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Uncharted 2: Among Thieves

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Uncharted 2: Among Thieves (2009)
Uncharted: The Nathan Drake Collection (2015)

Uncharted 2: Among Thieves is the 2009 sequel to Uncharted: Drake's Fortune, developed by Naughty Dog and published by Sony exclusively for PS3. Following his previous adventure, the plot finds Drake hired to steal an old lamp from a museum by a mysterious client who soon turns out to be searching for the lost city of Shambala.

In October 2015, a full HD edition of all three PS3 Uncharted games was released for the PS4. Called Uncharted: The Nathan Drake Collection, it runs in 1080p resolution at 60 frames per second, unlike the original games that run in 720p at 30 FPS. It also includes an assortment of smaller changes and the addition of a photo mode, which allows the player the pause the game at any time and take screenshots. Screenshots from the HD edition in this article will be marked with HD.

With the exception of these additions, the actual games are still the same, no new content has been added.

The following weapons appear in the video game Uncharted 2: Among Thieves:


Beretta 92FS Brigadier Inox

The Beretta 92FS Brigadier Inox returns as one of the available side-arms, named the "92FS" in the game. It is used by Elena, Drake, a Nepal resistance fighter, assorted enemies and is also the sidearm Zoran Lazarevic uses. The 92FS Inox has a rather strange firing sound. It sounds like the weapon is suppressed even though the weapon quite obviously doesn't have a suppressor on it.

Beretta 92FS Brigadier Inox with Hogue wrap-around grips - 9x19mm. The Beretta has these grips in-game as it did in the first game.
Drake firing the Beretta 92FS Brigadier Inox, you can clearly see the Hogue grips.
While hiding behind a riot shield, Nate holds his 92FS Inox with a bad low grip.
HD. Note the lack of the right side safety as in the first game.
HD. Drake reloading his 92FS Inox. This animation is used on all pistols and the Micro Uzi.
HD. Fisher with her 92FS Inox...
HD. ...and Lazarevic with his.
HD. The Nepali fighters run beside Drake, in one of the few moments that they are seen in-game. Note the Beretta 92FS Inox in the hands of the fighter with the blue hat.
The 92FS Inox in-game icon. Note the lack of Hogue grips.

Smith & Wesson Model 629 Classic

Called "Wess .44", the Smith & Wesson Model 629 Classic is once again Sully's preferred sidearm. It has high accuracy at range but is not as powerful as the Desert Eagle.

Smith & Wesson Model 629 Classic with custom wood grips - .44 Magnum
Nate aims his Model 629.
HD. Note that the trigger is set in single-action mode despite the fact the hammer is still down.
HD. One could wonder where Drake has the bullets he puts into the gun...
HD. Sully prepares to shoot some bad guys with his Model 629. After the cutscene ends however, he finds a SVD sniper rifle and uses that instead.
In-game icon.

Colt Defender

The Colt Defender, named ".45 Defender" in-game, is carried by Nate while in Borneo, early in the game. The gun's slide marks it as a Chinese pistol and calls it a "Type 85." (as seen in the strategy guide). Chloe Frazier carries a custom version with a black finish and flaming skulls on the sides of the slide that are painted to appear that the bullet is coming out of the skull's mouth. The weapon model is actually mirrored in-game.

Colt Defender with Hogue grips - .45 ACP. Similar to the one used in-game.
Nate firing his Colt Defender. Note wooden furniture and lack of red dot sight on the FAL. This is a pre-release picture.
Nate goes Tom Hanks style and shoots a tank with a 1911. Unfortunately, no plane flew overhead to blow it up.
HD. Here it's possible to see how the weapon is mirrored. Also note the uncocked hammer, the hammer on all pistols and the revolver are uncocked at all times.
HD. Drake in cover preparing to shoot a mercenary with his Defender.
HD. Chloe's custom Defender in her holster.
HD. Chloe aims her custom Defender at Drake as the train level comes to an end.
HD. Chloe holding her custom Defender.
In-game icon.

IMI Desert Eagle Mark VII

Called the "Desert 5" in game, the Desert Eagle Mark VII is Harry Flynn's preferred sidearm, and is sometimes seen equipped with a laser sight and used by mercenaries and the Turkish police as a sniper like weapon. It is very powerful, likely the .50 AE version, due to damage and the magazine containing 7 rounds. It is incorrectly shown with very tall cocking serrations, higher than even those of a Mark XIX. With cheats, it is still possible to use Eddie's golden Desert Eagle from the previous game.

IMI Desert Eagle MK VII with nickel finish - .44 Magnum
HD. Do to the way the gun's shaders act in the game, what's supposed to be a chrome Desert Eagle turns black in low light areas in the game.
HD. An almost frozen Drake reloading his Desert Eagle, showing better trigger discipline than usual.
HD. Having run out of ammo, the slide on Drake's Deagle locks back, a nice detail.
HD. As Flynn is a bad guy, he of course uses a Desert Eagle, pulling it on Drake as Flynn betrays him in early in the game. Here in this better lit area the gun is chrome like it is suppose to be.
HD. Another shot from the same scene, here it's possible to see the rather undersized, uncocked hammer.
HD. Flynn keeps on being a douche with his Desert Eagle all throughout the game.
HD. Two Turkish policemen are entusiastic to try out their Desert Eagles, not before putting a laser show for Nathan. Note the lack of a laser module on the gun, as in the previous game.

Luger P08

Drake takes a Luger P08 from a dead Nazi in a ice cave. Much like the MP40s in the previous game functioning perfectly fine after 60 years despite lacking maintenance, this Luger can somehow be operated without an issue after sitting in snow for 70 years. It is also seen in Shambala, where Chloe finds one on the bodies of dead explorers, who apparently have strange choices in weapons. They appear to carry Lugers along with Beretta 92FS Inoxes and AKs, leaving their nationality and the time period they arrived rather convoluted.

Ironically, the P08 was planned for the first game, albeit ending up being cut.

Luger P08 - 9x19mm
HD. Drake finds a Luger P08 next to the corpse of a SS soldier.
HD. Hey! That's mine! Says Hans the Nazi.
HD. Reloading the P08 shows how the toggle doesn't lock back, it doesn't even move when the gun is fired!

Submachine Guns

IMI Micro Uzi

The Micro Uzi returns in-game as the "Micro 9mm", counted as a pistol. Enemies equipped with riot shields will often use Micro Uzis, firing it one handed while staying in cover behind the shield. Despite using a stock "pew" suppressed gunshot sound, the Micro Uzi does not have a suppressor and does not count as suppressed. As in the previous game, it correctly holds 20 rounds in the short Uzi magazine it's modeled with.

IMI Micro Uzi with 20-round magazine - 9x19mm
HD. Just like in the first game, Drake can fire the open-bolt Micro Uzi like a closed-bolt weapon.
HD. Also like the first game, Drake doesn't have to chamber a new round once he's done inserting a new magazine, as the gun does it by itself. Note how there is already a magazine in the Uzi even though he just dropped it!


The MP40 with the folding stock removed is available in the Ice Cave and Sewage levels. As is the case with the first game's MP40s in the German bunker, which all lack maintenance for 60 years, the weapons still manage to work fine after spending 70 years submerged in snow, or being left in the sewerage.

MP40 submachine gun - 9x19mm
HD. As in the first game, it has skewed proportions and lacks its folding stock.
HD. Drake reloads his MP40 with what looks like a solid stick of metal.

Assault Rifles/Battle Rifles


AK-47s are used by Lazarevic's mercenaries early in the game, Nathan also favors it, and also used by Turkish police, Nepalese resistance fighters, and during the assault on the mountain village, several villagers also use these, presumably obtained from fallen enemies.

Type III AK-47 with cleaning rod removed - 7.62x39mm
Nate hides in cover while the man in the room looks at the microwave to make sure his food will be ready before Nate comes in. The game's AK-47 still has an AKM slant compensator.
HD. Drake holding an AK he just "borrowed" from a mercenary who doesn't need it anymore. Drake should probably disengage the safety if he wants to fire it.
HD. Here you can see that it still lacks its trigger guard as it did in the first game
HD. Drake inserting a new mag into his AK...
HD. after which he "pulls" the charging handle. It doesn't actually move as he does this, nor does it move when he fires the gun! This reload animation is reused on all two-handed automatic weapons in the game, which leads to more than a few glaring mistakes.
HD. The AK on Drake's back. What ever holds it there is a mystery, he just puts it on his back.
HD. After thinking he got away from the museum guards, the police shows up with AKs to show how wrong Drake is.
Drake grabbing an AK found in Shangri-La.
"Turtles all the way down"
HD. Note the AK-47 in the hands of the fighter with the yellow hat.
In-game icon.

Colt Model 653

The "M4" in the game is actually a Colt Model 653, distinguished by the non-detachable carry handle, lack of a step in the barrel for mounting an M203, and lack of a brass deflector. It's used later in the game by Lazarevic's men. Nate uses one during the final shootout with Lazarevic. As in the first game, the reload animation is wrong, instead of pulling back the charging handle or hitting the bolt catch, Nate reloads it like an AK-47 by pulling back a invisible charging handle on the dust cover.

Colt Model 653 "M16A1 Carbine" - 5.56x45mm
HD. Drake shows his war face as he holds a Model 653.
HD. Like many other weapons in the game, the model for the Model 653 is taken straight from the first Uncharted.
HD. Drake reloading his Model 653, somehow managing to chamber a new round this way. You can clearly see the skinny flashlight held on to the handguard with thick elastic bands.
HD. As Drake climbs along the side of a train car, the Model 653 is glued to his back. Note modern 6 position collapsible stock.
Nate with a Model 653 on his back.
In-game icon.


The FN FAL can be seen in the hands of the mercenaries, Nepalese resistance fighter and Nathan, it is named "FAL" in the game. The FAL incorrectly fires in three-round bursts, holds 30 rounds in a 20-round magazine, and has a red dot sight that somehow zooms in slightly, along with OD green furniture. The charging handle and ejector port swap positions (charge right, eject left) so that the AK reload animations could simply be ported over for the FAL. The shell casings still eject on the right side however.

FN FAL 50.00 - 7.62x51mm NATO
Nate firing an FAL at a tank. Bye bye Nate.
HD. A newly acquired FAL in Drake's hands. Here it's possible to see the ejection port on the left side of the FAL...
HD...and the charging handle on the right. It also looks like the red dot in the sight is just a painted on dot.
HD. Reloading the FAL shows how the magazine can float and also the fact that it is completely empty!
HD. On Nate's back.
HD. The RDS in use.
In-game icon.


Mossberg Maverick 88

The Mossberg Maverick 88 is seen carried by Lazarvic's men, named "Moss-12" in-game as it was in the first Uncharted. It appears in the early stages of the game before being replaced by the SPAS-12. The stainless steel barrel and mag tub seem to have more luster to them do to the improved lighting in the game. It seems to have wood grip panels on the plastic pistol grip. It holds 6 rounds as in the first game, which is one more than what the tube magazine can actually hold.

Maverick 88 with pistol grip - 12 gauge
HD. Reloading with invisible shells.
HD. The Maverick 88 looks very stubby and somewhat over-sized in Drake's hands as it did in the first game.
HD. Shiny.

Franchi SPAS-12

Called the "SAS-12" in game. The SPAS-12 is carried by Lazarevic's mercenaries. Nate works the action at almost semi-automatic speed, while Lazarevic's men operate it much more slowly. Despite being a short-barrel version, it has a capacity of 8 rounds like the full-size model.

Franchi SPAS-12 short barrel version - 12 gauge
File:800px-Uncharted 2 Among Thieves™.jpg
A player character holding a SPAS-12 in multiplayer.
HD. Reloading the SPAS-12.
HD. Drake admiring a dramatic view of the mountains, SPAS-12 on his back.
In-game icon. Note longer barrel and tube mag and the folded stock.

Sawed-Off Double Barreled Shotgun

Lazaravich uses a sawed-off double barreled shotgun with a pistol grip as his weapon of choice. The weapon can never be used by the player. From the looks of it, it seems to be a modified version of the M79 Grenade Launcher model from the first Uncharted.

Spanish Zabala Shotgun - 12 gauge. Similar to Lazarovich's shotgun.
M79 grenade launcher with Pistol Grip - 40x46mm
HD. As Lazaravich and his men are attacked by giant blue guardian types, he pulls out his shotgun.
The first Uncharted's M79 grenade launcher for comparison. It even has the same scratches on the receiver as the above weapon.
HD. Lazaravich with his double-barrel shotgun, having just used it very effectively against what is proven to be guardians of Shangri-La
HD. Drake is about to have a bad time...
HD. Lazaravich about to execute Drake and Co. Doing the classic bad guy mistake of taking too long to actually do so.


The "Pistole" is a fictional pistol-sized shotgun resembling an excessively sawed-off over-and-under double barrel shotgun, though it seems to also have the ejection port of a pump-action or semi-auto. The weapon features an extremely strange loading action, with the barrels swinging out to the side as if they're mounted on a revolver-like crane.

Sawn-off Over and Under shotgun - 12 gauge
HD. Looking at the side of the weapon, there seems to be what looks like an ejection port, even though it's a double-barrel shotgun.
HD. The very strange way of reloading the Pistole shows us many problems with the weapon. Despite having a hinge under the barrels as shown in the above pictures implying that the barrels would tilt down when unlocked like a typical double barreled shotgun, the barrels swing to the side like they're on a revolver-like crane. But as you can see when the barrels are swung out, the bottom barrel is still mostly inline with the receiver, making it impossible to reload the bottom barrel or even to be able to load it in the first place. On top of that, the shotgun doesn't seem to have any strikers for firing the shells to begin with!
A Pistole in the hands of a sniper as Nate does... Something to him...

Sniper Rifles

Hybrid SVD / PSL sniper

Named "Dragon Sniper", this rifle is a hybrid of the SVD Dragunov and the PSL Sniper Rifle; the model is similar to the SVD overall, but has no space between the magazine and the front of the trigger guard. It is the only sniper rifle in the game. As is fairly normal in video games, enemy snipers have a visible red laser sight which is not present on the weapon when Drake is using it. In this game the laser sight is more or less a timer, waving from side to side as the sniper prepares to shoot before steadying on Nathan's head; if the enemy fires in this state it is instant death.

The weapon uses a 10-round SVD magazine, now with green tape wrapped around it, but this only actually contains 5 rounds as in the first game.

SVD Dragunov - 7.62x54mm R
PSL - 7.62x54mm R
HD. As usual, the safety is on.
HD. The stubby Frankengun still seems to be loaded with lipstick like in the first game. Or maybe they are crayons? Either way, they don't really look like bullets.
HD. The reticle of the scope is completely wrong for a PSO-1 scope.
HD. Sully acquires himself a wannabe-SVD in the Borneo chapter of the game, which he snipes mercenaries with.

Machine Guns

DShK heavy machine gun

Fixed gun emplacements mounting DShK heavy machine guns are seen during the campaign. The T-62 seen in one of the later campaign levels is also equipped with a hatch-mounted DShK. The one seen earlier on Lazarevic's train has no hatch weapon fitted, though this could easily be explained as it being stowed for transport.

DShKM on tripod - 12.7x108mm
DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm
HD. Drake admires a DShK mounted on a truck, having just used it to mow down a few mercs.
HD. A DShK mounted on a tank, a bit overkill to bring such a vehicle to take down one man in a village full of people armed with crossbows.

General Dynamics GAU-19/A

General Dynamics GAU-19/As can be found in ground mountings late in the game, where they serve as a more powerful replacement for the DShK; one can be found while crossing a river after entering the Tibetan monastery. The fictional handheld minigun uses a pickup icon of a GAU-19/A and is called "GAU-19," though it is not one.

General Dynamics GAU-19/A - .50 BMG
HD. Drake tearing through some mercs with a GAU-19/A. Unusually for a video game, it actually has a finite amount of ammo.

Fictional M134 Minigun Based Weapon

A portable minigun is carried by heavily armored mercenaries employed by Lazarevic, and can be used by Drake. While the weapon is called a "GAU-19" and has a GAU-19 pickup icon, the in-game weapon is loosely based on the GE M134, though somewhat oversized and with five barrels instead of six. The configuration of the minigun seems to be based on Destroyer's fake GAU-19 from the movie Doom.

The minigun tends to spawn with a random amount of ammunition up to a maximum of 500 rounds; in normal gameplay the ammunition is treated as part of the gun, with no ability to transfer rounds between one weapon and another. If the infinite ammo cheat is enabled, however, it becomes possible to reload it; this was clearly never intended, and the gun simply uses the reloading animation for the pistols.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
The M134-based minigun as it appears in-game. The drum magazine looks like it could barely hold 50 rounds...
Staring down the barrels of the minigun (which looks to be a least a .50 cal). With the way she totes that thing around, she might be a cyborg...
HD. Drake somehow manages to hold the minigun.
HD. Firing the minigun makes it eject rather undersized shell casings.
HD. Two brutes preparing to ruin Drake's day with their ridiculous weapons.
HD. A brute puts his minigun up on the logs before climbing up himself.
In-game icon. Note the three barrels.

Yakushev-Borzov Yak-B

The Yakushev-Borzov Yak-B is seen mounted on Hind-D gunships.

Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm
HD. The Hind-D about to show what it got.


Lazarevic's train includes a strange self-propelled AA gun which Drake takes command of to fight a Hind-D: bizarrely, this vehicle appears to be the ZU-23 battery of a ZSU-23-4 mounted in an open-top M42 Duster turret on a hull the front of which is an M42 Duster and the back of which is a Flakpanzer IV.

ZU-23-2 - 23x152mm


Milkor MGL Mk 1L Grenade Launcher

Called the "M32 Hammer", the Milkor MGL Mk 1L is commonly used by gas-mask wearing enemies, the grenades leave a plume of smoke behind them when fired. Nate uses this weapon to shoot down a Hind-D in Nepal. As in Far Cry 2 the MGL has an ammunition capacity of 4 instead of 6, and in Uncharted 2 it is also incorrectly reloaded by breaking the weapon open at the base of the cylinder like a break-open revolver rather than swinging the rear portion out to the side. Unlike the original game's M79 which was basically a flat trajectory rocket launcher, the MGL fires slow moving physics-enabled rounds in an arc; these are the standard videogame smart grenades which explode on contact with enemies or on a timer if they do not hit a destructable object.

Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
A Nathan blows up another Nathan with a Milkor MGL Mk 1L in multiplayer.
HD. The weapon lacks any sort of sighting system whatsoever. Note how the safety is on.
HD. The hand guard looks rather deformed.
HD. Drake reloading his MGL-140 in a impossible way. The animation is actually reused from the M79 from the first game, they don't quite work together...


RPG-7s are used by Lazarevic's men. Nate procures these and uses them to attempt to shoot down an enemy Hind-D chopper, and later to destroy a tank.

RPG-7 - 40mm
HD. Drake looking somewhat unsure about his newly acquired RPG-7.
HD. The RPG-7 clipping through Drake's shoulder.
HD. Drake reloading his RPG-7 after just showing some mercs how it feels to be exploded.
HD. For some reason the rear portion of the launcher collapses into itself when Drake puts it on his back.
HD. Having run out of grenades, Drake carries an unloaded (and self collapsing) RPG-7 on his back.
HD. Chloe uses an RPG-7 to destroy a truck that was pestering Drake.
HD. Drake asking Chloe whether it's a good idea to run around in the open when RPG wielding mercs are about.


M67 hand grenade

The M67 hand grenade is used in almost every level by Drake and enemies.

M67 High-Explosive Fragmentation hand grenade
HD. A M67 grenade on the ever recurring reinforced crate.


Pneu Dart Model 179B CO2 Pistol

The Pneu is only used as a tranquilizer gun in the museum level. It is however possible to use it later in the game via cheats.

Pneu Dart Model 179B CO2 Pistol
Flynn holds two tranquilizer pistols before handing one to Nate.
HD. Drake looking rather surprised at Flynn's Pneus.
HD. Reloading the Pneu shows how none of the parts on the gun are actually animated, Drake just makes some vague hand movements around the gun accompanied by sound effects that are also used for the Pistole.

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