Tomorrow Never Dies (VG)
Work In Progress
Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth PS1 game based on the James Bond film of the same name. It was developed by Black Ops Entertainment (the company behind the infamous PS2 stinker Fugitive Hunter: War on Terror) and co-published by Electronic Arts and MGM Interactive. It is the first 007 game that was published by Electronic Arts since acquiring the James Bond licence.
It got very mixed reviews from the game reviewers of the time, being unfavorably compared to Metal Gear and/or Syphon Filter. Not only that, it was universally deemed to be an inferior game to the preceeding Bond game adaption, the much heralded GoldenEye 007. Commercially it did not do as well as GoldenEye 007, but it atleast had enough success to get "Platinum" sales award from the ELSPA, indicating sales of at least 300,000 copies in the United Kingdom.
As the game's FMV sequences lift footage straight from the movie, the firearms depicted in those scenes are better explored on the the film version's IMFDB page.
The following weapons are used in the video game Tomorrow Never Dies (VG):
Bond's ever present Walther PPK appears here as "PK7". It holds impressive 16 rounds in a single magazine - whereas in real life, standard PPK magazine generally holds 6-8 rounds. While magazine may run out ammo, there is always unlimited ammunition in reserve for it. It is also permanetly supressed.
It is featured in all missions with exception to the final one. It is used by Bond in Missions 1-8 and Way Lin in Mission 9.
Besides Bond and Wai Lin, certain antagonists carry the Walther PPK. Level 5 Boss, Dr. Kauffman, carries a PPK along with bizzare sci-fi style throwing stars.
The "PK9" is Bond's main sidearm for the 10th and final mission of the game. One would presume that PK9 is Walther P99, as based on the weapon icon and the fact that in the movie, Bond also carries a P99 for the Stealth Boat for the final showdown. However, the PK9's in-game model is actually just same as PPK/PK7, but blackened finished instead of chrome/silver of PK7 variation. It can be presumed that this was developers cutting corners, since PS1's native graphics mudded lot of details and telling such object appart would've proved challanging. Not only that, the developers pulled few tricks - such as keeping Bond's hands empty or concealed during Mission 10 cutscenes - to avoid the con from being exposed.
Much like PK7, it holds 16 rounds in a magazine with unlimited ammunition in reserve. It has much lighter trigger, compared to the PK7, which allows for much faster firing and being more viable in the shoot-outs of the final level.
AK-47 appears as "Assault" and hold 30 rounds in a magazine. It is sometimes powerful and sometimes weak, differing in every level. Despite it appearing lot in the game, the AK is not featured much in the movie except for the opening action scene.
Ingram MAC-10 appears as "SMG 45". It holds 40 bullets in a single magazine and 250 at max in reserve. It appears to be enfitted with some sort of safety extension on the barrel. It is featured in missions 3 & 10.
A full-auto Glock - with no way to tell whatever it is Glock 18 or converted Glock 17 - appears as "Auto 9mm". It holds 30 bullets in a magazine and 300 at max in reserve. It is featured in missions 7 & 8.
Barrett M82 appears in the game in two configurations. There is a standard "Sniper" variation, with an basic scope with and a zoom function, which is featured in first two missions. There is also a "Infrared" variation with an infrared scope and zoom function, which featured in missions 6 & 7.
Curiously, when the enemy fire the Barrett, it fires in full-auto like a AK-47.
The sticky mine - or "STK.Mine" is shot to the surface where it sticks and is exploded with STK. DETN. when ready. It only appears in Mission 2 "Arms Bazaar", where it is needed to destroy large containers to reach mission objectives. It comes with only 5 mines to use.
The sticky mines themselves appear to be modelled after - though not identical to - the prop bombs Bond uses in GoldenEye.
The launcher Bond uses appears to be fictional/made for the game.
Carl Gustaf M2 Recoilless Rifle
The Carl Gustaf M2 rocket launcher appears as the "RL66" in the game. It holds 20 rockets.
It is featured in mission 9, where Wai Lin is tasked to find one at first half of the level. Eventually, a mid-boss wielding one is fought and is aquired as reward for beating him. The rocket launcher necessary to defeat the helicopter gunship boss at the end of the level.
Hawk MM1 grenade launcher
Hawk MM1 grenade launcher appears as the "GL40". It holds 12 grenades in a drum and 18 at max in reserve, but with cheats we can see that true max is 25. It is featured in mission 10, where Stamper uses it as his weapon of choice for the boss fight.
Appears as "Gasbomb", when it is thrown and it impacts the surface, it explodes into a cloud of lethal smoke. It is featured in mission 5 where player is given 10 bombs to use.
Concealed Machine Guns
"7.62 MM" is BMW 7’s machine guns. Comes with unlimited ammo. It's available in Mission 6 "Convoy" when driving the BMW 7. The weapon icon appears to be machine guns of Aston Martin DB5 from Goldfinger.
"Missle" is BMW 7’s missile system. It holds 10 missiles initially. It's available in Mission 6 "Convoy" when driving the BMW 7.
ArmaLite AR-180 Carbine (heavily modified)
On main menu, Bond is seen holding the highly modified AR-180 Carbine that he uses in the opening pre-title action sequence. Regrettably, this gun is not available in the main game.
Non-descript Mortars appear at Mission 2's Arms Bazaar. Photographing the group of mortars is one of targets the player must photograph during this level.
Featured in Mission 2, The Arms Bazaar. Much like in the movie, there is a twin Gatling-style guns mounted on a truck during the arms bazaar shootout.
The game intro has the opening gunbarrel sequence in FMV format, lifted straight from the original film.