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Enlisted
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Enlisted is a squad-based massively multiplayer online first-person shooter developed by game developer Darkflow Software and published by Gaijin Entertainment. It is set during the World War 2 and featuring seven major campaigns: Battle of Moscow, Invasion of Normandy, Battle of Berlin, Battle of Tunisia, Battle of Stalingrad (with Battle of Rzhev), Pacific War and Battle of the Bulge. Since December 4th, 2023, a major overhaul of the progression system and the merging of same factions from different campaign has taken place called the "Merge" update. Instead of 6 campaigns, there are four factions currently in Enlisted: USSR, USA (with Commonwealth), Germany (with Italy), and Japan while campaigns served as a map pool. However, factions will still only be fighting in their own respective historical campaigns. For example Pacific War is still fought between US and Japan and Battle of Stalingrad between USSR and Germany.
Each campaign has its own separate progression tree for both teams, allowing the game to make certain weapons rarer than other based on the time frame of the campaign. After the "Merge" update, the progression system is represented in a tech tree similar to War Thunder rather than the original linear campaign progressions.
The twin game for Enlisted is CRSED: F.O.A.D., also known as Cuisine Royale. This is a free-to-play battle royale game that also developed by Darkflow Software. It was a joke at first, but the game took a very good reception and was released as a standalone Steam game. Many of the weapons, cars, characters and maps are the same in both games. In addition, the combat vehicles in the game are mostly from War Thunder, a military vehicles online combat game developed by Gaijin Entertainment.
The following weapons appear in the video game Enlisted:
Subpages
- Enlisted/Pistols - All pistols in the game.
- Enlisted/Revolvers - All revolvers in the game.
- Enlisted/Flare Guns - All flare guns in the game.
- Enlisted/Shotguns - All shotguns in the game.
- Enlisted/Submachine Guns - All submachine guns in the game.
Overview
Classes and Kits
One of the game's main selling feature is its squad-based gameplay. In the only available game mode that is not limited to Custom Matches called "Squads", each player on the field controls an infantry squad or a vehicle crew consisting of three to nine soldiers. Players spawn in as one of the members of their squad and directly control their actions similarly to a typical FPS game while the rest of the members are usually controlled by the artificial intelligence, excluding the tank crew, where player controls both the movement of the tank and all of its armaments.
Each squad that is unlocked in a faction (formerly campaign) introduces a certain class to the roster of classes available for "enlisting" through the Logistics system, a system that acts as an in-game shop for equipment and soldier procurement. Each such squad has at least one soldier with this specialization in it. Each squad also feature three separate upgrade trees: squad upgrades that apply only to the squad in question and allow, among other things, to increase the number of soldiers that can be present on the battlefield and introduce more specialists beyond the ones that are available in the squad initially (i.e. introduce a certain number of Engineers or Radio operators to a Machine Gunner squad); personnel upgrades that allow you to improve the soldiers of the class that is introduced along with the squad regardless of whether they belong to the designated squad or stay as part of another squad; and workshop upgrades that allow the player to improve the weapons that are introduced along with the squad.
While soldiers are capable of picking up primary weapons that are dropped by enemies, their classes limit what weapons they can start the battle with. Weapons looted from the enemy will not obtain reserve ammunition from their bodies, but needs to be resupplyed from enemy built ammunition boxes ("enemy" here purely refers to the two teams in the round, and has nothing to do with the specific faction).
As of now, there are 16 available soldier classes, excluding their more advanced versions that are unlocked as the player progresses far enough into the campaign:
- Rifleman - The most basic kind of soldier, they form a core of any infantry division and are present in almost every infantry squad alongside more specialized troops. They utilize unscoped bolt action, semi-automatic and automatic rifles.
- Sniper - For researchable items, this is the only class capable of utilizing scoped bolt action, semi-automatic and automatic rifles, that makes it more suited for long range engagements. By default, like most other specialist classes that utilize special primary weapons and that will be mentioned below, they are armed with the faction's default primary weapon (for example, a Gewehr 33/40 (t) in case of Axis forces in Battle of Moscow campaign).
- Assaulter - They are the only ones capable of equipping assault rifles, as well as one of several classes that are capable of equipping shotguns and submachine guns, which makes them more suited for close quarters and medium range engagements compared to Riflemen.
- Engineer - One of the primary support classes, they utilize the same weapons as Riflemen. Soldiers of this class are capable of building rally points, ammo crates, sandbag covers, Czech hedgehogs and barbed wire, as well as more specialized structures that depends on the squad, such as HMG nests in case of Machine Gunner squads or AA and AT guns in case of Engineer squads.
- Radio operator - Soldiers of this class provide the ability to call in artillery strikes wherever a player chooses within the borders of a playable area. Radio operator squad provides an exclusive ability to use smoke shells when calling in artillery and call in carpet bombing instead of the usual artillery strike at the cost of longer cooldown. Radio operators share their weapon pool with Riflemen.
- AT Gunner - The only class capable of utilizing specialized anti-tank equipment, such as anti-tank rifles or rocket launchers. These weapons are equipped in a secondary weapon slot, with the primary slot being limited to the same weapons that are available to Riflemen.
- Machine Gunner - Equipped with machine guns, soldiers of this class are capable of providing covering fire for other troops and suppressing enemies.
- Mortarman - Soldiers of this class, as its name suggests, are capable of utilizing mortars in battle. This allows them to provide fire support from a distance using HE and smoke shells. Mortars are equipped in the secondary weapon slot, with the primary weapon selection being shared with Riflemen.
- Flametrooper - Soldiers of this class can equip flamethrowers as their secondary weapons, which makes them excellent at clearing out buildings and other cramped spaces. Their primary weapons are identical to the ones used by Riflemen.
- Medic - Introduced in Battle of Stalingrad campaign and so far appearing only in Stalingrad and Pacific campaigns, Medics serve as an early game Assaulter replacements due to also using submachine guns and shotguns in terms of weaponry while providing a way to restock medkits and heal other squad and teammates. Unlike other infantry squad types, Medic squads consist exclusively of medics and don't have Riflemen among their ranks.
- Tanker - Despite being called "Tankers" by the game, soldiers of this class are capable of driving not only tanks, but also other kinds of armored ground vehicles, such as armored cars or self-propelled artillery. They usually come pre-equipped with pistols and can equip submachine guns in their primary weapon slot. Unlike infantry specialist classes, vehicle crewmen are not able to equip faction's default bolt-action rifle.
- Fighter pilot - As the class name suggests, they fly fighter airplanes in order to assert air superiority. Their loadout is identical to Tankers otherwise, excluding the addition of a parachute.
- Attacker pilot - Attacker pilots fly bomber planes and provide air support for infantry and ground vehicles by delivering precise strikes against enemy ground forces. Their loadout is identical to Fighter pilots.
- APC driver - He provides team with mobile spawnpoint in form of APC. His loadout is the same as tanker.
- Paratrooper - This class can spawn behind enemy lines, thanks to drop from plane. Appart from soldiers, plane also drops special chest with 4 kits to choose from: Mortar, Sniper, Assaulter or Anti-tank kit. If player doesn't want to jump from plane, there is possibility to normal spawn, but without chest.
- Rider - He rides motorcycle with cart equiped with machine gun. This class carries the same equipment as tanker or any driver.
Ammunition Mechanism
Contrary to what you might expect based on the screenshots where UI is shown, Enlisted actually tracks remaining ammunition for magazine-fed weapons in magazines rather than an abstract ammo pool, more similarly to more hardcore shooters, such as Insurgency or Rising Storm 2: Vietnam. However, unlike the hardcore shooters, Enlisted also shows you an actual amount of the remaining ammunition in the magazine that is currently loaded rather than giving you hints at how many bullets are left, more similarly to arcade shooters, such as shooters from Call of Duty or Battlefield franchises. For example, when the player's remaining ammunition for his Browning BAR is 10/5, the result of reloading will be 5/10 instead of 15/0. This feature is inherited from CRSED: F.O.A.D., which, as a Battle Royale game, provides players with backpack and inventory. However, although such inventory does exist in Enlisted, they are only visible to players in very early versions of the game.
Weapons that share their magazines in real life tend to share their ammunition pool, so, for example, MP38, MP40 and MP 3008 will share their magazines with each other, and picking up a Carcano M91/41 will provide a reserve clip for Armaguerra Model 1939. However, the implementation of this feature can basically be inferred as an unintentional move by the developers, as they may want to reduce the variety of items; since this feature in-game could basically only be applied to two weapons with completely identical "feeding methods", and it has bugs and unreasonable aspects. Weapons that would normally share their ammunition pools in more arcade-y titles, for example Thompson submachine guns with 50-round drums and 30-round magazines, however, will have different ammunition pools in this game due to the use of different magazines. Kar98k and Gew. 41 are set to use different ammunition, and they cannot resupply each other. Austen Mk I which uses a 30-round magazine can be resupplied by 32-round Sten magazines, resulting 32 rounds loaded in a 30-round magazine.
Silencers and Suppressors
Some weapons are introduced as separate models in the game after being equipped with silencers. They are basically not obtainable through conventional means. These suppressed weapons have overall reduced damage compared to regular models, and some may have reduced muzzle velocity. The effect of the suppressors was not directly described in the game, but it was mentioned in the updated announcement that suppressors can increase the reaction time of enemy AI soldiers before they return fire to players who shot them, although the authenticity of this effect is questionable.
Setting up and Mounting weapons
The bipods in-game are completely decorative in nature; they are not required to mount a weapon, and their models will not change in any state, nor will they effect weapons stats (while bayonets will reduce recoil). The mounting mechanism in Enlisted is quite similar to that of in Call of Duty: Modern Warfare (2019), in which players can mount any weapon on the surface or cover that the game determines to be suitable, by pressing B in default. The mounted weapon will always be in aiming state, while the angle becomes very limited. However, such mounting mechanisms are rarely used in the actual combats of Enlisted, as firearms in-game generally have high damage and low recoil, resulting in a lack of advantage in mounting, which in addition will reduce mobility. Even more inexplicably, mounting in Enlisted appears to significantly increase the bullet spread of firearms.
Sidearms
In-game inventory of each soldier features a separate slot for sidearms (pistols and revolvers) that is either unlocked by default in case of vehicle crewmen or can be unlocked when progressed far enough into upgrade tree of a respective squad, which generally is foot soldiers. Sidearms in Enlisted are normally reserved for extremely short range emergency encounters due to their low damage and relatively short effective range. In theory, sidearms require at least 2-3 shots to eliminate an enemy soldier, but in actual combat, more will be needed due to poor recovery and spread stats.
Most sidearms from the USSR, USA (with Commonwealth) and Germany (with Italy) factions do not have the function of mid-reload, which means that no matter how much ammunition is left in the gun, the character will always load it as if it has been emptied, similar to what players will see in Counter-Strike: Global Offensive. This mechanism is rare for a modern game, especially one that emphasizes its authenticity in promotions.
Rifles
It should be noted that, when doing a mid-reload (non-empty) for bolt-action and self-loading rifles, the game will not reduce the amount of ammunition in the magazine or use the animation of ejected bullet, where should be one bullet less due to the bolt having been pulled open, and one bullet will be ejected. Even in the commonly said arcade shooters, such as Battlefield 1, one can often notice that the character will wisely cover the receiver to prevent the bullet from being ejected.
Rifles / Battle Rifles (Semi-automatic)
Armaguerra Model 1939
The Armaguerra Model 1939 is available in Battle of Tunisia to Axis side. It is unlocked at Campaign Level 12 independently from any squad.
Although only about 100 of these rifles are used by the Italian army, they, like other more common weapons such as the M1 Carbine, are researchable on the tech tree rather than being presented as a Battle Pass unique weapon.
Beretta Model 1931
The Beretta Model 1931 is a weapon of choice of all squad members of a premium Axis Radio operator squad in Battle of Tunisia, namely the 35th Infantry Regiment "Pistoia", 16th Infantry Division.
Breda PG M1931 (Carcano)
The Breda PG M1931 (Carcano) was available during the "Armory" event from from October 25, 2023 to November 2, 2023.
Degtyaryov SVD-30
The Degtyaryov SVD-30 can be obtained by dismantling the scope from the SVD-33 model. Strangely enough, the model with the scope in the game is called SVD-30, but it should be called SVD-33.
Degtyaryov SVD-33
The Degtyaryov SVD-33 with U.V.P scope was added with 26th Guards Signal Battalion, 16th Guards Infantry Division premium squad. It has good damage, a five-round magazine with fast reloading. It is incorrectly named as SVD-30. The scope did not appear on the weapon until 1933 and was introduced as the SVD-33. SVD in this case is an abbreviation of "Snayperskaya Vintovka Degtyareva" or Degtyareva sniper rifle. And SVD-30 refers to "Samozaryadnayaa Vintovka Degtyareva" or Degtyareva Semi-Automatic Rifle.
Degtyaryov SVD-38
The Degtyaryov SVD-38 is available by removing the scope from the sniper version. The basic version of the game is the sniper version.
Degtyaryov SVD-38 with U.V.P scope
The Degtyaryov SVD-38 with U.V.P scope was introduced into the game with the start of Battle Pass number 9, which started on 19 April 2023, and is available for the Soviet faction.
Farquhar-Hill Rifle
The Farquhar-Hill Rifle was introduced into the game with the start of battle pass number 10, which started on 24 July 2023, and is available for the Allied faction.
Gerät 03
The Gerät 03 is a weapon equipped on all squad members of one of premium Axis Rifleman squads in Battle of Berlin campaigns, specifically, the 18th Panzergrenadier Division, 51st Grenadier Regiment.
Gewehr 41 (M)
The Gewehr 41 (M) is a weapon equipped on all members of 452nd Infantry Regiment, 252nd Infantry Division, a premium Axis Rifleman squad in Battle of Moscow. It comes pre-equipped with a SG 84/98 III bayonet.
This weapon does not share ammunition with the Gewehr 41 (W) or Kar98K.
Gewehr 41 (W)
The Gewehr 41 (W) is a weapon available in all three early war campaigns. In Battle of Moscow and Battle of Tunisia, it is unlocked along with Engineer II squad at Campaign Levels 21 and 25 respectively. In Battle of Stalingrad, it is unlocked at Campaign Level 9 along with Radio operator squad. In all three campaigns, it comes pre-equipped with a SG 84/98 III bayonet.
This weapon does not share ammunition with the Gewehr 41 (W) or Kar98K. From a game logic perspective, it is loaded with an item called "Gewehr 41 Magazine". Although the item is a 5-round clip in appearance, picking it up will resupply the player's Gewehr 41 (W) with 10 rounds of reserve ammunition.
Gewehr 41 (W) with ZF40 scope
The Gewehr 41 (W) with ZF 40 scope is a weapon of choice of a premium Axis Sniper squad in Battle of Moscow, namely the 256th Reconnaissance Battalion, 256th Infantry Division.
Gewehr 43
The Gewehr 43 is present in Battle of Berlin and Invasion of Normandy campaigns. In both campaigns, it is unlocked at Campaign Level 7 along with the Radio operator squad and, unlike its Allied counterparts that are SVT-40 or M1 Garand, it is correctly depicted as being unable to mount a bayonet.
Gewehr 43 with ZF4 scope
The Gewehr 43 with ZF4 scope is available for use in both campaigns in which its unscoped counterpart is available in. In Invasion of Normandy, it is unlocked at Campaign Level 14 along with Sniper II squad, while in Battle of Berlin, it is unlocked at Campaign Level 24 independently from any squad.
Weltraumgewehr 43
The so-called "Weltraumgewehr 43" was available during the 2022 "Iron Sky" April Fool's Day event and, as of now, is present only in the mission editor.
Johnson M1941
The M1941 Johnson rifle is present in all three Western Front campaigns, including Pacific campaign. In Invasion of Normandy, it serves as a weapon of a premium Allied Engineer squad. In other two campaigns, it can be unlocked through normal progression system, with Battle of Tunisia version unlocking independently from any squad at Campaign Level 31, and Pacific War version unlocking at Campaign Level 22 along with Engineer II squad. Unlike its Axis counterparts, ZH-29 or Type Otsu rifles, it doesn't feature a bayonet in any campaign. Johnson M1941 is also equipped as a backup weapon on troops from a premium Allied Flametrooper squad in Battle of Tunisia campaign.
Johnson X-M1941
The so-called "Johnson X-M1941" was available during the 2022 "Iron Sky" April Fool's Day event and, as of now, is present only in the mission editor.
M1 Garand
The M1 Garand is a available for use in all three Western Front campaigns to Allies side. In Invasion of Normandy, it is unlocked along with Radio operator squad at Campaign Level 7. In Battle of Tunisia, it is unlocked at Campaign Level 25 along with Engineer II squad. In Pacific War campaign, it is unlocked at Campaign Level 13 independently from any squad. In all three campaigns, the weapon comes pre-equipped with a M1 bayonet, and can be unequipped.
After the "Merge" update, the Battle Rating of M1 Garand was set to be III, which is same with the SVT-38 and Gewehr 41. Possibly as a compensation for the reduced ammo capacity (8/40 vs. 10/40), the M1 Garand has a base damage of 12.7 (15.3 after upgrade), compared to 12.0 (14.4 after upgrade) for the latter two.
M1C Garand with M82 scope
The M1C Garand with M82 scope is available in Pacific War campaign to Allies side. It is unlocked at Campaign Level 29 independently from any squad. Aside from the M82 scope, the modification list that is mentioned in the weapon description also includes a conical flash hider and a cheek riser. The M82 scope was portrayed as having a 2.5x magnification in-game, and can be unequipped through "Change equipment".
Although the M1C Garand was introduced in June 1944, due to its slow production, it had only very limited combat usage in World War II and should have never been involved in European operations.
Despite the fact that the M1C Garand did not have any major structural changes, the weapon, purely for game balance, has its Battle Rating set to be V. This means that its counterparts in the USSR and Germany will be the AVS-36, FG 42 and StG 44 with fully automatic capabilities. Correspondingly, the base damage of the M1C Garand is set to a higher 13.4, and the stats are otherwise the same as in the vanilla version.
M1D Garand with M84 scope
The M1D Garand with M84 scope is available in Invasion of Normandy campaign to Allies side, referred as "Sniper M1 Garand" in-game. It is unlocked at Campaign Level 21 along with Sniper III squad. Unlike the aforementioned M1C, the in-game M1D doesn't feature any other modifications besides the M84 scope. This M84 scope, however, was incorrectly portrayed as having a 6x magnification, and can be unequipped through "Change equipment". Due to the difference in magnification and damage, players will obviously struggle between using M1C or M1D.
The weapon shares the identical in-game stats with the vanilla M1 Garand, as well as the icon in tech tree, which will be wrong for M1D Garand. The in-game description also implies that this is just a Garand with sights attached. The game's adoption of these vague depictions may be due to the fact that, despite the introduction of the M1D in September 1944, the weapon did not even participate in the conflict in the Korean War as a result of slow production, while the game itself has always advertised itself as "historically accurate".
Meunier A6 Carbine
Mondragón Fl.-S.-K. 15
The Mondragón Fl.-S.-K. 15 was introduced into the game with the start of battle pass number 10, which started on 24 July 2023, and is available for the German faction. It was referred somewhat wrongly as "Mondragón M1908", and erroneously depicted as firing 7.92mm ammunition.
This weapon was actually a temporary transitional product used by Imperial German Flying Corps during World War I before the introduce of aircraft machine guns, and was quickly phased out during the war; When provided for infantry use, the Mondragón Rifle was found to be unreliable in the trench conditions. After the armistice of World War I, the Mondragón Rifles underwent centralized destruction, and with the ammunition type the weapon used, it is unreasonable that this WW1 veteran was still used by German (and Italian) forces during World War II.
Pavesi Mod. 1942
The Pavesi Mod. 1942 was introduced into the game with the start of battle pass number 3, which started on 22 September 2021, and is available for the German faction.
Pavesi Mod. PG
The Pavesi Mod. PG was introduced into the game with the start of battle pass number 14, which started on 28 August 2024, and is available for the German faction.
Pedersen Rifle
The Pedersen Rifle is a Battle Pass unique weapon available to Allies for use in Battle of Tunisia and Invasion of Normandy campaigns.
Scotti Model X
The Scotti Model X was introduced into the game with the start of battle pass number 8, which started on 16 January 2023 and is available for the German faction.
SKS-31
The SKS-31 is a weapon of choice of 54th Sapper Battalion, 5th Rifle Division squad, a premium Allied Engineer squad in Battle of Berlin campaign. As of now, it is unavailable for purchase, and, as such, it is limited to those players who purchased the pack before the sales were stopped.
Springfield Armory M1E5
The Springfield Armory M1E5 was introduced into the game with the start of battle pass number 7, which started on 4 October 2022, and is available for the American faction. Rather uniquely among other non-SMG weapons, M1E5 can be equipped on tank crew members. It comes pre-equipped with a M1 bayonet.
Tokarev SKT-40
An unscoped Tokarev SKT-40 is currently not present in any campaign and is accessible only through mission editor.
Tokarev SKT-40 with PU scope
A Tokarev SKT-40 fitted with PU scope is a weapon of choice of a premium Allied Sniper squad that is available in Battle of Moscow campaign, namely the 18th Guards Reconnaissance Company, 2nd Guards Rifle Division.
SKT-40I
The so-called "SKT-40I" was available during 2022 "Iron Sky" April Fool's Day event and, as of now, is available only in the mission editor.
Tokarev SVT-38
The Tokarev SVT-38 is available to Allies in Battle of Moscow and Battle of Stalingrad campaigns. It is unlocked along with Engineer II squad in Moscow campaign at Campaign Level 21 and along with Radio operator squad in Stalingrad campaign at Campaign Level 9. In both campaigns, it comes pre-equipped with a SVT-40 bayonet.
Tokarev SVT-38 with PU scope
A sniper variant of Tokarev SVT-38 fitted with PU scope is present in all three Eastern Front campaigns. In Battle of Moscow campaign, it is unlocked independently from any squad at Campaign Level 16, earlier than its unscoped version. In Battle of Stalingrad and Battle of Berlin campaigns, it is unlocked along with Sniper II squad, at Campaign Level 13 in case of Berlin and Campaign Level 18 in case of Stalingrad campaigns.
Tokarev SVT-40
The Tokarev SVT-40 is available in Battle of Berlin and Battle of Stalingrad campaigns to Allies side. In Battle of Berlin, it is unlocked at Campaign Level 7 along with Radio operator squad, while in Battle of Stalingrad, it is unlocked at Campaign Level 15 independently from any squad and is locked behind Full Access pass. In both campaigns, it comes pre-equipped with a bayonet.
Tokarev SVT-40 with PU scope
A sniper variant of Tokarev SVT-40 fitted with PU scope is available to Allies in Battle of Moscow and Battle of Berlin campaigns. In both campaigns it is unlocked at Campaign Level 24, albeit under different circumstances. In Moscow campaign, it is unlocked along with Sniper II squad, while in Berlin campaign it is unlocked independently from any squad.
Tokarev SVT-40 with Bubnov and Skvortsov drum magazine
The Tokarev SVT-40 with Bubnov and Skvortsov drum magazine was introduced into the game with the start of battle pass number 10, which started on 24 July 2023, and is available for the Soviet faction.
Picking up a regular 10-round SVT magazine will not add the reserve ammunition for this weapon, while its drum cannot be used to resupply ordinary SVTs.
Turner SMLE
The Turner semi-automatic SMLE conversion is a weapon equipped on all premium Allied Radio operator squad members in Battle of Tunisia, namely the 34th Signal Company, 34th Infantry Division. This American squad obviously were never equipped with this experimental weapons, which in real life was intended for the Canadian Army.
Type 4
The Type 4 is available in the Pacific Campaign for the Japanese Army. It is unlocked at Tier 4 of the tech tree along with Radio operator II squad. It comes pre-equipped with Type 30 bayonet.
Type Hei (early model)
An early version of Type Hei rifle is available in Pacific War campaign to Axis side. It is unlocked at Campaign Level 10 along with Radio operator squad and is pre-equipped with a Type 30 bayonet.
Type Hei (early model) with a 10-round magazine.
An early version of Type Hei rifle was introduced into the game with the start of battle pass number 7, which started on 4 October 2022, and is available for the Japan faction. It also comes pre-equipped with a Type 30 bayonet.
Type Hei (late model)
An late version of Type Hei rifle was introduced into the game with the start of battle pass number 11, which started on 19 October 2023, and is available for the Japan faction. The weapon is equipped with a Type 30 bayonet.
Type Kō short
The Type Kō rifle is a weapon equipped on all members of a premium Axis Engineer squad in Pacific War campaign, namely the 38th Engineer Regiment, 38th Infantry Division squad. It comes pre-equipped with a Type 30 bayonet.
Type Otsu
The Type Otsu rifle is available in Pacific War campaign to Axis side. It is unlocked along with Engineer II squad at Campaign Level 22 and, just like many other Japanese weapons, comes pre-equipped with a Type 30 bayonet.
Walther A115
The Walther A115 was added with the 332nd Infantry Regiment, 197th Infantry Division premium squad for the German faction. It was described as having open sights, decent damage and a fixed 10-round magazine. Interestingly, and not unique to the game, there are only three pieces of these weapons produced historically, but each soldier of the five-man squad in-game is equipped with them.
Winchester G30M
The Winchester G30M is a weapon equipped on all members of a premium Allies Engineer squad in Pacific War campaign, namely the 65th Engineer Battalion, 25th Infantry Division. Like its Japanese counterpart, Type Kō rifle, it comes pre-equipped with a M1 Garand bayonet.
Winchester G30R
The Winchester G30R is equipped on all members of a premium Allies Engineer squad, namely the 129th Infantry Regiment, 37th Infantry Division. It comes pre-equipped with a M1 Garand bayonet.
Winchester Model 1907
Wz. 38M Maroszek
The Wz. 38M Maroszek is a weapon of choice of a premium Axis Engineer squad in Battle of Berlin, namely the 17th Sapper Battalion, 17th Infantry Division. As of now, it is unavailable for purchase, and, as such, it is limited to those players who purchased the pack before the sales were stopped.
ZH-29
The ZH-29 is a weapon available in all three early war campaigns to Axis side. In Battle of Moscow, it is unlocked at Campaign Level 27 along with Radio operator II squad. In Battle of Tunisia and Battle of Stalingrad, it is unlocked independently from any squad at Campaign Levels 31 and 15 respectively, with Stalingrad variant being locked behind Full Access pass. In all three campaigns, it comes pre-equipped with a SG84/98 III bayonet. ZH-29 is also equipped as a backup weapon on troops from a premium Axis Flametrooper squad in Battle of Tunisia campaign.
Rifles / Battle Rifles (Fully-automatic)
Breda PG M1935 (Costa Rican contract)
The Breda PG M1935 (Costa Rican contract) was introduced into the game with the start of battle pass number 11, which started on 19 October 2023, and is available for the German faction.
Charlton Automatic Rifle
The Charlton Automatic Rifle is a premium weapon that was equipped on all members of the 2nd New Zealand Division, 24th Battalion squad, an Allied Machine Gunner squad that was given as a reward for the Operation “Fiery November” event that took place 29th of October, 2021.
Colt R80 Monitor
The Colt R80 Monitor is a weapon equipped on all members of 112th Infantry Regiment, 28th Infantry Division squad, a premium Allied Machine Gunner squad.
FG 42/I
The FG 42/I is available to Axis forces in Invasion of Normandy and Battle of Berlin campaigns. It is unlocked along with Engineer II squad at Campaign Levels 23 and 21 respectively. Due to it being considered a semi-automatic rifle by the game contrary to its in-game description that states that it is a machine gun, it is usable by all classes that are capable of using bolt-action and self-loading rifles rather than being limited to machine gunners.
FG 42/II
The FG 42/II is available to Axis forces in Battle of Berlin campaign. It is unlocked with Radio operator II squad at Campaign Level 29 and, just like its predecessor, can be used by all classes that are capable of using bolt-action and self-loading rifles.
FG 42/II with ZF4 Scope
The FG 42/II fitted with ZF4 scope is available to Axis snipers in Invasion of Normandy campaign. It is unlocked along with Sniper III squad at Campaign Level 21, amusingly enough, earlier than an unscoped first model FG42.
Krieghoff Paratrooper Rifle
The Krieghoff Paratrooper Rifle is the primary weapon of 18th Parachute Regiment, 6th Parachute Division squad of Axis faction. Available in Invasion of Normandy with the Paratrooper class pre-order pack. The package was announced on April 5, 2023.
Simonov AVS-36
The Simonov AVS-36 is available in Battle of Moscow and Battle of Berlin campaigns to Allies side. It is unlocked along with Radio operator II squad at Campaign Level 27 in Moscow campaign and Campaign Level 21 along with Engineer II squad in Berlin campaign. In both campaigns, it comes pre-equipped with a bayonet.
Simonov AVS-36 with PE scope
The Simonov AVS-36 fitted with a PE scope serves as an Allied counterpart to German scoped assault rifles in all three Eastern Front campaigns, unlocked along with Sniper III squad at Campaign Level 31 in Moscow, 34 in Berlin and 26 in Stalingrad.
Springfield Armory T20
The Springfield Armory T20 is available in the American-British tech tree at Tier 5. It was added in the Update "Rzhev" in June 2024. It comes pre-equipped with M1 bayonet.
Springfield Armory T20E1
The Springfield Armory T20E1 was introduced into the game with the start of battle pass number 11, which started on 19 October 2023, and is available for the American faction.
Tokarev AKT-40
The Tokarev AKT-40 is a weapon equipped on all members of a premium Allied Rifleman squad in Battle of Moscow campaign, namely the 359th Infantry Regiment, 50th Infantry Division squad.
Tokarev AVT-40
The Tokarev AVT-40 is available to Allied forces in Battle of Berlin and Battle of Stalingrad campaigns. In Berlin campaign, it is unlocked along with Radio operator II squad at Campaign Level 29, while in Stalingrad campaign, it is unlocked at Campaign Level 25 along with Engineer II squad and is locked behind Full Access pass. In both campaigns, it is fitted with a bayonet and incorrectly features a post-war blued bolt, probably in an effort to differentiate it from SVT-40.
Type Hei Experimental Ultra Light Machine Gun
The Type Hei Experimental Ultra Light Machine Gun was added to the game after the Update "Stronger than Steel" in March 2024, referred wrongly as "Type Hei Automatic Rifle" and is researchable on the tech tree. Contrary to its historical name "試製超軽機関銃", it is assigned to riflemen in-game rather than being used by machine gunners, although the in-game description once again does claim that it is a light machine gun. The in-game stats for this weapon is somewhat ridiculous. Initially, the firing rate of this rifle was determined to be 920RPM, later changed to 600 RPM, but it was weakened to 400 RPM in the test server and increased back to 720 RPM in the official release. Technically speaking, according to Japanese documents, its firing rate is recorded as 718-744RPM. The weapon is depicted as using a 30-round magazine, these were more rare than the 20-round magazine but did exist. Due to these two characteristics, it completely overwhelms the Allied counterparts, the M2 carbine and AVT-40, in terms of game balance.
Type Hei Experimental Ultra Light Machine Gun with ballistic shield
The Type Hei Experimental Ultra Light Machine Gun with ballistic shield was added on July 16th, 2024 with the Japanese Premium Paratrooper Squad, specifically the 1st Yokosuka Special Naval Landing Forces squad. It also comes pre-equipped with Type 30 bayonet.
The real world LMG shield couldn't be attached to the ULMG as depicted in-game, the gun would just be rested in the shield.
Anti-Materiel Rifles
Barrett M82A1M
The Barrett M82A1M is a weapon that is unobtainable during normal gameplay and, as of now, accessible only through mission editor. Despite in real life being an anti-materiel rifle, it is apparently treated as nothing more but a glorified sniper rifle by the game, being unable to penetreate tank armor. It was added to the game during the "Modern Conflict" event on November 18, 2021.
Boys MKI
The Boys MKI is available to Allied forces in Battle of Tunisia and Pacific War campaigns, referred as "Boys ATR" in-game. In both campaigns, it is unlocked along with AT Gunner squad at Campaign Levels 7 and 5 respectively.
It has the worst armor-piercing capability among in-game anti-tank rifles and seems to have the worst accuracy.
Panzerbüchse 38
The Panzerbuchse 38 is available in Battle of Moscow and Battle of Tunisia to Axis forces. In both campaigns, it is unlocked along with the AT gunner squad at Campaign Levels 9 and 7 respectively.
Panzerbüchse 39
A standard Panzerbuchse 39 with a single mounted magazine is a weapon that is available only in the mission editor and not introduced into the game properly.
Panzerbüchse 39 with a double magazine
The Panzerbuchse 39 with a spare magazine attached, on the other hand, is present as an unlockable weapon in Battle of Moscow campaign, used by Axis AT gunners. It is unlocked at Campaign Level 23 independently from any squad.
PTR Sholokhov
The PTR Sholokhov was available during the "Reinforcements received: Specialists" event from March 13, 2023 to March 31, 2023. Available in the Moscow Campaign for Allies.
PTRD-41
The PTRD-41 is available in Battle of Moscow campaign to Allied forces and serves as a counterpart to PzB 38, also being unlocked at Campaign Level 9 along with AT gunner squad.
PTRS-41
The PTRS-41 is available in Battle of Moscow and Battle of Stalingrad campaigns. In Battle of Moscow, it is unlocked at Campaign Level 28 along with AT Gunner II squad, while in Battle of Stalingrad, it is unlocked along with the basic AT Gunner squad at Campaign Level 8.
PTRS-41 (late model)
The PTRS-41 (late model).
Solothurn S-18/100
The Solothurn S-18/100.
Type 97 Anti-tank rifle
The Type 97 anti-tank rifle is available to Axis side in Pacific War campaign. It is unlocked at Campaign Level 5 along with AT Gunner squad. There are two models of this AT cannon that are present in the game. The first and, most likely, original model representing a properly sized weapon is currently unused and is present only in the editor. The second one, aptly named "scaled" in files, is a downscaled version that seems to roughly match the Boys AT rifle (its Allied counterpart in the campaign) in size and the one that is actually used in the game.
Wz. 35 Ur
The Wz. 35 Ur was available during the "Reinforcements received: Specialists" event from March 13, 2023 to March 31, 2023. Available in the Moscow Campaign for Axis.
Assault Rifles / Carbines
Assault Rifles / Carbines (Fully-automatic)
AK-103
The AK-103 is a weapon that is not normally obtainable in any campaign. The first time it was seen during the "Modern Conflict" event on November 18, 2021, and since then it is available in editor. Another variant, sloppily fitted with a Mosin PU scope, was also available during the said event, and just like its unscoped variant, it is available for use in the editor.
AKMN
The AKMN is a weapon that is not available during normal gameplay. The first time it was made available during the "Modern Conflict" event that took place on November 18, 2021, and since then it is available for use in the editor.
Fedorov Avtomat M1923
The Fedorov Avtomat M1923 is available for Allies in Battle of Moscow and Battle of Berlin campaigns. It is unlocked along with Assaulter IV squad in Battle of Moscow at Campaign Level 38 and Assaulter III squad in Battle of Berlin at Campaign Level 32. However, after the "Merge" update, due to its Battle Rating being set to V, this weapon will not appear on the Moscow battlefield, but will essentially engage in combat with German Sturmgewehrs on the streets of Berlin.
As a weapon classified as an assault rifle, the Fedorov Avtomat in Enlisted has high damage that is rarely seen in games. Its base hit power is already 10.5, which means that in an ideal situation, only one shot is needed to solve an enemy soldier. In real life, the weapon was employed as a mobile support weapon in a similar manner to a light machine gun, and intended primarily for firing with single shots due to fast overheating.
FN SCAR-L
The FN SCAR-L is a weapon that is not obtainable during normal gameplay. The first time it was seen during the "Modern Conflict" event on November 18, 2021, and since then it was made available in editor for use in custom maps and game modes.
M2 Carbine
The M2 Carbine is available for Allies in Invasion of Normandy campaign, which is already anachronistic as the weapon was developed in late 1944/early 1945 and no examples of the M2 Carbine were issued before the surrender of Nazi Germany. It is unlocked along with the Engineer II squad at Campaign Level 23, which means its German counterpart is unreasonably FG 42.
In the case of being a carbine itself but needing to face real automatic rifles (the weapon is classified as a Semi-auto rifle), the stats of the M2 Carbine in-game are very absurd. Despite firing 7.62x33mm ammunition, the vertical/horizontal recoil of the M2 carbine is set to be 54/17, higher than the FG 42/II (which is 52/10) firing 7.92x57mm ammunition.
This weapon is equipped with a M4 bayonet in-game.
M2A1 Carbine
The M2A1 Carbine was introduced into the game with the start of Battle Pass number 2 which started on 22 June 2021 and is available for the American faction. It is equipped with a M4 bayonet.
M4A1 Carbine
The M4A1 is a normally unusable weapon that is otherwise perfectly function and is available only in editor as of now. It was first made available during the "Modern Conflict" event on November 18, 2021.
MKb Gerät 06H (modern reproduction)
What appears to be a modern reproduction of MKb Gerät 06H stands for a war-time StG 45 (M) and is equipped on all members of a premium Axis Assaulter squad, the 88th Grenadier Regiment, 32nd Grenadier Division (a censored Waffen-SS unit).
MKb 42 (H)
The MKb 42 (H) is available for use in Battle of Moscow and Battle of Stalingrad campaigns to Axis side. In Moscow campaign, it is unlocked at Campaign Level 38 along with Assaulter IV squad, while in Stalingrad campaign, it is, rather uniquely for this game, unlocked along with Engineer II squad at Campaign Level 25 (normally, engineers are limited to bolt-action, self-loading and automatic rifles, with assault rifles normally being limited to assaulter soldiers).
MKb 42 (H) with ZF41 scope
The MKb 42 (H) with ZF41 scope is available for use in Battle of Moscow and Battle of Stalingrad campaigns to Axis side. It is unlocked along with Sniper III squad in both campaigns, albeit at different Campaign Levels. In Moscow campaign, it is unlocked at Campaign Level 31, which is interestingly earlier than a non-scoped variant, although this one is available only to sniper soldiers. In addition, Level 31 was once the top-level for Moscow campaign in old versions, which means only this sniper variant is available, resulting sniper soldiers having better assault capabilities than assaulter soldiers. While in Stalingrad campaign, it is unlocked at Campaign Level 26.
Funnily, this weapon is classified as a "Semi-auto sniper rifle" in-game. Meanwhile, compared to the vanilla non-scoped variant, the sniper variant has a higher firing rate of 650RPM (vanilla is 500RPM) and slightly higher recoil for unknowable reasons.
MKb 42 (W)
The MKb 42 (W) was introduced into the game with the start of battle pass number 7, which started on 4 October 2022, and is available for the German faction.
MP 43/1
The MP 43/1 is available to Axis side in Invasion of Normandy and Battle of Berlin campaigns. In both campaigns, it is unlocked at Campaign Level 32 along with Assaulter III squad.
Sudayev AS-44 Model 4
The Sudayev AS-44 Model 4 is a weapon of choice of the 1277th Infantry Regiment, 389th Infantry Division squad, a premium Allied Assaulter squad in Battle of Berlin campaign.
Sudayev AS-44 Model 5
The Sudayev AS-44 Model 5 is available to unlock in the Berlin Campaign.
Steyr AUG A1
The Steyr AUG A1 is a weapon that is unobtainable in normal gameplay, but that can be used with the help of an editor. It was first seen during the "Modern Conflict" event on November 18, 2021.
StG 44
The StG 44 is available to Axis side in Invasion of Normandy campaign. It is unlocked independently from any squad at Campaign Level 38.
StG 44 with ZF4 scope
The StG 44 with ZF4 scope is available to Axis side in Battle of Berlin campaign. It is unlocked along with Sniper III squad at Campaign Level 34.
StG 45 (G)
The StG 45 (G), referred as "Horn StG" in-game is a reward for the Operation “Winter Fantasy” event from December 20th, 2023 and is currently unavailable for new players. It is equipped on all members of 600th Parachute Battalion, Panzer Brigade 150 squad (a censored Waffen-SS unit).
StG G-43
The StG G-43 was introduced into the game with the start of battle pass number 2, which started on 22 June 2021, and is available for the German faction.
Thompson Light Rifle
The Thompson Light Rifle is available to Allies side in Invasion of Normandy, Battle of Tunisia and Pacific War campaigns. Rather than being a premium weapon or a level unlock, it was a reward for the Operation “Armory” event that took place on October 27, 2022.
Tokarev AT-44
The Tokarev AT-44 was available during the Operation “Winter Fantasy” event from December 20th, 2023. It is the primary weapon of 1180th Infantry Regiment, 350th Infantry Division squad.
Vollmer MKb 35
The Vollmer MKb 35 was introduced into the game with the start of battle pass number 3, which started on 22 September 2021, and is available for the German faction.
Carbines / Pistol-Caliber Carbines (Bolt-action / Semi-automatic)
Beretta M1918
The Beretta M1918 is present in Battle of Moscow and Invasion of Normandy campaigns, where it is available to Axis forces. In Battle of Moscow, it is equipped on all members of a premium Axis Assaulter squad, while in Invasion of Normandy, it is available as the regular unlockable weapon that is unlocked independently from any squad at Campaign Level 16. The Beretta M1918 is correctly modeled with the iron sights mounted on the right side of the receiver (rather than on the left as depicted in Battlefield 1), however it is mistakenly depicted as a closed bolt fully-automatic submachine gun rather than an open bolt semi-automatic carbine.
Beretta M1918/30
The Beretta M1918/30 was introduced into the game with the start of battle pass number 6, which started on 22 June 2022, and is available for the German faction.
De Lisle Carbine
The De Lisle Carbine was introduced into the game with the start of battle pass number 5, which started on 30 March 2022, and is available for the American faction.
Degtyaryov SPKD-42 (KB-P-135)
The Degtyaryov SPKD-42 (KB-P-135) was introduced into the game with the start of battle pass number 6, which started on 22 June 2022, and is available for the Soviet faction.
Gustloff Volkssturmgewehr MP 507
The Gustloff Volkssturmgewehr MP 507 appears under its more well known and most likely incorrect designation, "VG 1-5". It is unlocked at Campaign Level 20 independently from any squad and is available to Axis forces in Battle of Berlin campaign. It is correctly depicted as being a semi-auto only weapon, but it is also incorrectly classified by the game as a submachine gun when it was initially released. This incorrect classification, however, allows it to be used not only by assaulter troops, but also by vehicle crewmen. In the current version, this weapon belongs to a separate "Volkssturm rifle", and can be equipped by all classes except machine gunners.
M1 Carbine (Wartime)
The M1 Carbine (Wartime) is availalble to Allied forces in all three Western Front campaigns. It is unlocked at Campaign Level 5 in Invasion of Normandy, Campaign Level 12 in Battle of Tunisia and Campaign Level 10 in Pacific War campaign, independently from any squad in case of the former two and along with Radio operator squad in case of the latter one.
M1 Carbine (Post-War)
The M1 Carbine (Post-War) serves as decoration for American tanks. The weapon is not operated by the player.
M1A1 Carbine
The M1A1 Carbine. It was available during the "Reinforcements received: Paratroopers" event from April 19 to May 6, 2023. Weapon available in the Pacific campaign for Allied forces. It is the primary weapon of 1st Parachute Battalion, 1st Marine Division squad.
M1A2 Carbine
The M1A2 Carbine is currently not present in any campaign and is available only in the mission editor.
Smith & Wesson Light Rifle M1940 Mk.1
The Smith & Wesson Light Rifle M1940 Mk.1 is currently not present in any campaign and is available only in the mission editor.
Smith & Wesson Light Rifle M1940 Mk.2
The Smith & Wesson Light Rifle M1940 Mk.2 was introduced into the game with the start of battle pass number 6, which started on 22 June 2022, and is available for the American faction.
Springfield M1903 Pedersen Device
The Springfield M1903 Mk. 1 fitted with the Pedersen Device was introduced into the game with the start of battle pass number 1, which started on 6 April 2021, and is available for the American faction.
Machine Guns
Regardless of the specific caliber, almost all MGs from the Soviet Union, the United States (with Commonwealth), Germany (with Italy) have a unified damage setting of 12.0 (13.2 after upgrade) in-game; The Japanese 6.5mm MGs are set to 11.2 (12.3 after upgrade), while the 7.7mm ones are consistent with the general standard. These stats allowed the MGs to achieve a one-shot kill on non-upgraded soldiers in ideal situations, but two shots are required for upgraded ones.
Almost all machine guns will reduce the sprint speed of the carrying character. The general standard is -50%, but it may be higher or lower depending on the specific model, or completely no penalty.
.30 AN/M2 Stinger
The .30 AN/M2 Stinger was made available during the "US Independence Day" event, which began on July 4, 2024. In the game it is called "AN/M2 Stinger", players can only obtain up to two of these weapons currently.
This weapon is described as having a "monstrous" firing rate, more specifically, 1190 RPM. This is currently the highest level of the Allied forces. Compared to the M1919A6 that fed by 100-round belts, the .30 AN/M2 Stinger that fed by 200-round belts is superior in terms of weapon weight (11 kg vs 14 kg) and reloading speed (4.8 s vs 5.5 s) Somewhat "classically", the weapon has a very low recoil, namely 9/19, which is lower than every sidearm in the game and better than many submachineguns. The weapon will reduce the carrying character's sprint speed by 55%.
Besal
The Besal machine gun for Allied forces. It was first available in the Normandy and Tunisia campaigns during the "Heavy Weapons" event from February 7 to March 1, 2023, although it could only be used by the US Army in the former campaign.
Breda Modello 30
The Breda Modello 30 is available to Axis forces in Invasion of Normandy and Battle of Tunisia campaigns and, for unknown balance reasons, to Allied forces in Battle of Stalingrad campaign as captured weapons. In all three campaigns, it serves as an early machine gun, unlocked along with Machine Gunner squad at Campaign Level 11, 10 and 5 respectively.
After the "Merge" update, the Breda Mod.30 was not included in the tech tree of the Soviet Union, which means new players will not be able to research them. However, Soviet players who unlocked them can still bring purchased MGs in battles.
Bren Mk1
The Bren Mk1 appears in Battle of Tunisia campaign, where it is available to Allied forces and is unlocked independently from any squad at Campaign Level 19.
Bren Mk1 with 100 round pan magazine
The Bren Mk1 with 100 round pan magazine was introduced into the game with the start of battle pass number 14, which started on 28 August 2024, and is available for the Allies faction.
Bren Mk2
The Bren Mk2 is available in Invasion of Normandy campaign to Allied forces. It is unlocked at Campaign Level 11 along with Machine Gunner squad.
As it is the case with a lot of campaign-locked Commonwealth (mainly, British) weapons, the fact that this machine gun is unlocked along with the US Army squad is not correct, as Bren machine guns were not adopted by any branch of the US Armed Forces during the WW2.
In-game stats speaking, the weapon is set to perform exactly the same as the Mk1, except that its Weight is a heavier 10.0kg. In this case, it is confusing that the weapon is in a different tier than the Mk1 in the research tree, and that it has a more expensive purchase price (3000 vs. 1500) and upgrade cost as a 6-star weapon.
Browning Automatic Rifle M1918
The Browning Automatic Rifle M1918 is available in Invasion of Normandy and Pacific War campaigns to Allies. In Invasion of Normandy, it was equipped on all members of a now-unavailable Allied premium Machine Gunner squad, while in Pacific War campaign, it is a regular level unlock, available at Campaign Level 7 along with Machine Gunner squad.
Browning Automatic Rifle M1918A1
The Browning Automatic Rifle M1918A1 is available in Invasion of Normandy campaign to Allied forces where it is unlocked independently from any squad at Campaign Level 19.
Browning Automatic Rifle M1918A2
The Browning Automatic Rifle M1918A2 is usually a later level machine gun that is available in Invasion of Normandy, Battle of Tunisia and Pacific War campaigns to Allied forces. In all three campaigns, it is unlocked along with Machine Gunner II squad, at Campaigns Level 25, 29 and 20 respectively.
Blaster Auto USA
The "Blaster Auto USA" was available during the 2022 "Iron Sky" April Fool's Day event.
Browning M1919A6
The Browning M1919A6 is available in Invasion of Normandy campaign to Allies. It is unlocked at Campaign Level 35 along with Machine Gunner III squad.
Chatellerault FM 24/29
The Chatellerault FM 24/29 was introduced into the game with the start of battle pass number 13, which started on 15 May 2024, and is available for the American-Commonwealth faction, although it has never used this type of weapon.
Chauchat Mle 1915
The Chauchat Mle 1915 was equipped on all members of a now-unobtainalble Allied premium Machine Gunner squad, namely the 521st Infantry Regiment, 133th [sic] Infantry Division. While an odd sight to see in the Russian hands, a relatively small number of surplus Chauchat machine guns from Russian Empire and Civil War times was actually used during the Battle of Moscow, albeit mostly by the People's Militia forces.
Although in reality it will be considered as "Machine Rifle" weapons, the character in-game who wielding the Chauchat will have -50% penalty on his sprint speed, simliar to other heavier machine guns such as the DT-29 and MG 42.
Degtyaryov DP-27
The Degtyaryov DP-27 is a weapon that is available in all three Eastern Front campaigns. In Battle of Moscow, it is unlocked along with Machine Gunner II squad at Campaign Level 20. In Battle of Berlin, it is unlocked along with the basic Machine Gunner squad instead at Campaign Level 9. In Battle of Stalingrad, it is unlocked at Campaign Level 11 independently from any squad.
Degtyaryov DP-27 Belt-fed
An experimental belt-fed variant of Degtyaryov DP-27 appears in the game as "Beltfed DP". It is equipped on all members of a premium Allied Machine Gunner squad in Battle of Berlin campaign, namely the 400th Infantry Regiment, 89th Infantry Division. In-game model represents one of the supposed prototypes fitted with belt feed adaptor that was developed by Dubynin A.A. and Polyakov P.P. (two people responsible for the creation of the RP-46 machine gun in the future) during the wartime period. It is fitted with an RP-46-style belt feed adaptor and feeds from the right side using Maxim machine gun belts.
Degtyaryov DT-29
The Degtyaryov DT-29 is available in Battle of Moscow, Battle of Berlin and Battle of Stalingrad campaigns to Allies. In all three campaigns, it serves a late level unlock and an upgrade over DP-27 and DPM, with Moscow version being unlocked at Campaign Level 35 independently from any squad and Berlin and Stalingrad versions being tied with Machine Gunner II squad at Campaign Levels 23 and 19 respectively.
Blaster Auto USSR
The "Blaster Auto USSR" was available during the 2022 "Iron Sky" April Fool's Day event.
Degtyaryov DPM-44
The Degtyaryov DPM-44 is available in Battle of Berlin campaign to Allied forces where it is unlocked at Campaign Level 18, independently from any squad.
Degtyaryov RD-44
The Degtyaryov RD-44 is the last item to be unlocked on Soviet side of Battle of Berlin campaign. It is unlocked at Campaign Level 37 independently from any squad.
Fedorov-Degtyaryov Lewis Type
A 1921 prototype Fedorov-Degtyaryov fitted with a Lewis Gun-type forced-air cooling jacket is used by one of the two currently purchasable premium Allied Machine Gunner squads in Battle of Moscow campaign, the 2nd Guards Infantry Division, 26th Guards Infantry Regiment. It is equipped on all members of this squad, including two engineers.
Interestingly, carrying the weapon will not reduce the character's sprint speed.
FN Model D
The FN Model D, presented in-game as the Model 1930 variant and chambered in 7.92mm, was introduced into the game with the start of Battle Pass number 9, which started on 19 April 2023. It is available to both German-Italy and Japan factions.
Albeit the fact that this FN M1930 chambered in 7.92x57mm Mauser was provided for the Chinese Nationalist Army, it is available for the Japan faction, which confronts United States in Pacific Theater; and Germany (with Italy) faction in-game. The reason is a barely reasonable "captured", as for the former, IJA does not have any other weapons that use 7.92mm ammunition, except for the Type 98 and Type 100 aircraft machine guns.
Gorov light machine gun
The Gorov light machine gun was introduced into the game with the start of battle pass number 11, which started on 19 October 2023, and is available for the Soviet faction.
Although the weapon has been confirmed by the game as an LMG in its name and description, it is classified as a "semi-auto rifle" and therefore cannot be used by Machine Gunner soldiers.
Hotchkiss 1922
The Hotchkiss M1922, presented in-game as 7.92mm variant, was introduced into the game with the start of battle pass number 13, which started on 15 May 2024.
Albeit the fact that this Hotchkiss M1922 chambered in 7.92x57mm Mauser was provided for the Chinese Nationalist Army, it is available for the Japan faction in-game, which confronts United States in Pacific Theater. The reason is a barely reasonable "captured", as IJA does not have any other weapons that use 7.92mm ammunition, except for the Type 98 and Type 100 aircraft machine guns.
Johnson M1941 machine gun
The Johnson M1941 machine gun is available to Allies in Pacific War campaign, where it is unlocked at Campaign Level 26 independently from any squad.
Kg m/40
The Kg m/40 is currently available only as Tank Decoration and is not present in a player-usable form yet.
Knorr–Bremse MG 35/36
The Knorr–Bremse MG 35/36 was introduced into the game with the start of battle pass number 13, which started on 15 May 2024, and is available for the German faction.
Lahti-Saloranta LS/26
The Lahti-Saloranta LS/26 was introduced into the game with the start of Battle Pass number 9, which started on 19 April 2023, and is available for the German faction.
Lewis
The Lewis Gun appears only in Battle of Moscow campaign, where it is used by one of the two Allied premium Machine Gunner squads, namely, the 2nd Guards Infantry Corps, 75th Marine Infantry Brigade squad. It is equipped on all members of this squad, including the engineer. While the fact that it is not available to British forces in Tunisian campaign is unusual, the fact that it appears in the hands of Soviet soldiers is not really incorrect, since a number of Lewis machine guns was purchased by Russian Empire and it actually was in Soviet service until 1926, with a number of surplus Lewis machine guns being utilized during the Battle of Moscow.
Maxim-Tokarev
The Maxim-Tokarev machine gun is available in the Soviet tech tree at Tier 5. It was introduced after the Update "New Era" in December 2023.
MG 13
The MG 13 with a 25 round magazine is available in Battle of Moscow and Battle of Stalingrad campaigns, where it serves as an early level unlock for Axis machinegunners. It is unlocked along with the basic Machine Gunner squads at Campaign Levels 10 and 9 respectively.
While MG 13 in Nazi German service was officially replaced by MG 34 and later MG 42, it was still issued to supplement these two machine guns during the war, making it not an entirely incorrect weapon in either campaign.
MG 13 with 75 round magazine
The MG 13 with the so-called "saddle drum" 75 round magazine is a weapon of choice of all members of one of Axis premium Machine Gunner squads, namely, the 183rd Infantry Division, 343rd Infantry Regiment one.
MG 15 infantry
The MG 15 configured for infantry use is a weapon that is available in Battle of Berlin campaign to Axis forces. It is currently the last unlock in the campaign, unlocked at Campaign Level 37 independently from any squad.
MG 30 /Steyr-Solothurn S2-200
The MG 30 appears under its German designation, "MG 30". It was equipped on all members of a now-unavailable premium Axis Machine Gunner squad in Battle of Moscow campaign, namely the 478th Infantry Regiment, 258th Infantry Division.
Although theoretically it should be a German weapon, its caliber was marked as 8mm in-game, instead of the more accurate and precedent based 7.92mm.
MG 34
The MG 34 with a 50 round magazine appears in all five campaigns where German forces are present. In Battle of Moscow and Battle of Tunisia, it is unlocked along with Machine Gunner II squad at Campaign Levels 20 and 29 respectively. In Battle of Berlin, it is unlocked along with the basic Machine Gunner squad at Campaign Level 9. In Invasion of Normandy and Battle of Stalingrad, it is unlocked at Campaign Levels 19 and 11 respectively.
Strangely enough, unlike most games, Enlisted has adjusted the recoil of many German machine guns to be very low. Taking this MG 34 as an example, its vertical/horizontal recoil is 15/19 respectively, while the pistol Walter PP is 48/32 in comparison. On the contrary, its maximum firing rate in-game is only 880RPM, which is at the near level as the ZB-26.
MG 34 with 75 round magazine
The MG 34 with Patronentrommel 34 magazine is available in Invasion of Normandy and Battle of Berlin campaigns to Axis forces. In Invasion of Normandy, it is the last machine gun to be unlocked at Campaign Level 35 along with Machine Gunner III squad. in Battle of Berlin, it is unlocked at Campaign Level 23 along with Machine Gunner II squad.
Similar to the situation with PPSh-41, although the game claims that the weapon used "Patronentrommel 34 that increases the weight of the weapon and recoil", its recoil was technically the same with the "vanilla" MG 34, while the weight is indeed a heavier 15.1 kg.
MG 39
The MG 39 equipped members of the 49th Jager Regiment, 28th Infantry Division squad, an event-exclusive German Machine Gunner squad that was available as a reward for the "Reinforcement received: NKVD" event that took place on September 9th, 2024.
MG 39/41
The MG 39/41 appears as a premium weapon, under the name "MG 42 early", that is equipped on all members of one of the premium Axis Machine Gunner squads in Battle of Moscow, namely the 2nd Panzer Division, 4th Panzergrenadier Division squad (actually a censored Waffen-SS unit).
Compared to the researchable MG 42, this "MG 42 early" has a higher firing rate (1060 vs. 990 RPM), lower recoil (11/14 vs. 15/16), and lighter weight (10 vs. 13.1 kg).
MG 42
The MG 42 is available for unlocking in the Campaign of Normandy, Berlin and Stalingrad for the Axis. After the "Merge" update, the Battle Rating of this weapon is set to be level IV.
The weapon has an even lower recoil of 15/16 compared with the MG 34, which is basically lower than all pistol caliber weapons in-game. Similarly, the firing rate of the MG 42 has been significantly reduced, reaching a maximum of only 990RPM.
Blaster Auto Germany
The "Blaster Auto Germany" was available during the 2022 "Iron Sky" April Fool's Day event.
MG 45
The MG 45 is equipped on all members of the 106th Mixed Tank Regiment "Clausewitz", Panzer Division "Clausewitz" squad, a premium Axis Machine Gunner squad in the Battle of Berlin.
Nambu Type 96
The Nambu Type 96 it is currently available to unlock in the Pacific campaign for the Japanese army. It has a Type 30 bayonet as standard.
Nambu Type 96 with Tokyo Arsenal 2.5x13 Scope
The Nambu Type 96 with Tokyo Arsenal 2.5x13 Scope. It was available from the very beginning as an unlockable item for the Japanese Army in the Pacific, along with a scope that could not be used. In later updates, the scope was removed from the model. Currently, the model with a telescope is not available anywhere.
Nambu Type 99
The Nambu Type 99 is available in the Pacific Campaign for the Japanese Army. It is unlocked at Tier 3 of the tech tree along with Machine Gunner II squad. It comes pre-equipped with Type 30 bayonet.
Rexer-Madsen Model 1902
The Rexer-Madsen Model 1902 is avalable to Allies in Battle of Moscow campaign, apparently representing the use of surplus Madsen machine guns from Russian Empire times by People's Militia during an actual Battle of Moscow, even though the weapon in question in the game is used by Red Army infantry divsions instead. It serves as an early machine gun similar in role to MG13 and ZB-26 that serve as early machine guns for Axis forces in this same campaign and is unlocked at Campaign Level 10 along with the basic Machine Gunner squad.
RPK-43
The RPK-43 was introduced into the game with the start of battle pass number 13, which started on 15 May 2024, and is available for the Soviet faction. From a gaming perspective, this weapon has a ridiculous firing rate of 500 RPM with a capacity of only 15 rounds, in addition of a recoil of 52/16, which should be the highest level among available MGs in-game, almost 3.5 times more than the MG 42.
SIG KE7
The SIG KE7 is available in the Japan tech tree at Tier 3. It was added in the Update "Rzhev" in June 2024.
Albeit the fact that this SIG KE7 chambered in 7.92x57mm Mauser was provided for the Chinese Nationalist Army, it is available for the Japan faction in-game, which confronts United States in Pacific Theater. The reason is a barely reasonable "captured", as IJA does not have any other weapons that use 7.92mm ammunition, except for the Type 98 and Type 100 aircraft machine guns.
Type 11 light machine gun
The Type 11 light machine gun is a starting machine gun for Axis forces in Pacific War campaigns. Originally, it is unlocked at Campaign Level 7 along with the Machine Gunner I squad. After the "Merge" update, the Battle Rating of this weapon is set to be level II, while the accompanying squad remain unchanged.
It is somewhat ironic that this weapon is fed by an item called "Type 11 LMG magazine", which makes it completely unable to exchange ammunition with Type 38 rifle, contrary to its original design intention. Picking up such a "magazine" will resupply 30 rounds for the LMG.
Type 97 tank machine gun (LMG)
The Type 97 tank machine gun is a second machine gun to be unlocked on Axis side of the Pacific War campaign. It is unlocked at Campaign Level 20 along with Machine Gunner II squad. It comes pre-equipped with an unremovable scope.
Type 100 Aircraft Machine Gun
The Type 100 Aircraft Machine Gun configured for infantry use is available in the Pacific Campaign for the Japanese Army. It is unlocked at Tier 5 of the tech tree along with Machine Gunner III squad. It was added in the Update "Rzhev" in June 2024.
Vickers-Berthier Mk.1
The Vickers-Berthier Mk.1 is the first machine gun to be unlocked on Allies side of Battle of Tunisia campaign. It is unlocked along with Machine Gunner squad at Campaign Level 10.
Vickers GO No. 2 Mk I
The Vickers GO No. 2 Mk I was available during the "Reinforcements received: Normandy paratroopers" event from June 6, 2023. It is the primary weapon of 7th Parachute Battalion, 6th Airborne Division squad.
Winchester Automatic Rifle
The Winchester Automatic Rifle was introduced into the game with the start of Battle Pass number 9, which started on 19 April 2023, and is available for the American faction.
Wz. 28 Browning
The Wz. 28 Browning was equipped on all members of 577th Grenadier Regiment, 331st Infantry Division squad, a now-unavailable Axis premium Machine Gunner squad in Invasion of Normandy campaign.
ZB vz. 26
The ZB vz. 26 appears under its original ZB-26 designation rather than the German MG26(t) one. It is available in Battle of Moscow and Battle of Tunisia campaign to Axis forces. In both campaigns, it is unlocked independently from any squad at Campaign Levels 13 and 19 respectively.
Launchers
Rifle Grenade Launchers
Dyakonov Grenade Launcher
The Dyakonov Rifle Grenade Launcher can be seen mounted on Mosin Nagant M91/30. A rifle in such configuration is available for use to Allies in all three Eastern Front campaigns, unlocked along with Rifleman II squad at Campaign Level 17 in case of Battle of Moscow, Campaign Level 15 in case of Battle of Berlin and Campaign Level 14 in case of Battle of Stalingrad.
Gewehr-Granatpatrone 40
The Gewehr-Granatpatrone 40 can be seen mounted on Karabiner 98k in Invasion of Normandy and Battle of Stalingrad campaigns. In both campaigns, it is available to Axis forces and is unlocked along with Rifleman III squad at Campaign Levels 33 and 27 respectively. It serves as an anti-tank counterpart to Schiessbecher grenade launcher that features anti-personnel rounds instead.
M1 Rifle Grenade Launcher
The M1 Rifle Grenade Launcher can be seen mounted on Springfield M1903 in Pacific War campaign. A rifle in such configuration it is unlocked at Campaign Level 17 along with Rifleman II squad and is available to Allied forces.
M7 Rifle Grenade Launcher
The M7 Rifle Grenade Launcher can be seen mounted on M1 Garand in Invasion of Normandy campaign. A rifle in such configuration is available for use by Allies and is unlocked at Campaign Level 33 along with Rifleman III squad. It serves as an anti-tank counterpart to M8 Rifle Grenade launcher mounted on M1 Carbine, and, as such, correctly utilizes M9A1 rifle grenades.
M8 Rifle Grenade Launcher
The M8 Rifle Grenade Launcher can be seen mounted on M1 Carbine in Invasion of Normandy campaign. A carbine in such configuration is available for use by Allied forces and is unlocked at Campaign Level 17 along with Rifleman II squad. Just like other countries' Rifleman II weapons, M8 utilizes anti-personnel grenades, in this case - a correctly modelled M1 grenade adapter fitted with an Mk 2 hand grenade.
No.1 Mk.I Cup Discharger
The No.1 Mk.I Cup Discharger can be seen mounted on Lee-Enfield No. 1 Mk III in Battle of Tunisia campaigns. A rifle in such configuration is available to Allies and is unlocked at Campaign Level 20 along with Rifleman II squad.
Schießbecher
The Schießbecher can be seen mounted on Karabiner 98k and on FG 42/I. A Karabiner 98k in such configuration is available in all five campaigns where German forces are present and is unlocked along with Rifleman II squad at Campaign Level 17 in Moscow and Normandy campaigns, 15 in Berlin campaign, 20 in Tunisia campaign and 14 in Stalingrad campaign. The FG 42/I with a grenade launcher was available during the "Reinforcements received: Normandy paratroopers" event from June 6, 2023.
Karabiner 98k with Schiessbecher grenade launcher
FG 42/I with Schiessbecher grenade launcher
Type 2 Grenade Launcher
The Type 2 grenade launcher can be seen mounted on Arisaka Type 99.
Type 100 Grenade Launcher
The Type 100 Grenade Launcher can be seen mounted on Arisaka Type 38. A rifle in such configuration is available to Axis forces in Pacific War campaign and is unlocked at Campaign Level 17 along with Rifleman II squad.
VPGS-41 Rifle Grenade
The VPGS-41 Rifle Grenade can be seen mounted on Mosin Nagant M91/30 in Battle of Stalingrad campaign. A rifle in such configuration is unlocked at Campaign Level 27 along with Rifleman III squad and is available to Allied forces. It is correctly depicted as being an anti-tank grenade and serves as a counterpart to anti-personnel rifle grenades that are utilized in aforementioned Dyakonov launcher.
Rocket/Grenade Launchers
Fliegerfaust B
The Fliegerfaust B was available during the "Reinforcements received: Fire attack" event From 5th September to 1st October 2023. Available in the Berlin Campaign for both sides.
Granatbüchse 39
The Granatbüchse 39 is available in Battle of Moscow, Battle of Tunisia and Battle of Stalingrad campaigns. In all three campaigns, it can be utilized by Axis AT gunners. It is unlocked at Campaign Level 28 along with AT Gunner II squad in Moscow campaign, Campaign Level 23 independently from any squad in Battle of Tunisia and Campaign Level 8 along with the basic AT Gunner squad at in Battle of Stalingrad.
Plasmafaust 100
The "Plasmafaust 100" available during the 2022 "Iron Sky" April Fool's Day event.
M1 Bazooka
The M1 Bazooka was presented in all three Western Front campaigns, utilized by Allied AT gunners. In Invasion of Normandy, it is unlocked at Campaign Level 30 independently from any squad, in Battle of Tunisia, it is unlocked very late into campaign at Level 35 along with AT Gunner II squad, and in Pacific War, it is unlocked at Campaign Level 21, once again, independently from any squad.
In the current version, this launcher is also provided for the Soviet Union. Although according to the Lend Lease, the Soviet Union did receive 3000 M1 Bazookas, but due to various reasons, especially with too few accompanying rockets (only 4260), the further purchase of the weapon was rejected by the Red Army. On the battlefield, this weapon has been provided for sapper units.
It seems to be a misunderstood about the caliber of the weapon; the armor penetration of the M1 Bazooka in-game is only 60mm, which happens to be 2.36", resulting the lowest among all types of HEAT weapons in the game. At the same time, its caliber in-game was wrongly marked as 30mm.
M1A1 Bazooka
The M1A1 Bazooka, unlike its older version, is currently not available in any campaign and is accessible only through the mission editor.
M9A1 Bazooka
The M9A1 Bazooka is available in Invasion of Normandy and Pacific War campaigns to Allied forces. In both campaigns, it is one of the last unlocks that is made available along with AT Gunner II squad at Campaign Levels 37 and 27 respectively.
Same with the M1 Bazooka, its caliber in-game was wrongly marked as 30mm.
Panzerfaust 60
The Panzerfaust 60 is available to Axis in Invasion of Normandy campaign and to both Allies and Axis in Battle of Berlin campaign. In Normandy campaign, it is unlocked at Campaign Level 30 independently from any squad, while in Berlin campaign, it becomes available to players of both sides at Campaign Level 6 along with AT Gunner squad.
Despite it being a single-shot launcher in real life, the game, in terms of results, has incorrectly depicted it as being reloadable similarly to Panzerfaust 150. Except for the obviously problematic reloading animation, the game inexplicably describes the Panzerfaust's firing mode as Semi-auto, while the icon for its ammunition is a warhead.
Panzerfaust 100
The Panzerfaust 100 is a weapon available to both Allies and Axis in Battle of Berlin campaign. It is unlocked at Campaign Level 30 independently from any squad, and, just like Panzerfaust 60, it is incorrectly depicted as being a reloadable launcher. Furthermore, perhaps for balance reasons, the game portrays the Panzerfaust 100 as having a higher armor piercing ability compared to the PzF 60 (220mm vs. 180mm).
PIAT
The PIAT is available to Allied forces in Invasion of Normandy and Battle of Tunisia campaign. In Normandy campaign, it becomes available along with AT Gunner squad at Campaign Level 8, while in Tunisia, it unlocks much later at Campaign Level 23 independently from any squad.
RMN-50
The RMN-50 was introduced into the game with the start of battle pass number 3, which started on 22 September 2021, and is available for the Soviet faction.
RMN-50P
The "RMN-50P" available during the 2022 "Iron Sky" April Fool's Day event.
RPzB 43 Panzerschreck
The RPzB 43 Panzerschreck, referred in-game with alternate nickname "Ofenrohr", is available to Axis side in Invasion of Normandy and Battle of Tunisia campaigns. In both campaigns, it is unlocked along with AT Gunner II squad at Campaign Levels 37 and 35 respectively.
RPzB 54 Panzerschreck
The RPzB 54 Panzerschreck, unlike its earlier version, is currently unobtainable in any campaign and is available only in the mission editor.
RPzB 54/1 Panzerschreck
The RPzB 54/1 Panzerschreck, just like RPzB 54 version of Panzerschreck, is also currently unavailable in any campaign and is present only in the mission editor.
Type 4 Rocket Launcher
The Type 4 Rocket Launcher is available to Axis AT gunners in Pacific War campaign. It is unlocked at Campaign Level 27 along with AT Gunner II squad.
Type 5 Recoilless Rifle
The Type 5 Recoilless Rifle is available to Axis forces in Pacific War campaign. It is unlocked at Campaign Level 21 independently from any squad.
Grenades & Explosives
Grenades
AN/M8 HC smoke grenade
The AN/M8 HC smoke grenade is available in all three campaigns where American forces are present. In Invasion of Normandy, it is unlocked from the beginning while in Battle of Tunisia and Pacific War campaigns, it is unlocked at Campaign Level 4. Despite this, it can be found pre-equipped on some soldiers even before it is unlocked for purchasing.
F-1 hand grenade
The F-1 hand grenade is available in all three campaigns where Soviet forces are present. In Moscow, Berlin and Stalingrad, it is unlocked from the beginning of the game.
M15 White Phosphorous grenade
The M15 White Phosphorous grenade is available to Allies in Pacific War campaign and is unlocked at Campaign Level 10. It serves as both a smoke cover and area denial tool, dealing damage over time to anyone who stands in the smoke cloud.
Mk 2 hand grenade
The Mk 2 hand grenade is present in Invasion of Normandy and Pacific War campaigns, available from the beginning to Allies. It can be found pre-equipped on some squad members .
Molotov Cocktail
The Molotov Cocktail is present in every campaign and is available to every faction with no difference in its appearance.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is available in all five campaigns where German forces are present.
Nebelhandgranate 39
The Nebelhandgranate 39, just like its high explosive counterpart, is available in Moscow, Normandy, Berlin and Stalingrad campaigns to Axis forces. It is unlocked at Campaign Level 9 in Moscow and Stalingrad, Campaign Level 6 in Berlin, Campaign Level 5 in Tunisia and is available from the beginning in Normandy. Despite this, it can be found pre-equipped on some soldiers even before it is unlocked for purchasing.
No. 5 Mk. I "Mills Bomb"
The No. 5 Mk. I "Mills Bomb" is a hand grenade present in Battle of Tunisia campaign, available from the beginning to Allies.
No. 69 Mk. 1
The No. 69 Mk. 1 is available in Invasion of Normandy and Battle of Tunisia campaigns to Allied forces and is unlocked at Campaign Levels 10 and 9 respectively.
No. 77, W.P. Mk. 1
The No. 77, W.P. Mk. 1 is available in Invasion of Normandy and Battle of Tunisia campaigns to Allied forces and is unlocked at Campaign Levels 12 and 11 respectively. Just like the aforementioned M15 WP grenade, it serves as both a smoke cover and an area denial tool.
RDG-1 smoke grenade
The RDG-1 smoke grenade is available in Battle of Moscow, Battle of Berlin and Battle of Stalingrad campaigns to Allies. It is unlocked at Campaign Level in Moscow and Stalingrad and Campaign Level 6 in Berlin and, despite this, can be found pre-equipped on some soldiers even before it is made available for purchasing.
RGD-33 stick grenade
The RGD-33 stick grenade is present in the mission editor but is currently not utilized in any campaign.
SRCM Mod. 35 / Handgranate 328 (i)
The SRCM Mod. 35 is available in Invasion of Normandy and Battle of Tunisia campaigns to Axis forces and, just like its Allied counterpart, it is unlocked at Campaign Levels 10 and 9 respectively. It has two different designations, with Tunisia campaign version bearing an Italian designation, "SRCM Mod. 35" and Normandy campaign version bearing a German designation, "Handgranate 328 (i)".
SRCM Mod. 35 FI Incendiary Smoke grenade
An incendiary smoke variant of SRCM Mod. 35 FI grenade is present in Invaion of Normandy and Battle of Tunisia to Axis forces and is unlocked at Campaign Levels 12 and 11 respectively. Unlike the high explosive version, this grenade does not feature different designations, with it using SRCM Mod. 35 FI designation regardless of the campaign.
SRCM Mod. 35 FI Smoke grenade
A smoke variant of SRCM Mod. 35 FI is available to Axis forces in Battle of Tunisia campaign and is unlocked at Campaign Level 5. Despite this, can be found pre-equipped on some soldiers even before it is made available for purchasing. A smoke version of SRCM Mod. 35 FI replaced the Nebelhandgranate 39 that was used previously as a standard smoke grenade for Axis forces.
Type 11 Incendiary/Smoke grenade
The Type 11 Incendiary/Smoke grenade is available to Axis forces in Pacific War campaign and is unlocked at Campaign Level 10.
Type 94 Smoke Candle
The Type 94 Smoke Candle is available to Axis forces in Pacific War campaign and is unlocked at Campaign Level 4 Despite this, can be found pre-equipped on some soldiers even before it is made available for purchasing.
Type 97 hand grenade
The Type 97 hand grenade is a standard hand grenade that is available to Axis forces in Pacific War campaign from the beginning.
Explosives and Mines
Explosive Pack
Weapon available in each campaign for each faction.
M1 Mine
The M1 Mine. Weapon available for unlocking in the Campaign in Normandy and Pacific for the Allies.
M2 Mine
The M2 Mine. Weapon available for unlocking in the Campaign in Normandy and Pacific for the Allies.
Mk II anti-personnel mine
The Mk II anti-personnel mine. Weapon available for unlocking in the Campaign in Tunisia for the Allies.
Mk V anti-tank mine
The Mk V anti-tank mine. Weapon available for unlocking in the Campaign in Tunisia for the Allies.
Pignone anti-tank mines
The Pignone anti-tank mines. Weapon available for unlocking in the Campaign in Tunisia for the Axis.
POMZ-2 anti-personnel mine
The POMZ-2 anti-personnel mine. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.
Shitotsubakurai
The Shitotsubakurai, referred in-game as "Anti-tank impact mine Ni05". The weapon is, of course, only unlocked for the Japan faction, but it will also be scattered on the map for use by Allied soldiers with a hot mind. Although it is an active attack weapon, the Shitotsubakurai is still an anti-tank mine; therefore, it is in the same inventory slot as other mines.
Due to its similar working style to melee weapons, the Shitotsubakurai also has the ability to charge. To use the Shitotsubakurai, the player just needs to get close enough to the enemy tank (no need to charge, but better do), and after the mine comes into contact with the tank, it explodes immediately. The soldier only has a low chance to survive the explosion, while the destruction of the enemy vehicle depends on impact position since the game uses internal structure models.
S-Mine
The S-Mine. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.
Tellermine 35 (Stahl)
The Tellermine 35 (Stahl). Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.
TM-41 anti-tank mine
The TM-41 anti-tank mine. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.
TNT
Weapon available for unlocking in the Campaign in Stalingrad and Pacific for the Allies and Axis.
Type 3 anti-tank/ anti-personnel mine
The Type 3 anti-tank/ anti-personnel mine. Weapon available for unlocking in the Campaign in Pacific for the Axis.
Type 93 Landmine
The Type 93 Landmine. Weapon available for unlocking in the Campaign in Pacific for the Axis.
Vaudagna B4 anti-personnel mine
The Vaudagna B4 anti-personnel mine. Weapon available for unlocking in the Campaign in Tunisia for the Axis.
Mortars
5 cm Granatwerfer 36 Mortar
The 5 cm Granatwerfer 36 Mortar. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis.
8 cm Granatwerfer 34 Mortar
The 8 cm Granatwerfer 34 Mortar. Weapon available in the mission editor. It is not introduced directly into the game.
8 cm Granatwerfer 42 Mortar
The 8 cm Granatwerfer 42 Mortar. Weapon available for unlocking in the Campaign in Berlin and Stalingrad for the Axis.
BM-41 Mortar
The BM-41. Weapon available for unlocking in the Campaign in Berlin and Stalingrad for the Allies.
M2 Mortar
The M2 Mortar was available during the "Reinforcements received: Specialists" event from March 13, 2023 to March 31, 2023. Available in the Normandy Campaign for the Allies.
Ordnance SBML 2 inch Mortar
The Ordnance SBML 2 inch Mortar. Weapon available for unlocking in the Campaign in Normandy, Tunisia and Pacific for the Allies.
RM-38 Mortar
The RM-38 Mortar. Weapon available for unlocking in the Campaign in Moscow and Berlin for the Allies.
RM-40 Mortar
The RM-40 Mortar. Weapon available for unlocking in the Campaign in Moscow and Stalingrad for the Allies.
Type 89 "Knee Mortar"
The Type 89 "Knee Mortar". Weapon available for unlocking in the Campaign in Pacific for the Axis.
Flamethrowers
Flammenwerfer 35
The Flammenwerfer 35. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Tunisia for the Axis.
Flammenwerfer 41
The Flammenwerfer 41. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.
Lanciafiamme Modello 35
The Lanciafiamme Modello 35. Premium weapon to buy in the Campaign in Tunisia for the Axis.
Lanciafiamme Modello 41 d'assalto
The Lanciafiamme Modello 41 d'assalto. was available during the "Reinforcements received: Tunisian paratroopers" event from October 5, 2023. It is available to the Axis in Tunisia.
M1 Flamethrower
The M1 Flamethrower. Weapon available for unlocking in the Campaign in Normandy and Tunisia for the Allies.
M1A1 Flamethrower
The M1A1 Flamethrower. Weapon available for unlocking in the Campaign in Pacific for the Allies.
M2 Flamethrower
The M2 Flamethrower. Weapon available for unlocking in the Campaign in Normandy and Pacific for the Allies.
No. 2 Portable Flamethrower Mk.I
The No. 2 Portable Flamethrower Mk.I.
No. 2 Portable Flamethrower Mk.II
The No. 2 Portable Flamethrower Mk.II. Premium weapon to buy in the Campaign in Tunisia for the Allies.
ROKS-2 flamethrowers
The ROKS-2 flamethrowers. Weapon available for unlocking in the Campaign in Moscow and Berlin for the Allies.
ROKS-3 flamethrowers
The ROKS-3 flamethrowers. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.
Type 93 Flamethrower
The Type 93 Flamethrower. Weapon available for unlocking in the Campaign in Pacific for the Axis.
Type 100 Flamethrower
The Type 100 Flamethrower. Weapon available for unlocking in the Campaign in Pacific for the Axis.
Mounted Weapons
All weapons mounted in stationary turrets, tanks and airplanes. Used by the player and not useful. Stationary and mobile anti-aircraft guns. All anti-tank guns. We do not include tank guns.
Mounted Anti-Tank Guns / Artillery / Howitzers
37 mm anti-tank gun M1930 (1-K)
The 37 mm anti-tank gun M1930 (1-K).
3.7 cm Pak 36
The 3.7 cm Pak 36. Weapon available in the mission editor. It is not introduced directly into the game.
45 mm anti-tank gun M1937 (53-K)
The 45 mm anti-tank gun M1937 (53-K). Weapon can be built by an Engineer in the Campaign in Moscow and Stalingrad for the Allies.
5 cm Pak 38
The 5 cm Pak 38. Weapon can be built by an Engineer in the Campaign in Moscow, Normandy, Tunisia and Stalingrad for the Axis.
57mm M1
The 57mm M1. Weapon can be built by an Engineer in the Campaign in Normandy, Tunisia and Pacific for the Allies.
7.5 cm Pak 40
The 7.5 cm Pak 40, originally could only be built by an Engineer in the Campaign in Berlin for the Allies and Axis. In the current version, it is the only anti-tank gun that each faction can build in various Battle Ratings.
The weapon does not have an animation of reloading or the function of adjusting sights.
122 mm howitzer M1938 (M-30)
The 122 mm howitzer M1938 (M-30). Can be found in the campaign Berlin.
15 cm TbtsK C/36
The 15 cm TbtsK C/36.
20 cm Kanone (Eisenbahn)
21 cm Mörser 18
The 21 cm Mörser 18 cannon in the transport position is located on the last wagon of the train that we must convoy on the "Seelow Heights" map related to the Battle of Berlin. The same cannon in combat position can be found in some places on the map related to the Battles of the Bulge.
Boys MKI
The Boys MKI is mounted on a Universal carrier.
Ordnance QF 2-pounder
The Ordnance QF 2-pounder. Weapon available in the mission editor. It is not introduced directly into the game.
Ordnance QF 6-pounder
The Ordnance QF 6-pounder. Weapon available in the mission editor. It is not introduced directly into the game.
Ordnance QF 17-pounder
The Ordnance QF 17-pounder. Weapon available in the mission editor. It is not introduced directly into the game.
Type 1 47 mm Anti-Tank Gun
The Type 1 47 mm Anti-Tank Gun. Weapon can be built by an Engineer in the Campaign in Pacific for the Axis.
Mounted Autocannons / Anti-Aircraft Guns
20 mm AN/M2
The 20 mm AN/M2 is installed on Lockheed P-38 series of airplanes, namely, P-38G-1, P38J-15 and P-38E. The first two are present in Invasion of Normandy campaign, while the last one is present in Battle of Tunisia campaign, in all three cases, being available to the Allies..
2 cm FlaK 38
The 2 cm FlaK 38. The anti-aircraft variant referred as "AA Flak 38" in-game can be built by German (with Italian) engineers in campaigns involving them.
The weapon does not have an animation of reloading or the function of adjusting sights. When the player enters the battle position, the angle of the cannon will be forcibly lifted and unable to shoot flat towards the ground, due to balance reasons.
2 cm FlaKVierling 38
The 2 cm FlaKVierling 38 is an emplaced AA gun that can can be built by engineers regardless of their side. Unlike the AT guns that are unique to each side and can change between campaigns, reflecting armament upgrade happening over the course of the war, 2 cm FlaKVierling 38 is the sole option for an emplaced anti-air cannon that is available in this game.
2 cm KwK 30
The 2 cm KwK 30 is mounted on Pz.II C tank. This tank is available to Axis forces only in Battle of Moscow campaign.
20 mm Polsten
The 20 mm Polsten. The AA variant can be built by American and British engineers in campaigns involving them.
25 mm M1940 (72-K)
The 25 mm M1940 (72-K), the anti-aircraft gun referred in-game as "AA 72K" can be built by USSR engineers in campaigns involving them.
The weapon does not have an animation of reloading or the function of adjusting sights. When the player enters the battle position, the angle of the cannon will be forcibly lifted and unable to shoot flat towards the ground, due to balance reasons. Due to the lower ammunition capacity and firing rate of 72-K compared to its counterparts, the game allows for the placement of a loader to further accelerate the weapon's already faster reloading speed than its counterparts.
25 mm M1944 (94-KM)
The 25 mm M1944 (94-KM) is currently not present in any campaign and is available only in the mission editor.
3.7 cm Flak 18/36/37/43
The 3.7 cm Flak 18/36/37/43 is currently not present in any campaign and is available only in the mission editor.
37 mm Autocannon M10
The 37 mm Autocannon M10 is mounted on Bell P-63A-10 airplane that is available to Allied forces in Battle of Berlin. Despite its American origins, it bears Soviet markings, since a large number of P-63s were delivered to Soviet Union as part of lend-lease program.
The 5-Inch/38 Caliber Naval Gun Single Open Mount.
85 mm Air Defense Gun M1939 (52-K)
The 85 mm Air Defense Gun M1939 (52-K) is an unusable emplaced weapon that can be found on Stalingrad streets in the Battle of Stalingrad campaign.
8.8 cm Flak 37
The Flak 37 is present on a lot of in-game maps as an unusable map decoration.
Breda Modello 35 cannon
The Breda Modello 35 cannon is mounted on an Autoblinda 41 armored car that is utlized by Axis forces in Battle of Tunisia campaign. A version that is not mounted on an AB 41 is also available in the mission editor, but otherwise not present in the game as of now.
Bofors 40mm L/60
The Bofors 40mm L/60 mounted on Luftvärnsterrängdragbil m/40 is currently not present in any campaign, but is available in the mission editor.
Bofors 40mm L/60 twin mounting
The Bofors 40mm L/60 twin mounting is currently not present in any campaign, but is available in the mission editor.
Hispano Mk II
The Hispano Mk II is mounted on a number of Commonwealth airplanes that are present in the game across all three Western Front campaigns.
Hispano Mk V
The Hispano Mk V in mounted on the Tempest MK.V airplane that is present in Invasion of Normandy campaign and is available to Allied forces as a premium fighter plane.
Hispano-Suiza HS.404
The Hispano-Suiza HS.404 is mounted on some aircraft in the game.
Ho-5
The Ho-5 is mounted on Ki-61-II Otsu kai airplane.
Ho-301
The Ho-301 is mounted on Ki-61-I Hei airplane that is available to Axis forces in Pacific War campaign as a premium fighter plane.
M61 Vulcan / M134 Minigun Hibrid
The M61 Vulcan / M134 Minigun. During the event on April 1, 2023, "walking tanks" were made available. The American version has two rotating gatling guns heavily modeled on the M61 Vulcan and M134 Minigun. In the game, the weapon incorrectly has .50 BMG ammo.
MK 101
The MK 101 is mounted on a premium Axis airplane, BF 110 C-6, that is available in Battle of Tunisia campaign.
MK 103
The MK 103 is mounted on a Henschel Hs 129 B-2.
MK 108 cannon
The MK 108 cannon is present on a number of German airplanes across all campaigns where German forces are present.
MG 151/20
The MG 151/20 is mounted on a number of German airplanes across all campaigns where German forces are present.
MG FF/M
The MG FF/M is mounted on a number of German airplanes across all campaigns where German forces are present.
Molins 6-pounder Class M
The Molins 6-pounder Class M. Weapon is mounted on the Mosquito FB Mk XVIII aircraft.
Nudelman-Suranov NS-37
The Nudelman-Suranov NS-37. Weapon is mounted on some planes in the Campaign. Among others, on the IL-2-37 aircraft.
Nudelman-Suranov NS-45
The Nudelman-Suranov NS-45. Weapon is mounted on some planes in the Campaign. Among others, on the Yak-9K aircraft.
Oerlikon Mark 4
The Oerlikon Mark 4.
Rheinmetall Bordkanone 3.7
The Rheinmetall Bordkanone 3.7. Weapon is mounted on some planes in the Campaign. Among others, on the Bf 110 G-2 aircraft.
Rheinmetall Bordkanone 5
The Rheinmetall Bordkanone 5. Weapon is mounted on the Me 410 A-1/U4 aircraft.
Rheinmetall Bordkanone 7.5
The Rheinmetall Bordkanone 7.5. Weapon is mounted on the HS 129 B-3 aircraft.
ShVAK-20
The ShVAK-20. Weapon is mounted on some planes in the Campaign. Among others, on the IL-2 (1941) aircraft.
TNSh-20
The TNSh-20. Weapon is mounted on some tanks in the Campaign. Among others, on the T-60 tank.
The Type 10 12cm/45 naval gun.
The Type 89 12.7 cm/40 naval gun.
Type 96 25 mm AT/AA Gun Triple mount
The Type 96 25 mm AT/AA Gun Triple mount it is mounted on Japanese aircraft carriers in missions in the Pacific. Can also be found on some maps in anti-aircraft positions.
Type 98 cannon
The Type 98 cannon mounted on Ta-Se. The anti-aircraft variant can be built by a Japanese engineer in the Pacific.
Type 99 Mark 1 cannon
The Type 99 Mark 1 Cannon. Weapon is mounted on some planes in the Campaign. Among others, on the A6M2 Reisen "ZERO" aircraft.
Type 99 Mark 2 cannon
The Type 99 Mark 2 Cannon. Weapon is mounted on some planes in the Campaign. Among others, on the A6M5 aircraft.
Vickers S cannon
The Vickers S cannon. Weapon is mounted on some planes in the Campaign. Among others, on the Hurricane Mk IV aircraft.
Volkov-Yartsev VYa-23
The Volkov-Yartsev VYa-23. Weapon is mounted on some planes in the Campaign. Among others, on the IL-10 aircraft.
Mounted Launchers
Ampulomet Model 1941
The Ampulomet Model 1941. Weapon can be built by an Engineer in the Campaign in Stalingrad for the Allies and Axis.
No. 2 Mk I Smoke Discharger
A low-detail No. 2 Mk I Smoke Discharger based on Lee-Enfield rifles is mounted on the turret of A13 Mk II 1938 & A13 Mk II 1939 tank. The launcher with higher quality of detail is mounted on the turret of Matilda II tank.
Mounted Machine Guns
As mentioned in the overview the engineer can build emplaced machine guns, these don't have to reload and can only overheat in gameplay. Most of them are also noteworthy for firing without any visible ammo, mainly the belt-fed guns.
.30 AN/M2 (Fixed / Flexible)
The fixed .30 AN/M2 is mounted on the nose of the SOC-1 Seagull aircraft. The Flexible .30 AN/M2 a single one is mounted in the gun turret on the SOC-1 Seagull aircraft. A dual version of the rifle is located on the gun turret on the SBD-3 Dauntless aircraft.
.50 AN/M2 (Fixed / Flexible)
The fixed .50 AN/M2 it is installed in virtually every American aircraft. Both in fighters such as: F2A-3 Buffalo, P-38G, P-38J-15, P-38E, P-47D-28, P-51C-10, P-51D-5. As well as in attack and bomber aircraft such as: SBD-3 Dauntless B23, AP-1, A-20G-25. A single flexible rifle is mounted on the gun turret of the AP-1 aircraft. The dual flexible rifle is mounted on the gun turret of the A-20G-25 aircraft.
Berezin UB (UBK / UBS / UBT)
The Berezin UBK (for the wings) it is mounted on the wings of the Soviet version of the Hurricane Mk IIB aircraft. It is also mounted in the front part of the fuselage in aircraft such as: A-20 Boston MK.3, Pe-2-31 & Pe-3.
The Berezin UBS (Synchronized) is mounted on the nose of Soviet aircraft and fires with the rotation of the propeller in aircraft such as: LaGG-3-11, Yak-3, Yak-7B, Yak-9T.
The Berezin UBT (for the turret) it is installed in the gun towers of such aircraft as: A-20 Boston MK.3, Il-2-37, Il-2M type 3, Il-10.
Besa Tank Machine Gun
The Besa Tank Machine Gun it is installed in British tanks such as Daimler Mk II, Crusader III.
Breda Modello 37
The Breda Modello 37 is mounted on SPA-Viberti AS.42. Weapons available only in the Editor.
Breda Modello 38
The Breda Modello 38 is installed in Italian vehicles. Both coaxial in the tower and mounted in the hull. In some vehicles it is also located on the tower. It is found in vehicles such as: AB 41, M13/40 & M14/41.
Breda-SAFAT 7.7 (Flexible)
The flexible Breda-SAFAT 7.7 it is mounted on the turret of the Breda 88 (P.XI) aircraft.
Breda-SAFAT 12.7 (Fixed / Flexible)
The fixed Breda-SAFAT 12.7 it is mounted on the nose of aircraft such as: Breda 88 (P.XI), C. 202EC, Fiat G.55, Re.2000 serie 1. The flexible Breda-SAFAT 12.7 it is mounted on the turret of the S.M.79 series 1 aircraft (Only available in the editor).
Bren Mk2
The Bren Mk2 is mounted on a WD Big 4 motorcycle.
Browning .303 Mk II* (Fixed)
The fixed Browning .303 Mk II* it is mounted on aircraft such as: Hurricane Mk IIB/Trop, Spitfire Mk VB/Trop, Beaufighter Mk X.
Browning M2 Heavy Barrel
The the stationary version of Browning M2 Heavy Barrel can be built by an Allied engineer. It is also mounted on the turret of tanks such as: M4A1 (76) W, M4A1, M4A2 (76) W, M4A2, M4A3 (105), M4A3E2 Jumbo, M8 Scott, M10 GMC, M18 GMC, Sherman II & M26 Pershing. The double-coupled version is the primary weapon of the M13 MGMC vehicle.
It should be noted that stationary version, tank version, and AA version all have different stats in the game. The stationary version does not have the function of reloading, but only an overheat mechanism.
Browning M1919A4
The Browning M1919A4 appears in the game in several varieties. The stationary version can be built by an Allied engineer. It is also located on the turret of tanks such as: M2A4, M3 Stuart & M5A1. It is also located in tank turrets and is coaxial with the cannon in tanks such as: M2A4, M3 Lee, M4A1 (76) W, M4A1, M4A2 (76) W, M4A2, M4A3 (105), M4A3E2 Jumbo, Mk I Grant, Sherman II & M26 Pershig. Additionally, it is the main weapon of the WLA motorcycle.
Browning M1919A5
The Browning M1919A5. For the M3 and M5 series of tanks, the M1919A5 was invented, which was a slightly modified version of the M1919A4, as the space available in the turret was too small to reach the cocking handle. It is incorrectly listed as the M1919A4 in the game.
DShK
The DShK heavy machine gun stationary it can be built by a Soviet engineer. It is also located on the turret of the IS-2 tank (1944).
FN Browning Model 1939 (Fixed)
The fixed FN Browning Model 1939 is mounted in the wings of the IAR-81C aircraft.
Goryunov SG-43 Machine Gun
The Goryunov SG-43 Machine Gun. Currently, it only appears in the editor as a tank decoration and cannot be used.
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Ho-103 (Fixed)
The Ho-103 it is mounted on aircraft such as: Ki-44, Ki-61-I Hei, Ki-61-II Otsu Kai & Ki-84 Ko.
KPVT Heavy Machine Gun
The KPVT Heavy Machine Gun it is mounted coaxially in the turret of the Object 279 tank currently only available in the editor.
L3A1 Machine Gun
The L3A1 Machine Gun is mounted coaxially in the turret of the Sherman IC Firefly tank. It is nothing more than a licensed copy of the Browning M1919A4 used by the British.
Lewis Aircraft
The Lewis Aircraft is used in side firing positions in the S.M.79 series 1 aircraft (Only available in the editor).
M240C
The M240C it is mounted on the turret and coaxially with the turret on the M1A1 Abrams tank. Currently only available in the Editor. The first time is during the "Modern Conflict" event on November 18, 2021.
MAC 1934 (Fixed / Flexible)
The MAC 1934 it is mounted in the nose of the Potez 633 aircraft in the fixed version. It is also mounted in a flexible version in the defensive turret in the same aircraft.
Maxim M1910/30
The Maxim M1910/30 comes in two versions, with and without a protective plate. A variant without the protection plate could be built by a Soviet engineer. A variant with a protective plate is found on some maps of Stalingrad.
MG 15
The MG 15 is mounted in flexible seats of German aircraft such as: Ju 87 B-2, Ju 87 R-2, Bf 110 C-6, Bf 110 C-7 & Bf 110 F-2.
MG 17 (Fixed)
The MG 17 is installed in aircraft such as: Hs 123 A-1, Ju 87 B-2, Ju 87 D-3, Ju 87 R-2, Bf 109 E-7/U2, Bf 109 F-1, Bf 109 F- 2, Bf 109 F4/trop, Fw 190 A-1, Fw 190 A-4, Me 410 A-1/U2, Bf 110 C-6, Bf 110 C-7 & Bf 110 F2.
MG 34
The MG 34 comes in several versions. The basic one is a stationary machine gun built by a German engineer. The second variant is mounted on R 75 and KS 750 motorcycles. The third is a variant with an anti-aircraft sight mounted on the roof of the turret of tanks such as: Panther A, Panther G, Pz.III N, Pz.IV H, Pz.IV J, Tiger E , Tiger II (H) & Tiger II (P).
The stationary version does not have the function of reloading, but only an overheat mechanism.
MG 34 Panzerlauf
The MG 34 Panzerlauf it is installed in virtually every German tank, including: Pz.II (F), Pz.II C, Pz.III B, Pz.III C, Pz.III E, Pz.III J, Pz.III J1, Pz.III N , Pz.IV E, Pz.IV F1, Pz.IV F2, Pz.IV H, Pz.IV J, Pz.V Panther A, Pz.V Panther G, Pz.VI Tiger E, Pz.VI Tiger H1, Pz.VII Tiger II (H) & Pz.VII Tiger II (P).
MG 37(t)
The MG 37(t) it is mounted in the hull and turret of the Pz.38(t) tank.
MG 42
The stationary version of MG 42 can be found on maps of Moscow and Normandy. There is also a variant mounted inside armored vehicles such as: Jagdpanzer IV, Panzer IV/70(A), Panzer IV/70(V) & Sd.Kfz.234/2, and on the roof of vehicles such as: 15 cm Pz.W.42 and Sd.Kfz.251/1.
The stationary version does not have the function of reloading, but only an overheat mechanism. The vehicle version is loaded with 150-round belts.
MG 81
The MG 81 located in the gun turrets of the Ju 88 A4 aircraft. The plane is only available in the editor.
MG 81Z
The MG 81Z located in the gun turrets of aircraft such as: Bf 110 G-2, Ju 87 D-3, Ju 87 D-5 & Ju 188 A-2.
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MG 131 (Fixed / Flexible)
The MG 131 could be built by a German engineer. The flexible version is also found on aircraft such as: Ju 188 A-2, Me 410 A-1/U2 & Me 410 B-1. The fixed version is found in aircraft such as: Bf 109 G-6, Bf 109 G-10, Bf 109 G-14, Bf 109 K-4, Fw 190 A-8 & Fw 190 D-9.
MG 151/15 (Fixed)
The MG 151/15 it is mounted centrally in the nose of the Bf 109 F-2 aircraft.
NSV-T
The NSV-T is mounted on the roof of the T-80u tank, which is only available in the editor. The first time is during the "Modern Conflict" event on November 18, 2021.
PKT
The PKT it is mounted coaxially with the turret of the T-80u tank, which is only available in the editor. The first time is during the "Modern Conflict" event on November 18, 2021.
Shpitalny-Komaritski ShKAS (Fixed / Flexible)
The Shpitalny-Komaritski ShKAS comes in two configurations. In a flexible configuration, it is used in aircraft such as: Pe-2-31, Pe-3, Po-2, Sb-2m & Su-2 (M-82). In the fixed configuration it is used in aircraft such as: I-153 M-62, Il-2 (1941), Il-2-37, Il-2M type 3, Il-10, Jak-1 & Pe-2-31.
Type 92 light machine gun
The Type 92 light machine gun it is mounted flexibly in the gun turret of aircraft such as: B5N2, D3A1, D4Y1 & E13A1.
Type 92 heavy machine gun
The Type 92 heavy machine gun can be built by a Japanese engineer.
Type 93 heavy machine gun
The Type 93 heavy machine gun can be built by a Japanese engineer.
Type 97 aircraft machine gun (Fixed)
The Type 97 aircraft machine gun is mounted in the nose of aircraft such as: A5M4, A6M2 Reisen, A6M3, D3A1 & D4Y1. The A5M4's guns are incorrectly named Type 89, the Army variant.
Type 97 tank machine gun
The Type 97 tank machine gun is mounted on the roof of the turret of Japanese armored vehicles and tanks such as: Chi-Ha Short Gun, Chi-Ha, Chi-He, Chi-Nu, Ho-I, Ka-Mi & Type 1 Ho-Ha. It is also mounted coaxially in tanks: Ka-Mi & Ke-Ni and inside the hulls in tanks: Chi-Ha Short Gun, Chi-Ha, Chi-He, Chi-Nu, Ha-Go, Ho-I & Ka-Mi.
Vickers Class E (Fixed)
The Vickers Class E is mounted on the Fury Mk1 plane which is only available in the Editor.
Vickers Mk. I
The Vickers Mk. I it is mounted coaxially in the turret of the A13 Mk II 1938 & A13 Mk II 1939 tank.
Vickers GO No. 1 Mk I
The Vickers GO No. 1 Mk I is mounted flexibly in the turret of the Beaufighter Mk X aircraft. The twin version is mounted in the turret of the Blenheim Mk IV aircraft which is only available in the Editor.