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Call of Duty: World at War
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The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game Call of Duty: World at War (Wii version should be the same)
Pistols
Colt M1911A1
The Colt M1911A1 is the sidearm of the US Marines and Pvt. Miller's sidearm in the missions Little Resistance and Hard Landing. It holds eight rounds in game, when the real M1911A1 holds only seven (plus one in the chamber). This was most likely done to make it equal to the other sidearms in the game which all hold 8 rounds. Standard-size eight-round magazines from Wilson Combat were not available until the 1980s. A variant called the "Holy Pistol", named after the Holy Hand Grenade of Antioch from Monty Python and the Holy Grail, can be used in Nazi Zombies Map "Nacht Der Unoten" on the PC, by using the "Give All" PC command, an M1911A1 that fires grenade bullets.
Nambu Type 14
The Nambu Type 14 is the sidearm used by Imperial Japanese forces in the game. It is the very first firearm given obtained in the game given by the squad leader Sgt. Sullivan in the mission Semper Fi. The pistol also makes an appearance at the end of the mission when Miller get sliced by a Japanese soldier with a katana despite whether it was replaced or not. The weapon is fairly uncommon like most sidearms and the best way to obtain it is by getting it off enemies who have entered "Last Stand" mode.
Smith & Wesson Model 27
The most powerful handgun in the game, is the Smith & Wesson Model 27, it was most likely only included as the "Desert Eagle" of this game. It is only available in multiplayer and can be taken from the random weapons box in Nazi Zombies.
Tokarev TT-33
The Tokarev TT-33 is the sidearm of the Red Army and is Pvt. Petrenko's sidearm in the missions Their Land, Their Blood, Ring of Steel, Eviction, and Downfall. The weapon is fairly effective in the close quarter fighting of the Soviet campaign but due to lack of ammunition, its use is limited. AI players may also be seen using the weapon on rare occasions.
Walther P38
The Walther P38 is the standard sidearm of German forces in the game. One can be picked up in the mission Vendetta and can be used to unlock the achievement/trophy "Gun Slinger". The weapon is also used against the player at the end of the mission Downfall as he is attempting to plant the Soviet flag on the Reichstag. Like the Nambu Type 14, the weapon is farily uncommon and the best way to obtain is by enemies who have entered "Last Stand" mode.
Submachine Guns
MP40
The MP40 is the main submachine gun for the Germans and is seen in every mission of the Soviet campaign.
Nambu Type 100
The Type 100 is the main Japanese submachine gun. It seems to be the 1944 model, making it's appearance in "Semper Fi", set in 1942, anachronistic. They are also far too common, being decipted as a standard infantry weapon, in the hands of a third of all enemies. Noteworthy, it is held incorrectly by the magazine by the player, but correctly by Japanese forces. This is because the first-person view is incorrect while the third-person one is correct. This could be explained with the American player not knowing how it is supposed to be held, thus becoming a work-around from being a mistake (even though it likely is). Amusingly, enemies with the Type 100 sometimes banzai charges the player, but uses the gun in melee as they do not have bayonets.
PPSh-41
The PPSh-41 is the primary weapon of Sgt. Reznov and first seen in the mission Vendetta, after he gives Petrenko a scoped Mosin-Nagant. It is also the standard Soviet Submachine gun and can be found in abundance towards the end of the Soviet campaign. The one in singleplayer has the 71 round drum magazine while the one in multiplayer has the 35 round stick magazine.
Thompson M1A1
The Thompson M1A1 is Roebuck's Primary Weapon. The in-game model bears the thirty-round magazine, but only carries twenty. The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines.
Shotguns
Double-barreled shotgun
A Double-barreled shotgun makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.
Sawn-off double barreled shotgun
Winchester Model 1897 Trench Gun
Referred to in-game as the "M1897 Trench Shotgun," the Winchester Model 1897 is unlocked immediately in multiplayer. In single player, it is Sgt. Sullivan's primary weapon and can be found just lying around in cleared out underground bunkers. The 1897 trench gun is devastating at close range, capable of blowing off heads and limbs, and even blowing bodies in half. Interestingly, it has an incorrect magazine size of 6 in singleplayer and 4 in multiplayer, instead of the actual 5.
Rifles
M1 Garand
The M1 Garand is the standard rifle of the American forces, and is seen in the hands of nearly all the American Marines. It's depicted as being able to reload partway through an en-bloc clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat (since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips) and American soldiers were generally advised to fire off remaining shots if reloading was necessary.
M1 Carbine
The M1 Carbine is the secondary rifle of American campaign and is rarely seen until the mission Breaking Point, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.
Springfield M1903A1
The Springfield M1903A1 is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.
Arisaka Type 99
The Arisaka Type 99 is the main rifle for the Japanese. Banzai attackers attach Model 30 bayonets to their Arisakas, which are then called "Arisaka Bayonet." A scoped version appears in Semper Fi, Burn 'em Out and Blowtorch and Corkscrew. The weapon is that of the earlier Type 99 rifles as it has the monopod, flip up anti-aircraft rear sight, protected front sight, and a plum shaped bolt handle.
Mosin Nagant M38 Carbine
The Mosin Nagant M38 Carbine is first given to Petrenko fitted with a scope by Reznov in the mission Vendetta, due to his lack of trigger finger (but he's fine firing a PPSh). In later missions they are in the hands of Russian soldiers. They are rather abundant in early missions but get scarcer as the game goes on. Due to a graphical error, the bolt never actually opens to expose the breech until the player prepares to load a clip; otherwise it remains solid metal and casings do not actually eject from the rifle itself.
Tokarev SVT-40
The secondary Russian rifle is the Tokarev SVT-40. It is seen only in the missions Heart of the Reich and Downfall.
Mauser Karabiner 98k
The Mauser Karabiner 98k is the main rifle for the German Army. The weapon appears to be of the earlier models and not the "Kriegsmodell" as it has a bolt dissassembly disc, spring retained barrel bands, cleaning rod, and a protected front sight.
Walther Gewehr 43
The Walther Gewehr 43 is the secondary rifle for the Germans and is seen in the missions Their Land, Their Blood, Ring of Steel, Heart of the Reich, and Downfall.
Sniper Rifles
PTRS-41
The PTRS-41 is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during Vendetta and much later in Heart of the Reich and Downfall, where it can be found on the second or third floor. It is erroneously depicted being used as a standard sniper rifle; the PTRS-41 is designed to be fired while prone against armored targets, not as a conventional rifle.
Springfield M1903A1 sniper variant
The Springfield M1903A1 sniper variant
Assaut Rifles
Sturmgewehr 44
The Sturmgewehr 44 is the main support for the Germans. Also present in the Zombie Map Der Reise for 1200 points, capable of being upgraded to the Spatz-447.
Machine Guns
Browning Automatic Rifle M1918A2
The M1918A2 Browning Automatic Rifle in single player is never seen without a bipod, but it must be unlocked in multiplayer. It is the starting weapon in Hard Landing, it can also be found in the trenches in Burn 'em Out and on some allied Marines in Breaking Point and Relentless.
Browning M1919A4
The M1919A4 Browning is first used with a bipod equipped in the mission Relentless. It is seen without a bipod later on in single-player. It has a cloth wrapped around the barrel close to the frame as a makeshift handguard. The PBY Catalina in Black Cats has M1919s dual-mounted on the bow and single mounted on the stern. It is the last machine gun unlocked in multiplayer. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which was only available for the M1919A6 version. It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.
DP-28 Degtyaryev
The DP-28 Degtyaryev only featured in multiplayer. It has decent power, but poor aim speed, running speed and reloading speed.
FG 42
The FG 42 is the main light machine gun for the German Army. It is the only light machine gun that can be equipped with a telescopic sight. It incorrectly has a 32-round box magazine in singleplayer, this is corrected to 20 rounds in multiplayer.
MG42
The MG42 is the main mounted weapon in the Soviet Campaign. It is incorrectly seen using 125-round drum magazine in singleplayer, this is corrected to 50 rounds in multiplayer.
Nambu Type 99
The Nambu Type 99 is the main Japanese light machine gun. Holds an incorrect 32 rounds in singleplayer, but a correct 30 in multiplayer.
Launchers
Bazooka M9A1
Miller picks up the M9A1 Bazooka to destroy the Japanese tanks when on the airfield in Hard Landing. It is also used by two Soviet Soldiers in the level Downfall. It is one of the immediately unlocked Perks when "Create a Class" is unlocked.
Panzerschreck
The Panzerschreck is the main rocket launcher for the German Army and is seen in every mission of the Soviet campaign except Vendetta.
Emplaced Weapons
Browning M2
The Browning M2 is is mounted in each of the Catalina's waist blisters in Black Cats.
Oerlikon 20mm Cannon
In Black Cats, the player's Catalina is armed with twin Oerlikon 20mm Cannons under the bow turret. This is not part of any standard Catalina fit, but was reported as a field modification to "Black Cat" Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.
Type 92 Heavy Machine Gun
The Type 92 heavy machine gun is the main Japanese heavy machine gun and is seen in every mission of the American campaign except Black Cats.
Grenades & Explosives
Mk 2 hand grenade
The Mk 2 hand grenade is the standard American grenade in single player and is the only frag grenade in multiplayer. It should also be noted that in the first mission, Semper Fi, the Mk 2 is shown with the olive drab color. This is anachronistic as the mission is set in 1942 and Mk 2 hand grenades were completely yellow prior to 1943.
Type 97 hand grenade
The Type 97 hand grenade is the Japanese hand grenade.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is the Wehrmacht hand grenade.
RGD-33 hand grenade
The RGD-33 is the standard Soviet hand grenade.
No 74 ST Grenade
Though there are no British troops in the Xbox 360, PS3, Wii and PC versions, the British No 74 ST Grenade is available in the game.
M7 Grenade Launcher
The M7 rifle grenade is an muzzle device that attaches to the M1 Garand and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. It is used to launch Mk 2 hand grenades fitted with M1A1 rifle grenade adapters (this is anachronistic as the M1 adapter which featured 4 claws and no stabilising cup was the only variant used during the war). There is a slight error in how they are presented: mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.
TNT
Smoke
S-Mine
Others
M2 Flamethrower
Miller first takes the M2 Flamethrower from the hands of a Marine who was killed trying to clear a machine gun nest out in Hard Landing. Miller starts with it in the level Burn Em' Out and Blowtorch and Corkscrew. It has infinite fuel, but to prevent endless streams of fire the weapon overheats and will refuse to work if the trigger is held for too long.
Melee Weapons
Go to the Discussion page to see the Melee Weapons used in the game.