Work In Progress
Hunt: Showdown is a multiplayer survival horror video game developed and published by Crytek. The game was originally created by Crytek USA, who wished to create a spiritual successor to Darksiders—a video game series developed by their predecessor, Vigil Games—under the title Hunt: Horrors of the Gilded Age. After the initial announcement in June 2014, Crytek USA was shut down due to financial issues, and the development was brought to the Crytek headquarters. The game, under the new title Hunt: Showdown, was re-announced in May 2017. Hunt: Showdown was launched on Steam in early access on February 22, 2018, and was officially released on August 27, 2019.
The game is set in a supernatural late 19th century, where bounty hunters enter the Louisiana swampland to hunt down dangerous monsters and collect their bounty. The game is PvPvE, with players fighting AI monsters to claim bounties and also fighting each other to take over others' bounties.
The following weapons appear in the video game Hunt: Showdown:
Set in the late 19th century, Hunt: Showdown takes place in an area of rural Louisiana, where a mysterious illness has turned much of the local population into mindless monstrosities. Most rise as zombie-like "Grunts", but others are twisted into more inhuman creatures by unknown forces. To make matters worse, demonic creatures from other realms are leaking into the real world. To solve this issue, players control hunters contracted by the mysterious American Hunters Association who enter monster-infested area, track down, and then kill a powerful "boss" creature. However, other players are also present in the game map, either solo or in groups of up to three people. Player-controlled hunters may kill other hunters and compete for the chance to be the first to track and kill the boss.
Once a boss is killed, they must be "banished", a process that takes a few minutes. During this time, all players are informed of the boss's location. The hunter or hunters that killed the boss must grab a bounty token and then find an exit. Other players may kill them and take the bounty for themselves.
Firearms are divided into different categories based on their size and further by the type of ammunition they use. There are five ammo types:
- Compact, which represents most pistol-sized cartridges.
- Medium, representing larger rifle-type rounds.
- Large, which comprise full-sized rifle rounds.
- Shells, which are shotgun shells.
- Special, a term used for ammunition that may be seen as rare or exotic for the setting, like the 7.63x25mm Mauser rounds used by the Mauser C96 or the Nitro Express ammunition used by the double rifle.
The player can take two primary weapons into a match. Weapons fit into one of three size slots- Small, Medium, or Large. Every weapon has at least one variant, which usually add some sort of attachment. These include bayonets, scopes, or suppressors. Other variants may decrease the size of a weapon, allowing the player to take what would normally be considered a "large" weapon into a "medium" slot. Weapons can also use alternate ammunition types, which include explosive ammo, incendiary ammo, shotgun slugs, and high-velocity rounds. Players may equip their hunter with a variety of different weapons, tools, and consumables that best suit their play style. However, if the player's hunter dies during a match, they will lose any equipment bought into the match and that hunter will be permanently removed from the player's roster.
Colt Open Top
The Colt Open Top revolver appears as the "Caldwell Conversion Pistol", with an octagonal barrel reminiscent of the earlier Colt 1851 Navy. It unlocks at Rank 22, offering slightly more accuracy and power than the other sidearms on offer, while still using very common "Compact" ammunition. In the "Book of Weapons", an in-game lore book and progress tracker, it is stated to be chambered in .44 caliber (most likely .44 Henry) and was invented by Henry Samuel Caldwell, the Hunt: Showdown universe's apparent stand-in for Samuel Colt. It's also implied to have been used during the Civil War, a strange inclusion but probably referring to it being a conversion of earlier Colt black powder revolvers.
There are three variants of the gun in-game, including the standard model and the "Chain Pistol" which uses a series of 17 chambers like the Treeby Chain Gun instead of a normal cylinder. On one hand, you have to reload all 17 from empty if you run out of ammo. On the other hand, you now have 17 rounds of Compact ammo to dump into targets. The "Chain Pistol Pair" allows for dual-wielded revolvers, allowing players to effectively carry around a suppressive device. It's difficult to hit things, but with 34 rounds, you can certainly scare, suppress and eventually shoot a lot of enemies.
Colt Walker Cartridge Conversion
The other variant of the "Caldwell Conversion Pistol" is quite a bit more interesting. The "Caldwell Conversion Uppercut" is a version with an elongated cylinder that allows the pistol to use "Long" rifle cartridges, greatly increasing its damage at a cost of increased recoil. This stretched out revolver bears a resemblance to the Colt Walker.
Colt Single Action Army
An update added the Colt Single Action Army to H:S's arsenal, going by the name "Caldwell Pax" ("Pax" being Latin for "Peace", an allusion to the SAA's nickname of "Peacemaker") and unlocked at Rank 18. In the "Book of Weapons", the Pax is mentioned as sometimes being referred to as the "Single Action Army". A decent all-rounder, the SAA holds 6 rounds of "Medium" ammunition, and behaves rather like a somewhat tamer version of the cartridge-converted Colt Walker "Uppercut". As with the rest of the game's gate-loading revolvers, the player character incorrectly ignores the ejector rod when reloading.
The SAA has one variant to its name, the "Claw"; this has broken grip panels and a blade attached to the base of the grip, with its main advantage being stronger pistol-whipping.
Colt Model 1892
The Colt Model 1892 was added in Update 1.8.1 as the "Caldwell 92 New Army", making it the second double-action revolver available in the game. Compared to the Nagant M1895 Officer, the M1892 deals slightly more damage and has a slightly greater effective range, but has a noticeably lower muzzle velocity and a slightly lower rate of fire. The swing-out cylinder also gives it a much faster reload than most other available revolvers. It is unlocked at Rank 12 and currently has no variants.
The Russian Nagant M1895 appears in-game under its real name, a rarity given the game's usage of pseudonyms for popular firearms. It's unlocked at Rank 1, loaded with "Compact" rounds. There are two basic models of the Nagant in-game, the normal SAO version and the DAO "Officer's Model" and four variants for each.
For the normal Nagant, there is the stock version alongside the "Precision" model. This version is a Nagant fitted with a shoulder stock similar to the Colt Army Special revolver. There is also the "Deadeye" which fits the Precision version with a small mid-range scope. And fittingly, there is a "Suppressed" model, fitted with a homemade suppressor on the end of the barrel.
The Officer's Model versions follow a slightly different path. Beyond the normal version, there is the "Brawler" which fits a large knuckle duster like appendage to the front of the trigger guard and grip for increased melee damage. Then there's the "M1895 Carbine" which, as the name suggests, converts the revolver into a carbine with a longer barrel and the shoulder stock of the "Precision" revolver. And if that wasn't enough, there's also an "Officer's Carbine Deadeye" as a confusing albeit potent short to mid-range sniper rifle.
The Sharps Pepperbox appears as the "Quad Derringer", unlocked at Rank 66 and equipped as a tool rather than a legitimate firearm. Using its own "Derringer" ammo type, this pistol has a small but simple niche. It's a gun for fast firing, low damage output. It holds four rounds in four chambers and fires single-action. Twelve additional rounds are carried and ammunition for it cannot restocked during a match. Another added perk is that the Quad Derringer is one of the quietest non-suppressed firearms, so shots from it will not give away your position to hunters who may be some ways off.
Smith & Wesson Schofield Model 3
The Smith & Wesson Schofield Model 3 was added in Update 1.6.2 as a Rank 1 unlock under the name "Scottfield Model 3", now joining the Nagant M1895 as the player's first handgun upon arriving in Hunt. While it lacks the many variants that the Nagant has, and only has two special ammo types to its name, the Scottfield is a powerful piece in the right hands. While it has slightly lower damage than the earlier "Pax" pistol, accurately showing the slightly lower performance of .45 Schofield in comparison to .45 LC, it makes up for with very tight sights, good accuracy and a relatively fast rate of fire especially when combined with fanning. Not to mention the advantage of ejecting all of its rounds in one go.
Update 1.7.2 added three variants of the Schofield: the "Scottfield Model 3 Spitfire", which has a shortened barrel and trigger guard spur often seen on the Smith & Wesson No. 3 Russian Model. This variant features a higher rate of fire, at the cost of worse accuracy. The "Scottfield Model 3 Precision", which fits the Schofield with the very rare stock featured on a batch of Model 3s made for the Australian Colonial Police. And finally, the "Scottfield Model 3 Swift", which is the same as the base variant, but utilizes a speedloader for even faster reloads. The trade-off is that a tactical reload can no longer be performed, and that any unfired rounds are discarded and six rounds will always be loaded.
The German Mauser C96 appears as the "Dolch 96", unlocked at Rank 68 as the improved semi-auto pistol option over the latter mentioned "Bornheim" that boasts more damage and slight improvements on accuracy at a cost of being much more expensive and using "Special" ammo instead of the more plentiful "Compact". There's only one variant of the gun, fittingly the "Dolch 96 Precision" that fits the gun with the shoulder stock.
The Bergmann 1896 was added to the game in Update 5.0 as the "Bornheim No. 3", unlocked at Rank 30 as a new and more interesting sidearm option. In comparison to the gate loader revolvers, it offers a clip loaded, fast firing albeit weak secondary option. It comes with two specific variants. The "Extended" fits the gun with a home-made extended magazine, bumping the capacity from 5 shots to 8. And if that wasn't enough, there's also a "Match" version with an elongated barrel and wire stock.
Of note is that the weapon is one of the few weapons capable of being affected by the "Bulletgrubber" trait, which recovers rounds ejected (when opening the action) in partial reloads.
Webley & Scott No. 1 Mk. III*
The "Flare Pistol" in-game appears as a Webley & Scott No. 1 Mk. III*, albeit with a somewhat strange hexagonal chamber profile rather than the real flare gun's round one. Like the earlier Sharps, this is classified as a "tool" than a proper firearm. It's primarily used for illuminating dark areas, a rarity for any video game flare gun and fitting H:S''s very dark maps. It can also be used to set flammable objects on fire, which allows for flammable creativity.
Added in Update 6.0, the "LeMat Mark 2 Revolver" is a fictitious cartridge conversion of the LeMat 1861; a rather strange choice, given that actual cartridge-firing versions of the LeMat did actually exist. It is correctly depicted with a 9-round capacity plus an additional shotgun shell, with the lever on the hammer being appropriately moved up or down to fire pistol-caliber rounds (of the "Compact" variety; this presumably makes it a .36-caliber version, though with how vague the in-game calibers are one can't really be sure) or shotgun shells. Unlocked at Rank 46, the LeMat is a wonky gun at first, with middling accuracy for both the shotgun and pistol barrels. But in close quarters, the LeMat can be a powerful tool. And the game doesn't stop you from dual wielding them either.
The cylinder is reloaded through a side-mounted gate (with there not even being an ejector rod for the player character to ignore this time around, though the cap-and-ball version's loading/ramming lever is still alive and well), and the shotgun is reloaded through a completely fictitious method wherein the player character grabs the barrel and breaks the weapon open; exactly why this method can't be used to reload the cylinder as well isn't clear, apart from the usual "balance reasons".
Winchester Model 1873
The Winchester Model 1873 appears as the "Winfield M1873", albeit in two forms. A version with a 7-shot magazine tube appears as the "Winfield M1873C", which is unlocked at Rank 1, while the "M1873" model with the full length 15 round magazine unlocks at Rank 20. Potent mid-range bruisers of rifles, these two boast the largest pool of alternate versions in the entire game. According to the "Book of Weapons", the "Winfield M1873" was known to Confederate soldiers during the American Civil War as "that damned Yankee rifle that they load on Sunday and fire all week"- an adage which was actually used to describe the earlier Henry 1860, not to mention the Model 1873 was first produced eight years after the conclusion of the Civil War.
For the "M1873C", there is the "M1873 Silencer" which fits the rifle with a large rectangular home-made suppressor. Then there's the "M1873C Marksman", fitting the rifle with a scope. If that rifle isn't small enough, then there's the "M1873 Vandal" which cuts the rifle down to a Mare's Leg length, allowing it to fit in a "Medium" weapon slot instead of a large one. And if that wasn't enough, there's two more variants of the "Vandal", the "Vandal Deadeye" fitted with a short scope and the "Vandal Striker" fitted with a short bayonet to increase its melee damage.
The "M1873" is a tad shorter, but not any less creative with its versions. Beyond the normal rifle, there is the "M1873 Aperture" which fits the rifle with a Vernier style peep sight that makes it a little more accurate at mid-range. Then there's the "M1873 Talon" which fits a large knife like assembly to the stock to allow the rifle to double as an axe. The "M1873 Swift" takes a neat twist by modifying the rifle to accept speed loader tubes, shortening the reload time. And finally is the "M1873 Musket Bayonet", taking cues from the rarely-seen Model 1873 Rifle Musket, this long rifle boasts an increased capacity of 17+1, as well as a permanently fixed socket bayonet.
Winchester Model 1876
Added in Update 1.5, the Winchester Model 1876 appears as the "Winfield M1876 Centennial" (a reference to a marketing name of the real weapon, which was in turn a reference to the 100th anniversary of the signing of the US Declaration of Independence). It unlocks at Rank 58, and serves as a harder-hitting alternative to the 1873 above - it uses Medium ammo (rather than the 1873's Compact), with higher damage, penetration, and muzzle velocity, at the cost of, well, cost (substantially higher than any 1873 variant), along with a lower fire rate, and a 9+1 capacity. It currently has one variant- a long scope equipped "Sniper" variant.
The Sharps 1874 appears as the "Sparks LRR" (Long Range Rifle) chambered in .45-70 and unlocked at Rank 26. A large piece for the bayous, the "Sparks LRR" serves as the king of long ranged combat in the game, with a damage range of 250 meters and high damage to boot. Don't get too scared, it's a slow gun to reload and not too good up close, so it's not too potent in close-quarters. It comes with only two versions, those being the "Sparks LRR Sniper" which fits a scope, and the "Sparks LRR Silencer" which is a bit self-explanatory. Prior to the version 1.5.2 (released for testing on May 11th 2021), the rifle was set to half-cock during reloading. While appropriate for an earlier, percussion, Sharps rifle this behavior was inaccurate for later cartridge firing models. This was corrected after the error was mentioned by Jonathan Ferguson (Keeper of Firearms & Artillery at the Royal Armouries museum), whose feedback was cited in the patch notes.
Released with the "Serpents Moon" update, the "Sparks Pistol" was added as another variant, albeit one whose name makes it stand out from the rest of the versions on offer. A standard Sparks rifle sawn down to a pistol length, it sacrifices much of its range and sight options for a close range 1-2 shot blast on any hunters unfortunate to run into you.
Vetterli M1869/71 Carbine
The Swiss Vetterli M1869/71 Carbine appears as the "Vetterli 71 Karabiner", unlocked at Rank 6. The Vetterli is a punchier upgrade from the starter "M1873C", with more damage and a little more accuracy as a trade off for a slower rate of fire. There's three versions to this rifle, the "Vetterli 71 Deadeye" which adds a scope, and the later "Vetterli 71 Bayonet" which adds a large sword bayonet for melee combat. The third and newest version (added alongside the Schofield Model 3) is a suppressed Vetterli, added after the community campaigned for a new Vetterli type on Reddit.
The Mosin Nagant M1891 appears under its real name, a rarity in this game and unlocked at Rank 72. It appears to be mostly based on the 3rd configuration of the M1891 infantry rifle due to having a front sling swivel, an upper handguard, and an open blade front sight. It also has a rear sight similar to a M1891/30 and a turned down bolt handle. While most games treat the Mosin as average, the rifle is anything but in H:S. Powerful, relatively long ranged, and fast-firing, this gun turns heads real quick when it shows up in a fight.
Being the top-tier rifle, it comes with a large mix of variants. There's the "Mosin Bayonet" which adds the classic socket bayonet, the "Marksman" adds a scope and the most kooky is the last major version, the "Avtomat". Taking cues from the WWI-era Huot Automatic Rifle, this is a 15 round capacity, automatic conversion of a Mosin that is as inaccurate and terrifying up close as you're imagining. Interestingly, the "Avtomat" variant fires a minimum of three rounds when fired. Tapping the fire button on your controller or briefly clicking your mouse will not produce single shots. While devastating in close range, the Avtomat is balanced by being nearly uncontrollable when firing even a single burst and its habit of rapidly chewing through ammo. Beyond that, the player's hunter carries no reserve ammunition for the weapon at all. A single engagement will most likely have the Avtomat's user scrambling for an ammo box (considering that ammo boxes also give out miserly amounts of ammo upon use, they will most likely be scrambling for several ammo boxes).
And before you think this is over, there is also the sawn off Mosins. Yes, this game has an "Obrez", allowing you to put a Mosin in a "Medium" sized slot, but that's not all. There's the "Mace" version that bundles up the end of the stock into a makeshift whackey stick and even more fun, the "Drum" which gives an Obrez around 15 rounds of 7.62x54R to deal with problems.
A double rifle, possibly a Holland & Holland, appears as the "Nitro Express Rifle" and is unlocked at Rank 88. The final weapon unlocked, the "Nitro Express Rifle" is a heavy hitter in every department. A borderline one-shot on enemy Hunters from close to medium range, and can easily tear up boss monsters if you're careful. However, the iron sights are cramped and hard to use, the gun kicks like a mule and it carries little ammo into battle. Furthermore, ammo can only be restocked at "Special" ammo boxes and crates, which are much harder to come by than regular ammo supplies. But, you can also rock it with explosive ammunition (because there's no such thing as overkill). The double rifle is also one of the loudest weapons in the game and shots from it are discernable from upwards of 1,000 meters away.
The Lebel 1886 was added to the game in Update 6.0 under its real name, unlocked at Rank 52. The Lebel serves as a line of demarcation between the previous black powder rifles and the smokeless ones, because it flips a lot on its lid. A little clunky with the RoF, but deadly in damage and especially in muzzle velocity. You don't know how much lead you need with black powder until you snipe someone with the Lebel without even thinking about aiming for windage. It holds 10 rounds, representing the Lebel's ability to hold eight rounds in the magazine, one on the elevator, and one more in the chamber.
The Lebel's variants are fairly modest. There's the "Marksman" version that fits it with a scope, alongside the "Talon" version that fits the stock with blades to allow you to use the gun as a sort-of axe, and the "Aperture", which adds a Vernier peep sight.
Berthier Modèle 1892 Artillery Carbine
Update 1.7 added the Berthier Mle 1892 Artillery Carbine as a "Long" ammunition weapon. It performs similarly to the Lebel 1886, with a smaller magazine capacity of three rounds, but much faster reload speed. It is unique among the Long ammo rifles in its use of an en bloc clip to reload. It is unlocked at Rank 62. It currently has two variants, a short-scope equipped "Deadeye" variant and a bayonet-equipped "Riposte" variant, and can use incendiary or spitzer ammo.
The somewhat obscure IC1 (Interchangeable Carbine Mark 1) variant of the Martini-Henry (so named due to its ability to swap between artillery and cavalry configurations) was added to Hunt in the 1.1.3 patch. It serves as an alternative to the Sharps, with the main tradeoff being a faster reload in exchange for a slower muzzle velocity and poorer long-range effectiveness, and is unlocked earlier at Rank 16 instead of the LRR's requirement of Rank 26.
Aside from the standard variant, there is a "Riposte" version with a bayonet (showing that the IC1 is in its artillery configuration, as the cavalry setup lacks a bayonet lug), and a "Deadeye" variant with a low-powered scope.
Springfield Model 1866
Also added in the 1.1.3 patch was a Springfield Model 1866, an early variant of the Trapdoor Springfield Rifle chambered in .50-70 Government (a fact which is mentioned directly in-game, where it uses generically-named "Medium" ammunition). Unlocked at Rank 1, it serves as the first long-ranged rifle in the game with decent accuracy, damage and range. Nothing too spectacular, but nothing overtly bad. A good feeler gun for gauging how you want to play the game.
And if that wasn't enough, it comes with four whole variants. There's the obvious for a gun like this, a "Marksman" version fitted with a scope. And then there's the not-so-obvious like the "Compact" version which saws off a majority of the gun to let it fit in a "Medium" slot and work as a pocket handcannon. And if that wasn't enough, there's also a "Striker" version that fits the gun with a tiny and mildly adorable bayonet, and hilarious a "Deadeye" version that fits a sawn off rifle with a tiny little scope.
The Browning Auto-5 appears as the "Crown & King Auto-5", unlocked at Rank 82 as one of the last unlockable weapons in the game. Fitting the creep in RoF that the shotguns in H:S have, the Auto-5 is the absolute king of that mountain. Fast firing and potent, this will cause you to chew through your stockpile of shotgun shells if you're not careful.
Colt Model 1878
The Colt Model 1878 Coach Gun appears as the "Caldwell Rival 78", unlocked at Rank 18. In comparison to the earlier "Romero 77", the "Rival" functions more as a close quarters shotgun intended for blasting targets at very close range. Its damage output struggles the farther you get from a target, so it's best to make sure you can see the whites of your enemies eyes when using this. The fact its only other variant is a sawn-off "Handcannon" version reinforces this idea.
The Spencer 1882 appears as the "Specter 1882", unlocked at Rank 24. The gun is faithfully rendered, albeit with a 4+1 capacity in comparison to the real gun's 5+1. After getting into the routine of break action boomsticks, the "Specter" breaks that routine and runs with it. No longer are you doomed from not being able to double tap a target, now that all you have to do is rack another shell into the gun to be on your merry way murdering your enemies with gusto. Keep in mind that it doesn't work like modern pump shotguns, and its reload is one complicated series of hand gestures to pull off.
The "Specter" boasts a very short but interesting list of variants. The first is a "Compact" model that cuts down the stock, barrel, magazine tube to make a compact repeater shotgun, reducing it to a "Medium" slot blaster. There's also the "Bayonet" model which fits the shotgun with a bayonet mount similar to WWI era trench guns, alongside a legitimate bayonet.
Single Barreled Shotgun
A Single Barreled Shotgun appears as the "Romero 77" (possibly a reference to director George A. Romero), unlocked at Rank 1 and serving as the first shotgun available to the player in H:S'. Just because it's the first doesn't mean you should get comfortable though, because the Romero is a potent gun in the right hands. Nothing will instantly humble you as losing your run to a Cajun bayou dweller who one taps you with one of these.
Likewise, the Romero boasts three major variants to itself. There's the obvious of a sawn-off version, the "Handcannon", that allows you to carry an entire shotgun in a medium slot for pennies. The "Talon" allows you to pull melee and close range duty in one package, and if that's too big for you, then there's the "Hatchet" version. Yes, you read that right. The Handcannon version with an elongated stock so you can use it as a hatchet. Creativity at its finest.
Added in the Serpent Moon update alongside a rework to shotgun damage models is the "Romero Alamo", a variant based on the Alofs Repeating Shotgun system. Like its real life counterpart, it's a large magazine fed contraption bolted onto the side of the Romero, anachronistic to the 1890's era of H:S as the Alofs system wasn't patented until 1924. Beyond being one of the cheapest repeating shotguns in the game, the Alamo also has the ability to be topped up fully without Bulletgruber, and with high accuracy and damage given the long barrel. It is also the slowest repeating shotgun in the game, with a rate of fire of a withering 22 rounds per minute making it slower than even its normal single shot counterparts, and its wonky magazine system makes reloading even slower.
Winchester Model 1887
The Winchester Model 1887 was added in Update 1.5, named the "Winfield 1887 Terminus" (presumably a reference to its iconic appearance in Terminator 2: Judgement Day); it serves as a more expensive, slower-firing, harder-hitting alternative to the Spencer (the latter being explained by its chambering - 10 gauge, according to the markings on the barrel). Interestingly, it has a 6+1 capacity; while the nominal capacity of an 1887 is 5 rounds in the tube and one in the chamber, an additional round can be placed on the lifter; this detail is replicated in its in-game reload animation. It is unlocked at Rank 64.
A sawn-off, Medium-slot variant called the "Handcannon" is also available; aside from a cut-down stock and barrel, this also has a shorter 4-round magazine tube.
Winchester Model 1893
Update 1.8.1 also added the Winchester Model 1893 as the game's second pump-action shotgun, under the name "Winfield 1893 Slate". It us unlocked at Rank 48 and currently has no variants. The Model 1893 is the somewhat obscure, ill-fated predecessor to the much more prolific Winchester Model 1897, designed to use black powder 12 gauge shells. Hunt: Showdown marks what is possibly the first popular media appearance of this shotgun. It is equipped with a 20" Riot barrel, which was not a standard option, but available as a special order through Winchester. It correctly holds five shells plus one in the chamber.
Compared to the earlier Spencer 1882, the "Slate" has a higher rate of fire and much faster reload speed.
Dynamite is available as a throwable weapon in four flavors.
Referred to as "Fire Bombs", Molotovs are available as a throw weapon. They come in three variations.
An apparently homemade explosive device, the "Frag Bomb" functions like a traditional fragmentation grenade. Its basic construction is reminiscent of stick grenades like the Model 24 Stielhandgranate. Compared to dynamite sticks, the Frag Bomb has a slightly larger damage radius and trades raw damage for additional "Rending" damage, which inflicts severe bleeding (and subsequent rapid health depletion) upon hunters caught in the blast radius, representing the lacerating effect of shrapnel.
The "Flash Bomb" is essentially a late 19th century take on flashbang grenade. A homemade device containing a mercury filling, the Flash Bomb detonates in a blinding flash of light, predictably disorienting any hunter caught in its blast radius.
The "Choke Bomb" is a gas grenade that releases a cloud of black smoke, which prevents any fires from being lit in its radius and extinguishes existing flames. Hunters caught in the smoke cloud will also cough heavily, potentially revealing their position.
The "Sticky Bomb" is a single stick of dynamite enclosed within a barbed metal frame. As the name suggests, it will stick to most surfaces it makes contact with. The fuse time is eight seconds, double from the four second fuse time of dynamite, however.
A "Chaos Bomb" is another homemade explosive, composed of firecrackers and various cartridges. When triggered, the Chaos Bomb cooks off these rounds to simulate gunshots. This device is useful for simulating a firefight to confuse or distract other hunters.
Yet another stick grenade-like offering, the Poison Bomb is apparently a medical device repurposed into delivering a cloud of poison gas upon impact with a surface.