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Nice, but where's the trigger?
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Yakuza 3 (JP: 龍が如く３ Ryuu ga Gotoku 3 lit. "Like a Dragon 3"), is a 2009 videogame by SEGA. It was released in English-speaking regions in March 2010. A remaster for PS4 was released in August 2018 in Japan and a year later worldwide, with the collection coming to Steam, Windows 10, and XBOX Game Pass in January 2021. This was the first main Yakuza game to be released on the PS3, and is the first game to feature many of the firearm models that feature in later games. As it is intended to be a brawling game, the damage inflicted by firearms is extremely weak. Players coming into the Yakuza 3 remaster from Judgment will appreciate how much more realistic firearm damage has become in more up-to-date games by Ryu ga Gotoku Studio.
The following weapons appear in the video game Yakuza 3:
WARNING! THIS PAGE CONTAINS SPOILERS!
Makarov PM clone
A pistol based on the Makarov PM design is used by antagonist Tetsuo Tamashiro. The barrel is extended compared to a regular Makarov (a feature of the Baikal-442, a Canadian-imported variant of the Makarov), and the hammer is shaped differently. The model's slide release also appears to be based on the Baikal versions. Both this and the safety are mounted ambidextrously. It also appears as an in-game weapon. Depending on whether it is picked up off the street or bought, it is either known as the "Shoddy Pistol" or "9mm Automatic Pistol." With all handguns used by Kiryu in-game (including, strangely, a revolver), there is a loud "slide racking" sound after every shot. Whether this is supposed to indicate Kiryu racking back the slide manually (for which there is no animation), or it is simply a case of these cheaply-made guns having extremely slow and clunky cycles is unclear.
Norinco Type 54
Tojo Clan Sixth Chairman Daigo Dojima is armed with a Norinco Type 54, a direct clone of the Post-1947 Tokarev TT-33 that is popular among the yakuza. He attempts to shoot CIA Agent Joji Kazama (known as Joji Fuma in the original western PS3 release), but Kazama outdraws him. The game model is called the "Tokarev." However this name is neither here nor there since the Japanese refer to the Norinco Type 54 as a "Tokarev" anyway, being well known due to its infamous use as a yakuza handgun. Although not visible in-game, the trigger is actually a different shape to that of the real model. This is the only gun model in Yakuza 3 that does not appear in later games, chiefly due to it being a completely static mesh. This model is also seen in the Yakuza 2 flashback video at the beginning of the game.
A SIG Pro is seen being used by CIA Agent Andre Richardson, the series's first white character. This gun has a number of custom touches, including wooden grips and a ported barrel and slide. In the game's penultimate boss fight, Richardson dual-wields a pair of Sig Pros. The "9mm Automatic Pistol" mentioned above can also somehow be modified into a pistol resembling this one called the "Drow-Z 55," which according to the game description fires tranquillizer darts. In reality, the projectiles fired from this gun temporarily stun enemies and do damage, rather than actually putting them to sleep.
SIG-Sauer P226/H&K USP
A hybrid of a SIG-Sauer P226 and Heckler & Koch USP is seen in the hands of Joji Kazama; it is referred to in-game as a "CZ-75". Although it somewhat resembles the more recent polymer-framed CZ 75 pistols at a glance, only the compact CZ P-07 Duty had been released at the time Yakuza 3 is set. Also, the triangle-shaped magazine release from the above SIG Pro appears to have been moved onto this pistol model. Again, the "9mm Automatic Pistol" can be upgraded to a pistol resembling this one, although whether it is actually an "upgrade" is questionable, as it becomes a "Fake Pistol" that fires confetti and can only be used as a club 15 times before breaking. The other guns by contrast have an infinite number of melee uses. This was clearly intended as an Easter egg rather than something a player would actually want to use.
A pistol said to be based on the SIG-Sauer P230 according to the game files is Yoshitaka Mine's weapon of choice. The trigger guard is shaped differently (in fact, it appears to be shaped somewhat like that of the CZ 75 P-07 Duty, which may be where this idea of a "CZ 75" came from earlier) and there is no safety/decocking lever. Also, the heel-mounted magazine release has been replaced by a more conventional button behind the trigger guard. The slide also has front cocking serrations, a much more pronounced tapered section, and the ejection port is shaped incorrectly, with no external extractor. They did include the correct disassembly lever on the front of the slide however, so at least they got something right. It also has a gold-coloured finish, presumably to demonstrate Mine's great wealth.
Nambu Model 60
The Nambu Model 60 is the standard-issue police firearm in Japan. Accordingly, police officers in-game are modelled with it holstered. The fact that it is a Nambu can be seen by the shape of the weapon's butt, which features the distinctive cut-out for the lanyard ring. The ring itself however was not modelled due to polygon restrictions for in-game models.
Nambu Model 60/Smith & Wesson Model 36 hybrid
The more detailed model supposed to represent the Model 60 in characters' hands actually has some differences compared to an actual Model 60. Most notable of these are the lack of a lanyard ring and handgrip extension flare on the butt, as well as the barrel being shaped differently, without the distinguishing taper that starts towards the point where the barrel meets the frame. This gives it an overall appearance of a hybrid between the Model 60 and the gun on which it is based, the Smith & Wesson Model 36.
The Baikal MP-133 appears as a player-usable weapon under the name "Broken M1985." This moniker is probably a result of the less-than-top-notch quality of this particular model of shotgun. For the purposes of game balance, it only holds 3 rounds in the modelled 4-round magazine. A sawn-off version also appears as the "Shoddy Shotgun," which is only available in street fights. This same model also appears as the "Slime Gun". Later on in the game, an improved version in a silver finish with black hardware becomes available for purchase as the "Expulsion S-12." Finally, there is the "Zap Gun," which fires electric shock rounds and features a pistol grip. The grip animation however is the same as that of the other shotguns, leaving Kiryu holding an invisible rifle-style grip. Amazingly, this has not been fixed in any Yakuza game to date. Even Rachel Townsend's shotgun in Binary Domain does not feature a pistol grip because it was apparently too difficult for them to implement this in-game animation.
Another model that would become a long-running feature in the Yakuza games from here on in is this love child of an Ingram MAC-10 and the front grip and (incorrectly collapsed) stock of a Brügger & Thomet MP9. In this game, it is only used by NPCs, who stand and fire it whilst turning in a slow arc. Some NPCs use explosive bullets for extra damage (although the actual damage inflicted on Kiryu is still miniscule compared to what one would expect from, y'know, being shot).
A rather strange looking set of rifles, with top sight and brown furniture similar to an Armalite AR-10, but clearly in a smaller calibre with an odd front grip, appear in the weapon dealer's Tardis-like van. They additionally have cosmetic similarities to a prototype of the Howa Type 64, but this is likely nothing more than coincidence.
General Electric M134 Minigun
A General Electric M134 Minigun mounted on a CIA UH-60 "Black Hawk" helicopter is used to send Kazama Family patriarch Osamu Kashiwagi to the big man in the sky. Amazingly however, despite having been shot by a Minigun, Kashiwagi survives for long enough to tell Kiryu his last request. It goes without saying that a considerable amount of artistic licence was used in this scene. In actual fact, the likelihood of Kashiwagi, or Kiryu for that matter, not being blasted into human casserole meat by a 3000-round-per-minute 7.62-mm Minigun at a range of about 20 m is remote at best. The lack of a flash suppressor shows that this is an original GE model, rather than the Dillon Aero or General Dynamics variants one would expect to find mounted to a Black Hawk.