Resident Evil (1996 VG)
Resident Evil is the 1996 horror survival video game that launched the successful Resident Evil franchise. The game was first released for the original PlayStation console and has since been remade with updated graphics for the Nintendo GameCube (and then to modern generation consoles and PC) in 2002.
A slightly less updated version was released for the Nintendo DS in 2006 to commemorate the series' 10th Anniversary; titled Resident Evil: Deadly Silence (Resident Evil: DS), the game is graphically similar to the original for the most part though the Beretta/Magnum were given new models based on the remake's version of these weapons, with only moderate control changes to reflect mechanics introduced in Resident Evil 3 and 4, and is otherwise identical to the original cut and there are no significant changes to firearms.
The following weapons appear in the video game Resident Evil (1996 VG):
The Beretta 92FS is the standard S.T.A.R.S. sidearm (incorrectly referred to as the "M92" in-game). Chris Redfield somehow lost his gun as he, Jill Valentine, Barry Burton, and Albert Wesker run from a pack of Cerberi which are infected dobermen. Should the player choose to play as Chris, he'll pick up Jill's Beretta after he starts to investigate the Mansion then comes back into the Main Hall only to find that Jill and Wesker have disappeared and Jill left her Beretta behind. Should the player choose to play as Jill, she will start with her Beretta in her inventory. This weapon can be used if the player chooses either the Beginner or Original difficulty in the Director's Cut version.
Beretta 92FS Inox
In the "Director's Cut" edition, the Beretta 92FS Inox with wood grips can be used should the player choose the Arrange difficulty. It is more powerful than the regular 92FS and is more likely to land critical hits. As it is an Arrange difficulty exclusive in the Director's Cut version, it does not appear in Deadly Silence.
Beretta 92FS "Non-Gun"
In the live-action intro sequence, the S.T.A.R.S. officers use Beretta 92F Non-Gun props.
Barry Burton's primary weapon throughout the game is a nickel-plated Colt Python revolver. In some editions of the PC version, special rounds exist in the game's files called "Dum Dum's" (an antiquated term for soft-nose or hollow-point bullets) which increase the weapon's already ludicrous damage even further. Either character can acquire this weapon during the game on any difficulty setting and should the player finish the game on the Arrange difficulty, the weapon will be unlocked to use for the game on that difficulty, but with infinite ammo.
The Remington 870 is the only shotgun available in-game. The weapon is hooked to a boobytrap, which causes the ceiling of the room to collapse when the shotgun is removed. The weapon in-game appears to have custom sights. In Chris's scenario, he must replace the shotgun with a broken one to prevent the trap from being triggered. In Jill's scenario, Barry will rescue Jill from the trap, prompting a running joke about "Jill Sandwiches" which continues to persist throughout the franchise.
In the PC version, beating the game with Jill under certain conditions unlocks a 9mm MAC-10 submachine gun.
Like the Ingram MAC-10, a FN Minimi can be unlocked for the PC version by beating the game with Chris under certain conditions. It does surprisingly little damage - each shot equivalent to a basic handgun round- but is useful for keeping fast-moving enemies at bay.
The most powerful weapon in the game is a M202 FLASH that is given to the player during the final boss battle. It can also be unlocked for use with infinite ammo which will be in the inventory from the start of the game should the player choose any difficulty setting and play as either character and complete the game within specific conditions.
A flamethrower modeled after the M240 from Aliens (sans M16 carry handle) is available ingame, but only for Chris; in Resident Evil 2, Leon Kennedy can acquire an identical one in another Umbrella lab, suggesting the weapon is of Umbrella manufacture.
The ARWEN 37 grenade launcher is available to the player should the player choose Jill Valentine. It can use a variety of shells, but has poor range. It is the primary weapon of Bravo team member Forest Speyer. While a 37mm launcher is a reasonable weapon for a special police unit to carry, it makes somewhat less sense to be found in the cold, dead hands of the team's marksman. Barry gives the weapon to Jill a quarter of the way through the game, helpfully explaining that "It's a weapon. It's very effective, especially against living things!"
Cover Art Frankengun
The game's boxart depicts a meshing of an AR-15 type rifle and shotgun.