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Uncharted: Drake's Fortune

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Uncharted: Drake's Fortune (2007)
Uncharted: The Nathan Drake Collection (2015)

Uncharted: Drake's Fortune is a 2007 Playstation 3-exclusive third-person action game developed by Naughty Dog and published by Sony as one of the console's launch titles. Heavily inspired by the Indiana Jones movies, it follows the escapades of roguish fortune/treasure hunter Nathan Drake, a young man who claims to be descended from the illegitimate child of Sir Francis Drake. Together with his friend Victor Sullivan and a determined reporter, Elena Fisher, Nathan sets out to discover Sir Francis' lost treasure, quickly identified as the true form of the legendary El Dorado. However, sinister forces are also interested in the ancient treasure, and it soon transpires that El Dorado itself may not be all it seems.

In October 2015, a full HD edition of all three PS3 Uncharted games was released for the PS4. Called Uncharted: The Nathan Drake Collection, it runs in 1080p resolution at 60 frames per second, unlike the original games that run in 720p at 30 FPS. It also includes an assortment of smaller changes and the addition of a photo mode, which allows the player the pause the game at any time and take screenshots. Screenshots from the HD edition in this article will be marked with HD.

With the exception of these additions, the actual games are still the same, no new content has been added.

The following weapons appear in the video game Uncharted: Drake's Fortune:


The hammer on all pistols and the two revolvers are always in DAO mode, something only the Model 629 and Anaconda can actually be used in.

Makarov PM

Drake's primary sidearm is a Makarov PM until he switches to the Berreta 92FS later in the game. He keeps a case of four pistols on his boat, one of which he loans to reporter Elena Fisher, who states using it is "like a camera. Just point and shoot." It properly holds 8 rounds in its magazine, and from what it appears, it looks like the 1971 standard military model.

Makarov PM - 9x18mm
Drake gets in a fist fight with two Makarov wielding pirates. His own gun is visible in his shoulder holster.
Drake with the Makarov in his shoulder holster.
HD. As some modern-day pirates attack Drake's boat, he pulls out a case of Makarovs.
HD. Drake Hands Fisher a PM.
HD. The markings read "PJ-83" on the top, and "Cal. 9mm Defender".
HD. Note the oversized safety lever.
HD. Drake reloads his PM as he showcases some rather poor trigger discipline (which persists throughout the game) . His finger is clipping through the trigger guard and he is on top of that also reloading the Makarov with what appears to be invisible magazines.
HD. Looking closely at the slide shows that how the ejection port is actually just a flat texture!

Beretta 92FS Brigadier Inox

Elena, the reporter, favors a Beretta 92FS Brigadier Inox throughout the game. In the game, it is equipped with Hogue wrap-around grips and black controls. It is also the primary sidearm of Navarro's mercenary forces. It is later acquired Drake and he uses it throughout the game after that point, replacing the Makarov PM. It correctly holds 15 rounds in its magazine.

Beretta 92FS Brigadier Inox - 9x19mm
Elena with her 92FS Inox.
HD. Fisher has her 92FS Inox tucked in her belt as she looks at something Drake can't see on the empty blue screen.
HD. In the second Jet ski part of the game, Fisher has switched the M79 for her 92FS Inox. She has the amazing ability to fire the weapon accurately with one hand while sitting on a jet ski jolting around in a current. In this sequence she doesn't have to reload the weapon at all and she never runs out of ammo!
HD. The 92FS Inox in Drake's hands. Note that it lacks the safety on the right side.
HD. Reloading. The 92FS Inox has a somewhat better model than the Makarov.

Colt Anaconda

Gabriel Roman uses a 4-inch barrelled Colt Anaconda, which he keeps holstered for most of the game. The weapon looks like a snub-nose revolver because the bottom and back of the frame and the grip is scaled up, and are much too large relative to the rest of the frame, the cylinder and the barrel. This weapon can never be used by the player.

Colt Anaconda with 4" barrel - .45 LC
HD. Roman does his best to be a bad guy with a British accent as Drake covers his eyes, not trying to notice the screenshot icon.
HD. Roman threatens to shoot Drake with the Anaconda. Note the oversized grip and lower frame compared to the tiny barrel and cylinder.
HD. He instead ends up shooting Sully. It's not everyday you see a character in a video game flinch as they shoot.

Smith and Wesson Model 629 Classic

The Smith & Wesson Model 629 Classic is used in game with wood grips. Called the "Wes-44," this is Victor Sullivan's primary sidearm.

Smith & Wesson Model 629 Classic with custom wood grips - .44 Magnum
Drake takes cover with the Model 629
HD. The Model 629 in Sully's holster.
HD. Note how the trigger is in single-action mode even though the hammer is in double-action mode. This is something that persists throughout the trilogy.
HD. Drake reloading the Model 629 with an invisible speed loader he might have borrowed from a certain Freeman....

IMI Desert Eagle Mark VII

The Desert Eagle Mark VII (distinguished by the in-game model's lack of scope mounts, though it incorrectly has tall cocking serrations, higher than even those of a Mark XIX) appears in game as the "Desert 5" suggesting it is the .50 AE version (considering its 7-round capacity and it's superior stopping power over the Model 629, it's probably intended to be the .50 AE version). Eddie Raja uses a custom, gold plated version with ivory grips inlaid with a dragon design. Mercenaries use this later in the game, usually with a visible laser, though the laser is unusable by the player (where the laser actually comes from is a mystery, as there is no laser module on the gun). It is effectively a replacement for the 629 Classic whenever it is available, doing more damage with a faster rate of fire and slightly higher capacity.

IMI Desert Eagle MK VII with nickel finish - .44 Magnum
Eddie holds a Desert Eagle. This is presumably a pre-release shot, as in this same scene in the final game he is holding his custom Desert Eagle.
HD. Eddie Raja strikes a pose with his custom Desert Eagle as a Spanish-colonizer-turned-zombie-demon watches in awe. Looking closer, it's possible to see the ivory grips with the dragon design and even the diamond patterned trigger!
HD. Do to the way the gun's shaders act in the game, what's supposed to be a nickel or chrome gun turns black in low light areas in the game.
HD. Drake reloading his Desert Eagle in a dramatic fashion.

Submachine Guns

IMI Micro Uzi

The IMI Micro Uzi appears in game as the "Micro 9mm". It is mostly used by the pirates, and is usable in the pistol slot. Despite using a stock "pew" suppressed gunshot sound, the Micro Uzi does not have a suppressor and does not count as suppressed. It correctly holds 20 rounds in the short Uzi magazine it's modeled with.

IMI Micro Uzi with 20-round magazine - 9x19mm
HD. Note short sights and shaved down cocking handle.
HD. Drake can somehow fire the Micro Uzi full-auto with the bolt closed.
HD. Drake uses the non-existent button mag release to drop the mag, which somehow falls out while its twin still stays in the gun (!) After inserting a new mag, Drake doesn't bother with chambering a new round as the gun does it by it self through some unknown force.


MP40 submachine guns with the folding stocks removed were left behind in a German bunker and somehow work just fine after 60+ years without being maintained. Probably the most powerful gun in the game in terms of total damage output. It incorrectly holds 35 rounds instead of 32 (usually down-loaded to 30 for reliability).

MP40 submachine gun - 9x19mm
HD. The MP40 on Drake's back. It somehow stays there even though it's not held in place by anything. This is the case for all two-handed weapons, as Drake puts those on his back.
HD. Drake just barley holding onto the MP40's barrel.
HD. Note how the barrel, bolt, and mag-well are placed much further back than a real MP40.
HD. Reloading. Since the animation is reused from the AK, Drake does a pulling motion the weapon's right side even though the charging handle is on the left!
HD. Drake shooting some crawling zombie things as he regrets all the choices he made up until this point.

Assault Rifles


AK-47s are used by Eddie Raja's pirates as their standard rifle. Incorrectly holds 32 rounds instead of 30.

Type III AK-47 - 7.62x39mm
HD. Drake holding the AK-47 in the jungle after some escapades that ended in a whole lot of shooting. The safety is on but Drake can either way fire the AK. It also has an AKM slant compensator.
HD. Looking closer at Drake's hand reveals that the AK has no trigger guard!
HD. Here the lack of trigger guard is more noticeable.
HD. As Drake reloads his 47, one can see that the magazine has no textures whatsoever internally, meaning it's possible to look straight through it!
HD. Pulling the charging handle shows some minor clipping issues on Drake's hands.

Colt Model 653

The "M4 Carbine" in the game is actually a Colt Model 653, distinguished by the non-detachable carry handle, lack of a step in the barrel for mounting an M203, and lack of a brass deflector, though it's fitted with a more modern 6 position collapsible stock. It features an oddly long and thin flashlight secured underneath the handguard with what seem to be thick elastic bands. They are are used by the better equipped mercenaries working for Navarro and Roman as their standard rifle. The Model 653 is incorrectly shown holding 32 rounds in a 30-round STANAG magazine. It shares its reload animation with the AK-47, meaning Drake will "pull" on the right side of the rifle as if it had a AK-style charging handle, which it doesn't.

Colt Model 653 "M16A1 Carbine" - 5.56x45mm
HD. Looking closely at the bolt, one can notice it's not fully in battery; the weapon would not fire in this state.
HD. Drake holds an Model 653 with the flash light strapped to the handguard, it is never actually used in game. Also note the fire selector actually set to full-auto.
HD. More of the skinny flash light can be seen here. As can the 6 position collapsible stock.
HD. The AK reload animation is infamously re-used for the Model 653. (something which persists with all AR-15 rifles through out the trilogy)


Mossberg Maverick 88

The Mossberg Maverick 88 is used mainly by Raja's pirates. In-game it is named "Moss 12". It appears to have wood grip panels on the plastic pistol grip and a matte stainless barrel and mag tube. It holds 6 rounds, which is one more than what the tube magazine can actually hold.

Mossberg Maverick 88 with pistol grip - 12 gauge
Drake behind cover with a Maverick 88.
HD. The "MOSS 12" on Drake's back. The pump and the overall gun is rather short and stubby.
HD. Drake loads the Maverick 88 full with some invisible 12 gauge shells. The amount of shells inserted is actually relative to the amount fired.
Eddie Raja using his "Closed eyes" technique.

Franchi SPAS-12

The SPAS-12 appears in-game as the "SAS 12", it is used by Navarro's mercenaries and by Navarro during the final battle. It is only usable in pump-action mode. It is shown with a capacity of 8 rounds despite being the short-barrel version, though the HUD icon shows it full-length with the stock folded. In-game, the stock is not on the weapon at all.

Franchi SPAS-12 short barrel version - 12 gauge
HD. In the end of the game, Sully arrives with a boat full of gold, jewels and the rarest of them all, a SPAS-12.

Sniper Rifles

Hybrid SVD / PSL sniper

Named "Dragon Sniper", this rifle is a hybrid of the SVD Dragunov and the PSL Sniper Rifle; the model is similar to the SVD overall, but has no space between the magazine and the front of the trigger guard. The weapon uses a 10-round SVD magazine which only actually contains 5 rounds in the game.

SVD Dragunov - 7.62x54mm R
PSL - 7.62x54mm R
HD. Drake with the strange stubby almost-SVD on his back. The man in front of him felt tired and took a nap.
HD. Drake seems to have forgotten to disengage the AK-style safety, not that stops him from firing the gun.
HD. Drake reloads the SVD/PSL mutant with a floating magazine of lipstick. A real kiss-of-death.
HD. Drake, with a creepy look of death in his eyes, takes cover with his stubby maybe-not-PSL as a mercenary approaches.


M79 Grenade Launcher

The M79 grenade launcher is commonly used by enemies; it uses a pistol grip so it can share handling animations with the shotguns, though it has its own reload; if reloaded while standing, Drake uses the gun's recoil to flip it vertical and drops the spent casing over his shoulder. It is effectively a rocket launcher rather than a grenade launcher, with a near-flat trajectory. Enemies use it with increasing frequency as the game goes on.

During the first jetski-driving section in Chapter Eight, Nathan is too busy driving to use his weapons and the player instead controls Elena if they want to shoot; she has somehow gained the ability to fire the M79 one-handed, has infinite ammunition, and never has to reload it.

M79 grenade launcher with pistol grip - 40x46mm
HD. Drake drops out the empty grenade (it's possible to see the spent case behind his thigh) after delivering some explosive justice.
HD. Feeding the M79 with a tasty new 40mm grenade. The explosive AOE for the grenades are smaller then what's usually seen in games.
HD. The leaf sights are always folded down.
HD. Fisher demonstrating her amazing ability to fire a M79 one-handed without having to reload!


An RPG-7 appear in Chapter One, being used by a pirate aboard a boat. It only seen in the distance and is unusable by the player, albeit usable RPG-7s would be available for Nathan from Uncharted 2: Among Thieves onward.

RPG-7 - 40mm
HD. Drake sacrificed himself to get a decent screenshot of the RPG-7, which is sadly barely visible but with enough details to be worth. Note the absence of the warhead.


Hybrid rifle

An odd hybrid rifle is seen usually as a prop during the game; it combines a lever and magazine tube similar to various lever-action rifles (the Winchester Model 1892 being reasonably close) with the receiver and long side-tangs of a Sharps Rifle. Given its placement in-game (usually found with relics hundreds of years old), it appears to stand in for some sort of musket.

Winchester Model 1892 - .38-40 WCF
Berdan Sharps Model 1859 - .54 caliber
HD Nathan find a rather interesting yet creepy piece of art featuring two of the odd rifles, likely left by a Spanish colonist, while aiming with the muskets's more modern equivalent in case of meeting the artpiece's creator...
HD Nathan find an interesting arsenal from times gone, with a rifle, a sword, and an English helmet set on a table. An also relatively ancient AK-47 can be seen leaned on the table leg, added to the collection by a more modern visitor.

Unidentified hunting rifle

An unidentified hunting rifle is seen hung inside the Wild Hog seaplane in Chapter One.

HD The unidentified rifle hung on the upper left corner, with its identity being perhaps the biggest mystery in the entire game.


M67 Hand Grenade

The M67 hand grenade is called the "Mk-ND1 grenade" and is the only type used in the game. Due to being a first-generation PS3 game, a motion sensor gimmick is assigned to the grenades when Drake uses them, with the aim line being adjusted by tilting the controller rather than using the stick as in the later games. They are also found in a Nazi bunker which was sealed for 60+ years, instead of more appropriate WW2 German grenades such as Model 24 Stielhandgranate.

M67 fragmentation grenade
HD. Two M67 grenades lying on a crate. Drake encounters several of these crates throughout the game, using them as cover since they somehow can stop bullets. They will eventually break after enough sustained fire.

Mounted Weaponry


During the seventh chapter "Out of the Frying Pan," Drake takes control of an AGS-17 mounted on the back of a jeep as Elena drives. The AGS-17 has the mysterious ability to function as both a bullet-firing machine gun and a grenade launcher, with both modes having infinite ammo.

AGS-17 "Plamya" on tripod - 30x29mm
HD. As Drake and co. begins there escape, Drake jumps in the jeep. The AGS-17 is right behind him.
HD. Right side.
HD. Left side.
HD. After an questionable attempt at parking by Fisher, Drake tries to climb back into the jeep. The AGS-17 can clearly be seen.

Browning M1919

The Browning M1919 is seen mounted throughout the game. As it often is in video games, the M1919 never has to be reloaded and it has infinite ammo, it doesn't even over-heat during sustained fire.

Browning M1919 on M2 tripod - .30-06
HD. Note the bizarre grip; apparently whoever modeled this weapon referenced it from a vehicle-mounted version without grips and did not know where the trigger was supposed to be, hence the addition of a tiny red button on the added AGS-17 periscope-like grips. The grip layout would render the weapon virtually impossible to aim.

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