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Resident Evil (2002 VG)

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Resident Evil (2002)

Resident Evil (often called Resident Evil: Remake or simply REmake within the fandom) is the 2002 third-person survival horror game remake of the original 1996 video game. The remake was first released for the Nintendo Gamecube and the game retells the story of the original Resident Evil but with better graphics (and acting), new environments, and closer ties to the chronologically later games in the series. In 2014, Capcom announced, by popular demand, they'd be releasing what was initially a Nintendo-only title (the game having been ported, along with Resident Evil Zero to the Wii) for the current generation consoles and Steam; this HD Remaster was released on November 27th in Japan and January 20th in the US/EU.


The following weapons appear in the video game Resident Evil (2002 VG):


Handguns

Beretta 92FS "Samurai Edge"

The S.T.A.R.S (Special Tactics And Rescue Service) standard-issue "Samurai Edge" custom Beretta 92FS Brigadier, first introduced to the series in Resident Evil 3: Nemesis, replaces the generic Beretta 92FS pistols from the original game. Their slides are engraved with "S.T.A.R.S. - R.P.D. SPECIAL TEAM" on the left, and "Mod. SAMURAI EDGE. LAW ENFORCEMENT USE ONLY" on the right. They sport custom wood and synthetic grips with the S.T.A.R.S. emblem on it, target sights, an extended slide catch, and a stainless steel barrel. Barry identifies the weapon as an "M92F", which is incorrect because the base gun is for one a 92FS, and two Beretta does not use M-number designations.

The Samurai Edge is used by most S.T.A.R.S. members, including Jill Valentine, Chris Redfield, Rebecca Chambers, and Albert Wesker. Wesker's Samurai Edge is a further modified two-tone version with an full-length under-barrel rail, a skeletonized hammer, and a extended beavertail. Barry Burton carries a revolver as his sidearm, though a special .40 S&W Samurai Edge ostensibly owned by Barry Burton can be unlocked for New Game playthroughs.

As an interesting note, only Jill's Samurai Edge is usable by the player. Chris loses his handgun in the first cutscene in his scenario, and must recover Jill's fairly early on (this results in a continuity error, because if Jill is rescued later in the game, she will still have one once gameplay begins).

Airsoft Replica of the Beretta 92FS "Samurai Edge" made by Tokyo Marui from the Resident Evil video game series. With close up on the engravings.
File:ChrisSamuraiEdge.jpg
Chris wields his Beretta 92FS "Samurai Edge".
Rebecca runs dry with her "Samurai Edge" at the most inopportune time.
File:REHDSamuraiEdgeClip.jpg
Closer inspection shows that the "clips" found throughout the mansion hold 9mm Hollow Points.
Official airsoft replica of the Beretta 92FS "Samurai Edge" Wesker Special made by Tokyo Marui.
Wesker with his freshly fired Samurai Edge when the player encounters him after the residence portion of the game.
File:REHDWeskerSamuraiEdge.jpg
Wesker confronts Chris and Rebecca with his unique "Samurai Edge".

Beretta 96FS "Samurai Edge"

A special "Samurai Edge" chambered in .40 S&W, modified with a longer barrel, compensator, and extended magazine, can be unlocked for use as a "New Game+" weapon by beating the game on Normal or Hard difficulty in under 5 hours. The pistol is ostensibly owned by Barry Burton, though he never actually uses it in-game. Considering the chambering, this Samurai Edge is likely not based on the 9mm Beretta 92FS, but rather the .40 S&W Beretta 96.

As a deliberately overpowered "New Game+" weapon, it has unlimited ammunition and does not need to be reloaded. It is fired in a somewhat strange "fake 3-round burst" mode; every press of the fire key will make the player character fire 3 rounds, though since the pistol fires at the same fire rate as the normal Samurai Edge, it means that the player character likely literally pulls the trigger three times every time the fire key is pressed.

Airsoft replica of Barry's Samurai Edge
RE1 samuraiedge.jpg

Custom Colt Python

Barry Burton carries a custom Colt Python with an extra-large barrel frame and checkered grip textures as his sidearm instead of a Samurai Edge. In Jill's scenario, she takes the weapon from Barry during a small altercation between Jill and Barry, and can either return it or keep it for herself (which would lead to Barry's death, and due to Barry's canonical survival of RE1, means that Jill acquiring the revolver is non-canon). Coming with 6 rounds, no extra ammo can be found for the weapon in Jill's scenario. Barry's revolver is apparently intended to be a .44 Magnum Colt Anaconda: it is named "Barry's 44 Magnum", it is marked "Silver Serpent 44 Magnum" on the side of the barrel, and the weapon description states that it fires .44 Magnum rounds. However, it can be identified as a Python by the screw above the trigger.

In Chris's scenario, a similar but completely distinct revolver can be found inside a tombstone in the Cemetery by collecting several emblems around the mansion and putting them on designated slots in the area. This revolver, named simply as "Magnum Revolver", is more or less identical to Barry's revolver, but is marked as "Silver Serpent 357 Magnum" on its side and has a smooth grip texture. Description states that this weapon is chambered in .357 Magnum. Unlike Jill's scenario, additional .357 ammo can be found throughout the campaign, albeit at a high rarity.

Both revolvers are incredibly powerful, especially against bosses.

Prop version of Barry's Python
File:RE1 44magnum.jpg
Barry's 44 Magnum.
File:REHDBarrySilverSerpent1.jpg
Barry about to breach the dining room with his custom Colt Anaconda. Jill is wearing her BSAA uniform from Resident Evil 5, an unlockable for players using the Residentevil.net service on the newer HD port.
File:REHDSilverSerpent1.jpg
The .357 Magnum Revolver.
File:REHDSilverSerpent2.jpg
Chris checking his newly acquired .357 having just put a hole through a zombie blocking his path.
File:REHDSilverSerpentAmmo.jpg
Speedloader full of .357 Hollow Point rounds for the "Silver Serpent"

Chiappa Double Eagle Derringer

A Chiappa Double Eagle Derringer can be found in the Guard House behind the mansion. It only has one round loaded (the other having been used by its previous owner in a futile attempt to stop a friend from zombifying), but is still powerful enough to kill any non-boss enemy in one shot.

Chiappa Double Eagle - .22 Magnum
File:REHDDerringer1.jpg
The weapon is named "Self-defense gun", though it is marked "22. Magnum Double Dillinger" on the side of the gun.
File:REHDDerringer2.jpg
Although the Derringer's inventory description claims that one round has been fired, examining the gun's 3D model shows that both rounds are in fact present with their primers untriggered.
File:REHDDerringer3.jpg
Chris showing off his small yet powerful one-shot wonder.

Shotguns

Winchester Model 1897

A high-end Winchester Model 1897 shotgun with rifle sights is found on the first floor on the east side of the mansion. It replaces the Remington 870 from the original Resident Evil.

The weapon is booby trapped, but is easily acquired by exchanging the shotgun for a broken one, thereby keeping the trap (a crushing ceiling) from being triggered. This weapon can also be acquired without the broken shotgun on Jill's scenario, as Barry will rescue Jill from the ceiling crusher by shooting out the lock on the room and dragging Jill out before she can "fit into a sandwich." Both Chris and Jill hold the weapon at the hip, however Chris also aims it at the shoulder only during Yawn, Plant-42 and Tyrant battles.

Winchester Model 1897 Riot Gun - 12 gauge
REHDShotgun1.jpg
Chris levels the Winchester at Lisa Trevor, before deciding running and crying is a better option
File:REHDShotgunBox.jpg
Inscribed as containing "8 Cartridges" it is found holding 6.

Benelli M3 Super 90

This stainless-steel pump-action shotgun, called "Assault Shotgun" in-game, belongs to Richard Aiken from S.T.A.R.S. Bravo team. It is a custom Benelli M3 with elements from the Benelli M4 added to it, notably the collapsible stock and the top rail on the receiver. Such a configuration is theoretically possible as many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon is confirmed nor seen in the real world. This configuration is extremely common on a certain style of "tri-shot" airsoft shotguns, which have telescoping stocks, rails, and a ten round capacity. It is unclear which was inspired by which, however.

This weapon can only be acquired if the player manages to get Richard the serum after he's been poisoned by the giant snake Yawn. Both Chris and Jill hold the weapon at the hip (same as the Model 1897 Shotgun), however Chris also aims it at the shoulder only during Yawn, Plant-42 and Tyrant battles. It incorrectly holds 10 rounds instead of 7 like the real version.

Benelli M3 Super 90 - 12 gauge
Benelli M4 Super 90 for comparison - 12 gauge
File:REHDBennelli1.jpg
Right side. Note pump-action mechanism. Also note the M3 mag-tube and custom sights, and also S.T.A.R.S logo above the trigger.
File:REHDBennelli2.jpg
Left side. "Richard's Favourite"
File:REHDBennelli3.jpg
Chris wielding the Benelli M3 in-game

Mossberg 590

In the game intro, Joseph Frost is carrying what looks like a Mossberg 590. This gun is never used in the gameplay.

Mossberg 590 - 12 gauge
File:RE1 josephgun.jpg
Joseph's shoulder mounted camera shows a decent shot of his Mossberg 590.

Other

Hybrid grenade launcher

A powerful grenade launcher that can use a variety of shells, but has poor range. The weapon is a combination of parts from the Arwen 37 and M4A1 carbine.

Arwen 37 riot control projectile launcher - 37mm.
Colt M4A1 Carbine - 5.56x45mm.
RE1 grenade launcher.jpg

M202 FLASH

The M202 FLASH, the single most powerful weapon in the game, is thrown down by Brad Vickers in the final boss fight against the Tyrant to destroy the monster once and for all. The menu image of the launcher appears to have been referenced from the prop M202 from Commando rather than a real weapon, and has a front pistol grip and an MP5-like rear grip.

M202 FLASH - 66mm
Fake M202 FLASH from Commando: note the large rectangular sling loops, less curved corners, and thick rims at the front and rear of the launcher.

Fictional Flame Thrower

This weapon is only available to Chris Redfield. It's found in the caves area and works well against spiders. In Jill's story, she instead finds a broken Flame Thrower which is needed to complete a puzzle. If the player makes the right choices, however, Barry Burton can also be seen using it against Plant 42 in Jill's scenario. The Flame Thrower's model is based on a mixture of the flame throwers from both the Alien and Aliens movies.

File:REHDFlamethrower2.jpg
Chris taking one last look at his Flamethrower before losing it to a puzzle.

Infinite Rocket Launcher

After completing the game in less than three hours on Normal difficulty or higher, the game awards the player with an infinite-ammo Rocket Launcher. Rather than an infinite-ammo M202 FLASH like the original Resident Evil, the infinite rocket launcher is instead a hodgepodge of many different weapons.


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