Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Medal of Honor: Airborne
|
Medal of Honor: Airborne is the 11th installment of the Medal of Honor series and was developed by EA and was released in August 2007 for the Xbox 360 and for Windows. The release date for the PlayStation 3 was in November 2007, making Airborne the first game in the series to have both a console and PC version. The game is set on the battlefields in Italy (Operation Avalanche) and the Western Front (Operation Market Garden, Neptune and Varsity) beginning in 1943 following Private First Class Boyd Travers, a paratrooper in the 82nd U.S. Airborne Division and later the 17th U.S. Airborne Division. Besides improved graphics, the biggest innovation is being able to land anywhere on the map during the parachute jumps that introduce each mission. This offers various tactical possibilities (e.g. land in a quiet area outside and proceed cautiously or intervene directly in the battle).
As of February 2023, the game's multiplayer component and its servers have been shut down. All information about the game's multiplayer mechanics was correct before the multiplayer was defunct.
The following weapons appear in the video game Medal of Honor: Airborne:
Handguns
Colt M1911A1
The Colt M1911A1 is the main sidearm available to the player throughout the game. Upgrades give it a quick draw holster to switch weapons with the pistol faster, a match trigger to improve rate of fire which removes the weapon's fire cap (allowing it to be fired as quickly as the player can press the button), and lastly, "Magnum" rounds for increased firepower.
Mauser C96
The Mauser C96 is available only as a choice in the final "Der Flakturm" level. Upgrades include a shoulder stock to reduce recoil and 20-round magazines. The 3rd and final weapon upgrade nominally turns the C96 into the 712 model with full automatic capability, though the in-game model is just a magazine-fed C96 since it lacks a fire selector. It should be noted that it is underpowered in the game, taking 5 rounds to the torso to take out an enemy. This is in contrast to its rounds (7.63x25mm Mauser) real-world ballistics, only slightly less powerful than a Tokarev TT-33 Pistol (7.62x25mm Tokarev), a pistol known to be a good stopper, and even more so for its incredible penetration, which the C96 also exhibited.
Mauser M712 Schnellfeuer
The Mauser M712 Schnellfeuer this is the maximum modification of the Mauser C96. It has a stock. A 20-round magazine and a fully automatic firing mode.
Submachine Guns
Thompson M1921
The Thompson M1921.
Thompson M1921AC
The Thompson M1921AC.
Thompson M1928A1
One of the first weapons available in the game is the Thompson M1928A1. Upgrades include a vertical foregrip, Cutts compensator, and 50-round drum magazines. Its accuracy is so high while having a higher damage than the MP-40. Often ends up running out of ammo quickly, when it was sometimes disfavored. Note: The fully upgraded Thompson is a 1921 model because it empties a 50-round drum in 2 1\2 seconds.
MP 40
The MP 40 is the ubiquitous German weapon of WWII. The first upgrade gives a two magazines taped in "jungle-style" for faster reload; the second upgrade gives a 64-round magazine, based on the experimental MP 40/I, which in real life loads two separate magazines into a sliding assembly and requires manual magazine switching (the character in-game never switches the stack for a fresh one); the third and final upgrade added an SS dagger for more effective melee attacks (though the dagger isn't even attached to the weapon itself.)
MP 40/I
The MP 40/I. The second level of the MP 40 upgrade adds a 64-round double magazine. In the game, we have access to all the ammo right away. In real life, after firing one magazine, you had to switch to the other.
Shotguns
Winchester Model 1912 Trench Gun
A powerful close-range weapon, the Winchester Model 1912 Trench Gun in a trench configuration appears in the game as the "Trench Gun". The real Model 1912 holds 5+1 rounds, but the in-game version holds 8. The upgrades for it grant increased accuracy and fire rate when using the iron sights, more stopping power (in the form of buckshot rounds), and a bayonet mounted under the muzzle.
Assault Rifles
StG 44
The StG 44 finds its' way into the later stages of the game. The first assault rifle eventually replaces the MP 40, Karabiner 98k and Gewehr 43 in the hands of German troops. Upgrades give it a muzzle brake, a tactical scope, and dual magazines.
Rifles
Gewehr 43
Available midway through the game. The Gewehr 43 box magazine-fed semi-automatic rifle the Germans produced from 1943 on receives upgrades that give it a larger 20-round magazine, a variable power telescopic sight, and a cup-style grenade launcher. The 20-round G43 magazines used in the game may or may not be an anachronism depending on the time of use, as far as know, they were produced for combat testing already at the end of the war (and then they were still very rare) (but coupled with weapon updates appearing out of nowhere, rocketlauncherists attacking infantry, and Nazi super-soldiers, this is not at all surprising).
Karabiner 98k
The Karabiner 98k is inaccurately used as the standard-issue infantry weapon for the camicie nere (Italian blackshirts) in the first level of the game (a more accurate depiction would be the Carcanos. Aside from a single Heer Officer, no German Infantry use it and it no longer appears used by the enemy after the first level. Upgrades give it a match bolt for ejecting spent cartridges faster, stripper clips for faster reloading, and a "cup" grenade launcher.
M1 Garand
The M1 Garand is one of the selectable weapons throughout the game. Upgrades give it a match barrel, adjustable sights, and lastly the M7 grenade launcher.
Springfield M1903A1
The Springfield M1903A1 is the main sniper rifle for Travers. Upgrades give it an improved bolt for ejecting spent cartridges faster, stripper clips (despite the fact that the presence of a scope should prohibit this), and finally, a grenade launcher.
Machine Guns
Browning Automatic Rifle M1918A2
Given the date, this Browning Automatic Rifle M1918A2 becomes available in the game (post-Market-Garden) this is the M1918A2 model. The upgrades include a muzzle brake to reduce recoil, adjustable sights, and dual magazines taped together "jungle-style". The rifle in the game also does not have a carry handle and bipod, perhaps as a notorious reference to Saving Private Ryan.
Browning M1919A4
Browning M1919A4 machine guns are seen mounted on American Sherman tanks.
MG 34 Panzerlauf
The MG 34 Panzerlauf is mounted on German Panzerkampfwagen VI Tiger tanks.
MG 42
The MG 42 is available only as an emplaced weapon in the game. This weapon is also seen in the hands of the fictional Storm Elite soldiers with a drum magazine and carrying handle. Unlike most WWII shooters, the MG42 actually runs out of ammo and has to be reloaded, but you still have an unlimited supply of spare ammo.
Launchers
M1 Rifle Grenade Launcher
The M1 Rifle Grenade Launcher is fitted to the Springfield M1903A1 when they are fully upgraded. It uses the same rifle grenade as the M1 Garand, the M17 rifle grenade.
M7 Rifle Grenade Launcher
The M7 Rifle Grenade Launcher is fitted to the M1 Garand when they are fully upgraded.
M18 Recoilless Rifle
One of the anachronistic weapons in this game. Although the M18 Recoilless Rifle was developed towards the end of WWII it would not have been ready in time for the Normandy invasion (the only time it is openly available in the game). The upgrades give it a variable-powered scope and increased ammo capacity. It's also a "hidden" weapon during the "Der Flakturm" level of the game at the top of the front right building. You must parachute into the top to get it.
Panzerschreck RPzB 54
The Panzerschreck RPzB 54 is the only weapon used by enemy Panzergrenadiers; the version in the game is the RPzB 54 variant with a blast shield. It's available from the "Market-Garden" stages onward. Available only as a pickup weapon in the game, not an optional loadout weapon. The upgrades are the same as the M18 recoilless rifle.
Schießbecher
The Schießbecher is available to the Kar98k and Gewehr 43. The game uses "gr.G.Pzgr" grenades, which is suggested by its shape. It was a large anti-tank grenade, and the game treats it as a fragmentation grenade. Interestingly, it explodes after a few seconds instead of on impact.
Grenades & Explosives
M18 smoke grenade
The safe-landing zones are marked with M18 smoke grenades.
Mk 2 Hand Grenade
The Mk 2 hand grenade is the standard hand grenade of the American forces in the game. Eventually, with the proper weapon upgrades, you are able to launch them from the M1 Garand and the M1903 Springfield. Upgrades give it bigger bags or satchels so the player can carry more grenades.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is the standard hand grenade of the Axis forces. Upgrades give it bigger bags or satchels so the player can carry more grenades. The grenade also becomes a war club when meleeing enemy troops.
No. 82 Gammon Grenade
The No. 82 Gammon Grenade appears about halfway through the game in the "Market Garden" level, upgrades give it a larger amount that you can carry.
TNT
The TNT.
Other
2 cm FlaKVierling 38
The 2 cm FlaKVierling 38 is seen through the campaign. Unlike its two larger counterparts, the Vierling requires one single man as its crew.
8.8 cm Flak 37
In "Operation Avalanche" three 8.8 cm Flak 37 AA guns are stationed at a Roman ruin. These guns are seen firing one after the other without a crew.
12.8 cm FlaKZwilling 40
The Flak tower is armed with four 12.8 cm FlaKZwilling 40.
28 cm Kanone 5 (E)
A Krupp Kanone 5 is stationed in a factory hall during "Operation Varsity" which must be disabled.