Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Like a Dragon Gaiden: The Man Who Erased His Name

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search

Like a Dragon Gaiden
English box art
Release Date: November 9, 2023 (WW)
Developer: Ryu Ga Gotoku Studios
Publisher: SEGA
Series: Yakuza
Platforms: PS4, PS5, PC, Xbox One, Xbox X/S
Genre: Action, JRPG, Brawler

Like a Dragon Gaiden: The Man Who Erased His Name (Japanese: 龍が如く7外伝 名を消した男 Ryū Ga Gotoku 7 Gaiden: Na wo Keshita Otoko lit. "Like a Dragon 7 Side Story: The Man Who Erased His Name") is an action-adventure spin-off of the Yakuza/Like a Dragon series, taking place in-between Yakuza 6, Yakuza: Like a Dragon and Like A Dragon: Infinite Wealth following the exploits of Kazuma Kiryu after his apparent death at the end of Yakuza 6. It was created by Ryu ga Gotoku Studio and published by SEGA on November 2023 for PS4, PS5, PC, Xbox One and Xbox X/S globally.


The following weapons appear in the video game Like a Dragon Gaiden: The Man Who Erased His Name:

Handguns & Revolvers

1911-type Pistol

The updated Yakuza: Dead Souls 1911-type pistol model with some elements from the SIG P210 and Beretta 92FS returns from Yakuza 6. It is wielded by Daidoji agents, with it primarily being used by Daidoji manager Yoshimura. Strangely it appears in the hands of an Omi Alliance member in a cutscene near the final boss fight (due to them only using Makarovs in the gameplay).

Para Ordnance LDA 7.45 - .45 ACP
Yoshimura with his 1911-type pistol. When fighting him he uses a thumbs forward grip and occationally the CAR technique.
Showing he still doesn't trust "Joryu", Yoshimura hides his pistol behind his back.
The underside of the pistol is seen briefly before his first boss fight. Note the 1911 always depicted with the hammer up during his boss battles.
Kihei Hanawa holds the 1911-type pistol...
...and chambers a round, the slide correctly locking the hammer back.
Yoshimura aims his pistol at "Joryu". Note the hammer is down in this scene.
He tells his men to grab "Joryu", waving his pistol at them and flagging everyone in the room. Later later on in the story his men flag eachother and him aiming their pistols at Hanawa while circled around him. Note the characters behind "Joryu" are modeled after the actors from the series Nihon Touitsu. Several other characters also share actors and likeness with characters from the show, including Watase Family Captain Yuki Tsuruno and Lieutenant Shishidou Kousei.

Makarov PM

The stainless steel long barrel Makarov PM model from Yakuza 6 returns (including the inaccurate right side safety and the fact that the safety is engaged). It is used by all Yakuza factions in the game. There are new animations added to the weapon: NPCs using the pistol will reload after firing around four shots (although they simply mime the actions as they don't eject or place a new magazine in the pistol and the slide never moves when they fire or cock it). A normal black version appears wielded by Watase Family captain Yuki Tsuruno (Yoshiyuki Yamaguchi) in an early cutscene when kidnaps Hanawa. It isn't seen again after this. In game it is refered to as "Pistol". When using his "Agent" fighting style, "Joryu" has the ability to disarm enemies and disassemble their pistol. The text on the left side of the pistol is: "MX-643k Cal.x.xmm TX3X01X05H" while on the right is "H UXTXVYA".

Baikal-442 - 9x17mm Browning/9x18mm Makarov/9x19mm. It is a Canadian market import model of the Makarov. It features an long barrel, not seen on the military Makarov pistol.
Stainless Baikal IJ-70 - .380 ACP
Tsuruno with his black Makarov and a Kijin Clan member with the common silver one. Note that Tsuruno's Makarov is the only one in the game without that strange flat section on the barrel.
After chasing "Joryu" into a room, Watase Family member Ukita (Yoshimi Tachi) reloads his Makarov by flicking out the magazine. He never toggles the heel release, so in reality the magazine wouldn't have been released. The new magazine he loads lacks bullets.
He dramatically yanks the slide backwards, which for some reason sends the slide forward then backwards.
"Joryu" at the start of his disarm animation (also note Ichiban Kasuga's party fighting in the background), forces an unfortunate Omi Alliance member to shoot himself in his thigh, causing him to release the pistol...
...which allows "Joryu" to shoot him in the other thigh, ouch! The pistol always locks back on empty here after firing one round. Note the strange flat section of the barrel appears to end at the rear of the ejection port, this flat texture just covers the port and isn't seen when dissasembling the pistol.
"Joryu" toggles the magazine release, which for some reason is on the magazine itself.
He disassembles the enemy's pistol, having learned from prior games about leaving functional guns lying around.
The disassembly is pretty faithful to reality.
About to pistol whip a poor Seiryu Clan member after shooting him in the gut three times. Note the grip design, which resembles 1911 style grips instead of Makarov grips.

Nambu Model 60

Police officers in the game are modelled with this revolver holstered. It is distinguished by its distinctive lanyard ring and associated handgrip cutout.

Snub-nose Nambu Model 60 - .38 special.
Two officers in Osaka with their revolvers holstered. This is as close as "Joryu" can get to them before having to turn around.
Another officer in Yokohama.

Smith & Wesson Model 10/Colt Detective Special

The updated Yakuza 4 revolver model from Judgment returns, and is used in a cutscene by "Joryu"/Kiryu. The revolver is a hybrid of a Smith & Wesson Model 10 with the barrel and handgrips from a third-gen Colt Detective Special. It also features a handgrip adaptor.

Smith & Wesson Model 10 snub-nose - .38 Special
Colt Detective Special third-gen - .38 special.
"Joryu" holds the revolver.
Business end.
He aims at Tsuruno, being prompted to murder him by his Daidoji handlers...
...but in true Kiryu fashion, takes matters into his own hands.
During this scene he fires three shots next to Hanawa's head (one to scare the guards, the others to shoot out the lights), which would have have almost certainly caused temporary hearing loss in his right ear.

Submachine guns

Ingram MAC-10

The submachine gun based on the MAC-10 with the front grip and (incorrectly collapsed) stock from a Brügger & Thomet MP9 from Yakuza 3. It is imaginatively called "Submachine Gun", it is used when activating the special ability of Coliseum fighters Renji and Chicken Man. Several models are also seen inside Akira Mizorogi's workshop.

Ingram MAC-10 - 9x19 mm
Brügger & Thomet MP9 - 9x19 mm. Note the stock, which folds round to the front, but for some reason is depicted as having been retracted into the weapon body in the game model
The amalgamation gun in the workshop.
Several guns without their magazines on a table. Note the magazine well is just a flat texture.
Chicken Man pulls out his SMG. When fully upgraded, this attack can kill most Coliseum bosses in one burst. Note that the SMG has no ejection port and no casings are ever depicted ejecting from it.
Aspiring host Renji with the SMG, for some reason.


Remington M870

The Remington 870 shotgun makes a return from Yakuza: Dead Souls and is called "Shotgun." As this model is identical to that of previous Yakuza titles, it also features a front piece linking the magazine tube and barrel, like the Remington Model 31. It is used primarily by the Kijin Clan yakuza, although it appears in the hands of street thugs later in the game after Akira Mizorogi's workshop gets raided. The shotgun will comically send "Joryu" flying if he gets hit by the blast.

Remington 870 Police Std - 12 gauge
"Joryu" with the 870.
A Kijin Clan member points his shotgun at "Joryu".
Frustrated with the removal of the "Komaki Firearm Flip" Heat Action, Kiryu resorts to a palm heel strike.
Attemping to melee one of the mini-bosses with the shotgun, giving a good view of the loading port.
Kiryu pumps the shotgun while showing off his guns. Both the player and enemy NPCs are depicted pumping the shotgun after every shot, however the foreend is not animated.
A low resolution M870 inside Akira Mizorogi's workshop, which appears not to have a texture for the ejection port.
Other side.

Assault Rifles

AK-type rifle

The AK-based assault rifle from Binary Domain returns as a prop in Akira Mizorogi's workshop. It is made out of a mishmash of AK pattern parts, particularly AK-102 and AK-105 carbine components. The rear sight is also mounted on the receiver's dust cover, which is highly unusual for an AK-type rifle, although it is seen on some AK derivatives such as the Galil.

AK-102 - 5.56x45mm
For comparision:CYMA CM031D AK104 airsoft
One of the AK-type rifle on the wall.
Closeup of the magazine well, which is a flat texture.

Unknown Rifle

The strange looking rifles return from Yakuza 3, mounted on the walls inside Akira Mizorogi's workshop. It's top sight and brown furniture are similar to an Armalite AR-10, but seems to be chambered in a smaller caliber, with an odd front grip, appear in the weapon dealer's Tardis-like van. They additionally have cosmetic similarities to a prototype of the Howa Type 64, but this is likely nothing more than coincidence. Just like in Yakuza 3, they are unusable.

AR-10 transitional model - 7.62x51mm

Launchers & Grenades

Rocket launcher

This weapon is only useable by Coliseum fighter Sheep Man when using his special ability, appearing once more as "Rocket Launcher". The model first appeared in Yakuza 6, and is based on the Panzerfaust 3-derived Rocket launcher model from Binary Domain, but with the 60mm warhead deleted.

Panzerfaust Mk3 - 60mm
A render of the Rocket Launcher model.
Sheep Man about to give a ninja the time of his life.

Flash Bang

The flashbang model from Yakuza: Dead Souls returns, exclusively used by enemies NPCS. Once more it appears to be a hybrid of the M18 smoke grenade and the Model 7290 flashbang grenade.

Model 7290 Flash Bang
M18 smoke grenade - Yellow.
Kihei Hanawa uses the flashbang on "Joryu". While he has an animation to pull the pin, the pin and spoon remain in the grenade.
Homare Nishitani III (Kim Jae-wook) throws a Flash Bang before fleeing to a nearby rooftop.
Some Flashbangs inside Akira Mizorogi's workshop.

Unknown Grenade

Akira Mizorogi's workshop features many low resolution grenades on the weapon racks which somewhat resemble a fusion of the yellow MK II Hand Grenades, the Type 89 Hand Grenade and the Type 97 Hand Grenades.

Mk. II hand grenade
Type 86 hand grenade
Type 97 hand grenade



A strange flamethrower model which appears to be borrowing the grip from the Tanegashima from Ryu ga Gotoku Kenzan!, along with some parts of the flamethrower from Yakuza: Dead Souls appears inside Akira Mizorogi's workshop.

Japanese "Tanegashima" matchlock arquebus.
The amalgamation in-game. Note the handguard under the grip, seemingly placed there by mistake.
Other side.

Do Not Sell My Personal Information