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Call of Duty (2003)

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty (2003) for current discussions. Content is subject to change.


Call of Duty
Callofduty1coverart.jpg
Offical Boxart
Release Date: October 29, 2003
Developer: Infinity Ward
Publisher: Activision
Series: Call of Duty
Platforms: Microsoft Windows, Mac OS X, N-Gage, Xbox Live Arcade, PlayStation Network
Genre: First-Person Shooter


Call of Duty: United Offensive (2004)

Call of Duty (often shortened as CoD by the community) is the first main installment of what would become the Call of Duty first-person shooter franchise, officially released on October 29, 2003 originally for PC. It was developed by Infinity Ward and published by Activision. It was ported to other consoles after its release (infamously even on the Nokia N-Gage, making it the first game to be ported on a mobile device) and it was later ported to more modern consoles (the Xbox 360 and the Playstation 3) under the name Call of Duty Classic.

Set in World War 2, the original game puts players into a perspective of a soldier from one of the Allied nations against Nazi Germany, fighting across various battle scenarios appropriate to its setting. The game is often compared to the Medal of Honor series (especially Medal of Honor: Allied Assault), but Call of Duty differentiated itself by providing three different viewpoints of an American, British and Red Army soldier, accompanied with a squad of AI-controlled soldiers set in intense and cinematic setpieces as opposed to the "one-man army" scenarios of the former game.

Call of Duty: United Offensive is an addon to Call of Duty, developed by Gray Matter Interactive with contributions from Pi Studios. The expansion pack includes 12 new solo missions, eleven multiplayer maps, and three new game modes (Domination, Capture the Flag, and Base Assault). United Offensive also offers, for the first time, mobile vehicles for the multiplayer mode Call of Duty. In addition to this, the expansion offers new weapons and new mechanics to them.

(*) indicates weapons exclusive to the United Offensive expansion.


The following weapons appear in the video game Call of Duty:

Handguns

Since the game's inventory system use two longarm weapons as primary and secondary slots, sidearms are considered as tertiary weapons, and all three weapons can be carried at once.

Colt M1911A1

The Colt M1911A1 with the grips from an original Colt M1911 is the main sidearm used by both U.S. and British troops in the original game. Pvt. Martin and the British character, Sgt. Jack Evans, both use M1911 pistols throughout their levels. Sgt. Waters uses one when he and Evans protect the truck that they and Cpt. Price are escaping in.

Colt M1911 - .45 ACP
Holding the M1911.
Aiming down the sights.
Inserting a new magazine with a cartridge in the chamber.
Inserting a new magazine without a cartridge in the chamber.
Lock release.
Melee attack.
World model of the Colt.

Luger P 08

The Luger P 08 appears as the sidearm for German forces and is incorrectly used for Soviet troops (as a substituting the Tokarev TT-33 that will be added later). It is used by the Soviet commissars who execute retreating conscripts, seen in the original game and the expansion.

Luger P 08 - 9x19mm Parabellum
First-person view of the Luger P08.
Iron sights.
Inserting a new magazine with a cartridge in the chamber.
Inserting a new magazine without a cartridge in the chamber.
Cocking the Luger.
Melee attack.
World model of the Luger.

(*)Tokarev TT-33

The Tokarev TT-33 appears as the standard sidearm of Soviet forces in the expansion pack. Pvt. Petrenko has one in the Kursk levels, in the first level, having a loaded one, but no magazines, which he retrieves when his squad arrives at the trenches.

Tokarev TT-33 - 7.62x25mm Tokarev
A Tokarev TT-33 in-game.
Aiming.
CoDU Tokarev TT-33 rel 1.jpg
CoDU Tokarev TT-33 rel 2.jpg
CoDU Tokarev TT-33 rel 3.jpg
CoDU Tokarev TT-33 mele.jpg

(*)Webley .38 Mk IV

The Webley .38 Mk IV "Duty" model appears as the standard sidearm of British forces, and is simply referred to as the "Webley MKIV". When Doyle is shot down over Holland, he starts off with a Webley Mk IV until he acquires some German weapons, and Ingram uses one on a motorcycle he and Doyle commandeer to escape during the British levels set in Sicily.

Webley .38 Mk IV - .38 S&W
A Webley Mk. IV in-game.
Aiming.
CoDUO Webley .38 Mk IV rel 1.jpg
CoDUO Webley .38 Mk IV rel 2.jpg
Inserting the speedloader.

Submachine Guns

M1A1 Thompson

The M1A1 Thompson appears as the main SMG for the U.S. Army forces, notably Sgt. Moody and Cpt. Foley. Pvt. Martin has one with him in nearly all the American Levels, and trains with one at Camp Toccoa, and Pvt. Elder uses one in the car level, using it to shoot at German Soldiers that attack. A rare detail hardly ever seen on video game weapons, the Thompson in the game has the Auto Ordnance logo clearly visible on top of the weapon ahead of the rear sight. Also of note, the weapon has a fire selector switch, a mechanic that wouldn't return until 2012's Black Ops II.

Thompson M1A1 - .45 ACP
The Thompson being held.
Aiming down the sights.
Changing magazines.
Cocking the Thompson.
Meleeing with the stock
A Thompson in third person.

MP 40

The MP 40 appears as the submachine gun for the Germans. Evans and Price commandeer MP40s when they sabotage the German Battleship Tirpitz, and Price also uses one. Doyle commandeers one at the start of the Holland Level in the expansion.

MP 40 - 9x19mm Parabellum
The player character holding an MP40.
Aiming.
Replacing the magazine.
Pulling the charging handle.
Melee attack.
An MP 40 on the ground.

PPSh-41

The PPSh-41 appears as the main SMG for the Red Army, and has the highest ammo capacity of all the submachine guns in the game at 71 rounds per drum magazine and has the highest rate of fire, so to compensate it is wildly inaccurate and very weak. They are notably used by Commissars to execute retreating Conscripts in addition to the P 08. Almost every Russian mission after Red Square starts with Alexei Voronin using one of these. In some menu and Soviet briefing screens seen in United Offensive, PPSh-41s can be seen with 35-round box magazines, though the PPSh-41 always uses the 71-round drum in-game.

PPSh-41 - 7.62x25mm Tokarev
The PPSh-41 in first person.
ADS view.
Reloading.
Cocking the weapon.
Stock attack.
A PPSh on the floor.

Sten Mk II

The Sten Mk II appears as the main SMG for British forces. Cpt. Price uses one during the Pegasus Bridge Levels. Sgt. Evans uses one when he infiltrates the Eder Dam, and again when he and Sgt. Waters sabotage the German V-2 missile launch site.

In the United Offensive expansion, Major Ingram uses a Sten Mk II as his weapon of choice in the Holland Level, and suppressed versions are used by Doyle, Ingram, and their SAS Team in the Sicily Fortress level. The standard version has undergone a remodel from the main game. The suppressed version is only available in single-player.

Sten Mk II - 9x19mm Parabellum
The Sten in first person.
Aiming; note how the weapon is tilted due to the way it is held.
Reloading.
Racking the charging handle.
Melee attack.
World model of the Sten.
Major Ingram wielding a Sten Mk II in the expansion.
The revamped Sten in the expansion.
Aiming.
Changing the magazine.
Rechamnbering by pulling the bolt handle.

(*)Sten Mk II(S)

The Sten Mk II(S).

Sten Mk II(S) - 9x19mm Parabellum
CoD Sten Mk IIS hold.jpg
CoD Sten Mk IIS aim.jpg
CoD Sten Mk IIS rel 1.jpg
CoD Sten Mk IIS rel 2.jpg
CoD Sten Mk IIS mele.jpg
CoD Sten Mk IIS world.jpg

Rifles

FG 42/II (with ZFG 42 scope)

The FG 42/II is shown in the game as a supergun with rifle-grade firepower, high accuracy, optional full-auto fire and a Zeiss ZFG 42 scope. This somewhat diverges from the real weapon, which was excessively light, difficult to fire accurately, and would physically destroy itself if fired in full-auto for any meaningful amount of time. It appears only in the earlier American levels and in the final Soviet level (also the final level of the entire game). In the multiplayer mode, Players are unable to spawn with the FG 42, it is scattered across most maps for players to pick up.

FG 42/II with ZFG 42 scope - 7.92x57mm Mauser
Holding the FG 42.
Scoped view.
Inserting a fresh magazine.
Pulling the charging handle.
Meleeing with the butt of the weapon.
Pvt. Martin ignores Cpt. Foley's orders of blowing up a Tiger tank, and opts to threaten a much more dangerous scoped FG 42.

(*)Gewehr 43

The Gewehr 43 appears being used by German forces and is comparable in performance to the SVT-40 rifle. Its appearance in the Kursk and Kharkov missions (and potential use in multiplayer maps like Kursk, Kharkov, Ponyri and Stalingrad) is anachronistic, as the rifle was produced from October 1943 onward (and the Kursk and Kharkov missions are set in July and August 1943 respectively). The period-appropriate semi-automatic German rifle for these battles should have been its predecessor, the Gewehr 41, which was produced from 1940 until 1941 and was widely used in the Eastern Front.

Gewehr 43 - 7.92x57mm Mauser
A Gewehr 43 in-game.
Aiming.
Mid-reload. The Player moves back the slide.
Inserting a fresh magazine into an empty G43.
CoDU Gewehr 43 mele.jpg
The third-person model with a mirrored right side modeled on the left side.

Karabiner 98k

The Karabiner 98k appears in the game as the standard-issue rifle of German forces, with a Zeiss ZF 41 scope or open iron sights. The in-game Karabiner is modeled with a late-war welded barrel band which is anachronistic for the Stalingrad missions. The scoped variant is used by Evans when he infiltrates the Eder Dam, and again during the escape when he covers Waters as he blows up a bridge that was rigged to blow. Finally, he uses one when he and Waters sabotage the V-2 launch site. The Karabiner 98k can be found equipped with a Zeiss ZF41 scope as a sniper rifle. Seen in the expansion, the American character, Corporal Scott Riley, notably uses one with scope in the Foy Level to take out several Panzerschreck infantry threatening the American Shermans.

Karabiner 98 kurz - 7.92x57mm Mauser
The Karabiner 98k in first person.
ADS view.
Loading a stripper clip.
Pushing the bolt forward.
Melee attack.
Third-person view of the weapon. Like the G43, the mirrored right side is present on the left side.

Karabiner 98k (with ZF 41 scope)

Karabiner 98 kurz with ZF 41 scope and hooded front sight - 7.92x57mm Mauser
First-person view of the scoped Karabiner 98k.
Aiming down the scope.
Loading individual rounds.
Driving the bolt forward.
Buttstock attack.
A scoped 98k on the ground. Note that the ZF 41 scope is mounted rather rearward in a more traditional position for a scope instead of its designated place.

Lee-Enfield No. 4 Mk. I

The Lee-Enfield No. 4 Mk I appears as the main bolt action rifle for the British forces in the game. At 10 rounds loaded via two stripper clips, it has the highest ammo capacity of all bolt-action rifles in the game but this comes at a price, as the player must have discharged at least five rounds before inserting a single clip, and must completely empty the weapon to fully reload it, just like the M1. It is also the only bolt-action rifle in the game that does not have a sniper variant available, and unusually for a video game, it is extremely weak, sometimes taking two or three rounds to kill a single enemy. Sgt. Evans uses one during the Pegasus Bridge Levels, while in the expansion, they are seen in the Holland Level by the Dutch Resistance Members assisting Major Ingram and the British character, James Doyle. Often complained about in multiplayer due to the small front sight being difficult to see in dark areas or at lower screen resolutions.

Lee-Enfield No. 4 Mark I - .303 British
The player character holding a Lee-Enfield.
Aiming down the sights.
Reloading.
Driving the bolt forward.
Using the stock for a melee attack.
World model of the Lee-Enfield.

M1 Garand

The M1 Garand appears as the main service rifle of the U.S. Army forces in the game. The American single-player character, Pvt. Joey Martin, has one at the start of the Brecourt Manor level. Pvt. Elder uses one in Basic Training at Camp Toccoa, and uses one at Brecourt Manor until his death. Corporal Riley also uses the Garand in several American levels in the expansion. The Garand's use in the game is slightly handicapped by the player's inability to reload without expending the entire 8-round clip. This is correct for the manual-of-arms soldiers were taught, since using the clip latch to eject a part-used clip was only supposed to be used to either empty the rifle for storage or switch over to firing rifle grenades, not as a means of reloading (though in general characters reload too much in videogames and never encounter the partial magazines / clips that would result from doing so).

M1 Garand - .30-06 Springfield
First-person view of the M1 Garand.
Using the iron sights.
After the last shot is fired, you can see the shell casing and the clip falling out.
Inserting a fresh en-bloc clip.
Meleeing with the stock.
The M1 in third person

M1A1 Carbine

The M1A1 Carbine with a side-folding stock appears as the secondary service rifle for the U.S. Army. The M1A1 in the game and the expansion is shown fitted with an anachronistic adjustable rear sight; the M1 Carbine series did not receive this upgrade until after World War 2. Pvt. Martin is armed with one when he lands in Normandy and is one of the weapons he trains with at Camp Toccoa.

M1A1 Carbine - .30 Carbine
The M1A1 Carbine being held.
Aiming down the sights.
Switching magazines.
Pulling the charging handle.
Melee attack.
M1A1 Carbine lies on the table.

M1903A4 Springfield (with Model 330 Weaver scope)

The M1903A4 Springfield appears as the main U.S. and British (instead of a Lee-Enfield No. 4 Mk I (T) sniper rifle) sniper rifle. Unlike the other bolt-action sniper rifles, this rifle does not have an open iron sights version, mainly because the A4 didn't have sights. Pvt. Martin trains with one at Camp Toccoa and uses one to snipe at the German guards at the entrance to Dulag 183. The expansion sees Riley uses one twice, first to cover Sgt. Moody in the first American Level while he pops smoke for incoming P-47 Thunderbolts, and again in Foy when he takes out a Flak 88 spotter.

M1903A4 Springfield sniper rifle with Model 330 Weaver scope - .30-06 Springfield
The Springfield being held.
Aiming.
Reloading.
Returning the bolt to forward position.
Meleeing.
M1903A4 Springfield lies on the table.

Mosin Nagant M38 Carbine

The Mosin Nagant M38 Carbine appears as the standard-issue rifle of the Soviet army, available with a PU scope or with open iron sights. Often complained about in multiplayer as the scoped version is the only sniper rifle to reload using a stripper clip rather than individual rounds. It is also erroneously shown as being fed with a stripper clip "en bloc", as with other bolt-action rifles fed with stripper clips. One notable goof is that the infantry version has the same downturned bolt handle as the sniper version.

At the start of the first Soviet mission set at the Battle of Stalingrad, Voronin is issued only a single 5-round stripper clip and has to procure a rifle later on from a fallen comrade in the next level, similar to the scenario seen at the start of Enemy at the Gates.

The expansion sees Pvt. Petrenko uses one in the Kursk Levels, in the first, has a loaded rifle, but no clips, which he gets when he reaches the trenches. A sniper variant is used during the attack on Kharkov when Yuri uses one to provide cover for a group of engineers sent to destroy German defenses blocking the Soviet advance into the square.

Mosin Nagant M38 Carbine - 7.62x54mmR
The Mosin Nagant in first person.
Aiming.
Reloading.
Returning the bolt to forward position.
Buttstock attack.
A Mosin Nagant on the floor.

Mosin Nagant M38 Carbine (with PU scope)

Mosin Nagant M38 Carbine with PU scope - 7.62x54mmR
The Mosin Nagant M38 carbine with the PU scope.
Scoped view.
Due to the way the scope is mounted, the player character is able to insert a full stripper clip, unlike other sniper rifles in the game.
Pushing the bolt forward.
Melee attack.
The scoped Mosin Nagant in third person.

PTRS-41

The PTRS-41 rifle appears in the level "Pavlov's House" by Voronin to destroy a series of attacking German tanks, exclusively available in singleplayer. The guns behave very unusually: Hitting the front of a tank or the ground causes a small explosion, when the bullets are not explosive just solid AP, and shooting a tank 3-5 times anywhere will make it explode. The hatch, however, takes only a couple shots, which is how it would work in real life. This level in general is a reference to a famous apartment building where Sergeant Pavlov and a group of about 30 other men held off the entire German Army for two months during the Battle of Stalingrad. Pavlov himself is cited as having destroyed 12 tanks with this anti-materiel rifle. Unlike all of the weapons featured in the original game, the PTRS-41 does not make an appearance in the United Offensive expansion. Although there is coding for the weapon in the expansion, the PTRS remains unused.

PTRS-41 - 14.5x114mm
Third-person view of the weapon.
CoD PTRS-41 2.jpg
The PTRS-41 in use.

StG 44

The StG 44 appears in the hands of German forces in the game, and is one of the most popular weapons used in multiplayer due to its firepower, accuracy, and rate of fire. Is shown issued to troops at the battle of Stalingrad, though the battle ended several months before they were first issued. It is also referred to in-game as the "MP44", despite the fact that most of the levels it appears in except the last couple take place in 1943. One is notably seen carried by a German Sailor aboard the Tirpitz, but is never seen again. Like the Thompson, it can be set to either semi or automatic fire, something it cannot do in any CoD game until years later.

StG 44 - 7.92x33mm Kurz
The Sturmgewehr 44 being held.
Aiming.
Replacing the magazine.
Racking the charging handle.
Meleeing with the stock.
StG 44 on the ground.

(*)Tokarev SVT-40

The Tokarev SVT-40 appears as one of two rifles available to Soviet forces, though does not have a scoped variant. Pvt. Petrenko has one at the start of the first level in Kharkov, and Cpl. Vasilli Kulikov uses one in many levels.

Tokarev SVT-40 - 7.62x54mm R
A Tokarev SVT-40 in-game.
Aiming.
Mid-reload. Like the G43 the player moves back the slide.
Inserting a new 10-round magazine.
CoDUO Tokarev SVT-40 mele.jpg
CoDUO Tokarev SVT-40 world.jpg

Machine Guns

Bren Mk2

The Bren Mk2 appears as the main support weapon for British forces. Sgt. Evans uses one during the assault on the Pegasus Bridge and when defending it, and again when he, Waters, and Price are escaping from the Eder Dam.

Bren Mk2 - .303 British
The Bren gun in first person.
Aiming down the sights.
The player character about to remove the magazine.
Reloading.
Stock attack.
World model of the Bren.

Browning Automatic Rifle M1918A2

The Browning Automatic Rifle M1918A2 appears as the main support weapon for the U.S. Army forces, with the bipod removed as in Saving Private Ryan. Pvt. Martin uses one in the Austrian level when he and his squad rescue Cpt. Price from the German Mansion. Like the Thompson and StG 44, it takes advantage of the game's fire selection mechanics, and realistically has two modes: normal and slow.

While modeled after a standard M1918A2, the in-game gun is strangely textured as if it were an original M1918 BAR, with a checkered wooden handguard and a wooden stock; it also has a simple tubular muzzle device similar to the M1918.

M1918A2 Browning Automatic Rifle with bipod removed - .30-06 Springfield
M1918 Browning Automatic Rifle - .30-06 Springfield
Holding the BAR.
Aiming; the close-range battlesight, which should be visible here, seems to have been left off the model entirely, leaving nothing to line the front sight up with.
Pulling the charging handle before replacing the magazine.
Reloading; note how the charging handle is erroneously locked in the rear position, seemingly a result of someone understanding that the BAR fired from an open bolt, but not that the charging handle wasn't directly attached to said bolt.
Swinging the BAR's stock at an imaginary adversary.
The BAR's world model; note the simple tubular muzzle device, the wooden stock with no folding shoulder rest, and the M1918-style checkering on an M1918A2-style short handguard.

(*)Browning M1919A6

The Browning M1919A6 machine gun appears in the expansion which Riley uses when its user is killed, and uses it to kill several Germans.

Browning M1919A6 - .30-06 Springfield
A Browning M1919A6 in-game.
Aiming.
Opening up the receiver.
Setting a new belt into place.
Pulling the charging handle.
CoD Browning M1919A6 mele.jpg
CoD Browning M1919A6 world.jpg

(*)MG 34

The MG 34 machine gun with a 50-round belt drum magazine appears as one of two machine guns used by German forces in the game and acts as the counterpart to the American M1919 and Soviet Degtyarev machine guns; coming in both infantry-portable and vehicle-mounted versions.

MG 34 - 7.92x57mm Mauser
An MG 34 in-game.
Aiming.
Inserting a new belt drum.
Inserting a new belt drum.
Pulling the tip of the belt before racking the charging handle.
CoD MG 34 mele.jpg
CoD MG 34 world.jpg

Grenades & Explosives

Uniquely for this title, throwing grenades must be done by first equipping the grenade from the weapon inventory (as the 4th slot) and then throwing it using the fire button (they can also perform melee attacks as well). Later games (starting from Finest Hour) have a quick use grenade key to streamline this procedure, though some games feature the old grenade mechanics under certain circumstances. Also unlike future games, there is no grenade indicator in the heads-up display; your teammates will call out grenades thrown by enemies.

In the original game, pressing the fire button throws the grenade immediately. The United Offensive expansion adds the ability to "cook" grenades for a shorter fuse once the grenade is thrown. However, if the grenade is cooked for too long, it'll detonate on the player character's hand, killing them instantly.

Dynamite

Unused dynamite.
A dynamite pack placed on a wall.

(*)M18 Smoke Grenade

The M18 Smoke Grenade is the standard smoke grenade for all factions in the United Offensive multiplayer. The Nebelhandgranate 39 for the Germans, the RDG-1 Smoke Grenade for the Soviets, and the No. 77, F.M. MK. 2 or No. 79 MK. 1 Smoke Grenade for the British were more accurate.

M18 smoke grenade
Holding.
Revoming the pin.

Mk 2 Hand Grenade

The Mk 2 hand grenade appears as the main hand grenade for the U.S. Army forces.

Mk 2 hand grenade
A Mk 2 hand grenade in first person.
The player character about to throw a grenade.
A Mk 2 grenade on a table.

Model 24 Stielhandgranate

The Model 24 Stielhandgranate appears as the standard hand grenade for German soldiers in the game, and can also be commandeered by the player.

Stielhandgrenate Modell 24
The Stielhandgrenate in first person.
The player character about to throw a grenade.
A Modell 24 grenade on the ground.
Box of grenades.

No. 36M Mk. I "Mills Bomb"

The No. 36M Mk. I "Mills Bomb" appears as the standard-issue hand grenade of British forces in the game, referred to as the "MK1 Frag Grenade" in-game. Mills Bomb hand grenades also appear in some British briefing screens in the expansion.

No. 36M Mk. I "Mills Bomb"
A Mills Bomb in-game.
The player character about to throw a grenade.
A Mills Bomb on the ground.

RGD-33 Stick Grenade

The RGD-33 stick grenade appears as the standard grenade for Soviet forces in the game.

RGD-33 stick grenade
The RGD-33 in-game.
CoD RGD-33 Stick Grenade 2.jpg
CoD RGD-33 Stick Grenade 3.jpg

Launchers

(*)M9A1 Bazooka

The M9A1 "Bazooka" appears as the main anti-tank weapon for American forces in the game. Cpl. Riley uses one during the first level to take out some Panzer IV tanks that threaten the American positions, and again when he takes out another Panzer that is part of a German convoy.

M9A1 "Bazooka" - 2.36 inch
An M9A1 Bazooka in-game.
Aiming.
CoD M9A1 Bazooka rel 1.jpg
CoD M9A1 Bazooka rel 2.jpg
Meleeing.
Third-person of the M9A1 Bazooka.

Panzerfaust 60

The Panzerfaust 60 appears as the only man-portable anti-armor weapon available in the original game. The player must aim down sights in order to fire the weapon, something that will be a recurring game mechanic throughout the Call of Duty series. In the expansion, Private Petrenko uses many of them a few times in the Kharkov levels, taking out several German tanks and Sd.Kfz. 251 half-tracks with them. It is the only anti-tank weapon in the game that cannot be reloaded, but there are usually several available for the player to use.

Panzerfaust 60 - 44mm with 149mm warhead
The Panzerfaust in first person.
Aiming.
Meleeing.
Third-person of the Panzerfaust.

(*)RPzB 43 Panzerschreck

The RPzB 43 Panzerschreck appears as the second German anti-tank weapon in the game. Pvt. Riley uses one in the Noville Level when he and his squad defend the town chateau from the Germans, taking out several Panzer IVs and Sd.Kfz. 251 half-tracks with it.

RPzB 43 Panzerschreck with rocket - 88mm
A RPzB 43 Panzerschreck in-game.
Aiming.
Reloading.
CoD RPzB 43 Panzerschreck rel 2.jpg
Meleeing.
Third-person of the RPzB 43 Panzerschreck.

Flamethrowers

(*)Flammenwerfer 35

During the Soviet levels of the game, the player will occasionally encounter German soldiers armed with Flammenwerfer 35 flamethrowers. They have a short range, but can cause heavy damage when they do hit. The game files refer the weapon to as the Flammenwerfer 41, even though it is actually modeled after a Flammenwerfer 35. In-game, it is simply known as the "Flamethrower".

Flammenwerfer 35
CoDUO Flammenwerfer 35 1.jpg
CoDUO Flammenwerfer 35 2.jpg
CoDUO Flammenwerfer 35 3.jpg

Mounted Machine Guns

(*).50 AN/M2

The .50 AN/M2.

.50 AN/M2 - .50 BMG (Fixed)
.50 AN/M2 - .50 BMG (Flexible)
CoD .50 AN-M2 1.jpg
CoD .50 AN-M2 2.jpg
CoD .50 AN-M2 3.jpg
A pair of .50 AN/M2 heavy machine guns in a B-17 dorsal turret-

(*)Browning M2HB

Several versions of the Browning M2HB heavy machine gun appear in the expansion; the M2HB appears in the American levels mounted on a tripod and on the back of a Jeep, Cpl. Riley using the latter to take out German troops and light vehicles while escaping a German attack. The M2 Aircraft version appears mounted on P-47 Thunderbolt fighters and in the first British level when Doyle serves as a gunner onboard a British "Fortress III" B-17 fitted with numerous M2 Aircraft machine guns.

Browning M2HB heavy machine gun in vehicle mounting - .50 BMG (12.7x99mm NATO)
A Browning M2HB heavy machine gun mounted on a Jeep in in-game.
A Browning M2HB heavy machine gun mounted on a Jeep in in-game.
A Browning M2HB heavy machine gun mounted on a Jeep in in-game.
Browning M2HB on M3 tripod - .50 BMG
A U.S. Army soldier mans a tripod-mounted M2HB heavy machine gun.
CoD M2HB tripod 2.jpg

(*)Browning M1919A4

The Browning M1919A4 machine gun appears being mounted on M4 Sherman tanks that assist the player in the American levels. Due to a glitch in the game, the Shermans appear to have two M1919s in the same hull mounting.

Browning M1919A4 - .30-06 Springfield
A fixed Browning M1919A4 in-game.
A fixed Browning M1919A4 in-game.
A fixed Browning M1919A4 in-game.
A fixed Browning M1919A4 in-game.
A Browning M1919A4 mounted on an M4 Sherman.

(*)Degtyaryov DP-27

The Degtyaryov DP-27 appears as the standard machine gun for Soviet forces, known in-game by its alternative designation - DP-28. They are notably seen in the first Soviet level, mounted in nests above the Soviet trenches at the Battle of Kursk, and again when the Soviet Character, Pvt. Yuri Petrenko helps the Soviets defend the Kharkov train station in the final Soviet level.

Degtyaryov DP-27 - 7.62x54mmR
CoDU Degtyaryov DP-27 1.jpg
CoDU Degtyaryov DP-27 2.jpg
CoDU Degtyaryov DP-27 3.jpg
CoDU Degtyaryov DP-27 4.jpg

Degtyaryov DT-29

Soviet T-34-85 tanks are armed with Degtyaryov DT-29 machine guns.

Degtyaryov DT-29 - 7.62x54mm R
A DT-29 mounted in a T-34-85.

MG 15

The MG 15 mounted in the gunner's nest of a Junkers Ju 87 aircraft.

MG 15 - 7.92x57mm Mauser
CoD MG 15.jpg

MG 17

The MG 17 mounted in the wings of a Junkers Ju 87 aircraft.

MG 17 with electric wires for wing gun mount - 7.92x57mm Mauser
CoD MG 17.jpg

(*)MG 34

Stationary version of MG 34.

MG 34 - 7.92x57mm Mauser
CoDU stacjonarny 1.jpg
CoDU stacjonarny 2.jpg
CoDU stacjonarny 3.jpg

MG 34 Panzerlauf

The MG 34 Panzerlauf mounted in the hull of German tanks.

MG 34 Panzerlauf - 7.92x57mm Mauser
CoD MG 34 Panzerlauf 1.jpg
CoD MG 34 Panzerlauf 2.jpg

MG 42

In some levels, the player can commandeer German MG 42 machine guns in fixed positions. In the 'basic training' level at the start of the game, Pvt. Martin is taught how to low-crawl under barbed wire while an MG 42 is fired over his head. While this should have been an American machine gun like the Browning M1919, it is possible that a captured MG 42 was used to acclimate soldiers to the MG 42's notoriously demoralizing sound when fired. Sgt. Evans uses one to cover his squad when they retreat across the Pegasus Bridge, and Waters uses one to cover Evans while he uses a Flak 38 to down several Stuka Dive Bombers. It is notably used by Russian Commissars to execute fleeing conscripts at the start of the Red Square level, rather than the Maxim M1910 used in the sequence in Enemy at the Gates that inspired it. While the MG 42 actually saw limited use at Stalingrad, the game's depiction commits the common error of showing the weapon with the post-1943 vertical charging handle instead of the period-appropriate and rare slab-sided horizontal handle.

MG 42 - 7.92x57mm Mauser
Seeing as the MG 42 is not loaded, it makes perfect sense for it not to run out of ammunition.
Note the vertical charging handle, a feature which was developed at some point in 1943 after the Battle of Stalingrad. This is worth noting because the same model appears in the Stalingrad missions.
Left side view.

Mortars

8 cm Granatwerfer 34

German Fallschirmjägers use the 8 cm Granatwerfer 34 mortar, both in the original game and the expansion.

8 cm Granatwerfer 34 (8 cm GrW 34) - 81.4 mm
CoD 8 cm Granatwerfer 34 1.jpg
CoD 8 cm Granatwerfer 34 2.jpg

Mounted Cannons

2 cm FlaKVierling 38

Several 2 cm FlaKVierling 38 quad guns are seen in the game, like the above FlaK 18 guns, some are usable by the player, notably in the final part of the Eder Dam escape mission. More bizarrely, they can be seen on Flakpanzer IV-based Möbelwagen anti-aircraft vehicles in the D-Day level; while this configuration did actually exist, it was only used on a single prototype, the Flakvierling being deemed too weak and ultimately being replaced with a single 3.7cm FlaK 43 on the production model.

File:1024px-Flakvierling-38-20mm-hatzerim-1.jpg
2 cm FlaKVierling 38 - 20x138mm B
CoD 2 cm FlaKVierling 38 1.jpg
CoD 2 cm FlaKVierling 38 2.jpg
CoD 2 cm FlaKVierling 38 3.jpg
Manned first-person view of the Flakvierling 38.
Flakvierling 38 mounted on Flakpanzer IV.

(*)2 cm MG C/30

A 2 cm MG C/30 is mounted on the German PT boat at the end of the Sicily campaign, which is stolen by Doyle and Ingram.

File:2cm c-30.jpg
2 cm MG C/30 - 20x138mmB
The 2cm FlaK C/30 in-game.
Doyle mans the AA gun.

8.8 cm FlaK 18

The 8.8 cm FlaK 18 cannons are present throughout the campaign, and are occasionally usable by the player; they have infinite ammunition, with a substantial pause between shots. This is perhaps the most outlandish single-man crew-served weapon in the series since the FlaK would normally require a crew of at least eight men. The player character is shown positioned on the left of the gun, which is the correct location for the firing lever but would mean they could not operate the elevation and traverse handwheels on the right side, or reload the gun.

FlaK 18 on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm
Right side of the FlaK 18. Note the one-piece barrel.
Left side view. The gun is shown with no loading tray and the rear of the automatic rammer removed; it was actually quite common for some or all of the gun's ramming mechanism to be missing in the field, since trained crews could manually load the gun faster than the automatic system could.
CoD 8.8 cm FlaK 18 3.jpg

(*)15 cm SK L/40 naval gun

The 15 cm SK L/40 naval guns are mounted in the Capo Murro di Porco garrison on Sicily.

CoD 15 cm SK L-40 naval gun 1.jpg
CoD 15 cm SK L-40 naval gun 2.jpg
CoD 15 cm SK L-40 naval gun 3.jpg

Hispano Mk II

The Hispano Mk II is mounted in the wings of the Supermarine Spitfire.

Hispano Mk II - 20x110mm
CoD Supermarine Spitfire.jpg

Others

(*)M1928A1 Thompson

The M1928A1 Thompson appears on box art and briefing screens for United Offensive but is not available for use during gameplay.

M1928A1 Thompson - .45 ACP
An M1928A1 Thompson in a briefing screen (bottom right) in-game.

(*)Nagant M1895

For some bizarre reason, a Nagant M1895 revolver appears on the briefing screen for the British campaign level "Train Bridge". It is not usable in the actual expansion pack.

Nagant M1895 - 7.62x38mm Nagant
A Nagant revolver is seen on the briefing screen for "Train Bridge," the second mission in the British campaign. This is odd, as the player character has a Webley revolver in this level.

(*)PPSh-41

The PPSh-41.

PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev
A PPSh-41 (far-right) with a 35-round box magazine in a menu screen.

United Offensive-exclusive mounted weapons

8.8 cm Pak 43/41

Some 8.8 cm Pak 43/41 anti-tank guns can be seen throughout the American and Soviet campaigns.

8.8 cm Pak 43/41 on split-trail mount - 88x822mm R
Left side.
Rear view.
Right side.

Goryunov SG-43

The SG-43 can be found and use in single-playing game in the mission "Trenches". It is also on the Soviet vehicles in multiplayer.

Goryunov SG-43 On 'Sokolov' mount with shield - 7.62x54mmR
A Soviet soldier fires of SG-43.
The player uses the SG-43.
SG-43 machine gun mounted on the Soviet GAZ-67b jeep.

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