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Ghost Recon 2: 2007 First Contact
Unidentified This article currently has one or more unidentified weapons. |
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Ghost Recon 2: 2007 First Contact is the Gamecube/PS2 version of Ghost Recon 2: 2011 Final Assault for the Xbox. After the Gamecube and PS2 were found to be too weak to handle the Xbox version of the game, a dedicated version using a stripped-back engine was released for them. This version is a prequel, set during the Korean War of Splinter Cell: Chaos Theory with original missions and cutscenes.
This version has several notable gameplay changes, such as no manual saving, fewer weapons, and more linear missions. This version is generally reviewed lower than the Xbox version due to less balanced difficulty, stripping the tactical elements even further back, and the combined somewhat mixed reception of both ended up scrapping plans for any PC ports.
Pistol
Beretta M9
The Beretta M9 is presumably still the standard sidearm of the Ghosts and is called the "M9 SD", it is only ever available with a suppressor and is only seen being used by Mitchell as a secondary weapon if he doesn't have a grenade launcher equipped on his primary weapon when starting a mission, with the exception of the "Lone Wolf" Loadout, where Mitchell carries the Beretta in what is his normally his explosives slot. (Despite the suppressor, the game seems to lack any sort of stealth mechanics.)
Assault Rifles
Heckler & Koch XM29 OICW
The XM29 Objective Individual Combat Weapon appears in "Lone Wolf" missions, being used by Mitchell, it has a low fire rate but high damage and the grenade launcher is inaccurately portrayed as holding only 1 grenade at a time, it is the only primary weapon Mitchell can't drop.
Heckler & Koch XM8 Carbine
The XM8 Carbine appears being used by the Ghosts in the late-game, it can be equipped with the XM320 launcher.
M16A4
The M16A4 appears as the first weapon available with a grenade launcher.
M4A1
The M4A1 Carbine appears in most of the game, initially it is available with a holographic sight and AN/PEQ-2A laser designator, this version is then mounted with a grenade launcher and replaces the M16 around the middle of the game, with the launcher-less M4A1 having an ACOG scope attached to it for a further zoom.
Type 56
The Type 56 is used as the main weapon of the North Korean People's Army, being used by roughly 90 percent of the enemies in the game. It has the milled receiver of early Type 56s, and the Type 56-2's side folding stock (as well as an underfolding bayonet).
Sniper Rifles
Mk 12 Special Purpose Rifle
The Mk 12 Special Purpose Rifle appears as the "M16 SPR". It appears to be based on the prototype version, with the early-style handguard and similar attachments.
M14 Designated Marksman Rifle
The M14 DMR appears in-game.
Heckler & Koch XM8 Sharpshooter Rifle
The XM8 Sharpshooter Rifle is used by the Ghosts in the late-game, it holds 20 rounds in a magazine and is capable of fully automatic fire.
SVD Dragunov
The Dragunov appears very rarely being used by enemy snipers.
Machine Guns
Heckler & Koch XM8 Automatic Rifle
The XM8 Automatic Rifle appears as the final LMG used by the Ghosts
Mk 46 Mod 0
The Mk 46 Mod 0 is used by the Ghosts.
FN M240G
The FN M240G appears as the second LMG used by the Ghosts.
M60D
The M60D appears mounted on the Chinook in the ending cutscene.
Unknown Mounted Machine Gun
An unknown Mounted Machine Gun appears as an emplacement used by the North Korean People's Army.
Explosives
M67 hand grenade
The M67 hand grenade appears as the "Frag Grenade" being used by everyone, Mitchell can order his squad with the "FRAG" order to bombard the enemy with Frag Grenades.
M183 Satchel Charges
Called the "M183" Satchel Charges appear and are used to destroy objectives, they replace Mitchell's Frag Grenades.
Carl Gustav recoilless rifle
The Carl Gustav recoilless rifle appears as the "M3A2. It is used by Mitchell to destroy enemy armor.
RPG-7
The RPG-7 appears as the North Korean Rocket Launcher, it cannot be obtained as it vanishes after the user is killed.