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Difference between revisions of "Call of Duty: WWII"
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The [[M1911A1]] returns as the main American sidearm. | The [[M1911A1]] returns as the main American sidearm. | ||
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]] | [[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]] | ||
− | [[File:1911machinepistol.jpg|thumb|none|450px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. The "Jupiter" | + | [[File:1911machinepistol.jpg|thumb|none|450px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. The in-game "Jupiter" supply drop variant of the M1911 looks similar to this, but without the compensator and the extended magazine.]] |
[[File:CoDWWII-M1911.jpg|thumb|none|600px|An M1911A1 in a soldier's shoulder holster.]] | [[File:CoDWWII-M1911.jpg|thumb|none|600px|An M1911A1 in a soldier's shoulder holster.]] | ||
[[File:CoDWWII-M1911 1.jpg|thumb|none|600px|The Colt in-game.]] | [[File:CoDWWII-M1911 1.jpg|thumb|none|600px|The Colt in-game.]] | ||
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==Luger P08== | ==Luger P08== | ||
− | The [[Luger]] returns from [[Call of Duty 2]] as the main German sidearm. | + | The [[Luger]] returns from [[Call of Duty 2]] as the main German sidearm. Interestingly, one of the supply drop variants in multiplayer turns it into a hybrid between the Luger P08 and the [[Borchardt C-93]]. |
[[File:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]] | [[File:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]] | ||
[[File:CoDWWII-Luger.jpg|thumb|none|600px|A German soldier aiming a Luger.]] | [[File:CoDWWII-Luger.jpg|thumb|none|600px|A German soldier aiming a Luger.]] | ||
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[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|The playable character cocking the M1 Garand.]] | [[File:CoDWWII-M1Garand.jpg|thumb|none|600px|The playable character cocking the M1 Garand.]] | ||
[[File:CoDWWII-Garand 1.jpg|thumb|none|600px|The Garand in-game.]] | [[File:CoDWWII-Garand 1.jpg|thumb|none|600px|The Garand in-game.]] | ||
+ | |||
+ | ==M1941 Johnson rifle== | ||
+ | The "Savior II" supply drop variant of the M1941 Johnson machine gun turns its visual appearance into that of the [[M1941 Johnson rifle|M1941 semi-automatic rifle]], but still with the side-mounted magazine of the M1941 machine gun. | ||
+ | [[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson rifle - .30-06]] | ||
==Springfield M1903== | ==Springfield M1903== | ||
− | The [[Springfield M1903]] returns from [[Call of Duty: World at War| | + | The [[Springfield M1903]] returns from ''[[Call of Duty: World at War|World at War]]'' as an available sniper rifle. The rifle can incorrectly be loaded with stripper clips even if the scope is blocking the magazine. |
[[File:ScopedSpringfield.jpg|thumb|none|450px|M1903A1 Springfield sniper rifle (.30-06) fitted with a 7.8x Unertl scope. This rifle was used in ''[[Letters from Iwo Jima]]''.]] | [[File:ScopedSpringfield.jpg|thumb|none|450px|M1903A1 Springfield sniper rifle (.30-06) fitted with a 7.8x Unertl scope. This rifle was used in ''[[Letters from Iwo Jima]]''.]] | ||
[[File:Codwwii springfield.jpg|thumb|none|600px|A Springfield M1903 with a 7.8x Unertl scope. Shown in the MP Reveal Trailer.]] | [[File:Codwwii springfield.jpg|thumb|none|600px|A Springfield M1903 with a 7.8x Unertl scope. Shown in the MP Reveal Trailer.]] | ||
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==Sturmgewehr 44== | ==Sturmgewehr 44== | ||
− | The legendary [[Sturmgewehr 44]] returns from previous games. Additionally, the semi-fictive StG-44 Kurz (short) is featured as the "Serum" variant, being a shorter version of the StG-44 with a cut down gas system and MP40-style folding stock. | + | The legendary [[Sturmgewehr 44]] returns from previous games. Additionally, the semi-fictive StG-44 Kurz (short) is featured as the "Serum" supply drop variant, being a shorter version of the StG-44 with a cut down gas system and MP40-style folding stock, and the "Red Baron" variant looks similar to the [[Sturmgewehr 45(M)]]. |
[[File:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]] | [[File:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]] | ||
[[File:Codwwii stg44.jpg|thumb|none|600px|A StG-44 carried by a player in the MP Revel Trailer.]] | [[File:Codwwii stg44.jpg|thumb|none|600px|A StG-44 carried by a player in the MP Revel Trailer.]] |
Revision as of 15:10, 4 November 2017
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: WWII for current discussions. Content is subject to change. |
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Call of Duty: WWII is an upcoming first-person shooter developed by Sledgehammer Games for the PC, Playstation 4 and Xbox One. Being the fourteenth main game in the series, it is also the first installment since Call of Duty: World at War to be set in World War II, and the fifth main WWII title in the series.
The following weapons appear in the video game Call of Duty: WWII:
Handguns
Colt M1911A1
The M1911A1 returns as the main American sidearm.
Enfield No. 2
An Enfield No. 2 is used in the campaign. It is incorrectly depicted with a swing-out cylinder rather than top-break.
Luger P08
The Luger returns from Call of Duty 2 as the main German sidearm. Interestingly, one of the supply drop variants in multiplayer turns it into a hybrid between the Luger P08 and the Borchardt C-93.
Mauser C96
The Mauser C96 is available in the game. During alpha stage, it was designated as "M712", which is incorrect since it lacks a fire selector. This means it committed the error of Black Ops II and Black Ops III in reverse; those games had an M712 Schnellfeuer incorrectly referred to as a C96, whereas this game has a C96 incorrectly referred to as an M712. In-game, it is referred to as "Machine Pistol" and behaves like an M712, firing in full-auto mode and using detachable magazines.
Submachine Guns
Haenel-Schmeisser MP28/II
The Haenel-Schmeisser MP28/II appears in the game as the "Waffe 28". Despite having a low rate of fire at ~500 rounds/minute in real life, in-game this gun seems to fire ridiculously fast at what seems like 900 rounds/minute.
M3 "Grease Gun"
The M3 Grease Gun returns from Call of Duty 2.
MP40
The iconic MP40 returns as the main German submachine gun.
PPSh-41
The PPSh-41 appears in the game, along with both the stick magazine, and the drum magazine. It also seems to have the early version of the sights. One thing to note is that it uses a PPS-43 magwell, though this isn't the case when equipped with a drum mag.
Thompson M1A1
The Thompson M1A1 is available in the game, incorrectly referred to as the M1928 variant: while US soldiers did use the M1928A1 early in their involvement in WW2 since the M1 did not enter service until April 1942, the gun shown in the game has the triangular rear sight guard "ears" of an M1A1, an unribbed barrel, and does not appear to have a Cutts Compensator which military M1928A1s usually did. The extended magazine attachment gives it a drum magazine, which is incorrect: while an actual M1928 could accept a drum, the simplified M1 and M1A1 lacked this feature since the drum was deemed too heavy and unreliable for combat.
Type 100 submachine gun
The Type 100 submachine gun returns from World at War, but is now correctly held by the handguard.
Shotguns
M30 Luftwaffe Drilling
The rare M30 Luftwaffe Drilling, a combination shotgun / rifle only issued to Luftwaffe aircrews, is available. By default, only the shotgun barrels are used, but the "Rifle Bullet" attachment allows the third barrel to be used. The latter basically fires a powerful rifle round with a range and damage comparable to that of a sniper rifle. This is rather unrealistic as the rifle barrel was only issued with soft-pointed bullets: firing these at a human would constitute a war crime. Presumably the two barrels being choked for different types of shell (slugs on the left and birdshot on the right) will not be simulated.
Sawed-Off Double Barreled Shotgun
A double barreled shotgun with sawed-off barrels appears in the game.
Walther Toggle-Action
The rare Walther toggle-action shotgun will be available, simply referred to as "Toggle Action". It erroneously feeds from a detachable box magazine (or drum when the extended magazine attachment is equipped) rather than its internal tube magazine.
Winchester Model 1897 Trench Gun
The Winchester Model 1897 is available with an incorrect tube capacity of 7 shells (10 with extended magazine) instead of 5. It was referred to as "Winchester 1897" and then "M97 Trench Gun" in earlier stages of the game, only to be renamed to simply "Combat Shotgun" in the final version.
Rifles
FG 42
The FG42 is a usable automatic rifle in-game. It is the late war/second model, unlike the versions seen in previous installments.
Karabiner 98k
The Karabiner 98k is available in the game. When the extended magazine attachment is equipped, the weapon is fitted with the rare 20-rounder trench magazine from the earlier Gewehr 98 and Kar98 models. However, the magazine in-game only holds 7 rounds, and is incorrectly depicted as detachable.
Kbsp wz. 38M
The Kbsp wz. 38M (Karabin samopowtarzalny wzór 38M) appears in the game, simply referred to as the "Karabin". A surprising inclusion in-game, given that only around 150 of the rifles were ever built. It incorrectly features a detachable magazine like the Gewehr 43; the real-life rifle has a non-detachable magazine fed by Mauser stripper clips, which wouldn't be possible on the in-game sniper variant because the scope is blocking it.
Lee-Enfield No.4 Mk.I(T)
The Lee-Enfield No.4 Mk.I(T) appears in the game. It was referred to as the "Commonwealth" in the beta, but this was later changed to "Lee-Enfield". Like the Springfield, it is still loaded with stripper clips even though the scope is blocking the magazine; it also replenishes all 10 rounds with just one clip.
M1 Carbine
The M1 Carbine returns from World at War, still labeled as the "M1A1". Notably, it is able to equip a bayonet, yet it visibly lacks a bayonet lug.
M1 Garand
The iconic battle rifle of the American forces, the M1 Garand, makes a return in this game. Like in World at War, the weapon can be reloaded mid-clip, though it makes the ping sound and ejects the clip anyway.
M1941 Johnson rifle
The "Savior II" supply drop variant of the M1941 Johnson machine gun turns its visual appearance into that of the M1941 semi-automatic rifle, but still with the side-mounted magazine of the M1941 machine gun.
Springfield M1903
The Springfield M1903 returns from World at War as an available sniper rifle. The rifle can incorrectly be loaded with stripper clips even if the scope is blocking the magazine.
Sturmgewehr 44
The legendary Sturmgewehr 44 returns from previous games. Additionally, the semi-fictive StG-44 Kurz (short) is featured as the "Serum" supply drop variant, being a shorter version of the StG-44 with a cut down gas system and MP40-style folding stock, and the "Red Baron" variant looks similar to the Sturmgewehr 45(M).
Tokarev SVT-40
Winchester Model 1894
A Winchester Model 1894 is seen in the hands of a young Ronald "Red" Daniels in the intro cutscene of the campaign mission "Stronghold", though it is not available for use.
Machine Guns
Browning M1919A4
The Browning M1919A4 machine gun returns from World at War as a mounted machine gun, although it can be dismounted and used as a portable weapon in campaign only.
Bren Mk1
The Bren Gun returns from Call of Duty 3, replacing the Type 99 Light Machine Gun featured in World at War.
Lewis Gun
The Lewis Gun appears as a new LMG in this game. The barrel shroud is removed, making it resemble the aircraft-mounted variant, but the gun still has the stock of the infantry variant.
M1918A2 Browning Automatic Rifle
The BAR returns from World at War, though this time it fires faster.
M1941 Johnson machine gun
The M1941 Johnson machine gun appears as another new LMG in the game. It is incorrectly categorized as a rifle instead of a light machine gun.
MG15
The MG15 machine gun is yet another new LMG in the game. Although the gun was originally designed to be mounted on aircraft, a few guns were fitted with bipods and converted for infantry use. The MG34 would be a more suitable weapon.
MG42
The iconic MG42, also known as "Hitler's Buzzsaw", returns from World at War in both mounted and man-portable versions.
Launchers
Luftfaust
The Luftfaust (aka Fliegerfaust B), a 9-barrel German 20mm anti-aircraft rocket launcher that never got past the prototype phase, is available in Zombies mode.
M1 Bazooka
The M1 Bazooka appears as the main anti-tank weapon for the Allied forces.
Panzerschreck
The Panzerschreck appears as the main anti-tank weapon for the Axis forces.
Flamethrowers
Flammenwerfer 35
The Flammenwerfer 35 appears as the main flamethrower for the Axis forces.
M2 Flamethrower
The M2 Flamethrower appears as the main flamethrower for the Allied forces.
Grenades & Explosives
M1A1 Mine
In the Hürtgenwald campaign Daniels can place M1A1 Mines.
M18 smoke grenade
Mk 2 hand grenade
Model 24 Stielhandgranate
The Model 24 Stielhandgranate appears in the game, modeled with the fragmentation sleeve of the Model 43 Stielhandgranate. In the singleplayer campaign the correct Model 24 is used.
No. 69 High-Explosive grenade
No. 74 ST grenade
S-Mine
Other
2cm FlaK 38
20mm Oerlikon Cannon
Oerlikon 20mm Cannons can be seen mounted on U.S. ships on D-Day and on the multiplayer map "USS Texas".
5cm Pak 38
Various 5 cm Pak 38 Anti Tank guns can be seen in the singleplayer campaign.
8-cm Granatwerfer 34
Granatwerfer 34 Mortars can be seen in the campaign.
8 cm kurzer Granatwerfer 42
Kurzer 8 cm Granatwerfer 42 mortars can also be seen in the singleplayer campaign.
8.8cm FlaK 18
88mm FlaKs, which appear to be the older model 18 with a one-piece barrel, have been shown in front of a building.
15cm-schwere Feldhaubitze 18
Various Feldhaubitzen 18 can be seen and destroyed by Daniels in the Hürtgenwald missions.
Bofors 40mm
Several Bofors 40mm AA-guns are seen on the map "Gibraltar".
Canon de 155mm GPF
Daniels squad must destroy Canon de 155 Grande Puissance Filloux (GPF) during the D-Day. In Call of Duty 2 the player must destroy this cannon, too.