Sniper Elite 5
Work In Progress
Sniper Elite 5 is third-person tactical shooter stealth video game developed and published by Rebellion Developments. It is the sequel to Sniper Elite 4. It see OSS agent Karl Fairburne take the fight to occupied France, 1944 (pre-D-Day), where he alongside local resistance fighters must stop "Projekt Kraken", a top secret Nazi project that, if completed, will turn the war in the Nazi's favor.
Weapons are sorted into three categories, Sniper Rifles (which includes unscoped infantry rifles like Gewehr 43s or Kar98s), Submachine Guns (also including the MP44), and Sidearms. Each category has six weapons, three of which are either German, French, or Japanese, three of which are from any Allied nation (the RSC 1918 counts as an Axis weapon, presumably captured by Germans in France). SE5 has fewer weapons than predecessors, namely SE4, but brings an in depth customization system, akin to that of Call of Duty: Vanguard that allows the player to take components such as muzzle devices, foregrips, and stocks off of certain weapons and putting them on others to create various "Frankenguns", as well as including a large number of components not taken from any in game weapon, and various magazine and barrel options (largely fictionalized). Of the three Allied weapons, the player starts with one American standard issue weapon and one British SOE/Experimental weapon available, the other four weapons in each category are unlocked either by simply progressing through the game or eliminating certain HVTs in certain ways.
For the first time in the series, non-sniper rifles get some attention paid. The weapons in the Submachine Gun and Sidearm categories can both be used in first and third person view, and both can use X-Ray killcams. Additionally, now various ammo types are present for these as well. Players can use AP, match-grade, soft-point, subsonic, and non-lethal rubber ammunition. Unlike the vast majority of video games out there, different ammo types aren't "equipped", the player must also bring these special cartridges in addition to their regular weapons and can switch between their stores of tradition and special ammo in-game for various tasks.
A new mechanic to the series is "temporary weapons". Enemies killed drop weapons, and some are scattered around the map (occasionally tricked out with silencers, extended magazines, and scopes). These can be picked up without replacing any of Karl's current weapons, but they cannot be holstered or reloaded.
Taking a cue from games like Dark Souls, the player's game (if the option is enabled) can be "invaded" by another player playing as an Nazi counter-sniper, à la Enemy at the Gates. As such, the invading player has to work to kill the player they're invading, support German NPCs, and in general get up to various shenanigans, larks, and mischief to prevent Karl from reaching his goal. They only have access to the three Axis weapons in category.
The following weapons appear in the video game Sniper Elite 5:
In series tradition, all handguns are slightly too large.
The American starting handgun is an Colt M1911A1, incorrectly referred to as an M1911. By default, it is equipped with the "Maxin 30 Suppressor", presumably intended to be Maxim, for Hiram Maxim, the inventor of the suppressor. It can be used with subsonic ammo, despite the fact that any government issued .45 ACP ammo at the time would be subsonic already. Equipping it with the Fixed Frame stock (which also includes a foregrip) and Welwyn Hybrid muzzle device turns into a pseudo 1911A1 Machine Pistol conversion.
High Standard HDM
The High Standard HDM.
The Luger P08 appears under the name "PISTOLE 08", and is the weapon of choice of Nazi officers. The description states that is "the Marksmen's pistol of choice", which both acknowledges its reputation as a highly accurate weapon and makes us wonder if they perhaps meant to write "Marksman".
MAB Model D Type I
The MAB Model D Type I appears as the "MODEL D", and is the standard issue sidearm of Nazi non-officers (in reality, enlisted riflemen wouldn't have had sidearms at all), and the default pistol for invading player controlled Nazi snipers. It's description states that it was adopted by the Wehrmacht after occupying France, which is actually true. As the German army was always plagued with supply chain issues, pre-existing supplies of the Model D in France were used by the Wehrmacht, much like the PPSH-41 and M1 Garand were, though these captured Model Ds would have been stamped with German army Acceptance markings, which the in-game model lacks. It's the only pistol in game who's standard ammo can penetrate German helmets. How exactly 7.65 Browning/.32 ACP is supposed to be a highly advanced armor piercing handgun cartridge is something that isn't made totally clear.
Nambu Type 14
The Nambu Type 14 appears as the "TYPE 14 NAMBU". It has extraordinarily high stats, with amazing mobility, accuracy, and RPM, with the exception of it's damage, requiring three body shots to kill.
The Walther P38 with suppressor is a Pre-order bonus. The P38 is not usable in game whatsoever by players without the pre-order bonus.
Webley Mk VI
The Webley Mk VI appears as the "MK VI REVOLVER". While the Mk VI was well out of production, and had since been replaced by 1944, it still saw very wide-spread usage in WWII. The description correctly refers to as "The old British revolver", and in game it's the most powerful sidearm by a large margin, but audible from an extraordinary 75 meters away, equivalent to the 1911 with its suppressor removed. In Sniper Elite games, the meta tends to be to use the pistol slot for a suppressed weapon for stealthly close range takedowns without having to leave cover, so the Webley should force a player out of their comfort zone with a very different style.
Welrod Mark I
The British starting pistol is the Welrod Mark I (weirdly, the second one to enter production) Welrod. It is hampered by atrocious range, and a terrible fire rate, but is far quieter than the M1911A1 even without subsonic ammo. Rather than the standard muzzle options, the Welrod has options for standard baffles, solid baffles, and removed ones for it's integral suppressor.
Erma EMP 35
The Erma EMP 35.
Erma EMP 35 with suppressor
The Erma EMP 35 with suppressor.
Sten Mk II
The Sten Mk II.
Sten Mk II(S)
The Sten Mk II(S). It is a modification of the basic version of the Sten MK2 by adding a silencer. Notice that the barrel cover is still visible.
The Thompson M1A1 appears as the "M1A1 GOV." (meaning Government Model). It comes with a 20 round magazine but can be equipped with a 30 round stick mag, as well as 50 and 100 round drums. This is incorrect as the military issue Thompsons had the drum guides removed from the magwell to cheapen production, and as such can only use stick magazines. It can be equipped with a Cutts compensator, its finned barrel, and the M1928 grip (the in game description of which acknowledges that it's "Part of the quintessential image of the US 'Tommy' gun"), as well as the drum to make a pseudo-M1928, though it will still have the right-side charging handle and triangular rear sight wings.
The Type 100.
The starting British SOE weapon is the Welgun. It is a very generic weapon and serves as an all-rounder.
The Sturmgewehr 44 appears as the "MACHINE PIST.44" and is sorted in the submachine gun category. While it was eventually established to be a rifle, in early 1944, the STG44 was in fact classified as a submachine gun (Machine-Pistole) and was designated as such, so this is a very rare accurate representation of the STG before it was the STG.
De Lisle Carbine
The De Lisle Carbine
The Gewehr 43.
The Sturmgewehr G-43. Modification of the standard Gewehr 43 for different ammunition.
The Karabiner 98k.
The M1 Carbine. The rifle always has a scope. It cannot be taken off.
The Panzerbüchse 39.
R.S.C. Model 1918
The R.S.C. Model 1918 appears as an Axis sniper rifle and is the default rifle of invading player controlled Nazi snipers.
The Springfield M1903A4. The rifle always has a scope. It cannot be taken off.
Sniper Rifle Experimental Model
The Sniper Rifle Experimental Model. The Sniper Rifle, Experimental Model is featured as the "SREM-1" and is the British SOE starting weapon. It is a bizarre and not-well known bullpup, pump action rifle. Rather than a traditional pump handle, the SREM-1's pistol grip can be yanked rearwards and pushed back into place to work the action. According to Royal Armouries Curator of Firearms and Artillery Jonathan Ferguson (credited as "Weaponry Consultant" in the fourth game), its addition was the result of Rebellion seeking a firearm that was "really whacky but just about plausible" to include as DLC in the fourth game (which instead got included in the base game of the next installment).
Winchester 1885 High Wall
The MG42. Can be found in missions.
The Leuchtpistole 34.
Grenades & Explosives
Model 24 Stielhandgranate
The Schützenmine 42.
Tellermine 35 (Stahl)
2 cm Flakvierling 38
The 2 cm Flakvierling 38.
3.7 cm Pak 35/36
The 3.7 cm Pak 35/36.