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Difference between revisions of "Heckler & Koch XM29 Objective Individual Combat Weapon"

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m (sorted by year and set tables to same width)
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!align=center bgcolor=#D0E7FF width="200"|'''Character'''
 
!align=center bgcolor=#D0E7FF width="200"|'''Character'''
 
!align=center bgcolor=#D0E7FF width="250"|'''Notation'''
 
!align=center bgcolor=#D0E7FF width="250"|'''Notation'''
!align=center bgcolor=#D0E7FF width="50"|'''Date'''
+
!align=center bgcolor=#D0E7FF width="100"|'''Date'''
|-
 
|[[Die Another Day]]||[[Will Yun Lee]]||Colonel Moon||Mocked up [[Heckler & Koch G36|G36K]]||2002
 
 
|-
 
|-
 
| rowspan="4" |[[Universal Soldier: The Return]]||[[Jean Claude Van Damme]]||Luc Devaraux|| rowspan="4" |Mocked up [[Heckler & Koch MP5|MP5]]|| rowspan="4" | 1999
 
| rowspan="4" |[[Universal Soldier: The Return]]||[[Jean Claude Van Damme]]||Luc Devaraux|| rowspan="4" |Mocked up [[Heckler & Koch MP5|MP5]]|| rowspan="4" | 1999
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|-
 
|-
 
| || UniSols
 
| || UniSols
 +
|-
 +
|[[Die Another Day]]||[[Will Yun Lee]]||Colonel Moon||Mocked up [[Heckler & Koch G36|G36K]]||2002
 
|-
 
|-
 
|}
 
|}
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!align=center bgcolor=#D0E7FF width="200"|'''Character'''
 
!align=center bgcolor=#D0E7FF width="200"|'''Character'''
 
!align=center bgcolor=#D0E7FF width="250"|'''Notes'''
 
!align=center bgcolor=#D0E7FF width="250"|'''Notes'''
!align=center bgcolor=#D0E7FF width="50"|'''Date'''
+
!align=center bgcolor=#D0E7FF width="100"|'''Date'''
 
|-
 
|-
 
|[[Mail Call]]||Operators||Themselves||none||2001
 
|[[Mail Call]]||Operators||Themselves||none||2001
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!align=center bgcolor=#D0E7FF width="300"|'''Game Title'''
 
!align=center bgcolor=#D0E7FF width="300"|'''Game Title'''
 
!align=center bgcolor=#D0E7FF width="150"|'''Appears as'''
 
!align=center bgcolor=#D0E7FF width="150"|'''Appears as'''
!align=center bgcolor=#D0E7FF width="250"|'''Mods'''
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!align=center bgcolor=#D0E7FF width="200"|'''Mods'''
!align=center bgcolor=#D0E7FF width="200"|'''Notation'''
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!align=center bgcolor=#D0E7FF width="250"|'''Notation'''
 
!align=center bgcolor=#D0E7FF width="100"|'''Release Date'''
 
!align=center bgcolor=#D0E7FF width="100"|'''Release Date'''
 +
|-
 +
|[[Delta Force: Land Warrior]]||OICW||||||2000
 +
|-
 +
|[[Tactical Ops: Assault on Terror]]||OICW||||||2000
 +
|-
 +
|[[Eternal Darkness]]||OICW||||||2001
 +
|-
 +
|[[Ghost Recon]]||OICW||||can be used w/o the GL part||2001
 +
|-
 +
|[[Delta Force: Task Force Dagger]]||OICW||||||2002
 +
|-
 +
|[[Die Hard: Vendetta]]||High powered assault rifle||||||2002
 +
|-
 +
| [[Tactical Ops: Assault on Terror]] || OICW ||  ||  || 2002
 
|-
 
|-
 
|[[007: Nightfire]]||Advanced Individual Munition System-20||||||2002
 
|[[007: Nightfire]]||Advanced Individual Munition System-20||||||2002
 +
|-
 +
|[[Soldier of Fortune II: Double Helix]]||OICW||||Extremely complex interface to duplicate HEAB functionality, incorrectly prevents grenades being used in impact mode||2003
 
|-
 
|-
 
|[[Far Cry]]||OICW Assault Weapon||||||2004
 
|[[Far Cry]]||OICW Assault Weapon||||||2004
 
|-
 
|-
 
|[[Half-Life 2]]||||||Cut Weapon||2004
 
|[[Half-Life 2]]||||||Cut Weapon||2004
|-
 
|[[Soldier of Fortune II: Double Helix]]||OICW||||Extremely complex interface to duplicate HEAB functionality, incorrectly prevents grenades being used in impact mode||2003
 
 
|-
 
|-
 
|[[Punisher, The (VG)|The Punisher]]||Battle Rifle with Scope||||||2004
 
|[[Punisher, The (VG)|The Punisher]]||Battle Rifle with Scope||||||2004
|-
 
|[[Ghost Recon]]||OICW||||can be used w/o the GL part||2001
 
 
|-
 
|-
 
|[[Ghost Recon 2]]||||||||2004
 
|[[Ghost Recon 2]]||||||||2004
 
|-
 
|-
 
|[[Ghost Recon 2: Summit Strike]]||||||||2005
 
|[[Ghost Recon 2: Summit Strike]]||||||||2005
|-
 
|[[Delta Force: Task Force Dagger]]||OICW||||||2002
 
|-
 
|[[Delta Force: Land Warrior]]||OICW||||||2000
 
|-
 
|[[Tactical Ops: Assault on Terror]]||OICW||||||2000
 
 
|-
 
|-
 
|[[Splinter Cell: Chaos Theory]]||||||unusable||2005
 
|[[Splinter Cell: Chaos Theory]]||||||unusable||2005
|-
 
|[[Eternal Darkness]]||OICW||||||2001
 
 
|-
 
|-
 
|[[Metal Gear Ac!d 2]]||OICW||||||2006
 
|[[Metal Gear Ac!d 2]]||OICW||||||2006
|-
 
|[[Die Hard: Vendetta]]||High powered assault rifle||||||2002
 
|-
 
| [[Tactical Ops: Assault on Terror]] || OICW ||  ||  || 2002
 
 
|-
 
|-
 
|}
 
|}
  
 
+
==Gallery==
 
<gallery>
 
<gallery>
 
Image:Oicwconcept1.jpg|Early concept of the OICW
 
Image:Oicwconcept1.jpg|Early concept of the OICW
 
Image:Oicwproto2.jpg|Early side-by-side OICW prototype.
 
Image:Oicwproto2.jpg|Early side-by-side OICW prototype.
Image:Oicw4b.jpg|Concept renders of several possible OICW configurations. Note the KE module of 2 is an MP7
+
Image:Oicw4b.jpg|Concept renders of several possible OICW configurations. Note the KE module of 2 is an [[MP7]]
 
Image:M29-oicw_oicw1.jpg|Version with a curved magazine and raised eyepiece
 
Image:M29-oicw_oicw1.jpg|Version with a curved magazine and raised eyepiece
 
Image:XM29b.jpg|A very similar version, with different scope and magazines
 
Image:XM29b.jpg|A very similar version, with different scope and magazines
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</gallery>
 
</gallery>
 
<br clear=all>
 
<br clear=all>
 +
 
=See Also=
 
=See Also=
 
*[[Heckler & Koch]] - A list of all firearms manufactured by Heckler & Koch.
 
*[[Heckler & Koch]] - A list of all firearms manufactured by Heckler & Koch.

Revision as of 17:02, 1 February 2012

The XM29 SABR or OICW was an attempt to produce a next-generation hybrid firearm which would combine a "smart" airbursting grenade launcher with a 5.56mm rifle. The project began in the 90s and ran until 2004 when it was cancelled due to failure to meet weight goals; during that time a bewildering array of prototypes and mock-ups were produced, of which the first image below is the most widely recognised; this version was produced by Heckler & Koch and Alliant Techsystems Inc. Following cancellation, the program was split into three 'increments;' the first being the development of a new family of lightweight kinetic energy weapons, the second the development of a standalone grenade launcher using the technology that would have been used in the original OICW, and the third the re-integration of the two into a single device.

During the course of the project the 20mm HE module was changed to 25mm due to concerns over the performance of the 20mm projectiles; after the cancellation of the main project, this became the 'increment two' Heckler & Koch XM25 program; this weapon is currently being test-deployed with US forces in Iraq and Afghanistan and is said to begin deployment of the weapon by 2011. The Heckler & Koch XM8 was developed in an attempt to meet the requirements of OICW increment one, but this was later cancelled; it is not presently clear if the LSAT program that replaced it is intended to become OICW increment one.

The Objective Individual Combat Weapon (OICW) can be seen in the following films and video games used by the following actors:

Late-model over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm & 20mm. This is the most common version mocked up or modeled in videogames; the second most common has the lower barrel project much further than the upper. See gallery below for more images.
Another late-model over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm & 20mm. This is the second most depicted version mocked up or modeled in videogames.

Film

Title Actor Character Notation Date
Universal Soldier: The Return Jean Claude Van Damme Luc Devaraux Mocked up MP5 1999
Bill Goldberg Romeo
Kiana Tom Maggie
UniSols
Die Another Day Will Yun Lee Colonel Moon Mocked up G36K 2002

Television

Show Actor Character Notes Date
Mail Call Operators Themselves none 2001

Video Games

Game Title Appears as Mods Notation Release Date
Delta Force: Land Warrior OICW 2000
Tactical Ops: Assault on Terror OICW 2000
Eternal Darkness OICW 2001
Ghost Recon OICW can be used w/o the GL part 2001
Delta Force: Task Force Dagger OICW 2002
Die Hard: Vendetta High powered assault rifle 2002
Tactical Ops: Assault on Terror OICW 2002
007: Nightfire Advanced Individual Munition System-20 2002
Soldier of Fortune II: Double Helix OICW Extremely complex interface to duplicate HEAB functionality, incorrectly prevents grenades being used in impact mode 2003
Far Cry OICW Assault Weapon 2004
Half-Life 2 Cut Weapon 2004
The Punisher Battle Rifle with Scope 2004
Ghost Recon 2 2004
Ghost Recon 2: Summit Strike 2005
Splinter Cell: Chaos Theory unusable 2005
Metal Gear Ac!d 2 OICW 2006

Gallery


See Also


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