Fallout 3 is a critically acclaimed multiple-award winning action RPG video game, set in the post-apocalyptic ruins of Washington, DC as well as chunks of nearby Virginia and Maryland. It is the third main installment of the Fallout series. Fallout 3 represents a major departure from the isometric, turn-based gameplay of previous installments, opting for a first or third-person perspective with real-time combat.
As per usual in the series, players control a customizable protagonist known as the Lone Wanderer, formerly a Vault Dweller of Vault 101, who ventures into the Capital Wasteland in search of their father, who has mysteriously left the Vault against the orders of Vault authorities. There you wander the wasteland, meeting a detachment of the Brotherhood of Steel, the remnants of the Enclave, an army of Super Mutants from a nearby Vault, the Galaxy News Radio station and its DJ Three Dog, and various other characters and locations. The game was released October 2008 for PC, Xbox 360 and PlayStation 3. Upon release, the game recieved critical acclaim and features voice acting talent from famous actors such as Ron Perlman, Malcolm McDowell, and Liam Neeson.
A variety of DLC was released for Fallout 3, the first being Operation: Anchorage, a simulation of the liberation of Anchorage, Alaska during the Sino-American War. The second was The Pitt, in which the character explores the ruins of Pittsburgh, Pennsylvania, where you find it filled with raiders enslaving people to work in the steel mills. The third DLC was Broken Steel, a continuation of the game's main story. The fourth DLC was Point Lookout, where the character travels to the ruins of the Point Lookout State Park, Maryland, turned into an irradiated swampland filled with inbred mutants and cults. The final DLC was Mothership Zeta, where the character is abducted by aliens and leads a fight between captured humans from various eras of history against their alien captors.
The following weapons appear in the video game Fallout 3:
"N99 10mm Pistol"
The "N99 10mm Pistol" is largely based on a Desert Eagle, but with a bulked-up front end which has a metal canister-like tube underneath of which its purpose is unclear. It holds 12 rounds of 10mm ammunition. It is the first real gun available in the game, being offered by Amata during the escape from Vault 101. The pistol is also a common find outside of the Vault, as it is used by almost every faction in the game.
10mm Pistols equipped with suppressors (named the "Silenced 10mm Pistol") can be infrequently found across the DC area, and one is also used by Mr. Burke. The unique version of the basic 10mm is carried by Enclave Colonel Augustus Autumn, and can only be acquired from him through somewhat convoluted means; this version features slightly improved damage and durability.
In Operation: Anchorage, many of the game's firearms are reskinned with a cleaner, less weathered look in order to represent their pre-war states; the 10mm Pistol is given a more intact blued finish and wooden grip panels. The suppressed version is the one of the first two weapons available in the Anchorage simulation, the other being a knife.
Smith & Wesson 2nd Model
The ".32 Pistol" is modelled after the Smith & Wesson Model 2 Double Action, though the 2nd Model was only chambered in .38 S&W. It it frequently used by Raiders and other low-level characters, and James (voiced by Liam Neeson) uses one as his sidearm. It is not a particularly useful weapon, as it deals a very low amount of damage and has a small 5-round cylinder.
Wild Bill in The Pitt holds its unique version, appropriately named "Wild Bill's Sidearm"; compared to the standard .32 Pistol, Wild Bill's Sidearm has much better damage and durability and also features higher a critical damage multiplier.
Smith & Wesson Model 29
The Smith & Wesson Model 29 appears as the "Scoped .44 Magnum". As the name implies, it is fitted with an unremovable scope (which might be a reference to an almost identical Model 29 that appeared in the Mad Max sequel, The Road Warrior). An unscoped version is used by the "Mysterious Stranger", who briefly appears during combat through a Perk to finish off wounded enemies. Another unscoped version is used by Paulson from the Mothership Zeta DLC and can be obtained by killing Paulson and looting his dead body or by making him drop the gun through various means (it should be noted that Paulson is from the mid-19th century, making his use of a Model 29 anachronistic). This is the only way to acquire an unscoped Model 29 legitimately. Paulson's Revolver is also unique in that it fires a spread of 9 pellets, presumably meant to represent ratshot rounds. A more powerful unique variant called the "Blackhawk" can be obtained from Agatha, but the gun has no relation to the Ruger revolver of the same name; another unique variant, called "Callahan's Magnum" can be found inside the Pentagon depending on how the player completes "Who Dares Wins", the final quest of Broken Steel.
Shansi Type 17
The "Chinese Pistol", as its name implies, is based on the Shansi Type 17, a Chinese copy of the Mauser C96 in .45 ACP. The Fallout 3 version, however, is chambered for 10mm. It is mostly used by raiders and Chinese Remnant Soldiers, as well as some simulated Chinese troops in the Operation Anchorage DLC. The reload animation always features ten rounds being loaded regardless of how many are left in the magazine, and the clip is incorrectly inserted along with the cartridges which visually appear to be some sort of bottlenecked caliber. Despite being chambered for the same cartridge as the N99, the Shansi deals a much lower amount of damage than the 10mm Pistol, on par with the BB gun; it is, however, twice as durable than the N99. A unique version, the Zhu-Rong v418 Chinese Pistol, can be found in the L.O.B. Enterprises building; this variant fires incendiary bullets that sets its targets on fire.
"10mm Submachine Gun"
The "10mm Submachine Gun" is the only SMG in the game. The core of its design is a backwards Browning M2HB receiver, combined with a pistol grip and trigger group based on the Thompson Submachine Gun; the resulting weapon has a similar form factor to the defunct Heckler & Koch SMG prototype. A unique variant is used by fortune hunter Sydney and can be given to the player by choosing to side with her in the quest "Stealing Independence".
"Chinese Assault Rifle"
The more powerful of the two assault rifles, the "Chinese Assault Rifle" is clearly meant to evoke the AK family of weapons. It uses a fictional receiver similar in layout to the AK, but also combines design traits from other weapons such as the handguard, barrel assembly and rear sight like ones used on the RPD, with the gas piston and the barrel simply turned upside down, along with a stock from the AS Val. The rifle in game is chambered for 5.56x45mm rounds, but the magazine it uses (which hold 24 rounds) is shaped like a 7.62x39mm 30-rounder; the world model for 5.56mm ammo pickups is depicted as a Chinese Assault Rifle's magazine. Being the more powerful assault rifle, the Chinese Assault Rifle is comparatively less common than the G3 below, being mostly found on Talon Company and Regulator assassins along with some Super Mutants; other notable users include Lucas Simms, Jericho, and the Chinese Remnants inside Mama Dolce's. The Xuanlong Assault Rifle, a unique version that deals more damage and has a 36-round magazine (despite being modelled with the standard variant's 24-round mag), can be acquired after completing the unmarked quest "Jiggs' Loot".
Heckler & Koch G3
The "Assault Rifle" (or "R91 Assault Rifle") is based on the original Heckler & Koch G3, but is chambered in 5.56mm rounds and uses CETME Model C magazines that somehow hold 24 rounds. The R91 can be found on most mid level enemies, specifically Raiders, Super Mutants, and Talon Company mercenaries as well as simulated US Army troops in Operation: Anchorage. Compared to the Chinese Assault Rifle, the R91 is generally inferior due to its lower damage, but it has slightly higher durability and is more abundant throughout the Wasteland, making for easy repairs.
A different version, the "Infiltrator", can be found in The Pitt. This version has a black handguard, shorter barrel and cocking tube, no stock, and is equipped with a suppressor, scope and extended magazine; the last point is purely cosmetic, as it has the same ammo capacity as the basic R91. Its unique version, the Perforator, has higher damage, accuracy, and critical hit chance (as well as increased critical damage), but is less durable, fires slower, and uses more AP in VATS. According to designer Emil Pagliaruno, the Infiltrator was inspired by the scoped and suppressed MAC-10 from Escape from New York.
The "Hunting Rifle" appears to be a Mauser type bolt-action rifle, and resembles the Winchester Model 70 series. Bizarrely, it uses the same .32 caliber pistol rounds that the Smith & Wesson .32 revolver uses, though the rounds seen in the magazine and the cases ejected appear to be .308 Winchester rounds. This weapon is often the very first rifle-type firearm the Lone Wanderer can acquire after leaving Vault 101 for the first time (not counting the BB gun, which is technically not a firearm). This weapon is very accurate, and has the best zoom aside from the scoped weapons. While the standard Hunting Rifle has spread, unlike the Sniper Rifle (and the Hunting Rifle's unique variant Ol' Painless), it's still accurate enough for mid-range sniping, but a very high skill level is needed for sniping outside of VATS range.
The "Sniper Rifle" appears to be based on the "DKS-501" from the previous games. It is the only weapon in the game chambered for .308. The Sniper Rifle is the top-tier long-range weapon when it comes down to a marksman role. It has a scope and deals much more damage than the Hunting Rifle, but has a very rare ammo type, high recoil, and is a very fragile gun, requiring constant repairs to be made by the player. The rifle has high sway when aimed through the scope, which can be reduced by crouching or by having a high Small Guns skill; at 100 Small Guns, it will have no sway at all.
There are two unique versions of the rifle: the Reservist's Rifle, which uses less AP in V.A.T.S. but only holds 3 rounds (while retaining its 5-round magazine model), and the Victory Rifle, which can knock down opponents on critical hits.
The Henry 1860 appears as "Lincoln's Repeater", a one-of-a-kind rifle based on the real Henry 1860 that was presented to Abraham Lincoln in 1862, featuring the same engraving as on the real rifle. It is fitted with a wooden handguard, which the real rifle does not have. It is also chambered in .44 Magnum instead of .44 rimfire, presumably for gameplay purposes; however, in the game files, there exist assets for a ".44 caliber center fire" round, which was meant to be used in Lincoln's Repeater. Its description as centerfire rounds however still makes it an incorrect chambering; this error possibly resulted from the fact that .44-40 WCF is a common chambering for modern Henry replicas. The rifle is found inside the Museum of History, the in-game analogue to the Smithsonian National Museum of American History. Lincoln's Repeater is a very high-powered rifle, dealing 25 more damage than the Hunting Rifle, and 10 more damage than the Sniper Rifle. While it lacks a scope, it remains highly accurate at long range as it has a spread factor of 0. It also has 3 times the ammo capacity of either of the other two rifles. Rather strangely, Lincoln's Repeater can only be repaired with Hunting Rifles, though this feature was likely implemented for gameplay reasons as the repeater is the only Henry rifle in the game. However, the 10mm version from the Point Lookout DLC cannot be used to repair Lincoln's Repeater. Interestingly, a cut HUD icon features Lincoln's Repeater with an appearance more close to its real world inspiration, as no handguard is present on the rifle, along with the follower tab being positioned at the rear of the magazine tube. The weapon is incorrectly depicted as double-action and the bolt does not extend out of the rear of the receiver.
A non-unique version of the Henry appears in Point Lookout, called the "Lever-Action Rifle". This version is a rare iron-framed model and is chambered in 10mm. It is used by a variety of the inhabitants of Point Lookout and is the most powerful weapon chambered for 10mm in the game, dealing the same amount of damage as the Sniper Rifle. The "Backwater Rifle", its unique version which deals more damage and is over twice as durable, can be found in a Chinese Intelligence Bunker if the player completes the quest "The Velvet Curtain". Strangely, despite chambering 10mm, the Lever-Action Rifle only holds 10 rounds in its tube. Additionally, its Pip-Boy icon for some reason shows an enlarged version of the Red Ryder BB gun instead of a Henry.
Both versions of the Henry are relatively fragile guns; the Lever-Action Rifle will break after 250 shots, and Lincoln's Repeater breaks after 400. The Backwater Rifle is the most durable at being capable of firing 519 shots before breaking.
Added in the Operation: Anchorage DLC, the "Gauss Rifle" is the Energy Weapons alternative to the Sniper Rifle. It is heavily based on the Lahti L-39 anti-tank rifle, which includes the gun's rear and receiver area. The weapon draws power from microfusion cells (a miniature fusion reactor used as an energy weapon ammo type) in order to magnetise and accelerate its chambered ferromagnetic slugs, which are located in the magazine on the right side (itself seemingly based on the Lahti's own magazine); despite the obviously finite capacity of a box magazine, it is never reloaded. This was done to make use of ammunition already existing in the base game instead of introducing a seperate ammo type. It is not exactly clear if the Gauss Rifle actually has a rifled barrel as its name implies, with fired rounds being depicted as finned cartridges. Stats wise, the Gauss Rifle functions as a single-shot weapon with the cell powering it being replaced each time it is fired. Scoring a critical hit on a target will knock them down. During the Anchorage Reclamation simulation, the Gauss Rifle can be given to the player while stocking up on equipment and it may be used until the end of the simulation. Outside of the Anchorage simulation, only one Gauss Rifle can be obtained by the player character, as a possible reward to the DLC's questline. Due to its unique nature, it can only be repaired by merchants, potentially making it an expensive weapon to regularly use.
Daisy Red Ryder
Called the "BB Gun" in-game, the Red Ryder is the first weapon received by the Lone Wanderer, given by James during the quest "Growing Up Fast"; it can also be found in a rare few places in the Wasteland. It has the highest capacity of 100 rounds (while the real Red Ryder holds around 650 BBs maximum) for the Small Guns category of weapons in the game and has decent accuracy, but also deals an incredibly low amount of damage, and as such has little use outside of being a gimmick weapon.
Sawed-off Double Barrel Shotgun
A Sawed-off Double Barrel Shotgun appears as the "Sawed-Off Shotgun". It functions as the game's low-level shotgun, as it deals the lowest damage, cannot score critical hits, and has the widest spread. A unique version named "The Kneecapper" is carried by Ronald Laren; this variant deals far more damage, has a tighter spread, and is one pound lighter but is also less durable.
Double Barreled Shotgun
A non-sawn-off version of the double barreled shotgun above (and reusing the stock of the "Combat Shotgun" below) appears in the Point Lookout DLC. It is the most powerful shotgun in the game as it fires both barrels at one, although the pellet count is the same as all other shotguns. It is a frequent sight throughout the state park, being found lying around in various locations and is used by Swampfolk and Tribals. Due to an NPC-only +35 damage boost given to certain weapons in Point Lookout, this shotgun is particularly dangerous in the hands of enemies due to the bonus ignoring armour and being applied to every individual pellet, resulting in an extra 315 points of damage if all pellets hit.
This fictional semi-automatic shotgun has an overall appearance of the PPSh-41 submachine gun, from the fire selector switch located inside the trigger guard, the barrel's protruding muzzle-brake, the drum magazine, and even the sights. Smiling Jack in Evergreen Mills carries "The Terrible Shotgun", a unique variation that deals more damage but has an extremely wide spread. Combat Shotguns can also be found set up traps triggered by pressure plates or tripwires; when disarmed, which requires a Repair skill of at least 45, the player will be given a poor-condition Combat Shotgun, four shells, and ten microfusion cells.
The "Flamer" appears to be based on an M9 Flamethrower, but with the backpack of an M2 Flamethrower. One of the more common heavy weapons in the game, it has an extremely short range, not even shooting ten feet ahead. There are three unique variants of the Flamer, of which two only appear in Broken Steel. The first is the Burnmaster, which is simply a more powerful Flamer with less durability. The second, the Rapid-Torch Flamer, lacks the small delay the regular variant has when firing. The final variant, the Slo-Burn Flamer, is similar to the Rapid-Torch but deals more damage at the cost of using much more fuel.
The "Frag Grenade" bears a strong resemblance to the Danish M23 Haanbombe, but has a more conventional spoon-type primer instead of the M23's pressure switch, along with fragmentation grooves on the body (the M23 used a detachable sleeve in order to achieve fragmentation); despite this, the in-game grenade does not produce fragments. It is one of the most common explosive weapons, being found on characters ranging from Raiders to Super Mutants. Frag Grenades may also be found as "Grenade Bouquet" traps, consisting of three grenades hanging from a ceiling by a string, triggered by a tripwire or pressure plate; with an Explosives skill of over 30, the trap may be disarmed and the grenades added to the inventory.
TM-46 Anti-Tank Mine
The "Frag Mine" is a recoloured and scaled-down TM-46 anti-tank mine, used as an anti-personnel weapon rather than anti-tank. Despite their name, they do not produce fragments when detonated, but only a rather small concussive blast. When a mine is approached, it will beep until it explodes; how long it takes depends on the player's Explosives skill, which also determines its detection proximity. Planted mines can be found in various locations, most notably in a location simply known as Minefield, which has around 60 planted in the area; they can be disarmed regardless of the Lone Wanderer's skill.
A Long Rifle is seen in the Capitol Building reliefs depicting historical events.
Although barely visible, the loader for the BB Gun has a sticker with a logo that features an M1903 Springfield.
The Ruger GP100 appears on the "Guns and Bullets" skill book, which increases the player's Small Guns skill by one point. It is also clearly seen during loading sequences.
At several points during the Operation: Anchorage DLC, propaganda posters for the People's Liberation Army appear in the simulation. One of the posters depicts a Chinese soldier with an Arisaka-style rifle.