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Uncharted 2: Among Thieves
Uncharted 2: Among Thieves is the 2009 sequel to Uncharted: Drake's Fortune, developed by Naughty Dog and published by Sony exclusively for PS3. Following his previous adventure, the plot finds Drake hired to steal an old lamp from a museum by a mysterious client who soon turns out to be searching for the lost city of Shambala.
In October 2015, a full HD edition of all three PS3 Uncharted games was released for the PS4. Called Uncharted: The Nathan Drake Collection, it runs in 1080p resolution at 60 frames per second, unlike the original games that run in 720p at 30 FPS. It also includes an assortment of smaller changes and the addition of a photo mode, which allows the player the pause the game at any time and take screenshots. Screenshots from the HD edition in this article will be marked with HD.
With the exception of these additions, the actual games are still the same, no new content has been added.
The following weapons appear in the video game Uncharted 2: Among Thieves:
Beretta 92FS Brigadier Inox
The Beretta 92FS Brigadier Inox returns as one of the available side-arms, named the "92FS" in the game. It is used by Elena, Drake, assorted enemies and is also the sidearm Zoran Lazarevic uses. The 92FS Inox has a rather strange firing sound. It sounds like the weapon is suppressed even though the weapon quite obviously doesn't have a suppressor on it.
Smith & Wesson Model 629 Classic
Called "Wess .44", the Smith & Wesson Model 629 Classic is once again Sully's preferred sidearm. It has high accuracy at range but is not as powerful as the Desert Eagle.
The Colt Defender, named ".45 Defender" in-game, is carried by Nate while in Borneo, early in the game. The gun's slide marks it as a Chinese pistol and calls it a "Type 85." (as seen in the strategy guide). Chloe Frazier carries a custom version with a black finish and flaming skulls on the sides of the slide that are painted to appear that the bullet is coming out of the skull's mouth. The weapon model is actually mirrored in-game.
IMI Desert Eagle Mark VII
Called the "Desert 5" in game, the Desert Eagle Mark VII is Harry Flynn's preferred sidearm, and is sometimes seen equipped with a laser sight and used by mercenaries as a sniper like weapon. It is very powerful, likely the .50 AE version, due to damage and the magazine containing 7 rounds. It is incorrectly shown with very tall cocking serrations, higher than even those of a Mark XIX. With cheats, it is still possible to use Eddie's golden Desert Eagle from the previous game.
Drake takes a Luger P08 from a dead Nazi in a ice cave. Much like the MP40s in the previous game functioning perfectly fine after 60 years despite lacking maintenance, this Luger can somehow be operated without an issue after sitting in snow for 70 years. It is also seen in Shambala, where Chloe finds one on the bodies of dead explorers, who apparently have strange choices in weapons. They appear to carry Lugers along with Beretta 92FS Inoxes and AKs, leaving their nationality and the time period they arrived rather convoluted.
IMI Micro Uzi
The Micro Uzi returns in-game as the "Micro 9mm", counted as a pistol. Enemies equipped with riot shields will often use Micro Uzis, firing it one handed while staying in cover behind the shield. Despite using a stock "pew" suppressed gunshot sound, the Micro Uzi does not have a suppressor and does not count as suppressed. As in the previous game, it correctly holds 20 rounds in the short Uzi magazine it's modeled with.
The MP40 with the folding stock removed is available in the Ice Cave and Sewage levels. As is the case with the first game's MP40s in the German bunker, which all lack maintenance for 60 years, the weapons still manage to work fine after spending 70 years submerged in snow, or being left in the sewerage.
Assault Rifles/Battle Rifles
AK-47s are used by Lazarevic's mercenaries early in the game, Nathan also favors it. During the assault on the mountain village, several villagers also use these, presumably obtained from fallen enemies.
Colt Model 653
The "M4" in the game is actually a Colt Model 653, distinguished by the non-detachable carry handle, lack of a step in the barrel for mounting an M203, and lack of a brass deflector. It's used later in the game by Lazarevic's men. Nate uses one during the final shootout with Lazarevic. As in the first game, the reload animation is wrong, instead of pulling back the charging handle or hitting the bolt catch, Nate reloads it like an AK-47 by pulling back a invisible charging handle on the dust cover.
The FN FAL can be seen in the hands of the mercenaries and Nathan, it is named "FAL" in the game. The FAL incorrectly fires in three-round bursts, holds 30 rounds in a 20-round magazine, and has a red dot sight that somehow zooms in slightly, along with OD green furniture. The charging handle and ejector port swap positions (charge right, eject left) so that the AK reload animations could simply be ported over for the FAL. The shell casings still eject on the right side however.
Mossberg Maverick 88
The Mossberg Maverick 88 is seen carried by Lazarvic's men, named "Moss-12" in-game as it was in the first Uncharted. It appears in the early stages of the game before being replaced by the SPAS-12. The stainless steel barrel and mag tub seem to have more luster to them do to the improved lighting in the game. It seems to have wood grip panels on the plastic pistol grip. It holds 6 rounds as in the first game, which is one more than what the tube magazine can actually hold.
Called the "SAS-12" in game. The SPAS-12 is carried by Lazarevic's mercenaries. Nate works the action at almost semi-automatic speed, while Lazarevic's men operate it much more slowly. Despite being a short-barrel version, it has a capacity of 8 rounds like the full-size model.
Sawed-Off Double Barreled Shotgun
Lazaravich uses a sawed-off double barreled shotgun with a pistol grip as his weapon of choice. The weapon can never be used by the player. From the looks of it, it seems to be a modified version of the M79 Grenade Launcher model from the first Uncharted.
The "Pistole" is a fictional pistol-sized shotgun resembling an excessively sawed-off over-and-under double barrel shotgun, though it seems to also have the ejection port of a pump-action or semi-auto. The weapon features an extremely strange loading action, with the barrels swinging out to the side as if they're mounted on a revolver-like crane.
Hybrid SVD / PSL sniper
Named "Dragon Sniper", this rifle is a hybrid of the SVD Dragunov and the PSL Sniper Rifle; the model is similar to the SVD overall, but has no space between the magazine and the front of the trigger guard. It is the only sniper rifle in the game. As is fairly normal in video games, enemy snipers have a visible red laser sight which is not present on the weapon when Drake is using it. In this game the laser sight is more or less a timer, waving from side to side as the sniper prepares to shoot before steadying on Nathan's head; if the enemy fires in this state it is instant death.
The weapon uses a 10-round SVD magazine, now with green tape wrapped around it, but this only actually contains 5 rounds as in the first game.
DShK heavy machine gun
Fixed gun emplacements mounting DShK heavy machine guns are seen during the campaign. The T-62 seen in one of the later campaign levels is also equipped with a hatch-mounted DShK. The one seen earlier on Lazarevic's train has no hatch weapon fitted, though this could easily be explained as it being stowed for transport.
General Dynamics GAU-19/A
General Dynamics GAU-19/As can be found in ground mountings late in the game, where they serve as a more powerful replacement for the DShK; one can be found while crossing a river after entering the Tibetan monastery. The fictional handheld minigun uses a pickup icon of a GAU-19/A and is called "GAU-19," though it is not one.
Fictional M134 Minigun Based Weapon
A portable minigun is carried by heavily armored mercenaries employed by Lazarevic, and can be used by Drake. While the weapon is called a "GAU-19" and has a GAU-19 pickup icon, the in-game weapon is loosely based on the GE M134, though somewhat oversized and with five barrels instead of six. The configuration of the minigun seems to be based on Destroyer's fake GAU-19 from the movie Doom.
The minigun tends to spawn with a random amount of ammunition up to a maximum of 500 rounds; in normal gameplay the ammunition is treated as part of the gun, with no ability to transfer rounds between one weapon and another. If the infinite ammo cheat is enabled, however, it becomes possible to reload it; this was clearly never intended, and the gun simply uses the reloading animation for the pistols.
The Yakushev-Borzov Yak-B is seen mounted on Hind-D gunships.
Lazarevic's train includes a strange self-propelled AA gun which Drake takes command of to fight a Hind-D: bizarrely, this vehicle appears to be the ZU-23 battery of a ZSU-23-4 mounted in an open-top M42 Duster turret on a hull the front of which is an M42 Duster and the back of which is a Flakpanzer IV.
Milkor MGL Mk 1L Grenade Launcher
Called the "M32 Hammer", the Milkor MGL Mk 1L is commonly used by gas-mask wearing enemies, the grenades leave a plume of smoke behind them when fired. Nate uses this weapon to shoot down a Hind-D in Nepal. As in Far Cry 2 the MGL has an ammunition capacity of 4 instead of 6, and in Uncharted 2 it is also incorrectly reloaded by breaking the weapon open at the base of the cylinder like a break-open revolver rather than swinging the rear portion out to the side. Unlike the original game's M79 which was basically a flat trajectory rocket launcher, the MGL fires slow moving physics-enabled rounds in an arc; these are the standard videogame smart grenades which explode on contact with enemies or on a timer if they do not hit a destructable object.
RPG-7s are used by Lazarevic's men. Nate procures these and uses them to attempt to shoot down an enemy Hind-D chopper, and later to destroy a tank.
M67 hand grenade
The M67 hand grenade is used in almost every level by Drake and enemies.
Pneu Dart Model 179B CO2 Pistol
The Pneu is only used as a tranquilizer gun in the museum level. It is however possible to use it later in the game via cheats.