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Hidden & Dangerous 2

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Hidden & Dangerous 2
Hidden & Dangerous 2.jpg
Offical Boxart
Release Date: 2003
Developer: Illusion Softworks
Publisher: Gathering
Series: Hidden & Dangerous
Platforms: PC
Genre: First-Person Shooter/ Third-Person Shooter


Hidden & Dangerous 2: Sabre Squadron (2004)


The following weapons appear in the video game Hidden & Dangerous 2:
(*) - weapons marked with this symbol appear only in the "Sabre Squadron" expansion.


Handguns

Colt M1911A1

The Colt M1911A1 appears in-game as the "Colt 1911".

Colt M1911A1 - .45 ACP
Second Lieutenant Wingate with his Colt; the gun isn't particularly visible here, so have a look at the icon instead.
Getting a closer view.
And an even closer one, showing the higher detail of the first-person model.
Reloading; note that the bottom portion of the slide (which covers the recoil spring) is incorrectly shown as part of the frame.
The pistol's low-detail in-world model.

Enfield No. 2 Mk. I*

The Enfield No. 2 Mk I* is another usable sidearm, under the name "Enfield .38".

Enfield No. 2 Mk. I* - .38 S&W
Major Smith stands atop some partly-melted snow, Enfield in hand.
He gazes into the distance, wondering why he's the only man in this team with this instead of an M1911A1.
The revolver in first-person; all looks fine at first...
...until you decide to top it off. A product of its time, the reload animation features 6 live rounds being spat out of the gun in perfectly-ordered fashion, with the extractor seemingly present only in spirit.
The world model, whose textures seemingly can't quite decide where the light is coming from.

Luger P 08

The Luger P 08 appears, referred to as the "Parabellum P08" in-game. The "Sabre Squadron" expansion adds a variant fitted with a Maxim and Parker M1929 suppressor, simply called the "P08 Silenced".

Luger P 08 with black grips - 9x19mm Parabellum
Once again the odd man out, Major Smith holds a captured Luger.
He does not, however, hold in all of his blood.
The player character joining in on the fun; note that the upper structure of the toggle is rather wide of the mark, possibly due to the developers working off of a side-on photo and just taking a guess at the rest.
If so, said photo was most likely from the right-hand side, given that the left one doesn't have a safety.
The world model, with similar textures and far fewer polygons.
Luger P 08 with Maxim and Parker M1929 suppressor - 9x19mm Parabellum
The suppressed variant; it's about what you'd expect, really.
Reloading is a similarly self-explanatory affair.
The world model; note that the suppressor on this model is a better rendition of the Maxim & Parker M1929 than the first-person gun's simple black tube.

Nambu Type 14

The Nambu Type 14 appears in-game as the "Taisho 14"; this refers to the fact that the pistol was adopted in year 14 of the Taisho era (1925 in the Gregorian calendar), hence its designation.

Nambu Type 14 (early variant) - 8x22mm Nambu
Private Czakowski broods in the fog, captured Nambu in hand.
Our protagonist then invades his personal space for a closer look. The look on his face says it all, really.
The Nambu in first-person; note the ribbed cocking knob and smaller trigger guard, showing that this is an early model.
Reloading the Type 14. As is common in games, the pistol's bolt is shown locked open throughout the entire process; the actual Type 14's hold-open is simply the magazine follower blocking the bolt from going forward, causing it to drop as soon as the empty magazine is removed.
The Nambu's world model; grips with serrations that only go partway up are noted on some actual Nambus, though said serrations tend to be spaced a bit further apart.

Tokarev TT-33

The Tokarev TT-33 appears in-game under the simple name "Tokarev".

Tokarev TT-33 - 7.62x25mm Tokarev
Major Wright holds his Tokarev, in about the least right location to get a good view of the thing.
That's not much better, honestly.
Taking the matter (i.e. the pistol) into his own hands, our protagonist finally gets a better look at the TT-33.
And then reloads it, showing that (unlike the above M1911A1) the slide/frame relationship is actually modeled correctly.
The in-world model, giving a better view of the grips; these are checkered, less like the reference image's and more like this example. They're also mirrored, given that a lanyard loop is visible on the right-hand side.

Shotguns

12 Gauge Double Barreled Shotgun

A somewhat generic hammerless 12 Gauge Double Barreled Shotgun appears under the even more generic name of "Shotgun"; as this implies, it is the only such weapon in the game.

L.C. Smith Field shotgun - 12 gauge
Major Smith stands at attention, holding the decidedly less martial one of his two weapons at the ready.
Another view, showing that his grasp on the weapon is tenuous at best.
The player character gets his hands much more firmly on one of his own. Not a whole lot visible here, especially with the HUD covering most of the receiver's details.
Aiming, although it's a bit hard to call it that when not even a simple bead sight is provided. It's really more just "pointing", honestly.
Reloading the shotgun; the breech latch isn't used during this animation, and the entire receiver barring the breechblock and upper tang seems to be made of wood. Note that the shell has a struck primer; the texture along the sides (complete with illegible text) also appears to be backwards, with the brass band that should be attached to the case head having been moved to the front of the shell instead.
The "Shotgun" (here referred to as "Strzelba", as this shot was taken on a Polish-localized version) on the ground; it somewhat oddly lacks a trigger guard, instead seeming to have been modeled with a derringer-like sheath trigger.

Submachine Guns

MP 40

The MP 40 is, naturally, available in-game; as is common in games, it is incredibly ubiquitous, being present in every single mission with German troops, and making up a disproportionate portion of their total armament.

MP 40 - 9x19mm Parabellum
Larry stands out in the snow with his captured MP 40.
We'd call him "Staff Sergeant Smith", but "Larry" is quicker.
The player character holds an MP 40 of his own, probably wishing he'd brought some gloves. Note that it incorrectly fires from a closed bolt; additionally, while NPCs somewhat sensibly hold it by the magazine well, the player character directly grasps the magazine itself, which could lead to feeding issues.
The iron sights - about what you'd expect, really.
Swapping mags.
An MP40 on the (considerably warmer) ground; note that the world model lacks a cocking handle entirely, with the whole receiver being textured as a single, smooth tube.

PPS-43

The PPS-43 is also available in-game, under the name "PPS 1943".

PPS-43 - 7.62x25mm Tokarev
With the game taking place too early to let him have an SKS, Major Smith decides to grab a PPS and go innawoods.
Yes, that Smith. Larry's gotten a promotion.
The Sudayev in first-person; even with the graphical quality of the era it looks pretty much how you'd expect, not leastly because of how few polygons an actual PPS-43 has.
The irons, a similarly-simple affair. This does give a slightly better view of where the charging handle ought to be and clearly is not.
Shoving in a new magazine; the texture for the magazine well seems to be slightly misaligned, with the oval-shaped hole in it being moved down far enough that the end of the well cuts it off.
The PPS-43's world model; not much to note, besides the stock seemingly not being unfolded all the way.

PPSh-41

Accompanying the above PPS, the PPSh-41 is available under the name "Spagin"; this is a mis-spelling of "Shpagin", the Romanization of "Шпагин", the name of the weapon's designer (and the "Sh" in "PPSh"). It is always used with its 71-round drum magazines, though these hold only 64 round in-game.

PPSh-41 - 7.62x25mm Tokarev
Same locale, different stamped Soviet subgun.
And, naturally, a different man holding it.
The PPSh in first-person; unlike the MP 40, the bolt is correctly open.
Aiming; the front sight is there, but it blends in pretty well with the background in this area.
Loading in a new drum - note that the bolt is now closed, having locked forward when the reload started (as weapons in H&D 2 have only one reload animation). The drum, meanwhile, seems to lack an opening for cartridges to actually leave through.
A "Spagin" in the desert, balanced on its drum. The oversized trigger guard features a modeled trigger, though the fire selector is absent.

Sten Mk II

The Sten Mk II is another available SMG, simply called the "Sten gun" in-game.

Sten Mk II - 9x19mm Parabellum
A British man, the North African desert, and a Sten gun.
It's only natural, then, that there are going to be some dead German soldiers nearby.
Holding the Sten in first-person; unlike everyone else he encounters, the player character holds it by the magazine, an excellent way to induce misfeeds.
Aiming off into the distance, and getting a good view of the clearly-empty witness holes in the back of the magazine.
Swapping the empty magazine for another empty magazine (modeled without feed lips); like the PPSh above, the Sten's bolt does lock forward when it's empty.
The Sten's world model; like the MP 40, its receiver is modeled as a smooth, featureless tube. The "Pistolet Sten" name displayed here is another one specific to the Polish translation.

Sten Mk II(S)

The Sten Mk II(S) is also available, referred to simply as the "Sten gun(silenced)".

Sten Mk II(S) - 9x19mm Parabellum
Larry back at it again, now with an incredibly subtle disguise.
I'm sure the Germans won't question any aspect of this.
The player character with his own suppressed Sten; his decision to grab the magazine makes at least a little more sense now, given that the canvas heat wrap the Mk II(S) normally features has been curiously omitted.
Taking a look at the irons. From this view, there's effectively no way to distinguish the suppressed version from the normal one.
Reloading proceeds about the same as well.
A suppressed Sten on the ground; the suppressor is incorrectly modeled narrower than the receiver tube, rather than both being roughly the same diameter.

Thompson M1A1

The Thompson M1A1 is the final one of the game's SMGs, incorrectly referred to as the "M1 Thompson" (an earlier variant with a slightly more complex bolt design).

Thompson M1A1 - .45 ACP
Larry out in the streets of what was probably once a very beautiful French city with... hang on, can't really see it well from here...
...there we go, with a Thompson.
The player character holding one of his own.
Aiming at an unopenable door; the rear sight lacks its longer-range top notch, while the front sight is doing its best to disappear amongst the muddy grays of the background.
Reloading the M1A1. Interestingly, while the safety and fire selector knobs are modeled, the actual levers are simply textured onto the lower receiver; they do, however, appear to both be in the correct position for fully-automatic fire.
The Thompson's world model; the stock bolt's a bit too far towards the edge, but other than that it's pretty much fine.

Rifles

Arisaka Type 38

The Arisaka Type 38 is available in-game, under the somewhat strange name "Arisaka, Meiji 38"; ignoring the inexplicable comma, this references the specific year it was adopted (year 38 of the Meiji era, i.e. 1905).

Arisaka Type 38 rifle - 6.5x50mmSR Arisaka
Staff Sergeant Muncie stands out in the fog with his Type 38. Doesn't look like much from this far away, though.
There we go, that's a bit better.
The Type 38 in first-person; note that it lacks the dust cover.
Taking a look through the sights; this close-up view does not do the textures on the back of the bolt any favors.
Cramming in a 5-round stripper clip.
A Type 38 on the ground; there aren't many distinct features, but the barrel band is notably pushed almost all the way back to the receiver.

Arisaka Type 97

The Arisaka Type 97, the dedicated sniper variant of the Type 38, is also present, simply called the "Arisaka, (optics)". Game name "Arisaka (optic)".

Arisaka Type 97 with 2.5x Kokura scope - 6.5x50mmSR Arisaka
Private Czakowski, following Muncie's lead, grabs the same rifle with a scope.
And we do mean the same rifle - it still has the normal version's straight bolt handle, instead of the Type 97's turned-down one.
This modeling inaccuracy extends to its first-person model as well, as does the oddly far-forward scope.
Aiming; while the scope's magnification extending beyond the boundaries of the scope itself is relatively common in older games, the reticle going outside the scope is distinctly less common.
Reloading works the same way as the normal version; this may have been the reason for the scope being mounted so far forward, though the actual Type 97's scope is offset to the side to allow the same thing, without the question of how on Earth the user gets the scope close enough to their eye to produce the image above.
The Type 97's in-world model; note that the game's curious tendency to insert a comma in the Arisaka's designation does not extend to the Polish localization.

De Lisle Commando Carbine

The De Lisle Carbine is available, under the abbreviated designation "De Lisle C. C."

De Lisle Carbine - .45 ACP
"You may slap it. Once."
Still clad in his wetsuit, Major Wright allows the camera to have a closer look at his carbine.
An even closer look from the player character's eyes, showing off the relatively simple-looking model.
Aiming down the De Lisle's sights; note the incorrect round cocking piece and equally-incorrect No.4-style receiver-mounted aperture sight. Actual De Lisle Carbines were built on SMLE receivers, and thus had barrel-mounted (or rather, suppressor-mounted) tangent rear sights.
Working the action.
The De Lisle's world model; this lacks a variety of features, including the magazine, magazine well, rear sight, and both the front and rear stock mounts.

Gewehr 43 (*)

The Gewehr 43 is included in the Sabre Squadron DLC, simply named the "G43".

Gewehr 43 - 7.92x57mm Mauser
With the crossing barrier malfunctioning due to a bad case of clipping through its mount, 2nd Lieutenant Smith decides to take the matter of stopping unwanted vehicles into his own hands.
Even the player character's usual snooping antics fail to faze him.
Having acquired a G43 of his own, said player character finds to his disappointment that the 10-round magazine only holds 5 rounds in-game.
The irons are fine, at least.
Reloading reveals that it's rather impressive the magazine holds anything at all, given how it seems to be a completely solid block.
A dropped G43; more detailed than many of the game's in-world models, though it still lacks a magazine for some reason.

Karabiner 98k

The Karabiner 98k, appearing under that name exactly, is as common a sight as one would expect in such a game, used by German forces in every single mission H&D2 has to offer.

Karabiner 98k - 7.92x57mm Mauser
Smith, now a Staff Sergeant, attempts to continue his road-guarding duties in the middle of absolutely nowhere.
His rifle likewise seems to have been demoted, at least in terms of graphical quality.
Brandishing the Karabiner at an unidentifiable something lying in the sand...
...before realizing that it's probably just a dropped weapon, and taking a look at the sights instead.
Working the bolt; note that the safety is incorrectly attached to the receiver rather than the bolt, and thus doesn't move back during this process.
A dropped K98k. The detail of the photo-sourced stock texture contrasts with the lack of detail in the actual model itself.

Karabiner 98k with Zeiss ZF42 scope

A scoped variant is also available, named the "Karabiner 98k (optic)"; said optic appears to be a Zeiss ZF42.

Karabiner 98k with Zeiss ZF42 scope - 7.92x57mm Mauser
Having traded the desert for the tundra, the still-demoted Smith holds his slightly-promoted rifle.
Pointedly refusing to acknowledge the player character, he stares idly off into the distance.
The scoped Mauser in first-person. Note the completely fictional mounting method; the rear scope ring appears to have been screwed directly into the bolt stop, which would make the gun completely impossible to disassemble. Actual scoped K98ks generally had their optics mounted either to the front-left of the receiver exclusively, or to the top of the receiver instead (as shown in the reference image), depending on the specific optic being used.
Also, unfortunately, the sun reticle is leaking.
Cycling remains the same, right down to the issues with the safety.
The scope's mount looks a bit more appropriate on the world model, though it lacks any adjustment knobs.

Lee-Enfield No. 4 Mk I

Appropriately, the Lee-Enfield No. 4 Mk I is used by British forces in-game, simply named the "Enfield Mk.4".

Lee-Enfield No.4 Mk.I - .303 British
Same desert, same rank, new rifle. And it's one actually appropriate for the country he's fighting for, at long last.
Inexplicably, SSgt. Smith doesn't seem too enthused.
Having swapped his De Lisle for its larger, louder counterpart, the player character resumes doing absolutely nothing productive.
And no, cycling the bolt for no reason doesn't count as being productive.
Nor does aiming at the sand.
The Enfield's world model; while not quite as simplistic as some of the other guns, it still lacks its stock mount and rear sight.

Lee-Enfield No. 4 Mk I (T)

The scoped counterpart to the above No. 4, the Lee-Enfield No. 4 Mk I (T), is also available, referred to rather strangely as the "Enfield Mk.1 (optic)" (despite the No. 4 being referred to as the "Mk.4").

Lee-Enfield No. 4 Mk I (T) with No.32 Mk 2 scope - .303 British
And now Larry's back in the snow again. Sensing a pattern here?
He still seems distinctly unamused.
The No. 4 Mk I (T) in first-person; note that, unlike the scoped K98k above, the Lee-Enfield's scope is actually mounted to the rifle more or less correctly.
The same can't be said for the scope's reticle, however.
Working the bolt. If you were expecting something different, I'd say I'm sorry, but you really just set yourself up for disappointment, honestly. That one's on you.
A look at the world model reveals that it lacks the (T) variant's distinctive wooden cheek rest. It's impossible to say whether the first-person model has it or not; given the tendencies of games from this era, it's quite likely that the first-person model doesn't even have a stock.

M1 Carbine

The M1 Carbine appears, helpfully under its actual name.

M1 Carbine - .30 Carbine
Having finally struck a happy medium between his prior climate extremes, now-Major Smith holds his shiny new M1 in the middle of a road.
Although, "holds" might be a bit too active of a verb.
The M1 Carbine in first-person; its receiver is a bit light on the real steel's details.
Aiming the carbine. These are the late-war style of adjustable sights...
...though the barrel lacks a bayonet lug, like most of the earlier wartime examples.
The world model, on the other hand, lacks a rear sight entirely, though it at least has its magazine.

M1 Garand

The M1 Garand is also available, likewise referred to by that precise name.

M1 Garand - .30-06 Springfield
Returning from the woods to civilization (or, at least, what's left of it), Major Smith holds the other M1 in this section...
...which he still doesn't have a particularly solid grasp of. Or rather, on.
The Garand in first-person; for some reason, the entire model is tinged slightly green.
The rifle's sights, which - in contrast to many modern shooters - feature a rear aperture that's actually modeled a bit too small.
Rather awkwardly shoving in a fresh en-bloc clip, which appears (from this angle, at least) to just be a featureless gray rectangle.
The Garand's world model is mostly consistent with its first-person appearance, save for the curious omission of the barrel band; this means that the deeper bottom section of the stock kind of just... ends.

MAS-36 (*)

The MAS-36 is added in the Sabre Squadron DLC, under the name "MAS MLE 36" (with "MLE" being the abbreviation of the French word modèle (meaning "model"), though this is typically written "Mle").

MAS-36 - 7.5x54mm French
Having finally found someone to take his place, Smith cedes the spotlight to Captain Wingate.
And, of course, his shiny French rifle.
Unfortunately, a look at the gun in first-person reveals that said shininess is naught but an illusion, the highlights flatly baked into the gun's textures. Well, what can you expect from a game that came out in 2003?
The developers also don't quite seem to have understood how the sights work; the entire rear aperture is missing, and the tops of its protective ears are instead used as a sort of nonsensically-large rear notch.
The world model opts to forgo this silliness, and thus lacks a rear sight entirely.
HD2 MAS-36 world.jpg

Mosin Nagant M38 Carbine

The Mosin Nagant M38 Carbine is another available rifle, simply referred to as the "Mosin Nagant" in-game.

Mosin Nagant M38 Carbine - 7.62x54mmR
"Are you guys sure this hat matches my camo? It feels a little... bright."
The player character manages to keep a straight enough face to approach Major Wright for a close-up without revealing his prank, showing a closer view of his Mosin.
A first-person view of the M38 Carbine; the proportions are a bit skewed, with an overly-large stock...
...and a comparatively tiny receiver and bolt.
Stripping in a set of 5 fresh rounds.
The Mosin's world model; as you might expect at this point, it's missing the rear sight. The wood grain texture used for the stock is also applied somewhat haphazardly; generally, wooden rifle stocks have the grain running parallel to the barrel, to maximize strength down the length of the gun and prevent splitting under recoil or other strain.

Springfield M1903A1

The Springfield M1903A1 is yet another available rifle, under the equally-simple name "Springfield".

Springfield M1903A1 - .30-06 Springfield
Back from sabbatical, Larry resumes his gun-modeling career out in the frozen tundra.
He's still not quite re-adjusted to his work schedule, so you'll have to forgive him if he seems a bit foggy-headed.
The Springfield in first-person; despite the weather, the player character has apparently seen fit to go without gloves.
Aiming; the front sight is a bit too far to the right, and just a smidge too high for proper alignment.
Topping the rifle off, one round at a time (rather than using stripper clips like some of the other rifles); this may have been done to avoid needing a separate reload animation for the scoped version.
The Springfield's world model. While the lack of a rear sight (its place seemingly filled by just extending the receiver forward) is to be expected at this point, the front sight being absent is rather noteworthy, as is the lack of a nosecap on the stock and the straight bolt handle.

Springfield M1903A1 with Weaver 330 scope

Springfield M1903A4 with Weaver Model 330 scope - .30-06 Springfield
Springfield M1903A1 with 7.8x Unertl scope, for comparison - .30-06 Springfield
Deciding to let Smith ease back into it, Sergeant Wright takes over for him on the scoped version.
Wright also appears to have forgotten his helmet.
The sniper Springfield in first-person. Note that this isn't how any M1903 variant mounts its scope; the M1903A1's Unertl is mounted to the front of the receiver and the barrel just behind the barrel band, while the M84 and Weaver 330 scopes used by the M1903A4 instead used a mount directly on top of the receiver that bridged the ejection port.
Aiming; while the Weaver's thinner crosshair makes the reticle-bleeding issue less noticeable, it's still evidently present.
Loading in a few more rounds of .30-06.
The rifle's world model; the scope looks to have been something of an afterthought, though it's still clearly not the Unertl scope meant for the M1903A1.

StG 44

The StG 44 appears in-game under its earlier designation of "MP 44".

StG 44 - 7.92x33mm Kurz
Back into the groove of things, Smith shows off his Sturmgewehr and his rather large first-aid bag.
Although maybe he should be doing less showing off with the latter and more actually using it, given the state he's in.
The StG 44 in first-person; a bit flat-looking, but that's to be expected for the era.
The rifle's sights, which would look a lot better if they weren't almost exactly the same color as the background in this level.
Swapping mags.
The world model takes the gun's first-person flatness up a notch by - you guessed it - removing the rear sight. And the ejection port, since the gun's two sides use the same texture.

Machine Guns

Notably, the game depicts all machine guns (with one exception described below) as being impossible to use standing up; both firing and reloading have to be done while lying prone with the bipod deployed.

Bren Mk1

The Bren Mk1 is available in-game; it is referred to (at least in the Polish-localized version) as the "Rifle Bren".

Bren Mk1 - .303 British
Smith loitering in the desert with his Bren...
...pointedly refusing to acknowledge both the player character and the gun's carrying handle.
Stretched out on the Plain of Burning Sand in the seventh circle of North Africa as an eternal punishment for violence against authoritarianism, the player character clings to his Bren for comfort.
Looking through the Mk 1's distinctive drum-adjustable sights; the front sight is a bit too far down and to the right.
Vaguely encouraging a feed-lipless magazine out of the gun.
The world model, showing off the expected sorts of missing details (the barrel-removal handle, both the front and rear sights (though the latter's adjustment drum is still present), the tripod mounts, the distinctive "hump" on top of the stock, et cetera), along with the oddly-translated name.

Browning Automatic Rifle M1918A2

The Browning Automatic Rifle M1918A2 appears as the "BAR" and is notably the only LMG that can be fired when not in a prone postion (outside of a rare glitch with NPCs, as they can sometimes use the supposed-to-be-cut function of hip-firing other LMGs).

Browning Automatic Rifle M1918A2 - .30-06 Springfield
Supervising the local logging operation, Smith shows off exactly why the BAR can be fired without using the bipod: it doesn't have one.
He also shows off his apparent belief that the gun has a pistol grip, and his attempt at applying clown makeup. The nearby German solider went a bit overboard with it, and found the result so amusing that he needed to lie down for a bit.
The BAR's first-person model, which looks a tad undersized (if the player character being able to get his whole hand around the stock is any indication).
Aiming; while the texture doesn't include an indicator to show which exact setting is in use, the sights are still clearly set somewhere well in excess of 1,000 yards.
Reloading, which shows that the magazines are apparently filed with an endless black abyss.
The somewhat cartoonishly-proportioned world model; what appears to be a muzzle brake of some sort is most likely the bipod mount without a bipod attached. While not visible here (but visible in the second screencap in this section), the left side's texture is re-used on the right side, including the charging handle slot.

Degtyaryov DP-27

The Degtyaryov DP-27 is also available, under the name "Degtyarev DP 1928" (using an alternate anglicization of the designer's name, and the oft-cited year the gun entered production rather than the year it was actually adopted).

Degtyaryov DP-27 - 7.62x54mmR
Standing out in the street, Major Wright starts to think he may have made a Major Wrong in terms of his camouflage choice.
And in his assumption that this gun is meant to be held like that.
The Degtyaryov/Degtyarev/Degtyarov/whatever in first-person.
Aiming down the sights, which gives the rather disagreeable impression that the gun itself is only a couple inches long and being aimed just in front of a manhole cover.
Reloading; there does appear to be an actual modeled hole for rounds to enter the action through, though it looks a bit too short, and the magazine still pivots on blind faith. This also shows off the bipod mount, which is incorrectly halfway up the barrel shroud instead of right at the end.
A dropped DP-27, which notably sits upright on its bipod (possibly to stop the magazine from clipping into the ground); as per usual, the front sight is missing, though the texture used for the barrel shroud has also given it about twice as many vent holes as it's supposed to have.

ZB vz. 26

The ZB vz. 26 is used by German forces in-game in lieu of their more famous belt-fed MGs (at least in the man-portable role); it is called the "26 ZB" in-game.

ZB vz. 26 - 7.92x57mm
Captain Wright brandishes his ZB 26, vowing to valiantly defend the gravel until his dying breath.
Given his grip on the gun, that might be sooner than he anticipates.
Showing Wright the right way to do it in first-person.
Aiming; the gun does actually have a front sight, we swear. It just so happens to be almost exactly the same color as the surrounding stone.
Shoving in a fresh mag, whose freshness doesn't include a fresh set of feed lips. Or any feed lips, for that matter.
The vz. 26's in-world model; it appears to be mostly re-used from the Bren's. While this is somewhat justified (given that the Bren is derived rather closely from the ZB), some distinctly Bren-like features (the flash hider in particular) remain. The magazine also appears to be either too short or shoved in too far.

Launchers

Bazooka M9

The M9 Bazooka is available in-game, erroneously described as the earlier M1 variant.

Bazooka M9 - 2.36 inch
Major Smith and his Big Green Tube.
Another view; he doesn't quite seem to have a proper grasp of the launcher, figuratively or literally.
The player character has a better grip on things.
Aiming; only one of the two iron sights is present, so this is of somewhat limited utility.
Stuffing a new rocket into the tube. As is all too common with video game Bazookas, the connecting wire needed to actually fire the rocket is completely ignored during this process.
The M9's world model; even with the older-style trigger guard, it's still quite apparent that this isn't an M1.

Panzerfaust 60

The Panzerfaust 60 serves as the Bazooka's Axis counterpart, somewhat strangely referred to as the "Panzer faust 60", with a completely unnecessary space.

Panzerfaust 60 - 60mm
Smith again, now holding a... uh...
...there we go, much better. Not much to see from behind.
And, in first-person, it's even got sights!
Well, a sight, at any rate; the front post that's supposed to be attached to the warhead itself is missing, as is the notch in the rear sight leaf that's supposed to be lined up with it, so this is really just a window to view the target through.
A dropped Panzerfaust; as mentioned above, the rear sight is completely omitted from the world model, and the trigger is turned into a vague lump on top of the tube.

Panzerschreck RPzB 54(*)

The Sabre Squadron DLC adds the Panzerschreck RPzB 54, simply called the "Panzerschreck" in-game.

Panzerschreck RPzB 54 - 88mm
Newly-stolen rocket launcher in hand, Corporal Wingate prepares to make a new door.
After getting a stern talking-to from his superior officer's knuckles, he wisely takes a moment to reconsider.
The launcher in first-person. Not much to look at besides the blast shield, really.
Aiming reveals that we're 0 for 3 on launchers with both iron sights; there's supposed to be a rear notch sight just behind the blast shield. And a piece of glass in the hole, for what it's worth.
Reloading; this animation is much the same as the M9 Bazooka's, (in)complete with the ignored connecting wire.
The world model is also much the same as the M9 Bazooka's, with the end of the barrel cut off and a blast shield added.

Mounted

2 cm FlaK 38

The 2 cm FlaK 38 appears in-game, mounted onto the backs of German trucks. It can be commandeered by the player character or his squadmates, with the 7-man-crew-served weapon predictably shown as being operable with only a gunner.

2 cm FlaK 38 - 20x138mmB
A camo-painted Opel Blitz with a mounted FlaK 38, manned by our good friend Larry once more.
Another view, showing the convenient "shoot me in the face" hole in the gun shield.
Demanding a turn on the gun, the player character gets into the hot seat; this shows that its in-game name is "Flak 38 20mm", with an uncapitalized "K".
Aiming; the in-game gun uses a simple spiderweb-style iron sight (with no corresponding post) rather than the optical sight typically used with the FlaK 38.

2 cm Flakvierling 38

The quad-mounted variant of the above FlaK 38, the 2 cm Flakvierling 38 is also present, with one prominently featured in the 4th mission "Op. Snowball - Iceberg" on top of a German submarine. While it is quite a powerful weapon in both the player character's hands and those of the Germans, it has key weaknesses in either role: in the latter, the gunner's head is exposed through a large hole in the gun shield, while in the former, the considerable blast radius of its 20mm HE rounds can quite easily kill the user should he engage a target from too short a range.

2 cm Flakvierling 38 - 20x138mmB
Chilling out behind the controls of a Flakvierling. Specifically, a "Flakvierling 38 4x20mm", according to the HUD.
Aiming; it uses the same simple spiderweb sight as the single-mounted version, rather than the appropriate optic.
A third-person view of the Flakvierling 38.
Someone should really clean all that snow off. Though, in all reality, firing the guns for a bit would probably get most of it.

7.5 cm PaK 40

The 7.5 cm PaK 40 appears in stationary emplacements, simply referred to as the "PAK 40" in-game.

7.5 cm PaK 40 - 75x714mmR
Wandering a German fortification at dusk, the player character happens upon a deployed PaK 40.
Curious, he walks around the gun, getting a view of the front end...
...and of the right-hand side. No, the glowing red object isn't part of the gun mount.
Manning the gun; like the above 20mm guns, this only requires one person, and makes no attempt to replicate the real guns' optics. Unlike the above 20mm guns, it doesn't show any sort of iron sights either; instead, the player character simply astrally projects his consciousness a foot or so forward to put his point of view directly on top of the gun's barrel.

8.8 cm FlaK 36

The 8.8 cm FlaK 36 also appears in static emplacements; unlike the prior guns in this section, it cannot be used.

8.8 cm FlaK 36 - 88x571mmR
On a dark and rainy night, a lone FlaK 36 sits in solemn silence.
Someone should probably pivot the barrel down before it fills up with water.
In slightly less gloomy conditions, the 3-man team surrounds another lone FlaK, demanding answers.

8.8 cm SK C/35 Naval Gun

The 8.8 cm SK C/35 Naval Gun appears mounted on a German submarine; this cannon, too, is unusable.

8.8 cm SK C/35 Naval Gun - 88mm
A lone, low-detail SK C/35 sits atop a surfaced U-boat, illuminated only by a single lantern.
The player character and his squadmates gather around, perhaps to ponder the tendency of this game's cannons to only be present in poorly-lit areas.

15 cm TbtsK C/36

The 15 cm TbtsK C/36 appears mounted in stationary emplacements.

15 cm TbtsK C/36 - 150mm
Case in point. Though, at least there's enough light to see the textured-in rifling inside the bore.
Another view, not really showing anything better.
At least the inside of the pillbox is sufficiently illuminated to make out some actual details. Also note that the Glowing Red Object has returned; this appears to be an indicator that the player character is meant to place explosives there.

Breda-SAFAT 12.7

The Breda-SAFAT 12.7 appears, with two mounted in the nose of Italian-issued Macchi C.200 fighters.

Breda-SAFAT 12.7 - 12.7x81mmSR
Examining a parked C.200, showing off the right-side gun...
...and the left. Not much is visible beyond the perforated barrel shroud, but it's something.

Browning M1919A4

The Browning M1919A4 appears in multiple different configurations in-game, with a standard tripod-mounted variant being first seen during the tutorial; an M4 Sherman encountered in one of the Burma missions has two (one in the turret, and another in the hull), while a patrol boat encountered in another mission has a twin-mounted version. A third variant is seen mounted on a Jeep during the North Africa section; this one is curiously modeled with spade grips like the flexible-mount version of the .30 AN/M2, despite being otherwise identical to the standard M1919A4.

Browning M1919A4 - .30-06 Springfield
Going through training, Robert Czakowski demonstrates his proficiency in using a machine gun without actually aiming it.
Upon being asked to try and do better, the player character first takes a moment to ponder the gun.
More specifically, to ponder how that tiny belt would be any help even if it weren't shoved through the tripod.
Manning the gun causes the front sight to helpfully start existing, though the lack of a rear notch to line it up with limits its utility. That dinky little belt apparently contains 250 rounds, if the HUD (which calls it a "Browning M 1919", space and all) is to be believed.
Having somehow qualified through that section, the player character demonstrates his tactical genius writing "Ally" in bright white letters on his helmet, cleverly fooling any enemies into thinking he's one of them. The Sherman in front of him (with a gun mantlet not sufficiently detailed to show the coaxial M1919A4, though the hull gun is still present) just sighs and shakes its head.
Browning M1919A4 in twin mount - .30-06 Springfield
Freezing his miserable fingers off, Larry mans the boat's dual M1919A4s.
"What's the point? They're not even loaded.", he grumbles to himself.
Manning the gun oneself demonstrates that removing the belt entirely apparently only halves the amount of ammo it contains, since the two guns still have 250 rounds total. Unless "250" refers to the number of times the guns as a unit can be fired (i.e. 250 "shots", with one "shot" being a round from each gun), in which case removing the belts did nothing at all.
A first-person view; note how the guns are mounted much too close together, with no space for the left-hand gun's charging handle.
.30 AN/M2 - .30-06 Springfield, for comparison
Manning the strange hybrid Browning on the Jeep.
A first-person view; the added spade grips don't seem to have been thought out all the way, as on higher FOVs they clip straight through the camera.
Letting Sergeant Wright take over the gun; the textures on this side seem to be broken, with the entire right-hand side of the receiver squashed upward to make space for the texture of some other component.
At least it's loaded, albeit not very much.

Hispano-Suiza Mk II

British Hawker Hurricanes occasionally appear in the campaign, armed with 4 wing-mounted Hispano-Suiza Mk II autocannons.

Hispano-Suiza Mk II - 20x110mm
About the only time you'll be happy to see a Hurricane above your head, really.

MG FF/M

Similarly, Messerschmitt Bf 109 E fighters seen at various points in the campaign mount a pair of MG FF/M 20mm autocannons in their wings.

MG FF/M - 20x80mmRB
A cinematic view of a Bf 109; the MG FF/Ms are the guns in the wings not being fired in this shot.

MG 15 (*)

One of the DLC missions centers around a B-24 Liberator bomber, whose wreck needs to be destroyed; for whatever reason, it incorrectly mounts unloaded MG 15s instead of the Browning M2 Aircraft guns it's supposed to have.

MG 15 - 7.92x57mm Mauser
The plane's pilot ponders the misplaced MG mounted before him.
A view through the singular iron sight; this particular gun repeats the all-too-common error of depicting AA sights as only featuring the distinctive "spiderweb" portion of the sight, with nothing to line it up with.
An additional waist-mounted MG 15...
...and its opposite-side counterpart. Both guns feature rather boxy-looking receivers with some odd details; they may not have been modeled directly off of MG 15s, but they certainly aren't the M2s that are supposed to be there.
A very similar set of guns appear later on in a different plane; these have offset perforations in the barrel shrouds and seem to be belt-fed, though they clearly still use the same base model.
The fact that they actually have front sights is sadly not reflected in first-person.

MG 17

The aforementioned Bf 109 E fighters also feature a pair of MG 17s in the nose.

MG 17 - 7.92x57mm Mauser
Here's the image from a couple headers up; the MG 17s are the guns being fired in this shot.

MG 34 Panzerlauf

The MG 34 Panzerlauf. Every German tank in the campaign is equipped with the MG 34. In the Sahara mission, you can control a "Tiger" tank in which you can shoot from a machine gun.

MG 34 Panzerlauf - 7.92x57mm Mauser
Hd2 new MG34 Panzerlauf 1.jpg
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MG 42

The MG 42 serves as the basic stationary machine gun of the German Army in every campaign mission, either on its basic bipod or on the larger Lafette tripod mount.

MG 42 - 7.92x57mm Mauser
Using the MG 42 in third-person...
...and in first-person. Note that the camera is clipping into the feed tray cover; this is a side effect of setting the FOV higher than the developers originally intended.
For reference, this is how it's supposed to look.
Some more shots of Larry Smith manning the MG; note how the gun lacks a charging handle, and isn't quite lined up with the shooter's shoulder.
It's also not clear what he's supposed to be doing with his left hand.
MG 42 on Lafette 42 tripod - 7.92x57mm Mauser
An MG 42 on a Lafette tripod; oddly, this model lacks a bipod entirely, though the mounting hardware is still present.

MG 81

The MG 81.

MG 81 - 7.92x57mm Mauser


MG 151/20

The MG 151/20 it is mounted on the wings of the Ju 87 D-5 aircraft.

MG 151/20 - 20x82mm
Hd2 Ju 87 D-5 1.jpg
Hd2 Ju 87 D-5 2.jpg

Type 92 heavy machine gun

The Type 92 heavy machine gun. Basic stationary machine gun of the Japanese Army in missions in Burma.

Type 92 Heavy Machine Gun - 7.7x58mm SR
Hd2 new Type 91 Machine Gun 1.jpg
Hd2 new Type 91 Machine Gun 2.jpg
Hd2 new Type 91 Machine Gun 3.jpg
Hd2 new Type 91 Machine Gun 4.jpg

vz. 37

The vz. 37.

vz. 37 - 7.92x57mm Mauser
Hd2 vz.37 1.jpg
Hd2 vz.37 2.jpg
Hd2 vz.37 3.jpg

Naval Cannon. Please ID

Hd2 new Nawal Gun 1.jpg
Hd2 new Nawal Gun 2.jpg

Grenades & Explosives

Clam Mine Mk III

The Clam Mine Mk III appears in-game as the "Clummy Bomb". It cannot be thrown but can be planted directly onto enemy vehicles to destroy them.

Clam Mine Mk III
HD2 SabreSquadron Clam Mine 1.jpg
HD2 SabreSquadron Clam Mine 2.jpg
HD2 SabreSquadron Clam Mine 3.jpg
HD2 Clummybomb world.jpg

Dynamite

The dynamite appears in-game as the "Dynamite".

HD2 SabreSquadron Dynamite.jpg

Magnetic mine

A magnetic mine used to sink the Tirpitz ship.

Hd2 magnetic mine on Tirpitz.jpg

No. 36M Mk. I "Mills Bomb"

The No. 36M Mk. I "Mills Bomb" appears in-game as the "Grenade 36".

No. 36M Mk. I "Mills Bomb"
HD2 SabreSquadron No. 36M Mk. I Mills Bomb 1.jpg
HD2 SabreSquadron No. 36M Mk. I Mills Bomb 2.jpg
HD2 SabreSquadron No. 36M Mk. I Mills Bomb 3.jpg
HD2 Grenade 36 world.jpg

No. 69 Mk. 1 High-Explosive Grenade

The No. 69 Mk. 1 High-Explosive Grenade appears in-game as the "Grenade 69".

No. 69 Mk. 1 High-Explosive Grenade
HD2 SabreSquadron No. 69 Mk. 1 High-Explosive Grenade 1.jpg
HD2 SabreSquadron No. 69 Mk. 1 High-Explosive Grenade 2.jpg
HD2 SabreSquadron No. 69 Mk. 1 High-Explosive Grenade 3.jpg
HD2 Grenade 69 world.jpg

S-Mine

The S-Mine.

S-Mine
Hd2 new s-mine 1.jpg
Hd2 new s-mine 2.jpg
Hd2 new s-mine 3.jpg

Tellermine 43

The Tellermine 43.

Tellermine 43
Hd2 new Tellermine 43 1.jpg
Hd2 new Tellermine 43 2.jpg
Hd2 new Tellermine 43 3.jpg

Type 97 hand grenade

The Type 97 hand grenade. Appears ingame as the "Grenade Type 97".

Type 97 High-Explosive Fragmentation hand grenade (minus pin)
Hd2 new Type 97 hand grenade 1.jpg
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Hd2 new Type 97 hand grenade 3.jpg

Model 24 Stielhandgranate

The Model 24 Stielhandgranate. Appears ingame as the "Stielhandgranate 39".

Model 24 Stielhandgranate
Hd2 new Model 24 Stielhandgranate 1.jpg
Hd2 new Model 24 Stielhandgranate 2.jpg
Hd2 new Model 24 Stielhandgranate 3.jpg
HD2 Stielhandgranate 39 world.jpg

Other

Harrington & Richardson Mark VI Flare Gun

Weapons available in the "Hidden & Dangerous 2 Sabre Squadron"
The Harrington & Richardson Mark VI Flare Gun. Game name "Flare Gun".

Harrington & Richardson Mark VI Flare Gun - 26.5mm
HD2 SabreSquadron Harrington & Richardson Mark VI Flare Gun 1.jpg
HD2 SabreSquadron Harrington & Richardson Mark VI Flare Gun 2.jpg
HD2 SabreSquadron Harrington & Richardson Mark VI Flare Gun 3.jpg
HD2 SabreSquadron Harrington & Richardson Mark VI Flare Gun 4.jpg
HD2 Flaregun world.jpg

Naval cannon

The Naval cannon.

Hd2 new działo obrony wybrzeza.jpg

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