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Medal of Honor: Frontline
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The following weapons appear in the video game Medal of Honor: Frontline:
WARNING! THIS PAGE CONTAINS SPOILERS!
Pistols
High Standard HDM
Known as the "Silenced Pistol", a suppressed High Standard HDM is the most used pistol throughout the game. It first appears in Level 2 of Needle in the Haystack (Mission 3), and then returns in Several Bridges Too Far (Mission 4), and Level 1 in Rolling Thunder (Mission 5). It is slightly less powerful than the M1911A1. The in-game HDM's slide seems to be disproportionate to its actual model. It holds 7 rounds.
M1911A1
Known as the "Colt .45" in-game, the M1911A1 appears as the standard sidearm in D-Day (Mission 1) and Seaside Stowaway (Mission 2). It is the most powerful pistol in the game, and is highly effective firing against MG positions Level 1 of D-Day (Mission 1). It holds 7 rounds.
Walther P38
The Walther P38 is mainly used by enemy officers and scientists. It is first obtained in Rolling Thunder (Mission 5) and is used again in The Hornet's Nest (Mission 6). It has short recoil, and is much more accurate than the M1911A1. It holds 8 rounds and uses Pistol ammunition.
Rifles
M1 Garand
The M1 Garand is the first weapon to be used in the game, and appears as the standard weapon for U.S. Army Soldier allies in the game. Unlike the real M1 Garand, the in-game model cannot be reloaded until the entire en-bloc clip is expended. This is because the game's engine only allows one reload animation per weapon - Reloading the Garand mid clip would require a second animation to show the manual ejection of the clip, and then the loading of a new clip. Level 2 of Needle in the Haystack (Mission 3), an enemy soldier in the pub is carrying a Garand. This could possibly be a capture from an American casualty, or a programming error which is more likely.
Springfield M1903A4
The M1903A4 Springfield appears in Level 2 of A Storm in the Port (Mission 2) and in the first 2 levels of Needle in the Haystack (Mission 3). Like the first MOH game, it is first obtained through a hidden "gift package". It has a somewhat slow rate of fire due to the bolt-action, but it is incredibly accurate, and has great range. It holds 5 rounds.
Gewehr 43
A scoped Gewehr 43 appears as the second "sniping" weapon in the game, and is prominently seen in the hands of enemies in Level 1 of Several Bridges Too Far (Mission 4), where it is first obtained. It comes back in The Hornet's Nest (Mission 6). It's accuracy is slightly less than the M1903. Being a semi automatic weapon, it has a much higher rate of fire and faster reload than the M1903. It holds 10 rounds.
Note: the real Gewehr 43 has significantly less accuracy at range than the 1903 bolt action rifle and isn't nearly as reliable. Even as a basic semi-automatic rifle, its less than desirable, especially when compared to superior rifles like the M1 Garand.
Karabiner 98k
The Karabiner 98k rifle appears as the standard-issue infantry rifle of the German forces in the game. Like the Lee-Enfields and Stens of the British Army, it is only available for use by computer-controlled German characters. Scoped versions can be seen in the Nijmegen Bridge level used by the snipers. They are not to be confused with the Gewehr 43 as they make the same sound when fired, but after each shot, the sniper has to pause to cycle the bolt, this can be used as an Achilles heel, you can time your shots, while armed with the G43 wait for the enemy to fire a shot, then immediately pop up and shoot him while he's cycling the bolt, or simply wait until you hear him fire 5 shots, then kill him while he's reloading.
Short Magazine Lee-Enfield No.4 Mk I
The Short Magazine Lee-Enfield rifle, particularly the No.4 Mk I variant, appears in the hands of British Army soldiers in the "Arnhem Knights" level, and are exclusive to the computer-controlled soldiers and not available for use by the player. Though, when picked up provide shotgun shells for the Winchester Model 1897. No.4 Mk I's can be seen in the hands of many British and Commonwealth troops in historical cutscenes. A scoped No.4 Mk.I(T) version is seen in "The Choice".
Sturmgewehr 44
The Sturmgewehr 44 appears in the game as the "Stg44". Unlike the real-life version, it can only fire in full auto mode with no semi-automatic mode. It operates similarly to the B.A.R., but has a higher rate of fire and magazine capacity. It is generally considered to be one of the most effective small arms in the game, and appears in the later levels where German weapons are prevalent. At the climax of the game the main antagonist, Baron Rudolph Ulbricht Von Strumgeist, can be seen armed with one of these weapons when he faces off with Patterson.
Submachine Guns
M1A1 Thompson
The M1A1 Thompson appears in the game as an available SMG in levels where U.S. forces are present, such as in the first level set during the D-Day landings in Normandy. It also strangely holds only 20 rounds despite being modeled with a 30-round magazine.
MP40
The MP40 appears in the game as the typical SMG of the German forces in the game, it fires at 550 RPM from a 32 round detachable box magazine firing the 9mm Parabellum cartridge.
Sten
The Sten appears in the "Arnhem Knights" level in the hands of British Army soldiers, particularly the squad leader, Master Sgt. Kelso (an anachronism as there is no rank of Master Sergeant in the British Army; Kelso would be a Warrant Officer Class 2), encountered at the start of the level. Like the Lee-Enfield, the Sten is exclusive to the AI British soldiers and not available for player use.
Shotguns
Winchester Model 1897 'Trench Gun'
The militarized version of the Winchester Model 1897 shotgun appears in several levels, including in the bar in a mansion occupied by a high-ranking German officer, of all places in Operation Rapunzel. In the level "Yard by Yard", an elderly civilian, possibly a WW1 veteran, appears wielding one of these weapons, seemingly wanting to join forces with you, though is soon killed by a German sniper, using the weapon to point out the direction the fatal shots came from before dying. For some reason, the weapon holds 8 shells in this game, despite the real weapon carrying 6 shells, 5 in the tube, and 1 in the chamber.
Machine Guns
Browning Automatic Rifle
The Browning Automatic Rifle appears in the game as one of the most effective allied automatic weapons. The game version of the B.A.R. has the fire select set to fire at 350 RPM, though its also able to fire at 550 RPM, but this option isn't available in-game, it has a detachable box magazine that carries 20 rounds, and is somewhat inaccurate at long range, but is still an effective weapon when engaged with multiple enemies. The purpose of the B.A.R. is to provide suppressing fire on the enemy and allow safe flanking maneuvers by the rest of the squad, while the B.A.R. gunner keeps the enemy pinned.
Browning M1919
The Browning M1919 machine gun appears in the level "Seaside Stowaway" mounted on a U.S. Army Jeep that crashes after being strafed by a German Me-109 fighter. Manning the machine gun will trigger a wave of enemy soldiers to attack, but you have unlimited ammunition for the weapon with which to dispatch the enemy.
MG42
The MG42 appears frequently in the game as a fixed weapon in machine gun nests and guard towers, even mounted on an armored train in the level "Riding out the Storm". Just like the M1919 machine gun, manning one will trigger a swarm of enemies to come forth to attack, though you again have the benefit of unlimited ammo with which to counter the threat. The MG42 is also erroneously shown being capable of destroying tanks; a few seconds' sustained fire being enough to decimate a Panzer IV tank, something the real-life MG42 could never achieve, other than scratch up the paint.
MG34
In several levels, the player will have to engage and destroy Panzer IV tanks, which in addition to the cannon, are also armed with MG34s mounted in the front of the hull. It is the only machine gun in the game that the player cannot commandeer.
MG17
During the level "Seaside Stowaway", the player witnesses an Army jeep strafed by a German Me-109 fighter, the fighter armed with the ubiquitous MG17 machine gun as its main armament.
Rocket Launchers
M9A1 "Bazooka"
The M9A1 "Bazooka" appears in the game as an anti-tank/heavy weapon in the game. Contrary to the real-life version, it can be effectively operated by a single person, which at best would be highly impractical in a combat situation. It also is more effective as an anti-personnel weapon than its' original anti-tank role, taking several rounds to destroy the Panzer IV's present in the game. One can also be found in a stockpile of captured Allied weapons in a German base near the end of the game.
Panzerschreck
The Panzerschreck appears in the game as the German counterpart to the American Bazooka. One drawback it has compared to the Bazooka is that the blast shield obscures your vision and can make it difficult to effectively engage targets at times. Another, like the Bazooka, it takes a lot of shots to successfully destroy a Panzer IV tank, even though the real life Panzerschreck fires the horrifyingly lethal 88mm shell, more than capable of taking out any tank in existence during WWII in a single hit.
Grenades
Mk 2 Hand Grenade
The Mk 2 hand grenade is one of two HE-Frag hand grenades available in the game. Like the other U.S.-made weapons, it is generally available where U.S. Army forces are present. the player must take care when using this as the Germans will occasionally try to catch the grenade and throw or kick it back at you before it explodes. For some reason the grenade will explode on impact if it hits an enemy. The player are also can 'Cook' the Grenade by pressing the 'Reload' Button
Model 24 Stielhandgranate
The Model 24 Stielhandgranate appears in the game as the German counterpart to the Allied Mk 2 hand grenade. Just like the Mk 2, some enemies will occasionally try to toss or kick the grenade back at you before it explodes. Sometimes a skilled shooter can wound an enemy as he's preparing to throw one of these grenades, causing him to drop it and kill himself and any other nearby enemies when the grenade detonates.
M18 Smoke Grenade
In the first level of the game, set during the D-Day invasion of Normandy, the player is tasked with marking German bunkers on the beach as targets for Allied destroyers, the player using M18 smoke grenades emitting red smoke to mark the bunkers (though the player must immediately evacuate the bunker after deploying the smoke grenade lest they be killed by the incoming shells).
Special - Archive Footage
M3A1 "Grease Gun"
An M3A1 "Grease Gun" can be seen in the hands of an American soldier in the historical cutscene "The Choice".
Browning M2HB
Many Browning M2HB heavy machine guns can be seen mounted on armored vehicles such as Sherman tanks and M3A1 APCs, and also the jeep carries General George S. Patton.
Bren
A Bren gun can be seen on a British paratrooper in the historical cutscene "Operation Market Garden".
Vickers Machine Gun
A Vickers heavy machine gun can be seen being used by either British or Commonwealth soldiers in the historical cutscene "The Choice".
PPSh-41
A PPSh-41 can be seen in the hands of a Soviet soldier in the historical cutscene "On a Rail to Nowhere" and "Victory".
Mosin Nagant M91/30
Soviet Red Army infantry can be seen armed with Mosin Nagant M91/30 rifles in the historical cutscene "Operation Market Garden". Many have bayonets fixed.