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− | {{ | + | {{Infobox Video Game|{{PAGENAME}} |
+ | |name = Call of Duty Online | ||
+ | |picture = CODOnlineLogo.jpg | ||
+ | |caption = ''Beta Logo'' | ||
+ | |series= Call of Duty | ||
+ | |date= 2013 - 2021 (servers shut down August 31) | ||
+ | |developer=Activision Shanghai<br>Raven Software | ||
+ | |platforms=PC | ||
+ | |publisher=Activision<br>Tencent | ||
+ | |genre=Online First-Person Shooter | ||
+ | }} | ||
− | + | '''''Call of Duty Online''''' (also known as '''''CODOL''''') is a free-to-play first-person shooter developed by Activision Shanghai and Raven Software and hosted in China by Tencent. The game is currently not available outside of China. It was ultimately shut down in August 31, 2021 in favor of ''Call of Duty: Mobile''. | |
− | + | {{VG Title}} | |
− | |||
− | |||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Overview= | =Overview= | ||
− | Many | + | Many assets, maps, weapons, and game modes in ''Call of Duty Online'' are recycled from other ''Call of Duty'' titles, mainly from ''Modern Warfare 2'' to ''Ghosts'' (with the primary contributor being ''Modern Warfare 2''; the game was based on a modified ''Modern Warfare 2'', and its entire arsenal is lifted from MW2 in its earliest iterations). The game is primarily PVP multiplayer-focused, with some PVE scenarios such as Surivival and Cyborg Zombies (since the Chinese government doesn't like the idea of mowing down fleshy undeads), as well as a single player mode that recycles most of its levels, characters, and scenarios from other ''Call of Duty'' titles, connected with a very loose original story featuring characters from the ''Modern Warfare'' series. |
− | Most, if not all of the weapons feature variants with cosmetic and | + | The weapons and accessories featured in the game are largely based on real ones but are slightly fictionalized by applying what is known as "angular-sci-fi" design. Most, if not all of the weapons feature weapon variants (that are more or less treated as distinct weapons) with cosmetic changes and some bonus attributes. A similar model would appear in the later ''Infinite Warfare'', and just like ''Infinite Warfare'', there are several fictional weapons, some with transforming capabilities (this being IMFDB, these won't be covered on this page). Some variants can be earned through progression, but most are locked behind microtransactions and Supply Drops. In addition, most of the variants only stay for a limited time in the player's inventory, even for the ones bought via microtransactions, though the player can pay extra to extend the use time or get permanent versions from different deals. Some weapons are entirely locked behind microtransactions and Supply Drops. |
+ | |||
+ | Due to the ever-changing nature of the game and the lack of proper documentation for historical versions, some information on this page may be outdated, and other notable information from previous versions may be absent. This page primarily documents the game as it appears in 2017 December and after. | ||
=Handguns= | =Handguns= | ||
==Beretta 93R== | ==Beretta 93R== | ||
+ | The [[Beretta 93R]] appears as the "Beretta M93R", with a custom compensator and underbarrel rail. | ||
[[File:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]] | [[File:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]] | ||
[[File:CODOnline-93R.jpg|thumb|none|600px|The Beretta 93R in the loadout menu.]] | [[File:CODOnline-93R.jpg|thumb|none|600px|The Beretta 93R in the loadout menu.]] | ||
[[File:CODOnline 93R Idle.jpg|thumb|none|600px|Idle.]] | [[File:CODOnline 93R Idle.jpg|thumb|none|600px|Idle.]] | ||
− | [[File:CODOnline 93R Sights.jpg|thumb|none|600px|Aiming down sights.]] | + | [[File:CODOnline 93R Sights.jpg|thumb|none|600px|Aiming down the sights.]] |
[[File:CODOnline 93R Reload.jpg|thumb|none|600px|Reloading the Beretta 93R.]] | [[File:CODOnline 93R Reload.jpg|thumb|none|600px|Reloading the Beretta 93R.]] | ||
+ | [[File:CODOL 93R Draw.jpg|thumb|none|600px|Drawing the weapon produces a quick slide pull animation.]] | ||
− | ==Beretta | + | ==Beretta M9A1== |
− | The [[Beretta | + | The [[Beretta M9A1]] appears as the "Beretta M9", though a bit stylized. |
− | [[File: | + | [[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm]] |
− | [[File:CODOnlineM9A1.jpg|thumb|none|600px|The Beretta | + | [[File:CODOnlineM9A1.jpg|thumb|none|600px|The Beretta M9A1 in the loadout menu. Note the odd reinforcement rib-like construction on the slide cutout, which defines an ejection port within the cutout.]] |
[[File:CODOnline M9 Idle.jpg|thumb|none|600px|Holding the Beretta.]] | [[File:CODOnline M9 Idle.jpg|thumb|none|600px|Holding the Beretta.]] | ||
− | [[File:CODOnline M9 Sights.jpg|thumb|none|600px|Aiming down sights.]] | + | [[File:CODOnline M9 Sights.jpg|thumb|none|600px|Aiming down the sights.]] |
[[File:CODOnline M9 Reload.jpg|thumb|none|600px|Reloading.]] | [[File:CODOnline M9 Reload.jpg|thumb|none|600px|Reloading.]] | ||
+ | [[File:CODOnline M9 Draw.jpg|thumb|none|600px|A flashy slide pull when picking up the weapon or when drawing it for the first time in a life.]] | ||
+ | |||
+ | ==Desert Eagle Mark XIX== | ||
+ | The [[Desert Eagle Mark XIX]] appears in ''Call of Duty Online'', with a very heavily reshaped slide, as well as rubber grips. In one of the singleplayer missions, a scripted sequence has the player pulling out a Desert Eagle with the same model as the one from ''[[Call of Duty: Modern Warfare 2]]'', despite the one used everywhere else in-game having a completely different model. | ||
+ | [[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with Picatinny rail - .50 AE]] | ||
+ | [[File:CoDOnline-Desert-Eagle.jpg|thumb|none|600px|The multiplayer Desert Eagle in the loadout menu.]] | ||
+ | [[File:CODOL Desert Eagle Idle.jpg|thumb|none|600px|Holding the Desert Eagle.]] | ||
+ | [[File:CODOL Desert Eagle Sights.jpg|thumb|none|600px|Aiming down the sights, showing the ''very'' unusual shape of the slide.]] | ||
+ | [[File:CODOL Desert Eagle Reload 1.jpg|thumb|none|600px|Dropping out the empty magazine.]] | ||
+ | [[File:CODOL Desert Eagle Reload 2.jpg|thumb|none|600px|About to insert a new one.]] | ||
+ | [[File:CODOL Desert Eagle Draw.jpg|thumb|none|600px|A pull of the slide when first drawing the weapon.]] | ||
+ | [[File:CODOL Desert Eagle Extended Mags.jpg|thumb|none|600px|Using extended mags actually gives it a different magazine model.]] | ||
+ | [[File:CODOnline Desert Eagle Singleplayer 1.jpg|thumb|none|600px|Hitting a Shadow Company goon from MW2 with a Desert Eagle from MW2, alongside Soap from MW2 in the singleplayer mission "Betrayal". Note the squashed HUD image.]] | ||
+ | [[File:CODOnline Desert Eagle Singleplayer 2.jpg|thumb|none|600px|A few seconds later, it looks like the nuke blast from MW1 wants to join in the action too. Note what seems to be a bayonet attached on the weapon, as if this scene is not bizarre enough.]] | ||
=="FA1911"== | =="FA1911"== | ||
− | An [[ | + | An [[M1911]] converted to full-auto appears as the "FA1911", and is modified with a stock, a magazine foregrip, and a Cutts compensator by default (the compensator is removed when attaching any barrel attachments). Interestingly, it was referred "Public Enemy" in earlier stages, suggesting a reference to John Dillinger's .38 Super M1911A1 machine pistol, which had a custom compensator and foregrip, similarly to the in-game weapon. |
− | [[File: | + | [[File:M1911 .38 Machine Pistol.jpg|thumb|none|450px|Colt M1911A1 machine pistol conversion - .38 Super]] |
− | [[File:.38Super1911MachinePistol.jpg|thumb|none| | + | [[File:.38Super1911MachinePistol.jpg|thumb|none|350px|Dillinger's actual .38 Super M1911A1 Machine Pistol, for comparison purposes.]] |
[[File:CoDOnline-FA1911.jpg|thumb|none|600px|The "FA1911" in the loadout menu.]] | [[File:CoDOnline-FA1911.jpg|thumb|none|600px|The "FA1911" in the loadout menu.]] | ||
+ | [[File:CODOL FA1911 Idle.jpg|thumb|none|600px|The "FA1911" in-game. "FA" likely stands for Full-Auto.]] | ||
+ | [[File:CODOL FA1911 Sights.jpg|thumb|none|600px|Iron sights.]] | ||
+ | [[File:CODOL FA1911 Reload.jpg|thumb|none|600px|Loading new magazine.]] | ||
+ | [[File:CODOL FA1911 Extended Mags.jpg|thumb|none|600px|The "FA1911" uses a different magazine model when using the Extended Mags attachment, though the foregrip magazine remains the same size.]] | ||
==Glock 18== | ==Glock 18== | ||
− | [[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. | + | A custom [[Glock 18]] is available in the game. The model shares some similarities with the Salient Arms International modification for Glock pistols, and has a flared magwell and a beavertail grip adapter. |
− | [[File:CODOnline-Glock-18.jpg|thumb|none|600px|The Glock | + | [[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]] |
− | + | [[File:SAIGlock17Tier1.jpg|thumb|none|350px|Salient Arms International Glock 17 Tier 1 Model - 9x19 Parabellum, for comparison]] | |
− | + | [[File:CODOnline-Glock-18.jpg|thumb|none|600px|The Glock 18 in the loadout menu.]] | |
− | + | [[File:CODOL Glock 18 Idle.jpg|thumb|none|600px|The Glock 18 in-game.]] | |
− | [[File: | + | [[File:CODOL Glock 18 Sights.jpg|thumb|none|600px|Iron sights.]] |
− | [[File: | + | [[File:CODOL Glock 18 Reload 1.jpg|thumb|none|600px|Reloading.]] |
− | [[File: | + | [[File:CODOL Glock 18 Reload 2.jpg|thumb|none|600px|Pulling the slide.]] |
+ | [[File:CODOL Glock 18 Extended Mags.jpg|thumb|none|600px|The Glock 18 is one of the few weapons with a different model when using the Extended Mags. Despite being fitted with a 100-round Beta C-Mag, it only holds 36 rounds in-game.]] | ||
− | == | + | ==Heckler & Koch USP/HK45 hybrid== |
− | + | A .45 caliber [[Heckler & Koch]] pistol appears as the "USPT.45," obviously derived from the [[Heckler & Koch USP45]] from the original ''Modern Warfare'' trilogy. However, the model in ''Online'' is a completely stylized variant that has some design elements that match the [[Heckler & Koch HK45|HK45]]. Conversely, the triggerguard has also been reshaped akin to that of the USP Compact. The HUD image also always shows a LAM, even when it is not used. | |
− | [[File: | + | [[File:HK45TBlk.jpg|thumb|none|350px|Heckler & Koch HK45T - .45 ACP]] |
− | [[File: | + | [[File:Usp comp tact.jpg|thumb|none|350px|Heckler & Koch USP Compact Tactical - .45 ACP]] |
− | [[File: | + | [[File:CODOnlineUSP-2.jpg|thumb|none|600px|The stylized HK pistol in the loadout menu. Note the HK45-esque slide, but USP Compact style triggerguard. The grips are also a bit more USP-like, lacking any finger grooves.]] |
− | [[File: | + | [[File:CODOL USP Idle.jpg|thumb|none|600px|Looking at the skies of Nuketown with the USP/HK45 hybrid.]] |
+ | [[File:CODOL USP Sights.jpg|thumb|none|600px|The pistol's iron sights.]] | ||
+ | [[File:CODOL USP Reload.jpg|thumb|none|600px|Reloading the HK.45.]] | ||
+ | [[File:CODOL USP Extra.jpg|thumb|none|500px|The HUD icon of the HK45, always showing a LAM. What's strange is that the game's current LAM model is completely different, and this isn't the HUD icon of the MW2 USP either, suggesting that this is leftover from some development phase.]] | ||
+ | [[File:CODOL USP Extra 2.jpg|thumb|none|600px|A picture of the actual LAM for comparison.]] | ||
==Smith & Wesson Model 629 Stealth Hunter== | ==Smith & Wesson Model 629 Stealth Hunter== | ||
− | [[File: | + | A shortened version of the [[Smith & Wesson Model 629 Stealth Hunter]] appears as the ".44 Magnum". The weapon is inappropriately able to equip a suppressor, despite the fact that the gap between the cylinder and barrel, and the blast that comes from this gap when the weapon is fired, would render a suppressor purposeless. |
− | [[File:CODOnline-44-Magnum.jpg|thumb|none|600px|The Model 629 in the loadout menu.]] | + | [[File:S&W M629 Stealth Hunter.jpg|thumb|none|350px|Smith & Wesson Model 629 Stealth Hunter - .44 Magnum]] |
+ | [[File:CODOnline-44-Magnum.jpg|thumb|none|600px|The Model 629 in the loadout menu. The speedloader beside the revolver can be glimpsed under the barrel in this shot.]] | ||
+ | [[File:CODOnline .44 Magnum Idle.jpg|thumb|none|600px|Holding the Model 629.]] | ||
+ | [[File:CODOnline .44 Magnum Sights.jpg|thumb|none|600px|Aiming down the sights.]] | ||
+ | [[File:CODOnline .44 Magnum Reload 1.jpg|thumb|none|600px|Reloading. The animations are recycled from the MW2 and 3 Colt Anaconda, and would later be used in the Taurus Model 44 in ''Modern Warfare Remastered''.]] | ||
+ | [[File:CODOnline .44 Magnum Reload 2.jpg|thumb|none|600px|Loading rounds.]] | ||
+ | [[File:CODOnline .44 Magnum Reload 3.jpg|thumb|none|600px|Closing the cylinder.]] | ||
+ | [[File:CODOL .44 Magnum Extra.jpg|thumb|none|600px|Note the weapon's HUD icon, recycled from the MW2 Anaconda.]] | ||
==Strayer Voigt Infinity 1911== | ==Strayer Voigt Infinity 1911== | ||
− | + | What appears to be a customized [[Strayer Voigt Infinity]] (or an [[STI 1911 Series|STI]] variant) is featured as the "MK1911 Sports" (MK1911 竞技), originally named "MK1911 Custom" (MK1911 定制版). It is one of the few weapons not to have a gray "normal" variant. | |
− | [[File:IMG 1509.JPG|thumb|none|350px|Strayer Voigt Infinity | + | [[File:IMG 1509.JPG|thumb|none|350px|Strayer Voigt Infinity used in ''[[Heroes]]'' - .45 ACP]] |
− | [[File:CoDOnline-M1911.jpg|thumb|none|600px|The | + | [[File:Armorer Works HX2402 replica.jpg|thumb|none|350px|Armorer Works HX2402 pistol replica.]] |
+ | [[File:CoDOnline-M1911.jpg|thumb|none|600px|The "MK1911" in the loadout menu.]] | ||
+ | [[File:CODOnline MK1911 Loadout 1.jpg|thumb|none|600px|Attaching the "ORS Red Dot Sight" removes the mount and mounts the new reflex sight on an extra bit of rail that is added to the slide. The tiny bit of rail is actually built into the attachment itself, appearing on other weapons without rails when the attachment is used.]] | ||
+ | [[File:CODOnline MK1911 Idle.jpg|thumb|none|600px|Holding the "MK1911".]] | ||
+ | [[File:CODOnline MK1911 Sights.jpg|thumb|none|600px|Aiming down the default reflex sights, the reticle showing a a dot and a bovine head underneath it.]] | ||
+ | [[File:CODOnline MK1911 Reload 1.jpg|thumb|none|600px|Reloading.]] | ||
+ | [[File:CODOnline MK1911 Reload 2.jpg|thumb|none|600px|Pulling the slide. The player character performs a similar brass check animation when first pulling out the weapon.]] | ||
=Shotguns= | =Shotguns= | ||
==AA-12== | ==AA-12== | ||
− | [[File:AA-12 CQB.jpg|thumb| | + | The [[AA-12]] appears as the "Atchisson AA-12". |
+ | [[File:AA-12 CQB.jpg|thumb|450px|none|AA-12 CQB - 12 gauge]] | ||
[[File:CoDOnline-AA12.jpg|thumb|none|600px|The AA-12 in the loadout menu.]] | [[File:CoDOnline-AA12.jpg|thumb|none|600px|The AA-12 in the loadout menu.]] | ||
+ | [[File:CODOnline AA12 Idle.jpg|thumb|none|600px|Holding the AA-12.]] | ||
+ | [[File:CODOnline AA12 Sights.jpg|thumb|none|600px|Aiming down the sights.]] | ||
+ | [[File:CODOnline AA12 Reload 1.jpg|thumb|none|600px|Removing the magazine.]] | ||
+ | [[File:CODOnline AA12 Reload 2.jpg|thumb|none|600px|Loading in a new magazine.]] | ||
+ | [[File:CODOnline AA12 Reload 3.jpg|thumb|none|600px|Charging the weapon.]] | ||
− | == | + | ==Benelli M4 Super 90== |
− | + | A [[Benelli M4 Super 90]] equipped with a railed forend, replacement top rail, and a SAGE [[Mk 14 EBR]]-like retractable stock appears as the "Benelli M1014", and also sports an unusable flashlight. | |
− | [[File: | + | [[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]] |
− | [[File:CoDOnline- | + | [[File:CoDOnline-M1014.jpg|thumb|none|600px|The Benelli M4 in the loadout menu.]] |
+ | [[File:CODOnline M1014 Idle.jpg|thumb|none|600px|Holding the Benelli M4.]] | ||
+ | [[File:CODOnline M1014 Sights.jpg|thumb|none|600px|Iron sights.]] | ||
+ | [[File:CODOnline M1014 Reload.jpg|thumb|none|600px|Reloading. The shell is never seen during the animation, making it look like the player character is just repeatedly thumbing the loading port. It should be noted that this didn't happen in MW2, where this animation came from.]] | ||
+ | [[File:CODOnline M1014 Draw.jpg|thumb|none|600px|Pulling the charging handle when first picking up the weapon. Note the 10-round capacity (which in reality is only achievable with a 9+1 extended tube), expanding to a massive 15-rounder with the extended magazine equipped. Earlier versions of the game gave it a far more reserved 6-round capacity.]] | ||
− | == | + | =="CSG-12"== |
− | The | + | The "CSG-12 Sports" (CSG-12 竞技; originally named "CSG-12 Custom" (CSG-12 定制版)) is a pump-action shotgun that comes with a turquoise finish by default. Its overall appearance is close to a [[Benelli Supernova Tactical]], due to the combination of a Benelli-like stock and pistol grip with a pumping handle seemingly inspired by that of a [[Benelli Nova]]/Supernova. The receiver mostly matches that of a [[Mossberg 930]], given the characteristic Mossberg tang safety on the rear and the cutout for the (nonexistent in-game) bolt handle for semi-automatic shotguns. Uniquely, when emptied, the weapon is reloaded with a shotgun speedloader. |
− | [[File: | + | [[File:Benelli Supernova pistol grip.jpg|thumb|none|450px|Benelli Supernova Tactical with pistol grip stock combination - 12 gauge]] |
− | [[File:CoDOnline-CSG12.jpg|thumb|none|600px|The | + | [[File:Mossberg 930.jpg|thumb|none|450px|Mossberg 930 - 12 gauge]] |
− | [[File:CODOnline CSG-12 Idle.jpg|thumb|none|600px|Holding the | + | [[File:CoDOnline-CSG12.jpg|thumb|none|600px|The "CSG-12 Sports" in the loadout menu, along with a speedloader.]] |
+ | [[File:CODOnline CSG-12 Idle.jpg|thumb|none|600px|Holding the weapon.]] | ||
[[File:CODOnline CSG-12 Sights.jpg|thumb|none|600px|Aiming.]] | [[File:CODOnline CSG-12 Sights.jpg|thumb|none|600px|Aiming.]] | ||
[[File:CODOnline CSG-12 Pump.jpg|thumb|none|600px|Pumping the shotgun after firing a shot.]] | [[File:CODOnline CSG-12 Pump.jpg|thumb|none|600px|Pumping the shotgun after firing a shot.]] | ||
− | [[File:CODOnline CSG-12 Reload 1.jpg|thumb|none|600px|The non-empty reload is your average shell-by-shell reload, incorrectly followed by a pump of the handle as in almost every CoD game.]] | + | [[File:CODOnline CSG-12 Reload 1.jpg|thumb|none|600px|The non-empty reload is your average shell-by-shell reload, incorrectly followed by a pump of the handle as in almost every CoD game. Rather interestingly, if the player reloads immediately after firing a shot before pumping, a shell can be seen ejected. If the player reloads after pumping, then nothing will be ejected. This presumably relates to some programming weirdness in the weapon's animation routines.]] |
[[File:CODOnline CSG-12 Reload 2.jpg|thumb|none|600px|Empty reload with a shotgun speedloader.]] | [[File:CODOnline CSG-12 Reload 2.jpg|thumb|none|600px|Empty reload with a shotgun speedloader.]] | ||
− | [[File:CODOnline CSG-12 Reload 3.jpg|thumb|none|600px|Then tossing it away. Note that the speedloader is always textured as being full | + | [[File:CODOnline CSG-12 Reload 3.jpg|thumb|none|600px|Then tossing it away. Note that the speedloader is always textured as being full. The empty reload always ejects a shell during post-reload pumping because it is never pumped before reloading.]] |
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==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
− | [[File:FSpas12orign.jpg|thumb|none| | + | A modified [[Franchi SPAS-12]] appears as the "Franchi-12". It has custom rails, a special railed forend, an enlarged trigger guard and an AR-15 A2 pistol grip. |
− | [[File:CoDOnline-SPAS12.jpg|thumb|none|600px|The SPAS-12 in the loadout menu.]] | + | [[File:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 combat shotgun with stock removed - 12 gauge]] |
+ | [[File:CoDOnline-SPAS12.jpg|thumb|none|600px|The SPAS-12 in the loadout menu. Note the A2 pistol grip complete with a finger step. As for how it is being attached remains a mystery as the SPAS-12's grip is part of its body.]] | ||
+ | [[File:CODOL SPAS-12 Idle.jpg|thumb|none|600px|Holding the SPAS-12.]] | ||
+ | [[File:CODOL SPAS-12 Sights.jpg|thumb|none|600px|The iron sights of the SPAS-12.]] | ||
+ | [[File:CODOL SPAS-12 Pump.jpg|thumb|none|600px|Pumping the shotgun.]] | ||
+ | [[File:CODOL SPAS-12 Reload.jpg|thumb|none|600px|Reloading.]] | ||
==Knight's Armament Masterkey== | ==Knight's Armament Masterkey== | ||
− | The [[Knight's Armament Masterkey]] | + | The [[Knight's Armament Masterkey]] appears as the underbarrel shotgun attachment for assault rifles. |
− | [[File:Masterkey02.jpg|thumb|none| | + | [[File:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 gauge]] |
[[File:CODOnline Underbarrel Shotgun Loadout.jpg|thumb|none|600px|The Masterkey mounted on an M4A1 in the loadout menu.]] | [[File:CODOnline Underbarrel Shotgun Loadout.jpg|thumb|none|600px|The Masterkey mounted on an M4A1 in the loadout menu.]] | ||
+ | [[File:CODOnline Underbarrel Shotgun.jpg|thumb|none|600px|Holding the underbarrel Masterkey. Note the ejection port is on this side instead of the right.]] | ||
+ | [[File:CODOnline Underbarrel Shotgun Pump.jpg|thumb|none|600px|Pumping the shotgun after firing. Simply switching to the weapon produces a similar pump for the cools, though in reality this would waste a shell.]] | ||
+ | [[File:CODOnline Underbarrel Shotgun Reload 1.jpg|thumb|none|600px|Loading a shell into the Masterkey. A rather weird quirk is that every subsequent shell after the first is loaded at a faster speed.]] | ||
+ | [[File:CODOnline Underbarrel Shotgun Reload 2.jpg|thumb|none|600px|Pumping the shotgun after reloading.]] | ||
+ | |||
+ | ==Remington 870== | ||
+ | A [[Remington 870]] in a tactical configuration very similar to the "Remington 870 MCS" from ''[[Call of Duty: Black Ops II]]'' was added to the game. | ||
+ | [[File:Rem870M4.jpg|thumb|none|450px|Remington 870 fitted with a pistol grip, Surefire weaponlight forend, and M4-type stock - 12 gauge]] | ||
==Saiga 12K== | ==Saiga 12K== | ||
− | [[File:Saiga 12K Drum.jpg|thumb|none| | + | A modified [[Saiga 12K]] appears as the "GPAS-12". |
+ | [[File:Saiga 12K Drum.jpg|thumb|none|450px|Saiga 12K with short barrel and drum magazine - 12 gauge]] | ||
[[File:CODOnlineSaiga12.jpg|thumb|none|600px|The Saiga 12K in the loadout menu.]] | [[File:CODOnlineSaiga12.jpg|thumb|none|600px|The Saiga 12K in the loadout menu.]] | ||
+ | [[File:CODOnline Saiga 12 Idle.jpg|thumb|none|600px|Holding the Saiga 12K.]] | ||
+ | [[File:CODOnline Saiga 12 Sights.jpg|thumb|none|600px|Aiming. As with most of the AK-pattern weapons in game, the sights are misaligned.]] | ||
+ | [[File:CODOnline Saiga 12 Reload 1.jpg|thumb|none|600px|Reloading.]] | ||
+ | [[File:CODOnline Saiga 12 Reload 2.jpg|thumb|none|600px|Racking the charging handle.]] | ||
==Sears Ranger== | ==Sears Ranger== | ||
− | [[File:Remington SBS.jpg|thumb|none| | + | A sawed-off [[12 Gauge Double Barreled Shotgun|Sears Ranger]] appears in the game. |
+ | [[File:Remington SBS.jpg|thumb|none|450px|Sawed-off double barreled shotgun - 12 gauge]] | ||
[[File:CoDOnline-Ranger.jpg|thumb|none|600px|The Ranger in the loadout menu.]] | [[File:CoDOnline-Ranger.jpg|thumb|none|600px|The Ranger in the loadout menu.]] | ||
+ | [[File:CODOL Ranger Idle.jpg|thumb|none|600px|Holding the Ranger.]] | ||
+ | [[File:CODOL Ranger Reload.jpg|thumb|none|600px|Reloading.]] | ||
+ | [[File:CODOL Ranger Akimbo.jpg|thumb|none|600px|Akimbo Rangers.]] | ||
+ | |||
+ | ==Sentinel Arms Striker-12 / Armsel Protecta Hybrid== | ||
+ | The "Striker" is a hybrid of the [[Sentinel Arms Striker-12]] and the [[Armsel Protecta]]. It has the thumb tab and the clockwork mechanism of a Striker-12, but lacks a winding key like a Protecta, as well as having an auto-ejection capability (like the Protecta and the later Penn Arms Striker-12). However, the thumb tab on the drum has been relocated slightly to the left (now being directly below the shell deflector), and the reloading animation has been altered from MW2. This results in the player character pressing on ''nothing'' to advance the drum after loading each shell (although the thumb tab's sound is still heard), as they now move their thumb to the right side of the drum for whatever reason, nevermind the fact that the tab doesn't advance the drum in reality. The weapon is outfitted with an underbarrel rail which somehow accepts an AR-15 A2 pistol grip. | ||
+ | [[File:Striker12FullLength.jpg|thumb|none|450px|Sentinel Arms Striker-12 with civilian-legal 18" barrel - 12 gauge]] | ||
+ | [[File:Protecta.jpg|thumb|none|450px|Armsel Protecta - 12 gauge]] | ||
+ | [[File:CoDOnline-Armsel.jpg|thumb|none|600px|The Protecta/Striker-12 hybrid in the loadout menu. Note the A2 grip magically glued to the rail.]] | ||
+ | [[File:CODOL Striker Idle.jpg|thumb|none|600px|Holding the shotgun.]] | ||
+ | [[File:CODOL Striker Sights.jpg|thumb|none|600px|Aiming down the sights.]] | ||
+ | [[File:CODOL Striker Reload 1.jpg|thumb|none|600px|Inserting a shell.]] | ||
+ | [[File:CODOL Striker Reload 2.jpg|thumb|none|600px|"Advancing the drum".]] | ||
==Winchester Model 1887== | ==Winchester Model 1887== | ||
− | The [[Winchester Model 1887]] returns | + | The [[Winchester Model 1887]] returns from MW2. |
− | [[File:Norinco Winchester 1887.jpg|thumb|none| | + | [[File:Norinco Winchester 1887.jpg|thumb|none|450px|Sawed-off YL-1887 (Norinco-branded) - 12 gauge]] |
[[File:CoDOnline-M1887.jpg|thumb|none|600px|The Winchester Model 1887 in the loadout menu.]] | [[File:CoDOnline-M1887.jpg|thumb|none|600px|The Winchester Model 1887 in the loadout menu.]] | ||
+ | [[File:CODOL M1887 Idle.jpg|thumb|none|600px|Holding the Winchester Model 1887.]] | ||
+ | [[File:CODOL M1887 Sights.jpg|thumb|none|600px|Aiming down the sights. LASG likely stands for Lever-Action Shotgun.]] | ||
+ | [[File:CODOL M1887 Lever.jpg|thumb|none|600px|Operating the lever. The shell can be seen being moved from the magazine tube to the barrel in slow motion.]] | ||
+ | [[File:CODOL M1887 Reload 1.jpg|thumb|none|600px|Operating the lever at the start of the reload.]] | ||
+ | [[File:CODOL M1887 Reload 2.jpg|thumb|none|600px|Unlike MW2, the reload animation shows shells being actually loaded into the magazine tube.]] | ||
+ | [[File:CODOL M1887 Reload 3.jpg|thumb|none|600px|The final shell in a reload is loaded into the barrel before the action is closed.]] | ||
=Submachine Guns= | =Submachine Guns= | ||
==CZ Vz. 61 E Skorpion== | ==CZ Vz. 61 E Skorpion== | ||
− | A modified version of the [[CZ Vz. 61 E Skorpion]] appears in the game. It is depicted with a rear-mounted charging handle similar to that of the Steyr TMP, and has an underbarrel rail like the modernized [[CZ Sa. 361 Skorpion]]. | + | A modified version of the [[CZ Vz. 61 E Skorpion]] appears in the game, with the base version being exclusive to the black market (black market is a special store panel that uses black market credits instead of any normal in-game currencies, and are obtained from supply drops and daily check-in). It is depicted with a rear-mounted charging handle similar to that of the Steyr TMP, and has an underbarrel rail like the modernized [[CZ Sa. 361 Skorpion]]. |
[[File:Yugoslav Model 61 Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]] | [[File:Yugoslav Model 61 Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]] | ||
[[File:SA 361.jpg|thumb|none|350px|CZ Sa. 361 Skorpion - 9x19mm]] | [[File:SA 361.jpg|thumb|none|350px|CZ Sa. 361 Skorpion - 9x19mm]] | ||
− | [[File:CoDOnline-Skorpion.jpg | + | [[File:CoDOnline-Skorpion.jpg|thumb|none|600px|The Skorpion in the loadout menu.]] |
+ | [[File:CODOnline Skorpion Idle.jpg|thumb|none|600px|Holding the Skorpion.]] | ||
+ | [[File:CODOnline Skorpion Sights.jpg|thumb|none|600px|Aiming the Skorpion.]] | ||
+ | [[File:CODOnline Skorpion Reload 1.jpg|thumb|none|600px|Dropping out the magazine.]] | ||
+ | [[File:CODOnline Skorpion Reload 2.jpg|thumb|none|600px|Slapping the new magazine.]] | ||
+ | [[File:CODOnline Skorpion Reload 3.jpg|thumb|none|600px|Pulling the rear-mounted charging handle.]] | ||
==FN P90 Tactical== | ==FN P90 Tactical== | ||
− | [[File:P90 tact d 500px.jpg|thumb|none| | + | A stylized [[FN P90]] Tactical appears as the "PDW90". The aesthetic choices of the stylizations are seemingly inspired by the fictional ''Seburo'' weapon from the ''[[Ghost in the Shell]]'' series. |
+ | [[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 Tactical - 5.7x28mm]] | ||
+ | [[File:SeburoMN-23.jpg|thumb|none|450px|Airsoft replica of Seburo MN-23 seen in the ''Dominion'' manga series. This is a conversion kit for the Tokyo Marui FA-MAS airsoft gun by Dai-Nihon Giken Poseidon.]] | ||
[[File:CoDOnline-P90.jpg|thumb|none|600px|The P90 Tactical in the loadout menu.]] | [[File:CoDOnline-P90.jpg|thumb|none|600px|The P90 Tactical in the loadout menu.]] | ||
+ | [[File:CODOnline P90 Idle.jpg|thumb|none|600px|Holding the P90 Tactical.]] | ||
+ | [[File:CODOnline P90 Sights.jpg|thumb|none|600px|Aiming down the sights.]] | ||
+ | [[File:CODOnline P90 Reload 1.jpg|thumb|none|600px|Removing the old magazine.]] | ||
+ | [[File:CODOnline P90 Reload 2.jpg|thumb|none|600px|Smacking in a new magazine.]] | ||
+ | [[File:CODOnline P90 Reload 3.jpg|thumb|none|600px|Pulling the charging handle.]] | ||
− | ==Heckler & Koch MP5K | + | ==Heckler & Koch MP5K== |
− | [[File:MP5K- | + | The [[Heckler & Koch MP5K]] appears as the "SMG5" with a custom folding stock, an open front sight, a threaded barrel, and a custom rail system. It also has a straight magazine rather than the standard curved one; although the earlier MP5 models in reality used straight "waffle"-style magazines, the weapon in-game isn't modeled with this type of magazine, but rather with that of the [[Heckler & Koch MP5/10]]. |
− | [[File:CoDOnline-MP5K.jpg|thumb|none|600px|The MP5K | + | [[File:MP5K-PDWEarly.jpg|thumb|none|450px|MP5K with PDW-style folding stock attached - 9x19mm Parabellum]] |
+ | [[File:Heckler and Koch MP510.jpg|thumb|none|450px|Heckler & Koch MP5/10 with sound suppressor - 10x25mm Auto, for comparison.]] | ||
+ | [[File:CoDOnline-MP5K.jpg|thumb|none|600px|The MP5K in the loadout menu.]] | ||
+ | [[File:CODOL MP5 Idle.jpg|thumb|none|600px|Holding the MP5K.]] | ||
+ | [[File:CODOL MP5 Sights.jpg|thumb|none|600px|ADS.]] | ||
+ | [[File:CODOL MP5 Reload 1.jpg|thumb|none|600px|Reloading. Note the odd selector configuration, although at least it's set in the right mode. Also note how the charging handle is positioned more to the rear compared to a real MP5K.]] | ||
+ | [[File:CODOL MP5 Reload 2.jpg|thumb|none|600px|Chambering a round. An HK slap is performed when pulling out the weapon for the first time.]] | ||
− | ==Heckler & Koch | + | ===Mauser M712 Schnellfeuer=== |
− | [[File:MP5SD3.jpg|thumb|none| | + | The "Mauser C91 Warfare Classic" variant of the MP5K is based on the [[Mauser M712 Schnellfeuer]], albeit rather loosely; to accommodate the MP5K's animations, nearly every aspect of its profile is altered, with a shortened, hollowed-out stock, a vertically-stretched receiver, an angled magazine well, a forend like that of the [[Mauser C96]]'s carbine variants (barring the addition of Picatinny rails on the sides, with one also being present on the top of the receiver), a more angular trigger guard, and a colossally-widened rear sight which is simply looked over anyway. Likewise, an "additional" charging handle has been added to the side of the receiver to facilitate the reuse of the original cocking animations (complete with the "HK slap" draw, despite the handle's slot not having a vertical recess that would let it be locked back to begin with); the original bolt and hammer are still present, though the hammer is permanently decocked, and neither it nor the bolt ever move. |
− | [[File:CoDOnline-MP5SD.jpg|thumb|none|600px|The | + | [[File:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]] |
+ | [[File:MP5 C91.jpg|thumb|none|350px|The "C91" in the weapon selection screen]] | ||
+ | |||
+ | ==Heckler & Koch MP5SD== | ||
+ | A heavily modified [[Heckler & Koch MP5SD]] appears as the "SMG5SD". It has a custom buttstock, an [[AAC Honey Badger]]-like handguard, a top rail, as well as the same straight magazine as the "SMG5". | ||
+ | [[File:MP5SD3.jpg|thumb|none|450px|Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]] | ||
+ | [[File:CoDOnline-MP5SD.jpg|thumb|none|600px|The "SMG5SD" in the loadout menu.]] | ||
+ | [[File:CODOL MP5SD Idle.jpg|thumb|none|600px|The MP5SD in-game. Like the aforementioned "SMG5", it has an open front sight and a charging handle relocated to the same level as the magwell.]] | ||
+ | [[File:CODOL MP5SD Sights.jpg|thumb|none|600px|The weapon's iron sights.]] | ||
+ | [[File:CODOL MP5SD Reload 1.jpg|thumb|none|600px|Reloading.]] | ||
+ | [[File:CODOL MP5SD Reload 2.jpg|thumb|none|600px|Charging the weapon.]] | ||
+ | |||
+ | ==Heckler & Koch MP7A2== | ||
+ | A black [[Heckler & Koch MP7A2]] was added to the game, simply referred to as the "MP7". It is somehow fitted with an MP7A1's folding foregrip. | ||
+ | [[File:MP7A2.jpg |thumb|none|450px|Heckler & Koch MP7A2 - 4.6x30mm]] | ||
==Heckler & Koch UMP45== | ==Heckler & Koch UMP45== | ||
− | [[File:HKUMP45.JPG|thumb|none| | + | The [[Heckler & Koch UMP45]] appears as the "UMG". It has a proper A2 pistol grip instead of the H&K one. |
− | [[File:CoDOnline-UMP.jpg|thumb|none|600px|The UMP45 in the loadout menu.]] | + | [[File:HKUMP45.JPG|thumb|none|450px|Heckler & Koch UMP45 with RIS foregrip - .45 ACP]] |
+ | [[File:CoDOnline-UMP.jpg|thumb|none|600px|The UMP45 in the loadout menu. Note the proper A2 pistol grip complete with a finger step. As for how it is being attached remains a mystery as the UMP45's grip is part of the lower receiver.]] | ||
+ | [[File:CODOL UMP Idle.jpg|thumb|none|600px|The UMP45 in-game, on the battle royale map "18区", literally "Zone 18".]] | ||
+ | [[File:CODOL UMP Sights.jpg|thumb|none|600px|The UMP's iron sights.]] | ||
+ | [[File:CODOL UMP Reload 1.jpg|thumb|none|600px|Reloading.]] | ||
+ | [[File:CODOL UMP Reload 2.jpg|thumb|none|600px|Chambering a round.]] | ||
+ | |||
+ | ===M3 "Grease Gun"=== | ||
+ | The "M3 - Warfare Classic" version of the "UMG" (UMP45) turns it into an [[M3 Grease Gun]]. Most of the stats and animations are identical to the base "UMG". | ||
+ | [[Image:M3_Grease.jpg|thumb|none|450px|M3 "Grease Gun" - .45 ACP]] | ||
==IMI Mini Uzi== | ==IMI Mini Uzi== | ||
− | The [[Mini Uzi]] returns; now it has a top rail, and the bolt handle is relocated to the side, like the Uzi Pro variant. | + | The [[Mini Uzi]] returns; now it has a top rail, and the bolt handle is relocated to the side, like the [[Uzi Pro]] variant. |
− | [[File:MiniUzi 01.jpg|thumb|none| | + | |
− | [[File:UZI-PRO1.jpg|thumb|none|350px|IWI Uzi Pro pistol - 9x19mm | + | Its "Warfare Classic" variant has a tubular receiver with the distinctive endcap patterning of an [[M3 "Grease Gun"]] (a central vertical ridge and two misaligned circular bumps), along with a lower receiver rather like that of an [[Sa 23]]. |
+ | [[File:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi with stock folded - 9x19mm Parabellum]] | ||
+ | [[File:UZI-PRO1.jpg|thumb|none|350px|IWI Uzi Pro pistol (early version) - 9x19mm Parabellum]] | ||
[[File:CoDOnline-Mini-Uzi.jpg|thumb|none|600px|The Mini Uzi in the loadout menu.]] | [[File:CoDOnline-Mini-Uzi.jpg|thumb|none|600px|The Mini Uzi in the loadout menu.]] | ||
+ | [[File:CODOL Mini Uzi Idle.jpg|thumb|none|600px|Holding the Mini Uzi.]] | ||
+ | [[File:CODOL Mini Uzi Sights.jpg|thumb|none|600px|Iron sights.]] | ||
+ | [[File:CODOL Mini Uzi Reload 1.jpg|thumb|none|600px|Yanking out the old magazine and tossing it away.]] | ||
+ | [[File:CODOL Mini Uzi Reload 2.jpg|thumb|none|600px|Inserting a new magazine.]] | ||
+ | [[File:CODOL Mini Uzi Reload 3.jpg|thumb|none|600px|Racking the bolt handle.]] | ||
==PP-2000== | ==PP-2000== | ||
− | [[File:Pp-2000.jpg|thumb|none| | + | A [[PP-2000]] with a pistol-style underbarrel rail that replaces the foregrip appears as the "PDW2000". It uses the secondary weapon slot (The PP-2000 and the TMP in this game are secondary weapons, grouped alongside the Glock 18, Beretta 93R and the "FA1911" under the Machine Pistol name). |
+ | [[File:Pp-2000.jpg|thumb|none|450px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]] | ||
[[File:CoDOnline-PP2000.jpg|thumb|none|600px|The PP-2000 in the loadout menu.]] | [[File:CoDOnline-PP2000.jpg|thumb|none|600px|The PP-2000 in the loadout menu.]] | ||
+ | [[File:CODOL PP-2000 Idle.jpg|thumb|none|600px|Holding the PP-2000.]] | ||
+ | [[File:CODOL PP-2000 Sights.jpg|thumb|none|600px|Aiming down sights.]] | ||
+ | [[File:CODOL PP-2000 Reload 1.jpg|thumb|none|600px|Replacing the magazine. The rail resembles a B-8 laser/light mount for the [[MP-443 Grach]].]] | ||
+ | [[File:CODOL PP-2000 Reload 2.jpg|thumb|none|600px|Chambering a round, though this animation is reused from ''MW2'' so the smaller custom charging handle is sliding on its own accord.]] | ||
+ | [[File:CODOL PP-2000 Draw.jpg|thumb|none|600px|The draw animation is an awkward-looking flick of the safety.]] | ||
==Steyr TMP== | ==Steyr TMP== | ||
− | The [[Steyr TMP]] appears under its real name. The weapon comes with integrated rails, and its foregrip has been replaced with an underbarrel rail, making it resemble the Brügger & Thomet TP9. A foregrip was originally featured on the gun (attached on the underbarrel rails) and can be seen on its original loadout image, but was later removed. | + | The [[Steyr TMP]] appears under its real name, and is treated as a secondary weapon. The weapon comes with integrated rails, and its foregrip has been replaced with an underbarrel rail, making it resemble the [[Brügger & Thomet TP9]] (the stock design still comes from the TMP however). A foregrip was originally featured on the gun (attached on the underbarrel rails) and can be seen on its original loadout image and the HUD image, but was later removed. The loadout image changed to reflect the removed grip, though the HUD image stayed. |
− | [[File:SteyrTMP.jpg|thumb|none| | + | [[File:SteyrTMP.jpg|thumb|none|450px|Steyr TMP - 9x19mm]] |
+ | [[Image:S&TTP9.jpg|thumb|none|450px|Brügger & Thomet TP9-US (15-round magazine) - 9x19mm]] | ||
[[File:CoDOnline-TMP.jpg|thumb|none|600px|The TMP in the loadout menu.]] | [[File:CoDOnline-TMP.jpg|thumb|none|600px|The TMP in the loadout menu.]] | ||
[[File:CODOnline TMP Idle.jpg|thumb|none|600px|Holding the TMP.]] | [[File:CODOnline TMP Idle.jpg|thumb|none|600px|Holding the TMP.]] | ||
− | [[File:CODOnline TMP Sights.jpg|thumb|none|600px|Aiming down sights.]] | + | [[File:CODOnline TMP Sights.jpg|thumb|none|600px|Aiming down the sights.]] |
[[File:CODOnline TMP Reload 1.jpg|thumb|none|600px|Dropping out the magazine at the start of a reload. Note the rounds textured on the magazine, even when reloading from empty.]] | [[File:CODOnline TMP Reload 1.jpg|thumb|none|600px|Dropping out the magazine at the start of a reload. Note the rounds textured on the magazine, even when reloading from empty.]] | ||
[[File:CODOnline TMP Reload 2.jpg|thumb|none|600px|Inserting a new magazine.]] | [[File:CODOnline TMP Reload 2.jpg|thumb|none|600px|Inserting a new magazine.]] | ||
− | [[File:CODOnline TMP Reload 3.jpg|thumb|none|600px| | + | [[File:CODOnline TMP Reload 3.jpg|thumb|none|600px|Chambering a round. The same animation is used when picking up the weapon.]] |
+ | [[File:CODOL TMP Extra.jpg|thumb|none|600px|Firing the TMP on some targets in the training range. Note the foregrip on the HUD image]] | ||
==TDI Vector== | ==TDI Vector== | ||
− | A rather misshapen [[TDI Vector]] appears in the game: for some reason the lower is shortened at the back, to the point where the | + | A rather misshapen [[TDI Vector]] appears in the game: for some reason the lower is shortened at the back, to the point where the system's KRISS Super V action would probably no longer fit in it. It has a 36-round capacity, impossible for any normal version of the Vector. |
− | [[Image:KrissSuperV.jpg|thumb|none| | + | [[Image:KrissSuperV.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector - .45 ACP]] |
[[File:CoDOnline-Vector.jpg|thumb|none|600px|The Vector in the loadout menu.]] | [[File:CoDOnline-Vector.jpg|thumb|none|600px|The Vector in the loadout menu.]] | ||
[[File:CODOnline Vector Idle.jpg|thumb|none|600px|Holding the Vector.]] | [[File:CODOnline Vector Idle.jpg|thumb|none|600px|Holding the Vector.]] | ||
[[File:CODOnline Vector Sights.jpg|thumb|none|600px|Iron sights.]] | [[File:CODOnline Vector Sights.jpg|thumb|none|600px|Iron sights.]] | ||
[[File:CODOnline Vector Reload 1.jpg|thumb|none|600px|Reloading.]] | [[File:CODOnline Vector Reload 1.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File:CODOnline Vector Reload 2.jpg|thumb|none|600px| | + | [[File:CODOnline Vector Reload 2.jpg|thumb|none|600px|Chambering a round.]] |
==Thompson M1921AC== | ==Thompson M1921AC== | ||
− | A modernized version of the [[Thompson M1921AC]] appears in the game. Instead of having a top-mounted charging handle, it has | + | A modernized version of the [[Thompson M1921AC]] appears in the game with a 50-round drum. Instead of having a top-mounted charging handle, it has an [[M1 Thompson|M1]]-style side-mounted one, albeit on the left side instead of the right. |
− | [[File:M1921Thompson.jpg| | + | [[File:M1921Thompson.jpg|450px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]] |
[[File:CoDOnline-Thompson.jpg|thumb|none|600px|The M1921AC in the loadout menu.]] | [[File:CoDOnline-Thompson.jpg|thumb|none|600px|The M1921AC in the loadout menu.]] | ||
+ | [[File:CODOL Thompson Idle.jpg|thumb|none|600px|Holding the Thompson.]] | ||
+ | [[File:CODOL Thompson Sights.jpg|thumb|none|600px|Aiming down sights.]] | ||
+ | [[File:CODOL Thompson Reload 1.jpg|thumb|none|600px|Shaking out the original magazine.]] | ||
+ | [[File:CODOL Thompson Reload 2.jpg|thumb|none|600px|When the weapon is emptied, the bolt locks forward. An empty reload involves the extra step of pulling the charging handle back in the middle of the reload.]] | ||
+ | [[File:CODOL Thompson Reload 3.jpg|thumb|none|600px|Inserting a new drum. Note the fire selector markings that say "Show Me the Money" for the fire position and "Maybe Another Day" for safe.]] | ||
+ | |||
+ | ===Thompson M1A1=== | ||
+ | The "Thompson Warfare Classic"<!--Self-translated, no official translation known--> variant of the Thompson turns it into an [[M1A1 Thompson|M1A1]] with wooden furniture, though the charging handle is still on the left side. It also gets a stick magazine that incorrectly and weirdly holds 49 rounds. | ||
+ | [[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]] | ||
+ | [[File:CODOL Thompson Warfare Classic Idle.jpg|thumb|none|600px|Holding the Warfare Classic variant.]] | ||
+ | [[File:CODOL Thompson Warfare Classic Inspection 1.jpg|thumb|none|600px|Inspecting the variant.]] | ||
+ | [[File:CODOL Thompson Warfare Classic Inspection 2.jpg|thumb|none|600px|Inspecting the variant.]] | ||
+ | [[File:CODOL Thompson Warfare Classic Sights.jpg|thumb|none|600px|The iron sights of the "classic" Thompson variant.]] | ||
+ | [[File:CODOL Thompson Warfare Classic Reload.jpg|thumb|none|600px|Reloading the stick mag.]] | ||
=Assault Rifles & Battle Rifles= | =Assault Rifles & Battle Rifles= | ||
+ | |||
+ | ==AAC Honey Badger== | ||
+ | In a rather hilarious reversal of conventional video game weapon naming rules (like say ''Call of Duty: Ghosts''), the [[AAC Honey Badger]] was added to the game early 2018 as the "AAC". It is categorized as an assault rifle and its animations are reused from the "SPBC". | ||
+ | [[File:AAC honey badger.jpg|thumb|none|450px|AAC Honey Badger with magazine removed - 7.62x35mm]] | ||
+ | [[File:CODOL AAC.jpg|thumb|none|600px|The AAC in the store menu.]] | ||
==AK-102== | ==AK-102== | ||
− | + | A modified [[AK-102]] carbine appears in the game as the "AK117". It is fitted with a custom handguard, a top rail based on the Krebs Custom Kalashnikov Rear Sight Rail, a polymer magazine similar to the [[Arsenal AR]] 5.56mm magazine, and an [[AK-74]]/[[AK-101]] style muzzle brake. The front sight base is narrower, with a shape reminiscent of compact AK carbines such as the [[AKS-74U]]. The stock is a mix of the in-game depictions of the M4 stock (used with the M4A1) and Magpul STR (used with the "M4A1 Tech"), the resulting combination most closely resembles the real life Magpul MOE. It is also depicted with a fire selector similar to those of the 2012-2014 prototypes of the [[AK-12]] (albeit non-ambidextrous), rather than the traditional AK-style selector used on the real AK-102. | |
− | [[File:AK102.jpg|thumb|none| | + | |
− | [[File:CoDOnline-AK117.jpg|thumb|none|600px|The AK-102 | + | In the Beta, the weapon was referred to as "CAR-T", and in an earlier version of that stage it was modeled after an [[AK-104]] with a more correctly designed Magpul MOE stock, along with a few more correctly modeled parts, such as the front sight base and the rear sight assembly. |
+ | [[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]] | ||
+ | [[File:CoDOnline-AK117.jpg|thumb|none|600px|The "AK117" in the loadout menu. Note the faux Magpul MOE Carbine Stock hastily stitched together from the M4A1's stock and the M4A1 Tech's Magpul STR.]] | ||
+ | [[File:CODOL AK117 Idle.jpg|thumb|none|600px|Holding the AK-102.]] | ||
+ | [[File:CODOL AK117 Sights.jpg|thumb|none|600px|The weapon's iron sights.]] | ||
+ | [[File:CODOL AK117 Reload 1.jpg|thumb|none|600px|Reloading; note the prototype AK-12 style fire selector.]] | ||
+ | [[File:CODOL AK117 Reload 2.jpg|thumb|none|600px|Chambering a round.]] | ||
==AKM== | ==AKM== | ||
− | The [[AKM]] appears in the game, | + | The [[AKM]] appears in the game, referred by its "popular culture name" the AK-47. The weapon description acknowledges that the name is wrong, as it puts AKM in brackets after first calling it AK-47. Attaching both the vertical foregrip and the tactical stock gives it an appearance similar to that of the Romanian [[AIMS]]. |
− | [[File:AKMRifle.jpg|thumb|none| | + | |
− | [[File:CoDOnline-AKM.jpg|thumb|none|600px|The AKM in the loadout menu.]] | + | On the AK-47 Plum (AK-47 梅) variant, the extended mags attachment (which doesn't change the appearance of the magazine) is replaced by a functionally identical drum magazine attachment (the drum magazine holds 75 rounds in real life but only 45 rounds in-game). This variant was originally known as the AK-47 Special Version (AK-47特别版), and originally did not have any weapon finished applied to it, but was later renamed to Plum and got a Chinese plum-themed weapon skin. |
+ | [[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | ||
+ | [[File:CoDOnline-AKM.jpg|thumb|none|600px|The AKM in the loadout menu. Note that it is depicted with three rivets at the rear of the receiver (similarly to side-folding stock AK variants like the AKS-74 and the AK-100 series) rather than two.]] | ||
+ | [[File:CODOnline AKM Idle.jpg|thumb|none|600px|Holding the AKM.]] | ||
+ | [[File:CODOnline AKM Sights.jpg|thumb|none|600px|The AKM's iron sights, which aren't properly aligned; in reality, the weapon would be shooting high were the sights lined up like this.]] | ||
+ | [[File:CODOnline AKM Reload 1.jpg|thumb|none|600px|Tossing away the old magazine.]] | ||
+ | [[File:CODOnline AKM Reload 2.jpg|thumb|none|600px|Loading new magazine.]] | ||
+ | [[File:CODOnline AKM Reload 3.jpg|thumb|none|600px|Pulling the charging handle.]] | ||
+ | [[File:RomanianAIMS std.jpg|thumb|none|450px|AIMS - 7.62x39mm]] | ||
+ | [[File:CoDOnline-AKM-Foregrip.jpg|thumb|none|600px|The AIMS-like attachment setup in the loadout menu.]] | ||
+ | |||
+ | ===Sturmgewehr 44=== | ||
+ | A modified [[Sturmgewehr 44]] appears as the "STG42 Warfare Classic", and is a variant of the [[AKM]]. The name is seemingly a reference to the [[MKb 42(H)]] prototype. Parts of the weapon were modified (including mirroring the charging handle) to allow it to reuse AK animations, although why the developers couldn't simply use the StG 44's animations from [[Call of Duty 4: Modern Warfare|the first ''Modern Warfare'']] instead isn't clear. | ||
+ | [[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]] | ||
+ | [[File:CODOL STG42 Warfare Classic Loadout.jpg|thumb|none|600px|The STG42 Warfare Classic variant in the loadout menu. Note the curvature of the magazine, which is more akin to a 7.62x39mm AK magazine.]] | ||
+ | [[File:CODOL STG42 Warfare Classic Idle.jpg|thumb|none|600px|The StG in first-person.]] | ||
+ | [[File:CODOL STG42 Warfare Classic Sights.jpg|thumb|none|600px|The iron sights of the Sturmgewehr. As with the AKM from which its animations were taken, the iron sights are misaligned.]] | ||
+ | [[File:CODOL STG42 Warfare Classic Inspection.jpg|thumb|none|600px|Inspecting the left side...]] | ||
+ | [[File:CODOL STG42 Warfare Classic Inspection 2.jpg|thumb|none|600px|...and the right side.]] | ||
==AKS-74U== | ==AKS-74U== | ||
− | + | A heavily modified [[AKS-74U]] appears in the game. For the first time in the ''Call of Duty'' series, it is correctly called AKS-74U instead of "AK-74u", although it is still erroneously classified as a submachine gun. | |
− | [[File:AKS74U-RIS.jpg|thumb|none| | + | [[File:AKS74U-RIS.jpg|thumb|none|450px|AKS-74U with a RIS handguard - 5.45x39mm]] |
[[File:CoDOnline-AKS74U.jpg|thumb|none|600px|The AKS-74U in the loadout menu.]] | [[File:CoDOnline-AKS74U.jpg|thumb|none|600px|The AKS-74U in the loadout menu.]] | ||
[[File:CODOnline AKS74U Idle.jpg|thumb|none|600px|Holding the AKS-74U.]] | [[File:CODOnline AKS74U Idle.jpg|thumb|none|600px|Holding the AKS-74U.]] | ||
Line 191: | Line 379: | ||
[[File:CODOnline AKS74U Reload 1.jpg|thumb|none|600px|Starting the reload by tossing the old magazine away.]] | [[File:CODOnline AKS74U Reload 1.jpg|thumb|none|600px|Starting the reload by tossing the old magazine away.]] | ||
[[File:CODOnline AKS74U Reload 2.jpg|thumb|none|600px|Then inserting a new one.]] | [[File:CODOnline AKS74U Reload 2.jpg|thumb|none|600px|Then inserting a new one.]] | ||
− | [[File:CODOnline AKS74U Reload 3.jpg|thumb|none|600px|And finally | + | [[File:CODOnline AKS74U Reload 3.jpg|thumb|none|600px|And finally charging the weapon.]] |
+ | |||
+ | ==AKU-94/Vepr hybrid== | ||
+ | A hybrid [[AKU-94]]/[[AK-74#Vepr|Vepr]] is available in the game. It is referred to as "AKBP", likely standing for "'''AK B'''ull'''p'''up". | ||
− | + | An alternate weapon (as in not a variant) known as "AKBP Tech" can be seen in the weapon ban screen in custom server settings, but is currently unavailable for players. It is customized with what appears to be an extra-large carrying handle and a different stock. | |
− | An | + | [[File:AKU-94.jpg|thumb|none|450px|AK variant in AKU-94 bullpup kit with polymer magazine - 7.62x39mm]] |
− | [[File: | + | [[File:Vepr.jpg|thumb|none|450px|Vepr - 5.45x39mm]] |
[[File:CoDOnline-AKU94.jpg|thumb|none|600px|The AKU-94 in the loadout menu.]] | [[File:CoDOnline-AKU94.jpg|thumb|none|600px|The AKU-94 in the loadout menu.]] | ||
− | + | [[File:CODOL AKBP Idle.jpg|thumb|none|600px|Holding the AKU-94. This one is equipped with a foregrip and has a dark brown skin to indicate its quality rank in the battle royale mode.]] | |
− | + | [[File:CODOL AKBP Sights.jpg|thumb|none|600px|The AKU-94's sights.]] | |
− | + | [[File:CODOL AKBP Reload 1.jpg|thumb|none|600px|Reloading.]] | |
− | [[File: | + | [[File:CODOL AKBP Reload 2.jpg|thumb|none|600px|Pulling the charging handle, which is customized.]] |
− | [[File: | + | [[File:CODOL Weapon Ban Screen.jpg|thumb|none|600px|The "AKBP Tech" is on the bottom right of this image.]] |
− | |||
− | |||
− | |||
− | [[File: | ||
==AN-94== | ==AN-94== | ||
− | [[File:An94-1.jpg|thumb|none| | + | The [[AN-94]] returns from ''[[Call of Duty: Black Ops II]]'', though without any attempt at simulating the weapon's two-round burst and the corresponding fire mode. In fact, the game currently doesn't even have a fire mode switching mechanic; a select fire attachment was present in some early test versions of the game, but was soon removed. Like the AK-102, it is modeled with a prototype [[AK-12]] style fire selector (this time shown as ambidextrous), whereas the real AN-94 has a sliding selector on the left side. It feeds from magazines based on the standard AK-74 magazine but depicted with ridges similar to Molot Vepr magazines. |
− | [[File:CoDOnline-AN94.jpg|thumb|none|600px|The AN-94 in the loadout menu.]] | + | [[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]] |
+ | [[File:CoDOnline-AN94.jpg|thumb|none|600px|The AN-94 in the loadout menu. Note the AK-74 type magazine with Molot Vepr style ridges.]] | ||
+ | [[File:CODOnline AN94 Idle.jpg|thumb|none|600px|Holding the AN-94. Note that AN-94's original rear sights are mirrored for some reason.]] | ||
+ | [[File:CODOnline AN94 Sights.jpg|thumb|none|600px|Aiming down the sights. Like many weapons in ''CODOL'', the sights are misaligned, with the weapon pointed above the intended target.]] | ||
+ | [[File:CODOnline AN94 Reload 1.jpg|thumb|none|600px|Ejecting the magazine.]] | ||
+ | [[File:CODOnline AN94 Reload 2.jpg|thumb|none|600px|Inserting a fresh mag.]] | ||
+ | [[File:CODOnline AN94 Reload 3.jpg|thumb|none|600px|Pulling the charging handle. Note that, unlike the real AN-94, this weapon's magazines are inserted directly into the bottom of the receiver, rather than at an angle.]] | ||
==DSA SA58 Para Elite Compact== | ==DSA SA58 Para Elite Compact== | ||
− | The [[FN FAL#DSA SA58 Para Elite Compact|DSA SA58 Para Elite Compact]] appears as the "FA7.62-L". | + | The [[FN FAL#DSA SA58 Para Elite Compact|DSA SA58 Para Elite Compact]] appears as the "FA7.62-L" and exclusively fires in semi-auto. It used to be able to fire in full-auto with the select fire attachment, but said attachment has been removed from the game. It has an M4 stock. |
− | [[File:SA58ParaElite.jpg|thumb| | + | Like some other weapons, it has a "Warfare Classic" variant; this consists of a [[Sturmgewehr 44]] receiver mated a stock and forend resembling that of an [[M1 Carbine]]; being a cosmetic variant of the DSA FAL, it still has a thick, straight box magazine (somewhat like that of a [[BAR]], but with a flat base), a charging handle in the middle of the receiver's left side (even though it still has one on the right like an M1), and rails on the top of the receiver and the base of the handguard. Likewise, the empty reload animation still involves knocking out the old box magazine with a new one, despite the weapon no longer having a paddle-type magazine release. |
+ | [[File:SA58ParaElite.jpg|thumb|450px|none|DSA SA58 Para Elite Compact with magazine removed - 7.62x51mm NATO]] | ||
[[File:CoDOnline-SA58.jpg|thumb|none|600px|The SA58 Para Elite Compact in the loadout menu.]] | [[File:CoDOnline-SA58.jpg|thumb|none|600px|The SA58 Para Elite Compact in the loadout menu.]] | ||
+ | [[File:CODOL FAL Idle.jpg|thumb|none|600px|Holding the SA58 Para.]] | ||
+ | [[File:CODOL FAL Sights.jpg|thumb|none|600px|Iron sights.]] | ||
+ | [[File:CODOL FAL Reload 1.jpg|thumb|none|600px|Tacticool reload.]] | ||
+ | [[File:CODOL FAL Reload 2.jpg|thumb|none|600px|Pulling the charging handle with the pinky.]] | ||
− | ==FAMAS | + | ==FAMAS Valorisé== |
− | + | A modified version of the [[FAMAS Valorisé]] appears in the game. It has an incorrect 36-round capacity and fires exclusively in weird four-round bursts. A GPS is tied to the weapon with paracord and the magazine is outfitted with a Magpul Ranger Plate. | |
− | [[File:Famas | + | [[File:Famas Valorisé.jpg|thumb|none|450px|FAMAS Valorisé with EOTech sight - 5.56x45mm]] |
− | [[File:CODOnlineFAMAS.jpg|thumb|none|600px|The FAMAS | + | [[File:CODOnlineFAMAS.jpg|thumb|none|600px|The FAMAS Valorisé in the loadout menu. Note the Ranger Plate.]] |
+ | [[File:CODOL FAMAS Idle.jpg|thumb|none|600px|Holding the FAMAS.]] | ||
+ | [[File:CODOL FAMAS Sights.jpg|thumb|none|600px|The FAMAS's iron sights.]] | ||
+ | [[File:CODOL FAMAS Reload 1.jpg|thumb|none|600px|Removing the old magazine. Note the GPS which appears to be recycled from the wrist GPS worn by the US Army Rangers in MW2 which itself was based on Foretrex 201.]] | ||
+ | [[File:CODOL FAMAS Reload 2.jpg|thumb|none|600px|Inserting the new magazine.]] | ||
+ | [[File:CODOL FAMAS Reload 3.jpg|thumb|none|600px|Pulling the charging handle.]] | ||
==FN F2000== | ==FN F2000== | ||
− | The [[FN F2000 Tactical]] appears in the game with "Tactical" handguard. | + | The [[FN F2000 Tactical]] appears in the game as the "BPR2000", with a "Tactical" handguard and a shortened magazine well that is shown separated from the pistol grip. Due to this, the mag release button isn't existent, which raises the question of how the player character is even able to reload his weapon. |
− | [[File:FN F2000 tactical.jpg|thumb|none| | + | |
− | [[File:FN FS2000 RIS.jpg|thumb|none| | + | An alternate customized F2000 known as the "BPR2000 Tech" can be seen in the weapon ban menu of custom server settings, but is otherwise unavailable and unseen except as a ''very'' rare spawn in the battle royale mode. This one has the correct pistol grip unit with magazine release, albeit without a trigger guard, as well as having different iron sights, a different stock, and a larger railed foreend. |
− | [[File:CoDOnline-F2000.jpg|thumb|none|600px|The F2000 in the loadout menu.]] | + | [[File:FN F2000 tactical.jpg|thumb|none|450px|FN F2000 Tactical with CAA FVG5 folding foregrip - 5.56x45mm NATO]] |
+ | [[File:FN FS2000 RIS.jpg|thumb|none|450px|FN FS2000 CQB - 5.56x45mm NATO]] | ||
+ | [[File:CoDOnline-F2000.jpg|thumb|none|600px|The F2000 in the loadout menu. The top rail is just a half assembly.]] | ||
+ | [[File:CODOnline F2000 Idle.jpg|thumb|none|600px|Holding the F2000.]] | ||
+ | [[File:CODOnline F2000 Sights.jpg|thumb|none|600px|The F2000's iron sights.]] | ||
+ | [[File:CODOnline F2000 Reload 1.jpg|thumb|none|600px|Throwing away the empty magazine.]] | ||
+ | [[File:CODOnline F2000 Reload 2.jpg|thumb|none|600px|Inserting a fresh mag.]] | ||
+ | [[File:CODOnline F2000 Reload 3.jpg|thumb|none|600px|[[Call of Duty: Modern Warfare 2#FN F2000 Tactical|As in ''MW2'']], the weapon's reload features the player character slapping the "bolt release"; this button is actually the receiver takedown pin, so if hitting it like this did anything, it would cause the rifle to come apart.]] | ||
+ | [[File:CODOnline F2000 Draw.jpg|thumb|none|600px|The charging handle is pulled when picking up the weapon or pulling out the weapon for the first time in a life. Note that the HUD icon shows a standard unmodified F2000. It also shows that the weapon has an incorrect 32-round capacity, despite it using a 30-round magazine.]] | ||
+ | [[File:CODOL Weapon Ban Screen.jpg|thumb|none|600px|The "BPR2000 Tech" is the second from the left on the bottom row of this image.]] | ||
+ | [[File:CODOL BPR2000 Tech Idle.jpg|thumb|none|600px|This "BPR2000 Tech" is customzied with a foregrip.]] | ||
==FN SCAR-H== | ==FN SCAR-H== | ||
− | The [[SCAR-H]] appears as two versions: a fully-automatic short-barreled one referred to as the "MK17-CQC", and a semi-automatic long-barreled one called "MR23". | + | The [[SCAR-H]] appears as two versions: a fully-automatic short-barreled one referred to as the "MK17-CQC", and a semi-automatic long-barreled one with a rail extension and a Magpul PRS stock called "MR23". The name "MR23" appears to be inspired by the "MR-28" in ''[[Call of Duty: Ghosts]]'', which like the SCAR-H in ''Online'', shares their animations with the SCAR-H from ''Modern Warfare 2''. |
− | |||
− | [[ | ||
− | |||
− | |||
− | ==Heckler & Koch | + | The latter version has a "Warfare Classic" variant, with the stock from a [[Sturmgewehr 44]], and a pistol grip, barrel, handguard, and magazine like that of a second-pattern [[FG 42]]. |
− | The [[Heckler & Koch | + | [[File:SCAR-H CQC.jpg|thumb|none|450px|FN SCAR-H CQC - 7.62x51mm NATO.]] |
− | [[ | + | [[File:CoDOnline-SCARH.jpg|thumb|none|600px|The SCAR-H CQC in the loadout menu. Note the fictional stock which resembles the Magpul UBR.]] |
− | [[File:CoDOnline-G36.jpg|thumb|none| | + | [[File:CODOL SCAR-H Idle.jpg|thumb|none|600px|Holding the SCAR-H CQC.]] |
− | [[File:CODOnline G36 Idle.jpg|thumb|none|600px|Holding the | + | [[File:CODOL SCAR-H Sights.jpg|thumb|none|600px|Iron sights.]] |
+ | [[File:CODOL SCAR-H Reload 1.jpg|thumb|none|600px|Inserting a fresh magazine.]] | ||
+ | [[File:CODOL SCAR-H Reload 2.jpg|thumb|none|600px|Charging the weapon.]] | ||
+ | [[File:SCAR-H Long Barrel.jpg|thumb|none|450px|FN SCAR-H Long Barrel (20") - 7.62x51mm NATO]] | ||
+ | [[File:CoDOnline-MR23.jpg|thumb|none|600px|The "MR23" in the loadout menu. Note the Magpul PRS stock which contrary to the game's design philosophy is rather true to the real thing.]] | ||
+ | [[File:CODOnline MR23 Idle.jpg|thumb|none|600px|Holding the "MR23".]] | ||
+ | [[File:CODOnline MR23 Sights.jpg|thumb|none|600px|Aiming down the default iron sights on the "MR23".]] | ||
+ | [[File:CODOL SCAR Draw.jpg|thumb|none|600px|A sideways pull of the charging handle, used as the draw animation of both weapons. Note the [[CZ 805 BREN]]-like sling mounts.]] | ||
+ | |||
+ | ==Heckler & Koch G36KV== | ||
+ | The [[Heckler & Koch G36KV]] appears in the game with a low-profile scope rail, a telescoping stock and an unusable flashlight. For some reason, it is referred to as "G37H" (somewhat coinciding with the [[SIG SG 551]]'s "G37" designation by the GSG 9). | ||
+ | [[File:HKG36KR.jpg|thumb|none|450px|Heckler & Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]] | ||
+ | [[File:G36-accessory-kit.jpg|thumb|none|450px|Heckler & Koch G36 with low-profile scope rail similar to the one seen in-game.]] | ||
+ | [[File:CoDOnline-G36.jpg|thumb|none|600px|The G36KV in the loadout menu.]] | ||
+ | [[File:CODOnline G36 Idle.jpg|thumb|none|600px|Holding the G36.]] | ||
[[File:CODOnline G36 Sights 1.jpg|thumb|none|600px|Aiming.]] | [[File:CODOnline G36 Sights 1.jpg|thumb|none|600px|Aiming.]] | ||
− | [[File:CODOnline G36 Reload 1.jpg|thumb|none|600px|Reloading | + | [[File:CODOnline G36 Reload 1.jpg|thumb|none|600px|Reloading. It reuses the tacticool animation from ''MW3'' instead of the original COD4 reload. Also note the bizarre fire selector markings.]] |
− | + | [[File:CODOnline G36 Reload 2.jpg|thumb|none|600px|Pulling the charging handle.]] | |
− | |||
− | |||
− | |||
− | |||
− | [[File: | ||
− | |||
==IMI Micro Tavor MTAR-21== | ==IMI Micro Tavor MTAR-21== | ||
− | + | The [[IMI MTAR-21]] appears as two versions: one referred to as "Tavor-21" and one called "Tavor-21 Tech", the latter featuring visual differences including the cosmetic flashlight, muzzle brake, iron sights, and buttstock. | |
[[File:Mtar-21.jpg|thumb|none|450px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]] | [[File:Mtar-21.jpg|thumb|none|450px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]] | ||
[[File:CoDOnline-MTAR21.jpg|thumb|none|600px|The Tavor-21 in the loadout menu.]] | [[File:CoDOnline-MTAR21.jpg|thumb|none|600px|The Tavor-21 in the loadout menu.]] | ||
+ | [[File:CODOnline Tavor-21 Idle.jpg|thumb|none|600px|Holding the "Tavor-21".]] | ||
+ | [[File:CODOnline Tavor-21 Sights.jpg|thumb|none|600px|Iron sights on the "Tavor-21".]] | ||
+ | [[File:CODOnline Tavor-21 Reload 1.jpg|thumb|none|600px|Removing the magazine.]] | ||
+ | [[File:CODOnline Tavor-21 Reload 2.jpg|thumb|none|600px|Inserting a new magazine.]] | ||
+ | [[File:CODOnline Tavor-21 Reload 3.jpg|thumb|none|600px|Pulling the charging handle.]] | ||
[[File:CODOnline MTAR-21 Tech Loadout.jpg|thumb|none|600px|The Tavor-21 Tech in the loadout menu.]] | [[File:CODOnline MTAR-21 Tech Loadout.jpg|thumb|none|600px|The Tavor-21 Tech in the loadout menu.]] | ||
+ | [[File:CODOL Tavor-21 Tech Idle.jpg|thumb|none|600px|The weapon is exactly identical to the normal "Tavor-21" except for cosmetic differences, one of which...]] | ||
+ | [[File:CODOL Tavor-21 Tech Sights.jpg|thumb|none|600px|...involves removing the rear sight that many players had apparently complained about on the default "Tavor-21". Aiming down "sights" on the "Tavor-21 Tech" consists of lining up the front sight with nothing.]] | ||
+ | |||
+ | ==M1 Garand== | ||
+ | A ''very heavily'' futurized [[M1 Garand]] (to the point of being nigh-unrecognizable) is added to the game in the same update that released the Battle Royale mode (the mode's official name by the way is "勇者游戏", literally "Hero's Game"). It used to be a Black Market exclusive, but has also been added to the normal store. It has a base capacity of 16 rounds and a whopping 24-round capacity with extended mags, double and triple of the capacity of a real M1 Garand respectively. To add to the hilarity of the situation, the reload animation is entirely correct for an M1 Garand, with the "Ping" when the clip is emptied, using the "clip latch" (no corresponding button or mechanism is present on the in-game weapon, but the animation does so anyways) to eject a partially expended clip, the bolt snapping forward after loading a clip, and using one single ''visibly 8-round'' clip to fill up 16/24 rounds. | ||
+ | |||
+ | Another property this weapon has is an "experimental compound" used in the final round in the clip that allows for one-hit torso shots; seeing as an M1 Garand en-bloc clip is reversible, and thus doesn't have a definite "first" or "last" round until it's loaded into the weapon, it isn't clear what's stopping this 1-hit-kill shot from being the first instead. | ||
+ | |||
+ | To nobody's surprise, the "Warfare Classic" variant of the weapon is a completely normal M1 Garand, cashing in on the fact that it doesn't look like the drunk creation of a rejected 80s sci-fi movie prop maker. Before getting added to one of the game's alternate microtransaction stores (this one is outside of the game and uses Tencent's own microtransaction currency, and is a randomized loot box store to boot), it can be used in the Gun Game mode as one of the later weapons. | ||
+ | [[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]] | ||
+ | [[File:CODOL M1 Garand Loadout.jpg|thumb|600px|none|The "M1 Garand" on the loadout screen.]] | ||
+ | [[File:CODOL M1 Garand Warfare Classic Idle.jpg|thumb|600px|none|The M1 Garand classic variant in-game.]] | ||
+ | [[File:CODOL M1 Garand Warfare Classic Sights.jpg|thumb|600px|none|Aiming down the sights. The rear sight has been removed. Also note that the markings describe the weapon as being made by Sledgehammer Armory. Despite this apparent reference to Sledgehammer Games, the model does not appear to be recycled from ''Advanced Warfare'' or ''WWII''.]] | ||
+ | [[File:CODOL M1 Garand Warfare Classic Inspection 1.jpg|thumb|600px|none|Inspecting the weapon.]] | ||
+ | [[File:CODOL M1 Garand Warfare Classic Inspection 2.jpg|thumb|600px|none|Inspecting the other side.]] | ||
==M4A1== | ==M4A1== | ||
− | The [[M4A1]] appears once again, this time with a KAC RAS handguard, A.R.M.S. #40 rear BUIS, and SR-16 folding front sight post. | + | The [[M4A1]] appears once again, this time with a KAC RAS handguard fitted with a BluCollar Tactical Minimalist Picatinny Sling Mount Loop, A.R.M.S. #40 rear BUIS, and SR-16 folding front sight post. It also has an A2 pistol grip depicted without a finger step. |
− | [[Image:ColtM4A1.jpg|thumb|none| | + | [[Image:ColtM4A1-2.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]] |
− | [[File:CODOnlineM4A1.jpg|thumb|none|600px|The M4A1 in the loadout menu.]] | + | [[File:CODOnlineM4A1.jpg|thumb|none|600px|The M4A1 in the loadout menu. Note that ''Call of Duty'' for the first time depicts the KAC railed handguard with the proper seven vent holes instead of six. Also note the lack of finger step on the A2 grip.]] |
− | [[File:CODOnline M4A1 Idle.jpg|thumb|none|600px|The player character holding an M4A1.]] | + | [[File:CODOnline M4A1 Idle.jpg|thumb|none|600px|The player character holding an M4A1. Note the BluCollar Tactical Minimalist Picatinny Sling Mount Loop.]] |
[[File:CODOnline M4A1 Sights.jpg|thumb|none|600px|Aiming the M4A1.]] | [[File:CODOnline M4A1 Sights.jpg|thumb|none|600px|Aiming the M4A1.]] | ||
− | [[File:CODOnline M4A1 Reload 1.jpg|thumb|none|600px|Reloading.]] | + | [[File:CODOnline M4A1 Reload 1.jpg|thumb|none|600px|Reloading. Note the ridging on the back of the pistol grip confirming it to be A2.]] |
[[File:CODOnline M4A1 Reload 2.jpg|thumb|none|600px|The same animations since 2007.]] | [[File:CODOnline M4A1 Reload 2.jpg|thumb|none|600px|The same animations since 2007.]] | ||
+ | |||
+ | =="M4A1 Tech"== | ||
+ | The "M4A1 Tech" is an assault rifle that consists of an [[HK416]] upper receiver mated to an M4A1 lower receiver and trigger guard from an HK416A5. It is fitted with a stepped 14.5 inch barrel, Geissele Automatics Super Modular Rail handguard, Raptor Charging Handle, A2 pistol grip depicted without a finger step, stock based on Magpul STR and MP7 folding sights. It feeds from magazines inspired by SENTRY's Hexmag. | ||
+ | [[Image:ColtM4A1-2.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]] | ||
+ | [[Image:HK416 14.5 Current.jpg|thumb|none|450px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]] | ||
+ | [[File:HK416A5 11.jpg|thumb|none|450px|Heckler & Koch HK416 A5 with 11" barrel - 5.56x45mm]] | ||
+ | [[File:CODOnlineM4A1Tech.jpg|thumb|none|600px|The "M4A1 Tech" in the loadout menu.]] | ||
+ | [[File:CODOL HK416 Idle.jpg|thumb|none|600px|Holding an "M4A1 Tech" with a skin that is relatively easier on the eyes. Note the Raptor Charging Handle.]] | ||
+ | [[File:CODOL HK416 Sights.jpg|thumb|none|600px|The iron sights.]] | ||
+ | [[File:CODOL HK416 Reload 1.jpg|thumb|none|600px|Flicking the magazine away. Note the custom fire selector switch.]] | ||
+ | [[File:CODOL HK416 Reload 2.jpg|thumb|none|600px|Loading new magazine. "Semi" can be clearly read above the fire selector, indicating that the lower receiver is not an HK. Note the small cutout and markings just under the feed lips of the magazine confirming it to be based on Hexmags, however, the grip pattern is fictional in game.]] | ||
+ | [[File:CODOL HK416 Reload 3.jpg|thumb|none|600px|Pressing the bolt release. Note the MP7 folding sights; the modelers likely based them on the airsoft version made by VFC as these are more popular than the original real steel version made by H&K.]] | ||
==M16A4== | ==M16A4== | ||
− | The [[M16A4]] returns, this time with the carrying handle removed. | + | The [[M16A4]] returns, this time with the carrying handle removed and equipped with A.R.M.S. #59 rifle length S.I.R. and A.R.M.S. #40 rear BUIS. It also has an A2 pistol grip depicted without a finger step and a charging handle latch similar to the one from ''Modern Warfare 3'' (either Badger Ordnance Tactical Charging Handle Latch or Wilson Combat one). |
− | [[File:M16A4withANPEQ%26ACOG.jpg|thumb|none| | + | [[File:M16A4withANPEQ%26ACOG.jpg|thumb|none|450px|M16A4 Modular Weapon System - 5.56x45mm]] |
[[File:CoDOnline-M16A4.jpg|thumb|none|600px|The M16A4 in the loadout menu.]] | [[File:CoDOnline-M16A4.jpg|thumb|none|600px|The M16A4 in the loadout menu.]] | ||
− | + | [[File:CODOnline M16A4 Idle.jpg|thumb|none|600px|Holding the M16A4.]] | |
− | + | [[File:CODOnline M16A4 Sights.jpg|thumb|none|600px|The M16A4's iron sights.]] | |
− | + | [[File:CODOnline M16A4 Reload 1.jpg|thumb|none|600px|Reloading the M16A4.]] | |
− | [[File: | + | [[File:CODOnline M16A4 Reload 2.jpg|thumb|none|600px|Pressing the bolt release on the M16A4.]] |
− | [[File: | ||
==Mk 14 Mod 1 EBR== | ==Mk 14 Mod 1 EBR== | ||
− | The [[ | + | The [[Mk 14 Mod 1 EBR]] appears as the "MK14", under the assault rifles class. |
− | [[File:Mk 14 Mod 1 EBR.jpg|thumb|none| | + | [[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]] |
[[File:CoDOnline-MK14.jpg|thumb|none|600px|The Mk 14 Mod 1 EBR in the loadout menu.]] | [[File:CoDOnline-MK14.jpg|thumb|none|600px|The Mk 14 Mod 1 EBR in the loadout menu.]] | ||
[[File:CODOnline MK14 Idle.jpg|thumb|none|600px|Holding the Mk 14 Mod 1 EBR. Something seems missing...]] | [[File:CODOnline MK14 Idle.jpg|thumb|none|600px|Holding the Mk 14 Mod 1 EBR. Something seems missing...]] | ||
− | [[File:CODOnline MK14 Sights.jpg|thumb|none|600px|Aiming reveals that the gun has no rear sight. | + | [[File:CODOnline MK14 Sights.jpg|thumb|none|600px|Aiming reveals that the gun has no rear sight. An earlier similar weapon in the Beta, the "M14", had a rear sight, but the MK14 added later had it removed for unknown reasons. Attaching the luminous iron sight cosmetic attachment will paint two luminous dots on the rails instead.]] |
− | [[File:CODOnline MK14 Reload 1.jpg|thumb|none|600px| | + | [[File:CODOnline MK14 Reload 3.jpg|thumb|none|600px|Removing the magazine.]] |
− | [[File:CODOnline MK14 Reload 2.jpg|thumb|none|600px| | + | [[File:CODOnline MK14 Reload 1.jpg|thumb|none|600px|Inserting the new magazine.]] |
+ | [[File:CODOnline MK14 Reload 2.jpg|thumb|none|600px|Charging the weapon.]] | ||
− | == | + | ==QBZ-95-1== |
− | The [[ | + | The [[QBZ-95-1]] appears as two versions: one referred to as "Type 95", and one (formerly a black market exclusive) incorrectly labeled as "Type 97" (in Chinese instead of English) despite being still modeled with a 5.8x42mm magazine (it was known as "Type 95 Tech" during its time in test servers). Said "Type 97" is modeled with a rail extension, a custom muzzle brake, a cheek-rest looking pad on the stock, and some other cosmetic modifications that give it a more angular look. It is to note that both versions in-game have a deeper magazine well, but it is different from that of the real QBZ-97, and the two weapons have the QBZ-95's paddle magazine release anyway. |
The QBZ-95-1 originally featured aperture iron sights similar to the ones on the real weapon, but the front sight was later moved back and the iron sights were changed into open sights. This current iron sight was used on the "Type 97". | The QBZ-95-1 originally featured aperture iron sights similar to the ones on the real weapon, but the front sight was later moved back and the iron sights were changed into open sights. This current iron sight was used on the "Type 97". | ||
− | [[File:Norinco QBZ95-1.jpg|thumb|none| | + | [[File:Norinco QBZ95-1.jpg|thumb|none|450px|QBZ-95-1 - 5.8x42mm]] |
[[File:CoDOnline-QBZ95.jpg|thumb|none|600px|The QBZ-95-1 in the loadout menu.]] | [[File:CoDOnline-QBZ95.jpg|thumb|none|600px|The QBZ-95-1 in the loadout menu.]] | ||
− | [[File:CoDOnline-Type97.jpg|thumb|none|600px| | + | [[File:CODOnline Type 95 Idle.jpg|thumb|none|600px|Holding the Type 95.]] |
+ | [[File:CODOnline Type 95 Aim.jpg|thumb|none|600px|The iron sights. The text translates as "Protect the motherland".]] | ||
+ | [[File:CODOnline Type 95 Reload 1.jpg|thumb|none|600px|After emptying a full mag of bullets into the wall, the empty magazine is yanked out.]] | ||
+ | [[File:CODOnline Type 95 Reload 2.jpg|thumb|none|600px|Inserting a new magazine.]] | ||
+ | [[File:CODOnline Type 95 Reload 3.jpg|thumb|none|600px|Pulling the charging handle.]] | ||
+ | [[File:CODOL Type 95 Extra.jpg|thumb|none|600px|The HUD icon of the Type 95. Here you can see that the HUD image has the iron sights like the real weapon above instead of what's currently in-game. It also always shows a foregrip.]] | ||
+ | [[File:CoDOnline-Type97.jpg|thumb|none|600px|A "Type 97" in the loadout menu.]] | ||
+ | [[File:CODOnline Type 97 Idle.jpg|thumb|none|600px|Holding the "Type 97".]] | ||
==Remington ACR== | ==Remington ACR== | ||
− | The [[Remington ACR]] appears in the game. | + | The [[Remington ACR]] appears in the game. It is depicted with a fictional gas block which resembles a gas regulator from FN FAL, a SR-16 folding front sight post which is somehow mounted behind the gas block, fictionalized Magpul MBUS gen 2 rear sight, proper A2 pistol grip, A2 flash hider instead of the ACR one and the handguard is depicted with keymod openings on the side panel instead the standard ones. It is also inaccurately depicted with a left-mounted forward assist. It feeds from the same magazines inspired by SENTRY's Hexmag used with the "M4A1 Tech". |
− | [[File:ACR2012.jpg|thumb|none| | + | |
− | [[File:CoDOnline-ACR.jpg|thumb|none|600px|The ACR in the loadout menu.]] | + | Its "Warfare Classic" variant features the forend and barrel of a [[Sturmgewehr 44]], the stock from an [[M1941 Johnson machine gun]], and a receiver somewhat resembling the Israeli Dror variant thereof. |
− | [[File:CODOnline ACR Idle.jpg|thumb|none|600px|Holding the ACR.]] | + | [[File:ACR2012.jpg|thumb|none|450px|Remington ACR 2012 ver with 16.5" barrel, tan finish - 5.56x45mm NATO]] |
− | [[File:CODOnline ACR Sights.jpg|thumb|none|600px|Iron sights.]] | + | [[File:CoDOnline-ACR.jpg|thumb|none|600px|The ACR in the loadout menu. Note how the upper rail is slightly shortened to accommodate the SR-16 sight which is somehow mounted behind the strange FAL-esque gas block. Also note the proper A2 pistol grip complete with a finger step.]] |
− | [[File:CODOnline ACR Reload 1.jpg|thumb|none|600px| | + | [[File:CODOnline ACR Idle.jpg|thumb|none|600px|Holding the ACR. Note the the left-mounted forward assist with a custom button which more closely resembles extended bolt catch release levers.]] |
− | [[File:CODOnline ACR Reload 2.jpg|thumb|none|600px|Pulling the charging handle. | + | [[File:CODOnline ACR Sights.jpg|thumb|none|600px|Iron sights. Note the fake "BUIS" sight.]] |
+ | [[File:CODOnline ACR Reload 1.jpg|thumb|none|600px|Loading a fresh faux Hexmag. Note the keymod openings on the handguard.]] | ||
+ | [[File:CODOnline ACR Reload 2.jpg|thumb|none|600px|Pulling the charging handle.]] | ||
+ | |||
+ | ==Remington R5 RGP== | ||
+ | The [[Remington R5 RGP]] (previously appearing in ''Ghosts'') is added to the test servers in June 2018. It uses the "M4A1 Tech" animations. | ||
+ | [[File:Remington R5 RGP.jpg|thumb|none|450px|Remington R5 RGP with Magpul PMag & CTR stock - 5.56x45mm]] | ||
=="SPBC"== | =="SPBC"== | ||
− | The "SPBC" (standing for "Special Purpose Battle Carbine") is a custom AR-15 style carbine taking design | + | The "SPBC" (standing for "Special Purpose Battle Carbine") is a custom AR-15 style carbine taking design cues from the [[Colt CM901]] and the "Peacekeeper" submachine gun seen in ''[[Call of Duty: Black Ops II]]''. |
+ | [[File:CM901.jpg|thumb|none|450px|Colt CM901 with Magpul PMag and Vltor modstock - 7.62x51mm NATO]] | ||
+ | [[File:Blops2-Peacekeeper-HUD.jpg|thumb|none|450px|"Peacekeeper" submachine gun from ''[[Call of Duty: Black Ops II]]''.]] | ||
[[File:CODOnlineSPBC.jpg|thumb|none|600px|The "SPBC" in the loadout menu.]] | [[File:CODOnlineSPBC.jpg|thumb|none|600px|The "SPBC" in the loadout menu.]] | ||
+ | [[File:CODOnline SPBC Idle.jpg|thumb|none|600px|Holding the "SPBC".]] | ||
+ | [[File:CODOnline SPBC Sights.jpg|thumb|none|600px|The SPBC's iron sights.]] | ||
+ | [[File:CODOnline SPBC Reload 1.jpg|thumb|none|600px|The reload animation is very similar to the CM901's reload animation in MW3, starting with the right-to-left jerk to get rid of the magazine.]] | ||
+ | [[File:CODOnline SPBC Reload 2.jpg|thumb|none|600px|New magazine.]] | ||
+ | [[File:CODOnline SPBC Reload 3.jpg|thumb|none|600px|Pressing the bolt release.]] | ||
+ | [[File:CODOnline SPBC Draw.jpg|thumb|none|600px|As with the other weapons whose reload animation involves the bolt release, picking up the weapon will have the player character rack its charging handle instead. Note the fire selector settings being marked "Go Loud" and "Quiet".]] | ||
==Steyr AUG A3== | ==Steyr AUG A3== | ||
The [[Steyr AUG A3]] appears with a long HBAR-style barrel; it is referred to as "Steyr AUG-H" in-game. It replaces the AUG HBAR-T from ''Modern Warfare 2'', and it is under the light machine gun class. | The [[Steyr AUG A3]] appears with a long HBAR-style barrel; it is referred to as "Steyr AUG-H" in-game. It replaces the AUG HBAR-T from ''Modern Warfare 2'', and it is under the light machine gun class. | ||
[[File:1.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]] | [[File:1.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]] | ||
− | [[File:Aug-hbar.jpg|thumb|none| | + | [[File:Aug-hbar.jpg|thumb|none|450px|Steyr AUG HBAR - 5.56x45mm]] |
[[File:CoDOnline-AUG-HBAR.jpg|thumb|none|600px|The AUG A3 in the loadout menu.]] | [[File:CoDOnline-AUG-HBAR.jpg|thumb|none|600px|The AUG A3 in the loadout menu.]] | ||
+ | [[File:CODOL AUG-H Idle.jpg|thumb|none|600px|Holding the AUG.]] | ||
+ | [[File:CODOL AUG-H Sights.jpg|thumb|none|600px|Aiming down sights.]] | ||
+ | [[File:CODOL AUG-H Reload 1.jpg|thumb|none|600px|Pulling out the magazine.]] | ||
+ | [[File:CODOL AUG-H Reload 2.jpg|thumb|none|600px|Inserting a new magazine.]] | ||
+ | [[File:CODOL AUG-H Reload 3.jpg|thumb|none|600px|Pulling the charging handle.]] | ||
+ | |||
+ | ==Vepr== | ||
+ | The [[AK-74#Vepr|Vepr]] from ''Ghosts'' was added to the game in August 2018. Much like ''Ghosts'', it is incorrectly classified as a submachine gun, and its default magazine size is an exaggerated 42 rounds in a 30-round magazine model. The model is a modified version of the ''Ghosts'' model, with the most notable difference being the charging handle located on the right side instead of the left. Bizarrely, it doesn't seem to have any sort of fire selector. It reuses the animations of the "AKBP". | ||
+ | [[File:Vepr scoped.jpg|thumb|none|450px|Vepr - 5.45x39mm]] | ||
=Machine Guns= | =Machine Guns= | ||
− | == | + | ==Barrett 240LW== |
− | The [[ | + | The prototype version of the [[M240 machine gun|Barrett 240LW]], identified by the fluted barrel and the forged receiver with the distinctive "X" style strengthening ribs, appears as the "M260B". Its barrel is slightly shortened, its pistol grip appears to be FN Minimi style, and its stock appears to be a hybrid retaining the grooves of the real deal (albeit with different angle) and having similar shapes to experimental Nikitin TKB-464 and TKB-015 machine guns. Its ammo box is once again the same M249/PKM hybrid from ''Modern Warfare 2'' entailing the same problems of different caliber, blocking the M240's casing ejection port and the M240's lack of attachment point for an ammo box. |
− | + | [[File:M240LW prototype.jpg|thumb|none|450px|Barrett 240LW prototype - 7.62x51mm NATO]] | |
− | + | [[File:CoDOnline-M240B.jpg|thumb|none|600px|Menu entry of the machine gun, which is not an FN M240B despite what the in-game designation implies.]] | |
− | + | [[File:CODOnline M240B Idle.jpg|thumb|none|600px|Holding the 240LW.]] | |
− | |||
− | |||
− | [[File: | ||
− | [[File:CoDOnline-M240B.jpg|thumb|none|600px| | ||
− | [[File:CODOnline M240B Idle.jpg|thumb|none|600px|Holding the | ||
[[File:CODOnline M240B Sights.jpg|thumb|none|600px|Iron sights.]] | [[File:CODOnline M240B Sights.jpg|thumb|none|600px|Iron sights.]] | ||
[[File:CODOnline M240B Reload 1.jpg|thumb|none|600px|Pulling the charging handle at the start of a reload.]] | [[File:CODOnline M240B Reload 1.jpg|thumb|none|600px|Pulling the charging handle at the start of a reload.]] | ||
Line 328: | Line 602: | ||
[[File:CODOnline M240B Reload 3.jpg|thumb|none|600px|Shutting the feed tray cover.]] | [[File:CODOnline M240B Reload 3.jpg|thumb|none|600px|Shutting the feed tray cover.]] | ||
− | ==Handheld | + | ==DS Arms RPD== |
− | + | A tactical [[RPD]], very similar to the DS Arms RPD, is available in the game. | |
− | [[File:Minigun 2.JPG|thumb|none| | + | [[File:DS Arms RPD.jpg|thumb|none|450px|DS Arms RPD - 7.62x39mm]] |
+ | [[File:CoDOnline-DS-Arms-RPD.jpg|thumb|none|600px|The RPD in the loadout menu.]] | ||
+ | [[File:CODOL RPD Idle.jpg|thumb|none|600px|Holding the RPD.]] | ||
+ | [[File:CODOL RPD Sights.jpg|thumb|none|600px|Aiming down the ''severely'' misaligned iron sights; realistically, aiming the weapon like this would result in shots landing well above the intended target. This has been an issue since the original COD4 model.]] | ||
+ | [[File:CODOL RPD Reload 1.jpg|thumb|none|600px|Pulling the charging handle.]] | ||
+ | [[File:CODOL RPD Reload 2.jpg|thumb|none|600px|Reloading the RPD.]] | ||
+ | [[File:CODOL RPD Reload 3.jpg|thumb|none|600px|Shutting the feed tray cover.]] | ||
+ | |||
+ | ==Handheld M134 Minigun== | ||
+ | A handheld [[M134 Minigun]] is available exclusively in Infected and in the cyborg-based game modes. | ||
+ | [[File:Minigun 2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]] | ||
− | ==Heckler & Koch | + | ==Heckler & Koch MG4KE== |
− | [[File: | + | The [[Heckler & Koch MG4KE]] appears as the "MAG43", the name presumably being based on the former designation of the MG4, the "MG43". It is equipped with the game's interpretation of the Magpul STR stock. |
− | [[File:CoDOnline-MG4.jpg|thumb|none|600px|The | + | [[File:MG4KE.jpg|thumb|none|450px|Heckler & Koch MG4KE - 5.56x45mm NATO]] |
+ | [[File:CoDOnline-MG4.jpg|thumb|none|600px|The MG4KE in the loadout menu. Note the the Magpul STR stock.]] | ||
+ | [[File:CODOnline MG4 Idle.jpg|thumb|none|600px|Holding the MG4KE.]] | ||
+ | [[File:CODOnline MG4 Sights.jpg|thumb|none|600px|Aiming down the iron sights.]] | ||
+ | [[File:CODOnline MG4 Reload 1.jpg|thumb|none|600px|Pulling the charging handle at the start of the reload.]] | ||
+ | [[File:CODOnline MG4 Reload 2.jpg|thumb|none|600px|Inserting a new belt.]] | ||
+ | [[File:CODOnline MG4 Reload 3.jpg|thumb|none|600px|Whacking the feed tray cover after closing it.]] | ||
==L86A2 LSW== | ==L86A2 LSW== | ||
− | The [[ | + | The [[L86A2|L86A2 LSW]] is another selectable machine gun in-game. It is loaded with a SureFire MAG5-60 magazine, which has an incorrect 75-round capacity in-game. |
− | [[File:L86A2.jpg|thumb|none| | + | [[File:L86A2.jpg|thumb|none|450px|L86A2 Light Support Weapon - 5.56x45mm]] |
[[File:CoDOnline-L86.jpg|thumb|none|600px|The L86A2 LSW in the loadout menu.]] | [[File:CoDOnline-L86.jpg|thumb|none|600px|The L86A2 LSW in the loadout menu.]] | ||
[[File:CODOnline SA80 Idle.jpg|thumb|none|600px|Holding the L86A2 LSW.]] | [[File:CODOnline SA80 Idle.jpg|thumb|none|600px|Holding the L86A2 LSW.]] | ||
[[File:CODOnline SA80 Sights.jpg|thumb|none|600px|Looking through the weapon's rather simple iron sights.]] | [[File:CODOnline SA80 Sights.jpg|thumb|none|600px|Looking through the weapon's rather simple iron sights.]] | ||
− | [[File:CODOnline SA80 Reload 1.jpg|thumb|none|600px|Slapping in a new magazine. Note the comma-shaped cocking handle, which identifies this weapon as an L86A2; the earlier A1 model instead had a round cocking handle.]] | + | [[File:CODOnline SA80 Reload 1.jpg|thumb|none|600px|Removing the original magazine. Animations are mostly identical to the L86A1 LSW from MW2, though slightly changed to accommodate the differently shaped magazine.]] |
− | [[File:CODOnline SA80 Reload | + | [[File:CODOnline SA80 Reload 2.jpg|thumb|none|600px|Slapping in a new magazine. Note the comma-shaped cocking handle, which identifies this weapon as an L86A2; the earlier A1 model instead had a round cocking handle.]] |
+ | [[File:CODOnline SA80 Reload 3.jpg|thumb|none|600px|Pulling back the aforementioned charging handle.]] | ||
=="M4LMG"== | =="M4LMG"== | ||
− | An AR-15 style squad support weapon appears in the game as the "M4LMG". | + | An AR-15 style squad support weapon appears in the game as the "M4LMG". The overall appearance is somewhat reminiscent of the [[Barrett REC7]] rifle, albeit with an upper receiver looking similar to that of an Astra Defense StG4. It is equipped with a Beta C-Mag. |
− | [[File:REC 7.JPG|thumb|none| | + | [[File:REC 7.JPG|thumb|none|450px|Barrett REC7 - 6.8x43mm Remington SPC]] |
− | [[File:CODOnline M4LMG Loadout.jpg|thumb|none|600px|The "M4LMG" in the loadout menu.]] | + | [[File:Astra StG4 Guernica Commando.jpg|thumb|none|450px|Astra Defense StG4 Guernica Commando - 5.56x45mm NATO]] |
+ | [[File:CODOnline M4LMG Loadout.jpg|thumb|none|600px|The "M4LMG" in the loadout menu. The skull decal comes default on the stock.]] | ||
+ | [[File:CODOL M4LMG Idle.jpg|thumb|none|600px|The "M4LMG" in-game.]] | ||
+ | [[File:CODOL M4LMG Sights.jpg|thumb|none|600px|Aiming down sights.]] | ||
+ | [[File:CODOL M4LMG Reload 1.jpg|thumb|none|600px|The reload animation is closely styled after the M27 IAR reload animation from ''[[Call of Duty: Ghosts]]''. Here, the player character dumps out the original magazine with a downwards shake. This view also shows the writing on the side of the weapon, saying "AR-IAR Weipon System / 5.58MM".]] | ||
+ | [[File:CODOL M4LMG Reload 2.jpg|thumb|none|600px|Inserting a new Beta C-Mag.]] | ||
+ | [[File:CODOL M4LMG Reload 3.jpg|thumb|none|600px|A press of the bolt release.]] | ||
+ | |||
+ | ==PKP Pecheneg== | ||
+ | The [[PKP Pecheneg]] was added to the game. Like in MW3, the belt incorrectly feeds from left-to-right, though this time it is correctly cocked from the right side: this is a result of gun reusing the reloading animation of the M240LW. | ||
+ | [[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
+ | |||
+ | ==Accuracy International L115A3== | ||
+ | The [[Accuracy International L115A3]] was added in 2018. It reuses Intervention animations (with a larger modeled magazine than in real life to accommodate for it), and has a visibly bugged out bolt (presumably because of the Intervention animation) that is outside of the gun body when not pulled, and ''disconnects from the weapon'' when pulled, exposing many invisible unmodeled surfaces. The bug existed in the test servers and was not fixed even after it hit the official stores. It was not fixed until a few months later. | ||
+ | [[File:AI L115A3.jpg|thumb|none|450px|Accuracy International L115A3 - .338 Lapua Magnum]] | ||
+ | [[File:CODOL L115A3.jpg|thumb|none|600px|The L115A3 in the loadout menu. Note the very visibly bugged out bolt.]] | ||
==Accuracy International AS50== | ==Accuracy International AS50== | ||
− | The [[Accuracy International AS50]] appears as the "Arctic .50 BMG" (北极.50 BMG) | + | The [[Accuracy International AS50]] appears as the "Arctic .50 BMG" (北极.50 BMG), with a weird 7-round capacity. It has an ergonomic grip. |
− | [[File:As50sr.jpg|thumb|none| | + | [[File:As50sr.jpg|thumb|none|450px|AS50 - .50 BMG]] |
− | [[File:CoDOnline-AS50.jpg|thumb|none|600px|The AS50 in the loadout menu.]] | + | [[File:CoDOnline-AS50.jpg|thumb|none|600px|The AS50 in the loadout menu. Note the ergonomic grip which appears to be based on Ergo Flat Top Tactical Deluxe grip with a palm shelf.]] |
[[File:CODOnline AS50 Idle.jpg|thumb|none|600px|Holding the AS50.]] | [[File:CODOnline AS50 Idle.jpg|thumb|none|600px|Holding the AS50.]] | ||
[[File:CODOnline AS50 Sights.jpg|thumb|none|600px|Aiming down the scope. The same scope overlay is used on other sniper rifles.]] | [[File:CODOnline AS50 Sights.jpg|thumb|none|600px|Aiming down the scope. The same scope overlay is used on other sniper rifles.]] | ||
− | [[File:CODOnline AS50 Reload 1.jpg|thumb|none|600px| | + | [[File:CODOL AS50 Recoil.jpg|thumb|none|600px|Mid-recoil, showing the free-floating barrel and that the receiver is modeled as an entirely solid block under the bolt.]] |
+ | [[File:CODOnline AS50 Reload 1.jpg|thumb|none|600px|Removing the old magazine.]] | ||
[[File:CODOnline AS50 Reload 2.jpg|thumb|none|600px|Reloading.]] | [[File:CODOnline AS50 Reload 2.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File:CODOnline AS50 Reload 3.jpg|thumb|none|600px| | + | [[File:CODOnline AS50 Reload 3.jpg|thumb|none|600px|Charging the weapon.]] |
==Cheyenne Tactical M-200 Intervention== | ==Cheyenne Tactical M-200 Intervention== | ||
− | The [[Cheyenne Tactical M-200 Intervention]] returns from ''Modern Warfare 2''. | + | The [[Cheyenne Tactical M-200 Intervention]] returns from ''Modern Warfare 2''. It currently uses 5-round magazines that expands to 7 rounds with extended mags, but earlier versions had it using 7 round magazines with 10 rounds when using extended mags. |
− | [[File:M200.jpg|thumb|none| | + | [[File:M200.jpg|thumb|none|450px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]] |
[[File:CODOnlineIntervention-3.jpg|thumb|none|600px|The M-200 Intervention in the loadout menu.]] | [[File:CODOnlineIntervention-3.jpg|thumb|none|600px|The M-200 Intervention in the loadout menu.]] | ||
[[File:CODOnline Intervention Idle.jpg|thumb|none|600px|Holding the Intervention.]] | [[File:CODOnline Intervention Idle.jpg|thumb|none|600px|Holding the Intervention.]] | ||
− | [[File:CODOnline Intervention Bolt.jpg|thumb|none|600px|Pulling the bolt | + | [[File:CODOnline Intervention Bolt.jpg|thumb|none|600px|Pulling the bolt.]] |
− | [[File:CODOnline Intervention Reload 1.jpg|thumb|none|600px| | + | [[File:CODOnline Intervention Reload 1.jpg|thumb|none|600px|Reloading. Removing the magazine.]] |
[[File:CODOnline Intervention Reload 2.jpg|thumb|none|600px|New magazine.]] | [[File:CODOnline Intervention Reload 2.jpg|thumb|none|600px|New magazine.]] | ||
[[File:CODOnline Intervention Reload 3.jpg|thumb|none|600px|Pushing the bolt back in after an empty reload.]] | [[File:CODOnline Intervention Reload 3.jpg|thumb|none|600px|Pushing the bolt back in after an empty reload.]] | ||
− | == | + | ===Lee-Enfield No. 4 Mk. I (T)=== |
− | The " | + | The "Warfare Classic" variant of the Intervention is based on a [[Lee-Enfield No. 4 Mk I (T)]], albeit rather heavily modified; it features a somewhat oddly-angled stock wrist so as to reuse the M200's pistol-grip-based animations, a functionless bipod which is always unfolded, a non-standard-looking cocking piece, a metal heat shield that takes the place of the upper handguard past the front barrel band, a muzzle device seemingly taken off of an [[FG 42]], and an oversized straight magazine rather like that of the [[Ishapore 2A1]] (albeit larger); despite this, it still only holds 5 rounds, like the Intervention upon which it is based. Another side-effect of this is that the reload animation involves replacing the magazine; while Lee-Enfield magazines are detachable, they were meant to be loaded round-by-round and/or with stripper clips, as soldiers were only issued one magazine. |
− | [[ | + | [[File:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No. 4 Mk. I (T) - .303 British]] |
− | [[File: | ||
− | == | + | ==CS/LR19== |
− | The | + | The "Type85 Evolution" appears to be a modified CS/LR19 (formerly known as NSG-85), which is a Chinese variant of the [[SVD Dragunov]], and serves as the equivalent of the Dragunov from previous games. |
− | [[ | + | [[File:NSG-85.jpg|thumb|none|450px|NSG-85 / CS/LR-19 - 7.62x54mm R]] |
− | [[File:CODOL | + | [[File:CoDOnline-Type85.jpg|thumb|none|600px|The "Type85 Evolution" in the loadout menu.]] |
+ | [[File:CODOL Type 85 Idle.jpg|thumb|none|600px|Holding the CS/LR19 in-game.]] | ||
+ | [[File:CODOL Type 85 Reload 1.jpg|thumb|none|600px|Reloading. The animation is identical to that of the Dragunov from other COD games.]] | ||
+ | [[File:CODOL Type 85 Reload 2.jpg|thumb|none|600px|Inserting a new magazine.]] | ||
+ | [[File:CODOL Type 85 Reload 3.jpg|thumb|none|600px|Chambering a round.]] | ||
+ | |||
+ | ==M14 EBR-RI== | ||
+ | The [[M14 EBR-RI]] appears under the sniper rifles class, with the same erroneous "M21 EBR" designation as the Mk 14 Mod 1 EBR from MW2. It also still uses the AR type stock assembly of the [[Mk 14 Mod 1 EBR]]. | ||
+ | [[File:M14 EBR-RI.jpg|thumb|none|500px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]] | ||
+ | [[File:CoDOnline-M14-EBR.jpg|thumb|none|600px|The M14 EBR-RI in the loadout menu.]] | ||
+ | [[File:CODOnline M14 EBR Idle.jpg|thumb|none|600px|Holding the M14 EBR-RI.]] | ||
+ | [[File:CODOnline M14 EBR Reload 1.jpg|thumb|none|600px|The reload animation is identical to the "MK14" above, inherited from MW2.]] | ||
+ | [[File:CODOnline M14 EBR Reload 2.jpg|thumb|none|600px|Charging the weapon.]] | ||
==Remington MSR== | ==Remington MSR== | ||
+ | The [[Remington MSR]] returns from ''Modern Warfare 3''. | ||
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]] | [[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]] | ||
[[File:CoDOnline-MSR.jpg|thumb|none|600px|The Remington MSR in the loadout menu.]] | [[File:CoDOnline-MSR.jpg|thumb|none|600px|The Remington MSR in the loadout menu.]] | ||
+ | [[File:CODOL MSR Idle.jpg|thumb|none|600px|Holding the Remington MSR.]] | ||
+ | [[File:CODOL MSR Bolt.jpg|thumb|none|600px|Pulling the bolt. The weapon's animations are identical to the Intervention.]] | ||
+ | [[File:CODOL MSR Reload.jpg|thumb|none|600px|The reload animation is also the same as the Intervention.]] | ||
+ | |||
+ | ===Mosin Nagant M91/30=== | ||
+ | The "Mosin Nagant - Warfare Classic" variant of the MSR turns it into a heavily modified [[Mosin Nagant]]. It has a shortened handguard, a pistol grip, rails and attachment points for accessories, its stock is replaced one from the [[M1A1 Carbine]], and the Nagant's fixed magazine is treated as the well for a detachable magazine just so it can reuse the MSR animations. | ||
+ | [[Image:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length Mosin Nagant M91/30 sniper rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]] | ||
+ | [[Image:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine]] | ||
+ | [[File:CODOL MSR Classic Warfare Variant.jpg|thumb|none|600px|The Mosin Nagant in the loadout menu.]] | ||
+ | [[File:CODOnline Mosin Nagant Warfare Classic Loadout.jpg|thumb|none|600px|Additional image showing the reverse side of the weapon. Note the bayonet.]] | ||
+ | [[File:CODOnline Mosin Nagant Warfare Classic Idle.jpg|thumb|none|600px|Holding the Mosin Nagant.]] | ||
+ | [[File:CODOnline Mosin Nagant Warfare Classic Inspection 1.jpg|thumb|none|600px|Inspecting the Mosin Nagant. Weapon inspection is only available for high-rarity variants.]] | ||
+ | [[File:CODOnline Mosin Nagant Warfare Classic Inspection 2.jpg|thumb|none|600px|Right side view when inspecting.]] | ||
+ | |||
+ | ==SVU Dragunov== | ||
+ | The [[SVU Dragunov]] appears under the designation "OTs-03". The bolt is modeled on the left side, and isn't even operated during empty reloads. Instead, the player character uses a second charging handle mounted in front of the trigger guard, as a result of the weapon reusing the reloading animation of the WA 2000. | ||
+ | [[File:Svu-a 2.jpg|thumb|none|450px|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]] | ||
==Walther WA 2000== | ==Walther WA 2000== | ||
+ | The [[Walther WA 2000]] is another weapon returning from ''Modern Warfare 2''. It appears as the "Walther 2000", and has a 6-round capacity. | ||
[[Image:Wa2000 second variant.jpg|thumb|none|450px|Walther WA 2000 second variant]] | [[Image:Wa2000 second variant.jpg|thumb|none|450px|Walther WA 2000 second variant]] | ||
[[File:CoDOnline-WA2000.jpg|thumb|none|600px|The Walther WA 2000 in the loadout menu.]] | [[File:CoDOnline-WA2000.jpg|thumb|none|600px|The Walther WA 2000 in the loadout menu.]] | ||
+ | [[File:CODOL WA2000 Idle.jpg|thumb|none|600px|Holding a WA 2000 with a suppressor.]] | ||
+ | [[File:CODOL WA2000 Reload 1.jpg|thumb|none|600px|Reloading.]] | ||
+ | [[File:CODOL WA2000 Reload 2.jpg|thumb|none|600px|Chambering a round.]] | ||
=Launchers= | =Launchers= | ||
==FGM-148 Javelin== | ==FGM-148 Javelin== | ||
− | [[File:Javalin.jpg|thumb|none| | + | The [[FGM-148 Javelin]] reappears, its depiction is largely the same as in ''Modern Warfare'' and ''Modern Warfare 2'', with the MW2 ability to lock on the ground reappearing (for CLU lighting shenanigans, see the Javelin entry on the original ''Modern Warfare''). |
+ | [[File:Javalin.jpg|thumb|none|450px|FGM-148 Javelin - 127mm]] | ||
[[File:CoDOnline-Javelin.jpg|thumb|none|600px|The FGM-148 Javelin in the loadout menu.]] | [[File:CoDOnline-Javelin.jpg|thumb|none|600px|The FGM-148 Javelin in the loadout menu.]] | ||
+ | [[File:CODOL Javelin Idle.jpg|thumb|none|600px|The Javelin in-game.]] | ||
==Futuristic FIM-92 Stinger== | ==Futuristic FIM-92 Stinger== | ||
− | A "futurised" version of the [[FIM-92 Stinger]] is available, partly based on the design seen in ''Black Ops II'' | + | A "futurised" version of the [[FIM-92 Stinger]] is available, partly based on the design seen in ''Black Ops II''. |
− | [[File:- | + | [[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm]] |
[[File:CoDOnline-Stinger.jpg|thumb|none|600px|The "futuristic" Stinger in the loadout menu.]] | [[File:CoDOnline-Stinger.jpg|thumb|none|600px|The "futuristic" Stinger in the loadout menu.]] | ||
− | [[File:CODOnline Stinger Draw.jpg|thumb|none|600px|Drawing the Stinger. | + | [[File:CODOnline Stinger Draw.jpg|thumb|none|600px|Drawing the Stinger. While the sight unit folds up, the holographic sight doesn't, and clips into the Stinger in the first few frames of the animation.]] |
[[File:CODOnline Stinger Idle.jpg|thumb|none|600px|Holding the Stinger. Note the very obvious latch for detaching the sight unit on top of the launcher.]] | [[File:CODOnline Stinger Idle.jpg|thumb|none|600px|Holding the Stinger. Note the very obvious latch for detaching the sight unit on top of the launcher.]] | ||
[[File:CODOnline Stinger Sights.jpg|thumb|none|600px|Aiming.]] | [[File:CODOnline Stinger Sights.jpg|thumb|none|600px|Aiming.]] | ||
− | ==GP-25== | + | ==GP-25/GP-30 hybrid== |
− | + | A hybrid [[GP-series grenade launcher]] can be attached to the AK-102, AKM, AKU-94, and AN-94 as an equivalent to the M203. It has the left-mounted quadrant sight and back support frame of a GP-25, but with the four-rib barrel of a GP-30. Like the GP-30 from previous games, it is incorrectly flicked to eject a spent casing, despite the real GP grenades being being launched from the weapon in their entirety and leaving nothing behind to eject. | |
− | [[File:Gp-25 1.jpg|thumb|none|350px|GP-25 | + | |
− | [[File: | + | In earlier versions of the game, the launcher was referred to as "GP-25" when mounted on the AKM, and as "GP-30" on the AK-102, AKU-94, and AN-94. The names were later removed, with the attachment now simply being referred to as "grenade launcher". |
− | [[File:CODOnline-AK-GP25.jpg | + | [[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]] |
+ | [[File:GP-30.jpg|thumb|none|350px|GP-30 - 40mm]] | ||
+ | [[File:CODOnline-AK-GP25.jpg|thumb|none|600px|The hybrid GP mounted on an AKM in the loadout menu. Note the VOG-25P grenade.]] | ||
+ | [[File:CODOnline GP-25 Idle.jpg|thumb|none|600px|The GP ready to fire.]] | ||
+ | [[File:CODOnline GP-25 Reload 1.jpg|thumb|none|600px|Flicking. As usual for the series a "spent casing" which as in the ''Black Ops'' games is actually an entire VOG grenade is added to the animation, which is totally incorrect since nothing should be left in the launcher after firing.]] | ||
+ | [[File:CODOnline GP-25 Reload 2.jpg|thumb|none|600px|Loading a new VOG-25P grenade. While the real VOG-25P uses a bounding warhead, the in-game grenade is a standard impact fuze like a VOG-25 and the Western cased 40mm grenades. The Bulgarian RLV-FM grenade and the VOG-25M however, have a similar shape and do explode on impact.]] | ||
==M79== | ==M79== | ||
− | [[File:M79 PistolGrip.jpg|thumb|none| | + | The M79 appears as the "M79 Thumper" (M79重击者, literally "M79 heavy-hitter", but Thumper is probably the most likely name that the name is trying to translate). |
+ | [[File:M79 PistolGrip.jpg|thumb|none|450px|M79 grenade launcher with pistol grip - 40x46mm]] | ||
[[File:CoDOnline-M79.jpg|thumb|none|600px|The M79 in the loadout menu.]] | [[File:CoDOnline-M79.jpg|thumb|none|600px|The M79 in the loadout menu.]] | ||
+ | [[File:CODOL M79 Idle.jpg|thumb|none|600px|Holding the M79.]] | ||
+ | [[File:CODOL M79 Sights.jpg|thumb|none|600px|Aiming down the leaf sights.]] | ||
+ | [[File:CODOL M79 Reload 1.jpg|thumb|none|600px|The reload animation actually isn't from MW2, but the general actions are the same. A full grenade is used to stand in for the casing, despite the fact that MW2 actually shows a casing being thrown away.]] | ||
+ | [[File:CODOL M79 Reload 2.jpg|thumb|none|600px|Inserting a new grenade.]] | ||
==Pansarskott m/86== | ==Pansarskott m/86== | ||
The [[M136 AT4|Pansarskott m/86]], a Swedish Army-issued variant of the [[M136 AT4]] with a folding foregrip, appears in-game as the "SMRS". | The [[M136 AT4|Pansarskott m/86]], a Swedish Army-issued variant of the [[M136 AT4]] with a folding foregrip, appears in-game as the "SMRS". | ||
− | [[File:Pskott86.jpg|thumb|none| | + | [[File:Pskott86.jpg|thumb|none|450px|Pansarskott m/86 - 84mm]] |
[[File:CoDOnline-AT4.jpg|thumb|none|601px|The m/86 in the loadout menu. Note the more central placement of the foregrip, compared to the image above.]] | [[File:CoDOnline-AT4.jpg|thumb|none|601px|The m/86 in the loadout menu. Note the more central placement of the foregrip, compared to the image above.]] | ||
+ | [[File:CODOL SMRS Idle.jpg|thumb|none|601px|Holding the launcher. The grip is unused.]] | ||
+ | [[File:CODOL SMRS Sights.jpg|thumb|none|601px|Aiming down the sights.]] | ||
− | ==M203 | + | ==LMT M203== |
− | The [[M203 grenade launcher | + | The [[LMT M203]] grenade launcher appears as an attachment for assault rifles (barring the AK-102, AKM, AKU-94 and AN-94, which have the GP-25 instead). In-game, it is referred as the "EGM grenade launcher". It is depicted with fictional grip textures instead of the real grooves. |
− | [[File:M203.jpg|thumb|none|350px|M203 | + | [[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]] |
[[File:CODOnline-M4A1-M203.jpg|thumb|none|600px|The M203 mounted on an M4A1 in the loadout menu.]] | [[File:CODOnline-M4A1-M203.jpg|thumb|none|600px|The M203 mounted on an M4A1 in the loadout menu.]] | ||
+ | [[File:CODOnline M203 Idle.jpg|thumb|none|600px|Ready to fire the M203.]] | ||
+ | [[File:CODOnline M203 Reload 1.jpg|thumb|none|600px|Reloading. A full 40mm grenade stands in as the grenade casing.]] | ||
+ | [[File:CODOnline M203 Reload 2.jpg|thumb|none|600px|Loading a new grenade.]] | ||
==RPG-7== | ==RPG-7== | ||
The [[RPG-7]] appears in the game, with the pistol grip, shoulder stock and telescopic sight of a [[Panzerfaust 3]]. The in-game model also has a PG-7L HEAT warhead with a spike incorrectly projecting from it. | The [[RPG-7]] appears in the game, with the pistol grip, shoulder stock and telescopic sight of a [[Panzerfaust 3]]. The in-game model also has a PG-7L HEAT warhead with a spike incorrectly projecting from it. | ||
− | [[Image:Rpg-7-1-.jpg|thumb|none| | + | [[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]] |
− | [[Image:PNZFT3.jpg|thumb|none| | + | [[Image:PNZFT3.jpg|thumb|none|450px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]] |
[[File:CoDOnline-RPG.jpg|thumb|none|600px|The RPG in the loadout menu.]] | [[File:CoDOnline-RPG.jpg|thumb|none|600px|The RPG in the loadout menu.]] | ||
+ | [[File:CODOnline RPG Idle.jpg|thumb|none|600px|Holding the RPG.]] | ||
+ | [[File:CODOnline RPG Sights.jpg|thumb|none|600px|Aiming down the telescopic sight.]] | ||
+ | [[File:CODOnline RPG Reload.jpg|thumb|none|600px|Reloading the RPG.]] | ||
+ | |||
+ | ==FIM-92 Stinger Dual Mount System== | ||
+ | The same mock-up FIM-92 Stinger Dual Mount System model seen in ''[[Call of Duty: Black Ops]]'' reappear as the SAM Turret killstreak (literally though, the kilstreak's name is "萨姆防空导弹", literally "SAM Anti-Air Missile"). | ||
+ | [[File:Stinger mount.jpg|thumb|none|450px|FIM-92 Stinger DMS (dual mount system) - 70mm]] | ||
+ | [[File:CODOnline SAM Turret.jpg|thumb|none|600px|The SAM in survival mode.]] | ||
=Grenades/Explosives= | =Grenades/Explosives= | ||
− | == | + | ==M83 Smoke Grenade== |
− | The [[ | + | The [[M83 smoke grenade]] with M18 smoke grenade textures is a tactical equipment in ''Call of Duty Online'', being fully recycled from ''Modern Warfare 2''. They also appear on character models recycled from ''Modern Warfare 2''. |
− | [[ | + | [[File:m87.JPG|thumb|none|200px|M83 smoke grenade]] |
− | [[File:CODOnline Smoke Grenade Loadout.jpg|thumb|none|600px| | + | [[File:M18green.jpg|thumb|none|M18 smoke grenade - Green.]] |
− | [[File: | + | [[File:CODOnline Smoke Grenade Loadout.jpg|thumb|none|600px|M83 Smoke Grenade in the loadout menu.]] |
+ | [[File:CODOnline Smoke Grenade 1.jpg|thumb|none|600px|Pulling the pin on an M83 Smoke Grenade.]] | ||
+ | |||
+ | ==M18A1 Claymore== | ||
+ | The [[M18A1 Claymore]] appears as a lethal equipment, similar to previous ''Call of Duty'' games. | ||
+ | [[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]] | ||
+ | [[File:CODOnline Claymore Loadout.jpg|thumb|none|600px|M18A1 Claymore in the loadout menu.]] | ||
+ | [[File:CODOnline Claymore 1.jpg|thumb|none|600px|Planting a Claymore.]] | ||
==M67== | ==M67== | ||
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[[File:M67.jpg|thumb|none|200px|M67 Hand Grenade.]] | [[File:M67.jpg|thumb|none|200px|M67 Hand Grenade.]] | ||
[[File:CODOnline Frag Grenade Loadout.jpg|thumb|none|600px|M67 Hand Grenade in the loadout menu.]] | [[File:CODOnline Frag Grenade Loadout.jpg|thumb|none|600px|M67 Hand Grenade in the loadout menu.]] | ||
− | [[File: | + | [[File:CODOnline Frag Grenade 1.jpg|thumb|none|600px|Pulling the pin on an M67 Hand Grenade.]] |
− | |||
− | |||
− | |||
=Mounted Weapons= | =Mounted Weapons= | ||
− | == | + | ==Browning M2HB== |
− | + | A [[Browning M2HB]] heavy machine gun can be seen mounted on some vehicles, and are not usable. | |
− | [[ | + | [[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]] |
− | [[File: | + | [[File:CODOnline Dome M2HB M240D.jpg|thumb|none|600px|The M2HB is visible on the derelict M1A1 Abrams on "Dome" (named "雷达站" in CODOL, literally "Radar Station"), which is lifted straight from MW3.]] |
==General Dynamics GAU-17/A== | ==General Dynamics GAU-17/A== | ||
− | The [[General Dynamics GAU-17/A]] appears in some of the PVE scenarios. | + | The [[General Dynamics GAU-17/A]] appears in some of the PVE scenarios and multiplayer maps as emplaced weapons, and appears as a sentry gun killstreak in multiplayer. |
− | [[Image:GAU-17A HH60.jpg|thumb|none| | + | [[Image:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A - 7.62x51mm NATO]] |
− | |||
− | |||
[[File:CODOnline M134 Singleplayer.jpg|thumb|none|600px|Using the GAU-17/A in one of the singleplayer missions.]] | [[File:CODOnline M134 Singleplayer.jpg|thumb|none|600px|Using the GAU-17/A in one of the singleplayer missions.]] | ||
+ | [[File:CODOL M134 Multiplayer 1.jpg|thumb|none|600px|A GAU-17/A on the multiplayer map Overgrown (renamed to "农场", literally "Farm"), from ''COD4''.]] | ||
+ | [[File:CODOL M134 Multiplayer 2.jpg|thumb|none|600px|Manning the weapon.]] | ||
+ | [[File:CODOnline M134 Sentry.jpg|thumb|none|600px|The GAU-17/A sentry gun in survival mode.]] | ||
+ | |||
+ | ==Gryazev-Shipunov GSh-30-2== | ||
+ | The same hybrid Hind helicopters from ''Modern Warfare'' games reappear in the singleplayer missions, with both a chin-mounted Yakushev-Borzov Yak-B cannon and a twin [[Gryazev-Shipunov GSh-30-2|Gryazev-Shipunov GSh-30-2K]] mounted on the right-hand side of the fuselage. | ||
+ | [[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]] | ||
+ | [[File:CODOnline Hind.jpg|thumb|none|600px|Looking at the hybrid Hind.]] | ||
==KPVT Heavy Machine Gun== | ==KPVT Heavy Machine Gun== | ||
+ | The [[KPVT Heavy Machine Gun]] can be found on BTR-80s in the singleplayer missions. | ||
+ | [[Image:Kpvt 01.jpg|thumb|none|450px|KPVT Heavy Machine Gun - 14.5x114mm]] | ||
+ | [[File:CODOnline BTR PKT KPVT.jpg|thumb|none|600px|A BTR-80 with a mounted KPVT.]] | ||
− | [[Image: | + | ==M240D== |
− | [[File: | + | The [[M240D]] can be seen mounted on some vehicles, and are not usable. |
− | + | [[Image:M240d.jpg|thumb|none|450px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]] | |
− | + | [[File:CODOnline Dome M2HB M240D.jpg|thumb|none|600px|The M240D is visible to the right of the derelict's Browning M2HB. [[Call of Duty: Modern Warfare 3#M240D|Deja vu...]]]] | |
− | |||
− | [[ | ||
==PKT== | ==PKT== | ||
+ | The [[PKT]] machine gun can be found on BTR-80s in the singleplayer missions. | ||
+ | [[Image:Machine gun PKT.jpg|thumb|450px|none|PKT machine gun - 7.62x54mmR]] | ||
+ | [[File:CODOnline BTR PKT KPVT.jpg|thumb|none|600px|A BTR-80 with a coaxial PKT machine gun.]] | ||
− | |||
− | |||
− | |||
==Shipunov 2A42== | ==Shipunov 2A42== | ||
+ | The [[Shipunov 2A42]] can be found mounted on the Mi-28 Havoc as a multiplayer killstreak. | ||
+ | [[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|450px|Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm]] | ||
+ | [[File:CODOnline Mi-28 Killstreak.jpg|thumb|none|600px|A Mi-28 Havoc firing its Schipunov 2A42.]] | ||
− | [[ | + | == Yakushev-Borzov Yak-B == |
− | [[ | + | The same hybrid Hind helicopters from ''Modern Warfare'' games reappear in the singleplayer missions, with both a chin-mounted [[Yakushev-Borzov Yak-B]] cannon and a twin Gryazev-Shipunov GSh-30-2K mounted on the right-hand side of the fuselage. |
− | [[File: | + | [[Image:YakB-12.7.jpg|thumb|none|450px|Yakushev-Borzov Yak-B - 12.7x108mm]] |
+ | [[File:CODOnline Hind.jpg|thumb|none|600px|Looking at the hybrid Hind.]] | ||
{{Call of Duty Series}} | {{Call of Duty Series}} | ||
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[[Category:War]] | [[Category:War]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] | ||
+ | [[Category:Chinese Produced]] |
Latest revision as of 19:45, 22 January 2024
|
Call of Duty Online (also known as CODOL) is a free-to-play first-person shooter developed by Activision Shanghai and Raven Software and hosted in China by Tencent. The game is currently not available outside of China. It was ultimately shut down in August 31, 2021 in favor of Call of Duty: Mobile.
The following weapons appear in the video game Call of Duty Online:
Overview
Many assets, maps, weapons, and game modes in Call of Duty Online are recycled from other Call of Duty titles, mainly from Modern Warfare 2 to Ghosts (with the primary contributor being Modern Warfare 2; the game was based on a modified Modern Warfare 2, and its entire arsenal is lifted from MW2 in its earliest iterations). The game is primarily PVP multiplayer-focused, with some PVE scenarios such as Surivival and Cyborg Zombies (since the Chinese government doesn't like the idea of mowing down fleshy undeads), as well as a single player mode that recycles most of its levels, characters, and scenarios from other Call of Duty titles, connected with a very loose original story featuring characters from the Modern Warfare series.
The weapons and accessories featured in the game are largely based on real ones but are slightly fictionalized by applying what is known as "angular-sci-fi" design. Most, if not all of the weapons feature weapon variants (that are more or less treated as distinct weapons) with cosmetic changes and some bonus attributes. A similar model would appear in the later Infinite Warfare, and just like Infinite Warfare, there are several fictional weapons, some with transforming capabilities (this being IMFDB, these won't be covered on this page). Some variants can be earned through progression, but most are locked behind microtransactions and Supply Drops. In addition, most of the variants only stay for a limited time in the player's inventory, even for the ones bought via microtransactions, though the player can pay extra to extend the use time or get permanent versions from different deals. Some weapons are entirely locked behind microtransactions and Supply Drops.
Due to the ever-changing nature of the game and the lack of proper documentation for historical versions, some information on this page may be outdated, and other notable information from previous versions may be absent. This page primarily documents the game as it appears in 2017 December and after.
Handguns
Beretta 93R
The Beretta 93R appears as the "Beretta M93R", with a custom compensator and underbarrel rail.
Beretta M9A1
The Beretta M9A1 appears as the "Beretta M9", though a bit stylized.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears in Call of Duty Online, with a very heavily reshaped slide, as well as rubber grips. In one of the singleplayer missions, a scripted sequence has the player pulling out a Desert Eagle with the same model as the one from Call of Duty: Modern Warfare 2, despite the one used everywhere else in-game having a completely different model.
"FA1911"
An M1911 converted to full-auto appears as the "FA1911", and is modified with a stock, a magazine foregrip, and a Cutts compensator by default (the compensator is removed when attaching any barrel attachments). Interestingly, it was referred "Public Enemy" in earlier stages, suggesting a reference to John Dillinger's .38 Super M1911A1 machine pistol, which had a custom compensator and foregrip, similarly to the in-game weapon.
Glock 18
A custom Glock 18 is available in the game. The model shares some similarities with the Salient Arms International modification for Glock pistols, and has a flared magwell and a beavertail grip adapter.
Heckler & Koch USP/HK45 hybrid
A .45 caliber Heckler & Koch pistol appears as the "USPT.45," obviously derived from the Heckler & Koch USP45 from the original Modern Warfare trilogy. However, the model in Online is a completely stylized variant that has some design elements that match the HK45. Conversely, the triggerguard has also been reshaped akin to that of the USP Compact. The HUD image also always shows a LAM, even when it is not used.
Smith & Wesson Model 629 Stealth Hunter
A shortened version of the Smith & Wesson Model 629 Stealth Hunter appears as the ".44 Magnum". The weapon is inappropriately able to equip a suppressor, despite the fact that the gap between the cylinder and barrel, and the blast that comes from this gap when the weapon is fired, would render a suppressor purposeless.
Strayer Voigt Infinity 1911
What appears to be a customized Strayer Voigt Infinity (or an STI variant) is featured as the "MK1911 Sports" (MK1911 竞技), originally named "MK1911 Custom" (MK1911 定制版). It is one of the few weapons not to have a gray "normal" variant.
Shotguns
AA-12
The AA-12 appears as the "Atchisson AA-12".
Benelli M4 Super 90
A Benelli M4 Super 90 equipped with a railed forend, replacement top rail, and a SAGE Mk 14 EBR-like retractable stock appears as the "Benelli M1014", and also sports an unusable flashlight.
"CSG-12"
The "CSG-12 Sports" (CSG-12 竞技; originally named "CSG-12 Custom" (CSG-12 定制版)) is a pump-action shotgun that comes with a turquoise finish by default. Its overall appearance is close to a Benelli Supernova Tactical, due to the combination of a Benelli-like stock and pistol grip with a pumping handle seemingly inspired by that of a Benelli Nova/Supernova. The receiver mostly matches that of a Mossberg 930, given the characteristic Mossberg tang safety on the rear and the cutout for the (nonexistent in-game) bolt handle for semi-automatic shotguns. Uniquely, when emptied, the weapon is reloaded with a shotgun speedloader.
![](/images/thumb/5/5a/CODOnline_CSG-12_Reload_1.jpg/600px-CODOnline_CSG-12_Reload_1.jpg)
Franchi SPAS-12
A modified Franchi SPAS-12 appears as the "Franchi-12". It has custom rails, a special railed forend, an enlarged trigger guard and an AR-15 A2 pistol grip.
Knight's Armament Masterkey
The Knight's Armament Masterkey appears as the underbarrel shotgun attachment for assault rifles.
Remington 870
A Remington 870 in a tactical configuration very similar to the "Remington 870 MCS" from Call of Duty: Black Ops II was added to the game.
Saiga 12K
A modified Saiga 12K appears as the "GPAS-12".
Sears Ranger
A sawed-off Sears Ranger appears in the game.
Sentinel Arms Striker-12 / Armsel Protecta Hybrid
The "Striker" is a hybrid of the Sentinel Arms Striker-12 and the Armsel Protecta. It has the thumb tab and the clockwork mechanism of a Striker-12, but lacks a winding key like a Protecta, as well as having an auto-ejection capability (like the Protecta and the later Penn Arms Striker-12). However, the thumb tab on the drum has been relocated slightly to the left (now being directly below the shell deflector), and the reloading animation has been altered from MW2. This results in the player character pressing on nothing to advance the drum after loading each shell (although the thumb tab's sound is still heard), as they now move their thumb to the right side of the drum for whatever reason, nevermind the fact that the tab doesn't advance the drum in reality. The weapon is outfitted with an underbarrel rail which somehow accepts an AR-15 A2 pistol grip.
Winchester Model 1887
The Winchester Model 1887 returns from MW2.
Submachine Guns
CZ Vz. 61 E Skorpion
A modified version of the CZ Vz. 61 E Skorpion appears in the game, with the base version being exclusive to the black market (black market is a special store panel that uses black market credits instead of any normal in-game currencies, and are obtained from supply drops and daily check-in). It is depicted with a rear-mounted charging handle similar to that of the Steyr TMP, and has an underbarrel rail like the modernized CZ Sa. 361 Skorpion.
FN P90 Tactical
A stylized FN P90 Tactical appears as the "PDW90". The aesthetic choices of the stylizations are seemingly inspired by the fictional Seburo weapon from the Ghost in the Shell series.
Heckler & Koch MP5K
The Heckler & Koch MP5K appears as the "SMG5" with a custom folding stock, an open front sight, a threaded barrel, and a custom rail system. It also has a straight magazine rather than the standard curved one; although the earlier MP5 models in reality used straight "waffle"-style magazines, the weapon in-game isn't modeled with this type of magazine, but rather with that of the Heckler & Koch MP5/10.
Mauser M712 Schnellfeuer
The "Mauser C91 Warfare Classic" variant of the MP5K is based on the Mauser M712 Schnellfeuer, albeit rather loosely; to accommodate the MP5K's animations, nearly every aspect of its profile is altered, with a shortened, hollowed-out stock, a vertically-stretched receiver, an angled magazine well, a forend like that of the Mauser C96's carbine variants (barring the addition of Picatinny rails on the sides, with one also being present on the top of the receiver), a more angular trigger guard, and a colossally-widened rear sight which is simply looked over anyway. Likewise, an "additional" charging handle has been added to the side of the receiver to facilitate the reuse of the original cocking animations (complete with the "HK slap" draw, despite the handle's slot not having a vertical recess that would let it be locked back to begin with); the original bolt and hammer are still present, though the hammer is permanently decocked, and neither it nor the bolt ever move.
Heckler & Koch MP5SD
A heavily modified Heckler & Koch MP5SD appears as the "SMG5SD". It has a custom buttstock, an AAC Honey Badger-like handguard, a top rail, as well as the same straight magazine as the "SMG5".
Heckler & Koch MP7A2
A black Heckler & Koch MP7A2 was added to the game, simply referred to as the "MP7". It is somehow fitted with an MP7A1's folding foregrip.
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears as the "UMG". It has a proper A2 pistol grip instead of the H&K one.
M3 "Grease Gun"
The "M3 - Warfare Classic" version of the "UMG" (UMP45) turns it into an M3 Grease Gun. Most of the stats and animations are identical to the base "UMG".
IMI Mini Uzi
The Mini Uzi returns; now it has a top rail, and the bolt handle is relocated to the side, like the Uzi Pro variant.
Its "Warfare Classic" variant has a tubular receiver with the distinctive endcap patterning of an M3 "Grease Gun" (a central vertical ridge and two misaligned circular bumps), along with a lower receiver rather like that of an Sa 23.
PP-2000
A PP-2000 with a pistol-style underbarrel rail that replaces the foregrip appears as the "PDW2000". It uses the secondary weapon slot (The PP-2000 and the TMP in this game are secondary weapons, grouped alongside the Glock 18, Beretta 93R and the "FA1911" under the Machine Pistol name).
![](/images/thumb/7/78/CODOL_PP-2000_Reload_1.jpg/600px-CODOL_PP-2000_Reload_1.jpg)
Steyr TMP
The Steyr TMP appears under its real name, and is treated as a secondary weapon. The weapon comes with integrated rails, and its foregrip has been replaced with an underbarrel rail, making it resemble the Brügger & Thomet TP9 (the stock design still comes from the TMP however). A foregrip was originally featured on the gun (attached on the underbarrel rails) and can be seen on its original loadout image and the HUD image, but was later removed. The loadout image changed to reflect the removed grip, though the HUD image stayed.
TDI Vector
A rather misshapen TDI Vector appears in the game: for some reason the lower is shortened at the back, to the point where the system's KRISS Super V action would probably no longer fit in it. It has a 36-round capacity, impossible for any normal version of the Vector.
Thompson M1921AC
A modernized version of the Thompson M1921AC appears in the game with a 50-round drum. Instead of having a top-mounted charging handle, it has an M1-style side-mounted one, albeit on the left side instead of the right.
Thompson M1A1
The "Thompson Warfare Classic" variant of the Thompson turns it into an M1A1 with wooden furniture, though the charging handle is still on the left side. It also gets a stick magazine that incorrectly and weirdly holds 49 rounds.
Assault Rifles & Battle Rifles
AAC Honey Badger
In a rather hilarious reversal of conventional video game weapon naming rules (like say Call of Duty: Ghosts), the AAC Honey Badger was added to the game early 2018 as the "AAC". It is categorized as an assault rifle and its animations are reused from the "SPBC".
AK-102
A modified AK-102 carbine appears in the game as the "AK117". It is fitted with a custom handguard, a top rail based on the Krebs Custom Kalashnikov Rear Sight Rail, a polymer magazine similar to the Arsenal AR 5.56mm magazine, and an AK-74/AK-101 style muzzle brake. The front sight base is narrower, with a shape reminiscent of compact AK carbines such as the AKS-74U. The stock is a mix of the in-game depictions of the M4 stock (used with the M4A1) and Magpul STR (used with the "M4A1 Tech"), the resulting combination most closely resembles the real life Magpul MOE. It is also depicted with a fire selector similar to those of the 2012-2014 prototypes of the AK-12 (albeit non-ambidextrous), rather than the traditional AK-style selector used on the real AK-102.
In the Beta, the weapon was referred to as "CAR-T", and in an earlier version of that stage it was modeled after an AK-104 with a more correctly designed Magpul MOE stock, along with a few more correctly modeled parts, such as the front sight base and the rear sight assembly.
AKM
The AKM appears in the game, referred by its "popular culture name" the AK-47. The weapon description acknowledges that the name is wrong, as it puts AKM in brackets after first calling it AK-47. Attaching both the vertical foregrip and the tactical stock gives it an appearance similar to that of the Romanian AIMS.
On the AK-47 Plum (AK-47 梅) variant, the extended mags attachment (which doesn't change the appearance of the magazine) is replaced by a functionally identical drum magazine attachment (the drum magazine holds 75 rounds in real life but only 45 rounds in-game). This variant was originally known as the AK-47 Special Version (AK-47特别版), and originally did not have any weapon finished applied to it, but was later renamed to Plum and got a Chinese plum-themed weapon skin.
Sturmgewehr 44
A modified Sturmgewehr 44 appears as the "STG42 Warfare Classic", and is a variant of the AKM. The name is seemingly a reference to the MKb 42(H) prototype. Parts of the weapon were modified (including mirroring the charging handle) to allow it to reuse AK animations, although why the developers couldn't simply use the StG 44's animations from the first Modern Warfare instead isn't clear.
AKS-74U
A heavily modified AKS-74U appears in the game. For the first time in the Call of Duty series, it is correctly called AKS-74U instead of "AK-74u", although it is still erroneously classified as a submachine gun.
AKU-94/Vepr hybrid
A hybrid AKU-94/Vepr is available in the game. It is referred to as "AKBP", likely standing for "AK Bullpup".
An alternate weapon (as in not a variant) known as "AKBP Tech" can be seen in the weapon ban screen in custom server settings, but is currently unavailable for players. It is customized with what appears to be an extra-large carrying handle and a different stock.
AN-94
The AN-94 returns from Call of Duty: Black Ops II, though without any attempt at simulating the weapon's two-round burst and the corresponding fire mode. In fact, the game currently doesn't even have a fire mode switching mechanic; a select fire attachment was present in some early test versions of the game, but was soon removed. Like the AK-102, it is modeled with a prototype AK-12 style fire selector (this time shown as ambidextrous), whereas the real AN-94 has a sliding selector on the left side. It feeds from magazines based on the standard AK-74 magazine but depicted with ridges similar to Molot Vepr magazines.
DSA SA58 Para Elite Compact
The DSA SA58 Para Elite Compact appears as the "FA7.62-L" and exclusively fires in semi-auto. It used to be able to fire in full-auto with the select fire attachment, but said attachment has been removed from the game. It has an M4 stock.
Like some other weapons, it has a "Warfare Classic" variant; this consists of a Sturmgewehr 44 receiver mated a stock and forend resembling that of an M1 Carbine; being a cosmetic variant of the DSA FAL, it still has a thick, straight box magazine (somewhat like that of a BAR, but with a flat base), a charging handle in the middle of the receiver's left side (even though it still has one on the right like an M1), and rails on the top of the receiver and the base of the handguard. Likewise, the empty reload animation still involves knocking out the old box magazine with a new one, despite the weapon no longer having a paddle-type magazine release.
FAMAS Valorisé
A modified version of the FAMAS Valorisé appears in the game. It has an incorrect 36-round capacity and fires exclusively in weird four-round bursts. A GPS is tied to the weapon with paracord and the magazine is outfitted with a Magpul Ranger Plate.
FN F2000
The FN F2000 Tactical appears in the game as the "BPR2000", with a "Tactical" handguard and a shortened magazine well that is shown separated from the pistol grip. Due to this, the mag release button isn't existent, which raises the question of how the player character is even able to reload his weapon.
An alternate customized F2000 known as the "BPR2000 Tech" can be seen in the weapon ban menu of custom server settings, but is otherwise unavailable and unseen except as a very rare spawn in the battle royale mode. This one has the correct pistol grip unit with magazine release, albeit without a trigger guard, as well as having different iron sights, a different stock, and a larger railed foreend.
![](/images/thumb/a/a9/CODOnline_F2000_Reload_3.jpg/600px-CODOnline_F2000_Reload_3.jpg)
FN SCAR-H
The SCAR-H appears as two versions: a fully-automatic short-barreled one referred to as the "MK17-CQC", and a semi-automatic long-barreled one with a rail extension and a Magpul PRS stock called "MR23". The name "MR23" appears to be inspired by the "MR-28" in Call of Duty: Ghosts, which like the SCAR-H in Online, shares their animations with the SCAR-H from Modern Warfare 2.
The latter version has a "Warfare Classic" variant, with the stock from a Sturmgewehr 44, and a pistol grip, barrel, handguard, and magazine like that of a second-pattern FG 42.
![](/images/thumb/9/97/CODOL_SCAR_Draw.jpg/600px-CODOL_SCAR_Draw.jpg)
Heckler & Koch G36KV
The Heckler & Koch G36KV appears in the game with a low-profile scope rail, a telescoping stock and an unusable flashlight. For some reason, it is referred to as "G37H" (somewhat coinciding with the SIG SG 551's "G37" designation by the GSG 9).
IMI Micro Tavor MTAR-21
The IMI MTAR-21 appears as two versions: one referred to as "Tavor-21" and one called "Tavor-21 Tech", the latter featuring visual differences including the cosmetic flashlight, muzzle brake, iron sights, and buttstock.
M1 Garand
A very heavily futurized M1 Garand (to the point of being nigh-unrecognizable) is added to the game in the same update that released the Battle Royale mode (the mode's official name by the way is "勇者游戏", literally "Hero's Game"). It used to be a Black Market exclusive, but has also been added to the normal store. It has a base capacity of 16 rounds and a whopping 24-round capacity with extended mags, double and triple of the capacity of a real M1 Garand respectively. To add to the hilarity of the situation, the reload animation is entirely correct for an M1 Garand, with the "Ping" when the clip is emptied, using the "clip latch" (no corresponding button or mechanism is present on the in-game weapon, but the animation does so anyways) to eject a partially expended clip, the bolt snapping forward after loading a clip, and using one single visibly 8-round clip to fill up 16/24 rounds.
Another property this weapon has is an "experimental compound" used in the final round in the clip that allows for one-hit torso shots; seeing as an M1 Garand en-bloc clip is reversible, and thus doesn't have a definite "first" or "last" round until it's loaded into the weapon, it isn't clear what's stopping this 1-hit-kill shot from being the first instead.
To nobody's surprise, the "Warfare Classic" variant of the weapon is a completely normal M1 Garand, cashing in on the fact that it doesn't look like the drunk creation of a rejected 80s sci-fi movie prop maker. Before getting added to one of the game's alternate microtransaction stores (this one is outside of the game and uses Tencent's own microtransaction currency, and is a randomized loot box store to boot), it can be used in the Gun Game mode as one of the later weapons.
M4A1
The M4A1 appears once again, this time with a KAC RAS handguard fitted with a BluCollar Tactical Minimalist Picatinny Sling Mount Loop, A.R.M.S. #40 rear BUIS, and SR-16 folding front sight post. It also has an A2 pistol grip depicted without a finger step.
"M4A1 Tech"
The "M4A1 Tech" is an assault rifle that consists of an HK416 upper receiver mated to an M4A1 lower receiver and trigger guard from an HK416A5. It is fitted with a stepped 14.5 inch barrel, Geissele Automatics Super Modular Rail handguard, Raptor Charging Handle, A2 pistol grip depicted without a finger step, stock based on Magpul STR and MP7 folding sights. It feeds from magazines inspired by SENTRY's Hexmag.
M16A4
The M16A4 returns, this time with the carrying handle removed and equipped with A.R.M.S. #59 rifle length S.I.R. and A.R.M.S. #40 rear BUIS. It also has an A2 pistol grip depicted without a finger step and a charging handle latch similar to the one from Modern Warfare 3 (either Badger Ordnance Tactical Charging Handle Latch or Wilson Combat one).
Mk 14 Mod 1 EBR
The Mk 14 Mod 1 EBR appears as the "MK14", under the assault rifles class.
QBZ-95-1
The QBZ-95-1 appears as two versions: one referred to as "Type 95", and one (formerly a black market exclusive) incorrectly labeled as "Type 97" (in Chinese instead of English) despite being still modeled with a 5.8x42mm magazine (it was known as "Type 95 Tech" during its time in test servers). Said "Type 97" is modeled with a rail extension, a custom muzzle brake, a cheek-rest looking pad on the stock, and some other cosmetic modifications that give it a more angular look. It is to note that both versions in-game have a deeper magazine well, but it is different from that of the real QBZ-97, and the two weapons have the QBZ-95's paddle magazine release anyway.
The QBZ-95-1 originally featured aperture iron sights similar to the ones on the real weapon, but the front sight was later moved back and the iron sights were changed into open sights. This current iron sight was used on the "Type 97".
Remington ACR
The Remington ACR appears in the game. It is depicted with a fictional gas block which resembles a gas regulator from FN FAL, a SR-16 folding front sight post which is somehow mounted behind the gas block, fictionalized Magpul MBUS gen 2 rear sight, proper A2 pistol grip, A2 flash hider instead of the ACR one and the handguard is depicted with keymod openings on the side panel instead the standard ones. It is also inaccurately depicted with a left-mounted forward assist. It feeds from the same magazines inspired by SENTRY's Hexmag used with the "M4A1 Tech".
Its "Warfare Classic" variant features the forend and barrel of a Sturmgewehr 44, the stock from an M1941 Johnson machine gun, and a receiver somewhat resembling the Israeli Dror variant thereof.
Remington R5 RGP
The Remington R5 RGP (previously appearing in Ghosts) is added to the test servers in June 2018. It uses the "M4A1 Tech" animations.
"SPBC"
The "SPBC" (standing for "Special Purpose Battle Carbine") is a custom AR-15 style carbine taking design cues from the Colt CM901 and the "Peacekeeper" submachine gun seen in Call of Duty: Black Ops II.
![](/images/thumb/d/d0/Blops2-Peacekeeper-HUD.jpg/450px-Blops2-Peacekeeper-HUD.jpg)
Steyr AUG A3
The Steyr AUG A3 appears with a long HBAR-style barrel; it is referred to as "Steyr AUG-H" in-game. It replaces the AUG HBAR-T from Modern Warfare 2, and it is under the light machine gun class.
Vepr
The Vepr from Ghosts was added to the game in August 2018. Much like Ghosts, it is incorrectly classified as a submachine gun, and its default magazine size is an exaggerated 42 rounds in a 30-round magazine model. The model is a modified version of the Ghosts model, with the most notable difference being the charging handle located on the right side instead of the left. Bizarrely, it doesn't seem to have any sort of fire selector. It reuses the animations of the "AKBP".
Machine Guns
Barrett 240LW
The prototype version of the Barrett 240LW, identified by the fluted barrel and the forged receiver with the distinctive "X" style strengthening ribs, appears as the "M260B". Its barrel is slightly shortened, its pistol grip appears to be FN Minimi style, and its stock appears to be a hybrid retaining the grooves of the real deal (albeit with different angle) and having similar shapes to experimental Nikitin TKB-464 and TKB-015 machine guns. Its ammo box is once again the same M249/PKM hybrid from Modern Warfare 2 entailing the same problems of different caliber, blocking the M240's casing ejection port and the M240's lack of attachment point for an ammo box.
DS Arms RPD
A tactical RPD, very similar to the DS Arms RPD, is available in the game.
Handheld M134 Minigun
A handheld M134 Minigun is available exclusively in Infected and in the cyborg-based game modes.
Heckler & Koch MG4KE
The Heckler & Koch MG4KE appears as the "MAG43", the name presumably being based on the former designation of the MG4, the "MG43". It is equipped with the game's interpretation of the Magpul STR stock.
L86A2 LSW
The L86A2 LSW is another selectable machine gun in-game. It is loaded with a SureFire MAG5-60 magazine, which has an incorrect 75-round capacity in-game.
"M4LMG"
An AR-15 style squad support weapon appears in the game as the "M4LMG". The overall appearance is somewhat reminiscent of the Barrett REC7 rifle, albeit with an upper receiver looking similar to that of an Astra Defense StG4. It is equipped with a Beta C-Mag.
![](/images/thumb/f/f4/CODOL_M4LMG_Reload_1.jpg/600px-CODOL_M4LMG_Reload_1.jpg)
PKP Pecheneg
The PKP Pecheneg was added to the game. Like in MW3, the belt incorrectly feeds from left-to-right, though this time it is correctly cocked from the right side: this is a result of gun reusing the reloading animation of the M240LW.
Sniper Rifles
Accuracy International L115A3
The Accuracy International L115A3 was added in 2018. It reuses Intervention animations (with a larger modeled magazine than in real life to accommodate for it), and has a visibly bugged out bolt (presumably because of the Intervention animation) that is outside of the gun body when not pulled, and disconnects from the weapon when pulled, exposing many invisible unmodeled surfaces. The bug existed in the test servers and was not fixed even after it hit the official stores. It was not fixed until a few months later.
Accuracy International AS50
The Accuracy International AS50 appears as the "Arctic .50 BMG" (北极.50 BMG), with a weird 7-round capacity. It has an ergonomic grip.
Cheyenne Tactical M-200 Intervention
The Cheyenne Tactical M-200 Intervention returns from Modern Warfare 2. It currently uses 5-round magazines that expands to 7 rounds with extended mags, but earlier versions had it using 7 round magazines with 10 rounds when using extended mags.
Lee-Enfield No. 4 Mk. I (T)
The "Warfare Classic" variant of the Intervention is based on a Lee-Enfield No. 4 Mk I (T), albeit rather heavily modified; it features a somewhat oddly-angled stock wrist so as to reuse the M200's pistol-grip-based animations, a functionless bipod which is always unfolded, a non-standard-looking cocking piece, a metal heat shield that takes the place of the upper handguard past the front barrel band, a muzzle device seemingly taken off of an FG 42, and an oversized straight magazine rather like that of the Ishapore 2A1 (albeit larger); despite this, it still only holds 5 rounds, like the Intervention upon which it is based. Another side-effect of this is that the reload animation involves replacing the magazine; while Lee-Enfield magazines are detachable, they were meant to be loaded round-by-round and/or with stripper clips, as soldiers were only issued one magazine.
CS/LR19
The "Type85 Evolution" appears to be a modified CS/LR19 (formerly known as NSG-85), which is a Chinese variant of the SVD Dragunov, and serves as the equivalent of the Dragunov from previous games.
M14 EBR-RI
The M14 EBR-RI appears under the sniper rifles class, with the same erroneous "M21 EBR" designation as the Mk 14 Mod 1 EBR from MW2. It also still uses the AR type stock assembly of the Mk 14 Mod 1 EBR.
Remington MSR
The Remington MSR returns from Modern Warfare 3.
Mosin Nagant M91/30
The "Mosin Nagant - Warfare Classic" variant of the MSR turns it into a heavily modified Mosin Nagant. It has a shortened handguard, a pistol grip, rails and attachment points for accessories, its stock is replaced one from the M1A1 Carbine, and the Nagant's fixed magazine is treated as the well for a detachable magazine just so it can reuse the MSR animations.
SVU Dragunov
The SVU Dragunov appears under the designation "OTs-03". The bolt is modeled on the left side, and isn't even operated during empty reloads. Instead, the player character uses a second charging handle mounted in front of the trigger guard, as a result of the weapon reusing the reloading animation of the WA 2000.
Walther WA 2000
The Walther WA 2000 is another weapon returning from Modern Warfare 2. It appears as the "Walther 2000", and has a 6-round capacity.
Launchers
FGM-148 Javelin
The FGM-148 Javelin reappears, its depiction is largely the same as in Modern Warfare and Modern Warfare 2, with the MW2 ability to lock on the ground reappearing (for CLU lighting shenanigans, see the Javelin entry on the original Modern Warfare).
Futuristic FIM-92 Stinger
A "futurised" version of the FIM-92 Stinger is available, partly based on the design seen in Black Ops II.
GP-25/GP-30 hybrid
A hybrid GP-series grenade launcher can be attached to the AK-102, AKM, AKU-94, and AN-94 as an equivalent to the M203. It has the left-mounted quadrant sight and back support frame of a GP-25, but with the four-rib barrel of a GP-30. Like the GP-30 from previous games, it is incorrectly flicked to eject a spent casing, despite the real GP grenades being being launched from the weapon in their entirety and leaving nothing behind to eject.
In earlier versions of the game, the launcher was referred to as "GP-25" when mounted on the AKM, and as "GP-30" on the AK-102, AKU-94, and AN-94. The names were later removed, with the attachment now simply being referred to as "grenade launcher".
M79
The M79 appears as the "M79 Thumper" (M79重击者, literally "M79 heavy-hitter", but Thumper is probably the most likely name that the name is trying to translate).
Pansarskott m/86
The Pansarskott m/86, a Swedish Army-issued variant of the M136 AT4 with a folding foregrip, appears in-game as the "SMRS".
LMT M203
The LMT M203 grenade launcher appears as an attachment for assault rifles (barring the AK-102, AKM, AKU-94 and AN-94, which have the GP-25 instead). In-game, it is referred as the "EGM grenade launcher". It is depicted with fictional grip textures instead of the real grooves.
RPG-7
The RPG-7 appears in the game, with the pistol grip, shoulder stock and telescopic sight of a Panzerfaust 3. The in-game model also has a PG-7L HEAT warhead with a spike incorrectly projecting from it.
FIM-92 Stinger Dual Mount System
The same mock-up FIM-92 Stinger Dual Mount System model seen in Call of Duty: Black Ops reappear as the SAM Turret killstreak (literally though, the kilstreak's name is "萨姆防空导弹", literally "SAM Anti-Air Missile").
Grenades/Explosives
M83 Smoke Grenade
The M83 smoke grenade with M18 smoke grenade textures is a tactical equipment in Call of Duty Online, being fully recycled from Modern Warfare 2. They also appear on character models recycled from Modern Warfare 2.
M18A1 Claymore
The M18A1 Claymore appears as a lethal equipment, similar to previous Call of Duty games.
M67
The M67 Hand Grenade is a lethal equipment in Call of Duty Online. They also appear on character models recycled from Modern Warfare 2.
Mounted Weapons
Browning M2HB
A Browning M2HB heavy machine gun can be seen mounted on some vehicles, and are not usable.
General Dynamics GAU-17/A
The General Dynamics GAU-17/A appears in some of the PVE scenarios and multiplayer maps as emplaced weapons, and appears as a sentry gun killstreak in multiplayer.
Gryazev-Shipunov GSh-30-2
The same hybrid Hind helicopters from Modern Warfare games reappear in the singleplayer missions, with both a chin-mounted Yakushev-Borzov Yak-B cannon and a twin Gryazev-Shipunov GSh-30-2K mounted on the right-hand side of the fuselage.
KPVT Heavy Machine Gun
The KPVT Heavy Machine Gun can be found on BTR-80s in the singleplayer missions.
M240D
The M240D can be seen mounted on some vehicles, and are not usable.
![](/images/thumb/6/65/CODOnline_Dome_M2HB_M240D.jpg/600px-CODOnline_Dome_M2HB_M240D.jpg)
PKT
The PKT machine gun can be found on BTR-80s in the singleplayer missions.
Shipunov 2A42
The Shipunov 2A42 can be found mounted on the Mi-28 Havoc as a multiplayer killstreak.
Yakushev-Borzov Yak-B
The same hybrid Hind helicopters from Modern Warfare games reappear in the singleplayer missions, with both a chin-mounted Yakushev-Borzov Yak-B cannon and a twin Gryazev-Shipunov GSh-30-2K mounted on the right-hand side of the fuselage.