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Tomorrow Never Dies (VG)

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Tomorrow Never Dies (1999)

Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth PS1 game based on the James Bond film of the same name. It was developed by Black Ops Entertainment (the company behind the infamous PS2 stinker Fugitive Hunter: War on Terror) and co-published by Electronic Arts and MGM Interactive. It is the first 007 game that was published by Electronic Arts since acquiring the James Bond licence.

It got very mixed reviews from the game reviewers of the time, being unfavorably compared to Metal Gear and/or Syphon Filter. Not only that, it was universally deemed to be an inferior game to the preceeding Bond game adaption, the much heralded GoldenEye 007. Commercially it did not do as well as GoldenEye 007, but it atleast had enough success to get "Platinum" sales award from the ELSPA, indicating sales of at least 300,000 copies in the United Kingdom.

As the game's FMV sequences lift footage straight from the movie, the firearms depicted in those scenes are better explored on the the film version's IMFDB page.

The following weapons are used in the video game Tomorrow Never Dies (VG):

Walther PPK

Bond's ever present Walther PPK appears here as "PK7". It holds impressive 16 rounds in a single magazine - whereas in real life, standard PPK magazine generally holds 6-8 rounds. While magazine may run out ammo, there is always unlimited ammunition in reserve for it. It is also permanetly supressed.

It is featured in all missions with exception to the final one. It is used by Bond in Missions 1-8 and Way Lin in Mission 9.

Besides Bond and Wai Lin, certain antagonists carry the Walther PPK. Level 5 Boss, Dr. Kauffman, carries a PPK along with bizzare sci-fi style throwing stars.

Walther PPK (Suppressed)
Bond draws his PK7 at start of Mission 1.
PK7 seen thru Bond's body.
Mission 3 - Carver's nameless henchman pistol-whipping Bond with a PPK. Bond is little late to register the impact.


The "PK9" is Bond's main sidearm for the 10th and final mission of the game. One would presume that PK9 is Walther P99, as based on the weapon icon and the fact that in the movie, Bond also carries a P99 for the Stealth Boat for the final showdown. However, the PK9's in-game model is actually just same as PPK/PK7, but blackened finished instead of chrome/silver of PK7 variation. It can be presumed that this was developers cutting corners, since PS1's native graphics mudded lot of details and telling such object appart would've proved challanging. Not only that, the developers pulled few tricks - such as keeping Bond's hands empty or concealed during Mission 10 cutscenes - to avoid the con from being exposed.

Much like PK7, it holds 16 rounds in a magazine with unlimited ammunition in reserve. It has much lighter trigger, compared to the PK7, which allows for much faster firing and being more viable in the shoot-outs of the final level.

Walther P99 (Suppressed). This is what the weapon icon says the gun is.
Walther PPK (Suppressed). This is what the gun's model actually is.
Lo and behold - the truth of the PK9. What certain gamers may have presumed to be P99 was just a PPK with black finish all along. For the developers to mislead players with an weapon icon of P99 and cutting corners like this... it's no wonder they folded only 7 years after this game.

Walther P99

Bond (Pierce Brosnan) is seen holding a Walther P99 on the game cover, as well as on the game's title menu.

Walther P99
James Bond (Pierce Brosnan) holding a P99 in the title screen.


AK-47 appears as "Assault" and hold 30 rounds in a magazine. It is sometimes powerful and sometimes weak, differing in every level. Despite it appearing lot in the game, the AK is not featured much in the movie except for the opening action scene.

Poly Technologies AK-47 - 7.62x39mm. This is the commercial clone of the original Type III AK-47 and is the most used in American films and shows when showing the milled receiver AK-47
AK-47 left on the ground by the recently deceased prior owner.
Enemy sentry with an beautiful jagged PS1 AK-47 in mission 1.
Bond aiming his AK at picture of Elliot Carver in mission 3. Bond doesn't like this painting, it's smug aura mocks him.


Ingram MAC-10 appears as "SMG 45". It holds 40 bullets in a single magazine and 250 at max in reserve. It appears to be enfitted with some sort of safety extension on the barrel. It is featured in missions 3 & 10.

Bond observing his surroundings while holding an MAC-10.
Bond with the MAC-10

Full-Auto Glock

A full-auto Glock - with no way to tell whatever it is Glock 18 or converted Glock 17 - appears as "Auto 9mm". It holds 30 bullets in a magazine and 300 at max in reserve. It is featured in missions 7 & 8.

Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm.
Bond with the full-auto Glock. Regrettably, the PS1 trademark warping has malinged the end of Bond's Glock.

Barrett M82

Barrett M82 appears in the game in two configurations. There is a standard "Sniper" variation, with an basic scope with and a zoom function, which is featured in first two missions. There is also a "Infrared" variation with an infrared scope and zoom function, which featured in missions 6 & 7.

Curiously, when the enemy fire the Barrett, it fires in full-auto like a AK-47.

Early Barrett M82A1 - .50 BMG. One of the first versions adopted by U.S. forces in Operation Desert Shield/Desert Storm. Note different muzzle-brake and scope mount than the later A1 models.
Enemy sentry showing Bond his Barrett M82
Barrett M82 left on the ground by a downed enemy.
View through the scope of the Sniper variation. The sentry is about to get a warhead into the forehead.
Bond aiming the Barrett M82

Sticky Mines

The sticky mine - or "STK.Mine" is shot to the surface where it sticks and is exploded with STK. DETN. when ready. It only appears in Mission 2 "Arms Bazaar", where it is needed to destroy large containers to reach mission objectives. It comes with only 5 mines to use.

The sticky mines themselves appear to be modelled after - though not identical to - the prop bombs Bond uses in GoldenEye.

The launcher Bond uses appears to be fictional/made for the game.

Bond holding the STK Mine launcher - whatever it's supposed to be.
Sticky mine planted on a container.
Better view of the STK Mine Launcher. Regrettably, Bond had to be obliterated by a Tomahawk Missile in order to get this picture. His sacrifice won't be in vain.
Side view of the STK Mine Launcher. Again Bond had to be obliterated by a Tomahawk Missile in order to get this picture. Life is pain, Mr. Bond.

Carl Gustaf M2 Recoilless Rifle

The Carl Gustaf M2 rocket launcher appears as the "RL66" in the game. It holds 20 rockets.

It is featured in mission 9, where Wai Lin is tasked to find one at first half of the level. Eventually, a mid-boss wielding one is fought and is aquired as reward for beating him. The rocket launcher necessary to defeat the helicopter gunship boss at the end of the level.

Carl Gustaf M2 - 84x246mm R
Wai Lin running around with the Carl Gustaf, as the guy in distance watches in nervous horror.

Hawk MM1 grenade launcher

Hawk MM1 grenade launcher appears as the "GL40". It holds 12 grenades in a drum and 18 at max in reserve, but with cheats we can see that true max is 25. It is featured in mission 10, where Stamper uses it as his weapon of choice for the boss fight.

In the video game version of The World Is Not Enough, there appears another weapon bearing the GL40 name, which is modelled the M79 Grenade Launcher instead of the Hawk MM1 of this game.

Hawk MM1 grenade launcher - 40x46mm
Stamper draws his Hawk MM1 at Bond. This is not the view that is normally seen when his boss area is entered, it occured due to a glitch - where you open the door and do a dodge roll inside the boss room.

Gas Grenades

Appears as "Gasbomb", when it is thrown and it impacts the surface, it explodes into a cloud of lethal smoke. It is featured in mission 5 where player is given 10 bombs to use.

Concealed Machine Guns

"7.62 MM" is BMW 7’s machine guns. Comes with unlimited ammo. It's available in Mission 6 "Convoy" when driving the BMW 7. The weapon icon appears to be machine guns of Aston Martin DB5 from Goldfinger.


"Missle" is BMW 7’s missile system. It holds 10 missiles initially. It's available in Mission 6 "Convoy" when driving the BMW 7.

ArmaLite AR-180 Carbine (heavily modified)

On main menu, Bond is seen holding the highly modified AR-180 Carbine that he uses in the opening pre-title action sequence. Regrettably, this gun is not available in the main game.

ArmaLite AR-18 Carbine (serial number AS033) – 5.56x45mm. This gun was manufactured by Sterling, and the original Sterling-made donor weapon used in Tomorrow Never Dies likely matched the appearance of this model before its modifications.
Folding prop of the modified Sterling Armalite AR-180 in Tomorrow Never Dies, unfolded.
Main menu, picture of Bond holding the modded AR-180
Production image of Pierce Brosnan as James Bond holding the AR-180. This is the picture used for the main menu graphic.


Non-descript Mortars appear at Mission 2's Arms Bazaar. Photographing the group of mortars is one of targets the player must photograph during this level.

Camera view of the Mortars appearing in Mission 2.

Gatling Guns

Featured in Mission 2, The Arms Bazaar. Much like in the movie, there is a twin Gatling-style guns mounted on a truck during the arms bazaar shootout.

From the movie - Twin Gatling-style guns are seen firing at 007.
Truck with Twin Gatlings mouted on top. Appears at the Arms Bazaar main area, with the L-39 Albatros aircraft.

The Gunbarrel

The game intro has the opening gunbarrel sequence in FMV format, lifted straight from the original film.

The gunbarrel sequence (with Pierce Brosnan)in all of it's crusty PS1 FMV glory.
Pierce Brosnan as James Bond fires the Walther in the gunbarrel for the film. This particiular screencap is from the movie GoldenEye, but same gunbarrel sequence is essentially reused in Tomorrow Never Dies.

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