Far Cry is a 2004 first-person shooter developed by Crytek and published by Ubisoft. It follows the Hawaiian-shirted adventures of a former special forces operative named Jack Carver who finds himself stranded on a chain of islands once used by the Imperial Japanese Navy as a base and now owned by a mysterious scientist named Krieger. Searching for a journalist named Val, he soon discovers the controversial biologist has a huge mercenary army at his disposal, all the better to keep uninvited guests from discovering the sinister secrets of the island chain.
Far Cry was developed into a franchise by Ubisoft with four further games set in the Far Cry world released to date: Far Cry Instincts in 2004 for Xbox, and in 2006 Far Cry Instincts: Evolution for Xbox, Far Cry Instincts: Predator for Xbox 360, and Far Cry Vengeance for the Wii. A movie directed by Uwe Boll simply called Far Cry was released in 2008.
After Crytek left Ubisoft in 2004, the series spun off into a pair of "spiritual sequel" series, with Crytek releasing Crysis in 2007 while Ubisoft, who retain the rights to the Far Cry name, released Far Cry 2 in 2008. Neither game has anything to do with the original's storyline.
A remake of the original game developed in-house by Ubisoft for PS3 and Xbox 360 in the Far Cry 3 Dunia 2 engine, titled Far Cry Classic, was released in 2014. It is available as either a standalone purchase or as part of console versions of the 10-year anniversary collection Far Cry: The Wild Expedition, which includes the three main games available at the time and Blood Dragon, though for some reason Classic is not included in the US release of the collection. Classic features high-def player models for the weapons with some altered to different variants, but is not in the strictest sense an "HD remake;" due to the low memory of last-gen console hardware, Far Cry Classic is actually in some ways a graphical downgrade compared to the original, approximating medium-high settings and with almost all in-game physics removed.
The following weapons can be seen in the video games Far Cry and Far Cry Classic:
Far Cry features an unusual four-slot weapon system, with the player character, Jack, able to carry any four out of the eleven possible inventory weapons (ten firearms and a machete). He is also able to carry up to four types of thrown objects; three are grenades (explosive, flashbang, and smoke) while the fourth is an infinite supply of rocks for distracting guards. In Far Cry Classic, the system was altered slightly so that the machete does not take up any of the four weapon slots and is permanently equipped, although it can only be used when performing melee attacks and some weapons use a bashing animation instead.
Classic alters the four-slot system in the same way Wolfenstein did with its weapon wheel; the four-weapon inventory has to be switched into an "active" two-weapon quick-select pair which consists of the last two weapons selected using the weapon wheel. This is a compromise designed for the RAM of last-gen consoles; only having two weapon models loaded at a time rather than all of them allows the individual weapons to be more detailed, and using the quick-select wheel allows time to dump weapon textures out of RAM and load a new set. Classic also only has one swimming animation which shows no weapon, while Far Cry has different animations for swimming with the various weapons.
Far Cry predated the standardisation of iron sight aim in first-person shooters, and so weapons without scopes only feature an "aim mode" where the weapon is bought closer to the center of the screen and the screen zoomed in for aimed fire, with the amount of zoom depending on the weapon being used. Far Cry Classic changes this to iron sight aim, though it does nothing to replicate the magnification of the old system, meaning all weapons without scopes have distinctly decreased practical range.
Magnum Research Desert Eagle Mark XIX
The Desert Eagle Mark XIX is referred to as the "Falcon 357" and is the first firearm acquired by Jack Carver. It holds a correct 9 rounds and is the only pistol in the game. The game goes above and beyond erroneously showing the weapon as being double-action (when the actual Desert Eagle is a single-action only weapon), as the hammer is never shown moving at all, even when firing or reloading. These points aside, the game weapon's appearance is very accurate, showing all the visual distinctions of a .357 Magnum-chambered Mark XIX Desert Eagle, including the scope rails on the slide, the taller cocking serrations, and the flute along the barrel.
The version in Far Cry Classic is called the "Jungle Falcon;" it features an unfluted barrel, implying it is a .50 AE version. The capacity has been reduced to 8 rounds, which would only be correct for a .44 version; a .50 AE would only contain 7. As before, it is shown as DAO. The Classic Desert Eagle's hammer does move back while the slide is recoiling (unless the iron sights are used, in which case no part of the gun model moves at all), but then goes back to being down as it moves back forward; in reality, this would mean it was fully automatic. Oddly, it has the slide of an earlier Desert Eagle Mark VII with the shorter cocking serrations, while having the scope rails and unfluted barrel of a .50 AE Mark XIX. The title screen shows the same odd hybrid Desert Eagle, with the slide release on the wrong side and no barrel lock.
The FN P90 is featured as the "P90 SMG." It's a loud but potent light-weight weapon which is effective at short range and can pierce enemy body armour, letting it keep a niche right up until the end of the game. The integrated red dot sight is shown mounted on the P90, but is not counted as a scope, the weapon simply featuring the zoom-in aim mode.
FN P90 TR
In Far Cry Classic the standard P90 has been changed to an FN P90 TR fitted with the same odd HK-style iron sights used by the P90 TR in Call of Duty 4: Modern Warfare and its sequels. The ability to pierce enemy body armour is useless in this version of the game, as hits to body armour are not counted separately.
Heckler & Koch MP5SD3
The Heckler & Koch MP5SD3 is presented as the "MP5 SMG" in game. It is the only suppressed weapon available, and is thus rather weak compared to the other weapons but has very high single-shot accuracy. For some reason the cocking handle is turned up 90 degrees.
Heckler & Koch MP5A5
Far Cry Classic replaces the MP5SD3 with an MP5A5 equipped with a suppressor, though it is called the "MP5SD" anyway. Oddly, it has a Navy fire selector on an S-E-F lower, with Navy 3-round burst selector markings; the "auto" marking is tilted at a strange diagonal angle to match the S-E-F lower's shape. It has a 30-round capacity, though this does at least justify Jack pulling the charging handle rather than performing an HK slap as is necessary with a magazine overloaded to 32 rounds (as is common in games).
The Pancor Jackhammer is featured in game as the "Jackhammer Shotgun," the only such weapon in the game. It's correctly depicted as an automatic weapon with a ten-round magazine, and is the best choice at close range in the latter half of the game, though still inadequate if Jack is surprised by Trigens as multiple close-range shots are needed to kill even one such creature. The rebalanced difficulty in Classic makes it far more effective, since monkey Trigens have far less health than their infamous PC counterparts.
Assault Rifles / Carbines
Colt Model 727
Most closely resembling a Colt Model 727, the second firearm Jack acquires is called the "M4 Assault Weapon" in game; it has a fixed, rather than removable, carry handle and lacks the mount screws for a removable carry handle, so it was not based on a real M4/M4A1. It's a reasonably potent weapon, though outclassed by later assault rifles as it lacks a scope or grenade launcher.
The 727, with an RIS handguard clumsily added to it, is used as the in-world model for the M4A1 in Far Cry Classic.
Far Cry Classic switches the Model 727 for an M4A1 Carbine with a railed handguard. Aiming uses the M4's iron sights; this is not actually an improvement, since mechanically the weapon would have to have been fitted with a medium-range optic to duplicate the old 727's aim mode zoom.
Heckler & Koch G36KV
A Heckler & Koch G36KV with an export sight and mounted AG36 Grenade Launcher is seen in game labelled as the "AG36;" it appears to use the intermediate 15.4 inch "CQB" barrel rather than the shorter carbine barrel normally seen on the G36K. As with the L85A1 in S.T.A.L.K.E.R.: Shadow of Chernobyl it appears to have been modeled based on a weapon with the muzzle cover attached, since the flash hider is shown as a completely smooth cylinder. The weapon is fitted with a 2x / 4x scope.
In Classic the new G36KV model has a C-type rail top with a very low-mounted scope; this has an oversized front sight directly in front of it which magically vanishes when the scope is used. Oddly, it also features an HK logo on the side of the receiver, despite not using the G36 name.
The XM29 OICW is present as the "OICW Assault Weapon," shown as a 5.56mm rifle with a fixed 3x magnification scope and repeating grenade launcher. The grenades travel in a much longer arc than those of the AG36, but are otherwise unremarkable; the complex HEAB functionality is not represented in-game. It has features of both the 1999 and 2002 prototypes.
Hybrid Accuracy International AW
A hybrid of various Accuracy International AW variants is present as the "Sniper Rifle." It has the enlarged butt-pad/cheek-rest of the AW50, the bottom of the most rearward part of the stock is flat similar to the AS50F, the stock itself and the fluted-barrel resemble that of a fixed stock AWSM. Although the game claims that it uses .50 caliber ammunition, the weapon itself and the magazine are both too small for that to be true, being roughly the size of the .338 Lapua Magnum chambered AWSM. It features a precision optical scope with a built-in rangefinder and variable magnification; 3x, 6x, 12x and 18x.
Classic does not change the in-world model much, but uses a bulkier player model with an enlarged muzzle brake and a smaller scope. The bolt is placed incorrectly on the model; it starts in its fully-rear position, and the operating animation has Jack pull it completely clear of the weapon.
The cover of the "Playmerc" magazines found scattered around the island features a woman in a gas mask with an M240B slung over her shoulder, which, for no obvious reason, has a Heckler & Koch G3 magazine and magwell photoshopped onto it.
The M249-E2 SAW is called the "Machine Gun" in game, and is the only weapon the all weapons cheat does not give the player. It is the mercenary commander Crow's weapon of choice for facing Jack, and Jack first acquires it after defeating him. The SAW in Far Cry uses a 200-round plastic drum which is only loaded with 100 rounds, and is one of the few weapons powerful enough to face the giant "Fat Boy" Trigens with.
The version in Classic is about the worst-looking of the new weapons, barely altered from the original save that it now has a stock in third-person. Strangely, during the draw animation the belt actually winds itself into the weapon slightly, without any part of the gun being operated which would cause this.
AG36 Grenade Launcher
The Heckler & Koch AG36 Grenade Launcher is mounted under the game's G36K, with the entire device named for the launcher rather than the rifle. In Far Cry the AG36 has no sights, while in Classic it has an indirect fire sight mounted on the left of the handguard, though this only has the front pin present, with no rear leaf sight which might render it actually useful.
Fictional Rocket Launcher
A fictional rocket launcher is used in-game, possibly extremely loosely based on the M202 FLASH multi-shot rocket launcher; the Far Cry launcher, however, has a single common exhaust for all four tubes, and reloads using a four-rocket en-bloc clip located at the weapon's midpoint. The manual uses an illustration of what appears to be an earlier version of the weapon, with eight launch tubes instead of four; the in-game model still has recesses in the front which suggest it has eight.
In Far Cry Classic it functions in exactly the same way but has a new in-game model with a more rounded front and a lower-mounted scope; it is called the "RLX-9157," text which appeared on the side of the weapon in the original where it was just the "rocket launcher."
Mk 2 Hand Grenade
The game's explosive grenades are Mk 2 hand grenades.
M18 smoke grenade
The model for both the smoke grenades and flashbang grenades seen in the game is the M18 smoke grenade.
M26 hand grenade
The game's Mk 2 hand grenade HUD icon is actually an M26 hand grenade.
General Electric M134 Minigun
The GE M134 Minigun is seen mounted in fixed positions and on Krieger's helicopters. It replicates the grip of the minigun from Terminator 2: it's not clear precisely why, since it's never carried by anyone in-game and enemies are animated to hold onto it as if it has the standard spade grips.
Browning M2 heavy machine guns are seen mounted on various vehicles throughout the game, and can be controlled by Jack when he is using them. They have limited ammunition supplies, but do not overheat as in many other games. The tracer animation for the M2 moves quite slowly, making it one of the more obvious demonstrations of the game's hitscan weapons with purely cosmetic bullet effects; even relatively close up, the weapon will score hits when the visible shot is barely halfway to the target.
Mark 19 Grenade Launcher
The Mk 19 grenade launcher is depicted in-game as a mounted weapon called the "Mortar." The weapon is one of the least accurate to its real-life counterpart, depicted as an extremely slow-firing single-shot gun with a built-in rangefinder and trajectory calculation system. The trajectory calculation is missing in Far Cry Classic, making the Mark 19 practically useless since the rate of fire is not changed.