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Medal of Honor: Airborne
Medal of Honor: Airborne is the 11th installment of the Medal of Honor series and was developed by EA and was released in August 2007 for the Xbox 360 and for Windows. The release date for the PlayStation 3 was in November 2007, making Airborne the first game in the series to have both a console and PC version. The game is set on the battlefields in Italy (Operation Avalanche) and the Western Front (Operation Market Garden, Neptune and Varsity) beginning in 1943 following Private First Class Boyd Travers, a paratrooper in the 82nd U.S. Airborne Division and later the 17th U.S. Airborne Division. Besides improved graphics, the biggest innovation is being able to land anywhere on the map during the parachute jumps that introduce each mission. This offers various tactical possibilities (e.g. land in a quiet area outside and proceed cautiously or intervene directly in the battle).
As of February 2023, the game's multiplayer component and its servers have been shut down. All information about the game's multiplayer mechanics was correct before the multiplayer was defunct.
The following weapons appear in the video game Medal of Honor: Airborne:
The M1911A1 is the main sidearm available to the player throughout the game. Upgrades give it a quick draw holster to switch weapons with the pistol faster, a match trigger to improve rate of fire which removes the weapon's fire cap (allowing it to be fired as quickly as the player can press the button), and lastly, "Magnum" rounds for increased firepower.
The Mauser C96 is available only as a choice in the final "Der Flakturm" level. Upgrades include a shoulder stock to reduce recoil and 20-round magazines. The 3rd and final weapon upgrade nominally turns the C96 into the 712 model with full automatic capability, though the in-game model is just a magazine-fed C96 since it lacks a fire selector. It should be noted that it is underpowered in the game, taking 5 rounds to the torso to take out an enemy. This is in contrast to its rounds (7.63x25mm Mauser) real-world ballistics, only slightly less powerful than a Tokarev TT-33 Pistol (7.62x25mm Tokarev), a pistol known to be a good stopper, and even more so for its incredible penetration, which the C96 also exhibited.
One of the first weapons available in the game is the Thompson M1928A1. Upgrades include a vertical foregrip, Cutts compensator, and 50-round drum magazines. Its accuracy is so high while having a higher damage than the MP-40. Often ends up running out of ammo quickly, when it was sometimes disfavored. Note: The fully upgraded Thompson is a 1921 model because it empties a 50-round drum in 2 1\2 seconds.
The MP40 is the ubiquitous German weapon of WWII. The first upgrade gives a two magazines taped in "jungle-style" for faster reload; the second upgrade gives a 64-round magazine, based on the experimental MP 40/I, which in real life loads two separate magazines into a sliding assembly and requires manual magazine switching (the character in-game never switches the stack for a fresh one); the third and final upgrade added an SS dagger for more effective melee attacks (though the dagger isn't even attached to the weapon itself.)
Winchester Model 1912
A powerful close-range weapon, the Winchester Model 1912's upgrades give it increased accuracy and fire rate when using the iron sights, more stopping power, and a bayonet mounted under the muzzle.
Available midway through the game. The Gewehr 43 box magazine-fed semi-automatic rifle the Germans produced from 1943 on receives upgrades that give it a larger 20-round magazine, a variable power telescopic sight, and a cup-style grenade launcher. While there are 20-round magazines for Gew.43, they appear to have appeared after the war, so the presence of these in the game is most likely an anachronism.
The Karabiner 98k is inaccurately used as the Italian Blackshirts infantry weapon in the first level of the game, aside from a single Heer Officer, no German Infantry use it and it no longer appears used by AI after the first level. Upgrades give it a match bolt for ejecting spent cartridges faster, stripper clips for faster reloading, and a "cup" grenade launcher.
The M1903A1 Springfield is the main sniper rifle for Travers. Upgrades give it an improved bolt for ejecting spent cartridges faster, stripper clips (despite the fact that the presence of a scope should prohibit this), and finally a grenade launcher.
The M1 Garand is one of the selectable weapons throughout the game. Upgrades give it a match barrel, adjustable sights, and lastly the M7 grenade launcher.
The Sturmgewehr 44 finds its' way into the later stages of the game. The first assault rifle eventually replaces the MP40, Karabiner 98k and Gewehr 43 in the hands of German troops. Upgrades give it a muzzle brake, a tactical scope, and dual magazines.
Browning Automatic Rifle M1918A2
Given the date, this BAR becomes available in the game (post-Market-Garden) this is the M1918A2 model. The upgrades include a muzzle brake to reduce recoil, adjustable sights, and dual magazines taped together "jungle-style". The rifle in the game also does not have a carry handle and bipod, perhaps as a notorious reference to Saving Private Ryan.
Browning M1919A4 machine guns are seen mounted on American Sherman tanks.
The MG34 Panzerlauf is mounted on German Panzerkampfwagen VI Tiger tanks.
The MG42 is available only as an emplaced weapon in the game. This weapon is also seen in the hands of the fictional Storm Elite soldiers with a drum magazine and carrying handle. Unlike most WWII shooters, the MG42 actually runs out of ammo and has to be reloaded, but you still have an unlimited supply of spare ammo.
The Schiessbecher grenade launcher is available to the Kar98 and Gewehr 43.
M7 Rifle Grenade Launcher
The M7 Rifle Grenade Launcher is fitted to the M1 Garand and the M1903A1 Springfield when they are fully upgraded.
M18 Recoilless Rifle
One of the anachronistic weapons in this game. Although the M18 Recoilless Rifle was developed towards the end of WWII it would not have been ready in time for the Normandy invasion (the only time it is openly available in the game). The upgrades give it a variable-powered scope and increased ammo capacity. It's also a "hidden" weapon during the "Der Flakturm" level of the game at the top of the front right building. You must parachute into the top to get it.
The Panzerschreck is the only weapon used by enemy Panzergrenadiers; the version in the game is the RPzB 54 variant with a blast shield. It's available from the "Market-Garden" stages onward. Available only as a pickup weapon in the game, not an optional loadout weapon. The upgrades are the same as the M18 recoilless rifle.
Grenades & Explosives
The Gammon Grenade appears about halfway through the game in the "Market Garden" level, upgrades give it a larger amount that you can carry.
M18 smoke grenade
The safe-landing zones are marked with M18 smoke grenades.
Mk 2 Hand Grenade
The Mk 2 hand grenade is the standard hand grenade of the American forces in the game. Eventually, with the proper weapon upgrades, you are able to launch them from the M1 Garand and the M1903 Springfield. Upgrades give it bigger bags or satchels so the player can carry more grenades.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is the standard hand grenade of the Axis forces. Upgrades give it bigger bags or satchels so the player can carry more grenades. The grenade also becomes a war club when meleeing enemy troops.
8.8 cm Flak 37
In "Operation Avalanche" three Flak 37 AA guns are stationed at a Roman ruin. These guns are seen firing one after the other without a crew.
12.8 cm Flak Zwilling 40
The Flak tower is armed with four 12.8 cm Flak Zwillingskanonen.
28 cm Kanone 5 (E)
A Krupp Kanone 5 is stationed in a factory hall during "Operation Varsity" which must be disabled.
The Flakvierling 38 is seen through the campaign. Unlike its two larger counterparts, the Vierling requires one single man as its crew.