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Medal of Honor: Frontline

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Medal of Honor: Frontline (2002)

Medal of Honor: Frontline is the fourth installment in the Medal of Honor series, released in North America for the PlayStation 2 on May 29, 2002 and for the Xbox and GameCube consoles on November 7, 2002. In 2010, an HD port of the game was included in the "Limited Edition" PlayStation 3 version of Medal of Honor.

Lt. Jimmy Patterson returns as the game's protagonist. It is a semi remake and reboot of the original 1999 Medal of Honor. Some missions, such as A Storm in the Port (Mission 2) and Rolling Thunder (Mission 5), are homages to Scuttle Das Boot U-4901 (Mission 3) and Destroy the Mighty Railgun Greta (Mission 2) from the first game. The plot takes place during Operation Market Garden, in between Mission 3 and Mission 4 of the first game. All of the weaponry has been brought back from the first game and Medal of Honor: Underground.

The following weapons appear in the video game Medal of Honor: Frontline:




Known as the "Colt .45" in-game, the M1911A1 appears as the standard sidearm in D-Day (Mission 1) and A Storm in the Port (Mission 2). It is also seen on the main menu as the option for 'next mission'. It is the most powerful pistol in the game, and is highly effective firing against MG positions Level 1 of D-Day (Mission 1). It holds 7 rounds.

M1911A1 - .45 ACP
The M1911A1 "Colt .45" promo image. The trigger is incorrect.
The M1911A1 in-game.
Reloading the M1911A1.
The M1911A1 on the game's main menu.

High Standard Victor

Known as the "OSS Hi-Standard Pistol", what mostly resembles a suppressed High Standard Victor is the most used pistol throughout the game. As a silenced pistol it replaces the suppressed Walther PPK and the High Standard HDM from the previous games, which is an odd decision as the Victor is highly anachronistic (first manufactured in 1974) and the Victor is not compatible with a suppressor. It is likely that the developers simply confused the Victor for the HDM. It first appears in Level 2 of Needle in the Haystack (Mission 3), and then returns in Several Bridges Too Far (Mission 4), and Level 1 in Rolling Thunder (Mission 5). It is slightly less powerful than the M1911A1 and holds 7 rounds.

High Standard Victor - .22 LR
Side-view in a promo, revealing it as a High Standard Victor.
The Suppressed Victor in-game.
Reloading the Victor.

Walther P38

The Walther P38 is mainly used by enemy officers and scientists. It is first obtained in Rolling Thunder (Mission 5) and is used again in The Hornet's Nest (Mission 6). It has short recoil, and is much more accurate than the M1911A1. It holds 8 rounds and uses Pistol ammunition.

Walther P38 with black grips - 9x19mm
Promo for the P38.
The Walther P38 in-game.
Reloading the P38.
A Kriegsmarine Enemy armed with a P38.

Behind the Scenes

In the game's Behind the Scenes featurette for Several Bridges Too Far (Mission 4), someone is seen fumbling with a Walther P38, possibly as a reference for animators.

A team member repeatedly works the slide on a Walther P38, possibly for animators.
He then attempts to insert a magazine into the weapon, only to have the bottom plate give-way and the platform spring shoots out.


M1 Garand

The M1 Garand is the first weapon to be used in the game, and appears as the standard weapon for U.S. Army allies in the game. Unlike the real M1 Garand, the in-game model cannot be reloaded until the entire en-bloc clip is expended. This is because the game's engine only allows one reload animation per weapon - Reloading the Garand mid clip would require a second animation to show the manual ejection of the clip, and then the loading of a new clip. In Level 2 of Needle in the Haystack (Mission 3), an enemy soldier in the pub is carrying a Garand. This could possibly be a capture from an American casualty, or a programming error which is more likely.

M1 Garand .30-06
Promo for the M1 Garand.
The M1 Garand in-game.
Reloading the M1 Garand. Notice the enbloc has no bullets in it.
U.S. Soldier allies armed with M1 Garands in Level 1 of D-Day.
Corporal Barnes armed with an M1 Garand.
M1 Garand with M7 bayonet - .30-06
'THE FIGHT CONTINUES'. Loading screen of a US Paratrooper armed with an M1 Garand.

Springfield M1903A4

The M1903A4 Springfield appears in Level 2 of A Storm in the Port (Mission 2) and in the first 2 levels of Needle in the Haystack (Mission 3). Like the first MOH game, it is first obtained through a hidden "gift package". It has a somewhat slow rate of fire due to the bolt-action, but it is incredibly accurate, and has great range. It holds 5 rounds.

M1903A4 Springfield Sniper Rifle - .30-06
Promo for the Springfield; it oddly has a disassembly disk on the buttstock like a Karabiner 98k in this image.
The Springfield M1903A4 in-game.
Recycling the Springfield.
Looking through the scope of the Springfield.

Gewehr 43

A scoped Gewehr 43 appears as the second "sniping" weapon in the game, and is prominently seen in the hands of enemies in Level 1 of Several Bridges Too Far (Mission 4), where it is first obtained. It comes back in The Hornet's Nest (Mission 6). Its accuracy is slightly less than the M1903. Being a semi automatic weapon, it has a much higher rate of fire and faster reload than the M1903. It holds 10 rounds.

Note: the real Gewehr 43 has significantly less accuracy at range than the 1903 bolt action rifle and isn't nearly as reliable. Even as a basic semi-automatic rifle, its less than desirable, especially when compared to superior rifles like the M1 Garand.

Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser
Promo for the Gewehr 43. The buttstock here is misshaped in comparison to the actual '43. The text also incorrectly refers to it as a "sniper rifle" and that its maximum range is 2200 meters.
The Gewehr 43 in-game.
Reloading the Gewehr 43.
Looking through the Gewehr 43 scope. The Waffen SS Enemy in the cross-hairs is also armed with a Gewehr 43.

Karabiner 98k

The Karabiner 98k is the standard weapon used by enemies. Like the first game, it is unusable for the player. Scoped versions can be seen being used by enemy snipers in Level 1 of Several Bridges Too Far (Mission 4). They have a low rate of fire and take enemies a considerable amount of time to reload. Enemies will likely use them as melee weapons if close enough. They slowly diminish in favor of the Gewehr 43 in later missions. It holds 5 rounds.

Karabiner 98k - 7.92x57mm Mauser
Karabiner 98k with Zeiss ZF42 scope - 7.92x57mm Mauser
Waffen SS Enemy with a Karabiner 98k.
Von Sturmgeist's SS guards armed with Karabiner 98ks.

Lee-Enfield No. 4 Mk I

The Lee-Enfield No. 4 Mk I is seen in the hands of British Paratroopers Allies in Level 3 of Several Bridges Too Far (Mission 4). It is unusable for the player and only seen in this level. They share the same sound effect with the M1 Garand.

Lee-Enfield No. 4 Mk I - .303 British
A British Paratrooper Ally with a Lee-Enfield.
British Para firing his Lee-Enfield.

Sturmgewehr 44

Known as the "STG44", the Sturmgewehr 44 is first obtained in Level 3 of Needle in a Haystack (Mission 3). It later comes back in Rolling Thunder (Mission 5). It is seen in enemy hands in any level where the player uses the B.A.R., likely to counter the firepower. The in-game model is disproportionate to the real STG44, seeming to be stretched out for some reason. Its rate of fire is generally slow, but seems to be much faster in enemy hands. At the game's climax, Baron Rudolph Ulbricht Von Sturmgeist, the game's antagonist, is armed with a Sturmgewehr in the final duel.

Sturmgewehr 44 - 7.92x33mm
Promo for the Sturmgewehr 44; note the somewhat squashed-looking stock, and the fact that somebody forgot how to spell "Sturmgewehr".
The Sturmgewehr 44 in-game.
Reloading the Sturmgewehr 44.
A Wehrmacht Enemy armed with a Sturmgewehr 44.
Von Sturmgeist armed with a Sturmgewehr 44.

Behind the Scenes

In the Behind the Scenes featurette for A Storm in the Port (Mission 2), several images of in-game weapons are shown along with the developer's notes. One happens to be for the Sturmgewehr 44.

Notes on the detail of the in-game Sturmgewehr 44.

Submachine Guns

M1A1 Thompson

The M1A1 Thompson appears in D-Day (Mission 1) and Needle in a Haystack (Mission 3). It can be found in the surf and hidden by a Belgian Gate obstacle in Level 1 of D-Day. It has the highest rate of fire in terms of SMG's and is very powerful. The "Captain" on D-Day carries one (one of many homages in the game to Saving Private Ryan), as do several allied U.S. Soldiers in Level 1 of Storm in the Port (Mission 2). Strangely, it holds 20 rounds despite being modeled with a 30 round magazine. The Thompson featured on the game's coverart appears to be a M1928A1 variant; Frontline seems to be the first of a long line of many WWII shooters that used this coverart trope.

M1A1 Thompson - .45 ACP
Promo for the Thompson with a 30-round magazine, in fact claiming it holds 30 rounds, despite the in-game holding 20.
The Thompson M1A1 in-game.
Reloading the Thompson M1A1.
The "Captain" armed with a Thompson M1A1.

Behind the Scenes

The featurette for The Hornet's Nest (Mission 6) shows the game's animators in a gym acting out in-game scenarios to better understand natural movement. One animator is seen with a Thompson M1A1.

An animator acts-out a dying scenario holding a Thompson as a prop. Unfortunately for him, once he hits the mat, the gun's stock smacks him in the side.


The MP40 is used by enemies throughout the game, but is slowly replaced by the Sturmgewehr 44 as the levels progress. It is used in A Storm in the Port (Mission 2), Several Bridges Too Far (Mission 5) and Level 1 of Rolling Thunder (Mission 6). It has a high rate of fire, much higher than the actual MP40, but low damage rate. When used by enemies, the rate of fire is much higher, but they tend to fire it in short bursts. It is incorrectly shown firing with a closed bolt.

MP40 - 9x19mm
Promo for the MP40. Here it is redundantly labeled "MP40 SMG".
The MP40 in-game.
Reloading the MP40.
An MP40 resting on a crate.
Kriegsmarine Enemy armed with an MP40.

Behind the Scenes

During the weapons montage in the Storm in the Port featurette, the MP40 is featured prominently.

Notes comparing the in-game MP40 to the detail of a real one.
Some kind of color-coded notes pertaining to the MP40's texture.

Sten Mk II

The Sten Mk II appears in Level 3 of Several Bridges Too Far (Mission 4) in the hands of British paratrooper allies, particularly the squad leader - Master Sgt. Kelso. Like the Lee-Enfield, the Sten is exclusive to the British paratrooper allies and not available for player use. Although armed with the Mk II, the British paras would have likely been armed with the Sten Mk V Paratrooper variant. It uses the same sound effect of the Sturmgewehr 44.

Sten Mk II submachine gun - 9x19mm
Master Sgt. Kelso armed with a Sten.
British Para firing Sten.


Winchester Model 1897 "Trench Gun"

The militarized version of the Winchester Model 1897 "Trench Gun" shotgun appears in Needle in the Haystack (Mission 3) and Several Bridges Too Far (Mission 4). In Level 2 of Several Bridges Too Far (Mission 4), an elderly Dutch Resistance member is briefly seen armed with a Trench Gun, before being quickly taken down by an enemy sniper. It has a very short range but will usually kill enemies with one shot. For some reason, the weapon holds eight shells, despite the real weapon carrying five plus one in the chamber. Its ammo feeds from the "Shotgun Ammunition" pool.

Winchester Model 1897 "Trench Gun" - 12 gauge
Promo for the Trench Gun.
The Trench Gun in-game.
Reloading the Trench Gun.
Dutch Resistance member armed with a Trench Gun.

Machine Guns

Browning Automatic Rifle

The Browning Automatic Rifle or BAR makes its first appearance in Level 2 of D-Day (Mission 1) in the hands of a US Army ally, but cannot be used. When in the hands of allies, the bipod is unfolded. But, when used by Patterson, the bipod is folded up and cannot be used. It can first be used in Level 3 of Several Bridges Too Far (Mission 3) and is later obtained in The Hornet's Nest (Mission 6). Unlike the real BAR, the in-game version's charging handle is cylindrical, more like that of a Browning M1919, and cycles back and forth when fired. Although somewhat inaccurate at long range and having a slow rate of fire, it is the most powerful automatic weapon in the game. It holds 20 rounds.

Browning Automatic Rifle - .30-06
Promo for the BAR.
The BAR in-game.
Reloading the BAR. Note the incorrect cylindrical charging handle.
A US Army Ally armed with a BAR.
A BAR resting on a table. The ejection port is completely inaccurate to that of the real BAR.
Returning to Base. Loading screen showing Patterson rightfully armed with a BAR, which seems to be his signature weapon in the series.

Behind the Scenes

In the Storm in the Port (Mission 2) featurette, a BAR is seen being fired for sound effects.

An Armorer fires a BAR for sound effects. He fires it on the faster of the BARs two full-auto fire modes, instead of the slow auto-fire mode as it is depicted in the game.

Browning M1919

In Level 1 of A Storm in the Port (Mission 2), a Browning M1919 can be used, mounted on a wrecked US Army jeep after being strafed by a German Me-109. It incorrectly ejects spent shells from the side, has unlimited ammo, and the same rate of fire of the MG42 in the game.

Browning M1919 - .30-06
The in-game Browning M1919 mounted on the wrecked jeep.
Manning the Browning M1919. Notice how the spent cartridges incorrectly eject from the side, instead of underneath.

Behind the Scenes

In the Storm in the Port (Mission 2) featurette, a photo of a mounted Browning M1919 is shown on a firing range for recording sound effects.

Rear-view of a Browning M1919 on a firing range.


The MG42 appears frequently in the game mounted in several positions, most notably in enemy bunkers on D-Day (Mission 1). Just like the M1919 machine gun, it incorrectly ejects spect shells from the side. In traditional Medal of Honor fashion, manning one will trigger a swarm of enemies to come forth to attack, though you again have the benefit of unlimited ammo with which to counter the threat. The MG42 is also erroneously shown being capable of destroying enemy Panzer III tanks. Its rate of fire is also much lower than the real-life MG42.

MG42 - 7.92x57mm Mauser
Manning the MG42. Like the Browning M1919, the spent cartridges incorrectly eject from the side.
An Enemy machine gun team fires an MG42 from a bunker.
An MG42 mounted in a bell tower. This is clearly an homage to the end of Steven Spielberg's Saving Private Ryan where Pvt. Parker uses a machine gun in a bell tower.

Rocket Launchers

M9A1 "Bazooka"

The M9A1 "Bazooka" appears in The Hornet's Nest (Mission 6). Upon finding it leaning against a wall, it uses the Panzerschreck skin. Contrary to the real-life version, it can be effectively operated by a single person, which at best would be highly impractical in a combat situation. It also takes little time to reload, and is aimed through an optic sight. It is more used as an anti-personnel weapon than its original anti-tank role.

M9A1 "Bazooka" - 2.36 inch
Promo for the M9A1 Bazooka, which is actually a post-WWII M20B1 "Super Bazooka".
The Bazooka in-game.
The Bazooka's scope.

Raketenpanzerbüchse 43/54

The Raketenpanzerbüchse (or "Panzerschreck") appears in the game as the German counterpart to the American M9A1 Bazooka. It is first seen in Level 2 of Needle in a Haystack (Mission 3), in the hands of a frantic enemy who blows up the truck where Fox and Patterson are, killing Fox instantly. It later comes back in Level 3 of Needle in a Haystack, Several Bridges Too Far (Mission 4) and Rolling Thunder (Mission 5). In the hands of enemies, it is the 43 model without a blast shield (despite enemies never wearing the protective mask or gloves required to use the 43), but suddenly has the blast shield of the 54 model once used by Patterson. Enemies are quite slow to using them, but can be pretty effective once firing. The blast shield obscures the view, making it difficult to aim. It takes a long time to reload and uses 'Panzerschreck Rocket' ammo.

RPzB 43 "Panzerschreck" rocket launcher with rocket - 88mm
RPzB 54 "Panzerschreck" rocket launcher - 88mm
Promo for RPzB "Panzerschreck".
The RPzB (54 model) in-game.
A German soldier firing a RPzB (43 model) at the walkway bridge.
A Wehrmacht enemy armed with a RPzB (43 model).


Mk 2 Hand Grenade

The Mk 2 hand grenade frequently appears in the game. They are used in Level 1 of A Storm in the Port (Mission 2), Needle in the Haystack (Mission 3), and Several Bridges Too Far (Mission 4). Like the other allied weapons, it is generally available where U.S. Army forces are present. Like previous Medal of Honor games, the grenades explode on impact when hitting enemy troops. If a grenade does not strike an enemy, they are likely to either throw it back or run away. Grenade bundles are frequently encountered through out levels, sometimes in bags and sometimes in crates. On the PlayStation 2 console, the animated save icon for this game's progress files is a 3D model of a Mk 2 hand grenade.

Mk 2 High-Explosive Fragmentation hand grenade
Promo for the Mk 2 Hand Grenade.
A crate full of Mk 2 Hand Grenades.
The Mk 2 Hand Grenade in-game.
Throwing the Mk 2 Hand Grenade.

Model 16/Model 24 Stielhandgranate

The German grenades, while in Patterson's hands, is modeled after the outdated Model 16 Stielhandgranate with the belt hook. But once thrown, it turns into the Model 24 Stielhandgranate. In enemy hands or seen in crates, it is the Model 24. Regardless, they are obtainable and enemies will use them more frequently as the game progresses. They appear in Level 3 of A Storm in the Port (Mission 2), Rolling Thunder (Mission 5), and The Hornet's Nest (Mission 6). They share all characteristics with the Mk 2 grenades, including exploding on impact with enemies. They are obtainable and enemies will use them more frequently as the game progresses. They appear in Level 3 of A Storm in the Port (Mission 2), Rolling Thunder (Mission 5), and The Hornet's Nest (Mission 6). They share all characteristics with the Mk 2 grenades, including exploding on impact with enemies.

Model 16 Stielhandgranate "Potato Masher" high-Explosive Fragmentation hand grenade.
Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade.
Promo for the Model 16 Stielhandgranate.
A crate full of Stielhandgranates.
A Model 16 in Patterson's hand.
Once thrown, it turns into a Model 24

M18 Smoke Grenade

In Level 1 of D-Day (Mission 1), it is required to mark German bunkers for the Allied Fleet in the channel to destroy. This is done by placing a M18 smoke grenade in the "gun deck" of the bunker. Once placed, time is short to escape before the fleet nails the bunker.

M18 smoke grenade
The M18 Smoke Grenade being placed in the bunker.


Thompson M1928A1

The game's cover art features a US Soldier charging through the surf on Omaha Beach, brandishing a Thompson M1928A1 loaded with a 20 round magazine.

M1928A1 Thompson with 20-round magazine - .45 ACP
Cover Art featuring the Thompson M1928A1.

Oerlikon 20mm Cannon

The German version of the Oerlikon 20mm Cannon, the 2cm FlaK 29, is seen being used by a Luftwaffe Flak Crewman depicted on the loading screen for Level 1 of The Hornets Nest (Mission 6). This image was taken from a real-life photograph of a Kriegsmarine sailor manning a Flak 29 aboard a ship (seen in the image below). The Flak 29 was mainly designed for the Kriegsmarine. Therefore, it would not likely be found near a Luftwaffe air strip.

US Navy Mark 4 single pedestal mount Oerlikon L70 Cannon with early-war eyepiece / ring antiaircraft sight - 20x110mm RB
The original photograph used to make the loading screen.
Cliping Their Wings. Loading screen showing a Flak Crewman manning a Flak 29 Oerlikon (the Kriegsmarine uniform patches removed from the original photograph). The image has also been mirrored from the original photograph, flipping all the components of the gun.

QF 6-pounder Hotchkiss

The loading screen for Level 2 of Rolling Thunder (Mission 5) shows a French Hotchkiss naval gun mounted on a German Panzerzug, a very unlikely place for such a captured armament.

QF 6-pounder Hotchkiss
Riding Out the Storm loading screen showing the Hotchkiss on a Panzerzug.

Demolition Charges

Like the previous games, it is required to obtain and use demolition charges to sabotage specific targets. And again, just like in the first game, targets marked for sabotage are identified by pulsating red boxes. Although a step-up from the gigantic clock design, the demolition charges still do not resemble any real-life demolition system used during WWII and remain red dynamite sticks wired to a small timer. Enemies are also seen using the same type of demolitions in Level 1 of Several Bridges Too Far (Mission 4), strapping them to the supports of Nijmegen Bridge.

Demolition Charge in-game.
A Case containing Demolition Charges and (supposedly) a Springfield M1903, seen in Level 3 of Mission 2 (A Storm in the Port).

Karabiner 98AZ

In Level 3 of Mission 2 (A Storm in the Port), a case meant to contain a Springfield M1903 appears to have a broken-down Karabiner 98AZ. Why this model was used instead of Springfield is a mystery.

Karabiner 98AZ - 7.92x57mm Mauser. Late version with a grasping groove.
A Case containing the broken-down Karabiner 98AZ, meant to be a Springfield M1903, seen in Level 3 of Mission 2 (A Storm in the Port).

Model 39 Eihandgranate

The SS Panzergrenadier enemies have the Model 39 Eihandgranate hanging from their webbing, although they are not in use in the game.

The Model 39 Eihandgranate hand grenade.
The Model 39 Eihandgranate circled in red on a SS Panzergrenadier enemy.

Granatwerfer 34 Mortar

In Level 1 of Needle in the Haystack (Mission 3), two German Granatwerfer 34 Mortars are encountered. They fire numerous rounds and can inflict serious damage. They are exclusive to the Germans and cannot be used by Patterson.

8-cm Granatwerfer 34 (GrW 34).
Wehrmacht enemy using a Granatwerfer 34.

8.8 cm SK C/30 naval gun

The final objective in Level 4 of A Storm in the Port (Mission 2) is to destroy a fuel depot within the port. To achieve this, Patterson must commandeer a 8.8 cm SK C/30 naval gun fastened to a U-Boat resting in the pen. The weapon itself lacks a lot of detail and is much smaller than its real-life counterpart, but it is extremely powerful and can eliminate numerous enemies at once.

8.8 cm SK C/30 naval gun
The 8.8cm mounted on a U-Boat.
Firing the 8.8cm.

2 cm Flakvierling 38

The Flakvierling 38 is seen throughout the game, although it can never be used. It is first seen atop the bluff of Omaha Beach in Mission 1 (D-Day), despite the fact no Flakvierling 38s were on the real Omaha Beach. It becomes a target for destruction in Level 1 of Several Bridges Too Far (Mission 4), and can later be seen in an A-Wagen of a Panzerzug BP42 (Armored Train) in Level 2 of Rolling Thunder (Mission 5).

Flakvierling 38 - 20x138mm B
A couple Flakvierling 38s atop the bluff on Omaha Beach.
A Flakvierling 38 seen behind 'The Captain' on Omaha Beach.
A Flakvierling 38 atop a bunker.

15 cm Nebelwerfer 41

The 15 cm Nebelwerfer 41 rocket launcher appears only once in the game. In Mission 1 of Needle in the Haystack (Mission 3), it is required to use a Nebelwerfer to destroy a Panzer IV tank across a river. Cpl. Barnes advises "We can't get that tank from here. Try taking it out with that rocket launcher." Once triggered, it rapid fires all six rockets and destroys the tank.

15 cm Nebelwerfer 41 multiple rocket launcher
Promo for the Nebelwerfer.
The Nebelwerfer 41 in-game.
Firing the Nebelwerfer.

MG 34 Panzerlauf

In several levels, particularly Level 1 of Needle in the Haystack (Mission 3), enemy Panzer IV tanks use the MG 34 Panzerlauf as their secondary weapon. Their rate of fire is much higher than the actual MG 34, and their sound effect appears to be that of the MP 40.

MG 34 Panzerlauf - 7.92x57mm Mauser
The MG 34 Panzerlauf of an enemy Panzer IV.

Browning M2 Aircraft

The US P-51 fighters are briefly seen using their fixed Browning M2 Aircraft guns against the Schnabelstande emplacements on Omaha Beach.

Browning M2 Aircraft, Fixed - .50 BMG.
A P-51 strafes the neighboring Schnabelstande, easily killing everyone inside with one pass.


In the presence of the Junkers, it always uses its MG17 machine gun, which was used in both the Junkers Ju 87 and Messerschmitt Bf 109.

MG17 - 7.92x57mm Mauser
The Junkers Ju 87 strafes the beach.

Cut Weapons

A few weapons appear in beta images and Behind the Scenes featurettes that did not make the final release.

Mauser M712 Schnellfeuer

A screenshot of the game's beta version shows a Kriegsmarine Enemy brandishing a Mauser M712 Schnellfeuer, identified by its extended magazine. It was planned to be in game, and possibly used, but did not make the final version of the game.

Mauser M712 Schnellfeuer - 7.63x25mm Mauser
Enemy on the left brandishing Schnellfeuer in a beta screenshot.

FP-45 Liberator

An image displaying untextured weapons in the Storm in the Port (Mission 2) featurette shows a FP-45 Liberator. It is possible the Liberator was meant to be used in the covert levels of the game but was dropped once the developers realized how unreliable it would be.

FP-45 Liberator - .45 ACP.
The FP-45 Liberator circled in red.

Tellermine 42

In the same image of untextured weapons, a Tellermine 42 is seen in the bottom right. It never appears in the game so, like the FP-45, it is assumed that it was cut.

Tellermine 42 Anti-tank mine.
The Tellermine 42 circled in red.

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