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This article is about the 2006 video game. For the Yakuza series, see Yakuza (series)

North American box art
Release Date: PlayStation 2

December 2005 (JP)
September 2006 (WW)
PlayStation 3
November 2012 (JP)
Wii U
August 2013 (JP)

Developer: SEGA
Publisher: SEGA
Series: Yakuza
Platforms: PS2
Wii U
Genre: Action-adventure, Brawler

Yakuza (JP:龍が如く Ryuu ga Gotoku lit. "Like a Dragon") is a video game for the Sony PlayStation 2. The Japanese version was released in December 2005, with a worldwide release following in September 2006. A Japan-only HD remaster was released as a bundle with the game's sequel on the PlayStation 3 in 2012 and the Nintendo Wii U in 2013. An HD remake of the game, Yakuza Kiwami, was released in 2016 in Japan and August 2017 in the rest of the world. The game follows protagonist Kazuma Kiryu (voiced by Daryl Kurylo in the English dub), who serves 10 years in prison for killing his yakuza family patriarch, a killing actually committed by his kyoudai Akira "Nishiki" Nishikiyama in order to protect their childhood friend and mutual love interest Yumi Sawamura. When he comes out in December 2005, he finds that the world he left behind in Tokyo's Kamurocho red-light district has changed beyond recognition: Nishiki has become a tyrant bent on killing him, Yumi is nowhere to be found, and 10 billion yen has mysteriously disappeared from the coffers of their yakuza clan, the Tojo, sending them into a crisis.
Yakuza has the distinction of being the only title in the series whose western release features a full English-speaking voice cast, including the likes of Mark Hamill as Goro Majima and Dwight Schultz as Kage. Unlike Judgment however, there is no option to choose the original Japanese voice language. It is also the only game prior to Judgment to feature other European language text options than English (only available in the PAL region), and the only game in the series to have a UK English localization for the PAL version.

Note: an emulator was used to capture very high-resolution screenshots of this game for clarity. This upscaling required the disabling of some post-processing effects due to resulting graphical glitches. All screenshots have been checked against original PS2 footage to ensure that any glitches noted on this page are also present in the PS2 version.


The following weapons appear in the video game Yakuza:


AMT Hardballer

The AMT Hardballer, a derivative of the Colt 1911 with a long slide and adjustable rear sights for better power and accuracy, is the handgun of choice for Nishiki. Kiryu takes it after Nishiki used it to kill their family patriarch Sohei Dojima for kidnapping and trying to rape Yumi in the 1995 flashback at the beginning of the game. He also uses it in a scene 10 years later. The model appears to be too small in scale; the Glock model below for example looks far larger in Nishiki's hand despite being a sub-compact pistol.

AMT Hardballer longslide - .45 ACP
Kiryu with the Hardballer. Note the long slide. Also, Kiryu shouldn't have his finger on the trigger, even if Nishiki did "empty the entire clip" into Dojima.
Nishiki decided to play Hard Ball with his boss after he tried to "hurt" (as in, rape) Yumi. The fact that Nishiki's hand is bleeding through the trigger shows that it is the same shape as the Hardballer's. It should be noted that this was cropped from a very high-resolution screenshot, and the finger bleeding through would have been very hard to spot playing this game on a PS2 at 480i resolution.
Nishiki's subordinate says his last word after he and subordinate #2 killed Yumi's "sister" Mizuki (she's not actually Yumi's sister, and the woman they killed is not Mizuki... yeah, it's complicated.)
Having blown an 11.4-millimetre hole in the first subordinate's skull, Nishiki turns to subordinate #2, who is now cowering on the floor.
Nishiki then ventilates him, to the horror of three subordinates who have burst in after hearing the gunshot. Note how the shell casings are green (they're supposed to have a golden bloom effect but they still look green even then.)
After emptying the clip like 10 years before, Nishiki discards the pistol on the floor, its slide back.

AMT Hardballer Custom pair

This pair is seen in a pre-rendered flashback cutscene where Kiryu's father figure Shintaro Fuma uses it to kill a pair of Snake Flower Triad members who are torturing Kiryu. Although these models are too badly rendered to make a purely visual identification, the fact that they are a left/right-handed pair likely means that they are based on the "AMT Silverballer" pair originally seen in Hitman: Contracts. As well as being very badly modelled however, Fuma is also holding them the wrong way round.

A near-perfect, firing, replica of the "Silverballers" from the Hitman series.
Fuma dual-wielding the Colt pistols. Why the fronts of them are black is unknown.
View showing the adjustable rear sight. Note the left-handed model in Fuma's right hand. Maybe they didn't realize that Agent 47's hands on the Hitman: Contracts box art are actually crossed?

Colt Combat Commander with Seecamp double action conversion/Colt Gold Cup National Match

A Colt Combat Commander with Seecamp double action conversion, a pistol based on the Colt 1911, is seen in the hands of Haruka Sawamura in the Bacchus bar. It also features the standard-shaped hammer, front sight, angled cocking serrations, and Pachmayr grips seen on versions of the Colt Gold Cup National Match, as well as having its .45-calibre barrel.

Colt Combat Commander with Seecamp double-action conversion - 9x19mm Parabellum
Colt Gold Cup National Match (Mark IV, Series 70) with Pachmayr grips - .45 ACP
Haruka with the Colt. Note the shape of the trigger guard and shape and location of the trigger itself, as well as the shape of the rear sights, all of which are consistent with the Seecamp double action conversion. Conversely, the angled cocking serrations, Pachmayr grips, and .45-calibre barrel are features of the Gold Cup National Match, indicating a hybrid gun.

Glock 26/36

MBI agents (including their leader Kyohei Jingu) use these pistols. They appear to be a hybrid of the 9mm Glock 26 upper end and the single-stack frame of the Glock 36 (although Glock did not start making a single-stack 9x19mm magazine until the Glock 43 in 2015, a decade after this game was made). As Nishiki holds both this gun and the Hardballer model, it can be seen that this one is considerably bigger in scale, to the point that, conversely, it is slightly too large. For some reason, the MBI was renamed to the MIA in Yakuza Kiwami.

Glock 26 - 9x19mm
Glock 36 - .45 ACP
Front view of the Glock and its 9mm barrel. Note how the slide is flush with the frame.
Left-side view of the Glock. The features from the right side: the extractor, lack of magazine and slide releases, and "Made in Austria" markings on the frame, are also present on the left. Also note that Nishiki is holding the gun here, showing the difference in scale between this model and the Hardballer.
Since the left side of the Glock model already has a chamber, they decided to just cut out the bit where the chamber is supposed to be.
Jingu fires the Glock. The animation here is "interesting." However, let's not forget that this game originally came out in 2005. Try finding a more detailed gun model than this in Grand Theft Auto: San Andreas.

Luger LP08 "Artillery"

In another flashback sequence (mercifully not an FMV this time), Fuma shoots an assassin sent to kill Yumi and Haruka with a Luger LP08 "Artillery".

Luger LP08 "Artillery" - 9x19mm Parabellum
Fuma with the Luger. It appears that the full-motion video sequences for Yakuza were made early on in development, given that the models that appear in cutscenes rendered in-game are of much better quality. This one is a case in point.
Alternative view of the gun.
The Luger and Norinco Type 54 models seen in the bedroom as the audience is treated to a piece of extremely lacklustre voice acting from Yumi's English VA. It cannot be overstated just how rubbish the English dub of Yakuza is compared to the original Japanese dialogue. We were robbed.

Makarov PM

The Makarov PM can be purchased as the "9mm Semi-Automatic" from the Beam weapon store.

Makarov PM - 9x18mm Makarov
Makarov in the game menu (the store menus don't have individual item icons in this game.)
Kiryu with the Makarov pistol in a street fight.

Nambu Model 60

The Nambu Model 60 is used by police officers in the game. Like the Glock, the textures are symmetrical, and thus the cylinder release is also seen on the right side of the gun.

Nambu Model 60 snub-nose - .38 special
Officers come to arrest Kiryu, Nambu Model 60s drawn.
Officers once again come to arrest Kiryu 10 years later in the ruins of Ares. The 5-shot cylinder of the Model 60 can be seen here.

Norinco Type 54

A Norinco Type 54 is seen in the hands of a gangster sent to kill Yumi and Haruka. The magazine for the gun has a hook like that of wartime Tokarev TT-33 models.

Norinco Type 54 - 7.62x33mm Tokarev
Hitman with the Norinco.
After getting shot by Fuma, the man kindly shows us the handgrip of the gun. This reveals the distinctive lack of CCCP markings that are present on the post-1947 Tokarev TT-33.


Remington Model 31

A shotgun based on the Remington Model 31 can be purchased from the Beam weapon store as the "Shotgun." It appears that the developers were having trouble getting their models to be correctly scaled; this shotgun model is massive.

MGC replica Remington Model 31 - (fake) 12 gauge
Kiryu with the shotgun model that's so massive, it actually bleeds through his hand.

Winchester Model 1912

A shotgun based mostly on the Winchester Model 1912 appears in various places in the game. Its presence is most notable during the side mission "My Lover is a Show Girl," where it is used by a hitman in disguise as a dancing girl. It does however have a differently shaped pump handle, and there appears to be no connection between the barrel and magazine tube at the front. The stock appears to be from the original model, whereas the shorter barrel is like that of the riot model. Also, the barrel does not taper outward towards the receiver end. Note: the ghosting is an effect of the PlayStation 2's interlaced video output and cannot be avoided.

Winchester Model 1912 - 12 gauge
The hitman comes on stage, shotgun in hand...
...before slinging it over the shoulder. Note the shorter barrel, like that of the riot model.
Having been caught out, the hitman racks the handle...
...takes aim, and fires.
Kiryu throws himself and Yuya out of the way as the shot travels in bullet time, instead putting an end to an unsuspecting elderly salaryman's days.
Having evaded the shot, Kiryu prepares to wipe the smug grin off the hitman's face.

Submachine Guns

Heckler & Koch MP5A3

A Snake Flower triad member tries to assassinate Kiryu with a Heckler & Koch MP5A3, but Kiryu uses one of his triad comrades as a human shield. It appears to be fitted with an RIS forearm, and the cocking paddle is on the wrong side. For some reason, the sound of the gun is more like that of an assault rifle or machine gun rather than a 9mm SMG.

MP5A3 - 9x19mm
The triad unloads on his mate...
...before reloading for another try. Note how his hand is bleeding through the grip. This is the full frame, and the IMFDB preview size of 600 pixels is actually smaller than what a PS2 player would have seen. Also, this is a pre-rendered cutscene, so it's not as if they can claim it was a result of an unexpected bug on home consoles. They actually rendered the video to look like this and decided it was fine. Well, it could be a lot worse...


Karabiner 98k Sporter

What appears to be a sporterized version of the Karabiner 98k rifle (redone from the model of a conventional military rifle) appears briefly in a scene where a sniper uses it to wound Kiryu's father figure Shintaro Fuma. There also appears to be some kind of stock bump in front of the trigger.

Karabiner 98k with Zeiss ZF39 scope - 7.92x57mm Mauser
Karabiner 98k Sporter - 7.92x57mm
The sniper holds the rifle. Of note is the hooded sight and under-barrel protrusion.
The sniper moves it forward slightly, revealing the sight but obscuring the UBP behind the window frame.
Pulling the trigger.


Type 97 hand grenade

Type 97 hand grenades are seen during chapter 12 when Shimano family men bomb Shintaro Fuma's yacht. One of them is then used by Futoshi Shimano himself to try and kill Kiryu, instead fatally wounding Fuma.

Type 97 High-Explosive Fragmentation hand grenade (minus pin)
Kiryu escapes the yacht before the grenades explode.
Shimano spots the grenade. Again, note how this grenade model rendered in-game has a much higher polygon density than the FMV models.

Beam weapon shop guns

The walls of the secret weapon store inside the Beam video store are adorned with various firearms: a Smith & Wesson 645 with a long slide and rail-mounted sight and a Colt Python with a 4" barrel, as well as three Sturmgewehr 44s, Heckler & Koch G3s, and M16A1s.

Customized Smith & Wesson pistol (left) and Colt Python.
Sturmgewehr 44 (closest), early H&K G3 with wood grips, and M16A1 rifles.

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