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Wolfenstein II: The New Colossus
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Wolfenstein II: The New Colossus is a 2017 FPS game. It is the eighth major entry in the Wolfenstein series and a direct sequel to 2014's Wolfenstein: The New Order. The game is set in a 1960s United States of America (known as "The American Territories") in an alternate universe, where Nazi Germany has won World War II and is currently the only superpower in the world. The player reprises the role of William "B.J" Blazkowicz, who has barely survived the events of The New Order, and is now charged with meeting with the surviving resistance groups in the United States and organizing for a revolution against the Nazi regime.
Gameplay Overview
Gameplay is similar to the previous game: a single-player-focused shooter where B.J. can carry all weapons (excluding heavy ones) as well as several grenades and hatchets (which replace knives). Despite his condition, B.J can still dual-wield weapons, though this time he can wield different ones on either hand. Weapon upgrades are now acquired by finding upgrade kits hidden throughout the levels.
The following weapons make an appearance in Wolfenstein II: The New Colossus:
Handguns
"Pistole 60 Mk.2 / Pistole 61"
A heavily modified Luger P08, this weapon makes a return from makes a return from Wolfenstein: The New Order (although, unlike that game's 3-round burst "Handgun 1960", this weapon is semi-auto only, and called the "Pistole"). As with the prior game, it is exclusively used by Nazi Officers. Several upgrades can be applied to the "Pistole" throughout the campaign, including a suppressor, an extended magazine, and a "Magnum" upgrade, which increases the damage (and also the recoil) of the weapon. The "Magnum" upgrade strangely adds an attachment under the barrel of the Luger, while the ammunition appears to be the same. Perhaps the developers invisioned the attachment making the weapon weapon shoot harder.
"Kampfpistole 61"
A further modified version of The Old Blood's altered Kampfpistole is available, now being fed by a 6-round detachable drum, instead of the previous game's breech-loaded version, as well as launching slower-firing grenades that bounce off of surfaces before detonating after a short time. Upgrades include a shoulder stock to reduce recoil (which is very similar to the one from a Mauser C96, and its holster's properties incomprehensible, considering that Kampfpistole is physically unable to fit in there), a spring loader that allows the gun to fire a 3-round salvo, and modified ammo that flies like rockets as in The Old Blood.
Shotguns
"Schockhammer X / Schockhammer 61"
Despite the military of Nazi Germany never adopting combat shotguns, Nazi soldiers are once more depicted using them.
Submachine Guns
"Maschinenpistole 61"
The "Maschinenpistole" is essentially the counterpart to the SMG from the previous game's prologue, being the standard-issue weapon for Nazi soldiers stationed in the American Territories. Its design is primarily based on the Walther MPL SMG with barrel shroud from the older MP 18 / MP 28 with the barrel of the MP41 protruding out of it, and it has an strange chimney-like structure on the right-hand side. Upgrades include an integral suppressor, a drum magazine that doubles its capacity, and an odd "Nailgun" mod which fires heated bullets at a slower speed.
Rifles
"Sturmgewehr 61"
The "Sturmgewehr" returns from The New Order, albeit with a slightly different model from the TNO's "Assault Rifle 1960." In terms of visuals, it still has the StG-44-esque forend and barrel profile (albeit with a more AK-47-like front sight post), with the lower receiver, pistol grip, and magazine of an FN FAL, and the trigger guard and rear sight from a SIG SG 550-series rifle. It has a slightly downgraded capacity of 30 rounds compared to its predecessor, and is wielded by elite soldiers. Upgrades include jungle-taped dual magazines, a scope that converts the weapon to into a semi-auto marksman rifle, and armor-piercing rounds. Similar to the "Pistole", the alternate ammunition type gives the rifle a strange addition near the barrel, although in this case the shroud actually covers the barrel (perhaps alluding to a heavy barrel modification). Using the scope turns the rifle into a single shot DMR while also somehow increasing its damage. Nazi Marksman soldiers also use the rifle in semi-auto with increased damage output, although they don't have scoped rifles for some reason (maybe so the player won't be able to use it before getting the upgrade). The "jungle style" magazines will allow Blazkowicz to reload without chambering the rifle for one reload, even though logically he wouldn't be able to fire after. In two of the prerendered cutscenes, friendly NPCs have the weapon without its magazine, but when cutting to gameplay, the rifles have their magazines again.
Other
Unusable Weapons
Luger P08
The "Handgun 1946" (a slightly modified Luger P08) from Wolfenstein: The New Order and Wolfenstein: The Old Blood is seen in the hands of Irene Engel (voiced by Nina Franoszek) and Adolf Hitler (voiced by Norbert Weisser), though it isn't available for use by the player. Frau Engel's Golden Luger is the model you receive when you find all gold bars in The Old Blood.
M1911A1
M1911A1 pistols are seen in various friendly NPC holsters. The weapon is never seen being used, however.
Double Barreled Shotgun
During a flashback to B.J's childhood, his father Rip Blazkowicz (voiced by Glenn Morshower) forces him to use a Double Barreled Shotgun. Rip is later seen carrying the same shotgun when he meets B.J during the current events of the game. The model appears to be the same model used by Anya's parents in The New Order.
Lever-Action Rifle
During a flashback, B.J's father is seen giving him an unidentified lever-action rifle.