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Terminator 3: Rise of the Machines (VG)

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Terminator 3- Rise of the Machines
Terminator 3- Rise of the Machines cover art.jpg
Release Date: 2003
Developer: Black Ops Entertainment
Publisher: Atari
Platforms: PlayStation 2
Gameboy Advance
Genre: First-Person Shooter

Terminator 3: Rise of the Machines (VG) is a 2003 tie-in game to the movie of the same name. It is notably on the same engine as Fugitive Hunter with the game mainly consisting of first-person shooting with the occasional third person fist-fight for bosses.

A notable oddity with the ammo system is how ammo is split into Energy, Grenade, Rocket and Plasma ammo types, while this fits the future war levels that make up the majority of the game's runtime, this is still used for the present day levels. (With every ballistic weapon using "Energy" ammo and all sharing ammo while the Plasma ammo type goes completely unused.)

The following weapons appear in the video game Terminator 3: Rise of the Machines (VG):


Beretta 92FS

The Beretta 92FS pistol appears only in pre-rendered cutscenes in the future war section, being used by Katherine Brewster

Beretta 92FS - 9x19mm
Katherine holds the Beretta.

Glock 18

The Glock 18 from the movie appears as the "9mm pistol", primary fire is single shot while it's alt-fire is full auto.

Glock 18 2nd Generation with extended 33 round magazine - 9x19mm
The Terminator holds the Glock 18.
Changing the magazine infront of a disabled SWAT officer.
Chambering the Glock.


Remington 870 Custom

The Remington 870 Shotgun from the film appears as the first present day weapon that the player acquires.

Remington 870 Trench Shotgun with bayonet lug and heatshield - 12 Gauge
Remington 870 in USMC configuration - 12 Gauge
Holding the Remington 870.
After inserting shells off-screen, the T-850 raises his shotgun for a dramatic closeup pump to finish the reload animation.
Performing a melee attack wit the Remington 870.

Winchester 1887

The sawed-off Winchester 1887 from Terminator 2: Judgement Day appears in pre-rendered cutscenes, it is missing the lever loop, somehow broken open to load shells into and fired semi-automatically.

Airsoft replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in Terminator 2: Judgment Day
The T-850 holding the somehow broken open Model 1887.
A pre-reprogramming T-850 fires the 1887 at a human.

Submachine Gun

Heckler & Koch MP5

The Heckler & Koch MP5 appears as the "Submachine gun" and is the only firearm used by humans in the "present" missions, being used by SWAT, John Connor, Katherine Brewster and CRS Soldiers.

Heckler & Koch MP5A3 with Navy trigger group - 9x19mm
Holding the MP5.
Reloading the MP5.

Assault Rifles


An Assault Rifle only called the "AR-15 assault rifle" with a grenade launcher appears as one of the present day weapons. It can be seen used by Tech-Com soldiers in the intro, sometimes firing lasers instead of bullets.

Holding the AR-15.
Reloading the AR-15.
Reloading the AR-15's launcher.
The AR-15 in Sarah Connor's Coffin.

Heckler & Koch G36K

The Heckler & Koch G36K appears as the "G36 assault rifle" and is the single weapon that can only be obtained via the cheat for "All present weapons" and seen in some of the behind the scenes unlockables that show footage of the game.

Heckler & Koch G36K as used in the film - 5.56x45mm
Holding the G36K.
Reloading the G36K.
Firing the launcher on the G36K, both the AR-15/G36K have the T-850 raise their left hand to fire the launcher's trigger.
Reloading the G36K's launcher.

Machine Guns

Browning M1919A4

The Browning M1919A4 machine gun returns from the film minus the side-mounted trigger as the present day machine gun.

Browning M1919A4 - .30-06
Firing the Browning M1919A4 at police vehicles.
Replacing the M1919A4's drum.

Browning M2

A futurized Browning M2 appears in the future levels as the "Tech-Com Light Machine Gun" energy weapon.

Browning M2 Heavy Machine Gun, 12.7x99mm NATO
Holding the M2 Browning.
Changing the "Magazine" of the Browning M2.
Using the Browning M2 as a club.


A minigun can obtained from destroyed T-1 Robots.

Using the Minigun.


M67 Hand Grenade

The M67 hand grenade appears as the grenade in the present day missions.

M67 Hand Grenade
Holding the M67.

Tear Gas launcher

A grenade launcher that is not the SL-6 from the film appears as the "Riot Gas Grenade Launcher"

Sage Control SL-6 Rotary Launcher - 37mm. This is the screen used Hero gun held and fired by Arnold Schwarzenegger in the film
Holding the Not-SL-6.
Swinging the grenade launcher as a melee attack.


The RPG-7 from Fugitive Hunter with the brown wood changed for black synthetic furniture replaces the Type 69 RPG from the film.

RPG-7 - 40mm
Terminator 3- Rise of the Machines game RPG-7.jpg
Turning a squad car into scrap with the RPG-7.
Swinging the RPG-7 as a melee attack.

M18A1 Claymore

The M18A1 Claymore appears as an unusable weapon in the future sections.

M18A1 Claymore
Terminator 3- Rise of the Machines game Claymore2.jpg
Terminator 3- Rise of the Machines game Claymore.jpg

C4 Charge

C4 Charges appear as static props that explode when shot in the future levels and are available as regular weapons in the present day sections as remotely detonated explosives.

Holding the C4.
Arming the C4.
A C4 charge stuck to a police car, thankfully for the officer (and the T-850's "don't kill anyone" directive that will cause a game over) the game considers this a "non-lethal" distance from the explosion.

Flak-like Artillery

In the future war level set pre-T-850's reprogramming, he must disable several Resistance artillery guns which appear to be based on WW2 German FlaK guns.

The artillery guns

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