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Difference between revisions of "Far Cry 6"
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It is set on the fictional Caribbean island-nation of Yara, which takes inspiration from Cuba, ruled by dictator Antón Castillo (portrayed by [[Giancarlo Esposito]]). After years of his iron-fisted rule, Yara has exploded into a revolution. The player controls new, customizable protagonist Dani Rojas, a revolutionary who embarks on a guerrilla war against Castillo's regime. Like the Deputy of ''[[Far Cry 5]]'' or Security Captain of ''[[Far Cry New Dawn]]'' they can be either male or female, depending on player choice, so this page will likely switch between using "he", "she", and "they" to refer to them depending on the gender of the character in the screenshot. | It is set on the fictional Caribbean island-nation of Yara, which takes inspiration from Cuba, ruled by dictator Antón Castillo (portrayed by [[Giancarlo Esposito]]). After years of his iron-fisted rule, Yara has exploded into a revolution. The player controls new, customizable protagonist Dani Rojas, a revolutionary who embarks on a guerrilla war against Castillo's regime. Like the Deputy of ''[[Far Cry 5]]'' or Security Captain of ''[[Far Cry New Dawn]]'' they can be either male or female, depending on player choice, so this page will likely switch between using "he", "she", and "they" to refer to them depending on the gender of the character in the screenshot. | ||
− | In addition, three DLCs focusing on the villains from previous titles were released as part of the Season Pass. These DLCs (Insanity, Control, Collapse) change the usual sandbox experience to a more rogue-like gameplay. Unless noted, these DLCs feature almost no additional brand-new firearms, albeit they features variants of firearms from the main game. | + | In addition, three DLCs focusing on the villains from previous titles were released as part of the Season Pass. These DLCs (Insanity, Control, Collapse) change the usual sandbox experience to a more rogue-like gameplay, set in the mind of these villains with a scenery inspired by the locations of the previous games. Unless noted, these DLCs feature almost no additional brand-new firearms, albeit they features variants of firearms from the main game. |
{{VG Title}} | {{VG Title}} | ||
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==SIG-Sauer P226R== | ==SIG-Sauer P226R== | ||
The [[SIG-Sauer P226R]] from ''5''. Though the game claims it is a fourth rank sidearm that can be unlocked randomly throughout the world, this is false - the P226 is instead given to Dani by Juan Cortez at the start of the penultimate story mission. Like the version in the previous game, the P226 is rather unremarkable, with its only real advantages over the Beretta 92FS being its ability to equip laser pointer attachments. | The [[SIG-Sauer P226R]] from ''5''. Though the game claims it is a fourth rank sidearm that can be unlocked randomly throughout the world, this is false - the P226 is instead given to Dani by Juan Cortez at the start of the penultimate story mission. Like the version in the previous game, the P226 is rather unremarkable, with its only real advantages over the Beretta 92FS being its ability to equip laser pointer attachments. | ||
+ | |||
+ | A variant with red finish, wooden grips and "Micro Reflex sight" can unlocked early in the game by completing the Treasure Hunt "The Mongoose and the Man". | ||
+ | |||
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]] | [[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]] | ||
[[File:FC6 P226 (1).jpg|thumb|none|600px|The P226's menu entry.]] | [[File:FC6 P226 (1).jpg|thumb|none|600px|The P226's menu entry.]] | ||
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The [[Stechkin APS]] is available as one of the game's sidearms, appearing as the "6P13 Auto". Like the "6P9" name for the Makarov PB from games past, the "6P13" name is a reference to the GRAU designation of the APB pistol, a variant of the APS with a threaded barrel and wire stock. It is permanently fitted with a stock and 40-round drum magazine. The APS is also quite oddly used as the standard sidearm for the game's NPCs; these APS pistols are exclusively fired in semi-automatic, and also appear to have a standard 20-round magazine instead of a drum. The Stechkin is grouped in the machine pistol category, and can only be used in the sidearm slot. | The [[Stechkin APS]] is available as one of the game's sidearms, appearing as the "6P13 Auto". Like the "6P9" name for the Makarov PB from games past, the "6P13" name is a reference to the GRAU designation of the APB pistol, a variant of the APS with a threaded barrel and wire stock. It is permanently fitted with a stock and 40-round drum magazine. The APS is also quite oddly used as the standard sidearm for the game's NPCs; these APS pistols are exclusively fired in semi-automatic, and also appear to have a standard 20-round magazine instead of a drum. The Stechkin is grouped in the machine pistol category, and can only be used in the sidearm slot. | ||
− | A special ornate variant, the "Rococo Loco", can be acquired. | + | A special ornate variant, the "Rococo Loco", can be acquired by completing the Bandido mission "Benito Bang Bang". |
[[File:Pistol_Russian_Stechkin_9x18mm_Makarov_machine_pistol.jpg|thumb|none|450px|Stechkin APS with shoulder stock - 9x18mm Makarov]] | [[File:Pistol_Russian_Stechkin_9x18mm_Makarov_machine_pistol.jpg|thumb|none|450px|Stechkin APS with shoulder stock - 9x18mm Makarov]] | ||
[[File:FC6-APS-Store.jpg|thumb|none|600px|The pistol in the game's arsenal. The description fairly accurately describes the real world reason why the APS fell out of common use in its home country - it was so large, heavy, and unwieldy for a handgun that in most instances, simply using a carbine or even a full sized rifle would have done the job better.]] | [[File:FC6-APS-Store.jpg|thumb|none|600px|The pistol in the game's arsenal. The description fairly accurately describes the real world reason why the APS fell out of common use in its home country - it was so large, heavy, and unwieldy for a handgun that in most instances, simply using a carbine or even a full sized rifle would have done the job better.]] | ||
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==Custom 1911== | ==Custom 1911== | ||
− | As in ''5'', an [[M1911A1]]-style pistol, most likely a commercial Government Model with an extended beavertail, skeletonized hammer, long trigger, aftermarket sights, a barrel weight and wood diamond grips, appears as the "1911". It is no longer the default sidearm, and is instead unlocked at rank 2. It is the "1911 Extended" variant from the previous game that was only available as a Prestige weapon, with no standard version. Sometimes is seen in the holsters of Libertad fighters. A decorated variant belonging to the Castillos' can be seen in the main menu and many cutscenes. | + | As in ''5'', an [[M1911A1]]-style pistol, most likely a commercial Government Model with an extended beavertail, skeletonized hammer, long trigger, aftermarket sights, a barrel weight and wood diamond grips, appears as the "1911". It is no longer the default sidearm, and is instead unlocked at rank 2. It is the "1911 Extended" variant from the previous game that was only available as a Prestige weapon, with no standard version. Sometimes is seen in the holsters of Libertad fighters. |
+ | |||
+ | A variant called "Blood Drunk" can be found in Jose Castillo's office in his private island. | ||
+ | |||
+ | Additionally an unusable decorated variant belonging to the Castillos' can be seen in the main menu and many cutscenes. | ||
[[File:M1911A1TwoTone.jpg|thumb|none|400px|Two-tone Colt Government Model - .45 ACP]] | [[File:M1911A1TwoTone.jpg|thumb|none|400px|Two-tone Colt Government Model - .45 ACP]] | ||
[[File:WilsonProtector.jpg|thumb|none|400px|Wilson Combat Protector - .45 ACP]] | [[File:WilsonProtector.jpg|thumb|none|400px|Wilson Combat Protector - .45 ACP]] | ||
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When Dani pulls out the Webley, they will cock back the hammer, firing the first shot in single action, and every subsequent shot in double action. Oddly, there is no difference in fire rate or trigger pull between the first shot and any subsequent ones. When holstering the weapon, the player can hear Dani uncock the hammer. | When Dani pulls out the Webley, they will cock back the hammer, firing the first shot in single action, and every subsequent shot in double action. Oddly, there is no difference in fire rate or trigger pull between the first shot and any subsequent ones. When holstering the weapon, the player can hear Dani uncock the hammer. | ||
+ | |||
+ | A variant called "El Florecer" (Spanish for ''The Prosperity'' is found in a niche on the outer walls of Fontana Fort. | ||
+ | |||
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]] | [[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]] | ||
[[File:FC6Webley.jpg|thumb|none|600px|The Mk VI in the in-game arsenal view.]] | [[File:FC6Webley.jpg|thumb|none|600px|The Mk VI in the in-game arsenal view.]] | ||
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==Cobray M11/9== | ==Cobray M11/9== | ||
The [[Cobray M11/9]], returning as the "SMG-11", is unlockable at rank 2. The markings states that is chambered in .380 and is made by the "Gun Corporation". | The [[Cobray M11/9]], returning as the "SMG-11", is unlockable at rank 2. The markings states that is chambered in .380 and is made by the "Gun Corporation". | ||
+ | |||
+ | A variant called "Snapshot" can be found at Golfo Vasto Lighthouse. | ||
[[File:M11SMG.jpg|thumb|none|350px|Cobray M11/9 SMG - 9x19mm Parabellum]] | [[File:M11SMG.jpg|thumb|none|350px|Cobray M11/9 SMG - 9x19mm Parabellum]] | ||
[[File:FC6-SMG11-Store.jpg|thumb|none|600px|The Cobray in the arsenal. As in the previous game, it features an earlier [[MAC-10]]-style charging handle and stock (or simply a Cobray stock with the extra loop cut off); possibly due to its continued neglect over the course of the last game and this one, the description seems to think that the stock is some sort of belt clip.]] | [[File:FC6-SMG11-Store.jpg|thumb|none|600px|The Cobray in the arsenal. As in the previous game, it features an earlier [[MAC-10]]-style charging handle and stock (or simply a Cobray stock with the extra loop cut off); possibly due to its continued neglect over the course of the last game and this one, the description seems to think that the stock is some sort of belt clip.]] | ||
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The [[Sa vz. 61 Skorpion]] appears as a rank 1 machine pistol. The Skorpion is also the primary weapon issued to many FND officers and light troops encountered throughout the game. | The [[Sa vz. 61 Skorpion]] appears as a rank 1 machine pistol. The Skorpion is also the primary weapon issued to many FND officers and light troops encountered throughout the game. | ||
− | The game's pattern of having most special variants being gilded continues with the Skorpion's single special version, the "El General. | + | The game's pattern of having most special variants being gilded continues with the Skorpion's single special version, the "El General" which can be found in the FND Munitions Depot. |
[[File:CZ_Vz.61.jpg|thumb|none|350px|Sa. vz. 61 Skorpion - .32 ACP]] | [[File:CZ_Vz.61.jpg|thumb|none|350px|Sa. vz. 61 Skorpion - .32 ACP]] | ||
[[File:FC6-Skorpion-Store.jpg|thumb|none|600px|The weapon in the arsenal.]] | [[File:FC6-Skorpion-Store.jpg|thumb|none|600px|The weapon in the arsenal.]] | ||
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==Heckler & Koch MP5K== | ==Heckler & Koch MP5K== | ||
− | The [[Heckler & Koch MP5K]] returns from ''5'' as the "MP5K", being a second rank SMG. | + | The [[Heckler & Koch MP5K]] returns from ''5'' as the "MP5K", being a second rank SMG. |
+ | |||
+ | A variant called "DYI Death" can be found in the town of Conceptión. | ||
+ | |||
[[File:MP5K-SEF.jpg|thumb|none|450px|Heckler & Koch MP5K - 9x19mm Parabellum]] | [[File:MP5K-SEF.jpg|thumb|none|450px|Heckler & Koch MP5K - 9x19mm Parabellum]] | ||
[[File:FC6MP5K.jpg|thumb|none|600px|The MP5K in the in-game arsenal view.]] | [[File:FC6MP5K.jpg|thumb|none|600px|The MP5K in the in-game arsenal view.]] | ||
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==Heckler & Koch MP7A1== | ==Heckler & Koch MP7A1== | ||
The [[Heckler & Koch MP7A1]] is classed as a submachine gun and appears as the "MP7". It is the final SMG that can be unlocked, at rank 4. It's the weapon's first time appearing in a Far Cry game. Like most select-fire weapons in the game, it can fire in semi-automatic, fully-automatic, and three-round bursts, though the MP7A1 only has a three position fire selector that allows it to fire in semi- and fully-automatic modes in the real world. Something that the modelers understood, as you can visibly see that HK's iconic fire selector displays only markings for safe, semi-automatic, and fully-automatic fire. | The [[Heckler & Koch MP7A1]] is classed as a submachine gun and appears as the "MP7". It is the final SMG that can be unlocked, at rank 4. It's the weapon's first time appearing in a Far Cry game. Like most select-fire weapons in the game, it can fire in semi-automatic, fully-automatic, and three-round bursts, though the MP7A1 only has a three position fire selector that allows it to fire in semi- and fully-automatic modes in the real world. Something that the modelers understood, as you can visibly see that HK's iconic fire selector displays only markings for safe, semi-automatic, and fully-automatic fire. | ||
+ | |||
+ | A gilded variant called "SMG-ISSIMO" can be found at La Raja Bar. | ||
+ | |||
[[File:H&K MP71A1.jpg|thumb|none|450px|Heckler & Koch MP7A1 - 4.6x30mm]] | [[File:H&K MP71A1.jpg|thumb|none|450px|Heckler & Koch MP7A1 - 4.6x30mm]] | ||
[[File:FC6MP7.jpg|thumb|none|600px|The MP7A1 in the in-game arsenal view.]] | [[File:FC6MP7.jpg|thumb|none|600px|The MP7A1 in the in-game arsenal view.]] | ||
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==MP40== | ==MP40== | ||
The [[MP40]] returns from ''Far Cry 5'' as a rank 2 SMG. | The [[MP40]] returns from ''Far Cry 5'' as a rank 2 SMG. | ||
+ | |||
+ | A variant called "Streamline Moderne" that is seemingly made of old television set parts and fitted with a laser pointer and a red dot sight can be found in a stash room inside a bunker at the FND 2nd Armored Division outpost. | ||
+ | |||
[[File:MP40 Bakelite.jpg|thumb|none|450px|MP40 with brown bakelite lower receiver - 9x19mm Parabellum]] | [[File:MP40 Bakelite.jpg|thumb|none|450px|MP40 with brown bakelite lower receiver - 9x19mm Parabellum]] | ||
[[File:FC6MP40.jpg|thumb|none|600px|The MP40 in the in-game arsenal view. For some reason, Dani refuses to unfold the stock, despite the fact that it features some noticeable recoil for a SMG.]] | [[File:FC6MP40.jpg|thumb|none|600px|The MP40 in the in-game arsenal view. For some reason, Dani refuses to unfold the stock, despite the fact that it features some noticeable recoil for a SMG.]] | ||
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==PP-19 Bizon-2== | ==PP-19 Bizon-2== | ||
The left-handed [[PP-19 Bizon-2]] appears as the "BZ19" yet again, and is a rank 2 SMG alongside the MP40 and MP5K. | The left-handed [[PP-19 Bizon-2]] appears as the "BZ19" yet again, and is a rank 2 SMG alongside the MP40 and MP5K. | ||
+ | |||
+ | A variant valledhave gilded finish and wood forniture which also include the magazines and can be found in a shed in Respirador Culture. | ||
+ | |||
[[File:Bizon9x18.jpg|thumb|none|450px|PP-19 Bizon-2 with stock folded - 9x18mm Makarov]] | [[File:Bizon9x18.jpg|thumb|none|450px|PP-19 Bizon-2 with stock folded - 9x18mm Makarov]] | ||
[[File:FC6Bizon.jpg|thumb|none|600px|The description in the arsenal menu seems to imply that whoever was writing it is under the impression that the magazine is a UGL akin to the [[M203]]. This is further confirmed with the "Turn of the Century" variant which outright state that is fitted with a grenade launcher.]] | [[File:FC6Bizon.jpg|thumb|none|600px|The description in the arsenal menu seems to imply that whoever was writing it is under the impression that the magazine is a UGL akin to the [[M203]]. This is further confirmed with the "Turn of the Century" variant which outright state that is fitted with a grenade launcher.]] | ||
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==PPSh-41== | ==PPSh-41== | ||
The [[PPSh-41]] appears as a rank 3 SMG. It uses the iconic 71-round drum magazines, and can be customized with attachments in all slots save for the muzzle. The model seen in-game is something of a hybrid of early and standard production PPShs, having the tangent rear sight of the former and the latter's hooded front sight. | The [[PPSh-41]] appears as a rank 3 SMG. It uses the iconic 71-round drum magazines, and can be customized with attachments in all slots save for the muzzle. The model seen in-game is something of a hybrid of early and standard production PPShs, having the tangent rear sight of the former and the latter's hooded front sight. | ||
+ | |||
+ | A variant called "The Heroic End" with golden forniture and magazine, golden rails(!) and a micro reflex sight, can be found "The People's Pride Clinic". | ||
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]] | [[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]] | ||
[[File:PPsh-41 early sight drum mag Right.jpg|thumb|none|450px|PPSh-41, early production - 7.62x25mm Tokarev]] | [[File:PPsh-41 early sight drum mag Right.jpg|thumb|none|450px|PPSh-41, early production - 7.62x25mm Tokarev]] | ||
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==Steyr MP34== | ==Steyr MP34== | ||
The [[Steyr MP34]] returns from the past two (or three if counting ''New Dawn'') installments as a rank 3 SMG. | The [[Steyr MP34]] returns from the past two (or three if counting ''New Dawn'') installments as a rank 3 SMG. | ||
+ | |||
+ | A variant called "Carriage Carnage" ("Smokebox Silvia" before an update) can be found in a train wreckage at Ancha Lake. | ||
+ | |||
[[File:Mp34.jpg|thumb|none|450px|Steyr MP34 - 9x19mm Parabellum]] | [[File:Mp34.jpg|thumb|none|450px|Steyr MP34 - 9x19mm Parabellum]] | ||
[[File:FC6 MP34 (1).jpg|thumb|none|600px|Previewing the MP34. The description says in German "Do you speak kill?"]] | [[File:FC6 MP34 (1).jpg|thumb|none|600px|Previewing the MP34. The description says in German "Do you speak kill?"]] | ||
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==Baikal MP-133== | ==Baikal MP-133== | ||
The [[Baikal MP-133]] returns once more as the "M133", unlockable at rank 2. However, it uses a different model and is no longer the standard shotgun utilized by NPCs. It holds a somewhat impossible six shells in a four shell tube magazine (seven overall, though the animations account for the chamberloaded shell). | The [[Baikal MP-133]] returns once more as the "M133", unlockable at rank 2. However, it uses a different model and is no longer the standard shotgun utilized by NPCs. It holds a somewhat impossible six shells in a four shell tube magazine (seven overall, though the animations account for the chamberloaded shell). | ||
+ | |||
+ | A ornate variant called "El Rubi" and fitted with a suppressor can be found at "Torre del Leon". | ||
+ | |||
[[File:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]] | [[File:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]] | ||
[[File:FC6MP133.jpg|thumb|none|600px|The MP-133 in the in-game arsenal view.]] | [[File:FC6MP133.jpg|thumb|none|600px|The MP-133 in the in-game arsenal view.]] | ||
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==Double Barrel Shotgun== | ==Double Barrel Shotgun== | ||
The "SBS" [[12 Gauge Double Barreled Shotgun]] returns from ''5'', unlockable at rank 2. The default skin shows it considerably more worn and dirty than before. | The "SBS" [[12 Gauge Double Barreled Shotgun]] returns from ''5'', unlockable at rank 2. The default skin shows it considerably more worn and dirty than before. | ||
+ | |||
+ | Two variant can be found in the base game with one called "Ciervo Macho" (Spanish for "Male Deer") fitted with a camouflage finish and a Resolver red dot sight can be obtained by upgrading the Guerrilla camp, while an ornate variant called "The True Loyalist" can be obtained by completing the Treasure Hunt "The Truest Yaran". | ||
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|450px|L.C. Smith shotgun - 12 gauge]] | [[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|450px|L.C. Smith shotgun - 12 gauge]] | ||
[[File:FC6SBS.jpg|thumb|none|600px|The SBS in the arsenal view.]] | [[File:FC6SBS.jpg|thumb|none|600px|The SBS in the arsenal view.]] | ||
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==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
The left-handed [[SPAS-12]] from before returns in ''6'', now relegated to being a mid-tier shotgun unlocked at rank 2. | The left-handed [[SPAS-12]] from before returns in ''6'', now relegated to being a mid-tier shotgun unlocked at rank 2. | ||
+ | |||
+ | A variant called "Supercharger" can be found in a contained at the GDP Oil Platform outpost. | ||
[[File:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 without stock – 12 gauge]] | [[File:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 without stock – 12 gauge]] | ||
[[File:FC6 SPAS-12 (1).jpg|thumb|none|600px|The SPAS-12 in the inventory. The "full bore slug dispersal" in the description is rather nonsensical.]] | [[File:FC6 SPAS-12 (1).jpg|thumb|none|600px|The SPAS-12 in the inventory. The "full bore slug dispersal" in the description is rather nonsensical.]] | ||
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==Kel-Tec KSG== | ==Kel-Tec KSG== | ||
A [[Kel-Tec KSG]] is considered the game's high-end pump shotgun and is unlockable at rank 3. | A [[Kel-Tec KSG]] is considered the game's high-end pump shotgun and is unlockable at rank 3. | ||
+ | |||
+ | A variant called "Excavation Execution" can be obtained by completing the Treasure Hunt "The Long Drop" and the description mention that belonged to one of Sean McKay's workers before being stolen by La Moral. | ||
[[File:Kel-Tec KSG.jpg|thumb|none|450px|Kel-Tec KSG, current model - 12 gauge]] | [[File:Kel-Tec KSG.jpg|thumb|none|450px|Kel-Tec KSG, current model - 12 gauge]] | ||
[[File:FC6 KSG (1).jpg|thumb|none|600px|The Kel-Tec in the arsenal loadout preview.]] | [[File:FC6 KSG (1).jpg|thumb|none|600px|The Kel-Tec in the arsenal loadout preview.]] | ||
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==SRM Arms Model 1212== | ==SRM Arms Model 1212== | ||
The [[SRM Arms Model 1212]] appears as the "RMS-18". The game claims its designation means "Rotary Magazine Shotgun" and is a clear twist on the real company's name, though interestingly, the real world "SRM" is not actually an acronym for anything. | The [[SRM Arms Model 1212]] appears as the "RMS-18". The game claims its designation means "Rotary Magazine Shotgun" and is a clear twist on the real company's name, though interestingly, the real world "SRM" is not actually an acronym for anything. | ||
+ | |||
+ | A variant called "COM.PEW.TER" can be found on top of a water tower at Tania Peak Research Station. | ||
[[File:SRM 1212.jpg|thumb|none|450px|SRM Arms Model 1212 - 12 gauge]] | [[File:SRM 1212.jpg|thumb|none|450px|SRM Arms Model 1212 - 12 gauge]] | ||
[[File:FC6 M1212 (1).jpg|thumb|none|600px|The loadout entry of the M1212.]] | [[File:FC6 M1212 (1).jpg|thumb|none|600px|The loadout entry of the M1212.]] | ||
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==Winchester Model 1887== | ==Winchester Model 1887== | ||
Both a full-sized and sawed-off [[Winchester Model 1887]] appear under the "1887" name. The sawed-off variant, unlockable at rank 1, replaces the MP-133 as the standard shotgun used by both friendly and enemy NPCs - while satisfying to finally have enemies using something else, the 1887 is a weird choice. The full-sized variant is not unlocked traditionally, but instead earned by completing special operations and purchasing from within the game's "black market" store. | Both a full-sized and sawed-off [[Winchester Model 1887]] appear under the "1887" name. The sawed-off variant, unlockable at rank 1, replaces the MP-133 as the standard shotgun used by both friendly and enemy NPCs - while satisfying to finally have enemies using something else, the 1887 is a weird choice. The full-sized variant is not unlocked traditionally, but instead earned by completing special operations and purchasing from within the game's "black market" store. | ||
+ | |||
+ | A variant called "Humidora" (Spanish for a (female) smoker) can be found at Punto del Este Lighthouse. | ||
+ | |||
+ | Due heavy model and code recycling, the weapon appears in the hands of "shotgun enemies" in the Villains-based DLCs despite the fact than in the previous games, all the factions used the Baikal MP-133, which is also already in the game. | ||
+ | |||
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun - 12 gauge]] | [[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun - 12 gauge]] | ||
[[File:Norinco_Winchester_1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco replica) - 12 gauge]] | [[File:Norinco_Winchester_1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco replica) - 12 gauge]] | ||
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The [[AKM]] from ''5'' appears essentially unchanged, and is the standard-issue for the Yaran military (with the medics having a peculiar yellow-black paintjob that shoots Viviro-filled bullets) as well as allied rebels. The default AKM is once again referred to as the "AK-47" and is unlocked at rank 1, while the variant equipped with tactical furniture is referred to as the "AK-M". Like in ''[[Far Cry 5]]'', the AKs can fire in semi-automatic, fully-automatic, and three-round-burst modes. It is also used by Russian Army soldiers in the "Vanishing" mission (a crossover with ''[[Stranger Things]]''). Numerous AKMs also appear as props, especially on Workbenches. Some low-poly models that are used as "mock ups" are seen in the Museum of the False Revolution. It is also depicted in propaganda posters. | The [[AKM]] from ''5'' appears essentially unchanged, and is the standard-issue for the Yaran military (with the medics having a peculiar yellow-black paintjob that shoots Viviro-filled bullets) as well as allied rebels. The default AKM is once again referred to as the "AK-47" and is unlocked at rank 1, while the variant equipped with tactical furniture is referred to as the "AK-M". Like in ''[[Far Cry 5]]'', the AKs can fire in semi-automatic, fully-automatic, and three-round-burst modes. It is also used by Russian Army soldiers in the "Vanishing" mission (a crossover with ''[[Stranger Things]]''). Numerous AKMs also appear as props, especially on Workbenches. Some low-poly models that are used as "mock ups" are seen in the Museum of the False Revolution. It is also depicted in propaganda posters. | ||
− | There are two special variants that can be found - the "Death Rites" and the "Fuck Antón." | + | There are two special variants that can be found - the "Death Rites" and the "Fuck Antón." The first can be obtain from a chest in Gau Gau Island and the other in the town of Maldido. |
+ | |||
+ | In addition, is widely used by enemies in the "Villains DLCs", despite the fact that the most used assault rifle by NPCs was the [[AK-103]] in [[Far Cry 3]] and [[Far Cry 4]], while was replaced by the [[AR-15]]-based "AR-C" in [[Far Cry 5]]. | ||
+ | |||
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | [[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | ||
[[File:FC6-AKM-Store.jpg|thumb|none|600px|The rifle in the game's arsenal. The description states that the weapon is "Resolver improved," although not much seems to have been altered about the rifle except for the red paint stripes.]] | [[File:FC6-AKM-Store.jpg|thumb|none|600px|The rifle in the game's arsenal. The description states that the weapon is "Resolver improved," although not much seems to have been altered about the rifle except for the red paint stripes.]] | ||
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=="AR-C"== | =="AR-C"== | ||
The fictional "AR-C" rifle from ''5'' is once again available, being made available for unlock at rank 2. Though mostly unchanged from its prior incarnation, it no longer sports the disconnected weapon strap at the front of the handguard. A handful of friendly NPCs use AR-Cs, and FND soldiers are shown wielding them in certain cutscenes, but never in game. The default version is supposed to be unlocked via the "A Little Birdie Told Me" treasure hunt; however, this task is bugged and does not consistently reward the actual standard AR-C variant. It also appeared in some posters wielded by a member of the "Legends of '67", which would make it anachronistic. | The fictional "AR-C" rifle from ''5'' is once again available, being made available for unlock at rank 2. Though mostly unchanged from its prior incarnation, it no longer sports the disconnected weapon strap at the front of the handguard. A handful of friendly NPCs use AR-Cs, and FND soldiers are shown wielding them in certain cutscenes, but never in game. The default version is supposed to be unlocked via the "A Little Birdie Told Me" treasure hunt; however, this task is bugged and does not consistently reward the actual standard AR-C variant. It also appeared in some posters wielded by a member of the "Legends of '67", which would make it anachronistic. | ||
+ | |||
+ | A variant called "Urushi" can be found in a container at the Esperanza Docks. | ||
[[File:FC6 AR-C (1).jpg|thumb|none|600px|The AR-C in the arsenal preview.]] | [[File:FC6 AR-C (1).jpg|thumb|none|600px|The AR-C in the arsenal preview.]] | ||
[[File:FC6 AR-C (2).jpg|thumb|none|600px|The allegedly Japanese "Urushi" variant.]] | [[File:FC6 AR-C (2).jpg|thumb|none|600px|The allegedly Japanese "Urushi" variant.]] | ||
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==DSA SA58 OSW== | ==DSA SA58 OSW== | ||
The [[DSA SA58 OSW]] appears as the game's final unlockable assault rifle, named the "SSGP-58" in-game. Like the regular [[FAL]], the SA58 is capable of firing in semi-automatic, fully-automatic, and an incorrect three-round burst mode. It is modelled with DSA's extended 30-rounder magazines, though these hold 40 rounds in-game. | The [[DSA SA58 OSW]] appears as the game's final unlockable assault rifle, named the "SSGP-58" in-game. Like the regular [[FAL]], the SA58 is capable of firing in semi-automatic, fully-automatic, and an incorrect three-round burst mode. It is modelled with DSA's extended 30-rounder magazines, though these hold 40 rounds in-game. | ||
+ | |||
+ | A variant called "Hi-Fi" and allegedly made from stereo parts, can be found at "El Rancho Bicho". | ||
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]] | [[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]] | ||
[[File:FC6SA58OSW.jpg|thumb|none|600px|The SA58 OSW in the in-game arsenal menu.]] | [[File:FC6SA58OSW.jpg|thumb|none|600px|The SA58 OSW in the in-game arsenal menu.]] | ||
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==FN FAL== | ==FN FAL== | ||
The [[FN FAL]] returns after an absence of four games simply as the "FAL". While the description's statement that it is Brazilian in origin implies it's supposed to be an [[IMBEL]]-made FAL, it actually appears to be the Austrian StG 58 version with a wooden stock. It appears to use a mirrored railed top cover mounted ''over'' the factory dust cover when using optics or as seen on the third person world model. It also appears as a prop in various locations. | The [[FN FAL]] returns after an absence of four games simply as the "FAL". While the description's statement that it is Brazilian in origin implies it's supposed to be an [[IMBEL]]-made FAL, it actually appears to be the Austrian StG 58 version with a wooden stock. It appears to use a mirrored railed top cover mounted ''over'' the factory dust cover when using optics or as seen on the third person world model. It also appears as a prop in various locations. | ||
+ | |||
+ | A version called "Viva Libertad!" can be found in Punto Norte Lighthouse. | ||
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|450px|FN FAL with G1/StG 58 forend and wooden buttstock - 7.62x51mm NATO]] | [[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|450px|FN FAL with G1/StG 58 forend and wooden buttstock - 7.62x51mm NATO]] | ||
[[File:FC6 FAL (1).jpg|thumb|none|600px|The FAL's menu entry.]] | [[File:FC6 FAL (1).jpg|thumb|none|600px|The FAL's menu entry.]] | ||
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==HS Produkt VHS-D2== | ==HS Produkt VHS-D2== | ||
The [[HS Produkt VHS-D2]] from previous games returns again as the "BP-2", unlockable at rank 2. | The [[HS Produkt VHS-D2]] from previous games returns again as the "BP-2", unlockable at rank 2. | ||
+ | |||
+ | A variant called "Zona-51" can be found at La Divinidad Cathedral outpost. | ||
[[File:VHS2.JPG|thumb|none|450px|HS Produkt VHS-D2 - 5.56x45mm NATO]] | [[File:VHS2.JPG|thumb|none|450px|HS Produkt VHS-D2 - 5.56x45mm NATO]] | ||
[[File:FC6 VHS-D2 (1.jpg|thumb|none|600px|Previewing the VHS-D2.]] | [[File:FC6 VHS-D2 (1.jpg|thumb|none|600px|Previewing the VHS-D2.]] | ||
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==M14 rifle== | ==M14 rifle== | ||
The full length [[M14]] rifle is unlocked at level three. It is a straight improvement over the SOCOM 16 in performance, and has access to the "Pointer" slot for a laser. It also has an underloaded capacity of 15 rounds by default, but it has the attribute slot to equip the extended mag specialization, which increases mag capacity to the appropriate 20 rounds. | The full length [[M14]] rifle is unlocked at level three. It is a straight improvement over the SOCOM 16 in performance, and has access to the "Pointer" slot for a laser. It also has an underloaded capacity of 15 rounds by default, but it has the attribute slot to equip the extended mag specialization, which increases mag capacity to the appropriate 20 rounds. | ||
+ | |||
+ | A variant called "Sharkbite" can be found at Roca Pequeña Sat Station. | ||
[[File:M14 rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]] | [[File:M14 rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]] | ||
[[File:FC6 M14 (1).jpg|thumb|none|600px|The M14 rifle with a fairly obvious movie quote description.]] | [[File:FC6 M14 (1).jpg|thumb|none|600px|The M14 rifle with a fairly obvious movie quote description.]] | ||
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==M16A1== | ==M16A1== | ||
An [[M16A1]], reusing the model from ''[[Far Cry 5]]'''s ''Hours of Darkness'' DLC appears, unlockable at rank 2 or with the treasure hunt "High Supply". It holds 20 rounds in a 30 round magazine by default, an inversion of many video game tropes where M16A1s modeled with 20-rounders hold 30. It can equip the extended magazine specialization, which increases the capacity to an odd 27 rounds. | An [[M16A1]], reusing the model from ''[[Far Cry 5]]'''s ''Hours of Darkness'' DLC appears, unlockable at rank 2 or with the treasure hunt "High Supply". It holds 20 rounds in a 30 round magazine by default, an inversion of many video game tropes where M16A1s modeled with 20-rounders hold 30. It can equip the extended magazine specialization, which increases the capacity to an odd 27 rounds. | ||
+ | |||
+ | A variant called "Camo Quinceañera" is obtained by completing the Treasure Hunt "Rising Tide". | ||
[[File:M16A1w30rdMag.jpg|thumb|none|450px|M16A1 with 30 round magazine - 5.56x45mm NATO]] | [[File:M16A1w30rdMag.jpg|thumb|none|450px|M16A1 with 30 round magazine - 5.56x45mm NATO]] | ||
[[File:FC6 M16A1 (1).jpg|thumb|none|600px|The M16A1's menu entry.]] | [[File:FC6 M16A1 (1).jpg|thumb|none|600px|The M16A1's menu entry.]] | ||
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==OTs-14-1A-01 Groza== | ==OTs-14-1A-01 Groza== | ||
The [[OTs-14-1A-01 Groza]] is featured as the "BP-RUC", unlockable at rank 2. | The [[OTs-14-1A-01 Groza]] is featured as the "BP-RUC", unlockable at rank 2. | ||
+ | |||
+ | A variant called "Vaya con Dios" (Spanish for "Go with God") and fitted w8th black polymer forniture can be found at Gabriel Castillo Airport. | ||
[[File:OTs-14-1A-01.jpg|thumb|none|450px|OTs-14-1A-01 Groza - 7.62x39mm]] | [[File:OTs-14-1A-01.jpg|thumb|none|450px|OTs-14-1A-01 Groza - 7.62x39mm]] | ||
[[File:FC6 Groza-1 (1).jpg|thumb|none|600px|The description is fairly apt for a Russian design from the tumultuous post-Soviet 1990s.]] | [[File:FC6 Groza-1 (1).jpg|thumb|none|600px|The description is fairly apt for a Russian design from the tumultuous post-Soviet 1990s.]] | ||
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==OTs-14-4A-02 Groza== | ==OTs-14-4A-02 Groza== | ||
− | The [[OTs-14-4A-02 Groza]] is featured as the "BP-SMG", incorrectly classed as a submachine gun and holding 30 rounds in a 20-round magazine. It also appears to be the weapon built into the automatic gun turrets deployed by FND engineers, rebels, and Dani. A variant called "Iron Curtain" is available, fitted with a Bakelite receiver. | + | The [[OTs-14-4A-02 Groza]] is featured as the "BP-SMG", incorrectly classed as a submachine gun and holding 30 rounds in a 20-round magazine. It also appears to be the weapon built into the automatic gun turrets deployed by FND engineers, rebels, and Dani. A variant called "Iron Curtain" is available, fitted with a Bakelite receiver and is found at "El Tigre Dormido Hotel". |
[[File:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm. The -02 variant is largely identical, but lacks the foregrip/muzzle device.]] | [[File:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm. The -02 variant is largely identical, but lacks the foregrip/muzzle device.]] | ||
[[File:FC6-BPSMG-Store.jpg|thumb|none|600px|The weapon in the game's arsenal.]] | [[File:FC6-BPSMG-Store.jpg|thumb|none|600px|The weapon in the game's arsenal.]] | ||
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==Springfield Armory M1A SOCOM 16== | ==Springfield Armory M1A SOCOM 16== | ||
The [[Springfield Armory M1A SOCOM 16]] appears as the "MS16 S", like in ''5''. Once again, it uses 20-round magazines underloaded to fifteen rounds by default. | The [[Springfield Armory M1A SOCOM 16]] appears as the "MS16 S", like in ''5''. Once again, it uses 20-round magazines underloaded to fifteen rounds by default. | ||
− | As is common in the ''Far Cry'' series, the model is mirrored. This model also features an M14 fire selector on the mirrored left side, and the receiver is marked "U.C. RIFLE CAL. .30 M1 YARA ARMS 9705568" implying that somehow this rifle is a conversion of an M1 Garand (with a serial number much too high to be one made by an official US Government contractor) in the vein of the Italian BM59 select fire, detachable magazine conversion. The model is still distinctly a SOCOM 16-style M14, though, as seen by its M14-type gas system. | + | As is common in the ''Far Cry'' series, the model is mirrored. This model also features an M14 fire selector on the mirrored left side, and the receiver is marked "U.C. RIFLE CAL. .30 M1 YARA ARMS 9705568" implying that somehow this rifle is a conversion of an M1 Garand (with a serial number much too high to be one made by an official US Government contractor) in the vein of the Italian [[Beretta BM59]] select fire, detachable magazine conversion. The model is still distinctly a SOCOM 16-style M14, though, as seen by its M14-type gas system. |
+ | |||
+ | A variant called "Surf & Turf" can be obtained by completing the Treasure Hunt "Crocodile Tears". | ||
[[File:M1A-Socom.jpg|thumb|none|450px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]] | [[File:M1A-Socom.jpg|thumb|none|450px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]] | ||
[[File:FC6 SOCOM 16 (1).jpg|thumb|none|600px|The SOCOM 16 in the loadout screen.]] | [[File:FC6 SOCOM 16 (1).jpg|thumb|none|600px|The SOCOM 16 in the loadout screen.]] | ||
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The rifle based on the [[CZ 527]] from ''5'' returns as the "308 Carbine", now appropriately classed as a sniper rifle instead of being lumped in with the game's ARs. It maintains the inaccuracies of the previous game's rifle, including the impossible five round capacity due to it using the same 3-round magazine from the previous game. Despite being a civilian weapon, the rifle is better than the preceding Arctic Warfare/Alejandro hybrid, as it has a much higher rate of fire. | The rifle based on the [[CZ 527]] from ''5'' returns as the "308 Carbine", now appropriately classed as a sniper rifle instead of being lumped in with the game's ARs. It maintains the inaccuracies of the previous game's rifle, including the impossible five round capacity due to it using the same 3-round magazine from the previous game. Despite being a civilian weapon, the rifle is better than the preceding Arctic Warfare/Alejandro hybrid, as it has a much higher rate of fire. | ||
− | Two special variants of the CZ 527 exist - "El Depredador" and the "Sobek Special". | + | Two special variants of the CZ 527 exist - "El Depredador" and the "Sobek Special". The former can be obtained by upgrading the Guerrrilla camp while the other is unlocked by completing the "Cache Money" Treasure Hunt. |
[[File:CZ527 Youth.jpg|thumb|none|450px|CZ 527 Youth Carbine with 5-round magazine - 5.56x45mm NATO]] | [[File:CZ527 Youth.jpg|thumb|none|450px|CZ 527 Youth Carbine with 5-round magazine - 5.56x45mm NATO]] | ||
[[File:FC6-308Carbine-Store.jpg|thumb|none|600px|The weapon in the game's arsenal.]] | [[File:FC6-308Carbine-Store.jpg|thumb|none|600px|The weapon in the game's arsenal.]] | ||
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==Desert Tactical Hard Target Interdiction== | ==Desert Tactical Hard Target Interdiction== | ||
The [[Desert Tactical Hard Target Interdiction]] returns from ''5'' as the "MBP .50" and is the last unlockable sniper rifle. | The [[Desert Tactical Hard Target Interdiction]] returns from ''5'' as the "MBP .50" and is the last unlockable sniper rifle. | ||
+ | |||
+ | A variant called "El Tirano" (Spanish for "The Tyrant") can be found at Escilla Fort. | ||
[[File:DTA HTI black 50 BMG.jpg|thumb|none|450px|Desert Tech Hard Target Interdiction - .50 BMG]] | [[File:DTA HTI black 50 BMG.jpg|thumb|none|450px|Desert Tech Hard Target Interdiction - .50 BMG]] | ||
[[File:FC6 HTI (1).jpg|thumb|none|600px|Previewing the HTI in the loadout menu.]] | [[File:FC6 HTI (1).jpg|thumb|none|600px|Previewing the HTI in the loadout menu.]] | ||
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==SVD Dragunov== | ==SVD Dragunov== | ||
The ''Far Cry'' customary left-handed [[SVD Dragunov]] makes another appearance in ''Far Cry 6'', usable at rank 3. It has usable iron sights be default, and as per series norm since ''Far Cry 3'', it has standard magazines half-loaded to five rounds. | The ''Far Cry'' customary left-handed [[SVD Dragunov]] makes another appearance in ''Far Cry 6'', usable at rank 3. It has usable iron sights be default, and as per series norm since ''Far Cry 3'', it has standard magazines half-loaded to five rounds. | ||
+ | |||
+ | A variant called "El Transubstantiador" can be found in a secret underground passage nearby the True Yaran Academy. | ||
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]] | [[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]] | ||
[[File:FC6-SVD-Store.jpg|thumb|none|600px|The SVD in all of its full-length mirrored Soviet glory from ''5'' - it is not the near-obrez variation from ''New Dawn''.]] | [[File:FC6-SVD-Store.jpg|thumb|none|600px|The SVD in all of its full-length mirrored Soviet glory from ''5'' - it is not the near-obrez variation from ''New Dawn''.]] | ||
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The "Yaran SR-A" is a hybrid between the Cuban [[Alejandro sniper rifle]] and the [[Accuracy International Arctic Warfare]]. It is based around an AW receiver, but has an Alejandro-style barrel with iron sights and its stock is a cross between the two rifles; it also uses detachable box magazines which appear to be slightly shortened AW magazines (so that they fit flush with the stock). It is the game's default sniper rifle, available at rank 1 and among the very first weapons that Dani acquires. It is used by both enemy and allied snipers. Both the name and its in-game description imply that the SR-A is the in-universe Yaran equivalent of the Cuban Alejandro. | The "Yaran SR-A" is a hybrid between the Cuban [[Alejandro sniper rifle]] and the [[Accuracy International Arctic Warfare]]. It is based around an AW receiver, but has an Alejandro-style barrel with iron sights and its stock is a cross between the two rifles; it also uses detachable box magazines which appear to be slightly shortened AW magazines (so that they fit flush with the stock). It is the game's default sniper rifle, available at rank 1 and among the very first weapons that Dani acquires. It is used by both enemy and allied snipers. Both the name and its in-game description imply that the SR-A is the in-universe Yaran equivalent of the Cuban Alejandro. | ||
− | Two special variants, the "Mixtape" and the "Double Clutch", can also be acquired. | + | Two special variants, the "Mixtape" and the "Double Clutch", can also be acquired, with the latter being unlocked upon completing the "Internation Water Relay" Grand Prix. |
+ | |||
+ | Due the previously mentioned "recycling", it is widely used by enemy snipers in the "Villains DLCs", despite the [[Dragunov SVD]] being used in [[Far Cry 3]] and [[Far Cry 4]], and its place being taken by the "AR-CL" in [[Far Cry 5]]. In addition to the question of how a rare Cuban sniper rifle would be found in huge quantities in the Rook Islands, Nepal-based Kyrat and the rural US state of Montana, there is also the enigma on how the Villains would even ''imagine'' the weapon as is unlikely that they managed to see the sniper rifle with their own eyes. | ||
+ | |||
[[File:Alejandro SR.jpg|thumb|none|450px|Alejandro - 7.62x54mmR]] | [[File:Alejandro SR.jpg|thumb|none|450px|Alejandro - 7.62x54mmR]] | ||
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International Arctic Warfare - 7.62x51mm NATO]] | [[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International Arctic Warfare - 7.62x51mm NATO]] | ||
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==Heckler & Koch HK21E== | ==Heckler & Koch HK21E== | ||
The [[Heckler & Koch HK21E]] appears as the "MG21" and is the game's rank 3 machine gun unlock. | The [[Heckler & Koch HK21E]] appears as the "MG21" and is the game's rank 3 machine gun unlock. | ||
+ | |||
+ | A variant called "Crackle & Pop" can be found near the El Rayo Cinema in West Lado, Esperenza. | ||
[[File:HK21E.jpg|thumb|none|450px|Heckler & Koch HK21E - 7.62x51mm NATO]] | [[File:HK21E.jpg|thumb|none|450px|Heckler & Koch HK21E - 7.62x51mm NATO]] | ||
[[File:FC6 HK21E (1).jpg|thumb|none|600px|Previewing the HK21E in the loadout menu, showing off the slightly shortened barrel.]] | [[File:FC6 HK21E (1).jpg|thumb|none|600px|Previewing the HK21E in the loadout menu, showing off the slightly shortened barrel.]] | ||
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==MG42== | ==MG42== | ||
The same seemingly [[Aliens]]-inspired [[MG42]] with a side-mounted grip from ''Far Cry 4'' and ''5'' continues to appear in ''6''. It is obtained from a treasure hunt in the Savannah area of El Este, apparently as a gift that was part of a quinceañera (alongside an actual unicorn). | The same seemingly [[Aliens]]-inspired [[MG42]] with a side-mounted grip from ''Far Cry 4'' and ''5'' continues to appear in ''6''. It is obtained from a treasure hunt in the Savannah area of El Este, apparently as a gift that was part of a quinceañera (alongside an actual unicorn). | ||
+ | |||
+ | A variant called "Impact Driver" can be found in Chancletas Resort. | ||
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]] | [[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]] | ||
[[File:FC6MG42.jpg|thumb|none|600px|The MG42 in the inventory view. It's doubtful that anybody could scream louder than an MG42, especially if said MG42 is in the scream-recipient's own hands.]] | [[File:FC6MG42.jpg|thumb|none|600px|The MG42 in the inventory view. It's doubtful that anybody could scream louder than an MG42, especially if said MG42 is in the scream-recipient's own hands.]] | ||
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==RPD== | ==RPD== | ||
Cut-down [[RPD]]s are featured as the primary machine gun used by the Yaran military, and is unlockable at rank 1. | Cut-down [[RPD]]s are featured as the primary machine gun used by the Yaran military, and is unlockable at rank 1. | ||
+ | |||
+ | A variant called "Sink or Swim" can be appropriately found near a boat wreck at Cauto Paso Lagoon. | ||
+ | |||
+ | As with the main weapons of the FND, it also used by enemy gunners in the "Villains DLCs", even if a [[PKM]] fitted with a Blackheart International SOPMOD kit was used in [[Far Cry 3]] and [[Far Cry 4]], and by a [[M60E4]] in [[Far Cry 5]]. | ||
+ | |||
[[File:RPD with short barrel.jpg|thumb|none|450px|RPD with short barrel - 7.62x39mm]] | [[File:RPD with short barrel.jpg|thumb|none|450px|RPD with short barrel - 7.62x39mm]] | ||
[[File:FC6 RPD (1).jpg|thumb|none|600px|The RPD's menu entry.]] | [[File:FC6 RPD (1).jpg|thumb|none|600px|The RPD's menu entry.]] | ||
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==Carl Gustav M4== | ==Carl Gustav M4== | ||
Once again, the [[Carl Gustav Recoilless Rifle|Carl Gustav M4]] is the game's high-level rocket launcher, known as the "RAT4". It again serves the same role as a guided rocket launcher since ''Far Cry 2'''s original Carl Gustav, and can be upgraded with lock-on rounds. | Once again, the [[Carl Gustav Recoilless Rifle|Carl Gustav M4]] is the game's high-level rocket launcher, known as the "RAT4". It again serves the same role as a guided rocket launcher since ''Far Cry 2'''s original Carl Gustav, and can be upgraded with lock-on rounds. | ||
+ | |||
+ | A variant called "Into Orbit" can be obtained by completing the mission "Liquid Courage". This particular variant is styled after a NASA space rocket, even if the base weapon can have a "Soviet Satellite" skin applied to it, which model it after a Soviet Soyuz rocket. | ||
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustav M4 - 84x246mmR]] | [[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustav M4 - 84x246mmR]] | ||
[[File:FC6Gustaf.jpg|thumb|none|600px|The Gustav M4 in the in-game arsenal view. Being the same model as the previous game, it still has its grips the wrong way round, presumably to re-use animations from the [[RPG-7]].]] | [[File:FC6Gustaf.jpg|thumb|none|600px|The Gustav M4 in the in-game arsenal view. Being the same model as the previous game, it still has its grips the wrong way round, presumably to re-use animations from the [[RPG-7]].]] | ||
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==RG-6== | ==RG-6== | ||
A stockless [[RG-6]] appears as the "MGL-6" and is unlocked at rank 3. It incorrectly uses Western 40x46mm grenades rather than the proper VOG-25s; to allow this, the cylinder incorrectly hinges out to the side on its own to expose the backs of the chambers, rather than pivoting the "barrel" (actually just an unrifled tube) and front cylinder cover out to the side to expose their muzzle ends for loading (since VOG-25 grenades are muzzle-loaded). It can be modified with the two open emitter reflex sights and laser pointers. | A stockless [[RG-6]] appears as the "MGL-6" and is unlocked at rank 3. It incorrectly uses Western 40x46mm grenades rather than the proper VOG-25s; to allow this, the cylinder incorrectly hinges out to the side on its own to expose the backs of the chambers, rather than pivoting the "barrel" (actually just an unrifled tube) and front cylinder cover out to the side to expose their muzzle ends for loading (since VOG-25 grenades are muzzle-loaded). It can be modified with the two open emitter reflex sights and laser pointers. | ||
+ | |||
+ | An ornate variant called "El Caballero" (Spanish for "The Gentleman) can be found at F.I. Escudo Steel Plant. | ||
[[File:Rg_6-1.JPG|thumb|none|450px|RG-6 - 40mm VOG-25]] | [[File:Rg_6-1.JPG|thumb|none|450px|RG-6 - 40mm VOG-25]] | ||
[[File:FC6MGL.jpg|thumb|none|600px|The RG-6 in the in-game arsenal screen. It uses the same bizarre fudged angled pistol grip from the RPG-7.]] | [[File:FC6MGL.jpg|thumb|none|600px|The RG-6 in the in-game arsenal screen. It uses the same bizarre fudged angled pistol grip from the RPG-7.]] | ||
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==RPG-7== | ==RPG-7== | ||
The [[RPG-7]] acts as the main anti-vehicle weapon, and is the standard launcher for the Yaran military as well as rebel forces. | The [[RPG-7]] acts as the main anti-vehicle weapon, and is the standard launcher for the Yaran military as well as rebel forces. | ||
+ | |||
+ | A variant called Guaracha (which is a traditional popular Cuban dance style) can be found on a concert stage in the town of Segunda. | ||
+ | |||
+ | Is also used by enemies in the "Villains DLCs", ironically being the only weapon that was also used in previous game by NPCs. | ||
+ | |||
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]] | [[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]] | ||
[[File:FC6 RPG-7 (1).jpg|thumb|none|600px|A warhead-less RPG launcher in the loadout menu.]] | [[File:FC6 RPG-7 (1).jpg|thumb|none|600px|A warhead-less RPG launcher in the loadout menu.]] |
Revision as of 18:40, 25 June 2024
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Far Cry 6 is the sixth main installment in the Far Cry series, developed by Ubisoft Toronto. It was released on October 7, 2021 for PS4, PS5, Xbox One, Xbox Series X, Windows PC, and Google Stadia.
It is set on the fictional Caribbean island-nation of Yara, which takes inspiration from Cuba, ruled by dictator Antón Castillo (portrayed by Giancarlo Esposito). After years of his iron-fisted rule, Yara has exploded into a revolution. The player controls new, customizable protagonist Dani Rojas, a revolutionary who embarks on a guerrilla war against Castillo's regime. Like the Deputy of Far Cry 5 or Security Captain of Far Cry New Dawn they can be either male or female, depending on player choice, so this page will likely switch between using "he", "she", and "they" to refer to them depending on the gender of the character in the screenshot.
In addition, three DLCs focusing on the villains from previous titles were released as part of the Season Pass. These DLCs (Insanity, Control, Collapse) change the usual sandbox experience to a more rogue-like gameplay, set in the mind of these villains with a scenery inspired by the locations of the previous games. Unless noted, these DLCs feature almost no additional brand-new firearms, albeit they features variants of firearms from the main game.
The following weapons appear in the video game Far Cry 6:
Overview
Far Cry 6 features both real world weapons and a new class of improvised weapons known as "Resolver" weapons (as well as attachments), referencing the Yaran populace's ability to solve their problems with ingenuity (in this case, a severe lack of weapons). Several of these "Resolver" weapons are totally improvised firearms, or make use of factory-made weapons in their designs. Previous entries in the series wait for the player to hit a certain level, and then allow the purchase of certain weapons from weapon vendors. Far Cry 6 does that with both the Resolver weapons and the real world ones, but also allows the player to loot real world weapons early-on from FND crates. As a result, there is not a consistent unlock progression for all weapons. Unlike previous games, NPC characters (both enemy and allied) do not drop weapons upon death, as akin to the RPG-like elements of some other Ubisoft shooters such as The Division games.
The game also features a "Special Ops" mode, which allows players to tackle small missions in alternate maps, akin to Far Cry New Dawn. Successfully completing missions earns the player "moneda" ("money"), which can be used to purchase exclusive weapons on the black market, which cycle in and out of availability, such as the MP5A3. All weapons acquired on the black market are "overpowered", a straight increase to damage, and likely a way to explain why the black market weapons have higher stats than weapons they should be equivalent to.
Handguns
As per series' norm since Far Cry 4, Dani has a loadout slot restricted only to handguns and certain machine pistols. However, unlike prior games, they are only equip-able in the slot and not the other three - meaning it is not possible to have more than sidearm-type weapon at a time.
Beretta 92FS
The Beretta 92FS model from Far Cry 5 as the "M9". The weapon's frame now resembles the standard 92FS model alongside the slide, while the barrel remains that of the 92FS Inox model. As before, the pistol has a 10-round magazine, with the extended magazine weapon mod giving it a (still underloaded) 13-round capacity. As a rank 1 weapon, it can be found in stashes right from the beginning of the game, and it acts essentially as a straight upgrade to the starting PM pistol. Despite shooting a more powerful round, the M9 has identical base damage to the 9x18mm Makarov. Is also dual-wielded by Dani in the photomode pose named "Vaas" and fitted with a pistol rail mount.
A unique variant, known as "Pistola Sportiva" (Italian for "Sport Pistol", and previously known as "El Gallardo"), which features a racing-style paint scheme, is found at El Maratón Field.
![](/images/thumb/8/89/Far_Cry_6_beretta_photomode.jpg/600px-Far_Cry_6_beretta_photomode.jpg)
Beretta 92FS Inox
Applying the "Tire Smoke" skin to the pistol turns it into a full Beretta 92FS Inox. The "Silver Dip" skin is similar, but has a black barrel.
![](/images/thumb/f/f3/FC6_92FS_%285%29.jpg/600px-FC6_92FS_%285%29.jpg)
Beretta 93R "Auto 9"
The Beretta 93R "Auto 9"-inspired "AJM-9" pistol from Far Cry 3: Blood Dragon is available to those who purchase the game's season pass. Unlike the somewhat down-to-earth variants that appeared in Far Cry 4 and Far Cry New Dawn, the AJM-9 in 6 returns to the silliness of its source material, retaining the sci-fi lights, "laser" ammunition, and wacky reload animation where a magical force draws the magazine into the weapon. The suppressor is integrated into the weapon and can no longer be removed, but the weapon can now make use of the select-fire system introduced in the previous game, allowing it to fire full-auto. It also exclusively uses "Armor Piercing" ammo.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX is available in the base game at rank 4 or by completing the "Last One to Leave" treasure hunt; in a first for a Ubisoft game, it is known as the "Desert Eagle" rather than the "D-50". While its 8-round capacity would imply a .44 Magnum version, the non-fluted barrel indicates that it's simply a .50 AE variant with the wrong capacity.
FN Five-seveN
The Mark 2 FN Five-seveN is seen in the Post Launch Overview Trailer and is also in the game files as the "USG 5.7" (referring to an older variant of the same pistol), but is not presently available in the game. It is was added as the "Diplomat" pistol in the Splinter Cell bundle. Ironically it was used in one of the photomode poses.
Luger Carbine
Two variants of the strange stockless and too-short Luger Carbine from 5 appear, both as unique weapons. The first, a pistol named "El Regalo de Clara" ("The Gift from Clara"), is obtained by completing the mission "Against the Wall".
The other, known as the "Serenity", can only be purchased through the in-game store using Far Cry Credits. The Serenity, a not-subtle reference to the 2005 film of the same name, features a dark and clean finish. A series of cuts have been made into the barrel, and the frame is adorned with a pair of glowing red lights, while a green one sits on the weapon's magazine - all of these modifications being perhaps an unintentional homage to the tendency for science fiction films to make weapons appear futuristic by simply adding random parts and lights to them.
The standard "P08-L" variant from the previous game is entirely absent.
![](/images/thumb/b/bb/FC6-Serenity-Store.jpg/600px-FC6-Serenity-Store.jpg)
Makarov PB
The Makarov PB can be obtained if the player purchases the "King & Country Bundle" from the in-game store. Reusing the model that was made for the Dead Living Zombies DLC in the previous game, the pistol is now known as the "Double-O" instead of using the "6P9" GRAU designation like every Far Cry game before it. The primary suppressor is no longer treated as an attachment and cannot be removed. The weapon has a higher base damage than the PM despite firing a weaker variation of the same cartridge. The theme of the add-on pack it is in indicates it is probably a substitute for the Walther PPK.
![](/images/thumb/a/a2/FC6_6P9_%281%29.jpg/600px-FC6_6P9_%281%29.jpg)
![](/images/thumb/6/65/FC6_6P9_%282%29.jpg/600px-FC6_6P9_%282%29.jpg)
Makarov PM
The Makarov PM appears, incorrectly referred to in-game as the "PMM". An empty PM is the very first firearm that the player acquires, right after completing the prologue. The PM is also the weapon used by Dani in almost every cutscene, whether or not it is the player's selected weapon.
A unique variant, called "The Autocrat", is found in a footlocker in Fort Quito.
![](/images/thumb/3/34/FC6-PM-Store.jpg/600px-FC6-PM-Store.jpg)
![](/images/thumb/c/c5/FC6_PM_1.jpeg/601px-FC6_PM_1.jpeg)
Orion Flare Gun
An Orion Flare Gun, seen in the game's cinematic trailer, also makes a minor appearance in the game, worn in holsters by certain enemies and drawn and fired in a very short animation sequence when the same enemies are calling for reinforcements. However, it cannot be obtained for use by the player.
SIG-Sauer P226R
The SIG-Sauer P226R from 5. Though the game claims it is a fourth rank sidearm that can be unlocked randomly throughout the world, this is false - the P226 is instead given to Dani by Juan Cortez at the start of the penultimate story mission. Like the version in the previous game, the P226 is rather unremarkable, with its only real advantages over the Beretta 92FS being its ability to equip laser pointer attachments.
A variant with red finish, wooden grips and "Micro Reflex sight" can unlocked early in the game by completing the Treasure Hunt "The Mongoose and the Man".
Stechkin APS
The Stechkin APS is available as one of the game's sidearms, appearing as the "6P13 Auto". Like the "6P9" name for the Makarov PB from games past, the "6P13" name is a reference to the GRAU designation of the APB pistol, a variant of the APS with a threaded barrel and wire stock. It is permanently fitted with a stock and 40-round drum magazine. The APS is also quite oddly used as the standard sidearm for the game's NPCs; these APS pistols are exclusively fired in semi-automatic, and also appear to have a standard 20-round magazine instead of a drum. The Stechkin is grouped in the machine pistol category, and can only be used in the sidearm slot.
A special ornate variant, the "Rococo Loco", can be acquired by completing the Bandido mission "Benito Bang Bang".
![](/images/thumb/5/59/FC6-APS-Store.jpg/600px-FC6-APS-Store.jpg)
![](/images/thumb/d/d8/FC6_APS_%281%29.jpg/600px-FC6_APS_%281%29.jpg)
Smith & Wesson Model 29
The "Hawkins PD" bundle includes the Smith & Wesson Model 29 as the "Magnum, P.D." It is the six-inch barreled variant from 5.
Smith & Wesson Model 629 Stealth Hunter
The Smith & Wesson Model 629 Stealth Hunter returns only available as paid DLC content, technically as part of a bundle.
Custom 1911
As in 5, an M1911A1-style pistol, most likely a commercial Government Model with an extended beavertail, skeletonized hammer, long trigger, aftermarket sights, a barrel weight and wood diamond grips, appears as the "1911". It is no longer the default sidearm, and is instead unlocked at rank 2. It is the "1911 Extended" variant from the previous game that was only available as a Prestige weapon, with no standard version. Sometimes is seen in the holsters of Libertad fighters.
A variant called "Blood Drunk" can be found in Jose Castillo's office in his private island.
Additionally an unusable decorated variant belonging to the Castillos' can be seen in the main menu and many cutscenes.
Turnover Flintlock
A 3-barreled Turnover Flintlock Pistol is available to those that buy the "Starter Pack" DLC, and can also be unlocked by the Guerrilla Garrison. It obviously fires three shots, though the actual turning process is automated. The reload is also rather hilariously fudged on purpose by the developers - when empty, Dani grabs it by the barrels and chucks it straight forward (capable of minor damage, akin to a direct impact from a hand grenade), and draws another out of the ether. In a non-empty state, it is simply tossed aside and another is drawn.
Webley Mk VI
The Webley Mk VI revolver makes its return from Far Cry 4, now correctly referred to as the "Mark VI" and firing in double-action mode. It is unlockable at rank 2. The Webley is the sidearm used by Antón Castillo's right hand man, General Sanchez, and is also issued to many FND officers and horse-mounted units in combination with the Sa vz. 61 Skorpion. These troops will exclusively use the Webley while on horseback or in a vehicle, but switch to the Skorpion when dismounting. It is also briefly used by Sgt. Savon in the mission "Nothing to Hide" to play Russian roulette.
When Dani pulls out the Webley, they will cock back the hammer, firing the first shot in single action, and every subsequent shot in double action. Oddly, there is no difference in fire rate or trigger pull between the first shot and any subsequent ones. When holstering the weapon, the player can hear Dani uncock the hammer.
A variant called "El Florecer" (Spanish for The Prosperity is found in a niche on the outer walls of Fontana Fort.
![](/images/thumb/7/7f/FC6-Webley-Cavalry.jpg/600px-FC6-Webley-Cavalry.jpg)
![](/images/thumb/a/a0/FC6DaniInTruckWithWebley.jpg/600px-FC6DaniInTruckWithWebley.jpg)
![](/images/thumb/6/6d/Far_Cry_6_el_florecer.jpg/600px-Far_Cry_6_el_florecer.jpg)
Submachine Guns
The Cobray M11/9, Skorpion vz. 61, and TEC-9 are all categorized in the "Machine Pistol" category and are only usable in the sidearm slot as an alternative to the handguns above.
Beretta PM12S
Purchasing the "Rainbow Six Siege Bundle" grants the player access to a Beretta M12 called the "São Paulo Stinger", much like the one wielded by operator Caveira in the game the bundle is named after. Another variant named the "Five-Alarm" can be unlocked as a weekly Insurgency reward.
![](/images/thumb/2/26/FC6_PM12S_%281%29.jpg/600px-FC6_PM12S_%281%29.jpg)
Cobray M11/9
The Cobray M11/9, returning as the "SMG-11", is unlockable at rank 2. The markings states that is chambered in .380 and is made by the "Gun Corporation".
A variant called "Snapshot" can be found at Golfo Vasto Lighthouse.
![](/images/thumb/3/30/FC6-SMG11-Store.jpg/600px-FC6-SMG11-Store.jpg)
CZ Skorpion vz. 61
The Sa vz. 61 Skorpion appears as a rank 1 machine pistol. The Skorpion is also the primary weapon issued to many FND officers and light troops encountered throughout the game.
The game's pattern of having most special variants being gilded continues with the Skorpion's single special version, the "El General" which can be found in the FND Munitions Depot.
![](/images/thumb/d/d0/FC6Skorpionside.jpg/600px-FC6Skorpionside.jpg)
Heckler & Koch MP5A3
The staple Heckler & Koch MP5A3 with a vented handguard returns from previous games, exclusively as a Black Market weapon.
Heckler & Koch MP5K
The Heckler & Koch MP5K returns from 5 as the "MP5K", being a second rank SMG.
A variant called "DYI Death" can be found in the town of Conceptión.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is classed as a submachine gun and appears as the "MP7". It is the final SMG that can be unlocked, at rank 4. It's the weapon's first time appearing in a Far Cry game. Like most select-fire weapons in the game, it can fire in semi-automatic, fully-automatic, and three-round bursts, though the MP7A1 only has a three position fire selector that allows it to fire in semi- and fully-automatic modes in the real world. Something that the modelers understood, as you can visibly see that HK's iconic fire selector displays only markings for safe, semi-automatic, and fully-automatic fire.
A gilded variant called "SMG-ISSIMO" can be found at La Raja Bar.
Intratec TEC-9
The post-1987 Intratec TEC-9 is available as a paid-for DLC weapon, as the "White Lightning." It was originally present from the past two games but was initially cut from the game's launch. It is used rather prominently in cutscenes during the Máximas Matanzas storyline, wielded by Talia, though, and it is also used as the icon for the machine pistol category.
MP40
The MP40 returns from Far Cry 5 as a rank 2 SMG.
A variant called "Streamline Moderne" that is seemingly made of old television set parts and fitted with a laser pointer and a red dot sight can be found in a stash room inside a bunker at the FND 2nd Armored Division outpost.
PP-19 Bizon-2
The left-handed PP-19 Bizon-2 appears as the "BZ19" yet again, and is a rank 2 SMG alongside the MP40 and MP5K.
A variant valledhave gilded finish and wood forniture which also include the magazines and can be found in a shed in Respirador Culture.
![](/images/thumb/3/3e/FC6Bizon.jpg/600px-FC6Bizon.jpg)
"Executioner"
The Bizon-based "Auto-Cross" from Far Cry 4 returns as part of the Pagan Min episodic DLC, as a special variant belonging to Pagan named the "Executioner."
PPSh-41
The PPSh-41 appears as a rank 3 SMG. It uses the iconic 71-round drum magazines, and can be customized with attachments in all slots save for the muzzle. The model seen in-game is something of a hybrid of early and standard production PPShs, having the tangent rear sight of the former and the latter's hooded front sight.
A variant called "The Heroic End" with golden forniture and magazine, golden rails(!) and a micro reflex sight, can be found "The People's Pride Clinic".
Steyr MP34
The Steyr MP34 returns from the past two (or three if counting New Dawn) installments as a rank 3 SMG.
A variant called "Carriage Carnage" ("Smokebox Silvia" before an update) can be found in a train wreckage at Ancha Lake.
TDI Vector
The TDI Vector makes a reappearance in the game, only being available as a special variant called the "Yarapunk Sidepiece" in the "Yarapunk Bundle".
Shotguns
Baikal MP-133
The Baikal MP-133 returns once more as the "M133", unlockable at rank 2. However, it uses a different model and is no longer the standard shotgun utilized by NPCs. It holds a somewhat impossible six shells in a four shell tube magazine (seven overall, though the animations account for the chamberloaded shell).
A ornate variant called "El Rubi" and fitted with a suppressor can be found at "Torre del Leon".
Double Barrel Shotgun
The "SBS" 12 Gauge Double Barreled Shotgun returns from 5, unlockable at rank 2. The default skin shows it considerably more worn and dirty than before.
Two variant can be found in the base game with one called "Ciervo Macho" (Spanish for "Male Deer") fitted with a camouflage finish and a Resolver red dot sight can be obtained by upgrading the Guerrilla camp, while an ornate variant called "The True Loyalist" can be obtained by completing the Treasure Hunt "The Truest Yaran".
Franchi SPAS-12
The left-handed SPAS-12 from before returns in 6, now relegated to being a mid-tier shotgun unlocked at rank 2.
A variant called "Supercharger" can be found in a contained at the GDP Oil Platform outpost.
Kel-Tec KSG
A Kel-Tec KSG is considered the game's high-end pump shotgun and is unlockable at rank 3.
A variant called "Excavation Execution" can be obtained by completing the Treasure Hunt "The Long Drop" and the description mention that belonged to one of Sean McKay's workers before being stolen by La Moral.
MTs255
A cut-down MTs255 appears in the game as "El Muro" (Spanish for The Wall), one of the "Resolver" weapons. With El Muro equipped, the MTs255 is deployed alongside a large hydraulic shield which blocks gunfire, making it into a sort-of improvised riot control weapon. Strangely, the MTs255 cannot be equipped without the shield, though there is no explanation as to why (though it likely lacks animations for two-handed use.)
SRM Arms Model 1212
The SRM Arms Model 1212 appears as the "RMS-18". The game claims its designation means "Rotary Magazine Shotgun" and is a clear twist on the real company's name, though interestingly, the real world "SRM" is not actually an acronym for anything.
A variant called "COM.PEW.TER" can be found on top of a water tower at Tania Peak Research Station.
Winchester Model 1887
Both a full-sized and sawed-off Winchester Model 1887 appear under the "1887" name. The sawed-off variant, unlockable at rank 1, replaces the MP-133 as the standard shotgun used by both friendly and enemy NPCs - while satisfying to finally have enemies using something else, the 1887 is a weird choice. The full-sized variant is not unlocked traditionally, but instead earned by completing special operations and purchasing from within the game's "black market" store.
A variant called "Humidora" (Spanish for a (female) smoker) can be found at Punto del Este Lighthouse.
Due heavy model and code recycling, the weapon appears in the hands of "shotgun enemies" in the Villains-based DLCs despite the fact than in the previous games, all the factions used the Baikal MP-133, which is also already in the game.
![](/images/thumb/3/3a/FC6_1887_Trejo.jpg/600px-FC6_1887_Trejo.jpg)
Rifles
AKM
The AKM from 5 appears essentially unchanged, and is the standard-issue for the Yaran military (with the medics having a peculiar yellow-black paintjob that shoots Viviro-filled bullets) as well as allied rebels. The default AKM is once again referred to as the "AK-47" and is unlocked at rank 1, while the variant equipped with tactical furniture is referred to as the "AK-M". Like in Far Cry 5, the AKs can fire in semi-automatic, fully-automatic, and three-round-burst modes. It is also used by Russian Army soldiers in the "Vanishing" mission (a crossover with Stranger Things). Numerous AKMs also appear as props, especially on Workbenches. Some low-poly models that are used as "mock ups" are seen in the Museum of the False Revolution. It is also depicted in propaganda posters.
There are two special variants that can be found - the "Death Rites" and the "Fuck Antón." The first can be obtain from a chest in Gau Gau Island and the other in the town of Maldido.
In addition, is widely used by enemies in the "Villains DLCs", despite the fact that the most used assault rifle by NPCs was the AK-103 in Far Cry 3 and Far Cry 4, while was replaced by the AR-15-based "AR-C" in Far Cry 5.
![](/images/thumb/5/55/FC6-AKMM-Store.jpg/600px-FC6-AKMM-Store.jpg)
![](/images/thumb/f/ff/FC6-AKM-Airstrikepose.jpg/600px-FC6-AKM-Airstrikepose.jpg)
"AR-C"
The fictional "AR-C" rifle from 5 is once again available, being made available for unlock at rank 2. Though mostly unchanged from its prior incarnation, it no longer sports the disconnected weapon strap at the front of the handguard. A handful of friendly NPCs use AR-Cs, and FND soldiers are shown wielding them in certain cutscenes, but never in game. The default version is supposed to be unlocked via the "A Little Birdie Told Me" treasure hunt; however, this task is bugged and does not consistently reward the actual standard AR-C variant. It also appeared in some posters wielded by a member of the "Legends of '67", which would make it anachronistic.
A variant called "Urushi" can be found in a container at the Esperanza Docks.
![](/images/thumb/9/9f/FC6_AR-C_%283%29.jpg/600px-FC6_AR-C_%283%29.jpg)
M203
The "Bliss Rifle" AR-C included as part of Joseph Seed's DLC as his signature rifle comes with a unique underbarrel M203 launcher that fires "Bliss" rounds (the effects are identical to PG-240X in-game). The model is fairly downscaled and shortened with RIS-style mounts.
AS Val
The AS Val appears under its real world name, unlockable at rank 3. It is the only integrally suppressed gun in the base game, the Makarov PB is only available through DLC. A variant called "One Ping Only" is used in the mission "The Lion's Den".
![](/images/thumb/e/e7/FC6Val.jpg/600px-FC6Val.jpg)
DSA SA58 OSW
The DSA SA58 OSW appears as the game's final unlockable assault rifle, named the "SSGP-58" in-game. Like the regular FAL, the SA58 is capable of firing in semi-automatic, fully-automatic, and an incorrect three-round burst mode. It is modelled with DSA's extended 30-rounder magazines, though these hold 40 rounds in-game.
A variant called "Hi-Fi" and allegedly made from stereo parts, can be found at "El Rancho Bicho".
FN FAL
The FN FAL returns after an absence of four games simply as the "FAL". While the description's statement that it is Brazilian in origin implies it's supposed to be an IMBEL-made FAL, it actually appears to be the Austrian StG 58 version with a wooden stock. It appears to use a mirrored railed top cover mounted over the factory dust cover when using optics or as seen on the third person world model. It also appears as a prop in various locations.
A version called "Viva Libertad!" can be found in Punto Norte Lighthouse.
HS Produkt VHS-D2
The HS Produkt VHS-D2 from previous games returns again as the "BP-2", unlockable at rank 2.
A variant called "Zona-51" can be found at La Divinidad Cathedral outpost.
M14 rifle
The full length M14 rifle is unlocked at level three. It is a straight improvement over the SOCOM 16 in performance, and has access to the "Pointer" slot for a laser. It also has an underloaded capacity of 15 rounds by default, but it has the attribute slot to equip the extended mag specialization, which increases mag capacity to the appropriate 20 rounds.
A variant called "Sharkbite" can be found at Roca Pequeña Sat Station.
M16A1
An M16A1, reusing the model from Far Cry 5's Hours of Darkness DLC appears, unlockable at rank 2 or with the treasure hunt "High Supply". It holds 20 rounds in a 30 round magazine by default, an inversion of many video game tropes where M16A1s modeled with 20-rounders hold 30. It can equip the extended magazine specialization, which increases the capacity to an odd 27 rounds.
A variant called "Camo Quinceañera" is obtained by completing the Treasure Hunt "Rising Tide".
Marlin Model 1894
The shortened "45/70-T" variant of the Marlin Model 1894 from 5 appears once more, being unlockable right at the start. The full-length version is available in the game's store as a buyable unlock.
Mosin Nagant M38 Carbine
Two variants of the Mosin Nagant M38 Carbine appear as special weapons. Following the Far Cry trend, both of the Mosin rifles will grow an optic rail over top of the existing rear iron sight in order to accommodate any additions. The first variant, a rifle referred to as the "Eastern Front", is a mostly stock M38 adorned with straps containing an ammo pouch and package of bandages. The Eastern Front can be obtained as part of the "Motherland Bundle" (before was removed, likely due the Russian invasion of Ukraine in 2022) in the game's store, but is also available through the game's black market.
The other rifle, the "White Lotus", has a darker wood stock with ornate gold etchings, and much of its metal parts painted gold.
![](/images/thumb/e/ea/FC6_Mosin_M38_%286%29.jpg/600px-FC6_Mosin_M38_%286%29.jpg)
OTs-14-1A-01 Groza
The OTs-14-1A-01 Groza is featured as the "BP-RUC", unlockable at rank 2.
A variant called "Vaya con Dios" (Spanish for "Go with God") and fitted w8th black polymer forniture can be found at Gabriel Castillo Airport.
OTs-14-4A-02 Groza
The OTs-14-4A-02 Groza is featured as the "BP-SMG", incorrectly classed as a submachine gun and holding 30 rounds in a 20-round magazine. It also appears to be the weapon built into the automatic gun turrets deployed by FND engineers, rebels, and Dani. A variant called "Iron Curtain" is available, fitted with a Bakelite receiver and is found at "El Tigre Dormido Hotel".
Pieper Revolving Carbine
The Pieper Revolving Carbine appears in the game under two special variations - "La Varita" is categorized as a Resolver weapon and requires Dani to complete three side quests across the main provinces and is unlocked in a cave in Quito. The other is "Julia's Last Stand", obtained from the Guerrilla Garrison. This version is categorized with the assault rifles and shares ammo with those instead. Neither have any customization options other than La Varita having some extra skins.
SKS
The SKS appears as one of the game's rifles. Oddly, it is one of the last available rifles (as it is unlocked in rank 4), long after several weapons that should be more advanced. A variant called "Noblesse Oblige" can be found in the Museum of the False Revolution, with a sign nearby proclaiming that is a 18th century(!) rifle.
Springfield Armory M1A SOCOM 16
The Springfield Armory M1A SOCOM 16 appears as the "MS16 S", like in 5. Once again, it uses 20-round magazines underloaded to fifteen rounds by default. As is common in the Far Cry series, the model is mirrored. This model also features an M14 fire selector on the mirrored left side, and the receiver is marked "U.C. RIFLE CAL. .30 M1 YARA ARMS 9705568" implying that somehow this rifle is a conversion of an M1 Garand (with a serial number much too high to be one made by an official US Government contractor) in the vein of the Italian Beretta BM59 select fire, detachable magazine conversion. The model is still distinctly a SOCOM 16-style M14, though, as seen by its M14-type gas system.
A variant called "Surf & Turf" can be obtained by completing the Treasure Hunt "Crocodile Tears".
Sniper Rifles
"AR-CL"
The strange DMR version of the "AR-C" from the previous game reappears in one of the game's DLC trailers, being used by Joseph Seed in an expansion set during the events of 5 from his point of view. It does not appear in the base game.
Barrett M82 "Cobra Assault Cannon"
Also returning from Blood Dragon is the "Kobracon", a modified Barrett M82 that originally appeared as the "Cobra Assault Cannon" in Robocop. Like the AJM-9, the Kobracon is attainable for those who own the game's season pass. In the game, the weapon is disappointingly underpowered, having the lowest base damage of any sniper rifle in the entire game, despite being modeled after a .50 BMG sniper rifle.
CZ 527
The rifle based on the CZ 527 from 5 returns as the "308 Carbine", now appropriately classed as a sniper rifle instead of being lumped in with the game's ARs. It maintains the inaccuracies of the previous game's rifle, including the impossible five round capacity due to it using the same 3-round magazine from the previous game. Despite being a civilian weapon, the rifle is better than the preceding Arctic Warfare/Alejandro hybrid, as it has a much higher rate of fire.
Two special variants of the CZ 527 exist - "El Depredador" and the "Sobek Special". The former can be obtained by upgrading the Guerrrilla camp while the other is unlocked by completing the "Cache Money" Treasure Hunt.
Desert Tactical Hard Target Interdiction
The Desert Tactical Hard Target Interdiction returns from 5 as the "MBP .50" and is the last unlockable sniper rifle.
A variant called "El Tirano" (Spanish for "The Tyrant") can be found at Escilla Fort.
Gepard GM6 Lynx
The Gepard GM6 Lynx makes its fourth appearance in Far Cry 6, though this time it is only available as variants acquired through the game's store. It may also be a reward for or unlockable from Insurgency challenges.
"La Sorpresa"
An improvised high caliber, single-shot improvised sniper rifle appears as "La Sorpresa" ("The Surprise"), one of the Resolver weapons. It is made from an old wooden rifle stock and has a barrel surrounded by a very Lewis Gun-like shroud, and has a homebrew telescopic sight. It fires a delayed explosive round that sticks to targets and detonates after a few seconds.
![](/images/thumb/c/c7/FC6_La_Sorpresa_%284%29.jpg/600px-FC6_La_Sorpresa_%284%29.jpg)
SVD Dragunov
The Far Cry customary left-handed SVD Dragunov makes another appearance in Far Cry 6, usable at rank 3. It has usable iron sights be default, and as per series norm since Far Cry 3, it has standard magazines half-loaded to five rounds.
A variant called "El Transubstantiador" can be found in a secret underground passage nearby the True Yaran Academy.
"Yaran SR-A"
The "Yaran SR-A" is a hybrid between the Cuban Alejandro sniper rifle and the Accuracy International Arctic Warfare. It is based around an AW receiver, but has an Alejandro-style barrel with iron sights and its stock is a cross between the two rifles; it also uses detachable box magazines which appear to be slightly shortened AW magazines (so that they fit flush with the stock). It is the game's default sniper rifle, available at rank 1 and among the very first weapons that Dani acquires. It is used by both enemy and allied snipers. Both the name and its in-game description imply that the SR-A is the in-universe Yaran equivalent of the Cuban Alejandro.
Two special variants, the "Mixtape" and the "Double Clutch", can also be acquired, with the latter being unlocked upon completing the "Internation Water Relay" Grand Prix.
Due the previously mentioned "recycling", it is widely used by enemy snipers in the "Villains DLCs", despite the Dragunov SVD being used in Far Cry 3 and Far Cry 4, and its place being taken by the "AR-CL" in Far Cry 5. In addition to the question of how a rare Cuban sniper rifle would be found in huge quantities in the Rook Islands, Nepal-based Kyrat and the rural US state of Montana, there is also the enigma on how the Villains would even imagine the weapon as is unlikely that they managed to see the sniper rifle with their own eyes.
Machine Guns
"El Pequeño"
A makeshift handheld minigun made out of an old motorcycle or power tool engine and pipes appears as "El Pequeño" ("The Little One") among the "Resolver" weapons available to Dani. It seems to be modeled after the minigun from Terminator 2 with triple barrels like a General Dynamics GAU-19/A.
Heckler & Koch HK21E
The Heckler & Koch HK21E appears as the "MG21" and is the game's rank 3 machine gun unlock.
A variant called "Crackle & Pop" can be found near the El Rayo Cinema in West Lado, Esperenza.
M249 SAW
The M249 SAW was shown as being available in pre-release footage but cut from the launch (similar to the TDI Vector in 5, which was available to certain players at launch, then removed, only to be added again in the Live Event a week later.) However, the M249 remains in the game as the icon for the machine gun category in the arsenal, and is mentioned in a note about an arms smuggling deal conducted by Bembé Alvarez. Like the previous iteration, the M249 is equipped with mostly modern furniture, but still uses the old-school paratrooper stock.
It has been fully implemented and is available in the Guerrilla Garrison or as part of a paid-for DLC addon pack.
M60
The full-sized M60 from the previous game's Hours of Darkness expansion is available, appearing as the "M60 NV". unlockable at rank 2.
M60E3
An M60E3 machine gun is shown firing in the introductory sequence.
![](/images/thumb/9/92/FC6_M60E4_Ramboposter.jpg/600px-FC6_M60E4_Ramboposter.jpg)
M60E4
While originally absent from the released game, the M60E4 from the prior games is available as part of an official Rambo addon pack.
![](/images/thumb/f/f2/FC6_M60E4_%281%29.jpg/600px-FC6_M60E4_%281%29.jpg)
MG42
The same seemingly Aliens-inspired MG42 with a side-mounted grip from Far Cry 4 and 5 continues to appear in 6. It is obtained from a treasure hunt in the Savannah area of El Este, apparently as a gift that was part of a quinceañera (alongside an actual unicorn).
A variant called "Impact Driver" can be found in Chancletas Resort.
RPD
Cut-down RPDs are featured as the primary machine gun used by the Yaran military, and is unlockable at rank 1.
A variant called "Sink or Swim" can be appropriately found near a boat wreck at Cauto Paso Lagoon.
As with the main weapons of the FND, it also used by enemy gunners in the "Villains DLCs", even if a PKM fitted with a Blackheart International SOPMOD kit was used in Far Cry 3 and Far Cry 4, and by a M60E4 in Far Cry 5.
Launchers
AirTronic PSRL
The AirTronic PSRL model reused from 5 is exclusively used by FND Special Forces operatives. It is not available to the player.
Carl Gustav M4
Once again, the Carl Gustav M4 is the game's high-level rocket launcher, known as the "RAT4". It again serves the same role as a guided rocket launcher since Far Cry 2's original Carl Gustav, and can be upgraded with lock-on rounds.
A variant called "Into Orbit" can be obtained by completing the mission "Liquid Courage". This particular variant is styled after a NASA space rocket, even if the base weapon can have a "Soviet Satellite" skin applied to it, which model it after a Soviet Soyuz rocket.
![](/images/thumb/f/f7/FC6Gustaf.jpg/600px-FC6Gustaf.jpg)
M79 Grenade Launcher
The M79 Grenade Launcher continues with its sawed-off appearance from the past two games. A M79 is found as a prop once the "Isla del Leon" is liberated. A pirate-themed variant called "La Petite Mort" (French for "The Little Death") is unlocked upon completing the "Sword-crossed lovers" treasure hunt. According to a note, the gun was handcrafted(!) in the year 1694 circa, making it anachronistic by 261 years.
![](/images/thumb/7/7d/FC6_M79_%284%29.jpg/600px-FC6_M79_%284%29.jpg)
RG-6
A stockless RG-6 appears as the "MGL-6" and is unlocked at rank 3. It incorrectly uses Western 40x46mm grenades rather than the proper VOG-25s; to allow this, the cylinder incorrectly hinges out to the side on its own to expose the backs of the chambers, rather than pivoting the "barrel" (actually just an unrifled tube) and front cylinder cover out to the side to expose their muzzle ends for loading (since VOG-25 grenades are muzzle-loaded). It can be modified with the two open emitter reflex sights and laser pointers.
An ornate variant called "El Caballero" (Spanish for "The Gentleman) can be found at F.I. Escudo Steel Plant.
RPG-7
The RPG-7 acts as the main anti-vehicle weapon, and is the standard launcher for the Yaran military as well as rebel forces.
A variant called Guaracha (which is a traditional popular Cuban dance style) can be found on a concert stage in the town of Segunda.
Is also used by enemies in the "Villains DLCs", ironically being the only weapon that was also used in previous game by NPCs.
Explosives
Unlike previous titles, the explosives are treated as "gadgets" and only selectable by using a "Supremo".
C4
The same model of the C4 charge returns from previous games.
Dynamite
The dynamite sticks return from Far Cry 5.
F-1 Hand Grenade
Mock F-1 hand grenades appear as decorative attachments on several weapons, including the M16A1 and RG-6.
Fictional mine
A fictional blast-resistant motion-sensitive mine seemingly based on an anti-tank mine, return from Far Cry 3 and Far Cry 4, this time being deployed by FND engineers.
![](/images/thumb/3/3d/Far_Cry_6_mine.jpg/600px-Far_Cry_6_mine.jpg)
M18 smoke grenade
The M18 smoke grenade returns unchanged from Far Cry 5. Is used by Special Forces snipers upon being alerted.
M26 Hand Grenade
The M26 Hand Grenade is once again the standard fragmentation grenade, with no mechanical alterations from the past four installments.
M84 stun grenade
A M84 stun grenade appears as a new addition under the name "Flash Grenade".
POMZ-2 anti-personnel mine
The POMZ-2 anti-personnel mine appears as "Tripwire", as sometime set near outposts or checkpoint. While it is unusable by the player, it can be disarmed.
"Claymore"
DIY versions of the M18A1 Claymore appears in game. As per videogame tradition is activated by two laser sensors.
Mounted Weapons
Browning M2HB
The Browning M2HB appears as one of the game's three main mounted machine guns alongside the M2 Aircraft and DShK, being found as both part of static emplacements and mounted on certain vehicles. The M2HB is very inconsistent, however - the majority of the static variants found throughout the game world have a comically slow rate of fire (comparable to semi-automatic fire) but appropriately high damage, while the vehicular variants have an extremely high rate of fire but conversely deal low damage, being unable to kill even unarmored targets with a single shot. To add to the confusion, a small number of static M2HBs get the same stats as the vehicular ones, making it generally impossible to tell the performance one would get in advance.
Breaking from the tradition of previous games, static M2HBs have a limited reserve of ammunition, with only 240 rounds that cannot be refilled. Vehicular M2HBs retain their infinite supply of ammunition, though they overheat noticeably more quickly.
![](/images/thumb/5/56/FC6_M2HB_%281%29.jpg/600px-FC6_M2HB_%281%29.jpg)
Browning M2 Aircraft
The Browning M2 Aircraft can be seen as the most common static weapon in the game, as well as mounted as fixtures on some vehicles. The M2 Aircraft behaves more like the mounted FN Minimi/M249 SAW-inspired weapons from earlier installments in the franchise, firing extremely fast but dealing pathetic damage, though this time it is a .50 BMG that is performing poorly. Adding to the weirdness, most of the vehicular M2 Aircraft machine guns instead have the abysmally slow fire rate of the static M2HB, leading to the inevitable conclusion that Yara's heavy machine guns are mechanically confused.
The coaxial machine gun on FND military T-54/T-55 tanks also appears to be an M2 Aircraft judging by the barrel, rather than an appropriate SGMT or Degtyaryov DT, and is also mounted on the Mi-17 Hip helicopters.
DShKM
The DShKM returns from past installments as a mounted machine gun available in static emplacements and on certain vehicles (such as Yaran T-54 tanks and Mi-8 helicopters.) In a first for Far Cry, it is one of multiple mounted heavy machine guns available, and has a limited pool of ammo of 240 rounds like the others. Compared to the Browning M2HB and M2 Aircraft, the DShK acts as a sort of "middle of the road" machine gun that balances rate of fire and damage, and it behaves most like the M2HB and DShK from previous installments. As a static weapon, the DShK is noticeably rarer than the other machine guns. Is called "DShK .50" in the description of the armed version of the Mi-17 Hip.
![](/images/thumb/b/b7/FC6-DShK-T55.jpg/600px-FC6-DShK-T55.jpg)
Mounted QLZ-87
The mounted QLZ-87 from 4 return as possibly the rarest of static mounted weapons in the game (the standalone variant is unfortunately not available). Like the other static weapons, the QLZ-87 has a limited supply of 18 grenades that cannot be refilled.
SA-14 Gremlin
The SA-14 Gremlin appears mounted atop the AA turrets that Dani can find across Yara.
ZU-23-2
Oversized ZU-23 anti-air guns with double 9K38 Igla launchers are dotted around the map as targets for the player to take out if you wish to fly. Their rather excessive size may have something to do with their alleged chambering; according to an in-game note, the guns use 88x855mmR ammo (the same round as the WWII-era German 8.8 cm FlaK 41), which is completely incorrect.
M134 Minigun
The M134 Minigun is mounted onto a motorcycle added with the Danny Trejo update.
M120 Mortar
Soldiering on from Far Cry 4, Far Cry 5, and New Dawn, M120 mortars are somehow the standard mortar used by the FND despite being a somewhat modern Israeli/US system.
![](/images/thumb/7/7d/Far_Cry_6_mortar_crossairs.jpg/600px-Far_Cry_6_mortar_crossairs.jpg)
Others
Cannons
Various cannons can be found across Yara, especially in Esperanza and the various f9rts from the colonial period. An usable cannon appears in the "Sword-crossed lovers" treasure hunt.
Aboard the FND Leon de Yara and the FND Gabriel Castillo, two naval cannons can be found. They can be used by Dani. However the frigates lose their cannons after the mission "Libertad Rise".
An unknown model of naval mines can be spotted in the Yaran Sea.
M4A1
A very stylized drawing of a M4A1 can be seen in the captured outposts.