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Difference between revisions of "Medal of Honor: Warfighter"
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The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as "G18" in the game. Also, this is the only secondary weapon that has a usable selector switch. | The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as "G18" in the game. Also, this is the only secondary weapon that has a usable selector switch. | ||
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]] | [[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]] | ||
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[[File:MOHW G18C (1).jpg|thumb|none|600px|The Glock 18C in the hands of a KSK marksman.]] | [[File:MOHW G18C (1).jpg|thumb|none|600px|The Glock 18C in the hands of a KSK marksman.]] | ||
[[File:MOHW G18C (2).jpg|thumb|none|600px|Aiming.]] | [[File:MOHW G18C (2).jpg|thumb|none|600px|Aiming.]] | ||
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== Glock 23 == | == Glock 23 == | ||
A 4th generation [[Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class. It can be identified as a 4th Gen model by the texture on the grip and the fact that "Gen 4" can be seen written on the slide. | A 4th generation [[Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class. It can be identified as a 4th Gen model by the texture on the grip and the fact that "Gen 4" can be seen written on the slide. | ||
− | [[ | + | [[File:G23Gen4.JPG|thumb|none|401px|Glock 23 (4th Generation) - .40 S&W]] |
[[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]] | [[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]] | ||
[[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset "Argyrus" reloads his Glock 23 when it runs dry. Both "Gen4" and ".40" are clearly visible on the slide.]] | [[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset "Argyrus" reloads his Glock 23 when it runs dry. Both "Gen4" and ".40" are clearly visible on the slide.]] | ||
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[[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]] | [[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]] | ||
[[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]] | [[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]] | ||
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[[File:MOHW Vickers 1911 (1).jpg|thumb|none|600px|An SFOD-D operative with the Vickers 1911 in a burning Sarajevo.]] | [[File:MOHW Vickers 1911 (1).jpg|thumb|none|600px|An SFOD-D operative with the Vickers 1911 in a burning Sarajevo.]] | ||
[[File:MOHW Vickers 1911 (2).jpg|thumb|none|600px|Aiming with the Novak-style sight.]] | [[File:MOHW Vickers 1911 (2).jpg|thumb|none|600px|Aiming with the Novak-style sight.]] | ||
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== Heckler & Koch MP7A1 == | == Heckler & Koch MP7A1 == | ||
The [[Heckler & Koch MP7|H&K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as "MP7", even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''. | The [[Heckler & Koch MP7|H&K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as "MP7", even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''. | ||
− | [[ | + | [[File:H%26K_MP71A1.jpg|thumb|none|400px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]] |
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[[File:MOHW MP7A1 (1).jpg|thumb|none|600px|The MP7A1 out in a Yemeni village.]] | [[File:MOHW MP7A1 (1).jpg|thumb|none|600px|The MP7A1 out in a Yemeni village.]] | ||
[[File:MOHW MP7A1 (2).jpg|thumb|none|600px|Aiming with the raised sights.]] | [[File:MOHW MP7A1 (2).jpg|thumb|none|600px|Aiming with the raised sights.]] | ||
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[[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Reloading the "AKM": Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the round counter says "0". Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):]] | [[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Reloading the "AKM": Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the round counter says "0". Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):]] | ||
[[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.]] | [[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.]] | ||
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[[File:MOHW AK-103 (2).jpg|thumb|none|600px|Aiming through the top rail's open space.]] | [[File:MOHW AK-103 (2).jpg|thumb|none|600px|Aiming through the top rail's open space.]] | ||
[[File:MOHW AK-103 (3).jpg|thumb|none|600px|Holding up a magazine of heavy-hitting Soviet 7.62x39.]] | [[File:MOHW AK-103 (3).jpg|thumb|none|600px|Holding up a magazine of heavy-hitting Soviet 7.62x39.]] | ||
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The AK-103 can be turned into an approximation of an [[AK-104]] via a barrel attachment; a fully accurate build is not possible because the AK-104 flash hider is not present in the game. In multiplayer, AK-104-configured "AK-103" rifles are the primary weapons of the GROM and Gruppa Alfa Point Man. | The AK-103 can be turned into an approximation of an [[AK-104]] via a barrel attachment; a fully accurate build is not possible because the AK-104 flash hider is not present in the game. In multiplayer, AK-104-configured "AK-103" rifles are the primary weapons of the GROM and Gruppa Alfa Point Man. | ||
− | [[ | + | [[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]] |
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[[File:MOHW AK-104 (1).jpg|thumb|none|600px|Holding an AK-104 build with wooden handguards.]] | [[File:MOHW AK-104 (1).jpg|thumb|none|600px|Holding an AK-104 build with wooden handguards.]] | ||
[[File:MOHW AK-104 (2).jpg|thumb|none|600px|Aiming with the short radius sights.]] | [[File:MOHW AK-104 (2).jpg|thumb|none|600px|Aiming with the short radius sights.]] | ||
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The [[AKU-94]] bullpup conversion kit, fitted with the [[AK-103]]/[[AK-104|104]], is an available weapon in the game, known under the name "AK-103 Bullpup". In multiplayer, it is used by GROM and Gruppa Alfa Special Ops. | The [[AKU-94]] bullpup conversion kit, fitted with the [[AK-103]]/[[AK-104|104]], is an available weapon in the game, known under the name "AK-103 Bullpup". In multiplayer, it is used by GROM and Gruppa Alfa Special Ops. | ||
− | [[ | + | [[File:Pix545892796.jpg|thumb|none|400px|AKU-94 with polymer magazine - 7.62x39mm]] |
− | [[File:MOHW WTF.jpg|thumb|none|600px|A suppressed AKU-94 seen on the left in the hands of a | + | [[File:MOHW WTF.jpg|thumb|none|600px|A suppressed AKU-94 seen on the left "in the hands" of a German KSK operator.]] |
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in the Paint Job selection screen with redundant weaponlights - a SureFire M900 series foregrip and a SureFire M952V.]] | [[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in the Paint Job selection screen with redundant weaponlights - a SureFire M900 series foregrip and a SureFire M952V.]] | ||
[[File:Mohw_aku94.jpg|600px|thumb|none|Ditto, but this time with a Kobra red dot sight and a steel magazine. Note that it does have an older [[AKM]]-type dust ribbed cover. It also uses an oddly shaped, shortened AK pistol grip instead of the AKU's grooved grip.]] | [[File:Mohw_aku94.jpg|600px|thumb|none|Ditto, but this time with a Kobra red dot sight and a steel magazine. Note that it does have an older [[AKM]]-type dust ribbed cover. It also uses an oddly shaped, shortened AK pistol grip instead of the AKU's grooved grip.]] | ||
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[[File:MOHW AKU-94 (1).jpg|thumb|none|600px|A SAS operator observes some Somali graffiti with his AK-100 pattern bullpup.]] | [[File:MOHW AKU-94 (1).jpg|thumb|none|600px|A SAS operator observes some Somali graffiti with his AK-100 pattern bullpup.]] | ||
[[File:MOHW AKU-94 (2).jpg|thumb|none|600px|Aiming - in reality, the original iron sights are too low to be really usable, hence the added raised sights in the actual AKU-94 reference image.]] | [[File:MOHW AKU-94 (2).jpg|thumb|none|600px|Aiming - in reality, the original iron sights are too low to be really usable, hence the added raised sights in the actual AKU-94 reference image.]] | ||
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[[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]] | [[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]] | ||
[[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]] | [[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]] | ||
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[[File:MOHW Ak 5C (1).jpg|thumb|none|600px|A SOG member with his standard Ak 5C.]] | [[File:MOHW Ak 5C (1).jpg|thumb|none|600px|A SOG member with his standard Ak 5C.]] | ||
[[File:MOHW Ak 5C (2).jpg|thumb|none|600px|Aiming with the Aimpoint CompCS. This is the standard sight used on the Ak 5C, though usually located further down the rail.]] | [[File:MOHW Ak 5C (2).jpg|thumb|none|600px|Aiming with the Aimpoint CompCS. This is the standard sight used on the Ak 5C, though usually located further down the rail.]] | ||
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[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, Magpul 30-round PMAG, and Daniel Defense vertical foregrip - 5.56x45mm]] | [[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, Magpul 30-round PMAG, and Daniel Defense vertical foregrip - 5.56x45mm]] | ||
[[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle in the same configuration as the reference photo above, expect for a Magpul UBR stock and a SureFire M952V weaponlight.]] | [[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle in the same configuration as the reference photo above, expect for a Magpul UBR stock and a SureFire M952V weaponlight.]] | ||
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[[File:MOHW DDM4 V1 (1).jpg|thumb|none|600px|A suppressed DDM4 V1 in the hands of a US Delta operative.]] | [[File:MOHW DDM4 V1 (1).jpg|thumb|none|600px|A suppressed DDM4 V1 in the hands of a US Delta operative.]] | ||
[[File:MOHW DDM4 V1 (2).jpg|thumb|none|600px|Aiming with the Daniel Defense rear sight and A2 front post.]] | [[File:MOHW DDM4 V1 (2).jpg|thumb|none|600px|Aiming with the Daniel Defense rear sight and A2 front post.]] | ||
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[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with Magpul MOE stock - 5.56x45mm]] | [[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with Magpul MOE stock - 5.56x45mm]] | ||
[[File:MOHW Mk18 Customize.jpg|thumb|none|600px|A DDM4 MK18 carbine in the paint job customization menu, with an EOTech XPS3-0 holographic sight (can be indentified by the NV button at the back, which the nearly identical XPS2 lacks; the in-game reticle fits type "0" on the official EOTech site and thus gives the XPS3 "-0" suffix).]] | [[File:MOHW Mk18 Customize.jpg|thumb|none|600px|A DDM4 MK18 carbine in the paint job customization menu, with an EOTech XPS3-0 holographic sight (can be indentified by the NV button at the back, which the nearly identical XPS2 lacks; the in-game reticle fits type "0" on the official EOTech site and thus gives the XPS3 "-0" suffix).]] | ||
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[[File:MOHW DDMk18 (1).jpg|thumb|none|600px|A rather barebones DD Mk18 in first person.]] | [[File:MOHW DDMk18 (1).jpg|thumb|none|600px|A rather barebones DD Mk18 in first person.]] | ||
[[File:MOHW DDMk18 (2).jpg|thumb|none|600px|Aiming with the fixed iron sights.]] | [[File:MOHW DDMk18 (2).jpg|thumb|none|600px|Aiming with the fixed iron sights.]] | ||
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[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO]] | [[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO]] | ||
[[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the paint job for the SCAR PDW.]] | [[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the paint job for the SCAR PDW.]] | ||
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[[File:MOHW Mk16 PDW (1).jpg|thumb|none|600px|A two-tone SCAR PDW with iron sights in the "Shogore Valley" level.]] | [[File:MOHW Mk16 PDW (1).jpg|thumb|none|600px|A two-tone SCAR PDW with iron sights in the "Shogore Valley" level.]] | ||
[[File:MOHW Mk16 PDW (2).jpg|thumb|none|600px|Aiming with the SCAR iron sights.]] | [[File:MOHW Mk16 PDW (2).jpg|thumb|none|600px|Aiming with the SCAR iron sights.]] | ||
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The game claims that the Swedish SOG Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock. | The game claims that the Swedish SOG Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock. | ||
− | [[ | + | [[File:HKG3A3.jpg|thumb|none|450px|Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO]] |
− | [[ | + | [[File:MOHW G3A3 Customize.jpg|thumb|none|600px|Customizing a G3A3 rifle.]] |
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[[File:MOHW G3 (1).jpg|thumb|none|600px|A wood-furnished G3A3 in the ruins of a former Yugoslav arena.]] | [[File:MOHW G3 (1).jpg|thumb|none|600px|A wood-furnished G3A3 in the ruins of a former Yugoslav arena.]] | ||
[[File:MOHW G3 (2).jpg|thumb|none|600px|The G3 has its rear sight set to the standard 100m notch.]] | [[File:MOHW G3 (2).jpg|thumb|none|600px|The G3 has its rear sight set to the standard 100m notch.]] | ||
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[[Image:G3KA4.jpg|thumb|none|400px|Heckler & Koch G3KA4 - 7.62x51mm NATO]] | [[Image:G3KA4.jpg|thumb|none|400px|Heckler & Koch G3KA4 - 7.62x51mm NATO]] | ||
[[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]] | [[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]] | ||
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[[File:MOHW G3 (9).jpg|thumb|none|600px|Reloading a G3KA4 build with a CompCS sight.]] | [[File:MOHW G3 (9).jpg|thumb|none|600px|Reloading a G3KA4 build with a CompCS sight.]] | ||
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[[File:Hkg36c.jpg|thumb|none|400px|Heckler & Koch G36C - 5.56x45mm NATO]] | [[File:Hkg36c.jpg|thumb|none|400px|Heckler & Koch G36C - 5.56x45mm NATO]] | ||
[[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C. Note that with the EOTech XPS3-0 (the sight has a NV button which the nearly identical XPS2 lacks) holographic sight (or any other optic), both the front and rear iron sight assemblies are removed.]] | [[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C. Note that with the EOTech XPS3-0 (the sight has a NV button which the nearly identical XPS2 lacks) holographic sight (or any other optic), both the front and rear iron sight assemblies are removed.]] | ||
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[[File:MOHW G36C (1).jpg|thumb|none|600px|An Australian SASR operative holding a basic G36C.]] | [[File:MOHW G36C (1).jpg|thumb|none|600px|An Australian SASR operative holding a basic G36C.]] | ||
[[File:MOHW G36C (2).jpg|thumb|none|600px|Using the default G36C iron sights.]] | [[File:MOHW G36C (2).jpg|thumb|none|600px|Using the default G36C iron sights.]] | ||
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[[File:HK416C.jpg|thumb|none|400px|Heckler & Koch HK416C carbine with 9" barrel - 5.56x45mm NATO. Note the barrel length and handstop compared to the model in-game.]] | [[File:HK416C.jpg|thumb|none|400px|Heckler & Koch HK416C carbine with 9" barrel - 5.56x45mm NATO. Note the barrel length and handstop compared to the model in-game.]] | ||
[[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]] | [[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]] | ||
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[[File:MOHW HK416C (1).jpg|thumb|none|600px|An American operative equipped with the HK416C on Hara Dunes.]] | [[File:MOHW HK416C (1).jpg|thumb|none|600px|An American operative equipped with the HK416C on Hara Dunes.]] | ||
[[File:MOHW HK416C (2).jpg|thumb|none|600px|Reloading with a taped PMag.]] | [[File:MOHW HK416C (2).jpg|thumb|none|600px|Reloading with a taped PMag.]] | ||
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[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16" barrel - 5.56x45mm NATO]] | [[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16" barrel - 5.56x45mm NATO]] | ||
[[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where "Auto" would be if the gun in MP was select-fire.]] | [[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where "Auto" would be if the gun in MP was select-fire.]] | ||
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[[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]] | [[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]] | ||
[[Image:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom "Preacher" with an OBR 5.56 rifle.]] | [[Image:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom "Preacher" with an OBR 5.56 rifle.]] | ||
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[[File:M14EBR.jpg|thumb|none|450px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]] | [[File:M14EBR.jpg|thumb|none|450px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]] | ||
[[Image:MOHW Mk14 Customize.jpg|thumb|none|600px|Selecting the paint job of the "EBR".]] | [[Image:MOHW Mk14 Customize.jpg|thumb|none|600px|Selecting the paint job of the "EBR".]] | ||
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[[File:MOHW Mk14 (1).jpg|thumb|none|600px|A vanilla style Mk. 14 EBR in-game.]] | [[File:MOHW Mk14 (1).jpg|thumb|none|600px|A vanilla style Mk. 14 EBR in-game.]] | ||
[[File:MOHW Mk14 (2).jpg|thumb|none|600px|Iron sights of the EBR.]] | [[File:MOHW Mk14 (2).jpg|thumb|none|600px|Iron sights of the EBR.]] | ||
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[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]] | [[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]] | ||
[[File:MOHW AUG Customize.jpg|thumb|none|600px|Customizing the paint job of the AUG A3. Iron sights are not available for this weapon.]] | [[File:MOHW AUG Customize.jpg|thumb|none|600px|Customizing the paint job of the AUG A3. Iron sights are not available for this weapon.]] | ||
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[[File:MOHW AUG (1).jpg|thumb|none|600px|The "F88" AUG with the classic Swarovski scope and a tan stock.]] | [[File:MOHW AUG (1).jpg|thumb|none|600px|The "F88" AUG with the classic Swarovski scope and a tan stock.]] | ||
[[File:MOHW AUG (2).jpg|thumb|none|600px|Aiming with the open circle crosshair reticle.]] | [[File:MOHW AUG (2).jpg|thumb|none|600px|Aiming with the open circle crosshair reticle.]] | ||
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The real M240L barrel is listed as the "Lightweight Barrel;" the "Standard" barrels use a nonstandard intermediate length and the "Precision" barrel length is a standard M240B 24.8" barrel. | The real M240L barrel is listed as the "Lightweight Barrel;" the "Standard" barrels use a nonstandard intermediate length and the "Precision" barrel length is a standard M240B 24.8" barrel. | ||
− | [[ | + | [[File:M240-1.jpg|thumb|none|450px|M240B - 7.62x51mm NATO]] |
[[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]] | [[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]] | ||
[[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]] | [[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]] | ||
[[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]] | [[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]] | ||
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[[File:MOHW M240 (1).jpg|thumb|none|600px|Equipping an M240 machine gun with the aid of the carry handle.]] | [[File:MOHW M240 (1).jpg|thumb|none|600px|Equipping an M240 machine gun with the aid of the carry handle.]] | ||
[[File:MOHW M240 (2).jpg|thumb|none|600px|An M240B in the hands of a Canadian JTF machinegunner.]] | [[File:MOHW M240 (2).jpg|thumb|none|600px|An M240B in the hands of a Canadian JTF machinegunner.]] | ||
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[[File:H&KMG4.jpg|thumb|none|400px|Heckler & Koch MG4 - 5.56x45mm NATO]] | [[File:H&KMG4.jpg|thumb|none|400px|Heckler & Koch MG4 - 5.56x45mm NATO]] | ||
[[Image:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.]] | [[Image:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.]] | ||
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[[File:MOHW MG4 (1).jpg|thumb|none|600px|Patrolling a village in the Shogore Valley with the Hensoldt-scoped MG4.]] | [[File:MOHW MG4 (1).jpg|thumb|none|600px|Patrolling a village in the Shogore Valley with the Hensoldt-scoped MG4.]] | ||
[[File:MOHW MG4 (2).jpg|thumb|none|600px|The reticle of the MG4's scope.]] | [[File:MOHW MG4 (2).jpg|thumb|none|600px|The reticle of the MG4's scope.]] | ||
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The compact MG4KE is used by the German KSK Heavy Gunner. | The compact MG4KE is used by the German KSK Heavy Gunner. | ||
− | [[ | + | [[File:MG4KE.jpg|thumb|none|400px|Heckler & Koch MG4KE - 5.56x45mm NATO]] |
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[[File:MOHW MG4KE (1).jpg|thumb|none|600px|An MG4KE with the standard iron sights.]] | [[File:MOHW MG4KE (1).jpg|thumb|none|600px|An MG4KE with the standard iron sights.]] | ||
[[File:MOHW MG4KE (2).jpg|thumb|none|600px|Aiming with the irons.]] | [[File:MOHW MG4KE (2).jpg|thumb|none|600px|Aiming with the irons.]] | ||
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The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and [[PKM]]-style carrying handle. The sights are not zeroed properly when using a bipod; the player has to aim lower than the intended target with the iron sights and aim higher when using the optics. | The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and [[PKM]]-style carrying handle. The sights are not zeroed properly when using a bipod; the player has to aim lower than the intended target with the iron sights and aim higher when using the optics. | ||
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]] | [[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]] | ||
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[[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock, a PKM barrel and a carrying handle.]] | [[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock, a PKM barrel and a carrying handle.]] | ||
[[File:MOHW PKP (1).jpg|thumb|none|600px|Equipping the PKP with the aid of its distinct carry handle/heat shield.]] | [[File:MOHW PKP (1).jpg|thumb|none|600px|Equipping the PKP with the aid of its distinct carry handle/heat shield.]] | ||
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[[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a "Hollywood" sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]] | [[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a "Hollywood" sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]] | ||
[[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]] | [[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]] | ||
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[[File:MOHW OBR 7.62 (1).jpg|thumb|none|600px|A fairly basic LaRue OBR 7.62 in hands of a Delta sharpshooter.]] | [[File:MOHW OBR 7.62 (1).jpg|thumb|none|600px|A fairly basic LaRue OBR 7.62 in hands of a Delta sharpshooter.]] | ||
[[File:MOHW OBR 7.62 (2).jpg|thumb|none|600px|Dumping out an empty SR-25 magazine.]] | [[File:MOHW OBR 7.62 (2).jpg|thumb|none|600px|Dumping out an empty SR-25 magazine.]] | ||
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==McMillan CS5== | ==McMillan CS5== | ||
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump uses a CS5 rifle during the mission ''Old Friends''. | The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump uses a CS5 rifle during the mission ''Old Friends''. | ||
− | [[ | + | [[File:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]] |
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[[File:MOHW CS5 (1).jpg|thumb|none|600px|An Alfa Group sniper with a McMillan CS5.]] | [[File:MOHW CS5 (1).jpg|thumb|none|600px|An Alfa Group sniper with a McMillan CS5.]] | ||
[[File:MOHW CS5 (2).jpg|thumb|none|600px|The view through the U.S. Optics ST-10 MOA scope.]] | [[File:MOHW CS5 (2).jpg|thumb|none|600px|The view through the U.S. Optics ST-10 MOA scope.]] | ||
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[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]] | [[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]] | ||
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the "My Gun" menu]] | [[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the "My Gun" menu]] | ||
− | [[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job | + | [[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customization screen]] |
[[File:MOHW TAC-50 (1).jpg|thumb|none|600px|Shouldering the massive MacMillan TAC-50. Here it has a rather undersized SureFire suppressor that somehow reduces the sound signature to the same levels as the other sniper rifles in-game.]] | [[File:MOHW TAC-50 (1).jpg|thumb|none|600px|Shouldering the massive MacMillan TAC-50. Here it has a rather undersized SureFire suppressor that somehow reduces the sound signature to the same levels as the other sniper rifles in-game.]] | ||
[[File:MOHW TAC-50 (2).jpg|thumb|none|600px|The TAC-50, fittingly wielded by a JTF-2 sniper.]] | [[File:MOHW TAC-50 (2).jpg|thumb|none|600px|The TAC-50, fittingly wielded by a JTF-2 sniper.]] | ||
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== McMillan TAC-300 == | == McMillan TAC-300 == | ||
The [[McMillan TAC-300]] is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing. | The [[McMillan TAC-300]] is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing. | ||
− | [[ | + | [[File:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]] |
− | [[ | + | [[File:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]] |
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[[File:MOHW TAC-300 (1).jpg|thumb|none|600px|A SAS marksman with the TAC-300 in Yemen.]] | [[File:MOHW TAC-300 (1).jpg|thumb|none|600px|A SAS marksman with the TAC-300 in Yemen.]] | ||
[[File:MOHW TAC-300 (2).jpg|thumb|none|600px|Aiming the TAC-300 at the sky.]] | [[File:MOHW TAC-300 (2).jpg|thumb|none|600px|Aiming the TAC-300 at the sky.]] | ||
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The [[Heckler & Koch M320|H&K M320]] can be fitted on the [[Heckler & Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles. | The [[Heckler & Koch M320|H&K M320]] can be fitted on the [[Heckler & Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles. | ||
[[File:HK416 with M320.jpg|thumb|none|450px|Heckler & Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]] | [[File:HK416 with M320.jpg|thumb|none|450px|Heckler & Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]] | ||
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[[File:MOHW M320 (1).jpg|thumb|none|600px|Switching to the M320 - the operator flips up the iron sights...]] | [[File:MOHW M320 (1).jpg|thumb|none|600px|Switching to the M320 - the operator flips up the iron sights...]] | ||
[[File:MOHW M320 (2).jpg|thumb|none|601px|...and flicks off the safety.]] | [[File:MOHW M320 (2).jpg|thumb|none|601px|...and flicks off the safety.]] | ||
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A sawn-off [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. It appears to be based on the cut-down M79 "Pirate Pistol" that was seen in use with Navy SEALS around the time this game was developed. It is replaced with the M320 launcher if players choose to equip that on the DDM4 V1 or HK416. | A sawn-off [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. It appears to be based on the cut-down M79 "Pirate Pistol" that was seen in use with Navy SEALS around the time this game was developed. It is replaced with the M320 launcher if players choose to equip that on the DDM4 V1 or HK416. | ||
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]] | [[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]] | ||
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[[File:MOHW M79 (1).jpg|thumb|none|600px|Similar to ''Bad Company 2: Vietnam'', the operator unfolds the rear sight when pulling out the M79. It appears to use the leaf sight from a [[M203 grenade launcher]].]] | [[File:MOHW M79 (1).jpg|thumb|none|600px|Similar to ''Bad Company 2: Vietnam'', the operator unfolds the rear sight when pulling out the M79. It appears to use the leaf sight from a [[M203 grenade launcher]].]] | ||
[[File:MOHW M79 (2).jpg|thumb|none|600px|A German KSK assaultier with his vintage Thumper.]] | [[File:MOHW M79 (2).jpg|thumb|none|600px|A German KSK assaultier with his vintage Thumper.]] |
Revision as of 03:00, 4 March 2022
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Medal of Honor: Warfighter (previously known as Medal of Honor 2) is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3 platforms. It is the fourteenth installment of the Medal of Honor series, officially announced on February 23, 2012, and a direct sequel to Medal of Honor. The game is built on Battlefield 3's Frostbite 2 engine and was released on October 23, 2012 in North America.
Zero Dark Thirty (USA) / The Hunt (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.
The following weapons are featured in the video game Medal of Honor: Warfighter:
Overview
General
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons.
In Medal of Honor (2010) when using handguns, the player character would always pull back on the slide to release it after an empty reload: in Warfighter this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the Glock handguns.
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a "piggyback" reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.
The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.
Single-Player
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a HK416 or SCAR-H, and a secondary weapon such as a SIG-Sauer P226, H&K MP7A1, or AA-12 CQC. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition.
Enemy weapons such as the AK-103, AKMSU, PKP, and Remington 870 can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.
Multiplayer
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an assault rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a HK45C, Glock 18C, or a 870 Breaching Shotgun. There are six character classes with their own specific traits: Assaulter, Demolition, Heavy Gunner, Pointman, Sniper, Special Ops. Each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.
Aside from the classes, the game also features 12 units from ten different nations: US OGA (Other Government Agency, a euphemism for the CIA), Canadian JTF-2, South Korean UDT/SEAL, Norwegian FSK/HJK, US Navy SEAL, Russian Spetsgruppa Alfa, Polish GROM, US Army SFOD-D, German KSK, British SAS, Australian SAS-R, and Swedish SOG. This combines to make 72 "soldiers" (12 units, each with 6 classes).
Each class technically has 12 primary weapon options, 1 for each unit; however, many of the "different" primary options are actually variations of the same (class-specific) primary weapon in different default setups and configurations. For example, the DDM4 V1 is used by three factions' Assaulters, but each of their DDM4 V1 has a different default customization setup. When the repeats are merged, every class only has four basic primary options.
Initially, some units and their associated primary weapon options are locked. These are unlocked via progression.
The game features a very deep weapon customization, comparable to Ubisoft's Ghost Recon: Future Soldier. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as "receiver group"), magazine, and paint job.
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner. This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.
Handguns
Glock 17
Bosic opens fire with a Glock 17 at TF Mako and Greko's men during the mission Old Friends. Later Sad al-Din is seen with a Glock 17 in the next mission; Bump in the Night.
Glock 18
Mother can be seen with a Glock 18 pistol for a brief second during the mission Hello and Dubai.
Glock 18C
The Glock 18C is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as "G18" in the game. Also, this is the only secondary weapon that has a usable selector switch.
Glock 23
A 4th generation Glock 23 pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class. It can be identified as a 4th Gen model by the texture on the grip and the fact that "Gen 4" can be seen written on the slide.
Heckler & Koch HK45C
The HK45C is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.
SIG-Sauer P226R
The SIG-Sauer P226R is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in MOH2010, and is called "SIG SAUER P226". In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.
Vickers Tactical Custom 1911
One of the usable weapons in the game is a 1911 pistol built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as "Vickers 1911". This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.
This 1911 also appears in Battlefield 4, without the Vickers Tactical logo.
Yarygin PYa
The Yarygin PYa / MP-443 is seen in a cutscene in the single-player level Changing Tides, where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.
Submachine Guns
Heckler & Koch MP7A1
The H&K MP7A1 with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as "MP7", even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions Changing Tides and Rip Current.
Shotguns
AA-12
The AA-12 is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in MW3, it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).
Remington 870 MCS
The Remington 870 MCS fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and Benelli M4 had a similar reload animation in the previous game.
Assault/Battle Rifles
AK-103
In singleplayer, the AK-103 is used by many terrorists throughout the campaign. In multiplayer, it is the primary weapon of the OGA Point Man. A POSP 4x scope is available exclusively for this weapon.
The "AKM" of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.
AK-104
The AK-103 can be turned into an approximation of an AK-104 via a barrel attachment; a fully accurate build is not possible because the AK-104 flash hider is not present in the game. In multiplayer, AK-104-configured "AK-103" rifles are the primary weapons of the GROM and Gruppa Alfa Point Man.
AKMSU
In the singleplayer, the AKMSU first appears during Through the Eyes of Evil, the second mission (and game tutorial) of the single player campaign equipped with an Elcan SpecterDR variable scope as the primary weapon of a CIA asset codenamed "Argyrus", while camo-painted AKMSUs with Trijicon TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission Finding Faraz.
In multiplayer, the AKMSU is used by Gruppa Alfa Demolitions. It was listed as "AKS-74U Suchka" in early footage, but is simply referred to as the AKS-74U in the actual release.
AKU-94
The AKU-94 bullpup conversion kit, fitted with the AK-103/104, is an available weapon in the game, known under the name "AK-103 Bullpup". In multiplayer, it is used by GROM and Gruppa Alfa Special Ops.
Bofors Ak 5C
The Ak 5C is used by the Swedish SOG Point Man in multiplayer.
Ak 5
Equipping the "Standard Stock", "Standard Barrel", and "AK5C Iron Sights" (and optionally, the original STANAG magazine option) produces an approximation of the original Ak 5.
Ak 5B
Using the "Standard Stock + Cheek Riser" along with other Ak 5 parts produces an approximation of the Ak 5B DMR variant.
Daniel Defense DDM4 V1
The Daniel Defense DDM4 V1 appears as the "DD M4V1" in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). It can mount an H&K M320 grenade launcher.
The "Close Quarters" Barrel Assembly uses a standard military 14.5" length barrel while the "Precision" assembly uses the civilian 16" carbine length. The actual "Standard" option appears to be a non-standard length in between the two.
Daniel Defense DDM4 MK18
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as "DD Mk18" on the killfeed and as "Daniel Defense Mk18" during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions Old Friends where can be used by the Stump through a glitch, and Shut it Down, and is used by Preacher in Unexpected Consequences and Shut it Down.
FN SCAR PDW
The SCAR PDW appears as "Mk 16 PDW" in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.
FN SCAR-H
The FN SCAR-H with an ELCAN SpecterDR scope appears during the mission Connect the Dots, where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.
Heckler & Koch G3A3
In multiplayer, the Heckler & Koch G3A3 and variants are used by the Norwegian FSK/HJK, Russian Spetsgruppa Alfa, German KSK, and Swedish SOG Assaulters.
The game claims that the Swedish SOG Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.
Heckler & Koch G3A4
Using the telescoping stock creates a Heckler & Koch G3A4.
Heckler & Koch G3KA4
The Heckler & Koch G3KA4 can be built from the customization parts available in the game, combining the telescoping stock with the "AG-3 Lightweight Barrel"; the name is a misnomer, as the AG-3 is a full-length G3 variant in reality.
The game also features the misnamed barrel configuration "G3KA4 Heavy Barrel", which is a full-length barrel.
Heckler & Koch G36C
The Heckler & Koch G36C is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as "HK G36" in the game, but the correct "G36C" designation is used on Battlelog.
Heckler & Koch HK416
The Heckler & Koch HK416 is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the M4A1 from Medal of Honor (2010). In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.
In Single Player, the HK416 is used by Preacher, Mother, and the Light Reaction Battalion members during the mission Rip Current. Later it is also used by Greko and the other GROM operatives in Old Friends. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM. It cann mount a H&K M320 grenade launcher.
In multiplayer customization, the "Lightweight Barrel + VFG & PEQ-15" and "Lightweight Barrel + Contour Camera" options both use the short 10.4" barrel. The "Standard Barrel + 40mm Grenade Launcher" has a standard 14.5" barrel, and the "GREKO Heavy Barrel + M952V Light & PEQ-14" uses a M27 IAR-like 16" heavy barrel.
Heckler & Koch HK416C
The Heckler & Koch HK416C is unlocked with the JTF-2, KSK, GROM, and SAS factions (Demo class) in multiplayer. It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.
The in-game model is more of an approximation made from the same 10.4" HK416 above, as it has the same barrel and handguard (without the distinctive Heckler & Koch UMP-like handstop and shorter handguard and barrel. The lower receiver also lacks the guiding loops for the wire stock.
LaRue Tactical OBR 5.56
The very first official image of Warfighter was showing Preacher holding a LaRue Tactical OBR 5.56 rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in Shore Leave. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.
In multiplayer, it has a 12" barrel upper receiver under the "Lightweight Barrel + Handstop" option. The 16" barrel is used with the "Standard Barrel" and "Standard Barrel + M952V + M900V" (the latter is still grouped as a CQ Barrel). The "Standard Barrel + Contour Camera & Foregrip" and the two "Precision Barrels" use the 18" length barrel.
M14 rifle
The M14 rifle in an EBR stock (listed as the "EBR") is unlockable with the SAS-R and JTF-2 Assaulters. It only has the single gas block assembly and lacks the stabilizer of the Mk. 14 Mod 0 EBR variants, although the latter's shorter 18" barrel is available with the "Lightweight" barrel assemblies. The "Standard" length appears to be about 20", and the "Precision" barrel is the standard 22" length.
Steyr AUG A3
The Steyr AUG A3 is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation "F88". The AUG's unique Swarovski scope is available, and replaces the top rail when equipped.
Machine Guns
FN M240B / M240L
The M240B is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the M240L is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as "M240 Mk43 Mod1". In reality, the Mk 43 Mod 0/1 is an upgraded M60 machine gun and has nothing to do with the M240 series.
The real M240L barrel is listed as the "Lightweight Barrel;" the "Standard" barrels use a nonstandard intermediate length and the "Precision" barrel length is a standard M240B 24.8" barrel.
Mk 46 Mod 0/1
Five FN Minimi variations appear as individual weapons in the game, used by heavy gunners of various factions. They use the names of four different Minimi variants (one weapon having a hybrid name, and the M249 being used on two weapons): the Mk 46 Mod 1, the M249, the Daewoo K3, and the Ksp 90 (a licensed FN Minimi made by Swedish company Bofors). All of them however use a base model of a Mk 46 Mod 0/1, as they all lack a STANAG magazine well. The base forms of all these individual weapons feature modifications to make the Mk 46 resemble their intended weapon. These modifications can also be fitted to the other Minimi variants as customization options, allowing for all kinds of name-form mismatching. A standard M249 plastic stock is also available as a customization option.
No matter the weapon, all the weapons below are listed as "M249" on the in-game killfeed and BattleLog.
The five in-game weapons are as follows:
- "M249 Mk 46 Mod 1": Used by the American OGA. Base form features the Mk 46 Mod 0 heat shield (which the in-game customization also incorrectly attributes to the Mk 46 Mod 1), angled carry handle, and collapsed paratrooper stock. The Mk 46 railed handguards also have the pintle mounting hardware from a standard Minimi/M249.
- "M249 JTF-2": Used by the Canadian JTF-2. Base form features the Mk 46 Mod 1 heat shield, angled carry handle, and HK416 stock.
- "M249 GROM": Used by the Polish GROM. Base form features the Mk 46 Mod 0 heat shield, angled carry handle, and M4-type Rapid Fielding Initiative telescoping stock.
- "K3 SAW": Used by the Korean ROKN UDT/SEAL. Base form features the K3 hand guard, Minimi-style 90-degree carrying handle (which, as a customization component, is bundled with the K3 handguard), M249-style front sight, and extended paratrooper stock (which is a completely different customization option from the collapsed paratrooper stock used on the "M249 Mk 46 Mod 1").
- "Ksp 90": Used by the Swedish SOG. Base form features FN Minimi hand guard with side rails, the same 90-degree carrying handle as the K3, and FN Minimi side-folding stock. Its barrel assembly lacks the pintle mount that Ksp 90s typically have.
- M249 Mk 46 Mod 1
- M249 JTF-2
- K3 SAW
- Ksp 90
Heckler & Koch MG4
The Heckler & Koch MG4 is used by the Australian SAS-R Heavy Gunner in multiplayer. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.
Heckler & Koch MG4KE
The compact MG4KE is used by the German KSK Heavy Gunner.
PKP Pecheneg
The PKP Pecheneg is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and PKM-style carrying handle. The sights are not zeroed properly when using a bipod; the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.
Sniper Rifles
LaRue Tactical OBR 7.62
The LaRue Tactical OBR 7.62 is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs use OBR 7.62 sniper rifles during the short mission Hat Trick.
McMillan CS5
The McMillan CS5 sniper rifle is usable by the FSK, SAS, and OGA factions. Stump uses a CS5 rifle during the mission Old Friends.
McMillan TAC-50
The McMillan TAC-50 heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.
McMillan TAC-300
The McMillan TAC-300 is used prominently by Stump at the end of the mission Shore Leave where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.
Grenade Launchers
Heckler & Koch M320
The H&K M320 can be fitted on the HK416 and Daniel Defense DDM4 V1 rifles.
M79
A sawn-off M79 grenade launcher with a spare grenade is the special ability of the Assaulter class. It appears to be based on the cut-down M79 "Pirate Pistol" that was seen in use with Navy SEALS around the time this game was developed. It is replaced with the M320 launcher if players choose to equip that on the DDM4 V1 or HK416.
Milkor MGL Mk 1S
The MGL Mk 1S is the first offensive score streak of the Demolition Class (all nations). Referred to as "M32". It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.
Rocket Launchers
Mk 153 SMAW
The Mk 153 Mod 0 SMAW with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.
RPG-7
RPG-7 launchers are used by various enemies throughout the single player campaign, but is not normally available to the player. However, it can be acquired by exploiting a glitch in the mission Old Friends.
Heavy Weapons
General Dynamics GAU-17/A
A General Dynamics GAU-17/A Minigun is usable for a short time during the mission Rip Current, when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.
General Electric GAU-8/A Avenger
The General Electric GAU-8/A Avenger was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.
M134 Minigun
M134 Miniguns are mounted on Little Bird helicopters in both SP and MP.
M230 Chain Gun
M230 Chain Guns are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level Shore Leave. M230's are also featured in MP, mounted on Apaches.
Mk 19
Mk 19 grenade launchers are seen mounted on zodiacs during the missions Shore Leave and Rip Current. It is usable in multiplayer as a deployable tripod-fired weapon, by the "Heavy Gunner" class.
ZU-23-2
Unusable ZU-23-2's are seen on numerous multiplayer maps. It is also featured in SP.
Grenades & Mines
AN/M8 HC smoke grenade
Enemies use AN/M8 HC smoke grenades at the hockey rink during the mission Old Friends.
M67 Hand Grenade
The M67 hand grenade is used by the Assaulter and Spec Ops classes.
M84 Stun Grenade
The M84 stun grenade is simply called the "Flashbang" or "FB" and is used by the Point Man class.
M86 Pursuit Deterrent Munition
The M86 Pursuit Deterrent Munition is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.
V40 Mini Grenade
V40 Mini Grenades are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.
Other
M45 MEUSOC (Cut)
A terrorist leader executes one of his own men with an M45 MEUSOC in the Official Announce Trailer, and reuses the exact model from BF3, as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.
PKM
The PKM was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the PKP Pecheneg with the PKM's furniture.
M40A3 Sniper Rifle (possibly cut)
An M40A3 can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.
FN M249 SAW
While the main game's M249/Minimi/K3/etc. are all based on a Mk 46 Mod 1 base model, an actual M249 SAW with its STANAG magazine well appears in a promotional image, as it reuses the M249's model is from MOH2010.