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Difference between revisions of "Rainbow Six: Lone Wolf"

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(While these screenshots were taken on an emulator, all images/videos I can find point to the weapons having obvious missing ploygons even on the PS1 original, I suspect they were taken from Delta Force Urban Warfare, where the game's weapons were held at different angles. (Such as the SPAS-12 having missing polygons on the top of the weapon, which wasn't visible in DF:UW but is visible here.))
 
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'''''Tom Clancy's Rainbow Six: Lone Wolf ''''' is a tactical first-person shooter video game developed by Rebellion. It was released in 2002 as a budget title for the Playstation to mostly negative reception, mainly due to the high difficult, complete lack of squad mechanics that the series is known for and for being only five missions long and without dying can easily be completed in under an hour. (And with two forced stealth missions, it's not practical to use every weapon in a complete playthrough.)  
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'''''Tom Clancy's Rainbow Six: Lone Wolf ''''' is a tactical first-person shooter video game developed by Rebellion. It was released in 2002 as a budget title for the Playstation to mostly negative reception, mainly due to the high difficulty, complete lack of squad mechanics that the series is known for and for being only five missions long and without dying can easily be completed in under an hour. (And with two forced stealth missions, it's not practical to use every weapon in a complete playthrough.)  
The game seems to be reusing an engine (With alot of the mechanics removed) from a previous Rebellion console FPS ''Delta Force: Urban Warfare'' and a large chunk at least of the weapon models are recycled from it. (Just held at different parts of the screen.)  
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The game seems to be reusing an engine (With alot of the mechanics removed) from a previous Rebellion console FPS ''Delta Force: Urban Warfare'' and all the weapon models are recycled from it. (Just held at different parts of the screen.)  
 +
 
 
A curious quirk of this game is that full-auto/burst mode will inherently make your firearms less accurate, the actual crosshair will widen considerably for each fire mode, even before the player starts firing.   
 
A curious quirk of this game is that full-auto/burst mode will inherently make your firearms less accurate, the actual crosshair will widen considerably for each fire mode, even before the player starts firing.   
 +
 
The game follows Ding Chavez as he is inserted solo to meet up with a terrorist-turned-informant about illegal weaponry being imported into Russia.
 
The game follows Ding Chavez as he is inserted solo to meet up with a terrorist-turned-informant about illegal weaponry being imported into Russia.
  

Revision as of 17:57, 21 April 2023


Tom Clancy's Rainbow Six: Lone Wolf
R6LoneWolf-Cover.jpg
Cover Art
Release Date: 2002
Developer: Rebellion
Platforms: Playstation
Genre: First-Person Shooter


Tom Clancy's Rainbow Six: Lone Wolf is a tactical first-person shooter video game developed by Rebellion. It was released in 2002 as a budget title for the Playstation to mostly negative reception, mainly due to the high difficulty, complete lack of squad mechanics that the series is known for and for being only five missions long and without dying can easily be completed in under an hour. (And with two forced stealth missions, it's not practical to use every weapon in a complete playthrough.)


The game seems to be reusing an engine (With alot of the mechanics removed) from a previous Rebellion console FPS Delta Force: Urban Warfare and all the weapon models are recycled from it. (Just held at different parts of the screen.)

A curious quirk of this game is that full-auto/burst mode will inherently make your firearms less accurate, the actual crosshair will widen considerably for each fire mode, even before the player starts firing.

The game follows Ding Chavez as he is inserted solo to meet up with a terrorist-turned-informant about illegal weaponry being imported into Russia.

The following weapons were can be seen in the video game Rainbow Six: Lone Wolf:


Secondary Weapons

"Mark 23"

What the game claims is a Heckler & Koch Mark 23 but visually appears to be a different handgun appears as the game's suppressed handgun, it holds 13 bullets in a magazine, it is called an MK23 in the weapon description but the weapon name calls it an "M23", the weapon's HUD Icon looks like an M1911A1 And the weapon was originally called "P14 SLD" in Delta Force: Urban Warfare.

Colt M1911 - .45 ACP
Heckler & Koch Mk 23 Mod 0 - .45 ACP
Holding the Mk23.


Glock

A Glock from the Glock pistol series appears as the game's unsuppressed handgun, and is inaccurately called the "9mm 92FS Pistol" despite the model clearly not being a Beretta 92FS and holds 20 bullets per magazine.

Glock 17 - 9x19mm
Holding the Glock.

Primary Weapons

Franchi SPAS-12

The Franchi SPAS-12 appears as the game's single shotgun firing in semi-automatic, the weapon is inaccurately treated as magazine-fed (as all ammo in the current magazine is lost when reloading.) and while it has decent range, it frequently needs at least one follow-up shot to kill an enemy, making it not very practical.

Franchi SPAS-12 - 12 Gauge
The SPAS-12 in-game, the blocky device infront of Ding is a mine.

Heckler & Koch MP5A2

The MP5A2 appears as "MP5 10A2" in the game, the weapon's name claims to be in 10mm but the curved magazine and description points to this being a 9mm MP5 as opposed to a 10mm variant, it is the only weapon used by enemy terrorists, both MP5 Submachine Guns are capable of full auto, burst and single shot firing modes.

Heckler & Koch MP5A2 - 9x19mm
The MP5A2 in the game.
A dead terrorist holds his MP5A2.

Heckler & Koch MP5SD2

The H&K MP5SD2 appears as "HK MP5SD5". Has a 3-round burst option and is modeled with and old S-E-F trigger group.

Heckler & Koch MP5SD2- 9x19mm
The MP5SD2 as held by Ding.

M4A1

The M4A1 Carbine appears as the game's Assault Rifle and on the game's box art, with white camo applied to it. In a frankly odd decision, the M203 (which is not usuable in-game) was not removed from the model and is still visible.

Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO
Ding holds his Snow White M4.

Sniper Rifle

What the game claims is a Heckler & Koch PSG-1, but the icon appears to show a different rifle, appears as the game's sniper rifle, the weapon can only be fired while zoomed in. (and is the only weapon that even has a zoom in function.)

The in-game weapon model, appears to be, of all things, The M249 model from Delta Force: Urban Warfare, with only the very end of the LMG's barrel visible to make it seem like a PSG-1.

Heckler & Koch PSG-1 - 7.62x51mm NATO
The PSG-1 In-game.

Grenades

Flashbang

A Flashbang Grenade appears as one of two grenades in the game.

A Flashbang dropped on the ground.

M26 grenade

The M26 hand grenade appears as the "Frag Grenade".

M26 hand grenade
A M26 hand grenade dropped on the ground.



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