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GoldenEye 007 (2010)

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GoldenEye 007 (2010)
GoldenEye 007 Reloaded (2011)

GoldenEye 007 is a "re-imagining" of the classic 1997 first person shooter GoldenEye 007 for N64, developed by Eurocom and published by Activision for the Nintendo Wii in 2010 using a modified version of the engine created for Dead Space: Extraction. An update of the original movie storyline moving the setting to 2010 and starring current James Bond Daniel Craig rather than Pierce Brosnan, it loosely follows the original story of James Bond's investigation of a criminal organisation called Janus who are trying to gain access to a powerful EMP weapon known as GoldenEye.

A port for the Xbox 360 and Playstation 3 titled GoldenEye 007 Reloaded was released a year later, running in the same engine used for the Call of Duty games and with improved graphics, rebalanced gameplay including greater availability of weapons with accessories, and new weapon animations.

The following weapons are used in the video games GoldenEye 007 and GoldenEye 007 Reloaded:


GoldenEye and GoldenEye Reloaded feature a three-weapon loadout system in single player mode; the player has two "slots" to carry any weapon of their choosing, with the third slot always occupied by Bond's P99 pistol, which always comes with a suppressor which the player can attach and detach with a pad command. The game's other weapons can spawn with various accessories depending on type, such as suppressors or optics, but in singleplayer the player has no ability to manually customise weapon accessories other than the P99's suppressor and must settle for the configurations they can find. In multiplayer, the game has a two-weapon loadout system where the player selects a primary and secondary weapon to spawn with, and can select the accessories for these weapons as they wish, though some weapons cannot mount accessories or are limited to certain types. There are a number of significant differences between versions:

  • Reloaded's weapons have both empty and partial magazine reloading animations; the Wii game only has one reloading animation per weapon, which usually involves a superfluous racking of the weapon's charging handle or slide.
  • The Wii game's reloading animations are heavily influenced by the game Black, with several almost identical to the ones used in that game. Like Black, the screen goes out of focus except the weapon during reloads.
  • The Wii game's weapons have selectable firing modes, with most automatic weapons having a semi-auto or burst fire mode. Reloaded has no such option.
  • Weapons in the Wii game typically have only the "wings" of their rear sight, not the sight itself.
  • The Wii game features unique reflex sights for some weapons; these are replaced with a generic EOTech sight in Reloaded.
  • The Wii game's "laser sight" add-on for rifles is a small cylindrical laser pointer typically mounted on the weapon's forend; in Reloaded the laser sight is an AN/PEQ-5 mounted to one of the weapon's rails.
  • In the Wii version a weapon's pickup text will describe all the modifications on it (for example, "Kallos TT9 Grenadier Reflex Sight") while Reloaded simply uses a Call of Duty-style "multiple" label for weapons with more than one attachment (the above would be "Kallos TT9 Multiple").
  • Explosives have been toned down in Reloaded (exploding fire extinguishers no longer have the lethal radius of the average hand grenade) and shotguns significantly improved.
  • Reloaded includes a new "compensator" accessory for automatic weapons (including the Beretta 93R) which reduces the effect of recoil, and incorrectly also makes the weapon slightly quieter.

Grenades can only be used in multiplayer and Reloaded's MI6 Ops mode; in the singleplayer campaign, they are only used by enemies.


Beretta 418

A pearl grip Beretta 418 simply called the "Pearl Grip 418" is available as a secondary weapon in Reloaded's multiplayer, a reference to the weapon used by Tatiana Romanova (but not Rosa Klebb) in From Russia with Love, and also to Bond's original issued gun in the novels before he got his more famous Walther PPK.

Beretta 418 - .25 ACP

Beretta 93R

The Beretta 93R machine pistol, called the "Kunara V," shows up in the hands of enemies in the bunker, construction site and statue park levels; it has both an incorrect full-auto and a burst mode in the Wii version, while in Reloaded it is burst only, though enemies can still fire it in full-auto. GoldenEye also shows the front grip in the unfolded position and replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide; the grip is shown folded and the latter does not happen in Reloaded. Curiously, in Reloaded it is one of the weapons which can accept the compensator accessory, even though as a 93R it already has one.

Beretta 93R - 9x19mm
Bond reloads his Beretta 93R in the Wii version. Note the hammer is attached to the slide (a mistake made with the original game's Walther PPK). The slide itself is completely incorrect, with a notch for a Beretta 92 slide stop safety, low 92-series cocking serrations instead of the higher ones of a 93R, and a red dot from a later 92-series slide-mounted decocking safety, despite not having the safety itself. The model also lacks the attachment point for the stock at the base of the grip.
In Reloaded, Bond holds the new 93R model; note the correctly placed cocking serrations and lack of other slide-related silliness, though it now has no safe marking on the slide at all.
Reloading a Beretta 93R equipped with a laser pointer attached to the front of the weapon via nothing in particular; note the attachment point for the stock at the base of the grip is rendered as a completely solid block.
Empty-reloading tilts the weapon at a sharper angle, showing that the hammer is not part of the slide in Reloaded.

Golden Gun

Scaramanga's famous Golden Gun can be used in a special multiplayer mode which spawns a single Golden Gun on the map; the weapon is, as usual in the Bond videogames, a single-shot instant-kill weapon. In this game it also provides a large score bonus for using it, with the penalty that the player holding it appears as a gold circle on the map at all times. It cannot be found in either version's singleplayer campaign. The weapon can, however, be used in Reloaded's MI6 Ops mode (a copy of Special Ops mode in the Call of Duty games). In this mode, one of the available round modifiers is to replace the default P99 with a Golden Gun with infinite ammunition.

The "Golden Gun" prop from The Man with the Golden Gun.
After assassinating a Janus thug with the Golden Gun in Ops mode, Bond tips the gun back to eject the spent casing. Unfortunately there isn't a spent casing model, so he just drops a live round on the floor for no reason. The round shown is nothing like the pistol cartridge fitted with a rifle bullet from the "real" Golden Gun, and instead appears to be shared with the Smith & Wesson Model 29.

Heckler & Koch USP45

The Heckler & Koch USP45 appears in the hands of enemies in several missions, called the "Hawksman M5A;" it is fairly powerful, and has a higher rate of fire than the P99. Sometimes, it can be found with a laser sight or a suppressor. In the Wii version it is always modelled with the aiming module, but it is only functional on guns with the relevant "accessory" equipped; the Wii version of the gun also has a "magic slide" which locks open during reloads even if the gun is not empty. In Reloaded the USP is shown with an olive drab frame, and does not mount an aiming module unless it has the relevant accessory.

Heckler & Koch USP45 - .45 ACP
Bond reloads his USP in the Wii version as he crawls through a handy air vent in the St. Petersburg military archives. This reload, including the "magic slide," is almost the same as the one used by the Glock 19 in Black. Note the slide markings, with "USP" near the muzzle and ".45 AUTO" below the ejection port.
Bond empty-reloads his USP at the Dubai arms fair; the lettering ".45 AUTO" can just about be discerned on the slide.

Mauser C96

A Mauser C96 is available in Reloaded's multiplayer as a secondary weapon, called the "Red 96;" it is shown as fully automatic with a detachable magazine, but the modelled weapon is not a Mauser M712 Schnellfeuer as it has no fire selector. The description notes it is popular with SPECTRE agents, referencing its use in both From Russia with Love and The Spy Who Loved Me.

Mauser C96 "Red 9" - 9x19mm

Smith & Wesson Model 29

The Smith & Wesson Model 29 is the elusive "Wolfe .44;" while the model is present in the display cases on the MI6 firing range at the start of the game, there are only three that can be picked up in the entire game, all in the level Nightclub. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or above. In the Wii version, Bond reloads it by simply inserting a handful of six bullets into the cylinder, which somehow actually works. In Reloaded he uses a speedloader; six rounds are always shown in the cylinder and on the speedloader, even if Bond has less than six rounds remaining. Reloaded features a Trophy / Achievement, "Bullet Dance," for using the three guns found in singleplayer to get at least 40 kills.

In Reloaded's multiplayer mode, the character Goldfinger is armed with a version which is gold instead of stainless steel and is a 1-hit kill to any part of the body. This is a reference to the gold Colt Official Police used by Gert Fröbe in the movie.

Smith & Wesson Model 29 with nickel finish - .44 Magnum
Bond holds the Model 29 he found in Valentine Zukovsky's office in the Wii game. Note the Wii model has no cylinder latch.
Bond reloads the Model 29, by simply stuffing a handful of six loose rounds into the cylinder which are somehow perfectly aligned. This magical act seems rather pointless since the rounds he puts in are clearly spent casings with no bullets in them.
Bond holds a Model 29 in Reloaded; here the nightclub is much more well-lit since the game is not trying to hide that most figures on the dance floor are 2D sprites.
Reloading the Model 29; the speedloader appears to have been constructed from a slightly domed circle and the revolver model's extractor rod.

Tokarev TT-33

The Tokarev TT-33 Pistol appears frequently in the hands of Russian troops (anachronistically as they should used more modern Makarov PM or PMM.and Zukovsky's bodyguards in the earlier missions, renamed the "Torka T3." General Arkady Ourumov uses one to perform the faked execution of Alec Trevelyan. Oddly, although the execution is faked, blood spurts out of Trevelyan's head when he is "shot;" the game tries to conceal this by having Ourumov stand in front of him, but a small spray of blood is still visible in both versions of the game. In the Wii version the gun has a dark finish, while in Reloaded it is a stainless steel version and has black plastic grips with a red star surrounded by a white circle. The Wii version is based on an original Soviet TT-33 with no safety, while the Reloaded version is based on a post-1968 US imported TT-33 with the required aftermarket safety added: the safety is of the same type used on imported Polish Pw wz. 33s.

Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.
Pw wz. 33, US import version showing aftermarket safety - 7.62x25mm
In Reloaded, Bond holds a TT-33 as he looks out over the Dam at the control tower of the level Airbase in the distance.
Shooting up Zukovsky's nightclub, Bond takes a brief timeout to reload his TT-33. Not visible here is that despite being a totally different calibre, the TT-33 uses exactly the same magazine model as Bond's P99. Note that it has the same safety as the Pw wz. 33 shown above, but also has the star grip marking of a Soviet TT-33.

Walther P99

The Walther P99 serves as James Bond's sidearm, instead of the classic Walther PPK he used in the original GoldenEye 007. It can be fitted with a removable suppressor, and has Glock-style sights. In the Wii version, when Bond reloads (no matter how many rounds there are still in the magazine) he racks the slide to chamber a round, which should theoretically extract the unfired round from the chamber, but it doesn't change the ammo count at all. In Reloaded he does not rack the slide at all, using the slide release if the weapon locked open after firing all shots and simply switching magazines otherwise. He also retains the old magazine when he releases it but immediately flicks it out of his hand as he inserts the new one, meaning he might as well have let it drop to the ground in the first place.

The Wii version features a special (and extremely fast) reload seen only while Bond is using a motorbike at the end of the mission Airbase, where he simply brings the weapon into the screen across his body and brings it back loaded; this does not happen in Reloaded, where he instead uses the standard two-handed reloading animation.

A rather curious scene at the start of the chapter Archives has Ourumov use Bond's P99 to shoot Mishkin and a guard; he then flicks two rounds out of the magazine and throws the weapon to Bond. Somehow, this completely empties the 16-round magazine, since the weapon is empty the first time it is switched to.

Walther P99 - 9x19mm
In the Wii version, Bond uses his P99 to take out a grating, marvelling as the 9mm pistol somehow ejects a bottlenecked rifle casing. A more appropriate casing model is used in Reloaded.
During a trip to the MI6 firing range, Bond reloads his P99 while learning the valuable skill of hiding from paper targets.
Followed, of course, by the Wii version's usual superfluous racking of the slide. At least he has good trigger discipline.
Bond holds his suppressed P99 in Reloaded as he looks over a set of junction boxes lifted directly from one of the Call of Duty games, complete with German stencilling despite being in a dam in Russia.
Making his way through Ourumov's facility in Reloaded, Bond guns down a guard and reloads. Note the spent magazine being flipped out of his hand to the right; this is always shown empty, even if there were bullets left in it.
Trevelyan, cunningly disguised as Eminem, holds a suppressed P99 as he and Bond prepare to breach a door in the Dam. Note the in-world model with a suppressor bore so large it could only really be used for launching rifle grenades.
In the game's Bond-movie style intro, Bond manages the fairly neat trick of firing a bullet from his P99 with the casing still on it.

Walther PPK

The loading screen between levels in Reloaded, the box art for Reloaded, and the PS3 dashboard background for the disc version (the PSN download has no background) all show James Bond holding a suppressed Walther PPK rather than the P99 he actually uses in the game itself.

Walther PPK fitted with a sound suppressor - .380 ACP
Bond holds his Walther PPK on Reloaded's loading screen.

Submachine Guns

FN P90

The FN P90 is called the "Vargen FH-7." Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire; as is often the case in games, the transparent polycarbonate magazine is shown as totally opaque. Unlike the real weapon, it does not always come with a reflex sight; if it does not have one, it instead has a "U" shaped hollow in the top of the carrying handle with a front blade sight and no rear sight at all. The hollow is treated like there is a rail in it, even though there is not one; the ACOG sight simply has the mounting stuffed into the top of the carrying handle on this weapon. It also has a three-round burst secondary fire that the real P90 lacks.

FN P90 - 5.7x28mm
Bond holds a P90 at the Dubai arms fair, wondering why the level is called "Carrier" when the vessel in question appears to be a large yacht.

Heckler & Koch HK94 (chopped and converted)

Much like in Black, in the Wii version of the game the "MP5" shown, called the "Sigmus 9," appears to have an unlugged barrel and has no magazine release paddle, meaning it is actually a chopped and converted Heckler & Koch HK94. Despite being shown with an S-E-F trigger group, the weapon's fire modes are burst and auto. It can be found in many levels, sometimes with a suppressor, an Aimpoint-style sight (which actually appears to be based on the fake "scope" which can be mounted on the Smith & Wesson M3000 Airsoft gun), or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual "HK slap" reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked. The weapon uses a 30-round magazine.

Heckler & Koch Model 94 with telescoping stock, converted into a full auto gun for movie use (common in the 1980s) - 9x19mm
At the Dubai arms fair, Bond reloads his chopped and converted HK94, fitted with the unique tube reflex sight only found in the Wii version. Note the missing paddle release. This reload features an unsynchronised magazine, though it is not nearly as pronounced as the reload animation for the SP89.

Heckler & Koch MP5-N

The "Sigmus 9" in Reloaded is a proper Heckler & Koch MP5-N, since it has a fixed stock and a Navy 3-position trigger group. In Reloaded Bond performs a normal HK slap reload with the weapon rather than racking the charging handle. As in the Wii version, capacity is 30 rounds.

Heckler & Koch MP5-N, A2 model with Navy Trigger Group - 9x19mm
Bond reloads his MP5-N at the Dubai arms fair, showing the new magazine is empty, and the fire selector for the fully-automatic weapon is set to semi-auto.

Heckler & Koch MP5KN

The "Sigmus" in Reloaded is a MP5KN, equipped with a 20-round magazine; even if Bond is also carrying an MP5, it is impossible to use the compatible 30-round magazines in this weapon. The model has all three fire mode settings white, and the selector is set to semi-auto even though the gun fires in fully automatic mode.

Heckler & Koch MP5KN - updated with the Navy Trigger Group - 9x19mm
Bond makes his way across the Dam holding an MP5KN with a too-big-for-it EOTech sight; per FPS tradition, the front sight is completely missing when mounting optics.

Heckler & Koch MP7

The Heckler & Koch MP7, referred to as the "Stauger UA-1," appears in the Runway, Archives, and Cradle missions. The Wii version can be found with a C-More style reflex sight exclusive to the weapon, and it can also be found with a suppressor or tube reflex scope. In the Wii version, for no good reason, the front grip is shown half-unfolded; in this version Bond holds the weapon so close that it looks almost as big as the assault rifles. In this version it has burst and fully automatic fire modes. The weapon has a capacity of 40 rounds, despite being shown with a non-projecting 20-round magazine.

Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm
Bond holds an MP7 as he makes his way through the Archives in the Wii version, equipped with its unique C-More style reflex sight. Due to being held extremely close to the "camera" it appears excessively large.
At the Airbase in Reloaded, Bond reloads his EOTech-equipped MP7, making the odd choice of using a solid-topped magazine. Note the distinctly non-standard grip pattern and safe / safe / auto-safe fire selector.

Heckler & Koch SP89

The Wii version's "Sigmus" most closely resembles a Heckler & Koch SP89 fitted with a Navy trigger group, due to its long forend and lack of a paddle magazine release or vertical grip. The front sight and finger guard are incorrectly placed at the end of the forend rather than partway along it. Like the "Sigmus" in Reloaded it has a 20-round magazine, and cannot use the 30-round magazines used by the HK94 even if Bond has both weapons. It has a 3-setting trigger group, despite that like the "Sigmus 9" its fire modes are burst and auto.

Heckler & Koch SP89 with factory 15-round magazine - 9x19mm
Bond reloads a suppressed SP89 as he infiltrates the Severnaya facility; the reload is unsynchronised with the magazine not bothering to wait for Bond's hand. A few frames later Bond's hand catches up and grabs the magazine when it's already inserted itself, leaving him to pretend it was his idea. While it may look like the charging handle is locked back, this is actually the forward position on the model and Bond pulls it back even further after swapping magazines.


A Soviet-era statue of a soldier holding up a PPSh-41 can be seen in the multiplayer map "Memorial" in Reloaded. This appears to be a modified version of a statue seen in Call of Duty 4: Modern Warfare.

PPSh-41 - 7.62x25mm Tokarev

TDI Vector

The TDI Vector submachine gun is used by Janus thugs in the missions Bunker, Statue and Jungle, referred to as the "Strata SV-400." It can sometimes be found with a suppressor, and can mount an EOTech sight or ACOG sight. In both versions, the weapon has a capacity of 30 rounds, but is incorrectly shown with a 10 or 13 round non-projecting magazine. In the Wii version the rear sight "wings" are so exaggerated the weapon almost appears to be mounting a reflex sight with the middle removed, while Reloaded curiously has a very low rear sight and a high front sight, with Bond using only the front sight to aim.

Prototype TDI Vector SMG - .45 ACP
Bond holds a Vector in the Wii version as he makes his way through the Severnaya bunker, apparantly officially a facility researching climate change; confusingly, this level is actually closer to being a remake of the GoldenEye level "Silo." Note the strange almost-a-reflex-sight rear sight.
Bond holds a Vector in Reloaded as he ponders why the Severnaya "climate change research" facility includes what appears to be a portal to Hades in the ceiling. Note the bizarre high front / low rear iron sights.
Bond reloads his EOTech-equipped Vector, further wondering how "climate change research" is supposed to be an excuse for building an enormous concrete bunker anyway. And how he is supposed to fire his Vector with the safety on.

Vz. 61 Skorpion

The Sa. Vz.61 Skorpion is present only in Reloaded's multiplayer, called the "KL-033 Mk2" in reference to its old "Klobb" name.

Sa. Vz. 61 Skorpion - .32 ACP


An oddity in both versions of the game is that pump-action shotguns will only play their pump-operating animation if the player stays in the same aiming mode (either looking down the sight or firing from the hip). Pressing or releasing the aim button will totally skip the animation; this does not, however, skip the timeout between shots, and the gun fires no faster than it normally would. Shotguns in the Wii version have very long shell-inserting animations which makes them slow to interrupt; this has been changed in Reloaded, where interrupting a shotgun's reload animation is much faster.

FN Tactical Police

The "PT-9 Interdictus" in the Wii version is an FN Tactical Police, and is used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation. It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game. Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon.

FN Tactical Police - 12 gauge
Bond holds an FN Tactical Police as he makes his escape from the Archives.

Franchi SPAS-12

The Franchi SPAS-12, called the "Drumhead Type-12," is shown with the foldable stock up; the buttplate has a hole in the middle to allow the iron sights to be used with the stock folded, a fairly common alteration in videogames. In the Wii version it is stuck in pump-action mode, while in Reloaded it is semi-automatic.

Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge
Escaping from the exploding weapon storage facility in Reloaded, Bond blasts a Russian soldier with his SPAS-12.
Things later take a turn for the surreal as he stops to levitate tiny shotgun shells into it.

Maruzen CA870 CQB (Airsoft gun)

A magazine-fed shotgun which is actually modelled from a Maruzen CA870 CQB (which is based on a Remington 870, has been marketed as a Smith & Wesson 3000 Shotgun (as the "Smith & Wesson M3000") and is marked as a Mossberg 590) is referred to in the game as the "Sly 2020." The most powerful of the shotguns, it lacks iron sights of any kind with Bond simply aiming along the line of the barrel.

Airsoft Maruzen CA870 CQB
Bond mades his way though Zukovsky's nightclub in Reloaded, holding a CA870 CQB.
Bond reloads his CA870 CQB during the daring assault on Zukovsky's kitchen, tossing the tiny box magazine aside; this magazine is always shown with a shell in it even if the gun was empty, and somehow contains seven shells despite that it could barely contain two.

Mossberg 500

The "SEGS 550" in Reloaded is a Mossberg 500. The weapon has wood furnishings and is fitted with a vented rib barrel and improved iron sights, and also mounts a spare shell holder.

Mossberg 500 with high-capacity magazine tube - 12 gauge
Bond looks out over the devastated approach to the Severnaya installation, holding his Mossberg 500.
Reloading the Mossberg 500 shows off the rear sight and the vented rib barrel
Bond looks at a Mossberg on the ground; note the correct pin placements on the receiver.

Remington 870

The "SEGS 550" in the Wii version appears to be a Remington 870 with black synthetic furnishings (white in the level Outpost), improved iron sights, a vented rib barrel and a rather poorly-rendered stock.

Custom Remington 870 combat shotgun with Mossberg Ghost Ring sights - this shotgun was built to resemble the shotgun used by Ving Rhames in Dawn of the Dead (2004).
Bond holds a Remington 870 as he makes his way through the train at the construction site. This level is a combination of the classic Goldeneye levels Depot and Train, though the train is all of two minutes of gameplay.
Reloading the special white-furnished Remington found only in the Wii's version of Outpost. Note the different pin placements on the receiver.
Bond holds a Remington 870 as he looks down at another on the ground, admiring the rather deformed stock.

Remington 870 Custom

In Reloaded, the "PT-9 Interdictus" has become the same custom Remington 870 model seen in the 2008 Bond game 007: Quantum of Solace as the "Hutchinson A3." As in that game it is fitted with a folding front grip, a full-length top rail, illuminated front sight with no rear sight, and a spare shell holder; the only real difference in the models is the colour of the front sight and the fact that the spare shells on the Interdictus are base-up in the holder while in Quantum of Solace they are base-down. The weapon is substantially more powerful than its Wii incarnation and sights in far faster; it has also become the only shotgun in the game that can be found with any kind of accessory, in the form of a reflex sight.

Remington 870 with full-length Picatinny rail system, but without the foregrip - 12 gauge
Bond reloads an EOTech sight-equipped custom Remington 870. Note the holes in the bases of the spare shells, indicating they were probably modelled from Airsoft shotgun cartridges.


The "Masterson M557" is a Daewoo USAS-12, equipped with a 12-round drum magazine; a drum of this capacity does not actually exist for the weapon. For some reason the Reloaded model has a long magazine guide extending downwards in front of the trigger guard, a feature of an AA-12 rather than a USAS-12. It is typically used by Janus forces, and is a common weapon in the Nigeria chapter.

Daewoo USAS-12 with 20-round drum - 12 gauge
Bond sneaks through a door on the "Carrier" armed with a USAS-12, preparing to ruin someone's day.

Assault Rifles


Russian infantry in many levels carry AKMs, incorrectly labelled as "AK-47s," sometimes with a Trijicon RX01 reflex sight attached and inexplicably used by modern Russian soldiers in major positions. In the Wii version, this scope is incorrectly shown attached directly to the top of the receiver cover instead of mounted via the bracket on the side of the receiver; this is probably because the Wii version has the fire selector mounted on the wrong side of the weapon and therefore could not depict the correct bracket location. In Reloaded it is still mounted incorrectly, since it is shown attached with an MP5-style scope mount attached to a random part of the receiver. The AKM is fitted with a smooth AK-47 type handguard rather than the "palm swell" AKM handguard.

The reload from empty animation in Reloaded has Bond perform an "Iraqi reload", which sees him pulling the action open with his right hand before swapping magazines with his left; the AK is positioned somewhat awkwardly in the first-person view during the reload animation, making it appear as if Bond is gripping the top of the stock with his armpit.

In the Wii version it has semi and fully automatic fire modes, while it is auto only in Reloaded.

AKM - 7.62x39mm
Bond makes his way through the corridors of MI6 during the Wii game's tutorial mission, holding his AKM. Note the inexplicable left-handed fire selector on a right-handed weapon; since this is horizontal, it is actually in the correct position for fully automatic fire. However, it is not shifted to the bottom position when the weapon's fire mode is changed to semi-auto.
Inside the Facility, Bond reloads an AKM equipped with a Trijicon RX01 reflex sight, incorrectly mounted to the top of the receiver cover. The RX01 is the only one of the Wii's weapon-specific reflex sights which also appears in Reloaded.
Encountering some all-too-familiar weather in Reloaded, Bond looks over the remade first area of the original N64 game's Dam mission. For some reason the Reloaded AKM has the rear sight of an AKS-74U.
Bond reloads his AKM with its incorrect MP5-style ACOG mounting as he marvels at the ability of lights on the Dam to change the angle and frequency of rain that falls through them. He then ponders why he is inserting a new magazine which is both empty and apparently made of wood on the inside.
Bond examines the MI6 firing range's gun case in Reloaded; this contains a different selection of weapons to the one in the original game, and also contains this oddly mistextured AKM, with almost every texture misapplied. Note the gas piston texture on the stock, showing that while the player model has an AKM-style gas tube, the in-world model has AK-47-style vents.

Colt AR-15A3 Tactical Carbine

The "Terralite III" weapon in the Wii version is actually a Colt AR-15A3 Tactical Carbine, distinguished from the M4 seen in Reloaded by the lack of a "step" in the barrel. It is found in the Jungle mission, much like the M16 in the original, and can also be found in the hands of Russian soldiers on the construction site and in the hands of Janus soldiers and Trevelyan himself in Cradle. As with many weapons in the Wii version it has no actual rear sight, instead just having the "U" shaped gap in the carry handle, and has semi-auto and full-auto fire modes; the selector is set on semi-auto regardless of the mode selected. In classic Call of Duty fashion, the entire gas block is removed along with the front sight if the weapon mounts any kind of optic; in real life, this would mean the weapon would not be able to cycle. In addition, the in-world model always has the carry handle missing, even if it is just a vanilla weapon with a carry handle sight actually present. The reloading animation is copied from the animation used by the AR-15A2 Government Carbine in Black, though the gun is held at a much lower angle.

Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm
Bond holds an AR-15A3 Tactical Carbine as he makes his way through the construction site, this game's version of the original game's Depot and Train levels. Every part of St. Petersburg is apparently either under construction or falling apart in this game's universe.
Bond reloads his AR-15A3, deciding to try using bullets in his magazine for once. Note the fire selector on semi despite the gun being set to full-auto.
Much like in Black, he then flips the weapon over while pulling on the charging handle. The reloading animations in both versions of the game show surprisingly good trigger discipline.

Colt M4

The "Terralite III" in Reloaded is a Colt M4 and is a slightly altered version of the model used for the "TND-16" rifle in 007: Quantum of Solace; it appears in all the same locations it does in the Wii game. It sometimes comes with an ACOG scope or EOTech sight attached, and can be found fitted with a "compensator" which incorrectly makes the gun quieter instead of louder. In Reloaded it has a standard rear sight on a rail-mounted carry handle and a folding front sight, and is shown with a rail-top receiver and a railed handguard which always mounts a foregrip unless the weapon mounts an M203. The foregrip is still present on the in-world model even if it does. It only fires in three round bursts, despite having the safety on.

Colt M4A1 with 6 position collapsible stock - 5.56x45mm
Bond reloads his M4 at the construction site; note the fire selector on "safe." The different front grip is the only real change between this and the "TND-16" rifle in Quantum of Solace.


The FN SCAR-L, called the "Kallos TT9," is seen at various points throughout the game, most often by Janus thugs. "Kallos" is a Greek word meaning "beauty," presumably a pun on the SCAR name. It can sometimes be found with an EOTech sight, an ACOG scope, or an FN EGLM grenade launcher. In the Wii version it is shown with a SCAR-H style magazine with a red tape grip which incorrectly holds 30 rounds, while in Reloaded it uses a standard 30-round STANAG magazine. The Wii version also has a special grey model used only in Outpost, the outdoor mission in the Severnaya chapter; in Reloaded, all SCARs are grey. Fire modes in the Wii version are semi and auto.

Third Generation FN SCAR-L - 5.56x45mm NATO
Bond has an odd experience in Reloaded as he looks around the Dubai arms fair and encounters the in-world model of the SCAR used in the Wii version of the game; a different in-world model is used in actual gameplay. Strangely this is not the same display as in the Wii version, where the middle rifle is the grey in-world model used in Outpost. While it uses a SCAR-H magazine model, the magazine well is too small and the flash hider too short for it to actually be a SCAR-H. Note also that the model with an FN EGLM still has a foregrip sticking out of the bottom of it.
While picking off Janus and Russian troops variously attacking and defending the Severnaya installation, Bond pauses to reload his SCAR, equipped with a suppressor and EOTech optic. A curved STANAG magazine is used in this version of the game instead of the Wii's incorrect straight magazine. Note that the safety is on.

Heckler & Koch G36C

The Heckler & Koch G36C, referred to as the "Anova DP3," is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence. It can be found with an EOTech sight, an ACOG scope, a laser aiming module, or a Heckler & Koch AG-C grenade launcher. The G36 has an ejection port on the left-hand side of the receiver; this is strange, since it actually ejects to the right. The Wii version's reflex sight is also placed off-centre on the model, meaning its aim point is slightly to the right of the iron sights; needless to say, the bullets are happy to hit the middle of the crosshair regardless. In Reloaded it is shown with a carrying strap wrapped around the gun, including over the charging handle in a way which would render it totally impossible to actually operate.

Fire modes are burst and auto in the Wii version, while in Reloaded it is automatic only.

Heckler & Koch G36C with vertical foregrip - 5.56x45mm
In the original Wii game, Bond holds a vanilla G36 as he shoots up some targets on the MI6 firing range. Though hard to see here due to the minimap, this is one of the few weapons with an actual rear sight.
In Reloaded, Bond holds a G36C with ACOG scope as he infiltrates the Russian facility's bottling room. Ourumov is no longer involved in shipping nerve gas, instead seemingly trying to corner the world market in strange blue liquids.
Bond reloads his G36C on the bridge of the "carrier;" note the strap obstructing the charging handle, left-handed ejection port, incorrect number of vents in the handguard, and fire selector pointing in completely the wrong direction.

IMI Tavor TAR-21

The TAR-21 appears in the hands of Valentine Zukovsky's bodyguards in the Nightclub and Janus thugs in Statue Park and the Nigerian Solar Plant, referred to as the "Ivana Spec-R." It can be found with a suppressor, a laser sight, an ACOG optic, or an EOTech sight. In Reloaded it features a front sight so tiny that lining it up would actually require the weapon be aimed upwards; this does not stop it hitting exactly where the iron sight is pointed, obviously. For no good reason, both versions model the TAR-21 with a left-handed charging handle (on the gun's right) which Bond has to flip the entire weapon over to operate; Bond does this more correctly with his left hand in the Wii version, while in Reloaded he performs both actions with his right hand.

IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm
Airsoft Ares Tavor TAR-21 showing correct iron sights
Bond holds a TAR-21 equipped with the Wii version's standard reflex sight model as he makes his way through the nightclub's kitchens. While the Wii version's front sight is a little undersized, it does not even begin to compare to the ridiculousness of the front sight in Reloaded.
Bond reloads his TAR-21, first swapping out the magazine with the weapon tilted to the right...
...then reaching over it to operate the charging handle.
Bond holds a suppressed TAR-21 in Reloaded after finding it in a supply cache in Statue Park, with a less-than-generous 30 round ammo allocation. Note the impossible-to-line-up front sight...
...not that Bond actually lets that stop him shooting accurately using it.
Bond holds a TAR-21 with ACOG scope during an extremely strange section of the level Nightclub where, for no obvious reason, gunshots and ricochets are quiet and distorted with the club's music playing much louder than them. As ever in an FPS, the front iron sight has been completely removed from its pivot and thrown into the sea due to the weapon mounting an optic.
Having vanquished one of Zukovsky's bodyguards and a local ghost, Bond reloads his TAR-21; in this game's reloading animation he swaps magazines with his right hand. Note the left-handed charging handle with a right-handed ejection port, resulting in a gun seemingly assembled with the express purpose of annoying the owner.
If the weapon was empty when reloaded, he then reaches forward and pulls the charging handle.

Mosin Nagant

Statues of WW2-era Soviet soldiers in the Statue Park are shown with low-detail Mosin Nagant rifles.

Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R
Sneaking through the Statue Park, Bond comes across these rather blocky fellows armed with Mosin Nagants.

Sniper Rifles

Sniper rifles have a couple of quirks in both games; firstly, any sniper rifle used by an enemy will be shown with a red visible laser pointer, even though these weapons will not have laser pointers when the player picks them up. Secondly, the semi-auto sniper rifles all have extremely slow firecaps (the maximum rate of semi-auto fire for a weapon), to the point they are not noticably faster than the single bolt-action rifle in the game.

Accuracy International Arctic Warfare

The "Gambit CP-208" in Reloaded is an Accuracy International Arctic Warfare with a folding stock, noted by its non-fluted barrel and 7.62mm magazine. It is always fitted with either a scope or thermal scope and can be found fitted with a suppressor, and appears in the levels Statue and Jungle.

Accuracy International AW with folding stock - 7.62x51mm NATO
Bond holds an AW equipped with the default scope and a suppressor as he makes his way through the Nigerian jungle.
Having clumsily dropped his AW in the middle of the road, Bond takes a moment to admire the folding stock the Wii model does not have.

Accuracy International Arctic Warfare Police

The "Gambit CP-208" in the Wii version is an Accuracy International Arctic Warfare Police sniper rifle. Present in all the same places the AW is in Reloaded, it also appears in Trevelyan's hands when he covers Bond from a high catwalk in Facility, instead of the Mk 12 Mod 1 Special Purpose Rifle he uses in Reloaded.

Accuracy International AWP - 7.62x51mm NATO
Bond holds an Arctic Warfare Police equipped with a suppressor and thermal sight as he infiltrates the Janus base in the Statue Park. This is one of the levels Reloaded alters the most, primarily to remove most of the Soviet iconography which has no sensible reason to be in St. Petersburg in a game set in 2010: the oversized Soviet coat of arms statue in the background is actually in Moscow.
Bond reloads his AWP in front of a tiny version of the 279-foot statue The Motherland Calls. It is not at all clear how or why this statue would have been moved a thousand miles from Volgograd to a breaker's yard in St. Petersburg.
In-world model of the AWP; note that in the Wii version the suppressor replaces more or less the entire barrel.

Heckler & Koch SL8-4

The Heckler & Koch SL8-4 variant of the G36 appears as the "Talon HL-450," with a 10 round magazine and treated as a semi-automatic sniper rifle; it can be found with or without a suppressor. It is only present in the Wii version, being replaced with the Mk 12 SPR in Reloaded, and is both very rare and very short of ammunition; in fact, there is only one point in the singleplayer campaign where the player is given enough rounds to even be able to reload it. The player model is ridiculously large, with the scope actually touching the top of the screen.

Heckler & Koch SL8-4 - 5.56x45mm
Bond holds the absurdly tall SL8 as he infiltrates the Facility.
The only time the SL8 is seen in Reloaded is in the briefing for the mission Dam, which is unchanged from the Wii version.

Mk 12 Mod 1 Special Purpose Rifle

A Mk 12 Mod 1 Special Purpose Rifle with a Magpul PRS stock is available as the "AS15 Mk12" and appears in the facility and on the construction site. It is exclusive to Reloaded, replacing the SL8; Reloaded is a lot less stingy with ammunition than the Wii game is with ammunition for the SL8, typically giving the player around 30 rounds per weapon rather than a single 10-round magazine. The Arctic Warfare Police used by Trevelyan in Facility is also replaced with a Mk 12 Mod 1 in Reloaded.

Mark 12 Mod 1 SPR with magazine removed, Leupold Mark 4 scope, magazine pouch, and Harris bipod deployed - 5.56x45mm NATO. The version in the game has a Magpul PRS stock.
Having vanquished the scary man in the lower right, Bond looks over his prize.
And, without questioning why a room this large exists in an underground base, is soon merrily picking off guards with his Mk 12 Mod 1 SPR. Once again, despite having the safety on.


The 550 SR sniper rifle variant of the SIG SG 550 appears as the "Toros AV-400." It is found only in the final mission, Cradle.

SIG SG 550 SR - 5.56x45mm
Bond holds an SG 550 SR in Reloaded as he looks out over the inexplicable collection of gantries attached to the Nigerian Solar Plant tower to justify calling it "Cradle." Note the AR15-style 180-degree three-setting fire selector; this is completely incorrect for the weapon, missing its selector switch, and seemingly set to safe.

SVD Dragunov

The SVD Dragunov only appears in the Dam mission in single player, equipped with a suppressor, thermal sights, or a regular scope. It first appeared in the debut trailer with its original name, but the final game calls it the "Pavlov ASR." The standard reticle is incorrect for an SVD, showing a mil-dot reticle with the top line of a stadiametric rangefinder but no bottom line; this would be totally useless. Oddly, in the Wii version the SVD uses a PSL Sniper Rifle magazine, recognisable by the "X" shaped stamping, and if the weapon mounts a suppressor it is shown as a fixed device replacing the entire barrel forward of the gas tube. This suppressor results in a comically quiet effect which sounds like a kitten hiccuping.

SVD Dragunov - 7.62x54mmR
Bond stands on top of the first guard tower in the Wii game, the same place the sniper rifle was found in the original game; here he finds several SVDs equipped with suppressors and thermal scopes.
Running with a suppressed SVD reveals the suppressor is everything forward of the gas tube and has the front sight mounted on it.
Bond stands in the same location as the first image in Reloaded, holding the same suppressed SVD with thermal scope. In this version the suppressor is attached to the end of the barrel rather than replacing it entirely. Note the incorrect MP5-style scope mounting bracket.

Walther WA 2000

The Walther WA 2000 sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a suppressor. Unusually for the game, it not only has the correct name but in Reloaded also has the distinctive white "Walther" trademarks on the receiver; this is because of Walther's endorsement deal with the Bond series, allowing the video games to use the correct names for their weapons. The Wii version's reloading animation seemingly shows the magazine being inserted into the base of the pistol grip; this version also has a special WA2000 model used in Outpost with white furnishings.

Walther WA 2000 - .300 Winchester Magnum
Bond holds the Wii version's special white-furnished WA2000, this one fitted with a suppressor, as he approaches the Severnaya facility. Having found the eighty thousand dollar rifle leaning against a railing. As you do.
The same area in Reloaded; the high-detail player model of the WA2000 has a clearly visible white "Walther" logo on the receiver. Note also the bipod legs; these are only present with the standard scope, and disappear if the weapon mounts a thermal sight.


Under-barrel launchers are the third fire mode of the weapon mounting them in the Wii version, while in Reloaded they are selected using pad-left in the same way as the P99's suppressor. In Reloaded the underbarrel launchers have their firing angle altered, to the point they cannot actually fire over railings without hitting them; as is common in games, they have a zero arming distance in both versions. In Reloaded the grenade also has a strange laser-like trail behind it, presumbly to make it easier for the player to get used to the arc they follow since the grenades have hugely reduced splash damage in this version and must be placed more accurately. None of the underbarrel launchers feature any kind of modelled sight in either version; instead, the crosshair changes to a white indirect fire reticle. In Reloaded Bond tilts the rifle slightly to the right when the underbarrel launcher is selected, much as the player character does with launchers in the Modern Warfare games.

AG-C Grenade Launcher

The G36C ("Anova DP3") can be found equipped with a poorly-modelled Heckler & Koch AG-C underbarrel grenade launcher, distinguished from the AG36 by using a rail mount instead of a replacement handguard. Like the M203, it appears to be based on an Airsoft "AG-C" with a flimsy screw attachment rather than a real device. The reload animation shown is completely incorrect, with the barrel being pushed forward rather than swung out to the side. The safety seems to automatically engage when the weapon is fired, as Bond disengages it every time he reloads; in GoldenEye the selector is modelled correctly, while in Reloaded the white position indicator is pointing up and forward instead of towards either setting, and does not move when Bond operates it.

Heckler & Koch AG-C / GLM - 40mm mounted on Heckler & Koch HK416 - 5.56x45mm. The version in the game is an earlier model with no underbarrel rail.
Bond reloads the AG-C mounted on his G36C. Note the incorrect barrel shape, incorrect method of operation, incorrect selector position and general pervasive sense of incorrectness.

BG-15 Grenade Launcher

One attachment for the AKM is a BG-15 grenade launcher, identifiable by the circular hole in the launcher's pistol grip.

GP-25 40mm grenade launcher mounted on an AKM (7.62x39mm). The BG-15 is similar, but has a hole in the middle of the pistol grip.
Bond reloads the BG-15 mounted under his AKM in Reloaded. As is common in shooters, the grenade model used is a generic 40mm M203-style round, completely incorrect for this type of launcher. One interesting point, however, is that the Reloaded animations actually acknowledge that the real grenade is caseless, and Bond simply loads in a new one after firing without flicking the entire weapon to remove a nonexistent spent casing first.


The FN EGLM can be found mounted on the SCAR-L.

FN EGLM 40mm grenade launcher mounted on an FN SCAR-L (5.56x45mm)
The Wii model of the SCAR-L/EGLM, as seen in the Dubai arms fair in Reloaded. Note the foregrip sticking out of the bottom of the launcher, and the fact that unlike the image above, the launcher doesn't wrap around the magwell.

M203 (Airsoft)

The M203 can be found mounted on the AR-15A3 in the Wii version and the M4 in Reloaded; on the Wii version a modelling error means the launcher is located at the midpoint of the in-world model rather than under the barrel as it should be. The weapon appears to be based on a fake RIS-mounted Airsoft M203, though the version in Reloaded does have a muzzle attachment point added.

Airsoft M203 made by G&P - (fake) 40x46mm. Note the RIS mount.
Bond reloads an M203 in Reloaded at the construction yard; this M203-equipped rifle does not appear in the Wii version, where they are only found in Jungle. Note the solid trigger guard with no safety.


The sole rocket launcher is the RPG-7, referred to as the "MJR-409." Despite being a rocket launcher it is incapable of damaging enemy helicopters and is only useful for killing infantry; like most explosive weapons and objects, it is less useful in Reloaded due to decreased splash damage radius. In the Wii version the sights are mounted right on the top of the launcher and the front and rear sights are identical, while in Reloaded they are correctly shown offset slightly to the left. In both versions, enemy RPGs fly incredibly slowly, presumably to make them easier to dodge since a direct hit in either version of the game is instant death.

RPG-7 - 40mm
Bond makes his way down one of the guard towers on the Dam, holding an RPG-7. Note the mismounted and identical iron sights.
In Reloaded, he skulks around at the top, admiring the view. One of the stranger alterations to these towers in Reloaded is the glass windows, which the sniper in the other tower can shoot through without breaking as they are not supposed to be there in the first place. Note the front sight has no pin to line up with the notch in the rear.
His dreams of destroying the dam two levels early thwarted, Bond grumbles and reloads his RPG-7.


M18 smoke grenade

M18 smoke grenades are often seen on enemy character models, though they are not used by enemies during the campaign.

M18 smoke grenade

M67 hand grenade (Airsoft)

Enemy character models frequently have M67 hand grenades. These appear to be based on Airsoft gas bottle "grenades" rather than real ones since they have an obvious line between the two halves of the grenade. The Wii game's grenade warning icon is also an M67, even though the grenades themselves are Mk 2s.

Airsoft "M67 hand grenade" gas bottle
Real M67 hand grenade for comparison
In Reloaded at the end of Dam, Bond is confronted by a soldier with Airsoft hand grenades, STANAG magazines which won't fit in any rifle in the level, and pistol magazines that won't fit in the Tokarev he's actually carrying. All in all he cannot be considered well prepared.

Mk 2 hand grenade

The grenade model used in both versions of the game is Mk 2 hand grenade; a Mk 2 is also used as the grenade indicator icon in Reloaded.

Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade

Mounted weapons

Browning M2

Browning M2 heavy machine guns can be seen mounted on trucks and boats during the first level; odd, since the mission is set in Russia. At the end of the level one can be seen on Trevelyan's truck fitted with what appears to be most of a military blank firing adaptor. Enemy helicopters are also armed with standard gunpods for M2 machine guns.

Browning M2HB on vehicle mount - .50 BMG
Bond encounters a Russian patrol boat at the Dam; these boats are equipped with one M2 in the Wii game, but in Reloaded have a twin mount at either end.
At the end of Dam Trevelyan arrives in a stolen truck equipped with an M2, seen in the background here in the ending cutscene. For no good reason it is fitted with most of a military blank-firing adaptor.

Dillon Aero M134 Minigun

Dillion Aero M134 Miniguns can be seen mounted in various places, including on the EMP-hardened transport helicopter in the first mission, the stealth helicopter, the fictional T-72-style tank in "Tank," the game's version of Streets (in the Wii version this gun has no barrels in Archives and none in Tank until the player takes control of the tank, when they suddenly appear, only to vanish again at the end of the level), and as part of drone gun rigs.

Dillon Aero M134 with flash suppressor - 7.62x51mm NATO
Bond encountered Ourumov's EMP-hardened "Ludmilla T1" in Reloaded, actually a Sikorsky CH-53E Super Stallion with a variety of silly embellishments including stub wings with oversized M134 miniguns.
Assembled drone guns are first seen in a glass case at the Dubai arms fair; the one on the left has barrels with ideas above their station.

Kord heavy machine gun

During the briefing scene for the mission Dam a series of images showing weapons and equipment being sold by the corrupt General Ourumov flash by, including what appears to be a Russian Black Eagle tank equipped with a commander's Kord heavy machine gun.

Kord heavy machine gun with ammo box - 12.7x108mm
MI6 shows Bond a series of images of hardware smuggled by Ourumov in the briefing to Dam, with the Black Eagle on the left with a hatch-mounted Kord. Precisely how Ourumov is managing to export a tank that was never manufactured is never gone into. The "Russian Helicopter" on the right is an American MH-6 "Little Bird."

Yakushev-Borzov Yak-B

Yakushev-Borzov Yak-B gatling guns can be seen mounted on Mi-24 Hind gunships in the levels Runway, Carrier, Outpost, Archives and Tank. In the Wii version only the crashed Hind in Outpost has a modelled gun, with the rest having a mounting with no visible barrels; in Reloaded the only Hind which does not have a modelled gun is the one hanging from the exhibition hall ceiling in Carrier, since this is still the Wii's in-flight model.

Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm
Bond looks up at the Hind hanging from the ceiling at the Dubai arms fair, showing the Wii's in-flight Hind model has a gun mounting but no gun. Note that this model still has blurred in-flight rotors in the Wii version; these are replaced with a rather hastly made and incorrect four-bladed rotor in Reloaded, which gives the nearby MH-6 "Little Bird" an equally incorrect two-blade main rotor which is not even correctly lined up with its drive shaft.
Bond looks over the Hind on Runway in Reloaded, which is looking in pretty fine shape for having been hit at point-blank range with a thirteen hundred pound SAM.


Two ZU-23-2 antiaircraft guns can be seen on Byelomorye Dam during the first level of Reloaded, though they are not present in the original Wii version. They are simply scenery, and cannot be accessed by either enemies or the player, since unclimbable walls prevent access to the raised platforms they are placed on.

ZU-23-2 - 23x152mm
Bond encounters one of the two ZU-23-2 guns added to the Dam in Reloaded; in the Wii version these platforms exist, but are empty. The chest at the base of the platform containing an AK47 with ACOG sight is also not present in the Wii version.

Other Weapons

Compressed air pistol

The compressed air pistol used by Bond in Live and Let Die is available in Reloaded's multiplayer as a secondary weapon.

Kananga holds the compressed air pistol in Live and Let Die.

MIM-23 Hawk

MIM-23 Hawk triple launchers are present in several missions in the game, the obsolete Western system curiously being used to protect Ourumov's dam and Janus' base in the Nigerian jungle. As is rather common in fiction generally, the missiles are shown with no associated fire control systems or radars, with pressing one button on a console on the launcher's base sufficient to acquire an unbreakable lock on a target.

MIM-23 Hawk triple launcher

"Moonraker Laser"

The laser weapon from Moonraker, based on a plastic toy IMI Uzi, is available for use in the multiplayer of Reloaded. The weapon has infinite ammunition, using a heat gauge-like ammo counter for its battery, with repeated shots depleting a reserve which recharges over time. It features an integral digital scope.

IMI Uzi with buttstock collapsed - 9x19mm


Cover pre-release

GoldenEye 007 Cover 2010.jpg

M1A1 Abrams

The briefing for the Dubai arms fair shows an image of what appears to be a concept version of the level, including an M1A1 Abrams main battle tank that does not appear in the stage itself. The coaxial M240C machine gun is completely missing, leaving only the main M256 gun.

The M1A1 Abrams can be seen on the right of the briefing screen; in the final level the exhibition hall instead features a T-72 in a glass case.

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