Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Wolfenstein II: The New Colossus

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search



Wolfenstein II: The New Colossus
Wolfenstein-ii-the-new-colossus-cover.jpeg
Official Box Art
Release Date: 2017
Developer: MachineGames
Publisher: Bethesda Softworks
Series: Wolfenstein
Platforms: Windows
PlayStation 4
Xbox One
Nintendo Switch
Genre: First-Person Shooter


Wolfenstein II: The New Colossus is a 2017 FPS game. It is the eighth major entry in the Wolfenstein series and a direct sequel to 2014's Wolfenstein: The New Order. The game is set in a 1960s United States of America (known as "The American Territories") in an alternate universe, where Nazi Germany has won World War II and is currently the only superpower in the world. The player reprises the role of William "B.J" Blazkowicz, who has barely survived the events of The New Order, and is now charged with meeting with the surviving resistance groups in the United States and organizing for a revolution against the Nazi regime.

Gameplay Overview

Gameplay is similar to the previous game: a single-player-focused shooter where B.J. can carry all weapons (excluding heavy ones) as well as several grenades and hatchets (which replace knives). Despite his condition, B.J can still dual-wield weapons, though this time he can wield different ones on either hand. Weapon upgrades are now acquired by finding upgrade kits hidden throughout the levels.

The following weapons make an appearance in Wolfenstein II: The New Colossus:

Handguns

"Pistole 60 Mk.2 / Pistole 61"

A heavily modified Luger P08, this weapon makes a return from makes a return from Wolfenstein: The New Order (although, unlike that game's 3-round burst "Handgun 1960", this weapon is semi-auto only, and called the "Pistole"). As with the prior game, it is exclusively used by Nazi Officers. Several upgrades can be applied to the "Pistole" throughout the campaign, including a suppressor, an extended magazine, and a "Magnum" upgrade, which increases the damage (and also the recoil) of the weapon. The "Magnum" upgrade strangely adds an attachment under the barrel of the Luger, while the ammunition appears to be the same. Perhaps the developers invisioned the attachment making the weapon weapon shoot harder.

Luger P08 with black grips - 9x19mm
The in-game model of the "Pistole".
Blazkowicz with a "Pistole 61" he found on a maintenance table inside the Ausmerzer.
Inspecting the right side.
Holding the "Pistole" in New York City after it was hit by the Fallout 3 filter.
Aiming.
Loading a new magazine. Note the new magazine model, which now features witness holes.
Chambering on empty. Note the strange depiction of trigger discipline in the game, despite the practice not being common in the era it takes place in (even with the alternate history setting).

"Kampfpistole 61"

A further modified version of The Old Blood's altered Kampfpistole is available, now being fed by a 6-round detachable drum, instead of the previous game's breech-loaded version, as well as launching slower-firing grenades that bounce off of surfaces before detonating after a short time. Upgrades include a shoulder stock to reduce recoil (which is very similar to the one from a Mauser C96, and its holster's properties incomprehensible, considering that Kampfpistole is physically unable to fit in there), a spring loader that allows the gun to fire a 3-round salvo, and modified ammo that flies like rockets as in The Old Blood.

Leuchtpistole - 26.65mm
The in-game model of the "Kampfpistole". It's not particularly clear why the hammer is there, as it never seems to do anything. Its trigger group and bottom of grips obviously imitate the Luger P08.

Shotguns

"Schockhammer X / Schockhammer 61"

Despite the military of Nazi Germany never adopting combat shotguns, Nazi soldiers are once more depicted using them.

Submachine Guns

"Maschinenpistole 61"

The "Maschinenpistole" is essentially the counterpart to the SMG from the previous game's prologue, being the standard-issue weapon for Nazi soldiers stationed in the American Territories. Its design is primarily based on the Walther MPL SMG with barrel shroud from the older MP 18 / MP 28 with the barrel of the MP41 protruding out of it, and it has an strange chimney-like structure on the right-hand side. Upgrades include an integral suppressor, a drum magazine that doubles its capacity, and an odd "Nailgun" mod which fires heated bullets at a slower speed.

Walther MPL with stock folded - 9x19mm
The in-game model of the "Maschinenpistole".
Immidiately after awaking from a five month coma, B.J. is given an "MP61".
Chambering the SMG after checking the magazine. Note the safety notch seems more akin the the ones on the MP5 family then on the ones on the MP38/40/41.
The weapon in Blazkowicz's lap. The strange device on the side attached via wingnuts could be a weapon light, but given the dieselpunk aesthetic it is difficult to determine what the greeble is.
Aiming with the stock folded. The view is pretty much the same as with the stock unfolded during normal gameplay.
B.J. unfolding the stock when equipping the "MP61".
Idle with the SMG in New Orleans.
Loading a new magazine...
...and chambering it.
B.J. firing his fully modified "MP61"s victoriously after clearing the final segment of the game. The "Nailgun" modification is attached to the front end of the "MP61", which dubiously has the ability to heat up the bullets as they eject out of the weapon.

Rifles

"Sturmgewehr 61"

The "Sturmgewehr" returns from The New Order, albeit with a slightly different model from the TNO's "Assault Rifle 1960." In terms of visuals, it still has the StG-44-esque forend and barrel profile (albeit with a more AK-47-like front sight post), with the lower receiver, pistol grip, and magazine of an FN FAL, and the trigger guard and rear sight from a SIG SG 550-series rifle. It has a slightly downgraded capacity of 30 rounds compared to its predecessor, and is wielded by elite soldiers. Upgrades include jungle-taped dual magazines, a scope that converts the weapon to into a semi-auto marksman rifle, and armor-piercing rounds. Similar to the "Pistole", the alternate ammunition type gives the rifle a strange addition near the barrel, although in this case the shroud actually covers the barrel (perhaps alluding to a heavy barrel modification). Using the scope turns the rifle into a single shot DMR while also somehow increasing its damage. Nazi Marksman soldiers also use the rifle in semi-auto with increased damage output, although they don't have scoped rifles for some reason (maybe so the player won't be able to use it before getting the upgrade). The "jungle style" magazines will allow Blazkowicz to reload without chambering the rifle for one reload, even though logically he wouldn't be able to fire after. In two of the prerendered cutscenes, friendly NPCs have the weapon without its magazine, but when cutting to gameplay, the rifles have their magazines again.

Sturmgewehr 44 - 7.92x33mm Kurz
FN FAL with G1/StG 58 foreend - 7.62x51mm NATO. Note the folded bipod.
SIG SG 550 - 5.56x45mm NATO
In-game model of the "Sturmgewehr". Note that the charging handle has been relocated to the forend rather than remaining in the same position as it was on the original Sturmgewehr 44 and in the series' previous two games.
B.J. acquires an "StG61" while aboard the Ausmerzer.
Examining the top and right...
...then fiddling with the drum sight.
Holding the rifle in the same spot about a month later.
B.J. loading a new magazine after being rudely interrupted during his weapon showcase...
...and pulling the charging handle. Blazkowicz will hold the rifle in one of three different positions when chambering it.
Holding two fully customized StG61 rifles and flicking the safety lever on the right one. This strangely toggles the flip sight; even if one considers the safety lever to instead be the selector like the one on the FAL family, it still doesn't explain mechanically how the sight is toggled. Note the magazine on the left appears to be missing its follower.

Other

Unusable Weapons

Luger P08

The "Handgun 1946" (a slightly modified Luger P08) from Wolfenstein: The New Order and Wolfenstein: The Old Blood is seen in the hands of Irene Engel (voiced by Nina Franoszek) and Adolf Hitler (voiced by Norbert Weisser), though it isn't available for use by the player. Frau Engel's Golden Luger is the model you receive when you find all gold bars in The Old Blood.

Luger P08 - 9x19mm
Concept art of the "Handgun 1946" from The Old Blood.
A senile Hitler holds the Luger while yelling at actors for being actors. Note that much like in The Old Blood, the bottom of pistol's grip is flat and resembles the one on the Type 94 pistol.
"No Mein Führer. I'm from Arizona."
Hitler loads a new magazine after emptying it into the Arizonan (the toggle doesn't appear to be animated in this sequence). Note the bullets appear to be backwards, and he also slaps the side of the pistol to chamber it, despite the pistol being toggle-lock.
Amusingly, B.J. can kick Hitler while he rests on the floor, sending his Luger flying.
Engel with the gold Luger. Note the song she is singing is "Tapfrer Kleiner Liebling" by Karl & Karla, which is a parody of Paul & Paula.
The barrel in BJ's mouth.

M1911A1

M1911A1 pistols are seen in various friendly NPC holsters. The weapon is never seen being used, however.

World War II-era Colt M1911A1 - .45 ACP
Jacques 'Paris Jack' LeRoy with a holstered M1911A1.
A member of the Manhattan Resistance with the M1911A1 with standard grips.
The M1911A1 seen on Kreisau Circle/New Orleans Resistance members has alternate grips which appear to be rubber with crosshatching.
Grace Walker (Debra Wilson) with the M1911A1 in her leg holster. The above grips seem to have been colored white in an attempt to pass for pearl grips.
Horton and Anya relieve Fergus of his hangover. Note Anya's M1911A1 appears to have smooth grips.

Double Barreled Shotgun

During a flashback to B.J's childhood, his father Rip Blazkowicz (voiced by Glenn Morshower) forces him to use a Double Barreled Shotgun. Rip is later seen carrying the same shotgun when he meets B.J during the current events of the game. The model appears to be the same model used by Anya's parents in The New Order.

Charles Parker 1878 Side by Side Shotgun - 12 gauge

Lever-Action Rifle

During a flashback, B.J's father is seen giving him an unidentified lever-action rifle.


Do Not Sell My Personal Information