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Resident Evil: Dead Aim

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Resident Evil: Dead Aim (2003)

Resident Evil: Dead Aim is a first/third-person shooter hybrid video game developed by Cavia and published by Capcom and released for the Playstation 2 in 2003, possibly based on one of the many rejected proposals for what later became Resident Evil 4. The game is the fourth installment in the Survivor FPS series (the third was part of the Dino Crisis franchise). The story follows USSTRATCOM agent Bruce McGivern and Chinese Security Bureau agent Fong Ling, trying to stop Morpheus Duvall (a former Umbrella employee) on a T-virus infected Umbrella-owned ocean liner, the Spencer Rain who demands a ransom of $5 billion from the United States and China, lest he launch missiles with T-virus-filled warheads at major cities in both countries.


The following weapons appear in the video game Resident Evil: Dead Aim:


Handguns

Beretta 92FS Brigadier

A customized Beretta 92FS Brigadier appears in the game as the "Handgun". The weapon is Bruce McGivern's default weapon.

The weapon holds a correct 15-round magazine and is equipped with a compensator. The recognizable large triangular projections running halfway along the slide next to the barrel indicates that this gun is the Brigadier variation.

Beretta 92FS Brigadier - 9x19mm
Airsoft replica of Barry's Samurai Edge to illustrate the compensator
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Bruce aiming his Beretta on the front art.
Readying his custom Beretta
I don't think this will be much harm.
Taking care of a bridge invasion.
Sorry, but my dance card is full!

Glock 18

The Glock 18 appears in the game as the "Semi-Auto Handgun" (despite acting as a burst handgun). The gun can be found in the Spencer Rain's room 302.

The protruding compensated barrel and lack of finger grooves indicate that it's an early 2nd generation Glock 18. It sports a slightly incorrect 18-round magazine and is capable of an unrealistic 3-round-burst operation.

Glock 18 (2nd Generation) with protruding compensated barrel - 9x19mm Parabellum
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Bruce poses with the Glock.

IMI Desert Eagle Mark VII

The Desert Eagle appears in the game as the "Magnum". The gun can be found by Bruce in the Spencer Rain's Captain's room.

The weapon holding a 7-round magazine suggests that it may be chambered in .50 AE, despite that the Mark VII was not available in that cartridge. The lack of scope rails over the barrel and the shape of its safety suggest that's a Mark VII.

MRI Desert Eagle Mark VII - .44 Magnum
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Bruce holding the Desert Eagle.

Mk 22 Mod 0 "Hush Puppy"

The Mk 22 Mod 0 "Hush Puppy" (a Navy-modified Smith & Wesson Model 39) appears in the game as the "Silencer Handgun". The weapon is one of Fong Ling's default weapons. Bruce can find it in the Spencer Rain's room 206, or if that one is not found, the Umbrella Waste Disposal Facility B5F. The weapon is really helpful to not get zombies' attention and even more useful to fight the blind B.O.W. Pluto.

The weapon holds a correct 8-round magazine capacity, and fires exclusively in semi-auto - the slide-locking mechanism is unusable.

Mk 22 Mod 0 "Hush Puppy" with suppressor attached - 9x19mm Parabellum
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Fongling and her Hush Puppy on the front art.
Maybe it's her definition of safe sex.
Fong Ling posing with her Hush Puppy.
The Hush Puppy holstered as Fong Ling steals a valve from Bruce for no particular reason.
Leveling the Hush Hush at Pluto.

Revolver

Unidentified Revolver

This revolver was used by Morpheus Duvall to hold Bruce McGivern at gun point in the opening cutscene, it cannot be used in-game. The weapon is hard to be determined due to the blurry depth-of-field effects of the cutscene - all that can be said for certain is, going by the trigger guard in one of the only clear shots of it in the intro, it is likely some variety of Smith & Wesson.

A clear view of the revolver, or as clear as the intro will allow.
A view down the barrel of the revolver.
A view of the revolver's Smith & Wesson-style trigger guard.

Shotguns

Franchi SPAS-12

The SPAS-12 appears in the game as the "Shotgun". Like the Hush Puppy, Bruce has two opportunities to find the weapon, once in the Spencer Rain's freezer room or, if that one is skipped, in the Umbrella Waste Disposal Facility Boiler room B2F.

It is a cruiser grip model (no buttstock), holds 8 rounds of 12 gauge buckshot and only functions in pump-action mode, at least as far as can be determined given all shooting is done from a first-person perspective with no view of the gun.

Franchi SPAS-12 with stock removed - 12 gauge
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Bruce poses with the SPAS-12.

Rifles

Heckler & Koch G36KV

A G36KV appears in the game as the "Assault Rifle". The weapon is one of Fong Ling's default weapons and can be found by Bruce in the Umbrella Waste Disposal Facility 1F Clean Room.

The carry handle lacking the dual optics is typical of the G36V (the export version of the G36) while the shortened barrel and handguard with four vent holes indicate that it's a G36K (the carbine version of the G36). The weapon is equipped with a 1.5x optic integrated in the carrying handle, a 100-round Beta C-Mag, and for some reason, no stock.

Heckler & Koch G36KV - 5.56x45mm
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Bruce handling the G36KV.

Launchers

Milkor MGL Mk 1L

The MGL Mk 1L appears in the game as the "Grenade Launcher". The weapon can be found by Bruce in the Umbrella Waste Disposal Facility 1F West Passage.

The weapon is equipped with an Armson OEG reflex sight, had its stock removed and lacks the picatinny rail on the barrel. Oddly, characters hold the gun by the barrel instead of the foregrip which should result in severe burns after firing.

MGL Mk 1L grenade launcher - 40mm
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Posing with the MGL.

Grenades

M67 Hand Grenade

What appears to be an M67 hand grenade was used in the opening cutscene to save Bruce McGivern from Morpheus Duvall, it cannot be used in-game. It makes an unrealistically powerful explosion.

M67 hand grenade
Cliché teeth pin pulling...
...resulting in a surprisingly massive explosion for a fragmentation grenade.

Fictional Weapons

Charged Particle Rifle

The fictional Charged Particle Rifle, alternately referred to in an in-game file as the "T-Buster", is a special experimental anti-B.O.W. rifle. The weapon can be found by Bruce in the Umbrella Waste Disposal Facility 1F L-003 Laboratory. It is required for the first boss fight against Morpheus, but the rifle will lose charge after the fight and cannot be used again.

It is designed to produce a large electrical discharge that causes immediate destruction of cells at a molecular level, which comes out in gameplay as a quick three-round burst before a just-as-quick recharge, and relies on a self-charging on-board battery pack supposedly allowing it to last indefinitely, but as with all batteries in video games only lasting as long as the game deems necessary.

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Ready to discard some particles.
Bruce readies the Charged Particle Rifle for the first proper boss fight against Morpheus.

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