 
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]
 
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]
 
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the "My Gun" menu]]
 
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the "My Gun" menu]]
[[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customisation screen]]
+
[[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customization screen]]
 +
[[File:MOHW TAC-50 (1).jpg|thumb|none|600px|Shouldering the massive MacMillan TAC-50. Here it has a rather undersized SureFire suppressor that somehow reduces the sound signature to the same levels as the other sniper rifles in-game.]]
 +
[[File:MOHW TAC-50 (2).jpg|thumb|none|600px|The TAC-50, fittingly wielded by a JTF-2 sniper.]]
 +
[[File:MOHW TAC-50 (3).jpg|thumb|none|600px|Aiming with the U.S. Optics ST-10.]]
 +
[[File:MOHW TAC-50 (4).jpg|thumb|none|600px|Working the TAC-50's massive bolt. The spent casing can be seen just behind the scope.]]
 +
[[File:MOHW TAC-50 (5).jpg|thumb|none|600px|Removing an empty magazine - here, the magazine release can be seen being explicitly used.]]
 +
[[File:MOHW TAC-50 (6).jpg|thumb|none|600px|Lining in another .50 mag.]]
 +
[[File:MOHW TAC-50 (7).jpg|thumb|none|600px|Chambering the TAC-50.]]
  
 
== McMillan TAC-300 ==
 
== McMillan TAC-300 ==
The [[McMillan TAC-300]] was first seen held by a soldier at the end of a single-player trailer, later confirmed to be featured in the game in the E3 multi-player trailer. It is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.
+
The [[McMillan TAC-300]] is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]
+
[[File:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]
[[image:MOHW-McMillan.jpg|thumb|none|600px]]
+
[[File:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]
+
[[File:MOHW TAC-300 (1).jpg|thumb|none|600px|A SAS marksman with the TAC-300 in Yemen.]]
[[image:MoHW_TAC-300-2.jpg|thumb|none|600px]]
+
[[File:MOHW TAC-300 (2).jpg|thumb|none|600px|Aiming the TAC-300 at the sky.]]
[[image:MOHWTAC300.jpg|thumb|none|600px|The McMillan TAC-300 in the second fireteam trailer.]]
+
[[File:MOHW TAC-300 (3).jpg|thumb|none|600px|Working the bolt from the scope view.]]
 +
[[File:MOHW TAC-300 (4).jpg|thumb|none|600px|Aiming with the canted backup iron sights.]]
 +
[[File:MOHW TAC-300 (5).jpg|thumb|none|600px|Again, cycling the bolt from this angle - note the lack of a primer detail on the spent .300 Winchester casing.]]
 +
[[File:MOHW TAC-300 (6).jpg|thumb|none|600px|Performing the left-handed tactical reload on the McMillan.]]
 +
[[File:MOHW TAC-300 (7).jpg|thumb|none|600px|Loading in a new mag.]]
 +
[[File:MOHW TAC-300 (8).jpg|thumb|none|600px|The right-hand reload as seen when empty.]]
 +
[[File:MOHW TAC-300 (9).jpg|thumb|none|600px|Deploying the Harris bipod.]]
  
 
= Grenade Launchers =
 
= Grenade Launchers =
 
== Heckler & Koch M320 ==
 
== Heckler & Koch M320 ==
The [[Heckler & Koch M320|H&K M320]] can be fitted on the [[Heckler & Koch HK416|HK416]] and Daniel Defense DD M4V1 rifles.
+
The [[Heckler & Koch M320|H&K M320]] can be fitted on the [[Heckler & Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles.
 +
[[File:HK416 with M320.jpg|thumb|none|450px|Heckler & Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]
 +
[[File:MOHW M320 (1).jpg|thumb|none|600px|Switching to the M320 - the operator flips up the iron sights...]]
 +
[[File:MOHW M320 (2).jpg|thumb|none|601px|...and flicks off the safety.]]
 +
[[File:MOHW M320 (3).jpg|thumb|none|600px|The M320 activated.]]
 +
[[File:MOHW M320 (4).jpg|thumb|none|600px|Despite taking the time to flick out the sights, aiming is simply done by the game's crosshair.]]
 +
[[File:MOHW M320 (5).jpg|thumb|none|600px|Reloading the M320.]]
  
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]]
+
==M79==
 
+
A sawn-off [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. It appears to be based on the cut-down M79 "Pirate Pistol" that was seen in use with Navy SEALs around the time this game was developed. It is replaced with the M320 launcher if players choose to equip that on the DDM4 V1 or HK416.
== M79 ==
+
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]
The [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.
+
[[File:MOHW M79 (1).jpg|thumb|none|600px|Similar to ''Bad Company 2: Vietnam'', the operator unfolds the rear sight when pulling out the M79. It appears to use the leaf sight from a [[M203 grenade launcher]].]]
 +
[[File:MOHW M79 (2).jpg|thumb|none|600px|A German KSK assaulter with his vintage Thumper.]]
 +
[[File:MOHW M79 (3).jpg|thumb|none|600px|Aiming simply brings the M79 in closer and changes the crosshair to a simple graduated reticle.]]
 +
[[File:MOHW M79 (4).jpg|thumb|none|600px|Opening up the M79's action as the fired shot explodes in the background.]]
 +
[[File:MOHW M79 (5).jpg|thumb|none|600px|Dramatically tossing out the spent casing. While the developers did bother to model the spent round differently from the unfired one (unlike many games), they appear to have misunderstood which part of the round is the actual grenade; the green band seen at the mouth of the case is actually part of the grenade...]]
 +
[[File:MOHW M79 (6).jpg|thumb|none|600px|...while the game seems to think that only the yellow "cap" is the projectile, as shown here.]]
  
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]
+
== M203 Grenade Launcher ==
[[File:MOHWM79.jpg|thumb|none|600px|The player readies the M79.]]
+
The MUSA combat UGV used by Stump in Somalia and Preacher in the finale has four [[M203 grenade launcher]]s and a M240 machine gun mounted on it. It is also available as a high scorestreak reward for the EOD class in multiplayer.
[[File:MoH M79.jpg|thumb|none|600px|The player fires the M79.]]
+
[[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]
 +
[[File:MOHW MUSA M240 M203.jpg|thumb|none|600px|The MUSA bot with its M240 and M203 tubes in the final mission.]]
  
 
== Milkor MGL Mk 1S ==  
 
== Milkor MGL Mk 1S ==  
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] is the first offensive score streak of the Demolition Class (all nations). Referred to as "M32".
+
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] is the first offensive score streak of the Demolition Class (all nations). Referred to as "M32". It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.
 
 
 
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]
 
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]
 +
[[File:MOHW MGL Hold.jpg|thumb|none|601px|The player character holds an MGL Mk 1S launcher.]]
 +
[[File:MOHW MGL Aim.jpg|thumb|none|601px|Aiming down the OEG reflex sight of the MGL.]]
  
 
= Rocket Launchers =  
 
= Rocket Launchers =  
== Mk 153 Mod 0 SMAW ==
+
==Mk 153 SMAW ==
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] with a spare rocket is the second offensive score streak of the Demo class (all nations).
+
The [[Mk 153 SMAW|Mk 153 Mod 0 SMAW]] with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.
 
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]
 
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]
 
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]
 
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]
[[File:MOHWSMAW2.jpg|thumb|none|600px|First person view of the Mk 153 Mod 0 SMAW.]]
+
[[File:MOHW SMAW (1).jpg|thumb|none|600px|Preacher with a SMAW shouldered at the end of the opening mission.]]
 +
[[File:MOHW SMAW (2).jpg|thumb|none|600px|The iron sights of the SMAW.]]
 +
[[File:MOHW SMAW (3).jpg|thumb|none|600px|Reloading an 83m warhead.]]
  
 
== RPG-7 ==
 
== RPG-7 ==
A Somali al-Shabaab militiaman fires an [[RPG-7#RPG-7|RPG-7]] in the story trailer.  
+
[[RPG-7#RPG-7|RPG-7]] launchers are used by various enemies throughout the single player campaign, but is not normally available to the player. However, it can be acquired by exploiting a glitch in the mission ''Old Friends''. A Bosnian RPG-gunner will appear next to the van in front of the UN building during the sniper segment at the beginning - once shot, he drops his RPG-7. If one keeps an eye on the dropped launcher in between engaging other targets, it shouldn't despawn, and can be acquired during the assault on the tower. It is fairly buggy as it isn't intended to be acquired normally.  
 
 
 
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]
 
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]
 +
[[File:MOHW Pirate RPG7.jpg|thumb|none|600px|A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.]]
 +
[[File:MOHWF_RPG7_001.jpg|thumb|none|600px|The RPG in first person.]]
 +
[[File:MOHWF_RPG7_002.jpg|thumb|none|600px|The rear sight isn't really in place, so aiming just places the front sight in the middle of the rear leaf.]]
 +
[[File:MOHW RPG-7 (3).jpg|thumb|none|600px|Sliding in another rocket - as it appears to be a haphazard port of the RPG from ''BF3'', the animation isn't completely synced so the rocket slides ahead of Stump's hand.]]
 +
[[File:MOHW RPG-7 (4).jpg|thumb|none|600px|The warhead fully seated.]]
  
 
= Heavy Weapons =
 
= Heavy Weapons =
 
== General Dynamics GAU-17/A ==
 
== General Dynamics GAU-17/A ==
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission "Rip Current", when the player switches to Stump and covers Preacher and the other TF Mako members from the air.
+
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission ''Rip Current'', when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.
 
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]
 
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]
 
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]
 
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]
 +
[[Image:MOHW Stump GAU17A 2.jpg|thumb|none|600px|... Then "zooms in" on an abandoned car, hoping that the explosion will take out multiple tangos quickly.]]
 +
[[Image:MOHW GAU17A 1.jpg|thumb|none|600px|View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the ''Call of Duty'' series, however there are some differences: For example in ''MOHW'', the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.]]
 +
[[Image:MOHW GAU17A 2.jpg|thumb|none|600px|Covering a bomb site with a GAU-17/A machine gun.]]
  
 
== General Electric GAU-8/A Avenger ==
 
== General Electric GAU-8/A Avenger ==
Line 254: Line 686:
 
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]
 
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]
 
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]
 
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]
 +
 +
== KPV heavy machine gun ==
 +
[[KPV heavy machine gun]]s are seen in unused ZPU-2 systems installed on the back of technicals, found in both the campaign and multiplayer.
 +
[[File:ZPU-2.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-2 dual anti-aircraft mount - 14.5x114mm]]
 +
[[File:MOHW KPV ZPU-2.jpg|thumb|none|600px|Looking at a ZPU-2 in the ''Finding Faraz'' mission.]]
  
 
==M134 Minigun==
 
==M134 Minigun==
 
[[M134 Minigun]]s are mounted on Little Bird helicopters in both SP and MP.
 
[[M134 Minigun]]s are mounted on Little Bird helicopters in both SP and MP.
 
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]
 
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]
 +
[[Image:MOHW LittleBird M134.jpg|thumb|none|600px|After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.]]
 +
[[Image:MOHW LittleBird M134 Fire.jpg|thumb|none|600px|A Little Bird clears a path for Task Force Mako during the mission ''Connect the Dots''.]]
  
 
== M230 Chain Gun ==
 
== M230 Chain Gun ==
The [[M230 Chain Gun]] was seen in the E3 single player demo, mounted on AH-64D Apache Longbows.
+
[[M230 Chain Gun]]s are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level ''Shore Leave''. M230's are also featured in MP, mounted on Apaches.
 
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]
 
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]
[[Image:MoHW_M230.jpg|thumb|none|600px|M230 Chain Guns mounted on AH-64Ds.]]
+
[[Image:MOHW Apache 2.jpg|thumb|none|600px|AH-64D Apaches during the mission ''Shore Leave''.]]
 +
[[Image:MOHW Apache 1.jpg|thumb|none|600px|Close-up of an Apache through Stump's scope.]]
  
 
== Mk 19 ==
 
== Mk 19 ==
An [[Mk 19 grenade launcher]] is seen mounted on a zodiac in the Official Announce Trailer. It is usable in multiplayer as a deployable tripod-fired weapon, by the "Heavy Gunner" class.
+
[[Mk 19 grenade launcher]]s are seen mounted on zodiacs during the missions ''Shore Leave'' and ''Rip Current''. It is usable in multiplayer as a deployable tripod-fired weapon, by the "Heavy Gunner" class.
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]
+
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]
[[Image:MoHWM19.jpg|thumb|none|600px|]]
+
[[File:MOHW Mk19.jpg|thumb|none|600px|A Mk 19 manned by a Marine during the ride into Somalia.]]
[[Image:MoHWM19-2.jpg|thumb|none|600px|]]
+
[[File:MOHW Mk19 2.jpg|thumb|none|600px|Preacher using the Mk 19 during the RHIB escape at the end of ''Rip Current''.]]
 +
[[File:MOHW Mk19 (3).jpg|thumb|none|600px|Firing while zoomed-in.]]
 +
[[File:MOHW Mk19 (4).jpg|thumb|none|600px|Mother using the Mk 19 after trading places with Preacher.]]
  
 
== ZU-23-2 ==
 
== ZU-23-2 ==
 
Unusable [[ZU-23-2]]'s are seen on numerous multiplayer maps. It is also featured in SP.
 
Unusable [[ZU-23-2]]'s are seen on numerous multiplayer maps. It is also featured in SP.
[[Image:ZU-23.jpg|thumb|none|350px|ZU-23-2 - 23mm]]
+
[[File:ZU-23.jpg|thumb|none|350px|ZU-23-2 - 23mm]]
 +
[[File:MOHW ZU23 1.jpg|thumb|none|600px|A Glock 23 and a pair of Canadian gloves observe a ZU-32-2.]]
  
 
= Grenades & Mines =
 
= Grenades & Mines =
 +
==AN/M8 HC smoke grenade==
 +
Enemies use [[AN/M8 HC smoke grenade]]s at the hockey rink during the mission ''Old Friends''.
 +
[[File:AN-M8.jpg|thumb|none|140px|AN/M8 smoke grenade]]
 +
[[File:MOHW ANM8 (1).jpg|thumb|none|600px|An AN/M8 smoke grenade on the main menu background reel.]]
 +
[[File:MOHW AN-M8.jpg|thumb|none|600px|Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.]]
 +
 
== M67 Hand Grenade ==
 
== M67 Hand Grenade ==
 
The [[M67 hand grenade]] is used by the Assaulter and Spec Ops classes.
 
The [[M67 hand grenade]] is used by the Assaulter and Spec Ops classes.
[[Image:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade]]
+
[[File:Baseball.jpg|thumb|none|140px|M67 fragmentation grenade]]
[[Image:MOHFG.jpg|thumb|none|600px|The M67 is listed in the killfeed.]]
+
[[File:MOHW M67 (1).jpg|thumb|none|600px|A M67 grenade and a kitted-out HK416 on a loading screen. The 416 has a Troy rear sight, something not seen in-game.]]
 +
[[File:MOHW Stump M67 Throw.jpg|thumb|none|600px|Stump about to throw an M67 hand grenade.]]
  
 
== M84 Stun Grenade==
 
== M84 Stun Grenade==
 
The [[M84 stun grenade]] is simply called the "Flashbang" or "FB" and is used by the Point Man class.
 
The [[M84 stun grenade]] is simply called the "Flashbang" or "FB" and is used by the Point Man class.
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]
+
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|140px|M84 stun grenade]]
 +
[[File:MOHW Dingo M84 Breaching.jpg|thumb|none|600px|TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.]]
 +
[[File:MOHW M84 (1).jpg|thumb|none|600px|Pulling the M84's pin.]]
 +
[[File:MOHW M84 Throw.jpg|thumb|none|600px|Throwing an M84 flashbang.]]
  
 
== M86 Pursuit Deterrent Munition ==
 
== M86 Pursuit Deterrent Munition ==
 
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.
 
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.
[[Image:M86 PDM.jpg|thumb|none|200px|M86 PDM]]
+
[[File:M86 PDM.jpg|thumb|none|160px|M86 PDM]]
 +
[[File:MOHW PDM Throw.jpg|thumb|none|600px|Deploying an M86 PDM.]]
 +
[[File:MOHW PDM Ground.jpg|thumb|none|600px|A FSK/HJK sniper looks at a deployed M86 PDM.]]
  
 
== V40 Mini Grenade ==
 
== V40 Mini Grenade ==
 
[[V40 Mini Grenade]]s are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.
 
[[V40 Mini Grenade]]s are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.
[[Image:V40.jpg|thumb|none|200px|Dutch V40 Mini Grenade]]
+
[[File:V40.jpg|thumb|none|140px|Dutch V40 Mini Grenade]]
 +
[[File:MOHW V40 Throw.jpg|thumb|none|600px|A Canadian Heavy Gunner throws a cluster of V40 Mini Grenades.]]
 +
[[File:MOHW V40 (2).jpg|thumb|none|600px|The V40 cluster detonating with some spectactular flash.]]
  
 
= Other =
 
= Other =
== M45 MEUSOC (Cut)==
+
== AK-74 ==
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in.  In the final game, the gun used in this scene is a Glock, while a different 1911 variant is a usable weapon.  The M45 is not included in the final game.
+
Sad al-Din uses an [[AK-74]] rifle in the cutscene at the end of ''Hello and Dubai''. It appears to be the model from ''[[Battlefield 3]]''.
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]
+
[[File:BulgarianAK-74.jpg|thumb|none|450px|AK-74 with synthetic furniture - 5.45x39mm]]
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]
+
[[File:MOHW AK-74.jpg|thumb|none|600px|al-Din with the one-off AK-74. The tape on the magazine indicates it is from ''BF3''.]]
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|A man is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]
+
 
 +
== FN M249 SAW ==
 +
While the main game's M249/Minimi/K3/etc. are all based on a [[Mk 46 Mod 1]] base model, an actual [[M249 SAW]] with its STANAG magazine well appears in a promotional image, as it reuses the M249's model from ''MOH2010''.
 +
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm]]
 +
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan.]]
  
== PKM ==
+
== Lee-Enfield No. 1 Mk. III ==
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game however.
+
A [[SMLE]] rifle is seen in an old photo on Dusty's ops board.
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]
+
[[File:SMLE Mark III.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk. III - .303 British]]
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]
+
[[File:MOHW SMLE.jpg|thumb|none|600px|The SMLE in a photo that appears to be from WWII.]]
  
 
== M40A3 Sniper Rifle (possibly cut) ==
 
== M40A3 Sniper Rifle (possibly cut) ==
Line 310: Line 771:
 
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.]]
 
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.]]
  
 +
== M45 MEUSOC (Cut)==
 +
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.
 +
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]
 +
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]
 +
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]
 +
 +
== PKM ==
 +
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the [[PKP Pecheneg]] with the PKM's furniture.
 +
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]
 +
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]
 
{{Medal of Honor Series}}  
 
{{Medal of Honor Series}}  
  

Latest revision as of 05:16, 5 October 2024


Medal of Honor: Warfighter
Moh warfighter cover.jpg
General Boxart
Release Date: 2012
Developer: Danger Close
Publisher: Electronic Arts
Series: Medal of Honor
Platforms: PC
Xbox 360
PS3
Genre: First-Person Shooter


Medal of Honor: Warfighter (previously known as Medal of Honor 2) is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3 platforms. It is the fourteenth installment of the Medal of Honor series, officially announced on February 23, 2012, and a direct sequel to Medal of Honor. The game is built on Battlefield 3's Frostbite 2 engine and was released on October 23, 2012 in North America.

Zero Dark Thirty (USA) / The Hunt (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.

As of February 2023, the game's multiplayer component and its servers have been shut down. All information about the game's multiplayer mechanics was correct before the multiplayer was defunct.


The following weapons appear in the video game Medal of Honor: Warfighter:


Overview

General

Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons.

In Medal of Honor (2010) when using handguns, the player character would always pull back on the slide to release it after an empty reload: in Warfighter this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the Glock handguns.

Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a "piggyback" reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.

The game notably features advertising deals with various weapon or accessory manufacturers, most notably Heckler & Koch, Daniel Defense, LaRue Tactical, McMillan Firearms, Trijicon, Magpul, SureFire, Vickers Tactical, and U.S. Optics.

Single-Player

The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a HK416 or SCAR-H, and a secondary weapon such as a SIG-Sauer P226, H&K MP7A1, or AA-12 CQC. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition.

Enemy weapons such as the AK-103, AKMSU, PKP, and Remington 870 can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.

Multiplayer

The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an assault rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a HK45C, Glock 18C, or a 870 Breaching Shotgun. There are six character classes with their own specific traits: Assaulter, Demolition, Heavy Gunner, Pointman, Sniper, Special Ops. Each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.

Aside from the classes, the game also features 12 units from ten different nations: US OGA (Other Government Agency, a euphemism for the CIA), Canadian JTF-2, South Korean UDT/SEAL, Norwegian FSK/HJK, US Navy SEAL, Russian Spetsgruppa Alfa, Polish GROM, US Army SFOD-D, German KSK, British SAS, Australian SAS-R, and Swedish SOG. This combines to make 72 "soldiers" (12 units, each with 6 classes).

Each class technically has 12 primary weapon options, 1 for each unit; however, many of the "different" primary options are actually variations of the same (class-specific) primary weapon in different default setups and configurations. For example, the DDM4 V1 is used by three factions' Assaulters, but each of their DDM4 V1 has a different default customization setup. When the repeats are merged, every class only has four basic primary options.

Initially, some units and their associated primary weapon options are locked. These are unlocked via progression.

The game features a very deep weapon customization, comparable to Ubisoft's Ghost Recon: Future Soldier. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as "receiver group"), magazine, and paint job.

Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner. This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.

The AR-15 style weapons (DDM4/MK18, HK416/C, and OBR 5.56), the AK family (AK-103/104, AKMSU, and the bullpup conversion), the M14 EBR, the AUG A3, and the SCAR PDW all have extra distinct empty/non-empty reload styles that vary depending on which SF faction the player has selected.

Handguns

Glock 17

Bosic opens fire with a Glock 17 at TF Mako and Greko's men during the mission Old Friends. Later Sad al-Din is seen with a Glock 17 in the next mission; Bump in the Night.

3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.
Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his pistol has no selector switch on the frame.
Sad al-Din with his Glock 17 drawn.
Another angle of al-Din with his G17, note the magazine doesn't appear to be fully seated (floating gun parts is a recurring issue throughout various Frostbite engine games). The al-Qaeda fighter accompanying him has an AK-103 with a Kobra sight.

Glock 18

Mother can be seen with a Glock 18 pistol for a brief second during the mission Hello and Dubai.

Glock 18 (3rd Generation) - 9x19mm
Mother pulls out a Glock 18 after shaking the pursuers during the mission Hello and Dubai. His Glock appears to be fitted with a standard-size magazine. Note the front of the Glock's chamber is filed down, revealing it was modeled on a blank-firing prop. This also indicates this model is from Battlefield 3.

Glock 18C

The Gen 3 Glock 18C is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as "G18" in the game. Also, this is the only secondary weapon that has a usable selector switch.

Glock 18C (3rd Generation) - 9x19mm
The Glock 18C in the hands of a KSK marksman.
Aiming.
The Glock with its selector set to semi-auto.
Firing back in full-auto. The backplate rather oddly stays locked in place when it should cycle with the slide in reality. This same phenomenon occurs with the Glock 23.
About to perform a tactical reload.
Reloading with both 33-round mags pressed together.
Dumping out the extended mag when empty.
Lining in a new one.
Releasing the G18's slide.

Glock 23

A 4th generation Glock 23 pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class. It can be identified as a 4th Gen model by the texture on the grip and the fact that "Gen 4" can be seen written on the slide.

Glock 23 (4th Generation) - .40 S&W
Preacher with his Glock 23 in Pakistan.
Sighting in the Glock.
Firing - again, note the odd quirk with the slide's backplate.
Performing a non-empty reload with the G23.
Loading in a .40cal magazine from empty.
Powerstroking the slide.
The exposed .40 S&W round can be seen just briefly while the slide pops forward.
A Glock 23 is seen in the player character's hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. The G23's sprinting animation also changed - here, the pose appears to be from BF3, while in the released edition of Warfighter it is held in a low-ready stance while sprinting.

Heckler & Koch HK45C

The HK45C is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.

Heckler & Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP
Stump with his almost Mk 24 Mod 0 HK45C at the beginning of Old Friends.
Checking the HK45C's sights against the Bosnian fog.
Reloading with both magazines pinched together.
Dumping out an empty .45 magazine.
Mashing in another.
Thumbing the 45C's slide release.

SIG-Sauer P226R

The SIG-Sauer P226R is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in MOH2010, and is called "SIG SAUER P226". In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher for most of his missions.

SIG-Sauer P226R - 9x19mm
Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.
Upon starting the game, the player is treated to a cinematic view of a P226 lying on a kit-out table at the main menu.
A SAS operator with the unsuppressed SIG P226 in multiplayer.
Aiming - the front post is just a bit high.
Firing the SIG. Note the moving hammer and ejected casing.
Reloading the P226 with both mags handy.
Inserting a fresh magazine into the P226 from empty.
Actuating the slide catch.

Vickers Tactical Custom 1911

In an extremely cool crossover between the worlds of firearm design and video games, EA DICE wanted "an “old school” combat handgun from an 'old school' Tier 1 Operator for a very specific character in Warfighter. And knowing that Larry has probably put more .45 ACP down range through the barrel of a 1911 than any other Operator walking the face of the earth, [they] requested a custom built Vickers Tactical 1911." As such, one of the usable weapons in the game is a 1911 pistol built exclusively for the game by Larry Vickers himself. It appears only in multiplayer where it is listed as "Vickers 1911". This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.

As Vickers himself describes it, it "began life as a parts set from Wilson Combat, and in fact, they were instrumental in helping me get the gun built in a very short time frame. I essentially set the pistol up to what I felt a state of the art, serious use 1911 should be in the hands of a seasoned operator - a guy like me, who cut his teeth on the 1911, and wants a combat handgun with the latest improvements such as an integral light rail, night sights, and bulletproof components. I put some Vickers Tactical logos on it to help set it apart, including one on the custom VZ grips. With a durable matte black finish, the pistol turned out great!"

This 1911 also appears in Battlefield 4 and Battlefield Hardline without the Vickers Tactical logo, or Vickers in its name. This is likely due to copyright reasons, as EA owned the design for the pistol itself, but Vickers Tactical only gave them use of their name and logo for use in Medal Of Honor: Warfighter.

Custom-built Vickers Tactical 1911 for Medal of Honor: Warfighter - .45 Auto
Dusty's Vickers 1911 resting on his desk.
Another shot of Dusty's Vickers 1911 pistol.
An SFOD-D operative with the Vickers 1911 on top of a derelict Filipino gas station.
Aiming with the Novak-style sight.
Wrapping up a tactical reload with the .45.
Inserting a fresh mag into the empty Vickers pistol.
About to thumb the slide back into battery. The operator's thumb is nowhere near the slide release, he seems to be pressing the manual safety instead.
Sprinting with the 1911 with good trigger discipline. The HK45C uses the same animation, while the other pistols are simply held in a low-ready stance when running.

Yarygin PYa

The Yarygin PYa / MP-443 is seen in a cutscene in the single-player level Changing Tides, where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.

MP-443 "Grach" - 9x19mm
Sal al-Din puts the MP-443 to al-Khalifa's face...
... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see "Other" section of this article).
al-Din with the MP-443 from another angle.

Submachine Guns

Heckler & Koch MP7A1

The H&K MP7A1 with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as "MP7", even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions Changing Tides and Rip Current.

Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm
The MP7A1 out in a Yemeni village.
Aiming with the raised sights.
Removing a 40-rounder magazine.
About to load in a new one.
When empty, the user dumps out the empty magazine...
...slides in another one, and then trigger-fingers the bolt release. Note the "cash register" effect on the ammo counter.
Stump reloads his MP7A1 with an especially operator-style setup of a Micro T1, top mounted PEQ-15, and suppressor during the prelude of Bump in the Night.

Shotguns

AA-12

The AA-12 is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in MW3, it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).

Bizarrely, all the AA-12 barrel customization options in multiplayer include a FAB Defense AK-L handguard over the shotgun's forend. It has three barrel lengths available, ranging from the 13" CQB barrel and the 18" long barrel. A non-standard barrel in between both lengths is available in the "Standard Barrel Assembly" category, either with or without a SureFire M952V.

MPS Auto Assault-12 - 12 Gauge
MPS AA-12 CQB - 12 gauge
Previewing an AA-12 in the paint menu - the default finish is an odd light beige with camo spots; the "UDT Gray" gives it a more normal looking finish and reveals the "AA-12" print on the stock. Also note that the drum mag simply phases through the table.
The long-barreled AA-12 in gameplay.
Aiming reveals its missing half the front sight bead. Not that it really matters with an AA-12.
Reloading the 12-shot drum mag.
Lining it up with the feeding guide.
About to pull the bolt back.
Stump with his AA-12 CQB in Yemen. Rather oddly, the reticle in the EOTech sight can be seen floating as a static hologram rather than how it should project only while actually looking through it.
Aiming with the XPS-3.
Removing the box magazine - the magazine release in the triggerguard is actually being actuated here, a nice detail.
Setting in another mag.
Charging the AA-12 with excellent trigger discipline.

Remington 870 MCS

The Remington 870 MCS fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and Benelli M4 had a similar reload animation in the previous game.

Remington 870 MCS in Breaching Configuration - 12 Gauge
Stump with an acquired 870 breacher in Sarajevo.
Aiming with the RMR sight.
Cycling the pump and ejecting a fired shell.
Pumping out the last shell on an empty reload.
Dropping in the first 12 gauge shell.
After chambering it, Stump stuffs three more into the tube magazine.
Stump breaching a door in the al-Qaeda training compound with the 870. During these sequences, it has no RMR sight.
Pumping out a spent breaching shell...
...and blowing out the doorknob for good, followed up by Voodoo tossing in a M84 flashbang.
For whatever reason, the RMR sits at the very back of the rail in multiplayer.
Aiming with the alternate sight picture.
Voodoo performs a door breaching with a 870 MCS shotgun.

Assault/Battle Rifles

AK-103

In singleplayer, the AK-103 is used by many terrorists throughout the campaign. In multiplayer, it is the primary weapon of the OGA Point Man. A POSP 4x scope is available exclusively for this weapon.

The "AKM" of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.

AK-103 - 7.62x39mm
AK-103 with AKM style wood furnishings, similar to the one seen in Spec Ops: The Line - 7.62x39mm
Promotional image of a Spetsnaz Alfa Group operator with an AK-103 fitted with a LaRue IronDot red dot sight - in the released game, this sight is only available on the AKU-94 variants.
An AK-103 posing as an AKM on the ground. Note the OBR 5.56's front and rear sights are in the wrong positions.
Reloading the "AKM": Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the round counter says "0". Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):
Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.
A South Korean operative with the AK-103 with the Surefire M83 handguards in multiplayer.
Aiming through the top rail's open space.
Holding up a magazine of heavy-hitting Soviet 7.62x39.
Rocking it into the 103.
The AK-103 equipped with a BelOMO POSP scope.
The POSP's scope reticle.
Reloading an orange bakelite magazine - it does slightly clip through the POSP's front lens cover.
The fire selector can be actuated while reloading, leading to this rather silly mix of animations where the user is barely holding on to the AK.
A Bosnian insurgent sniper using a POSP-equipped AK-103 - due to a bug, the AK model appears duplicated in his hands.

AK-104

The AK-103 can be turned into an approximation of an AK-104 via a barrel attachment; a default factory build is not possible because the AK-104 flash hider is not present in the game. In multiplayer, AK-104-configured "AK-103" rifles are the primary weapons of the GROM and Gruppa Alfa Point Man.

AK-104 - 7.62x39mm
Holding an AK-104 build with wooden handguards.
Aiming with the short radius sights.
Setting the selector to full-auto, though the in-game modeling is actually in the safe position.
Speed-reloading the 104 from empty with another classic metal magazine. This animation is similar to the AEK-971/AN-94 reloads from Battlefield 3.
Charging the AK-104, note the selector in the "auto" (safe) position.
Loading a heavy-hitter magazine into an AK-104 equipped with a Kobra on a BP-02 scope mount.
Chambering underhanded style.

AKMSU

In the singleplayer, the AKMSU first appears during Through the Eyes of Evil, the second mission (and game tutorial) of the single player campaign equipped with an Elcan SpecterDR variable scope as the primary weapon of a CIA asset codenamed "Argyrus", while camo-painted AKMSUs with Trijicon TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission Finding Faraz.

In multiplayer, the AKMSU is used by Gruppa Alfa Demolitions. It was listed as "AKS-74U Suchka" in early footage, but is simply referred to as the AKS-74U in the actual release.

AKMSU - 7.62x39mm
An AKMSU with a SRS02 sight and wire stock on the Paint Job screen. It appears to use the foregrip from an AMD-65 as its pistol grip.
OGA Asset codenamed "Argyrus" reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game. Note the significantly greater length of the 40-round magazine.
Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight. This mission-issued AKMSU is the only one in the campaign with a 40-round capacity.
Preacher empty-reloads his AKMSU using the speed reload technique that is used on all AK variants in the campaign.
Reloading an AKMSU pilfered from an ISI agent. All acquired AKMSU in the singleplayer come with Kobra sights equipped.
Mother interrogates Faraz with his AKMSU. For whatever reason, his model is somewhat lower detailed, and missing the scope mount.
Mother and Preacher taking cover with their AKMSUs.
The AKMSU in the hands of a US Delta EOD character in multiplayer. Here it has the ribbed plastic upper handguard.
Aiming - the sights are a bit misaligned, with the front post high.
Working the fire selector while in ADS.
In multiplayer, most of the factions reload the AKMSU in a conventional manner. The bakelite magazine holds a correct 30-round capacity, but oddly, the metal magazine holds 40 akin to the extended waffle magazine seen in the campaign. Also note the ribbed plastic upper handguard, one of the available barrel customization options.
Pulling the bolt back underhanded style.

AKU-94

The AKU-94 bullpup conversion kit, fitted with the AK-103/104, is an available weapon in the game, known under the name "AK-103 Bullpup". In multiplayer, it is used by GROM and Gruppa Alfa Special Ops.

AKU-94 with polymer magazine - 7.62x39mm
A suppressed AKU-94 seen on the left "in the hands" of a German KSK operator. Note the PBS-1 suppressor, which is only appears in a non-functional state on the third person model.
The AKU-94 in the Paint Job selection screen with a steel magazine and empty rails on the forend.
Ditto, but this time as an AK-104/94 conversion with a foregrip and AN/PEQ-15 designator. It also has the bakelite magazine and some short strips of sling wrapped around the new stock and handguard.
A SAS operator observes some Somali graffiti with his AK-100 pattern bullpup. It also has an older ribbed top cover rather than the -100 series smooth style.
Aiming - in reality, the original iron sights are too low to be really usable, hence the added raised sights in the actual AKU-94 reference image.
Reloading - another odd quirk, and the complete inverse of the AKMSU above, the orange resin magazine holds 40 rounds while the steel magazine correctly holds 30.
Turning the AKU over for an overhand rechambering maneuver.
Some of the factions empty-reload the bullpup by kicking out the old magazine with a fresh one. This animation was reused by DICE LA in Battlefield 4's OTs-14-1 Groza.
Aiming with the LaRue IronDot.

Bofors Ak 5C

The Ak 5C is used by the Swedish SOG Point Man in multiplayer.

Ak 5C - 5.56x45mm NATO
A render of the Ak 5C from the official Medal of Honor: Warfighter website.
Customizing the Bofors Ak 5C rifle.
A SOG member with his standard Ak 5C.
Aiming with the Aimpoint CompCS. This is the standard sight used on the Ak 5C, though usually located further down the rail.
Reloading the waffle magazine.
Pulling up a suitably Nordic magazine of "Heavy Hitter" rounds.
Palming it into the magwell.
And running the action. Unlike the other Pointman class rifles, when going back to normal ammo the user just inserts a standard mag again without re-cycling the bolt to chamber normal ammo.

Ak 5

Equipping the "Standard Stock", "Standard Barrel", and "AK5C Iron Sights" (and optionally, the original STANAG magazine option) produces an approximation of the original Ak 5.

Bofors Ak 5 - 5.56x45mm NATO
A mockup of the Ak 5 with the improved variant's bolt release and front sight.
Using the Ak 5C-style sights.
Dumping out an empty STANAG.
Loading an also empty STANAG.
Rather dramatically smacking the bolt release.

Ak 5B

Using the "Standard Stock + Cheek Riser" along with other Ak 5 parts produces an approximation of the Ak 5B DMR variant.

An Ak 5B-style build with an M145 sight and Swedish M90 camo finish.

Daniel Defense DDM4 V1

The Daniel Defense DDM4 V1 appears as the "DD M4V1" in the game. It is used by OGA, SAS, and ROKN UDT/SEAL Assaulters. It can mount an H&K M320 grenade launcher.

The "Close Quarters" Barrel Assembly uses a standard military 14.5" length barrel while the "Precision" assembly uses the civilian 16" carbine length. The actual "Standard" option appears to be a non-standard length in between the two.

Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, Magpul 30-round PMAG, and Daniel Defense vertical foregrip - 5.56x45mm
Customizing a DDM4 V1 rifle in the same configuration as the reference photo above, except for the foregrip is in a different spot and a SureFire M952V weaponlight.
A suppressed DDM4 V1 in the hands of a US Delta operative.
Aiming with the Daniel Defense rear sight and A2 front post.
Getting a clear look at the side of the receiver during the reload.
Tactical-reloading a M4 V1 with an M320.

Daniel Defense DDM4 MK18

The Daniel Defense DDM4 MK18 is used by JTF2, SAS, SOG, and SFOD-D Spec Ops operatives. It is listed as "DD Mk18" on the killfeed and as "Daniel Defense Mk18" during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions Old Friends, and is used by Preacher in Unexpected Consequences and Shut it Down.

Daniel Defense DDM4 MK18 with Magpul MOE stock - 5.56x45mm
Voodoo with his DDMK18 during the meetup with the GROM team in Bosnia.
AOR1-clad MK18s in the final mission. A notable goof here is all of the NPCs' carbines don't have suppressors, but still fire suppressed shots in gameplay.
Preacher aims his DDMK18 with a rather bugged vertical grip.
A DDM4 MK18 carbine in the paint job customization menu with a STANAG and Magpul BAD lever.
A rather barebones DD Mk18 in first person.
Aiming with the fixed iron sights.
Dumping out a green PMag.
A few of the factions will actually pull the charging handle when empty on AR variants, similar the OBR 5.56's ammo changing reload.
Another Mk18 with Magpul MBUIS in-game.
ADS of the MBUIS.
Reloading a STANAG.
Clapping the bolt release.
A DD Mk18 with a bugged foregrip in the loadout menu.

FN SCAR PDW

The SCAR PDW appears as "Mk 16 PDW" in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.

FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO
Stump with the SCAR PDW in Sarajevo, with the joint SEAL/GROM team.
Selecting the paint job for the SCAR PDW.
A two-tone SCAR PDW with iron sights in the "Shogore Valley" level.
Aiming with the SCAR iron sights.
Thumbing the fire selector.
Reloading a short 20-round magazine.
Clapping the bolt catch to rechamber the Mk. 16 PDW.
A customized SCAR PDW with a Surefire suppressor, RMR, and vertical grip.
Inserting a thirty-round STANAG from empty.
Here, the South Korean UDT operator thumbs the bolt release.

FN SCAR-H

The FN SCAR-H with an ELCAN SpecterDR scope appears during the mission Connect the Dots, where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.

Third Generation FN SCAR-H STD - 7.62x51mm NATO
Stump with the SCAR-H Mk.17 in Yemen. It has the standard FDE finish on the receivers, but all the other parts have a rather large format AOR1 camo scheme.
The ELCan's reticle as aimed at the sky.
Flicking the SCAR's selector - it has a moving animation, but never actually moves from the auto position.
Bringing up a new magazine during a reload, in a manner similar to BF3's SCAR-H reload.
Thumbing the bolt release. Note the "HM Combat Systems" and altered FN logo.
The third-person SCAR-H as seen with Voodoo. His only has some of the AOR1 pattern on the Spectre, and has the PEQ-15 on the side rail. It also has the rear sight, still flipped up and clipping in the optic's eyepiece.
Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.

Heckler & Koch G3A3

In multiplayer, the Heckler & Koch G3A3 and variants are used by the Norwegian FSK/HJK, Russian Spetsgruppa Alfa, German KSK, and Swedish SOG Assaulters. They are listed as "Heckler & Koch AG3, HK G3 SPETSNAZ, Heckler & Koch G3KA4," and "Heckler & Koch AK4" respectively.

The game claims that the Swedish SOG Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.

Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO
Customizing a G3A3 rifle.
A wood-furnished G3A3 in the ruins of a former Yugoslav arena.
The G3 has its rear sight set to the standard 100m notch.
Setting the G3 to semi.
Firing shows off the incorrect reciprocating charging handle.
Locking the G3's handle back when empty.
The user grasps the handguard again to tilt the rifle to the side...
...changes the magazine...
...and HK-slaps the bolt back into battery.

Heckler & Koch G3A4

Using the telescoping stock creates a Heckler & Koch G3A4.

Heckler & Koch G3A4 - 7.62x51mm NATO
Customizing a G3A4 fitted with a Micro T-1 red dot sight.

Heckler & Koch G3KA4

The Heckler & Koch G3KA4 can be built from the customization parts available in the game, combining the telescoping stock with the "AG-3 Lightweight Barrel"; the name is a misnomer, as the AG-3 is a full-length G3 variant in reality.

The game also features the misnamed barrel configuration "G3KA4 Heavy Barrel", which is a full-length barrel.

Heckler & Koch G3KA4 - 7.62x51mm NATO
Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.
Reloading a G3KA4 build with a CompCS sight.

Heckler & Koch G36C

The Heckler & Koch G36C is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as "HK G36" in the game, but the correct "G36C" designation is used on Battlelog.

Heckler & Koch G36C - 5.56x45mm NATO
Customizing the paint job of a G36C. When an optic is equipped, both the front and rear iron sight assemblies are removed.
An Australian SASR operative holding a basic G36C.
Using the default G36C iron sights.
Toggling the fire selector, though unlike the other weapons in-game, the lever is static and doesn't move.
Reloading - as with some of the AK variants, here, the taped magazine oddly holds 40 rounds.
Inserting a new mag from empty.
Charging the G36C.

Heckler & Koch HK416

The Heckler & Koch HK416 is one of the main weapons in the game. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.

In Single Player, the HK416 is used by Preacher, Mother, and the Filipino NAVSOG team during the mission Rip Current. Later it is also used by Greko and the other GROM operatives in Old Friends. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM Assaulters. It can mount a H&K M320 grenade launcher.

In multiplayer customization, the "Lightweight Barrel + VFG & PEQ-15" and "Lightweight Barrel + Contour Camera" options both use the short 10.4" barrel. The "Standard Barrel + 40mm Grenade Launcher" has a standard 14.5" barrel, and the "GREKO Heavy Barrel + M952V Light & PEQ-14" uses a M27 IAR-like 16" heavy barrel.

Heckler & Koch HK416 with 10.4 inch barrel - 5.56x45mm NATO.
Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.
Heckler & Koch MR556A1 with 16.5 inch barrel and quad rail handguard, used to illustrate 16" barrel length - 5.56x45mm NATO
An HK416 (known as "HK 416" in-game) on the customization table.
The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.
USMC Sergeant Xaysana with a unique HK416 in Shore Leave, equipped with original RIS HK front sight and a mid-mounted XPS3 sight.
Preacher, Mother, and NAVSOG members armed with HK416s during the mission Rip Current.
Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.
An HK416 with the 10.4" barrel in multiplayer.
Aiming with the diopter sight; the PEQ-15 disappears here.
Another 416 with a kitted-out 16" upper receiver.
Reloading with two taped STANAGs.
The tacticool reload with PMAGs on a GROM-style 416D.
The fresh PMag isn't actually fully inserted by the end of the animation.

Heckler & Koch HK416C

The Heckler & Koch HK416C is used by JTF-2, KSK, GROM, and SAS Demolition in multiplayer. It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.

The in-game model is more of an approximation made from the same 10.4" HK416 above, as it has the same barrel and handguard (without the distinctive Heckler & Koch UMP-like handstop and shorter handguard and barrel. The lower receiver also lacks the guiding loops for the wire stock.

Heckler & Koch HK416C carbine with 9" barrel - 5.56x45mm NATO. Note the barrel length and handstop compared to the model in-game.
Customizing a HK416C ultra-compact carbine.
An American operative equipped with the HK416C on Hara Dunes.
Reloading with a taped PMag.
Smacking it in.
Palming the bolt release on the empty reload.

LaRue Tactical OBR 5.56

The LaRue Tactical OBR 5.56 is prominently featured in the game, being the gun wielded by Preacher on the game cover. In-game, the weapon is by default fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope.

In singleplayer, an OBR 5.56 with red dot sight and magnifier is used by Stump in Shore Leave. In the multiplayer, it is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.

In multiplayer, it has a 12" barrel upper receiver under the "Lightweight Barrel + Handstop" option. The 16" barrel is used with the "Standard Barrel" and "Standard Barrel + M952V + M900V" (the latter is still grouped as a CQ Barrel). The "Standard Barrel + Contour Camera & Foregrip" and the two "Precision Barrels" use the 18" length barrel.

LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16" barrel - 5.56x45mm NATO
Customizing an OBR 5.56 rifle. Note how the selector is set to where "Auto" would be if the gun in MP was select-fire.
TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.
Promotional image of Tom "Preacher" with an OBR 5.56 rifle, which was used as the game's coverart.
Stump with his OBR 5.56 in Mogadishu, with the magnifier swung off to the side.
Toggling the fire selector results in it somehow impossibly flicking to the 10-o-clock position. In singleplayer, all fire selectors have a movement animation but don't actually move to their corresponding positions. Another humorous bug is that when the game initially released, this OBR's Magpul MBUS were reversed, with the front sight mounted in the rear's position. This was rectified in one of the game's few patches.
A short barreled OBR 5.56 with Troy BUIS that's simultaneously folded and unfolded at the same time. The folded sights are part of the short barrel customization, which looks cool when paired with an actual optic but obviously broken if iron sights are actually selected.
The Troy's sight picture.
Reloading with two aluminum mags sandwiched together.
An OBR 5.56 with a rifle-length barrel and a stacked ACOG scope.
Aiming with the ACOG's ballistic reticle.
Reloading the OBR.
Mashing the bolt release with some seriously double-jointed fingers.
Pulling up a dark PMag of Black Hills "Heavy Hitter" rounds.
Inserting it...
...and rechambering the OBR.
OBR 5.56 render from Battlelog.

M14 rifle

The M14 rifle in an EBR stock (listed as the "EBR") is unlockable with the SAS-R and JTF-2 Assaulters. It only has the single gas block assembly and lacks the stabilizer of the Mk. 14 Mod 0 EBR variants, although the latter's shorter 18" barrel is available with the "Lightweight" barrel assemblies. The "Standard" length appears to be about 20", and the "Precision" barrel is the standard 22" length.

M14 with Sage stock - 7.62x51mm NATO
Mk. 14 Mod 0 EBR - 7.62x51mm NATO
The "EBR" about to be picked up from its paint selection overview.
A vanilla style Mk. 14 EBR in-game.
Iron sights of the EBR.
Working the fire selector with a similar animation to the AKs.
One of the two empty reload animations for the Mk. 14, where the user scoops out the old magazine with a new one.
Rocking it in.
Overhand charging the EBR. As with Battlefield 3, the charging handle does not lock back.
The normal reload of a modified Mk. 14.
The EBR's other empty reload, where the empty magazine is removed normally.
Loading in a new loaded mag.
Under-hand charging the battle rifle.

Steyr AUG A3

The Steyr AUG A3 is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation "F88". The AUG's unique Swarovski scope is available, and replaces the top rail when equipped. The standard barrel option is the 16" barrel, the SASR Heavy Barrel option is the 20" barrel, and the SAS and FSK short barrels appear to use a non-standard 14" carbine barrel.

Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO
Grabbing an ACOG-equipped AUG from the paint selection. Iron sights are not available for this weapon.
The "F88" AUG with the classic Swarovski scope and a tan stock.
Aiming with the open circle crosshair reticle.
Performing a standard reload with the AUG. For most factions, the empty reload is similar, with the charging handle pulled or the A3 bolt catch smacked.
However, the GROM Pointman will push out the empty waffle mag with a new one.
Chambering the AUG.
The 42-rounder also has a unique animation.
About to slide in the long plastic magazine.
And again, smacking the bolt release.
Here, a SAS operative locks the bolt back while changing ammo.
Smacking the skull Heavy Hitter magazine on the stock before inserting it.
Steyr-slapping the charging handle and the bolt back into battery.

Machine Guns

FN M240B / M240L

The M240B is mounted on the MUSA UGV used in the second and final missions. In multiplayer, it is unlocked with the FSK/HJK, Navy SEALs, SFOD-D, and SAS. It appears as the "M240 FSK/HJK, M240L, M240 Mk43 Mod1," and "M240b" respectively. The "M240 Mk43 Mod1" designation is inaccurate; in reality, the Mk 43 Mod 0/1 is an upgraded M60 machine gun and has nothing to do with the M240 series. The SAS variant comes standard as an actual M240L and the SEAL's an M240B; their stocks are mis-identified in the Receiver Group customization.

The real M240L barrel is listed as the "Lightweight Barrel;" the "Standard" barrels use a nonstandard intermediate length and the "Precision" barrel length is a standard M240B 24.8" barrel.

M240B - 7.62x51mm NATO
M240L - U.S. Army's lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.
The Norwegian M240 with a Minimi Para stock. There is an actual Swedish Ksp 58 variant that used the same stock.
The SEAL M240L with a Specter scope.
The "Mk 43" Delta version with a TA11H-308.
And the SAS stand-in for an L7, fitted with a TA648 + RMR.
Equipping an M240 machine gun with the aid of the carry handle.
An M240B in the hands of a Canadian JTF machinegunner.
Aiming the GPMG.
Locking the bolt back at the start of a reload.
Popping open the top cover.
Reloading with a new 7.62 NATO belt bag.
Deploying the M240's bipod. Note the Task Force Atlas patch on the character's shoulder.
Lying in the prone position - the character grasps the stock with their left hand.
Clearing a jam on an overheated M240.

Mk 46 Mod 0/1

Five FN Minimi variations appear as individual weapons in the game, used by heavy gunners of various factions. They use the names of four different Minimi variants (one weapon having a hybrid name, and the M249 being used on two weapons): the Mk 46 Mod 1, the M249, the Daewoo K3, and the Ksp 90 (a licensed FN Minimi made by Swedish company Bofors). All of them however use a base model of a Mk 46 Mod 0/1, as they all lack a STANAG magazine well. The base forms of all these individual weapons feature modifications to make the Mk 46 resemble their intended weapon. These modifications can also be fitted to the other Minimi variants as customization options, allowing for all kinds of name-form mismatching. A standard M249 plastic stock is also available as a customization option.

No matter the weapon, all the weapons below are listed as "M249" on the in-game killfeed and BattleLog.

The five in-game weapons are as follows:

  • "M249 Mk 46 Mod 1": Used by the American OGA. Base form features the Mk 46 Mod 0 heat shield (which the in-game customization also incorrectly attributes to the Mk 46 Mod 1), angled carry handle, and collapsed paratrooper stock. The Mk 46 railed handguards also have the pintle mounting hardware from a standard Minimi/M249.
  • "M249 JTF-2": Used by the Canadian JTF-2. Base form features the Mk 46 Mod 1 heat shield, angled carry handle, and HK416 stock.
  • "M249 GROM": Used by the Polish GROM. Base form features the Mk 46 Mod 0 heat shield, angled carry handle, and M4-type Rapid Fielding Initiative telescoping stock.
  • "K3 SAW": Used by the Korean ROKN UDT/SEAL. Base form features the K3 hand guard, Minimi-style 90-degree carrying handle (which, as a customization component, is bundled with the K3 handguard), M249-style front sight, and extended paratrooper stock (which is a completely different customization option from the collapsed paratrooper stock used on the "M249 Mk 46 Mod 1").
  • "Ksp 90": Used by the Swedish SOG. Base form features FN Minimi hand guard with side rails, the same 90-degree carrying handle as the K3, and FN Minimi side-folding stock. Its barrel assembly lacks the pintle mount that Ksp 90s typically have.
FN Mk 46 Mod 1 - 5.56x45mm NATO
FN Mk 46 Mod 0 - 5.56x45mm NATO
M249 Mk 46 Mod 1
The OGA Mk 46 with its stock swapped for the RFI variant.
The GROM variant dressed up as a more typical Minimi with the original clubfoot stock and heat shield from the JTF model.
A Mk 46 with the M249-length barrel and standard heatshield + SureFire M900A grip on Hara Dunes.
Aiming the LMG.
Reloading - the charging handle is always pulled first.
Popping open the top cover.
Latching in another belt box.
Feeding in the linked 5.56 belt.
M249 JTF-2
The JTF-2 Mk 46 set up to somewhat vaguely match an actual Canadian C9 with the basic Minimi barrel assembly. Note the rather odd mix of an HK416 stock on a FN Mk 46.
K3 SAW
Daewoo K3 Para - 5.56x45mm NATO
The pseudo K3 Para with the collapsed stock option.
Ksp 90
FN Minimi with 200-round ammo drum - 5.56x45mm NATO
Lastly, a basic Swedish Ksp 90 setup with the original FNC-style stock.

Heckler & Koch MG4

In singleplayer, the Heckler & Koch MG4 is used by Stump during the AH-6 ride at the start of Connect the Dots and is also carried by TF Mako member Tick during the same mission. In multiplayer, it is unlocked with the Australian SAS-R Heavy Gunner. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.

Heckler & Koch MG4 - 5.56x45mm NATO
Heckler & Koch MG4 with 4x scope/carry handle assembly - 5.56x45mm
Customizing the MG4. The standard-length barrel comes with an AN/PEQ-15 laser designator.
Patrolling a village in the Shogore Valley with the Hensoldt-scoped MG4.
The reticle of the MG4's scope.
Charging the MG4 at the start of a reload.
Opening the tray cover.
Reloading a 150-round belt box.
Unjamming an overheated MG4.
Tick with his MG4 in Connect the Dots. His has a unique heat shield.

Heckler & Koch MG4KE

The compact MG4KE is unlocked with the German KSK Heavy Gunner. An even shorter barrel (with the muzzle device just ahead of the front sight) and a no stock option are included with the Map Pack 1 DLC.

Heckler & Koch MG4KE - 5.56x45mm NATO
The MG4KE in the customization section.
An MG4KE with the standard iron sights.
Aiming with the irons.
Reloading - latching in a new ammo sack.
Setting the belt in place.
Closing the MG4's top cover.

PKP Pecheneg

The PKP Pecheneg is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign.

The sights are not zeroed properly when using a bipod; the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.

PKP Pecheneg - 7.62x54mmR
A PKP in the customization screen.
Equipping the PKP with the aid of its distinct carry handle/heat shield.
The Pecheneg in the hands of a British support gunner.
Aiming with the iron sights misaligned, similar to the AKMSU.
Working the charging handle at the start of a reload.
Popping open the top cover.
Handling a new belt box. As with BF3, the reload is done entirely with the right hand.
Closing up the PKP after setting in the new belt.
Clearing a jam on an overheated PKP.
Here, a Russian gunner deploys the bipod out on the ground.
The Pecheneg in its deployed state.

PKM

It is possible to fit the Pecheneg with a wooden stock and PKM-style carrying handle, creating an approximation of the PKM.

PKM with latest version of flash hider - 7.62x54mm R
The PKP with a wooden stock and a PKM barrel and carrying handle.
Bringing up the psuedo-PKM - the operator still grasps where the Pecheneg's handle should be rather than the wood handle.
The PKM in Sarajevo. It isn't the true classic though as it still uses the same barrel mounted bipod of the PKP.
The iron sight picture is a bit different due the change in carry handle.
Slapping the 7.62x54R belt in place during the reload.

Sniper Rifles

LaRue Tactical OBR 7.62

The LaRue Tactical OBR 7.62 is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs use OBR 7.62 sniper rifles during the short mission Hat Trick.

LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO
Stump fires his LaRue OBR 7.62 during the mission Hat Trick, which appears to be fitted with a "Hollywood" sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using Mk 11 Mod 0 sniper rifles.
LaRue OBR 7.62 in Paint Job selection menu.
A fairly basic LaRue OBR 7.62 in hands of a Delta sharpshooter.
Dumping out an empty SR-25 magazine.
Sliding in a new one.
Releasing the bolt.
Deploying an OBR 7.62's bipod out in Yemen.
Reloading the deployed OBR - note the character's right hand below the magwell.
Reaching around the magwell to chamber the OBR.

McMillan CS5

The McMillan CS5 sniper rifle is usable by the FSK, SAS, and OGA factions. Stump uses a CS5 rifle during the mission Old Friends.

McMillan CS5 with suppressor and bipod - .308 Winchester
The McMillan CS5 in the customization menu.
An Alfa Group sniper with a McMillan CS5.
The view through the U.S. Optics ST-10 MOA scope.
Cycling the CS5 from aimed state, which shows the ejected cartridge.
Pulling the bolt back during the empty reload.
Dumping out the spent magazine.
Sliding in a new mag.
Chambering the McMillan.
The reload as seen in the deployed state; it is similar the OBR 7.62's deployed reload animation.

McMillan TAC-50

The McMillan TAC-50 heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.

McMillan TAC-50 without optics - .50 BMG
The McMillan TAC50 in the "My Gun" menu
McMillan TAC50 in Paint Job customization screen
Shouldering the massive MacMillan TAC-50. Here it has a rather undersized SureFire suppressor that somehow reduces the sound signature to the same levels as the other sniper rifles in-game.
The TAC-50, fittingly wielded by a JTF-2 sniper.
Aiming with the U.S. Optics ST-10.
Working the TAC-50's massive bolt. The spent casing can be seen just behind the scope.
Removing an empty magazine - here, the magazine release can be seen being explicitly used.
Lining in another .50 mag.
Chambering the TAC-50.

McMillan TAC-300

The McMillan TAC-300 is used prominently by Stump at the end of the mission Shore Leave where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.

McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester
A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.
A SAS marksman with the TAC-300 in Yemen.
Aiming the TAC-300 at the sky.
Working the bolt from the scope view.
Aiming with the canted backup iron sights.
Again, cycling the bolt from this angle - note the lack of a primer detail on the spent .300 Winchester casing.
Performing the left-handed tactical reload on the McMillan.
Loading in a new mag.
The right-hand reload as seen when empty.
Deploying the Harris bipod.

Grenade Launchers

Heckler & Koch M320

The H&K M320 can be fitted on the HK416 and Daniel Defense DDM4 V1 rifles.

Heckler & Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm
Switching to the M320 - the operator flips up the iron sights...
...and flicks off the safety.
The M320 activated.
Despite taking the time to flick out the sights, aiming is simply done by the game's crosshair.
Reloading the M320.

M79

A sawn-off M79 grenade launcher with a spare grenade is the special ability of the Assaulter class. It appears to be based on the cut-down M79 "Pirate Pistol" that was seen in use with Navy SEALs around the time this game was developed. It is replaced with the M320 launcher if players choose to equip that on the DDM4 V1 or HK416.

M79 grenade launcher - 40x46mm
Similar to Bad Company 2: Vietnam, the operator unfolds the rear sight when pulling out the M79. It appears to use the leaf sight from a M203 grenade launcher.
A German KSK assaulter with his vintage Thumper.
Aiming simply brings the M79 in closer and changes the crosshair to a simple graduated reticle.
Opening up the M79's action as the fired shot explodes in the background.
Dramatically tossing out the spent casing. While the developers did bother to model the spent round differently from the unfired one (unlike many games), they appear to have misunderstood which part of the round is the actual grenade; the green band seen at the mouth of the case is actually part of the grenade...
...while the game seems to think that only the yellow "cap" is the projectile, as shown here.

M203 Grenade Launcher

The MUSA combat UGV used by Stump in Somalia and Preacher in the finale has four M203 grenade launchers and a M240 machine gun mounted on it. It is also available as a high scorestreak reward for the EOD class in multiplayer.

M203 grenade launcher - 40x46mm
The MUSA bot with its M240 and M203 tubes in the final mission.

Milkor MGL Mk 1S

The MGL Mk 1S is the first offensive score streak of the Demolition Class (all nations). Referred to as "M32". It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.

Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
The player character holds an MGL Mk 1S launcher.
Aiming down the OEG reflex sight of the MGL.

Rocket Launchers

Mk 153 SMAW

The Mk 153 Mod 0 SMAW with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.

Mk 153 Mod 0 SMAW - 83mm
The Mk 153 Mod 0 SMAW before being fired.
Preacher with a SMAW shouldered at the end of the opening mission.
The iron sights of the SMAW.
Reloading an 83m warhead.

RPG-7

RPG-7 launchers are used by various enemies throughout the single player campaign, but is not normally available to the player. However, it can be acquired by exploiting a glitch in the mission Old Friends. A Bosnian RPG-gunner will appear next to the van in front of the UN building during the sniper segment at the beginning - once shot, he drops his RPG-7. If one keeps an eye on the dropped launcher in between engaging other targets, it shouldn't despawn, and can be acquired during the assault on the tower. It is fairly buggy as it isn't intended to be acquired normally.

RPG-7 - 40mm
A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.
The RPG in first person.
The rear sight isn't really in place, so aiming just places the front sight in the middle of the rear leaf.
Sliding in another rocket - as it appears to be a haphazard port of the RPG from BF3, the animation isn't completely synced so the rocket slides ahead of Stump's hand.
The warhead fully seated.

Heavy Weapons

General Dynamics GAU-17/A

A General Dynamics GAU-17/A Minigun is usable for a short time during the mission Rip Current, when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.

General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
Stump engages some terrorists with the GAU-17/A.
... Then "zooms in" on an abandoned car, hoping that the explosion will take out multiple tangos quickly.
View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the Call of Duty series, however there are some differences: For example in MOHW, the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.
Covering a bomb site with a GAU-17/A machine gun.

General Electric GAU-8/A Avenger

The General Electric GAU-8/A Avenger was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.

GAU-8 Avenger - 30mm
A-10 firing the Avenger in the E3 trailer.

KPV heavy machine gun

KPV heavy machine guns are seen in unused ZPU-2 systems installed on the back of technicals, found in both the campaign and multiplayer.

KPV heavy machine guns in ZPU-2 dual anti-aircraft mount - 14.5x114mm
Looking at a ZPU-2 in the Finding Faraz mission.

M134 Minigun

M134 Miniguns are mounted on Little Bird helicopters in both SP and MP.

General Electric M134 - 7.62x51mm NATO
After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.
A Little Bird clears a path for Task Force Mako during the mission Connect the Dots.

M230 Chain Gun

M230 Chain Guns are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level Shore Leave. M230's are also featured in MP, mounted on Apaches.

Hughes/Alliant Techsystems M230 30mm Chain Gun
AH-64D Apaches during the mission Shore Leave.
Close-up of an Apache through Stump's scope.

Mk 19

Mk 19 grenade launchers are seen mounted on zodiacs during the missions Shore Leave and Rip Current. It is usable in multiplayer as a deployable tripod-fired weapon, by the "Heavy Gunner" class.

Mk 19 grenade launcher - 40mm
A Mk 19 manned by a Marine during the ride into Somalia.
Preacher using the Mk 19 during the RHIB escape at the end of Rip Current.
Firing while zoomed-in.
Mother using the Mk 19 after trading places with Preacher.

ZU-23-2

Unusable ZU-23-2's are seen on numerous multiplayer maps. It is also featured in SP.

ZU-23-2 - 23mm
A Glock 23 and a pair of Canadian gloves observe a ZU-32-2.

Grenades & Mines

AN/M8 HC smoke grenade

Enemies use AN/M8 HC smoke grenades at the hockey rink during the mission Old Friends.

AN/M8 smoke grenade
An AN/M8 smoke grenade on the main menu background reel.
Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.

M67 Hand Grenade

The M67 hand grenade is used by the Assaulter and Spec Ops classes.

M67 fragmentation grenade
A M67 grenade and a kitted-out HK416 on a loading screen. The 416 has a Troy rear sight, something not seen in-game.
Stump about to throw an M67 hand grenade.

M84 Stun Grenade

The M84 stun grenade is simply called the "Flashbang" or "FB" and is used by the Point Man class.

M84 stun grenade
TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.
Pulling the M84's pin.
Throwing an M84 flashbang.

M86 Pursuit Deterrent Munition

The M86 Pursuit Deterrent Munition is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.

M86 PDM
Deploying an M86 PDM.
A FSK/HJK sniper looks at a deployed M86 PDM.

V40 Mini Grenade

V40 Mini Grenades are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.

Dutch V40 Mini Grenade
A Canadian Heavy Gunner throws a cluster of V40 Mini Grenades.
The V40 cluster detonating with some spectactular flash.

Other

AK-74

Sad al-Din uses an AK-74 rifle in the cutscene at the end of Hello and Dubai. It appears to be the model from Battlefield 3.

AK-74 with synthetic furniture - 5.45x39mm
al-Din with the one-off AK-74. The tape on the magazine indicates it is from BF3.

FN M249 SAW

While the main game's M249/Minimi/K3/etc. are all based on a Mk 46 Mod 1 base model, an actual M249 SAW with its STANAG magazine well appears in a promotional image, as it reuses the M249's model from MOH2010.

M249 with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm
A Tier 1 operator uses a FN M249 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan.

Lee-Enfield No. 1 Mk. III

A SMLE rifle is seen in an old photo on Dusty's ops board.

Lee-Enfield No. 1 Mk. III - .303 British
The SMLE in a photo that appears to be from WWII.

M40A3 Sniper Rifle (possibly cut)

An M40A3 can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.

M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO
In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.

M45 MEUSOC (Cut)

A terrorist leader executes one of his own men with an M45 MEUSOC in the Official Announce Trailer, and reuses the exact model from BF3, as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.

MEU(SOC) Pistol - .45 ACP
A close up of the pistol as the hostage is shot.
Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.

PKM

The PKM was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the PKP Pecheneg with the PKM's furniture.

PKM with latest version of Flash hider - 7.62x54mm R
Image from the official MOHW Facebook page.

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