Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Ghost Recon Breakpoint"
XSlayer300 (talk | contribs) |
|||
(109 intermediate revisions by 19 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Incomplete}} |
{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
|name = Ghost Recon Breakpoint | |name = Ghost Recon Breakpoint | ||
Line 11: | Line 11: | ||
|genre=Tactical shooter | |genre=Tactical shooter | ||
}} | }} | ||
− | '''Ghost Recon | + | '''''Tom Clancy's Ghost Recon Breakpoint''''' is the eleventh installment in the ''Ghost Recon'' franchise and is a narrative sequel to ''[[Ghost Recon Wildlands]]''. It is set in 2025, 6 years after Operation Kingslayer, on the mysterious island of Auroa. |
{{VG Title}} | {{VG Title}} | ||
Line 25: | Line 25: | ||
=Trivia= | =Trivia= | ||
− | + | In ''Breakpoint'', changing the camera perspective between left or right shoulder views will correspondingly change the player character's stance, swapping between left-handed and right-handed weapon hold. This also affects the way the weapon is held in first person. | |
− | + | <gallery widths=300px> | |
− | + | GRB AK47 Rel right 1.jpg|AK-47 held in the right hand. | |
− | + | GRB AK47 Rel left 1.jpg|AK-47 held in the left hand. | |
− | + | GRB AK47 Rel right 2.jpg|AK-47 held in the right hand, first person. | |
− | + | GRB AK47 Rel left 2.jpg|AK-47 held in the left hand, first person. | |
− | + | </gallery> | |
=Handguns= | =Handguns= | ||
==AMT Hardballer .45 Longslide== | ==AMT Hardballer .45 Longslide== | ||
− | The [[AMT Hardballer Longslide]] was added in the title update 1.1.0 to coincide with the Terminator event. It appears as the Stainless Extended .45 alongside its laser used in the movie. The blueprint can be bought from Maria's shop for 8000 Skell credits. Interestingly enough, the player is able to equip a suppressor on the AMT by pressing the suppressor equip button during gameplay. However there are no customization options for the AMT in Gunsmith. | + | The [[AMT Hardballer Longslide]] was added in the title update 1.1.0 to coincide with the [[The Terminator|Terminator]] event. It appears as the Stainless Extended .45 alongside its laser used in the movie. The blueprint can be bought from Maria's shop for 8000 Skell credits. Interestingly enough, the player is able to equip a suppressor on the AMT by pressing the suppressor equip button during gameplay. However there are no customization options for the AMT in Gunsmith. |
[[Image:ED 45.jpg|thumb|none|400px|AMT Hardballer Longslide with laserlock sight as used in the film - .45 ACP]] | [[Image:ED 45.jpg|thumb|none|400px|AMT Hardballer Longslide with laserlock sight as used in the film - .45 ACP]] | ||
[[File:GR Breakpoint Stainless Extended 45.jpg|thumb|none|600px|The AMT Hardballer in Gunsmith.]] | [[File:GR Breakpoint Stainless Extended 45.jpg|thumb|none|600px|The AMT Hardballer in Gunsmith.]] | ||
Line 47: | Line 47: | ||
[[File:M9A1flipside.jpg|thumb|350px|none|Beretta M9A1 (right side) - 9x19mm]] | [[File:M9A1flipside.jpg|thumb|350px|none|Beretta M9A1 (right side) - 9x19mm]] | ||
[[File:GRB m9 menu 1.jpg|thumb|none|600px|The M9A1 in customization menu.]] | [[File:GRB m9 menu 1.jpg|thumb|none|600px|The M9A1 in customization menu.]] | ||
− | [[File:GR Breakpoint Gibson's M9.jpg|thumb|none|600px|Gibson's M9 in Gunsmith.]] | + | [[File:GR Breakpoint Gibson's M9.jpg|thumb|none|600px|Gibson's M9 in Gunsmith. This one appears to be a regular M9 with an added aftermarket rail.]] |
[[File:GRB m9 holding 1.jpg|thumb|none|600px|The Beretta in-game.]] | [[File:GRB m9 holding 1.jpg|thumb|none|600px|The Beretta in-game.]] | ||
[[File:GRB m9 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB m9 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
Line 65: | Line 65: | ||
[[File:GRB px4 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB px4 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB px4 rel 3.jpg|thumb|none|600px|Reloading.]] | [[File:GRB px4 rel 3.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==Caracal F== | ==Caracal F== | ||
Line 75: | Line 74: | ||
[[File:GRB-CaracalF aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB-CaracalF aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB-CaracalF rel 3.jpg|thumb|none|600px|Reloading.]] | [[File:GRB-CaracalF rel 3.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==FN Five-seveN USG== | ==FN Five-seveN USG== | ||
Line 85: | Line 83: | ||
[[File:GRB-FiveseveN aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB-FiveseveN aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB-FiveseveN rel 3.jpg|thumb|none|600px|Reloading.]] | [[File:GRB-FiveseveN rel 3.jpg|thumb|none|600px|Reloading.]] | ||
− | + | ==="SC IS HDG"=== | |
+ | The SC IS pistol returns from ''[[Splinter Cell: Blacklist]]'', although this time based on the Five-seveN rather than the [[Walther P99]] that it originally was. | ||
+ | [[File:GRB SC IS HDG menu.jpg|thumb|none|600px|The SC IS HDG in the customization menu.]] | ||
+ | [[File:GRB SC IS HDG hold.jpg|thumb|none|600px|Holding the SC IS HDG in-game.]] | ||
+ | [[File:GRB SC IS HDG aim 1.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:GRB SC IS HDG aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
+ | [[File:GRB SC IS HDG rel.jpg|thumb|none|600px|Reloading.]] | ||
==FN FNX-45== | ==FN FNX-45== | ||
The [[FN FNX-45]] appears in the game as the P45T. The blueprint can be found in the Chem-Extraction Complex in Mount Hodgson. | The [[FN FNX-45]] appears in the game as the P45T. The blueprint can be found in the Chem-Extraction Complex in Mount Hodgson. | ||
− | [[File: | + | [[File:FNX45T.jpg|thumb|none|400px|FN USA FNX-45 Tactical Black - .45 ACP]] |
[[File:GRB-FNP45 menu 1.jpg|thumb|none|600px|The FNX in the customization menu.]] | [[File:GRB-FNP45 menu 1.jpg|thumb|none|600px|The FNX in the customization menu.]] | ||
[[File:GRB-FNP45 holding.jpg|thumb|none|600px|The FNX-45 in-game.]] | [[File:GRB-FNP45 holding.jpg|thumb|none|600px|The FNX-45 in-game.]] | ||
Line 96: | Line 100: | ||
[[File:GRB-FNP45 rel 3.jpg|thumb|none|600px|Reloading.]] | [[File:GRB-FNP45 rel 3.jpg|thumb|none|600px|Reloading.]] | ||
+ | ==Heckler & Koch Mark 23== | ||
+ | The [[Heckler & Koch Mark 23]]. | ||
+ | [[file:SOCOM.jpg|thumb|none|350px|Airsoft Heckler & Koch Mk 23 Mod 0 Phase II Prototype (note front grip grooves, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]] | ||
+ | [[File:GRB Mark 23 menu.jpg|thumb|none|600px|The Mark 23 in customization menu.]] | ||
+ | [[File:GRB Mark 23 hold 1.jpg|thumb|none|600px|Holding the Mark 23 in-game.]] | ||
+ | [[File:GRB Mark 23 hold 2.jpg|thumb|none|600px|Holding the Mark 23 in-game.]] | ||
+ | [[File:GRB Mark 23 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:GRB Mark 23 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
+ | [[File:GRB Mark 23 rel.jpg|thumb|none|600px|Reloading.]] | ||
==Heckler & Koch USP Tactical== | ==Heckler & Koch USP Tactical== | ||
Line 106: | Line 119: | ||
[[File:GRB-USPTactical rel 3.jpg|thumb|none|600px|Reloading.]] | [[File:GRB-USPTactical rel 3.jpg|thumb|none|600px|Reloading.]] | ||
+ | ==Heckler & Koch USP Match== | ||
+ | The [[Heckler & Koch USP Match]] was added to the game as a reward for completing the Relic of the Ancients scavenger hunt celebrating the ''[[Tomb Raider]]'' series' 25th anniversary. Its only mods are standard 12-round and high-capacity 20-round magazines and cannot be suppressed due to its compensator. | ||
+ | [[Image:H&K-USP-Compensator.jpg|thumb|none|300px|Heckler & Koch USP Match - 9x19mm]] | ||
+ | [[File:GRB-USP-Match.jpg|thumb|none|600px|Preferred weapon of globetrotting British adventuresses everywhere.]] | ||
− | == | + | ==Magnum Research Desert Eagle== |
− | The [[ | + | The Magnum Research [[Desert Eagle]] appears in the game under its real name. The blueprint can be found in Howard Airfield in Sinking Country. |
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|350px|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]] | [[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|350px|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]] | ||
[[File:GRB-DesertEagle menu 1.jpg|thumb|none|600px|The Desert Eagle in the customization menu.]] | [[File:GRB-DesertEagle menu 1.jpg|thumb|none|600px|The Desert Eagle in the customization menu.]] | ||
Line 115: | Line 132: | ||
[[File:GRB-DesertEagle aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB-DesertEagle aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB-DesertEagle rel 3.jpg|thumb|none|600px|Reloading.]] | [[File:GRB-DesertEagle rel 3.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==M1911A1== | ==M1911A1== | ||
Line 129: | Line 145: | ||
=="Sharp Thunder"== | =="Sharp Thunder"== | ||
The Sharp Thunder is the personal sidearm of Cole D. Walker portrayed by [[Jon Bernthal]]. It's noted to be a fictional design in the official ''Ghost Recon Breakpoint'' cosplay guide released by Ubisoft. He is first seen using it to kill Weaver. The weapon and its blueprint is awarded when the player complete the main story mission Brother VS Brother. | The Sharp Thunder is the personal sidearm of Cole D. Walker portrayed by [[Jon Bernthal]]. It's noted to be a fictional design in the official ''Ghost Recon Breakpoint'' cosplay guide released by Ubisoft. He is first seen using it to kill Weaver. The weapon and its blueprint is awarded when the player complete the main story mission Brother VS Brother. | ||
− | [[file: | + | [[file:S&W M629 Stealth Hunter.jpg|thumb|none|350px|Smith & Wesson Model 629 Stealth Hunter - .44 Magnum (for comparison)]] |
− | [[File:GRB Revolver Walkera menu 1.jpg|thumb|none|600px|The magnum revolver in the customization menu.]] | + | [[File:GRB Revolver Walkera menu 1.jpg|thumb|none|600px|The magnum revolver in the customization menu. Despite having a top rail, it cannot be customized.]] |
[[File:GRB Revolver Walkera holding.jpg|thumb|none|600px|The revolver in the hands of a Ghost.]] | [[File:GRB Revolver Walkera holding.jpg|thumb|none|600px|The revolver in the hands of a Ghost.]] | ||
[[File:GRB Revolver Walkera aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB Revolver Walkera aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB Revolver Walkera aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB Revolver Walkera aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB Revolver Walkera rel 3.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Revolver Walkera rel 3.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File:GRB-Walker'sRevolver-2.jpg|thumb|none|600px|Cole D. Walker ([[Jon Bernthal]]) aims the revolver | + | [[File:GRB-Walker'sRevolver-2.jpg|thumb|none|600px|Cole D. Walker ([[Jon Bernthal]]) aims the revolver at Weaver.]] |
− | ==SIG-Sauer M17 | + | ==SIG-Sauer P320-M17== |
− | The [[SIG-Sauer M17 | + | The [[SIG-Sauer P320-M17]] (identifiable as such due to the rear sight and manual safety) appears in the game as the P320. The blueprint can be found in a Behemoth Defense Area in Seal Islands. Originally limited to a meager 10-round magazine capacity, but Title Update 3.1.0 added an extended 21-round magazine option. |
− | [[File: | + | [[File:P320 M17 black.jpg|thumb|none|350px|SIG-Sauer P320-M17 (black finish) - 9x19mm]] |
− | [[File:GRB-P320 menu 1.jpg|thumb|none|600px|The M17 in the customization menu.]] | + | [[File:GRB-P320 menu 1.jpg|thumb|none|600px|The P320-M17 in the customization menu.]] |
− | [[File:GRB-P320 holding.jpg|thumb|none|600px|Holding the | + | [[File:GRB-P320 holding.jpg|thumb|none|600px|Holding the M17 in the game.]] |
[[File:GRB-P320 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB-P320 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB-P320 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB-P320 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
Line 147: | Line 163: | ||
==SIG-Sauer P227== | ==SIG-Sauer P227== | ||
− | The [[SIG-Sauer P227]] appears in the game under its real name. It briefly serves as Nomad's only weapon following the Ghosts' failed infiltration of the Auroa Archipelago at the start of the game. The blueprint can be find in a Behemoth Defense Area in Wild Coast. A unique variant of the P227 called Survival was a Battle Reward during season 1. It's carved with several tally marks, | + | The [[SIG-Sauer P227]] appears in the game under its real name. It briefly serves as Nomad's only weapon following the Ghosts' failed infiltration of the Auroa Archipelago at the start of the game and serves as his only weapon in cutscenes. The blueprint can be find in a Behemoth Defense Area in Wild Coast. A unique variant of the P227 called Survival was a Battle Reward during season 1. It's carved with several tally marks, its grip panels are half wood and half leather, and its suppressor is covered in a leather wrap. |
[[File:227-Nitron-Detail-L.jpg|thumb|350px|none|SIG-Sauer P227 - .45 ACP]] | [[File:227-Nitron-Detail-L.jpg|thumb|350px|none|SIG-Sauer P227 - .45 ACP]] | ||
[[File:GRB-P227 menu 1.jpg|thumb|none|600px|The SIG in the customization menu.]] | [[File:GRB-P227 menu 1.jpg|thumb|none|600px|The SIG in the customization menu.]] | ||
Line 159: | Line 175: | ||
[[File:GR Breakpoint P227 Survival First Person ADS.jpg|thumb|none|600px|Aiming the P227 Survival in first person.]] | [[File:GR Breakpoint P227 Survival First Person ADS.jpg|thumb|none|600px|Aiming the P227 Survival in first person.]] | ||
[[File:GR Breakpoint P227 Survival Reload.jpg|thumb|none|600px|Reloading.]] | [[File:GR Breakpoint P227 Survival Reload.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File:GRB-P227-2.jpg|thumb|none|600px|Nomad takes a P227 off a deceased Ghost.]] | + | [[File:GRB-P227-2.jpg|thumb|none|600px|Nomad takes a P227 off a deceased Ghost. Note the Blackhawk Omnivore, a smart choice for a one-size-fits-all holster to make the ability of the player to carry any kind of handgun safely somewhat believable.]] |
+ | |||
+ | ==SilencerCo Maxim 9== | ||
+ | The [[SilencerCo Maxim 9]]. It is unlocked after reaching Rank 10 as the Echelon Class. | ||
+ | [[File:Maxim9.jpg|thumb|350px|none|SilencerCo Maxim 9 - 9x19mm]] | ||
+ | [[File:GRB Maxim 9 menu.jpg|thumb|none|600px|The pistol in customization menu.]] | ||
+ | [[File:GRB Maxim 9 hold.jpg|thumb|none|600px|The Maxim 9 in-game.]] | ||
+ | [[File:GRB Maxim 9 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:GRB Maxim 9 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
+ | [[File:GRB Maxim 9 rel.jpg|thumb|none|600px|Reloading.]] | ||
==Springfield Armory XD-9 Mod.2 Tactical== | ==Springfield Armory XD-9 Mod.2 Tactical== | ||
Line 180: | Line 205: | ||
[[File:GRB Scorpion Evo 3 A1 menu 1.jpg|thumb|none|600px|The Scorpion EVO3 in the customization menu.]] | [[File:GRB Scorpion Evo 3 A1 menu 1.jpg|thumb|none|600px|The Scorpion EVO3 in the customization menu.]] | ||
− | === | + | ==="Scorpion EVO3 CQC"=== |
− | A variant of the weapon with a telescoping stock, long barrel, and an M-LOK handguard appears as the Scorpion EVO3 CQC | + | A variant of the weapon with a telescoping stock, long barrel, and an M-LOK handguard appears as the "Scorpion EVO3 CQC"; it can be unlocked by reaching level 10 in the Panther class. Another variant of the CQC variant, the EVO3 Tactical comes equipped with a different stock with a shorter handguard and an integrated suppressor. The EVO3 Tactical fires in three-round bursts and semi-automatic. |
− | [[File:MSR Cz Scorp evo3 s1 carbine.jpg|thumb|none|350px|CZ Scorpion Evo 3 S1 carbine with | + | [[File:MSR Cz Scorp evo3 s1 carbine.jpg|thumb|none|350px|CZ Scorpion Evo 3 S1 carbine with extended M-LOK Handguard - 9x19mm]] |
[[File:GRB EVO3 CQC menu 1.jpg|thumb|none|600px|The Scorpion EVO3 CQC in the customization menu.]] | [[File:GRB EVO3 CQC menu 1.jpg|thumb|none|600px|The Scorpion EVO3 CQC in the customization menu.]] | ||
[[File:GRB Scorpion EVO3 Tactical menu.jpg|thumb|none|600px|The Scorpion EVO3 Tactical in the customization menu.]] | [[File:GRB Scorpion EVO3 Tactical menu.jpg|thumb|none|600px|The Scorpion EVO3 Tactical in the customization menu.]] | ||
Line 195: | Line 220: | ||
==FN P90TR== | ==FN P90TR== | ||
− | The [[FN P90 TR]] appears in the game as the P90. The blueprint can be found in a Behemoth Defense Area in Good Hope Mountain. A unique variant, | + | The [[FN P90 TR]] appears in the game as the P90. The blueprint can be found in a Behemoth Defense Area in Good Hope Mountain. A unique variant, Flycatcher's P90 is awarded to the player when they kill Flycatcher, one of the Walker's four lieutenants. |
[[file:FN P90 Triple Rail (TR).jpg|thumb|350px|none|FN P90 TR with optics removed - FN 5.7x28mm]] | [[file:FN P90 Triple Rail (TR).jpg|thumb|350px|none|FN P90 TR with optics removed - FN 5.7x28mm]] | ||
[[File:GRB P90TR menu 1.jpg|thumb|none|600px|The P90 in the customization menu.]] | [[File:GRB P90TR menu 1.jpg|thumb|none|600px|The P90 in the customization menu.]] | ||
Line 236: | Line 261: | ||
==IMI Uzi== | ==IMI Uzi== | ||
− | The [[Uzi|IMI Uzi]]. Weapons added with the | + | The [[Uzi|IMI Uzi]]. Weapons added with the [[The Terminator|Terminator]] event. January 2020. |
[[file:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]] | [[file:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]] | ||
[[File:GRB UZI menu.jpg|thumb|none|600px|The IMI Uzi in the customization menu.]] | [[File:GRB UZI menu.jpg|thumb|none|600px|The IMI Uzi in the customization menu.]] | ||
Line 259: | Line 284: | ||
[[File:GRB MPX menu 1.jpg|thumb|none|600px|The MPX in the customization menu.]] | [[File:GRB MPX menu 1.jpg|thumb|none|600px|The MPX in the customization menu.]] | ||
[[File:GRB MPX hold.jpg|thumb|none|600px|A Ghost wields the MPX.]] | [[File:GRB MPX hold.jpg|thumb|none|600px|A Ghost wields the MPX.]] | ||
− | [[File:GRB MPX aim 1.jpg|thumb|none|600px| | + | [[File:GRB MPX aim 1.jpg|thumb|none|600px|Aiming.]] |
− | [[File:GRB MPX aim.jpg|thumb|none|600px|The | + | [[File:GRB MPX aim.jpg|thumb|none|600px|The Ghost aims through the sights.]] |
[[File:GRB MPX rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB MPX rel.jpg|thumb|none|600px|Reloading.]] | ||
− | === | + | ==="MPX Tactical"=== |
− | A variant of the MPX called the MPX Tactical comes with | + | A variant of the MPX called the "MPX Tactical" comes with an integrated suppressor and a slightly elongated version of the Midwest Industries 10.5" M-LOK handguard. It can be found as a random drop in the Golem Island raid. |
− | [[File:MPX | + | [[File:MPX MI 10.5 SD.jpg|thumb|none|350px|SIG-Sauer MPX (Gen 2) with integral suppressor, telescoping brace and Midwest Industries 10.5" M-LOK handguard - 9x19mm]] |
+ | [[File:GRB MPX Tactical menu.jpg|thumb|none|600px|The MPX Tactical in the customization menu.]] | ||
[[File:GRB MPX Tactical hold.jpg|thumb|none|600px|Holding the MPX Tactical in-game.]] | [[File:GRB MPX Tactical hold.jpg|thumb|none|600px|Holding the MPX Tactical in-game.]] | ||
− | |||
[[File:GRB MPX Tactical aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB MPX Tactical aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB MPX Tactical aim 2.jpg|thumb|none|600px|The Ghost aims through the sights.]] | [[File:GRB MPX Tactical aim 2.jpg|thumb|none|600px|The Ghost aims through the sights.]] | ||
[[File:GRB MPX Tactical rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB MPX Tactical rel.jpg|thumb|none|600px|Reloading.]] | ||
− | == | + | ==KRISS Vector== |
− | The [[ | + | The [[KRISS Vector]] appears in the game under its real name. It is one of Ghost operator Fury's default weapons. |
− | [[File: | + | [[File:KRISSVectorBlank.jpg|thumb|none|350px|TDI / KRISS USA Gen I Vector with EOTech sight and extended magazine - .45 ACP]] |
[[File:GRB Vectror menu 1.jpg|thumb|none|600px|The Vector in the customization menu.]] | [[File:GRB Vectror menu 1.jpg|thumb|none|600px|The Vector in the customization menu.]] | ||
[[File:GRB Vectror hold.jpg|thumb|none|600px|A Ghost wields the Vector.]] | [[File:GRB Vectror hold.jpg|thumb|none|600px|A Ghost wields the Vector.]] | ||
Line 281: | Line 306: | ||
[[File:GRB Vectror rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Vectror rel.jpg|thumb|none|600px|Reloading.]] | ||
− | === | + | ===KRISS Vector CRB=== |
− | The | + | The "Vector Shorty" consists of the receiver of the base full-auto Gen I Vector, combined with the barrel shroud of a semi-auto Gen II Vector CRB Enhanced; it has an extended handguard covering a large portion of the barrel shroud, as well as a Magpul CTR stock. It was available as a Battle Reward during Act 2. |
− | [[ | + | [[File:Vector CRB II Enhanced.jpg|thumb|none|450px|KRISS USA Gen II Vector CRB Enhanced - .45 ACP / 9x19mm Parabellum]] |
[[File:GRB Vector Shorty menu.jpg|thumb|none|600px|The Vector in the customization menu.]] | [[File:GRB Vector Shorty menu.jpg|thumb|none|600px|The Vector in the customization menu.]] | ||
[[File:GRB Vector Shorty hold 1.jpg|thumb|none|600px|A Ghost wields the Vector.]] | [[File:GRB Vector Shorty hold 1.jpg|thumb|none|600px|A Ghost wields the Vector.]] | ||
Line 310: | Line 335: | ||
==AK-12== | ==AK-12== | ||
− | The | + | The 2012 prototype of the [[AK-12]] appears in the game as the AK12. |
− | [[File:AK-12 | + | [[File:AK-12 2012.jpg|thumb|none|350px|Prototype AK-12 - 5.45x39mm, 2012 model]] |
[[File:GRB AK12 hold.jpg|thumb|none|600px|A Ghost wields the AK-12.]] | [[File:GRB AK12 hold.jpg|thumb|none|600px|A Ghost wields the AK-12.]] | ||
[[File:GRB AK12 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB AK12 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
Line 344: | Line 369: | ||
==Armalite AR-18== | ==Armalite AR-18== | ||
− | The [[Armalite AR-18]]. Weapons added with the | + | The [[Armalite AR-18]]. Weapons added with the [[The Terminator|Terminator]] event. January 2020 (update 1.1.0). Available as a reward for level 19 event. The weapon can be equipped with a suppressor, optical sights, and an enlarged magazine. |
[[File:AR-18.jpg|thumb|none|350px|Armalite AR-18 - 5.56x45mm]] | [[File:AR-18.jpg|thumb|none|350px|Armalite AR-18 - 5.56x45mm]] | ||
[[File:GRB AR18 menu.jpg|thumb|none|600px|The AR-18 in the customization menu.]] | [[File:GRB AR18 menu.jpg|thumb|none|600px|The AR-18 in the customization menu.]] | ||
Line 361: | Line 386: | ||
[[File:GRB ARX200 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB ARX200 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | == | + | ==M4A1== |
− | The [[ | + | The [[M4A1]] carbine appears in the game under its real name. It is fitted with appears to be an airsoft clone of the KAC RAS handguard. The blueprint can be found in a Behemoth Defense Area in Channels. |
− | [[File: | + | [[File:ColtM4 FirstVersion.jpg|thumb|none|350px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]] |
[[File:GRB M4A1 hold.jpg|thumb|none|600px|A Ghost wields the M4A1.]] | [[File:GRB M4A1 hold.jpg|thumb|none|600px|A Ghost wields the M4A1.]] | ||
[[File:GRB M4A1 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB M4A1 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB M4A1 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB M4A1 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB M4A1 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB M4A1 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File:GRB M4A1 menu 1.jpg|thumb|none|600px|The M4A1 in the customization menu.]] | + | [[File:GRB M4A1 menu 1.jpg|thumb|none|600px|The M4A1 in the customization menu. Note the KAC RAS style handguard depicted with eight vent holes instead of the proper seven. Some airsoft clones of the KAC RAS have this vent hole configuration suggesting that the in game model might have been modeled after an airsoft item.]] |
+ | |||
+ | ===Mk 18 Mod 0=== | ||
+ | Modifying the M4A1 with a short barrel turns it into a [[Mk 18 Mod 0]]. Another Mk 18 with a suppressor and Troy Industries Battle Ax CQB buttstock is seen in the hands of a Ghost on a loading screen. | ||
+ | [[Image:M4A1CQBR.jpg|thumb|none|350px|Mk 18 Mod 0 with 4-position stock and RIS handguard - 5.56x45mm]] | ||
+ | [[File:GRB-Mk18Mod0-World.jpg|thumb|none|600px|Nomad holding the Mk 18 Mod 0.]] | ||
+ | [[File:GRB-Mk18Mod0-LoadingScreen.jpg|thumb|none|600px|In the lower right corner can be seen Nomad with what looks like a SIG516 CQB and another Ghost beside him with the Mk 18 Mod 0. The weapons used by the other two Ghosts behind them are too non-descript to ID.]] | ||
===M4A1 Block II=== | ===M4A1 Block II=== | ||
− | The [[M4A1 Block II]] with a Daniel Defense RIS II FSP handguard, a Vltor EMOD stock, and a Rhino R-23 magwell grip appears as the M4A1 Assault. It was one of the Battle Rewards during Act 1. Another variant of the M4A1 Assault called the Valor was available as a pre-order bonus. | + | The [[M4A1 Block II]] with a Daniel Defense RIS II FSP handguard, a Vltor EMOD stock, Magpul MOE pistol grip, and a Rhino R-23 magwell grip appears as the M4A1 Assault. It was one of the Battle Rewards during Act 1. Another variant of the M4A1 Assault called the Valor was available as a pre-order bonus. |
[[File:M4A1-RISII-FSP.jpg|thumb|none|350px|An M4A1 SOPMOD Block II fitted with the Daniel Defense RIS II FSP rail forearm - 5.56x45mm]] | [[File:M4A1-RISII-FSP.jpg|thumb|none|350px|An M4A1 SOPMOD Block II fitted with the Daniel Defense RIS II FSP rail forearm - 5.56x45mm]] | ||
[[File:GRB M4A1 Assault hold.jpg|thumb|none|600px|A Ghost wields the M4A1.]] | [[File:GRB M4A1 Assault hold.jpg|thumb|none|600px|A Ghost wields the M4A1.]] | ||
Line 476: | Line 507: | ||
===Hera Arms CQR=== | ===Hera Arms CQR=== | ||
The HK416F with Hera Arms CQR furniture appears as the 416 Shorty and the grip from the same CQR set can be equipped as well. | The HK416F with Hera Arms CQR furniture appears as the 416 Shorty and the grip from the same CQR set can be equipped as well. | ||
− | + | [[File:Hera Arms CQR.jpg|thumb|none|350px|Hera Arms CQR]] | |
− | [[File:Hera Arms CQR.jpg|thumb|none|350px|Hera Arms CQR | ||
[[File:GRB 416 Shorty menu.jpg|thumb|none|600px|The HK416 in the customization menu.]] | [[File:GRB 416 Shorty menu.jpg|thumb|none|600px|The HK416 in the customization menu.]] | ||
[[File:GRB 416 Shorty hold.jpg|thumb|none|600px|A Ghost wields the HK416.]] | [[File:GRB 416 Shorty hold.jpg|thumb|none|600px|A Ghost wields the HK416.]] | ||
Line 486: | Line 516: | ||
==="416 Assault Special"=== | ==="416 Assault Special"=== | ||
− | The Assault Special variant has a | + | The Assault Special variant has a Vltor IMOD stock, Magpul MOE pistol grip, and Rhino R-23 magwell grip. Has the same barrel length, but a longer handguard. |
[[File:GRB 416 Assault Special menu.jpg|thumb|none|600px|The HK416 in the customization menu.]] | [[File:GRB 416 Assault Special menu.jpg|thumb|none|600px|The HK416 in the customization menu.]] | ||
[[File:GRB 416 Assault Special hold.jpg|thumb|none|600px|A Ghost wields the HK416.]] | [[File:GRB 416 Assault Special hold.jpg|thumb|none|600px|A Ghost wields the HK416.]] | ||
[[File:GRB 416 Assault Special aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB 416 Assault Special aim 1.jpg|thumb|none|600px|Aiming.]] | ||
− | [[File:GRB 416 Assault Special aim.jpg|thumb|none|600px|The | + | [[File:GRB 416 Assault Special aim.jpg|thumb|none|600px|The Ghost aims through the sights.]] |
[[File:GRB 416 Assault Special rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB 416 Assault Special rel.jpg|thumb|none|600px|Reloading.]] | ||
Line 510: | Line 540: | ||
[[File:GRB VHSD2 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB VHSD2 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | == | + | ==IMBEL IA2== |
− | + | The [[IMBEL IA2]] appears in the game as the "A2". The in-game model is an early version with a long barrel. The blueprint can be found in Camp Kodiak in Driftwood Islets. | |
− | [[File: | + | [[File:IA2 556 lb.jpg|thumb|none|450px|IMBEL IA2, early version with long barrel - 5.56x45mm]] |
[[File:GRB A2 menu.jpg|thumb|none|600px|The IA2 in the customization menu.]] | [[File:GRB A2 menu.jpg|thumb|none|600px|The IA2 in the customization menu.]] | ||
− | |||
[[File:GRB A2 hold.jpg|thumb|none|600px|A Ghost wields the IA2.]] | [[File:GRB A2 hold.jpg|thumb|none|600px|A Ghost wields the IA2.]] | ||
[[File:GRB A2 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB A2 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
Line 520: | Line 549: | ||
[[File:GRB A2 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB A2 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | === | + | ===IMBEL IA2 CQC=== |
− | The [[ | + | The fictional [[IMBEL IA2|IMBEL IA2 CQC]] invented by the Small Arms Illustrated project appears as the "A2 Shorty" with its prototype stock, but with the front sight of the production model. It can be found as a random drop in the Golem Island raid. |
− | [[File:IA2-5.56mm-CQC.jpg|thumb|none|350px|IMBEL IA2 CQC Prototype | + | |
+ | A bit of trivia: in reality, a carbine version of the IA2 with a 265mm barrel exists in 7.62x51mm, but not in 5.56x45mm. | ||
+ | [[File:IA2-5.56mm-CQC.jpg|thumb|none|350px|Photoshopped mock-up of IMBEL IA2 CQC Prototype with 265mm barrel - 5.56x45mm. This image was made by the Small Arms Illustrated project.]] | ||
[[File:GRB A2 Shorty menu.jpg|thumb|none|600px|The A2 Shorty in the customization menu.]] | [[File:GRB A2 Shorty menu.jpg|thumb|none|600px|The A2 Shorty in the customization menu.]] | ||
[[File:GRB A2 Shorty hold.jpg|thumb|none|600px|A Ghost wields the A2 Shorty.]] | [[File:GRB A2 Shorty hold.jpg|thumb|none|600px|A Ghost wields the A2 Shorty.]] | ||
Line 555: | Line 586: | ||
==Magpul Massoud== | ==Magpul Massoud== | ||
− | The [[Bushmaster ACR|Magpul Massoud]] appears in the game as the Silver Stake Tactical and is Walker's primary weapon, both on Auroa and in flashbacks prior to the start of the game. The basic version of the weapon is known here as the Silver Stake Tactical. A variant simply known as Silver Stake is added in season two, which has a long barrel. | + | The [[Bushmaster ACR|Magpul Massoud]] appears in the game as the Silver Stake Tactical and is Walker's primary weapon, both on Auroa and in flashbacks prior to the start of the game. The basic version of the weapon is known here as the Silver Stake Tactical. A variant simply known as Silver Stake is added in season two, which has a long barrel. Both Silver Stake rifles are notably the only assault rifles in the game that can accept a sniper rifle scope, specifically the Dual Range Sight. |
[[File:Magpul Massoud.jpg|thumb|none|350px|Magpul Massoud - 7.62x51mm NATO]] | [[File:Magpul Massoud.jpg|thumb|none|350px|Magpul Massoud - 7.62x51mm NATO]] | ||
[[File:GRB Silver Steak Tactical menu.jpg|thumb|none|600px|The Massoud in the customization menu.]] | [[File:GRB Silver Steak Tactical menu.jpg|thumb|none|600px|The Massoud in the customization menu.]] | ||
[[File:GRB Silver Steak Tactical hold.jpg|thumb|none|600px|A Ghost wields the Massoud.]] | [[File:GRB Silver Steak Tactical hold.jpg|thumb|none|600px|A Ghost wields the Massoud.]] | ||
− | [[File:GRB Silver Steak Tactical aim.jpg|thumb|none|600px|The | + | [[File:GRB Silver Steak Tactical aim.jpg|thumb|none|600px|The Ghost aims through the sights.]] |
[[File:GRB Silver Steak Tactical rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Silver Steak Tactical rel.jpg|thumb|none|600px|Reloading.]] | ||
[[File:GRB-Walker-ACR.jpg|thumb|none|600px|Cole D. Walker ([[Jon Bernthal]]) holding a Massoud in a flashback cutscene.]] | [[File:GRB-Walker-ACR.jpg|thumb|none|600px|Cole D. Walker ([[Jon Bernthal]]) holding a Massoud in a flashback cutscene.]] | ||
Line 566: | Line 597: | ||
[[File:GRB Silver Stake menu.jpg|thumb|none|600px|The Massoud in the customization menu.]] | [[File:GRB Silver Stake menu.jpg|thumb|none|600px|The Massoud in the customization menu.]] | ||
[[File:GRB Silver Stake hold.jpg|thumb|none|600px|A Ghost wields the Massoud.]] | [[File:GRB Silver Stake hold.jpg|thumb|none|600px|A Ghost wields the Massoud.]] | ||
− | [[File:GRB Silver Stake aim.jpg|thumb|none|600px|The | + | [[File:GRB Silver Stake aim.jpg|thumb|none|600px|The Ghost aims through the sights.]] |
[[File:GRB Silver Stake rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Silver Stake rel.jpg|thumb|none|600px|Reloading.]] | ||
Line 577: | Line 608: | ||
[[File:GRB Bullpup PDR aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB Bullpup PDR aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB Bullpup PDR rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Bullpup PDR rel.jpg|thumb|none|600px|Reloading.]] | ||
+ | |||
+ | =="SC-40K"== | ||
+ | The "SC-40K" is a fictional bullpup assault rifle in the style of the fictional SC-"number"-K bullpup assault rifles from the ''[[Splinter Cell]]'' series. | ||
+ | [[File:GRB SC-20K menu.jpg|thumb|none|600px|The "SC-40K" in the customization menu.]] | ||
+ | [[File:GRB SC-20K hold.jpg|thumb|none|600px|A Ghost wields the "SC-40K".]] | ||
+ | [[File:GRB SC-20K aim 1.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:GRB SC-20K aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
+ | [[File:GRB SC-20K rel.jpg|thumb|none|600px|Reloading.]] | ||
==SIG SG 553== | ==SIG SG 553== | ||
− | The [[SIG SG 553]] appears in the game as the 553. Fury in promotional material carries one as her weapon of choice. The blueprint can be found in a Behemoth Defense Area in Restricted Area 01. Sentinel Riflemen and Outcasts | + | The [[SIG SG 553]] appears in the game as the 553. Fury in promotional material carries one as her weapon of choice. The blueprint can be found in a Behemoth Defense Area in Restricted Area 01. Sentinel Riflemen and Outcasts use the 553 as their main assault rifle. |
[[File:SG 553 LB.jpg|thumb|none|350px|Swiss Arms SG 553 LB (Long Barrel) - 5.56x45mm]] | [[File:SG 553 LB.jpg|thumb|none|350px|Swiss Arms SG 553 LB (Long Barrel) - 5.56x45mm]] | ||
[[File:GRB 553 menu.jpg|thumb|none|600px|The SG 553 in the customization menu.]] | [[File:GRB 553 menu.jpg|thumb|none|600px|The SG 553 in the customization menu.]] | ||
[[File:GRB 553 hold.jpg|thumb|none|600px|A Ghost wields the SG 553.]] | [[File:GRB 553 hold.jpg|thumb|none|600px|A Ghost wields the SG 553.]] | ||
[[File:GRB 553 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB 553 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
− | [[File:GRB 553 aim.jpg|thumb|none|600px|The | + | [[File:GRB 553 aim.jpg|thumb|none|600px|The Ghost aims through the sights.]] |
[[File:GRB 553 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB 553 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | ===" | + | ===SIG SG 553 Russian=== |
+ | The SIG SG 553's extended magazine mod takes the form of a 7.62x39mm AK magazine, thus making it a 553 Russian. This was changed in Title Update 2.1.0, however, and the 553's extended mag mod now takes the form of a much less plausible SureFire quad-stack AR-15 magazine. | ||
+ | [[File:SIG553Russian.jpg|thumb|none|350px|SIG SG 553 Russian - 7.62x39mm]] | ||
+ | [[File:GRB-SG553-Russian-LB.jpg|thumb|none|600px|The SG 553 Russian in Gunsmith, standard barrel configuration.]] | ||
+ | [[File:GRBSG553-Russian-SB.jpg|thumb|none|600px|Ditto, short barrel configuration.]] | ||
+ | |||
+ | ==="553 Scout"=== | ||
[[File:GRB 553 scout menu.jpg|thumb|none|600px|The SG 553 in the customization menu.]] | [[File:GRB 553 scout menu.jpg|thumb|none|600px|The SG 553 in the customization menu.]] | ||
[[File:GRB 553 scout hold.jpg|thumb|none|600px|A Ghost wields the SG 553.]] | [[File:GRB 553 scout hold.jpg|thumb|none|600px|A Ghost wields the SG 553.]] | ||
[[File:GRB 553 scout aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB 553 scout aim 1.jpg|thumb|none|600px|Aiming.]] | ||
− | [[File:GRB 553 scout aim.jpg|thumb|none|600px|The | + | [[File:GRB 553 scout aim.jpg|thumb|none|600px|The Ghost aims through the sights.]] |
[[File:GRB 553 scout rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB 553 scout rel.jpg|thumb|none|600px|Reloading.]] | ||
− | ==SIG-Sauer | + | ==SIG-Sauer SIG516 Patrol== |
− | The [[SIG-Sauer 516]] appears in the game as the 516. In the cinematic trailer, Fury tosses a SIG-Sauer | + | The [[SIG-Sauer 516|SIG-Sauer SIG516]] appears in the game as the 516. In the cinematic trailer, Fury tosses a SIG-Sauer SIG516 CQB with a tan pistol grip and buttstock to Nomad. In the closed beta, only the 516 Patrol variant with a 16" barrel was available. The SIG516 Patrol seems to be the Ghosts' standard issue carbine, since it's seen in the hands of numerous members of the unit including Nomad (flashbacks), Weaver, and Josiah Hill. The blueprint is awarded to the player when they've completed Song For A Revolution and Pirate Radio sidemissions. |
− | [[file:516-Patrol.jpg|thumb|none|350px|SIG-Sauer | + | [[file:516-Patrol.jpg|thumb|none|350px|SIG-Sauer SIG516 Patrol with 16" barrel - 5.56x45mm]] |
[[File:GRB 516 menu.jpg|thumb|none|600px|The 516 in the customization menu.]] | [[File:GRB 516 menu.jpg|thumb|none|600px|The 516 in the customization menu.]] | ||
[[File:GRB 516 hold.jpg|thumb|none|600px|A Ghost wields the 516.]] | [[File:GRB 516 hold.jpg|thumb|none|600px|A Ghost wields the 516.]] | ||
Line 603: | Line 648: | ||
[[File:GRB 516 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB 516 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | ===SIG-Sauer | + | ===SIG-Sauer SIG516 Carbine=== |
− | The SIG-Sauer | + | The SIG-Sauer SIG516 Carbine with a Magpul MOE handguard, Magpul MOE SL stock and a Rhino R-23 magwell grip appears as the 516 Shorty. |
− | [[File:516-CQB rifle.jpg|thumb|none|350px|SIG-Sauer | + | [[File:516-CQB rifle.jpg|thumb|none|350px|SIG-Sauer SIG516 Carbine with 10" barrel - 5.56x45mm]] |
[[File:GRB 516 Shorty hold.jpg|thumb|none|600px|A Ghost wields the 516.]] | [[File:GRB 516 Shorty hold.jpg|thumb|none|600px|A Ghost wields the 516.]] | ||
[[File:GRB 516 Shorty aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB 516 Shorty aim 1.jpg|thumb|none|600px|Aiming.]] | ||
Line 611: | Line 656: | ||
[[File:GRB 516 Shorty rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB 516 Shorty rel.jpg|thumb|none|600px|Reloading.]] | ||
[[File:GRB 516 Shorty menu.jpg|thumb|none|600px|The 516 in the customization menu.]] | [[File:GRB 516 Shorty menu.jpg|thumb|none|600px|The 516 in the customization menu.]] | ||
+ | |||
+ | ==SR-3M Vikhr== | ||
+ | The [[SR-3M Vikhr]] appears in the game, added in the free DLC Operation Motherland. Bodark riflemen in the DLC use the SR-3M as their main assault rifle. Its folding stock can be swapped out for a [[VSS Vintorez]]-style solid stock, in either wood or dark polymer, though every option is functionally identical in gameplay. It uses the SR-3MP's railed scope mount, though it still uses the older -3M handguard; lasers are instead mounted off the side of the scope mount. Its blueprint is rewarded upon completing the mission to rescue Haruhi Ito in Operation Motherland. | ||
+ | [[File:SR-3M-vichr-30-mag.jpg|thumb|none|450px|SR-3M with 30 round magazine - 9x39mm]] | ||
+ | [[File:Grbp SR3 1.jpg|thumb|none|600px|The SR-3M in the customization menu.]] | ||
+ | [[File:Grbp SR3 2.jpg|thumb|none|600px|A Bodark Seeker wields the SR-3M.]] | ||
+ | |||
+ | ===AS Val=== | ||
+ | The "Tactical" and "Scout" variations of the SR-3M give it more of a resemblance to the [[AS Val]], including its original handguard and integrated suppressor. They otherwise differ in that the Tactical variant uses an aftermarket buffer tube that can take many of the same stocks as the AR-15 derivatives, while the Scout variant has the same options as the regular SR-3M but defaults to the VSS wood stock. The Tactical variant's blueprint is awarded upon capturing or killing the first of three Bodark lieutenants in Operation Motherland, while the Scout's is one of the final rewards for the completion of the mode. | ||
+ | [[File:AS_Val.jpg|thumb|none|450px|AS Val - 9x39mm]] | ||
+ | [[File:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]] | ||
+ | [[File:GRB-Val.jpg|thumb|none|600px|SR-3M Tactical in Gunsmith.]] | ||
+ | [[File:GRB-Vintorez.jpg|thumb|none|600px|SR-3M Scout in Gunsmith.]] | ||
==Steyr AUG A3== | ==Steyr AUG A3== | ||
Line 664: | Line 722: | ||
[[File:GRB M4 Assault rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB M4 Assault rel.jpg|thumb|none|600px|Reloading.]] | ||
− | =="BOSG12"== | + | =="BOSG12" (Stoeger Double Defense Over and Under)== |
− | The | + | The "BOSG12" from ''[[Rainbow Six Siege]]'' is makes an appearance in game. This time, the model more closely resembles the Stoeger Double Defense O/U rather than the [[Mossberg HS12]]. The BOSG12 is a reward for defeating the fourth boss in the Titan Project raid in Golem Island. Like in ''Rainbow Six: Siege'', it fires slugs. |
− | |||
[[File:Stoeger Double Defense OverUnder.jpg|thumb|none|350px|Stoeger Double Defense O/U - 12 gauge]] | [[File:Stoeger Double Defense OverUnder.jpg|thumb|none|350px|Stoeger Double Defense O/U - 12 gauge]] | ||
[[File:GRB bosg 12 menu.jpg|thumb|none|600px|The BOSG 12 in the customization menu.]] | [[File:GRB bosg 12 menu.jpg|thumb|none|600px|The BOSG 12 in the customization menu.]] | ||
[[File:GRB bosg 12 hold.jpg|thumb|none|600px|A Ghost wields the BOSG12.]] | [[File:GRB bosg 12 hold.jpg|thumb|none|600px|A Ghost wields the BOSG12.]] | ||
− | [[File:GRB bosg 12 aim 1.jpg|thumb|none|600px|Aiming.]] | + | [[File:GRB bosg 12 aim 1.jpg|thumb|none|600px|Aiming reveals a simple front bead aligned with the rear rails; the fancy illuminated pyramid sights from ''Rainbow Six'' are gone.]] |
[[File:GRB bosg 12 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB bosg 12 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB bosg 12 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB bosg 12 rel.jpg|thumb|none|600px|Reloading.]] | ||
Line 676: | Line 733: | ||
==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
The [[Franchi SPAS-12]] appears under its real name and was added in title update 1.1.0 to coincide with the Terminator crossover event. The blueprint can be bought from Maria's shop for 15000 Skell Credits. The SPAS-12 fires in its pump-action mode. Unlike in ''[[Ghost Recon Wildlands]]'', its stock cannot be folded and cannot be suppressed. | The [[Franchi SPAS-12]] appears under its real name and was added in title update 1.1.0 to coincide with the Terminator crossover event. The blueprint can be bought from Maria's shop for 15000 Skell Credits. The SPAS-12 fires in its pump-action mode. Unlike in ''[[Ghost Recon Wildlands]]'', its stock cannot be folded and cannot be suppressed. | ||
− | [[ | + | [[file:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]] |
[[File:GR Breakpoint SPAS-12.jpg|thumb|none|600px|The SPAS-12 in Gunsmith.]] | [[File:GR Breakpoint SPAS-12.jpg|thumb|none|600px|The SPAS-12 in Gunsmith.]] | ||
[[File:GR Breakpoint SPAS-12 Overview.jpg|thumb|none|600px|Nomad holding the SPAS-12.]] | [[File:GR Breakpoint SPAS-12 Overview.jpg|thumb|none|600px|Nomad holding the SPAS-12.]] | ||
Line 685: | Line 742: | ||
==Kel-Tec KSG== | ==Kel-Tec KSG== | ||
The [[Kel-Tec KSG]] appears in the game as the KSG12. The blueprint can be found in Skell Security in Infinity. A unique variant, Silverback's KSG12 is awarded to the player when they kill Silverback, one of Walker's four lieutenants. It features a tribal motif with cloth covering the end of the stock and has a tusk charm hanging from its pistol grip. Sentinel and Wolves Breachers uses the KSG12 with a FAB Defense PTK angled foregrip. | The [[Kel-Tec KSG]] appears in the game as the KSG12. The blueprint can be found in Skell Security in Infinity. A unique variant, Silverback's KSG12 is awarded to the player when they kill Silverback, one of Walker's four lieutenants. It features a tribal motif with cloth covering the end of the stock and has a tusk charm hanging from its pistol grip. Sentinel and Wolves Breachers uses the KSG12 with a FAB Defense PTK angled foregrip. | ||
− | [[File:Kel-Tec KSG | + | [[File:Kel-Tec KSG.jpg|thumb|none|350px|Kel-Tec KSG, current model - 12 gauge]] |
[[File:GRB KSG menu.jpg|thumb|none|600px|The KSG in the customization menu.]] | [[File:GRB KSG menu.jpg|thumb|none|600px|The KSG in the customization menu.]] | ||
[[File:GR Breakpoint Silverback's KSG12.jpg|thumb|none|600px|Silverback's KSG12 in Gunsmith.]] | [[File:GR Breakpoint Silverback's KSG12.jpg|thumb|none|600px|Silverback's KSG12 in Gunsmith.]] | ||
Line 696: | Line 753: | ||
[[File:GR Breakpoint Silverback's KSG12 First Person ADS.jpg|thumb|none|600px|Aiming Silverback's KSG12 in first person.]] | [[File:GR Breakpoint Silverback's KSG12 First Person ADS.jpg|thumb|none|600px|Aiming Silverback's KSG12 in first person.]] | ||
[[File:GR Breakpoint Silverback's KSG12 Reload.jpg|thumb|none|600px|Reloading.]] | [[File:GR Breakpoint Silverback's KSG12 Reload.jpg|thumb|none|600px|Reloading.]] | ||
+ | |||
+ | ==M26 Modular Accessory Shotgun System== | ||
+ | The [[M26 MASS]] started appearing on enemy weapons as of Title Update 2.1.0, but was not usable until the [[Rainbow Six: Siege|Rainbow Six]] live event. | ||
+ | [[File:M26 MASS 5 round.jpg|thumb|none|400px|Standalone version of M26 MASS with iron sights, M4-style telescoping stock and pistol grip - 12 gauge]] | ||
+ | [[File:GRB-M26MASS.jpg|thumb|none|600px]] | ||
==Saiga-12K== | ==Saiga-12K== | ||
Line 757: | Line 819: | ||
[[File:GRB Desert Tech HTI rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Desert Tech HTI rel.jpg|thumb|none|600px|Reloading.]] | ||
− | ==M14 EBR | + | ==M14 in EBR Stock== |
− | + | An [[M14]] in an EBR chassis appears in the game as the "MK14". The blueprint can be found in the Abandoned Barrack in Seal Islands. | |
− | [[File: | + | [[File:M14ALCS.jpg|350px|thumb|none|M1A with Sage stock and scope - 7.62x51mm NATO]] |
[[File:GRB MK14 menu 1.jpg|thumb|none|600px|The M14 in the customization menu.]] | [[File:GRB MK14 menu 1.jpg|thumb|none|600px|The M14 in the customization menu.]] | ||
[[File:GRB MK14 hold 2.jpg|thumb|none|600px|A Ghost wields the M14.]] | [[File:GRB MK14 hold 2.jpg|thumb|none|600px|A Ghost wields the M14.]] | ||
Line 767: | Line 829: | ||
===Mk 14 Mod 1 EBR=== | ===Mk 14 Mod 1 EBR=== | ||
− | The Mk 14 Mod 1 EBR appears as the MK14 Assault. It can be found as a random drop in the Golem Island raid. | + | The [[Mk 14 Mod 1 EBR]] appears as the MK14 Assault. It can be found as a random drop in the Golem Island raid. |
+ | [[File:Mk 14 Mod 1 EBR.jpg|thumb|none|350px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]] | ||
[[File:GRB MK14 Assault menu.jpg|thumb|none|600px|The M14 in the customization menu.]] | [[File:GRB MK14 Assault menu.jpg|thumb|none|600px|The M14 in the customization menu.]] | ||
[[File:GRB MK14 Assault hold.jpg|thumb|none|600px|A Ghost wields the M14.]] | [[File:GRB MK14 Assault hold.jpg|thumb|none|600px|A Ghost wields the M14.]] | ||
Line 823: | Line 886: | ||
[[File:GRB TAC-50 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB TAC-50 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | ==SVD | + | ==SVD Dragunov== |
− | The [[SVD | + | The [[SVD]] with its wooden furniture painted black appears in the game as the "SVD-63". It is modeled with a 20-round magazine that holds 15 rounds. The blueprint can be found in a Behemoth Defense Area in Lake Country. |
− | [[File:SVD | + | |
− | [[File:GRB SVD-M menu.jpg|thumb|none|600px|The SVD | + | [[File:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54mm R]] |
− | [[File:GRB SVD-M hold.jpg|thumb|none|600px|A Ghost wields the SVD | + | [[File:GRB SVD-M menu.jpg|thumb|none|600px|The SVD in the customization menu.]] |
+ | [[File:GRB SVD-M hold.jpg|thumb|none|600px|A Ghost wields the SVD.]] | ||
[[File:GRB SVD-M aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB SVD-M aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB SVD-M rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB SVD-M rel.jpg|thumb|none|600px|Reloading.]] | ||
Line 882: | Line 946: | ||
[[File:GRB MK48 menu.jpg|thumb|none|600px|The Mk 48 Mod 0 in the customization menu.]] | [[File:GRB MK48 menu.jpg|thumb|none|600px|The Mk 48 Mod 0 in the customization menu.]] | ||
− | === | + | ===Mk 46 Mod 1=== |
− | The [[ | + | The [[Mk 46 Mod 1]] with a Minimi Mk3 buttstock appears as the MK48 Compact. |
− | [[ | + | [[Image:MK46 MOD 1.jpg|thumb|none|400px|Mk 46 Mod 1 - 5.56x45mm NATO]] |
− | [[File:GRB MK48 Compact menu.jpg|thumb|none|600px|The | + | [[File:GRB MK48 Compact menu.jpg|thumb|none|600px|The Mk 46 in the customization menu.]] |
− | [[File:GRB MK48 Compact hold.jpg|thumb|none|600px|The | + | [[File:GRB MK48 Compact hold.jpg|thumb|none|600px|The Mk 46 in-game.]] |
[[File:GRB MK48 Compact aim 2.jpg|thumb|none|600px|Aiming.]] | [[File:GRB MK48 Compact aim 2.jpg|thumb|none|600px|Aiming.]] | ||
− | [[File:GRB MK48 Compact aim 1.jpg|thumb|none|600px|The | + | [[File:GRB MK48 Compact aim 1.jpg|thumb|none|600px|The Ghost aims through the sights.]] |
[[File:GRB MK48 Compact rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB MK48 Compact rel.jpg|thumb|none|600px|Reloading.]] | ||
Line 943: | Line 1,007: | ||
[[File:GRB 6P41 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB 6P41 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | == | + | ==QJB-95== |
− | The | + | The QJB-95 appears in the game as the T95. It feeds from an AR-15 pattern magazine like the QJB-97 export variant, but has a standard QJB-95 magwell. The blueprint can be found in a Behemoth Defense Area in Lake Country. |
− | [[File:QBB95 | + | [[File:QBB95.jpg|thumb|none|350px|Norinco QJB-95 - 5.8x42mm]] |
− | [[File:GRB T95 menu.jpg|thumb|none|600px|The | + | [[File:QBB97.jpg|thumb|none|350px|Norinco QJB-97 - 5.56x45mm NATO. Note the deeper magwell, which the in-game model lacks.]] |
− | [[File:GRB T95 hold.jpg|thumb|none|600px|The | + | [[File:GRB T95 menu.jpg|thumb|none|600px|The QJB-95 in the customization menu.]] |
+ | [[File:GRB T95 hold.jpg|thumb|none|600px|The QJB-95 in-game.]] | ||
[[File:GRB T95 aim 2.jpg|thumb|none|600px|Aiming.]] | [[File:GRB T95 aim 2.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB T95 aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB T95 aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
Line 953: | Line 1,018: | ||
=Launchers= | =Launchers= | ||
+ | ==FN GL-1== | ||
+ | The [[FN GL-1]] appears in the game as the "Bullpup UBGL". | ||
+ | [[Image:FNGL1.jpg|thumb|none|350px|FN GL-1 - 40mm]] | ||
+ | [[File:GRB-GL1.jpg|thumb|none|600px|FN GL-1 mounted on an AUG.]] | ||
+ | |||
==Carl Gustaf M3== | ==Carl Gustaf M3== | ||
− | The [[Carl Gustaf M3]] appears as an equippable item under the name RAT-4. Sentinel Rocket Gunners uses an exclusive black RAT-4 not usable by the player. | + | The [[Carl Gustaf M3]] appears as an equippable item under the name "RAT-4". Sentinel Rocket Gunners uses an exclusive black RAT-4 not usable by the player. |
[[File:CarlGustavM3.jpg|thumb|none|350px|Carl Gustaf M3 - 84x246mm R]] | [[File:CarlGustavM3.jpg|thumb|none|350px|Carl Gustaf M3 - 84x246mm R]] | ||
[[File:GRB Carl Gustaf M3 1.jpg|thumb|none|600px|Carl Gustaf M3 in game.]] | [[File:GRB Carl Gustaf M3 1.jpg|thumb|none|600px|Carl Gustaf M3 in game.]] | ||
[[File:GRB Carl Gustaf M3 2.jpg|thumb|none|600px|Carl Gustaf M3 in game.]] | [[File:GRB Carl Gustaf M3 2.jpg|thumb|none|600px|Carl Gustaf M3 in game.]] | ||
[[File:GRB Carl Gustaf M3 3.jpg|thumb|none|600px|Carl Gustaf M3 in game.]] | [[File:GRB Carl Gustaf M3 3.jpg|thumb|none|600px|Carl Gustaf M3 in game.]] | ||
− | [[File:GRB Carl Gustaf M3 4.jpg|thumb|none|600px|Carl Gustaf M3 in game.]] | + | [[File:GRB Carl Gustaf M3 4.jpg|thumb|none|600px|Carl Gustaf M3 in game. Apparently it fires 84mm 40mm grenades.]] |
==Heckler & Koch M320== | ==Heckler & Koch M320== | ||
− | [[Heckler_%26_Koch_AG_grenade_launcher_series#M320|Heckler & Koch M320]] | + | The [[Heckler_%26_Koch_AG_grenade_launcher_series#M320|Heckler & Koch M320]] is available as a special skill in the Sharpshooter class. The grenade launcher fires a sensor grenade that marks enemies. |
[[File:XM320 stock extended.jpg|thumb|none|350px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]] | [[File:XM320 stock extended.jpg|thumb|none|350px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]] | ||
[[File:GRB M320 hold.jpg|thumb|none|600px|A Ghost wields the M320.]] | [[File:GRB M320 hold.jpg|thumb|none|600px|A Ghost wields the M320.]] | ||
Line 979: | Line 1,049: | ||
[[File:GRB M203 m4a1 rel.jpg|thumb|none|600px|M4A1 with M203. Reloading]] | [[File:GRB M203 m4a1 rel.jpg|thumb|none|600px|M4A1 with M203. Reloading]] | ||
− | ==Milkor | + | ==Milkor AV-140 MSGL== |
− | The [[ | + | The [[Milkor Mark 14|Milkor AV-140 MSGL]] has been added with update 1.1.0. It can be obtained after completing the second (last) mission related to the "terminator" event. It cannot be modified. |
− | [[File:Milkor | + | [[File:AV-140 MSGL.jpg|thumb|none|450px|Milkor AV-140 MSGL - 40x46mm]] |
− | [[File:GRB MGL menu.jpg|thumb|none|600px|The | + | [[File:GRB MGL1 menu.jpg|thumb|none|600px|The AV-140 in the customization menu.]] |
− | [[File:GRB MGL hold.jpg|thumb|none|600px|The | + | [[File:GRB MGL1 hold.jpg|thumb|none|600px|The AV-140 in-game.]] |
+ | [[File:GRB MGL1 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:GRB MGL1 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
+ | [[File:GRB MGL1 rel.jpg|thumb|none|600px|Reloading.]] | ||
+ | |||
+ | ==="MGL|Terminator"=== | ||
+ | [[File:GRB MGL menu.jpg|thumb|none|600px|The MGL|Terminator in the customization menu.]] | ||
+ | [[File:GRB MGL hold.jpg|thumb|none|600px|The MGL|Terminator in-game.]] | ||
[[File:GRB MGL aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB MGL aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB MGL aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB MGL aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
Line 990: | Line 1,067: | ||
=Mounted Guns= | =Mounted Guns= | ||
==Browning M2 Aircraft== | ==Browning M2 Aircraft== | ||
− | [[Browning M2 Aircraft]] machine guns are mounted on Incubus drones in the game. | + | [[Browning M2 Aircraft]] machine guns are mounted on Incubus drones in the game. One can also be seen in the upper Sperry turret of a crashed B-17 Flying Fortress. |
[[File:m2_aircraft_flexible.jpg|thumb|none|350px|M2 Aircraft (flexible.) .50 BMG]] | [[File:m2_aircraft_flexible.jpg|thumb|none|350px|M2 Aircraft (flexible.) .50 BMG]] | ||
[[File:GRB M2 Aircraft 1.jpg|thumb|none|600px]] | [[File:GRB M2 Aircraft 1.jpg|thumb|none|600px]] | ||
Line 996: | Line 1,073: | ||
[[File:GRB M2 Aircraft 3.jpg|thumb|none|600px]] | [[File:GRB M2 Aircraft 3.jpg|thumb|none|600px]] | ||
[[File:GRB-M2Aircraft.jpg|thumb|none|600px]] | [[File:GRB-M2Aircraft.jpg|thumb|none|600px]] | ||
+ | [[File:GRB-B17-Turret.jpg|thumb|none|600px]] | ||
==Fictional Autocannon== | ==Fictional Autocannon== | ||
Line 1,051: | Line 1,129: | ||
=Unusable Weapons= | =Unusable Weapons= | ||
− | ==Flintlock Pistols== | + | ==Flintlock Rifles and Pistols== |
− | + | Flintlock rifles and [[Flintlock Pistol|pistol]]s can be seen in various places around Auroa. | |
[[File:GRB-Flintlocks.jpg|thumb|none|600px]] | [[File:GRB-Flintlocks.jpg|thumb|none|600px]] | ||
+ | [[File:GRB-Flintlocks-1.jpg|thumb|none|600px]] | ||
+ | [[File:GRB-Flintlocks-2.jpg|thumb|none|600px]] | ||
==Heckler & Koch HK21== | ==Heckler & Koch HK21== | ||
Line 1,060: | Line 1,140: | ||
[[File:GRB-M4A1-Cole-Walker.jpg|thumb|none|600px|The HK21 in Hill's hand on the left.]] | [[File:GRB-M4A1-Cole-Walker.jpg|thumb|none|600px|The HK21 in Hill's hand on the left.]] | ||
− | == | + | ==KAC PDW== |
− | + | Midas can be seen holding his [[KAC PDW]] in a photograph taken in Bolivia during the events of [[Ghost Recon Wildlands|Operation Kingslayer]]. | |
− | [[ | + | [[file:KAC PDW 10in.jpg|thumb|none|400px|Knight's Armament Company PDW - 6x35mm]] |
− | [[File:GRB- | + | [[File:GRB-KAC-PDW.jpg|thumb|none|600px|Midas in the middle left holding his PDW.]] |
==M203A2 Grenade Launcher== | ==M203A2 Grenade Launcher== | ||
− | An M203A2 grenade launcher appears on an [[M4A1 carbine]] held by Walker in a collectible photograph of him and Josiah Hill in Afghanistan. | + | An [[M203 Grenade Launcher|M203A2 grenade launcher]] appears on an [[M4A1 carbine]] held by Walker in a collectible photograph of him and Josiah Hill in Afghanistan. |
[[File:M203 ANPSQ-18A.jpg|thumb|none|375px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm.]] | [[File:M203 ANPSQ-18A.jpg|thumb|none|375px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm.]] | ||
[[File:GRB-M4A1-Cole-Walker.jpg|thumb|none|600px|The M203A2 mounted to an M4 in Walker's hands on the left.]] | [[File:GRB-M4A1-Cole-Walker.jpg|thumb|none|600px|The M203A2 mounted to an M4 in Walker's hands on the left.]] | ||
+ | |||
+ | ==Naval Cannon== | ||
+ | Muzzle-loaded naval cannons can be seen in various places around Auroa. | ||
+ | [[File:GRB-Naval-Cannon.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==SIG-Sauer SSG 3000== | ||
+ | A [[SIG-Sauer SSG 3000]] appears on the Marksman class patch. | ||
+ | [[Image:SSG3000.jpg|thumb|none|400px|SIG-Sauer SSG 3000 - 7.62x51mm NATO]] | ||
+ | [[File:GRB-SSG3000.jpg|thumb|none|600px|Fury indulges a Homesteader who wants to know where she got her nifty SSG 3000 patch.]] | ||
{{Tom Clancy Series}} | {{Tom Clancy Series}} | ||
− | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:War]] | [[Category:War]] |
Latest revision as of 04:08, 14 June 2024
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
|
Tom Clancy's Ghost Recon Breakpoint is the eleventh installment in the Ghost Recon franchise and is a narrative sequel to Ghost Recon Wildlands. It is set in 2025, 6 years after Operation Kingslayer, on the mysterious island of Auroa.
The following weapons appear in the video game Ghost Recon Breakpoint:
Overview
Unlike the weapons in Ghost Recon Wildlands, weapons have now several variants which have different usage depending on the situation. Players can also find weapon blueprints across the open world, this enables the players to buy them with Skell Credits without the need of having it to drop as a random reward. Assault variants have superior damage over their regular counterparts but cannot equip a suppressor and comes with higher recoil. Tactical variants comes with integrated suppressors with higher accuracy, however they're restricted to semi-auto or three-round bursts.
Shorty variants are shorter barreled best suited for close quarts combat with low recoil but with the cost of having lower range. Scout variants are DMR type weapons that can be used for long range or close range, like the Tactical variants, it's restricted to semi-auto or three-round burst. Compact variants have better mobility while sacrifying some of its weapon stability. Scout variants in the DMR and sniper rifle classes have instead higher mobility.
Signature blueprints are the unique named weapons, they are usually rewarded to the player when they defeat a certain boss or complete a faction mission, some of the blueprints are exclusively found as a random drop in raids.
Trivia
In Breakpoint, changing the camera perspective between left or right shoulder views will correspondingly change the player character's stance, swapping between left-handed and right-handed weapon hold. This also affects the way the weapon is held in first person.
Handguns
AMT Hardballer .45 Longslide
The AMT Hardballer Longslide was added in the title update 1.1.0 to coincide with the Terminator event. It appears as the Stainless Extended .45 alongside its laser used in the movie. The blueprint can be bought from Maria's shop for 8000 Skell credits. Interestingly enough, the player is able to equip a suppressor on the AMT by pressing the suppressor equip button during gameplay. However there are no customization options for the AMT in Gunsmith.
Beretta M9A1
The Beretta M9A1 appears in the game as the "M9". The blueprint can be found in Infinity, located in the Skell Technology Head Office. A unique M9 called Gibson's M9 is rewarded to the player when they complete the faction mission Loss Of Innocence for the Outcasts. It's two-tone and gold plated, including its unique suppressor with a cover attached to it.
Beretta Px4 Storm Special Duty
The Beretta Px4 Storm Special Duty appears in the game as the "PX4". The blueprint can be found in Lake Country, located in Red Viper Outpost.
Caracal F
The Caracal F appears in the game as the F40, the same name under which it appeared in Splinter Cell: Blacklist. The blueprint can be found in Channels, located in the Navy Fuelling Station.
FN Five-seveN USG
The FN Five-seveN USG appears in the game as the 5.7 USG, sharing its name with several Ubisoft titles. The blueprint can be found in the Hybrid Engine Factory in Wild Coast.
"SC IS HDG"
The SC IS pistol returns from Splinter Cell: Blacklist, although this time based on the Five-seveN rather than the Walther P99 that it originally was.
FN FNX-45
The FN FNX-45 appears in the game as the P45T. The blueprint can be found in the Chem-Extraction Complex in Mount Hodgson.
Heckler & Koch Mark 23
Heckler & Koch USP Tactical
The Heckler & Koch USP Tactical appears in the game under its real name rather than by its German military designation as in Ghost Recon Wildlands. The blueprint can be found in Smuggler Coves, in Outpost Red Tiger.
Heckler & Koch USP Match
The Heckler & Koch USP Match was added to the game as a reward for completing the Relic of the Ancients scavenger hunt celebrating the Tomb Raider series' 25th anniversary. Its only mods are standard 12-round and high-capacity 20-round magazines and cannot be suppressed due to its compensator.
Magnum Research Desert Eagle
The Magnum Research Desert Eagle appears in the game under its real name. The blueprint can be found in Howard Airfield in Sinking Country.
M1911A1
An M1911A1 with a railed frame appears in the game as the M1911. The blueprint can be found in the Mining Control Centre in Mount Hodgson.
"Sharp Thunder"
The Sharp Thunder is the personal sidearm of Cole D. Walker portrayed by Jon Bernthal. It's noted to be a fictional design in the official Ghost Recon Breakpoint cosplay guide released by Ubisoft. He is first seen using it to kill Weaver. The weapon and its blueprint is awarded when the player complete the main story mission Brother VS Brother.
SIG-Sauer P320-M17
The SIG-Sauer P320-M17 (identifiable as such due to the rear sight and manual safety) appears in the game as the P320. The blueprint can be found in a Behemoth Defense Area in Seal Islands. Originally limited to a meager 10-round magazine capacity, but Title Update 3.1.0 added an extended 21-round magazine option.
SIG-Sauer P227
The SIG-Sauer P227 appears in the game under its real name. It briefly serves as Nomad's only weapon following the Ghosts' failed infiltration of the Auroa Archipelago at the start of the game and serves as his only weapon in cutscenes. The blueprint can be find in a Behemoth Defense Area in Wild Coast. A unique variant of the P227 called Survival was a Battle Reward during season 1. It's carved with several tally marks, its grip panels are half wood and half leather, and its suppressor is covered in a leather wrap.
SilencerCo Maxim 9
The SilencerCo Maxim 9. It is unlocked after reaching Rank 10 as the Echelon Class.
Springfield Armory XD-9 Mod.2 Tactical
The Springfield Armory XD-9 Mod.2 appears in the game as the C-SFP. The blueprint can be found in Skell Security Operations in Lake Country.
Submachine Guns
CZ Scorpion Evo 3 A1
The CZ Scorpion Evo 3 A1 appears in the game as the Scorpion EVO3.
"Scorpion EVO3 CQC"
A variant of the weapon with a telescoping stock, long barrel, and an M-LOK handguard appears as the "Scorpion EVO3 CQC"; it can be unlocked by reaching level 10 in the Panther class. Another variant of the CQC variant, the EVO3 Tactical comes equipped with a different stock with a shorter handguard and an integrated suppressor. The EVO3 Tactical fires in three-round bursts and semi-automatic.
FN P90TR
The FN P90 TR appears in the game as the P90. The blueprint can be found in a Behemoth Defense Area in Good Hope Mountain. A unique variant, Flycatcher's P90 is awarded to the player when they kill Flycatcher, one of the Walker's four lieutenants.
Heckler & Koch MP5 MLI
The Heckler & Koch MP5 MLI appears in the game as the MP5. The blueprint can be found in Maunga Nui Eco Park in Liberty. A unique variant of the MP5 called the MP5 SHD is awarded to players who've played The Division 2. Like the LVOA-C Division from Ghost Recon Wildlands, it comes with a white and orange Division motif.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 appears in the game as the MP7. The blueprint can be found in Outpost Black Tiger in New Argyle.
Heckler & Koch UMP
The Heckler & Koch UMP45 appears in the game under its real name. The blueprint can be found in Longford Farm in Fen Bog.
IMI Uzi
The IMI Uzi. Weapons added with the Terminator event. January 2020.
PP-19-01 Vityaz-SN
The PP-19-01 Vityaz-SN appears in the game as the SN-9mm. The blueprint can be found in the Infinity Transportation Hub in Infinity.
SIG-Sauer MPX
The SIG-Sauer MPX Gen 2 appears in the game under its real name, yet still shown with an MPX prototype's telescoping stock and top rail like in Ghost Recon Wildlands. The blueprint is awared to the player when they complete the sidemission Firepower found in Whaler's Bay.
"MPX Tactical"
A variant of the MPX called the "MPX Tactical" comes with an integrated suppressor and a slightly elongated version of the Midwest Industries 10.5" M-LOK handguard. It can be found as a random drop in the Golem Island raid.
KRISS Vector
The KRISS Vector appears in the game under its real name. It is one of Ghost operator Fury's default weapons.
KRISS Vector CRB
The "Vector Shorty" consists of the receiver of the base full-auto Gen I Vector, combined with the barrel shroud of a semi-auto Gen II Vector CRB Enhanced; it has an extended handguard covering a large portion of the barrel shroud, as well as a Magpul CTR stock. It was available as a Battle Reward during Act 2.
Assault Rifles
AK Hybrid
The same AK hybrid from Ghost Recon Wildlands, a combination of the AK-47 and MPi-KM-72, returns as the AK47. The blueprint can be found in a Behemoth Defense Area in Fen Bog.
"AK47 Assault"
A variant of the AK-47, the AK47 Assault can be found as a random drop in the Golem Island raid and is fitted with Zenitco furniture.
AK-12
The 2012 prototype of the AK-12 appears in the game as the AK12.
AK-74
The AK-74 appears in the game as the AK74. The railed handguard from Ghost Recon Wildlands has been replaced by a standard synthetic handguard, meaning the AK-74 lacks the ability to attach underbarrel accessories this time around.
FAB Defense AK-74
The AK-74 with a Troy Industries handguard, FAB Defense GL Core stock, FAB Defense AK Picatinny dust cover and an unusuable FAB Defense AK-Podium pistol grip bipod appears as the AK74 Assault. It was a one of the Battle Rewards during Act 1.
"AK74 Scout"
The AK-74 Scout appears identical to its Assault counterpart, with the exception to its different stock and a handguard based on a Dissident Arms one. It was available as a random reward by opening Battle Crates via the Battle Rewards.
Armalite AR-18
The Armalite AR-18. Weapons added with the Terminator event. January 2020 (update 1.1.0). Available as a reward for level 19 event. The weapon can be equipped with a suppressor, optical sights, and an enlarged magazine.
Beretta ARX-200
The Beretta ARX-200 appears as the ARX200, one of the newer weapons added to the Battle Rewards. It was available as a reward in Act 2. Despite the blueprint thumbnail showing its correct magazine, the ARX-200 oddly uses the SCAR-H magazine for its in-game model.
M4A1
The M4A1 carbine appears in the game under its real name. It is fitted with appears to be an airsoft clone of the KAC RAS handguard. The blueprint can be found in a Behemoth Defense Area in Channels.
Mk 18 Mod 0
Modifying the M4A1 with a short barrel turns it into a Mk 18 Mod 0. Another Mk 18 with a suppressor and Troy Industries Battle Ax CQB buttstock is seen in the hands of a Ghost on a loading screen.
M4A1 Block II
The M4A1 Block II with a Daniel Defense RIS II FSP handguard, a Vltor EMOD stock, Magpul MOE pistol grip, and a Rhino R-23 magwell grip appears as the M4A1 Assault. It was one of the Battle Rewards during Act 1. Another variant of the M4A1 Assault called the Valor was available as a pre-order bonus.
NDAD SURG 8
The Nous Defions Arsenal Democracy (NDAD) Suppressor Upper Receiver Group (SURG) appears as the M4A1 Tactical. It can only be fired in three-round burst and semi-automatic despite the lower receiver being modelled with a full auto marking. It was a one of the Battle Rewards during Act 1.
CZ 805 BREN
The CZ 805 BREN appears as the 805 BREN. It is seen used by the Wolves in the cinematic trailer and can also seen being attached to a drone. The blueprint is located in Camp Tiger in Sinking Country.
FN F2000 Tactical
The FN F2000 Tactical appears in the game as the "SC-20K", a name it appeared under in multiple Splinter Cell games. The blueprint can be found in the Bald Peak Mine in Mount Hodgson.
FN SCAR-H
The FN SCAR-H LB appears in the game as the MK17. The blueprint can be found in the Garbage Dump in Windy Island. A variant with a Ghost Recon: Future Soldier-themed skin and its blueprint can be unlocked through the Ubisoft Club.
FN SCAR-SC
The FN SCAR-SC appears as the MK17 Shorty. However, it is depicted as being chambered in 7.62x51mm like the base SCAR-H, whereas the real SCAR-SC only exists in 5.56x45mm.
Vltor CASV-SCAR
The SCAR-H with Vltor CASV-SCAR furniture appears as the MK17 Assault, it was available as a random reward by opening a Battle Crate via the Battle Rewards.
Heckler & Koch G36K
The Heckler & Koch G36K appears in the game rather inaccurately as the G36C. The blueprint can be found in the Air Chassis Factory in Whalers Bay.
Heckler & Koch G36
The Heckler & Koch G36 with an adjustable buttstock and SL8-style carry handle appears in the game as the "G36C Scout." Its blueprint can be unlocked from the Ubisoft Club.
Heckler & Koch HK416F
The Heckler & Koch HK416F appears in the game as the 416. A variant of the 416 called the Black Ice with its titular season skin from Rainbow Six: Siege can be unlocked from the Ubisoft Club.
Hera Arms CQR
The HK416F with Hera Arms CQR furniture appears as the 416 Shorty and the grip from the same CQR set can be equipped as well.
"416 Assault Special"
The Assault Special variant has a Vltor IMOD stock, Magpul MOE pistol grip, and Rhino R-23 magwell grip. Has the same barrel length, but a longer handguard.
"416 Scout"
The 416 Scout is unlocked by reaching level 10 in the Medic Class.
HS Produkt VHS-D2
The HS Produkt VHS-D2 appears in the game as the VHSD2. The blueprint can be found in Whitestone Farm in Fen Bog.
IMBEL IA2
The IMBEL IA2 appears in the game as the "A2". The in-game model is an early version with a long barrel. The blueprint can be found in Camp Kodiak in Driftwood Islets.
IMBEL IA2 CQC
The fictional IMBEL IA2 CQC invented by the Small Arms Illustrated project appears as the "A2 Shorty" with its prototype stock, but with the front sight of the production model. It can be found as a random drop in the Golem Island raid.
A bit of trivia: in reality, a carbine version of the IA2 with a 265mm barrel exists in 7.62x51mm, but not in 5.56x45mm.
IWI Tavor TAR-21
The IWI Tavor TAR-21 appears in the game as the Tavor. The blueprint can be found in the Engine R&D Center in Wild Coast. Wolves Riflemen primarily uses the Tavor as their main assault rifle.
"Tavor Scout"
Manticore Arms Tavor
The TAR-21 with Manticore Arms and the Overwatch top rail with an unusable FAB pistol grip bipod appears as the Tavor Assault, it can be found as random drop in the Golem Island raid.
Magpul Massoud
The Magpul Massoud appears in the game as the Silver Stake Tactical and is Walker's primary weapon, both on Auroa and in flashbacks prior to the start of the game. The basic version of the weapon is known here as the Silver Stake Tactical. A variant simply known as Silver Stake is added in season two, which has a long barrel. Both Silver Stake rifles are notably the only assault rifles in the game that can accept a sniper rifle scope, specifically the Dual Range Sight.
"Silver Stake"
Magpul PDR-C
The Magpul PDR-C appears in the game as the Bullpup PDR. It is classified as a submachine gun despite the description of the weapon states it uses assault rifle rounds. The blueprint can be found in the Driftwood Islets Testing Zone in Driftwood Islets.
"SC-40K"
The "SC-40K" is a fictional bullpup assault rifle in the style of the fictional SC-"number"-K bullpup assault rifles from the Splinter Cell series.
SIG SG 553
The SIG SG 553 appears in the game as the 553. Fury in promotional material carries one as her weapon of choice. The blueprint can be found in a Behemoth Defense Area in Restricted Area 01. Sentinel Riflemen and Outcasts use the 553 as their main assault rifle.
SIG SG 553 Russian
The SIG SG 553's extended magazine mod takes the form of a 7.62x39mm AK magazine, thus making it a 553 Russian. This was changed in Title Update 2.1.0, however, and the 553's extended mag mod now takes the form of a much less plausible SureFire quad-stack AR-15 magazine.
"553 Scout"
SIG-Sauer SIG516 Patrol
The SIG-Sauer SIG516 appears in the game as the 516. In the cinematic trailer, Fury tosses a SIG-Sauer SIG516 CQB with a tan pistol grip and buttstock to Nomad. In the closed beta, only the 516 Patrol variant with a 16" barrel was available. The SIG516 Patrol seems to be the Ghosts' standard issue carbine, since it's seen in the hands of numerous members of the unit including Nomad (flashbacks), Weaver, and Josiah Hill. The blueprint is awarded to the player when they've completed Song For A Revolution and Pirate Radio sidemissions.
SIG-Sauer SIG516 Carbine
The SIG-Sauer SIG516 Carbine with a Magpul MOE handguard, Magpul MOE SL stock and a Rhino R-23 magwell grip appears as the 516 Shorty.
SR-3M Vikhr
The SR-3M Vikhr appears in the game, added in the free DLC Operation Motherland. Bodark riflemen in the DLC use the SR-3M as their main assault rifle. Its folding stock can be swapped out for a VSS Vintorez-style solid stock, in either wood or dark polymer, though every option is functionally identical in gameplay. It uses the SR-3MP's railed scope mount, though it still uses the older -3M handguard; lasers are instead mounted off the side of the scope mount. Its blueprint is rewarded upon completing the mission to rescue Haruhi Ito in Operation Motherland.
AS Val
The "Tactical" and "Scout" variations of the SR-3M give it more of a resemblance to the AS Val, including its original handguard and integrated suppressor. They otherwise differ in that the Tactical variant uses an aftermarket buffer tube that can take many of the same stocks as the AR-15 derivatives, while the Scout variant has the same options as the regular SR-3M but defaults to the VSS wood stock. The Tactical variant's blueprint is awarded upon capturing or killing the first of three Bodark lieutenants in Operation Motherland, while the Scout's is one of the final rewards for the completion of the mode.
Steyr AUG A3
The Steyr AUG A3 appears in the game as the AUG. The blueprint can be found in the Auroa Materials Depot in Smuggler Coves.
Corvus Defensio AUG A3
The AUG A3 with Corvus Defensio rails appears as the AUG Assault. The AUG Assault is unlocked by reaching level 10 in the Assault class.
Valmet M82
The Valmet M82 was added in title update 1.1.0 to coincide with the Terminator crossover event. The M82A appears as the Resistance ASR. The blueprint can be bought from Maria's shop for 15000 Skell credits.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 appears in the game as the M4. The blueprint can be found in a Behemoth Defense Area in Restricted Area 01.
Brügger & Thomet Benelli M4 Super 90
The Benelli M4 with a B&T handguard appears as the M4 Shorty. It is found as random drop in the Golem Island raid.
KZ Benelli M4 Super 90
The Benelli M4 with a KZ Quad Rail system and a fixed stock appears as the M4 Assault. It was rewarded as a random drop from a Battle Crate earned via the Battle Rewards.
"BOSG12" (Stoeger Double Defense Over and Under)
The "BOSG12" from Rainbow Six Siege is makes an appearance in game. This time, the model more closely resembles the Stoeger Double Defense O/U rather than the Mossberg HS12. The BOSG12 is a reward for defeating the fourth boss in the Titan Project raid in Golem Island. Like in Rainbow Six: Siege, it fires slugs.
Franchi SPAS-12
The Franchi SPAS-12 appears under its real name and was added in title update 1.1.0 to coincide with the Terminator crossover event. The blueprint can be bought from Maria's shop for 15000 Skell Credits. The SPAS-12 fires in its pump-action mode. Unlike in Ghost Recon Wildlands, its stock cannot be folded and cannot be suppressed.
Kel-Tec KSG
The Kel-Tec KSG appears in the game as the KSG12. The blueprint can be found in Skell Security in Infinity. A unique variant, Silverback's KSG12 is awarded to the player when they kill Silverback, one of Walker's four lieutenants. It features a tribal motif with cloth covering the end of the stock and has a tusk charm hanging from its pistol grip. Sentinel and Wolves Breachers uses the KSG12 with a FAB Defense PTK angled foregrip.
M26 Modular Accessory Shotgun System
The M26 MASS started appearing on enemy weapons as of Title Update 2.1.0, but was not usable until the Rainbow Six live event.
Saiga-12K
The Saiga-12K appears in the game as the SASG12. The blueprint can be found in Camp Ferret in Restricted Area 01
Vepr-12
The Vepr-12 appears in the game as the RU12SG. The blueprint can be found in Eternity in Liberty.
Zenitco Vepr-12
The Vepr-12 with a Zenitco PT-1 stock and Zenitco B-20U handguard appears as the R12SG Assault. It can be found as a random drop in the Golem Island raid.
Sniper Rifles
Accuracy International L115A3
The Accuracy International AWM appears in the game under its UK military designation L115A3. The blueprint can be found in the Auroa Power Plant in Channels. Sentinel and Wolves snipers uses the L115A3.
Barrett M107A1
The Barrett M107A1 appears in the game as the M82. The blueprint can be found in Assembly Hall Omega 01 in Restricted Area 01.
Desert Tactical Arms Stealth Recon Scout
The Desert Tactical Arms Stealth Recon Scout appears in the game as the Recon-A1. The blueprint can be found in Madman Hill in Egg Islands.
Desert Tech HTI
The Desert Tech HTI appears as the HTI. The blueprint can be found in a Behemoth Defense Area in Driftwood Islets.
M14 in EBR Stock
An M14 in an EBR chassis appears in the game as the "MK14". The blueprint can be found in the Abandoned Barrack in Seal Islands.
Mk 14 Mod 1 EBR
The Mk 14 Mod 1 EBR appears as the MK14 Assault. It can be found as a random drop in the Golem Island raid.
"MK14 Termination"
Strong M14 modification. It has 12 cartridge magazine. The sound of the shot suggests it's a gauss rifle. Weapons added with the "terminator" event. January 2020.
Heckler & Koch G28
The Heckler & Koch G28 appears in the game. Maria Schulz can be seen holding one with a Magpul PRS buttstock in a cutscene. A unique variant, the G28 Wilderness was available as one of the Battle Rewards during Act 2. It has camo netting covered over the handguard and suppressor, it's also painted in a woodland camo.
"G28 Scout"
The G28 with an MBA-4 stock and custom handguard appears as the G28 Scout. A unique variant, the G28 Scout Wolves, was one of the Battle Rewards during Act 1.
MAS FR F2
The MAS FR F2 appears in the game as the FRF2. The blueprint can be found in the Land Chassis Factory in Whalers Bay.
McMillan TAC-50
The McMillan TAC-50 appears in the game as the TAC50. The blueprint can be found in Maunga Eco Port in Smuggler Coves.
SVD Dragunov
The SVD with its wooden furniture painted black appears in the game as the "SVD-63". It is modeled with a 20-round magazine that holds 15 rounds. The blueprint can be found in a Behemoth Defense Area in Lake Country.
Victrix Scorpio TGT
The Victrix Scorpio TGT appears in the game as the Scorpio. The blueprint can be found in a Behemoth Defense Area in Sinking Country. Vasily in promotional material is using the Scorpio as his weapon of choice.
Victrix Scorpio TCT
Victrix Scorpio TCT appears as the Scorpio Scout. It is unlocked when the player reaches level 10 in the Sharpshooter class.
Zastava M93 Black Arrow
The Zastava M93 Black Arrow appears as the Zastava M93. It is unlocked when the player kill Rosebud, one of Walker's four lieutenants. Unlike the other unique variants, the M93 doesn't have a unique name or unique skin.
Machine Guns
Dillon Aero M134 (Hand Held)
Sentinel heavies carry hand-held Dillon Aero M134 Miniguns, the player is unable to use it.
Enfield L86A2 LSW
The Enfield L86A2 LSW appears in the game as the L86A1. The blueprint can be found in Outpost Red Ferret in Restricted Area 01.
FN Mk 48 Mod 0
The FN Mk 48 Mod 0 appears in the game as the MK48. The blueprint can be found in the Auroa Parliament in Liberty.
Mk 46 Mod 1
The Mk 46 Mod 1 with a Minimi Mk3 buttstock appears as the MK48 Compact.
MK48 SAW
Heckler & Koch MG5
The Heckler & Koch MG5 appears in the game as the MG121. The blueprint can be found in the Ammunation Depot in Sinking Country.
Knight's Armament LMG A1
The Knight's Armament Stoner LMG A1 appears in the game as the Stoner. Unlike in Ghost Recon Wildlands, it has the buttstock of the original Stoner LMG. It is rewarded to the player when they complete the Ghost Of The Past and Critical Mass sidemissions.
Knight's Armament LMG
The Knight's Armament Stoner LMG appears in the game as the "Stoner Compact". This variant uses the same stock as its normal counterpart. Fixit in promotional materials uses the Stoner Compact as his weapon of choice.
LSAT CT-MMG
The LSAT appears in the game as the CTMMG (Cased Telescoped Medium Machine Gun). The blueprint can be found in the Sentinel Corp Land Base in Sinking Country.
PKP Pecheneg
The PKP Pecheneg appears in the game under its GRAU designation 6P41. The blueprint can be found in a Behemoth Defense Area in Mount Hodgson.
QJB-95
The QJB-95 appears in the game as the T95. It feeds from an AR-15 pattern magazine like the QJB-97 export variant, but has a standard QJB-95 magwell. The blueprint can be found in a Behemoth Defense Area in Lake Country.
Launchers
FN GL-1
The FN GL-1 appears in the game as the "Bullpup UBGL".
Carl Gustaf M3
The Carl Gustaf M3 appears as an equippable item under the name "RAT-4". Sentinel Rocket Gunners uses an exclusive black RAT-4 not usable by the player.
Heckler & Koch M320
The Heckler & Koch M320 is available as a special skill in the Sharpshooter class. The grenade launcher fires a sensor grenade that marks enemies.
M203 Grenade Launcher (airsoft)
An airsoft version of the M203 grenade launcher appears as the Underbarrel Grenade Launcher. The reload animation incorrectly depicts the round being inserted into the muzzle similarly to a GP-series grenade launcher. The reload animation is a carry-over from Ghost Recon Wildlands.
Milkor AV-140 MSGL
The Milkor AV-140 MSGL has been added with update 1.1.0. It can be obtained after completing the second (last) mission related to the "terminator" event. It cannot be modified.
"MGL|Terminator"
Mounted Guns
Browning M2 Aircraft
Browning M2 Aircraft machine guns are mounted on Incubus drones in the game. One can also be seen in the upper Sperry turret of a crashed B-17 Flying Fortress.
Fictional Autocannon
A fictional autocannon is mounted on some vehicles.
Dillon Aero M134 Minigun
The Dillon Aero M134 Minigun appears in the game mounted on vehicles.
General Electric GAU-8/A Avenger
In the most egregious case of overmatch yet, twin General Electric GAU-8/A Avenger rotary cannons with shortened barrels appear on Behemoth drones in the game.
General Dynamics M197 Vulcan
The General Dynamics M197 Vulcan appears mounted under the nose of Cobra attack helicopters.
Grenades and Explosives
Fictional EMP Grenade
A fictional EMP grenade can be used to disable drones for a short amount of time.
M26 Hand Grenade
The M26 hand grenade appears as the Frag Grenade.
M84 Stun Grenade
The M84 stun grenade appears in the game as the Flashbang.
M112 C4 Demolition Pack
The M112 C4 Demolition Pack appears in the game as the C4 Charge.
RGR-Rulet VV Tear Gas Grenade
The Assault class has access to a gas grenade somewhat resembling the Russian RGR-Rulet-VV tear gas grenade, although the gas it emits is significantly more lethal than tear gas.
TS-50 Anti-Personnel Mine
The TS-50 anti-personnel mine appears in the game as the Mine Mk. 1.
Unusable Weapons
Flintlock Rifles and Pistols
Flintlock rifles and pistols can be seen in various places around Auroa.
Heckler & Koch HK21
Josiah Hill is seen holding what resembles a Heckler & Koch HK21 in a collectible photograph of him and Walker in Afghanistan.
KAC PDW
Midas can be seen holding his KAC PDW in a photograph taken in Bolivia during the events of Operation Kingslayer.
M203A2 Grenade Launcher
An M203A2 grenade launcher appears on an M4A1 carbine held by Walker in a collectible photograph of him and Josiah Hill in Afghanistan.
Muzzle-loaded naval cannons can be seen in various places around Auroa.
SIG-Sauer SSG 3000
A SIG-Sauer SSG 3000 appears on the Marksman class patch.