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Difference between revisions of "Hidden & Dangerous 2"
Pyr0m4n14c (talk | contribs) (→Handguns: In all honesty, I'm not sure the shots of guns being held by NPCs are really necessary either - they're essentially just less-useful shots of the world model, especially the ones that are really far away and behind the character.) |
Pyr0m4n14c (talk | contribs) (→Rifles: I was also doing this, which I hope to pick back up and finish some time this millennium.) |
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=Shotguns= | =Shotguns= | ||
==12 Gauge Double Barreled Shotgun== | ==12 Gauge Double Barreled Shotgun== | ||
− | + | A somewhat generic hammerless [[12 Gauge Double Barreled Shotgun]] appears under the even more generic name of "Shotgun"; as this implies, it is the only such weapon in the game. | |
− | [[File: | + | [[File:LCSmithSxSShotgunField.jpg|thumb|none|450px|L.C. Smith Field shotgun - 12 gauge]] |
− | [[File:Hd2 new 12 Gauge Double Barreled Shotgun 1.jpg|thumb|none|600px]] | + | [[File:Hd2 new 12 Gauge Double Barreled Shotgun 1.jpg|thumb|none|600px|Major Smith stands at attention, holding the decidedly less martial one of his two weapons at the ready.]] |
− | [[File:Hd2 new 12 Gauge Double Barreled Shotgun 2.jpg|thumb|none|600px]] | + | [[File:Hd2 new 12 Gauge Double Barreled Shotgun 2.jpg|thumb|none|600px|Another view, showing that his grasp on the weapon is tenuous at best.]] |
− | [[File:Hd2 new 12 Gauge Double Barreled Shotgun 3.jpg|thumb|none|600px]] | + | [[File:Hd2 new 12 Gauge Double Barreled Shotgun 3.jpg|thumb|none|600px|The player character gets his hands much more firmly on one of his own. Not a whole lot visible here, especially with the HUD covering most of the receiver's details.]] |
− | [[File:Hd2 new 12 Gauge Double Barreled Shotgun 4.jpg|thumb|none|600px]] | + | [[File:Hd2 new 12 Gauge Double Barreled Shotgun 4.jpg|thumb|none|600px|Aiming, although it's a bit hard to call it that when not even a simple bead sight is provided. It's really more just "pointing", honestly.]] |
− | [[File:Hd2 new 12 Gauge Double Barreled Shotgun 5.jpg|thumb|none|600px]] | + | [[File:Hd2 new 12 Gauge Double Barreled Shotgun 5.jpg|thumb|none|600px|Reloading the shotgun; the breech latch isn't used during this animation, and the entire receiver barring the breechblock and upper tang seems to be made of wood. Note that the shell has a struck primer; the texture along the sides (complete with illegible text) also appears to be backwards, with the brass band that should be attached to the case head having been moved to the front of the shell instead.]] |
− | [[File:HD2 Shotgun world.jpg|thumb|none|600px]] | + | [[File:HD2 Shotgun world.jpg|thumb|none|600px|The "Shotgun" (here referred to as "Strzelba", as this shot was taken on a Polish-localized version) on the ground; it somewhat oddly lacks a trigger guard, instead seeming to have been modeled with a derringer-like sheath trigger.]] |
=Submachine Guns= | =Submachine Guns= | ||
==MP 40== | ==MP 40== | ||
− | The [[MP 40]] | + | The [[MP 40]] is, naturally, available in-game; as is common in games, it is incredibly ubiquitous, being present in every single mission with German troops, and making up a disproportionate portion of their total armament. |
[[File:MP40Side.jpg|thumb|none|450px|MP 40 - 9x19mm Parabellum]] | [[File:MP40Side.jpg|thumb|none|450px|MP 40 - 9x19mm Parabellum]] | ||
− | [[File:Hd2 new MP40 1.jpg|thumb|none|600px]] | + | [[File:Hd2 new MP40 1.jpg|thumb|none|600px|Larry stands out in the snow with his captured MP 40.]] |
− | [[File:Hd2 new MP40 2.jpg|thumb|none|600px]] | + | [[File:Hd2 new MP40 2.jpg|thumb|none|600px|We'd call him "Staff Sergeant Smith", but "Larry" is quicker.]] |
− | [[File:Hd2 new MP40 3.jpg|thumb|none|600px]] | + | [[File:Hd2 new MP40 3.jpg|thumb|none|600px|The player character holds an MP 40 of his own, probably wishing he'd brought some gloves. Note that it incorrectly fires from a closed bolt; additionally, while NPCs somewhat sensibly hold it by the magazine well, the player character directly grasps the magazine itself, which could lead to feeding issues.]] |
− | [[File:Hd2 new MP40 4.jpg|thumb|none|600px]] | + | [[File:Hd2 new MP40 4.jpg|thumb|none|600px|The iron sights - about what you'd expect, really.]] |
− | [[File:Hd2 new MP40 5.jpg|thumb|none|600px]] | + | [[File:Hd2 new MP40 5.jpg|thumb|none|600px|Swapping mags.]] |
− | [[File:HD2 MP40 world.jpg|thumb|none|600px]] | + | [[File:HD2 MP40 world.jpg|thumb|none|600px|An MP40 on the (considerably warmer) ground; note that the world model lacks a cocking handle entirely, with the whole receiver being textured as a single, smooth tube.]] |
==PPS-43== | ==PPS-43== | ||
− | The [[PPS-43]] | + | The [[PPS-43]] is also available in-game, under the name "PPS 1943". |
− | [[File: | + | [[File:PPS-43 left side with unfolded stock.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]] |
− | [[File:Hd2 new pps-43 1.jpg|thumb|none|600px]] | + | [[File:Hd2 new pps-43 1.jpg|thumb|none|600px|With the game taking place too early to let him have an [[SKS]], Major Smith decides to grab a PPS and go innawoods.]] |
− | [[File:Hd2 new pps-43 2.jpg|thumb|none|600px]] | + | [[File:Hd2 new pps-43 2.jpg|thumb|none|600px|Yes, that Smith. Larry's gotten a promotion.]] |
− | [[File:Hd2 new pps-43 3.jpg|thumb|none|600px]] | + | [[File:Hd2 new pps-43 3.jpg|thumb|none|600px|The Sudayev in first-person; even with the graphical quality of the era it looks pretty much how you'd expect, not leastly because of how few polygons an actual PPS-43 has.]] |
− | [[File:Hd2 new pps-43 4.jpg|thumb|none|600px]] | + | [[File:Hd2 new pps-43 4.jpg|thumb|none|600px|The irons, a similarly-simple affair. This does give a slightly better view of where the charging handle ought to be and clearly is not.]] |
− | [[File:Hd2 new pps-43 5.jpg|thumb|none|600px]] | + | [[File:Hd2 new pps-43 5.jpg|thumb|none|600px|Shoving in a new magazine; the texture for the magazine well seems to be slightly misaligned, with the oval-shaped hole in it being moved down far enough that the end of the well cuts it off.]] |
− | [[File:HD2 PPS-43 world.jpg|thumb|none|600px]] | + | [[File:HD2 PPS-43 world.jpg|thumb|none|600px|The PPS-43's world model; not much to note, besides the stock seemingly not being unfolded all the way.]] |
==PPSh-41== | ==PPSh-41== | ||
− | + | Accompanying the above PPS, the [[PPSh-41]] is available under the name "Spagin"; this is a mis-spelling of "Shpagin", the Romanization of "Шпагин", the name of the weapon's designer (and the "Sh" in "PPSh"). It is always used with its 71-round drum magazines, though these hold only 64 round in-game. | |
[[File:PPsh-41 Drum Right.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]] | [[File:PPsh-41 Drum Right.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]] | ||
− | [[File:Hd2 new PPSh-41 1.jpg|thumb|none|600px]] | + | [[File:Hd2 new PPSh-41 1.jpg|thumb|none|600px|Same locale, different stamped Soviet subgun.]] |
− | [[File:Hd2 new PPSh-41 2.jpg|thumb|none|600px]] | + | [[File:Hd2 new PPSh-41 2.jpg|thumb|none|600px|And, naturally, a different man holding it.]] |
− | [[File:Hd2 new PPSh-41 3.jpg|thumb|none|600px]] | + | [[File:Hd2 new PPSh-41 3.jpg|thumb|none|600px|The PPSh in first-person; unlike the MP 40, the bolt is correctly open.]] |
− | [[File:Hd2 new PPSh-41 4.jpg|thumb|none|600px]] | + | [[File:Hd2 new PPSh-41 4.jpg|thumb|none|600px|Aiming; the front sight is there, but it blends in pretty well with the background in this area.]] |
− | [[File:Hd2 new PPSh-41 5.jpg|thumb|none|600px]] | + | [[File:Hd2 new PPSh-41 5.jpg|thumb|none|600px|Loading in a new drum - note that the bolt is now closed, having locked forward when the reload started (as weapons in ''H&D 2'' have only one reload animation). The drum, meanwhile, seems to lack an opening for cartridges to actually leave through.]] |
− | [[File:HD2 PPSh-41 world.jpg|thumb|none|600px]] | + | [[File:HD2 PPSh-41 world.jpg|thumb|none|600px|A "Spagin" in the desert, balanced on its drum. The oversized trigger guard features a modeled trigger, though the fire selector is absent.]] |
==Sten Mk II== | ==Sten Mk II== | ||
− | The [[Sten Mk II]] | + | The [[Sten Mk II]] is another available SMG, simply called the "Sten gun" in-game. |
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]] | [[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]] | ||
− | [[File:HD2 SabreSquadron Sten Mk II | + | [[File:HD2 SabreSquadron Sten Mk II 2.jpg|thumb|none|600px|A British man, the North African desert, and a Sten gun.]] |
− | [[File:HD2 SabreSquadron Sten Mk II | + | [[File:HD2 SabreSquadron Sten Mk II 1.jpg|thumb|none|600px|It's only natural, then, that there are going to be some dead German soldiers nearby.]] |
− | [[File:HD2 SabreSquadron Sten Mk II 3.jpg|thumb|none|600px]] | + | [[File:HD2 SabreSquadron Sten Mk II 3.jpg|thumb|none|600px|Holding the Sten in first-person; unlike everyone else he encounters, the player character holds it by the magazine, an excellent way to induce misfeeds.]] |
− | [[File:HD2 SabreSquadron Sten Mk II 4.jpg|thumb|none|600px]] | + | [[File:HD2 SabreSquadron Sten Mk II 4.jpg|thumb|none|600px|Aiming off into the distance, and getting a good view of the clearly-empty witness holes in the back of the magazine.]] |
− | [[File:HD2 SabreSquadron Sten Mk II 5.jpg|thumb|none|600px]] | + | [[File:HD2 SabreSquadron Sten Mk II 5.jpg|thumb|none|600px|Swapping the empty magazine for another empty magazine (modeled without feed lips); like the PPSh above, the Sten's bolt does lock forward when it's empty.]] |
− | [[File:HD2 Sten Mk II world.jpg|thumb|none|600px]] | + | [[File:HD2 Sten Mk II world.jpg|thumb|none|600px|The Sten's world model; like the MP 40, its receiver is modeled as a smooth, featureless tube. The "Pistolet Sten" name displayed here is another one specific to the Polish translation.]] |
− | ==Sten Mk | + | ==Sten Mk II(S)== |
− | The [[Sten Mk | + | The [[Sten Mk II(S)]] is also available, referred to simply as the "Sten gun(silenced)". |
− | [[File:Sten MKII strutt.jpg|thumb|none|450px|Sten Mk | + | [[File:Sten MKII strutt.jpg|thumb|none|450px|Sten Mk II(S) - 9x19mm Parabellum]] |
− | [[File:Hd2 new Sten Mk IIS 1.jpg|thumb|none|600px]] | + | [[File:Hd2 new Sten Mk IIS 1.jpg|thumb|none|600px|Larry back at it again, now with an incredibly subtle disguise.]] |
− | [[File:Hd2 new Sten Mk IIS 2.jpg|thumb|none|600px]] | + | [[File:Hd2 new Sten Mk IIS 2.jpg|thumb|none|600px|I'm sure the Germans won't question any aspect of this.]] |
− | [[File:Hd2 new Sten Mk IIS 3.jpg|thumb|none|600px]] | + | [[File:Hd2 new Sten Mk IIS 3.jpg|thumb|none|600px|The player character with his own suppressed Sten; his decision to grab the magazine makes at least a little more sense now, given that the canvas heat wrap the Mk II(S) normally features has been curiously omitted.]] |
− | [[File:Hd2 new Sten Mk IIS 4.jpg|thumb|none|600px]] | + | [[File:Hd2 new Sten Mk IIS 4.jpg|thumb|none|600px|Taking a look at the irons. From this view, there's effectively no way to distinguish the suppressed version from the normal one.]] |
− | [[File:Hd2 new Sten Mk IIS 5.jpg|thumb|none|600px]] | + | [[File:Hd2 new Sten Mk IIS 5.jpg|thumb|none|600px|Reloading proceeds about the same as well.]] |
− | [[File:HD2 Sten Mk IIS world.jpg|thumb|none|600px]] | + | [[File:HD2 Sten Mk IIS world.jpg|thumb|none|600px|A suppressed Sten on the ground; the suppressor is incorrectly modeled narrower than the receiver tube, rather than both being roughly the same diameter.]] |
==Thompson M1A1== | ==Thompson M1A1== | ||
− | The [[Thompson M1A1]] | + | The [[Thompson M1A1]] is the final one of the game's SMGs, incorrectly referred to as the "M1 Thompson" (an earlier variant with a slightly more complex bolt design). |
[[File:M1sb.jpg|thumb|none|450px|Thompson M1A1 - .45 ACP]] | [[File:M1sb.jpg|thumb|none|450px|Thompson M1A1 - .45 ACP]] | ||
− | [[File:Hd2 new Thompson M1A1 1.jpg|thumb|none|600px]] | + | [[File:Hd2 new Thompson M1A1 1.jpg|thumb|none|600px|Larry out in the streets of what was probably once a very beautiful French city with... hang on, can't really see it well from here...]] |
− | [[File:Hd2 new Thompson M1A1 2.jpg|thumb|none|600px]] | + | [[File:Hd2 new Thompson M1A1 2.jpg|thumb|none|600px|...there we go, with a Thompson.]] |
− | [[File:Hd2 new Thompson M1A1 3.jpg|thumb|none|600px]] | + | [[File:Hd2 new Thompson M1A1 3.jpg|thumb|none|600px|The player character holding one of his own.]] |
− | [[File:Hd2 new Thompson M1A1 4.jpg|thumb|none|600px]] | + | [[File:Hd2 new Thompson M1A1 4.jpg|thumb|none|600px|Aiming at an unopenable door; the rear sight lacks its longer-range top notch, while the front sight is doing its best to disappear amongst the muddy grays of the background.]] |
− | [[File:Hd2 new Thompson M1A1 5.jpg|thumb|none|600px]] | + | [[File:Hd2 new Thompson M1A1 5.jpg|thumb|none|600px|Reloading the M1A1. Interestingly, while the safety and fire selector knobs are modeled, the actual levers are simply textured onto the lower receiver; they do, however, appear to both be in the correct position for fully-automatic fire.]] |
− | [[File:HD2 Thompson M1A1 world.jpg|thumb|none|600px]] | + | [[File:HD2 Thompson M1A1 world.jpg|thumb|none|600px|The Thompson's world model; the stock bolt's a bit too far towards the edge, but other than that it's pretty much fine.]] |
=Rifles= | =Rifles= | ||
==Arisaka Type 38== | ==Arisaka Type 38== | ||
− | The [[Arisaka Type 38]] | + | The [[Arisaka Type 38]] is available in-game, under the somewhat strange name "Arisaka, Meiji 38"; ignoring the inexplicable comma, this references the specific year it was adopted (year 38 of the Meiji era, i.e. 1905). |
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]] | [[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]] | ||
− | [[File:Hd2 new Arisaka Type 38 1.jpg|thumb|none|600px]] | + | [[File:Hd2 new Arisaka Type 38 1.jpg|thumb|none|600px|Staff Sergeant Muncie stands out in the fog with his Type 38. Doesn't look like much from this far away, though.]] |
− | [[File:Hd2 new Arisaka Type 38 2.jpg|thumb|none|600px]] | + | [[File:Hd2 new Arisaka Type 38 2.jpg|thumb|none|600px|There we go, that's a bit better.]] |
− | [[File:Hd2 new Arisaka Type 38 3.jpg|thumb|none|600px]] | + | [[File:Hd2 new Arisaka Type 38 3.jpg|thumb|none|600px|The Type 38 in first-person; note that it lacks the dust cover.]] |
− | [[File:Hd2 new Arisaka Type 38 4.jpg|thumb|none|600px]] | + | [[File:Hd2 new Arisaka Type 38 4.jpg|thumb|none|600px|Taking a look through the sights; this close-up view does not do the textures on the back of the bolt any favors.]] |
− | [[File:Hd2 new Arisaka Type 38 5.jpg|thumb|none|600px]] | + | [[File:Hd2 new Arisaka Type 38 5.jpg|thumb|none|600px|Cramming in a 5-round stripper clip.]] |
− | [[File:HD2 Arisaka Meiji 38 world.jpg|thumb|none|600px]] | + | [[File:HD2 Arisaka Meiji 38 world.jpg|thumb|none|600px|A Type 38 on the ground; there aren't many distinct features, but the barrel band is notably pushed almost all the way back to the receiver.]] |
===Arisaka Type 97=== | ===Arisaka Type 97=== | ||
− | The [[Arisaka Type 97]]. Game name "Arisaka (optic)". | + | The [[Arisaka Type 97]], the dedicated sniper variant of the Type 38, is also present, simply called the "Arisaka, (optics)". Game name "Arisaka (optic)". |
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 with 2.5x Kokura scope - 6.5x50mmSR Arisaka]] | [[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 with 2.5x Kokura scope - 6.5x50mmSR Arisaka]] | ||
− | [[File:Hd2 new Arisaka Type 97 sniper rifle 1.jpg|thumb|none|600px]] | + | [[File:Hd2 new Arisaka Type 97 sniper rifle 1.jpg|thumb|none|600px|Private Czakowski, following Muncie's lead, grabs the same rifle with a scope.]] |
− | [[File:Hd2 new Arisaka Type 97 sniper rifle 2.jpg|thumb|none|600px]] | + | [[File:Hd2 new Arisaka Type 97 sniper rifle 2.jpg|thumb|none|600px|And we do mean the same rifle - it still has the normal version's straight bolt handle, instead of the Type 97's turned-down one.]] |
− | [[File:Hd2 new Arisaka Type 97 sniper rifle 3.jpg|thumb|none|600px]] | + | [[File:Hd2 new Arisaka Type 97 sniper rifle 3.jpg|thumb|none|600px|This modeling inaccuracy extends to its first-person model as well, as does the oddly far-forward scope.]] |
− | [[File:Hd2 new Arisaka Type 97 sniper rifle 4.jpg|thumb|none|600px]] | + | [[File:Hd2 new Arisaka Type 97 sniper rifle 4.jpg|thumb|none|600px|Aiming; while the scope's magnification extending beyond the boundaries of the scope itself is relatively common in older games, the ''reticle'' going outside the scope is distinctly less common.]] |
− | [[File:Hd2 new Arisaka Type 97 sniper rifle 5.jpg|thumb|none|600px]] | + | [[File:Hd2 new Arisaka Type 97 sniper rifle 5.jpg|thumb|none|600px|Reloading works the same way as the normal version; this may have been the reason for the scope being mounted so far forward, though the actual Type 97's scope is offset to the side to allow the same thing, without the question of how on Earth the user gets the scope close enough to their eye to produce the image above.]] |
− | [[File:HD2 Arisaka Meiji 38 Opt world.jpg|thumb|none|600px]] | + | [[File:HD2 Arisaka Meiji 38 Opt world.jpg|thumb|none|600px|The Type 97's in-world model; note that the game's curious tendency to insert a comma in the Arisaka's designation does not extend to the Polish localization.]] |
==De Lisle Commando Carbine== | ==De Lisle Commando Carbine== |
Latest revision as of 01:03, 7 September 2024
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The following weapons appear in the video game Hidden & Dangerous 2:
Handguns
Colt M1911A1
The Colt M1911A1 appears in-game as the "Colt 1911".
Enfield No. 2 Mk. I*
The Enfield No. 2 Mk I* is another usable sidearm, under the name "Enfield .38".
Luger P 08
The Luger P 08 appears, referred to as the "Parabellum P08" in-game. The "Sabre Squadron" expansion adds a variant fitted with a suppressor, simply called the "P08 Silenced".
Nambu Type 14
The Nambu Type 14 appears in-game as the "Taisho 14"; this refers to the fact that the pistol was adopted in year 14 of the Taisho era (1925 in the Gregorian calendar), hence its designation.
Tokarev TT-33
The Tokarev TT-33 appears in-game under the simple name "Tokarev".
Shotguns
12 Gauge Double Barreled Shotgun
A somewhat generic hammerless 12 Gauge Double Barreled Shotgun appears under the even more generic name of "Shotgun"; as this implies, it is the only such weapon in the game.
Submachine Guns
MP 40
The MP 40 is, naturally, available in-game; as is common in games, it is incredibly ubiquitous, being present in every single mission with German troops, and making up a disproportionate portion of their total armament.
PPS-43
The PPS-43 is also available in-game, under the name "PPS 1943".
PPSh-41
Accompanying the above PPS, the PPSh-41 is available under the name "Spagin"; this is a mis-spelling of "Shpagin", the Romanization of "Шпагин", the name of the weapon's designer (and the "Sh" in "PPSh"). It is always used with its 71-round drum magazines, though these hold only 64 round in-game.
Sten Mk II
The Sten Mk II is another available SMG, simply called the "Sten gun" in-game.
Sten Mk II(S)
The Sten Mk II(S) is also available, referred to simply as the "Sten gun(silenced)".
Thompson M1A1
The Thompson M1A1 is the final one of the game's SMGs, incorrectly referred to as the "M1 Thompson" (an earlier variant with a slightly more complex bolt design).
Rifles
Arisaka Type 38
The Arisaka Type 38 is available in-game, under the somewhat strange name "Arisaka, Meiji 38"; ignoring the inexplicable comma, this references the specific year it was adopted (year 38 of the Meiji era, i.e. 1905).
Arisaka Type 97
The Arisaka Type 97, the dedicated sniper variant of the Type 38, is also present, simply called the "Arisaka, (optics)". Game name "Arisaka (optic)".
De Lisle Commando Carbine
The De Lisle Carbine. Game name "De Lisle C. C.".
Gewehr 43
Weapons available in the "Hidden & Dangerous 2 Sabre Squadron"
The Gewehr 43. Game name "G43".
Karabiner 98k
The Karabiner 98k. Game name "Karabiner 98k". Basic German rifle. It can be found in every mission.
Karabiner 98k with Zeiss ZF42 scope
The Karabiner 98k with Zeiss ZF42 scope. Game name "Karabiner 98k (optic)". It has a scope that most closely resembles the "Zeiss ZF42" model.
Lee-Enfield No. 4 Mk I
The Lee-Enfield No. 4 Mk I. Game name "Enfield Mk.4".
Lee-Enfield No. 4 Mk I (T)
The Lee-Enfield No. 4 Mk I (T) with No.32 Mk.2 scope. Game name "Enfield Mk.1 (optic)".
M1 Carbine
The M1 Carbine. Game name "M1 Carbine".
M1 Garand
The M1 Garand. Game name "M1 Garand".
MAS-36
Weapons available in the "Hidden & Dangerous 2 Sabre Squadron"
The MAS-36. Game name "MAS MLE 36".
Mosin Nagant M38 Carbine
The Mosin Nagant M38 Carbine. Game name "Mosin Nagant".
Springfield M1903A1
The Springfield M1903A1. Game name "Springfield".
Springfield M1903A1 with 7.8x Unertl scope
The Springfield M1903A1 with 7.8x Unertl scope. Game name "Springfield (optic)".
Assault Rifles
StG 44
The StG 44. Game name "MP 44".
Machine Guns
Bren Mk1
The Bren Mk1. Game name "Rifle Bren".
Browning Automatic Rifle M1918A2
The Browning Automatic Rifle M1918A2 appears as the "BAR" and is notably the only LMG that can be fired when not in a prone postion. (Outside of a rare glitch with AI, as they can sometimes use the supposed to be cut function of hip-firing other LMGs.)
Degtyaryov DP-27
The Degtyaryov DP-27. Game name "Degtyarev DP 1928".
ZB vz. 26
The ZB vz. 26. Game name "26 ZB".
Launchers
Bazooka M9
The M9 Bazooka. Game name "M1 Bazooka".
Panzerfaust 60
The Panzerfaust 60. Game name "Panzerfaust 60".
RPzB 54 Panzerschreck
Weapons available in the "Hidden & Dangerous 2 Sabre Squadron"
The RPzB 54 Panzerschreck. Game name "Panzerschreck".
Mounted
.30 AN/M2
The .30 AN/M2.
2 cm FlaK 38
The 2 cm FlaK 38.
2 cm Flakvierling 38
The 2 cm Flakvierling 38. Powerful anti-aircraft gun. The fastest way to find them is in the 4th mission "Op. Snowball - Iceberg", it is mounted on a German submarine. You can use it, but be careful when shooting. The weapon has high-explosive ammunition and a shot at a very close element means an explosion and death. Enemies also use this weapon. But killing an enemy is not a problem, because you can see his head in the place of the air sight.
7.5 cm Pak 40
The 7.5 cm Pak 40.
8.8 cm FlaK 36
The 8.8 cm FlaK 36.
15 cm TbtsK C/36
The 15 cm TbtsK C/36.
Breda-SAFAT 12.7
The Breda-SAFAT 12.7 it is mounted on the C. 200 aircraft.
Browning M1919A4 Twin Mount
The Browning M1919A4 Twin Mount. Can be found in one of the missions mounted on a patrol boat.
Browning M1919A4
In one of the missions in Burma, you can see a Sherman tank equipped with a Browning M1919A4 machine gun. The stationary version can be found during training.
Hispano-Suiza Mk II
The Hispano-Suiza Mk II.
MG FF/M
The MG FF/M in mounted on Bf 109 E.
MG 15
The MG 15. In one of the DLC missions, we have to destroy the wreck of the B-24 Liberator plane. Interestingly, it has two MG 15 machine guns without a magazine on board. They were probably intended to imitate the M2HB.
MG 17
The MG 17 in mounted on Bf 109 E.
MG 34 Panzerlauf
The MG 34 Panzerlauf. Every German tank in the campaign is equipped with the MG 34. In the Sahara mission, you can control a "Tiger" tank in which you can shoot from a machine gun.
MG 42
The MG 42 serves as the basic stationary machine gun of the German Army in every campaign mission, either on its basic bipod or on the larger Lafette tripod mount.
MG 81
The MG 81.
MG 151/20
The MG 151/20 it is mounted on the wings of the Ju 87 D-5 aircraft.
Type 92 heavy machine gun
The Type 92 heavy machine gun. Basic stationary machine gun of the Japanese Army in missions in Burma.
vz. 37
The vz. 37.
Grenades & Explosives
Clam Mine Mk III
The Clam Mine Mk III appears in-game as the "Clummy Bomb". It cannot be thrown but can be planted directly onto enemy vehicles to destroy them.
Dynamite
The dynamite appears in-game as the "Dynamite".
Magnetic mine
A magnetic mine used to sink the Tirpitz ship.
No. 36M Mk. I "Mills Bomb"
The No. 36M Mk. I "Mills Bomb" appears in-game as the "Grenade 36".
No. 69 Mk. 1 High-Explosive Grenade
The No. 69 Mk. 1 High-Explosive Grenade appears in-game as the "Grenade 69".
S-Mine
The S-Mine.
Tellermine 43
The Tellermine 43.
Type 97 hand grenade
The Type 97 hand grenade. Appears ingame as the "Grenade Type 97".
Model 24 Stielhandgranate
The Model 24 Stielhandgranate. Appears ingame as the "Stielhandgranate 39".
Other
Harrington & Richardson Mark VI Flare Gun
Weapons available in the "Hidden & Dangerous 2 Sabre Squadron"
The Harrington & Richardson Mark VI Flare Gun. Game name "Flare Gun".
The Naval cannon.